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- <template>
- <div class="three-model">
- <loading ref="pageLoading"></loading>
- <div class="map-3d" :style="'transform: rotate('+mapDeg+'deg);'">
- <img :src="require('@assets/png/3dmap.png')" alt="">
- </div>
- <div class="three-html-layer">
- <div v-for="(info, index) of htmlLayer" :key="index"
- class="three-html-dom fan-info"
- :id="info.id"
- v-show="info.show"
- :style="'left: ' + info.x + 'px; top: ' + info.y + 'px;'"
- >
- <div class="fan-name">{{info.name}}</div>
- </div>
- </div>
- </div>
- </template>
- <script>
- import loading from "@com/coms/loading/loading.vue";
- import * as THREE from "three";
- import { GLTFLoader } from "@node/three/examples/jsm/loaders/GLTFLoader.js";
- import { OrbitControls } from "@node/three/examples/jsm/controls/OrbitControls.js";
- import { GeometryUtils } from "@node/three/examples/jsm/utils/GeometryUtils.js";
- let camera, scene, renderer, controls;
- let mixers = [];
- let clock = new THREE.Clock();
- let fanAnimates = [];
- let fans = [];
- let cylinder = null;
- export default {
- // 名称
- name: "ThreeModel1",
- // 使用组件
- components: {
- loading,
- },
- // 传入参数
- props: {},
- // 自定义事件
- emits: {
- when: null,
- },
- // 数据
- data() {
- return {
- pointer: false,
- htmlLayer: [
- { // 麻黄山
- id: "fan-mhs",
- x: 0,
- y: 0,
- show: true,
- ox: 50,
- oy: 10,
- position: null,
- name: "麻黄山",
- },
- { // 牛首山
- id: "fan-nss",
- x: 0,
- y: 0,
- show: true,
- ox: 35,
- oy: 0,
- position: null,
- name: "牛首山",
- },
- { // 青山
- id: "fan-qs",
- x: 0,
- y: 0,
- show: true,
- ox: 60,
- oy: 10,
- position: null,
- name: "青山",
- },
- { // 石板泉
- id: "fan-sbq",
- x: 0,
- y: 0,
- show: true,
- ox: 40,
- oy: 0,
- position: null,
- name: "石板泉",
- },
- { // 香山
- id: "fan-qs",
- x: 0,
- y: 0,
- show: true,
- ox: 25,
- oy: 20,
- position: null,
- name: "香山",
- },
- { // 大武口
- id: "light-dwk",
- x: 0,
- y: 0,
- show: true,
- ox: 0,
- oy: 110,
- position: null,
- name: "大武口",
- },
- { // 平罗
- id: "light-pl",
- x: 0,
- y: 0,
- show: true,
- ox: 30,
- oy: 100,
- position: null,
- name: "平罗",
- },
- { // 马场湖
- id: "light-mch",
- x: 0,
- y: 0,
- show: true,
- ox: -120,
- oy: 110,
- position: null,
- name: "马场湖",
- },
- { // 宣和
- id: "light-xh",
- x: 0,
- y: 0,
- show: true,
- ox: -90,
- oy: 120,
- position: null,
- name: "宣和",
- },
- { // 海子井
- id: "light-hzj",
- x: 0,
- y: 0,
- show: true,
- ox: -80,
- oy: 150,
- position: null,
- name: "海子井",
- },
- ],
- circleXY: [
- { x: -(200*Math.sin(0/180*Math.PI)), y: -(200*Math.cos(0/180*Math.PI)) },
- { x: -(200*Math.sin(-30/180*Math.PI)), y: -(200*Math.cos(-30/180*Math.PI)) },
- { x: -(200*Math.sin(-60/180*Math.PI)), y: -(200*Math.cos(-60/180*Math.PI)) },
- { x: -(200*Math.sin(-90/180*Math.PI)), y: -(200*Math.cos(-90/180*Math.PI)) },
- { x: -(200*Math.sin(-120/180*Math.PI)), y: -(200*Math.cos(-120/180*Math.PI)) },
- { x: -(200*Math.sin(-150/180*Math.PI)), y: -(200*Math.cos(-150/180*Math.PI)) },
- { x: -(200*Math.sin(-180/180*Math.PI)), y: -(200*Math.cos(-180/180*Math.PI)) },
- ],
- colors: [
- { colorName: 'green', state: 'dj', stateName: '待机', color: 0x05bb4c, },
- { colorName: 'blue', state: 'yx', stateName: '运行', color: 0x4b55ae, },
- { colorName: 'pink', state: 'xd', stateName: '限电', color: 0xc531c7, },
- { colorName: 'red', state: 'gz', stateName: '故障', color: 0xBA3237, },
- { colorName: 'orange', state: 'jx', stateName: '检修', color: 0xe17e23, },
- { colorName: 'gray', state: 'lx', stateName: '离线', color: 0x606769, },
- { colorName: 'white', state: 'sl', stateName: '受累', color: 0xffffff, },
- ],
- fanName: "",
- playAnimation: true,
- mapDeg: 0,
- };
- },
- // 函数
- methods: {
- // Vector3 to screen
- vector3ToScreen: function(position) {
- const centerX = this.$el.scrollWidth / 2;
- const centerY = this.$el.scrollHeight / 2;
- const v3 = new THREE.Vector3(position.x, position.y, position.z);
- const standardVec = v3.project(camera);
- const screenX = Math.round(centerX * standardVec.x + centerX);
- const screenY = Math.round(-centerY * standardVec.y + centerY);
- return { x: screenX, y: screenY };
- },
- // 场景
- initScene: function() {
- scene = new THREE.Scene();
- // scene.background = new THREE.Color(0xa0a0a0);
- },
- // 相机
- initCamera: function() {
- camera = new THREE.PerspectiveCamera(45, this.$el.scrollWidth / this.$el.scrollHeight, 0.1, 10000);
- camera.position.set(50, 50, 50);
- },
- // 坐标轴
- initAxesHelper: function() {
- const axesHelper = new THREE.AxesHelper(150);
- scene.add(axesHelper);
- axesHelper.position.set(0, 0, 0);
- },
- // 渲染器
- initRender: function() {
- renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
- // renderer.setClearAlpha(0);
- renderer.setSize(this.$el.scrollWidth, this.$el.scrollHeight);
- this.$el.append(renderer.domElement);
- },
- // 灯光
- initLight: function() {
- // let light = new THREE.PointLight(0xffffff, 2);
- let light = new THREE.AmbientLight(0xffffff, 1);
- // light.position.set(50, 50, 50);
- scene.add(light);
- },
- // 控制器
- initControls: function() {
- controls = new OrbitControls(camera, renderer.domElement);
- controls.enablePan = false;
- controls.maxPolarAngle = 45 / 180 * Math.PI;
- controls.minPolarAngle = 45 / 180 * Math.PI;
- controls.maxAzimuthAngle = 45 / 180 * Math.PI;
- controls.minAzimuthAngle = 45 / 180 * Math.PI;
- controls.enableKeys = false;
- controls.enableZoom = false;
- controls.update();
- // controls.maxAzimuthAngle = 50 / 180 * Math.PI;
- // controls.minAzimuthAngle = 40 / 180 * Math.PI;
- // controls.addEventListener("change", () => {
- // let cDeg = controls.getAzimuthalAngle() / Math.PI * 180;
- // this.mapDeg = cDeg - 40 - 5;
- // this.setEveryHTML();
- // });
- },
- // 初始化一个风机动画
- initFanAnimate: function(obj) {
- let fanAnimateObj = {
- speed: 0.05,
- rotate: 0,
- fan: obj.getObjectByName(`${obj.name}_leaf`),
- fan1: obj.getObjectByName(`${obj.name}_leaf_1`),
- fan2: obj.getObjectByName(`${obj.name}_leaf_2`),
- fan3: obj.getObjectByName(`${obj.name}_leaf_3`),
- };
- let fanAnimateFunction = function() {
- // fanAnimateObj.fan.rotateOnAxis(new THREE.Vector3(0, 1, 0), fanAnimateObj.speed);
- fanAnimateObj.fan.rotateY(-fanAnimateObj.speed);
- // fanAnimateObj.fan1.rotateZ(fanAnimateObj.speed);
- // fanAnimateObj.fan2.rotateZ(fanAnimateObj.speed);
- // fanAnimateObj.fan3.rotateZ(fanAnimateObj.speed);
- // fanAnimateObj.rotate += fanAnimateObj.speed;
- // if (fanAnimateObj.rotate >= 360) {
- // fanAnimateObj.rotate = 0;
- // }
- fanAnimateObj.animateId = window.requestAnimationFrame(fanAnimateFunction);
- };
- fanAnimateObj.stop = function() {
- window.cancelAnimationFrame(fanAnimateObj.animateId);
- };
- fanAnimateObj.start = function() {
- fanAnimateFunction();
- };
- fanAnimateFunction();
- fanAnimates.push(fanAnimateObj);
- return fanAnimateObj;
- },
- // 清空风机动画
- clearFanAnimate: function() {
- while (fanAnimates.length > 0) {
- let fanAnimateObj = fanAnimates.shift();
- fanAnimateObj.stop();
- }
- this.playAnimation = false;
- },
- // 开始风机动画
- startFanAnimate: function () {
- fans.forEach(fan => {
- this.initFanAnimate(fan);
- });
- this.playAnimation = true;
- },
- // 内容
- initContent: function() {
- // 加载3D地面
- let loaderGround = new GLTFLoader(); /*实例化加载器*/
- loaderGround.load(
- "static/3d/fanvar.gltf",
- (gltf) => {
- gltf.scene.position.set(17, 10, -12);
- // console.log(gltf);
- scene.add(gltf.scene);
- let rootNode = gltf.scene.children[0];
- let fan = gltf.scene.children[0].children[0];
- rootNode.remove(fan);
- this.setFanPosition(rootNode, fan);
- },
- (xhr) => {},
- function(error) {
- console.error("load error!" + error.getWebGLErrorMessage());
- }
- );
- loaderGround.load(
- "static/3d/lightvar.gltf",
- (gltf) => {
- gltf.scene.position.set(17, 10, -12);
- // console.log(gltf);
- scene.add(gltf.scene);
- let rootNode = gltf.scene.children[0];
- let light = gltf.scene.children[0].children[0];
- rootNode.remove(light);
- this.setLightPosition(rootNode, light);
- scene.onAfterRender = () => {
- this.$emit("when");
- this.$refs.pageLoading.hide();
- }
- },
- (xhr) => {},
- function(error) {
- console.error("load error!" + error.getWebGLErrorMessage());
- }
- );
- },
- // 改变元素底盘的颜色(带底盘的)
- changeObjectColor: function (obj, colorName) {
- let chassis = obj.getObjectByName(`${obj.name}_chassis`);
- let color = this.colors.find(t => t.colorName == colorName || t.state == colorName || t.stateName == colorName).color;
- chassis.material = new THREE.MeshBasicMaterial({
- color: color,
- opacity: 0.8,
- transparent: true,
- });
- },
- // 改变元素的颜色(光伏)
- changeElColor: function (obj, colorName) {
- let color = this.colors.find(t => t.colorName == colorName || t.state == colorName || t.stateName == colorName).color;
- for (let i = 1; i <= 6; i++) {
- let el = obj.getObjectByName(`${obj.name}_item_${i}`);
- el.material = new THREE.MeshBasicMaterial({
- color: color,
- opacity: 0.8,
- transparent: true,
- });
- }
- },
- // 设置风机name
- setFanName: function (obj, name) {
- obj.name = name;
- obj.userData.name = name;
- let fanBig1_1 = obj.getObjectByName("Box719");
- let fanBig1_2 = obj.getObjectByName("Box720");
- let fanBig1_3 = obj.getObjectByName("Box721");
- fanBig1_1.name = `${name}_leaf_1`;
- fanBig1_1.userData.name = `${name}_leaf_1`;
- fanBig1_2.name = `${name}_leaf_2`;
- fanBig1_2.userData.name = `${name}_leaf_2`;
- fanBig1_3.name = `${name}_leaf_3`;
- fanBig1_3.userData.name = `${name}_leaf_3`;
- obj.children[obj.children.length - 1].name = `${name}_chassis`;
- obj.children[obj.children.length - 1].userData.name = `${name}_chassis`;
- obj.remove(fanBig1_1, fanBig1_2, fanBig1_3);
- var group = new THREE.Group();
- // var group = new THREE.Mesh(new THREE.BoxGeometry(0.01, 0.01, 0.01),
- // new THREE.MeshBasicMaterial({
- // color: 0xff0000
- // })
- // );
- group.position.set(group.position.x + 0.0067, group.position.y, group.position.z + 0.01);
- fanBig1_1.position.set(fanBig1_1.position.x - 0.0067, fanBig1_1.position.y , fanBig1_1.position.z- 0.01);
- fanBig1_2.position.set(fanBig1_2.position.x - 0.0067, fanBig1_2.position.y, fanBig1_2.position.z- 0.01);
- fanBig1_3.position.set(fanBig1_3.position.x - 0.0067, fanBig1_3.position.y, fanBig1_3.position.z- 0.01);
- group.add(fanBig1_1, fanBig1_2, fanBig1_3);
- obj.add(group);
- group.name = `${name}_leaf`;
- },
- // 设置风机位置 颜色
- setFanPosition: function (rootNode, obj) {
- // 麻黄山
- let fan_mhs = obj.clone(true);
- fan_mhs.position.set(10, 5, -4);
- this.setFanName(fan_mhs, "fan_mhs");
- rootNode.add(fan_mhs);
- // this.initCylinderGeometry(fan_mhs.position);
- this.htmlLayer[0].position = fan_mhs.position;
- // 牛首山
- let fan_nss = obj.clone(true);
- fan_nss.position.set(-4, 4, -15);
- this.setFanName(fan_nss, "fan_nss");
- rootNode.add(fan_nss);
- // this.initCylinderGeometry(fan_nss.position);
- this.htmlLayer[1].position = fan_nss.position;
- // 青山
- let fan_qs = obj.clone(true);
- fan_qs.position.set(15, 5, -9);
- this.setFanName(fan_qs, "fan_qs");
- rootNode.add(fan_qs);
- // this.initCylinderGeometry(fan_qs.position);
- this.htmlLayer[2].position = fan_qs.position;
- // 石板泉
- let fan_sbq = obj.clone(true);
- fan_sbq.position.set(4, 5, -2);
- this.setFanName(fan_sbq, "fan_sbq");
- rootNode.add(fan_sbq);
- // this.initCylinderGeometry(fan_sbq.position);
- this.htmlLayer[3].position = fan_sbq.position;
- // 香山
- let fan_xs = obj.clone(true);
- fan_xs.position.set(-9, 7, 21);
- this.setFanName(fan_xs, "fan_xs");
- rootNode.add(fan_xs);
- // this.initCylinderGeometry(fan_xs.position);
- this.htmlLayer[4].position = fan_xs.position;
- // 改一下颜色
- this.changeObjectColor(fan_mhs, 'green'); // 麻黄山
- this.changeObjectColor(fan_nss, 'xd'); // 牛首山
- this.changeObjectColor(fan_qs, '检修'); // 青山
- this.changeObjectColor(fan_sbq, 'white'); // 石板泉
- this.changeObjectColor(fan_xs, '运行'); // 香山
- // 风机存入数组
- fans.push(fan_mhs);
- fans.push(fan_nss);
- fans.push(fan_qs);
- fans.push(fan_sbq);
- fans.push(fan_xs);
- // 开始风机动画
- this.startFanAnimate();
- // 设置位置
- this.setEveryHTML();
- },
- // 设置光伏name
- setLightName: function (obj, name) {
- obj.name = name;
- obj.userData.name = name;
- let Box661 = obj.getObjectByName("Box661");
- let Box668 = obj.getObjectByName("Box668");
- let Box669 = obj.getObjectByName("Box669");
- let Box664 = obj.getObjectByName("Box664");
- let Box667 = obj.getObjectByName("Box667");
- let Box670 = obj.getObjectByName("Box670");
- Box661.name = `${name}_item_1`;
- Box661.userData.name = `${name}_item_1`;
- Box668.name = `${name}_item_2`;
- Box668.userData.name = `${name}_item_2`;
- Box669.name = `${name}_item_3`;
- Box669.userData.name = `${name}_item_3`;
- Box664.name = `${name}_item_4`;
- Box664.userData.name = `${name}_item_4`;
- Box667.name = `${name}_item_5`;
- Box667.userData.name = `${name}_item_5`;
- Box670.name = `${name}_item_6`;
- Box670.userData.name = `${name}_item_6`;
- },
- // 设置光伏位置 颜色
- setLightPosition: function (rootNode, obj) {
- let Box660 = obj.getObjectByName("Box660");
- let Box666 = obj.getObjectByName("Box666");
- let Box662 = obj.getObjectByName("Box662");
- let Box663 = obj.getObjectByName("Box663");
- let Box659 = obj.getObjectByName("Box659");
- let Box665 = obj.getObjectByName("Box665");
- obj.remove(Box660);
- obj.remove(Box666);
- obj.remove(Box662);
- obj.remove(Box663);
- obj.remove(Box659);
- obj.remove(Box665);
- // 大武口
- let light_dwk = obj.clone(true);
- light_dwk.position.set(-6, 0.13, -53);
- this.setLightName(light_dwk, "light_dwk");
- rootNode.add(light_dwk);
- this.htmlLayer[5].position = light_dwk.position;
- // 平罗
- let light_pl = obj.clone(true);
- light_pl.position.set(-3, 0.13, -60);
- this.setLightName(light_pl, "light_pl");
- rootNode.add(light_pl);
- this.htmlLayer[6].position = light_pl.position;
- // 马场湖
- let light_mch = obj.clone(true);
- light_mch.position.set(-27, 2, -30);
- this.setLightName(light_mch, "light_mch");
- rootNode.add(light_mch);
- this.htmlLayer[7].position = light_mch.position;
- // 宣和
- let light_xh = obj.clone(true);
- light_xh.position.set(-18, 4, -27);
- this.setLightName(light_xh, "light_xh");
- rootNode.add(light_xh);
- this.htmlLayer[8].position = light_xh.position;
- // 海子井
- let light_hzj = obj.clone(true);
- light_hzj.position.set(-10, 2, -26);
- this.setLightName(light_hzj, "light_hzj");
- rootNode.add(light_hzj);
- this.htmlLayer[9].position = light_hzj.position;
- // 改变颜色
- this.changeElColor(light_dwk, 'green'); // 大武口
- this.changeElColor(light_pl, '离线'); // 平罗
- this.changeElColor(light_mch, 'yx'); // 马场湖
- this.changeElColor(light_xh, 'red'); // 宣和
- this.changeElColor(light_hzj, '受累'); // 海子井
- },
- // 创建一个圆柱
- initCylinderGeometry: function(position, cr=2) {
- let geometry = new THREE.CylinderGeometry(cr, cr, 7, 64);
- //加载纹理
- let texture = new THREE.TextureLoader().load("static/3d/beam-texture.png");
- texture.wrapS = texture.wrapT = THREE.RepeatWrapping; //每个都重复
- texture.repeat.set(1, 1);
- texture.needsUpdate = true;
- let materials = [
- //圆柱侧面材质,使用纹理贴图
- new THREE.MeshBasicMaterial({
- map: texture,
- side: THREE.DoubleSide,
- transparent: true,
- }),
- //圆柱顶材质
- new THREE.MeshBasicMaterial({
- transparent: true,
- opacity: 0,
- side: THREE.DoubleSide,
- }),
- //圆柱底材质
- new THREE.MeshBasicMaterial({
- transparent: true,
- opacity: 0,
- side: THREE.DoubleSide,
- }),
- ];
- cylinder = new THREE.Mesh(geometry, materials);
- cylinder.position.set(position.x + 5.75, position.y + 8, position.z);
- scene.add(cylinder);
- },
- // 设置每一个html的位置
- setEveryHTML: function() {
- this.htmlLayer.forEach(value => {
- if (value.show && value.position) {
- const screen = this.vector3ToScreen(value.position);
- value.x = screen.x + value.ox;
- value.y = screen.y + value.oy;
- }
- });
- },
- // 初始化云
- initCloud: function () {
-
- },
- // 初始化
- initThree: function() {
- this.initScene();
- // this.initAxesHelper();
- this.initCamera();
- this.initRender();
- this.initLight();
- this.initControls();
- this.initContent();
- this.initCloud();
- renderer.setAnimationLoop(this.animate);
- },
- // 动画
- animate: function() {
- renderer.render(scene, camera);
- },
- },
- // 生命周期钩子
- beforeCreate() {
- // 创建前
- },
- created() {
- // 创建后
- },
- beforeMount() {
- // 渲染前
- },
- mounted() {
- // 渲染后
- this.initThree();
- },
- beforeUpdate() {
- // 数据更新前
- },
- updated() {
- // 数据更新后
- },
- beforeUnmount() {
- // 销毁前
- renderer.setAnimationLoop(null);
- camera = null;
- scene = null;
- renderer = null;
- },
- };
- </script>
- <style lang="less" scoped>
- .three-model {
- position: relative;
- overflow: hidden;
- left: -112px;
- .map-3d {
- position: absolute;
- width: 1118px;
- height: 678px;
- left: calc(50% - 559px);
- top: calc(50% - 339px);
- z-index: -1;
- map {
- width: 100%;
- height: 100%;
- }
- }
- .three-html-layer {
- .three-html-dom {
- position: absolute;
- }
- .fan-name {
- display: inline-block;
- height: 22px;
- background: #222632;
- border: 1px solid #646464;
- border-radius: 10px;
- padding: 0 10px;
- font-size: 12px;
- font-weight: 400;
- color: #FFFFFF;
- line-height: 22px;
- }
-
- }
- }
- </style>
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