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|_==49492||_==49520||_==49548||_==49576||_==49604||_==49632||_==49660||_==49688||_==49716||_==49744||_==49772||_==49800||_==49828||_==49856||_==49884||_==49912||_==49940||_==49968||_==49996||_==50024||_==50052||_==50080||_==50108||_==50136||_==50164||_==50192||_==50220||_==50248||_==50276||_==50304||_==50332||_==50360||_==50388||_==50416||_==50444||_==50472||_==50500||_==50528||_==50556||_==50584||_==50612||_==50640||_==50668||_==50696||_==50724||_==50752||_==50780||_==50808||_==50836||_==50864||_==50892||_==50920||_==50948||_==50976||_==51004||_==51032||_==51060||_==51088||_==51116||_==51144||_==51172||_==51200||_==51228||_==51256||_==51284||_==51312||_==51340||_==51368||_==51396||_==51424||_==51452||_==51480||_==51508||_==51536||_==51564||_==51592||_==51620||_==51648||_==51676||_==51704||_==51732||_==51760||_==51788||_==51816||_==51844||_==51872||_==51900||_==51928||_==51956||_==51984||_==52012||_==52040||_==52068||_==52096||_==52124||_==52152||_==52180||_==52208||_==52236||_==52264||_==52292||_==52320||_==52348||_==52376||_==52404||_==52432||_==52460||_==52488||_==52516||_==52544||_==52572||_==52600||_==52628||_==52656||_==52684||_==52712||_==52740||_==52768||_==52796||_==52824||_==52852||_==52880||_==52908||_==52936||_==52964||_==52992||_==53020||_==53048||_==53076||_==53104||_==53132||_==53160||_==53188||_==53216||_==53244||_==53272||_==53300||_==53328||_==53356||_==53384||_==53412||_==53440||_==53468||_==53496||_==53524||_==53552||_==53580||_==53608||_==53636||_==53664||_==53692||_==53720||_==53748||_==53776||_==53804||_==53832||_==53860||_==53888||_==53916||_==53944||_==53972||_==54e3||_==54028||_==54056||_==54084||_==54112||_==54140||_==54168||_==54196||_==54224||_==54252||_==54280||_==54308||_==54336||_==54364||_==54392||_==54420||_==54448||_==54476||_==54504||_==54532||_==54560||_==54588||_==54616||_==54644||_==54672||_==54700||_==54728||_==54756||_==54784||_==54812||_==54840||_==54868||_==54896||_==54924||_==54952||_==54980||_==55008||_==55036||_==55064||_==55092||_==55120||_==55148||_==55176?l:44033<=_&&_<=44059||44061<=_&&_<=44087||44089<=_&&_<=44115||44117<=_&&_<=44143||44145<=_&&_<=44171||44173<=_&&_<=44199||44201<=_&&_<=44227||44229<=_&&_<=44255||44257<=_&&_<=44283||44285<=_&&_<=44311||44313<=_&&_<=44339||44341<=_&&_<=44367||44369<=_&&_<=44395||44397<=_&&_<=44423||44425<=_&&_<=44451||44453<=_&&_<=44479||44481<=_&&_<=44507||44509<=_&&_<=44535||44537<=_&&_<=44563||44565<=_&&_<=44591||44593<=_&&_<=44619||44621<=_&&_<=44647||44649<=_&&_<=44675||44677<=_&&_<=44703||44705<=_&&_<=44731||44733<=_&&_<=44759||44761<=_&&_<=44787||44789<=_&&_<=44815||44817<=_&&_<=44843||44845<=_&&_<=44871||44873<=_&&_<=44899||44901<=_&&_<=44927||44929<=_&&_<=44955||44957<=_&&_<=44983||44985<=_&&_<=45011||45013<=_&&_<=45039||45041<=_&&_<=45067||45069<=_&&_<=45095||45097<=_&&_<=45123||45125<=_&&_<=45151||45153<=_&&_<=45179||45181<=_&&_<=45207||45209<=_&&_<=45235||45237<=_&&_<=45263||45265<=_&&_<=45291||45293<=_&&_<=45319||45321<=_&&_<=45347||45349<=_&&_<=45375||45377<=_&&_<=45403||45405<=_&&_<=45431||45433<=_&&_<=45459||45461<=_&&_<=45487||45489<=_&&_<=45515||45517<=_&&_<=45543||45545<=_&&_<=45571||45573<=_&&_<=45599||45601<=_&&_<=45627||45629<=_&&_<=45655||45657<=_&&_<=45683||45685<=_&&_<=45711||45713<=_&&_<=45739||45741<=_&&_<=45767||45769<=_&&_<=45795||45797<=_&&_<=45823||45825<=_&&_<=45851||45853<=_&&_<=45879||45881<=_&&_<=45907||45909<=_&&_<=45935||45937<=_&&_<=45963||45965<=_&&_<=45991||45993<=_&&_<=46019||46021<=_&&_<=46047||46049<=_&&_<=46075||46077<=_&&_<=46103||46105<=_&&_<=46131||46133<=_&&_<=46159||46161<=_&&_<=46187||46189<=_&&_<=46215||46217<=_&&_<=46243||46245<=_&&_<=46271||46273<=_&&_<=46299||46301<=_&&_<=46327||46329<=_&&_<=46355||46357<=_&&_<=46383||46385<=_&&_<=46411||46413<=_&&_<=46439||46441<=_&&_<=46467||46469<=_&&_<=46495||46497<=_&&_<=46523||46525<=_&&_<=46551||46553<=_&&_<=46579||46581<=_&&_<=46607||46609<=_&&_<=46635||46637<=_&&_<=46663||46665<=_&&_<=46691||46693<=_&&_<=46719||46721<=_&&_<=46747||46749<=_&&_<=46775||46777<=_&&_<=46803||46805<=_&&_<=46831||46833<=_&&_<=46859||46861<=_&&_<=46887||46889<=_&&_<=46915||46917<=_&&_<=46943||46945<=_&&_<=46971||46973<=_&&_<=46999||47001<=_&&_<=47027||47029<=_&&_<=47055||47057<=_&&_<=47083||47085<=_&&_<=47111||47113<=_&&_<=47139||47141<=_&&_<=47167||47169<=_&&_<=47195||47197<=_&&_<=47223||47225<=_&&_<=47251||47253<=_&&_<=47279||47281<=_&&_<=47307||47309<=_&&_<=47335||47337<=_&&_<=47363||47365<=_&&_<=47391||47393<=_&&_<=47419||47421<=_&&_<=47447||47449<=_&&_<=47475||47477<=_&&_<=47503||47505<=_&&_<=47531||47533<=_&&_<=47559||47561<=_&&_<=47587||47589<=_&&_<=47615||47617<=_&&_<=47643||47645<=_&&_<=47671||47673<=_&&_<=47699||47701<=_&&_<=47727||47729<=_&&_<=47755||47757<=_&&_<=47783||47785<=_&&_<=47811||47813<=_&&_<=47839||47841<=_&&_<=47867||47869<=_&&_<=47895||47897<=_&&_<=47923||47925<=_&&_<=47951||47953<=_&&_<=47979||47981<=_&&_<=48007||48009<=_&&_<=48035||48037<=_&&_<=48063||48065<=_&&_<=48091||48093<=_&&_<=48119||48121<=_&&_<=48147||48149<=_&&_<=48175|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|55177<=_&&_<=55203?f:_==9757||_==9977||9994<=_&&_<=9997||_==127877||127938<=_&&_<=127940||_==127943||127946<=_&&_<=127948||128066<=_&&_<=128067||128070<=_&&_<=128080||_==128110||128112<=_&&_<=128120||_==128124||128129<=_&&_<=128131||128133<=_&&_<=128135||_==128170||128372<=_&&_<=128373||_==128378||_==128400||128405<=_&&_<=128406||128581<=_&&_<=128583||128587<=_&&_<=128591||_==128675||128692<=_&&_<=128694||_==128704||_==128716||129304<=_&&_<=129308||129310<=_&&_<=129311||_==129318||129328<=_&&_<=129337||129341<=_&&_<=129342||129489<=_&&_<=129501?g:127995<=_&&_<=127999?m:_==8205?x:_==9792||_==9794||9877<=_&&_<=9878||_==9992||_==10084||_==127752||_==127806||_==127859||_==127891||_==127908||_==127912||_==127979||_==127981||_==128139||128187<=_&&_<=128188||_==128295||_==128300||_==128488||_==128640||_==128658?b:128102<=_&&_<=128105?T:d}return 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Uint8Array<"u"?function(x){if(x instanceof Uint8Array||Array.isArray(x))return new c(x);throw Error("illegal buffer")}:function(x){if(Array.isArray(x))return new c(x);throw Error("illegal buffer")},f=function(){return i.Buffer?function(b){return(c.create=function(A){return i.Buffer.isBuffer(A)?new o(A):l(A)})(b)}:l};c.create=f(),c.prototype._slice=i.Array.prototype.subarray||i.Array.prototype.slice,c.prototype.uint32=function(){var x=4294967295;return function(){if(x=(this.buf[this.pos]&127)>>>0,this.buf[this.pos++]<128||(x=(x|(this.buf[this.pos]&127)<<7)>>>0,this.buf[this.pos++]<128)||(x=(x|(this.buf[this.pos]&127)<<14)>>>0,this.buf[this.pos++]<128)||(x=(x|(this.buf[this.pos]&127)<<21)>>>0,this.buf[this.pos++]<128)||(x=(x|(this.buf[this.pos]&15)<<28)>>>0,this.buf[this.pos++]<128))return x;if((this.pos+=5)>this.len)throw this.pos=this.len,a(this,10);return x}}(),c.prototype.int32=function(){return this.uint32()|0},c.prototype.sint32=function(){var x=this.uint32();return 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a?i.LongBits.from(a).toHash():i.LongBits.zeroHash},i.longFromHash=function(a,c){var l=i.LongBits.fromHash(a);return i.Long?i.Long.fromBits(l.lo,l.hi,c):l.toNumber(!!c)};function o(s,a,c){for(var l=Object.keys(a),f=0;f-1;--d)if(c[f[d]]===1&&this[f[d]]!==undefined&&this[f[d]]!==null)return f[d]}},i.oneOfSetter=function(a){return function(c){for(var l=0;l127;)S[w++]=C&127|128,C>>>=7;S[w]=C}function x(C,S){this.len=C,this.next=undefined,this.val=S}x.prototype=Object.create(c.prototype),x.prototype.fn=m,d.prototype.uint32=function(S){return this.len+=(this.tail=this.tail.next=new x((S=S>>>0)<128?1:S<16384?2:S<2097152?3:S<268435456?4:5,S)).len,this},d.prototype.int32=function(S){return S<0?this._push(b,10,r.fromNumber(S)):this.uint32(S)},d.prototype.sint32=function(S){return this.uint32((S<<1^S>>31)>>>0)};function b(C,S,w){for(;C.hi;)S[w++]=C.lo&127|128,C.lo=(C.lo>>>7|C.hi<<25)>>>0,C.hi>>>=7;for(;C.lo>127;)S[w++]=C.lo&127|128,C.lo=C.lo>>>7;S[w++]=C.lo}d.prototype.uint64=function(S){var w=r.from(S);return this._push(b,w.length(),w)},d.prototype.int64=d.prototype.uint64,d.prototype.sint64=function(S){var w=r.from(S).zzEncode();return this._push(b,w.length(),w)},d.prototype.bool=function(S){return this._push(g,1,S?1:0)};function T(C,S,w){S[w]=C&255,S[w+1]=C>>>8&255,S[w+2]=C>>>16&255,S[w+3]=C>>>24}d.prototype.fixed32=function(S){return this._push(T,4,S>>>0)},d.prototype.sfixed32=d.prototype.fixed32,d.prototype.fixed64=function(S){var w=r.from(S);return this._push(T,4,w.lo)._push(T,4,w.hi)},d.prototype.sfixed64=d.prototype.fixed64,d.prototype.float=function(S){return this._push(i.float.writeFloatLE,4,S)},d.prototype.double=function(S){return this._push(i.float.writeDoubleLE,8,S)};var A=i.Array.prototype.set?function(S,w,D){w.set(S,D)}:function(S,w,D){for(var O=0;O>>0;if(!w)return this._push(g,1,0);if(i.isString(S)){var D=d.alloc(w=s.length(S));s.decode(S,D,0),S=D}return this.uint32(w)._push(A,w,S)},d.prototype.string=function(S){var w=a.length(S);return w?this.uint32(w)._push(a.write,w,S):this._push(g,1,0)},d.prototype.fork=function(){return this.states=new f(this),this.head=this.tail=new c(l,0,0),this.len=0,this},d.prototype.reset=function(){return this.states?(this.head=this.states.head,this.tail=this.states.tail,this.len=this.states.len,this.states=this.states.next):(this.head=this.tail=new c(l,0,0),this.len=0),this},d.prototype.ldelim=function(){var S=this.head,w=this.tail,D=this.len;return this.reset().uint32(D),D&&(this.tail.next=S.next,this.tail=w,this.len+=D),this},d.prototype.finish=function(){for(var S=this.head.next,w=this.constructor.alloc(this.len),D=0;S;)S.fn(S.val,w,D),D+=S.len,S=S.next;return w},d._configure=function(C){o=C,d.create=p(),o._configure()}},{15:15}],17:[function(e,t,n){"use strict";t.exports=r;var i=e(16);(r.prototype=Object.create(i.prototype)).constructor=r;var o=e(15);function r(){i.call(this)}r._configure=function(){r.alloc=o._Buffer_allocUnsafe,r.writeBytesBuffer=o.Buffer&&o.Buffer.prototype instanceof Uint8Array&&o.Buffer.prototype.set.name==="set"?function(c,l,f){l.set(c,f)}:function(c,l,f){if(c.copy)c.copy(l,f,0,c.length);else for(var d=0;d>>0;return this.uint32(l),l&&this._push(r.writeBytesBuffer,l,c),this};function s(a,c,l){a.length<40?o.utf8.write(a,c,l):c.utf8Write?c.utf8Write(a,l):c.write(a,l)}r.prototype.string=function(c){var l=o.Buffer.byteLength(c);return this.uint32(l),l&&this._push(s,l,c),this},r._configure()},{15:15,16:16}]},{},[8])})()});var Gxe=Kn((bSi,R8)=>{/* Copyright 2015-2018 Esri. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 @preserve */(function(){var e=function(){var o={};o.defaultNoDataValue=-34027999387901484e22,o.decode=function(f,d){d=d||{};var p=d.encodedMaskData||d.encodedMaskData===null,g=c(f,d.inputOffset||0,p),m=d.noDataValue!==null?d.noDataValue:o.defaultNoDataValue,x=r(g,d.pixelType||Float32Array,d.encodedMaskData,m,d.returnMask),b={width:g.width,height:g.height,pixelData:x.resultPixels,minValue:x.minValue,maxValue:g.pixels.maxValue,noDataValue:m};return x.resultMask&&(b.maskData=x.resultMask),d.returnEncodedMask&&g.mask&&(b.encodedMaskData=g.mask.bitset?g.mask.bitset:null),d.returnFileInfo&&(b.fileInfo=s(g),d.computeUsedBitDepths&&(b.fileInfo.bitDepths=a(g))),b};var r=function(f,d,p,g,m){var x=0,b=f.pixels.numBlocksX,T=f.pixels.numBlocksY,A=Math.floor(f.width/b),C=Math.floor(f.height/T),S=2*f.maxZError,w=Number.MAX_VALUE,D;p=p||(f.mask?f.mask.bitset:null);var O,R;O=new d(f.width*f.height),m&&p&&(R=new Uint8Array(f.width*f.height));for(var L=new Float32Array(A*C),N,_,E=0;E<=T;E++){var v=E!==T?C:f.height%T;if(v!==0)for(var I=0;I<=b;I++){var M=I!==b?A:f.width%b;if(M!==0){var B=E*f.width*C+I*A,V=f.width-M,U=f.pixels.blocks[x],G,k,Y;U.encoding<2?(U.encoding===0?G=U.rawData:(l(U.stuffedData,U.bitsPerPixel,U.numValidPixels,U.offset,S,L,f.pixels.maxValue),G=L),k=0):U.encoding===2?Y=0:Y=U.offset;var j;if(p)for(_=0;_>3],j<<=B&7),N=0;N>3]),j&128?(R&&(R[B]=1),D=U.encoding<2?G[k++]:Y,w=w>D?D:w,O[B++]=D):(R&&(R[B]=0),O[B++]=g),j<<=1;B+=V}else if(U.encoding<2)for(_=0;_D?D:w,O[B++]=D;B+=V}else for(w=w>Y?Y:w,_=0;_0){var b=new Uint8Array(Math.ceil(g.width*g.height/8));x=new DataView(f,d,g.mask.numBytes);var T=x.getInt16(0,!0),A=2,C=0;do{if(T>0)for(;T--;)b[C++]=x.getUint8(A++);else{var S=x.getUint8(A++);for(T=-T;T--;)b[C++]=S}T=x.getInt16(A,!0),A+=2}while(A0?1:0),R=D+(g.height%D>0?1:0);g.pixels.blocks=new Array(O*R);for(var L=0,N=0;N3)throw"Invalid block encoding ("+I.encoding+")";if(I.encoding===2){d++;continue}if(M!==0&&M!==2){if(M>>=6,I.offsetType=M,M===2)I.offset=x.getInt8(1),E++;else if(M===1)I.offset=x.getInt16(1,!0),E+=2;else if(M===0)I.offset=x.getFloat32(1,!0),E+=4;else throw"Invalid block offset type";if(I.encoding===1)if(M=x.getUint8(E),E++,I.bitsPerPixel=M&63,M>>=6,I.numValidPixelsType=M,M===2)I.numValidPixels=x.getUint8(E),E++;else if(M===1)I.numValidPixels=x.getUint16(E,!0),E+=2;else if(M===0)I.numValidPixels=x.getUint32(E,!0),E+=4;else throw"Invalid valid pixel count type"}if(d+=E,I.encoding!==3){var B,V;if(I.encoding===0){var U=(g.pixels.numBytes-1)/4;if(U!==Math.floor(U))throw"uncompressed block has invalid length";B=new ArrayBuffer(U*4),V=new Uint8Array(B),V.set(new Uint8Array(f,d,U*4));var G=new Float32Array(B);I.rawData=G,d+=U*4}else if(I.encoding===1){var k=Math.ceil(I.numValidPixels*I.bitsPerPixel/8),Y=Math.ceil(k/4);B=new ArrayBuffer(Y*4),V=new Uint8Array(B),V.set(new Uint8Array(f,d,k)),I.stuffedData=new Uint32Array(B),d+=k}}}return g.eofOffset=d,g},l=function(f,d,p,g,m,x,b){var T=(1<=d)w=D>>>S-d&T,S-=d;else{var L=d-S;w=(D&T)<>>S}x[C]=w=f?(S=w>>>C-f&b,C-=f):(D=f-C,S=(w&b)<>>C),l[A]=p[S];else for(O=Math.ceil((x-g)/m),A=0;A=f?(S=w>>>C-f&b,C-=f):(D=f-C,S=(w&b)<>>C),l[A]=S=l?(C=S>>>A-l&m,A-=l):(T=l-A,C=(S&m)<>>A),w[b]=C=f?(w=D>>>S&b,C-=f,S+=f):(O=f-C,w=D>>>S&b,D=c[T++],C=32-O,w|=(D&(1<=f?(w=D>>>S&b,C-=f,S+=f):(O=f-C,w=D>>>S&b,D=c[T++],C=32-O,w|=(D&(1<=l?(C=w>>>S&m,A-=l,S+=l):(T=l-A,C=w>>>S&m,w=c[x++],A=32-T,C|=(w&(1<=f?(b=T>>>x-f&p,x-=f):(A=f-x,b=(T&p)<>>x),l[m]=b;return l},originalUnstuff2:function(c,l,f,d){var p=(1<=f?(T=A>>>b&p,x-=f,b+=f):(C=f-x,T=A>>>b&p,A=c[g++],x=32-C,T|=(A&(1<=359?359:p;p-=m;do l+=c[g++]<<8,f+=l+=c[g++];while(--m);l=(l&65535)+(l>>>16),f=(f&65535)+(f>>>16)}return d&1&&(f+=l+=c[g]<<8),l=(l&65535)+(l>>>16),f=(f&65535)+(f>>>16),(f<<16|l)>>>0},readHeaderInfo:function(c,l){var f=l.ptr,d=new Uint8Array(c,f,6),p={};if(p.fileIdentifierString=String.fromCharCode.apply(null,d),p.fileIdentifierString.lastIndexOf("Lerc2",0)!==0)throw"Unexpected file identifier string (expect Lerc2 ): "+p.fileIdentifierString;f+=6;var g=new DataView(c,f,8),m=g.getInt32(0,!0);p.fileVersion=m,f+=4,m>=3&&(p.checksum=g.getUint32(4,!0),f+=4),g=new DataView(c,f,12),p.height=g.getUint32(0,!0),p.width=g.getUint32(4,!0),f+=8,m>=4?(p.numDims=g.getUint32(8,!0),f+=4):p.numDims=1,g=new DataView(c,f,40),p.numValidPixel=g.getUint32(0,!0),p.microBlockSize=g.getInt32(4,!0),p.blobSize=g.getInt32(8,!0),p.imageType=g.getInt32(12,!0),p.maxZError=g.getFloat64(16,!0),p.zMin=g.getFloat64(24,!0),p.zMax=g.getFloat64(32,!0),f+=40,l.headerInfo=p,l.ptr=f;var x,b;if(m>=3&&(b=m>=4?52:48,x=this.computeChecksumFletcher32(new Uint8Array(c,f-b,p.blobSize-14)),x!==p.checksum))throw"Checksum failed.";return!0},checkMinMaxRanges:function(c,l){var f=l.headerInfo,d=this.getDataTypeArray(f.imageType),p=f.numDims*this.getDataTypeSize(f.imageType),g=this.readSubArray(c,l.ptr,d,p),m=this.readSubArray(c,l.ptr+p,d,p);l.ptr+=2*p;var x,b=!0;for(x=0;x0){b=new Uint8Array(Math.ceil(p/8)),m=new DataView(c,f,x.numBytes);var A=m.getInt16(0,!0),C=2,S=0,w=0;do{if(A>0)for(;A--;)b[S++]=m.getUint8(C++);else for(w=m.getUint8(C++),A=-A;A--;)b[S++]=w;A=m.getInt16(C,!0),C+=2}while(C>3],D<<=O&7):D=b[O>>3],D&128&&(T[O]=1);l.pixels.resultMask=T,x.bitset=b,f+=x.numBytes}return l.ptr=f,l.mask=x,!0},readDataOneSweep:function(c,l,f){var d=l.ptr,p=l.headerInfo,g=p.numDims,m=p.width*p.height,x=p.imageType,b=p.numValidPixel*r.getDataTypeSize(x)*g,T,A=l.pixels.resultMask;if(f===Uint8Array)T=new Uint8Array(c,d,b);else{var C=new ArrayBuffer(b),S=new Uint8Array(C);S.set(new Uint8Array(c,d,b)),T=new f(C)}if(T.length===m*g)l.pixels.resultPixels=T;else{l.pixels.resultPixels=new f(m*g);var w=0,D=0,O=0,R=0;if(g>1)for(O=0;O=x)return!1;var b=new Uint32Array(x-m);r.decodeBits(c,l,b);var T=[],A,C,S,w;for(A=m;A0&&(T[C].second=E<<_>>>32-w,32-_>=w?(_+=w,_===32&&(_=0,v++,E=N[v])):(_+=w-32,v++,E=N[v],T[C].second|=E>>>32-_));var I=0,M=0,B=new s;for(A=0;A=f?M=f:M=I,I>=30&&console.log("WARning, large NUM LUT BITS IS "+I);var V=[],U,G,k,Y,j,$;for(A=m;A0)if(U=[w,C],w<=M)for(G=T[C].second<=0;Y--)j=G>>>Y&1,j?($.right||($.right=new s),$=$.right):($.left||($.left=new s),$=$.left),Y===0&&!$.val&&($.val=U[1]);return{decodeLut:V,numBitsLUTQick:M,numBitsLUT:I,tree:B,stuffedData:N,srcPtr:v,bitPos:_}},readHuffman:function(c,l,f){var d=l.headerInfo,p=d.numDims,g=l.headerInfo.height,m=l.headerInfo.width,x=m*g,b=this.readHuffmanTree(c,l),T=b.decodeLut,A=b.tree,C=b.stuffedData,S=b.srcPtr,w=b.bitPos,D=b.numBitsLUTQick,O=b.numBitsLUT,R=l.headerInfo.imageType===0?128:0,L,N,_,E=l.pixels.resultMask,v,I,M,B,V,U,G,k=0;w>0&&(S++,w=0);var Y=C[S],j=l.encodeMode===1,$=new f(x*p),W=$,K;for(K=0;K1&&(W=new f($.buffer,x*K,x),k=0),l.headerInfo.numValidPixel===m*g)for(U=0,B=0;B>>32-D,I=v,32-w>>64-w-D,I=v),T[I])N=T[I][1],w+=T[I][0];else for(v=Y<>>32-O,I=v,32-w>>64-w-O,I=v),L=A,G=0;G>>O-G-1&1,L=M?L.right:L.left,!(L.left||L.right)){N=L.val,w=w+G+1;break}w>=32&&(w-=32,S++,Y=C[S]),_=N-R,j?(V>0?_+=k:B>0?_+=W[U-m]:_+=k,_&=255,W[U]=_,k=_):W[U]=_}else for(U=0,B=0;B>>32-D,I=v,32-w>>64-w-D,I=v),T[I])N=T[I][1],w+=T[I][0];else for(v=Y<>>32-O,I=v,32-w>>64-w-O,I=v),L=A,G=0;G>>O-G-1&1,L=M?L.right:L.left,!(L.left||L.right)){N=L.val,w=w+G+1;break}w>=32&&(w-=32,S++,Y=C[S]),_=N-R,j?(V>0&&E[U-1]?_+=k:B>0&&E[U-m]?_+=W[U-m]:_+=k,_&=255,W[U]=_,k=_):W[U]=_}l.ptr=l.ptr+(S+1)*4+(w>0?4:0)}l.pixels.resultPixels=$},decodeBits:function(c,l,f,d,p){{var g=l.headerInfo,m=g.fileVersion,x=0,b=new DataView(c,l.ptr,5),T=b.getUint8(0);x++;var A=T>>6,C=A===0?4:3-A,S=(T&32)>0,w=T&31,D=0;if(C===1)D=b.getUint8(x),x++;else if(C===2)D=b.getUint16(x,!0),x+=2;else if(C===4)D=b.getUint32(x,!0),x+=4;else throw"Invalid valid pixel count type";var O=2*g.maxZError,R,L,N,_,E,v,I,M,B,V,U=g.numDims>1?g.maxValues[p]:g.zMax;if(S){for(l.counter.lut++,M=b.getUint8(x),B=w,x++,_=Math.ceil((M-1)*w/8),E=Math.ceil(_/4),L=new ArrayBuffer(E*4),N=new Uint8Array(L),l.ptr+=x,N.set(new Uint8Array(c,l.ptr,_)),I=new Uint32Array(L),l.ptr+=_,V=0;M-1>>>V;)V++;_=Math.ceil(D*V/8),E=Math.ceil(_/4),L=new ArrayBuffer(E*4),N=new Uint8Array(L),N.set(new Uint8Array(c,l.ptr,_)),R=new Uint32Array(L),l.ptr+=_,m>=3?v=o.unstuffLUT2(I,w,M-1,d,O,U):v=o.unstuffLUT(I,w,M-1,d,O,U),m>=3?o.unstuff2(R,f,V,D,v):o.unstuff(R,f,V,D,v)}else l.counter.bitstuffer++,V=w,l.ptr+=x,V>0&&(_=Math.ceil(D*V/8),E=Math.ceil(_/4),L=new ArrayBuffer(E*4),N=new Uint8Array(L),N.set(new Uint8Array(c,l.ptr,_)),R=new Uint32Array(L),l.ptr+=_,m>=3?d==null?o.originalUnstuff2(R,f,V,D):o.unstuff2(R,f,V,D,!1,d,O,U):d==null?o.originalUnstuff(R,f,V,D):o.unstuff(R,f,V,D,!1,d,O,U))}},readTiles:function(c,l,f){var d=l.headerInfo,p=d.width,g=d.height,m=d.microBlockSize,x=d.imageType,b=r.getDataTypeSize(x),T=Math.ceil(p/m),A=Math.ceil(g/m);l.pixels.numBlocksY=A,l.pixels.numBlocksX=T,l.pixels.ptr=0;var C=0,S=0,w=0,D=0,O=0,R=0,L=0,N=0,_=0,E=0,v=0,I=0,M=0,B=0,V=0,U=0,G,k,Y,j,$,W,K=new f(m*m),Z=g%m||m,me=p%m||m,xe,re,ye=d.numDims,ge,Ae=l.pixels.resultMask,De=l.pixels.resultPixels;for(w=0;w1&&(De=new f(l.pixels.resultPixels.buffer,p*g*ge*b,p*g)),L=c.byteLength-l.ptr,G=new DataView(c,l.ptr,Math.min(10,L)),k={},U=0,N=G.getUint8(0),U++,_=N>>6&255,E=N>>2&15,E!==(D*m>>3&15))throw"integrity issue";if(W=N&3,W>3)throw l.ptr+=U,"Invalid block encoding ("+W+")";if(W===2){l.counter.constant++,l.ptr+=U;continue}else if(W===0){if(l.counter.uncompressed++,l.ptr+=U,M=O*R*b,B=c.byteLength-l.ptr,M=M1)for(g=0;g=-128&&l<=127;break;case 1:f=l>=0&&l<=255;break;case 2:f=l>=-32768&&l<=32767;break;case 3:f=l>=0&&l<=65536;break;case 4:f=l>=-2147483648&&l<=2147483647;break;case 5:f=l>=0&&l<=4294967296;break;case 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i.red=P.lerp(e.red,t.red,n),i.green=P.lerp(e.green,t.green,n),i.blue=P.lerp(e.blue,t.blue,n),i.alpha=P.lerp(e.alpha,t.alpha,n),i};ne.multiplyByScalar=function(e,t,n){return n.red=e.red*t,n.green=e.green*t,n.blue=e.blue*t,n.alpha=e.alpha*t,n};ne.divideByScalar=function(e,t,n){return n.red=e.red/t,n.green=e.green/t,n.blue=e.blue/t,n.alpha=e.alpha/t,n};ne.ALICEBLUE=Object.freeze(ne.fromCssColorString("#F0F8FF"));ne.ANTIQUEWHITE=Object.freeze(ne.fromCssColorString("#FAEBD7"));ne.AQUA=Object.freeze(ne.fromCssColorString("#00FFFF"));ne.AQUAMARINE=Object.freeze(ne.fromCssColorString("#7FFFD4"));ne.AZURE=Object.freeze(ne.fromCssColorString("#F0FFFF"));ne.BEIGE=Object.freeze(ne.fromCssColorString("#F5F5DC"));ne.BISQUE=Object.freeze(ne.fromCssColorString("#FFE4C4"));ne.BLACK=Object.freeze(ne.fromCssColorString("#000000"));ne.BLANCHEDALMOND=Object.freeze(ne.fromCssColorString("#FFEBCD"));ne.BLUE=Object.freeze(ne.fromCssColorString("#0000FF"));ne.BLUEVIOLET=Object.freeze(ne.fromCssColorString("#8A2BE2"));ne.BROWN=Object.freeze(ne.fromCssColorString("#A52A2A"));ne.BURLYWOOD=Object.freeze(ne.fromCssColorString("#DEB887"));ne.CADETBLUE=Object.freeze(ne.fromCssColorString("#5F9EA0"));ne.CHARTREUSE=Object.freeze(ne.fromCssColorString("#7FFF00"));ne.CHOCOLATE=Object.freeze(ne.fromCssColorString("#D2691E"));ne.CORAL=Object.freeze(ne.fromCssColorString("#FF7F50"));ne.CORNFLOWERBLUE=Object.freeze(ne.fromCssColorString("#6495ED"));ne.CORNSILK=Object.freeze(ne.fromCssColorString("#FFF8DC"));ne.CRIMSON=Object.freeze(ne.fromCssColorString("#DC143C"));ne.CYAN=Object.freeze(ne.fromCssColorString("#00FFFF"));ne.DARKBLUE=Object.freeze(ne.fromCssColorString("#00008B"));ne.DARKCYAN=Object.freeze(ne.fromCssColorString("#008B8B"));ne.DARKGOLDENROD=Object.freeze(ne.fromCssColorString("#B8860B"));ne.DARKGRAY=Object.freeze(ne.fromCssColorString("#A9A9A9"));ne.DARKGREEN=Object.freeze(ne.fromCssColorString("#006400"));ne.DARKGREY=ne.DARKGRAY;ne.DARKKHAKI=Object.freeze(ne.fromCssColorString("#BDB76B"));ne.DARKMAGENTA=Object.freeze(ne.fromCssColorString("#8B008B"));ne.DARKOLIVEGREEN=Object.freeze(ne.fromCssColorString("#556B2F"));ne.DARKORANGE=Object.freeze(ne.fromCssColorString("#FF8C00"));ne.DARKORCHID=Object.freeze(ne.fromCssColorString("#9932CC"));ne.DARKRED=Object.freeze(ne.fromCssColorString("#8B0000"));ne.DARKSALMON=Object.freeze(ne.fromCssColorString("#E9967A"));ne.DARKSEAGREEN=Object.freeze(ne.fromCssColorString("#8FBC8F"));ne.DARKSLATEBLUE=Object.freeze(ne.fromCssColorString("#483D8B"));ne.DARKSLATEGRAY=Object.freeze(ne.fromCssColorString("#2F4F4F"));ne.DARKSLATEGREY=ne.DARKSLATEGRAY;ne.DARKTURQUOISE=Object.freeze(ne.fromCssColorString("#00CED1"));ne.DARKVIOLET=Object.freeze(ne.fromCssColorString("#9400D3"));ne.DEEPPINK=Object.freeze(ne.fromCssColorString("#FF1493"));ne.DEEPSKYBLUE=Object.freeze(ne.fromCssColorString("#00BFFF"));ne.DIMGRAY=Object.freeze(ne.fromCssColorString("#696969"));ne.DIMGREY=ne.DIMGRAY;ne.DODGERBLUE=Object.freeze(ne.fromCssColorString("#1E90FF"));ne.FIREBRICK=Object.freeze(ne.fromCssColorString("#B22222"));ne.FLORALWHITE=Object.freeze(ne.fromCssColorString("#FFFAF0"));ne.FORESTGREEN=Object.freeze(ne.fromCssColorString("#228B22"));ne.FUCHSIA=Object.freeze(ne.fromCssColorString("#FF00FF"));ne.GAINSBORO=Object.freeze(ne.fromCssColorString("#DCDCDC"));ne.GHOSTWHITE=Object.freeze(ne.fromCssColorString("#F8F8FF"));ne.GOLD=Object.freeze(ne.fromCssColorString("#FFD700"));ne.GOLDENROD=Object.freeze(ne.fromCssColorString("#DAA520"));ne.GRAY=Object.freeze(ne.fromCssColorString("#808080"));ne.GREEN=Object.freeze(ne.fromCssColorString("#008000"));ne.GREENYELLOW=Object.freeze(ne.fromCssColorString("#ADFF2F"));ne.GREY=ne.GRAY;ne.HONEYDEW=Object.freeze(ne.fromCssColorString("#F0FFF0"));ne.HOTPINK=Object.freeze(ne.fromCssColorString("#FF69B4"));ne.INDIANRED=Object.freeze(ne.fromCssColorString("#CD5C5C"));ne.INDIGO=Object.freeze(ne.fromCssColorString("#4B0082"));ne.IVORY=Object.freeze(ne.fromCssColorString("#FFFFF0"));ne.KHAKI=Object.freeze(ne.fromCssColorString("#F0E68C"));ne.LAVENDER=Object.freeze(ne.fromCssColorString("#E6E6FA"));ne.LAVENDAR_BLUSH=Object.freeze(ne.fromCssColorString("#FFF0F5"));ne.LAWNGREEN=Object.freeze(ne.fromCssColorString("#7CFC00"));ne.LEMONCHIFFON=Object.freeze(ne.fromCssColorString("#FFFACD"));ne.LIGHTBLUE=Object.freeze(ne.fromCssColorString("#ADD8E6"));ne.LIGHTCORAL=Object.freeze(ne.fromCssColorString("#F08080"));ne.LIGHTCYAN=Object.freeze(ne.fromCssColorString("#E0FFFF"));ne.LIGHTGOLDENRODYELLOW=Object.freeze(ne.fromCssColorString("#FAFAD2"));ne.LIGHTGRAY=Object.freeze(ne.fromCssColorString("#D3D3D3"));ne.LIGHTGREEN=Object.freeze(ne.fromCssColorString("#90EE90"));ne.LIGHTGREY=ne.LIGHTGRAY;ne.LIGHTPINK=Object.freeze(ne.fromCssColorString("#FFB6C1"));ne.LIGHTSEAGREEN=Object.freeze(ne.fromCssColorString("#20B2AA"));ne.LIGHTSKYBLUE=Object.freeze(ne.fromCssColorString("#87CEFA"));ne.LIGHTSLATEGRAY=Object.freeze(ne.fromCssColorString("#778899"));ne.LIGHTSLATEGREY=ne.LIGHTSLATEGRAY;ne.LIGHTSTEELBLUE=Object.freeze(ne.fromCssColorString("#B0C4DE"));ne.LIGHTYELLOW=Object.freeze(ne.fromCssColorString("#FFFFE0"));ne.LIME=Object.freeze(ne.fromCssColorString("#00FF00"));ne.LIMEGREEN=Object.freeze(ne.fromCssColorString("#32CD32"));ne.LINEN=Object.freeze(ne.fromCssColorString("#FAF0E6"));ne.MAGENTA=Object.freeze(ne.fromCssColorString("#FF00FF"));ne.MAROON=Object.freeze(ne.fromCssColorString("#800000"));ne.MEDIUMAQUAMARINE=Object.freeze(ne.fromCssColorString("#66CDAA"));ne.MEDIUMBLUE=Object.freeze(ne.fromCssColorString("#0000CD"));ne.MEDIUMORCHID=Object.freeze(ne.fromCssColorString("#BA55D3"));ne.MEDIUMPURPLE=Object.freeze(ne.fromCssColorString("#9370DB"));ne.MEDIUMSEAGREEN=Object.freeze(ne.fromCssColorString("#3CB371"));ne.MEDIUMSLATEBLUE=Object.freeze(ne.fromCssColorString("#7B68EE"));ne.MEDIUMSPRINGGREEN=Object.freeze(ne.fromCssColorString("#00FA9A"));ne.MEDIUMTURQUOISE=Object.freeze(ne.fromCssColorString("#48D1CC"));ne.MEDIUMVIOLETRED=Object.freeze(ne.fromCssColorString("#C71585"));ne.MIDNIGHTBLUE=Object.freeze(ne.fromCssColorString("#191970"));ne.MINTCREAM=Object.freeze(ne.fromCssColorString("#F5FFFA"));ne.MISTYROSE=Object.freeze(ne.fromCssColorString("#FFE4E1"));ne.MOCCASIN=Object.freeze(ne.fromCssColorString("#FFE4B5"));ne.NAVAJOWHITE=Object.freeze(ne.fromCssColorString("#FFDEAD"));ne.NAVY=Object.freeze(ne.fromCssColorString("#000080"));ne.OLDLACE=Object.freeze(ne.fromCssColorString("#FDF5E6"));ne.OLIVE=Object.freeze(ne.fromCssColorString("#808000"));ne.OLIVEDRAB=Object.freeze(ne.fromCssColorString("#6B8E23"));ne.ORANGE=Object.freeze(ne.fromCssColorString("#FFA500"));ne.ORANGERED=Object.freeze(ne.fromCssColorString("#FF4500"));ne.ORCHID=Object.freeze(ne.fromCssColorString("#DA70D6"));ne.PALEGOLDENROD=Object.freeze(ne.fromCssColorString("#EEE8AA"));ne.PALEGREEN=Object.freeze(ne.fromCssColorString("#98FB98"));ne.PALETURQUOISE=Object.freeze(ne.fromCssColorString("#AFEEEE"));ne.PALEVIOLETRED=Object.freeze(ne.fromCssColorString("#DB7093"));ne.PAPAYAWHIP=Object.freeze(ne.fromCssColorString("#FFEFD5"));ne.PEACHPUFF=Object.freeze(ne.fromCssColorString("#FFDAB9"));ne.PERU=Object.freeze(ne.fromCssColorString("#CD853F"));ne.PINK=Object.freeze(ne.fromCssColorString("#FFC0CB"));ne.PLUM=Object.freeze(ne.fromCssColorString("#DDA0DD"));ne.POWDERBLUE=Object.freeze(ne.fromCssColorString("#B0E0E6"));ne.PURPLE=Object.freeze(ne.fromCssColorString("#800080"));ne.RED=Object.freeze(ne.fromCssColorString("#FF0000"));ne.ROSYBROWN=Object.freeze(ne.fromCssColorString("#BC8F8F"));ne.ROYALBLUE=Object.freeze(ne.fromCssColorString("#4169E1"));ne.SADDLEBROWN=Object.freeze(ne.fromCssColorString("#8B4513"));ne.SALMON=Object.freeze(ne.fromCssColorString("#FA8072"));ne.SANDYBROWN=Object.freeze(ne.fromCssColorString("#F4A460"));ne.SEAGREEN=Object.freeze(ne.fromCssColorString("#2E8B57"));ne.SEASHELL=Object.freeze(ne.fromCssColorString("#FFF5EE"));ne.SIENNA=Object.freeze(ne.fromCssColorString("#A0522D"));ne.SILVER=Object.freeze(ne.fromCssColorString("#C0C0C0"));ne.SKYBLUE=Object.freeze(ne.fromCssColorString("#87CEEB"));ne.SLATEBLUE=Object.freeze(ne.fromCssColorString("#6A5ACD"));ne.SLATEGRAY=Object.freeze(ne.fromCssColorString("#708090"));ne.SLATEGREY=ne.SLATEGRAY;ne.SNOW=Object.freeze(ne.fromCssColorString("#FFFAFA"));ne.SPRINGGREEN=Object.freeze(ne.fromCssColorString("#00FF7F"));ne.STEELBLUE=Object.freeze(ne.fromCssColorString("#4682B4"));ne.TAN=Object.freeze(ne.fromCssColorString("#D2B48C"));ne.TEAL=Object.freeze(ne.fromCssColorString("#008080"));ne.THISTLE=Object.freeze(ne.fromCssColorString("#D8BFD8"));ne.TOMATO=Object.freeze(ne.fromCssColorString("#FF6347"));ne.TURQUOISE=Object.freeze(ne.fromCssColorString("#40E0D0"));ne.VIOLET=Object.freeze(ne.fromCssColorString("#EE82EE"));ne.WHEAT=Object.freeze(ne.fromCssColorString("#F5DEB3"));ne.WHITE=Object.freeze(ne.fromCssColorString("#FFFFFF"));ne.WHITESMOKE=Object.freeze(ne.fromCssColorString("#F5F5F5"));ne.YELLOW=Object.freeze(ne.fromCssColorString("#FFFF00"));ne.YELLOWGREEN=Object.freeze(ne.fromCssColorString("#9ACD32"));ne.TRANSPARENT=Object.freeze(new ne(0,0,0,0));var H=ne;function D3(e){e=y(e,y.EMPTY_OBJECT),this.color=e.color,this.depth=e.depth,this.stencil=e.stencil,this.renderState=e.renderState,this.framebuffer=e.framebuffer,this.owner=e.owner,this.pass=e.pass}D3.ALL=Object.freeze(new D3({color:new H(0,0,0,0),depth:1,stencil:0}));D3.prototype.execute=function(e,t){e.clear(this,t)};var ti=D3;var JTe={ENVIRONMENT:0,COMPUTE:1,GLOBE:2,TERRAIN_CLASSIFICATION:3,CESIUM_3D_TILE:4,CESIUM_3D_TILE_CLASSIFICATION:5,CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW:6,OPAQUE:7,TRANSLUCENT:8,VOXELS:9,OVERLAY:10,NUMBER_OF_PASSES:11},Ee=Object.freeze(JTe);function TZ(e){e=y(e,y.EMPTY_OBJECT),this.vertexArray=e.vertexArray,this.fragmentShaderSource=e.fragmentShaderSource,this.shaderProgram=e.shaderProgram,this.uniformMap=e.uniformMap,this.outputTexture=e.outputTexture,this.preExecute=e.preExecute,this.postExecute=e.postExecute,this.canceled=e.canceled,this.persists=y(e.persists,!1),this.pass=Ee.COMPUTE,this.owner=e.owner}TZ.prototype.execute=function(e){e.execute(this)};var Xu=TZ;function vt(e,t){this.x=y(e,0),this.y=y(t,0)}vt.fromElements=function(e,t,n){return u(n)?(n.x=e,n.y=t,n):new vt(e,t)};vt.clone=function(e,t){if(u(e))return u(t)?(t.x=e.x,t.y=e.y,t):new vt(e.x,e.y)};vt.fromCartesian3=vt.clone;vt.fromCartesian4=vt.clone;vt.packedLength=2;vt.pack=function(e,t,n){return n=y(n,0),t[n++]=e.x,t[n]=e.y,t};vt.unpack=function(e,t,n){return t=y(t,0),u(n)||(n=new vt),n.x=e[t++],n.y=e[t],n};vt.packArray=function(e,t){let n=e.length,i=n*2;u(t)?!Array.isArray(t)&&t.length!==i||t.length!==i&&(t.length=i):t=new Array(i);for(let o=0;oP.EPSILON12);return u(o)?(o.x=r*L,o.y=s*N,o.z=a*_,o):new h(r*L,s*N,a*_)}var T0=iAe;function Zr(e,t,n){this.longitude=y(e,0),this.latitude=y(t,0),this.height=y(n,0)}Zr.fromRadians=function(e,t,n,i){return n=y(n,0),u(i)?(i.longitude=e,i.latitude=t,i.height=n,i):new Zr(e,t,n)};Zr.fromDegrees=function(e,t,n,i){return e=P.toRadians(e),t=P.toRadians(t),Zr.fromRadians(e,t,n,i)};var oAe=new h,rAe=new h,sAe=new h,aAe=new h(1/6378137,1/6378137,1/6356752314245179e-9),cAe=new h(1/(6378137*6378137),1/(6378137*6378137),1/(6356752314245179e-9*6356752314245179e-9)),lAe=P.EPSILON1;Zr.fromCartesian=function(e,t,n){let i=u(t)?t.oneOverRadii:aAe,o=u(t)?t.oneOverRadiiSquared:cAe,r=u(t)?t._centerToleranceSquared:lAe,s=T0(e,i,o,r,rAe);if(!u(s))return;let a=h.multiplyComponents(s,o,oAe);a=h.normalize(a,a);let c=h.subtract(e,s,sAe),l=Math.atan2(a.y,a.x),f=Math.asin(a.z),d=P.sign(h.dot(c,e))*h.magnitude(c);return u(n)?(n.longitude=l,n.latitude=f,n.height=d,n):new Zr(l,f,d)};Zr.toCartesian=function(e,t,n){return h.fromRadians(e.longitude,e.latitude,e.height,t,n)};Zr.clone=function(e,t){if(u(e))return u(t)?(t.longitude=e.longitude,t.latitude=e.latitude,t.height=e.height,t):new Zr(e.longitude,e.latitude,e.height)};Zr.equals=function(e,t){return e===t||u(e)&&u(t)&&e.longitude===t.longitude&&e.latitude===t.latitude&&e.height===t.height};Zr.equalsEpsilon=function(e,t,n){return n=y(n,0),e===t||u(e)&&u(t)&&Math.abs(e.longitude-t.longitude)<=n&&Math.abs(e.latitude-t.latitude)<=n&&Math.abs(e.height-t.height)<=n};Zr.ZERO=Object.freeze(new Zr(0,0,0));Zr.prototype.clone=function(e){return Zr.clone(this,e)};Zr.prototype.equals=function(e){return Zr.equals(this,e)};Zr.prototype.equalsEpsilon=function(e,t){return Zr.equalsEpsilon(this,e,t)};Zr.prototype.toString=function(){return`(${this.longitude}, ${this.latitude}, ${this.height})`};var fe=Zr;function wZ(e,t,n,i){t=y(t,0),n=y(n,0),i=y(i,0),e._radii=new h(t,n,i),e._radiiSquared=new h(t*t,n*n,i*i),e._radiiToTheFourth=new h(t*t*t*t,n*n*n*n,i*i*i*i),e._oneOverRadii=new h(t===0?0:1/t,n===0?0:1/n,i===0?0:1/i),e._oneOverRadiiSquared=new h(t===0?0:1/(t*t),n===0?0:1/(n*n),i===0?0:1/(i*i)),e._minimumRadius=Math.min(t,n,i),e._maximumRadius=Math.max(t,n,i),e._centerToleranceSquared=P.EPSILON1,e._radiiSquared.z!==0&&(e._squaredXOverSquaredZ=e._radiiSquared.x/e._radiiSquared.z)}function $i(e,t,n){this._radii=void 0,this._radiiSquared=void 0,this._radiiToTheFourth=void 0,this._oneOverRadii=void 0,this._oneOverRadiiSquared=void 0,this._minimumRadius=void 0,this._maximumRadius=void 0,this._centerToleranceSquared=void 0,this._squaredXOverSquaredZ=void 0,wZ(this,e,t,n)}Object.defineProperties($i.prototype,{radii:{get:function(){return this._radii}},radiiSquared:{get:function(){return this._radiiSquared}},radiiToTheFourth:{get:function(){return this._radiiToTheFourth}},oneOverRadii:{get:function(){return this._oneOverRadii}},oneOverRadiiSquared:{get:function(){return this._oneOverRadiiSquared}},minimumRadius:{get:function(){return this._minimumRadius}},maximumRadius:{get:function(){return this._maximumRadius}}});$i.clone=function(e,t){if(!u(e))return;let n=e._radii;return u(t)?(h.clone(n,t._radii),h.clone(e._radiiSquared,t._radiiSquared),h.clone(e._radiiToTheFourth,t._radiiToTheFourth),h.clone(e._oneOverRadii,t._oneOverRadii),h.clone(e._oneOverRadiiSquared,t._oneOverRadiiSquared),t._minimumRadius=e._minimumRadius,t._maximumRadius=e._maximumRadius,t._centerToleranceSquared=e._centerToleranceSquared,t):new $i(n.x,n.y,n.z)};$i.fromCartesian3=function(e,t){return u(t)||(t=new $i),u(e)&&wZ(t,e.x,e.y,e.z),t};$i.WGS84=Object.freeze(new $i(6378137,6378137,6356752314245179e-9));$i.UNIT_SPHERE=Object.freeze(new $i(1,1,1));$i.MOON=Object.freeze(new $i(P.LUNAR_RADIUS,P.LUNAR_RADIUS,P.LUNAR_RADIUS));$i.prototype.clone=function(e){return $i.clone(this,e)};$i.packedLength=h.packedLength;$i.pack=function(e,t,n){return n=y(n,0),h.pack(e._radii,t,n),t};$i.unpack=function(e,t,n){t=y(t,0);let i=h.unpack(e,t);return $i.fromCartesian3(i,n)};$i.prototype.geocentricSurfaceNormal=h.normalize;$i.prototype.geodeticSurfaceNormalCartographic=function(e,t){let n=e.longitude,i=e.latitude,o=Math.cos(i),r=o*Math.cos(n),s=o*Math.sin(n),a=Math.sin(i);return u(t)||(t=new h),t.x=r,t.y=s,t.z=a,h.normalize(t,t)};$i.prototype.geodeticSurfaceNormal=function(e,t){if(!h.equalsEpsilon(e,h.ZERO,P.EPSILON14))return u(t)||(t=new h),t=h.multiplyComponents(e,this._oneOverRadiiSquared,t),h.normalize(t,t)};var uAe=new h,fAe=new h;$i.prototype.cartographicToCartesian=function(e,t){let n=uAe,i=fAe;this.geodeticSurfaceNormalCartographic(e,n),h.multiplyComponents(this._radiiSquared,n,i);let o=Math.sqrt(h.dot(n,i));return h.divideByScalar(i,o,i),h.multiplyByScalar(n,e.height,n),u(t)||(t=new h),h.add(i,n,t)};$i.prototype.cartographicArrayToCartesianArray=function(e,t){let n=e.length;u(t)?t.length=n:t=new Array(n);for(let i=0;i=this._radii.z-t))return n};var pAe=[.14887433898163,.43339539412925,.67940956829902,.86506336668898,.97390652851717,0],_Ae=[.29552422471475,.26926671930999,.21908636251598,.14945134915058,.066671344308684,0];function SZ(e,t,n){let i=.5*(t+e),o=.5*(t-e),r=0;for(let s=0;s<5;s++){let a=o*pAe[s];r+=_Ae[s]*(n(i+a)+n(i-a))}return r*=o,r}$i.prototype.surfaceArea=function(e){let t=e.west,n=e.east,i=e.south,o=e.north;for(;n=0?f.longitude:f.longitude+P.TWO_PI;o=Math.min(o,d),r=Math.max(r,d)}return i-n>r-o&&(n=o,i=r,i>P.PI&&(i=i-P.TWO_PI),n>P.PI&&(n=n-P.TWO_PI)),u(t)?(t.west=n,t.south=s,t.east=i,t.north=a,t):new kn(n,s,i,a)};kn.fromCartesianArray=function(e,t,n){t=y(t,ie.WGS84);let i=Number.MAX_VALUE,o=-Number.MAX_VALUE,r=Number.MAX_VALUE,s=-Number.MAX_VALUE,a=Number.MAX_VALUE,c=-Number.MAX_VALUE;for(let l=0,f=e.length;l=0?d.longitude:d.longitude+P.TWO_PI;r=Math.min(r,p),s=Math.max(s,p)}return o-i>s-r&&(i=r,o=s,o>P.PI&&(o=o-P.TWO_PI),i>P.PI&&(i=i-P.TWO_PI)),u(n)?(n.west=i,n.south=a,n.east=o,n.north=c,n):new kn(i,a,o,c)};kn.clone=function(e,t){if(u(e))return u(t)?(t.west=e.west,t.south=e.south,t.east=e.east,t.north=e.north,t):new kn(e.west,e.south,e.east,e.north)};kn.equalsEpsilon=function(e,t,n){return n=y(n,0),e===t||u(e)&&u(t)&&Math.abs(e.west-t.west)<=n&&Math.abs(e.south-t.south)<=n&&Math.abs(e.east-t.east)<=n&&Math.abs(e.north-t.north)<=n};kn.prototype.clone=function(e){return kn.clone(this,e)};kn.prototype.equals=function(e){return kn.equals(this,e)};kn.equals=function(e,t){return e===t||u(e)&&u(t)&&e.west===t.west&&e.south===t.south&&e.east===t.east&&e.north===t.north};kn.prototype.equalsEpsilon=function(e,t){return kn.equalsEpsilon(this,e,t)};kn.validate=function(e){};kn.southwest=function(e,t){return u(t)?(t.longitude=e.west,t.latitude=e.south,t.height=0,t):new fe(e.west,e.south)};kn.northwest=function(e,t){return u(t)?(t.longitude=e.west,t.latitude=e.north,t.height=0,t):new fe(e.west,e.north)};kn.northeast=function(e,t){return u(t)?(t.longitude=e.east,t.latitude=e.north,t.height=0,t):new fe(e.east,e.north)};kn.southeast=function(e,t){return u(t)?(t.longitude=e.east,t.latitude=e.south,t.height=0,t):new fe(e.east,e.south)};kn.center=function(e,t){let n=e.east,i=e.west;n0?i+=P.TWO_PI:r0&&(r+=P.TWO_PI),i=f))return u(n)?(n.west=a,n.south=l,n.east=c,n.north=f,n):new kn(a,l,c,f)};kn.simpleIntersection=function(e,t,n){let i=Math.max(e.west,t.west),o=Math.max(e.south,t.south),r=Math.min(e.east,t.east),s=Math.min(e.north,t.north);if(!(o>=s||i>=r))return u(n)?(n.west=i,n.south=o,n.east=r,n.north=s,n):new kn(i,o,r,s)};kn.union=function(e,t,n){u(n)||(n=new kn);let i=e.east,o=e.west,r=t.east,s=t.west;i0?i+=P.TWO_PI:r0&&(r+=P.TWO_PI),io||P.equalsEpsilon(n,o,P.EPSILON14))&&(n=e.south&&i<=e.north};var yAe=new fe;kn.subsample=function(e,t,n,i){t=y(t,ie.WGS84),n=y(n,0),u(i)||(i=[]);let o=0,r=e.north,s=e.south,a=e.east,c=e.west,l=yAe;l.height=n,l.longitude=c,l.latitude=r,i[o]=t.cartographicToCartesian(l,i[o]),o++,l.longitude=a,i[o]=t.cartographicToCartesian(l,i[o]),o++,l.latitude=s,i[o]=t.cartographicToCartesian(l,i[o]),o++,l.longitude=c,i[o]=t.cartographicToCartesian(l,i[o]),o++,r<0?l.latitude=r:s>0?l.latitude=s:l.latitude=0;for(let f=1;f<8;++f)l.longitude=-Math.PI+f*P.PI_OVER_TWO,kn.contains(e,l)&&(i[o]=t.cartographicToCartesian(l,i[o]),o++);return l.latitude===0&&(l.longitude=c,i[o]=t.cartographicToCartesian(l,i[o]),o++,l.longitude=a,i[o]=t.cartographicToCartesian(l,i[o]),o++),i.length=o,i};kn.subsection=function(e,t,n,i,o,r){if(u(r)||(r=new kn),e.west<=e.east){let a=e.east-e.west;r.west=e.west+t*a,r.east=e.west+i*a}else{let a=P.TWO_PI+e.east-e.west;r.west=P.negativePiToPi(e.west+t*a),r.east=P.negativePiToPi(e.west+i*a)}let s=e.north-e.south;return r.south=e.south+n*s,r.north=e.south+o*s,t===1&&(r.west=e.east),i===1&&(r.east=e.east),n===1&&(r.south=e.north),o===1&&(r.north=e.north),r};kn.MAX_VALUE=Object.freeze(new kn(-Math.PI,-P.PI_OVER_TWO,Math.PI,P.PI_OVER_TWO));var ce=kn;function Ar(e,t,n,i){this.x=y(e,0),this.y=y(t,0),this.width=y(n,0),this.height=y(i,0)}Ar.packedLength=4;Ar.pack=function(e,t,n){return n=y(n,0),t[n++]=e.x,t[n++]=e.y,t[n++]=e.width,t[n]=e.height,t};Ar.unpack=function(e,t,n){return t=y(t,0),u(n)||(n=new Ar),n.x=e[t++],n.y=e[t++],n.width=e[t++],n.height=e[t],n};Ar.fromPoints=function(e,t){if(u(t)||(t=new Ar),!u(e)||e.length===0)return t.x=0,t.y=0,t.width=0,t.height=0,t;let n=e.length,i=e[0].x,o=e[0].y,r=e[0].x,s=e[0].y;for(let a=1;an.width?n.width=i:i<0&&(n.width-=i,n.x=t.x),o>n.height?n.height=o:o<0&&(n.height-=o,n.y=t.y),n};Ar.intersect=function(e,t){let n=e.x,i=e.y,o=t.x,r=t.y;return n>o+t.width||n+e.widthr+t.height?Kt.OUTSIDE:Kt.INTERSECTING};Ar.equals=function(e,t){return e===t||u(e)&&u(t)&&e.x===t.x&&e.y===t.y&&e.width===t.width&&e.height===t.height};Ar.prototype.clone=function(e){return Ar.clone(this,e)};Ar.prototype.intersect=function(e){return Ar.intersect(this,e)};Ar.prototype.equals=function(e){return Ar.equals(this,e)};var We=Ar;var da={POINTS:ee.POINTS,LINES:ee.LINES,LINE_LOOP:ee.LINE_LOOP,LINE_STRIP:ee.LINE_STRIP,TRIANGLES:ee.TRIANGLES,TRIANGLE_STRIP:ee.TRIANGLE_STRIP,TRIANGLE_FAN:ee.TRIANGLE_FAN};da.isLines=function(e){return e===da.LINES||e===da.LINE_LOOP||e===da.LINE_STRIP};da.isTriangles=function(e){return e===da.TRIANGLES||e===da.TRIANGLE_STRIP||e===da.TRIANGLE_FAN};da.validate=function(e){return e===da.POINTS||e===da.LINES||e===da.LINE_LOOP||e===da.LINE_STRIP||e===da.TRIANGLES||e===da.TRIANGLE_STRIP||e===da.TRIANGLE_FAN};var Me=Object.freeze(da);var A0=`in vec4 position; in vec2 textureCoordinates; out vec2 v_textureCoordinates; void main() { gl_Position = position; v_textureCoordinates = textureCoordinates; } `;var pr={CULL:1,OCCLUDE:2,EXECUTE_IN_CLOSEST_FRUSTUM:4,DEBUG_SHOW_BOUNDING_VOLUME:8,CAST_SHADOWS:16,RECEIVE_SHADOWS:32,PICK_ONLY:64,DEPTH_FOR_TRANSLUCENT_CLASSIFICATION:128};function iw(e){e=y(e,y.EMPTY_OBJECT),this._boundingVolume=e.boundingVolume,this._orientedBoundingBox=e.orientedBoundingBox,this._modelMatrix=e.modelMatrix,this._primitiveType=y(e.primitiveType,Me.TRIANGLES),this._vertexArray=e.vertexArray,this._count=e.count,this._offset=y(e.offset,0),this._instanceCount=y(e.instanceCount,0),this._shaderProgram=e.shaderProgram,this._uniformMap=e.uniformMap,this._renderState=e.renderState,this._framebuffer=e.framebuffer,this._pass=e.pass,this._owner=e.owner,this._debugOverlappingFrustums=0,this._pickId=e.pickId,this._flags=0,this.cull=y(e.cull,!0),this.occlude=y(e.occlude,!0),this.executeInClosestFrustum=y(e.executeInClosestFrustum,!1),this.debugShowBoundingVolume=y(e.debugShowBoundingVolume,!1),this.castShadows=y(e.castShadows,!1),this.receiveShadows=y(e.receiveShadows,!1),this.pickOnly=y(e.pickOnly,!1),this.depthForTranslucentClassification=y(e.depthForTranslucentClassification,!1),this.dirty=!0,this.lastDirtyTime=0,this.derivedCommands={}}function Ba(e,t){return(e._flags&t)===t}function eg(e,t,n){n?e._flags|=t:e._flags&=~t}Object.defineProperties(iw.prototype,{boundingVolume:{get:function(){return this._boundingVolume},set:function(e){this._boundingVolume!==e&&(this._boundingVolume=e,this.dirty=!0)}},orientedBoundingBox:{get:function(){return this._orientedBoundingBox},set:function(e){this._orientedBoundingBox!==e&&(this._orientedBoundingBox=e,this.dirty=!0)}},cull:{get:function(){return Ba(this,pr.CULL)},set:function(e){Ba(this,pr.CULL)!==e&&(eg(this,pr.CULL,e),this.dirty=!0)}},occlude:{get:function(){return Ba(this,pr.OCCLUDE)},set:function(e){Ba(this,pr.OCCLUDE)!==e&&(eg(this,pr.OCCLUDE,e),this.dirty=!0)}},modelMatrix:{get:function(){return this._modelMatrix},set:function(e){this._modelMatrix!==e&&(this._modelMatrix=e,this.dirty=!0)}},primitiveType:{get:function(){return this._primitiveType},set:function(e){this._primitiveType!==e&&(this._primitiveType=e,this.dirty=!0)}},vertexArray:{get:function(){return this._vertexArray},set:function(e){this._vertexArray!==e&&(this._vertexArray=e,this.dirty=!0)}},count:{get:function(){return this._count},set:function(e){this._count!==e&&(this._count=e,this.dirty=!0)}},offset:{get:function(){return this._offset},set:function(e){this._offset!==e&&(this._offset=e,this.dirty=!0)}},instanceCount:{get:function(){return this._instanceCount},set:function(e){this._instanceCount!==e&&(this._instanceCount=e,this.dirty=!0)}},shaderProgram:{get:function(){return this._shaderProgram},set:function(e){this._shaderProgram!==e&&(this._shaderProgram=e,this.dirty=!0)}},castShadows:{get:function(){return Ba(this,pr.CAST_SHADOWS)},set:function(e){Ba(this,pr.CAST_SHADOWS)!==e&&(eg(this,pr.CAST_SHADOWS,e),this.dirty=!0)}},receiveShadows:{get:function(){return Ba(this,pr.RECEIVE_SHADOWS)},set:function(e){Ba(this,pr.RECEIVE_SHADOWS)!==e&&(eg(this,pr.RECEIVE_SHADOWS,e),this.dirty=!0)}},uniformMap:{get:function(){return this._uniformMap},set:function(e){this._uniformMap!==e&&(this._uniformMap=e,this.dirty=!0)}},renderState:{get:function(){return this._renderState},set:function(e){this._renderState!==e&&(this._renderState=e,this.dirty=!0)}},framebuffer:{get:function(){return this._framebuffer},set:function(e){this._framebuffer!==e&&(this._framebuffer=e,this.dirty=!0)}},pass:{get:function(){return this._pass},set:function(e){this._pass!==e&&(this._pass=e,this.dirty=!0)}},executeInClosestFrustum:{get:function(){return Ba(this,pr.EXECUTE_IN_CLOSEST_FRUSTUM)},set:function(e){Ba(this,pr.EXECUTE_IN_CLOSEST_FRUSTUM)!==e&&(eg(this,pr.EXECUTE_IN_CLOSEST_FRUSTUM,e),this.dirty=!0)}},owner:{get:function(){return this._owner},set:function(e){this._owner!==e&&(this._owner=e,this.dirty=!0)}},debugShowBoundingVolume:{get:function(){return Ba(this,pr.DEBUG_SHOW_BOUNDING_VOLUME)},set:function(e){Ba(this,pr.DEBUG_SHOW_BOUNDING_VOLUME)!==e&&(eg(this,pr.DEBUG_SHOW_BOUNDING_VOLUME,e),this.dirty=!0)}},debugOverlappingFrustums:{get:function(){return this._debugOverlappingFrustums},set:function(e){this._debugOverlappingFrustums!==e&&(this._debugOverlappingFrustums=e,this.dirty=!0)}},pickId:{get:function(){return this._pickId},set:function(e){this._pickId!==e&&(this._pickId=e,this.dirty=!0)}},pickOnly:{get:function(){return Ba(this,pr.PICK_ONLY)},set:function(e){Ba(this,pr.PICK_ONLY)!==e&&(eg(this,pr.PICK_ONLY,e),this.dirty=!0)}},depthForTranslucentClassification:{get:function(){return Ba(this,pr.DEPTH_FOR_TRANSLUCENT_CLASSIFICATION)},set:function(e){Ba(this,pr.DEPTH_FOR_TRANSLUCENT_CLASSIFICATION)!==e&&(eg(this,pr.DEPTH_FOR_TRANSLUCENT_CLASSIFICATION,e),this.dirty=!0)}}});iw.shallowClone=function(e,t){if(u(e))return u(t)||(t=new iw),t._boundingVolume=e._boundingVolume,t._orientedBoundingBox=e._orientedBoundingBox,t._modelMatrix=e._modelMatrix,t._primitiveType=e._primitiveType,t._vertexArray=e._vertexArray,t._count=e._count,t._offset=e._offset,t._instanceCount=e._instanceCount,t._shaderProgram=e._shaderProgram,t._uniformMap=e._uniformMap,t._renderState=e._renderState,t._framebuffer=e._framebuffer,t._pass=e._pass,t._owner=e._owner,t._debugOverlappingFrustums=e._debugOverlappingFrustums,t._pickId=e._pickId,t._flags=e._flags,t.dirty=!0,t.lastDirtyTime=0,t};iw.prototype.execute=function(e,t){e.draw(this,t)};var Je=iw;var vi={UNSIGNED_BYTE:ee.UNSIGNED_BYTE,UNSIGNED_SHORT:ee.UNSIGNED_SHORT,UNSIGNED_INT:ee.UNSIGNED_INT,FLOAT:ee.FLOAT,HALF_FLOAT:ee.HALF_FLOAT_OES,UNSIGNED_INT_24_8:ee.UNSIGNED_INT_24_8,UNSIGNED_SHORT_4_4_4_4:ee.UNSIGNED_SHORT_4_4_4_4,UNSIGNED_SHORT_5_5_5_1:ee.UNSIGNED_SHORT_5_5_5_1,UNSIGNED_SHORT_5_6_5:ee.UNSIGNED_SHORT_5_6_5};vi.toWebGLConstant=function(e,t){switch(e){case vi.UNSIGNED_BYTE:return 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e===vi.UNSIGNED_BYTE||e===vi.UNSIGNED_SHORT||e===vi.UNSIGNED_INT||e===vi.FLOAT||e===vi.HALF_FLOAT||e===vi.UNSIGNED_INT_24_8||e===vi.UNSIGNED_SHORT_4_4_4_4||e===vi.UNSIGNED_SHORT_5_5_5_1||e===vi.UNSIGNED_SHORT_5_6_5};var Ye=Object.freeze(vi);var tt={DEPTH_COMPONENT:ee.DEPTH_COMPONENT,DEPTH_STENCIL:ee.DEPTH_STENCIL,ALPHA:ee.ALPHA,RED:ee.RED,RG:ee.RG,RGB:ee.RGB,RGBA:ee.RGBA,LUMINANCE:ee.LUMINANCE,LUMINANCE_ALPHA:ee.LUMINANCE_ALPHA,RGB_DXT1:ee.COMPRESSED_RGB_S3TC_DXT1_EXT,RGBA_DXT1:ee.COMPRESSED_RGBA_S3TC_DXT1_EXT,RGBA_DXT3:ee.COMPRESSED_RGBA_S3TC_DXT3_EXT,RGBA_DXT5:ee.COMPRESSED_RGBA_S3TC_DXT5_EXT,RGB_PVRTC_4BPPV1:ee.COMPRESSED_RGB_PVRTC_4BPPV1_IMG,RGB_PVRTC_2BPPV1:ee.COMPRESSED_RGB_PVRTC_2BPPV1_IMG,RGBA_PVRTC_4BPPV1:ee.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG,RGBA_PVRTC_2BPPV1:ee.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG,RGBA_ASTC:ee.COMPRESSED_RGBA_ASTC_4x4_WEBGL,RGB_ETC1:ee.COMPRESSED_RGB_ETC1_WEBGL,RGB8_ETC2:ee.COMPRESSED_RGB8_ETC2,RGBA8_ETC2_EAC:ee.COMPRESSED_RGBA8_ETC2_EAC,RGBA_BC7:ee.COMPRESSED_RGBA_BPTC_UNORM};tt.componentsLength=function(e){switch(e){case tt.RGB:return 3;case tt.RGBA:return 4;case tt.LUMINANCE_ALPHA:case tt.RG:return 2;case tt.ALPHA:case tt.RED:case tt.LUMINANCE:return 1;default:return 1}};tt.validate=function(e){return 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Math.ceil(t/4)*Math.ceil(n/4)*16;default:return 0}};tt.textureSizeInBytes=function(e,t,n,i){let o=tt.componentsLength(e);return Ye.isPacked(t)&&(o=1),o*Ye.sizeInBytes(t)*n*i};tt.alignmentInBytes=function(e,t,n){let i=tt.textureSizeInBytes(e,t,n,1)%4;return i===0?4:i===2?2:1};tt.createTypedArray=function(e,t,n,i){let o,r=Ye.sizeInBytes(t);r===Uint8Array.BYTES_PER_ELEMENT?o=Uint8Array:r===Uint16Array.BYTES_PER_ELEMENT?o=Uint16Array:r===Float32Array.BYTES_PER_ELEMENT&&t===Ye.FLOAT?o=Float32Array:o=Uint32Array;let s=tt.componentsLength(e)*n*i;return new o(s)};tt.flipY=function(e,t,n,i,o){if(o===1)return e;let r=tt.createTypedArray(t,n,i,o),s=tt.componentsLength(t),a=i*s;for(let c=0;c0&&console.log(`${Oh}Vertex shader compile log: ${c}`),c=e.getShaderInfoLog(r),u(c)&&c.length>0&&console.log(`${Oh}Fragment shader compile log: ${c}`),c=e.getProgramInfoLog(s),u(c)&&c.length>0&&console.log(`${Oh}Shader program link log: ${c}`)),e.deleteShader(o),e.deleteShader(r),s;let l,f=t._debugShaders;throw 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* * // Example * float pi = 1.0 / czm_oneOverPi; */ const float czm_oneOverPi = 0.3183098861837907; `;var Fw=`/** * A built-in GLSL floating-point constant for 1/2pi. * * @alias czm_oneOverTwoPi * @glslConstant * * @see CesiumMath.ONE_OVER_TWO_PI * * @example * // GLSL declaration * const float czm_oneOverTwoPi = ...; * * // Example * float pi = 2.0 * czm_oneOverTwoPi; */ const float czm_oneOverTwoPi = 0.15915494309189535; `;var Bw=`/** * The automatic GLSL constant for {@link Pass#CESIUM_3D_TILE} * * @name czm_passCesium3DTile * @glslConstant * * @see czm_pass */ const float czm_passCesium3DTile = 4.0; `;var kw=`/** * The automatic GLSL constant for {@link Pass#CESIUM_3D_TILE_CLASSIFICATION} * * @name czm_passCesium3DTileClassification * @glslConstant * * @see czm_pass */ const float czm_passCesium3DTileClassification = 5.0; `;var Uw=`/** * The automatic GLSL constant for {@link Pass#CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW} * * @name czm_passCesium3DTileClassificationIgnoreShow * @glslConstant * * @see czm_pass */ const float czm_passCesium3DTileClassificationIgnoreShow = 6.0; `;var Vw=`/** * The automatic GLSL constant for {@link Pass#CLASSIFICATION} * * @name czm_passClassification * @glslConstant * * @see czm_pass */ const float czm_passClassification = 7.0; `;var zw=`/** * The automatic GLSL constant for {@link Pass#COMPUTE} * * @name czm_passCompute * @glslConstant * * @see czm_pass */ const float czm_passCompute = 1.0; `;var Hw=`/** * The automatic GLSL constant for {@link Pass#ENVIRONMENT} * * @name czm_passEnvironment * @glslConstant * * @see czm_pass */ const float czm_passEnvironment = 0.0; `;var Gw=`/** * The automatic GLSL constant for {@link Pass#GLOBE} * * @name czm_passGlobe * @glslConstant * * @see czm_pass */ const float czm_passGlobe = 2.0; `;var Ww=`/** * The automatic GLSL constant for {@link Pass#OPAQUE} * * @name czm_passOpaque * @glslConstant * * @see czm_pass */ const float czm_passOpaque = 7.0; `;var jw=`/** * The automatic GLSL constant for {@link Pass#OVERLAY} * * @name czm_passOverlay * @glslConstant * * @see czm_pass */ const float czm_passOverlay = 10.0; `;var qw=`/** * The automatic GLSL constant for {@link Pass#TERRAIN_CLASSIFICATION} * * @name czm_passTerrainClassification * @glslConstant * * @see czm_pass */ const float czm_passTerrainClassification = 3.0; `;var Yw=`/** * The automatic GLSL constant for {@link Pass#TRANSLUCENT} * * @name czm_passTranslucent * @glslConstant * * @see czm_pass */ const float czm_passTranslucent = 8.0; `;var Xw=`/** * The automatic GLSL constant for {@link Pass#VOXELS} * * @name czm_passVoxels * @glslConstant * * @see czm_pass */ const float czm_passVoxels = 9.0; `;var Kw=`/** * A built-in GLSL floating-point constant for Math.PI. * * @alias czm_pi * @glslConstant * * @see CesiumMath.PI * * @example * // GLSL declaration * const float czm_pi = ...; * * // Example * float twoPi = 2.0 * czm_pi; */ const float czm_pi = 3.141592653589793; `;var Zw=`/** * A built-in GLSL floating-point constant for pi/4. * * @alias czm_piOverFour * @glslConstant * * @see CesiumMath.PI_OVER_FOUR * * @example * // GLSL declaration * const float czm_piOverFour = ...; * * // Example * float pi = 4.0 * czm_piOverFour; */ const float czm_piOverFour = 0.7853981633974483; `;var $w=`/** * A built-in GLSL floating-point constant for pi/6. * * @alias czm_piOverSix * @glslConstant * * @see CesiumMath.PI_OVER_SIX * * @example * // GLSL declaration * const float czm_piOverSix = ...; * * // Example * float pi = 6.0 * czm_piOverSix; */ const float czm_piOverSix = 0.5235987755982988; `;var Qw=`/** * A built-in GLSL floating-point constant for pi/3. * * @alias czm_piOverThree * @glslConstant * * @see CesiumMath.PI_OVER_THREE * * @example * // GLSL declaration * const float czm_piOverThree = ...; * * // Example * float pi = 3.0 * czm_piOverThree; */ const float czm_piOverThree = 1.0471975511965976; `;var Jw=`/** * A built-in GLSL floating-point constant for pi/2. * * @alias czm_piOverTwo * @glslConstant * * @see CesiumMath.PI_OVER_TWO * * @example * // GLSL declaration * const float czm_piOverTwo = ...; * * // Example * float pi = 2.0 * czm_piOverTwo; */ const float czm_piOverTwo = 1.5707963267948966; `;var ev=`/** * A built-in GLSL floating-point constant for converting degrees to radians. * * @alias czm_radiansPerDegree * @glslConstant * * @see CesiumMath.RADIANS_PER_DEGREE * * @example * // GLSL declaration * const float czm_radiansPerDegree = ...; * * // Example * float rad = czm_radiansPerDegree * deg; */ const float czm_radiansPerDegree = 0.017453292519943295; `;var tv=`/** * The constant identifier for the 2D {@link SceneMode} * * @name czm_sceneMode2D * @glslConstant * @see czm_sceneMode * @see czm_sceneModeColumbusView * @see czm_sceneMode3D * @see czm_sceneModeMorphing */ const float czm_sceneMode2D = 2.0; `;var nv=`/** * The constant identifier for the 3D {@link SceneMode} * * @name czm_sceneMode3D * @glslConstant * @see czm_sceneMode * @see czm_sceneMode2D * @see czm_sceneModeColumbusView * @see czm_sceneModeMorphing */ const float czm_sceneMode3D = 3.0; `;var iv=`/** * The constant identifier for the Columbus View {@link SceneMode} * * @name czm_sceneModeColumbusView * @glslConstant * @see czm_sceneMode * @see czm_sceneMode2D * @see czm_sceneMode3D * @see czm_sceneModeMorphing */ const float czm_sceneModeColumbusView = 1.0; `;var ov=`/** * The constant identifier for the Morphing {@link SceneMode} * * @name czm_sceneModeMorphing * @glslConstant * @see czm_sceneMode * @see czm_sceneMode2D * @see czm_sceneModeColumbusView * @see czm_sceneMode3D */ const float czm_sceneModeMorphing = 0.0; `;var rv=`/** * A built-in GLSL floating-point constant for one solar radius. * * @alias czm_solarRadius * @glslConstant * * @see CesiumMath.SOLAR_RADIUS * * @example * // GLSL declaration * const float czm_solarRadius = ...; */ const float czm_solarRadius = 695500000.0; `;var sv=`/** * A built-in GLSL floating-point constant for 3pi/2. * * @alias czm_threePiOver2 * @glslConstant * * @see CesiumMath.THREE_PI_OVER_TWO * * @example * // GLSL declaration * const float czm_threePiOver2 = ...; * * // Example * float pi = (2.0 / 3.0) * czm_threePiOver2; */ const float czm_threePiOver2 = 4.71238898038469; `;var av=`/** * A built-in GLSL floating-point constant for 2pi. * * @alias czm_twoPi * @glslConstant * * @see CesiumMath.TWO_PI * * @example * // GLSL declaration * const float czm_twoPi = ...; * * // Example * float pi = czm_twoPi / 2.0; */ const float czm_twoPi = 6.283185307179586; `;var cv=`/** * The maximum latitude, in radians, both North and South, supported by a Web Mercator * (EPSG:3857) projection. Technically, the Mercator projection is defined * for any latitude up to (but not including) 90 degrees, but it makes sense * to cut it off sooner because it grows exponentially with increasing latitude. * The logic behind this particular cutoff value, which is the one used by * Google Maps, Bing Maps, and Esri, is that it makes the projection * square. That is, the rectangle is equal in the X and Y directions. * * The constant value is computed as follows: * czm_pi * 0.5 - (2.0 * atan(exp(-czm_pi))) * * @name czm_webMercatorMaxLatitude * @glslConstant */ const float czm_webMercatorMaxLatitude = 1.4844222297453324; `;var lv=`/** * @name czm_depthRangeStruct * @glslStruct */ struct czm_depthRangeStruct { float near; float far; }; `;var uv=`/** * Holds material information that can be used for lighting. Returned by all czm_getMaterial functions. * * @name czm_material * @glslStruct * * @property {vec3} diffuse Incoming light that scatters evenly in all directions. * @property {float} specular Intensity of incoming light reflecting in a single direction. * @property {float} shininess The sharpness of the specular reflection. Higher values create a smaller, more focused specular highlight. * @property {vec3} normal Surface's normal in eye coordinates. It is used for effects such as normal mapping. The default is the surface's unmodified normal. * @property {vec3} emission Light emitted by the material equally in all directions. The default is vec3(0.0), which emits no light. * @property {float} alpha Alpha of this material. 0.0 is completely transparent; 1.0 is completely opaque. */ struct czm_material { vec3 diffuse; float specular; float shininess; vec3 normal; vec3 emission; float alpha; }; `;var fv=`/** * Used as input to every material's czm_getMaterial function. * * @name czm_materialInput * @glslStruct * * @property {float} s 1D texture coordinates. * @property {vec2} st 2D texture coordinates. * @property {vec3} str 3D texture coordinates. * @property {vec3} normalEC Unperturbed surface normal in eye coordinates. * @property {mat3} tangentToEyeMatrix Matrix for converting a tangent space normal to eye space. * @property {vec3} positionToEyeEC Vector from the fragment to the eye in eye coordinates. The magnitude is the distance in meters from the fragment to the eye. * @property {float} height The height of the terrain in meters above or below the WGS84 ellipsoid. Only available for globe materials. * @property {float} slope The slope of the terrain in radians. 0 is flat; pi/2 is vertical. Only available for globe materials. * @property {float} aspect The aspect of the terrain in radians. 0 is East, pi/2 is North, pi is West, 3pi/2 is South. Only available for globe materials. */ struct czm_materialInput { float s; vec2 st; vec3 str; vec3 normalEC; mat3 tangentToEyeMatrix; vec3 positionToEyeEC; float height; float slope; float aspect; }; `;var dv=`/** * Struct for representing a material for a {@link Model}. The model * rendering pipeline will pass this struct between material, custom shaders, * and lighting stages. This is not to be confused with {@link czm_material} * which is used by the older Fabric materials system, although they are similar. *

* All color values (diffuse, specular, emissive) are in linear color space. *

* * @name czm_modelMaterial * @glslStruct * * @property {vec3} diffuse Incoming light that scatters evenly in all directions. * @property {float} alpha Alpha of this material. 0.0 is completely transparent; 1.0 is completely opaque. * @property {vec3} specular Color of reflected light at normal incidence in PBR materials. This is sometimes referred to as f0 in the literature. * @property {float} roughness A number from 0.0 to 1.0 representing how rough the surface is. Values near 0.0 produce glossy surfaces, while values near 1.0 produce rough surfaces. * @property {vec3} normalEC Surface's normal in eye coordinates. It is used for effects such as normal mapping. The default is the surface's unmodified normal. * @property {float} occlusion Ambient occlusion recieved at this point on the material. 1.0 means fully lit, 0.0 means fully occluded. * @property {vec3} emissive Light emitted by the material equally in all directions. The default is vec3(0.0), which emits no light. */ struct czm_modelMaterial { vec3 diffuse; float alpha; vec3 specular; float roughness; vec3 normalEC; float occlusion; vec3 emissive; }; `;var hv=`/** * Struct for representing the output of a custom vertex shader. * * @name czm_modelVertexOutput * @glslStruct * * @see {@link CustomShader} * @see {@link Model} * * @property {vec3} positionMC The position of the vertex in model coordinates * @property {float} pointSize A custom value for gl_PointSize. This is only used for point primitives. */ struct czm_modelVertexOutput { vec3 positionMC; float pointSize; }; `;var mv=`/** * Parameters for {@link czm_pbrLighting} * * @name czm_material * @glslStruct * * @property {vec3} diffuseColor the diffuse color of the material for the lambert term of the rendering equation * @property {float} roughness a value from 0.0 to 1.0 that indicates how rough the surface of the material is. * @property {vec3} f0 The reflectance of the material at normal incidence */ struct czm_pbrParameters { vec3 diffuseColor; float roughness; vec3 f0; }; `;var pv=`/** * DOC_TBA * * @name czm_ray * @glslStruct */ struct czm_ray { vec3 origin; vec3 direction; }; `;var _v=`/** * DOC_TBA * * @name czm_raySegment * @glslStruct */ struct czm_raySegment { float start; float stop; }; /** * DOC_TBA * * @name czm_emptyRaySegment * @glslConstant */ const czm_raySegment czm_emptyRaySegment = czm_raySegment(-czm_infinity, -czm_infinity); /** * DOC_TBA * * @name czm_fullRaySegment * @glslConstant */ const czm_raySegment czm_fullRaySegment = czm_raySegment(0.0, czm_infinity); `;var gv=`struct czm_shadowParameters { #ifdef USE_CUBE_MAP_SHADOW vec3 texCoords; #else vec2 texCoords; #endif float depthBias; float depth; float nDotL; vec2 texelStepSize; float normalShadingSmooth; float darkness; }; `;var yv=`/** * Converts an HSB color (hue, saturation, brightness) to RGB * HSB <-> RGB conversion with minimal branching: {@link http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl} * * @name czm_HSBToRGB * @glslFunction * * @param {vec3} hsb The color in HSB. * * @returns {vec3} The color in RGB. * * @example * vec3 hsb = czm_RGBToHSB(rgb); * hsb.z *= 0.1; * rgb = czm_HSBToRGB(hsb); */ const vec4 K_HSB2RGB = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 czm_HSBToRGB(vec3 hsb) { vec3 p = abs(fract(hsb.xxx + K_HSB2RGB.xyz) * 6.0 - K_HSB2RGB.www); return hsb.z * mix(K_HSB2RGB.xxx, clamp(p - K_HSB2RGB.xxx, 0.0, 1.0), hsb.y); } `;var xv=`/** * Converts an HSL color (hue, saturation, lightness) to RGB * HSL <-> RGB conversion: {@link http://www.chilliant.com/rgb2hsv.html} * * @name czm_HSLToRGB * @glslFunction * * @param {vec3} rgb The color in HSL. * * @returns {vec3} The color in RGB. * * @example * vec3 hsl = czm_RGBToHSL(rgb); * hsl.z *= 0.1; * rgb = czm_HSLToRGB(hsl); */ vec3 hueToRGB(float hue) { float r = abs(hue * 6.0 - 3.0) - 1.0; float g = 2.0 - abs(hue * 6.0 - 2.0); float b = 2.0 - abs(hue * 6.0 - 4.0); return clamp(vec3(r, g, b), 0.0, 1.0); } vec3 czm_HSLToRGB(vec3 hsl) { vec3 rgb = hueToRGB(hsl.x); float c = (1.0 - abs(2.0 * hsl.z - 1.0)) * hsl.y; return (rgb - 0.5) * c + hsl.z; } `;var bv=`/** * Converts an RGB color to HSB (hue, saturation, brightness) * HSB <-> RGB conversion with minimal branching: {@link http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl} * * @name czm_RGBToHSB * @glslFunction * * @param {vec3} rgb The color in RGB. * * @returns {vec3} The color in HSB. * * @example * vec3 hsb = czm_RGBToHSB(rgb); * hsb.z *= 0.1; * rgb = czm_HSBToRGB(hsb); */ const vec4 K_RGB2HSB = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec3 czm_RGBToHSB(vec3 rgb) { vec4 p = mix(vec4(rgb.bg, K_RGB2HSB.wz), vec4(rgb.gb, K_RGB2HSB.xy), step(rgb.b, rgb.g)); vec4 q = mix(vec4(p.xyw, rgb.r), vec4(rgb.r, p.yzx), step(p.x, rgb.r)); float d = q.x - min(q.w, q.y); return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + czm_epsilon7)), d / (q.x + czm_epsilon7), q.x); } `;var Tv=`/** * Converts an RGB color to HSL (hue, saturation, lightness) * HSL <-> RGB conversion: {@link http://www.chilliant.com/rgb2hsv.html} * * @name czm_RGBToHSL * @glslFunction * * @param {vec3} rgb The color in RGB. * * @returns {vec3} The color in HSL. * * @example * vec3 hsl = czm_RGBToHSL(rgb); * hsl.z *= 0.1; * rgb = czm_HSLToRGB(hsl); */ vec3 RGBtoHCV(vec3 rgb) { // Based on work by Sam Hocevar and Emil Persson vec4 p = (rgb.g < rgb.b) ? vec4(rgb.bg, -1.0, 2.0 / 3.0) : vec4(rgb.gb, 0.0, -1.0 / 3.0); vec4 q = (rgb.r < p.x) ? vec4(p.xyw, rgb.r) : vec4(rgb.r, p.yzx); float c = q.x - min(q.w, q.y); float h = abs((q.w - q.y) / (6.0 * c + czm_epsilon7) + q.z); return vec3(h, c, q.x); } vec3 czm_RGBToHSL(vec3 rgb) { vec3 hcv = RGBtoHCV(rgb); float l = hcv.z - hcv.y * 0.5; float s = hcv.y / (1.0 - abs(l * 2.0 - 1.0) + czm_epsilon7); return vec3(hcv.x, s, l); } `;var Av=`/** * Converts an RGB color to CIE Yxy. *

The conversion is described in * {@link http://content.gpwiki.org/index.php/D3DBook:High-Dynamic_Range_Rendering#Luminance_Transform|Luminance Transform} *

* * @name czm_RGBToXYZ * @glslFunction * * @param {vec3} rgb The color in RGB. * * @returns {vec3} The color in CIE Yxy. * * @example * vec3 xyz = czm_RGBToXYZ(rgb); * xyz.x = max(xyz.x - luminanceThreshold, 0.0); * rgb = czm_XYZToRGB(xyz); */ vec3 czm_RGBToXYZ(vec3 rgb) { const mat3 RGB2XYZ = mat3(0.4124, 0.2126, 0.0193, 0.3576, 0.7152, 0.1192, 0.1805, 0.0722, 0.9505); vec3 xyz = RGB2XYZ * rgb; vec3 Yxy; Yxy.r = xyz.g; float temp = dot(vec3(1.0), xyz); Yxy.gb = xyz.rg / temp; return Yxy; } `;var Cv=`/** * Converts a CIE Yxy color to RGB. *

The conversion is described in * {@link http://content.gpwiki.org/index.php/D3DBook:High-Dynamic_Range_Rendering#Luminance_Transform|Luminance Transform} *

* * @name czm_XYZToRGB * @glslFunction * * @param {vec3} Yxy The color in CIE Yxy. * * @returns {vec3} The color in RGB. * * @example * vec3 xyz = czm_RGBToXYZ(rgb); * xyz.x = max(xyz.x - luminanceThreshold, 0.0); * rgb = czm_XYZToRGB(xyz); */ vec3 czm_XYZToRGB(vec3 Yxy) { const mat3 XYZ2RGB = mat3( 3.2405, -0.9693, 0.0556, -1.5371, 1.8760, -0.2040, -0.4985, 0.0416, 1.0572); vec3 xyz; xyz.r = Yxy.r * Yxy.g / Yxy.b; xyz.g = Yxy.r; xyz.b = Yxy.r * (1.0 - Yxy.g - Yxy.b) / Yxy.b; return XYZ2RGB * xyz; } `;var Ev=`// See: // https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/ vec3 czm_acesTonemapping(vec3 color) { float g = 0.985; float a = 0.065; float b = 0.0001; float c = 0.433; float d = 0.238; color = (color * (color + a) - b) / (color * (g * color + c) + d); color = clamp(color, 0.0, 1.0); return color; } `;var Sv=`/** * @private */ float czm_alphaWeight(float a) { float z = (gl_FragCoord.z - czm_viewportTransformation[3][2]) / czm_viewportTransformation[2][2]; // See Weighted Blended Order-Independent Transparency for examples of different weighting functions: // http://jcgt.org/published/0002/02/09/ return pow(a + 0.01, 4.0) + max(1e-2, min(3.0 * 1e3, 0.003 / (1e-5 + pow(abs(z) / 200.0, 4.0)))); } `;var wv=`/** * Procedural anti-aliasing by blurring two colors that meet at a sharp edge. * * @name czm_antialias * @glslFunction * * @param {vec4} color1 The color on one side of the edge. * @param {vec4} color2 The color on the other side of the edge. * @param {vec4} currentcolor The current color, either color1 or color2. * @param {float} dist The distance to the edge in texture coordinates. * @param {float} [fuzzFactor=0.1] Controls the blurriness between the two colors. * @returns {vec4} The anti-aliased color. * * @example * // GLSL declarations * vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist, float fuzzFactor); * vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist); * * // get the color for a material that has a sharp edge at the line y = 0.5 in texture space * float dist = abs(textureCoordinates.t - 0.5); * vec4 currentColor = mix(bottomColor, topColor, step(0.5, textureCoordinates.t)); * vec4 color = czm_antialias(bottomColor, topColor, currentColor, dist, 0.1); */ vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist, float fuzzFactor) { float val1 = clamp(dist / fuzzFactor, 0.0, 1.0); float val2 = clamp((dist - 0.5) / fuzzFactor, 0.0, 1.0); val1 = val1 * (1.0 - val2); val1 = val1 * val1 * (3.0 - (2.0 * val1)); val1 = pow(val1, 0.5); //makes the transition nicer vec4 midColor = (color1 + color2) * 0.5; return mix(midColor, currentColor, val1); } vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist) { return czm_antialias(color1, color2, currentColor, dist, 0.1); } `;var vv=`/** * Approximately computes spherical coordinates given a normal. * Uses approximate inverse trigonometry for speed and consistency, * since inverse trigonometry can differ from vendor-to-vendor and when compared with the CPU. * * @name czm_approximateSphericalCoordinates * @glslFunction * * @param {vec3} normal arbitrary-length normal. * * @returns {vec2} Approximate latitude and longitude spherical coordinates. */ vec2 czm_approximateSphericalCoordinates(vec3 normal) { // Project into plane with vertical for latitude float latitudeApproximation = czm_fastApproximateAtan(sqrt(normal.x * normal.x + normal.y * normal.y), normal.z); float longitudeApproximation = czm_fastApproximateAtan(normal.x, normal.y); return vec2(latitudeApproximation, longitudeApproximation); } `;var Dv=`/** * Determines if the fragment is back facing * * @name czm_backFacing * @glslFunction * * @returns {bool} true if the fragment is back facing; otherwise, false. */ bool czm_backFacing() { // !gl_FrontFacing doesn't work as expected on Mac/Intel so use the more verbose form instead. See https://github.com/CesiumGS/cesium/pull/8494. return gl_FrontFacing == false; } `;var Iv=`/** * Branchless ternary operator to be used when it's inexpensive to explicitly * evaluate both possibilities for a float expression. * * @name czm_branchFreeTernary * @glslFunction * * @param {bool} comparison A comparison statement * @param {float} a Value to return if the comparison is true. * @param {float} b Value to return if the comparison is false. * * @returns {float} equivalent of comparison ? a : b */ float czm_branchFreeTernary(bool comparison, float a, float b) { float useA = float(comparison); return a * useA + b * (1.0 - useA); } /** * Branchless ternary operator to be used when it's inexpensive to explicitly * evaluate both possibilities for a vec2 expression. * * @name czm_branchFreeTernary * @glslFunction * * @param {bool} comparison A comparison statement * @param {vec2} a Value to return if the comparison is true. * @param {vec2} b Value to return if the comparison is false. * * @returns {vec2} equivalent of comparison ? a : b */ vec2 czm_branchFreeTernary(bool comparison, vec2 a, vec2 b) { float useA = float(comparison); return a * useA + b * (1.0 - useA); } /** * Branchless ternary operator to be used when it's inexpensive to explicitly * evaluate both possibilities for a vec3 expression. * * @name czm_branchFreeTernary * @glslFunction * * @param {bool} comparison A comparison statement * @param {vec3} a Value to return if the comparison is true. * @param {vec3} b Value to return if the comparison is false. * * @returns {vec3} equivalent of comparison ? a : b */ vec3 czm_branchFreeTernary(bool comparison, vec3 a, vec3 b) { float useA = float(comparison); return a * useA + b * (1.0 - useA); } /** * Branchless ternary operator to be used when it's inexpensive to explicitly * evaluate both possibilities for a vec4 expression. * * @name czm_branchFreeTernary * @glslFunction * * @param {bool} comparison A comparison statement * @param {vec3} a Value to return if the comparison is true. * @param {vec3} b Value to return if the comparison is false. * * @returns {vec3} equivalent of comparison ? a : b */ vec4 czm_branchFreeTernary(bool comparison, vec4 a, vec4 b) { float useA = float(comparison); return a * useA + b * (1.0 - useA); } `;var Pv=` vec4 czm_cascadeColor(vec4 weights) { return vec4(1.0, 0.0, 0.0, 1.0) * weights.x + vec4(0.0, 1.0, 0.0, 1.0) * weights.y + vec4(0.0, 0.0, 1.0, 1.0) * weights.z + vec4(1.0, 0.0, 1.0, 1.0) * weights.w; } `;var Ov=` uniform vec4 shadowMap_cascadeDistances; float czm_cascadeDistance(vec4 weights) { return dot(shadowMap_cascadeDistances, weights); } `;var Rv=` uniform mat4 shadowMap_cascadeMatrices[4]; mat4 czm_cascadeMatrix(vec4 weights) { return shadowMap_cascadeMatrices[0] * weights.x + shadowMap_cascadeMatrices[1] * weights.y + shadowMap_cascadeMatrices[2] * weights.z + shadowMap_cascadeMatrices[3] * weights.w; } `;var Mv=` uniform vec4 shadowMap_cascadeSplits[2]; vec4 czm_cascadeWeights(float depthEye) { // One component is set to 1.0 and all others set to 0.0. vec4 near = step(shadowMap_cascadeSplits[0], vec4(depthEye)); vec4 far = step(depthEye, shadowMap_cascadeSplits[1]); return near * far; } `;var Lv=`/** * DOC_TBA * * @name czm_columbusViewMorph * @glslFunction */ vec4 czm_columbusViewMorph(vec4 position2D, vec4 position3D, float time) { // Just linear for now. vec3 p = mix(position2D.xyz, position3D.xyz, time); return vec4(p, 1.0); } `;var Nv=`/** * Returns a position in model coordinates relative to eye taking into * account the current scene mode: 3D, 2D, or Columbus view. *

* This uses standard position attributes, position3DHigh, * position3DLow, position2DHigh, and position2DLow, * and should be used when writing a vertex shader for an {@link Appearance}. *

* * @name czm_computePosition * @glslFunction * * @returns {vec4} The position relative to eye. * * @example * vec4 p = czm_computePosition(); * v_positionEC = (czm_modelViewRelativeToEye * p).xyz; * gl_Position = czm_modelViewProjectionRelativeToEye * p; * * @see czm_translateRelativeToEye */ vec4 czm_computePosition(); `;var Fv=`/** * @private */ vec2 cordic(float angle) { // Scale the vector by the appropriate factor for the 24 iterations to follow. vec2 vector = vec2(6.0725293500888267e-1, 0.0); // Iteration 1 float sense = (angle < 0.0) ? -1.0 : 1.0; // float factor = sense * 1.0; // 2^-0 mat2 rotation = mat2(1.0, sense, -sense, 1.0); vector = rotation * vector; angle -= sense * 7.8539816339744828e-1; // atan(2^-0) // Iteration 2 sense = (angle < 0.0) ? -1.0 : 1.0; float factor = sense * 5.0e-1; // 2^-1 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 4.6364760900080609e-1; // atan(2^-1) // Iteration 3 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 2.5e-1; // 2^-2 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 2.4497866312686414e-1; // atan(2^-2) // Iteration 4 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.25e-1; // 2^-3 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.2435499454676144e-1; // atan(2^-3) // Iteration 5 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 6.25e-2; // 2^-4 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 6.2418809995957350e-2; // atan(2^-4) // Iteration 6 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 3.125e-2; // 2^-5 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 3.1239833430268277e-2; // atan(2^-5) // Iteration 7 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.5625e-2; // 2^-6 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.5623728620476831e-2; // atan(2^-6) // Iteration 8 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 7.8125e-3; // 2^-7 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 7.8123410601011111e-3; // atan(2^-7) // Iteration 9 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 3.90625e-3; // 2^-8 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 3.9062301319669718e-3; // atan(2^-8) // Iteration 10 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.953125e-3; // 2^-9 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.9531225164788188e-3; // atan(2^-9) // Iteration 11 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 9.765625e-4; // 2^-10 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 9.7656218955931946e-4; // atan(2^-10) // Iteration 12 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 4.8828125e-4; // 2^-11 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 4.8828121119489829e-4; // atan(2^-11) // Iteration 13 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 2.44140625e-4; // 2^-12 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 2.4414062014936177e-4; // atan(2^-12) // Iteration 14 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.220703125e-4; // 2^-13 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.2207031189367021e-4; // atan(2^-13) // Iteration 15 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 6.103515625e-5; // 2^-14 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 6.1035156174208773e-5; // atan(2^-14) // Iteration 16 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 3.0517578125e-5; // 2^-15 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 3.0517578115526096e-5; // atan(2^-15) // Iteration 17 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.52587890625e-5; // 2^-16 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.5258789061315762e-5; // atan(2^-16) // Iteration 18 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 7.62939453125e-6; // 2^-17 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 7.6293945311019700e-6; // atan(2^-17) // Iteration 19 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 3.814697265625e-6; // 2^-18 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 3.8146972656064961e-6; // atan(2^-18) // Iteration 20 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.9073486328125e-6; // 2^-19 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.9073486328101870e-6; // atan(2^-19) // Iteration 21 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 9.5367431640625e-7; // 2^-20 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 9.5367431640596084e-7; // atan(2^-20) // Iteration 22 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 4.76837158203125e-7; // 2^-21 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 4.7683715820308884e-7; // atan(2^-21) // Iteration 23 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 2.384185791015625e-7; // 2^-22 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 2.3841857910155797e-7; // atan(2^-22) // Iteration 24 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.1920928955078125e-7; // 2^-23 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; // angle -= sense * 1.1920928955078068e-7; // atan(2^-23) return vector; } /** * Computes the cosine and sine of the provided angle using the CORDIC algorithm. * * @name czm_cosineAndSine * @glslFunction * * @param {float} angle The angle in radians. * * @returns {vec2} The resulting cosine of the angle (as the x coordinate) and sine of the angle (as the y coordinate). * * @example * vec2 v = czm_cosineAndSine(czm_piOverSix); * float cosine = v.x; * float sine = v.y; */ vec2 czm_cosineAndSine(float angle) { if (angle < -czm_piOverTwo || angle > czm_piOverTwo) { if (angle < 0.0) { return -cordic(angle + czm_pi); } else { return -cordic(angle - czm_pi); } } else { return cordic(angle); } } `;var Bv=`/** * Decompresses texture coordinates that were packed into a single float. * * @name czm_decompressTextureCoordinates * @glslFunction * * @param {float} encoded The compressed texture coordinates. * @returns {vec2} The decompressed texture coordinates. */ vec2 czm_decompressTextureCoordinates(float encoded) { float temp = encoded / 4096.0; float xZeroTo4095 = floor(temp); float stx = xZeroTo4095 / 4095.0; float sty = (encoded - xZeroTo4095 * 4096.0) / 4095.0; return vec2(stx, sty); } `;var kv=`/** * Get default parameters for physically based rendering. These defaults * describe a rough dielectric (non-metal) surface (e.g. rough plastic). * * @return {czm_pbrParameters} Default parameters for {@link czm_pbrLighting} */ czm_pbrParameters czm_defaultPbrMaterial() { czm_pbrParameters results; results.diffuseColor = vec3(1.0); results.roughness = 1.0; const vec3 REFLECTANCE_DIELECTRIC = vec3(0.04); results.f0 = REFLECTANCE_DIELECTRIC; return results; } `;var Uv=`// emulated noperspective #if (__VERSION__ == 300 || defined(GL_EXT_frag_depth)) && !defined(LOG_DEPTH) out float v_WindowZ; #endif /** * Emulates GL_DEPTH_CLAMP, which is not available in WebGL 1 or 2. * GL_DEPTH_CLAMP clamps geometry that is outside the near and far planes, * capping the shadow volume. More information here: * https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_depth_clamp.txt. * * When GL_EXT_frag_depth is available we emulate GL_DEPTH_CLAMP by ensuring * no geometry gets clipped by setting the clip space z value to 0.0 and then * sending the unaltered screen space z value (using emulated noperspective * interpolation) to the frag shader where it is clamped to [0,1] and then * written with gl_FragDepth (see czm_writeDepthClamp). This technique is based on: * https://stackoverflow.com/questions/5960757/how-to-emulate-gl-depth-clamp-nv. * * When GL_EXT_frag_depth is not available, which is the case on some mobile * devices, we must attempt to fix this only in the vertex shader. * The approach is to clamp the z value to the far plane, which closes the * shadow volume but also distorts the geometry, so there can still be artifacts * on frustum seams. * * @name czm_depthClamp * @glslFunction * * @param {vec4} coords The vertex in clip coordinates. * @returns {vec4} The modified vertex. * * @example * gl_Position = czm_depthClamp(czm_modelViewProjection * vec4(position, 1.0)); * * @see czm_writeDepthClamp */ vec4 czm_depthClamp(vec4 coords) { #ifndef LOG_DEPTH #if __VERSION__ == 300 || defined(GL_EXT_frag_depth) v_WindowZ = (0.5 * (coords.z / coords.w) + 0.5) * coords.w; coords.z = 0.0; #else coords.z = min(coords.z, coords.w); #endif #endif return coords; } `;var Vv=`/** * Computes a 3x3 rotation matrix that transforms vectors from an ellipsoid's east-north-up coordinate system * to eye coordinates. In east-north-up coordinates, x points east, y points north, and z points along the * surface normal. East-north-up can be used as an ellipsoid's tangent space for operations such as bump mapping. *

* The ellipsoid is assumed to be centered at the model coordinate's origin. * * @name czm_eastNorthUpToEyeCoordinates * @glslFunction * * @param {vec3} positionMC The position on the ellipsoid in model coordinates. * @param {vec3} normalEC The normalized ellipsoid surface normal, at positionMC, in eye coordinates. * * @returns {mat3} A 3x3 rotation matrix that transforms vectors from the east-north-up coordinate system to eye coordinates. * * @example * // Transform a vector defined in the east-north-up coordinate * // system, (0, 0, 1) which is the surface normal, to eye * // coordinates. * mat3 m = czm_eastNorthUpToEyeCoordinates(positionMC, normalEC); * vec3 normalEC = m * vec3(0.0, 0.0, 1.0); */ mat3 czm_eastNorthUpToEyeCoordinates(vec3 positionMC, vec3 normalEC) { vec3 tangentMC = normalize(vec3(-positionMC.y, positionMC.x, 0.0)); // normalized surface tangent in model coordinates vec3 tangentEC = normalize(czm_normal3D * tangentMC); // normalized surface tangent in eye coordinates vec3 bitangentEC = normalize(cross(normalEC, tangentEC)); // normalized surface bitangent in eye coordinates return mat3( tangentEC.x, tangentEC.y, tangentEC.z, bitangentEC.x, bitangentEC.y, bitangentEC.z, normalEC.x, normalEC.y, normalEC.z); } `;var zv=`/** * DOC_TBA * * @name czm_ellipsoidContainsPoint * @glslFunction * */ bool czm_ellipsoidContainsPoint(vec3 ellipsoid_inverseRadii, vec3 point) { vec3 scaled = ellipsoid_inverseRadii * (czm_inverseModelView * vec4(point, 1.0)).xyz; return (dot(scaled, scaled) <= 1.0); } `;var Hv=`/** * DOC_TBA * * @name czm_ellipsoidWgs84TextureCoordinates * @glslFunction */ vec2 czm_ellipsoidWgs84TextureCoordinates(vec3 normal) { return vec2(atan(normal.y, normal.x) * czm_oneOverTwoPi + 0.5, asin(normal.z) * czm_oneOverPi + 0.5); } `;var Gv=`/** * Compares left and right componentwise. Returns true * if they are within epsilon and false otherwise. The inputs * left and right can be floats, vec2s, * vec3s, or vec4s. * * @name czm_equalsEpsilon * @glslFunction * * @param {} left The first vector. * @param {} right The second vector. * @param {float} epsilon The epsilon to use for equality testing. * @returns {bool} true if the components are within epsilon and false otherwise. * * @example * // GLSL declarations * bool czm_equalsEpsilon(float left, float right, float epsilon); * bool czm_equalsEpsilon(vec2 left, vec2 right, float epsilon); * bool czm_equalsEpsilon(vec3 left, vec3 right, float epsilon); * bool czm_equalsEpsilon(vec4 left, vec4 right, float epsilon); */ bool czm_equalsEpsilon(vec4 left, vec4 right, float epsilon) { return all(lessThanEqual(abs(left - right), vec4(epsilon))); } bool czm_equalsEpsilon(vec3 left, vec3 right, float epsilon) { return all(lessThanEqual(abs(left - right), vec3(epsilon))); } bool czm_equalsEpsilon(vec2 left, vec2 right, float epsilon) { return all(lessThanEqual(abs(left - right), vec2(epsilon))); } bool czm_equalsEpsilon(float left, float right, float epsilon) { return (abs(left - right) <= epsilon); } `;var Wv=`/** * DOC_TBA * * @name czm_eyeOffset * @glslFunction * * @param {vec4} positionEC DOC_TBA. * @param {vec3} eyeOffset DOC_TBA. * * @returns {vec4} DOC_TBA. */ vec4 czm_eyeOffset(vec4 positionEC, vec3 eyeOffset) { // This equation is approximate in x and y. vec4 p = positionEC; vec4 zEyeOffset = normalize(p) * eyeOffset.z; p.xy += eyeOffset.xy + zEyeOffset.xy; p.z += zEyeOffset.z; return p; } `;var jv=`/** * Transforms a position from eye to window coordinates. The transformation * from eye to clip coordinates is done using {@link czm_projection}. * The transform from normalized device coordinates to window coordinates is * done using {@link czm_viewportTransformation}, which assumes a depth range * of near = 0 and far = 1. *

* This transform is useful when there is a need to manipulate window coordinates * in a vertex shader as done by {@link BillboardCollection}. * * @name czm_eyeToWindowCoordinates * @glslFunction * * @param {vec4} position The position in eye coordinates to transform. * * @returns {vec4} The transformed position in window coordinates. * * @see czm_modelToWindowCoordinates * @see czm_projection * @see czm_viewportTransformation * @see BillboardCollection * * @example * vec4 positionWC = czm_eyeToWindowCoordinates(positionEC); */ vec4 czm_eyeToWindowCoordinates(vec4 positionEC) { vec4 q = czm_projection * positionEC; // clip coordinates q.xyz /= q.w; // normalized device coordinates q.xyz = (czm_viewportTransformation * vec4(q.xyz, 1.0)).xyz; // window coordinates return q; } `;var qv=`/** * Approxiamtes atan over the range [0, 1]. Safe to flip output for negative input. * * Based on Michal Drobot's approximation from ShaderFastLibs, which in turn is based on * "Efficient approximations for the arctangent function," Rajan, S. Sichun Wang Inkol, R. Joyal, A., May 2006. * Adapted from ShaderFastLibs under MIT License. * * Chosen for the following characteristics over range [0, 1]: * - basically no error at 0 and 1, important for getting around range limit (naive atan2 via atan requires infinite range atan) * - no visible artifacts from first-derivative discontinuities, unlike latitude via range-reduced sqrt asin approximations (at equator) * * The original code is x * (-0.1784 * abs(x) - 0.0663 * x * x + 1.0301); * Removed the abs() in here because it isn't needed, the input range is guaranteed as [0, 1] by how we're approximating atan2. * * @name czm_fastApproximateAtan * @glslFunction * * @param {float} x Value between 0 and 1 inclusive. * * @returns {float} Approximation of atan(x) */ float czm_fastApproximateAtan(float x) { return x * (-0.1784 * x - 0.0663 * x * x + 1.0301); } /** * Approximation of atan2. * * Range reduction math based on nvidia's cg reference implementation for atan2: http://developer.download.nvidia.com/cg/atan2.html * However, we replaced their atan curve with Michael Drobot's (see above). * * @name czm_fastApproximateAtan * @glslFunction * * @param {float} x Value between -1 and 1 inclusive. * @param {float} y Value between -1 and 1 inclusive. * * @returns {float} Approximation of atan2(x, y) */ float czm_fastApproximateAtan(float x, float y) { // atan approximations are usually only reliable over [-1, 1], or, in our case, [0, 1] due to modifications. // So range-reduce using abs and by flipping whether x or y is on top. float t = abs(x); // t used as swap and atan result. float opposite = abs(y); float adjacent = max(t, opposite); opposite = min(t, opposite); t = czm_fastApproximateAtan(opposite / adjacent); // Undo range reduction t = czm_branchFreeTernary(abs(y) > abs(x), czm_piOverTwo - t, t); t = czm_branchFreeTernary(x < 0.0, czm_pi - t, t); t = czm_branchFreeTernary(y < 0.0, -t, t); return t; } `;var Yv=`/** * Gets the color with fog at a distance from the camera. * * @name czm_fog * @glslFunction * * @param {float} distanceToCamera The distance to the camera in meters. * @param {vec3} color The original color. * @param {vec3} fogColor The color of the fog. * * @returns {vec3} The color adjusted for fog at the distance from the camera. */ vec3 czm_fog(float distanceToCamera, vec3 color, vec3 fogColor) { float scalar = distanceToCamera * czm_fogDensity; float fog = 1.0 - exp(-(scalar * scalar)); return mix(color, fogColor, fog); } /** * Gets the color with fog at a distance from the camera. * * @name czm_fog * @glslFunction * * @param {float} distanceToCamera The distance to the camera in meters. * @param {vec3} color The original color. * @param {vec3} fogColor The color of the fog. * @param {float} fogModifierConstant A constant to modify the appearance of fog. * * @returns {vec3} The color adjusted for fog at the distance from the camera. */ vec3 czm_fog(float distanceToCamera, vec3 color, vec3 fogColor, float fogModifierConstant) { float scalar = distanceToCamera * czm_fogDensity; float fog = 1.0 - exp(-((fogModifierConstant * scalar + fogModifierConstant) * (scalar * (1.0 + fogModifierConstant)))); return mix(color, fogColor, fog); } `;var Xv=`/** * Converts a color from RGB space to linear space. * * @name czm_gammaCorrect * @glslFunction * * @param {vec3} color The color in RGB space. * @returns {vec3} The color in linear space. */ vec3 czm_gammaCorrect(vec3 color) { #ifdef HDR color = pow(color, vec3(czm_gamma)); #endif return color; } vec4 czm_gammaCorrect(vec4 color) { #ifdef HDR color.rgb = pow(color.rgb, vec3(czm_gamma)); #endif return color; } `;var Kv=`/** * DOC_TBA * * @name czm_geodeticSurfaceNormal * @glslFunction * * @param {vec3} positionOnEllipsoid DOC_TBA * @param {vec3} ellipsoidCenter DOC_TBA * @param {vec3} oneOverEllipsoidRadiiSquared DOC_TBA * * @returns {vec3} DOC_TBA. */ vec3 czm_geodeticSurfaceNormal(vec3 positionOnEllipsoid, vec3 ellipsoidCenter, vec3 oneOverEllipsoidRadiiSquared) { return normalize((positionOnEllipsoid - ellipsoidCenter) * oneOverEllipsoidRadiiSquared); } `;var Zv=`/** * An czm_material with default values. Every material's czm_getMaterial * should use this default material as a base for the material it returns. * The default normal value is given by materialInput.normalEC. * * @name czm_getDefaultMaterial * @glslFunction * * @param {czm_materialInput} input The input used to construct the default material. * * @returns {czm_material} The default material. * * @see czm_materialInput * @see czm_material * @see czm_getMaterial */ czm_material czm_getDefaultMaterial(czm_materialInput materialInput) { czm_material material; material.diffuse = vec3(0.0); material.specular = 0.0; material.shininess = 1.0; material.normal = materialInput.normalEC; material.emission = vec3(0.0); material.alpha = 1.0; return material; } `;var $v=`/** * Calculates the intensity of diffusely reflected light. * * @name czm_getLambertDiffuse * @glslFunction * * @param {vec3} lightDirectionEC Unit vector pointing to the light source in eye coordinates. * @param {vec3} normalEC The surface normal in eye coordinates. * * @returns {float} The intensity of the diffuse reflection. * * @see czm_phong * * @example * float diffuseIntensity = czm_getLambertDiffuse(lightDirectionEC, normalEC); * float specularIntensity = czm_getSpecular(lightDirectionEC, toEyeEC, normalEC, 200); * vec3 color = (diffuseColor * diffuseIntensity) + (specularColor * specularIntensity); */ float czm_getLambertDiffuse(vec3 lightDirectionEC, vec3 normalEC) { return max(dot(lightDirectionEC, normalEC), 0.0); } `;var Qv=`/** * Calculates the specular intensity of reflected light. * * @name czm_getSpecular * @glslFunction * * @param {vec3} lightDirectionEC Unit vector pointing to the light source in eye coordinates. * @param {vec3} toEyeEC Unit vector pointing to the eye position in eye coordinates. * @param {vec3} normalEC The surface normal in eye coordinates. * @param {float} shininess The sharpness of the specular reflection. Higher values create a smaller, more focused specular highlight. * * @returns {float} The intensity of the specular highlight. * * @see czm_phong * * @example * float diffuseIntensity = czm_getLambertDiffuse(lightDirectionEC, normalEC); * float specularIntensity = czm_getSpecular(lightDirectionEC, toEyeEC, normalEC, 200); * vec3 color = (diffuseColor * diffuseIntensity) + (specularColor * specularIntensity); */ float czm_getSpecular(vec3 lightDirectionEC, vec3 toEyeEC, vec3 normalEC, float shininess) { vec3 toReflectedLight = reflect(-lightDirectionEC, normalEC); float specular = max(dot(toReflectedLight, toEyeEC), 0.0); // pow has undefined behavior if both parameters <= 0. // Prevent this by making sure shininess is at least czm_epsilon2. return pow(specular, max(shininess, czm_epsilon2)); } `;var Jv=`/** * @private */ vec4 czm_getWaterNoise(sampler2D normalMap, vec2 uv, float time, float angleInRadians) { float cosAngle = cos(angleInRadians); float sinAngle = sin(angleInRadians); // time dependent sampling directions vec2 s0 = vec2(1.0/17.0, 0.0); vec2 s1 = vec2(-1.0/29.0, 0.0); vec2 s2 = vec2(1.0/101.0, 1.0/59.0); vec2 s3 = vec2(-1.0/109.0, -1.0/57.0); // rotate sampling direction by specified angle s0 = vec2((cosAngle * s0.x) - (sinAngle * s0.y), (sinAngle * s0.x) + (cosAngle * s0.y)); s1 = vec2((cosAngle * s1.x) - (sinAngle * s1.y), (sinAngle * s1.x) + (cosAngle * s1.y)); s2 = vec2((cosAngle * s2.x) - (sinAngle * s2.y), (sinAngle * s2.x) + (cosAngle * s2.y)); s3 = vec2((cosAngle * s3.x) - (sinAngle * s3.y), (sinAngle * s3.x) + (cosAngle * s3.y)); vec2 uv0 = (uv/103.0) + (time * s0); vec2 uv1 = uv/107.0 + (time * s1) + vec2(0.23); vec2 uv2 = uv/vec2(897.0, 983.0) + (time * s2) + vec2(0.51); vec2 uv3 = uv/vec2(991.0, 877.0) + (time * s3) + vec2(0.71); uv0 = fract(uv0); uv1 = fract(uv1); uv2 = fract(uv2); uv3 = fract(uv3); vec4 noise = (texture(normalMap, uv0)) + (texture(normalMap, uv1)) + (texture(normalMap, uv2)) + (texture(normalMap, uv3)); // average and scale to between -1 and 1 return ((noise / 4.0) - 0.5) * 2.0; } `;var eD=`/** * Adjusts the hue of a color. * * @name czm_hue * @glslFunction * * @param {vec3} rgb The color. * @param {float} adjustment The amount to adjust the hue of the color in radians. * * @returns {float} The color with the hue adjusted. * * @example * vec3 adjustHue = czm_hue(color, czm_pi); // The same as czm_hue(color, -czm_pi) */ vec3 czm_hue(vec3 rgb, float adjustment) { const mat3 toYIQ = mat3(0.299, 0.587, 0.114, 0.595716, -0.274453, -0.321263, 0.211456, -0.522591, 0.311135); const mat3 toRGB = mat3(1.0, 0.9563, 0.6210, 1.0, -0.2721, -0.6474, 1.0, -1.107, 1.7046); vec3 yiq = toYIQ * rgb; float hue = atan(yiq.z, yiq.y) + adjustment; float chroma = sqrt(yiq.z * yiq.z + yiq.y * yiq.y); vec3 color = vec3(yiq.x, chroma * cos(hue), chroma * sin(hue)); return toRGB * color; } `;var tD=`/** * Converts a color in linear space to RGB space. * * @name czm_inverseGamma * @glslFunction * * @param {vec3} color The color in linear space. * @returns {vec3} The color in RGB space. */ vec3 czm_inverseGamma(vec3 color) { return pow(color, vec3(1.0 / czm_gamma)); } `;var nD=`/** * Determines if a time interval is empty. * * @name czm_isEmpty * @glslFunction * * @param {czm_raySegment} interval The interval to test. * * @returns {bool} true if the time interval is empty; otherwise, false. * * @example * bool b0 = czm_isEmpty(czm_emptyRaySegment); // true * bool b1 = czm_isEmpty(czm_raySegment(0.0, 1.0)); // false * bool b2 = czm_isEmpty(czm_raySegment(1.0, 1.0)); // false, contains 1.0. */ bool czm_isEmpty(czm_raySegment interval) { return (interval.stop < 0.0); } `;var iD=`/** * Determines if a time interval is empty. * * @name czm_isFull * @glslFunction * * @param {czm_raySegment} interval The interval to test. * * @returns {bool} true if the time interval is empty; otherwise, false. * * @example * bool b0 = czm_isEmpty(czm_emptyRaySegment); // true * bool b1 = czm_isEmpty(czm_raySegment(0.0, 1.0)); // false * bool b2 = czm_isEmpty(czm_raySegment(1.0, 1.0)); // false, contains 1.0. */ bool czm_isFull(czm_raySegment interval) { return (interval.start == 0.0 && interval.stop == czm_infinity); } `;var oD=`/** * Computes the fraction of a Web Wercator rectangle at which a given geodetic latitude is located. * * @name czm_latitudeToWebMercatorFraction * @glslFunction * * @param {float} latitude The geodetic latitude, in radians. * @param {float} southMercatorY The Web Mercator coordinate of the southern boundary of the rectangle. * @param {float} oneOverMercatorHeight The total height of the rectangle in Web Mercator coordinates. * * @returns {float} The fraction of the rectangle at which the latitude occurs. If the latitude is the southern * boundary of the rectangle, the return value will be zero. If it is the northern boundary, the return * value will be 1.0. Latitudes in between are mapped according to the Web Mercator projection. */ float czm_latitudeToWebMercatorFraction(float latitude, float southMercatorY, float oneOverMercatorHeight) { float sinLatitude = sin(latitude); float mercatorY = 0.5 * log((1.0 + sinLatitude) / (1.0 - sinLatitude)); return (mercatorY - southMercatorY) * oneOverMercatorHeight; } `;var rD=`/** * Computes distance from an point in 2D to a line in 2D. * * @name czm_lineDistance * @glslFunction * * param {vec2} point1 A point along the line. * param {vec2} point2 A point along the line. * param {vec2} point A point that may or may not be on the line. * returns {float} The distance from the point to the line. */ float czm_lineDistance(vec2 point1, vec2 point2, vec2 point) { return abs((point2.y - point1.y) * point.x - (point2.x - point1.x) * point.y + point2.x * point1.y - point2.y * point1.x) / distance(point2, point1); } `;var sD=`/** * Converts a linear RGB color to an sRGB color. * * @param {vec3|vec4} linearIn The color in linear color space. * @returns {vec3|vec4} The color in sRGB color space. The vector type matches the input. */ vec3 czm_linearToSrgb(vec3 linearIn) { return pow(linearIn, vec3(1.0/2.2)); } vec4 czm_linearToSrgb(vec4 linearIn) { vec3 srgbOut = pow(linearIn.rgb, vec3(1.0/2.2)); return vec4(srgbOut, linearIn.a); } `;var aD=`/** * Computes the luminance of a color. * * @name czm_luminance * @glslFunction * * @param {vec3} rgb The color. * * @returns {float} The luminance. * * @example * float light = czm_luminance(vec3(0.0)); // 0.0 * float dark = czm_luminance(vec3(1.0)); // ~1.0 */ float czm_luminance(vec3 rgb) { // Algorithm from Chapter 10 of Graphics Shaders. const vec3 W = vec3(0.2125, 0.7154, 0.0721); return dot(rgb, W); } `;var cD=`/** * Computes the size of a pixel in meters at a distance from the eye. *

* Use this version when passing in a custom pixel ratio. For example, passing in 1.0 will return meters per native device pixel. *

* @name czm_metersPerPixel * @glslFunction * * @param {vec3} positionEC The position to get the meters per pixel in eye coordinates. * @param {float} pixelRatio The scaling factor from pixel space to coordinate space * * @returns {float} The meters per pixel at positionEC. */ float czm_metersPerPixel(vec4 positionEC, float pixelRatio) { float width = czm_viewport.z; float height = czm_viewport.w; float pixelWidth; float pixelHeight; float top = czm_frustumPlanes.x; float bottom = czm_frustumPlanes.y; float left = czm_frustumPlanes.z; float right = czm_frustumPlanes.w; if (czm_sceneMode == czm_sceneMode2D || czm_orthographicIn3D == 1.0) { float frustumWidth = right - left; float frustumHeight = top - bottom; pixelWidth = frustumWidth / width; pixelHeight = frustumHeight / height; } else { float distanceToPixel = -positionEC.z; float inverseNear = 1.0 / czm_currentFrustum.x; float tanTheta = top * inverseNear; pixelHeight = 2.0 * distanceToPixel * tanTheta / height; tanTheta = right * inverseNear; pixelWidth = 2.0 * distanceToPixel * tanTheta / width; } return max(pixelWidth, pixelHeight) * pixelRatio; } /** * Computes the size of a pixel in meters at a distance from the eye. *

* Use this version when scaling by pixel ratio. *

* @name czm_metersPerPixel * @glslFunction * * @param {vec3} positionEC The position to get the meters per pixel in eye coordinates. * * @returns {float} The meters per pixel at positionEC. */ float czm_metersPerPixel(vec4 positionEC) { return czm_metersPerPixel(positionEC, czm_pixelRatio); } `;var lD=`/** * Transforms a position from model to window coordinates. The transformation * from model to clip coordinates is done using {@link czm_modelViewProjection}. * The transform from normalized device coordinates to window coordinates is * done using {@link czm_viewportTransformation}, which assumes a depth range * of near = 0 and far = 1. *

* This transform is useful when there is a need to manipulate window coordinates * in a vertex shader as done by {@link BillboardCollection}. *

* This function should not be confused with {@link czm_viewportOrthographic}, * which is an orthographic projection matrix that transforms from window * coordinates to clip coordinates. * * @name czm_modelToWindowCoordinates * @glslFunction * * @param {vec4} position The position in model coordinates to transform. * * @returns {vec4} The transformed position in window coordinates. * * @see czm_eyeToWindowCoordinates * @see czm_modelViewProjection * @see czm_viewportTransformation * @see czm_viewportOrthographic * @see BillboardCollection * * @example * vec4 positionWC = czm_modelToWindowCoordinates(positionMC); */ vec4 czm_modelToWindowCoordinates(vec4 position) { vec4 q = czm_modelViewProjection * position; // clip coordinates q.xyz /= q.w; // normalized device coordinates q.xyz = (czm_viewportTransformation * vec4(q.xyz, 1.0)).xyz; // window coordinates return q; } `;var uD=`/** * DOC_TBA * * @name czm_multiplyWithColorBalance * @glslFunction */ vec3 czm_multiplyWithColorBalance(vec3 left, vec3 right) { // Algorithm from Chapter 10 of Graphics Shaders. const vec3 W = vec3(0.2125, 0.7154, 0.0721); vec3 target = left * right; float leftLuminance = dot(left, W); float rightLuminance = dot(right, W); float targetLuminance = dot(target, W); return ((leftLuminance + rightLuminance) / (2.0 * targetLuminance)) * target; } `;var fD=`/** * Computes a value that scales with distance. The scaling is clamped at the near and * far distances, and does not extrapolate. This function works with the * {@link NearFarScalar} JavaScript class. * * @name czm_nearFarScalar * @glslFunction * * @param {vec4} nearFarScalar A vector with 4 components: Near distance (x), Near value (y), Far distance (z), Far value (w). * @param {float} cameraDistSq The square of the current distance from the camera. * * @returns {float} The value at this distance. */ float czm_nearFarScalar(vec4 nearFarScalar, float cameraDistSq) { float valueAtMin = nearFarScalar.y; float valueAtMax = nearFarScalar.w; float nearDistanceSq = nearFarScalar.x * nearFarScalar.x; float farDistanceSq = nearFarScalar.z * nearFarScalar.z; float t = (cameraDistSq - nearDistanceSq) / (farDistanceSq - nearDistanceSq); t = pow(clamp(t, 0.0, 1.0), 0.2); return mix(valueAtMin, valueAtMax, t); } `;var dD=` /** * Decodes a unit-length vector in 'oct' encoding to a normalized 3-component Cartesian vector. * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors", * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/ * * @name czm_octDecode * @param {vec2} encoded The oct-encoded, unit-length vector * @param {float} range The maximum value of the SNORM range. The encoded vector is stored in log2(rangeMax+1) bits. * @returns {vec3} The decoded and normalized vector */ vec3 czm_octDecode(vec2 encoded, float range) { if (encoded.x == 0.0 && encoded.y == 0.0) { return vec3(0.0, 0.0, 0.0); } encoded = encoded / range * 2.0 - 1.0; vec3 v = vec3(encoded.x, encoded.y, 1.0 - abs(encoded.x) - abs(encoded.y)); if (v.z < 0.0) { v.xy = (1.0 - abs(v.yx)) * czm_signNotZero(v.xy); } return normalize(v); } /** * Decodes a unit-length vector in 'oct' encoding to a normalized 3-component Cartesian vector. * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors", * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/ * * @name czm_octDecode * @param {vec2} encoded The oct-encoded, unit-length vector * @returns {vec3} The decoded and normalized vector */ vec3 czm_octDecode(vec2 encoded) { return czm_octDecode(encoded, 255.0); } /** * Decodes a unit-length vector in 'oct' encoding packed into a floating-point number to a normalized 3-component Cartesian vector. * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors", * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/ * * @name czm_octDecode * @param {float} encoded The oct-encoded, unit-length vector * @returns {vec3} The decoded and normalized vector */ vec3 czm_octDecode(float encoded) { float temp = encoded / 256.0; float x = floor(temp); float y = (temp - x) * 256.0; return czm_octDecode(vec2(x, y)); } /** * Decodes three unit-length vectors in 'oct' encoding packed into two floating-point numbers to normalized 3-component Cartesian vectors. * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors", * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/ * * @name czm_octDecode * @param {vec2} encoded The packed oct-encoded, unit-length vectors. * @param {vec3} vector1 One decoded and normalized vector. * @param {vec3} vector2 One decoded and normalized vector. * @param {vec3} vector3 One decoded and normalized vector. */ void czm_octDecode(vec2 encoded, out vec3 vector1, out vec3 vector2, out vec3 vector3) { float temp = encoded.x / 65536.0; float x = floor(temp); float encodedFloat1 = (temp - x) * 65536.0; temp = encoded.y / 65536.0; float y = floor(temp); float encodedFloat2 = (temp - y) * 65536.0; vector1 = czm_octDecode(encodedFloat1); vector2 = czm_octDecode(encodedFloat2); vector3 = czm_octDecode(vec2(x, y)); } `;var hD=`/** * Packs a depth value into a vec3 that can be represented by unsigned bytes. * * @name czm_packDepth * @glslFunction * * @param {float} depth The floating-point depth. * @returns {vec3} The packed depth. */ vec4 czm_packDepth(float depth) { // See Aras Pranckevi\u010Dius' post Encoding Floats to RGBA // http://aras-p.info/blog/2009/07/30/encoding-floats-to-rgba-the-final/ vec4 enc = vec4(1.0, 255.0, 65025.0, 16581375.0) * depth; enc = fract(enc); enc -= enc.yzww * vec4(1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0, 0.0); return enc; } `;var mD=`vec3 lambertianDiffuse(vec3 diffuseColor) { return diffuseColor / czm_pi; } vec3 fresnelSchlick2(vec3 f0, vec3 f90, float VdotH) { return f0 + (f90 - f0) * pow(clamp(1.0 - VdotH, 0.0, 1.0), 5.0); } float smithVisibilityG1(float NdotV, float roughness) { // this is the k value for direct lighting. // for image based lighting it will be roughness^2 / 2 float k = (roughness + 1.0) * (roughness + 1.0) / 8.0; return NdotV / (NdotV * (1.0 - k) + k); } float smithVisibilityGGX(float roughness, float NdotL, float NdotV) { return ( smithVisibilityG1(NdotL, roughness) * smithVisibilityG1(NdotV, roughness) ); } float GGX(float roughness, float NdotH) { float roughnessSquared = roughness * roughness; float f = (NdotH * roughnessSquared - NdotH) * NdotH + 1.0; return roughnessSquared / (czm_pi * f * f); } /** * Compute the diffuse and specular contributions using physically based * rendering. This function only handles direct lighting. *

* This function only handles the lighting calculations. Metallic/roughness * and specular/glossy must be handled separately. See {@czm_pbrMetallicRoughnessMaterial}, {@czm_pbrSpecularGlossinessMaterial} and {@czm_defaultPbrMaterial} *

* * @name czm_pbrlighting * @glslFunction * * @param {vec3} positionEC The position of the fragment in eye coordinates * @param {vec3} normalEC The surface normal in eye coordinates * @param {vec3} lightDirectionEC Unit vector pointing to the light source in eye coordinates. * @param {vec3} lightColorHdr radiance of the light source. This is a HDR value. * @param {czm_pbrParameters} The computed PBR parameters. * @return {vec3} The computed HDR color * * @example * czm_pbrParameters pbrParameters = czm_pbrMetallicRoughnessMaterial( * baseColor, * metallic, * roughness * ); * vec3 color = czm_pbrlighting( * positionEC, * normalEC, * lightDirectionEC, * lightColorHdr, * pbrParameters); */ vec3 czm_pbrLighting( vec3 positionEC, vec3 normalEC, vec3 lightDirectionEC, vec3 lightColorHdr, czm_pbrParameters pbrParameters ) { vec3 v = -normalize(positionEC); vec3 l = normalize(lightDirectionEC); vec3 h = normalize(v + l); vec3 n = normalEC; float NdotL = clamp(dot(n, l), 0.001, 1.0); float NdotV = abs(dot(n, v)) + 0.001; float NdotH = clamp(dot(n, h), 0.0, 1.0); float LdotH = clamp(dot(l, h), 0.0, 1.0); float VdotH = clamp(dot(v, h), 0.0, 1.0); vec3 f0 = pbrParameters.f0; float reflectance = max(max(f0.r, f0.g), f0.b); vec3 f90 = vec3(clamp(reflectance * 25.0, 0.0, 1.0)); vec3 F = fresnelSchlick2(f0, f90, VdotH); float alpha = pbrParameters.roughness; float G = smithVisibilityGGX(alpha, NdotL, NdotV); float D = GGX(alpha, NdotH); vec3 specularContribution = F * G * D / (4.0 * NdotL * NdotV); vec3 diffuseColor = pbrParameters.diffuseColor; // F here represents the specular contribution vec3 diffuseContribution = (1.0 - F) * lambertianDiffuse(diffuseColor); // Lo = (diffuse + specular) * Li * NdotL return (diffuseContribution + specularContribution) * NdotL * lightColorHdr; } `;var pD=`/** * Compute parameters for physically based rendering using the * metallic/roughness workflow. All inputs are linear; sRGB texture values must * be decoded beforehand * * @name czm_pbrMetallicRoughnessMaterial * @glslFunction * * @param {vec3} baseColor For dielectrics, this is the base color. For metals, this is the f0 value (reflectance at normal incidence) * @param {float} metallic 0.0 indicates dielectric. 1.0 indicates metal. Values in between are allowed (e.g. to model rust or dirt); * @param {float} roughness A value between 0.0 and 1.0 * @return {czm_pbrParameters} parameters to pass into {@link czm_pbrLighting} */ czm_pbrParameters czm_pbrMetallicRoughnessMaterial( vec3 baseColor, float metallic, float roughness ) { czm_pbrParameters results; // roughness is authored as perceptual roughness // square it to get material roughness roughness = clamp(roughness, 0.0, 1.0); results.roughness = roughness * roughness; // dielectrics use f0 = 0.04, metals use albedo as f0 metallic = clamp(metallic, 0.0, 1.0); const vec3 REFLECTANCE_DIELECTRIC = vec3(0.04); vec3 f0 = mix(REFLECTANCE_DIELECTRIC, baseColor, metallic); results.f0 = f0; // diffuse only applies to dielectrics. results.diffuseColor = baseColor * (1.0 - f0) * (1.0 - metallic); return results; } `;var _D=`/** * Compute parameters for physically based rendering using the * specular/glossy workflow. All inputs are linear; sRGB texture values must * be decoded beforehand * * @name czm_pbrSpecularGlossinessMaterial * @glslFunction * * @param {vec3} diffuse The diffuse color for dielectrics (non-metals) * @param {vec3} specular The reflectance at normal incidence (f0) * @param {float} glossiness A number from 0.0 to 1.0 indicating how smooth the surface is. * @return {czm_pbrParameters} parameters to pass into {@link czm_pbrLighting} */ czm_pbrParameters czm_pbrSpecularGlossinessMaterial( vec3 diffuse, vec3 specular, float glossiness ) { czm_pbrParameters results; // glossiness is the opposite of roughness, but easier for artists to use. float roughness = 1.0 - glossiness; results.roughness = roughness * roughness; results.diffuseColor = diffuse * (1.0 - max(max(specular.r, specular.g), specular.b)); results.f0 = specular; return results; } `;var gD=`float czm_private_getLambertDiffuseOfMaterial(vec3 lightDirectionEC, czm_material material) { return czm_getLambertDiffuse(lightDirectionEC, material.normal); } float czm_private_getSpecularOfMaterial(vec3 lightDirectionEC, vec3 toEyeEC, czm_material material) { return czm_getSpecular(lightDirectionEC, toEyeEC, material.normal, material.shininess); } /** * Computes a color using the Phong lighting model. * * @name czm_phong * @glslFunction * * @param {vec3} toEye A normalized vector from the fragment to the eye in eye coordinates. * @param {czm_material} material The fragment's material. * * @returns {vec4} The computed color. * * @example * vec3 positionToEyeEC = // ... * czm_material material = // ... * vec3 lightDirectionEC = // ... * out_FragColor = czm_phong(normalize(positionToEyeEC), material, lightDirectionEC); * * @see czm_getMaterial */ vec4 czm_phong(vec3 toEye, czm_material material, vec3 lightDirectionEC) { // Diffuse from directional light sources at eye (for top-down) float diffuse = czm_private_getLambertDiffuseOfMaterial(vec3(0.0, 0.0, 1.0), material); if (czm_sceneMode == czm_sceneMode3D) { // (and horizon views in 3D) diffuse += czm_private_getLambertDiffuseOfMaterial(vec3(0.0, 1.0, 0.0), material); } float specular = czm_private_getSpecularOfMaterial(lightDirectionEC, toEye, material); // Temporary workaround for adding ambient. vec3 materialDiffuse = material.diffuse * 0.5; vec3 ambient = materialDiffuse; vec3 color = ambient + material.emission; color += materialDiffuse * diffuse * czm_lightColor; color += material.specular * specular * czm_lightColor; return vec4(color, material.alpha); } vec4 czm_private_phong(vec3 toEye, czm_material material, vec3 lightDirectionEC) { float diffuse = czm_private_getLambertDiffuseOfMaterial(lightDirectionEC, material); float specular = czm_private_getSpecularOfMaterial(lightDirectionEC, toEye, material); vec3 ambient = vec3(0.0); vec3 color = ambient + material.emission; color += material.diffuse * diffuse * czm_lightColor; color += material.specular * specular * czm_lightColor; return vec4(color, material.alpha); } `;var yD=`/** * Computes distance from a point to a plane. * * @name czm_planeDistance * @glslFunction * * param {vec4} plane A Plane in Hessian Normal Form. See Plane.js * param {vec3} point A point in the same space as the plane. * returns {float} The distance from the point to the plane. */ float czm_planeDistance(vec4 plane, vec3 point) { return (dot(plane.xyz, point) + plane.w); } /** * Computes distance from a point to a plane. * * @name czm_planeDistance * @glslFunction * * param {vec3} planeNormal Normal for a plane in Hessian Normal Form. See Plane.js * param {float} planeDistance Distance for a plane in Hessian Normal form. See Plane.js * param {vec3} point A point in the same space as the plane. * returns {float} The distance from the point to the plane. */ float czm_planeDistance(vec3 planeNormal, float planeDistance, vec3 point) { return (dot(planeNormal, point) + planeDistance); } `;var xD=`/** * Computes the point along a ray at the given time. time can be positive, negative, or zero. * * @name czm_pointAlongRay * @glslFunction * * @param {czm_ray} ray The ray to compute the point along. * @param {float} time The time along the ray. * * @returns {vec3} The point along the ray at the given time. * * @example * czm_ray ray = czm_ray(vec3(0.0), vec3(1.0, 0.0, 0.0)); // origin, direction * vec3 v = czm_pointAlongRay(ray, 2.0); // (2.0, 0.0, 0.0) */ vec3 czm_pointAlongRay(czm_ray ray, float time) { return ray.origin + (time * ray.direction); } `;var bD=`/** * DOC_TBA * * @name czm_rayEllipsoidIntersectionInterval * @glslFunction */ czm_raySegment czm_rayEllipsoidIntersectionInterval(czm_ray ray, vec3 ellipsoid_center, vec3 ellipsoid_inverseRadii) { // ray and ellipsoid center in eye coordinates. radii in model coordinates. vec3 q = ellipsoid_inverseRadii * (czm_inverseModelView * vec4(ray.origin, 1.0)).xyz; vec3 w = ellipsoid_inverseRadii * (czm_inverseModelView * vec4(ray.direction, 0.0)).xyz; q = q - ellipsoid_inverseRadii * (czm_inverseModelView * vec4(ellipsoid_center, 1.0)).xyz; float q2 = dot(q, q); float qw = dot(q, w); if (q2 > 1.0) // Outside ellipsoid. { if (qw >= 0.0) // Looking outward or tangent (0 intersections). { return czm_emptyRaySegment; } else // qw < 0.0. { float qw2 = qw * qw; float difference = q2 - 1.0; // Positively valued. float w2 = dot(w, w); float product = w2 * difference; if (qw2 < product) // Imaginary roots (0 intersections). { return czm_emptyRaySegment; } else if (qw2 > product) // Distinct roots (2 intersections). { float discriminant = qw * qw - product; float temp = -qw + sqrt(discriminant); // Avoid cancellation. float root0 = temp / w2; float root1 = difference / temp; if (root0 < root1) { czm_raySegment i = czm_raySegment(root0, root1); return i; } else { czm_raySegment i = czm_raySegment(root1, root0); return i; } } else // qw2 == product. Repeated roots (2 intersections). { float root = sqrt(difference / w2); czm_raySegment i = czm_raySegment(root, root); return i; } } } else if (q2 < 1.0) // Inside ellipsoid (2 intersections). { float difference = q2 - 1.0; // Negatively valued. float w2 = dot(w, w); float product = w2 * difference; // Negatively valued. float discriminant = qw * qw - product; float temp = -qw + sqrt(discriminant); // Positively valued. czm_raySegment i = czm_raySegment(0.0, temp / w2); return i; } else // q2 == 1.0. On ellipsoid. { if (qw < 0.0) // Looking inward. { float w2 = dot(w, w); czm_raySegment i = czm_raySegment(0.0, -qw / w2); return i; } else // qw >= 0.0. Looking outward or tangent. { return czm_emptyRaySegment; } } } `;var TD=`/** * Compute the intersection interval of a ray with a sphere. * * @name czm_raySphereIntersectionInterval * @glslFunction * * @param {czm_ray} ray The ray. * @param {vec3} center The center of the sphere. * @param {float} radius The radius of the sphere. * @return {czm_raySegment} The intersection interval of the ray with the sphere. */ czm_raySegment czm_raySphereIntersectionInterval(czm_ray ray, vec3 center, float radius) { vec3 o = ray.origin; vec3 d = ray.direction; vec3 oc = o - center; float a = dot(d, d); float b = 2.0 * dot(d, oc); float c = dot(oc, oc) - (radius * radius); float det = (b * b) - (4.0 * a * c); if (det < 0.0) { return czm_emptyRaySegment; } float sqrtDet = sqrt(det); float t0 = (-b - sqrtDet) / (2.0 * a); float t1 = (-b + sqrtDet) / (2.0 * a); czm_raySegment result = czm_raySegment(t0, t1); return result; } `;var AD=`float czm_readDepth(sampler2D depthTexture, vec2 texCoords) { return czm_reverseLogDepth(texture(depthTexture, texCoords).r); } `;var CD=`/** * Reads a value previously transformed with {@link czm_writeNonPerspective} * by dividing it by \`w\`, the value used in the perspective divide. * This function is intended to be called in a fragment shader to access a * \`varying\` that should not be subject to perspective interpolation. * For example, screen-space texture coordinates. The value should have been * previously written in the vertex shader with a call to * {@link czm_writeNonPerspective}. * * @name czm_readNonPerspective * @glslFunction * * @param {float|vec2|vec3|vec4} value The non-perspective value to be read. * @param {float} oneOverW One over the perspective divide value, \`w\`. Usually this is simply \`gl_FragCoord.w\`. * @returns {float|vec2|vec3|vec4} The usable value. */ float czm_readNonPerspective(float value, float oneOverW) { return value * oneOverW; } vec2 czm_readNonPerspective(vec2 value, float oneOverW) { return value * oneOverW; } vec3 czm_readNonPerspective(vec3 value, float oneOverW) { return value * oneOverW; } vec4 czm_readNonPerspective(vec4 value, float oneOverW) { return value * oneOverW; } `;var ED=`float czm_reverseLogDepth(float logZ) { #ifdef LOG_DEPTH float near = czm_currentFrustum.x; float far = czm_currentFrustum.y; float log2Depth = logZ * czm_log2FarDepthFromNearPlusOne; float depthFromNear = pow(2.0, log2Depth) - 1.0; return far * (1.0 - near / (depthFromNear + near)) / (far - near); #endif return logZ; } `;var SD=`/** * Round a floating point value. This function exists because round() doesn't * exist in GLSL 1.00. * * @param {float|vec2|vec3|vec4} value The value to round * @param {float|vec2|vec3|vec3} The rounded value. The type matches the input. */ float czm_round(float value) { return floor(value + 0.5); } vec2 czm_round(vec2 value) { return floor(value + 0.5); } vec3 czm_round(vec3 value) { return floor(value + 0.5); } vec4 czm_round(vec4 value) { return floor(value + 0.5); } `;var wD=`/** * Samples the 4 neighboring pixels and return the weighted average. * * @private */ vec3 czm_sampleOctahedralProjectionWithFiltering(sampler2D projectedMap, vec2 textureSize, vec3 direction, float lod) { direction /= dot(vec3(1.0), abs(direction)); vec2 rev = abs(direction.zx) - vec2(1.0); vec2 neg = vec2(direction.x < 0.0 ? rev.x : -rev.x, direction.z < 0.0 ? rev.y : -rev.y); vec2 uv = direction.y < 0.0 ? neg : direction.xz; vec2 coord = 0.5 * uv + vec2(0.5); vec2 pixel = 1.0 / textureSize; if (lod > 0.0) { // Each subseqeuent mip level is half the size float scale = 1.0 / pow(2.0, lod); float offset = ((textureSize.y + 1.0) / textureSize.x); coord.x *= offset; coord *= scale; coord.x += offset + pixel.x; coord.y += (1.0 - (1.0 / pow(2.0, lod - 1.0))) + pixel.y * (lod - 1.0) * 2.0; } else { coord.x *= (textureSize.y / textureSize.x); } // Do bilinear filtering #ifndef OES_texture_float_linear vec3 color1 = texture(projectedMap, coord + vec2(0.0, pixel.y)).rgb; vec3 color2 = texture(projectedMap, coord + vec2(pixel.x, 0.0)).rgb; vec3 color3 = texture(projectedMap, coord + pixel).rgb; vec3 color4 = texture(projectedMap, coord).rgb; vec2 texturePosition = coord * textureSize; float fu = fract(texturePosition.x); float fv = fract(texturePosition.y); vec3 average1 = mix(color4, color2, fu); vec3 average2 = mix(color1, color3, fu); vec3 color = mix(average1, average2, fv); #else vec3 color = texture(projectedMap, coord).rgb; #endif return color; } /** * Samples from a cube map that has been projected using an octahedral projection from the given direction. * * @name czm_sampleOctahedralProjection * @glslFunction * * @param {sampler2D} projectedMap The texture with the octahedral projected cube map. * @param {vec2} textureSize The width and height dimensions in pixels of the projected map. * @param {vec3} direction The normalized direction used to sample the cube map. * @param {float} lod The level of detail to sample. * @param {float} maxLod The maximum level of detail. * @returns {vec3} The color of the cube map at the direction. */ vec3 czm_sampleOctahedralProjection(sampler2D projectedMap, vec2 textureSize, vec3 direction, float lod, float maxLod) { float currentLod = floor(lod + 0.5); float nextLod = min(currentLod + 1.0, maxLod); vec3 colorCurrentLod = czm_sampleOctahedralProjectionWithFiltering(projectedMap, textureSize, direction, currentLod); vec3 colorNextLod = czm_sampleOctahedralProjectionWithFiltering(projectedMap, textureSize, direction, nextLod); return mix(colorNextLod, colorCurrentLod, nextLod - lod); } `;var vD=`/** * Adjusts the saturation of a color. * * @name czm_saturation * @glslFunction * * @param {vec3} rgb The color. * @param {float} adjustment The amount to adjust the saturation of the color. * * @returns {float} The color with the saturation adjusted. * * @example * vec3 greyScale = czm_saturation(color, 0.0); * vec3 doubleSaturation = czm_saturation(color, 2.0); */ vec3 czm_saturation(vec3 rgb, float adjustment) { // Algorithm from Chapter 16 of OpenGL Shading Language const vec3 W = vec3(0.2125, 0.7154, 0.0721); vec3 intensity = vec3(dot(rgb, W)); return mix(intensity, rgb, adjustment); } `;var DD=` float czm_sampleShadowMap(highp samplerCube shadowMap, vec3 d) { return czm_unpackDepth(czm_textureCube(shadowMap, d)); } float czm_sampleShadowMap(highp sampler2D shadowMap, vec2 uv) { #ifdef USE_SHADOW_DEPTH_TEXTURE return texture(shadowMap, uv).r; #else return czm_unpackDepth(texture(shadowMap, uv)); #endif } float czm_shadowDepthCompare(samplerCube shadowMap, vec3 uv, float depth) { return step(depth, czm_sampleShadowMap(shadowMap, uv)); } float czm_shadowDepthCompare(sampler2D shadowMap, vec2 uv, float depth) { return step(depth, czm_sampleShadowMap(shadowMap, uv)); } `;var ID=` float czm_private_shadowVisibility(float visibility, float nDotL, float normalShadingSmooth, float darkness) { #ifdef USE_NORMAL_SHADING #ifdef USE_NORMAL_SHADING_SMOOTH float strength = clamp(nDotL / normalShadingSmooth, 0.0, 1.0); #else float strength = step(0.0, nDotL); #endif visibility *= strength; #endif visibility = max(visibility, darkness); return visibility; } #ifdef USE_CUBE_MAP_SHADOW float czm_shadowVisibility(samplerCube shadowMap, czm_shadowParameters shadowParameters) { float depthBias = shadowParameters.depthBias; float depth = shadowParameters.depth; float nDotL = shadowParameters.nDotL; float normalShadingSmooth = shadowParameters.normalShadingSmooth; float darkness = shadowParameters.darkness; vec3 uvw = shadowParameters.texCoords; depth -= depthBias; float visibility = czm_shadowDepthCompare(shadowMap, uvw, depth); return czm_private_shadowVisibility(visibility, nDotL, normalShadingSmooth, darkness); } #else float czm_shadowVisibility(sampler2D shadowMap, czm_shadowParameters shadowParameters) { float depthBias = shadowParameters.depthBias; float depth = shadowParameters.depth; float nDotL = shadowParameters.nDotL; float normalShadingSmooth = shadowParameters.normalShadingSmooth; float darkness = shadowParameters.darkness; vec2 uv = shadowParameters.texCoords; depth -= depthBias; #ifdef USE_SOFT_SHADOWS vec2 texelStepSize = shadowParameters.texelStepSize; float radius = 1.0; float dx0 = -texelStepSize.x * radius; float dy0 = -texelStepSize.y * radius; float dx1 = texelStepSize.x * radius; float dy1 = texelStepSize.y * radius; float visibility = ( czm_shadowDepthCompare(shadowMap, uv, depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx0, dy0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(0.0, dy0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx1, dy0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx0, 0.0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx1, 0.0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx0, dy1), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(0.0, dy1), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx1, dy1), depth) ) * (1.0 / 9.0); #else float visibility = czm_shadowDepthCompare(shadowMap, uv, depth); #endif return czm_private_shadowVisibility(visibility, nDotL, normalShadingSmooth, darkness); } #endif `;var PD=`/** * Returns 1.0 if the given value is positive or zero, and -1.0 if it is negative. This is similar to the GLSL * built-in function sign except that returns 1.0 instead of 0.0 when the input value is 0.0. * * @name czm_signNotZero * @glslFunction * * @param {} value The value for which to determine the sign. * @returns {} 1.0 if the value is positive or zero, -1.0 if the value is negative. */ float czm_signNotZero(float value) { return value >= 0.0 ? 1.0 : -1.0; } vec2 czm_signNotZero(vec2 value) { return vec2(czm_signNotZero(value.x), czm_signNotZero(value.y)); } vec3 czm_signNotZero(vec3 value) { return vec3(czm_signNotZero(value.x), czm_signNotZero(value.y), czm_signNotZero(value.z)); } vec4 czm_signNotZero(vec4 value) { return vec4(czm_signNotZero(value.x), czm_signNotZero(value.y), czm_signNotZero(value.z), czm_signNotZero(value.w)); } `;var OD=`/** * Computes a color from the third order spherical harmonic coefficients and a normalized direction vector. *

* The order of the coefficients is [L00, L1_1, L10, L11, L2_2, L2_1, L20, L21, L22]. *

* * @name czm_sphericalHarmonics * @glslFunction * * @param {vec3} normal The normalized direction. * @param {vec3[9]} coefficients The third order spherical harmonic coefficients. * @returns {vec3} The color at the direction. * * @see https://graphics.stanford.edu/papers/envmap/envmap.pdf */ vec3 czm_sphericalHarmonics(vec3 normal, vec3 coefficients[9]) { vec3 L00 = coefficients[0]; vec3 L1_1 = coefficients[1]; vec3 L10 = coefficients[2]; vec3 L11 = coefficients[3]; vec3 L2_2 = coefficients[4]; vec3 L2_1 = coefficients[5]; vec3 L20 = coefficients[6]; vec3 L21 = coefficients[7]; vec3 L22 = coefficients[8]; float x = normal.x; float y = normal.y; float z = normal.z; return L00 + L1_1 * y + L10 * z + L11 * x + L2_2 * (y * x) + L2_1 * (y * z) + L20 * (3.0 * z * z - 1.0) + L21 * (z * x) + L22 * (x * x - y * y); } `;var RD=`/** * Converts an sRGB color to a linear RGB color. * * @param {vec3|vec4} srgbIn The color in sRGB space * @returns {vec3|vec4} The color in linear color space. The vector type matches the input. */ vec3 czm_srgbToLinear(vec3 srgbIn) { return pow(srgbIn, vec3(2.2)); } vec4 czm_srgbToLinear(vec4 srgbIn) { vec3 linearOut = pow(srgbIn.rgb, vec3(2.2)); return vec4(linearOut, srgbIn.a); } `;var MD=`/** * Creates a matrix that transforms vectors from tangent space to eye space. * * @name czm_tangentToEyeSpaceMatrix * @glslFunction * * @param {vec3} normalEC The normal vector in eye coordinates. * @param {vec3} tangentEC The tangent vector in eye coordinates. * @param {vec3} bitangentEC The bitangent vector in eye coordinates. * * @returns {mat3} The matrix that transforms from tangent space to eye space. * * @example * mat3 tangentToEye = czm_tangentToEyeSpaceMatrix(normalEC, tangentEC, bitangentEC); * vec3 normal = tangentToEye * texture(normalMap, st).xyz; */ mat3 czm_tangentToEyeSpaceMatrix(vec3 normalEC, vec3 tangentEC, vec3 bitangentEC) { vec3 normal = normalize(normalEC); vec3 tangent = normalize(tangentEC); vec3 bitangent = normalize(bitangentEC); return mat3(tangent.x , tangent.y , tangent.z, bitangent.x, bitangent.y, bitangent.z, normal.x , normal.y , normal.z); } `;var LD=`/** * A wrapper around the texture (WebGL2) / textureCube (WebGL1) * function to allow for WebGL 1 support. * * @name czm_textureCube * @glslFunction * * @param {samplerCube} sampler The sampler. * @param {vec3} p The coordinates to sample the texture at. */ vec4 czm_textureCube(samplerCube sampler, vec3 p) { #if __VERSION__ == 300 return texture(sampler, p); #else return textureCube(sampler, p); #endif }`;var ND=`/** * Transforms a plane. * * @name czm_transformPlane * @glslFunction * * @param {vec4} plane The plane in Hessian Normal Form. * @param {mat4} transform The inverse-transpose of a transformation matrix. */ vec4 czm_transformPlane(vec4 plane, mat4 transform) { vec4 transformedPlane = transform * plane; // Convert the transformed plane to Hessian Normal Form float normalMagnitude = length(transformedPlane.xyz); return transformedPlane / normalMagnitude; } `;var FD=`/** * Translates a position (or any vec3) that was encoded with {@link EncodedCartesian3}, * and then provided to the shader as separate high and low bits to * be relative to the eye. As shown in the example, the position can then be transformed in eye * or clip coordinates using {@link czm_modelViewRelativeToEye} or {@link czm_modelViewProjectionRelativeToEye}, * respectively. *

* This technique, called GPU RTE, eliminates jittering artifacts when using large coordinates as * described in {@link http://help.agi.com/AGIComponents/html/BlogPrecisionsPrecisions.htm|Precisions, Precisions}. *

* * @name czm_translateRelativeToEye * @glslFunction * * @param {vec3} high The position's high bits. * @param {vec3} low The position's low bits. * @returns {vec3} The position translated to be relative to the camera's position. * * @example * in vec3 positionHigh; * in vec3 positionLow; * * void main() * { * vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); * gl_Position = czm_modelViewProjectionRelativeToEye * p; * } * * @see czm_modelViewRelativeToEye * @see czm_modelViewProjectionRelativeToEye * @see czm_computePosition * @see EncodedCartesian3 */ vec4 czm_translateRelativeToEye(vec3 high, vec3 low) { vec3 highDifference = high - czm_encodedCameraPositionMCHigh; vec3 lowDifference = low - czm_encodedCameraPositionMCLow; return vec4(highDifference + lowDifference, 1.0); } `;var BD=`/** * @private */ vec4 czm_translucentPhong(vec3 toEye, czm_material material, vec3 lightDirectionEC) { // Diffuse from directional light sources at eye (for top-down and horizon views) float diffuse = czm_getLambertDiffuse(vec3(0.0, 0.0, 1.0), material.normal); if (czm_sceneMode == czm_sceneMode3D) { // (and horizon views in 3D) diffuse += czm_getLambertDiffuse(vec3(0.0, 1.0, 0.0), material.normal); } diffuse = clamp(diffuse, 0.0, 1.0); float specular = czm_getSpecular(lightDirectionEC, toEye, material.normal, material.shininess); // Temporary workaround for adding ambient. vec3 materialDiffuse = material.diffuse * 0.5; vec3 ambient = materialDiffuse; vec3 color = ambient + material.emission; color += materialDiffuse * diffuse * czm_lightColor; color += material.specular * specular * czm_lightColor; return vec4(color, material.alpha); } `;var kD=`/** * Returns the transpose of the matrix. The input matrix can be * a mat2, mat3, or mat4. * * @name czm_transpose * @glslFunction * * @param {} matrix The matrix to transpose. * * @returns {} The transposed matrix. * * @example * // GLSL declarations * mat2 czm_transpose(mat2 matrix); * mat3 czm_transpose(mat3 matrix); * mat4 czm_transpose(mat4 matrix); * * // Transpose a 3x3 rotation matrix to find its inverse. * mat3 eastNorthUpToEye = czm_eastNorthUpToEyeCoordinates( * positionMC, normalEC); * mat3 eyeToEastNorthUp = czm_transpose(eastNorthUpToEye); */ mat2 czm_transpose(mat2 matrix) { return mat2( matrix[0][0], matrix[1][0], matrix[0][1], matrix[1][1]); } mat3 czm_transpose(mat3 matrix) { return mat3( matrix[0][0], matrix[1][0], matrix[2][0], matrix[0][1], matrix[1][1], matrix[2][1], matrix[0][2], matrix[1][2], matrix[2][2]); } mat4 czm_transpose(mat4 matrix) { return mat4( matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0], matrix[0][1], matrix[1][1], matrix[2][1], matrix[3][1], matrix[0][2], matrix[1][2], matrix[2][2], matrix[3][2], matrix[0][3], matrix[1][3], matrix[2][3], matrix[3][3]); } `;var UD=`/** * Unpacks a vec4 depth value to a float in [0, 1) range. * * @name czm_unpackDepth * @glslFunction * * @param {vec4} packedDepth The packed depth. * * @returns {float} The floating-point depth in [0, 1) range. */ float czm_unpackDepth(vec4 packedDepth) { // See Aras Pranckevi\u010Dius' post Encoding Floats to RGBA // http://aras-p.info/blog/2009/07/30/encoding-floats-to-rgba-the-final/ return dot(packedDepth, vec4(1.0, 1.0 / 255.0, 1.0 / 65025.0, 1.0 / 16581375.0)); } `;var VD=`/** * Unpack an IEEE 754 single-precision float that is packed as a little-endian unsigned normalized vec4. * * @name czm_unpackFloat * @glslFunction * * @param {vec4} packedFloat The packed float. * * @returns {float} The floating-point depth in arbitrary range. */ float czm_unpackFloat(vec4 packedFloat) { // Convert to [0.0, 255.0] and round to integer packedFloat = floor(packedFloat * 255.0 + 0.5); float sign = 1.0 - step(128.0, packedFloat[3]) * 2.0; float exponent = 2.0 * mod(packedFloat[3], 128.0) + step(128.0, packedFloat[2]) - 127.0; if (exponent == -127.0) { return 0.0; } float mantissa = mod(packedFloat[2], 128.0) * 65536.0 + packedFloat[1] * 256.0 + packedFloat[0] + float(0x800000); float result = sign * exp2(exponent - 23.0) * mantissa; return result; } `;var zD=`/** * Unpack unsigned integers of 1-4 bytes. in WebGL 1, there is no uint type, * so the return value is an int. *

* There are also precision limitations in WebGL 1. highp int is still limited * to 24 bits. Above the value of 2^24 = 16777216, precision loss may occur. *

* * @param {float|vec2|vec3|vec4} packed The packed value. For vectors, the components are listed in little-endian order. * * @return {int} The unpacked value. */ int czm_unpackUint(float packedValue) { float rounded = czm_round(packedValue * 255.0); return int(rounded); } int czm_unpackUint(vec2 packedValue) { vec2 rounded = czm_round(packedValue * 255.0); return int(dot(rounded, vec2(1.0, 256.0))); } int czm_unpackUint(vec3 packedValue) { vec3 rounded = czm_round(packedValue * 255.0); return int(dot(rounded, vec3(1.0, 256.0, 65536.0))); } int czm_unpackUint(vec4 packedValue) { vec4 rounded = czm_round(packedValue * 255.0); return int(dot(rounded, vec4(1.0, 256.0, 65536.0, 16777216.0))); } `;var HD=`/** * Transform metadata values following the EXT_structural_metadata spec * by multiplying by scale and adding the offset. Operations are always * performed component-wise, even for matrices. * * @param {float|vec2|vec3|vec4|mat2|mat3|mat4} offset The offset to add * @param {float|vec2|vec3|vec4|mat2|mat3|mat4} scale The scale factor to multiply * @param {float|vec2|vec3|vec4|mat2|mat3|mat4} value The original value. * * @return {float|vec2|vec3|vec4|mat2|mat3|mat4} The transformed value of the same scalar/vector/matrix type as the input. */ float czm_valueTransform(float offset, float scale, float value) { return scale * value + offset; } vec2 czm_valueTransform(vec2 offset, vec2 scale, vec2 value) { return scale * value + offset; } vec3 czm_valueTransform(vec3 offset, vec3 scale, vec3 value) { return scale * value + offset; } vec4 czm_valueTransform(vec4 offset, vec4 scale, vec4 value) { return scale * value + offset; } mat2 czm_valueTransform(mat2 offset, mat2 scale, mat2 value) { return matrixCompMult(scale, value) + offset; } mat3 czm_valueTransform(mat3 offset, mat3 scale, mat3 value) { return matrixCompMult(scale, value) + offset; } mat4 czm_valueTransform(mat4 offset, mat4 scale, mat4 value) { return matrixCompMult(scale, value) + offset; } `;var GD=`#ifdef LOG_DEPTH // 1.0 at the near plane, increasing linearly from there. out float v_depthFromNearPlusOne; #ifdef SHADOW_MAP out vec3 v_logPositionEC; #endif #endif vec4 czm_updatePositionDepth(vec4 coords) { #if defined(LOG_DEPTH) #ifdef SHADOW_MAP vec3 logPositionEC = (czm_inverseProjection * coords).xyz; v_logPositionEC = logPositionEC; #endif // With the very high far/near ratios used with the logarithmic depth // buffer, floating point rounding errors can cause linear depth values // to end up on the wrong side of the far plane, even for vertices that // are really nowhere near it. Since we always write a correct logarithmic // depth value in the fragment shader anyway, we just need to make sure // such errors don't cause the primitive to be clipped entirely before // we even get to the fragment shader. coords.z = clamp(coords.z / coords.w, -1.0, 1.0) * coords.w; #endif return coords; } /** * Writes the logarithmic depth to gl_Position using the already computed gl_Position. * * @name czm_vertexLogDepth * @glslFunction */ void czm_vertexLogDepth() { #ifdef LOG_DEPTH v_depthFromNearPlusOne = (gl_Position.w - czm_currentFrustum.x) + 1.0; gl_Position = czm_updatePositionDepth(gl_Position); #endif } /** * Writes the logarithmic depth to gl_Position using the provided clip coordinates. *

* An example use case for this function would be moving the vertex in window coordinates * before converting back to clip coordinates. Use the original vertex clip coordinates. *

* @name czm_vertexLogDepth * @glslFunction * * @param {vec4} clipCoords The vertex in clip coordinates. * * @example * czm_vertexLogDepth(czm_projection * vec4(positionEyeCoordinates, 1.0)); */ void czm_vertexLogDepth(vec4 clipCoords) { #ifdef LOG_DEPTH v_depthFromNearPlusOne = (clipCoords.w - czm_currentFrustum.x) + 1.0; czm_updatePositionDepth(clipCoords); #endif } `;var WD=`vec4 czm_screenToEyeCoordinates(vec4 screenCoordinate) { // Reconstruct NDC coordinates float x = 2.0 * screenCoordinate.x - 1.0; float y = 2.0 * screenCoordinate.y - 1.0; float z = (screenCoordinate.z - czm_viewportTransformation[3][2]) / czm_viewportTransformation[2][2]; vec4 q = vec4(x, y, z, 1.0); // Reverse the perspective division to obtain clip coordinates. q /= screenCoordinate.w; // Reverse the projection transformation to obtain eye coordinates. if (!(czm_inverseProjection == mat4(0.0))) // IE and Edge sometimes do something weird with != between mat4s { q = czm_inverseProjection * q; } else { float top = czm_frustumPlanes.x; float bottom = czm_frustumPlanes.y; float left = czm_frustumPlanes.z; float right = czm_frustumPlanes.w; float near = czm_currentFrustum.x; float far = czm_currentFrustum.y; q.x = (q.x * (right - left) + left + right) * 0.5; q.y = (q.y * (top - bottom) + bottom + top) * 0.5; q.z = (q.z * (near - far) - near - far) * 0.5; q.w = 1.0; } return q; } /** * Transforms a position from window to eye coordinates. * The transform from window to normalized device coordinates is done using components * of (@link czm_viewport} and {@link czm_viewportTransformation} instead of calculating * the inverse of czm_viewportTransformation. The transformation from * normalized device coordinates to clip coordinates is done using fragmentCoordinate.w, * which is expected to be the scalar used in the perspective divide. The transformation * from clip to eye coordinates is done using {@link czm_inverseProjection}. * * @name czm_windowToEyeCoordinates * @glslFunction * * @param {vec4} fragmentCoordinate The position in window coordinates to transform. * * @returns {vec4} The transformed position in eye coordinates. * * @see czm_modelToWindowCoordinates * @see czm_eyeToWindowCoordinates * @see czm_inverseProjection * @see czm_viewport * @see czm_viewportTransformation * * @example * vec4 positionEC = czm_windowToEyeCoordinates(gl_FragCoord); */ vec4 czm_windowToEyeCoordinates(vec4 fragmentCoordinate) { vec2 screenCoordXY = (fragmentCoordinate.xy - czm_viewport.xy) / czm_viewport.zw; return czm_screenToEyeCoordinates(vec4(screenCoordXY, fragmentCoordinate.zw)); } vec4 czm_screenToEyeCoordinates(vec2 screenCoordinateXY, float depthOrLogDepth) { // See reverseLogDepth.glsl. This is separate to re-use the pow. #if defined(LOG_DEPTH) || defined(LOG_DEPTH_READ_ONLY) float near = czm_currentFrustum.x; float far = czm_currentFrustum.y; float log2Depth = depthOrLogDepth * czm_log2FarDepthFromNearPlusOne; float depthFromNear = pow(2.0, log2Depth) - 1.0; float depthFromCamera = depthFromNear + near; vec4 screenCoord = vec4(screenCoordinateXY, far * (1.0 - near / depthFromCamera) / (far - near), 1.0); vec4 eyeCoordinate = czm_screenToEyeCoordinates(screenCoord); eyeCoordinate.w = 1.0 / depthFromCamera; // Better precision return eyeCoordinate; #else vec4 screenCoord = vec4(screenCoordinateXY, depthOrLogDepth, 1.0); vec4 eyeCoordinate = czm_screenToEyeCoordinates(screenCoord); #endif return eyeCoordinate; } /** * Transforms a position given as window x/y and a depth or a log depth from window to eye coordinates. * This function produces more accurate results for window positions with log depth than * conventionally unpacking the log depth using czm_reverseLogDepth and using the standard version * of czm_windowToEyeCoordinates. * * @name czm_windowToEyeCoordinates * @glslFunction * * @param {vec2} fragmentCoordinateXY The XY position in window coordinates to transform. * @param {float} depthOrLogDepth A depth or log depth for the fragment. * * @see czm_modelToWindowCoordinates * @see czm_eyeToWindowCoordinates * @see czm_inverseProjection * @see czm_viewport * @see czm_viewportTransformation * * @returns {vec4} The transformed position in eye coordinates. */ vec4 czm_windowToEyeCoordinates(vec2 fragmentCoordinateXY, float depthOrLogDepth) { vec2 screenCoordXY = (fragmentCoordinateXY.xy - czm_viewport.xy) / czm_viewport.zw; return czm_screenToEyeCoordinates(screenCoordXY, depthOrLogDepth); } `;var jD=`// emulated noperspective #if !defined(LOG_DEPTH) in float v_WindowZ; #endif /** * Emulates GL_DEPTH_CLAMP. Clamps a fragment to the near and far plane * by writing the fragment's depth. See czm_depthClamp for more details. * * @name czm_writeDepthClamp * @glslFunction * * @example * out_FragColor = color; * czm_writeDepthClamp(); * * @see czm_depthClamp */ void czm_writeDepthClamp() { #if (!defined(LOG_DEPTH) && (__VERSION__ == 300 || defined(GL_EXT_frag_depth))) gl_FragDepth = clamp(v_WindowZ * gl_FragCoord.w, 0.0, 1.0); #endif } `;var qD=`#ifdef LOG_DEPTH in float v_depthFromNearPlusOne; #ifdef POLYGON_OFFSET uniform vec2 u_polygonOffset; #endif #endif /** * Writes the fragment depth to the logarithmic depth buffer. *

* Use this when the vertex shader does not call {@link czm_vertexlogDepth}, for example, when * ray-casting geometry using a full screen quad. *

* @name czm_writeLogDepth * @glslFunction * * @param {float} depth The depth coordinate, where 1.0 is on the near plane and * depth increases in eye-space units from there * * @example * czm_writeLogDepth((czm_projection * v_positionEyeCoordinates).w + 1.0); */ void czm_writeLogDepth(float depth) { #if (defined(LOG_DEPTH) && (__VERSION__ == 300 || defined(GL_EXT_frag_depth))) // Discard the vertex if it's not between the near and far planes. // We allow a bit of epsilon on the near plane comparison because a 1.0 // from the vertex shader (indicating the vertex should be _on_ the near // plane) will not necessarily come here as exactly 1.0. if (depth <= 0.9999999 || depth > czm_farDepthFromNearPlusOne) { discard; } #ifdef POLYGON_OFFSET // Polygon offset: m * factor + r * units float factor = u_polygonOffset[0]; float units = u_polygonOffset[1]; #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) // This factor doesn't work in IE 10 if (factor != 0.0) { // m = sqrt(dZdX^2 + dZdY^2); float x = dFdx(depth); float y = dFdy(depth); float m = sqrt(x * x + y * y); // Apply the factor before computing the log depth. depth += m * factor; } #endif #endif gl_FragDepth = log2(depth) * czm_oneOverLog2FarDepthFromNearPlusOne; #ifdef POLYGON_OFFSET // Apply the units after the log depth. gl_FragDepth += czm_epsilon7 * units; #endif #endif } /** * Writes the fragment depth to the logarithmic depth buffer. *

* Use this when the vertex shader calls {@link czm_vertexlogDepth}. *

* * @name czm_writeLogDepth * @glslFunction */ void czm_writeLogDepth() { #ifdef LOG_DEPTH czm_writeLogDepth(v_depthFromNearPlusOne); #endif } `;var YD=`/** * Transforms a value for non-perspective interpolation by multiplying * it by w, the value used in the perspective divide. This function is * intended to be called in a vertex shader to compute the value of a * \`varying\` that should not be subject to perspective interpolation. * For example, screen-space texture coordinates. The fragment shader * must call {@link czm_readNonPerspective} to retrieve the final * non-perspective value. * * @name czm_writeNonPerspective * @glslFunction * * @param {float|vec2|vec3|vec4} value The value to be interpolated without accounting for perspective. * @param {float} w The perspective divide value. Usually this is the computed \`gl_Position.w\`. * @returns {float|vec2|vec3|vec4} The transformed value, intended to be stored in a \`varying\` and read in the * fragment shader with {@link czm_readNonPerspective}. */ float czm_writeNonPerspective(float value, float w) { return value * w; } vec2 czm_writeNonPerspective(vec2 value, float w) { return value * w; } vec3 czm_writeNonPerspective(vec3 value, float w) { return value * w; } vec4 czm_writeNonPerspective(vec4 value, float w) { return value * w; } `;var 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e=e.replace(/\/\/.*/g,""),e.replace(/\/\*\*[\s\S]*?\*\//gm,function(t){let n=t.match(/\n/gm).length,i="";for(let o=0;o0;){let o=e.pop();n.push(o),o.requiredBy.length===0&&t.push(o)}for(;t.length>0;){let o=t.shift();e.push(o);for(let r=0;r=0;--o)i=`${i+t[o].glslSource} `;return i.replace(n.glslSource,"")}function dQ(e,t,n){let i,o,r="",s=e.sources;if(u(s))for(i=0,o=s.length;i-1&&i.derivedKeywords.splice(s,1)}return this.createDerivedShaderProgram(e,t,n)};cd.prototype.getDerivedShaderProgram=function(e,t){let n=e._cachedShader,i=t+n.keyword,o=this._shaders[i];if(u(o))return o.shaderProgram};cd.prototype.createDerivedShaderProgram=function(e,t,n){let i=e._cachedShader,o=t+i.keyword,r=n.vertexShaderSource,s=n.fragmentShaderSource,a=n.attributeLocations;typeof r=="string"&&(r=new Ue({sources:[r]})),typeof s=="string"&&(s=new Ue({sources:[s]}));let c=this._context,l=r.createCombinedVertexShader(c),f=s.createCombinedFragmentShader(c),d=new 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i=(cA.dayNumber-nk.dayNumber+(cA.secondsOfDay-nk.secondsOfDay)/Zn.SECONDS_PER_DAY)/(Zn.DAYS_PER_JULIAN_CENTURY*10),o=.3595362*i,r=fSe+mSe*Math.cos(yQ*o)+ASe*Math.sin(yQ*o)+pSe*Math.cos(xQ*o)+CSe*Math.sin(xQ*o)+_Se*Math.cos(bQ*o)+ESe*Math.sin(bQ*o)+gSe*Math.cos(TQ*o)+SSe*Math.sin(TQ*o)+ySe*Math.cos(AQ*o)+wSe*Math.sin(AQ*o)+xSe*Math.cos(CQ*o)+vSe*Math.sin(CQ*o)+bSe*Math.cos(EQ*o)+DSe*Math.sin(EQ*o)+TSe*Math.cos(SQ*o)+ISe*Math.sin(SQ*o),s=dSe+hSe*i+PSe*Math.cos(wQ*o)+kSe*Math.sin(wQ*o)+OSe*Math.cos(vQ*o)+USe*Math.sin(vQ*o)+RSe*Math.cos(DQ*o)+VSe*Math.sin(DQ*o)+MSe*Math.cos(IQ*o)+zSe*Math.sin(IQ*o)+LSe*Math.cos(PQ*o)+HSe*Math.sin(PQ*o)+NSe*Math.cos(OQ*o)+GSe*Math.sin(OQ*o)+FSe*Math.cos(RQ*o)+WSe*Math.sin(RQ*o)+BSe*Math.cos(MQ*o)+jSe*Math.sin(MQ*o),a=.0167086342-.0004203654*i,c=102.93734808*$u+11612.3529*Kl*i,l=469.97289*Kl*i,f=174.87317577*$u-8679.27034*Kl*i;return FQ(r,a,l,c,f,s,t)}function BQ(e,t){NQ(e,cA);let i=(cA.dayNumber-nk.dayNumber+(cA.secondsOfDay-nk.secondsOfDay)/Zn.SECONDS_PER_DAY)/Zn.DAYS_PER_JULIAN_CENTURY,o=i*i,r=o*i,s=r*i,a=383397.7725+.004*i,c=.055545526-16e-9*i,l=5.15668983*$u,f=-8e-5*i+.02966*o-42e-6*r-13e-8*s,d=83.35324312*$u,p=146434202669e-4*i-38.2702*o-.045047*r+21301e-8*s,g=125.04455501*$u,m=-69679193631e-4*i+6.3602*o+.007625*r-3586e-8*s,x=218.31664563*$u,b=17325593434847e-4*i-6.391*o+.006588*r-3169e-8*s,T=297.85019547*$u+Kl*(1602961601209e-3*i-6.3706*o+.006593*r-3169e-8*s),A=93.27209062*$u+Kl*(17395272628478e-4*i-12.7512*o-.001037*r+417e-8*s),C=134.96340251*$u+Kl*(17179159232178e-4*i+31.8792*o+.051635*r-2447e-7*s),S=357.52910918*$u+Kl*(1295965810481e-4*i-.5532*o+136e-6*r-1149e-8*s),w=310.17137918*$u-Kl*(6967051436e-3*i+6.2068*o+.007618*r-3219e-8*s),D=2*T,O=4*T,R=6*T,L=2*C,N=3*C,_=4*C,E=2*A;a+=3400.4*Math.cos(D)-635.6*Math.cos(D-C)-235.6*Math.cos(C)+218.1*Math.cos(D-S)+181*Math.cos(D+C),c+=.014216*Math.cos(D-C)+.008551*Math.cos(D-L)-.001383*Math.cos(C)+.001356*Math.cos(D+C)-.001147*Math.cos(O-N)-914e-6*Math.cos(O-L)+869e-6*Math.cos(D-S-C)-627e-6*Math.cos(D)-394e-6*Math.cos(O-_)+282e-6*Math.cos(D-S-L)-279e-6*Math.cos(T-C)-236e-6*Math.cos(L)+231e-6*Math.cos(O)+229e-6*Math.cos(R-_)-201e-6*Math.cos(L-E),f+=486.26*Math.cos(D-E)-40.13*Math.cos(D)+37.51*Math.cos(E)+25.73*Math.cos(L-E)+19.97*Math.cos(D-S-E),p+=-55609*Math.sin(D-C)-34711*Math.sin(D-L)-9792*Math.sin(C)+9385*Math.sin(O-N)+7505*Math.sin(O-L)+5318*Math.sin(D+C)+3484*Math.sin(O-_)-3417*Math.sin(D-S-C)-2530*Math.sin(R-_)-2376*Math.sin(D)-2075*Math.sin(D-N)-1883*Math.sin(L)-1736*Math.sin(R-5*C)+1626*Math.sin(S)-1370*Math.sin(R-N),m+=-5392*Math.sin(D-E)-540*Math.sin(S)-441*Math.sin(D)+423*Math.sin(E)-288*Math.sin(L-E),b+=-3332.9*Math.sin(D)+1197.4*Math.sin(D-C)-662.5*Math.sin(S)+396.3*Math.sin(C)-218*Math.sin(D-S);let v=2*w,I=3*w;f+=46.997*Math.cos(w)*i-.614*Math.cos(D-E+w)*i+.614*Math.cos(D-E-w)*i-.0297*Math.cos(v)*o-.0335*Math.cos(w)*o+.0012*Math.cos(D-E+v)*o-16e-5*Math.cos(w)*r+4e-5*Math.cos(I)*r+4e-5*Math.cos(v)*r;let M=2.116*Math.sin(w)*i-.111*Math.sin(D-E-w)*i-.0015*Math.sin(w)*o;p+=M,b+=M,m+=-520.77*Math.sin(w)*i+13.66*Math.sin(D-E+w)*i+1.12*Math.sin(D-w)*i-1.06*Math.sin(E-w)*i+.66*Math.sin(v)*o+.371*Math.sin(w)*o-.035*Math.sin(D-E+v)*o-.015*Math.sin(D-E+w)*o+.0014*Math.sin(w)*r-.0011*Math.sin(I)*r-9e-4*Math.sin(v)*r,a*=iSe;let B=l+f*Kl,V=d+p*Kl,U=x+b*Kl,G=g+m*Kl;return FQ(a,c,B,V,G,U,t)}var LQ=.012300034,YSe=LQ/(LQ+1)*-1;function XSe(e,t){return t=BQ(e,t),h.multiplyByScalar(t,YSe,t)}var kQ=new Q(1.0000000000000002,5619723173785822e-31,4690511510146299e-34,-5154129427414611e-31,.9174820620691819,-.39777715593191376,-223970096136568e-30,.39777715593191376,.9174820620691819),QD=new h;f5.computeSunPositionInEarthInertialFrame=function(e,t){return u(e)||(e=J.now()),u(t)||(t=new 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z,this._frustumPlanes=new oe,this._farDepthFromNearPlusOne=void 0,this._log2FarDepthFromNearPlusOne=void 0,this._oneOverLog2FarDepthFromNearPlusOne=void 0,this._frameState=void 0,this._temeToPseudoFixed=Q.clone(F.IDENTITY),this._view3DDirty=!0,this._view3D=new F,this._inverseView3DDirty=!0,this._inverseView3D=new F,this._inverseModelDirty=!0,this._inverseModel=new F,this._inverseTransposeModelDirty=!0,this._inverseTransposeModel=new Q,this._viewRotation=new Q,this._inverseViewRotation=new Q,this._viewRotation3D=new Q,this._inverseViewRotation3D=new Q,this._inverseProjectionDirty=!0,this._inverseProjection=new F,this._modelViewDirty=!0,this._modelView=new F,this._modelView3DDirty=!0,this._modelView3D=new F,this._modelViewRelativeToEyeDirty=!0,this._modelViewRelativeToEye=new F,this._inverseModelViewDirty=!0,this._inverseModelView=new F,this._inverseModelView3DDirty=!0,this._inverseModelView3D=new F,this._viewProjectionDirty=!0,this._viewProjection=new 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0,this._mapProjection=void 0,this._ellipsoid=void 0,this._cameraDirection=new h,this._cameraRight=new h,this._cameraUp=new h,this._frustum2DWidth=0,this._eyeHeight=0,this._eyeHeight2D=new z,this._pixelRatio=1,this._orthographicIn3D=!1,this._backgroundColor=new H,this._brdfLut=void 0,this._environmentMap=void 0,this._sphericalHarmonicCoefficients=void 0,this._specularEnvironmentMaps=void 0,this._specularEnvironmentMapsDimensions=new z,this._specularEnvironmentMapsMaximumLOD=void 0,this._fogDensity=void 0,this._invertClassificationColor=void 0,this._splitPosition=0,this._pixelSizePerMeter=void 0,this._geometricToleranceOverMeter=void 0,this._minimumDisableDepthTestDistance=void 0}Object.defineProperties(lA.prototype,{frameState:{get:function(){return this._frameState}},viewport:{get:function(){return this._viewport},set:function(e){if(!We.equals(e,this._viewport)){We.clone(e,this._viewport);let t=this._viewport,n=this._viewportCartesian4;n.x=t.x,n.y=t.y,n.z=t.width,n.w=t.height,this._viewportDirty=!0}}},viewportCartesian4:{get:function(){return this._viewportCartesian4}},viewportOrthographic:{get:function(){return UQ(this),this._viewportOrthographicMatrix}},viewportTransformation:{get:function(){return UQ(this),this._viewportTransformation}},model:{get:function(){return this._model},set:function(e){F.clone(e,this._model),this._modelView3DDirty=!0,this._inverseModelView3DDirty=!0,this._inverseModelDirty=!0,this._inverseTransposeModelDirty=!0,this._modelViewDirty=!0,this._inverseModelViewDirty=!0,this._modelViewRelativeToEyeDirty=!0,this._inverseModelViewDirty=!0,this._modelViewProjectionDirty=!0,this._inverseModelViewProjectionDirty=!0,this._modelViewProjectionRelativeToEyeDirty=!0,this._modelViewInfiniteProjectionDirty=!0,this._normalDirty=!0,this._inverseNormalDirty=!0,this._normal3DDirty=!0,this._inverseNormal3DDirty=!0,this._encodedCameraPositionMCDirty=!0}},inverseModel:{get:function(){return this._inverseModelDirty&&(this._inverseModelDirty=!1,F.inverse(this._model,this._inverseModel)),this._inverseModel}},inverseTransposeModel:{get:function(){let e=this._inverseTransposeModel;return this._inverseTransposeModelDirty&&(this._inverseTransposeModelDirty=!1,F.getMatrix3(this.inverseModel,e),Q.transpose(e,e)),e}},view:{get:function(){return this._view}},view3D:{get:function(){return d5(this),this._view3D}},viewRotation:{get:function(){return d5(this),this._viewRotation}},viewRotation3D:{get:function(){return d5(this),this._viewRotation3D}},inverseView:{get:function(){return this._inverseView}},inverseView3D:{get:function(){return HQ(this),this._inverseView3D}},inverseViewRotation:{get:function(){return this._inverseViewRotation}},inverseViewRotation3D:{get:function(){return HQ(this),this._inverseViewRotation3D}},projection:{get:function(){return this._projection}},inverseProjection:{get:function(){return rwe(this),this._inverseProjection}},infiniteProjection:{get:function(){return this._infiniteProjection}},modelView:{get:function(){return swe(this),this._modelView}},modelView3D:{get:function(){return awe(this),this._modelView3D}},modelViewRelativeToEye:{get:function(){return hwe(this),this._modelViewRelativeToEye}},inverseModelView:{get:function(){return cwe(this),this._inverseModelView}},inverseModelView3D:{get:function(){return lwe(this),this._inverseModelView3D}},viewProjection:{get:function(){return uwe(this),this._viewProjection}},inverseViewProjection:{get:function(){return fwe(this),this._inverseViewProjection}},modelViewProjection:{get:function(){return dwe(this),this._modelViewProjection}},inverseModelViewProjection:{get:function(){return mwe(this),this._inverseModelViewProjection}},modelViewProjectionRelativeToEye:{get:function(){return pwe(this),this._modelViewProjectionRelativeToEye}},modelViewInfiniteProjection:{get:function(){return _we(this),this._modelViewInfiniteProjection}},normal:{get:function(){return gwe(this),this._normal}},normal3D:{get:function(){return ywe(this),this._normal3D}},inverseNormal:{get:function(){return xwe(this),this._inverseNormal}},inverseNormal3D:{get:function(){return bwe(this),this._inverseNormal3D}},entireFrustum:{get:function(){return this._entireFrustum}},currentFrustum:{get:function(){return this._currentFrustum}},frustumPlanes:{get:function(){return this._frustumPlanes}},farDepthFromNearPlusOne:{get:function(){return this._farDepthFromNearPlusOne}},log2FarDepthFromNearPlusOne:{get:function(){return this._log2FarDepthFromNearPlusOne}},oneOverLog2FarDepthFromNearPlusOne:{get:function(){return this._oneOverLog2FarDepthFromNearPlusOne}},eyeHeight:{get:function(){return this._eyeHeight}},eyeHeight2D:{get:function(){return this._eyeHeight2D}},sunPositionWC:{get:function(){return this._sunPositionWC}},sunPositionColumbusView:{get:function(){return this._sunPositionColumbusView}},sunDirectionWC:{get:function(){return this._sunDirectionWC}},sunDirectionEC:{get:function(){return this._sunDirectionEC}},moonDirectionEC:{get:function(){return this._moonDirectionEC}},lightDirectionWC:{get:function(){return this._lightDirectionWC}},lightDirectionEC:{get:function(){return this._lightDirectionEC}},lightColor:{get:function(){return this._lightColor}},lightColorHdr:{get:function(){return this._lightColorHdr}},encodedCameraPositionMCHigh:{get:function(){return zQ(this),this._encodedCameraPositionMC.high}},encodedCameraPositionMCLow:{get:function(){return zQ(this),this._encodedCameraPositionMC.low}},temeToPseudoFixedMatrix:{get:function(){return this._temeToPseudoFixed}},pixelRatio:{get:function(){return this._pixelRatio}},fogDensity:{get:function(){return this._fogDensity}},geometricToleranceOverMeter:{get:function(){return this._geometricToleranceOverMeter}},pass:{get:function(){return this._pass}},backgroundColor:{get:function(){return this._backgroundColor}},brdfLut:{get:function(){return this._brdfLut}},environmentMap:{get:function(){return this._environmentMap}},sphericalHarmonicCoefficients:{get:function(){return this._sphericalHarmonicCoefficients}},specularEnvironmentMaps:{get:function(){return this._specularEnvironmentMaps}},specularEnvironmentMapsDimensions:{get:function(){return this._specularEnvironmentMapsDimensions}},specularEnvironmentMapsMaximumLOD:{get:function(){return this._specularEnvironmentMapsMaximumLOD}},splitPosition:{get:function(){return this._splitPosition}},minimumDisableDepthTestDistance:{get:function(){return this._minimumDisableDepthTestDistance}},invertClassificationColor:{get:function(){return this._invertClassificationColor}},orthographicIn3D:{get:function(){return this._orthographicIn3D}},ellipsoid:{get:function(){return y(this._ellipsoid,ie.WGS84)}}});function ZSe(e,t){F.clone(t,e._view),F.getMatrix3(t,e._viewRotation),e._view3DDirty=!0,e._inverseView3DDirty=!0,e._modelViewDirty=!0,e._modelView3DDirty=!0,e._modelViewRelativeToEyeDirty=!0,e._inverseModelViewDirty=!0,e._inverseModelView3DDirty=!0,e._viewProjectionDirty=!0,e._inverseViewProjectionDirty=!0,e._modelViewProjectionDirty=!0,e._modelViewProjectionRelativeToEyeDirty=!0,e._modelViewInfiniteProjectionDirty=!0,e._normalDirty=!0,e._inverseNormalDirty=!0,e._normal3DDirty=!0,e._inverseNormal3DDirty=!0}function $Se(e,t){F.clone(t,e._inverseView),F.getMatrix3(t,e._inverseViewRotation)}function QSe(e,t){F.clone(t,e._projection),e._inverseProjectionDirty=!0,e._viewProjectionDirty=!0,e._inverseViewProjectionDirty=!0,e._modelViewProjectionDirty=!0,e._modelViewProjectionRelativeToEyeDirty=!0}function JSe(e,t){F.clone(t,e._infiniteProjection),e._modelViewInfiniteProjectionDirty=!0}function ewe(e,t){h.clone(t.positionWC,e._cameraPosition),h.clone(t.directionWC,e._cameraDirection),h.clone(t.rightWC,e._cameraRight),h.clone(t.upWC,e._cameraUp);let n=t.positionCartographic;u(n)?e._eyeHeight=n.height:e._eyeHeight=-e._ellipsoid.maximumRadius,e._encodedCameraPositionMCDirty=!0}var JD=new Q,twe=new fe;function nwe(e,t){u(Rt.computeIcrfToFixedMatrix(t.time,JD))||(JD=Rt.computeTemeToPseudoFixedMatrix(t.time,JD));let n=lg.computeSunPositionInEarthInertialFrame(t.time,e._sunPositionWC);Q.multiplyByVector(JD,n,n),h.normalize(n,e._sunDirectionWC),n=Q.multiplyByVector(e.viewRotation3D,n,e._sunDirectionEC),h.normalize(n,n),n=lg.computeMoonPositionInEarthInertialFrame(t.time,e._moonDirectionEC),Q.multiplyByVector(JD,n,n),Q.multiplyByVector(e.viewRotation3D,n,n),h.normalize(n,n);let i=t.mapProjection,r=i.ellipsoid.cartesianToCartographic(e._sunPositionWC,twe);i.project(r,e._sunPositionColumbusView)}lA.prototype.updateCamera=function(e){ZSe(this,e.viewMatrix),$Se(this,e.inverseViewMatrix),ewe(this,e),this._entireFrustum.x=e.frustum.near,this._entireFrustum.y=e.frustum.far,this.updateFrustum(e.frustum),this._orthographicIn3D=this._mode!==te.SCENE2D&&e.frustum instanceof $t};lA.prototype.updateFrustum=function(e){QSe(this,e.projectionMatrix),u(e.infiniteProjectionMatrix)&&JSe(this,e.infiniteProjectionMatrix),this._currentFrustum.x=e.near,this._currentFrustum.y=e.far,this._farDepthFromNearPlusOne=e.far-e.near+1,this._log2FarDepthFromNearPlusOne=P.log2(this._farDepthFromNearPlusOne),this._oneOverLog2FarDepthFromNearPlusOne=1/this._log2FarDepthFromNearPlusOne;let t=e.offCenterFrustum;u(t)&&(e=t),this._frustumPlanes.x=e.top,this._frustumPlanes.y=e.bottom,this._frustumPlanes.z=e.left,this._frustumPlanes.w=e.right};lA.prototype.updatePass=function(e){this._pass=e};var iwe=[],owe=new op;lA.prototype.update=function(e){this._mode=e.mode,this._mapProjection=e.mapProjection,this._ellipsoid=e.mapProjection.ellipsoid,this._pixelRatio=e.pixelRatio;let t=e.camera;this.updateCamera(t),e.mode===te.SCENE2D?(this._frustum2DWidth=t.frustum.right-t.frustum.left,this._eyeHeight2D.x=this._frustum2DWidth*.5,this._eyeHeight2D.y=this._eyeHeight2D.x*this._eyeHeight2D.x):(this._frustum2DWidth=0,this._eyeHeight2D.x=0,this._eyeHeight2D.y=0),nwe(this,e);let n=y(e.light,owe);n instanceof op?(this._lightDirectionWC=h.clone(this._sunDirectionWC,this._lightDirectionWC),this._lightDirectionEC=h.clone(this._sunDirectionEC,this._lightDirectionEC)):(this._lightDirectionWC=h.normalize(h.negate(n.direction,this._lightDirectionWC),this._lightDirectionWC),this._lightDirectionEC=Q.multiplyByVector(this.viewRotation3D,this._lightDirectionWC,this._lightDirectionEC));let i=n.color,o=h.fromElements(i.red,i.green,i.blue,this._lightColorHdr);o=h.multiplyByScalar(o,n.intensity,o);let r=h.maximumComponent(o);r>1?h.divideByScalar(o,r,this._lightColor):h.clone(o,this._lightColor);let s=e.brdfLutGenerator,a=u(s)?s.colorTexture:void 0;this._brdfLut=a,this._environmentMap=y(e.environmentMap,e.context.defaultCubeMap),this._sphericalHarmonicCoefficients=y(e.sphericalHarmonicCoefficients,iwe),this._specularEnvironmentMaps=e.specularEnvironmentMaps,this._specularEnvironmentMapsMaximumLOD=e.specularEnvironmentMapsMaximumLOD,u(this._specularEnvironmentMaps)&&z.clone(this._specularEnvironmentMaps.dimensions,this._specularEnvironmentMapsDimensions),this._fogDensity=e.fog.density,this._invertClassificationColor=e.invertClassificationColor,this._frameState=e,this._temeToPseudoFixed=Rt.computeTemeToPseudoFixedMatrix(e.time,this._temeToPseudoFixed),this._splitPosition=e.splitPosition*e.context.drawingBufferWidth;let c=t.frustum.fov,l=this._viewport,f;u(c)?l.height>l.width?f=Math.tan(.5*c)*2/l.height:f=Math.tan(.5*c)*2/l.width:f=1/Math.max(l.width,l.height),this._geometricToleranceOverMeter=f*e.maximumScreenSpaceError,H.clone(e.backgroundColor,this._backgroundColor),this._minimumDisableDepthTestDistance=e.minimumDisableDepthTestDistance,this._minimumDisableDepthTestDistance*=this._minimumDisableDepthTestDistance,this._minimumDisableDepthTestDistance===Number.POSITIVE_INFINITY&&(this._minimumDisableDepthTestDistance=-1)};function UQ(e){if(e._viewportDirty){let t=e._viewport;F.computeOrthographicOffCenter(t.x,t.x+t.width,t.y,t.y+t.height,0,1,e._viewportOrthographicMatrix),F.computeViewportTransformation(t,0,1,e._viewportTransformation),e._viewportDirty=!1}}function rwe(e){e._inverseProjectionDirty&&(e._inverseProjectionDirty=!1,e._mode!==te.SCENE2D&&e._mode!==te.MORPHING&&!e._orthographicIn3D?F.inverse(e._projection,e._inverseProjection):F.clone(F.ZERO,e._inverseProjection))}function swe(e){e._modelViewDirty&&(e._modelViewDirty=!1,F.multiplyTransformation(e._view,e._model,e._modelView))}function awe(e){e._modelView3DDirty&&(e._modelView3DDirty=!1,F.multiplyTransformation(e.view3D,e._model,e._modelView3D))}function cwe(e){e._inverseModelViewDirty&&(e._inverseModelViewDirty=!1,F.inverse(e.modelView,e._inverseModelView))}function lwe(e){e._inverseModelView3DDirty&&(e._inverseModelView3DDirty=!1,F.inverse(e.modelView3D,e._inverseModelView3D))}function uwe(e){e._viewProjectionDirty&&(e._viewProjectionDirty=!1,F.multiply(e._projection,e._view,e._viewProjection))}function fwe(e){e._inverseViewProjectionDirty&&(e._inverseViewProjectionDirty=!1,F.inverse(e.viewProjection,e._inverseViewProjection))}function dwe(e){e._modelViewProjectionDirty&&(e._modelViewProjectionDirty=!1,F.multiply(e._projection,e.modelView,e._modelViewProjection))}function hwe(e){if(e._modelViewRelativeToEyeDirty){e._modelViewRelativeToEyeDirty=!1;let t=e.modelView,n=e._modelViewRelativeToEye;n[0]=t[0],n[1]=t[1],n[2]=t[2],n[3]=t[3],n[4]=t[4],n[5]=t[5],n[6]=t[6],n[7]=t[7],n[8]=t[8],n[9]=t[9],n[10]=t[10],n[11]=t[11],n[12]=0,n[13]=0,n[14]=0,n[15]=t[15]}}function mwe(e){e._inverseModelViewProjectionDirty&&(e._inverseModelViewProjectionDirty=!1,F.inverse(e.modelViewProjection,e._inverseModelViewProjection))}function pwe(e){e._modelViewProjectionRelativeToEyeDirty&&(e._modelViewProjectionRelativeToEyeDirty=!1,F.multiply(e._projection,e.modelViewRelativeToEye,e._modelViewProjectionRelativeToEye))}function _we(e){e._modelViewInfiniteProjectionDirty&&(e._modelViewInfiniteProjectionDirty=!1,F.multiply(e._infiniteProjection,e.modelView,e._modelViewInfiniteProjection))}function gwe(e){if(e._normalDirty){e._normalDirty=!1;let t=e._normal;F.getMatrix3(e.inverseModelView,t),Q.getRotation(t,t),Q.transpose(t,t)}}function ywe(e){if(e._normal3DDirty){e._normal3DDirty=!1;let t=e._normal3D;F.getMatrix3(e.inverseModelView3D,t),Q.getRotation(t,t),Q.transpose(t,t)}}function xwe(e){e._inverseNormalDirty&&(e._inverseNormalDirty=!1,F.getMatrix3(e.inverseModelView,e._inverseNormal),Q.getRotation(e._inverseNormal,e._inverseNormal))}function bwe(e){e._inverseNormal3DDirty&&(e._inverseNormal3DDirty=!1,F.getMatrix3(e.inverseModelView3D,e._inverseNormal3D),Q.getRotation(e._inverseNormal3D,e._inverseNormal3D))}var VQ=new h;function zQ(e){e._encodedCameraPositionMCDirty&&(e._encodedCameraPositionMCDirty=!1,F.multiplyByPoint(e.inverseModel,e._cameraPosition,VQ),jn.fromCartesian(VQ,e._encodedCameraPositionMC))}var Twe=new h,Awe=new h,Cwe=new h,Ewe=new h,Swe=new fe,wwe=new h,vwe=new F;function Dwe(e,t,n,i,o,r,s,a){let c=Twe;c.x=e.y,c.y=e.z,c.z=e.x;let l=Awe;l.x=n.y,l.y=n.z,l.z=n.x;let f=Cwe;f.x=i.y,f.y=i.z,f.z=i.x;let d=Ewe;d.x=t.y,d.y=t.z,d.z=t.x,r===te.SCENE2D&&(c.z=o*.5);let p=s.unproject(c,Swe);p.longitude=P.clamp(p.longitude,-Math.PI,Math.PI),p.latitude=P.clamp(p.latitude,-P.PI_OVER_TWO,P.PI_OVER_TWO);let g=s.ellipsoid,m=g.cartographicToCartesian(p,wwe),x=Rt.eastNorthUpToFixedFrame(m,g,vwe);return F.multiplyByPointAsVector(x,l,l),F.multiplyByPointAsVector(x,f,f),F.multiplyByPointAsVector(x,d,d),u(a)||(a=new F),a[0]=l.x,a[1]=f.x,a[2]=-d.x,a[3]=0,a[4]=l.y,a[5]=f.y,a[6]=-d.y,a[7]=0,a[8]=l.z,a[9]=f.z,a[10]=-d.z,a[11]=0,a[12]=-h.dot(l,m),a[13]=-h.dot(f,m),a[14]=h.dot(d,m),a[15]=1,a}function d5(e){e._view3DDirty&&(e._mode===te.SCENE3D?F.clone(e._view,e._view3D):Dwe(e._cameraPosition,e._cameraDirection,e._cameraRight,e._cameraUp,e._frustum2DWidth,e._mode,e._mapProjection,e._view3D),F.getMatrix3(e._view3D,e._viewRotation3D),e._view3DDirty=!1)}function HQ(e){e._inverseView3DDirty&&(F.inverseTransformation(e.view3D,e._inverseView3D),F.getMatrix3(e._inverseView3D,e._inverseViewRotation3D),e._inverseView3DDirty=!1)}var eI=lA;function Iwe(e,t,n,i){let o=u(t.vertexBuffer),r=u(t.value),s=t.value?t.value.length:t.componentsPerAttribute,a={index:y(t.index,n),enabled:y(t.enabled,!0),vertexBuffer:t.vertexBuffer,value:r?t.value.slice(0):void 0,componentsPerAttribute:s,componentDatatype:y(t.componentDatatype,X.FLOAT),normalize:y(t.normalize,!1),offsetInBytes:y(t.offsetInBytes,0),strideInBytes:y(t.strideInBytes,0),instanceDivisor:y(t.instanceDivisor,0)};if(o)a.vertexAttrib=function(c){let l=this.index;c.bindBuffer(c.ARRAY_BUFFER,this.vertexBuffer._getBuffer()),c.vertexAttribPointer(l,this.componentsPerAttribute,this.componentDatatype,this.normalize,this.strideInBytes,this.offsetInBytes),c.enableVertexAttribArray(l),this.instanceDivisor>0&&(i.glVertexAttribDivisor(l,this.instanceDivisor),i._vertexAttribDivisors[l]=this.instanceDivisor,i._previousDrawInstanced=!0)},a.disableVertexAttribArray=function(c){c.disableVertexAttribArray(this.index),this.instanceDivisor>0&&i.glVertexAttribDivisor(n,0)};else{switch(a.componentsPerAttribute){case 1:a.vertexAttrib=function(c){c.vertexAttrib1fv(this.index,this.value)};break;case 2:a.vertexAttrib=function(c){c.vertexAttrib2fv(this.index,this.value)};break;case 3:a.vertexAttrib=function(c){c.vertexAttrib3fv(this.index,this.value)};break;case 4:a.vertexAttrib=function(c){c.vertexAttrib4fv(this.index,this.value)};break}a.disableVertexAttribArray=function(c){}}e.push(a)}function WQ(e,t,n){for(let i=0;i0&&(c=!0),u(s[r].value)&&(l=!0);let d;t.vertexArrayObject&&(d=t.glCreateVertexArray(),t.glBindVertexArray(d),WQ(n,s,o),t.glBindVertexArray(null)),this._numberOfVertices=a,this._hasInstancedAttributes=c,this._hasConstantAttributes=l,this._context=t,this._gl=n,this._vao=d,this._attributes=s,this._indexBuffer=o}function GQ(e){return e.values.length/e.componentsPerAttribute}function Pwe(e){return X.getSizeInBytes(e.componentDatatype)*e.componentsPerAttribute}function Owe(e){let t,n,i,o=[];for(n in e)e.hasOwnProperty(n)&&u(e[n])&&u(e[n].values)&&(o.push(n),e[n].componentDatatype===X.DOUBLE&&(e[n].componentDatatype=X.FLOAT,e[n].values=X.createTypedArray(X.FLOAT,e[n].values)));let r,s=o.length;if(s>0)for(r=GQ(e[o[0]]),t=1;t0){let l=X.getSizeInBytes(e[o[0]].componentDatatype),f=a%l;f!==0&&(a+=l-f);let d=r*a,p=new ArrayBuffer(d),g={};for(t=0;t=P.SIXTY_FOUR_KILOBYTES&&t.elementIndexUint?p=ct.createIndexBuffer({context:t,typedArray:new Uint32Array(g),usage:i,indexDatatype:Fe.UNSIGNED_INT}):p=ct.createIndexBuffer({context:t,typedArray:new Uint16Array(g),usage:i,indexDatatype:Fe.UNSIGNED_SHORT})),new rp({context:t,attributes:f,indexBuffer:p})};Object.defineProperties(rp.prototype,{numberOfAttributes:{get:function(){return this._attributes.length}},numberOfVertices:{get:function(){return this._numberOfVertices}},indexBuffer:{get:function(){return this._indexBuffer}}});rp.prototype.getAttribute=function(e){return this._attributes[e]};function Rwe(e){let t=e._context,n=e._hasInstancedAttributes;if(!n&&!t._previousDrawInstanced)return;t._previousDrawInstanced=n;let i=t._vertexAttribDivisors,o=e._attributes,r=Ut.maximumVertexAttributes,s;if(n){let a=o.length;for(s=0;s0&&(t.glVertexAttribDivisor(s,0),i[s]=0)}function Mwe(e,t){let n=e._attributes,i=n.length;for(let o=0;o"u")throw new ue("The browser does not support WebGL. Visit http://get.webgl.org.");!n&&!(typeof WebGL2RenderingContext<"u")&&(n=!0);let o=n?"webgl":"webgl2",r=e.getContext(o,t);if(!u(r))throw new ue("The browser supports WebGL, but initialization failed.");return r}function Nwe(e,t){let n="WebGL Error: ";switch(t){case e.INVALID_ENUM:n+="INVALID_ENUM";break;case e.INVALID_VALUE:n+="INVALID_VALUE";break;case e.INVALID_OPERATION:n+="INVALID_OPERATION";break;case e.OUT_OF_MEMORY:n+="OUT_OF_MEMORY";break;case e.CONTEXT_LOST_WEBGL:n+="CONTEXT_LOST_WEBGL lost";break;default:n+=`Unknown (${t})`}return n}function Fwe(e,t,n,i){let o=`${Nwe(e,i)}: ${t.name}(`;for(let r=0;r=8}},antialias:{get:function(){return this._antialias}},msaa:{get:function(){return this._webgl2}},standardDerivatives:{get:function(){return this._standardDerivatives||this._webgl2}},floatBlend:{get:function(){return this._floatBlend}},blendMinmax:{get:function(){return this._blendMinmax||this._webgl2}},elementIndexUint:{get:function(){return this._elementIndexUint||this._webgl2}},depthTexture:{get:function(){return this._depthTexture||this._webgl2}},floatingPointTexture:{get:function(){return this._webgl2||this._textureFloat}},halfFloatingPointTexture:{get:function(){return this._webgl2||this._textureHalfFloat}},textureFloatLinear:{get:function(){return this._textureFloatLinear}},textureHalfFloatLinear:{get:function(){return this._webgl2&&this._textureFloatLinear||!this._webgl2&&this._textureHalfFloatLinear}},textureFilterAnisotropic:{get:function(){return!!this._textureFilterAnisotropic}},s3tc:{get:function(){return this._s3tc}},pvrtc:{get:function(){return this._pvrtc}},astc:{get:function(){return this._astc}},etc:{get:function(){return this._etc}},etc1:{get:function(){return this._etc1}},bc7:{get:function(){return this._bc7}},supportsBasis:{get:function(){return this._s3tc||this._pvrtc||this._astc||this._etc||this._etc1||this._bc7}},vertexArrayObject:{get:function(){return this._vertexArrayObject||this._webgl2}},fragmentDepth:{get:function(){return this._fragDepth||this._webgl2}},instancedArrays:{get:function(){return this._instancedArrays||this._webgl2}},colorBufferFloat:{get:function(){return this._colorBufferFloat}},colorBufferHalfFloat:{get:function(){return this._webgl2&&this._colorBufferFloat||!this._webgl2&&this._colorBufferHalfFloat}},drawBuffers:{get:function(){return this._drawBuffers||this._webgl2}},debugShaders:{get:function(){return this._debugShaders}},throwOnWebGLError:{get:function(){return this._throwOnWebGLError},set:function(e){this._throwOnWebGLError=e,this._gl=Uwe(this._originalGLContext,e?Bwe:void 0)}},defaultTexture:{get:function(){return this._defaultTexture===void 0&&(this._defaultTexture=new It({context:this,source:{width:1,height:1,arrayBufferView:new Uint8Array([255,255,255,255])},flipY:!1})),this._defaultTexture}},defaultEmissiveTexture:{get:function(){return this._defaultEmissiveTexture===void 0&&(this._defaultEmissiveTexture=new It({context:this,pixelFormat:nt.RGB,source:{width:1,height:1,arrayBufferView:new Uint8Array([0,0,0])},flipY:!1})),this._defaultEmissiveTexture}},defaultNormalTexture:{get:function(){return this._defaultNormalTexture===void 0&&(this._defaultNormalTexture=new It({context:this,pixelFormat:nt.RGB,source:{width:1,height:1,arrayBufferView:new Uint8Array([128,128,255])},flipY:!1})),this._defaultNormalTexture}},defaultCubeMap:{get:function(){if(this._defaultCubeMap===void 0){let e={width:1,height:1,arrayBufferView:new Uint8Array([255,255,255,255])};this._defaultCubeMap=new Ha({context:this,source:{positiveX:e,negativeX:e,positiveY:e,negativeY:e,positiveZ:e,negativeZ:e},flipY:!1})}return this._defaultCubeMap}},drawingBufferHeight:{get:function(){return this._gl.drawingBufferHeight}},drawingBufferWidth:{get:function(){return this._gl.drawingBufferWidth}},defaultFramebuffer:{get:function(){return Vwe}}});function jQ(e,t,n,i){let o=e._currentRenderState,r=e._currentPassState;e._currentRenderState=t,e._currentPassState=n,ke.partialApply(e._gl,o,t,r,n,i)}var h5;typeof WebGLRenderingContext<"u"&&(h5=[ee.BACK]);function m5(e,t){if(t!==e._currentFramebuffer){e._currentFramebuffer=t;let n=h5;if(u(t))t._bind(),n=t._getActiveColorAttachments();else{let i=e._gl;i.bindFramebuffer(i.FRAMEBUFFER,null)}e.drawBuffers&&e.glDrawBuffers(n)}}var zwe=new ti;Zl.prototype.clear=function(e,t){e=y(e,zwe),t=y(t,this._defaultPassState);let n=this._gl,i=0,o=e.color,r=e.depth,s=e.stencil;u(o)&&(H.equals(this._clearColor,o)||(H.clone(o,this._clearColor),n.clearColor(o.red,o.green,o.blue,o.alpha)),i|=n.COLOR_BUFFER_BIT),u(r)&&(r!==this._clearDepth&&(this._clearDepth=r,n.clearDepth(r)),i|=n.DEPTH_BUFFER_BIT),u(s)&&(s!==this._clearStencil&&(this._clearStencil=s,n.clearStencil(s)),i|=n.STENCIL_BUFFER_BIT);let a=y(e.renderState,this._defaultRenderState);jQ(this,a,t,!0);let c=y(e.framebuffer,t.framebuffer);m5(this,c),n.clear(i)};function Hwe(e,t,n,i,o){m5(e,t),jQ(e,o,n,!1),i._bind(),e._maxFrameTextureUnitIndex=Math.max(e._maxFrameTextureUnitIndex,i.maximumTextureUnitIndex)}function Gwe(e,t,n,i){let o=t._primitiveType,r=t._vertexArray,s=t._offset,a=t._count,c=t.instanceCount;e._us.model=y(t._modelMatrix,F.IDENTITY),n._setUniforms(i,e._us,e.validateShaderProgram),r._bind();let l=r.indexBuffer;u(l)?(s=s*l.bytesPerIndex,u(a)?a=Math.min(a,l.numberOfIndices):a=l.numberOfIndices,c===0?e._gl.drawElements(o,a,l.indexDatatype,s):e.glDrawElementsInstanced(o,a,l.indexDatatype,s,c)):(u(a)?a=Math.min(a,r.numberOfVertices):a=r.numberOfVertices,c===0?e._gl.drawArrays(o,s,a):e.glDrawArraysInstanced(o,s,a,c)),r._unBind()}Zl.prototype.draw=function(e,t,n,i){t=y(t,this._defaultPassState);let o=y(e._framebuffer,t.framebuffer),r=y(e._renderState,this._defaultRenderState);n=y(n,e._shaderProgram),i=y(i,e._uniformMap),Hwe(this,o,t,n,r),Gwe(this,e,n,i)};Zl.prototype.endFrame=function(){let e=this._gl;e.useProgram(null),this._currentFramebuffer=void 0,e.bindFramebuffer(e.FRAMEBUFFER,null);let t=h5;this.drawBuffers&&this.glDrawBuffers(t);let n=this._maxFrameTextureUnitIndex;this._maxFrameTextureUnitIndex=0;for(let i=0;i0&&(a=s.getColorTexture(0).pixelDatatype);let c=nt.createTypedArray(nt.RGBA,a,o,r);return m5(this,s),t.readPixels(n,i,o,r,nt.RGBA,Ye.toWebGLConstant(a,this),c),c};var qQ={position:0,textureCoordinates:1};Zl.prototype.getViewportQuadVertexArray=function(){let e=this.cache.viewportQuad_vertexArray;if(!u(e)){let t=new st({attributes:{position:new we({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:[-1,-1,1,-1,1,1,-1,1]}),textureCoordinates:new we({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:[0,0,1,0,1,1,0,1]})},indices:new Uint16Array([0,1,2,0,2,3]),primitiveType:Me.TRIANGLES});e=ni.fromGeometry({context:this,geometry:t,attributeLocations:qQ,bufferUsage:Ne.STATIC_DRAW,interleave:!0}),this.cache.viewportQuad_vertexArray=e}return e};Zl.prototype.createViewportQuadCommand=function(e,t){return t=y(t,y.EMPTY_OBJECT),new Je({vertexArray:this.getViewportQuadVertexArray(),primitiveType:Me.TRIANGLES,renderState:t.renderState,shaderProgram:Yt.fromCache({context:this,vertexShaderSource:A0,fragmentShaderSource:e,attributeLocations:qQ}),uniformMap:t.uniformMap,owner:t.owner,framebuffer:t.framebuffer,pass:t.pass})};Zl.prototype.getObjectByPickColor=function(e){return this._pickObjects[e.toRgba()]};function p5(e,t,n){this._pickObjects=e,this.key=t,this.color=n}Object.defineProperties(p5.prototype,{object:{get:function(){return this._pickObjects[this.key]},set:function(e){this._pickObjects[this.key]=e}}});p5.prototype.destroy=function(){delete this._pickObjects[this.key]};Zl.prototype.createPickId=function(e){++this._nextPickColor[0];let t=this._nextPickColor[0];if(t===0)throw new ue("Out of unique Pick IDs.");return this._pickObjects[t]=e,new p5(this._pickObjects,t,H.fromRgba(t))};Zl.prototype.isDestroyed=function(){return!1};Zl.prototype.destroy=function(){let e=this.cache;for(let t in e)if(e.hasOwnProperty(t)){let n=e[t];u(n.destroy)&&n.destroy()}return this._shaderCache=this._shaderCache.destroy(),this._textureCache=this._textureCache.destroy(),this._defaultTexture=this._defaultTexture&&this._defaultTexture.destroy(),this._defaultEmissiveTexture=this._defaultEmissiveTexture&&this._defaultEmissiveTexture.destroy(),this._defaultNormalTexture=this._defaultNormalTexture&&this._defaultNormalTexture.destroy(),this._defaultCubeMap=this._defaultCubeMap&&this._defaultCubeMap.destroy(),le(this)};Zl._deprecationWarning=Qr;var tI=Zl;function uA(e){e=y(e,y.EMPTY_OBJECT);let t=e.context,n=e.width,i=e.height;this._width=n,this._height=i;let o=e.colorRenderbuffers,r=e.colorTextures;if(u(o)!==u(r))throw new de("Both color renderbuffer and texture attachments must be provided.");let s=e.depthStencilRenderbuffer,a=e.depthStencilTexture;if(u(s)!==u(a))throw new de("Both depth-stencil renderbuffer and texture attachments must be provided.");this._renderFramebuffer=new Hs({context:t,colorRenderbuffers:o,depthStencilRenderbuffer:s,destroyAttachments:e.destroyAttachments}),this._colorFramebuffer=new Hs({context:t,colorTextures:r,depthStencilTexture:a,destroyAttachments:e.destroyAttachments})}uA.prototype.getRenderFramebuffer=function(){return this._renderFramebuffer};uA.prototype.getColorFramebuffer=function(){return this._colorFramebuffer};uA.prototype.blitFramebuffers=function(e,t){this._renderFramebuffer.bindRead(),this._colorFramebuffer.bindDraw();let n=e._gl,i=0;this._colorFramebuffer._colorTextures.length>0&&(i|=n.COLOR_BUFFER_BIT),u(this._colorFramebuffer.depthStencilTexture)&&(i|=n.DEPTH_BUFFER_BIT|(t?n.STENCIL_BUFFER_BIT:0)),n.blitFramebuffer(0,0,this._width,this._height,0,0,this._width,this._height,i,n.NEAREST),n.bindFramebuffer(n.READ_FRAMEBUFFER,null),n.bindFramebuffer(n.DRAW_FRAMEBUFFER,null)};uA.prototype.isDestroyed=function(){return!1};uA.prototype.destroy=function(){return this._renderFramebuffer.destroy(),this._colorFramebuffer.destroy(),le(this)};var nI=uA;var dl={RGBA4:ee.RGBA4,RGBA8:ee.RGBA8,RGBA16F:ee.RGBA16F,RGBA32F:ee.RGBA32F,RGB5_A1:ee.RGB5_A1,RGB565:ee.RGB565,DEPTH_COMPONENT16:ee.DEPTH_COMPONENT16,STENCIL_INDEX8:ee.STENCIL_INDEX8,DEPTH_STENCIL:ee.DEPTH_STENCIL,DEPTH24_STENCIL8:ee.DEPTH24_STENCIL8,validate:function(e){return e===dl.RGBA4||e===dl.RGBA8||e===dl.RGBA16F||e===dl.RGBA32F||e===dl.RGB5_A1||e===dl.RGB565||e===dl.DEPTH_COMPONENT16||e===dl.STENCIL_INDEX8||e===dl.DEPTH_STENCIL||e===dl.DEPTH24_STENCIL8},getColorFormat:function(e){return e===ee.FLOAT?dl.RGBA32F:e===ee.HALF_FLOAT_OES?dl.RGBA16F:dl.RGBA8}},Ac=Object.freeze(dl);function iI(e){e=y(e,y.EMPTY_OBJECT);let n=e.context._gl,i=Ut.maximumRenderbufferSize,o=y(e.format,Ac.RGBA4),r=u(e.width)?e.width:n.drawingBufferWidth,s=u(e.height)?e.height:n.drawingBufferHeight,a=y(e.numSamples,1);this._gl=n,this._format=o,this._width=r,this._height=s,this._renderbuffer=this._gl.createRenderbuffer(),n.bindRenderbuffer(n.RENDERBUFFER,this._renderbuffer),a>1?n.renderbufferStorageMultisample(n.RENDERBUFFER,a,o,r,s):n.renderbufferStorage(n.RENDERBUFFER,o,r,s),n.bindRenderbuffer(n.RENDERBUFFER,null)}Object.defineProperties(iI.prototype,{format:{get:function(){return this._format}},width:{get:function(){return this._width}},height:{get:function(){return 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0),this.isDirty(t,n,i,o,r)){if(this.destroy(),this._width=t,this._height=n,this._numSamples=i,this._pixelDatatype=o,this._pixelFormat=r,this._attachmentsDirty=!1,this._color&&this._createColorAttachments){for(let s=0;s1){let a=Ac.getColorFormat(o);this._colorRenderbuffers[s]=new $l({context:e,width:t,height:n,format:a,numSamples:this._numSamples})}}this._depthStencil&&this._createDepthAttachments&&(this._supportsDepthTexture&&e.depthTexture?(this._depthStencilTexture=new It({context:e,width:t,height:n,pixelFormat:nt.DEPTH_STENCIL,pixelDatatype:Ye.UNSIGNED_INT_24_8,sampler:ln.NEAREST}),this._numSamples>1&&(this._depthStencilRenderbuffer=new $l({context:e,width:t,height:n,format:Ac.DEPTH24_STENCIL8,numSamples:this._numSamples}))):this._depthStencilRenderbuffer=new $l({context:e,width:t,height:n,format:Ac.DEPTH_STENCIL})),this._depth&&this._createDepthAttachments&&(this._supportsDepthTexture&&e.depthTexture?this._depthTexture=new It({context:e,width:t,height:n,pixelFormat:nt.DEPTH_COMPONENT,pixelDatatype:Ye.UNSIGNED_INT,sampler:ln.NEAREST}):this._depthRenderbuffer=new $l({context:e,width:t,height:n,format:Ac.DEPTH_COMPONENT16})),this._numSamples>1?this._multisampleFramebuffer=new nI({context:e,width:this._width,height:this._height,colorTextures:this._colorTextures,colorRenderbuffers:this._colorRenderbuffers,depthStencilTexture:this._depthStencilTexture,depthStencilRenderbuffer:this._depthStencilRenderbuffer,destroyAttachments:!1}):this._framebuffer=new Hs({context:e,colorTextures:this._colorTextures,depthTexture:this._depthTexture,depthRenderbuffer:this._depthRenderbuffer,depthStencilTexture:this._depthStencilTexture,depthStencilRenderbuffer:this._depthStencilRenderbuffer,destroyAttachments:!1})}};ss.prototype.getColorTexture=function(e){return 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this._depthStencilRenderbuffer};ss.prototype.setDepthStencilRenderbuffer=function(e){this._attachmentsDirty=e!==this._depthStencilRenderbuffer,this._depthStencilRenderbuffer=e};ss.prototype.getDepthStencilTexture=function(){return this._depthStencilTexture};ss.prototype.setDepthStencilTexture=function(e){this._attachmentsDirty=e!==this._depthStencilTexture,this._depthStencilTexture=e};ss.prototype.prepareTextures=function(e,t){this._numSamples>1&&this._multisampleFramebuffer.blitFramebuffers(e,t)};ss.prototype.clear=function(e,t,n){let i=t.framebuffer;t.framebuffer=this.framebuffer,t.execute(e,n),t.framebuffer=i};ss.prototype.destroyFramebuffer=function(){this._framebuffer=this._framebuffer&&this._framebuffer.destroy(),this._multisampleFramebuffer=this._multisampleFramebuffer&&this._multisampleFramebuffer.destroy()};ss.prototype.destroy=function(){if(this._color){let e,t=this._colorTextures.length;for(e=0;e0?X.getSizeInBytes(e[0].componentDatatype):0,o=i>0?t%i:0,r=o===0?0:i-o;return 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i=0;i-1;o--)r=t[o],u(r._billboard)&&u(r._position)&&s.set(r.id,new YQ(r));for(o=i.length-1;o>-1;o--)r=i[o],u(r._billboard)&&u(r._position)?s.contains(r.id)||s.set(r.id,new YQ(r)):(x5(s.get(r.id),r,a),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],x5(s.get(r.id),r,a),s.remove(r.id)};function x5(e,t,n){u(e)&&(e.billboard=void 0,n.removeBillboard(t))}var cI=fg;function Cve(e,t){this.start=y(e,0),this.stop=y(t,0)}var Ec=Cve;function mn(e,t){this.center=h.clone(y(e,h.ZERO)),this.radius=y(t,0)}var A5=new h,C5=new h,E5=new h,S5=new h,w5=new h,v5=new h,D5=new h,Gs=new h,I5=new h,P5=new h,O5=new h,R5=new h,Eve=4/3*P.PI;mn.fromPoints=function(e,t){if(u(t)||(t=new mn),!u(e)||e.length===0)return t.center=h.clone(h.ZERO,t.center),t.radius=0,t;let n=h.clone(e[0],D5),i=h.clone(n,A5),o=h.clone(n,C5),r=h.clone(n,E5),s=h.clone(n,S5),a=h.clone(n,w5),c=h.clone(n,v5),l=e.length,f;for(f=1;fs.x&&h.clone(n,s),La.y&&h.clone(n,a),Nc.z&&h.clone(n,c)}let d=h.magnitudeSquared(h.subtract(s,i,Gs)),p=h.magnitudeSquared(h.subtract(a,o,Gs)),g=h.magnitudeSquared(h.subtract(c,r,Gs)),m=i,x=s,b=d;p>b&&(b=p,m=o,x=a),g>b&&(b=g,m=r,x=c);let T=I5;T.x=(m.x+x.x)*.5,T.y=(m.y+x.y)*.5,T.z=(m.z+x.z)*.5;let A=h.magnitudeSquared(h.subtract(x,T,Gs)),C=Math.sqrt(A),S=P5;S.x=i.x,S.y=o.y,S.z=r.z;let w=O5;w.x=s.x,w.y=a.y,w.z=c.z;let D=h.midpoint(S,w,R5),O=0;for(f=0;fO&&(O=R);let L=h.magnitudeSquared(h.subtract(n,T,Gs));if(L>A){let N=Math.sqrt(L);C=(C+N)*.5,A=C*C;let _=N-C;T.x=(C*T.x+_*n.x)/N,T.y=(C*T.y+_*n.y)/N,T.z=(C*T.z+_*n.z)/N}}return Cc.x&&h.clone(o,c),_l.y&&h.clone(o,l),Ef.z&&h.clone(o,f)}let g=h.magnitudeSquared(h.subtract(c,r,Gs)),m=h.magnitudeSquared(h.subtract(l,s,Gs)),x=h.magnitudeSquared(h.subtract(f,a,Gs)),b=r,T=c,A=g;m>A&&(A=m,b=s,T=l),x>A&&(A=x,b=a,T=f);let C=I5;C.x=(b.x+T.x)*.5,C.y=(b.y+T.y)*.5,C.z=(b.z+T.z)*.5;let S=h.magnitudeSquared(h.subtract(T,C,Gs)),w=Math.sqrt(S),D=P5;D.x=r.x,D.y=s.y,D.z=a.z;let O=O5;O.x=c.x,O.y=l.y,O.z=f.z;let R=h.midpoint(D,O,R5),L=0;for(p=0;pL&&(L=N);let _=h.magnitudeSquared(h.subtract(o,C,Gs));if(_>S){let E=Math.sqrt(_);w=(w+E)*.5,S=w*w;let v=E-w;C.x=(w*C.x+v*o.x)/E,C.y=(w*C.y+v*o.y)/E,C.z=(w*C.z+v*o.z)/E}}return wa.x&&h.clone(i,a),Nc.y&&h.clone(i,c),_l.z&&h.clone(i,l)}let p=h.magnitudeSquared(h.subtract(a,o,Gs)),g=h.magnitudeSquared(h.subtract(c,r,Gs)),m=h.magnitudeSquared(h.subtract(l,s,Gs)),x=o,b=a,T=p;g>T&&(T=g,x=r,b=c),m>T&&(T=m,x=s,b=l);let A=I5;A.x=(x.x+b.x)*.5,A.y=(x.y+b.y)*.5,A.z=(x.z+b.z)*.5;let C=h.magnitudeSquared(h.subtract(b,A,Gs)),S=Math.sqrt(C),w=P5;w.x=o.x,w.y=r.y,w.z=s.z;let D=O5;D.x=a.x,D.y=c.y,D.z=l.z;let O=h.midpoint(w,D,R5),R=0;for(d=0;dR&&(R=L);let N=h.magnitudeSquared(h.subtract(i,A,Gs));if(N>C){let _=Math.sqrt(N);S=(S+_)*.5,C=S*S;let E=_-S;A.x=(S*A.x+E*i.x)/_,A.y=(S*A.y+E*i.y)/_,A.z=(S*A.z+E*i.z)/_}}return S=c+s)return e.clone(n),n;if(s>=c+o)return t.clone(n),n;let l=(o+c+s)*.5,f=h.multiplyByScalar(a,(-o+l)/c,Fve);return h.add(f,i,f),h.clone(f,n.center),n.radius=l,n};var Bve=new h;mn.expand=function(e,t,n){n=mn.clone(e,n);let i=h.magnitude(h.subtract(t,n.center,Bve));return i>n.radius&&(n.radius=i),n};mn.intersectPlane=function(e,t){let n=e.center,i=e.radius,o=t.normal,r=h.dot(o,n)+t.distance;return r<-i?Kt.OUTSIDE:r maxHeight) { material.diffuse = vec3(0.0); material.alpha = 0.0; return material; } // Binary search to find heights above and below. int idxBelow = 0; int idxAbove = heightsDimensions.x; float heightBelow = minHeight; float heightAbove = maxHeight; // while loop not allowed, so use for loop with max iterations. // maxIterations of 16 supports a texture size up to 65536 (2^16). const int maxIterations = 16; for (int i = 0; i < maxIterations; i++) { if (idxBelow >= idxAbove - 1) { break; } int idxMid = (idxBelow + idxAbove) / 2; float heightTex = getHeight(idxMid, invTexSize); if (height > heightTex) { idxBelow = idxMid; heightBelow = heightTex; } else { idxAbove = idxMid; heightAbove = heightTex; } } float lerper = heightBelow == heightAbove ? 1.0 : (height - heightBelow) / (heightAbove - heightBelow); vec2 colorUv = vec2(invTexSize * (float(idxBelow) + 0.5 + lerper), 0.5); vec4 color = texture(colors, colorUv); // undo preumultiplied alpha if (color.a > 0.0) { color.rgb /= color.a; } color.rgb = czm_gammaCorrect(color.rgb); material.diffuse = color.rgb; material.alpha = color.a; return material; } `;var AI=`uniform vec4 color; uniform float spacing; uniform float width; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); float distanceToContour = mod(materialInput.height, spacing); #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) float dxc = abs(dFdx(materialInput.height)); float dyc = abs(dFdy(materialInput.height)); float dF = max(dxc, dyc) * czm_pixelRatio * width; float alpha = (distanceToContour < dF) ? 1.0 : 0.0; #else // If no derivatives available (IE 10?), use pixel ratio float alpha = (distanceToContour < (czm_pixelRatio * width)) ? 1.0 : 0.0; #endif vec4 outColor = czm_gammaCorrect(vec4(color.rgb, alpha * color.a)); material.diffuse = outColor.rgb; material.alpha = outColor.a; return material; } `;var CI=`uniform sampler2D image; uniform float minimumHeight; uniform float maximumHeight; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); float scaledHeight = clamp((materialInput.height - minimumHeight) / (maximumHeight - minimumHeight), 0.0, 1.0); vec4 rampColor = texture(image, vec2(scaledHeight, 0.5)); rampColor = czm_gammaCorrect(rampColor); material.diffuse = rampColor.rgb; material.alpha = rampColor.a; return material; } `;var EI=`uniform vec4 fadeInColor; uniform vec4 fadeOutColor; uniform float maximumDistance; uniform bool repeat; uniform vec2 fadeDirection; uniform vec2 time; float getTime(float t, float coord) { float scalar = 1.0 / maximumDistance; float q = distance(t, coord) * scalar; if (repeat) { float r = distance(t, coord + 1.0) * scalar; float s = distance(t, coord - 1.0) * scalar; q = min(min(r, s), q); } return clamp(q, 0.0, 1.0); } czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; float s = getTime(time.x, st.s) * fadeDirection.s; float t = getTime(time.y, st.t) * fadeDirection.t; float u = length(vec2(s, t)); vec4 color = mix(fadeInColor, fadeOutColor, u); color = czm_gammaCorrect(color); material.emission = color.rgb; material.alpha = color.a; return material; } `;var SI=`uniform vec4 color; uniform float cellAlpha; uniform vec2 lineCount; uniform vec2 lineThickness; uniform vec2 lineOffset; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; float scaledWidth = fract(lineCount.s * st.s - lineOffset.s); scaledWidth = abs(scaledWidth - floor(scaledWidth + 0.5)); float scaledHeight = fract(lineCount.t * st.t - lineOffset.t); scaledHeight = abs(scaledHeight - floor(scaledHeight + 0.5)); float value; // Fuzz Factor - Controls blurriness of lines #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) const float fuzz = 1.2; vec2 thickness = (lineThickness * czm_pixelRatio) - 1.0; // From "3D Engine Design for Virtual Globes" by Cozzi and Ring, Listing 4.13. vec2 dx = abs(dFdx(st)); vec2 dy = abs(dFdy(st)); vec2 dF = vec2(max(dx.s, dy.s), max(dx.t, dy.t)) * lineCount; value = min( smoothstep(dF.s * thickness.s, dF.s * (fuzz + thickness.s), scaledWidth), smoothstep(dF.t * thickness.t, dF.t * (fuzz + thickness.t), scaledHeight)); #else // If no derivatives available (IE 10?), revert to view-dependent fuzz const float fuzz = 0.05; vec2 range = 0.5 - (lineThickness * 0.05); value = min( 1.0 - smoothstep(range.s, range.s + fuzz, scaledWidth), 1.0 - smoothstep(range.t, range.t + fuzz, scaledHeight)); #endif // Edges taken from RimLightingMaterial.glsl // See http://www.fundza.com/rman_shaders/surface/fake_rim/fake_rim1.html float dRim = 1.0 - abs(dot(materialInput.normalEC, normalize(materialInput.positionToEyeEC))); float sRim = smoothstep(0.8, 1.0, dRim); value *= (1.0 - sRim); vec4 halfColor; halfColor.rgb = color.rgb * 0.5; halfColor.a = color.a * (1.0 - ((1.0 - cellAlpha) * value)); halfColor = czm_gammaCorrect(halfColor); material.diffuse = halfColor.rgb; material.emission = halfColor.rgb; material.alpha = halfColor.a; return material; } `;var wI=`uniform sampler2D image; uniform float strength; uniform vec2 repeat; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec4 textureValue = texture(image, fract(repeat * materialInput.st)); vec3 normalTangentSpace = textureValue.channels; normalTangentSpace.xy = normalTangentSpace.xy * 2.0 - 1.0; normalTangentSpace.z = clamp(1.0 - strength, 0.1, 1.0); normalTangentSpace = normalize(normalTangentSpace); vec3 normalEC = materialInput.tangentToEyeMatrix * normalTangentSpace; material.normal = normalEC; return material; } `;var vI=`uniform vec4 color; float getPointOnLine(vec2 p0, vec2 p1, float x) { float slope = (p0.y - p1.y) / (p0.x - p1.x); return slope * (x - p0.x) + p0.y; } czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) float base = 1.0 - abs(fwidth(st.s)) * 10.0 * czm_pixelRatio; #else // If no derivatives available (IE 10?), 2.5% of the line will be the arrow head float base = 0.975; #endif vec2 center = vec2(1.0, 0.5); float ptOnUpperLine = getPointOnLine(vec2(base, 1.0), center, st.s); float ptOnLowerLine = getPointOnLine(vec2(base, 0.0), center, st.s); float halfWidth = 0.15; float s = step(0.5 - halfWidth, st.t); s *= 1.0 - step(0.5 + halfWidth, st.t); s *= 1.0 - step(base, st.s); float t = step(base, materialInput.st.s); t *= 1.0 - step(ptOnUpperLine, st.t); t *= step(ptOnLowerLine, st.t); // Find the distance from the closest separator (region between two colors) float dist; if (st.s < base) { float d1 = abs(st.t - (0.5 - halfWidth)); float d2 = abs(st.t - (0.5 + halfWidth)); dist = min(d1, d2); } else { float d1 = czm_infinity; if (st.t < 0.5 - halfWidth && st.t > 0.5 + halfWidth) { d1 = abs(st.s - base); } float d2 = abs(st.t - ptOnUpperLine); float d3 = abs(st.t - ptOnLowerLine); dist = min(min(d1, d2), d3); } vec4 outsideColor = vec4(0.0); vec4 currentColor = mix(outsideColor, color, clamp(s + t, 0.0, 1.0)); vec4 outColor = czm_antialias(outsideColor, color, currentColor, dist); outColor = czm_gammaCorrect(outColor); material.diffuse = outColor.rgb; material.alpha = outColor.a; return material; } `;var DI=`uniform vec4 color; uniform vec4 gapColor; uniform float dashLength; uniform float dashPattern; in float v_polylineAngle; const float maskLength = 16.0; mat2 rotate(float rad) { float c = cos(rad); float s = sin(rad); return mat2( c, s, -s, c ); } czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 pos = rotate(v_polylineAngle) * gl_FragCoord.xy; // Get the relative position within the dash from 0 to 1 float dashPosition = fract(pos.x / (dashLength * czm_pixelRatio)); // Figure out the mask index. float maskIndex = floor(dashPosition * maskLength); // Test the bit mask. float maskTest = floor(dashPattern / pow(2.0, maskIndex)); vec4 fragColor = (mod(maskTest, 2.0) < 1.0) ? gapColor : color; if (fragColor.a < 0.005) { // matches 0/255 and 1/255 discard; } fragColor = czm_gammaCorrect(fragColor); material.emission = fragColor.rgb; material.alpha = fragColor.a; return material; } `;var II=`uniform vec4 color; uniform float glowPower; uniform float taperPower; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; float glow = glowPower / abs(st.t - 0.5) - (glowPower / 0.5); if (taperPower <= 0.99999) { glow *= min(1.0, taperPower / (0.5 - st.s * 0.5) - (taperPower / 0.5)); } vec4 fragColor; fragColor.rgb = max(vec3(glow - 1.0 + color.rgb), color.rgb); fragColor.a = clamp(0.0, 1.0, glow) * color.a; fragColor = czm_gammaCorrect(fragColor); material.emission = fragColor.rgb; material.alpha = fragColor.a; return material; } `;var PI=`uniform vec4 color; uniform vec4 outlineColor; uniform float outlineWidth; in float v_width; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; float halfInteriorWidth = 0.5 * (v_width - outlineWidth) / v_width; float b = step(0.5 - halfInteriorWidth, st.t); b *= 1.0 - step(0.5 + halfInteriorWidth, st.t); // Find the distance from the closest separator (region between two colors) float d1 = abs(st.t - (0.5 - halfInteriorWidth)); float d2 = abs(st.t - (0.5 + halfInteriorWidth)); float dist = min(d1, d2); vec4 currentColor = mix(outlineColor, color, b); vec4 outColor = czm_antialias(outlineColor, color, currentColor, dist); outColor = czm_gammaCorrect(outColor); material.diffuse = outColor.rgb; material.alpha = outColor.a; return material; } `;var OI=`uniform vec4 color; uniform vec4 rimColor; uniform float width; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); // See http://www.fundza.com/rman_shaders/surface/fake_rim/fake_rim1.html float d = 1.0 - dot(materialInput.normalEC, normalize(materialInput.positionToEyeEC)); float s = smoothstep(1.0 - width, 1.0, d); vec4 outColor = czm_gammaCorrect(color); vec4 outRimColor = czm_gammaCorrect(rimColor); material.diffuse = outColor.rgb; material.emission = outRimColor.rgb * s; material.alpha = mix(outColor.a, outRimColor.a, s); return material; } `;var RI=`uniform sampler2D image; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec4 rampColor = texture(image, vec2(materialInput.slope / (czm_pi / 2.0), 0.5)); rampColor = czm_gammaCorrect(rampColor); material.diffuse = rampColor.rgb; material.alpha = rampColor.a; return material; } `;var MI=`uniform vec4 evenColor; uniform vec4 oddColor; uniform float offset; uniform float repeat; uniform bool horizontal; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); // Based on the Stripes Fragment Shader in the Orange Book (11.1.2) float coord = mix(materialInput.st.s, materialInput.st.t, float(horizontal)); float value = fract((coord - offset) * (repeat * 0.5)); float dist = min(value, min(abs(value - 0.5), 1.0 - value)); vec4 currentColor = mix(evenColor, oddColor, step(0.5, value)); vec4 color = czm_antialias(evenColor, oddColor, currentColor, dist); color = czm_gammaCorrect(color); material.diffuse = color.rgb; material.alpha = color.a; return material; } `;var LI=`// Thanks for the contribution Jonas // http://29a.ch/2012/7/19/webgl-terrain-rendering-water-fog uniform sampler2D specularMap; uniform sampler2D normalMap; uniform vec4 baseWaterColor; uniform vec4 blendColor; uniform float frequency; uniform float animationSpeed; uniform float amplitude; uniform float specularIntensity; uniform float fadeFactor; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); float time = czm_frameNumber * animationSpeed; // fade is a function of the distance from the fragment and the frequency of the waves float fade = max(1.0, (length(materialInput.positionToEyeEC) / 10000000000.0) * frequency * fadeFactor); float specularMapValue = texture(specularMap, materialInput.st).r; // note: not using directional motion at this time, just set the angle to 0.0; vec4 noise = czm_getWaterNoise(normalMap, materialInput.st * frequency, time, 0.0); vec3 normalTangentSpace = noise.xyz * vec3(1.0, 1.0, (1.0 / amplitude)); // fade out the normal perturbation as we move further from the water surface normalTangentSpace.xy /= fade; // attempt to fade out the normal perturbation as we approach non water areas (low specular map value) normalTangentSpace = mix(vec3(0.0, 0.0, 50.0), normalTangentSpace, specularMapValue); normalTangentSpace = normalize(normalTangentSpace); // get ratios for alignment of the new normal vector with a vector perpendicular to the tangent plane float tsPerturbationRatio = clamp(dot(normalTangentSpace, vec3(0.0, 0.0, 1.0)), 0.0, 1.0); // fade out water effect as specular map value decreases material.alpha = mix(blendColor.a, baseWaterColor.a, specularMapValue) * specularMapValue; // base color is a blend of the water and non-water color based on the value from the specular map // may need a uniform blend factor to better control this material.diffuse = mix(blendColor.rgb, baseWaterColor.rgb, specularMapValue); // diffuse highlights are based on how perturbed the normal is material.diffuse += (0.1 * tsPerturbationRatio); material.diffuse = material.diffuse; material.normal = normalize(materialInput.tangentToEyeMatrix * normalTangentSpace); material.specular = specularIntensity; material.shininess = 10.0; return material; } `;function je(e){this.type=void 0,this.shaderSource=void 0,this.materials=void 0,this.uniforms=void 0,this._uniforms=void 0,this.translucent=void 0,this._minificationFilter=y(e.minificationFilter,rn.LINEAR),this._magnificationFilter=y(e.magnificationFilter,yi.LINEAR),this._strict=void 0,this._template=void 0,this._count=void 0,this._texturePaths={},this._loadedImages=[],this._loadedCubeMaps=[],this._textures={},this._updateFunctions=[],this._defaultTexture=void 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dJ(e){fe.fromRadians(e.east,e.north,0,UI[0]),fe.fromRadians(e.west,e.north,0,UI[1]),fe.fromRadians(e.east,e.south,0,UI[2]),fe.fromRadians(e.west,e.south,0,UI[3]);let t=0,n=0,i=0,o=0,r=Vr._terrainHeightsMaxLevel,s;for(s=0;s<=r;++s){let a=!1;for(let c=0;c<4;++c){let l=UI[c];if(yDe.positionToTileXY(l,s,VI),c===0)i=VI.x,o=VI.y;else if(i!==VI.x||o!==VI.y){a=!0;break}}if(a)break;t=i,n=o}if(s!==0)return{x:t,y:n,level:s>r?r:s-1}}Vr._terrainHeightsMaxLevel=6;Vr._defaultMaxTerrainHeight=9e3;Vr._defaultMinTerrainHeight=-1e5;Vr._terrainHeights=void 0;Vr._initPromise=void 0;Object.defineProperties(Vr,{initialized:{get:function(){return u(Vr._terrainHeights)}}});var li=Vr;function Sc(e,t,n){this.minimum=h.clone(y(e,h.ZERO)),this.maximum=h.clone(y(t,h.ZERO)),u(n)?n=h.clone(n):n=h.midpoint(this.minimum,this.maximum,new h),this.center=n}Sc.fromCorners=function(e,t,n){return u(n)||(n=new Sc),n.minimum=h.clone(e,n.minimum),n.maximum=h.clone(t,n.maximum),n.center=h.midpoint(e,t,n.center),n};Sc.fromPoints=function(e,t){if(u(t)||(t=new Sc),!u(e)||e.length===0)return t.minimum=h.clone(h.ZERO,t.minimum),t.maximum=h.clone(h.ZERO,t.maximum),t.center=h.clone(h.ZERO,t.center),t;let n=e[0].x,i=e[0].y,o=e[0].z,r=e[0].x,s=e[0].y,a=e[0].z,c=e.length;for(let d=1;d0?Kt.INSIDE:r+o<0?Kt.OUTSIDE:Kt.INTERSECTING};Sc.prototype.clone=function(e){return Sc.clone(this,e)};Sc.prototype.intersectPlane=function(e){return Sc.intersectPlane(this,e)};Sc.prototype.equals=function(e){return Sc.equals(this,e)};var hg=Sc;var F5={};F5.computeDiscriminant=function(e,t,n){return t*t-4*e*n};function hJ(e,t,n){let i=e+t;return P.sign(e)!==P.sign(t)&&Math.abs(i/Math.max(Math.abs(e),Math.abs(t)))l&&l/c0?[a/e,n/a]:[n/a,a/e]};var wc=F5;var k5={};k5.computeDiscriminant=function(e,t,n,i){let o=e*e,r=t*t,s=n*n,a=i*i;return 18*e*t*n*i+r*s-27*o*a-4*(e*s*n+r*t*i)};function B5(e,t,n,i){let o=e,r=t/3,s=n/3,a=i,c=o*s,l=r*a,f=r*r,d=s*s,p=o*s-f,g=o*a-r*s,m=r*a-d,x=4*p*m-g*g,b,T;if(x<0){let Y,j,$;f*l>=c*d?(Y=o,j=p,$=-2*r*p+o*g):(Y=a,j=m,$=-a*g+2*s*m);let K=-($<0?-1:1)*Math.abs(Y)*Math.sqrt(-x);T=-$+K;let Z=T/2,me=Z<0?-Math.pow(-Z,1/3):Math.pow(Z,1/3),xe=T===K?-me:-j/me;return b=j<=0?me+xe:-$/(me*me+xe*xe+j),f*l>=c*d?[(b-r)/o]:[-a/(b+s)]}let A=p,C=-2*r*p+o*g,S=m,w=-a*g+2*s*m,D=Math.sqrt(x),O=Math.sqrt(3)/2,R=Math.abs(Math.atan2(o*D,-C)/3);b=2*Math.sqrt(-A);let L=Math.cos(R);T=b*L;let N=b*(-L/2-O*Math.sin(R)),_=T+N>2*r?T-r:N-r,E=o,v=_/E;R=Math.abs(Math.atan2(a*D,-w)/3),b=2*Math.sqrt(-S),L=Math.cos(R),T=b*L,N=b*(-L/2-O*Math.sin(R));let I=-a,M=T+N<2*s?T+s:N+s,B=I/M,V=E*M,U=-_*M-E*I,G=_*I,k=(s*U-r*G)/(-r*U+s*V);return v<=k?v<=B?k<=B?[v,k,B]:[v,B,k]:[B,v,k]:v<=B?[k,v,B]:k<=B?[k,B,v]:[B,k,v]}k5.computeRealRoots=function(e,t,n,i){let o,r;if(e===0)return wc.computeRealRoots(t,n,i);if(t===0){if(n===0){if(i===0)return[0,0,0];r=-i/e;let s=r<0?-Math.pow(-r,1/3):Math.pow(r,1/3);return[s,s,s]}else if(i===0)return o=wc.computeRealRoots(e,0,n),o.Length===0?[0]:[o[0],0,o[1]];return B5(e,0,n,i)}else{if(n===0)return i===0?(r=-t/e,r<0?[r,0,0]:[0,0,r]):B5(e,t,0,i);if(i===0)return o=wc.computeRealRoots(e,t,n),o.length===0?[0]:o[1]<=0?[o[0],o[1],0]:o[0]>=0?[0,o[0],o[1]]:[o[0],0,o[1]]}return B5(e,t,n,i)};var z0=k5;var U5={};U5.computeDiscriminant=function(e,t,n,i,o){let r=e*e,s=r*e,a=t*t,c=a*t,l=n*n,f=l*n,d=i*i,p=d*i,g=o*o,m=g*o;return a*l*d-4*c*p-4*e*f*d+18*e*t*n*p-27*r*d*d+256*s*m+o*(18*c*n*i-4*a*f+16*e*l*l-80*e*t*l*i-6*e*a*d+144*r*n*d)+g*(144*e*a*n-27*a*a-128*r*l-192*r*t*i)};function dd(e,t,n,i){let o=e*e,r=t-3*o/8,s=n-t*e/2+o*e/8,a=i-n*e/4+t*o/16-3*o*o/256,c=z0.computeRealRoots(1,2*r,r*r-4*a,-s*s);if(c.length>0){let l=-e/4,f=c[c.length-1];if(Math.abs(f)=0&&g>=0){let x=Math.sqrt(p),b=Math.sqrt(g);return[l-b,l-x,l+x,l+b]}else{if(p>=0&&g<0)return m=Math.sqrt(p),[l-m,l+m];if(p<0&&g>=0)return m=Math.sqrt(g),[l-m,l+m]}}return[]}else if(f>0){let d=Math.sqrt(f),p=(r+f-s/d)/2,g=(r+f+s/d)/2,m=wc.computeRealRoots(1,d,p),x=wc.computeRealRoots(1,-d,g);return m.length!==0?(m[0]+=l,m[1]+=l,x.length!==0?(x[0]+=l,x[1]+=l,m[1]<=x[0]?[m[0],m[1],x[0],x[1]]:x[1]<=m[0]?[x[0],x[1],m[0],m[1]]:m[0]>=x[0]&&m[1]<=x[1]?[x[0],m[0],m[1],x[1]]:x[0]>=m[0]&&x[1]<=m[1]?[m[0],x[0],x[1],m[1]]:m[0]>x[0]&&m[0]0){let d=f[0],p=t-d,g=p*p,m=e/2,x=p/2,b=g-4*i,T=g+4*Math.abs(i),A=s-4*d,C=s+4*Math.abs(d),S,w;if(d<0||b*C=_[0]&&N[1]<=_[1]?[_[0],N[0],N[1],_[1]]:_[0]>=N[0]&&_[1]<=N[1]?[N[0],_[0],_[1],N[1]]:N[0]>_[0]&&N[0]<_[1]?[_[0],N[0],_[1],N[1]]:[N[0],_[0],N[1],_[1]]:N;if(_.length!==0)return _}return[]}U5.computeRealRoots=function(e,t,n,i,o){if(Math.abs(e)f)||(p=h.cross(d,a,pJ),m=h.dot(s,p),m<0||g+m>f))return;x=h.dot(c,p)/f}else{if(Math.abs(f)1||(p=h.cross(d,a,pJ),m=h.dot(s,p)*b,m<0||g+m>1))return;x=h.dot(c,p)*b}return x};nr.rayTriangle=function(e,t,n,i,o,r){let s=nr.rayTriangleParametric(e,t,n,i,o);if(!(!u(s)||s<0))return u(r)||(r=new h),h.multiplyByScalar(e.direction,s,r),h.add(e.origin,r,r)};var TDe=new Tn;nr.lineSegmentTriangle=function(e,t,n,i,o,r,s){let a=TDe;h.clone(e,a.origin),h.subtract(t,e,a.direction),h.normalize(a.direction,a.direction);let c=nr.rayTriangleParametric(a,n,i,o,r);if(!(!u(c)||c<0||c>h.distance(e,t)))return u(s)||(s=new h),h.multiplyByScalar(a.direction,c,s),h.add(a.origin,s,s)};function ADe(e,t,n,i){let o=t*t-4*e*n;if(o<0)return;if(o>0){let s=1/(2*e),a=Math.sqrt(o),c=(-t+a)*s,l=(-t-a)*s;return cs))return i.start=Math.max(i.start,0),i.stop=Math.min(i.stop,s),i};var SDe=new h,wDe=new h;nr.rayEllipsoid=function(e,t){let n=t.oneOverRadii,i=h.multiplyComponents(n,e.origin,SDe),o=h.multiplyComponents(n,e.direction,wDe),r=h.magnitudeSquared(i),s=h.dot(i,o),a,c,l,f,d;if(r>1){if(s>=0)return;let p=s*s;if(a=r-1,c=h.magnitudeSquared(o),l=c*a,pl){f=s*s-l,d=-s+Math.sqrt(f);let m=d/c,x=a/d;return m0?g.push(new h(i,o*L,o*-E)):E!==0?(g.push(new h(i,o*L,o*-E)),g.push(new h(i,o*L,o*E)),++R):g.push(new h(i,o*L,o*E))}return g}var V5=new h,_J=new h,gJ=new h,ak=new h,DDe=new h,IDe=new Q,PDe=new Q,ODe=new Q,RDe=new Q,MDe=new Q,yJ=new Q,xJ=new Q,bJ=new h,LDe=new h,NDe=new fe;nr.grazingAltitudeLocation=function(e,t){let n=e.origin,i=e.direction;if(!h.equals(n,h.ZERO)){let D=t.geodeticSurfaceNormal(n,V5);if(h.dot(i,D)>=0)return n}let o=u(this.rayEllipsoid(e,t)),r=t.transformPositionToScaledSpace(i,V5),s=h.normalize(r,r),a=h.mostOrthogonalAxis(r,ak),c=h.normalize(h.cross(a,s,_J),_J),l=h.normalize(h.cross(s,c,gJ),gJ),f=IDe;f[0]=s.x,f[1]=s.y,f[2]=s.z,f[3]=c.x,f[4]=c.y,f[5]=c.z,f[6]=l.x,f[7]=l.y,f[8]=l.z;let d=Q.transpose(f,PDe),p=Q.fromScale(t.radii,ODe),g=Q.fromScale(t.oneOverRadii,RDe),m=MDe;m[0]=0,m[1]=-i.z,m[2]=i.y,m[3]=i.z,m[4]=0,m[5]=-i.x,m[6]=-i.y,m[7]=i.x,m[8]=0;let x=Q.multiply(Q.multiply(d,g,yJ),m,yJ),b=Q.multiply(Q.multiply(x,p,xJ),f,xJ),T=Q.multiplyByVector(x,n,DDe),A=vDe(b,h.negate(T,V5),0,0,1),C,S,w=A.length;if(w>0){let D=h.clone(h.ZERO,LDe),O=Number.NEGATIVE_INFINITY;for(let L=0;LO&&(O=_,D=h.clone(C,D))}let R=t.cartesianToCartographic(D,NDe);return O=P.clamp(O,0,1),S=h.magnitude(h.subtract(D,n,ak))*Math.sqrt(1-O*O),S=o?-S:S,R.height=S,t.cartographicToCartesian(R,new h)}};var FDe=new h;nr.lineSegmentPlane=function(e,t,n,i){u(i)||(i=new h);let o=h.subtract(t,e,FDe),r=n.normal,s=h.dot(r,o);if(Math.abs(s)1))return h.multiplyByScalar(o,c,i),h.add(e,i,i),i};nr.trianglePlaneIntersection=function(e,t,n,i){let o=i.normal,r=i.distance,s=h.dot(o,e)+r<0,a=h.dot(o,t)+r<0,c=h.dot(o,n)+r<0,l=0;l+=s?1:0,l+=a?1:0,l+=c?1:0;let f,d;if((l===1||l===2)&&(f=new h,d=new h),l===1){if(s)return nr.lineSegmentPlane(e,t,i,f),nr.lineSegmentPlane(e,n,i,d),{positions:[e,t,n,f,d],indices:[0,3,4,1,2,4,1,4,3]};if(a)return nr.lineSegmentPlane(t,n,i,f),nr.lineSegmentPlane(t,e,i,d),{positions:[e,t,n,f,d],indices:[1,3,4,2,0,4,2,4,3]};if(c)return nr.lineSegmentPlane(n,e,i,f),nr.lineSegmentPlane(n,t,i,d),{positions:[e,t,n,f,d],indices:[2,3,4,0,1,4,0,4,3]}}else if(l===2)if(s)if(a){if(!c)return nr.lineSegmentPlane(e,n,i,f),nr.lineSegmentPlane(t,n,i,d),{positions:[e,t,n,f,d],indices:[0,1,4,0,4,3,2,3,4]}}else return nr.lineSegmentPlane(n,t,i,f),nr.lineSegmentPlane(e,t,i,d),{positions:[e,t,n,f,d],indices:[2,0,4,2,4,3,1,3,4]};else return nr.lineSegmentPlane(t,e,i,f),nr.lineSegmentPlane(n,e,i,d),{positions:[e,t,n,f,d],indices:[1,2,4,1,4,3,0,3,4]}};var xi=nr;var z5=new oe;function Hh(e,t){t=y(t,ie.WGS84),e=t.scaleToGeodeticSurface(e);let n=Rt.eastNorthUpToFixedFrame(e,t);this._ellipsoid=t,this._origin=e,this._xAxis=h.fromCartesian4(F.getColumn(n,0,z5)),this._yAxis=h.fromCartesian4(F.getColumn(n,1,z5));let i=h.fromCartesian4(F.getColumn(n,2,z5));this._plane=en.fromPointNormal(e,i)}Object.defineProperties(Hh.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},origin:{get:function(){return this._origin}},plane:{get:function(){return this._plane}},xAxis:{get:function(){return this._xAxis}},yAxis:{get:function(){return this._yAxis}},zAxis:{get:function(){return this._plane.normal}}});var BDe=new hg;Hh.fromPoints=function(e,t){let n=hg.fromPoints(e,BDe);return new Hh(n.center,t)};var CJ=new Tn,ck=new h;Hh.prototype.projectPointOntoPlane=function(e,t){let n=CJ;n.origin=e,h.normalize(e,n.direction);let i=xi.rayPlane(n,this._plane,ck);if(u(i)||(h.negate(n.direction,n.direction),i=xi.rayPlane(n,this._plane,ck)),u(i)){let o=h.subtract(i,this._origin,i),r=h.dot(this._xAxis,o),s=h.dot(this._yAxis,o);return u(t)?(t.x=r,t.y=s,t):new z(r,s)}};Hh.prototype.projectPointsOntoPlane=function(e,t){u(t)||(t=[]);let n=0,i=e.length;for(let o=0;o0?0:O.latitude,E=fe.fromRadians(N,e.north,n,KDe),v=fe.fromRadians(e.west,e.north,n,ZDe),I=fe.fromRadians(e.west,_,n,$De),M=fe.fromRadians(e.west,e.south,n,QDe),B=fe.fromRadians(N,e.south,n,JDe),V=i.cartographicToCartesian(E,eIe),U=i.cartographicToCartesian(v,wJ),G=i.cartographicToCartesian(I,tIe),k=i.cartographicToCartesian(M,vJ),Y=i.cartographicToCartesian(B,nIe),j=L.projectPointToNearestOnPlane(V,iIe),$=L.projectPointToNearestOnPlane(U,oIe),W=L.projectPointToNearestOnPlane(G,rIe),K=L.projectPointToNearestOnPlane(k,sIe),Z=L.projectPointToNearestOnPlane(Y,aIe);return r=Math.min($.x,W.x,K.x),s=-r,c=Math.max($.y,j.y),a=Math.min(K.y,Z.y),v.height=M.height=t,U=i.cartographicToCartesian(v,wJ),k=i.cartographicToCartesian(M,vJ),l=Math.min(en.getPointDistance(d,U),en.getPointDistance(d,k)),f=n,EJ(L.origin,L.xAxis,L.yAxis,L.zAxis,r,s,a,c,l,f,o)}let p=e.south>0,g=e.north<0,m=p?e.south:g?e.north:0,x=ce.center(e,SJ).longitude,b=h.fromRadians(x,m,n,i,cIe);b.z=0;let A=Math.abs(b.x)=c?Kt.INSIDE:Kt.INTERSECTING};var PJ=new h,OJ=new h,RJ=new h,gIe=new h,DJ=new h,yIe=new h;Ni.distanceSquaredTo=function(e,t){let n=h.subtract(t,e.center,IJ),i=e.halfAxes,o=Q.getColumn(i,0,PJ),r=Q.getColumn(i,1,OJ),s=Q.getColumn(i,2,RJ),a=h.magnitude(o),c=h.magnitude(r),l=h.magnitude(s),f=!0,d=!0,p=!0;a>0?h.divideByScalar(o,a,o):f=!1,c>0?h.divideByScalar(r,c,r):d=!1,l>0?h.divideByScalar(s,l,s):p=!1;let g=!f+!d+!p,m,x,b;if(g===1){let S=o;m=r,x=s,d?p||(S=s,x=o):(S=r,m=o),b=h.cross(m,x,DJ),S===o?o=b:S===r?r=b:S===s&&(s=b)}else if(g===2){m=o,d?m=r:p&&(m=s);let S=h.UNIT_Y;S.equalsEpsilon(m,P.EPSILON3)&&(S=h.UNIT_X),x=h.cross(m,S,gIe),h.normalize(x,x),b=h.cross(m,x,DJ),h.normalize(b,b),m===o?(r=x,s=b):m===r?(s=x,o=b):m===s&&(o=x,r=b)}else g===3&&(o=h.UNIT_X,r=h.UNIT_Y,s=h.UNIT_Z);let T=yIe;T.x=h.dot(n,o),T.y=h.dot(n,r),T.z=h.dot(n,s);let A=0,C;return T.x<-a?(C=T.x+a,A+=C*C):T.x>a&&(C=T.x-a,A+=C*C),T.y<-c?(C=T.y+c,A+=C*C):T.y>c&&(C=T.y-c,A+=C*C),T.z<-l?(C=T.z+l,A+=C*C):T.z>l&&(C=T.z-l,A+=C*C),A};var xIe=new h,bIe=new h;Ni.computePlaneDistances=function(e,t,n,i){u(i)||(i=new Ec);let o=Number.POSITIVE_INFINITY,r=Number.NEGATIVE_INFINITY,s=e.center,a=e.halfAxes,c=Q.getColumn(a,0,PJ),l=Q.getColumn(a,1,OJ),f=Q.getColumn(a,2,RJ),d=h.add(c,l,xIe);h.add(d,f,d),h.add(d,s,d);let p=h.subtract(d,t,bIe),g=h.dot(n,p);return 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n=e.center,i=e.halfAxes,o=Q.getColumn(i,0,TIe),r=Q.getColumn(i,1,AIe),s=Q.getColumn(i,2,CIe);return h.clone(n,t[0]),h.subtract(t[0],o,t[0]),h.subtract(t[0],r,t[0]),h.subtract(t[0],s,t[0]),h.clone(n,t[1]),h.subtract(t[1],o,t[1]),h.subtract(t[1],r,t[1]),h.add(t[1],s,t[1]),h.clone(n,t[2]),h.subtract(t[2],o,t[2]),h.add(t[2],r,t[2]),h.subtract(t[2],s,t[2]),h.clone(n,t[3]),h.subtract(t[3],o,t[3]),h.add(t[3],r,t[3]),h.add(t[3],s,t[3]),h.clone(n,t[4]),h.add(t[4],o,t[4]),h.subtract(t[4],r,t[4]),h.subtract(t[4],s,t[4]),h.clone(n,t[5]),h.add(t[5],o,t[5]),h.subtract(t[5],r,t[5]),h.add(t[5],s,t[5]),h.clone(n,t[6]),h.add(t[6],o,t[6]),h.add(t[6],r,t[6]),h.subtract(t[6],s,t[6]),h.clone(n,t[7]),h.add(t[7],o,t[7]),h.add(t[7],r,t[7]),h.add(t[7],s,t[7]),t};var EIe=new Q;Ni.computeTransformation=function(e,t){u(t)||(t=new F);let n=e.center,i=Q.multiplyByUniformScale(e.halfAxes,2,EIe);return F.fromRotationTranslation(i,n,t)};var SIe=new se;Ni.isOccluded=function(e,t){let 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czm_branchFreeTernary(idlSplit, idlSplitNewPlaneHiLow.x, planes2D_high.w); planes2D_low.w = czm_branchFreeTernary(idlSplit, idlSplitNewPlaneHiLow.y, planes2D_low.w); // - else, if this vertex is on the west side of the IDL (position3DLow.y < 0.0) // - existing "west" is on the wrong side of the world, far away (planes2D_high/low.x) // - so set "west" as beyond the westmost extent of the projection (idlSplitNewPlaneHiLow) idlSplit = planes2D_high.x > planes2D_high.w && position3DLow.y < 0.0; idlSplitNewPlaneHiLow = vec2(WEST_MOST_X_HIGH - (EAST_MOST_X_HIGH - planes2D_high.x), WEST_MOST_X_LOW - (EAST_MOST_X_LOW - planes2D_low.x)); planes2D_high.x = czm_branchFreeTernary(idlSplit, idlSplitNewPlaneHiLow.x, planes2D_high.x); planes2D_low.x = czm_branchFreeTernary(idlSplit, idlSplitNewPlaneHiLow.y, planes2D_low.x); vec3 southWestCorner = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(vec3(0.0, planes2D_high.xy), vec3(0.0, planes2D_low.xy))).xyz; vec3 northWestCorner = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(vec3(0.0, planes2D_high.x, planes2D_high.z), vec3(0.0, planes2D_low.x, planes2D_low.z))).xyz; vec3 southEastCorner = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(vec3(0.0, planes2D_high.w, planes2D_high.y), vec3(0.0, planes2D_low.w, planes2D_low.y))).xyz; #else // COLUMBUS_VIEW_2D // 3D case has smaller "plane extents," so planes encoded as a 64 bit position and 2 vec3s for distances/direction vec3 southWestCorner = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(czm_batchTable_southWest_HIGH(batchId), czm_batchTable_southWest_LOW(batchId))).xyz; vec3 northWestCorner = czm_normal * czm_batchTable_northward(batchId) + southWestCorner; vec3 southEastCorner = czm_normal * czm_batchTable_eastward(batchId) + southWestCorner; #endif // COLUMBUS_VIEW_2D vec3 eastWard = southEastCorner - southWestCorner; float eastExtent = length(eastWard); eastWard /= eastExtent; vec3 northWard = northWestCorner - southWestCorner; 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l=h.unpack(o,s,Q5);(a.y<0&&l.y>0||a.y>0&&l.y<0)&&(s+30||se.intersectPlane(n,en.ORIGIN_ZX_PLANE)!==Kt.INTERSECTING))return e;if(t.geometryType!==Ku.NONE)switch(t.geometryType){case Ku.POLYLINES:xPe(e);break;case Ku.TRIANGLES:KJ(e);break;case Ku.LINES:ZJ(e);break}else oPe(t),t.primitiveType===Me.TRIANGLES?KJ(e):t.primitiveType===Me.LINES&&ZJ(e);return e};var Nn=Dc;function ml(e){this._ellipsoid=y(e,ie.WGS84),this._semimajorAxis=this._ellipsoid.maximumRadius,this._oneOverSemimajorAxis=1/this._semimajorAxis}Object.defineProperties(ml.prototype,{ellipsoid:{get:function(){return this._ellipsoid}}});ml.mercatorAngleToGeodeticLatitude=function(e){return P.PI_OVER_TWO-2*Math.atan(Math.exp(-e))};ml.geodeticLatitudeToMercatorAngle=function(e){e>ml.MaximumLatitude?e=ml.MaximumLatitude:e<-ml.MaximumLatitude&&(e=-ml.MaximumLatitude);let t=Math.sin(e);return .5*Math.log((1+t)/(1-t))};ml.MaximumLatitude=ml.mercatorAngleToGeodeticLatitude(Math.PI);ml.prototype.project=function(e,t){let n=this._semimajorAxis,i=e.longitude*n,o=ml.geodeticLatitudeToMercatorAngle(e.latitude)*n,r=e.height;return u(t)?(t.x=i,t.y=o,t.z=r,t):new h(i,o,r)};ml.prototype.unproject=function(e,t){let n=this._oneOverSemimajorAxis,i=e.x*n,o=ml.mercatorAngleToGeodeticLatitude(e.y*n),r=e.z;return u(t)?(t.longitude=i,t.latitude=o,t.height=r,t):new fe(i,o,r)};var Di=ml;function bPe(e,t,n){let i=!n,o=e.length,r;if(!i&&o>1){let s=e[0].modelMatrix;for(r=1;r=0){let l=i[a];o=l.offset+l.count,s=l.index,r=n[s].indices.length}else o=0,s=0,r=n[s].indices.length;let c=e.length;for(let l=0;lr&&(o=0,r=n[++s].indices.length),i.push({index:s,offset:o,count:p}),o+=p}}function CPe(e,t){let n=[];return nG(e,"geometry",t,n),nG(e,"westHemisphereGeometry",t,n),nG(e,"eastHemisphereGeometry",t,n),n}var lp={};lp.combineGeometry=function(e){let t,n,i=e.instances,o=i.length,r,s,a=!1;o>0&&(t=APe(e),t.length>0&&(n=Nn.createAttributeLocations(t[0]),e.createPickOffsets&&(r=CPe(i,t))),u(i[0].attributes)&&u(i[0].attributes.offset)&&(s=new Array(o),a=!0));let c=new Array(o),l=new Array(o);for(let f=0;f0&&(n.set(c.indices,s),s+=m)}return t.push(n.buffer),{stringTable:i,packedData:n}};lp.unpackCreateGeometryResults=function(e){let t=e.stringTable,n=e.packedData,i,o=new Array(n[0]),r=0,s=1;for(;s0){let w=b.length/T;for(S=Fe.createTypedArray(w,x),i=0;i= nearSq && distanceSq <= farSq) ? 1.0 : 0.0; gl_Position *= show; }`,`${i} ${o}`};function cee(e,t){if(!e.compressVertices)return t;let n=t.search(/in\s+vec3\s+normal;/g)!==-1,i=t.search(/in\s+vec2\s+st;/g)!==-1;if(!n&&!i)return t;let o=t.search(/in\s+vec3\s+tangent;/g)!==-1,r=t.search(/in\s+vec3\s+bitangent;/g)!==-1,s=i&&n?2:1;s+=o||r?1:0;let a=s>1?`vec${s}`:"float",c="compressedAttributes",l=`in ${a} ${c};`,f="",d="";if(i){f+=`vec2 st; `;let m=s>1?`${c}.x`:c;d+=` st = 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n=e._batchTableAttributeIndices.offset;if(!e._recomputeBoundingSpheres||!u(n)){e._recomputeBoundingSpheres=!1;return}let i,o=e._offsetInstanceExtend,r=e._instanceBoundingSpheres,s=r.length,a=e._tempBoundingSpheres;if(!u(a)){for(a=new Array(s),i=0;i0||se.intersectPlane(x,en.ORIGIN_ZX_PLANE)!==Kt.INTERSECTING?c.push(x):(l.push(x),f.push(x))}let d=c[0],p=f[0],g=l[0];for(i=1;i0){if(Ut.maximumVertexTextureImageUnits===0)throw new ue("Vertex texture fetch support is required to render primitives with per-instance attributes. 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float useDownOrLeft = float(useUpOrRight == 0.0); vec3 upOrRightEC = getEyeCoordinate3FromWindowCoordinate(glFragCoordXY + positiveOffset, upOrRightLogDepth); vec3 downOrLeftEC = getEyeCoordinate3FromWindowCoordinate(glFragCoordXY - positiveOffset, downOrLeftLogDepth); return (upOrRightEC - (eyeCoordinate.xyz / eyeCoordinate.w)) * useUpOrRight + ((eyeCoordinate.xyz / eyeCoordinate.w) - downOrLeftEC) * useDownOrLeft; } #endif // NORMAL_EC void main(void) { #ifdef REQUIRES_EC float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, gl_FragCoord.xy / czm_viewport.zw)); vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); #endif #ifdef REQUIRES_WC vec4 worldCoordinate4 = czm_inverseView * eyeCoordinate; vec3 worldCoordinate = worldCoordinate4.xyz / worldCoordinate4.w; #endif #ifdef TEXTURE_COORDINATES vec2 uv; #ifdef SPHERICAL // Treat world coords as a sphere normal for spherical coordinates vec2 sphericalLatLong = czm_approximateSphericalCoordinates(worldCoordinate); sphericalLatLong.y += v_uvMinAndSphericalLongitudeRotation.z; sphericalLatLong.y = czm_branchFreeTernary(sphericalLatLong.y < czm_pi, sphericalLatLong.y, sphericalLatLong.y - czm_twoPi); uv.x = (sphericalLatLong.y - v_sphericalExtents.y) * v_sphericalExtents.w; uv.y = (sphericalLatLong.x - v_sphericalExtents.x) * v_sphericalExtents.z; #else // SPHERICAL // Unpack planes and transform to eye space uv.x = czm_planeDistance(v_westPlane, eyeCoordinate.xyz / eyeCoordinate.w) * v_inversePlaneExtents.x; uv.y = czm_planeDistance(v_southPlane, eyeCoordinate.xyz / eyeCoordinate.w) * v_inversePlaneExtents.y; #endif // SPHERICAL #endif // TEXTURE_COORDINATES #ifdef PICK #ifdef CULL_FRAGMENTS // When classifying translucent geometry, logDepthOrDepth == 0.0 // indicates a region that should not be classified, possibly due to there // being opaque pixels there in another buffer. // Check for logDepthOrDepth != 0.0 to make sure this should be classified. if (0.0 <= uv.x && uv.x <= 1.0 && 0.0 <= uv.y && uv.y <= 1.0 || logDepthOrDepth != 0.0) { out_FragColor.a = 1.0; // 0.0 alpha leads to discard from ShaderSource.createPickFragmentShaderSource czm_writeDepthClamp(); } #else // CULL_FRAGMENTS out_FragColor.a = 1.0; #endif // CULL_FRAGMENTS #else // PICK #ifdef CULL_FRAGMENTS // When classifying translucent geometry, logDepthOrDepth == 0.0 // indicates a region that should not be classified, possibly due to there // being opaque pixels there in another buffer. if (uv.x <= 0.0 || 1.0 <= uv.x || uv.y <= 0.0 || 1.0 <= uv.y || logDepthOrDepth == 0.0) { discard; } #endif #ifdef NORMAL_EC // Compute normal by sampling adjacent pixels in 2x2 block in screen space vec3 downUp = vectorFromOffset(eyeCoordinate, vec2(0.0, 1.0)); vec3 leftRight = vectorFromOffset(eyeCoordinate, vec2(1.0, 0.0)); vec3 normalEC = normalize(cross(leftRight, downUp)); #endif #ifdef PER_INSTANCE_COLOR vec4 color = czm_gammaCorrect(v_color); #ifdef FLAT out_FragColor = color; #else // FLAT czm_materialInput materialInput; materialInput.normalEC = normalEC; materialInput.positionToEyeEC = -eyeCoordinate.xyz; czm_material material = czm_getDefaultMaterial(materialInput); material.diffuse = color.rgb; material.alpha = color.a; out_FragColor = czm_phong(normalize(-eyeCoordinate.xyz), material, czm_lightDirectionEC); #endif // FLAT // Premultiply alpha. Required for classification primitives on translucent globe. out_FragColor.rgb *= out_FragColor.a; #else // PER_INSTANCE_COLOR // Material support. // USES_ is distinct from REQUIRES_, because some things are dependencies of each other or // dependencies for culling but might not actually be used by the material. czm_materialInput materialInput; #ifdef USES_NORMAL_EC materialInput.normalEC = normalEC; #endif #ifdef USES_POSITION_TO_EYE_EC materialInput.positionToEyeEC = -eyeCoordinate.xyz; #endif #ifdef USES_TANGENT_TO_EYE materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(worldCoordinate, normalEC); #endif #ifdef USES_ST // Remap texture coordinates from computed (approximately aligned with cartographic space) to the desired // texture coordinate system, which typically forms a tight oriented bounding box around the geometry. // Shader is provided a set of reference points for remapping. materialInput.st.x = czm_lineDistance(v_uvMinAndSphericalLongitudeRotation.xy, v_uMaxAndInverseDistance.xy, uv) * v_uMaxAndInverseDistance.z; materialInput.st.y = czm_lineDistance(v_uvMinAndSphericalLongitudeRotation.xy, v_vMaxAndInverseDistance.xy, uv) * v_vMaxAndInverseDistance.z; #endif czm_material material = czm_getMaterial(materialInput); #ifdef FLAT out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #else // FLAT out_FragColor = czm_phong(normalize(-eyeCoordinate.xyz), material, czm_lightDirectionEC); #endif // FLAT // Premultiply alpha. Required for classification primitives on translucent globe. out_FragColor.rgb *= out_FragColor.a; #endif // PER_INSTANCE_COLOR czm_writeDepthClamp(); #endif // PICK } `;function tf(e,t,n){this._projectionExtentDefines={eastMostYhighDefine:"",eastMostYlowDefine:"",westMostYhighDefine:"",westMostYlowDefine:""};let i=new rG;i.requiresTextureCoordinates=e,i.requiresEC=!n.flat;let o=new rG;if(o.requiresTextureCoordinates=e,n instanceof nn)i.requiresNormalEC=!n.flat;else{let r=`${n.material.shaderSource} ${n.fragmentShaderSource}`;i.normalEC=r.indexOf("materialInput.normalEC")!==-1||r.indexOf("czm_getDefaultMaterial")!==-1,i.positionToEyeEC=r.indexOf("materialInput.positionToEyeEC")!==-1,i.tangentToEyeMatrix=r.indexOf("materialInput.tangentToEyeMatrix")!==-1,i.st=r.indexOf("materialInput.st")!==-1}this._colorShaderDependencies=i,this._pickShaderDependencies=o,this._appearance=n,this._extentsCulling=e,this._planarExtents=t}tf.prototype.createFragmentShader=function(e){let t=this._appearance,n=this._colorShaderDependencies,i=[];!e&&!this._planarExtents&&i.push("SPHERICAL"),n.requiresEC&&i.push("REQUIRES_EC"),n.requiresWC&&i.push("REQUIRES_WC"),n.requiresTextureCoordinates&&i.push("TEXTURE_COORDINATES"),this._extentsCulling&&i.push("CULL_FRAGMENTS"),n.requiresNormalEC&&i.push("NORMAL_EC"),t instanceof nn&&i.push("PER_INSTANCE_COLOR"),n.normalEC&&i.push("USES_NORMAL_EC"),n.positionToEyeEC&&i.push("USES_POSITION_TO_EYE_EC"),n.tangentToEyeMatrix&&i.push("USES_TANGENT_TO_EYE"),n.st&&i.push("USES_ST"),t.flat&&i.push("FLAT");let o="";return t instanceof nn||(o=t.material.shaderSource),new Ue({defines:i,sources:[o,xA]})};tf.prototype.createPickFragmentShader=function(e){let t=this._pickShaderDependencies,n=["PICK"];return!e&&!this._planarExtents&&n.push("SPHERICAL"),t.requiresEC&&n.push("REQUIRES_EC"),t.requiresWC&&n.push("REQUIRES_WC"),t.requiresTextureCoordinates&&n.push("TEXTURE_COORDINATES"),this._extentsCulling&&n.push("CULL_FRAGMENTS"),new Ue({defines:n,sources:[xA],pickColorQualifier:"in"})};tf.prototype.createVertexShader=function(e,t,n,i){return vee(this._colorShaderDependencies,this._planarExtents,n,e,t,this._appearance,i,this._projectionExtentDefines)};tf.prototype.createPickVertexShader=function(e,t,n,i){return vee(this._pickShaderDependencies,this._planarExtents,n,e,t,void 0,i,this._projectionExtentDefines)};var bee=new h,Tee=new fe,Aee={high:0,low:0};function vee(e,t,n,i,o,r,s,a){let c=i.slice();if(a.eastMostYhighDefine===""){let l=Tee;l.longitude=P.PI,l.latitude=0,l.height=0;let f=s.project(l,bee),d=jn.encode(f.x,Aee);a.eastMostYhighDefine=`EAST_MOST_X_HIGH ${d.high.toFixed(`${d.high}`.length+1)}`,a.eastMostYlowDefine=`EAST_MOST_X_LOW ${d.low.toFixed(`${d.low}`.length+1)}`;let p=Tee;p.longitude=-P.PI,p.latitude=0,p.height=0;let g=s.project(p,bee);d=jn.encode(g.x,Aee),a.westMostYhighDefine=`WEST_MOST_X_HIGH ${d.high.toFixed(`${d.high}`.length+1)}`,a.westMostYlowDefine=`WEST_MOST_X_LOW ${d.low.toFixed(`${d.low}`.length+1)}`}return n&&(c.push(a.eastMostYhighDefine),c.push(a.eastMostYlowDefine),c.push(a.westMostYhighDefine),c.push(a.westMostYlowDefine)),u(r)&&r instanceof nn&&c.push("PER_INSTANCE_COLOR"),e.requiresTextureCoordinates&&(c.push("TEXTURE_COORDINATES"),t||n||c.push("SPHERICAL"),n&&c.push("COLUMBUS_VIEW_2D")),new Ue({defines:c,sources:[o]})}function rG(){this._requiresEC=!1,this._requiresWC=!1,this._requiresNormalEC=!1,this._requiresTextureCoordinates=!1,this._usesNormalEC=!1,this._usesPositionToEyeEC=!1,this._usesTangentToEyeMat=!1,this._usesSt=!1}Object.defineProperties(rG.prototype,{requiresEC:{get:function(){return this._requiresEC},set:function(e){this._requiresEC=e||this._requiresEC}},requiresWC:{get:function(){return this._requiresWC},set:function(e){this._requiresWC=e||this._requiresWC,this.requiresEC=this._requiresWC}},requiresNormalEC:{get:function(){return this._requiresNormalEC},set:function(e){this._requiresNormalEC=e||this._requiresNormalEC,this.requiresEC=this._requiresNormalEC}},requiresTextureCoordinates:{get:function(){return this._requiresTextureCoordinates},set:function(e){this._requiresTextureCoordinates=e||this._requiresTextureCoordinates,this.requiresWC=this._requiresTextureCoordinates}},normalEC:{set:function(e){this.requiresNormalEC=e,this._usesNormalEC=e},get:function(){return this._usesNormalEC}},tangentToEyeMatrix:{set:function(e){this.requiresWC=e,this.requiresNormalEC=e,this._usesTangentToEyeMat=e},get:function(){return this._usesTangentToEyeMat}},positionToEyeEC:{set:function(e){this.requiresEC=e,this._usesPositionToEyeEC=e},get:function(){return this._usesPositionToEyeEC}},st:{set:function(e){this.requiresTextureCoordinates=e,this._usesSt=e},get:function(){return this._usesSt}}});function Cee(e,t,n){return Math.abs((t.y-e.y)*n.x-(t.x-e.x)*n.y+t.x*e.y-t.y*e.x)/z.distance(t,e)}var s1e=[new z,new z,new z,new z];function Dee(e,t){let n=s1e,i=z.unpack(t,0,n[0]),o=z.unpack(t,2,n[1]),r=z.unpack(t,4,n[2]);e.uMaxVmax=new qa({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:[o.x,o.y,r.x,r.y]});let s=1/Cee(i,o,r),a=1/Cee(i,r,o);e.uvMinAndExtents=new qa({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:[i.x,i.y,s,a]})}var Iee=new fe,Pee=new h,a1e=new h,c1e=new h,xk={high:0,low:0};function Oee(e,t,n){let i=Iee;i.height=0,i.longitude=e.west,i.latitude=e.south;let o=t.project(i,Pee);i.latitude=e.north;let r=t.project(i,a1e);i.longitude=e.east,i.latitude=e.south;let s=t.project(i,c1e),a=[0,0,0,0],c=[0,0,0,0],l=jn.encode(o.x,xk);a[0]=l.high,c[0]=l.low,l=jn.encode(o.y,xk),a[1]=l.high,c[1]=l.low,l=jn.encode(r.y,xk),a[2]=l.high,c[2]=l.low,l=jn.encode(s.x,xk),a[3]=l.high,c[3]=l.low,n.planes2D_HIGH=new qa({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:a}),n.planes2D_LOW=new qa({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:c})}var l1e=new F,u1e=new F,Eee=new h,f1e=new fe,d1e=[new fe,new fe,new fe,new fe,new fe,new fe,new fe,new fe];function h1e(e,t,n,i,o,r){let s=ce.center(e,f1e);s.height=n;let a=fe.toCartesian(s,t,Eee),c=Rt.eastNorthUpToFixedFrame(a,t,l1e),l=F.inverse(c,u1e),f=e.west,d=e.east,p=e.north,g=e.south,m=d1e;m[0].latitude=g,m[0].longitude=f,m[1].latitude=p,m[1].longitude=f,m[2].latitude=p,m[2].longitude=d,m[3].latitude=g,m[3].longitude=d;let x=(f+d)*.5,b=(p+g)*.5;m[4].latitude=g,m[4].longitude=x,m[5].latitude=p,m[5].longitude=x,m[6].latitude=b,m[6].longitude=f,m[7].latitude=b,m[7].longitude=d;let T=Number.POSITIVE_INFINITY,A=Number.NEGATIVE_INFINITY,C=Number.POSITIVE_INFINITY,S=Number.NEGATIVE_INFINITY;for(let R=0;R<8;R++){m[R].height=n;let L=fe.toCartesian(m[R],t,Eee);F.multiplyByPoint(l,L,L),L.z=0,T=Math.min(T,L.x),A=Math.max(A,L.x),C=Math.min(C,L.y),S=Math.max(S,L.y)}let w=i;w.x=T,w.y=C,w.z=0,F.multiplyByPoint(c,w,w);let D=o;D.x=A,D.y=C,D.z=0,F.multiplyByPoint(c,D,D),h.subtract(D,w,o);let O=r;O.x=T,O.y=S,O.z=0,F.multiplyByPoint(c,O,O),h.subtract(O,w,r)}var m1e=new h,p1e=new h,_1e=new jn;tf.getPlanarTextureCoordinateAttributes=function(e,t,n,i,o){let r=Pee,s=m1e,a=p1e;h1e(e,n,y(o,0),r,s,a);let c={};Dee(c,t);let l=jn.fromCartesian(r,_1e);return c.southWest_HIGH=new qa({componentDatatype:X.FLOAT,componentsPerAttribute:3,normalize:!1,value:h.pack(l.high,[0,0,0])}),c.southWest_LOW=new qa({componentDatatype:X.FLOAT,componentsPerAttribute:3,normalize:!1,value:h.pack(l.low,[0,0,0])}),c.eastward=new qa({componentDatatype:X.FLOAT,componentsPerAttribute:3,normalize:!1,value:h.pack(s,[0,0,0])}),c.northward=new qa({componentDatatype:X.FLOAT,componentsPerAttribute:3,normalize:!1,value:h.pack(a,[0,0,0])}),Oee(e,i,c),c};var g1e=new h;function See(e,t,n,i){let o=Iee;o.latitude=e,o.longitude=t,o.height=0;let r=fe.toCartesian(o,n,g1e),s=Math.sqrt(r.x*r.x+r.y*r.y),a=P.fastApproximateAtan2(s,r.z),c=P.fastApproximateAtan2(r.x,r.y);return i.x=a,i.y=c,i}var wee=new 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n=t?zn.EQUAL:zn.ALWAYS;return{colorMask:{red:!1,green:!1,blue:!1,alpha:!1},stencilTest:{enabled:e,frontFunction:n,frontOperation:{fail:lt.KEEP,zFail:lt.DECREMENT_WRAP,zPass:lt.KEEP},backFunction:n,backOperation:{fail:lt.KEEP,zFail:lt.INCREMENT_WRAP,zPass:lt.KEEP},reference:Lt.CESIUM_3D_TILE_MASK,mask:Lt.CESIUM_3D_TILE_MASK},stencilMask:Lt.CLASSIFICATION_MASK,depthTest:{enabled:!0,func:ja.LESS_OR_EQUAL},depthMask:!1}}function aG(e){return{stencilTest:{enabled:e,frontFunction:zn.NOT_EQUAL,frontOperation:{fail:lt.ZERO,zFail:lt.ZERO,zPass:lt.ZERO},backFunction:zn.NOT_EQUAL,backOperation:{fail:lt.ZERO,zFail:lt.ZERO,zPass:lt.ZERO},reference:0,mask:Lt.CLASSIFICATION_MASK},stencilMask:Lt.CLASSIFICATION_MASK,depthTest:{enabled:!1},depthMask:!1,blending:un.PRE_MULTIPLIED_ALPHA_BLEND}}var T1e={stencilTest:{enabled:!0,frontFunction:zn.NOT_EQUAL,frontOperation:{fail:lt.ZERO,zFail:lt.ZERO,zPass:lt.ZERO},backFunction:zn.NOT_EQUAL,backOperation:{fail:lt.ZERO,zFail:lt.ZERO,zPass:lt.ZERO},reference:0,mask:Lt.CLASSIFICATION_MASK},stencilMask:Lt.CLASSIFICATION_MASK,depthTest:{enabled:!1},depthMask:!1};function A1e(e,t,n,i){if(u(e._rsStencilDepthPass))return;let o=!e.debugShowShadowVolume;e._rsStencilDepthPass=ke.fromCache(bA(o,!1)),e._rsStencilDepthPass3DTiles=ke.fromCache(bA(o,!0)),e._rsColorPass=ke.fromCache(aG(o,!1)),e._rsPickPass=ke.fromCache(T1e)}function C1e(e,t){if(!e.compressVertices)return t;if(t.search(/in\s+vec3\s+extrudeDirection;/g)!==-1){let n="compressedAttributes",i=`in vec2 ${n};`,o=`vec3 extrudeDirection; `,r=` extrudeDirection = czm_octDecode(${n}, 65535.0); `,s=t;s=s.replace(/in\s+vec3\s+extrudeDirection;/g,""),s=Ue.replaceMain(s,"czm_non_compressed_main");let a=`void main() { ${r} czm_non_compressed_main(); }`;return[i,o,s,a].join(` `)}}function E1e(e,t){let n=t.context,i=e._primitive,o=GI;o=e._primitive._batchTable.getVertexShaderCallback()(o),o=En._appendDistanceDisplayConditionToShader(i,o),o=En._modifyShaderPosition(e,o,t.scene3DOnly),o=En._updateColorAttribute(i,o);let r=e._hasPlanarExtentsAttributes,s=r||e._hasSphericalExtentsAttribute;e._extruded&&(o=C1e(i,o));let a=e._extruded?"EXTRUDED_GEOMETRY":"",c=new Ue({defines:[a],sources:[o]}),l=new Ue({sources:[mg]}),f=e._primitive._attributeLocations,d=new tu(s,r,e.appearance);if(e._spStencil=Yt.replaceCache({context:n,shaderProgram:e._spStencil,vertexShaderSource:c,fragmentShaderSource:l,attributeLocations:f}),e._primitive.allowPicking){let m=Ue.createPickVertexShaderSource(o);m=En._appendShowToShader(i,m),m=En._updatePickColorAttribute(m);let x=d.createPickFragmentShader(!1),b=d.createPickVertexShader([a],m,!1,t.mapProjection);if(e._spPick=Yt.replaceCache({context:n,shaderProgram:e._spPick,vertexShaderSource:b,fragmentShaderSource:x,attributeLocations:f}),s){let T=n.shaderCache.getDerivedShaderProgram(e._spPick,"2dPick");if(!u(T)){let A=d.createPickFragmentShader(!0),C=d.createPickVertexShader([a],m,!0,t.mapProjection);T=n.shaderCache.createDerivedShaderProgram(e._spPick,"2dPick",{vertexShaderSource:C,fragmentShaderSource:A,attributeLocations:f})}e._spPick2D=T}}else e._spPick=Yt.fromCache({context:n,vertexShaderSource:c,fragmentShaderSource:l,attributeLocations:f});o=En._appendShowToShader(i,o),c=new Ue({defines:[a],sources:[o]}),e._sp=Yt.replaceCache({context:n,shaderProgram:e._sp,vertexShaderSource:c,fragmentShaderSource:l,attributeLocations:f});let p=d.createFragmentShader(!1),g=d.createVertexShader([a],o,!1,t.mapProjection);if(e._spColor=Yt.replaceCache({context:n,shaderProgram:e._spColor,vertexShaderSource:g,fragmentShaderSource:p,attributeLocations:f}),s){let m=n.shaderCache.getDerivedShaderProgram(e._spColor,"2dColor");if(!u(m)){let x=d.createFragmentShader(!0),b=d.createVertexShader([a],o,!0,t.mapProjection);m=n.shaderCache.createDerivedShaderProgram(e._spColor,"2dColor",{vertexShaderSource:b,fragmentShaderSource:x,attributeLocations:f})}e._spColor2D=m}}function S1e(e,t){let n=e._primitive,i=n._va.length*2;t.length=i;let o,r,s,a=0,c=n._batchTable.getUniformMapCallback()(e._uniformMap),l=e._needs2DShader;for(o=0;o0&&(c=o[0].attributes,p=tu.hasAttributesForSphericalExtents(c),g=tu.hasAttributesForTextureCoordinatePlanes(c),d=c.color),s=0;s{u(this._primitive)&&this._primitive.ready&&(this._ready=!0,this.releaseGeometryInstances&&(this.geometryInstances=void 0))})};Z0.prototype.getGeometryInstanceAttributes=function(e){return this._primitive.getGeometryInstanceAttributes(e)};Z0.prototype.isDestroyed=function(){return!1};Z0.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),this._sp=this._sp&&this._sp.destroy(),this._spPick=this._spPick&&this._spPick.destroy(),this._spColor=this._spColor&&this._spColor.destroy(),this._spPick2D=void 0,this._spColor2D=void 0,le(this)};var TA=Z0;var I1e={u_globeMinimumAltitude:function(){return 55e3}};function pl(e){e=y(e,y.EMPTY_OBJECT);let t=e.appearance,n=e.geometryInstances;if(!u(t)&&u(n)){let o=Array.isArray(n)?n:[n],r=o.length;for(let s=0;s{!this._ready&&u(this._primitive)&&this._primitive.ready&&(this._ready=!0,this.releaseGeometryInstances&&(this.geometryInstances=void 0))})};pl.prototype.getBoundingSphere=function(e){let t=this._boundingSpheresKeys.indexOf(e);if(t!==-1)return this._boundingSpheres[t]};pl.prototype.getGeometryInstanceAttributes=function(e){return this._primitive.getGeometryInstanceAttributes(e)};pl.prototype.isDestroyed=function(){return!1};pl.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),le(this)};pl._supportsMaterials=function(e){return e.depthTexture};pl.supportsMaterials=function(e){return pl._supportsMaterials(e.frameState.context)};var Ic=pl;function AA(){de.throwInstantiationError()}Object.defineProperties(AA.prototype,{isConstant:{get:de.throwInstantiationError},definitionChanged:{get:de.throwInstantiationError}});AA.prototype.getType=de.throwInstantiationError;AA.prototype.getValue=de.throwInstantiationError;AA.prototype.equals=de.throwInstantiationError;AA.getValue=function(e,t,n){let i;return u(t)&&(i=t.getType(e),u(i))?((!u(n)||n.type!==i)&&(n=Vi.fromType(i)),t.getValue(e,n.uniforms),n):((!u(n)||n.type!==Vi.ColorType)&&(n=Vi.fromType(Vi.ColorType)),H.clone(H.WHITE,n.uniforms.color),n)};var qo=AA;function $0(e,t,n){this._primitives=t,this._orderedGroundPrimitives=n,this._primitive=void 0,this._outlinePrimitive=void 0,this._geometryUpdater=e,this._options=e._options,this._entity=e._entity,this._material=void 0}$0.prototype._isHidden=function(e,t,n){return!e.isShowing||!e.isAvailable(n)||!q.getValueOrDefault(t.show,n,!0)};$0.prototype._setOptions=de.throwInstantiationError;$0.prototype.update=function(e){let t=this._geometryUpdater,n=t._onTerrain,i=this._primitives,o=this._orderedGroundPrimitives;n?o.remove(this._primitive):(i.removeAndDestroy(this._primitive),i.removeAndDestroy(this._outlinePrimitive),this._outlinePrimitive=void 0),this._primitive=void 0;let r=this._entity,s=r[this._geometryUpdater._geometryPropertyName];if(this._setOptions(r,s,e),this._isHidden(r,s,e))return;let a=this._geometryUpdater.shadowsProperty.getValue(e),c=this._options;if(!u(s.fill)||s.fill.getValue(e)){let l=t.fillMaterialProperty,f=l instanceof Nt,d,p=t._getIsClosed(c);if(f)d=new nn({closed:p,flat:n&&!t._supportsMaterialsforEntitiesOnTerrain});else{let g=qo.getValue(e,l,this._material);this._material=g,d=new 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nn({flat:!0,translucent:l.attributes.color.value[3]!==255,renderState:{lineWidth:t._scene.clampLineWidth(f)}}),asynchronous:!1,shadows:a}))}};$0.prototype.getBoundingSphere=function(e){let t=this._entity,n=this._primitive,i=this._outlinePrimitive,o;return u(n)&&n.show&&n.ready&&(o=n.getGeometryInstanceAttributes(t),u(o)&&u(o.boundingSphere))?(se.clone(o.boundingSphere,e),ot.DONE):u(i)&&i.show&&i.ready&&(o=i.getGeometryInstanceAttributes(t),u(o)&&u(o.boundingSphere))?(se.clone(o.boundingSphere,e),ot.DONE):u(n)&&!n.ready||u(i)&&!i.ready?ot.PENDING:ot.FAILED};$0.prototype.isDestroyed=function(){return!1};$0.prototype.destroy=function(){let e=this._primitives,t=this._orderedGroundPrimitives;this._geometryUpdater._onTerrain?t.remove(this._primitive):e.removeAndDestroy(this._primitive),e.removeAndDestroy(this._outlinePrimitive),le(this)};var ii=$0;var k1e={NONE:0,GEODESIC:1,RHUMB:2},qt=Object.freeze(k1e);var Bee=P.EPSILON10;function U1e(e,t,n,i){if(!u(e))return;n=y(n,!1);let o=u(i),r=e.length;if(r<2)return e;let s,a=e[0],c,l,f=0,d=-1;for(s=1;sP.EPSILON12);let E=N*(t*t-n*n)/(n*n),v=1+E*(4096+E*(E*(320-175*E)-768))/16384,I=E*(256+E*(E*(74-47*E)-128))/1024,M=_*_,B=I*L*(_+I*(R*(2*M-1)-I*_*(4*L*L-3)*(4*M-3)/6)/4),V=n*v*(O-B),U=Math.atan2(g*D,b-A*w),G=Math.atan2(d*D,b*w-A);e._distance=V,e._startHeading=U,e._endHeading=G,e._uSquared=E}var G1e=new h,uG=new h;function Uee(e,t,n,i){let o=h.normalize(i.cartographicToCartesian(t,uG),G1e),r=h.normalize(i.cartographicToCartesian(n,uG),uG);H1e(e,i.maximumRadius,i.minimumRadius,t.longitude,t.latitude,n.longitude,n.latitude),e._start=fe.clone(t,e._start),e._end=fe.clone(n,e._end),e._start.height=0,e._end.height=0,V1e(e)}function JI(e,t,n){let i=y(n,ie.WGS84);this._ellipsoid=i,this._start=new fe,this._end=new fe,this._constants={},this._startHeading=void 0,this._endHeading=void 0,this._distance=void 0,this._uSquared=void 0,u(e)&&u(t)&&Uee(this,e,t,i)}Object.defineProperties(JI.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},surfaceDistance:{get:function(){return this._distance}},start:{get:function(){return this._start}},end:{get:function(){return this._end}},startHeading:{get:function(){return this._startHeading}},endHeading:{get:function(){return this._endHeading}}});JI.prototype.setEndPoints=function(e,t){Uee(this,e,t,this._ellipsoid)};JI.prototype.interpolateUsingFraction=function(e,t){return this.interpolateUsingSurfaceDistance(this._distance*e,t)};JI.prototype.interpolateUsingSurfaceDistance=function(e,t){let n=this._constants,i=n.distanceRatio+e/n.b,o=Math.cos(2*i),r=Math.cos(4*i),s=Math.cos(6*i),a=Math.sin(2*i),c=Math.sin(4*i),l=Math.sin(6*i),f=Math.sin(8*i),d=i*i,p=i*d,g=n.u8Over256,m=n.u2Over4,x=n.u6Over64,b=n.u4Over16,T=2*p*g*o/3+i*(1-m+7*b/4-15*x/4+579*g/64-(b-15*x/4+187*g/16)*o-(5*x/4-115*g/16)*r-29*g*s/16)+(m/2-b+71*x/32-85*g/16)*a+(5*b/16-5*x/4+383*g/96)*c-d*((x-11*g/2)*a+5*g*c/2)+(29*x/96-29*g/16)*l+539*g*f/1536,A=Math.asin(Math.sin(T)*n.cosineAlpha),C=Math.atan(n.a/n.b*Math.tan(A));T=T-n.sigma;let S=Math.cos(2*n.sigma+T),w=Math.sin(T),D=Math.cos(T),O=n.cosineU*D,R=n.sineU*w,N=Math.atan2(w*n.sineHeading,O-R*n.cosineHeading)-kee(n.f,n.sineAlpha,n.cosineSquaredAlpha,T,w,D,S);return u(t)?(t.longitude=this._start.longitude+N,t.latitude=C,t.height=0,t):new fe(this._start.longitude+N,C,0)};var nf=JI;function dG(e,t,n){if(e===0)return t*n;let i=e*e,o=i*i,r=o*i,s=r*i,a=s*i,c=a*i,l=n,f=Math.sin(2*l),d=Math.sin(4*l),p=Math.sin(6*l),g=Math.sin(8*l),m=Math.sin(10*l),x=Math.sin(12*l);return t*((1-i/4-3*o/64-5*r/256-175*s/16384-441*a/65536-4851*c/1048576)*l-(3*i/8+3*o/32+45*r/1024+105*s/4096+2205*a/131072+6237*c/524288)*f+(15*o/256+45*r/1024+525*s/16384+1575*a/65536+155925*c/8388608)*d-(35*r/3072+175*s/12288+3675*a/262144+13475*c/1048576)*p+(315*s/131072+2205*a/524288+43659*c/8388608)*g-(693*a/1310720+6237*c/5242880)*m+1001*c/8388608*x)}function W1e(e,t,n){let i=e/n;if(t===0)return i;let o=i*i,r=o*i,s=r*i,a=t,c=a*a,l=c*c,f=l*c,d=f*c,p=d*c,g=p*c,m=Math.sin(2*i),x=Math.cos(2*i),b=Math.sin(4*i),T=Math.cos(4*i),A=Math.sin(6*i),C=Math.cos(6*i),S=Math.sin(8*i),w=Math.cos(8*i),D=Math.sin(10*i),O=Math.cos(10*i),R=Math.sin(12*i);return i+i*c/4+7*i*l/64+15*i*f/256+579*i*d/16384+1515*i*p/65536+16837*i*g/1048576+(3*i*l/16+45*i*f/256-i*(32*o-561)*d/4096-i*(232*o-1677)*p/16384+i*(399985-90560*o+512*s)*g/5242880)*x+(21*i*f/256+483*i*d/4096-i*(224*o-1969)*p/16384-i*(33152*o-112599)*g/1048576)*T+(151*i*d/4096+4681*i*p/65536+1479*i*g/16384-453*r*g/32768)*C+(1097*i*p/65536+42783*i*g/1048576)*w+8011*i*g/1048576*O+(3*c/8+3*l/16+213*f/2048-3*o*f/64+255*d/4096-33*o*d/512+20861*p/524288-33*o*p/512+s*p/1024+28273*g/1048576-471*o*g/8192+9*s*g/4096)*m+(21*l/256+21*f/256+533*d/8192-21*o*d/512+197*p/4096-315*o*p/4096+584039*g/16777216-12517*o*g/131072+7*s*g/2048)*b+(151*f/6144+151*d/4096+5019*p/131072-453*o*p/16384+26965*g/786432-8607*o*g/131072)*A+(1097*d/131072+1097*p/65536+225797*g/10485760-1097*o*g/65536)*S+(8011*p/2621440+8011*g/1048576)*D+293393*g/251658240*R}function CA(e,t){if(e===0)return Math.log(Math.tan(.5*(P.PI_OVER_TWO+t)));let n=e*Math.sin(t);return Math.log(Math.tan(.5*(P.PI_OVER_TWO+t)))-e/2*Math.log((1+n)/(1-n))}function j1e(e,t,n,i,o){let r=CA(e._ellipticity,n),s=CA(e._ellipticity,o);return Math.atan2(P.negativePiToPi(i-t),s-r)}function q1e(e,t,n,i,o,r,s){let a=e._heading,c=r-i,l=0;if(P.equalsEpsilon(Math.abs(a),P.PI_OVER_TWO,P.EPSILON8))if(t===n)l=t*Math.cos(o)*P.negativePiToPi(c);else{let f=Math.sin(o);l=t*Math.cos(o)*P.negativePiToPi(c)/Math.sqrt(1-e._ellipticitySquared*f*f)}else{let f=dG(e._ellipticity,t,o);l=(dG(e._ellipticity,t,s)-f)/Math.cos(a)}return Math.abs(l)}var Y1e=new h,fG=new h;function Vee(e,t,n,i){let o=h.normalize(i.cartographicToCartesian(t,fG),Y1e),r=h.normalize(i.cartographicToCartesian(n,fG),fG),s=i.maximumRadius,a=i.minimumRadius,c=s*s,l=a*a;e._ellipticitySquared=(c-l)/c,e._ellipticity=Math.sqrt(e._ellipticitySquared),e._start=fe.clone(t,e._start),e._start.height=0,e._end=fe.clone(n,e._end),e._end.height=0,e._heading=j1e(e,t.longitude,t.latitude,n.longitude,n.latitude),e._distance=q1e(e,i.maximumRadius,i.minimumRadius,t.longitude,t.latitude,n.longitude,n.latitude)}function zee(e,t,n,i,o,r){if(n===0)return fe.clone(e,r);let s=o*o,a,c,l;if(Math.abs(P.PI_OVER_TWO-Math.abs(t))>P.EPSILON8){let f=dG(o,i,e.latitude),d=n*Math.cos(t),p=f+d;c=W1e(p,o,i);let g=CA(o,e.latitude),m=CA(o,c);l=Math.tan(t)*(m-g),a=P.negativePiToPi(e.longitude+l)}else{c=e.latitude;let f;if(o===0)f=i*Math.cos(e.latitude);else{let d=Math.sin(e.latitude);f=i*Math.cos(e.latitude)/Math.sqrt(1-s*d*d)}l=n/f,t>0?a=P.negativePiToPi(e.longitude+l):a=P.negativePiToPi(e.longitude-l)}return u(r)?(r.longitude=a,r.latitude=c,r.height=0,r):new fe(a,c,0)}function up(e,t,n){let i=y(n,ie.WGS84);this._ellipsoid=i,this._start=new fe,this._end=new fe,this._heading=void 0,this._distance=void 0,this._ellipticity=void 0,this._ellipticitySquared=void 0,u(e)&&u(t)&&Vee(this,e,t,i)}Object.defineProperties(up.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},surfaceDistance:{get:function(){return this._distance}},start:{get:function(){return this._start}},end:{get:function(){return this._end}},heading:{get:function(){return this._heading}}});up.fromStartHeadingDistance=function(e,t,n,i,o){let r=y(i,ie.WGS84),s=r.maximumRadius,a=r.minimumRadius,c=s*s,l=a*a,f=Math.sqrt((c-l)/c);t=P.negativePiToPi(t);let d=zee(e,t,n,r.maximumRadius,f);return!u(o)||u(i)&&!i.equals(o.ellipsoid)?new up(e,d,r):(o.setEndPoints(e,d),o)};up.prototype.setEndPoints=function(e,t){Vee(this,e,t,this._ellipsoid)};up.prototype.interpolateUsingFraction=function(e,t){return this.interpolateUsingSurfaceDistance(e*this._distance,t)};up.prototype.interpolateUsingSurfaceDistance=function(e,t){return zee(this._start,this._heading,e,this._ellipsoid.maximumRadius,this._ellipticity,t)};up.prototype.findIntersectionWithLongitude=function(e,t){let n=this._ellipticity,i=this._heading,o=Math.abs(i),r=this._start;if(e=P.negativePiToPi(e),P.equalsEpsilon(Math.abs(e),Math.PI,P.EPSILON14)&&(e=P.sign(r.longitude)*Math.PI),u(t)||(t=new fe),Math.abs(P.PI_OVER_TWO-o)<=P.EPSILON8)return t.longitude=e,t.latitude=r.latitude,t.height=0,t;if(P.equalsEpsilon(Math.abs(P.PI_OVER_TWO-o),P.PI_OVER_TWO,P.EPSILON8))return P.equalsEpsilon(e,r.longitude,P.EPSILON12)?void 0:(t.longitude=e,t.latitude=P.PI_OVER_TWO*P.sign(P.PI_OVER_TWO-i),t.height=0,t);let s=r.latitude,a=n*Math.sin(s),c=Math.tan(.5*(P.PI_OVER_TWO+s))*Math.exp((e-r.longitude)/Math.tan(i)),l=(1+a)/(1-a),f=r.latitude,d;do{d=f;let p=n*Math.sin(d),g=(1+p)/(1-p);f=2*Math.atan(c*Math.pow(g/l,n/2))-P.PI_OVER_TWO}while(!P.equalsEpsilon(f,d,P.EPSILON12));return t.longitude=e,t.latitude=f,t.height=0,t};up.prototype.findIntersectionWithLatitude=function(e,t){let n=this._ellipticity,i=this._heading,o=this._start;if(P.equalsEpsilon(Math.abs(i),P.PI_OVER_TWO,P.EPSILON8))return;let r=CA(n,o.latitude),s=CA(n,e),a=Math.tan(i)*(s-r),c=P.negativePiToPi(o.longitude+a);return u(t)?(t.longitude=c,t.latitude=e,t.height=0,t):new fe(c,e,0)};var _a=up;var bG=[wi,Di],X1e=bG.length,ate=Math.cos(P.toRadians(30)),Hee=Math.cos(P.toRadians(150)),cte=0,lte=1e3;function gg(e){e=y(e,y.EMPTY_OBJECT);let t=e.positions;this.width=y(e.width,1),this._positions=t,this.granularity=y(e.granularity,9999),this.loop=y(e.loop,!1),this.arcType=y(e.arcType,qt.GEODESIC),this._ellipsoid=ie.WGS84,this._projectionIndex=0,this._workerName="createGroundPolylineGeometry",this._scene3DOnly=!1}Object.defineProperties(gg.prototype,{packedLength:{get:function(){return 1+this._positions.length*3+1+1+1+ie.packedLength+1+1}}});gg.setProjectionAndEllipsoid=function(e,t){let n=0;for(let i=0;iate||rP.PI_OVER_TWO&&(a=!0,s=h.subtract(r,n,Zee),l=c.cartesianToCartographic(s,Kee)),l.height=0;let f=e.project(l,o);return o=h.subtract(f,i,o),o.z=0,o=h.normalize(o,o),a&&h.negate(o,o),o}var mOe=new h,$ee=new h;function Qee(e,t,n,i,o,r){let s=h.subtract(t,e,mOe);h.normalize(s,s);let a=n-cte,c=h.multiplyByScalar(s,a,$ee);h.add(e,c,o);let l=i-lte;c=h.multiplyByScalar(s,l,$ee),h.add(t,c,r)}var pOe=new h;function Ek(e,t){let n=en.getPointDistance(Sk,e),i=en.getPointDistance(Sk,t),o=pOe;P.equalsEpsilon(n,0,P.EPSILON2)?(o=fp(t,e,o),h.multiplyByScalar(o,P.EPSILON2,o),h.add(e,o,e)):P.equalsEpsilon(i,0,P.EPSILON2)&&(o=fp(e,t,o),h.multiplyByScalar(o,P.EPSILON2,o),h.add(t,o,t))}function _Oe(e,t){let n=Math.abs(e.longitude),i=Math.abs(t.longitude);if(P.equalsEpsilon(n,P.PI,P.EPSILON11)){let o=P.sign(t.longitude);return e.longitude=o*(n-P.EPSILON11),1}else if(P.equalsEpsilon(i,P.PI,P.EPSILON11)){let o=P.sign(e.longitude);return t.longitude=o*(i-P.EPSILON11),2}return 0}var fte=new fe,dte=new fe,Jee=new h,_G=new h,ete=new h,tte=new h,gOe=new h,nte=new h,yOe=[fte,dte],xOe=new ce,bOe=new h,TOe=new h,AOe=new h,COe=new h,EOe=new h,SOe=new h,gG=new h,yG=new h,wOe=new h,vOe=new h,DOe=new h,ite=new h,IOe=new h,POe=new h,OOe=new jn,ROe=new jn,ote=new h,MOe=new h,rte=new h,LOe=[new se,new se],hte=[0,2,1,0,3,2,0,7,3,0,4,7,0,5,4,0,1,5,5,7,4,5,6,7,5,2,6,5,1,2,3,6,2,3,7,6],ste=hte.length;function NOe(e,t,n,i,o,r,s){let a,c,l=t._ellipsoid,f=n.length/3-1,d=f*8,p=d*4,g=f*36,m=d>65535?new Uint32Array(g):new Uint16Array(g),x=new Float64Array(d*3),b=new Float32Array(p),T=new Float32Array(p),A=new Float32Array(p),C=new Float32Array(p),S=new Float32Array(p),w,D,O,R;s&&(w=new Float32Array(p),D=new Float32Array(p),O=new Float32Array(p),R=new Float32Array(d*2));let L=r.length/2,N=0,_=fte;_.height=0;let E=dte;E.height=0;let v=Jee,I=_G;if(s)for(c=0,a=1;aate?(cn=eP(t,_,ze,ut,gG),ft=eP(t,E,K,Vt,yG)):ji===1?(ft=eP(t,E,K,Vt,yG),cn.x=0,cn.y=P.sign(_.longitude-Math.abs(E.longitude)),cn.z=0):(cn=eP(t,_,ze,ut,gG),ft.x=0,ft.y=P.sign(_.longitude-E.longitude),ft.z=0)}let _n=h.distance(Re,W),Mn=jn.fromCartesian(De,OOe),Ft=h.subtract($,De,wOe),Ot=h.normalize(Ft,ite),he=h.subtract(Re,De,vOe);he=h.normalize(he,he);let be=h.cross(Ot,he,ite);be=h.normalize(be,be);let Gt=h.cross(he,ze,IOe);Gt=h.normalize(Gt,Gt);let rt=h.subtract(W,$,DOe);rt=h.normalize(rt,rt);let Si=h.cross(K,rt,POe);Si=h.normalize(Si,Si);let Zi=_n/B,Us=Z/B,Lo=0,fr,is,Be,Ke=0,qe=0;if(s){Lo=h.distance(ut,Vt),fr=jn.fromCartesian(ut,ROe),is=h.subtract(Vt,ut,ote),Be=h.normalize(is,MOe);let ji=Be.x;Be.x=Be.y,Be.y=-ji,Ke=Lo/N,qe=me/N}for(V=0;V<8;V++){let ji=Y+V*4,br=G+V*2,Gn=ji+3,Ln=V<4?1:-1,On=V===2||V===3||V===6||V===7?1:-1;h.pack(Mn.high,b,ji),b[Gn]=Ft.x,h.pack(Mn.low,T,ji),T[Gn]=Ft.y,h.pack(Gt,A,ji),A[Gn]=Ft.z,h.pack(Si,C,ji),C[Gn]=Zi*Ln,h.pack(be,S,ji);let di=Us*On;di===0&&On<0&&(di=9),S[Gn]=di,s&&(w[ji]=fr.high.x,w[ji+1]=fr.high.y,w[ji+2]=fr.low.x,w[ji+3]=fr.low.y,O[ji]=-cn.y,O[ji+1]=cn.x,O[ji+2]=ft.y,O[ji+3]=-ft.x,D[ji]=is.x,D[ji+1]=is.y,D[ji+2]=Be.x,D[ji+3]=Be.y,R[br]=Ke*Ln,di=qe*On,di===0&&On<0&&(di=9),R[br+1]=di)}let Xe=AOe,ht=COe,mt=bOe,hn=TOe,lo=ce.fromCartographicArray(yOe,xOe),bo=li.getMinimumMaximumHeights(lo,l),os=bo.minimumTerrainHeight,xs=bo.maximumTerrainHeight;xe+=Math.abs(os),xe+=Math.abs(xs),Qee(De,Re,os,xs,Xe,mt),Qee($,W,os,xs,ht,hn);let No=h.multiplyByScalar(be,P.EPSILON5,rte);h.add(Xe,No,Xe),h.add(ht,No,ht),h.add(mt,No,mt),h.add(hn,No,hn),Ek(Xe,ht),Ek(mt,hn),h.pack(Xe,x,k),h.pack(ht,x,k+3),h.pack(hn,x,k+6),h.pack(mt,x,k+9),No=h.multiplyByScalar(be,-2*P.EPSILON5,rte),h.add(Xe,No,Xe),h.add(ht,No,ht),h.add(mt,No,mt),h.add(hn,No,hn),Ek(Xe,ht),Ek(mt,hn),h.pack(Xe,x,k+12),h.pack(ht,x,k+15),h.pack(hn,x,k+18),h.pack(mt,x,k+21),U+=2,c+=3,G+=16,k+=24,Y+=32,Z+=_n,me+=Lo}c=0;let re=0;for(a=0;a halfMaxWidth || distanceFromStart < 0.0 || distanceFromEnd < 0.0) { #ifdef DEBUG_SHOW_VOLUME out_FragColor = vec4(1.0, 0.0, 0.0, 0.5); return; #else // DEBUG_SHOW_VOLUME discard; #endif // DEBUG_SHOW_VOLUME } // Check distance of the eye coordinate against start and end planes with normals in the right plane. // For computing unskewed lengthwise texture coordinate. // Can also be used for clipping extremely pointy miters, but in practice unnecessary because of miter breaking. // aligned plane: cross the right plane normal with miter plane normal, then cross the result with right again to point it more "forward" vec3 alignedPlaneNormal; // start aligned plane alignedPlaneNormal = cross(v_rightPlaneEC.xyz, v_startPlaneNormalEcAndHalfWidth.xyz); alignedPlaneNormal = normalize(cross(alignedPlaneNormal, v_rightPlaneEC.xyz)); distanceFromStart = czm_planeDistance(alignedPlaneNormal, -dot(alignedPlaneNormal, ecStart), eyeCoordinate.xyz); // end aligned plane alignedPlaneNormal = cross(v_rightPlaneEC.xyz, v_endPlaneNormalEcAndBatchId.xyz); alignedPlaneNormal = normalize(cross(alignedPlaneNormal, v_rightPlaneEC.xyz)); distanceFromEnd = czm_planeDistance(alignedPlaneNormal, -dot(alignedPlaneNormal, v_endEcAndStartEcX.xyz), eyeCoordinate.xyz); #ifdef PER_INSTANCE_COLOR out_FragColor = czm_gammaCorrect(v_color); #else // PER_INSTANCE_COLOR // Clamp - distance to aligned planes may be negative due to mitering, // so fragment texture coordinate might be out-of-bounds. float s = clamp(distanceFromStart / (distanceFromStart + distanceFromEnd), 0.0, 1.0); s = (s * v_texcoordNormalizationAndStartEcYZ.x) + v_texcoordNormalizationAndStartEcYZ.y; float t = (widthwiseDistance + halfMaxWidth) / (2.0 * halfMaxWidth); czm_materialInput materialInput; materialInput.s = s; materialInput.st = vec2(s, t); materialInput.str = vec3(s, t, 0.0); czm_material material = czm_getMaterial(materialInput); out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #endif // PER_INSTANCE_COLOR // Premultiply alpha. Required for classification primitives on translucent globe. out_FragColor.rgb *= out_FragColor.a; czm_writeDepthClamp(); } `;var nP=`in vec3 v_forwardDirectionEC; in vec3 v_texcoordNormalizationAndHalfWidth; in float v_batchId; #ifdef PER_INSTANCE_COLOR in vec4 v_color; #else in vec2 v_alignedPlaneDistances; in float v_texcoordT; #endif float rayPlaneDistanceUnsafe(vec3 origin, vec3 direction, vec3 planeNormal, float planeDistance) { // We don't expect the ray to ever be parallel to the plane return (-planeDistance - dot(planeNormal, origin)) / dot(planeNormal, direction); } void main(void) { vec4 eyeCoordinate = gl_FragCoord; eyeCoordinate /= eyeCoordinate.w; #ifdef PER_INSTANCE_COLOR out_FragColor = czm_gammaCorrect(v_color); #else // PER_INSTANCE_COLOR // Use distances for planes aligned with segment to prevent skew in dashing float distanceFromStart = rayPlaneDistanceUnsafe(eyeCoordinate.xyz, -v_forwardDirectionEC, v_forwardDirectionEC.xyz, v_alignedPlaneDistances.x); float distanceFromEnd = rayPlaneDistanceUnsafe(eyeCoordinate.xyz, v_forwardDirectionEC, -v_forwardDirectionEC.xyz, v_alignedPlaneDistances.y); // Clamp - distance to aligned planes may be negative due to mitering distanceFromStart = max(0.0, distanceFromStart); distanceFromEnd = max(0.0, distanceFromEnd); float s = distanceFromStart / (distanceFromStart + distanceFromEnd); s = (s * v_texcoordNormalizationAndHalfWidth.x) + v_texcoordNormalizationAndHalfWidth.y; czm_materialInput materialInput; materialInput.s = s; materialInput.st = vec2(s, v_texcoordT); materialInput.str = vec3(s, v_texcoordT, 0.0); czm_material material = czm_getMaterial(materialInput); out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #endif // PER_INSTANCE_COLOR } `;var iP=`in vec3 position3DHigh; in vec3 position3DLow; in vec4 startHiAndForwardOffsetX; in vec4 startLoAndForwardOffsetY; in vec4 startNormalAndForwardOffsetZ; in vec4 endNormalAndTextureCoordinateNormalizationX; in vec4 rightNormalAndTextureCoordinateNormalizationY; in vec4 startHiLo2D; in vec4 offsetAndRight2D; in vec4 startEndNormals2D; in vec2 texcoordNormalization2D; in float batchId; out vec3 v_forwardDirectionEC; out vec3 v_texcoordNormalizationAndHalfWidth; out float v_batchId; // For materials #ifdef WIDTH_VARYING out float v_width; #endif #ifdef ANGLE_VARYING out float v_polylineAngle; #endif #ifdef PER_INSTANCE_COLOR out vec4 v_color; #else out vec2 v_alignedPlaneDistances; out float v_texcoordT; #endif // Morphing planes using SLERP or NLERP doesn't seem to work, so instead draw the material directly on the shadow volume. // Morph views are from very far away and aren't meant to be used precisely, so this should be sufficient. void main() { v_batchId = batchId; // Start position vec4 posRelativeToEye2D = czm_translateRelativeToEye(vec3(0.0, startHiLo2D.xy), vec3(0.0, startHiLo2D.zw)); vec4 posRelativeToEye3D = czm_translateRelativeToEye(startHiAndForwardOffsetX.xyz, startLoAndForwardOffsetY.xyz); vec4 posRelativeToEye = czm_columbusViewMorph(posRelativeToEye2D, posRelativeToEye3D, czm_morphTime); vec3 posEc2D = (czm_modelViewRelativeToEye * posRelativeToEye2D).xyz; vec3 posEc3D = (czm_modelViewRelativeToEye * posRelativeToEye3D).xyz; vec3 startEC = (czm_modelViewRelativeToEye * posRelativeToEye).xyz; // Start plane vec4 startPlane2D; vec4 startPlane3D; startPlane2D.xyz = czm_normal * vec3(0.0, startEndNormals2D.xy); startPlane3D.xyz = czm_normal * startNormalAndForwardOffsetZ.xyz; startPlane2D.w = -dot(startPlane2D.xyz, posEc2D); startPlane3D.w = -dot(startPlane3D.xyz, posEc3D); // Right plane vec4 rightPlane2D; vec4 rightPlane3D; rightPlane2D.xyz = czm_normal * vec3(0.0, offsetAndRight2D.zw); rightPlane3D.xyz = czm_normal * rightNormalAndTextureCoordinateNormalizationY.xyz; rightPlane2D.w = -dot(rightPlane2D.xyz, posEc2D); rightPlane3D.w = -dot(rightPlane3D.xyz, posEc3D); // End position posRelativeToEye2D = posRelativeToEye2D + vec4(0.0, offsetAndRight2D.xy, 0.0); posRelativeToEye3D = posRelativeToEye3D + vec4(startHiAndForwardOffsetX.w, startLoAndForwardOffsetY.w, startNormalAndForwardOffsetZ.w, 0.0); posRelativeToEye = czm_columbusViewMorph(posRelativeToEye2D, posRelativeToEye3D, czm_morphTime); posEc2D = (czm_modelViewRelativeToEye * posRelativeToEye2D).xyz; posEc3D = (czm_modelViewRelativeToEye * posRelativeToEye3D).xyz; vec3 endEC = (czm_modelViewRelativeToEye * posRelativeToEye).xyz; vec3 forwardEc3D = czm_normal * normalize(vec3(startHiAndForwardOffsetX.w, startLoAndForwardOffsetY.w, startNormalAndForwardOffsetZ.w)); vec3 forwardEc2D = czm_normal * normalize(vec3(0.0, offsetAndRight2D.xy)); // End plane vec4 endPlane2D; vec4 endPlane3D; endPlane2D.xyz = czm_normal * vec3(0.0, startEndNormals2D.zw); endPlane3D.xyz = czm_normal * endNormalAndTextureCoordinateNormalizationX.xyz; endPlane2D.w = -dot(endPlane2D.xyz, posEc2D); endPlane3D.w = -dot(endPlane3D.xyz, posEc3D); // Forward direction v_forwardDirectionEC = normalize(endEC - startEC); vec2 cleanTexcoordNormalization2D; cleanTexcoordNormalization2D.x = abs(texcoordNormalization2D.x); cleanTexcoordNormalization2D.y = czm_branchFreeTernary(texcoordNormalization2D.y > 1.0, 0.0, abs(texcoordNormalization2D.y)); vec2 cleanTexcoordNormalization3D; cleanTexcoordNormalization3D.x = abs(endNormalAndTextureCoordinateNormalizationX.w); cleanTexcoordNormalization3D.y = rightNormalAndTextureCoordinateNormalizationY.w; cleanTexcoordNormalization3D.y = czm_branchFreeTernary(cleanTexcoordNormalization3D.y > 1.0, 0.0, abs(cleanTexcoordNormalization3D.y)); v_texcoordNormalizationAndHalfWidth.xy = mix(cleanTexcoordNormalization2D, cleanTexcoordNormalization3D, czm_morphTime); #ifdef PER_INSTANCE_COLOR v_color = czm_batchTable_color(batchId); #else // PER_INSTANCE_COLOR // For computing texture coordinates v_alignedPlaneDistances.x = -dot(v_forwardDirectionEC, startEC); v_alignedPlaneDistances.y = -dot(-v_forwardDirectionEC, endEC); #endif // PER_INSTANCE_COLOR #ifdef WIDTH_VARYING float width = czm_batchTable_width(batchId); float halfWidth = width * 0.5; v_width = width; v_texcoordNormalizationAndHalfWidth.z = halfWidth; #else float halfWidth = 0.5 * czm_batchTable_width(batchId); v_texcoordNormalizationAndHalfWidth.z = halfWidth; #endif // Compute a normal along which to "push" the position out, extending the miter depending on view distance. // Position has already been "pushed" by unit length along miter normal, and miter normals are encoded in the planes. // Decode the normal to use at this specific vertex, push the position back, and then push to where it needs to be. // Since this is morphing, compute both 3D and 2D positions and then blend. // ****** 3D ****** // Check distance to the end plane and start plane, pick the plane that is closer vec4 positionEc3D = czm_modelViewRelativeToEye * czm_translateRelativeToEye(position3DHigh, position3DLow); // w = 1.0, see czm_computePosition float absStartPlaneDistance = abs(czm_planeDistance(startPlane3D, positionEc3D.xyz)); float absEndPlaneDistance = abs(czm_planeDistance(endPlane3D, positionEc3D.xyz)); vec3 planeDirection = czm_branchFreeTernary(absStartPlaneDistance < absEndPlaneDistance, startPlane3D.xyz, endPlane3D.xyz); vec3 upOrDown = normalize(cross(rightPlane3D.xyz, planeDirection)); // Points "up" for start plane, "down" at end plane. vec3 normalEC = normalize(cross(planeDirection, upOrDown)); // In practice, the opposite seems to work too. // Nudge the top vertex upwards to prevent flickering vec3 geodeticSurfaceNormal = normalize(cross(normalEC, forwardEc3D)); geodeticSurfaceNormal *= float(0.0 <= rightNormalAndTextureCoordinateNormalizationY.w && rightNormalAndTextureCoordinateNormalizationY.w <= 1.0); geodeticSurfaceNormal *= MAX_TERRAIN_HEIGHT; positionEc3D.xyz += geodeticSurfaceNormal; // Determine if this vertex is on the "left" or "right" normalEC *= sign(endNormalAndTextureCoordinateNormalizationX.w); // A "perfect" implementation would push along normals according to the angle against forward. // In practice, just pushing the normal out by halfWidth is sufficient for morph views. positionEc3D.xyz += halfWidth * max(0.0, czm_metersPerPixel(positionEc3D)) * normalEC; // prevent artifacts when czm_metersPerPixel is negative (behind camera) // ****** 2D ****** // Check distance to the end plane and start plane, pick the plane that is closer vec4 positionEc2D = czm_modelViewRelativeToEye * czm_translateRelativeToEye(position2DHigh.zxy, position2DLow.zxy); // w = 1.0, see czm_computePosition absStartPlaneDistance = abs(czm_planeDistance(startPlane2D, positionEc2D.xyz)); absEndPlaneDistance = abs(czm_planeDistance(endPlane2D, positionEc2D.xyz)); planeDirection = czm_branchFreeTernary(absStartPlaneDistance < absEndPlaneDistance, startPlane2D.xyz, endPlane2D.xyz); upOrDown = normalize(cross(rightPlane2D.xyz, planeDirection)); // Points "up" for start plane, "down" at end plane. normalEC = normalize(cross(planeDirection, upOrDown)); // In practice, the opposite seems to work too. // Nudge the top vertex upwards to prevent flickering geodeticSurfaceNormal = normalize(cross(normalEC, forwardEc2D)); geodeticSurfaceNormal *= float(0.0 <= texcoordNormalization2D.y && texcoordNormalization2D.y <= 1.0); geodeticSurfaceNormal *= MAX_TERRAIN_HEIGHT; positionEc2D.xyz += geodeticSurfaceNormal; // Determine if this vertex is on the "left" or "right" normalEC *= sign(texcoordNormalization2D.x); #ifndef PER_INSTANCE_COLOR // Use vertex's sidedness to compute its texture coordinate. v_texcoordT = clamp(sign(texcoordNormalization2D.x), 0.0, 1.0); #endif // A "perfect" implementation would push along normals according to the angle against forward. // In practice, just pushing the normal out by halfWidth is sufficient for morph views. positionEc2D.xyz += halfWidth * max(0.0, czm_metersPerPixel(positionEc2D)) * normalEC; // prevent artifacts when czm_metersPerPixel is negative (behind camera) // Blend for actual position gl_Position = czm_projection * mix(positionEc2D, positionEc3D, czm_morphTime); #ifdef ANGLE_VARYING // Approximate relative screen space direction of the line. vec2 approxLineDirection = normalize(vec2(v_forwardDirectionEC.x, -v_forwardDirectionEC.y)); approxLineDirection.y = czm_branchFreeTernary(approxLineDirection.x == 0.0 && approxLineDirection.y == 0.0, -1.0, approxLineDirection.y); v_polylineAngle = czm_fastApproximateAtan(approxLineDirection.x, approxLineDirection.y); #endif } `;var oP=`in vec3 position3DHigh; in vec3 position3DLow; // In 2D and in 3D, texture coordinate normalization component signs encodes: // * X sign - sidedness relative to right plane // * Y sign - is negative OR magnitude is greater than 1.0 if vertex is on bottom of volume #ifndef COLUMBUS_VIEW_2D in vec4 startHiAndForwardOffsetX; in vec4 startLoAndForwardOffsetY; in vec4 startNormalAndForwardOffsetZ; in vec4 endNormalAndTextureCoordinateNormalizationX; in vec4 rightNormalAndTextureCoordinateNormalizationY; #else in vec4 startHiLo2D; in vec4 offsetAndRight2D; in vec4 startEndNormals2D; in vec2 texcoordNormalization2D; #endif in float batchId; out vec4 v_startPlaneNormalEcAndHalfWidth; out vec4 v_endPlaneNormalEcAndBatchId; out vec4 v_rightPlaneEC; out vec4 v_endEcAndStartEcX; out vec4 v_texcoordNormalizationAndStartEcYZ; // For materials #ifdef WIDTH_VARYING out float v_width; #endif #ifdef ANGLE_VARYING out float v_polylineAngle; #endif #ifdef PER_INSTANCE_COLOR out vec4 v_color; #endif void main() { #ifdef COLUMBUS_VIEW_2D vec3 ecStart = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(vec3(0.0, startHiLo2D.xy), vec3(0.0, startHiLo2D.zw))).xyz; vec3 forwardDirectionEC = czm_normal * vec3(0.0, offsetAndRight2D.xy); vec3 ecEnd = forwardDirectionEC + ecStart; forwardDirectionEC = normalize(forwardDirectionEC); // Right plane v_rightPlaneEC.xyz = czm_normal * vec3(0.0, offsetAndRight2D.zw); v_rightPlaneEC.w = -dot(v_rightPlaneEC.xyz, ecStart); // start plane vec4 startPlaneEC; startPlaneEC.xyz = czm_normal * vec3(0.0, startEndNormals2D.xy); startPlaneEC.w = -dot(startPlaneEC.xyz, ecStart); // end plane vec4 endPlaneEC; endPlaneEC.xyz = czm_normal * vec3(0.0, startEndNormals2D.zw); endPlaneEC.w = -dot(endPlaneEC.xyz, ecEnd); v_texcoordNormalizationAndStartEcYZ.x = abs(texcoordNormalization2D.x); v_texcoordNormalizationAndStartEcYZ.y = texcoordNormalization2D.y; #else // COLUMBUS_VIEW_2D vec3 ecStart = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(startHiAndForwardOffsetX.xyz, startLoAndForwardOffsetY.xyz)).xyz; vec3 offset = czm_normal * vec3(startHiAndForwardOffsetX.w, startLoAndForwardOffsetY.w, startNormalAndForwardOffsetZ.w); vec3 ecEnd = ecStart + offset; vec3 forwardDirectionEC = normalize(offset); // start plane vec4 startPlaneEC; startPlaneEC.xyz = czm_normal * startNormalAndForwardOffsetZ.xyz; startPlaneEC.w = -dot(startPlaneEC.xyz, ecStart); // end plane vec4 endPlaneEC; endPlaneEC.xyz = czm_normal * endNormalAndTextureCoordinateNormalizationX.xyz; endPlaneEC.w = -dot(endPlaneEC.xyz, ecEnd); // Right plane v_rightPlaneEC.xyz = czm_normal * rightNormalAndTextureCoordinateNormalizationY.xyz; v_rightPlaneEC.w = -dot(v_rightPlaneEC.xyz, ecStart); v_texcoordNormalizationAndStartEcYZ.x = abs(endNormalAndTextureCoordinateNormalizationX.w); v_texcoordNormalizationAndStartEcYZ.y = rightNormalAndTextureCoordinateNormalizationY.w; #endif // COLUMBUS_VIEW_2D v_endEcAndStartEcX.xyz = ecEnd; v_endEcAndStartEcX.w = ecStart.x; v_texcoordNormalizationAndStartEcYZ.zw = ecStart.yz; #ifdef PER_INSTANCE_COLOR v_color = czm_batchTable_color(batchId); #endif // PER_INSTANCE_COLOR // Compute a normal along which to "push" the position out, extending the miter depending on view distance. // Position has already been "pushed" by unit length along miter normal, and miter normals are encoded in the planes. // Decode the normal to use at this specific vertex, push the position back, and then push to where it needs to be. vec4 positionRelativeToEye = czm_computePosition(); // Check distance to the end plane and start plane, pick the plane that is closer vec4 positionEC = czm_modelViewRelativeToEye * positionRelativeToEye; // w = 1.0, see czm_computePosition float absStartPlaneDistance = abs(czm_planeDistance(startPlaneEC, positionEC.xyz)); float absEndPlaneDistance = abs(czm_planeDistance(endPlaneEC, positionEC.xyz)); vec3 planeDirection = czm_branchFreeTernary(absStartPlaneDistance < absEndPlaneDistance, startPlaneEC.xyz, endPlaneEC.xyz); vec3 upOrDown = normalize(cross(v_rightPlaneEC.xyz, planeDirection)); // Points "up" for start plane, "down" at end plane. vec3 normalEC = normalize(cross(planeDirection, upOrDown)); // In practice, the opposite seems to work too. // Extrude bottom vertices downward for far view distances, like for GroundPrimitives upOrDown = cross(forwardDirectionEC, normalEC); upOrDown = float(czm_sceneMode == czm_sceneMode3D) * upOrDown; upOrDown = float(v_texcoordNormalizationAndStartEcYZ.y > 1.0 || v_texcoordNormalizationAndStartEcYZ.y < 0.0) * upOrDown; upOrDown = min(GLOBE_MINIMUM_ALTITUDE, czm_geometricToleranceOverMeter * length(positionRelativeToEye.xyz)) * upOrDown; positionEC.xyz += upOrDown; v_texcoordNormalizationAndStartEcYZ.y = czm_branchFreeTernary(v_texcoordNormalizationAndStartEcYZ.y > 1.0, 0.0, abs(v_texcoordNormalizationAndStartEcYZ.y)); // Determine distance along normalEC to push for a volume of appropriate width. // Make volumes about double pixel width for a conservative fit - in practice the // extra cost here is minimal compared to the loose volume heights. // // N = normalEC (guaranteed "right-facing") // R = rightEC // p = angle between N and R // w = distance to push along R if R == N // d = distance to push along N // // N R // { p| } * cos(p) = dot(N, R) = w / d // d | |w * d = w / dot(N, R) // { | } // o---------- polyline segment ----> // float width = czm_batchTable_width(batchId); #ifdef WIDTH_VARYING v_width = width; #endif v_startPlaneNormalEcAndHalfWidth.xyz = startPlaneEC.xyz; v_startPlaneNormalEcAndHalfWidth.w = width * 0.5; v_endPlaneNormalEcAndBatchId.xyz = endPlaneEC.xyz; v_endPlaneNormalEcAndBatchId.w = batchId; width = width * max(0.0, czm_metersPerPixel(positionEC)); // width = distance to push along R width = width / dot(normalEC, v_rightPlaneEC.xyz); // width = distance to push along N // Determine if this vertex is on the "left" or "right" #ifdef COLUMBUS_VIEW_2D normalEC *= sign(texcoordNormalization2D.x); #else normalEC *= sign(endNormalAndTextureCoordinateNormalizationX.w); #endif positionEC.xyz += width * normalEC; gl_Position = czm_depthClamp(czm_projection * positionEC); #ifdef ANGLE_VARYING // Approximate relative screen space direction of the line. vec2 approxLineDirection = normalize(vec2(forwardDirectionEC.x, -forwardDirectionEC.y)); approxLineDirection.y = czm_branchFreeTernary(approxLineDirection.x == 0.0 && approxLineDirection.y == 0.0, -1.0, approxLineDirection.y); v_polylineAngle = czm_fastApproximateAtan(approxLineDirection.x, approxLineDirection.y); #endif } `;var rP=`in vec3 position3DHigh; in vec3 position3DLow; in vec3 prevPosition3DHigh; in vec3 prevPosition3DLow; in vec3 nextPosition3DHigh; in vec3 nextPosition3DLow; in vec2 expandAndWidth; in vec4 color; in float batchId; out vec4 v_color; void main() { float expandDir = expandAndWidth.x; float width = abs(expandAndWidth.y) + 0.5; bool usePrev = expandAndWidth.y < 0.0; vec4 p = czm_computePosition(); vec4 prev = czm_computePrevPosition(); vec4 next = czm_computeNextPosition(); float angle; vec4 positionWC = getPolylineWindowCoordinates(p, prev, next, expandDir, width, usePrev, angle); gl_Position = czm_viewportOrthographic * positionWC; v_color = color; } `;var nu=`void clipLineSegmentToNearPlane( vec3 p0, vec3 p1, out vec4 positionWC, out bool clipped, out bool culledByNearPlane, out vec4 clippedPositionEC) { culledByNearPlane = false; clipped = false; vec3 p0ToP1 = p1 - p0; float magnitude = length(p0ToP1); vec3 direction = normalize(p0ToP1); // Distance that p0 is behind the near plane. Negative means p0 is // in front of the near plane. float endPoint0Distance = czm_currentFrustum.x + p0.z; // Camera looks down -Z. // When moving a point along +Z: LESS VISIBLE // * Points in front of the camera move closer to the camera. // * Points behind the camrea move farther away from the camera. // When moving a point along -Z: MORE VISIBLE // * Points in front of the camera move farther away from the camera. // * Points behind the camera move closer to the camera. // Positive denominator: -Z, becoming more visible // Negative denominator: +Z, becoming less visible // Nearly zero: parallel to near plane float denominator = -direction.z; if (endPoint0Distance > 0.0 && abs(denominator) < czm_epsilon7) { // p0 is behind the near plane and the line to p1 is nearly parallel to // the near plane, so cull the segment completely. culledByNearPlane = true; } else if (endPoint0Distance > 0.0) { // p0 is behind the near plane, and the line to p1 is moving distinctly // toward or away from it. // t = (-plane distance - dot(plane normal, ray origin)) / dot(plane normal, ray direction) float t = endPoint0Distance / denominator; if (t < 0.0 || t > magnitude) { // Near plane intersection is not between the two points. // We already confirmed p0 is behind the naer plane, so now // we know the entire segment is behind it. culledByNearPlane = true; } else { // Segment crosses the near plane, update p0 to lie exactly on it. p0 = p0 + t * direction; // Numerical noise might put us a bit on the wrong side of the near plane. // Don't let that happen. p0.z = min(p0.z, -czm_currentFrustum.x); clipped = true; } } clippedPositionEC = vec4(p0, 1.0); positionWC = czm_eyeToWindowCoordinates(clippedPositionEC); } vec4 getPolylineWindowCoordinatesEC(vec4 positionEC, vec4 prevEC, vec4 nextEC, float expandDirection, float width, bool usePrevious, out float angle) { // expandDirection +1 is to the _left_ when looking from positionEC toward nextEC. #ifdef POLYLINE_DASH // Compute the window coordinates of the points. vec4 positionWindow = czm_eyeToWindowCoordinates(positionEC); vec4 previousWindow = czm_eyeToWindowCoordinates(prevEC); vec4 nextWindow = czm_eyeToWindowCoordinates(nextEC); // Determine the relative screen space direction of the line. vec2 lineDir; if (usePrevious) { lineDir = normalize(positionWindow.xy - previousWindow.xy); } else { lineDir = normalize(nextWindow.xy - positionWindow.xy); } angle = atan(lineDir.x, lineDir.y) - 1.570796327; // precomputed atan(1,0) // Quantize the angle so it doesn't change rapidly between segments. angle = floor(angle / czm_piOverFour + 0.5) * czm_piOverFour; #endif vec4 clippedPrevWC, clippedPrevEC; bool prevSegmentClipped, prevSegmentCulled; clipLineSegmentToNearPlane(prevEC.xyz, positionEC.xyz, clippedPrevWC, prevSegmentClipped, prevSegmentCulled, clippedPrevEC); vec4 clippedNextWC, clippedNextEC; bool nextSegmentClipped, nextSegmentCulled; clipLineSegmentToNearPlane(nextEC.xyz, positionEC.xyz, clippedNextWC, nextSegmentClipped, nextSegmentCulled, clippedNextEC); bool segmentClipped, segmentCulled; vec4 clippedPositionWC, clippedPositionEC; clipLineSegmentToNearPlane(positionEC.xyz, usePrevious ? prevEC.xyz : nextEC.xyz, clippedPositionWC, segmentClipped, segmentCulled, clippedPositionEC); if (segmentCulled) { return vec4(0.0, 0.0, 0.0, 1.0); } vec2 directionToPrevWC = normalize(clippedPrevWC.xy - clippedPositionWC.xy); vec2 directionToNextWC = normalize(clippedNextWC.xy - clippedPositionWC.xy); // If a segment was culled, we can't use the corresponding direction // computed above. We should never see both of these be true without // \`segmentCulled\` above also being true. if (prevSegmentCulled) { directionToPrevWC = -directionToNextWC; } else if (nextSegmentCulled) { directionToNextWC = -directionToPrevWC; } vec2 thisSegmentForwardWC, otherSegmentForwardWC; if (usePrevious) { thisSegmentForwardWC = -directionToPrevWC; otherSegmentForwardWC = directionToNextWC; } else { thisSegmentForwardWC = directionToNextWC; otherSegmentForwardWC = -directionToPrevWC; } vec2 thisSegmentLeftWC = vec2(-thisSegmentForwardWC.y, thisSegmentForwardWC.x); vec2 leftWC = thisSegmentLeftWC; float expandWidth = width * 0.5; // When lines are split at the anti-meridian, the position may be at the // same location as the next or previous position, and we need to handle // that to avoid producing NaNs. if (!czm_equalsEpsilon(prevEC.xyz - positionEC.xyz, vec3(0.0), czm_epsilon1) && !czm_equalsEpsilon(nextEC.xyz - positionEC.xyz, vec3(0.0), czm_epsilon1)) { vec2 otherSegmentLeftWC = vec2(-otherSegmentForwardWC.y, otherSegmentForwardWC.x); vec2 leftSumWC = thisSegmentLeftWC + otherSegmentLeftWC; float leftSumLength = length(leftSumWC); leftWC = leftSumLength < czm_epsilon6 ? thisSegmentLeftWC : (leftSumWC / leftSumLength); // The sine of the angle between the two vectors is given by the formula // |a x b| = |a||b|sin(theta) // which is // float sinAngle = length(cross(vec3(leftWC, 0.0), vec3(-thisSegmentForwardWC, 0.0))); // Because the z components of both vectors are zero, the x and y coordinate will be zero. // Therefore, the sine of the angle is just the z component of the cross product. vec2 u = -thisSegmentForwardWC; vec2 v = leftWC; float sinAngle = abs(u.x * v.y - u.y * v.x); expandWidth = clamp(expandWidth / sinAngle, 0.0, width * 2.0); } vec2 offset = leftWC * expandDirection * expandWidth * czm_pixelRatio; return vec4(clippedPositionWC.xy + offset, -clippedPositionWC.z, 1.0) * (czm_projection * clippedPositionEC).w; } vec4 getPolylineWindowCoordinates(vec4 position, vec4 previous, vec4 next, float expandDirection, float width, bool usePrevious, out float angle) { vec4 positionEC = czm_modelViewRelativeToEye * position; vec4 prevEC = czm_modelViewRelativeToEye * previous; vec4 nextEC = czm_modelViewRelativeToEye * next; return getPolylineWindowCoordinatesEC(positionEC, prevEC, nextEC, expandDirection, width, usePrevious, angle); } `;var TG=`${nu} ${rP}`,FOe=V0;Bt.isInternetExplorer()||(TG=`#define CLIP_POLYLINE ${TG}`);function J0(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.translucent,!0),n=!1,i=J0.VERTEX_FORMAT;this.material=void 0,this.translucent=t,this._vertexShaderSource=y(e.vertexShaderSource,TG),this._fragmentShaderSource=y(e.fragmentShaderSource,FOe),this._renderState=eo.getDefaultRenderState(t,n,e.renderState),this._closed=n,this._vertexFormat=i}Object.defineProperties(J0.prototype,{vertexShaderSource:{get:function(){return this._vertexShaderSource}},fragmentShaderSource:{get:function(){return this._fragmentShaderSource}},renderState:{get:function(){return this._renderState}},closed:{get:function(){return this._closed}},vertexFormat:{get:function(){return this._vertexFormat}}});J0.VERTEX_FORMAT=Pe.POSITION_ONLY;J0.prototype.getFragmentShaderSource=eo.prototype.getFragmentShaderSource;J0.prototype.isTranslucent=eo.prototype.isTranslucent;J0.prototype.getRenderState=eo.prototype.getRenderState;var zr=J0;var sP=`in vec3 position3DHigh; in vec3 position3DLow; in vec3 prevPosition3DHigh; in vec3 prevPosition3DLow; in vec3 nextPosition3DHigh; in vec3 nextPosition3DLow; in vec2 expandAndWidth; in vec2 st; in float batchId; out float v_width; out vec2 v_st; out float v_polylineAngle; void main() { float expandDir = expandAndWidth.x; float width = abs(expandAndWidth.y) + 0.5; bool usePrev = expandAndWidth.y < 0.0; vec4 p = czm_computePosition(); vec4 prev = czm_computePrevPosition(); vec4 next = czm_computeNextPosition(); float angle; vec4 positionWC = getPolylineWindowCoordinates(p, prev, next, expandDir, width, usePrev, angle); gl_Position = czm_viewportOrthographic * positionWC; v_width = width; v_st.s = st.s; v_st.t = czm_writeNonPerspective(st.t, gl_Position.w); v_polylineAngle = angle; } `;var ex=`#ifdef VECTOR_TILE uniform vec4 u_highlightColor; #endif in vec2 v_st; void main() { czm_materialInput materialInput; vec2 st = v_st; st.t = czm_readNonPerspective(st.t, gl_FragCoord.w); materialInput.s = st.s; materialInput.st = st; materialInput.str = vec3(st, 0.0); czm_material material = czm_getMaterial(materialInput); out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #ifdef VECTOR_TILE out_FragColor *= u_highlightColor; #endif czm_writeLogDepth(); } `;var AG=`${nu} ${sP}`,BOe=ex;Bt.isInternetExplorer()||(AG=`#define CLIP_POLYLINE ${AG}`);function tx(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.translucent,!0),n=!1,i=tx.VERTEX_FORMAT;this.material=u(e.material)?e.material:Vi.fromType(Vi.ColorType),this.translucent=t,this._vertexShaderSource=y(e.vertexShaderSource,AG),this._fragmentShaderSource=y(e.fragmentShaderSource,BOe),this._renderState=eo.getDefaultRenderState(t,n,e.renderState),this._closed=n,this._vertexFormat=i}Object.defineProperties(tx.prototype,{vertexShaderSource:{get:function(){let e=this._vertexShaderSource;return this.material.shaderSource.search(/in\s+float\s+v_polylineAngle;/g)!==-1&&(e=`#define POLYLINE_DASH ${e}`),e}},fragmentShaderSource:{get:function(){return this._fragmentShaderSource}},renderState:{get:function(){return this._renderState}},closed:{get:function(){return this._closed}},vertexFormat:{get:function(){return this._vertexFormat}}});tx.VERTEX_FORMAT=Pe.POSITION_AND_ST;tx.prototype.getFragmentShaderSource=eo.prototype.getFragmentShaderSource;tx.prototype.isTranslucent=eo.prototype.isTranslucent;tx.prototype.getRenderState=eo.prototype.getRenderState;var Ws=tx;function dp(e){e=y(e,y.EMPTY_OBJECT),this.geometryInstances=e.geometryInstances,this._hasPerInstanceColors=!0;let t=e.appearance;u(t)||(t=new Ws),this.appearance=t,this.show=y(e.show,!0),this.classificationType=y(e.classificationType,Vn.BOTH),this.debugShowBoundingVolume=y(e.debugShowBoundingVolume,!1),this._debugShowShadowVolume=y(e.debugShowShadowVolume,!1),this._primitiveOptions={geometryInstances:void 0,appearance:void 0,vertexCacheOptimize:!1,interleave:y(e.interleave,!1),releaseGeometryInstances:y(e.releaseGeometryInstances,!0),allowPicking:y(e.allowPicking,!0),asynchronous:y(e.asynchronous,!0),compressVertices:!1,_createShaderProgramFunction:void 0,_createCommandsFunction:void 0,_updateAndQueueCommandsFunction:void 0},this._zIndex=void 0,this._ready=!1,this._primitive=void 0,this._sp=void 0,this._sp2D=void 0,this._spMorph=void 0,this._renderState=mte(!1),this._renderState3DTiles=mte(!0),this._renderStateMorph=ke.fromCache({cull:{enabled:!0,face:pi.FRONT},depthTest:{enabled:!0},blending:un.PRE_MULTIPLIED_ALPHA_BLEND,depthMask:!1})}Object.defineProperties(dp.prototype,{interleave:{get:function(){return this._primitiveOptions.interleave}},releaseGeometryInstances:{get:function(){return this._primitiveOptions.releaseGeometryInstances}},allowPicking:{get:function(){return this._primitiveOptions.allowPicking}},asynchronous:{get:function(){return this._primitiveOptions.asynchronous}},ready:{get:function(){return this._ready}},debugShowShadowVolume:{get:function(){return this._debugShowShadowVolume}}});dp.initializeTerrainHeights=function(){return li.initialize()};function kOe(e,t,n){let i=t.context,o=e._primitive,r=o._attributeLocations,s=o._batchTable.getVertexShaderCallback()(oP);s=En._appendShowToShader(o,s),s=En._appendDistanceDisplayConditionToShader(o,s),s=En._modifyShaderPosition(e,s,t.scene3DOnly);let a=o._batchTable.getVertexShaderCallback()(iP);a=En._appendShowToShader(o,a),a=En._appendDistanceDisplayConditionToShader(o,a),a=En._modifyShaderPosition(e,a,t.scene3DOnly);let c=o._batchTable.getVertexShaderCallback()(tP),l=[`GLOBE_MINIMUM_ALTITUDE ${t.mapProjection.ellipsoid.minimumRadius.toFixed(1)}`],f="",d="";u(n.material)?(d=u(n.material)?n.material.shaderSource:"",d.search(/in\s+float\s+v_polylineAngle;/g)!==-1&&l.push("ANGLE_VARYING"),d.search(/in\s+float\s+v_width;/g)!==-1&&l.push("WIDTH_VARYING")):f="PER_INSTANCE_COLOR",l.push(f);let p=e.debugShowShadowVolume?["DEBUG_SHOW_VOLUME",f]:[f],g=new Ue({defines:l,sources:[s]}),m=new Ue({defines:p,sources:[d,c]});e._sp=Yt.replaceCache({context:i,shaderProgram:o._sp,vertexShaderSource:g,fragmentShaderSource:m,attributeLocations:r});let x=i.shaderCache.getDerivedShaderProgram(e._sp,"2dColor");if(!u(x)){let T=new Ue({defines:l.concat(["COLUMBUS_VIEW_2D"]),sources:[s]});x=i.shaderCache.createDerivedShaderProgram(e._sp,"2dColor",{context:i,shaderProgram:e._sp2D,vertexShaderSource:T,fragmentShaderSource:m,attributeLocations:r})}e._sp2D=x;let b=i.shaderCache.getDerivedShaderProgram(e._sp,"MorphColor");if(!u(b)){let T=new Ue({defines:l.concat([`MAX_TERRAIN_HEIGHT ${li._defaultMaxTerrainHeight.toFixed(1)}`]),sources:[a]});c=o._batchTable.getVertexShaderCallback()(nP);let A=new Ue({defines:p,sources:[d,c]});b=i.shaderCache.createDerivedShaderProgram(e._sp,"MorphColor",{context:i,shaderProgram:e._spMorph,vertexShaderSource:T,fragmentShaderSource:A,attributeLocations:r})}e._spMorph=b}function mte(e){return ke.fromCache({cull:{enabled:!0},blending:un.PRE_MULTIPLIED_ALPHA_BLEND,depthMask:!1,stencilTest:{enabled:e,frontFunction:zn.EQUAL,frontOperation:{fail:lt.KEEP,zFail:lt.KEEP,zPass:lt.KEEP},backFunction:zn.EQUAL,backOperation:{fail:lt.KEEP,zFail:lt.KEEP,zPass:lt.KEEP},reference:Lt.CESIUM_3D_TILE_MASK,mask:Lt.CESIUM_3D_TILE_MASK}})}function UOe(e,t,n,i,o,r){let s=e._primitive,a=s._va.length;o.length=a,r.length=a;let l=t instanceof zr?{}:n._uniforms,f=s._batchTable.getUniformMapCallback()(l);for(let d=0;d{!this._ready&&u(this._primitive)&&this._primitive.ready&&(this._ready=!0,this.releaseGeometryInstances&&(this.geometryInstances=void 0))})};dp.prototype.getGeometryInstanceAttributes=function(e){return this._primitive.getGeometryInstanceAttributes(e)};dp.isSupported=function(e){return e.frameState.context.depthTexture};dp.prototype.isDestroyed=function(){return!1};dp.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),this._sp=this._sp&&this._sp.destroy(),this._sp2D=void 0,this._spMorph=void 0,le(this)};var pd=dp;var zOe=new z(1,1),HOe=!1,GOe=H.WHITE;function EA(e){e=y(e,y.EMPTY_OBJECT),this._definitionChanged=new pe,this._image=void 0,this._imageSubscription=void 0,this._repeat=void 0,this._repeatSubscription=void 0,this._color=void 0,this._colorSubscription=void 0,this._transparent=void 0,this._transparentSubscription=void 0,this.image=e.image,this.repeat=e.repeat,this.color=e.color,this.transparent=e.transparent}Object.defineProperties(EA.prototype,{isConstant:{get:function(){return q.isConstant(this._image)&&q.isConstant(this._repeat)}},definitionChanged:{get:function(){return this._definitionChanged}},image:ae("image"),repeat:ae("repeat"),color:ae("color"),transparent:ae("transparent")});EA.prototype.getType=function(e){return"Image"};EA.prototype.getValue=function(e,t){return u(t)||(t={}),t.image=q.getValueOrUndefined(this._image,e),t.repeat=q.getValueOrClonedDefault(this._repeat,e,zOe,t.repeat),t.color=q.getValueOrClonedDefault(this._color,e,GOe,t.color),q.getValueOrDefault(this._transparent,e,HOe)&&(t.color.alpha=Math.min(.99,t.color.alpha)),t};EA.prototype.equals=function(e){return this===e||e instanceof EA&&q.equals(this._image,e._image)&&q.equals(this._repeat,e._repeat)&&q.equals(this._color,e._color)&&q.equals(this._transparent,e._transparent)};var yg=EA;function WOe(e){if(e instanceof H)return new Nt(e);if(typeof e=="string"||e instanceof ve||e instanceof HTMLCanvasElement||e instanceof HTMLVideoElement){let t=new yg;return t.image=e,t}}function jOe(e,t){return ae(e,t,WOe)}var Io=jOe;function aP(e){this._definitionChanged=new pe,this._show=void 0,this._showSubscription=void 0,this._dimensions=void 0,this._dimensionsSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(aP.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:ae("show"),dimensions:ae("dimensions"),heightReference:ae("heightReference"),fill:ae("fill"),material:Io("material"),outline:ae("outline"),outlineColor:ae("outlineColor"),outlineWidth:ae("outlineWidth"),shadows:ae("shadows"),distanceDisplayCondition:ae("distanceDisplayCondition")});aP.prototype.clone=function(e){return u(e)?(e.show=this.show,e.dimensions=this.dimensions,e.heightReference=this.heightReference,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e):new aP(this)};aP.prototype.merge=function(e){this.show=y(this.show,e.show),this.dimensions=y(this.dimensions,e.dimensions),this.heightReference=y(this.heightReference,e.heightReference),this.fill=y(this.fill,e.fill),this.material=y(this.material,e.material),this.outline=y(this.outline,e.outline),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.shadows=y(this.shadows,e.shadows),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition)};var nx=aP;var qOe={FIXED:0,INERTIAL:1},no=Object.freeze(qOe);function SA(){de.throwInstantiationError()}Object.defineProperties(SA.prototype,{isConstant:{get:de.throwInstantiationError},definitionChanged:{get:de.throwInstantiationError},referenceFrame:{get:de.throwInstantiationError}});SA.prototype.getValue=de.throwInstantiationError;SA.prototype.getValueInReferenceFrame=de.throwInstantiationError;SA.prototype.equals=de.throwInstantiationError;var CG=new Q;SA.convertToReferenceFrame=function(e,t,n,i,o){if(!u(t))return t;if(u(o)||(o=new h),n===i)return h.clone(t,o);let r=Rt.computeIcrfToFixedMatrix(e,CG);if(u(r)||(r=Rt.computeTemeToPseudoFixedMatrix(e,CG)),n===no.INERTIAL)return Q.multiplyByVector(r,t,o);if(n===no.FIXED)return Q.multiplyByVector(Q.transpose(r,CG),t,o)};var hp=SA;function ix(e,t){this._definitionChanged=new pe,this._value=h.clone(e),this._referenceFrame=y(t,no.FIXED)}Object.defineProperties(ix.prototype,{isConstant:{get:function(){return!u(this._value)||this._referenceFrame===no.FIXED}},definitionChanged:{get:function(){return this._definitionChanged}},referenceFrame:{get:function(){return this._referenceFrame}}});ix.prototype.getValue=function(e,t){return this.getValueInReferenceFrame(e,no.FIXED,t)};ix.prototype.setValue=function(e,t){let n=!1;h.equals(this._value,e)||(n=!0,this._value=h.clone(e)),u(t)&&this._referenceFrame!==t&&(n=!0,this._referenceFrame=t),n&&this._definitionChanged.raiseEvent(this)};ix.prototype.getValueInReferenceFrame=function(e,t,n){return hp.convertToReferenceFrame(e,this._value,this._referenceFrame,t,n)};ix.prototype.equals=function(e){return this===e||e instanceof ix&&h.equals(this._value,e._value)&&this._referenceFrame===e._referenceFrame};var Oc=ix;function cP(e){this._definitionChanged=new pe,this._show=void 0,this._showSubscription=void 0,this._positions=void 0,this._positionsSubscription=void 0,this._width=void 0,this._widthSubscription=void 0,this._height=void 0,this._heightSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._extrudedHeight=void 0,this._extrudedHeightSubscription=void 0,this._extrudedHeightReference=void 0,this._extrudedHeightReferenceSubscription=void 0,this._cornerType=void 0,this._cornerTypeSubscription=void 0,this._granularity=void 0,this._granularitySubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this._classificationType=void 0,this._classificationTypeSubscription=void 0,this._zIndex=void 0,this._zIndexSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(cP.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:ae("show"),positions:ae("positions"),width:ae("width"),height:ae("height"),heightReference:ae("heightReference"),extrudedHeight:ae("extrudedHeight"),extrudedHeightReference:ae("extrudedHeightReference"),cornerType:ae("cornerType"),granularity:ae("granularity"),fill:ae("fill"),material:Io("material"),outline:ae("outline"),outlineColor:ae("outlineColor"),outlineWidth:ae("outlineWidth"),shadows:ae("shadows"),distanceDisplayCondition:ae("distanceDisplayCondition"),classificationType:ae("classificationType"),zIndex:ae("zIndex")});cP.prototype.clone=function(e){return u(e)?(e.show=this.show,e.positions=this.positions,e.width=this.width,e.height=this.height,e.heightReference=this.heightReference,e.extrudedHeight=this.extrudedHeight,e.extrudedHeightReference=this.extrudedHeightReference,e.cornerType=this.cornerType,e.granularity=this.granularity,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e.classificationType=this.classificationType,e.zIndex=this.zIndex,e):new cP(this)};cP.prototype.merge=function(e){this.show=y(this.show,e.show),this.positions=y(this.positions,e.positions),this.width=y(this.width,e.width),this.height=y(this.height,e.height),this.heightReference=y(this.heightReference,e.heightReference),this.extrudedHeight=y(this.extrudedHeight,e.extrudedHeight),this.extrudedHeightReference=y(this.extrudedHeightReference,e.extrudedHeightReference),this.cornerType=y(this.cornerType,e.cornerType),this.granularity=y(this.granularity,e.granularity),this.fill=y(this.fill,e.fill),this.material=y(this.material,e.material),this.outline=y(this.outline,e.outline),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.shadows=y(this.shadows,e.shadows),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition),this.classificationType=y(this.classificationType,e.classificationType),this.zIndex=y(this.zIndex,e.zIndex)};var ox=cP;function YOe(e){return e}function XOe(e,t){return ae(e,t,YOe)}var _l=XOe;function lP(e){this._definitionChanged=new pe,this._show=void 0,this._showSubscription=void 0,this._length=void 0,this._lengthSubscription=void 0,this._topRadius=void 0,this._topRadiusSubscription=void 0,this._bottomRadius=void 0,this._bottomRadiusSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._numberOfVerticalLines=void 0,this._numberOfVerticalLinesSubscription=void 0,this._slices=void 0,this._slicesSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(lP.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:ae("show"),length:ae("length"),topRadius:ae("topRadius"),bottomRadius:ae("bottomRadius"),heightReference:ae("heightReference"),fill:ae("fill"),material:Io("material"),outline:ae("outline"),outlineColor:ae("outlineColor"),outlineWidth:ae("outlineWidth"),numberOfVerticalLines:ae("numberOfVerticalLines"),slices:ae("slices"),shadows:ae("shadows"),distanceDisplayCondition:ae("distanceDisplayCondition")});lP.prototype.clone=function(e){return u(e)?(e.show=this.show,e.length=this.length,e.topRadius=this.topRadius,e.bottomRadius=this.bottomRadius,e.heightReference=this.heightReference,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.numberOfVerticalLines=this.numberOfVerticalLines,e.slices=this.slices,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e):new lP(this)};lP.prototype.merge=function(e){this.show=y(this.show,e.show),this.length=y(this.length,e.length),this.topRadius=y(this.topRadius,e.topRadius),this.bottomRadius=y(this.bottomRadius,e.bottomRadius),this.heightReference=y(this.heightReference,e.heightReference),this.fill=y(this.fill,e.fill),this.material=y(this.material,e.material),this.outline=y(this.outline,e.outline),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.numberOfVerticalLines=y(this.numberOfVerticalLines,e.numberOfVerticalLines),this.slices=y(this.slices,e.slices),this.shadows=y(this.shadows,e.shadows),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition)};var rx=lP;function uP(e){this._definitionChanged=new pe,this._show=void 0,this._showSubscription=void 0,this._semiMajorAxis=void 0,this._semiMajorAxisSubscription=void 0,this._semiMinorAxis=void 0,this._semiMinorAxisSubscription=void 0,this._height=void 0,this._heightSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._extrudedHeight=void 0,this._extrudedHeightSubscription=void 0,this._extrudedHeightReference=void 0,this._extrudedHeightReferenceSubscription=void 0,this._rotation=void 0,this._rotationSubscription=void 0,this._stRotation=void 0,this._stRotationSubscription=void 0,this._granularity=void 0,this._granularitySubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._numberOfVerticalLines=void 0,this._numberOfVerticalLinesSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this._classificationType=void 0,this._classificationTypeSubscription=void 0,this._zIndex=void 0,this._zIndexSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(uP.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:ae("show"),semiMajorAxis:ae("semiMajorAxis"),semiMinorAxis:ae("semiMinorAxis"),height:ae("height"),heightReference:ae("heightReference"),extrudedHeight:ae("extrudedHeight"),extrudedHeightReference:ae("extrudedHeightReference"),rotation:ae("rotation"),stRotation:ae("stRotation"),granularity:ae("granularity"),fill:ae("fill"),material:Io("material"),outline:ae("outline"),outlineColor:ae("outlineColor"),outlineWidth:ae("outlineWidth"),numberOfVerticalLines:ae("numberOfVerticalLines"),shadows:ae("shadows"),distanceDisplayCondition:ae("distanceDisplayCondition"),classificationType:ae("classificationType"),zIndex:ae("zIndex")});uP.prototype.clone=function(e){return u(e)?(e.show=this.show,e.semiMajorAxis=this.semiMajorAxis,e.semiMinorAxis=this.semiMinorAxis,e.height=this.height,e.heightReference=this.heightReference,e.extrudedHeight=this.extrudedHeight,e.extrudedHeightReference=this.extrudedHeightReference,e.rotation=this.rotation,e.stRotation=this.stRotation,e.granularity=this.granularity,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.numberOfVerticalLines=this.numberOfVerticalLines,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e.classificationType=this.classificationType,e.zIndex=this.zIndex,e):new uP(this)};uP.prototype.merge=function(e){this.show=y(this.show,e.show),this.semiMajorAxis=y(this.semiMajorAxis,e.semiMajorAxis),this.semiMinorAxis=y(this.semiMinorAxis,e.semiMinorAxis),this.height=y(this.height,e.height),this.heightReference=y(this.heightReference,e.heightReference),this.extrudedHeight=y(this.extrudedHeight,e.extrudedHeight),this.extrudedHeightReference=y(this.extrudedHeightReference,e.extrudedHeightReference),this.rotation=y(this.rotation,e.rotation),this.stRotation=y(this.stRotation,e.stRotation),this.granularity=y(this.granularity,e.granularity),this.fill=y(this.fill,e.fill),this.material=y(this.material,e.material),this.outline=y(this.outline,e.outline),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.numberOfVerticalLines=y(this.numberOfVerticalLines,e.numberOfVerticalLines),this.shadows=y(this.shadows,e.shadows),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition),this.classificationType=y(this.classificationType,e.classificationType),this.zIndex=y(this.zIndex,e.zIndex)};var sx=uP;function fP(e){this._definitionChanged=new pe,this._show=void 0,this._showSubscription=void 0,this._radii=void 0,this._radiiSubscription=void 0,this._innerRadii=void 0,this._innerRadiiSubscription=void 0,this._minimumClock=void 0,this._minimumClockSubscription=void 0,this._maximumClock=void 0,this._maximumClockSubscription=void 0,this._minimumCone=void 0,this._minimumConeSubscription=void 0,this._maximumCone=void 0,this._maximumConeSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._stackPartitions=void 0,this._stackPartitionsSubscription=void 0,this._slicePartitions=void 0,this._slicePartitionsSubscription=void 0,this._subdivisions=void 0,this._subdivisionsSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(fP.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:ae("show"),radii:ae("radii"),innerRadii:ae("innerRadii"),minimumClock:ae("minimumClock"),maximumClock:ae("maximumClock"),minimumCone:ae("minimumCone"),maximumCone:ae("maximumCone"),heightReference:ae("heightReference"),fill:ae("fill"),material:Io("material"),outline:ae("outline"),outlineColor:ae("outlineColor"),outlineWidth:ae("outlineWidth"),stackPartitions:ae("stackPartitions"),slicePartitions:ae("slicePartitions"),subdivisions:ae("subdivisions"),shadows:ae("shadows"),distanceDisplayCondition:ae("distanceDisplayCondition")});fP.prototype.clone=function(e){return u(e)?(e.show=this.show,e.radii=this.radii,e.innerRadii=this.innerRadii,e.minimumClock=this.minimumClock,e.maximumClock=this.maximumClock,e.minimumCone=this.minimumCone,e.maximumCone=this.maximumCone,e.heightReference=this.heightReference,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.stackPartitions=this.stackPartitions,e.slicePartitions=this.slicePartitions,e.subdivisions=this.subdivisions,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e):new fP(this)};fP.prototype.merge=function(e){this.show=y(this.show,e.show),this.radii=y(this.radii,e.radii),this.innerRadii=y(this.innerRadii,e.innerRadii),this.minimumClock=y(this.minimumClock,e.minimumClock),this.maximumClock=y(this.maximumClock,e.maximumClock),this.minimumCone=y(this.minimumCone,e.minimumCone),this.maximumCone=y(this.maximumCone,e.maximumCone),this.heightReference=y(this.heightReference,e.heightReference),this.fill=y(this.fill,e.fill),this.material=y(this.material,e.material),this.outline=y(this.outline,e.outline),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.stackPartitions=y(this.stackPartitions,e.stackPartitions),this.slicePartitions=y(this.slicePartitions,e.slicePartitions),this.subdivisions=y(this.subdivisions,e.subdivisions),this.shadows=y(this.shadows,e.shadows),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition)};var ax=fP;function dP(e){this._definitionChanged=new pe,this._show=void 0,this._showSubscription=void 0,this._text=void 0,this._textSubscription=void 0,this._font=void 0,this._fontSubscription=void 0,this._style=void 0,this._styleSubscription=void 0,this._scale=void 0,this._scaleSubscription=void 0,this._showBackground=void 0,this._showBackgroundSubscription=void 0,this._backgroundColor=void 0,this._backgroundColorSubscription=void 0,this._backgroundPadding=void 0,this._backgroundPaddingSubscription=void 0,this._pixelOffset=void 0,this._pixelOffsetSubscription=void 0,this._eyeOffset=void 0,this._eyeOffsetSubscription=void 0,this._horizontalOrigin=void 0,this._horizontalOriginSubscription=void 0,this._verticalOrigin=void 0,this._verticalOriginSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._fillColor=void 0,this._fillColorSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._translucencyByDistance=void 0,this._translucencyByDistanceSubscription=void 0,this._pixelOffsetScaleByDistance=void 0,this._pixelOffsetScaleByDistanceSubscription=void 0,this._scaleByDistance=void 0,this._scaleByDistanceSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this._disableDepthTestDistance=void 0,this._disableDepthTestDistanceSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(dP.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:ae("show"),text:ae("text"),font:ae("font"),style:ae("style"),scale:ae("scale"),showBackground:ae("showBackground"),backgroundColor:ae("backgroundColor"),backgroundPadding:ae("backgroundPadding"),pixelOffset:ae("pixelOffset"),eyeOffset:ae("eyeOffset"),horizontalOrigin:ae("horizontalOrigin"),verticalOrigin:ae("verticalOrigin"),heightReference:ae("heightReference"),fillColor:ae("fillColor"),outlineColor:ae("outlineColor"),outlineWidth:ae("outlineWidth"),translucencyByDistance:ae("translucencyByDistance"),pixelOffsetScaleByDistance:ae("pixelOffsetScaleByDistance"),scaleByDistance:ae("scaleByDistance"),distanceDisplayCondition:ae("distanceDisplayCondition"),disableDepthTestDistance:ae("disableDepthTestDistance")});dP.prototype.clone=function(e){return u(e)?(e.show=this.show,e.text=this.text,e.font=this.font,e.style=this.style,e.scale=this.scale,e.showBackground=this.showBackground,e.backgroundColor=this.backgroundColor,e.backgroundPadding=this.backgroundPadding,e.pixelOffset=this.pixelOffset,e.eyeOffset=this.eyeOffset,e.horizontalOrigin=this.horizontalOrigin,e.verticalOrigin=this.verticalOrigin,e.heightReference=this.heightReference,e.fillColor=this.fillColor,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.translucencyByDistance=this.translucencyByDistance,e.pixelOffsetScaleByDistance=this.pixelOffsetScaleByDistance,e.scaleByDistance=this.scaleByDistance,e.distanceDisplayCondition=this.distanceDisplayCondition,e.disableDepthTestDistance=this.disableDepthTestDistance,e):new dP(this)};dP.prototype.merge=function(e){this.show=y(this.show,e.show),this.text=y(this.text,e.text),this.font=y(this.font,e.font),this.style=y(this.style,e.style),this.scale=y(this.scale,e.scale),this.showBackground=y(this.showBackground,e.showBackground),this.backgroundColor=y(this.backgroundColor,e.backgroundColor),this.backgroundPadding=y(this.backgroundPadding,e.backgroundPadding),this.pixelOffset=y(this.pixelOffset,e.pixelOffset),this.eyeOffset=y(this.eyeOffset,e.eyeOffset),this.horizontalOrigin=y(this.horizontalOrigin,e.horizontalOrigin),this.verticalOrigin=y(this.verticalOrigin,e.verticalOrigin),this.heightReference=y(this.heightReference,e.heightReference),this.fillColor=y(this.fillColor,e.fillColor),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.translucencyByDistance=y(this.translucencyByDistance,e.translucencyByDistance),this.pixelOffsetScaleByDistance=y(this.pixelOffsetScaleByDistance,e.pixelOffsetScaleByDistance),this.scaleByDistance=y(this.scaleByDistance,e.scaleByDistance),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition),this.disableDepthTestDistance=y(this.disableDepthTestDistance,e.disableDepthTestDistance)};var _d=dP;var KOe=new h(1,1,1),ZOe=h.ZERO,$Oe=Le.IDENTITY;function _te(e,t,n){this.translation=h.clone(y(e,ZOe)),this.rotation=Le.clone(y(t,$Oe)),this.scale=h.clone(y(n,KOe))}_te.prototype.equals=function(e){return this===e||u(e)&&h.equals(this.translation,e.translation)&&Le.equals(this.rotation,e.rotation)&&h.equals(this.scale,e.scale)};var xg=_te;var EG=new xg;function hP(e){e=y(e,y.EMPTY_OBJECT),this._definitionChanged=new pe,this._translation=void 0,this._translationSubscription=void 0,this._rotation=void 0,this._rotationSubscription=void 0,this._scale=void 0,this._scaleSubscription=void 0,this.translation=e.translation,this.rotation=e.rotation,this.scale=e.scale}Object.defineProperties(hP.prototype,{isConstant:{get:function(){return q.isConstant(this._translation)&&q.isConstant(this._rotation)&&q.isConstant(this._scale)}},definitionChanged:{get:function(){return this._definitionChanged}},translation:ae("translation"),rotation:ae("rotation"),scale:ae("scale")});hP.prototype.getValue=function(e,t){return u(t)||(t=new xg),t.translation=q.getValueOrClonedDefault(this._translation,e,EG.translation,t.translation),t.rotation=q.getValueOrClonedDefault(this._rotation,e,EG.rotation,t.rotation),t.scale=q.getValueOrClonedDefault(this._scale,e,EG.scale,t.scale),t};hP.prototype.equals=function(e){return this===e||e instanceof hP&&q.equals(this._translation,e._translation)&&q.equals(this._rotation,e._rotation)&&q.equals(this._scale,e._scale)};var cx=hP;function mp(e,t){this._propertyNames=[],this._definitionChanged=new pe,u(e)&&this.merge(e,t)}Object.defineProperties(mp.prototype,{propertyNames:{get:function(){return this._propertyNames}},isConstant:{get:function(){let e=this._propertyNames;for(let t=0,n=e.length;t (textureSize.y / textureSize.x)) { mipLevel = 1.0; if (uv.y - pixel.y > yMipLevel1) { mipLevel = 2.0; if (uv.y - pixel.y * 3.0 > yMipLevel2) { mipLevel = 3.0; if (uv.y - pixel.y * 5.0 > yMipLevel3) { mipLevel = 4.0; if (uv.y - pixel.y * 7.0 > yMipLevel4) { mipLevel = 5.0; } } } } } if (mipLevel > 0.0) { float scale = pow(2.0, mipLevel); uv.y -= (pixel.y * (mipLevel - 1.0) * 2.0); uv.x *= ((textureSize.x - 2.0) / textureSize.y); uv.x -= 1.0 + pixel.x; uv.y -= (1.0 - (1.0 / pow(2.0, mipLevel - 1.0))); uv *= scale; } else { uv.x *= (textureSize.x / textureSize.y); } if(mipLevel == 0.0) { out_FragColor = texture(texture0, uv); } else if(mipLevel == 1.0) { out_FragColor = texture(texture1, uv); } else if(mipLevel == 2.0) { out_FragColor = texture(texture2, uv); } else if(mipLevel == 3.0) { out_FragColor = texture(texture3, uv); } else if(mipLevel == 4.0) { out_FragColor = texture(texture4, uv); } else if(mipLevel == 5.0) { out_FragColor = texture(texture5, uv); } else { out_FragColor = vec4(0.0); } } `;var PP=`in vec3 v_cubeMapCoordinates; uniform samplerCube cubeMap; void main() { vec4 rgba = czm_textureCube(cubeMap, v_cubeMapCoordinates); #ifdef RGBA_NORMALIZED out_FragColor = vec4(rgba.rgb, 1.0); #else float m = rgba.a * 16.0; vec3 r = rgba.rgb * m; out_FragColor = vec4(r * r, 1.0); #endif } `;var OP=`in vec4 position; in vec3 cubeMapCoordinates; out vec3 v_cubeMapCoordinates; void main() { gl_Position = position; v_cubeMapCoordinates = cubeMapCoordinates; } `;function hx(e){this._url=e,this._cubeMapBuffers=void 0,this._cubeMaps=void 0,this._texture=void 0,this._mipTextures=void 0,this._va=void 0,this._sp=void 0,this._maximumMipmapLevel=void 0,this._loading=!1,this._ready=!1,this._errorEvent=new pe}Object.defineProperties(hx.prototype,{url:{get:function(){return this._url}},errorEvent:{get:function(){return this._errorEvent}},texture:{get:function(){return this._texture}},maximumMipmapLevel:{get:function(){return this._maximumMipmapLevel}},ready:{get:function(){return this._ready}}});hx.isSupported=function(e){return e.colorBufferHalfFloat&&e.halfFloatingPointTexture||e.floatingPointTexture&&e.colorBufferFloat};var kRe=new h(1,0,0),URe=new h(0,0,1),VRe=new h(-1,0,0),zRe=new h(0,0,-1),Pk=new h(0,1,0),HRe=new h(0,-1,0),Gte=[Pk,VRe,URe,HRe,kRe,Pk,zRe,Pk,Pk],Wte=Gte.length,jte=new Float32Array(Wte*3),zte=0;for(let e=0;e0||this._imageBasedLightingFactor.y>0}},shouldRegenerateShaders:{get:function(){return this._shouldRegenerateShaders}},useDefaultSphericalHarmonics:{get:function(){return this._useDefaultSphericalHarmonics}},useSphericalHarmonicCoefficients:{get:function(){return u(this._sphericalHarmonicCoefficients)||this._useDefaultSphericalHarmonics}},specularEnvironmentMapAtlas:{get:function(){return this._specularEnvironmentMapAtlas}},useDefaultSpecularMaps:{get:function(){return this._useDefaultSpecularMaps}},useSpecularEnvironmentMaps:{get:function(){return u(this._specularEnvironmentMapAtlas)&&this._specularEnvironmentMapAtlas.ready||this._useDefaultSpecularMaps}}});function qRe(e,t){if(Td.isSupported(t)){if(e._specularEnvironmentMapAtlas=e._specularEnvironmentMapAtlas&&e._specularEnvironmentMapAtlas.destroy(),u(e._specularEnvironmentMaps)){let n=new Td(e._specularEnvironmentMaps);e._specularEnvironmentMapAtlas=n,e._removeErrorListener=n.errorEvent.addEventListener(i=>{console.error(`Error loading specularEnvironmentMaps: ${i}`)})}e._shouldRegenerateShaders=!0}}RP.prototype.update=function(e){if(e.frameNumber===this._previousFrameNumber)return;this._previousFrameNumber=e.frameNumber;let t=e.context;e.brdfLutGenerator.update(e),this._shouldRegenerateShaders=!1;let n=this._imageBasedLightingFactor,i=this._previousImageBasedLightingFactor;z.equals(n,i)||(this._shouldRegenerateShaders=n.x>0&&i.x===0||n.x===0&&i.x>0,this._shouldRegenerateShaders=this._shouldRegenerateShaders||n.y>0&&i.y===0||n.y===0&&i.y>0,this._previousImageBasedLightingFactor=z.clone(this._imageBasedLightingFactor,this._previousImageBasedLightingFactor)),this._luminanceAtZenith!==this._previousLuminanceAtZenith&&(this._shouldRegenerateShaders=this._shouldRegenerateShaders||u(this._luminanceAtZenith)!==u(this._previousLuminanceAtZenith),this._previousLuminanceAtZenith=this._luminanceAtZenith),this._previousSphericalHarmonicCoefficients!==this._sphericalHarmonicCoefficients&&(this._shouldRegenerateShaders=this._shouldRegenerateShaders||u(this._previousSphericalHarmonicCoefficients)!==u(this._sphericalHarmonicCoefficients),this._previousSphericalHarmonicCoefficients=this._sphericalHarmonicCoefficients),this._shouldRegenerateShaders=this._shouldRegenerateShaders||this._previousSpecularEnvironmentMapLoaded!==this._specularEnvironmentMapLoaded,this._previousSpecularEnvironmentMapLoaded=this._specularEnvironmentMapLoaded,this._specularEnvironmentMapAtlasDirty&&(qRe(this,t),this._specularEnvironmentMapAtlasDirty=!1),u(this._specularEnvironmentMapAtlas)&&(this._specularEnvironmentMapAtlas.update(e),this._specularEnvironmentMapAtlas.ready&&(this._specularEnvironmentMapLoaded=!0));let o=!u(this._specularEnvironmentMapAtlas)&&u(e.specularEnvironmentMaps)&&!this._useDefaultSpecularMaps,r=!u(e.specularEnvironmentMaps)&&this._useDefaultSpecularMaps,s=!u(this._sphericalHarmonicCoefficients)&&u(e.sphericalHarmonicCoefficients)&&!this._useDefaultSphericalHarmonics,a=!u(e.sphericalHarmonicCoefficients)&&this._useDefaultSphericalHarmonics;this._shouldRegenerateShaders=this._shouldRegenerateShaders||o||r||s||a,this._useDefaultSpecularMaps=!u(this._specularEnvironmentMapAtlas)&&u(e.specularEnvironmentMaps),this._useDefaultSphericalHarmonics=!u(this._sphericalHarmonicCoefficients)&&u(e.sphericalHarmonicCoefficients)};RP.prototype.isDestroyed=function(){return!1};RP.prototype.destroy=function(){return this._specularEnvironmentMapAtlas=this._specularEnvironmentMapAtlas&&this._specularEnvironmentMapAtlas.destroy(),this._removeErrorListener=this._removeErrorListener&&this._removeErrorListener(),le(this)};var mx=RP;var FG=ro(Yl(),1);var NG,qte="eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiJhYjVkZWE2Yi05ZjlmLTQyOTAtYjFkOC0xMmFmZTYyMjhmZGIiLCJpZCI6MjU5LCJpYXQiOjE2OTYyNjgyMzN9.iKIgzd7PueqxXsUNSIhk5C6n8uiugH-Dxy9uhOdJ5Zg",Ok={};Ok.defaultAccessToken=qte;Ok.defaultServer=new ve({url:"https://api.cesium.com/"});Ok.getDefaultTokenCredit=function(e){if(e===qte){if(!u(NG)){let t=` This application is using Cesium's default ion access token. Please assign Cesium.Ion.defaultAccessToken with an access token from your ion account before making any Cesium API calls. 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u(this._ionRoot)?this._ionRoot.credits:u(this._credits)?this._credits:(this._credits=Lc.getCreditsFromEndpoint(this._ionEndpoint,this._ionEndpointResource),this._credits)}}});Lc.getCreditsFromEndpoint=function(e,t){let n=e.attributions.map(bt.getIonCredit),i=Ad.getDefaultTokenCredit(t.queryParameters.access_token);return u(i)&&n.push(bt.clone(i)),n};Lc.prototype.clone=function(e){let t=y(this._ionRoot,this);return u(e)||(e=new Lc(t._ionEndpoint,t._ionEndpointResource)),e=ve.prototype.clone.call(this,e),e._ionRoot=t,e._isExternal=this._isExternal,e};Lc.prototype.fetchImage=function(e){if(!this._isExternal){let t=e;e={preferBlob:!0},u(t)&&(e.flipY=t.flipY,e.preferImageBitmap=t.preferImageBitmap)}return ve.prototype.fetchImage.call(this,e)};Lc.prototype._makeRequest=function(e){return this._isExternal||new FG.default(this.url).authority()!==this._ionEndpointDomain?ve.prototype._makeRequest.call(this,e):(u(e.headers)||(e.headers={}),e.headers.Authorization=`Bearer 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Array(e),this._length=e}Object.defineProperties(qh.prototype,{length:{get:function(){return this._length},set:function(e){let t=this._array,n=this._length;if(et.length&&(t.length=e);this._length=e}},values:{get:function(){return this._array}}});qh.prototype.get=function(e){return this._array[e]};qh.prototype.set=function(e,t){e>=this._length&&(this.length=e+1),this._array[e]=t};qh.prototype.peek=function(){return this._array[this._length-1]};qh.prototype.push=function(e){let t=this.length++;this._array[t]=e};qh.prototype.pop=function(){if(this._length===0)return;let e=this._array[this._length-1];return--this.length,e};qh.prototype.reserve=function(e){e>this._array.length&&(this._array.length=e)};qh.prototype.resize=function(e){this.length=e};qh.prototype.trim=function(e){e=y(e,this._length),this._array.length=e};var Nc=qh;var xp={X:0,Y:1,Z:2};xp.Y_UP_TO_Z_UP=F.fromRotationTranslation(Q.fromRotationX(P.PI_OVER_TWO));xp.Z_UP_TO_Y_UP=F.fromRotationTranslation(Q.fromRotationX(-P.PI_OVER_TWO));xp.X_UP_TO_Z_UP=F.fromRotationTranslation(Q.fromRotationY(-P.PI_OVER_TWO));xp.Z_UP_TO_X_UP=F.fromRotationTranslation(Q.fromRotationY(P.PI_OVER_TWO));xp.X_UP_TO_Y_UP=F.fromRotationTranslation(Q.fromRotationZ(P.PI_OVER_TWO));xp.Y_UP_TO_X_UP=F.fromRotationTranslation(Q.fromRotationZ(-P.PI_OVER_TWO));xp.fromName=function(e){return xp[e]};var Po=Object.freeze(xp);function Yte(e){e=y(e,y.EMPTY_OBJECT),this._metadata=e.metadata}Object.defineProperties(Yte.prototype,{metadata:{get:function(){return this._metadata}}});var px=Yte;function bg(e,t,n){return t=y(t,0),n=y(n,e.byteLength-t),e=e.subarray(t,t+n),bg.decode(e)}bg.decodeWithTextDecoder=function(e){return new TextDecoder("utf-8").decode(e)};bg.decodeWithFromCharCode=function(e){let t="",n=XRe(e),i=n.length;for(let o=0;o>10)+55296,(r&1023)+56320))}return t};function MP(e,t,n){return t<=e&&e<=n}function XRe(e){let t=0,n=0,i=0,o=128,r=191,s=[],a=e.length;for(let c=0;c0){let o=Math.min(t,Ut.maximumTextureSize),r=Math.ceil(t/Ut.maximumTextureSize),s=1/o,a=s*.5,c=1/r,l=c*.5;n=new z(o,r),i=new oe(s,a,c,l)}this._translucentFeaturesLength=0,this._featuresLength=t,this._textureDimensions=n,this._textureStep=i,this._owner=e.owner,this._statistics=e.statistics,this._colorChangedCallback=e.colorChangedCallback}Object.defineProperties(Xa.prototype,{translucentFeaturesLength:{get:function(){return this._translucentFeaturesLength}},byteLength:{get:function(){let e=0;return u(this._pickTexture)&&(e+=this._pickTexture.sizeInBytes),u(this._batchTexture)&&(e+=this._batchTexture.sizeInBytes),e}},textureDimensions:{get:function(){return this._textureDimensions}},textureStep:{get:function(){return this._textureStep}},batchTexture:{get:function(){return this._batchTexture}},defaultTexture:{get:function(){return this._defaultTexture}},pickTexture:{get:function(){return this._pickTexture}}});Xa.DEFAULT_COLOR_VALUE=H.WHITE;Xa.DEFAULT_SHOW_VALUE=!0;function Xte(e){let t=e._textureDimensions;return t.x*t.y*4}function Kte(e){if(!u(e._batchValues)){let t=Xte(e),n=new Uint8Array(t).fill(255);e._batchValues=n}return e._batchValues}function Zte(e){if(!u(e._showAlphaProperties)){let t=2*e._featuresLength,n=new Uint8Array(t).fill(255);e._showAlphaProperties=n}return e._showAlphaProperties}Xa.prototype.setShow=function(e,t){if(t&&!u(this._showAlphaProperties))return;let n=Zte(this),i=e*2,o=t?255:0;if(n[i]!==o){n[i]=o;let r=Kte(this),s=e*4+3;r[s]=t?n[i+1]:0,this._batchValuesDirty=!0}};Xa.prototype.setAllShow=function(e){let t=this._featuresLength;for(let n=0;n0){let i=e._pickIds,o=Xte(e),r=new Uint8Array(o),s=e._owner,a=e._statistics;for(let c=0;c0;){if(t=f.pop(),c[t]===l)continue;c[t]=l;let d=n(e,t);if(u(d))return d;let p=o[t],g=s[t];for(let m=0;m0?(s="",e&&(s+=`uniform bool tile_translucentCommand; `),s+=`uniform sampler2D tile_batchTexture; out vec4 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mix(tile_featureColor.rgb, vec3(1.0), highlight); } `:`${e}void tile_color(vec4 tile_featureColor) { tile_main(); } `}function TMe(e,t){let n=`texture(${t}`,i=0,o=e.indexOf(n,i),r;for(;o>-1;){let s=0;for(let l=o;l0?(i+=`uniform sampler2D tile_pickTexture; in vec2 tile_featureSt; in vec4 tile_featureColor; void main() { tile_color(tile_featureColor); `,n&&(i+=` out_FragColor.rgb *= out_FragColor.a; `),i+="}"):(e&&(i+=`uniform bool tile_translucentCommand; `),i+=`uniform sampler2D tile_pickTexture; uniform sampler2D tile_batchTexture; in vec2 tile_featureSt; void main() { vec4 featureProperties = texture(tile_batchTexture, tile_featureSt); if (featureProperties.a == 0.0) { discard; } `,e&&(i+=` bool isStyleTranslucent = (featureProperties.a != 1.0); if (czm_pass == czm_passTranslucent) { if (!isStyleTranslucent && !tile_translucentCommand) { discard; } } else { if (isStyleTranslucent) { discard; } } `),i+=` tile_color(featureProperties); `,n&&(i+=` out_FragColor.rgb *= out_FragColor.a; `),i+=`} `),i}};uo.prototype.getClassificationFragmentShaderCallback=function(){if(this.featuresLength!==0)return function(e){return e=Ue.replaceMain(e,"tile_main"),Ut.maximumVertexTextureImageUnits>0?e+=`uniform sampler2D tile_pickTexture; in vec2 tile_featureSt; in vec4 tile_featureColor; void main() { tile_main(); out_FragColor = tile_featureColor; out_FragColor.rgb *= out_FragColor.a; }`:e+=`uniform sampler2D tile_batchTexture; uniform sampler2D tile_pickTexture; in vec2 tile_featureSt; void main() { tile_main(); vec4 featureProperties = texture(tile_batchTexture, tile_featureSt); if (featureProperties.a == 0.0) { discard; } out_FragColor = featureProperties; out_FragColor.rgb *= out_FragColor.a; } `,e}};function AMe(e){let t=e._content.tileset,n=t.colorBlendMode,i=t.colorBlendAmount;if(n===xl.HIGHLIGHT)return 0;if(n===xl.REPLACE)return 1;if(n===xl.MIX)return P.clamp(i,P.EPSILON4,1)}uo.prototype.getUniformMapCallback=function(){if(this.featuresLength===0)return;let e=this;return function(t){return gt(t,{tile_batchTexture:function(){return y(e._batchTexture.batchTexture,e._batchTexture.defaultTexture)},tile_textureDimensions:function(){return e._batchTexture.textureDimensions},tile_textureStep:function(){return e._batchTexture.textureStep},tile_colorBlend:function(){return AMe(e)},tile_pickTexture:function(){return e._batchTexture.pickTexture}})}};uo.prototype.getPickId=function(){return"texture(tile_pickTexture, tile_featureSt)"};var Tg={ALL_OPAQUE:0,ALL_TRANSLUCENT:1,OPAQUE_AND_TRANSLUCENT:2};uo.prototype.addDerivedCommands=function(e,t){let n=e.commandList,i=n.length,o=this._content._tile,r=o._finalResolution,s=o.tileset,a=s.isSkippingLevelOfDetail&&s.hasMixedContent&&e.context.stencilBuffer,c=CMe(this);for(let l=t;l>>Lt.SKIP_LOD_BIT_SHIFT}function OMe(e){let t=He(e,!0);return t.cull.enabled=!1,t.depthTest.enabled=!0,t.depthMask=!1,t.blending=un.ALPHA_BLEND,t.stencilTest=Lt.setCesium3DTileBit(),t.stencilMask=Lt.CESIUM_3D_TILE_MASK,ke.fromCache(t)}function RMe(e){let t=He(e,!0);return t.stencilTest=Lt.setCesium3DTileBit(),t.stencilMask=Lt.CESIUM_3D_TILE_MASK,ke.fromCache(t)}uo.prototype.update=function(e,t){this._batchTexture.update(e,t)};uo.prototype.isDestroyed=function(){return!1};uo.prototype.destroy=function(){return this._batchTexture=this._batchTexture&&this._batchTexture.destroy(),le(this)};var Tp=uo;function MMe(e){this.offset=e.offset,this.count=e.count,this.color=e.color,this.batchIds=e.batchIds}var Yh=MMe;var PA=`in vec3 position; in float a_batchId; uniform mat4 u_modifiedModelViewProjection; void main() { gl_Position = czm_depthClamp(u_modifiedModelViewProjection * vec4(position, 1.0)); } `;function rf(e,t){this._content=e,this._batchId=t,this._color=void 0}Object.defineProperties(rf.prototype,{show:{get:function(){return this._content.batchTable.getShow(this._batchId)},set:function(e){this._content.batchTable.setShow(this._batchId,e)}},color:{get:function(){return u(this._color)||(this._color=new H),this._content.batchTable.getColor(this._batchId,this._color)},set:function(e){this._content.batchTable.setColor(this._batchId,e)}},polylinePositions:{get:function(){if(u(this._content.getPolylinePositions))return this._content.getPolylinePositions(this._batchId)}},content:{get:function(){return this._content}},tileset:{get:function(){return this._content.tileset}},primitive:{get:function(){return this._content.tileset}},featureId:{get:function(){return this._batchId}},pickId:{get:function(){return this._content.batchTable.getPickColor(this._batchId)}}});rf.prototype.hasProperty=function(e){return this._content.batchTable.hasProperty(this._batchId,e)};rf.prototype.getPropertyIds=function(e){return this._content.batchTable.getPropertyIds(this._batchId,e)};rf.prototype.getProperty=function(e){return this._content.batchTable.getProperty(this._batchId,e)};rf.getPropertyInherited=function(e,t,n){let i=e.batchTable;if(u(i)){if(i.hasPropertyBySemantic(t,n))return i.getPropertyBySemantic(t,n);if(i.hasProperty(t,n))return i.getProperty(t,n)}let o=e.metadata;if(u(o)){if(o.hasPropertyBySemantic(n))return o.getPropertyBySemantic(n);if(o.hasProperty(n))return o.getProperty(n)}let r=e.tile,s=r.metadata;if(u(s)){if(s.hasPropertyBySemantic(n))return s.getPropertyBySemantic(n);if(s.hasProperty(n))return s.getProperty(n)}let a;if(u(r.implicitSubtree)&&(a=r.implicitSubtree.metadata),u(a)){if(a.hasPropertyBySemantic(n))return a.getPropertyBySemantic(n);if(a.hasProperty(n))return a.getProperty(n)}let c=u(e.group)?e.group.metadata:void 0;if(u(c)){if(c.hasPropertyBySemantic(n))return c.getPropertyBySemantic(n);if(c.hasProperty(n))return c.getProperty(n)}let l=e.tileset.metadata;if(u(l)){if(l.hasPropertyBySemantic(n))return l.getPropertyBySemantic(n);if(l.hasProperty(n))return l.getProperty(n)}};rf.prototype.getPropertyInherited=function(e){return rf.getPropertyInherited(this._content,this._batchId,e)};rf.prototype.setProperty=function(e,t){this._content.batchTable.setProperty(this._batchId,e,t),this._content.featurePropertiesDirty=!0};rf.prototype.isExactClass=function(e){return this._content.batchTable.isExactClass(this._batchId,e)};rf.prototype.isClass=function(e){return this._content.batchTable.isClass(this._batchId,e)};rf.prototype.getExactClassName=function(){return this._content.batchTable.getExactClassName(this._batchId)};var ws=rf;var UG=class{add(t,n,i){if(typeof arguments[0]!="string")for(let o in arguments[0])this.add(o,arguments[0][o],arguments[1]);else(Array.isArray(t)?t:[t]).forEach(function(o){this[o]=this[o]||[],n&&this[o][i?"unshift":"push"](n)},this)}run(t,n){this[t]=this[t]||[],this[t].forEach(function(i){i.call(n&&n.context?n.context:n,n)})}},VG=class{constructor(t){this.jsep=t,this.registered={}}register(...t){t.forEach(n=>{if(typeof n!="object"||!n.name||!n.init)throw new Error("Invalid JSEP plugin 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e.binary_ops[t],t.length===e.max_binop_len&&(e.max_binop_len=e.getMaxKeyLen(e.binary_ops)),e.right_associative.delete(t),e}static removeAllBinaryOps(){return e.binary_ops={},e.max_binop_len=0,e}static removeLiteral(t){return delete e.literals[t],e}static removeAllLiterals(){return e.literals={},e}get char(){return this.expr.charAt(this.index)}get code(){return this.expr.charCodeAt(this.index)}constructor(t){this.expr=t,this.index=0}static parse(t){return new e(t).parse()}static getMaxKeyLen(t){return Math.max(0,...Object.keys(t).map(n=>n.length))}static isDecimalDigit(t){return t>=48&&t<=57}static binaryPrecedence(t){return e.binary_ops[t]||0}static isIdentifierStart(t){return t>=65&&t<=90||t>=97&&t<=122||t>=128&&!e.binary_ops[String.fromCharCode(t)]||e.additional_identifier_chars.has(String.fromCharCode(t))}static isIdentifierPart(t){return e.isIdentifierStart(t)||e.isDecimalDigit(t)}throwError(t){let n=new Error(t+" at character "+this.index);throw 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Set(["$","_"]),literals:{true:!0,false:!1,null:null},this_str:"this"});bl.max_unop_len=bl.getMaxKeyLen(bl.unary_ops);bl.max_binop_len=bl.getMaxKeyLen(bl.binary_ops);var Ag=e=>new bl(e).parse(),NMe=Object.getOwnPropertyNames(bl);NMe.forEach(e=>{Ag[e]===void 0&&e!=="prototype"&&(Ag[e]=bl[e])});Ag.Jsep=bl;var FMe="ConditionalExpression",BMe={name:"ternary",init(e){e.hooks.add("after-expression",function(n){if(n.node&&this.code===e.QUMARK_CODE){this.index++;let i=n.node,o=this.gobbleExpression();if(o||this.throwError("Expected expression"),this.gobbleSpaces(),this.code===e.COLON_CODE){this.index++;let r=this.gobbleExpression();if(r||this.throwError("Expected expression"),n.node={type:FMe,test:i,consequent:o,alternate:r},i.operator&&e.binary_ops[i.operator]<=.9){let s=i;for(;s.right.operator&&e.binary_ops[s.right.operator]<=.9;)s=s.right;n.node.test=s.right,s.right=n.node,n.node=i}}else this.throwError("Expected :")}})}};Ag.plugins.register(BMe);var kMe={VARIABLE:0,UNARY:1,BINARY:2,TERNARY:3,CONDITIONAL:4,MEMBER:5,FUNCTION_CALL:6,ARRAY:7,REGEX:8,VARIABLE_IN_STRING:9,LITERAL_NULL:10,LITERAL_BOOLEAN:11,LITERAL_NUMBER:12,LITERAL_STRING:13,LITERAL_COLOR:14,LITERAL_VECTOR:15,LITERAL_REGEX:16,LITERAL_UNDEFINED:17,BUILTIN_VARIABLE:18},dt=Object.freeze(kMe);function Sd(e,t){this._expression=e,e=$Me(e,t),e=JMe(QMe(e)),Ag.addBinaryOp("=~",0),Ag.addBinaryOp("!~",0);let n;try{n=Ag(e)}catch(i){throw new ue(i)}this._runtimeAst=bi(this,n)}Object.defineProperties(Sd.prototype,{expression:{get:function(){return this._expression}}});var Pn={arrayIndex:0,arrayArray:[[]],cartesian2Index:0,cartesian3Index:0,cartesian4Index:0,cartesian2Array:[new z],cartesian3Array:[new h],cartesian4Array:[new oe],reset:function(){this.arrayIndex=0,this.cartesian2Index=0,this.cartesian3Index=0,this.cartesian4Index=0},getArray:function(){this.arrayIndex>=this.arrayArray.length&&this.arrayArray.push([]);let e=this.arrayArray[this.arrayIndex++];return e.length=0,e},getCartesian2:function(){return this.cartesian2Index>=this.cartesian2Array.length&&this.cartesian2Array.push(new z),this.cartesian2Array[this.cartesian2Index++]},getCartesian3:function(){return this.cartesian3Index>=this.cartesian3Array.length&&this.cartesian3Array.push(new h),this.cartesian3Array[this.cartesian3Index++]},getCartesian4:function(){return this.cartesian4Index>=this.cartesian4Array.length&&this.cartesian4Array.push(new oe),this.cartesian4Array[this.cartesian4Index++]}};Sd.prototype.evaluate=function(e,t){Pn.reset();let n=this._runtimeAst.evaluate(e);return t instanceof H&&n instanceof oe?H.fromCartesian4(n,t):n instanceof z||n instanceof h||n instanceof oe?n.clone(t):n};Sd.prototype.evaluateColor=function(e,t){Pn.reset();let n=this._runtimeAst.evaluate(e);return H.fromCartesian4(n,t)};Sd.prototype.getShaderFunction=function(e,t,n,i){let o=this.getShaderExpression(t,n);return o=`${i} ${e} { return ${o}; } 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Second argument is ${n}.`);return t&&n};_t.prototype._evaluatePlus=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(n instanceof z&&t instanceof z)return z.add(t,n,Pn.getCartesian2());if(n instanceof h&&t instanceof h)return h.add(t,n,Pn.getCartesian3());if(n instanceof oe&&t instanceof oe)return oe.add(t,n,Pn.getCartesian4());if(typeof t=="string"||typeof n=="string")return t+n;if(typeof t=="number"&&typeof n=="number")return t+n;throw new ue(`Operator "+" requires vector or number arguments of matching types, or at least one string argument. 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Arguments are ${t} and ${n}.`)};_t.prototype._evaluateMod=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(n instanceof z&&t instanceof z)return z.fromElements(t.x%n.x,t.y%n.y,Pn.getCartesian2());if(n instanceof h&&t instanceof h)return h.fromElements(t.x%n.x,t.y%n.y,t.z%n.z,Pn.getCartesian3());if(n instanceof oe&&t instanceof oe)return oe.fromElements(t.x%n.x,t.y%n.y,t.z%n.z,t.w%n.w,Pn.getCartesian4());if(typeof t=="number"&&typeof n=="number")return t%n;throw new ue(`Operator "%" requires vector or number arguments of matching types. Arguments are ${t} and ${n}.`)};_t.prototype._evaluateEqualsStrict=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);return n instanceof z&&t instanceof z||n instanceof h&&t instanceof h||n instanceof oe&&t instanceof oe?t.equals(n):t===n};_t.prototype._evaluateNotEqualsStrict=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);return n instanceof z&&t instanceof z||n instanceof h&&t instanceof h||n instanceof oe&&t instanceof oe?!t.equals(n):t!==n};_t.prototype._evaluateConditional=function(e){let t=this._test.evaluate(e);if(typeof t!="boolean")throw new ue(`Conditional argument of conditional expression must be a boolean. 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this._group},set:function(e){this._group=e}}});function HLe(e){return function(t,n){u(e._geometries)&&e._geometries.updateCommands(t,n)}}function GLe(e,t){let n,i,o,r,s,a=y(e.BOXES_LENGTH,0),c=y(e.CYLINDERS_LENGTH,0),l=y(e.ELLIPSOIDS_LENGTH,0),f=y(e.SPHERES_LENGTH,0);if(a>0&&u(e.BOX_BATCH_IDS)){let m=t.byteOffset+e.BOX_BATCH_IDS.byteOffset;n=new Uint16Array(t.buffer,m,a)}if(c>0&&u(e.CYLINDER_BATCH_IDS)){let m=t.byteOffset+e.CYLINDER_BATCH_IDS.byteOffset;i=new Uint16Array(t.buffer,m,c)}if(l>0&&u(e.ELLIPSOID_BATCH_IDS)){let m=t.byteOffset+e.ELLIPSOID_BATCH_IDS.byteOffset;o=new Uint16Array(t.buffer,m,l)}if(f>0&&u(e.SPHERE_BATCH_IDS)){let m=t.byteOffset+e.SPHERE_BATCH_IDS.byteOffset;r=new Uint16Array(t.buffer,m,f)}let d=u(n)||u(i)||u(o)||u(r),p=a>0&&!u(n)||c>0&&!u(i)||l>0&&!u(o)||f>0&&!u(r);if(d&&p)throw new ue("If one group of batch ids is defined, then all batch ids must be defined");if(!u(n)&&!u(i)&&!u(o)&&!u(r)){let m=0;if(!u(n)&&a>0)for(n=new Uint16Array(a),s=0;s0)for(i=new 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n=t._silhouetteId%255,i=Je.shallowClone(e),o=He(e.renderState,!0);o.cull.enabled=!1,(e.pass===Ee.TRANSLUCENT||t.silhouetteColor.alpha<1)&&(i.pass=Ee.TRANSLUCENT,o.depthMask=!1,o.blending=un.ALPHA_BLEND),o.stencilTest={enabled:!0,frontFunction:ee.NOTEQUAL,backFunction:ee.NOTEQUAL,reference:n,mask:-1,frontOperation:{fail:ee.KEEP,zFail:ee.KEEP,zPass:ee.KEEP},backOperation:{fail:ee.KEEP,zFail:ee.KEEP,zPass:ee.KEEP}};let s=He(e.uniformMap);return s.model_silhouettePass=function(){return!0},i.renderState=ke.fromCache(o),i.uniformMap=s,i.castShadows=!1,i.receiveShadows=!1,i}function qUe(e,t,n){let i=e._skipLodStencilCommand,o=i.command,r=t._selectionDepth,s=YUe(o);if(r!==s){let a=XUe(r),c=He(o.renderState,!0);c.stencilTest.reference=a,o.renderState=ke.fromCache(c),n&&(i.derivedCommand2D.renderState=c)}}function YUe(e){return(e.renderState.stencilTest.reference&Lt.SKIP_LOD_MASK)>>>Lt.SKIP_LOD_BIT_SHIFT}function XUe(e){return Lt.CESIUM_3D_TILE_MASK|e< 0.0 && clipDistance < 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c.alpha=i.edgeWidth,c},model_clippingPlanesMatrix:function(){return t._clippingPlanesMatrix}};e.uniformMap=gt(a,e.uniformMap)};var Z1=foe;function doe(e,t){this._model=e,this._runtimeNode=t}Object.defineProperties(doe.prototype,{name:{get:function(){return this._runtimeNode._name}},id:{get:function(){return this._runtimeNode._id}},show:{get:function(){return this._runtimeNode.show},set:function(e){this._runtimeNode.show=e}},matrix:{get:function(){return this._runtimeNode.transform},set:function(e){u(e)?(this._runtimeNode.transform=e,this._runtimeNode.userAnimated=!0,this._model._userAnimationDirty=!0):(this._runtimeNode.transform=this.originalMatrix,this._runtimeNode.userAnimated=!1)}},originalMatrix:{get:function(){return this._runtimeNode.originalTransform}}});var $1=doe;var Q1=`mat4 getInstancingTransform() { mat4 instancingTransform; #ifdef HAS_INSTANCE_MATRICES instancingTransform = mat4( a_instancingTransformRow0.x, a_instancingTransformRow1.x, a_instancingTransformRow2.x, 0.0, // Column 1 a_instancingTransformRow0.y, a_instancingTransformRow1.y, a_instancingTransformRow2.y, 0.0, // Column 2 a_instancingTransformRow0.z, a_instancingTransformRow1.z, a_instancingTransformRow2.z, 0.0, // Column 3 a_instancingTransformRow0.w, a_instancingTransformRow1.w, a_instancingTransformRow2.w, 1.0 // Column 4 ); #else vec3 translation = vec3(0.0, 0.0, 0.0); vec3 scale = vec3(1.0, 1.0, 1.0); #ifdef HAS_INSTANCE_TRANSLATION translation = a_instanceTranslation; #endif #ifdef HAS_INSTANCE_SCALE scale = a_instanceScale; #endif instancingTransform = mat4( scale.x, 0.0, 0.0, 0.0, 0.0, scale.y, 0.0, 0.0, 0.0, 0.0, scale.z, 0.0, translation.x, translation.y, translation.z, 1.0 ); #endif return instancingTransform; } #ifdef USE_2D_INSTANCING mat4 getInstancingTransform2D() { mat4 instancingTransform2D; #ifdef HAS_INSTANCE_MATRICES instancingTransform2D = mat4( a_instancingTransform2DRow0.x, a_instancingTransform2DRow1.x, a_instancingTransform2DRow2.x, 0.0, // Column 1 a_instancingTransform2DRow0.y, a_instancingTransform2DRow1.y, a_instancingTransform2DRow2.y, 0.0, // Column 2 a_instancingTransform2DRow0.z, a_instancingTransform2DRow1.z, a_instancingTransform2DRow2.z, 0.0, // Column 3 a_instancingTransform2DRow0.w, a_instancingTransform2DRow1.w, a_instancingTransform2DRow2.w, 1.0 // Column 4 ); #else vec3 translation2D = vec3(0.0, 0.0, 0.0); vec3 scale = vec3(1.0, 1.0, 1.0); #ifdef HAS_INSTANCE_TRANSLATION translation2D = a_instanceTranslation2D; #endif #ifdef HAS_INSTANCE_SCALE scale = a_instanceScale; #endif instancingTransform2D = mat4( scale.x, 0.0, 0.0, 0.0, 0.0, scale.y, 0.0, 0.0, 0.0, 0.0, scale.z, 0.0, translation2D.x, translation2D.y, translation2D.z, 1.0 ); #endif return instancingTransform2D; } #endif `;var J1=`void instancingStage(inout ProcessedAttributes attributes) { vec3 positionMC = attributes.positionMC; mat4 instancingTransform = getInstancingTransform(); attributes.positionMC = (instancingTransform * vec4(positionMC, 1.0)).xyz; #ifdef HAS_NORMALS vec3 normalMC = attributes.normalMC; attributes.normalMC = (instancingTransform * vec4(normalMC, 0.0)).xyz; #endif #ifdef USE_2D_INSTANCING mat4 instancingTransform2D = getInstancingTransform2D(); attributes.position2D = (instancingTransform2D * vec4(positionMC, 1.0)).xyz; #endif } `;var eO=`void legacyInstancingStage( inout ProcessedAttributes attributes, out mat4 instanceModelView, out mat3 instanceModelViewInverseTranspose) { vec3 positionMC = attributes.positionMC; mat4 instancingTransform = getInstancingTransform(); mat4 instanceModel = instancingTransform * u_instance_nodeTransform; instanceModelView = u_instance_modifiedModelView; instanceModelViewInverseTranspose = mat3(u_instance_modifiedModelView * instanceModel); attributes.positionMC = (instanceModel * vec4(positionMC, 1.0)).xyz; #ifdef USE_2D_INSTANCING mat4 instancingTransform2D = getInstancingTransform2D(); attributes.position2D = (instancingTransform2D * vec4(positionMC, 1.0)).xyz; #endif } `;var pU=new F,rVe=new F,sVe=new F,moe={name:"InstancingPipelineStage",_getInstanceTransformsAsMatrices:xoe,_transformsToTypedArray:N6};moe.process=function(e,t,n){let i=t.instances,o=i.attributes[0].count,r=e.shaderBuilder;r.addDefine("HAS_INSTANCING"),r.addVertexLines(Q1);let s=e.model,a=s.sceneGraph,c=e.runtimeNode,l=n.mode!==te.SCENE3D&&!n.scene3DOnly&&s._projectTo2D,f=[];TVe(e,n,i,f,l),EVe(e,n,i,f);let d={};if(i.transformInWorldSpace?(r.addDefine("USE_LEGACY_INSTANCING",void 0,Ce.VERTEX),r.addUniform("mat4","u_instance_modifiedModelView",Ce.VERTEX),r.addUniform("mat4","u_instance_nodeTransform",Ce.VERTEX),d.u_instance_modifiedModelView=function(){let p=F.multiplyTransformation(s.modelMatrix,a.components.transform,pU);return l?F.multiplyTransformation(n.context.uniformState.view3D,p,pU):(n.mode!==te.SCENE3D&&(p=Rt.basisTo2D(n.mapProjection,p,pU)),F.multiplyTransformation(n.context.uniformState.view,p,pU))},d.u_instance_nodeTransform=function(){return F.multiplyTransformation(a.axisCorrectionMatrix,c.computedTransform,rVe)},r.addVertexLines(eO)):r.addVertexLines(J1),l){r.addDefine("USE_2D_INSTANCING",void 0,Ce.VERTEX),r.addUniform("mat4","u_modelView2D",Ce.VERTEX);let p=n.context,g=F.fromTranslation(c.instancingReferencePoint2D,new F);d.u_modelView2D=function(){return F.multiplyTransformation(p.uniformState.view,g,sVe)}}e.uniformMap=gt(d,e.uniformMap),e.instanceCount=o,e.attributes.push.apply(e.attributes,f)};var tO=new F,aVe=new h;function cVe(e,t,n,i,o){let r=F.multiplyTransformation(t,e,tO);return r=F.multiplyTransformation(r,n,tO),o=Rt.basisTo2D(i.mapProjection,r,o),o}function lVe(e,t,n,i,o){let r=F.fromTranslation(e,tO),s=F.multiplyTransformation(t,r,tO);s=F.multiplyTransformation(s,n,tO);let a=F.getTranslation(s,aVe);return o=Xi.computeActualWgs84Position(i,a,o),o}function poe(e,t,n){let i=e.model,o=i.sceneGraph;e.runtimeNode.node.instances.transformInWorldSpace?(t=F.multiplyTransformation(i.modelMatrix,o.components.transform,t),n=F.multiplyTransformation(o.axisCorrectionMatrix,e.runtimeNode.computedTransform,n)):(t=F.clone(o.computedModelMatrix,t),t=F.multiplyTransformation(t,e.runtimeNode.computedTransform,t),n=F.clone(F.IDENTITY,n))}var _oe=new F,goe=new F,uVe=new F,fVe=new h;function dVe(e,t,n,i){let o=_oe,r=goe;poe(t,o,r);let a=t.runtimeNode.instancingReferencePoint2D,c=e.length;for(let l=0;l=e.featureIdVertexAttributeSetIndex&&(e.featureIdVertexAttributeSetIndex=a.setIndex+1),i.push({index:e.attributeIndex++,vertexBuffer:a.buffer,componentsPerAttribute:on.getNumberOfComponents(a.type),componentDatatype:a.componentDatatype,normalize:!1,offsetInBytes:a.byteOffset,strideInBytes:a.byteStride,instanceDivisor:1}),r.addAttribute("float",`a_instanceFeatureId_${a.setIndex}`))}}var nO=moe;var B6={};B6.name="ModelMatrixUpdateStage";B6.update=function(e,t,n){let i=n.mode!==te.SCENE3D;if(!(i&&t._model._projectTo2D)&&e._transformDirty){let o=i?t._computedModelMatrix2D:t._computedModelMatrix;boe(e,t,o,e.transformToRoot),e._transformDirty=!1}};function boe(e,t,n,i){let o;i=F.multiplyTransformation(i,e.transform,new F),e.updateComputedTransform();let r=e.runtimePrimitives.length;for(o=0;o1&&(i.addDefine("MULTILINE_BATCH_TEXTURE"),i.addUniform("vec2","model_textureDimensions"),o.model_textureDimensions=function(){return c.textureDimensions}),e.uniformMap=gt(o,e.uniformMap)};var aO=Soe;var woe={name:"ClassificationPipelineStage"};woe.process=function(e,t,n){e.shaderBuilder.addDefine("HAS_CLASSIFICATION",void 0,Ce.BOTH);let o=e.runtimePrimitive;u(o.batchLengths)||wVe(t,o)};function wVe(e,t){let n=Jt.getAttributeBySemantic(e,Tt.POSITION);if(!u(n))throw new ue("Primitives must have a position attribute to be used for classification.");let i,o=e.indices,r=u(o);r&&(i=o.typedArray,o.typedArray=void 0);let s=r?o.count:n.count,a=Jt.getAttributeBySemantic(e,Tt.FEATURE_ID,0);if(!u(a)){t.batchLengths=[s],t.batchOffsets=[0];return}let c=a.typedArray;a.typedArray=void 0;let l=[],f=[0],d=r?i[0]:0,p=c[d],g=0;for(let x=1;xFVe(i,t,n)):[]}function FVe(e,t,n){let{getAttributeByName:i,getAttributeInfo:o,sanitizeGlslIdentifier:r}=Jt,s=e.class.id,a=n?.classes[s],c=Object.entries(e.properties),l=new Array(c.length);for(let f=0;fkVe(n,t)):[]}function kVe(e,t){let{sanitizeGlslIdentifier:n}=Jt,i=e.class.id,o=t?.classes[i],r=Object.entries(e.properties).filter(([a,c])=>c.isGpuCompatible()),s=new Array(r.length);for(let a=0;af),n.addStructField(Ti.STRUCT_ID_METADATA_FS,r,o);let p=`attributes.texCoord_${a}`,g=`texture(${d}, ${p}).${c}`,m=s.unpackInShader(g),x=Loe({valueExpression:m,renderResources:e,glslType:r,metadataVariable:o,shaderDestination:Ce.FRAGMENT,property:s}),b=`metadata.${o} = ${x};`;n.addFunctionLines(Ti.FUNCTION_ID_INITIALIZE_METADATA_FS,[b])}function Ooe(e,t){let{classProperty:n}=t.property,{metadataVariable:i,glslType:o,shaderDestination:r}=t,s=Moe(Ti.METADATA_CLASS_FIELDS,n,`metadataClass.${i}`,o),a=`${o}MetadataClass`;e.addStructField(Ti.STRUCT_ID_METADATA_CLASS_FS,a,i),e.addFunctionLines(Ti.FUNCTION_ID_INITIALIZE_METADATA_FS,s),Ce.includesVertexShader(r)&&(e.addStructField(Ti.STRUCT_ID_METADATA_CLASS_VS,a,i),e.addFunctionLines(Ti.FUNCTION_ID_INITIALIZE_METADATA_VS,s))}function Roe(e,t){let{propertyStatistics:n}=t;if(!u(n))return;let{metadataVariable:i,type:o,glslType:r}=t;if(o===Ht.ENUM)return;let s=Ti.METADATA_STATISTICS_FIELDS,a=`metadataStatistics.${i}`,c=Moe(s,n,a,r),l=`${r}MetadataStatistics`;e.addStructField(Ti.STRUCT_ID_METADATA_STATISTICS_FS,l,i),e.addFunctionLines(Ti.FUNCTION_ID_INITIALIZE_METADATA_FS,c),Ce.includesVertexShader(t.shaderDestination)&&(e.addStructField(Ti.STRUCT_ID_METADATA_STATISTICS_VS,l,i),e.addFunctionLines(Ti.FUNCTION_ID_INITIALIZE_METADATA_VS,c))}function Moe(e,t,n,i){function o(r){let s=t[r.specName];if(u(s))return`${n}.${r.shaderName} = ${i}(${s});`}return u(t)?e.map(o).filter(u):[]}function Loe(e){let{valueExpression:t,property:n}=e;if(!n.hasValueTransform)return t;let i=e.metadataVariable,o=`u_${i}_offset`,r=`u_${i}_scale`,{shaderBuilder:s,uniformMap:a}=e.renderResources,{glslType:c,shaderDestination:l}=e;s.addUniform(c,o,l),s.addUniform(c,r,l);let{offset:f,scale:d}=n;return a[o]=()=>f,a[r]=()=>d,`czm_valueTransform(${o}, ${r}, ${t})`}var lf=Ti;var YVe={INHERIT:0,OPAQUE:1,TRANSLUCENT:2},qg=Object.freeze(YVe);var Xs={name:"CustomShaderPipelineStage",STRUCT_ID_ATTRIBUTES_VS:"AttributesVS",STRUCT_ID_ATTRIBUTES_FS:"AttributesFS",STRUCT_NAME_ATTRIBUTES:"Attributes",STRUCT_ID_VERTEX_INPUT:"VertexInput",STRUCT_NAME_VERTEX_INPUT:"VertexInput",STRUCT_ID_FRAGMENT_INPUT:"FragmentInput",STRUCT_NAME_FRAGMENT_INPUT:"FragmentInput",FUNCTION_ID_INITIALIZE_INPUT_STRUCT_VS:"initializeInputStructVS",FUNCTION_SIGNATURE_INITIALIZE_INPUT_STRUCT_VS:"void initializeInputStruct(out VertexInput vsInput, ProcessedAttributes attributes)",FUNCTION_ID_INITIALIZE_INPUT_STRUCT_FS:"initializeInputStructFS",FUNCTION_SIGNATURE_INITIALIZE_INPUT_STRUCT_FS:"void initializeInputStruct(out FragmentInput fsInput, ProcessedAttributes attributes)",_oneTimeWarning:Dt};Xs.process=function(e,t,n){let{shaderBuilder:i,model:o,alphaOptions:r}=e,{customShader:s}=o,{lightingModel:a,translucencyMode:c}=s;u(a)&&(e.lightingOptions.lightingModel=a),c===qg.TRANSLUCENT?r.pass=Ee.TRANSLUCENT:c===qg.OPAQUE&&(r.pass=void 0);let l=tze(s,t);if(!l.customShaderEnabled)return;if(rze(i,s,l),l.shouldComputePositionWC&&i.addDefine("COMPUTE_POSITION_WC_CUSTOM_SHADER",void 0,Ce.BOTH),u(s.vertexShaderText)&&i.addDefine("HAS_CUSTOM_VERTEX_SHADER",void 0,Ce.VERTEX),u(s.fragmentShaderText)){i.addDefine("HAS_CUSTOM_FRAGMENT_SHADER",void 0,Ce.FRAGMENT);let p=Gp.getDefineName(s.mode);i.addDefine(p,void 0,Ce.FRAGMENT)}let f=s.uniforms;for(let p in f)if(f.hasOwnProperty(p)){let g=f[p];i.addUniform(g.type,p)}let d=s.varyings;for(let p in d)if(d.hasOwnProperty(p)){let g=d[p];i.addVarying(g,p)}e.uniformMap=gt(e.uniformMap,s.uniformMap)};function XVe(e){let t={};for(let n=0;n1?(m=e.attributeIndex,e.attributeIndex+=p):g&&!c?m=0:m=e.attributeIndex++,dze(e,d,m,p,s,a)}Tze(i,t.attributes),t.primitiveType===Me.POINTS&&i.addDefine("PRIMITIVE_TYPE_POINTS"),i.addVertexLines(AO),i.addFragmentLines(TO)};function dze(e,t,n,i,o,r){let s=e.shaderBuilder,a=Jt.getAttributeInfo(t),c=o&&!r;i>1?pze(e,t,n,i):mze(e,t,n,c),gze(s,a,c),_ze(s,a),u(t.semantic)&&hze(s,t),yze(s,a,o),xze(s,a,c),bze(s,a)}function hze(e,t){let n=t.semantic,i=t.setIndex;switch(n){case Tt.NORMAL:e.addDefine("HAS_NORMALS");break;case Tt.TANGENT:e.addDefine("HAS_TANGENTS");break;case Tt.FEATURE_ID:e.addDefine(`HAS${n}_${i}`);break;case Tt.TEXCOORD:case Tt.COLOR:e.addDefine(`HAS_${n}_${i}`)}}function mze(e,t,n,i){let o=t.quantization,r,s;u(o)?(r=o.type,s=o.componentDatatype):(r=t.type,s=t.componentDatatype);let a=t.semantic,c=t.setIndex;a===Tt.FEATURE_ID&&c>=e.featureIdVertexAttributeSetIndex&&(e.featureIdVertexAttributeSetIndex=c+1);let l=a===Tt.POSITION,f=l?0:n,d=on.getNumberOfComponents(r),p={index:f,value:u(t.buffer)?void 0:t.constant,vertexBuffer:t.buffer,count:t.count,componentsPerAttribute:d,componentDatatype:s,offsetInBytes:t.byteOffset,strideInBytes:t.byteStride,normalize:t.normalized};if(e.attributes.push(p),!l||!i)return;let g=e.runtimePrimitive.positionBuffer2D,m={index:n,vertexBuffer:g,count:t.count,componentsPerAttribute:d,componentDatatype:X.FLOAT,offsetInBytes:0,strideInBytes:void 0,normalize:t.normalized};e.attributes.push(m)}function pze(e,t,n,i){let o=t.quantization,r,s;u(o)?(r=o.type,s=o.componentDatatype):(r=t.type,s=t.componentDatatype);let a=t.normalized,l=on.getNumberOfComponents(r)/i,f=X.getSizeInBytes(s),d=l*f,p=t.byteStride;for(let g=0;g0,l=!u(a)&&c;if(u(r)&&!l){let x=zze(a),b=Hze(r,x);Gze(i,b);let A=Wze(b).indexOf("normalMC")>=0,C=Jt.getAttributeBySemantic(t,Tt.NORMAL);if(A&&!C)throw new ue("Style references the NORMAL semantic but the point cloud does not have normals");i.addDefine("COMPUTE_POSITION_WC_STYLE",void 0,Ce.VERTEX),b.styleTranslucent&&(e.alphaOptions.pass=Ee.TRANSLUCENT)}let f=o.pointCloudShading;f.attenuation&&i.addDefine("HAS_POINT_CLOUD_ATTENUATION",void 0,Ce.VERTEX),f.backFaceCulling&&i.addDefine("HAS_POINT_CLOUD_BACK_FACE_CULLING",void 0,Ce.VERTEX);let d,p,g;or.is3DTiles(o.type)&&(p=!0,d=o.content,g=d.tile.refine===Bo.ADD),i.addUniform("vec4","model_pointCloudParameters",Ce.VERTEX),i.addVertexLines(RO);let m=e.uniformMap;m.model_pointCloudParameters=function(){let x=Bze,b=1;p&&(b=g?5:d.tileset.memoryAdjustedScreenSpaceError),x.x=y(f.maximumAttenuation,b),x.x*=n.pixelRatio;let T=kze(e,t,f,d);x.y=T*f.geometricErrorScale;let A=n.context,C=n.camera.frustum,S;return n.mode===te.SCENE2D||C instanceof $t?S=Number.POSITIVE_INFINITY:S=A.drawingBufferHeight/n.camera.frustum.sseDenominator,x.z=S,p&&(x.w=d.tileset.timeSinceLoad),x}};var qoe=new h;function kze(e,t,n,i){if(u(i)){let f=i.tile.geometricError;if(f>0)return f}if(u(n.baseResolution))return n.baseResolution;let o=Jt.getAttributeBySemantic(t,Tt.POSITION),r=o.count,s=e.runtimeNode.transform,a=h.subtract(o.max,o.min,qoe);a=F.multiplyByPointAsVector(s,a,qoe);let c=a.x*a.y*a.z;return P.cbrt(c/r)}var Uze={colorStyleFunction:void 0,showStyleFunction:void 0,pointSizeStyleFunction:void 0,styleTranslucent:!1},Vze={POSITION:"attributes.positionMC",POSITION_ABSOLUTE:"v_positionWC",COLOR:"attributes.color_0",NORMAL:"attributes.normalMC"};function zze(e){let t=He(Vze);if(!u(e))return t;for(let n=0;n0,d=u(i.skin),p=u(r),m=!(p&&u(r.fragmentShaderText))||r.mode!==Gp.REPLACE_MATERIAL,x=Jt.hasQuantizedAttributes(n.attributes),b=o.debugWireframe&&Me.isTriangles(n.primitiveType)&&(o._enableDebugWireframe||a),T=o.pointCloudShading,A=u(T)&&T.attenuation,C=u(T)&&T.backFaceCulling,S=n.primitiveType===Me.POINTS&&(u(s)||A||C),w=o._enableShowOutline&&u(n.outlineCoordinates),D=f4e(o,i,n),O=u(o.classificationType);l&&t.push(kO),t.push(EO),b&&t.push(zO),O&&t.push(cO),f&&t.push(PO),d&&t.push(VO),S&&t.push(MO),x&&t.push(bO),m&&t.push(DO),t.push(jg),t.push(lf),D.hasPropertyTable&&(t.push(Yg),t.push(aO),t.push(fO)),p&&t.push(yO),t.push(wO),o.allowPicking&&t.push(OO),w&&t.push(FO),t.push(sO),t.push(BO)};function f4e(e,t,n){let i;return u(t.instances)&&(i=Jt.getFeatureIdsByLabel(t.instances.featureIds,e.instanceFeatureIdLabel),u(i))?{hasFeatureIds:!0,hasPropertyTable:u(i.propertyTableId)}:(i=Jt.getFeatureIdsByLabel(n.featureIds,e.featureIdLabel),u(i)?{hasFeatureIds:!0,hasPropertyTable:u(i.propertyTableId)}:{hasFeatureIds:!1,hasPropertyTable:!1})}var HO=rre;function W6(e){e=y(e,y.EMPTY_OBJECT),this._sceneGraph=e.sceneGraph;let t=e.skin;this._skin=t,this._inverseBindMatrices=void 0,this._joints=[],this._jointMatrices=[],d4e(this)}Object.defineProperties(W6.prototype,{skin:{get:function(){return this._skin}},sceneGraph:{get:function(){return this._sceneGraph}},inverseBindMatrices:{get:function(){return this._inverseBindMatrices}},joints:{get:function(){return this._joints}},jointMatrices:{get:function(){return this._jointMatrices}}});function d4e(e){let t=e.skin,n=t.inverseBindMatrices;e._inverseBindMatrices=n;let i=t.joints,o=i.length,r=e.sceneGraph._runtimeNodes,s=e.joints,a=e._jointMatrices;for(let c=0;c czm_splitPosition) discard; if (model_splitDirection > 0.0 && gl_FragCoord.x < czm_splitPosition) discard; #endif } `;var gU={name:"ModelSplitterPipelineStage",SPLIT_DIRECTION_UNIFORM_NAME:"model_splitDirection"};gU.process=function(e,t,n){let i=e.shaderBuilder;i.addDefine("HAS_MODEL_SPLITTER",void 0,Ce.FRAGMENT),i.addFragmentLines(KO);let o={};i.addUniform("float",gU.SPLIT_DIRECTION_UNIFORM_NAME,Ce.FRAGMENT),o[gU.SPLIT_DIRECTION_UNIFORM_NAME]=function(){return t.splitDirection},e.uniformMap=gt(o,e.uniformMap)};var ZO=gU;function p4e(e,t){this.model=e.model,this.shaderBuilder=e.shaderBuilder.clone(),this.uniformMap=He(e.uniformMap),this.alphaOptions=He(e.alphaOptions),this.renderStateOptions=He(e.renderStateOptions,!0),this.hasSilhouette=e.hasSilhouette,this.hasSkipLevelOfDetail=e.hasSkipLevelOfDetail,this.runtimeNode=t,this.attributes=[],this.attributeIndex=1,this.featureIdVertexAttributeSetIndex=0,this.instanceCount=0}var $O=p4e;function _4e(e){e=y(e,y.EMPTY_OBJECT),this.lightingModel=y(e.lightingModel,Qh.UNLIT)}var QO=_4e;function g4e(e,t){this.model=e.model,this.runtimeNode=e.runtimeNode,this.attributes=e.attributes.slice(),this.attributeIndex=e.attributeIndex,this.featureIdVertexAttributeSetIndex=e.featureIdVertexAttributeSetIndex,this.uniformMap=He(e.uniformMap),this.alphaOptions=He(e.alphaOptions),this.renderStateOptions=He(e.renderStateOptions,!0),this.hasSilhouette=e.hasSilhouette,this.hasSkipLevelOfDetail=e.hasSkipLevelOfDetail,this.shaderBuilder=e.shaderBuilder.clone(),this.instanceCount=e.instanceCount,this.runtimePrimitive=t;let n=t.primitive;this.count=u(n.indices)?n.indices.count:Jt.getAttributeBySemantic(n,"POSITION").count,this.hasPropertyTable=!1,this.indices=n.indices,this.wireframeIndexBuffer=void 0,this.primitiveType=n.primitiveType;let i=Jt.getPositionMinMax(n,this.runtimeNode.instancingTranslationMin,this.runtimeNode.instancingTranslationMax);this.positionMin=h.clone(i.min,new h),this.positionMax=h.clone(i.max,new h),this.boundingSphere=se.fromCornerPoints(this.positionMin,this.positionMax,new se),this.lightingOptions=new QO,this.pickId=void 0}var JO=g4e;function lu(e){e=y(e,y.EMPTY_OBJECT);let t=e.modelComponents;this._model=e.model,this._components=t,this._pipelineStages=[],this._updateStages=[],this._runtimeNodes=[],this._rootNodes=[],this._skinnedNodes=[],this._runtimeSkins=[],this.modelPipelineStages=[],this._boundingSphere=void 0,this._boundingSphere2D=void 0,this._computedModelMatrix=F.clone(F.IDENTITY),this._computedModelMatrix2D=F.clone(F.IDENTITY),this._axisCorrectionMatrix=Jt.getAxisCorrectionMatrix(t.upAxis,t.forwardAxis,new F),this._runtimeArticulations={},y4e(this)}Object.defineProperties(lu.prototype,{components:{get:function(){return this._components}},computedModelMatrix:{get:function(){return this._computedModelMatrix}},axisCorrectionMatrix:{get:function(){return this._axisCorrectionMatrix}},boundingSphere:{get:function(){return this._boundingSphere}}});function y4e(e){let t=e._components,n=t.scene,o=e._model.modelMatrix;are(e,o);let r=t.articulations,s=r.length,a=e._runtimeArticulations;for(let A=0;A0&&(d=Oo(n,t,a),t+=a,c>0&&(p=new Uint8Array(e,t,c),t+=c));let g=new Md(l,f),m=g.getGlobalProperty("POINTS_LENGTH");if(g.featuresLength=m,!u(m))throw new ue("Feature table global property: POINTS_LENGTH must be defined");let x=g.getGlobalProperty("RTC_CENTER",X.FLOAT,3);u(x)&&(x=h.unpack(x));let b=M4e(g,d);if(b.rtcCenter=x,b.pointsLength=m,!b.hasPositions){let T=L4e(g);b.positions=T,b.hasPositions=b.hasPositions||u(T)}if(!b.hasPositions)throw new ue("Either POSITION or POSITION_QUANTIZED must be defined.");if(!b.hasNormals){let T=F4e(g);b.normals=T,b.hasNormals=b.hasNormals||u(T)}if(!b.hasColors){let T=N4e(g);b.colors=T,b.hasColors=b.hasColors||u(T),b.hasConstantColor=u(b.constantColor),b.isTranslucent=u(T)&&T.isTranslucent}if(!b.hasBatchIds){let T=B4e(g);b.batchIds=T,b.hasBatchIds=b.hasBatchIds||u(T)}if(b.hasBatchIds){let T=g.getGlobalProperty("BATCH_LENGTH");if(!u(T))throw new ue("Global property: BATCH_LENGTH must be defined when BATCH_ID is defined.");b.batchLength=T}return u(p)&&(p=new Uint8Array(p),b.batchTableJson=d,b.batchTableBinary=p),b};function M4e(e,t){let n=e.json,i,o,r,s=u(n.extensions)?n.extensions["3DTILES_draco_point_compression"]:void 0,a=u(t)&&u(t.extensions)?t.extensions["3DTILES_draco_point_compression"]:void 0;u(a)&&(r=a.properties);let c,l,f,d,p;if(u(s)){o=s.properties;let m=s.byteOffset,x=s.byteLength;if(!u(o)||!u(m)||!u(x))throw new ue("Draco properties, byteOffset, and byteLength must be defined");i=e.buffer.slice(m,m+x),c=u(o.POSITION),l=u(o.RGB)||u(o.RGBA),f=u(o.NORMAL),d=u(o.BATCH_ID),p=u(o.RGBA)}let g;return u(i)&&(g={buffer:i,featureTableProperties:o,batchTableProperties:r,properties:gt(o,r),dequantizeInShader:!0}),{draco:g,hasPositions:c,hasColors:l,isTranslucent:p,hasNormals:f,hasBatchIds:d}}function L4e(e){let t=e.json,n;if(u(t.POSITION))return n=e.getPropertyArray("POSITION",X.FLOAT,3),{name:Tt.POSITION,semantic:Tt.POSITION,typedArray:n,isQuantized:!1,componentDatatype:X.FLOAT,type:on.VEC3};if(u(t.POSITION_QUANTIZED)){n=e.getPropertyArray("POSITION_QUANTIZED",X.UNSIGNED_SHORT,3);let i=e.getGlobalProperty("QUANTIZED_VOLUME_SCALE",X.FLOAT,3);if(!u(i))throw new ue("Global property: QUANTIZED_VOLUME_SCALE must be defined for quantized positions.");let o=65536-1,r=e.getGlobalProperty("QUANTIZED_VOLUME_OFFSET",X.FLOAT,3);if(!u(r))throw new ue("Global property: QUANTIZED_VOLUME_OFFSET must be defined for quantized positions.");return{name:Tt.POSITION,semantic:Tt.POSITION,typedArray:n,isQuantized:!0,componentDatatype:X.FLOAT,type:on.VEC3,quantizedRange:o,quantizedVolumeOffset:h.unpack(r),quantizedVolumeScale:h.unpack(i),quantizedComponentDatatype:X.UNSIGNED_SHORT,quantizedType:on.VEC3}}}function N4e(e){let t=e.json,n;if(u(t.RGBA))return n=e.getPropertyArray("RGBA",X.UNSIGNED_BYTE,4),{name:Tt.COLOR,semantic:Tt.COLOR,setIndex:0,typedArray:n,componentDatatype:X.UNSIGNED_BYTE,type:on.VEC4,normalized:!0,isRGB565:!1,isTranslucent:!0};if(u(t.RGB))return n=e.getPropertyArray("RGB",X.UNSIGNED_BYTE,3),{name:"COLOR",semantic:Tt.COLOR,setIndex:0,typedArray:n,componentDatatype:X.UNSIGNED_BYTE,type:on.VEC3,normalized:!0,isRGB565:!1,isTranslucent:!1};if(u(t.RGB565))return n=e.getPropertyArray("RGB565",X.UNSIGNED_SHORT,1),{name:"COLOR",semantic:Tt.COLOR,setIndex:0,typedArray:n,componentDatatype:X.FLOAT,type:on.VEC3,normalized:!1,isRGB565:!0,isTranslucent:!1};if(u(t.CONSTANT_RGBA)){let i=e.getGlobalProperty("CONSTANT_RGBA",X.UNSIGNED_BYTE,4),o=i[3],r=H.fromBytes(i[0],i[1],i[2],o),s=o<255;return{name:Tt.COLOR,semantic:Tt.COLOR,setIndex:0,constantColor:r,componentDatatype:X.FLOAT,type:on.VEC4,isQuantized:!1,isTranslucent:s}}}function F4e(e){let t=e.json,n;if(u(t.NORMAL))return n=e.getPropertyArray("NORMAL",X.FLOAT,3),{name:Tt.NORMAL,semantic:Tt.NORMAL,typedArray:n,octEncoded:!1,octEncodedZXY:!1,componentDatatype:X.FLOAT,type:on.VEC3};if(u(t.NORMAL_OCT16P)){n=e.getPropertyArray("NORMAL_OCT16P",X.UNSIGNED_BYTE,2);let i=8;return{name:Tt.NORMAL,semantic:Tt.NORMAL,typedArray:n,octEncoded:!0,octEncodedZXY:!1,quantizedRange:(1<0&&r8e(e,a,d,t),u(n.rtcCenter)&&(f.transform=F.multiplyByTranslation(f.transform,n.rtcCenter,f.transform));let p=n.positions;u(p)&&p.isQuantized&&(f.transform=F.multiplyByTranslation(f.transform,p.quantizedVolumeOffset,f.transform)),e._components=f,e._parsedContent=void 0,e._arrayBuffer=void 0}function r8e(e,t,n,i){let o=t.attributes,r=n.length;for(let s=0;s0){e._errorEvent.raiseEvent(t);return}console.log(t)}function s8e(e,t){let n=e._featureTables,i=t.propertyTables,o=i.length;for(let r=0;r0&&t===0||e===0&&t>0;this._silhouetteDirty=this._silhouetteDirty||n,this._backFaceCullingDirty=this._backFaceCullingDirty||n}this._silhouetteSize=e}},boundingSphere:{get:function(){let e=u(this._clampedModelMatrix)?this._clampedModelMatrix:this.modelMatrix;return gre(this,e),this._boundingSphere}},debugShowBoundingVolume:{get:function(){return this._debugShowBoundingVolume},set:function(e){this._debugShowBoundingVolume!==e&&(this._debugShowBoundingVolumeDirty=!0),this._debugShowBoundingVolume=e}},debugWireframe:{get:function(){return this._debugWireframe},set:function(e){this._debugWireframe!==e&&this.resetDrawCommands(),this._debugWireframe=e,this._debugWireframe===!0&&this._enableDebugWireframe===!1&&this.type===or.GLTF&&Dt("model-debug-wireframe-ignored","enableDebugWireframe must be set to true in Model.fromGltfAsync, otherwise debugWireframe will be ignored.")}},show:{get:function(){return this._show},set:function(e){this._show=e}},featureIdLabel:{get:function(){return this._featureIdLabel},set:function(e){typeof e=="number"&&(e=`featureId_${e}`),e!==this._featureIdLabel&&(this._featureTableIdDirty=!0),this._featureIdLabel=e}},instanceFeatureIdLabel:{get:function(){return this._instanceFeatureIdLabel},set:function(e){typeof e=="number"&&(e=`instanceFeatureId_${e}`),e!==this._instanceFeatureIdLabel&&(this._featureTableIdDirty=!0),this._instanceFeatureIdLabel=e}},clippingPlanes:{get:function(){return this._clippingPlanes},set:function(e){e!==this._clippingPlanes&&(cs.setOwner(e,this,"_clippingPlanes"),this.resetDrawCommands())}},lightColor:{get:function(){return this._lightColor},set:function(e){u(e)!==u(this._lightColor)&&this.resetDrawCommands(),this._lightColor=h.clone(e,this._lightColor)}},imageBasedLighting:{get:function(){return this._imageBasedLighting},set:function(e){e!==this._imageBasedLighting&&(this._shouldDestroyImageBasedLighting&&!this._imageBasedLighting.isDestroyed()&&this._imageBasedLighting.destroy(),this._imageBasedLighting=e,this._shouldDestroyImageBasedLighting=!1,this.resetDrawCommands())}},backFaceCulling:{get:function(){return this._backFaceCulling},set:function(e){e!==this._backFaceCulling&&(this._backFaceCullingDirty=!0),this._backFaceCulling=e}},scale:{get:function(){return this._scale},set:function(e){e!==this._scale&&(this._updateModelMatrix=!0),this._scale=e}},computedScale:{get:function(){return this._computedScale}},minimumPixelSize:{get:function(){return this._minimumPixelSize},set:function(e){e!==this._minimumPixelSize&&(this._updateModelMatrix=!0),this._minimumPixelSize=e}},maximumScale:{get:function(){return this._maximumScale},set:function(e){e!==this._maximumScale&&(this._updateModelMatrix=!0),this._maximumScale=e}},shadows:{get:function(){return this._shadows},set:function(e){e!==this._shadows&&(this._shadowsDirty=!0),this._shadows=e}},credit:{get:function(){return this._credit}},showCreditsOnScreen:{get:function(){return this._showCreditsOnScreen},set:function(e){this._showCreditsOnScreen!==e&&(this._showCreditsOnScreenDirty=!0),this._showCreditsOnScreen=e}},splitDirection:{get:function(){return this._splitDirection},set:function(e){this._splitDirection!==e&&this.resetDrawCommands(),this._splitDirection=e}},classificationType:{get:function(){return this._classificationType}},pickIds:{get:function(){return this._pickIds}},styleCommandsNeeded:{get:function(){return this._styleCommandsNeeded}}});Ao.prototype.getNode=function(e){return this._nodesByName[e]};Ao.prototype.setArticulationStage=function(e,t){this._sceneGraph.setArticulationStage(e,t)};Ao.prototype.applyArticulations=function(){this._sceneGraph.applyArticulations()};Ao.prototype.makeStyleDirty=function(){this._styleDirty=!0};Ao.prototype.resetDrawCommands=function(){this._drawCommandsBuilt=!1};var c8e=new F,l8e=new Q,u8e=new F;Ao.prototype.update=function(e){let t=!1;try{t=f8e(this,e)}catch(n){if(!this._loader.incrementallyLoadTextures&&n.name==="TextureError")j6(this,n);else{let i=Jt.getError("model",this._resource,n);j6(this,i)}}if(d8e(this,e),h8e(this,e),!this._resourcesLoaded&&t){this._resourcesLoaded=!0;let n=this._loader.components;if(!u(n)){if(this._loader.isUnloaded())return;let r=Jt.getError("model",this._resource,new ue("Failed to load model."));j6(r),this._rejectLoad=this._rejectLoad&&this._rejectLoad(r)}let i=n.structuralMetadata;u(i)&&i.propertyTableCount>0&&s8e(this,i);let o=new eR({model:this,modelComponents:n});this._sceneGraph=o,this._gltfCredits=o.components.asset.credits}if(!(!this._resourcesLoaded||e.mode===te.MORPHING)){if(m8e(this),p8e(this),_8e(this,e),g8e(this),y8e(this,e),x8e(this,e),b8e(this,e),T8e(this,e),this._defaultTexture=e.context.defaultTexture,A8e(this,e),C8e(this,e),E8e(this),S8e(this,e),D8e(this,e),!this._ready){e.afterRender.push(()=>{this._ready=!0,this._readyEvent.raiseEvent(this)});return}this._loader.incrementallyLoadTextures&&!this._texturesLoaded&&this._loader.texturesLoaded&&(this.resetDrawCommands(),this._texturesLoaded=!0,this._texturesReadyEvent.raiseEvent(this)),v8e(this),I8e(this,e),P8e(this),O8e(this,e)}};function f8e(e,t){return!e._resourcesLoaded||e._loader.incrementallyLoadTextures&&!e._texturesLoaded?(t.afterRender.push(()=>!0),e._loader.process(t)):!0}function d8e(e,t){u(e._customShader)&&e._customShader.update(t)}function h8e(e,t){e._imageBasedLighting.update(t),e._imageBasedLighting.shouldRegenerateShaders&&e.resetDrawCommands()}function m8e(e){if(!e._featureTableIdDirty)return;e._featureTableIdDirty=!1;let t=e._sceneGraph.components,n=t.structuralMetadata;u(n)&&n.propertyTableCount>0&&(e.featureTableId=a8e(t,e),e._styleDirty=!0,e.resetDrawCommands())}function p8e(e){e._styleDirty&&(e.applyStyle(e._style),e._styleDirty=!1)}function _8e(e,t){let n=e._featureTables,i=n.length,o=!1;for(let r=0;r=i&&r<=o}function N8e(e,t){let n=t.creditDisplay,i=e._credits,o=i.length;for(let r=0;r0&&e.alpha<1};Ao.prototype.isInvisible=function(){let e=this.color;return u(e)&&e.alpha===0};function yre(e){return e.context.stencilBuffer}Ao.prototype.hasSilhouette=function(e){return yre(e)&&this._silhouetteSize>0&&this._silhouetteColor.alpha>0&&!u(this._classificationType)};Ao.prototype.hasSkipLevelOfDetail=function(e){if(!or.is3DTiles(this.type))return!1;let t=e.context.stencilBuffer,n=this._content.tileset;return t&&n.isSkippingLevelOfDetail};Ao.prototype.isClippingEnabled=function(){let e=this._clippingPlanes;return u(e)&&e.enabled&&e.length!==0};Ao.prototype.isDestroyed=function(){return!1};Ao.prototype.destroy=function(){let e=this._loader;u(e)&&e.destroy();let t=this._featureTables;if(u(t)){let i=t.length;for(let o=0;o0,i=u(this.structuralMetadata)?this.structuralMetadata.propertyAttributes:void 0,o=u(i)&&u(i[0]);if(t&&(!n||o)){this.resetDrawCommands();return}n?(this.featureTables[this.featureTableId].applyStyle(e),_re(this,e)):(this.applyColorAndShow(e),this._styleCommandsNeeded=void 0)};function oR(e,t,n){return{loader:e,type:t,resource:n.resource,show:n.show,modelMatrix:n.modelMatrix,scale:n.scale,minimumPixelSize:n.minimumPixelSize,maximumScale:n.maximumScale,id:n.id,allowPicking:n.allowPicking,clampAnimations:n.clampAnimations,shadows:n.shadows,debugShowBoundingVolume:n.debugShowBoundingVolume,enableDebugWireframe:n.enableDebugWireframe,debugWireframe:n.debugWireframe,cull:n.cull,opaquePass:n.opaquePass,customShader:n.customShader,content:n.content,heightReference:n.heightReference,scene:n.scene,distanceDisplayCondition:n.distanceDisplayCondition,color:n.color,colorBlendAmount:n.colorBlendAmount,colorBlendMode:n.colorBlendMode,silhouetteColor:n.silhouetteColor,silhouetteSize:n.silhouetteSize,enableShowOutline:n.enableShowOutline,showOutline:n.showOutline,outlineColor:n.outlineColor,clippingPlanes:n.clippingPlanes,lightColor:n.lightColor,imageBasedLighting:n.imageBasedLighting,backFaceCulling:n.backFaceCulling,credit:n.credit,showCreditsOnScreen:n.showCreditsOnScreen,splitDirection:n.splitDirection,projectTo2D:n.projectTo2D,featureIdLabel:n.featureIdLabel,instanceFeatureIdLabel:n.instanceFeatureIdLabel,pointCloudShading:n.pointCloudShading,classificationType:n.classificationType,pickObject:n.pickObject}}var Fd=Ao;function Is(e,t,n){this._tileset=e,this._tile=t,this._resource=n,this._model=void 0,this._metadata=void 0,this._group=void 0,this._ready=!1}Object.defineProperties(Is.prototype,{featuresLength:{get:function(){let e=this._model,t=e.featureTables,n=e.featureTableId;return u(t)&&u(t[n])?t[n].featuresLength:0}},pointsLength:{get:function(){return this._model.statistics.pointsLength}},trianglesLength:{get:function(){return this._model.statistics.trianglesLength}},geometryByteLength:{get:function(){return this._model.statistics.geometryByteLength}},texturesByteLength:{get:function(){return this._model.statistics.texturesByteLength}},batchTableByteLength:{get:function(){let e=this._model.statistics;return e.propertyTablesByteLength+e.batchTexturesByteLength}},innerContents:{get:function(){}},ready:{get:function(){return this._ready}},tileset:{get:function(){return this._tileset}},tile:{get:function(){return this._tile}},url:{get:function(){return this._resource.getUrlComponent(!0)}},batchTable:{get:function(){let e=this._model,t=e.featureTables,n=e.featureTableId;if(u(t)&&u(t[n]))return t[n]}},metadata:{get:function(){return this._metadata},set:function(e){this._metadata=e}},group:{get:function(){return this._group},set:function(e){this._group=e}}});Is.prototype.getFeature=function(e){let t=this._model,n=t.featureTableId;return t.featureTables[n].getFeature(e)};Is.prototype.hasProperty=function(e,t){let n=this._model,i=n.featureTableId;return u(i)?n.featureTables[i].hasProperty(e,t):!1};Is.prototype.applyDebugSettings=function(e,t){t=e?t:H.WHITE,this.featuresLength===0?this._model.color=t:u(this.batchTable)&&this.batchTable.setAllColor(t)};Is.prototype.applyStyle=function(e){this._model.style=e};Is.prototype.update=function(e,t){let n=this._model,i=this._tile;n.colorBlendAmount=e.colorBlendAmount,n.colorBlendMode=e.colorBlendMode,n.modelMatrix=i.computedTransform,n.customShader=e.customShader,n.featureIdLabel=e.featureIdLabel,n.instanceFeatureIdLabel=e.instanceFeatureIdLabel,n.lightColor=e.lightColor,n.imageBasedLighting=e.imageBasedLighting,n.backFaceCulling=e.backFaceCulling,n.shadows=e.shadows,n.showCreditsOnScreen=e.showCreditsOnScreen,n.splitDirection=e.splitDirection,n.debugWireframe=e.debugWireframe,n.showOutline=e.showOutline,n.outlineColor=e.outlineColor,n.pointCloudShading=e.pointCloudShading;let o=e.clippingPlanes;n.referenceMatrix=e.clippingPlanesOriginMatrix,u(o)&&i.clippingPlanesDirty&&(n._clippingPlanes=o.enabled&&i._isClipped?o:void 0),u(o)&&u(n._clippingPlanes)&&n._clippingPlanes!==o&&(n._clippingPlanes=o,n._clippingPlanesState=0),n.update(t),!this._ready&&n.ready&&(n.activeAnimations.addAll({loop:wl.REPEAT}),this._ready=!0)};Is.prototype.isDestroyed=function(){return!1};Is.prototype.destroy=function(){return this._model=this._model&&this._model.destroy(),le(this)};Is.fromGltf=async function(e,t,n,i){let o=new Is(e,t,n),s=rR(e,t,o,{gltf:i,basePath:n}),a=e.vectorClassificationOnly?void 0:e.classificationType;s.classificationType=a;let c=await Fd.fromGltfAsync(s);return o._model=c,o};Is.fromB3dm=async function(e,t,n,i,o){let r=new Is(e,t,n),a=rR(e,t,r,{arrayBuffer:i,byteOffset:o,resource:n}),c=e.vectorClassificationOnly?void 0:e.classificationType;a.classificationType=c;let l=await Fd.fromB3dm(a);return r._model=l,r};Is.fromI3dm=async function(e,t,n,i,o){let r=new Is(e,t,n),a=rR(e,t,r,{arrayBuffer:i,byteOffset:o,resource:n}),c=await Fd.fromI3dm(a);return r._model=c,r};Is.fromPnts=async function(e,t,n,i,o){let r=new Is(e,t,n),a=rR(e,t,r,{arrayBuffer:i,byteOffset:o,resource:n}),c=await Fd.fromPnts(a);return r._model=c,r};Is.fromGeoJson=async function(e,t,n,i){let o=new Is(e,t,n),s=rR(e,t,o,{geoJson:i,resource:n}),a=await Fd.fromGeoJson(s);return o._model=a,o};function rR(e,t,n,i){let o={cull:!1,releaseGltfJson:!0,opaquePass:Ee.CESIUM_3D_TILE,modelMatrix:t.computedTransform,upAxis:e._modelUpAxis,forwardAxis:e._modelForwardAxis,incrementallyLoadTextures:!1,customShader:e.customShader,content:n,colorBlendMode:e.colorBlendMode,colorBlendAmount:e.colorBlendAmount,lightColor:e.lightColor,imageBasedLighting:e.imageBasedLighting,featureIdLabel:e.featureIdLabel,instanceFeatureIdLabel:e.instanceFeatureIdLabel,pointCloudShading:e.pointCloudShading,clippingPlanes:e.clippingPlanes,backFaceCulling:e.backFaceCulling,shadows:e.shadows,showCreditsOnScreen:e.showCreditsOnScreen,splitDirection:e.splitDirection,enableDebugWireframe:e._enableDebugWireframe,debugWireframe:e.debugWireframe,projectTo2D:e._projectTo2D,enableShowOutline:e._enableShowOutline,showOutline:e.showOutline,outlineColor:e.outlineColor};return gt(i,o)}var em=Is;function Bd(e,t,n){this._tileset=e,this._tile=t,this._resource=n,this.featurePropertiesDirty=!1,this._metadata=void 0,this._group=void 0,this._ready=!1}Object.defineProperties(Bd.prototype,{featuresLength:{get:function(){return 0}},pointsLength:{get:function(){return 0}},trianglesLength:{get:function(){return 0}},geometryByteLength:{get:function(){return 0}},texturesByteLength:{get:function(){return 0}},batchTableByteLength:{get:function(){return 0}},innerContents:{get:function(){}},ready:{get:function(){return this._ready}},tileset:{get:function(){return this._tileset}},tile:{get:function(){return this._tile}},url:{get:function(){return this._resource.getUrlComponent(!0)}},batchTable:{get:function(){}},metadata:{get:function(){return this._metadata},set:function(e){this._metadata=e}},group:{get:function(){return this._group},set:function(e){this._group=e}}});Bd.fromJson=function(e,t,n,i){let o=new Bd(e,t,n);return o._tileset.loadTileset(o._resource,i,o._tile),o._ready=!0,o};Bd.prototype.hasProperty=function(e,t){return!1};Bd.prototype.getFeature=function(e){};Bd.prototype.applyDebugSettings=function(e,t){};Bd.prototype.applyStyle=function(e){};Bd.prototype.update=function(e,t){};Bd.prototype.isDestroyed=function(){return!1};Bd.prototype.destroy=function(){return le(this)};var sR=Bd;var aR=`uniform sampler2D u_atlas; #ifdef VECTOR_TILE uniform vec4 u_highlightColor; #endif in vec2 v_textureCoordinates; in vec4 v_pickColor; in vec4 v_color; #ifdef SDF in vec4 v_outlineColor; in float v_outlineWidth; #endif #ifdef FRAGMENT_DEPTH_CHECK in vec4 v_textureCoordinateBounds; // the min and max x and y values for the texture coordinates in vec4 v_originTextureCoordinateAndTranslate; // texture coordinate at the origin, billboard translate (used for label glyphs) in vec4 v_compressed; // x: eyeDepth, y: applyTranslate & enableDepthCheck, z: dimensions, w: imageSize in mat2 v_rotationMatrix; const float SHIFT_LEFT12 = 4096.0; const float SHIFT_LEFT1 = 2.0; const float SHIFT_RIGHT12 = 1.0 / 4096.0; const float SHIFT_RIGHT1 = 1.0 / 2.0; float getGlobeDepth(vec2 adjustedST, vec2 depthLookupST, bool applyTranslate, vec2 dimensions, vec2 imageSize) { vec2 lookupVector = imageSize * (depthLookupST - adjustedST); lookupVector = v_rotationMatrix * lookupVector; vec2 labelOffset = (dimensions - imageSize) * (depthLookupST - vec2(0.0, v_originTextureCoordinateAndTranslate.y)); // aligns label glyph with bounding rectangle. Will be zero for billboards because dimensions and imageSize will be equal vec2 translation = v_originTextureCoordinateAndTranslate.zw; if (applyTranslate) { // this is only needed for labels where the horizontal origin is not LEFT // it moves the label back to where the "origin" should be since all label glyphs are set to HorizontalOrigin.LEFT translation += (dimensions * v_originTextureCoordinateAndTranslate.xy * vec2(1.0, 0.0)); } vec2 st = ((lookupVector - translation + labelOffset) + gl_FragCoord.xy) / czm_viewport.zw; float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, st)); if (logDepthOrDepth == 0.0) { return 0.0; // not on the globe } vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); return eyeCoordinate.z / eyeCoordinate.w; } #endif #ifdef SDF // Get the distance from the edge of a glyph at a given position sampling an SDF texture. float getDistance(vec2 position) { return texture(u_atlas, position).r; } // Samples the sdf texture at the given position and produces a color based on the fill color and the outline. vec4 getSDFColor(vec2 position, float outlineWidth, vec4 outlineColor, float smoothing) { float distance = getDistance(position); if (outlineWidth > 0.0) { // Don't get the outline edge exceed the SDF_EDGE float outlineEdge = clamp(SDF_EDGE - outlineWidth, 0.0, SDF_EDGE); float outlineFactor = smoothstep(SDF_EDGE - smoothing, SDF_EDGE + smoothing, distance); vec4 sdfColor = mix(outlineColor, v_color, outlineFactor); float alpha = smoothstep(outlineEdge - smoothing, outlineEdge + smoothing, distance); return vec4(sdfColor.rgb, sdfColor.a * alpha); } else { float alpha = smoothstep(SDF_EDGE - smoothing, SDF_EDGE + smoothing, distance); return vec4(v_color.rgb, v_color.a * alpha); } } #endif void main() { vec4 color = texture(u_atlas, v_textureCoordinates); #ifdef SDF float outlineWidth = v_outlineWidth; vec4 outlineColor = v_outlineColor; // Get the current distance float distance = getDistance(v_textureCoordinates); #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) float smoothing = fwidth(distance); // Get an offset that is approximately half the distance to the neighbor pixels // 0.354 is approximately half of 1/sqrt(2) vec2 sampleOffset = 0.354 * vec2(dFdx(v_textureCoordinates) + dFdy(v_textureCoordinates)); // Sample the center point vec4 center = getSDFColor(v_textureCoordinates, outlineWidth, outlineColor, smoothing); // Sample the 4 neighbors vec4 color1 = getSDFColor(v_textureCoordinates + vec2(sampleOffset.x, sampleOffset.y), outlineWidth, outlineColor, smoothing); vec4 color2 = getSDFColor(v_textureCoordinates + vec2(-sampleOffset.x, sampleOffset.y), outlineWidth, outlineColor, smoothing); vec4 color3 = getSDFColor(v_textureCoordinates + vec2(-sampleOffset.x, -sampleOffset.y), outlineWidth, outlineColor, smoothing); vec4 color4 = getSDFColor(v_textureCoordinates + vec2(sampleOffset.x, -sampleOffset.y), outlineWidth, outlineColor, smoothing); // Equally weight the center sample and the 4 neighboring samples color = (center + color1 + color2 + color3 + color4)/5.0; #else // If no derivatives available (IE 10?), just do a single sample float smoothing = 1.0/32.0; color = getSDFColor(v_textureCoordinates, outlineWidth, outlineColor, smoothing); #endif color = czm_gammaCorrect(color); #else color = czm_gammaCorrect(color); color *= czm_gammaCorrect(v_color); #endif // Fully transparent parts of the billboard are not pickable. #if !defined(OPAQUE) && !defined(TRANSLUCENT) if (color.a < 0.005) // matches 0/255 and 1/255 { discard; } #else // The billboard is rendered twice. The opaque pass discards translucent fragments // and the translucent pass discards opaque fragments. #ifdef OPAQUE if (color.a < 0.995) // matches < 254/255 { discard; } #else if (color.a >= 0.995) // matches 254/255 and 255/255 { discard; } #endif #endif #ifdef VECTOR_TILE color *= u_highlightColor; #endif out_FragColor = color; #ifdef LOG_DEPTH czm_writeLogDepth(); #endif #ifdef FRAGMENT_DEPTH_CHECK float temp = v_compressed.y; temp = temp * SHIFT_RIGHT1; float temp2 = (temp - floor(temp)) * SHIFT_LEFT1; bool enableDepthTest = temp2 != 0.0; bool applyTranslate = floor(temp) != 0.0; if (enableDepthTest) { temp = v_compressed.z; temp = temp * SHIFT_RIGHT12; vec2 dimensions; dimensions.y = (temp - floor(temp)) * SHIFT_LEFT12; dimensions.x = floor(temp); temp = v_compressed.w; temp = temp * SHIFT_RIGHT12; vec2 imageSize; imageSize.y = (temp - floor(temp)) * SHIFT_LEFT12; imageSize.x = floor(temp); vec2 adjustedST = v_textureCoordinates - v_textureCoordinateBounds.xy; adjustedST = adjustedST / vec2(v_textureCoordinateBounds.z - v_textureCoordinateBounds.x, v_textureCoordinateBounds.w - v_textureCoordinateBounds.y); float epsilonEyeDepth = v_compressed.x + czm_epsilon1; float globeDepth1 = getGlobeDepth(adjustedST, v_originTextureCoordinateAndTranslate.xy, applyTranslate, dimensions, imageSize); // negative values go into the screen if (globeDepth1 != 0.0 && globeDepth1 > epsilonEyeDepth) { float globeDepth2 = getGlobeDepth(adjustedST, vec2(0.0, 1.0), applyTranslate, dimensions, imageSize); // top left corner if (globeDepth2 != 0.0 && globeDepth2 > epsilonEyeDepth) { float globeDepth3 = getGlobeDepth(adjustedST, vec2(1.0, 1.0), applyTranslate, dimensions, imageSize); // top right corner if (globeDepth3 != 0.0 && globeDepth3 > epsilonEyeDepth) { discard; } } } } #endif } `;var cR=`#ifdef INSTANCED in vec2 direction; #endif in vec4 positionHighAndScale; in vec4 positionLowAndRotation; in vec4 compressedAttribute0; // pixel offset, translate, horizontal origin, vertical origin, show, direction, texture coordinates (texture offset) in vec4 compressedAttribute1; // aligned axis, translucency by distance, image width in vec4 compressedAttribute2; // label horizontal origin, image height, color, pick color, size in meters, valid aligned axis, 13 bits free in vec4 eyeOffset; // eye offset in meters, 4 bytes free (texture range) in vec4 scaleByDistance; // near, nearScale, far, farScale in vec4 pixelOffsetScaleByDistance; // near, nearScale, far, farScale in vec4 compressedAttribute3; // distance display condition near, far, disableDepthTestDistance, dimensions in vec2 sdf; // sdf outline color (rgb) and width (w) #if defined(VERTEX_DEPTH_CHECK) || defined(FRAGMENT_DEPTH_CHECK) in vec4 textureCoordinateBoundsOrLabelTranslate; // the min and max x and y values for the texture coordinates #endif #ifdef VECTOR_TILE in float a_batchId; #endif out vec2 v_textureCoordinates; #ifdef FRAGMENT_DEPTH_CHECK out vec4 v_textureCoordinateBounds; out vec4 v_originTextureCoordinateAndTranslate; out vec4 v_compressed; // x: eyeDepth, y: applyTranslate & enableDepthCheck, z: dimensions, w: imageSize out mat2 v_rotationMatrix; #endif out vec4 v_pickColor; out vec4 v_color; #ifdef SDF out vec4 v_outlineColor; out float v_outlineWidth; #endif const float UPPER_BOUND = 32768.0; const float SHIFT_LEFT16 = 65536.0; const float SHIFT_LEFT12 = 4096.0; const float SHIFT_LEFT8 = 256.0; const float SHIFT_LEFT7 = 128.0; const float SHIFT_LEFT5 = 32.0; const float SHIFT_LEFT3 = 8.0; const float SHIFT_LEFT2 = 4.0; const float SHIFT_LEFT1 = 2.0; const float SHIFT_RIGHT12 = 1.0 / 4096.0; const float SHIFT_RIGHT8 = 1.0 / 256.0; const float SHIFT_RIGHT7 = 1.0 / 128.0; const float SHIFT_RIGHT5 = 1.0 / 32.0; const float SHIFT_RIGHT3 = 1.0 / 8.0; const float SHIFT_RIGHT2 = 1.0 / 4.0; const float SHIFT_RIGHT1 = 1.0 / 2.0; vec4 addScreenSpaceOffset(vec4 positionEC, vec2 imageSize, float scale, vec2 direction, vec2 origin, vec2 translate, vec2 pixelOffset, vec3 alignedAxis, bool validAlignedAxis, float rotation, bool sizeInMeters, out mat2 rotationMatrix, out float mpp) { // Note the halfSize cannot be computed in JavaScript because it is sent via // compressed vertex attributes that coerce it to an integer. vec2 halfSize = imageSize * scale * 0.5; halfSize *= ((direction * 2.0) - 1.0); vec2 originTranslate = origin * abs(halfSize); #if defined(ROTATION) || defined(ALIGNED_AXIS) if (validAlignedAxis || rotation != 0.0) { float angle = rotation; if (validAlignedAxis) { vec4 projectedAlignedAxis = czm_modelView3D * vec4(alignedAxis, 0.0); angle += sign(-projectedAlignedAxis.x) * acos(sign(projectedAlignedAxis.y) * (projectedAlignedAxis.y * projectedAlignedAxis.y) / (projectedAlignedAxis.x * projectedAlignedAxis.x + projectedAlignedAxis.y * projectedAlignedAxis.y)); } float cosTheta = cos(angle); float sinTheta = sin(angle); rotationMatrix = mat2(cosTheta, sinTheta, -sinTheta, cosTheta); halfSize = rotationMatrix * halfSize; } else { rotationMatrix = mat2(1.0, 0.0, 0.0, 1.0); } #endif mpp = czm_metersPerPixel(positionEC); positionEC.xy += (originTranslate + halfSize) * czm_branchFreeTernary(sizeInMeters, 1.0, mpp); positionEC.xy += (translate + pixelOffset) * mpp; return positionEC; } #ifdef VERTEX_DEPTH_CHECK float getGlobeDepth(vec4 positionEC) { vec4 posWC = czm_eyeToWindowCoordinates(positionEC); float globeDepth = czm_unpackDepth(texture(czm_globeDepthTexture, posWC.xy / czm_viewport.zw)); if (globeDepth == 0.0) { return 0.0; // not on the globe } vec4 eyeCoordinate = czm_windowToEyeCoordinates(posWC.xy, globeDepth); return eyeCoordinate.z / eyeCoordinate.w; } #endif void main() { // Modifying this shader may also require modifications to Billboard._computeScreenSpacePosition // unpack attributes vec3 positionHigh = positionHighAndScale.xyz; vec3 positionLow = positionLowAndRotation.xyz; float scale = positionHighAndScale.w; #if defined(ROTATION) || defined(ALIGNED_AXIS) float rotation = positionLowAndRotation.w; #else float rotation = 0.0; #endif float compressed = compressedAttribute0.x; vec2 pixelOffset; pixelOffset.x = floor(compressed * SHIFT_RIGHT7); compressed -= pixelOffset.x * SHIFT_LEFT7; pixelOffset.x -= UPPER_BOUND; vec2 origin; origin.x = floor(compressed * SHIFT_RIGHT5); compressed -= origin.x * SHIFT_LEFT5; origin.y = floor(compressed * SHIFT_RIGHT3); compressed -= origin.y * SHIFT_LEFT3; #ifdef FRAGMENT_DEPTH_CHECK vec2 depthOrigin = origin.xy; #endif origin -= vec2(1.0); float show = floor(compressed * SHIFT_RIGHT2); compressed -= show * SHIFT_LEFT2; #ifdef INSTANCED vec2 textureCoordinatesBottomLeft = czm_decompressTextureCoordinates(compressedAttribute0.w); vec2 textureCoordinatesRange = czm_decompressTextureCoordinates(eyeOffset.w); vec2 textureCoordinates = textureCoordinatesBottomLeft + direction * textureCoordinatesRange; #else vec2 direction; direction.x = floor(compressed * SHIFT_RIGHT1); direction.y = compressed - direction.x * SHIFT_LEFT1; vec2 textureCoordinates = czm_decompressTextureCoordinates(compressedAttribute0.w); #endif float temp = compressedAttribute0.y * SHIFT_RIGHT8; pixelOffset.y = -(floor(temp) - UPPER_BOUND); vec2 translate; translate.y = (temp - floor(temp)) * SHIFT_LEFT16; temp = compressedAttribute0.z * SHIFT_RIGHT8; translate.x = floor(temp) - UPPER_BOUND; translate.y += (temp - floor(temp)) * SHIFT_LEFT8; translate.y -= UPPER_BOUND; temp = compressedAttribute1.x * SHIFT_RIGHT8; float temp2 = floor(compressedAttribute2.w * SHIFT_RIGHT2); vec2 imageSize = vec2(floor(temp), temp2); #ifdef FRAGMENT_DEPTH_CHECK float labelHorizontalOrigin = floor(compressedAttribute2.w - (temp2 * SHIFT_LEFT2)); float applyTranslate = 0.0; if (labelHorizontalOrigin != 0.0) // is a billboard, so set apply translate to false { applyTranslate = 1.0; labelHorizontalOrigin -= 2.0; depthOrigin.x = labelHorizontalOrigin + 1.0; } depthOrigin = vec2(1.0) - (depthOrigin * 0.5); #endif #ifdef EYE_DISTANCE_TRANSLUCENCY vec4 translucencyByDistance; translucencyByDistance.x = compressedAttribute1.z; translucencyByDistance.z = compressedAttribute1.w; translucencyByDistance.y = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0; temp = compressedAttribute1.y * SHIFT_RIGHT8; translucencyByDistance.w = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0; #endif #if defined(VERTEX_DEPTH_CHECK) || defined(FRAGMENT_DEPTH_CHECK) temp = compressedAttribute3.w; temp = temp * SHIFT_RIGHT12; vec2 dimensions; dimensions.y = (temp - floor(temp)) * SHIFT_LEFT12; dimensions.x = floor(temp); #endif #ifdef ALIGNED_AXIS vec3 alignedAxis = czm_octDecode(floor(compressedAttribute1.y * SHIFT_RIGHT8)); temp = compressedAttribute2.z * SHIFT_RIGHT5; bool validAlignedAxis = (temp - floor(temp)) * SHIFT_LEFT1 > 0.0; #else vec3 alignedAxis = vec3(0.0); bool validAlignedAxis = false; #endif vec4 pickColor; vec4 color; temp = compressedAttribute2.y; temp = temp * SHIFT_RIGHT8; pickColor.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; pickColor.g = (temp - floor(temp)) * SHIFT_LEFT8; pickColor.r = floor(temp); temp = compressedAttribute2.x; temp = temp * SHIFT_RIGHT8; color.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; color.g = (temp - floor(temp)) * SHIFT_LEFT8; color.r = floor(temp); temp = compressedAttribute2.z * SHIFT_RIGHT8; bool sizeInMeters = floor((temp - floor(temp)) * SHIFT_LEFT7) > 0.0; temp = floor(temp) * SHIFT_RIGHT8; pickColor.a = (temp - floor(temp)) * SHIFT_LEFT8; pickColor /= 255.0; color.a = floor(temp); color /= 255.0; /////////////////////////////////////////////////////////////////////////// vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); vec4 positionEC = czm_modelViewRelativeToEye * p; #if defined(FRAGMENT_DEPTH_CHECK) || defined(VERTEX_DEPTH_CHECK) float eyeDepth = positionEC.z; #endif positionEC = czm_eyeOffset(positionEC, eyeOffset.xyz); positionEC.xyz *= show; /////////////////////////////////////////////////////////////////////////// #if defined(EYE_DISTANCE_SCALING) || defined(EYE_DISTANCE_TRANSLUCENCY) || defined(EYE_DISTANCE_PIXEL_OFFSET) || defined(DISTANCE_DISPLAY_CONDITION) || defined(DISABLE_DEPTH_DISTANCE) float lengthSq; if (czm_sceneMode == czm_sceneMode2D) { // 2D camera distance is a special case // treat all billboards as flattened to the z=0.0 plane lengthSq = czm_eyeHeight2D.y; } else { lengthSq = dot(positionEC.xyz, positionEC.xyz); } #endif #ifdef EYE_DISTANCE_SCALING float distanceScale = czm_nearFarScalar(scaleByDistance, lengthSq); scale *= distanceScale; translate *= distanceScale; // push vertex behind near plane for clipping if (scale == 0.0) { positionEC.xyz = vec3(0.0); } #endif float translucency = 1.0; #ifdef EYE_DISTANCE_TRANSLUCENCY translucency = czm_nearFarScalar(translucencyByDistance, lengthSq); // push vertex behind near plane for clipping if (translucency == 0.0) { positionEC.xyz = vec3(0.0); } #endif #ifdef EYE_DISTANCE_PIXEL_OFFSET float pixelOffsetScale = czm_nearFarScalar(pixelOffsetScaleByDistance, lengthSq); pixelOffset *= pixelOffsetScale; #endif #ifdef DISTANCE_DISPLAY_CONDITION float nearSq = compressedAttribute3.x; float farSq = compressedAttribute3.y; if (lengthSq < nearSq || lengthSq > farSq) { positionEC.xyz = vec3(0.0); } #endif mat2 rotationMatrix; float mpp; #ifdef DISABLE_DEPTH_DISTANCE float disableDepthTestDistance = compressedAttribute3.z; #endif #ifdef VERTEX_DEPTH_CHECK if (lengthSq < disableDepthTestDistance) { float depthsilon = 10.0; vec2 labelTranslate = textureCoordinateBoundsOrLabelTranslate.xy; vec4 pEC1 = addScreenSpaceOffset(positionEC, dimensions, scale, vec2(0.0), origin, labelTranslate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp); float globeDepth1 = getGlobeDepth(pEC1); if (globeDepth1 != 0.0 && pEC1.z + depthsilon < globeDepth1) { vec4 pEC2 = addScreenSpaceOffset(positionEC, dimensions, scale, vec2(0.0, 1.0), origin, labelTranslate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp); float globeDepth2 = getGlobeDepth(pEC2); if (globeDepth2 != 0.0 && pEC2.z + depthsilon < globeDepth2) { vec4 pEC3 = addScreenSpaceOffset(positionEC, dimensions, scale, vec2(1.0), origin, labelTranslate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp); float globeDepth3 = getGlobeDepth(pEC3); if (globeDepth3 != 0.0 && pEC3.z + depthsilon < globeDepth3) { positionEC.xyz = vec3(0.0); } } } } #endif positionEC = addScreenSpaceOffset(positionEC, imageSize, scale, direction, origin, translate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp); gl_Position = czm_projection * positionEC; v_textureCoordinates = textureCoordinates; #ifdef LOG_DEPTH czm_vertexLogDepth(); #endif #ifdef DISABLE_DEPTH_DISTANCE if (disableDepthTestDistance == 0.0 && czm_minimumDisableDepthTestDistance != 0.0) { disableDepthTestDistance = czm_minimumDisableDepthTestDistance; } if (disableDepthTestDistance != 0.0) { // Don't try to "multiply both sides" by w. Greater/less-than comparisons won't work for negative values of w. float zclip = gl_Position.z / gl_Position.w; bool clipped = (zclip < -1.0 || zclip > 1.0); if (!clipped && (disableDepthTestDistance < 0.0 || (lengthSq > 0.0 && lengthSq < disableDepthTestDistance))) { // Position z on the near plane. gl_Position.z = -gl_Position.w; #ifdef LOG_DEPTH v_depthFromNearPlusOne = 1.0; #endif } } #endif #ifdef FRAGMENT_DEPTH_CHECK if (sizeInMeters) { translate /= mpp; dimensions /= mpp; imageSize /= mpp; } #if defined(ROTATION) || defined(ALIGNED_AXIS) v_rotationMatrix = rotationMatrix; #else v_rotationMatrix = mat2(1.0, 0.0, 0.0, 1.0); #endif float enableDepthCheck = 0.0; if (lengthSq < disableDepthTestDistance) { enableDepthCheck = 1.0; } float dw = floor(clamp(dimensions.x, 0.0, SHIFT_LEFT12)); float dh = floor(clamp(dimensions.y, 0.0, SHIFT_LEFT12)); float iw = floor(clamp(imageSize.x, 0.0, SHIFT_LEFT12)); float ih = floor(clamp(imageSize.y, 0.0, SHIFT_LEFT12)); v_compressed.x = eyeDepth; v_compressed.y = applyTranslate * SHIFT_LEFT1 + enableDepthCheck; v_compressed.z = dw * SHIFT_LEFT12 + dh; v_compressed.w = iw * SHIFT_LEFT12 + ih; v_originTextureCoordinateAndTranslate.xy = depthOrigin; v_originTextureCoordinateAndTranslate.zw = translate; v_textureCoordinateBounds = textureCoordinateBoundsOrLabelTranslate; #endif #ifdef SDF vec4 outlineColor; float outlineWidth; temp = sdf.x; temp = temp * SHIFT_RIGHT8; outlineColor.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; outlineColor.g = (temp - floor(temp)) * SHIFT_LEFT8; outlineColor.r = floor(temp); temp = sdf.y; temp = temp * SHIFT_RIGHT8; float temp3 = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; outlineWidth = (temp - floor(temp)) * SHIFT_LEFT8; outlineColor.a = floor(temp); outlineColor /= 255.0; v_outlineWidth = outlineWidth / 255.0; v_outlineColor = outlineColor; v_outlineColor.a *= translucency; #endif v_pickColor = pickColor; v_color = color; v_color.a *= translucency; } `;function Ai(e,t){e=y(e,y.EMPTY_OBJECT);let n=e.translucencyByDistance,i=e.pixelOffsetScaleByDistance,o=e.scaleByDistance,r=e.distanceDisplayCondition;u(n)&&(n=Pt.clone(n)),u(i)&&(i=Pt.clone(i)),u(o)&&(o=Pt.clone(o)),u(r)&&(r=St.clone(r)),this._show=y(e.show,!0),this._position=h.clone(y(e.position,h.ZERO)),this._actualPosition=h.clone(this._position),this._pixelOffset=z.clone(y(e.pixelOffset,z.ZERO)),this._translate=new z(0,0),this._eyeOffset=h.clone(y(e.eyeOffset,h.ZERO)),this._heightReference=y(e.heightReference,Ge.NONE),this._verticalOrigin=y(e.verticalOrigin,Dn.CENTER),this._horizontalOrigin=y(e.horizontalOrigin,mi.CENTER),this._scale=y(e.scale,1),this._color=H.clone(y(e.color,H.WHITE)),this._rotation=y(e.rotation,0),this._alignedAxis=h.clone(y(e.alignedAxis,h.ZERO)),this._width=e.width,this._height=e.height,this._scaleByDistance=o,this._translucencyByDistance=n,this._pixelOffsetScaleByDistance=i,this._sizeInMeters=y(e.sizeInMeters,!1),this._distanceDisplayCondition=r,this._disableDepthTestDistance=e.disableDepthTestDistance,this._id=e.id,this._collection=y(e.collection,t),this._pickId=void 0,this._pickPrimitive=y(e._pickPrimitive,this),this._billboardCollection=t,this._dirty=!1,this._index=-1,this._batchIndex=void 0,this._imageIndex=-1,this._imageIndexPromise=void 0,this._imageId=void 0,this._image=void 0,this._imageSubRegion=void 0,this._imageWidth=void 0,this._imageHeight=void 0,this._labelDimensions=void 0,this._labelHorizontalOrigin=void 0,this._labelTranslate=void 0;let s=e.image,a=e.imageId;u(s)&&(u(a)||(typeof s=="string"?a=s:u(s.src)?a=s.src:a=Wn()),this._imageId=a,this._image=s),u(e.imageSubRegion)&&(this._imageId=a,this._imageSubRegion=e.imageSubRegion),u(this._billboardCollection._textureAtlas)&&this._loadImage(),this._actualClampedPosition=void 0,this._removeCallbackFunc=void 0,this._mode=te.SCENE3D,this._clusterShow=!0,this._outlineColor=H.clone(y(e.outlineColor,H.BLACK)),this._outlineWidth=y(e.outlineWidth,0),this._updateClamping()}var xre=Ai.SHOW_INDEX=0,AU=Ai.POSITION_INDEX=1,Ere=Ai.PIXEL_OFFSET_INDEX=2,B8e=Ai.EYE_OFFSET_INDEX=3,k8e=Ai.HORIZONTAL_ORIGIN_INDEX=4,U8e=Ai.VERTICAL_ORIGIN_INDEX=5,V8e=Ai.SCALE_INDEX=6,CU=Ai.IMAGE_INDEX_INDEX=7,bre=Ai.COLOR_INDEX=8,z8e=Ai.ROTATION_INDEX=9,H8e=Ai.ALIGNED_AXIS_INDEX=10,G8e=Ai.SCALE_BY_DISTANCE_INDEX=11,W8e=Ai.TRANSLUCENCY_BY_DISTANCE_INDEX=12,j8e=Ai.PIXEL_OFFSET_SCALE_BY_DISTANCE_INDEX=13,q8e=Ai.DISTANCE_DISPLAY_CONDITION=14,Y8e=Ai.DISABLE_DEPTH_DISTANCE=15;Ai.TEXTURE_COORDINATE_BOUNDS=16;var Tre=Ai.SDF_INDEX=17;Ai.NUMBER_OF_PROPERTIES=18;function Uo(e,t){let n=e._billboardCollection;u(n)&&(n._updateBillboard(e,t),e._dirty=!0)}Object.defineProperties(Ai.prototype,{show:{get:function(){return this._show},set:function(e){this._show!==e&&(this._show=e,Uo(this,xre))}},position:{get:function(){return this._position},set:function(e){let t=this._position;h.equals(t,e)||(h.clone(e,t),h.clone(e,this._actualPosition),this._updateClamping(),Uo(this,AU))}},heightReference:{get:function(){return this._heightReference},set:function(e){let t=this._heightReference;e!==t&&(this._heightReference=e,this._updateClamping(),Uo(this,AU))}},pixelOffset:{get:function(){return this._pixelOffset},set:function(e){let t=this._pixelOffset;z.equals(t,e)||(z.clone(e,t),Uo(this,Ere))}},scaleByDistance:{get:function(){return this._scaleByDistance},set:function(e){let t=this._scaleByDistance;Pt.equals(t,e)||(this._scaleByDistance=Pt.clone(e,t),Uo(this,G8e))}},translucencyByDistance:{get:function(){return this._translucencyByDistance},set:function(e){let t=this._translucencyByDistance;Pt.equals(t,e)||(this._translucencyByDistance=Pt.clone(e,t),Uo(this,W8e))}},pixelOffsetScaleByDistance:{get:function(){return this._pixelOffsetScaleByDistance},set:function(e){let t=this._pixelOffsetScaleByDistance;Pt.equals(t,e)||(this._pixelOffsetScaleByDistance=Pt.clone(e,t),Uo(this,j8e))}},eyeOffset:{get:function(){return this._eyeOffset},set:function(e){let t=this._eyeOffset;h.equals(t,e)||(h.clone(e,t),Uo(this,B8e))}},horizontalOrigin:{get:function(){return this._horizontalOrigin},set:function(e){this._horizontalOrigin!==e&&(this._horizontalOrigin=e,Uo(this,k8e))}},verticalOrigin:{get:function(){return this._verticalOrigin},set:function(e){this._verticalOrigin!==e&&(this._verticalOrigin=e,Uo(this,U8e))}},scale:{get:function(){return this._scale},set:function(e){this._scale!==e&&(this._scale=e,Uo(this,V8e))}},color:{get:function(){return this._color},set:function(e){let t=this._color;H.equals(t,e)||(H.clone(e,t),Uo(this,bre))}},rotation:{get:function(){return this._rotation},set:function(e){this._rotation!==e&&(this._rotation=e,Uo(this,z8e))}},alignedAxis:{get:function(){return this._alignedAxis},set:function(e){let t=this._alignedAxis;h.equals(t,e)||(h.clone(e,t),Uo(this,H8e))}},width:{get:function(){return y(this._width,this._imageWidth)},set:function(e){this._width!==e&&(this._width=e,Uo(this,CU))}},height:{get:function(){return y(this._height,this._imageHeight)},set:function(e){this._height!==e&&(this._height=e,Uo(this,CU))}},sizeInMeters:{get:function(){return this._sizeInMeters},set:function(e){this._sizeInMeters!==e&&(this._sizeInMeters=e,Uo(this,bre))}},distanceDisplayCondition:{get:function(){return this._distanceDisplayCondition},set:function(e){St.equals(e,this._distanceDisplayCondition)||(this._distanceDisplayCondition=St.clone(e,this._distanceDisplayCondition),Uo(this,q8e))}},disableDepthTestDistance:{get:function(){return this._disableDepthTestDistance},set:function(e){this._disableDepthTestDistance!==e&&(this._disableDepthTestDistance=e,Uo(this,Y8e))}},id:{get:function(){return this._id},set:function(e){this._id=e,u(this._pickId)&&(this._pickId.object.id=e)}},pickPrimitive:{get:function(){return this._pickPrimitive},set:function(e){this._pickPrimitive=e,u(this._pickId)&&(this._pickId.object.primitive=e)}},pickId:{get:function(){return this._pickId}},image:{get:function(){return this._imageId},set:function(e){u(e)?typeof e=="string"?this.setImage(e,e):e instanceof ve?this.setImage(e.url,e):u(e.src)?this.setImage(e.src,e):this.setImage(Wn(),e):(this._imageIndex=-1,this._imageSubRegion=void 0,this._imageId=void 0,this._image=void 0,this._imageIndexPromise=void 0,Uo(this,CU))}},ready:{get:function(){return this._imageIndex!==-1}},_clampedPosition:{get:function(){return this._actualClampedPosition},set:function(e){this._actualClampedPosition=h.clone(e,this._actualClampedPosition),Uo(this,AU)}},clusterShow:{get:function(){return this._clusterShow},set:function(e){this._clusterShow!==e&&(this._clusterShow=e,Uo(this,xre))}},outlineColor:{get:function(){return this._outlineColor},set:function(e){let t=this._outlineColor;H.equals(t,e)||(H.clone(e,t),Uo(this,Tre))}},outlineWidth:{get:function(){return this._outlineWidth},set:function(e){this._outlineWidth!==e&&(this._outlineWidth=e,Uo(this,Tre))}}});Ai.prototype.getPickId=function(e){return u(this._pickId)||(this._pickId=e.createPickId({primitive:this._pickPrimitive,collection:this._collection,id:this._id})),this._pickId};Ai.prototype._updateClamping=function(){Ai._updateClamping(this._billboardCollection,this)};var lR=new fe,Are=new h;Ai._updateClamping=function(e,t){let n=e._scene;if(!u(n)||!u(n.globe))return;let i=n.globe,o=i.ellipsoid,r=i._surface,s=n.frameState.mode,a=s!==t._mode;if(t._mode=s,(t._heightReference===Ge.NONE||a)&&u(t._removeCallbackFunc)&&(t._removeCallbackFunc(),t._removeCallbackFunc=void 0,t._clampedPosition=void 0),t._heightReference===Ge.NONE||!u(t._position))return;let c=o.cartesianToCartographic(t._position);if(!u(c)){t._actualClampedPosition=void 0;return}u(t._removeCallbackFunc)&&t._removeCallbackFunc();function l(d){if(t._heightReference===Ge.RELATIVE_TO_GROUND)if(t._mode===te.SCENE3D){let p=o.cartesianToCartographic(d,lR);p.height+=c.height,o.cartographicToCartesian(p,d)}else d.x+=c.height;t._clampedPosition=h.clone(d,t._clampedPosition)}t._removeCallbackFunc=r.updateHeight(c,l),fe.clone(c,lR);let f=i.getHeight(c);u(f)&&(lR.height=f),o.cartographicToCartesian(lR,Are),l(Are)};Ai.prototype._loadImage=function(){let e=this._billboardCollection._textureAtlas,t=this._imageId,n=this._image,i=this._imageSubRegion,o,r=this;function s(c){if(r._imageId!==t||r._image!==n||!We.equals(r._imageSubRegion,i))return;let l=e.textureCoordinates[c];r._imageWidth=e.texture.width*l.width,r._imageHeight=e.texture.height*l.height,r._imageIndex=c,r._ready=!0,r._image=void 0,r._imageIndexPromise=void 0,Uo(r,CU);let f=r._billboardCollection._scene;u(f)&&f.frameState.afterRender.push(()=>!0)}if(u(n)&&(o=e.addImage(t,n)),u(i)&&(o=e.addSubRegion(t,i)),this._imageIndexPromise=o,!u(o))return;let a=e.getImageIndex(t);if(u(a)&&!u(i)){s(a);return}o.then(s).catch(function(c){console.error(`Error loading image for billboard: ${c}`),r._imageIndexPromise=void 0})};Ai.prototype.setImage=function(e,t){this._imageId!==e&&(this._imageIndex=-1,this._imageSubRegion=void 0,this._imageId=e,this._image=t,u(this._billboardCollection._textureAtlas)&&this._loadImage())};Ai.prototype.setImageSubRegion=function(e,t){this._imageId===e&&We.equals(this._imageSubRegion,t)||(this._imageIndex=-1,this._imageId=e,this._imageSubRegion=We.clone(t),u(this._billboardCollection._textureAtlas)&&this._loadImage())};Ai.prototype._setTranslate=function(e){let t=this._translate;z.equals(t,e)||(z.clone(e,t),Uo(this,Ere))};Ai.prototype._getActualPosition=function(){return u(this._clampedPosition)?this._clampedPosition:this._actualPosition};Ai.prototype._setActualPosition=function(e){u(this._clampedPosition)||h.clone(e,this._actualPosition),Uo(this,AU)};var Cre=new oe;Ai._computeActualPosition=function(e,t,n,i){return u(e._clampedPosition)?(n.mode!==e._mode&&e._updateClamping(),e._clampedPosition):n.mode===te.SCENE3D?t:(F.multiplyByPoint(i,t,Cre),Xi.computeActualWgs84Position(n,Cre))};var Sre=new h;Ai._computeScreenSpacePosition=function(e,t,n,i,o,r){let s=F.multiplyByPoint(e,t,Sre),a=Xi.wgs84WithEyeOffsetToWindowCoordinates(o,s,n,r);if(u(a))return z.add(a,i,a),a};var TU=new z(0,0);Ai.prototype.computeScreenSpacePosition=function(e,t){let n=this._billboardCollection;u(t)||(t=new z),z.clone(this._pixelOffset,TU),z.add(TU,this._translate,TU);let i=n.modelMatrix,o=this._position;if(u(this._clampedPosition)&&(o=this._clampedPosition,e.mode!==te.SCENE3D)){let s=e.mapProjection,a=s.ellipsoid,c=s.unproject(o,lR);o=a.cartographicToCartesian(c,Sre),i=F.IDENTITY}return Ai._computeScreenSpacePosition(i,o,this._eyeOffset,TU,e,t)};Ai.getScreenSpaceBoundingBox=function(e,t,n){let i=e.width,o=e.height,r=e.scale;i*=r,o*=r;let s=t.x;e.horizontalOrigin===mi.RIGHT?s-=i:e.horizontalOrigin===mi.CENTER&&(s-=i*.5);let a=t.y;return e.verticalOrigin===Dn.BOTTOM||e.verticalOrigin===Dn.BASELINE?a-=o:e.verticalOrigin===Dn.CENTER&&(a-=o*.5),u(n)||(n=new We),n.x=s,n.y=a,n.width=i,n.height=o,n};Ai.prototype.equals=function(e){return this===e||u(e)&&this._id===e._id&&h.equals(this._position,e._position)&&this._imageId===e._imageId&&this._show===e._show&&this._scale===e._scale&&this._verticalOrigin===e._verticalOrigin&&this._horizontalOrigin===e._horizontalOrigin&&this._heightReference===e._heightReference&&We.equals(this._imageSubRegion,e._imageSubRegion)&&H.equals(this._color,e._color)&&z.equals(this._pixelOffset,e._pixelOffset)&&z.equals(this._translate,e._translate)&&h.equals(this._eyeOffset,e._eyeOffset)&&Pt.equals(this._scaleByDistance,e._scaleByDistance)&&Pt.equals(this._translucencyByDistance,e._translucencyByDistance)&&Pt.equals(this._pixelOffsetScaleByDistance,e._pixelOffsetScaleByDistance)&&St.equals(this._distanceDisplayCondition,e._distanceDisplayCondition)&&this._disableDepthTestDistance===e._disableDepthTestDistance};Ai.prototype._destroy=function(){u(this._customData)&&(this._billboardCollection._scene.globe._surface.removeTileCustomData(this._customData),this._customData=void 0),u(this._removeCallbackFunc)&&(this._removeCallbackFunc(),this._removeCallbackFunc=void 0),this.image=void 0,this._pickId=this._pickId&&this._pickId.destroy(),this._billboardCollection=void 0};var fo=Ai;var X8e={OPAQUE:0,TRANSLUCENT:1,OPAQUE_AND_TRANSLUCENT:2},Co=Object.freeze(X8e);var K8e={FONT_SIZE:48,PADDING:10,RADIUS:8,CUTOFF:.25},Ps=Object.freeze(K8e);function Wp(e,t,n,i,o){this.bottomLeft=y(e,z.ZERO),this.topRight=y(t,z.ZERO),this.childNode1=n,this.childNode2=i,this.imageIndex=o}var Z8e=new z(16,16);function Zg(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.borderWidthInPixels,1),n=y(e.initialSize,Z8e);this._context=e.context,this._pixelFormat=y(e.pixelFormat,nt.RGBA),this._borderWidthInPixels=t,this._textureCoordinates=[],this._guid=Wn(),this._idHash={},this._indexHash={},this._initialSize=n,this._root=void 0}Object.defineProperties(Zg.prototype,{borderWidthInPixels:{get:function(){return this._borderWidthInPixels}},textureCoordinates:{get:function(){return this._textureCoordinates}},texture:{get:function(){return u(this._texture)||(this._texture=new It({context:this._context,width:this._initialSize.x,height:this._initialSize.y,pixelFormat:this._pixelFormat})),this._texture}},numberOfImages:{get:function(){return this._textureCoordinates.length}},guid:{get:function(){return this._guid}}});function $8e(e,t){let n=e._context,i=e.numberOfImages,o=2,r=e._borderWidthInPixels;if(i>0){let s=e._texture.width,a=e._texture.height,c=o*(s+t.width+r),l=o*(a+t.height+r),f=s/c,d=a/l,p=new Wp(new z(s+r,r),new z(c,a)),g=new Wp(new z,new z(c,a),e._root,p),m=new Wp(new z(r,a+r),new z(c,l)),x=new Wp(new z,new z(c,l),g,m);for(let A=0;As){t.childNode1=new Wp(new z(t.bottomLeft.x,t.bottomLeft.y),new z(t.bottomLeft.x+n.width,t.topRight.y));let a=t.bottomLeft.x+n.width+e._borderWidthInPixels;a0)&&(e._shaderDisableDepthDistance=!0,f===Number.POSITIVE_INFINITY&&(f=-1));let p,g;if(u(o._labelDimensions))g=o._labelDimensions.x,p=o._labelDimensions.y;else{let T=0,A=0,C=o._imageIndex;if(C!==-1){let w=n[C];T=w.height,A=w.width}p=Math.round(y(o.height,e._textureAtlas.texture.dimensions.y*T));let S=e._textureAtlas.texture.width;g=Math.round(y(o.width,S*A))}let m=Math.floor(P.clamp(g,0,Z6)),x=Math.floor(P.clamp(p,0,Z6)),b=m*Z6+x;e._instanced?(r=o._index,s(r,a,c,f,b)):(r=o._index*4,s(r+0,a,c,f,b),s(r+1,a,c,f,b),s(r+2,a,c,f,b),s(r+3,a,c,f,b))}function Xre(e,t,n,i,o){if(o.heightReference===Ge.CLAMP_TO_GROUND){let m=e._scene,x=t.context,b=t.globeTranslucencyState.translucent,T=u(m.globe)&&m.globe.depthTestAgainstTerrain;e._shaderClampToGround=x.depthTexture&&!b&&T}let r,s=i[xo.textureCoordinateBoundsOrLabelTranslate];if(Ut.maximumVertexTextureImageUnits>0){let m=0,x=0;u(o._labelTranslate)&&(m=o._labelTranslate.x,x=o._labelTranslate.y),e._instanced?(r=o._index,s(r,m,x,0,0)):(r=o._index*4,s(r+0,m,x,0,0),s(r+1,m,x,0,0),s(r+2,m,x,0,0),s(r+3,m,x,0,0));return}let a=0,c=0,l=0,f=0,d=o._imageIndex;if(d!==-1){let m=n[d];a=m.x,c=m.y,l=m.width,f=m.height}let p=a+l,g=c+f;e._instanced?(r=o._index,s(r,a,c,p,g)):(r=o._index*4,s(r+0,a,c,p,g),s(r+1,a,c,p,g),s(r+2,a,c,p,g),s(r+3,a,c,p,g))}function _He(e,t,n,i,o){if(!u(e._batchTable))return;let r=i[xo.a_batchId],s=o._batchIndex,a;e._instanced?(a=o._index,r(a,s)):(a=o._index*4,r(a+0,s),r(a+1,s),r(a+2,s),r(a+3,s))}function Kre(e,t,n,i,o){if(!e._sdf)return;let r,s=i[xo.sdf],a=o.outlineColor,c=o.outlineWidth,l=H.floatToByte(a.red),f=H.floatToByte(a.green),d=H.floatToByte(a.blue),p=l*lC+f*tm+d,g=c/Ps.RADIUS,m=H.floatToByte(a.alpha)*lC+H.floatToByte(g)*tm;e._instanced?(r=o._index,s(r,p,m)):(r=o._index*4,s(r+0,p+Ure,m),s(r+1,p+Vre,m),s(r+2,p+zre,m),s(r+3,p+Hre,m))}function gHe(e,t,n,i,o){Bre(e,t,n,i,o),Gre(e,t,n,i,o),Wre(e,t,n,i,o),Q6(e,t,n,i,o),J6(e,t,n,i,o),jre(e,t,n,i,o),qre(e,t,n,i,o),Yre(e,t,n,i,o),Xre(e,t,n,i,o),_He(e,t,n,i,o),Kre(e,t,n,i,o)}function $6(e,t,n,i,o,r){let s;i.mode===te.SCENE3D?(s=e._baseVolume,e._boundingVolumeDirty=!0):s=e._baseVolume2D;let a=[];for(let c=0;c0){this._vaf=fHe(i,n,this._buffersUsage,this._instanced,this._batchTable,this._sdf),d=this._vaf.writers;for(let R=0;R0){let R=THe;R.length=0,(c[fR]||c[nHe]||c[tHe])&&R.push(Bre),(c[uR]||c[Dre]||c[J8e]||c[eHe]||c[Q8e])&&(R.push(Gre),this._instanced&&R.push(J6)),(c[uR]||c[iHe]||c[Rre])&&(R.push(Wre),R.push(Q6)),(c[uR]||c[Pre])&&R.push(Q6),c[Ire]&&R.push(J6),c[Ore]&&R.push(jre),c[Mre]&&R.push(qre),(c[Lre]||c[oHe]||c[uR]||c[fR])&&R.push(Yre),(c[uR]||c[fR])&&R.push(Xre),c[Nre]&&R.push(Kre);let L=R.length;if(d=this._vaf.writers,a/n>.1){for(let N=0;Nn*1.5&&(s.length=n),!u(this._vaf)||!u(this._vaf.va))return;this._boundingVolumeDirty&&(this._boundingVolumeDirty=!1,se.transform(this._baseVolume,this.modelMatrix,this._baseVolumeWC));let m,x=F.IDENTITY;e.mode===te.SCENE3D?(x=this.modelMatrix,m=se.clone(this._baseVolumeWC,this._boundingVolume)):m=se.clone(this._baseVolume2D,this._boundingVolume),xHe(this,e,m);let b=this._blendOption!==this.blendOption;if(this._blendOption=this.blendOption,b){this._blendOption===Co.OPAQUE||this._blendOption===Co.OPAQUE_AND_TRANSLUCENT?this._rsOpaque=ke.fromCache({depthTest:{enabled:!0,func:ee.LESS},depthMask:!0}):this._rsOpaque=void 0;let R=this._blendOption===Co.TRANSLUCENT;this._blendOption===Co.TRANSLUCENT||this._blendOption===Co.OPAQUE_AND_TRANSLUCENT?this._rsTranslucent=ke.fromCache({depthTest:{enabled:!0,func:R?ee.LEQUAL:ee.LESS},depthMask:R,blending:un.ALPHA_BLEND}):this._rsTranslucent=void 0}this._shaderDisableDepthDistance=this._shaderDisableDepthDistance||e.minimumDisableDepthTestDistance!==0;let T,A,C,S,w,D=Ut.maximumVertexTextureImageUnits>0;if(b||this._shaderRotation!==this._compiledShaderRotation||this._shaderAlignedAxis!==this._compiledShaderAlignedAxis||this._shaderScaleByDistance!==this._compiledShaderScaleByDistance||this._shaderTranslucencyByDistance!==this._compiledShaderTranslucencyByDistance||this._shaderPixelOffsetScaleByDistance!==this._compiledShaderPixelOffsetScaleByDistance||this._shaderDistanceDisplayCondition!==this._compiledShaderDistanceDisplayCondition||this._shaderDisableDepthDistance!==this._compiledShaderDisableDepthDistance||this._shaderClampToGround!==this._compiledShaderClampToGround||this._sdf!==this._compiledSDF){T=cR,A=aR,w=[],u(this._batchTable)&&(w.push("VECTOR_TILE"),T=this._batchTable.getVertexShaderCallback(!1,"a_batchId",void 0)(T),A=this._batchTable.getFragmentShaderCallback(!1,void 0)(A)),C=new Ue({defines:w,sources:[T]}),this._instanced&&C.defines.push("INSTANCED"),this._shaderRotation&&C.defines.push("ROTATION"),this._shaderAlignedAxis&&C.defines.push("ALIGNED_AXIS"),this._shaderScaleByDistance&&C.defines.push("EYE_DISTANCE_SCALING"),this._shaderTranslucencyByDistance&&C.defines.push("EYE_DISTANCE_TRANSLUCENCY"),this._shaderPixelOffsetScaleByDistance&&C.defines.push("EYE_DISTANCE_PIXEL_OFFSET"),this._shaderDistanceDisplayCondition&&C.defines.push("DISTANCE_DISPLAY_CONDITION"),this._shaderDisableDepthDistance&&C.defines.push("DISABLE_DEPTH_DISTANCE"),this._shaderClampToGround&&(D?C.defines.push("VERTEX_DEPTH_CHECK"):C.defines.push("FRAGMENT_DEPTH_CHECK"));let R=1-Ps.CUTOFF;this._sdf&&C.defines.push("SDF");let L=u(this._batchTable)?"VECTOR_TILE":"";this._blendOption===Co.OPAQUE_AND_TRANSLUCENT&&(S=new Ue({defines:["OPAQUE",L],sources:[A]}),this._shaderClampToGround&&(D?S.defines.push("VERTEX_DEPTH_CHECK"):S.defines.push("FRAGMENT_DEPTH_CHECK")),this._sdf&&(S.defines.push("SDF"),S.defines.push(`SDF_EDGE ${R}`)),this._sp=Yt.replaceCache({context:i,shaderProgram:this._sp,vertexShaderSource:C,fragmentShaderSource:S,attributeLocations:xo}),S=new Ue({defines:["TRANSLUCENT",L],sources:[A]}),this._shaderClampToGround&&(D?S.defines.push("VERTEX_DEPTH_CHECK"):S.defines.push("FRAGMENT_DEPTH_CHECK")),this._sdf&&(S.defines.push("SDF"),S.defines.push(`SDF_EDGE ${R}`)),this._spTranslucent=Yt.replaceCache({context:i,shaderProgram:this._spTranslucent,vertexShaderSource:C,fragmentShaderSource:S,attributeLocations:xo})),this._blendOption===Co.OPAQUE&&(S=new Ue({defines:[L],sources:[A]}),this._shaderClampToGround&&(D?S.defines.push("VERTEX_DEPTH_CHECK"):S.defines.push("FRAGMENT_DEPTH_CHECK")),this._sdf&&(S.defines.push("SDF"),S.defines.push(`SDF_EDGE ${R}`)),this._sp=Yt.replaceCache({context:i,shaderProgram:this._sp,vertexShaderSource:C,fragmentShaderSource:S,attributeLocations:xo})),this._blendOption===Co.TRANSLUCENT&&(S=new Ue({defines:[L],sources:[A]}),this._shaderClampToGround&&(D?S.defines.push("VERTEX_DEPTH_CHECK"):S.defines.push("FRAGMENT_DEPTH_CHECK")),this._sdf&&(S.defines.push("SDF"),S.defines.push(`SDF_EDGE ${R}`)),this._spTranslucent=Yt.replaceCache({context:i,shaderProgram:this._spTranslucent,vertexShaderSource:C,fragmentShaderSource:S,attributeLocations:xo})),this._compiledShaderRotation=this._shaderRotation,this._compiledShaderAlignedAxis=this._shaderAlignedAxis,this._compiledShaderScaleByDistance=this._shaderScaleByDistance,this._compiledShaderTranslucencyByDistance=this._shaderTranslucencyByDistance,this._compiledShaderPixelOffsetScaleByDistance=this._shaderPixelOffsetScaleByDistance,this._compiledShaderDistanceDisplayCondition=this._shaderDistanceDisplayCondition,this._compiledShaderDisableDepthDistance=this._shaderDisableDepthDistance,this._compiledShaderClampToGround=this._shaderClampToGround,this._compiledSDF=this._sdf}let O=e.commandList;if(p.render||p.pick){let R=this._colorCommands,L=this._blendOption===Co.OPAQUE,N=this._blendOption===Co.OPAQUE_AND_TRANSLUCENT,_=this._vaf.va,E=_.length,v=this._uniforms,I;u(this._batchTable)?(v=this._batchTable.getUniformMapCallback()(v),I=this._batchTable.getPickId()):I="v_pickColor",R.length=E;let M=N?E*2:E;for(let B=0;B0}},labelOutlineColor:{get:function(){return this._label.outlineColor},set:function(e){this._label.outlineColor=e}},labelOutlineWidth:{get:function(){return this._label.outlineWidth},set:function(e){this._label.outlineWidth=e}},font:{get:function(){return this._label.font},set:function(e){this._label.font=e}},labelStyle:{get:function(){return this._label.style},set:function(e){this._label.style=e}},labelText:{get:function(){return this._label.text},set:function(e){u(e)||(e=""),this._label.text=e}},backgroundColor:{get:function(){return this._label.backgroundColor},set:function(e){this._label.backgroundColor=e}},backgroundPadding:{get:function(){return this._label.backgroundPadding},set:function(e){this._label.backgroundPadding=e}},backgroundEnabled:{get:function(){return this._label.showBackground},set:function(e){this._label.showBackground=e}},scaleByDistance:{get:function(){return this._label.scaleByDistance},set:function(e){this._label.scaleByDistance=e,this._billboard.scaleByDistance=e}},translucencyByDistance:{get:function(){return this._label.translucencyByDistance},set:function(e){this._label.translucencyByDistance=e,this._billboard.translucencyByDistance=e}},distanceDisplayCondition:{get:function(){return this._label.distanceDisplayCondition},set:function(e){this._label.distanceDisplayCondition=e,this._polyline.distanceDisplayCondition=e,this._billboard.distanceDisplayCondition=e}},heightOffset:{get:function(){return this._heightOffset},set:function(e){let t=y(this._heightOffset,0),n=this._content.tileset.ellipsoid,i=n.cartesianToCartographic(this._billboard.position,CHe);i.height=i.height-t+e;let o=n.cartographicToCartesian(i);this._billboard.position=o,this._label.position=this._billboard.position,this._polyline.positions=[this._polyline.positions[0],o],this._heightOffset=e}},anchorLineEnabled:{get:function(){return this._polyline.show},set:function(e){this._polyline.show=e}},anchorLineColor:{get:function(){return this._polyline.material.uniforms.color},set:function(e){this._polyline.material.uniforms.color=H.clone(e,this._polyline.material.uniforms.color)}},image:{get:function(){return this._billboardImage},set:function(e){let t=this._billboardImage!==e;this._billboardImage=e,t&&uC(this)}},disableDepthTestDistance:{get:function(){return this._label.disableDepthTestDistance},set:function(e){this._label.disableDepthTestDistance=e,this._billboard.disableDepthTestDistance=e}},horizontalOrigin:{get:function(){return this._billboard.horizontalOrigin},set:function(e){this._billboard.horizontalOrigin=e}},verticalOrigin:{get:function(){return this._billboard.verticalOrigin},set:function(e){this._billboard.verticalOrigin=e}},labelHorizontalOrigin:{get:function(){return this._label.horizontalOrigin},set:function(e){this._label.horizontalOrigin=e}},labelVerticalOrigin:{get:function(){return this._label.verticalOrigin},set:function(e){this._label.verticalOrigin=e}},content:{get:function(){return this._content}},tileset:{get:function(){return this._content.tileset}},primitive:{get:function(){return this._content.tileset}},pickIds:{get:function(){let e=this._pickIds;return e[0]=this._billboard.pickId,e[1]=this._label.pickId,e[2]=this._polyline.pickId,e}}});Ks.defaultColor=H.WHITE;Ks.defaultPointOutlineColor=H.BLACK;Ks.defaultPointOutlineWidth=0;Ks.defaultPointSize=8;function uC(e){let t=e._billboard;if(u(e._billboardImage)&&e._billboardImage!==t.image){t.image=e._billboardImage;return}if(u(e._billboardImage))return;let n=y(e._color,Ks.defaultColor),i=y(e._pointOutlineColor,Ks.defaultPointOutlineColor),o=y(e._pointOutlineWidth,Ks.defaultPointOutlineWidth),r=y(e._pointSize,Ks.defaultPointSize),s=e._billboardColor,a=e._billboardOutlineColor,c=e._billboardOutlineWidth,l=e._billboardSize;if(H.equals(n,s)&&H.equals(i,a)&&o===c&&r===l)return;e._billboardColor=H.clone(n,e._billboardColor),e._billboardOutlineColor=H.clone(i,e._billboardOutlineColor),e._billboardOutlineWidth=o,e._billboardSize=r;let f=n.alpha,d=n.toCssColorString(),p=i.toCssColorString(),g=JSON.stringify([d,r,p,o]);t.setImage(g,jx(f,d,p,o,r))}Ks.prototype.hasProperty=function(e){return this._content.batchTable.hasProperty(this._batchId,e)};Ks.prototype.getPropertyIds=function(e){return this._content.batchTable.getPropertyIds(this._batchId,e)};Ks.prototype.getProperty=function(e){return this._content.batchTable.getProperty(this._batchId,e)};Ks.prototype.getPropertyInherited=function(e){return ws.getPropertyInherited(this._content,this._batchId,e)};Ks.prototype.setProperty=function(e,t){this._content.batchTable.setProperty(this._batchId,e,t),this._content.featurePropertiesDirty=!0};Ks.prototype.isExactClass=function(e){return this._content.batchTable.isExactClass(this._batchId,e)};Ks.prototype.isClass=function(e){return this._content.batchTable.isClass(this._batchId,e)};Ks.prototype.getExactClassName=function(){return this._content.batchTable.getExactClassName(this._batchId)};var jp=Ks;function EHe(e,t,n,i,o){let r=e.measureText(t);if(!!/\S/.test(t)){let a=document.defaultView.getComputedStyle(e.canvas).getPropertyValue("font-size").replace("px",""),c=document.createElement("canvas"),l=100,f=r.width+l|0,d=3*a,p=d/2;c.width=f,c.height=d;let g=c.getContext("2d");g.font=n,g.fillStyle="white",g.fillRect(0,0,c.width+1,c.height+1),i&&(g.strokeStyle="black",g.lineWidth=e.lineWidth,g.strokeText(t,l/2,p)),o&&(g.fillStyle="black",g.fillText(t,l/2,p));let m=g.getImageData(0,0,f,d).data,x=m.length,b=f*4,T,A,C,S;for(T=0;T=0;--T)if(m[T]!==255){S=T/b|0;break}let w=-1;for(T=0;T]/,o=[],r="",s=ns.LTR,a="",c=e.length;for(let l=0;l";case">":return"<"}}var LHe="\u05D0-\u05EA",NHe="\u0600-\u06FF\u0750-\u077F\u08A0-\u08FF",nse=new RegExp(`[${LHe}${NHe}]`);function FHe(e){let t=e.split(` `),n="";for(let i=0;il+1?s[l+1].Type===ns.RTL?(c=d+c,a=0):(c=pR(c,a,f.Word),a+=f.Word.length):c=pR(c,0,d)):f.Type===ns.RTL?c=pR(c,a,d):f.Type===ns.LTR?(c+=f.Word,a=c.length):(f.Type===ns.WEAK||f.Type===ns.BRACKETS)&&(l>0&&s[l-1].Type===ns.RTL?s.length>l+1?s[l+1].Type===ns.RTL?c=pR(c,a,d):(c+=f.Word,a=c.length):c+=f.Word:(c+=f.Word,a=c.length))}n+=c,i0,d=t._backgroundBillboard,p=e._backgroundBillboardCollection;f?(u(d)||(d=p.add({collection:e,image:cse,imageSubRegion:zHe}),t._backgroundBillboard=d),d.color=t._backgroundColor,d.show=t._show,d.position=t._position,d.eyeOffset=t._eyeOffset,d.pixelOffset=t._pixelOffset,d.horizontalOrigin=mi.LEFT,d.verticalOrigin=t._verticalOrigin,d.heightReference=t._heightReference,d.scale=t.totalScale,d.pickPrimitive=t,d.id=t._id,d.translucencyByDistance=t._translucencyByDistance,d.pixelOffsetScaleByDistance=t._pixelOffsetScaleByDistance,d.scaleByDistance=t._scaleByDistance,d.distanceDisplayCondition=t._distanceDisplayCondition,d.disableDepthTestDistance=t._disableDepthTestDistance):u(d)&&(p.remove(d),t._backgroundBillboard=d=void 0);let g=e._glyphTextureCache;for(l=0;l0&&C.height>0){let S=(0,sse.default)(C,{cutoff:Ps.CUTOFF,radius:Ps.RADIUS}),w=C.getContext("2d"),D=C.width,O=C.height,R=w.getImageData(0,0,D,O);for(let L=0;L0?A=C.pop():(A=e._billboardCollection.add({collection:e}),A._labelDimensions=new z,A._labelTranslate=new z),a.billboard=A),A.show=t._show,A.position=t._position,A.eyeOffset=t._eyeOffset,A.pixelOffset=t._pixelOffset,A.horizontalOrigin=mi.LEFT,A.verticalOrigin=t._verticalOrigin,A.heightReference=t._heightReference,A.scale=t.totalScale,A.pickPrimitive=t,A.id=t._id,A.image=b,A.translucencyByDistance=t._translucencyByDistance,A.pixelOffsetScaleByDistance=t._pixelOffsetScaleByDistance,A.scaleByDistance=t._scaleByDistance,A.distanceDisplayCondition=t._distanceDisplayCondition,A.disableDepthTestDistance=t._disableDepthTestDistance,A._batchIndex=t._batchIndex,A.outlineColor=t.outlineColor,t.style===Vo.FILL_AND_OUTLINE?(A.color=t._fillColor,A.outlineWidth=t.outlineWidth):t.style===Vo.FILL?(A.color=t._fillColor,A.outlineWidth=0):t.style===Vo.OUTLINE&&(A.color=H.TRANSPARENT,A.outlineWidth=t.outlineWidth)}}t._repositionAllGlyphs=!0}function rse(e,t,n){return t===mi.CENTER?-e/2:t===mi.RIGHT?-(e+n.x):n.x}var rr=new z,YHe=new z;function XHe(e){let t=e._glyphs,n=e._renderedText,i,o,r=0,s=0,a=[],c=Number.NEGATIVE_INFINITY,l=0,f=1,d,p=t.length,g=e._backgroundBillboard,m=z.clone(u(g)?e._backgroundPadding:z.ZERO,YHe);for(m.x/=e._relativeSize,m.y/=e._relativeSize,d=0;d0&&(T===mi.CENTER?w=-s/2-m.x:T===mi.RIGHT?w=-(s+m.x*2):w=0,rr.x=w*b,A===Dn.TOP?rr.y=x-l-c:A===Dn.CENTER?rr.y=(x-l)/2-c:A===Dn.BASELINE?rr.y=-m.y-c:rr.y=0,rr.y=rr.y*b,g.width=R,g.height=L,g._setTranslate(rr),g._labelTranslate=z.clone(rr,g._labelTranslate)),e.heightReference===Ge.CLAMP_TO_GROUND)for(d=0;d0?Co.TRANSLUCENT:this.blendOption;t.blendOption=r,n.blendOption=r,t._highlightColor=this._highlightColor,n._highlightColor=this._highlightColor,this._labelsToUpdate.length=0,n.update(e),t.update(e)};nm.prototype.isDestroyed=function(){return!1};nm.prototype.destroy=function(){return this.removeAll(),this._billboardCollection=this._billboardCollection.destroy(),this._textureAtlas=this._textureAtlas&&this._textureAtlas.destroy(),this._backgroundBillboardCollection=this._backgroundBillboardCollection.destroy(),this._backgroundTextureAtlas=this._backgroundTextureAtlas&&this._backgroundTextureAtlas.destroy(),le(this)};var im=nm;var _R=`in vec3 position3DHigh; in vec3 position3DLow; in vec3 position2DHigh; in vec3 position2DLow; in vec3 prevPosition3DHigh; in vec3 prevPosition3DLow; in vec3 prevPosition2DHigh; in vec3 prevPosition2DLow; in vec3 nextPosition3DHigh; in vec3 nextPosition3DLow; in vec3 nextPosition2DHigh; in vec3 nextPosition2DLow; in vec4 texCoordExpandAndBatchIndex; out vec2 v_st; out float v_width; out vec4 v_pickColor; out float v_polylineAngle; void main() { float texCoord = texCoordExpandAndBatchIndex.x; float expandDir = texCoordExpandAndBatchIndex.y; bool usePrev = texCoordExpandAndBatchIndex.z < 0.0; float batchTableIndex = texCoordExpandAndBatchIndex.w; vec2 widthAndShow = batchTable_getWidthAndShow(batchTableIndex); float width = widthAndShow.x + 0.5; float show = widthAndShow.y; if (width < 1.0) { show = 0.0; } vec4 pickColor = batchTable_getPickColor(batchTableIndex); vec4 p, prev, next; if (czm_morphTime == 1.0) { p = czm_translateRelativeToEye(position3DHigh.xyz, position3DLow.xyz); prev = czm_translateRelativeToEye(prevPosition3DHigh.xyz, prevPosition3DLow.xyz); next = czm_translateRelativeToEye(nextPosition3DHigh.xyz, nextPosition3DLow.xyz); } else if (czm_morphTime == 0.0) { p = czm_translateRelativeToEye(position2DHigh.zxy, position2DLow.zxy); prev = czm_translateRelativeToEye(prevPosition2DHigh.zxy, prevPosition2DLow.zxy); next = czm_translateRelativeToEye(nextPosition2DHigh.zxy, nextPosition2DLow.zxy); } else { p = czm_columbusViewMorph( czm_translateRelativeToEye(position2DHigh.zxy, position2DLow.zxy), czm_translateRelativeToEye(position3DHigh.xyz, position3DLow.xyz), czm_morphTime); prev = czm_columbusViewMorph( czm_translateRelativeToEye(prevPosition2DHigh.zxy, prevPosition2DLow.zxy), czm_translateRelativeToEye(prevPosition3DHigh.xyz, prevPosition3DLow.xyz), czm_morphTime); next = czm_columbusViewMorph( czm_translateRelativeToEye(nextPosition2DHigh.zxy, nextPosition2DLow.zxy), czm_translateRelativeToEye(nextPosition3DHigh.xyz, nextPosition3DLow.xyz), czm_morphTime); } #ifdef DISTANCE_DISPLAY_CONDITION vec3 centerHigh = batchTable_getCenterHigh(batchTableIndex); vec4 centerLowAndRadius = batchTable_getCenterLowAndRadius(batchTableIndex); vec3 centerLow = centerLowAndRadius.xyz; float radius = centerLowAndRadius.w; vec2 distanceDisplayCondition = batchTable_getDistanceDisplayCondition(batchTableIndex); float lengthSq; if (czm_sceneMode == czm_sceneMode2D) { lengthSq = czm_eyeHeight2D.y; } else { vec4 center = czm_translateRelativeToEye(centerHigh.xyz, centerLow.xyz); lengthSq = max(0.0, dot(center.xyz, center.xyz) - radius * radius); } float nearSq = distanceDisplayCondition.x * distanceDisplayCondition.x; float farSq = distanceDisplayCondition.y * distanceDisplayCondition.y; if (lengthSq < nearSq || lengthSq > farSq) { show = 0.0; } #endif float polylineAngle; vec4 positionWC = getPolylineWindowCoordinates(p, prev, next, expandDir, width, usePrev, polylineAngle); gl_Position = czm_viewportOrthographic * positionWC * show; v_st.s = texCoord; v_st.t = czm_writeNonPerspective(clamp(expandDir, 0.0, 1.0), gl_Position.w); v_width = width; v_pickColor = pickColor; v_polylineAngle = polylineAngle; } `;var Uc={};Uc.numberOfPoints=function(e,t,n){let i=h.distance(e,t);return Math.ceil(i/n)};Uc.numberOfPointsRhumbLine=function(e,t,n){let i=Math.pow(e.longitude-t.longitude,2)+Math.pow(e.latitude-t.latitude,2);return Math.max(1,Math.ceil(Math.sqrt(i/(n*n))))};var KHe=new fe;Uc.extractHeights=function(e,t){let n=e.length,i=new Array(n);for(let o=0;o0){t=y(t,F.IDENTITY);let o=F.inverseTransformation(t,ZHe),r=F.multiplyByPoint(o,h.ZERO,$He),s=h.normalize(F.multiplyByPointAsVector(o,h.UNIT_Y,use),use),a=en.fromPointNormal(r,s,QHe),c=h.normalize(F.multiplyByPointAsVector(o,h.UNIT_X,fse),fse),l=en.fromPointNormal(r,c,JHe),f=1;n.push(h.clone(e[0]));let d=n[0],p=e.length;for(let g=1;g2&&(this._actualPositions===this._positions&&(this._actualPositions=n.slice()),this._actualPositions.push(h.clone(this._actualPositions[0]))),this._length=this._actualPositions.length,this._id=e.id;let i;u(t)&&(i=F.clone(t.modelMatrix)),this._modelMatrix=i,this._segments=Ii.wrapLongitude(this._actualPositions,i),this._actualLength=void 0,this._propertiesChanged=new Uint32Array(pse),this._polylineCollection=t,this._dirty=!1,this._pickId=void 0,this._boundingVolume=se.fromPoints(this._actualPositions),this._boundingVolumeWC=se.transform(this._boundingVolume,this._modelMatrix),this._boundingVolume2D=new se}var mse=fu.POSITION_INDEX=0,s5e=fu.SHOW_INDEX=1,a5e=fu.WIDTH_INDEX=2,c5e=fu.MATERIAL_INDEX=3,yR=fu.POSITION_SIZE_INDEX=4,l5e=fu.DISTANCE_DISPLAY_CONDITION=5,pse=fu.NUMBER_OF_PROPERTIES=6;function Yp(e,t){++e._propertiesChanged[t];let n=e._polylineCollection;u(n)&&(n._updatePolyline(e,t),e._dirty=!0)}Object.defineProperties(fu.prototype,{show:{get:function(){return this._show},set:function(e){e!==this._show&&(this._show=e,Yp(this,s5e))}},positions:{get:function(){return this._positions},set:function(e){let t=yo(e,h.equalsEpsilon);this._loop&&t.length>2&&(t===e&&(t=e.slice()),t.push(h.clone(t[0]))),(this._actualPositions.length!==t.length||this._actualPositions.length!==this._length)&&Yp(this,yR),this._positions=e,this._actualPositions=t,this._length=t.length,this._boundingVolume=se.fromPoints(this._actualPositions,this._boundingVolume),this._boundingVolumeWC=se.transform(this._boundingVolume,this._modelMatrix,this._boundingVolumeWC),Yp(this,mse),this.update()}},material:{get:function(){return this._material},set:function(e){this._material!==e&&(this._material=e,Yp(this,c5e))}},width:{get:function(){return this._width},set:function(e){let t=this._width;e!==t&&(this._width=e,Yp(this,a5e))}},loop:{get:function(){return this._loop},set:function(e){if(e!==this._loop){let t=this._actualPositions;e?t.length>2&&!h.equals(t[0],t[t.length-1])&&(t.length===this._positions.length&&(this._actualPositions=t=this._positions.slice()),t.push(h.clone(t[0]))):t.length>2&&h.equals(t[0],t[t.length-1])&&(t.length-1===this._positions.length?this._actualPositions=this._positions:t.pop()),this._loop=e,Yp(this,yR)}}},id:{get:function(){return this._id},set:function(e){this._id=e,u(this._pickId)&&(this._pickId.object.id=e)}},pickId:{get:function(){return this._pickId}},isDestroyed:{get:function(){return!u(this._polylineCollection)}},distanceDisplayCondition:{get:function(){return this._distanceDisplayCondition},set:function(e){St.equals(e,this._distanceDisplayCondition)||(this._distanceDisplayCondition=St.clone(e,this._distanceDisplayCondition),Yp(this,l5e))}}});fu.prototype.update=function(){let e=F.IDENTITY;u(this._polylineCollection)&&(e=this._polylineCollection.modelMatrix);let t=this._segments.positions.length,n=this._segments.lengths,i=this._propertiesChanged[mse]>0||this._propertiesChanged[yR]>0;if((!F.equals(e,this._modelMatrix)||i)&&(this._segments=Ii.wrapLongitude(this._actualPositions,e),this._boundingVolumeWC=se.transform(this._boundingVolume,e,this._boundingVolumeWC)),this._modelMatrix=F.clone(e,this._modelMatrix),this._segments.positions.length!==t)Yp(this,yR);else{let o=n.length;for(let r=0;r2){if(o[c9]||o[_se]){let m=e.mode===te.SCENE2D?i._boundingVolume2D:i._boundingVolumeWC,x=jn.fromCartesian(m.center,Ese),b=oe.fromElements(x.low.x,x.low.y,x.low.z,m.radius,Sse);this._batchTable.setBatchedAttribute(i._index,2,x.high),this._batchTable.setBatchedAttribute(i._index,3,b)}if(o[h5e]){let m=wse;m.x=0,m.y=Number.MAX_VALUE;let x=i.distanceDisplayCondition;u(x)&&(m.x=x.near,m.y=x.far),this._batchTable.setBatchedAttribute(i._index,4,m)}}i._clean()}}c.length=0,this._polylinesUpdated=!1}o=this._propertiesChanged;for(let c=0;c0){let G=L.isTranslucent();a>=s?(_=new Je({owner:e}),n.push(_)):_=n[a],++a,E=gt(p(L._uniforms),e._uniformMap),_.boundingVolume=se.clone(xR,_.boundingVolume),_.modelMatrix=i,_.shaderProgram=w,_.vertexArray=x.va,_.renderState=G?e._translucentRS:e._opaqueRS,_.pass=G?Ee.TRANSLUCENT:Ee.OPAQUE,_.debugShowBoundingVolume=f,_.pickId="v_pickColor",_.uniformMap=E,_.count=N,_.offset=S,S+=N,N=0,c=!0,r.push(_)}L=I._material,L.update(o),R=M}let B=I._locatorBuckets,V=B.length;for(let G=0;G0&&(a>=s?(_=new Je({owner:e}),n.push(_)):_=n[a],++a,E=gt(p(L._uniforms),e._uniformMap),_.boundingVolume=se.clone(xR,_.boundingVolume),_.modelMatrix=i,_.shaderProgram=w,_.vertexArray=x.va,_.renderState=L.isTranslucent()?e._translucentRS:e._opaqueRS,_.pass=L.isTranslucent()?Ee.TRANSLUCENT:Ee.OPAQUE,_.debugShowBoundingVolume=f,_.pickId="v_pickColor",_.uniformMap=E,_.count=N,_.offset=S,c=!0,r.push(_)),R=void 0}}n.length=a}kd.prototype.isDestroyed=function(){return!1};kd.prototype.destroy=function(){return vse(this),u9(this),Dse(this),this._batchTable=this._batchTable&&this._batchTable.destroy(),le(this)};function _5e(e){let t=!1,n=e._propertiesChanged,i=e._positionBufferUsage;return n[c9]?(i.bufferUsage!==Ne.STREAM_DRAW&&(t=!0,i.bufferUsage=Ne.STREAM_DRAW),i.frameCount=100):i.bufferUsage!==Ne.STATIC_DRAW&&(i.frameCount===0?(t=!0,i.bufferUsage=Ne.STATIC_DRAW):i.frameCount--),t}var yse=[0,0,0];function xse(e,t,n){e._createVertexArray=!1,u9(e),vse(e),x5e(e);let i=[[]],o=i[0],r=e._batchTable,s=e._useHighlightColor,a=[0],c=0,l=[[]],f=0,d=e._polylineBuckets,p,g;for(p in d)d.hasOwnProperty(p)&&(g=d[p],g.updateShader(t,r,s),f+=g.lengthOfPositions);if(f>0){let m=e._mode,x=new Float32Array(6*f*3),b=new Float32Array(f*4),T,A=0,C=0,S=0;for(p in d)if(d.hasOwnProperty(p)){g=d[p],g.write(x,b,A,C,S,r,t,n),m===te.MORPHING&&(u(T)||(T=new Float32Array(6*f*3)),g.writeForMorph(T,A));let E=g.lengthOfPositions;A+=6*E*3,C+=E*4,S+=E*4,c=g.updateIndices(i,a,l,c)}let w=e._positionBufferUsage.bufferUsage,D=Ne.STATIC_DRAW;e._positionBuffer=ct.createVertexBuffer({context:t,typedArray:x,usage:w});let O;u(T)&&(O=ct.createVertexBuffer({context:t,typedArray:T,usage:w})),e._texCoordExpandAndBatchIndexBuffer=ct.createVertexBuffer({context:t,typedArray:b,usage:D});let R=3*Float32Array.BYTES_PER_ELEMENT,L=4*Float32Array.BYTES_PER_ELEMENT,N=0,_=i.length;for(let E=0;E<_;++E)if(o=i[E],o.length>0){let v=new Uint16Array(o),I=ct.createIndexBuffer({context:t,typedArray:v,usage:Ne.STATIC_DRAW,indexDatatype:Fe.UNSIGNED_SHORT});N+=a[E];let M=6*(E*(R*P.SIXTY_FOUR_KILOBYTES)-N*R),B=R+M,V=R+B,U=R+V,G=R+U,k=R+G,Y=E*(L*P.SIXTY_FOUR_KILOBYTES)-N*L,j=[{index:Dl.position3DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:M,strideInBytes:6*R},{index:Dl.position3DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:B,strideInBytes:6*R},{index:Dl.position2DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:M,strideInBytes:6*R},{index:Dl.position2DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:B,strideInBytes:6*R},{index:Dl.prevPosition3DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:V,strideInBytes:6*R},{index:Dl.prevPosition3DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:U,strideInBytes:6*R},{index:Dl.prevPosition2DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:V,strideInBytes:6*R},{index:Dl.prevPosition2DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:U,strideInBytes:6*R},{index:Dl.nextPosition3DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:G,strideInBytes:6*R},{index:Dl.nextPosition3DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:k,strideInBytes:6*R},{index:Dl.nextPosition2DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:G,strideInBytes:6*R},{index:Dl.nextPosition2DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:k,strideInBytes:6*R},{index:Dl.texCoordExpandAndBatchIndex,componentsPerAttribute:4,componentDatatype:X.FLOAT,vertexBuffer:e._texCoordExpandAndBatchIndexBuffer,offsetInBytes:Y}],$,W,K,Z;m===te.SCENE3D?(W=e._positionBuffer,$="vertexBuffer",K=yse,Z="value"):m===te.SCENE2D||m===te.COLUMBUS_VIEW?(W=yse,$="value",K=e._positionBuffer,Z="vertexBuffer"):(W=O,$="vertexBuffer",K=e._positionBuffer,Z="vertexBuffer"),j[0][$]=W,j[1][$]=W,j[2][Z]=K,j[3][Z]=K,j[4][$]=W,j[5][$]=W,j[6][Z]=K,j[7][Z]=K,j[8][$]=W,j[9][$]=W,j[10][Z]=K,j[11][Z]=K;let me=new ni({context:t,attributes:j,indexBuffer:I});e._vertexArrays.push({va:me,buckets:l[E]})}}}function g5e(e,t){return t instanceof It?t.id:t}var DU=[];function y5e(e){let t=Vi._uniformList[e.type],n=t.length;DU.length=2*n;let i=0;for(let o=0;o1){a.update();let c=a.material,l=i[c.type];u(l)||(l=i[c.type]=new om(c,t,n)),l.addPolyline(a)}}}function b5e(e,t){let n=t.mode;(e._mode!==n||!F.equals(e._modelMatrix,e.modelMatrix))&&(e._mode=n,e._modelMatrix=F.clone(e.modelMatrix),e._createVertexArray=!0)}function l9(e){if(e._polylinesRemoved){e._polylinesRemoved=!1;let t=[],n=[],i=0,o,r=e._polylines.length;for(let s=0;s0,b=g._index,T=this.getSegments(g,a),A=T.positions,C=T.lengths,S=A.length,w=g.getPickId(s).color,D=0,O=0,R;for(let V=0;V0||ls.x>0&&pf.x<0)&&h.clone(ls,pf),(ls.x<0&&_f.x>0||ls.x>0&&_f.x<0)&&h.clone(ls,_f));let Y=G?2:0,j=k?2:4;for(let $=Y;$2&&(r.setBatchedAttribute(b,2,v),r.setBatchedAttribute(b,3,I),r.setBatchedAttribute(b,4,M))}};var C5e=new h,E5e=new h,S5e=new h,bse=new h;om.prototype.writeForMorph=function(e,t){let n=this.modelMatrix,i=this.polylines,o=i.length;for(let r=0;r0&&(c=a[a.length-1]+1);let l=this.polylines,f=l.length;for(let d=0;d0)g[0]=x;else continue}else g=p._segments.lengths;let m=g.length;if(m>0){let x=0;for(let b=0;bP.SIXTY_FOUR_KILOBYTES&&(p._locatorBuckets.push({locator:r,count:x}),x=0,t.push(4),a=[],e.push(a),c=0,r.count=s,s=0,i=0,r=new a9(0,0,this),n[++o]=[r]),a.push(c,c+2,c+1),a.push(c+1,c+2,c+3),x+=6,s+=6,i+=6,c+=4}p._locatorBuckets.push({locator:r,count:x}),c+4>P.SIXTY_FOUR_KILOBYTES&&(t.push(0),a=[],e.push(a),c=0,r.count=s,i=0,s=0,r=new a9(0,0,this),n[++o]=[r])}p._clean()}return r.count=s,i};om.prototype.getPolylineStartIndex=function(e){let t=this.polylines,n=0,i=t.length;for(let o=0;o0){e._boundingVolume2D=se.fromPoints(o,e._boundingVolume2D);let l=e._boundingVolume2D.center;e._boundingVolume2D.center=new h(l.z,l.x,l.y)}return fC.positions=o,fC.lengths=e._segments.lengths,fC};var Ase;om.prototype.writeUpdate=function(e,t,n,i){let o=this.mode,r=i.ellipsoid.maximumRadius*P.PI,s=t._actualLength;if(s){e+=this.getPolylineStartIndex(t);let a=Ase,c=6*s*3;!u(a)||a.lengthc&&(a=new Float32Array(a.buffer,0,c));let l=this.getSegments(t,i),f=l.positions,d=l.lengths,p=0,g=0,m=0,x;s=f.length;for(let b=0;b0||ls.x>0&&pf.x<0)&&h.clone(ls,pf),(ls.x<0&&_f.x>0||ls.x>0&&_f.x<0)&&h.clone(ls,_f));let S=A?2:0,w=C?2:4;for(let D=S;D{if(e.isDestroyed())return;e._positions=new Float64Array(a.positions);let c=e._billboardCollection,l=e._labelCollection,f=e._polylineCollection;n=e._positions;let d=e._batchIds,p=n.length/3;for(let g=0;g{e.isDestroyed()||(e._error=a)})}ey.prototype.createFeatures=function(e,t){let n=this._billboardCollection,i=this._labelCollection,o=this._polylineCollection,r=this._batchIds,s=r.length;for(let a=0;a{if(e.isDestroyed())return;e._positions=void 0,e._counts=void 0,e._polygonMinimumHeights=void 0,e._polygonMaximumHeights=void 0;let m=new Float64Array(g.packedBuffer),x=m[0];z5e(e,m),e._indices=Fe.getSizeInBytes(x)===2?new Uint16Array(g.indices):new Uint32Array(g.indices),e._indexOffsets=new Uint32Array(g.indexOffsets),e._indexCounts=new Uint32Array(g.indexCounts),e._batchedPositions=new Float32Array(g.positions),e._vertexBatchIds=new Uint16Array(g.batchIds),j5e(e),e._ready=!0}).catch(g=>{e.isDestroyed()||(e._error=g)})}function j5e(e){u(e._primitive)||(e._primitive=new xx({batchTable:e._batchTable,positions:e._batchedPositions,batchIds:e._batchIds,vertexBatchIds:e._vertexBatchIds,indices:e._indices,indexOffsets:e._indexOffsets,indexCounts:e._indexCounts,batchedIndices:e._batchedIndices,boundingVolume:e._boundingVolume,boundingVolumes:e._boundingVolumes,center:e._center}),e._batchTable=void 0,e._batchIds=void 0,e._positions=void 0,e._counts=void 0,e._indices=void 0,e._indexCounts=void 0,e._indexOffsets=void 0,e._batchTableColors=void 0,e._packedBuffer=void 0,e._batchedPositions=void 0,e._transferrableBatchIds=void 0,e._vertexBatchIds=void 0,e._ellipsoid=void 0,e._minimumHeight=void 0,e._maximumHeight=void 0,e._polygonMinimumHeights=void 0,e._polygonMaximumHeights=void 0,e._center=void 0,e._rectangle=void 0,e._boundingVolume=void 0,e._boundingVolumes=void 0,e._batchedIndices=void 0)}Xp.prototype.createFeatures=function(e,t){this._primitive.createFeatures(e,t)};Xp.prototype.applyDebugSettings=function(e,t){this._primitive.applyDebugSettings(e,t)};Xp.prototype.applyStyle=function(e,t){this._primitive.applyStyle(e,t)};Xp.prototype.updateCommands=function(e,t){this._primitive.updateCommands(e,t)};Xp.prototype.update=function(e){if(!this._ready){if(u(this._promise)||(this._promise=W5e(this)),u(this._error)){let t=this._error;throw this._error=void 0,t}return}this._primitive.debugWireframe=this.debugWireframe,this._primitive.forceRebatch=this.forceRebatch,this._primitive.classificationType=this.classificationType,this._primitive.update(e)};Xp.prototype.isDestroyed=function(){return!1};Xp.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),le(this)};var CR=Xp;var ER=`in vec4 currentPosition; in vec4 previousPosition; in vec4 nextPosition; in vec2 expandAndWidth; in float a_batchId; uniform mat4 u_modifiedModelView; void main() { float expandDir = expandAndWidth.x; float width = abs(expandAndWidth.y) + 0.5; bool usePrev = expandAndWidth.y < 0.0; vec4 p = u_modifiedModelView * currentPosition; vec4 prev = u_modifiedModelView * previousPosition; vec4 next = u_modifiedModelView * nextPosition; float angle; vec4 positionWC = getPolylineWindowCoordinatesEC(p, prev, next, expandDir, width, usePrev, angle); gl_Position = czm_viewportOrthographic * positionWC; } `;function Vd(e){this._positions=e.positions,this._widths=e.widths,this._counts=e.counts,this._batchIds=e.batchIds,this._ellipsoid=y(e.ellipsoid,ie.WGS84),this._minimumHeight=e.minimumHeight,this._maximumHeight=e.maximumHeight,this._center=e.center,this._rectangle=e.rectangle,this._boundingVolume=e.boundingVolume,this._batchTable=e.batchTable,this._va=void 0,this._sp=void 0,this._rs=void 0,this._uniformMap=void 0,this._command=void 0,this._transferrableBatchIds=void 0,this._packedBuffer=void 0,this._keepDecodedPositions=e.keepDecodedPositions,this._decodedPositions=void 0,this._decodedPositionOffsets=void 0,this._currentPositions=void 0,this._previousPositions=void 0,this._nextPositions=void 0,this._expandAndWidth=void 0,this._vertexBatchIds=void 0,this._indices=void 0,this._constantColor=H.clone(H.WHITE),this._highlightColor=this._constantColor,this._trianglesLength=0,this._geometryByteLength=0,this._ready=!1,this._promise=void 0,this._error=void 0}Object.defineProperties(Vd.prototype,{trianglesLength:{get:function(){return this._trianglesLength}},geometryByteLength:{get:function(){return this._geometryByteLength}},ready:{get:function(){return this._ready}}});function q5e(e){let t=e._rectangle,n=e._minimumHeight,i=e._maximumHeight,o=e._ellipsoid,r=e._center,s=2+ce.packedLength+ie.packedLength+h.packedLength,a=new Float64Array(s),c=0;return a[c++]=n,a[c++]=i,ce.pack(t,a,c),c+=ce.packedLength,ie.pack(o,a,c),c+=ie.packedLength,h.pack(r,a,c),a}var Y5e=new hi("createVectorTilePolylines",5),dC={previousPosition:0,currentPosition:1,nextPosition:2,expandAndWidth:3,a_batchId:4};function X5e(e,t){if(u(e._va))return;let n=e._positions,i=e._widths,o=e._counts,r=e._transferrableBatchIds,s=e._packedBuffer;u(s)||(n=e._positions=n.slice(),i=e._widths=i.slice(),o=e._counts=o.slice(),r=e._transferrableBatchIds=e._batchIds.slice(),s=e._packedBuffer=q5e(e));let a=[n.buffer,i.buffer,o.buffer,r.buffer,s.buffer],c={positions:n.buffer,widths:i.buffer,counts:o.buffer,batchIds:r.buffer,packedBuffer:s.buffer,keepDecodedPositions:e._keepDecodedPositions},l=Y5e.scheduleTask(c,a);if(u(l))return l.then(function(f){if(e.isDestroyed())return;e._keepDecodedPositions&&(e._decodedPositions=new Float64Array(f.decodedPositions),e._decodedPositionOffsets=new Uint32Array(f.decodedPositionOffsets)),e._currentPositions=new Float32Array(f.currentPositions),e._previousPositions=new Float32Array(f.previousPositions),e._nextPositions=new Float32Array(f.nextPositions),e._expandAndWidth=new Float32Array(f.expandAndWidth),e._vertexBatchIds=new Uint16Array(f.batchIds);let d=f.indexDatatype;e._indices=d===Fe.UNSIGNED_SHORT?new Uint16Array(f.indices):new Uint32Array(f.indices),K5e(e,t),e._ready=!0}).catch(f=>{e.isDestroyed()||(e._error=f)})}function K5e(e,t){if(!u(e._va)){let n=e._currentPositions,i=e._previousPositions,o=e._nextPositions,r=e._expandAndWidth,s=e._vertexBatchIds,a=e._indices,c=i.byteLength+n.byteLength+o.byteLength;c+=r.byteLength+s.byteLength+a.byteLength,e._trianglesLength=a.length/3,e._geometryByteLength=c;let l=ct.createVertexBuffer({context:t,typedArray:i,usage:Ne.STATIC_DRAW}),f=ct.createVertexBuffer({context:t,typedArray:n,usage:Ne.STATIC_DRAW}),d=ct.createVertexBuffer({context:t,typedArray:o,usage:Ne.STATIC_DRAW}),p=ct.createVertexBuffer({context:t,typedArray:r,usage:Ne.STATIC_DRAW}),g=ct.createVertexBuffer({context:t,typedArray:s,usage:Ne.STATIC_DRAW}),m=ct.createIndexBuffer({context:t,typedArray:a,usage:Ne.STATIC_DRAW,indexDatatype:a.BYTES_PER_ELEMENT===2?Fe.UNSIGNED_SHORT:Fe.UNSIGNED_INT}),x=[{index:dC.previousPosition,vertexBuffer:l,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:dC.currentPosition,vertexBuffer:f,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:dC.nextPosition,vertexBuffer:d,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:dC.expandAndWidth,vertexBuffer:p,componentDatatype:X.FLOAT,componentsPerAttribute:2},{index:dC.a_batchId,vertexBuffer:g,componentDatatype:X.UNSIGNED_SHORT,componentsPerAttribute:1}];e._va=new ni({context:t,attributes:x,indexBuffer:m}),e._positions=void 0,e._widths=void 0,e._counts=void 0,e._ellipsoid=void 0,e._minimumHeight=void 0,e._maximumHeight=void 0,e._rectangle=void 0,e._transferrableBatchIds=void 0,e._packedBuffer=void 0,e._currentPositions=void 0,e._previousPositions=void 0,e._nextPositions=void 0,e._expandAndWidth=void 0,e._vertexBatchIds=void 0,e._indices=void 0}}var SR=new F,Pse=new h;function Z5e(e,t){u(e._uniformMap)||(e._uniformMap={u_modifiedModelView:function(){let n=t.uniformState.view;return F.clone(n,SR),F.multiplyByPoint(SR,e._center,Pse),F.setTranslation(SR,Pse,SR),SR},u_highlightColor:function(){return e._highlightColor}})}function $5e(e){if(u(e._rs))return;let t={enabled:!0,factor:-5,units:-5};e._rs=ke.fromCache({blending:un.ALPHA_BLEND,depthMask:!1,depthTest:{enabled:!0},polygonOffset:t})}var Q5e=`uniform vec4 u_highlightColor; void main() { out_FragColor = u_highlightColor; } `;function J5e(e,t){if(u(e._sp))return;let n=e._batchTable,i=n.getVertexShaderCallback(!1,"a_batchId",void 0)(ER),o=n.getFragmentShaderCallback(!1,void 0,!1)(Q5e),r=new Ue({defines:["VECTOR_TILE",Bt.isInternetExplorer()?"":"CLIP_POLYLINE"],sources:[nu,i]}),s=new Ue({defines:["VECTOR_TILE"],sources:[o]});e._sp=Yt.fromCache({context:t,vertexShaderSource:r,fragmentShaderSource:s,attributeLocations:dC})}function eGe(e,t){if(!u(e._command)){let n=e._batchTable.getUniformMapCallback()(e._uniformMap);e._command=new Je({owner:e,vertexArray:e._va,renderState:e._rs,shaderProgram:e._sp,uniformMap:n,boundingVolume:e._boundingVolume,pass:Ee.TRANSLUCENT,pickId:e._batchTable.getPickId()})}t.commandList.push(e._command)}Vd.getPolylinePositions=function(e,t){let n=e._batchIds,i=e._decodedPositions,o=e._decodedPositionOffsets;if(!u(n)||!u(i))return;let r,s,a=n.length,c=0,l=0;for(r=0;r // vec3 scratchNormal = mix(-startFaceNormalAndVertexCorner.xyz, endFaceNormalAndHalfWidth.xyz, isEnd); scratchNormal = cross(scratchNormal, mix(startEllipsoidNormal, endEllipsoidNormal, isEnd)); vec3 miterPushNormal = czm_normal * normalize(scratchNormal); offset = 2.0 * endFaceNormalAndHalfWidth.w * max(0.0, czm_metersPerPixel(position)); // offset = widthEC offset = offset / dot(miterPushNormal, right); position.xyz += miterPushNormal * (offset * sign(0.5 - mod(startFaceNormalAndVertexCorner.w, 2.0))); gl_Position = czm_depthClamp(czm_projection * position); position = u_modifiedModelView * vec4(startPositionAndHeight.xyz, 1.0); vec3 startNormalEC = czm_normal * startFaceNormalAndVertexCorner.xyz; v_startPlaneEC = vec4(startNormalEC, -dot(startNormalEC, position.xyz)); v_rightPlaneEC = vec4(right, -dot(right, position.xyz)); position = u_modifiedModelView * vec4(endPositionAndHeight.xyz, 1.0); vec3 endNormalEC = czm_normal * endFaceNormalAndHalfWidth.xyz; v_endPlaneEC = vec4(endNormalEC, -dot(endNormalEC, position.xyz)); v_halfWidth = endFaceNormalAndHalfWidth.w; } `;var vR=`in vec4 v_startPlaneEC; in vec4 v_endPlaneEC; in vec4 v_rightPlaneEC; in float v_halfWidth; in vec3 v_volumeUpEC; uniform vec4 u_highlightColor; void main() { float logDepthOrDepth = czm_branchFreeTernary(czm_sceneMode == czm_sceneMode2D, gl_FragCoord.z, czm_unpackDepth(texture(czm_globeDepthTexture, gl_FragCoord.xy / czm_viewport.zw))); // Discard for sky if (logDepthOrDepth == 0.0) { #ifdef DEBUG_SHOW_VOLUME out_FragColor = vec4(0.0, 0.0, 1.0, 0.5); return; #else // DEBUG_SHOW_VOLUME discard; #endif // DEBUG_SHOW_VOLUME } vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); eyeCoordinate /= eyeCoordinate.w; float halfMaxWidth = v_halfWidth * czm_metersPerPixel(eyeCoordinate); // Expand halfMaxWidth if direction to camera is almost perpendicular with the volume's up direction halfMaxWidth += halfMaxWidth * (1.0 - dot(-normalize(eyeCoordinate.xyz), v_volumeUpEC)); // Check distance of the eye coordinate against the right-facing plane float widthwiseDistance = czm_planeDistance(v_rightPlaneEC, eyeCoordinate.xyz); // Check eye coordinate against the mitering planes float distanceFromStart = czm_planeDistance(v_startPlaneEC, eyeCoordinate.xyz); float distanceFromEnd = czm_planeDistance(v_endPlaneEC, eyeCoordinate.xyz); if (abs(widthwiseDistance) > halfMaxWidth || distanceFromStart < 0.0 || distanceFromEnd < 0.0) { #ifdef DEBUG_SHOW_VOLUME out_FragColor = vec4(logDepthOrDepth, 0.0, 0.0, 0.5); return; #else // DEBUG_SHOW_VOLUME discard; #endif // DEBUG_SHOW_VOLUME } out_FragColor = u_highlightColor; czm_writeDepthClamp(); } `;function Kp(e){this._positions=e.positions,this._widths=e.widths,this._counts=e.counts,this._batchIds=e.batchIds,this._ellipsoid=y(e.ellipsoid,ie.WGS84),this._minimumHeight=e.minimumHeight,this._maximumHeight=e.maximumHeight,this._center=e.center,this._rectangle=e.rectangle,this._batchTable=e.batchTable,this._va=void 0,this._sp=void 0,this._rs=void 0,this._uniformMap=void 0,this._command=void 0,this._transferrableBatchIds=void 0,this._packedBuffer=void 0,this._minimumMaximumVectorHeights=new z(li._defaultMinTerrainHeight,li._defaultMaxTerrainHeight),this._boundingVolume=In.fromRectangle(e.rectangle,li._defaultMinTerrainHeight,li._defaultMaxTerrainHeight,this._ellipsoid),this._classificationType=e.classificationType,this._keepDecodedPositions=e.keepDecodedPositions,this._decodedPositions=void 0,this._decodedPositionOffsets=void 0,this._startEllipsoidNormals=void 0,this._endEllipsoidNormals=void 0,this._startPositionAndHeights=void 0,this._startFaceNormalAndVertexCornerIds=void 0,this._endPositionAndHeights=void 0,this._endFaceNormalAndHalfWidths=void 0,this._vertexBatchIds=void 0,this._indices=void 0,this._constantColor=H.clone(H.WHITE),this._highlightColor=this._constantColor,this._trianglesLength=0,this._geometryByteLength=0,this._ready=!1,this._promise=void 0,this._error=void 0}Object.defineProperties(Kp.prototype,{trianglesLength:{get:function(){return this._trianglesLength}},geometryByteLength:{get:function(){return this._geometryByteLength}},ready:{get:function(){return this._ready}}});function rGe(e,t,n){let i=li.getMinimumMaximumHeights(t,n),o=i.minimumTerrainHeight,r=i.maximumTerrainHeight,s=e._minimumMaximumVectorHeights;s.x=o,s.y=r;let a=e._boundingVolume,c=e._rectangle;In.fromRectangle(c,o,r,n,a)}function sGe(e){let t=e._rectangle,n=e._minimumHeight,i=e._maximumHeight,o=e._ellipsoid,r=e._center,s=2+ce.packedLength+ie.packedLength+h.packedLength,a=new Float64Array(s),c=0;return a[c++]=n,a[c++]=i,ce.pack(t,a,c),c+=ce.packedLength,ie.pack(o,a,c),c+=ie.packedLength,h.pack(r,a,c),a}var aGe=new hi("createVectorTileClampedPolylines"),ty={startEllipsoidNormal:0,endEllipsoidNormal:1,startPositionAndHeight:2,endPositionAndHeight:3,startFaceNormalAndVertexCorner:4,endFaceNormalAndHalfWidth:5,a_batchId:6};function cGe(e,t){if(u(e._va))return;let n=e._positions,i=e._widths,o=e._counts,r=e._transferrableBatchIds,s=e._packedBuffer;u(s)||(n=e._positions=n.slice(),i=e._widths=i.slice(),o=e._counts=o.slice(),r=e._transferrableBatchIds=e._batchIds.slice(),s=e._packedBuffer=sGe(e));let a=[n.buffer,i.buffer,o.buffer,r.buffer,s.buffer],c={positions:n.buffer,widths:i.buffer,counts:o.buffer,batchIds:r.buffer,packedBuffer:s.buffer,keepDecodedPositions:e._keepDecodedPositions},l=aGe.scheduleTask(c,a);if(u(l))return l.then(function(f){if(e.isDestroyed())return;e._keepDecodedPositions&&(e._decodedPositions=new Float64Array(f.decodedPositions),e._decodedPositionOffsets=new Uint32Array(f.decodedPositionOffsets)),e._startEllipsoidNormals=new Float32Array(f.startEllipsoidNormals),e._endEllipsoidNormals=new Float32Array(f.endEllipsoidNormals),e._startPositionAndHeights=new Float32Array(f.startPositionAndHeights),e._startFaceNormalAndVertexCornerIds=new Float32Array(f.startFaceNormalAndVertexCornerIds),e._endPositionAndHeights=new Float32Array(f.endPositionAndHeights),e._endFaceNormalAndHalfWidths=new Float32Array(f.endFaceNormalAndHalfWidths),e._vertexBatchIds=new Uint16Array(f.vertexBatchIds);let d=f.indexDatatype;e._indices=d===Fe.UNSIGNED_SHORT?new Uint16Array(f.indices):new Uint32Array(f.indices),lGe(e,t),e._ready=!0}).catch(f=>{e.isDestroyed()||(e._error=f)})}function lGe(e,t){if(!u(e._va)){let n=e._startEllipsoidNormals,i=e._endEllipsoidNormals,o=e._startPositionAndHeights,r=e._endPositionAndHeights,s=e._startFaceNormalAndVertexCornerIds,a=e._endFaceNormalAndHalfWidths,c=e._vertexBatchIds,l=e._indices,f=n.byteLength+i.byteLength;f+=o.byteLength+r.byteLength,f+=s.byteLength+a.byteLength,f+=c.byteLength+l.byteLength,e._trianglesLength=l.length/3,e._geometryByteLength=f;let d=ct.createVertexBuffer({context:t,typedArray:n,usage:Ne.STATIC_DRAW}),p=ct.createVertexBuffer({context:t,typedArray:i,usage:Ne.STATIC_DRAW}),g=ct.createVertexBuffer({context:t,typedArray:o,usage:Ne.STATIC_DRAW}),m=ct.createVertexBuffer({context:t,typedArray:r,usage:Ne.STATIC_DRAW}),x=ct.createVertexBuffer({context:t,typedArray:s,usage:Ne.STATIC_DRAW}),b=ct.createVertexBuffer({context:t,typedArray:a,usage:Ne.STATIC_DRAW}),T=ct.createVertexBuffer({context:t,typedArray:c,usage:Ne.STATIC_DRAW}),A=ct.createIndexBuffer({context:t,typedArray:l,usage:Ne.STATIC_DRAW,indexDatatype:l.BYTES_PER_ELEMENT===2?Fe.UNSIGNED_SHORT:Fe.UNSIGNED_INT}),C=[{index:ty.startEllipsoidNormal,vertexBuffer:d,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:ty.endEllipsoidNormal,vertexBuffer:p,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:ty.startPositionAndHeight,vertexBuffer:g,componentDatatype:X.FLOAT,componentsPerAttribute:4},{index:ty.endPositionAndHeight,vertexBuffer:m,componentDatatype:X.FLOAT,componentsPerAttribute:4},{index:ty.startFaceNormalAndVertexCorner,vertexBuffer:x,componentDatatype:X.FLOAT,componentsPerAttribute:4},{index:ty.endFaceNormalAndHalfWidth,vertexBuffer:b,componentDatatype:X.FLOAT,componentsPerAttribute:4},{index:ty.a_batchId,vertexBuffer:T,componentDatatype:X.UNSIGNED_SHORT,componentsPerAttribute:1}];e._va=new ni({context:t,attributes:C,indexBuffer:A}),e._positions=void 0,e._widths=void 0,e._counts=void 0,e._ellipsoid=void 0,e._minimumHeight=void 0,e._maximumHeight=void 0,e._rectangle=void 0,e._transferrableBatchIds=void 0,e._packedBuffer=void 0,e._startEllipsoidNormals=void 0,e._endEllipsoidNormals=void 0,e._startPositionAndHeights=void 0,e._startFaceNormalAndVertexCornerIds=void 0,e._endPositionAndHeights=void 0,e._endFaceNormalAndHalfWidths=void 0,e._vertexBatchIds=void 0,e._indices=void 0}}var DR=new F,Ose=new h;function uGe(e,t){u(e._uniformMap)||(e._uniformMap={u_modifiedModelView:function(){let n=t.uniformState.view;return F.clone(n,DR),F.multiplyByPoint(DR,e._center,Ose),F.setTranslation(DR,Ose,DR),DR},u_highlightColor:function(){return e._highlightColor},u_minimumMaximumVectorHeights:function(){return e._minimumMaximumVectorHeights}})}function Rse(e){return ke.fromCache({cull:{enabled:!0,face:pi.FRONT},blending:un.PRE_MULTIPLIED_ALPHA_BLEND,depthMask:!1,stencilTest:{enabled:e,frontFunction:zn.EQUAL,frontOperation:{fail:lt.KEEP,zFail:lt.KEEP,zPass:lt.KEEP},backFunction:zn.EQUAL,backOperation:{fail:lt.KEEP,zFail:lt.KEEP,zPass:lt.KEEP},reference:Lt.CESIUM_3D_TILE_MASK,mask:Lt.CESIUM_3D_TILE_MASK}})}function fGe(e){u(e._rs)||(e._rs=Rse(!1),e._rs3DTiles=Rse(!0))}function dGe(e,t){if(u(e._sp))return;let n=e._batchTable,i=n.getVertexShaderCallback(!1,"a_batchId",void 0)(wR),o=n.getFragmentShaderCallback(!1,void 0,!0)(vR),r=new Ue({defines:["VECTOR_TILE",Bt.isInternetExplorer()?"":"CLIP_POLYLINE"],sources:[nu,i]}),s=new Ue({defines:["VECTOR_TILE"],sources:[o]});e._sp=Yt.fromCache({context:t,vertexShaderSource:r,fragmentShaderSource:s,attributeLocations:ty})}function hGe(e,t){let n=e._command;if(!u(e._command)){let o=e._batchTable.getUniformMapCallback()(e._uniformMap);n=e._command=new Je({owner:e,vertexArray:e._va,renderState:e._rs,shaderProgram:e._sp,uniformMap:o,boundingVolume:e._boundingVolume,pass:Ee.TERRAIN_CLASSIFICATION,pickId:e._batchTable.getPickId()});let r=Je.shallowClone(n,n.derivedCommands.tileset);r.renderState=e._rs3DTiles,r.pass=Ee.CESIUM_3D_TILE_CLASSIFICATION,n.derivedCommands.tileset=r}let i=e._classificationType;(i===Vn.TERRAIN||i===Vn.BOTH)&&t.commandList.push(n),(i===Vn.CESIUM_3D_TILE||i===Vn.BOTH)&&t.commandList.push(n.derivedCommands.tileset)}Kp.prototype.getPositions=function(e){return Kx.getPolylinePositions(this,e)};Kp.prototype.createFeatures=function(e,t){let n=this._batchIds,i=n.length;for(let o=0;o{e.isDestroyed()||(e._error=t)})}Kp.prototype.update=function(e){let t=e.context;if(!this._ready){if(u(this._promise)||(this._promise=yGe(this).then(cGe(this,t))),u(this._error)){let i=this._error;throw this._error=void 0,i}return}uGe(this,t),dGe(this,t),fGe(this);let n=e.passes;(n.render||n.pick)&&hGe(this,e)};Kp.prototype.isDestroyed=function(){return!1};Kp.prototype.destroy=function(){return this._va=this._va&&this._va.destroy(),this._sp=this._sp&&this._sp.destroy(),le(this)};var IR=Kp;var d9=32767,xGe=new fe,bGe=new h;function TGe(e,t,n,i,o){let r=e.length/3,s=e.subarray(0,r),a=e.subarray(r,2*r),c=e.subarray(2*r,3*r);qn.zigZagDeltaDecode(s,a,c);let l=new Float64Array(e.length);for(let f=0;f0&&u(e.POLYGON_BATCH_IDS)){let p=t.byteOffset+e.POLYGON_BATCH_IDS.byteOffset;n=new Uint16Array(t.buffer,p,s)}if(a>0&&u(e.POLYLINE_BATCH_IDS)){let p=t.byteOffset+e.POLYLINE_BATCH_IDS.byteOffset;i=new Uint16Array(t.buffer,p,a)}if(c>0&&u(e.POINT_BATCH_IDS)){let p=t.byteOffset+e.POINT_BATCH_IDS.byteOffset;o=new Uint16Array(t.buffer,p,c)}let l=u(n)||u(i)||u(o),f=s>0&&!u(n)||a>0&&!u(i)||c>0&&!u(o);if(l&&f)throw new ue("If one group of batch ids is defined, then all batch ids must be defined");if(!u(n)&&!u(i)&&!u(o)){let p=0;if(!u(n)&&s>0)for(n=new Uint16Array(s),r=0;r0)for(i=new Uint16Array(a),r=0;r0)for(o=new Uint16Array(c),r=0;r0&&(T=Oo(i,n,l),n+=l,f>0&&(A=new Uint8Array(t,n,f),A=new Uint8Array(A),n+=f));let C=y(x.POLYGONS_LENGTH,0),S=y(x.POLYLINES_LENGTH,0),w=y(x.POINTS_LENGTH,0),D=C+S+w,O=new Tp(e,D,T,A,AGe(e));if(e._batchTable=O,D===0)return;let R=new Md(x,b),L=R.getGlobalProperty("REGION");if(!u(L))throw new ue("Feature table global property: REGION must be defined");let N=ce.unpack(L),_=L[4],E=L[5],v=e._tile.computedTransform,I=R.getGlobalProperty("RTC_CENTER",X.FLOAT,3);u(I)?(I=h.unpack(I),F.multiplyByPoint(v,I,I)):(I=ce.center(N),I.height=P.lerp(_,E,.5),I=ie.WGS84.cartographicToCartesian(I));let M=CGe(x,b);if(n+=(4-n%4)%4,C>0){R.featuresLength=C;let B=y(R.getPropertyArray("POLYGON_COUNTS",X.UNSIGNED_INT,1),R.getPropertyArray("POLYGON_COUNT",X.UNSIGNED_INT,1));if(!u(B))throw new ue("Feature table property: POLYGON_COUNTS must be defined when POLYGONS_LENGTH is greater than 0");let V=y(R.getPropertyArray("POLYGON_INDEX_COUNTS",X.UNSIGNED_INT,1),R.getPropertyArray("POLYGON_INDEX_COUNT",X.UNSIGNED_INT,1));if(!u(V))throw new ue("Feature table property: POLYGON_INDEX_COUNTS must be defined when POLYGONS_LENGTH is greater than 0");let U=B.reduce(function(W,K){return W+K*2},0),G=V.reduce(function(W,K){return W+K},0),k=new Uint32Array(t,n,G);n+=d;let Y=new Uint16Array(t,n,U);n+=p;let j,$;u(x.POLYGON_MINIMUM_HEIGHTS)&&u(x.POLYGON_MAXIMUM_HEIGHTS)&&(j=R.getPropertyArray("POLYGON_MINIMUM_HEIGHTS",X.FLOAT,1),$=R.getPropertyArray("POLYGON_MAXIMUM_HEIGHTS",X.FLOAT,1)),e._polygons=new CR({positions:Y,counts:B,indexCounts:V,indices:k,minimumHeight:_,maximumHeight:E,polygonMinimumHeights:j,polygonMaximumHeights:$,center:I,rectangle:N,boundingVolume:e.tile.boundingVolume.boundingVolume,batchTable:O,batchIds:M.polygons,modelMatrix:v})}if(S>0){R.featuresLength=S;let B=y(R.getPropertyArray("POLYLINE_COUNTS",X.UNSIGNED_INT,1),R.getPropertyArray("POLYLINE_COUNT",X.UNSIGNED_INT,1));if(!u(B))throw new ue("Feature table property: POLYLINE_COUNTS must be defined when POLYLINES_LENGTH is greater than 0");let V=R.getPropertyArray("POLYLINE_WIDTHS",X.UNSIGNED_SHORT,1);if(!u(V)){V=new Uint16Array(S);for(let $=0;$0){let B=new Uint16Array(t,n,w*3);n+=m,e._points=new AR({positions:B,batchIds:M.points,minimumHeight:_,maximumHeight:E,rectangle:N,batchTable:O})}}function h9(e){let t=e.featuresLength;if(!u(e._features)&&t>0){let n=new Array(t);u(e._polygons)&&e._polygons.createFeatures(e,n),u(e._polylines)&&e._polylines.createFeatures(e,n),u(e._points)&&e._points.createFeatures(e,n),e._features=n}}rm.prototype.hasProperty=function(e,t){return this._batchTable.hasProperty(e,t)};rm.prototype.getFeature=function(e){return u(this._features)||h9(this),this._features[e]};rm.prototype.applyDebugSettings=function(e,t){u(this._polygons)&&this._polygons.applyDebugSettings(e,t),u(this._polylines)&&this._polylines.applyDebugSettings(e,t),u(this._points)&&this._points.applyDebugSettings(e,t)};rm.prototype.applyStyle=function(e){u(this._features)||h9(this),u(this._polygons)&&this._polygons.applyStyle(e,this._features),u(this._polylines)&&this._polylines.applyStyle(e,this._features),u(this._points)&&this._points.applyStyle(e,this._features)};rm.prototype.update=function(e,t){let n=!0;u(this._polygons)&&(this._polygons.classificationType=this._tileset.classificationType,this._polygons.debugWireframe=this._tileset.debugWireframe,this._polygons.update(t),n=n&&this._polygons.ready),u(this._polylines)&&(this._polylines.update(t),n=n&&this._polylines.ready),u(this._points)&&(this._points.update(t),n=n&&this._points.ready),u(this._batchTable)&&n&&(u(this._features)||h9(this),this._batchTable.update(e,t),this._ready=!0)};rm.prototype.getPolylinePositions=function(e){let t=this._polylines;if(u(t))return t.getPositions(e)};rm.prototype.isDestroyed=function(){return!1};rm.prototype.destroy=function(){return this._polygons=this._polygons&&this._polygons.destroy(),this._polylines=this._polylines&&this._polylines.destroy(),this._points=this._points&&this._points.destroy(),this._batchTable=this._batchTable&&this._batchTable.destroy(),le(this)};function vGe(e,t,n,i,o,r){let s=t.length,a=0;for(let c=0;c=0?i[r]:void 0}var Qx=PGe;function Jp(e){e=y(e,y.EMPTY_OBJECT);let t=e.tile,n=e.class;this._class=n,this._properties=t.properties,this._extensions=t.extensions,this._extras=t.extras}Object.defineProperties(Jp.prototype,{class:{get:function(){return this._class}},extras:{get:function(){return this._extras}},extensions:{get:function(){return this._extensions}}});Jp.prototype.hasProperty=function(e){return Fn.hasProperty(e,this._properties,this._class)};Jp.prototype.hasPropertyBySemantic=function(e){return Fn.hasPropertyBySemantic(e,this._properties,this._class)};Jp.prototype.getPropertyIds=function(e){return Fn.getPropertyIds(this._properties,this._class,e)};Jp.prototype.getProperty=function(e){return Fn.getProperty(e,this._properties,this._class)};Jp.prototype.setProperty=function(e,t){return Fn.setProperty(e,t,this._properties,this._class)};Jp.prototype.getPropertyBySemantic=function(e){return Fn.getPropertyBySemantic(e,this._properties,this._class)};Jp.prototype.setPropertyBySemantic=function(e,t){return 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For tilesets that contain external tilesets, make sure the schema is added to the root tileset.json.");return}let i=y(e.schema.classes,y.EMPTY_OBJECT);if(u(n.class)){let o=i[n.class];return new MR({tile:n,class:o})}}p9._oneTimeWarning=Dt;var LR=p9;function OGe(e){let t=new Uint8Array(e),n=Cd(t);if(n==="glTF"&&(n="glb"),us.isBinaryFormat(n))return{contentType:n,binaryPayload:t};let i=RGe(t);if(u(i.root))return{contentType:us.EXTERNAL_TILESET,jsonPayload:i};if(u(i.asset))return{contentType:us.GLTF,jsonPayload:i};if(u(i.tileAvailability))return{contentType:us.IMPLICIT_SUBTREE_JSON,jsonPayload:i};if(u(i.type))return{contentType:us.GEOJSON,jsonPayload:i};if(u(i.voxelTable))return{contentType:us.VOXEL_JSON,jsonPayload:i};throw new ue("Invalid tile content.")}function RGe(e){let t;try{t=Oo(e)}catch{throw new ue("Invalid tile content.")}return t}var sm=OGe;function Gd(e,t,n,i){this._tileset=e,this._tile=t,this._tilesetResource=n,this._contents=[],this._contentsCreated=!1;let o=u(i.contents)?i.contents:i.content;this._innerContentHeaders=o,this._requestsInFlight=0,this._cancelCount=0;let r=this._innerContentHeaders.length;this._arrayFetchPromises=new Array(r),this._requests=new Array(r),this._ready=!1,this._innerContentResources=new Array(r),this._serverKeys=new Array(r);for(let s=0;sFGe(e,r,s)),o=await Promise.all(i);return e._contentsCreated=!0,e._contents=o.filter(u),o}async function FGe(e,t,n){if(u(t))try{let i=sm(t);if(i.contentType===us.EXTERNAL_TILESET)throw new ue("External tilesets are disallowed inside multiple contents");e._disableSkipLevelOfDetail=e._disableSkipLevelOfDetail||i.contentType===us.GEOMETRY||i.contentType===us.VECTOR;let o=e._tileset,r=e._innerContentResources[n],s=e._tile,a,c=Zx[i.contentType];u(i.binaryPayload)?a=await Promise.resolve(c(o,s,r,i.binaryPayload.buffer,0)):a=await Promise.resolve(c(o,s,r,i.jsonPayload));let l=e._innerContentHeaders[n];if(s.hasImplicitContentMetadata){let d=s.implicitSubtree,p=s.implicitCoordinates;a.metadata=d.getContentMetadataView(p,n)}else s.hasImplicitContent||(a.metadata=$x(o,l));let f=Qx(o,l);return u(f)&&(a.group=new px({metadata:f})),a}catch(i){Nse(e,n,i)}}function Nse(e,t,n){let i=e._tileset,o=e._innerContentResources[t].url,r=u(n.message)?n.message:n.toString();i.tileFailed.numberOfListeners>0?i.tileFailed.raiseEvent({url:o,message:r}):(console.log(`A content failed to load: ${o}`),console.log(`Error: ${r}`))}Gd.prototype.cancelRequests=function(){for(let e=0;e0?$r.COUNTER_CLOCKWISE:$r.CLOCKWISE};ny.triangulate=function(e,t){let n=z.packArray(e);return(0,Wse.default)(n,t,2)};var jse=new h,qse=new h,Yse=new h,zse=new h,Hse=new h,Gse=new h,e_=new h,Xse=new z,Kse=new z,Zse=new z,pC=new z;ny.computeSubdivision=function(e,t,n,i,o){o=y(o,P.RADIANS_PER_DEGREE);let r=u(i),s=n.slice(0),a,c=t.length,l=new Array(c*3),f=new Array(c*2),d=0,p=0;for(a=0;a0;){let C=s.pop(),S=s.pop(),w=s.pop(),D=h.fromArray(l,w*3,jse),O=h.fromArray(l,S*3,qse),R=h.fromArray(l,C*3,Yse),L,N,_;r&&(L=z.fromArray(f,w*2,Xse),N=z.fromArray(f,S*2,Kse),_=z.fromArray(f,C*2,Zse));let E=h.multiplyByScalar(h.normalize(D,zse),x,zse),v=h.multiplyByScalar(h.normalize(O,Hse),x,Hse),I=h.multiplyByScalar(h.normalize(R,Gse),x,Gse),M=h.magnitudeSquared(h.subtract(E,v,e_)),B=h.magnitudeSquared(h.subtract(v,I,e_)),V=h.magnitudeSquared(h.subtract(I,E,e_)),U=Math.max(M,B,V),G,k,Y;U>T?M===U?(G=`${Math.min(w,S)} ${Math.max(w,S)}`,a=m[G],u(a)||(k=h.add(D,O,e_),h.multiplyByScalar(k,.5,k),l.push(k.x,k.y,k.z),a=l.length/3-1,m[G]=a,r&&(Y=z.add(L,N,pC),z.multiplyByScalar(Y,.5,Y),f.push(Y.x,Y.y))),s.push(w,a,C),s.push(a,S,C)):B===U?(G=`${Math.min(S,C)} ${Math.max(S,C)}`,a=m[G],u(a)||(k=h.add(O,R,e_),h.multiplyByScalar(k,.5,k),l.push(k.x,k.y,k.z),a=l.length/3-1,m[G]=a,r&&(Y=z.add(N,_,pC),z.multiplyByScalar(Y,.5,Y),f.push(Y.x,Y.y))),s.push(S,a,w),s.push(a,C,w)):V===U&&(G=`${Math.min(C,w)} 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I=e.cartesianToCartographic(R,e6e),M=e.cartesianToCartographic(L,t6e),B=e.cartesianToCartographic(N,n6e);T.setEndPoints(I,M);let V=T.surfaceDistance;A.setEndPoints(M,B);let U=A.surfaceDistance;C.setEndPoints(B,I);let G=C.surfaceDistance,k=Math.max(V,U,G),Y,j,$,W,K;k>b?V===k?(Y=`${Math.min(O,D)} ${Math.max(O,D)}`,a=m[Y],u(a)||(j=T.interpolateUsingFraction(.5,T9),$=(I.height+M.height)*.5,W=h.fromRadians(j.longitude,j.latitude,$,e,e_),l.push(W.x,W.y,W.z),a=l.length/3-1,m[Y]=a,r&&(K=z.add(_,E,pC),z.multiplyByScalar(K,.5,K),f.push(K.x,K.y))),s.push(O,a,w),s.push(a,D,w)):U===k?(Y=`${Math.min(D,w)} ${Math.max(D,w)}`,a=m[Y],u(a)||(j=A.interpolateUsingFraction(.5,T9),$=(M.height+B.height)*.5,W=h.fromRadians(j.longitude,j.latitude,$,e,e_),l.push(W.x,W.y,W.z),a=l.length/3-1,m[Y]=a,r&&(K=z.add(E,v,pC),z.multiplyByScalar(K,.5,K),f.push(K.x,K.y))),s.push(D,a,O),s.push(a,w,O)):G===k&&(Y=`${Math.min(w,O)} 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x=Math.ceil(g/t)+1,b=Math.ceil(m/t)+1,T=g/(x-1),A=m/(b-1),C=ce.northwest(e,r),S=ce.center(e,r6e);(n!==0||i!==0)&&(S.longitude=0;m--)fs.computePosition(t,n,!1,g,m,x),d[p++]=x.x,d[p++]=x.y,d[p++]=x.z;for(m=0,g=i-2;g>0;g--)fs.computePosition(t,n,!1,g,m,x),d[p++]=x.x,d[p++]=x.y,d[p++]=x.z;let b=d.length/3*2,T=Fe.createTypedArray(d.length/3,b),A=0;for(let S=0;S0){xf.longitude=(t.west+t.east)*.5,xf.latitude=l;let x=n.cartographicToCartesian(xf,yC.origin);h.clone(c,yC.direction);let b=en.fromPointNormal(e.southwestCornerCartesian,e.westNormal,rae);xi.rayPlane(yC,b,e.southwestCornerCartesian),f=n.geodeticSurfaceNormal(x,NU)}else f=n.geodeticSurfaceNormalCartographic(ce.southeast(t),NU);let d=h.cross(f,a,oae);h.normalize(d,e.southNormal);let p=t.north,g;if(p<0){xf.longitude=(t.west+t.east)*.5,xf.latitude=p;let x=n.cartographicToCartesian(xf,yC.origin);h.negate(c,yC.direction);let b=en.fromPointNormal(e.northeastCornerCartesian,e.eastNormal,rae);xi.rayPlane(yC,b,e.northeastCornerCartesian),g=n.geodeticSurfaceNormal(x,NU)}else g=n.geodeticSurfaceNormalCartographic(ce.northwest(t),NU);let m=h.cross(a,g,oae);h.normalize(m,e.northNormal)}var g6e=new h,y6e=new h,x6e=new h(0,-1,0),b6e=new h(0,0,-1),sae=new h;function T6e(e,t){let n=t.camera,i=n.positionWC,o=n.positionCartographic,r=0;if(!ce.contains(e.rectangle,o)){let l=e.southwestCornerCartesian,f=e.northeastCornerCartesian,d=e.westNormal,p=e.southNormal,g=e.eastNormal,m=e.northNormal;t.mode!==te.SCENE3D&&(l=t.mapProjection.project(ce.southwest(e.rectangle),g6e),l.z=l.y,l.y=l.x,l.x=0,f=t.mapProjection.project(ce.northeast(e.rectangle),y6e),f.z=f.y,f.y=f.x,f.x=0,d=x6e,g=h.UNIT_Y,p=b6e,m=h.UNIT_Z);let x=h.subtract(i,l,sae),b=h.dot(x,d),T=h.dot(x,p),A=h.subtract(i,f,sae),C=h.dot(A,g),S=h.dot(A,m);b>0?r+=b*b:C>0&&(r+=C*C),T>0?r+=T*T:S>0&&(r+=S*S)}let s,a,c;if(t.mode===te.SCENE3D?(s=o.height,a=e.minimumHeight,c=e.maximumHeight):(s=i.x,a=0,c=0),s>c){let l=s-c;r+=l*l}else if(s10&&t*2>e.length&&(this._array=e.slice(t),t=0),this._offset=t,this._length--,n};iy.prototype.peek=function(){if(this._length!==0)return this._array[this._offset]};iy.prototype.contains=function(e){return this._array.indexOf(e)!==-1};iy.prototype.clear=function(){this._array.length=this._offset=this._length=0};iy.prototype.sort=function(e){this._offset>0&&(this._array=this._array.slice(this._offset),this._offset=0),this._array.sort(e)};var oy=iy;var Ko={};Ko.computeHierarchyPackedLength=function(e,t){let n=0,i=[e];for(;i.length>0;){let o=i.pop();if(!u(o))continue;n+=2;let r=o.positions,s=o.holes;if(u(r)&&r.length>0&&(n+=r.length*t.packedLength),u(s)){let a=s.length;for(let c=0;c0;){let r=o.pop();if(!u(r))continue;let s=r.positions,a=r.holes;if(t[n++]=u(s)?s.length:0,t[n++]=u(a)?a.length:0,u(s)){let c=s.length;for(let l=0;l0?new Array(o):void 0;for(let a=0;aP.PI){let c=s;s=a,a=c}if(!(r.longitudea))return n.cartographicToCartesian(r)}function R6e(e,t,n,i){if(i===qt.RHUMB)return O6e(e,t,n);let o=xi.lineSegmentPlane(e,t,en.ORIGIN_XY_PLANE);if(u(o))return n.scaleToGeodeticSurface(o,o)}var M6e=new fe;function L6e(e,t,n){let i=[],o,r,s,a,c,l=0;for(;lt.cartesianToCartographic(d,M6e).longitude;if(s===0)i.push({position:l,type:s,visited:!1,next:a,theta:f(o)});else if(a!==0){if(c=R6e(o,r,t,n),++l,!u(c))continue;e.splice(l,0,c),i.push({position:l,type:s,visited:!1,next:a,theta:f(c)})}++l}return i}function pae(e,t,n,i,o,r,s){let a=[],c=r,l=d=>p=>p.position===d,f=[];do{let d=n[c];a.push(d);let p=i.findIndex(l(c)),g=i[p];if(!u(g)){++c;continue}let{visited:m,type:x,next:b}=g;if(g.visited=!0,x===0){if(b===0){let S=i[p-(s?1:-1)];if(S?.position===c+1)S.visited=!0;else{++c;continue}}if(!m&&s&&b>0||r===c&&!s&&b<0){++c;continue}}if(!(s?x>=0:x<=0)){++c;continue}m||f.push(c);let A=p+(s?1:-1),C=i[A];if(!u(C)){++c;continue}c=C.position}while(c=0&&c!==r&&a.lengthl.theta-f.theta);let c=s[0].z>=0;o=pae(i,o,s,a,1,0,c)}return i};Ko.polygonsFromHierarchy=function(e,t,n,i,o,r){let s=[],a=[],c=new oy;c.enqueue(e);let l=u(r);for(;c.length!==0;){let f=c.dequeue(),d=f.positions,p=f.holes,g,m;if(i)for(m=d.length,g=0;g1){for(let O of D)c.enqueue(new ga(O,p));continue}}let A=d.slice(),C=u(p)?p.length:0,S=[],w;for(g=0;g0?(n.push(0),i.push(this._planeVertices[0]),o=this._edgeNormals[0]):en.getPointDistance(this._boundingPlanes[1],t)>0&&(n.push(1),i.push(this._planeVertices[1]),o=this._edgeNormals[1]);let r,s;for(r=0;r<4;r++)s=2+r,en.getPointDistance(this._boundingPlanes[s],t)>0&&(n.push(s),i.push(this._planeVertices[s]),o=this._edgeNormals[s]);if(n.length===0)return 0;let a,c;if(n.length===1)return c=this._boundingPlanes[n[0]],a=M9(en.projectPointOntoPlane(c,t,R9),i[0],c,o),h.distance(a,t);if(n.length===2){if(n[0]===0){let p=[this._vertices[4*n[0]+(n[1]-2)],this._vertices[4*n[0]+(n[1]-2+1)%4]];return a=gae(t,p[0],p[1]),h.distance(a,t)}let f=Number.MAX_VALUE,d;for(r=0;r<2;r++)c=this._boundingPlanes[n[r]],a=M9(en.projectPointOntoPlane(c,t,R9),i[r],c,this._edgeNormals[n[r]]),d=h.distanceSquared(a,t),d3)return a=M9(en.projectPointOntoPlane(this._boundingPlanes[1],t,R9),this._planeVertices[1],this._boundingPlanes[1],this._edgeNormals[1]),h.distance(a,t);let l=n[1]===2&&n[2]===5?0:1;return n[0]===0?h.distance(t,this._vertices[(n[1]-2+l)%4]):h.distance(t,this._vertices[4+(n[1]-2+l)%4])};var n9e=new h,i9e=new h;function gae(e,t,n){let i=h.subtract(n,t,n9e),o=h.subtract(e,t,i9e),r=h.dot(i,o);if(r<=0)return t;let s=h.dot(i,i);return r>=s?n:(r=r/s,new h((1-r)*t.x+r*n.x,(1-r)*t.y+r*n.y,(1-r)*t.z+r*n.z))}var o9e=new en(h.UNIT_X,0);function M9(e,t,n,i){let o=Number.MAX_VALUE,r,s,a;for(let c=0;c0&&(m=!0,d+=l),s1||ri(n,"3DTILES_multiple_contents"),s=o&&!r?n.contents[0]:n.content;this._contentHeader=s,this.transform=u(n.transform)?F.unpack(n.transform):F.clone(F.IDENTITY);let a=u(i)?i.computedTransform:e.modelMatrix,c=F.multiply(a,this.transform,new F),l=u(i)?i._initialTransform:F.IDENTITY;this._initialTransform=F.multiply(l,this.transform,new F),this.computedTransform=c,this.metadata=LR(e,n),this._boundingVolume=this.createBoundingVolume(n.boundingVolume,c),this._boundingVolume2D=void 0;let f;u(s)&&u(s.boundingVolume)&&(f=this.createBoundingVolume(s.boundingVolume,c)),this._contentBoundingVolume=f,this._contentBoundingVolume2D=void 0;let d;u(n.viewerRequestVolume)&&(d=this.createBoundingVolume(n.viewerRequestVolume,c)),this._viewerRequestVolume=d,this.geometricError=n.geometricError,this._geometricError=n.geometricError,u(this._geometricError)||(this._geometricError=u(i)?i._geometricError:e._geometricError,Zo._deprecationWarning("geometricErrorUndefined","Required property geometricError is undefined for this tile. Using parent's geometric error instead.")),this.updateGeometricErrorScale();let p;u(n.refine)?((n.refine==="replace"||n.refine==="add")&&Zo._deprecationWarning("lowercase-refine",`This tile uses a lowercase refine "${n.refine}". Instead use "${n.refine.toUpperCase()}".`),p=n.refine.toUpperCase()==="REPLACE"?Bo.REPLACE:Bo.ADD):u(i)?p=i.refine:p=Bo.REPLACE,this.refine=p,this.children=[],this.parent=i;let g,m=!1,x,b,T;if(t=ve.createIfNeeded(t),r)x=zo.UNLOADED,b=t.clone();else if(u(s)){let w=s.uri;u(s.url)&&(Zo._deprecationWarning("contentUrl",'This tileset JSON uses the "content.url" property which has been deprecated. Use "content.uri" instead.'),w=s.url),w===""?(Zo._deprecationWarning("contentUriEmpty","content.uri property is an empty string, which creates a circular dependency, making this tileset invalid. Omit the content property instead"),g=new hC(e,this),m=!0,x=zo.READY):(x=zo.UNLOADED,b=t.getDerivedResource({url:w}),T=Ua.getServerKey(b.getUrlComponent()))}else g=new hC(e,this),m=!0,x=zo.READY;this._content=g,this._contentResource=b,this._contentState=x,this._expiredContent=void 0,this._serverKey=T,this.hasEmptyContent=m,this.hasTilesetContent=!1,this.hasImplicitContent=!1,this.hasImplicitContentMetadata=!1,this.hasMultipleContents=r,this.cacheNode=void 0;let A=n.expire,C,S;u(A)&&(C=A.duration,u(A.date)&&(S=J.fromIso8601(A.date))),this.expireDuration=C,this.expireDate=S,this.lastStyleTime=0,this._optimChildrenWithinParent=gf.NOT_COMPUTED,this.clippingPlanesDirty=!1,this.priorityDeferred=!1,this.implicitTileset=void 0,this.implicitCoordinates=void 0,this.implicitSubtree=void 0,this._distanceToCamera=0,this._centerZDepth=0,this._screenSpaceError=0,this._screenSpaceErrorProgressiveResolution=0,this._visibilityPlaneMask=0,this._visible=!1,this._inRequestVolume=!1,this._finalResolution=!0,this._depth=0,this._stackLength=0,this._selectionDepth=0,this._updatedVisibilityFrame=0,this._touchedFrame=0,this._visitedFrame=0,this._selectedFrame=0,this._requestedFrame=0,this._ancestorWithContent=void 0,this._ancestorWithContentAvailable=void 0,this._refines=!1,this._shouldSelect=!1,this._isClipped=!0,this._clippingPlanesState=0,this._debugBoundingVolume=void 0,this._debugContentBoundingVolume=void 0,this._debugViewerRequestVolume=void 0,this._debugColor=H.fromRandom({alpha:1}),this._debugColorizeTiles=!1,this._priority=0,this._priorityHolder=this,this._priorityProgressiveResolution=!1,this._priorityProgressiveResolutionScreenSpaceErrorLeaf=!1,this._priorityReverseScreenSpaceError=0,this._foveatedFactor=0,this._wasMinPriorityChild=!1,this._loadTimestamp=new J,this._commandsLength=0,this._color=void 0,this._colorDirty=!1,this._request=void 0}Zo._deprecationWarning=Qr;Object.defineProperties(Zo.prototype,{tileset:{get:function(){return this._tileset}},content:{get:function(){return this._content}},boundingVolume:{get:function(){return this._boundingVolume}},contentBoundingVolume:{get:function(){return y(this._contentBoundingVolume,this._boundingVolume)}},boundingSphere:{get:function(){return this._boundingVolume.boundingSphere}},isVisible:{get:function(){return this._visible&&this._inRequestVolume}},extras:{get:function(){return this._header.extras}},color:{get:function(){return u(this._color)||(this._color=new H),H.clone(this._color)},set:function(e){this._color=H.clone(e,this._color),this._colorDirty=!0}},hasRenderableContent:{get:function(){return!this.hasEmptyContent&&!this.hasTilesetContent&&!this.hasImplicitContent}},contentAvailable:{get:function(){return this.contentReady&&this.hasRenderableContent||u(this._expiredContent)&&!this.contentFailed}},contentReady:{get:function(){return this._contentState===zo.READY}},contentUnloaded:{get:function(){return this._contentState===zo.UNLOADED}},hasUnloadedRenderableContent:{get:function(){return this.hasRenderableContent&&this.contentUnloaded}},contentExpired:{get:function(){return this._contentState===zo.EXPIRED}},contentFailed:{get:function(){return this._contentState===zo.FAILED}},commandsLength:{get:function(){return this._commandsLength}}});var ay=new h;function f9e(e,t){let{tileset:n,boundingSphere:i}=e,{radius:o,center:r}=i,{camera:s}=t,a=h.multiplyByScalar(s.directionWC,e._centerZDepth,ay),c=h.add(s.positionWC,a,ay),l=h.subtract(c,r,ay);if(h.magnitude(l)>o){let S=h.normalize(l,ay),w=h.multiplyByScalar(S,o,ay),D=h.add(r,w,ay),O=h.subtract(D,s.positionWC,ay),R=h.normalize(O,ay);e._foveatedFactor=1-Math.abs(h.dot(s.directionWC,R))}else e._foveatedFactor=0;let p=e.refine===Bo.REPLACE,g=n.isSkippingLevelOfDetail;if(p&&!g||!n.foveatedScreenSpaceError||n.foveatedConeSize===1||e._priorityProgressiveResolution&&p&&g||n._pass===Mo.PRELOAD_FLIGHT||n._pass===Mo.PRELOAD)return!1;let m=1-Math.cos(s.frustum.fov*.5),x=n.foveatedConeSize*m;if(e._foveatedFactor<=x)return!1;let b=m-x,T=P.clamp((e._foveatedFactor-x)/b,0,1),A=n.foveatedInterpolationCallback(n.foveatedMinimumScreenSpaceErrorRelaxation,n.memoryAdjustedScreenSpaceError,T),C=e._screenSpaceError===0&&u(e.parent)?e.parent._screenSpaceError*.5:e._screenSpaceError;return n.memoryAdjustedScreenSpaceError-A<=C}var Cae=new J;Zo.prototype.getScreenSpaceError=function(e,t,n){let i=this._tileset,o=y(n,1),r=u(this.parent)?this.parent.geometricError:i._scaledGeometricError,s=t?r:this.geometricError;if(s===0)return 0;let{camera:a,context:c}=e,l=a.frustum,f=c.drawingBufferWidth,d=c.drawingBufferHeight*o,p;if(e.mode===te.SCENE2D||l instanceof $t){let g=l.offCenterFrustum;u(g)&&(l=g);let m=Math.max(l.top-l.bottom,l.right-l.left)/Math.max(f,d);p=s/m}else{let g=Math.max(this._distanceToCamera,P.EPSILON7),m=l.sseDenominator;if(p=s*d/(g*m),i.dynamicScreenSpaceError){let x=i._dynamicScreenSpaceErrorComputedDensity,b=i.dynamicScreenSpaceErrorFactor,T=P.fog(g,x)*b;p-=T}}return p/=e.pixelRatio,p};function d9e(e,t){if(e.progressiveResolutionHeightFraction<=0||e.progressiveResolutionHeightFraction>.5)return!1;let n=e.memoryAdjustedScreenSpaceError,i=t._screenSpaceErrorProgressiveResolution>n;t._priorityProgressiveResolutionScreenSpaceErrorLeaf=!1;let o=t.parent,r=t._screenSpaceErrorProgressiveResolution<=n,s=u(o)&&o._screenSpaceErrorProgressiveResolution>n;return r&&s&&(t._priorityProgressiveResolutionScreenSpaceErrorLeaf=!0,i=!0),i}function h9e(e,t){let n=t.parent,o=u(n)&&(!e.isSkippingLevelOfDetail||t._screenSpaceError===0||n.hasTilesetContent||n.hasImplicitContent)?n._screenSpaceError:t._screenSpaceError;return e.root._screenSpaceError-o}Zo.prototype.updateVisibility=function(e){let{parent:t,tileset:n}=this;if(this._updatedVisibilityFrame===n._updatedVisibilityFrame)return;let i=u(t)?t.computedTransform:n.modelMatrix,o=u(t)?t._visibilityPlaneMask:es.MASK_INDETERMINATE;this.updateTransform(i),this._distanceToCamera=this.distanceToTile(e),this._centerZDepth=this.distanceToTileCenter(e),this._screenSpaceError=this.getScreenSpaceError(e,!1),this._screenSpaceErrorProgressiveResolution=this.getScreenSpaceError(e,!1,n.progressiveResolutionHeightFraction),this._visibilityPlaneMask=this.visibility(e,o),this._visible=this._visibilityPlaneMask!==es.MASK_OUTSIDE,this._inRequestVolume=this.insideViewerRequestVolume(e),this._priorityReverseScreenSpaceError=h9e(n,this),this._priorityProgressiveResolution=d9e(n,this),this.priorityDeferred=f9e(this,e),this._updatedVisibilityFrame=n._updatedVisibilityFrame};Zo.prototype.updateExpiration=function(){if(u(this.expireDate)&&this.contentReady&&!this.hasEmptyContent&&!this.hasMultipleContents){let e=J.now(Cae);J.lessThan(this.expireDate,e)&&(this._contentState=zo.EXPIRED,this._expiredContent=this._content)}};function m9e(e){if(!u(e.expireDuration))return;let t=J.now(Cae);J.addSeconds(t,e.expireDuration,t),u(e.expireDate)?J.lessThan(e.expireDate,t)&&J.clone(t,e.expireDate):e.expireDate=J.clone(t)}function p9e(e){return function(){return e._priority}}Zo.prototype.requestContent=function(){if(!this.hasEmptyContent)return this.hasMultipleContents?_9e(this):y9e(this)};function _9e(e){let t=e._content,n=e._tileset;if(!u(t)){let o=ri(e._header,"3DTILES_multiple_contents")?e._header.extensions["3DTILES_multiple_contents"]:e._header;t=new NR(n,e,e._contentResource.clone(),o),e._content=t}let i=t.requestInnerContents();if(u(i))return e._contentState=zo.LOADING,i.then(o=>{if(!e.isDestroyed()&&u(o))return e._contentState=zo.PROCESSING,t}).catch(o=>{if(!e.isDestroyed())throw e._contentState=zo.FAILED,o})}async function g9e(e,t,n,i,o){let r=e._contentState;e._contentState=zo.LOADING,++t.statistics.numberOfPendingRequests;let s;try{s=await o}catch(a){if(--t.statistics.numberOfPendingRequests,e.isDestroyed())return;if(n.cancelled||n.state===Jn.CANCELLED){e._contentState=r,++t.statistics.numberOfAttemptedRequests;return}throw e._contentState=zo.FAILED,a}if(e.isDestroyed()){--t.statistics.numberOfPendingRequests;return}if(n.cancelled||n.state===Jn.CANCELLED){e._contentState=r,--t.statistics.numberOfPendingRequests,++t.statistics.numberOfAttemptedRequests;return}try{let a=await x9e(e,s);return--t.statistics.numberOfPendingRequests,e.isDestroyed()?void 0:(i&&(e.expireDate=void 0),e._content=a,e._contentState=zo.PROCESSING,a)}catch(a){if(--t.statistics.numberOfPendingRequests,e.isDestroyed())return;throw e._contentState=zo.FAILED,a}}function y9e(e){let t=e._contentResource.clone(),n=e.contentExpired;n&&t.setQueryParameters({expired:e.expireDate.toString()});let i=new Go({throttle:!0,throttleByServer:!0,type:Jr.TILES3D,priorityFunction:p9e(e),serverKey:e._serverKey});e._request=i,t.request=i;let o=e._tileset,r=t.fetchArrayBuffer();if(!u(r)){++o.statistics.numberOfAttemptedRequests;return}return g9e(e,o,i,n,r)}async function x9e(e,t){let n=sm(t),i=e._tileset;i._disableSkipLevelOfDetail=i._disableSkipLevelOfDetail||n.contentType===us.GEOMETRY||n.contentType===us.VECTOR,(n.contentType===us.IMPLICIT_SUBTREE||n.contentType===us.IMPLICIT_SUBTREE_JSON)&&(e.hasImplicitContent=!0),n.contentType===us.EXTERNAL_TILESET&&(e.hasTilesetContent=!0);let o,r=Zx[n.contentType];if(e.isDestroyed())return;u(n.binaryPayload)?o=await Promise.resolve(r(i,e,e._contentResource,n.binaryPayload.buffer,0)):o=await Promise.resolve(r(i,e,e._contentResource,n.jsonPayload));let s=e._contentHeader;if(e.hasImplicitContentMetadata){let c=e.implicitSubtree,l=e.implicitCoordinates;o.metadata=c.getContentMetadataView(l,0)}else e.hasImplicitContent||(o.metadata=$x(i,s));let a=Qx(i,s);return u(a)&&(o.group=new px({metadata:a})),o}Zo.prototype.cancelRequests=function(){this.hasMultipleContents?this._content.cancelRequests():this._request.cancel()};Zo.prototype.unloadContent=function(){this.hasRenderableContent&&(this._content=this._content&&this._content.destroy(),this._contentState=zo.UNLOADED,this.lastStyleTime=0,this.clippingPlanesDirty=this._clippingPlanesState===0,this._clippingPlanesState=0,this._debugColorizeTiles=!1,this._debugBoundingVolume=this._debugBoundingVolume&&this._debugBoundingVolume.destroy(),this._debugContentBoundingVolume=this._debugContentBoundingVolume&&this._debugContentBoundingVolume.destroy(),this._debugViewerRequestVolume=this._debugViewerRequestVolume&&this._debugViewerRequestVolume.destroy())};var Eae=new se;function F9(e,t){if(t.mode!==te.SCENE3D&&!u(e._boundingVolume2D)){let n=e._boundingVolume.boundingSphere,i=se.projectTo2D(n,t.mapProjection,Eae);e._boundingVolume2D=new o_(i.center,i.radius)}return t.mode!==te.SCENE3D?e._boundingVolume2D:e._boundingVolume}function b9e(e,t){if(t.mode!==te.SCENE3D&&!u(e._contentBoundingVolume2D)){let n=e._contentBoundingVolume.boundingSphere,i=se.projectTo2D(n,t.mapProjection,Eae);e._contentBoundingVolume2D=new o_(i.center,i.radius)}return t.mode!==te.SCENE3D?e._contentBoundingVolume2D:e._contentBoundingVolume}Zo.prototype.visibility=function(e,t){let n=e.cullingVolume,i=F9(this,e),o=this._tileset,r=o.clippingPlanes;if(u(r)&&r.enabled){let s=r.computeIntersectionWithBoundingVolume(i,o.clippingPlanesOriginMatrix);if(this._isClipped=s!==Kt.INSIDE,s===Kt.OUTSIDE)return es.MASK_OUTSIDE}return n.computeVisibilityWithPlaneMask(i,t)};Zo.prototype.contentVisibility=function(e){if(!u(this._contentBoundingVolume))return Kt.INSIDE;if(this._visibilityPlaneMask===es.MASK_INSIDE)return Kt.INSIDE;let t=e.cullingVolume,n=b9e(this,e),i=this._tileset,o=i.clippingPlanes;if(u(o)&&o.enabled){let r=o.computeIntersectionWithBoundingVolume(n,i.clippingPlanesOriginMatrix);if(this._isClipped=r!==Kt.INSIDE,r===Kt.OUTSIDE)return Kt.OUTSIDE}return t.computeVisibility(n)};Zo.prototype.distanceToTile=function(e){return F9(this,e).distanceToCamera(e)};var T9e=new h;Zo.prototype.distanceToTileCenter=function(e){let n=F9(this,e).boundingVolume,i=h.subtract(n.center,e.camera.positionWC,T9e);return h.dot(e.camera.directionWC,i)};Zo.prototype.insideViewerRequestVolume=function(e){let t=this._viewerRequestVolume;return!u(t)||t.distanceToCamera(e)===0};var Sae=new Q,wae=new h,A9e=new Q,vae=new h,Dae=new ce,C9e=new In,N9=new F;function E9e(e,t,n){let i=h.fromElements(e[0],e[1],e[2],vae),o=Q.fromArray(e,3,A9e);i=F.multiplyByPoint(t,i,i);let r=F.getMatrix3(t,Sae);return o=Q.multiply(r,o,o),u(n)?(n.update(i,o),n):new Af(i,o)}function S9e(e,t,n,i){let o=ce.unpack(e,0,Dae),r=e[4],s=e[5],a=In.fromRectangle(o,r,s,ie.WGS84,C9e),c=a.center,l=a.halfAxes;t=F.multiplyTransformation(t,F.inverseTransformation(n,N9),N9),c=F.multiplyByPoint(t,c,c);let f=F.getMatrix3(t,Sae);return l=Q.multiply(f,l,l),u(i)&&i instanceof Af?(i.update(c,l),i):new Af(c,l)}function w9e(e,t,n,i){if(!F.equalsEpsilon(t,n,P.EPSILON8))return S9e(e,t,n,i);if(u(i))return i;let o=ce.unpack(e,0,Dae);return new bf({rectangle:o,minimumHeight:e[4],maximumHeight:e[5]})}function v9e(e,t,n){let i=h.fromElements(e[0],e[1],e[2],vae),o=e[3];i=F.multiplyByPoint(t,i,i);let r=F.getScale(t,wae),s=h.maximumComponent(r);return o*=s,u(n)?(n.update(i,o),n):new o_(i,o)}Zo.prototype.createBoundingVolume=function(e,t,n){let i=this.metadata,o;if(u(i)&&(o=Mx.parseBoundingVolumeSemantic("TILE",i)),u(o)&&(e=o),!u(e))throw new ue("boundingVolume must be defined");if(ri(e,"3DTILES_bounding_volume_S2"))return new zR(e.extensions["3DTILES_bounding_volume_S2"]);let{box:r,region:s,sphere:a}=e;if(u(r))return E9e(r,t,n);if(u(s))return w9e(s,t,this._initialTransform,n);if(u(a))return v9e(a,t,n);throw new ue("boundingVolume must contain a sphere, region, or box")};Zo.prototype.updateTransform=function(e){e=y(e,F.IDENTITY);let t=F.multiplyTransformation(e,this.transform,N9);if(!!F.equals(t,this.computedTransform))return;F.clone(t,this.computedTransform);let i=this._header,o=this._contentHeader;this._boundingVolume=this.createBoundingVolume(i.boundingVolume,this.computedTransform,this._boundingVolume),u(this._contentBoundingVolume)&&(this._contentBoundingVolume=this.createBoundingVolume(o.boundingVolume,this.computedTransform,this._contentBoundingVolume)),u(this._viewerRequestVolume)&&(this._viewerRequestVolume=this.createBoundingVolume(i.viewerRequestVolume,this.computedTransform,this._viewerRequestVolume)),this.updateGeometricErrorScale(),this._debugBoundingVolume=this._debugBoundingVolume&&this._debugBoundingVolume.destroy(),this._debugContentBoundingVolume=this._debugContentBoundingVolume&&this._debugContentBoundingVolume.destroy(),this._debugViewerRequestVolume=this._debugViewerRequestVolume&&this._debugViewerRequestVolume.destroy()};Zo.prototype.updateGeometricErrorScale=function(){let e=F.getScale(this.computedTransform,wae),t=h.maximumComponent(e);if(this.geometricError=this._geometricError*t,!u(this.parent)){let n=this._tileset;n._scaledGeometricError=n._geometricError*t}};function D9e(e,t,n,i){if(!i.isRender)return;let o=u(e._contentHeader)&&u(e._contentHeader.boundingVolume),r=t.debugShowBoundingVolume||t.debugShowContentBoundingVolume&&!o;if(r){let c;e._finalResolution?e.hasRenderableContent?c=H.WHITE:c=H.DARKGRAY:c=H.YELLOW,u(e._debugBoundingVolume)||(e._debugBoundingVolume=e._boundingVolume.createDebugVolume(c)),e._debugBoundingVolume.update(n);let l=e._debugBoundingVolume.getGeometryInstanceAttributes("outline");l.color=kt.toValue(c,l.color)}else!r&&u(e._debugBoundingVolume)&&(e._debugBoundingVolume=e._debugBoundingVolume.destroy());t.debugShowContentBoundingVolume&&o?(u(e._debugContentBoundingVolume)||(e._debugContentBoundingVolume=e._contentBoundingVolume.createDebugVolume(H.BLUE)),e._debugContentBoundingVolume.update(n)):!t.debugShowContentBoundingVolume&&u(e._debugContentBoundingVolume)&&(e._debugContentBoundingVolume=e._debugContentBoundingVolume.destroy()),t.debugShowViewerRequestVolume&&u(e._viewerRequestVolume)?(u(e._debugViewerRequestVolume)||(e._debugViewerRequestVolume=e._viewerRequestVolume.createDebugVolume(H.YELLOW)),e._debugViewerRequestVolume.update(n)):!t.debugShowViewerRequestVolume&&u(e._debugViewerRequestVolume)&&(e._debugViewerRequestVolume=e._debugViewerRequestVolume.destroy());let s=t.debugColorizeTiles&&!e._debugColorizeTiles||u(t._heatmap.tilePropertyName),a=!t.debugColorizeTiles&&e._debugColorizeTiles;s?(t._heatmap.colorize(e,n),e._debugColorizeTiles=!0,e.color=e._debugColor):a&&(e._debugColorizeTiles=!1,e.color=H.WHITE),e._colorDirty&&(e._colorDirty=!1,e._content.applyDebugSettings(!0,e._color)),a&&t.makeStyleDirty()}function I9e(e,t,n){let i=e._expiredContent;if(!e.hasMultipleContents&&u(i)){if(!e.contentReady){try{i.update(t,n)}catch{}return}e._expiredContent.destroy(),e._expiredContent=void 0}if(u(e.content))try{e.content.update(t,n)}catch(o){throw e._contentState=zo.FAILED,o}}function P9e(e,t){let n=t.clippingPlanes,i=0;u(n)&&e._isClipped&&n.enabled&&(i=n.clippingPlanesState),i!==e._clippingPlanesState&&(e._clippingPlanesState=i,e.clippingPlanesDirty=!0)}Zo.prototype.update=function(e,t,n){let{commandList:i}=t,o=i.length;P9e(this,e),D9e(this,e,t,n),I9e(this,e,t);let r=i.length;this._commandsLength=r-o;for(let s=o;se.cacheBytes||n);){let s=r.item;r=r.next,this.unloadTile(e,s,t)}};lb.prototype.trim=function(){this._trimTiles=!0};var qR=lb;function GU(e){this.tilePropertyName=e,this._minimum=Number.MAX_VALUE,this._maximum=-Number.MAX_VALUE,this._previousMinimum=Number.MAX_VALUE,this._previousMaximum=-Number.MAX_VALUE,this._referenceMinimum={},this._referenceMaximum={}}function k9(e,t){let n;return t==="_loadTimestamp"?n=J.toDate(e).getTime():n=e,n}GU.prototype.setReferenceMinimumMaximum=function(e,t,n){this._referenceMinimum[n]=k9(e,n),this._referenceMaximum[n]=k9(t,n)};function M9e(e,t){let n=e.tilePropertyName;if(u(n)){let i=k9(t[n],n);return u(i)?(e._maximum=Math.max(i,e._maximum),e._minimum=Math.min(i,e._minimum),i):(e.tilePropertyName=void 0,i)}}var B9=[new H(.1,.1,.1,1),new H(.153,.278,.878,1),new H(.827,.231,.49,1),new H(.827,.188,.22,1),new H(1,.592,.259,1),new H(1,.843,0,1)];GU.prototype.colorize=function(e,t){let n=this.tilePropertyName;if(!u(n)||!e.contentAvailable||e._selectedFrame!==t.frameNumber)return;let i=M9e(this,e),o=this._previousMinimum,r=this._previousMaximum;if(o===Number.MAX_VALUE||r===-Number.MAX_VALUE)return;let s=r-o+P.EPSILON7,c=P.clamp(i-o,0,s)/s,l=B9.length-1,f=c*l,d=Math.floor(f),p=Math.ceil(f),g=f-d,m=B9[d],x=B9[p],b=H.clone(H.WHITE);b.red=P.lerp(m.red,x.red,g),b.green=P.lerp(m.green,x.green,g),b.blue=P.lerp(m.blue,x.blue,g),e._debugColor=b};GU.prototype.resetMinimumMaximum=function(){let e=this.tilePropertyName;if(u(e)){let t=this._referenceMinimum[e],n=this._referenceMaximum[e],i=u(t)&&u(n);this._previousMinimum=i?t:this._minimum,this._previousMaximum=i?n:this._maximum,this._minimum=Number.MAX_VALUE,this._maximum=-Number.MAX_VALUE}};var YR=GU;function wC(){this.selected=0,this.visited=0,this.numberOfCommands=0,this.numberOfAttemptedRequests=0,this.numberOfPendingRequests=0,this.numberOfTilesProcessing=0,this.numberOfTilesWithContentReady=0,this.numberOfTilesTotal=0,this.numberOfLoadedTilesTotal=0,this.numberOfFeaturesSelected=0,this.numberOfFeaturesLoaded=0,this.numberOfPointsSelected=0,this.numberOfPointsLoaded=0,this.numberOfTrianglesSelected=0,this.numberOfTilesStyled=0,this.numberOfFeaturesStyled=0,this.numberOfTilesCulledWithChildrenUnion=0,this.geometryByteLength=0,this.texturesByteLength=0,this.batchTableByteLength=0}wC.prototype.clear=function(){this.selected=0,this.visited=0,this.numberOfCommands=0,this.numberOfAttemptedRequests=0,this.numberOfFeaturesSelected=0,this.numberOfPointsSelected=0,this.numberOfTrianglesSelected=0,this.numberOfTilesStyled=0,this.numberOfFeaturesStyled=0,this.numberOfTilesCulledWithChildrenUnion=0};function WU(e,t,n,i){let o=t.innerContents,r=t.pointsLength,s=t.trianglesLength,a=t.featuresLength,c=t.geometryByteLength,l=t.texturesByteLength,f=t.batchTableByteLength;if(i?(e.numberOfFeaturesLoaded+=n?-a:a,e.numberOfPointsLoaded+=n?-r:r,e.geometryByteLength+=n?-c:c,e.texturesByteLength+=n?-l:l,e.batchTableByteLength+=n?-f:f):(e.numberOfFeaturesSelected+=n?-a:a,e.numberOfPointsSelected+=n?-r:r,e.numberOfTrianglesSelected+=n?-s:s),u(o)){let d=o.length;for(let p=0;p>1)&858993459,e=(e^e>>2)&252645135,e=(e^e>>4)&16711935,e=(e^e>>8)&65535,e}function V9(e){return e&=153391689,e=(e^e>>2)&51130563,e=(e^e>>4)&50393103,e=(e^e>>8)&4278190335,e=(e^e>>16)&1023,e}ZR.encode2D=function(e,t){return(Rae(e)|Rae(t)<<1)>>>0};ZR.decode2D=function(e,t){return u(t)||(t=new Array(2)),t[0]=Mae(e),t[1]=Mae(e>>1),t};ZR.encode3D=function(e,t,n){return U9(e)|U9(t)<<1|U9(n)<<2};ZR.decode3D=function(e,t){return u(t)||(t=new Array(3)),t[0]=V9(e),t[1]=V9(e>>1),t[2]=V9(e>>2),t};var cy=ZR;function Ho(e){this.subdivisionScheme=e.subdivisionScheme,this.subtreeLevels=e.subtreeLevels,this.level=e.level,this.x=e.x,this.y=e.y,this.z=void 0,e.subdivisionScheme===Gr.OCTREE&&(this.z=e.z)}Object.defineProperties(Ho.prototype,{childIndex:{get:function(){let e=0;return e|=this.x&1,e|=(this.y&1)<<1,this.subdivisionScheme===Gr.OCTREE&&(e|=(this.z&1)<<2),e}},mortonIndex:{get:function(){return this.subdivisionScheme===Gr.OCTREE?cy.encode3D(this.x,this.y,this.z):cy.encode2D(this.x,this.y)}},tileIndex:{get:function(){let e=this.subdivisionScheme===Gr.OCTREE?((1<<3*this.level)-1)/7:((1<<2*this.level)-1)/3,t=this.mortonIndex;return e+t}}});Ho.prototype.getDescendantCoordinates=function(e){let t=this.level+e.level,n=(this.x<>t,i=e.y>>t,o=this.x===n,r=this.y===i;if(this.subdivisionScheme===Gr.OCTREE){let s=e.z>>t,a=this.z===s;return o&&r&&a}return o&&r};Ho.prototype.isEqual=function(e){return this.subdivisionScheme===e.subdivisionScheme&&this.subtreeLevels===e.subtreeLevels&&this.level===e.level&&this.x===e.x&&this.y===e.y&&(this.subdivisionScheme===Gr.OCTREE?this.z===e.z:!0)};Ho.prototype.isImplicitTilesetRoot=function(){return this.level===0};Ho.prototype.isSubtreeRoot=function(){return this.level%this.subtreeLevels===0};Ho.prototype.isBottomOfSubtree=function(){return this.level%this.subtreeLevels===this.subtreeLevels-1};Ho.prototype.getTemplateValues=function(){let e={level:this.level,x:this.x,y:this.y};return this.subdivisionScheme===Gr.OCTREE&&(e.z=this.z),e};var Lae=[0,0,0];Ho.fromMortonIndex=function(e,t,n,i){let o;return e===Gr.OCTREE?(o=cy.decode3D(i,Lae),new Ho({subdivisionScheme:e,subtreeLevels:t,level:n,x:o[0],y:o[1],z:o[2]})):(o=cy.decode2D(i,Lae),new Ho({subdivisionScheme:e,subtreeLevels:t,level:n,x:o[0],y:o[1]}))};Ho.fromTileIndex=function(e,t,n){let i,o,r;return e===Gr.OCTREE?(i=Math.floor(P.log2(7*n+1)/3),o=((1<<3*i)-1)/7,r=n-o):(i=Math.floor(P.log2(3*n+1)/2),o=((1<<2*i)-1)/3,r=n-o),Ho.fromMortonIndex(e,t,i,r)};var fb=Ho;function c_(){}c_.selectTiles=function(e,t){de.throwInstantiationError()};c_.sortChildrenByDistanceToCamera=function(e,t){return t._distanceToCamera===0&&e._distanceToCamera===0?t._centerZDepth-e._centerZDepth:t._distanceToCamera-e._distanceToCamera};c_.canTraverse=function(e){return e.children.length===0?!1:e.hasTilesetContent||e.hasImplicitContent?!e.contentExpired:e._screenSpaceError>e.tileset.memoryAdjustedScreenSpaceError};c_.selectTile=function(e,t){if(e.contentVisibility(t)===Kt.OUTSIDE)return;let{content:n,tileset:i}=e;n.featurePropertiesDirty?(n.featurePropertiesDirty=!1,e.lastStyleTime=0,i._selectedTilesToStyle.push(e)):e._selectedFrame0;if((e.hasTilesetContent||e.hasImplicitContent)&&n){let r=e.children[0];Nae(r,t),e._visible=r._visible;return}if(k9e(e,t)){e._visible=!1;return}let i=e.refine===Bo.REPLACE,o=e._optimChildrenWithinParent===gf.USE_OPTIMIZATION;if(i&&o&&n&&!U9e(e,t)){++e.tileset._statistics.numberOfTilesCulledWithChildrenUnion,e._visible=!1;return}}function k9e(e,t){let{parent:n,tileset:i}=e;return!u(n)||n.hasTilesetContent||n.hasImplicitContent||n.refine!==Bo.ADD?!1:e.getScreenSpaceError(t,!0)<=i.memoryAdjustedScreenSpaceError}function U9e(e,t){let n=!1,i=e.children;for(let o=0;o0;){$R.stackMaximumLength=Math.max($R.stackMaximumLength,s.length);let a=s.pop(),c=a.refine===Bo.ADD,l=a.refine===Bo.REPLACE,f=z9e(a);f&&H9e(a,s,t),(c||l&&!f)&&(G9e(e,a),o(a,t),W9e(a,t),a.hasRenderableContent&&!a.contentAvailable&&(n=!1)),r(a,t)}return $R.stack.trim($R.stackMaximumLength),n};function z9e(e){return e.children.length===0?!1:e.hasTilesetContent||e.hasImplicitContent?!e.contentExpired:(e.hasEmptyContent,!0)}function H9e(e,t,n){let{children:i}=e;for(let o=0;o0;){JR.stackMaximumLength=Math.max(JR.stackMaximumLength,a.length);let c=a.pop(),l=c.parent,f=!u(l)||l._refines;c._refines=i(c)?j9e(c,a,t)&&f:!1;let d=!c._refines&&f;c.hasRenderableContent?c.refine===Bo.ADD?(z9(c,t),o(c,t)):c.refine===Bo.REPLACE&&(o(c,t),d&&z9(c,t)):(n._emptyTiles.push(c),o(c,t),d&&z9(c,t)),r(c,t),s(c,t)}}function Y9e(e,t){let{canTraverse:n,updateTile:i,loadTile:o,touchTile:r}=Rs,s=!0,a=eM.stack;for(a.push(e);a.length>0;){eM.stackMaximumLength=Math.max(eM.stackMaximumLength,a.length);let c=a.pop(),l=c.children,f=l.length,d=!c.hasRenderableContent&&n(c),p=!c.hasRenderableContent&&c.children.length===0;if(!d&&!c.contentAvailable&&!p&&(s=!1),i(c,t),c.isVisible||(o(c,t),r(c,t)),d)for(let g=0;g0;){iM.stackMaximumLength=Math.max(iM.stackMaximumLength,r.length);let a=r.pop().children;for(let c=0;cn._depth+e.skipLevels)}function Q9e(e,t,n){let{tileset:i,children:o}=e,{updateTile:r,loadTile:s,touchTile:a}=Rs;for(let l=0;lt:e._screenSpaceError>t:!0}function eWe(e,t){let{tileset:n}=e,i=n.immediatelyLoadDesiredLevelOfDetail?Number.MAX_VALUE:Math.max(n.baseScreenSpaceError,n.memoryAdjustedScreenSpaceError),{canTraverse:o,loadTile:r,visitTile:s,touchTile:a}=Rs,c=nM.stack;for(c.push(e);c.length>0;){nM.stackMaximumLength=Math.max(nM.stackMaximumLength,c.length);let l=c.pop();Z9e(l,t);let f=l.parent,d=!u(f)||f._refines;l._refines=o(l)?Q9e(l,c,t)&&d:!1;let p=!l._refines&&d;l.hasRenderableContent?l.refine===Bo.ADD?(jU(l,t),r(l,t)):l.refine===Bo.REPLACE&&(J9e(l,i)?(r(l,t),p&&jU(l,t)):p?(jU(l,t),r(l,t)):$9e(n,l)&&r(l,t)):(n._emptyTiles.push(l),r(l,t),p&&jU(l,t)),s(l,t),a(l,t)}}function tWe(e,t){let{selectTile:n,canTraverse:i}=Rs,{stack:o,ancestorStack:r}=l_,s;for(o.push(e);o.length>0||r.length>0;){if(l_.stackMaximumLength=Math.max(l_.stackMaximumLength,o.length),l_.ancestorStackMaximumLength=Math.max(l_.ancestorStackMaximumLength,r.length),r.length>0){let l=r.peek();if(l._stackLength===o.length){r.pop(),l!==s&&(l._finalResolution=!1),n(l,t);continue}}let a=o.pop();if(!u(a))continue;let c=i(a);if(a._shouldSelect)if(a.refine===Bo.ADD)n(a,t);else{if(a._selectionDepth=r.length,a._selectionDepth>0&&(a.tileset.hasMixedContent=!0),s=a,!c){n(a,t);continue}r.push(a),a._stackLength=o.length}if(c){let l=a.children;for(let f=0;fli._defaultMinTerrainHeight&&(s._initialClippingPlanesOriginMatrix=Rt.eastNorthUpToFixedFrame(p)),s._clippingPlanesOriginMatrix=F.clone(s._initialClippingPlanesOriginMatrix),s};Ir.loadJson=function(e){return ve.createIfNeeded(e).fetchJson()};Ir.prototype.makeStyleDirty=function(){this._styleEngine.makeDirty()};Ir.prototype.loadTileset=function(e,t,n){let i=t.asset;if(!u(i))throw new ue("Tileset must have an asset property.");if(i.version!=="0.0"&&i.version!=="1.0"&&i.version!=="1.1")throw new ue("The tileset must be 3D Tiles version 0.0, 1.0, or 1.1");u(t.extensionsRequired)&&Ir.checkSupportedExtensions(t.extensionsRequired);let o=this._statistics,r=i.tilesetVersion;u(r)&&(this._basePath+=`?v=${r}`,e=e.clone(),e.setQueryParameters({v:r}));let s=Uae(this,e,t.root,n);u(n)&&(n.children.push(s),s._depth=n._depth+1);let a=[];for(a.push(s);a.length>0;){let c=a.pop();++o.numberOfTilesTotal,this._allTilesAdditive=this._allTilesAdditive&&c.refine===Bo.ADD;let l=c._header.children;if(u(l))for(let f=0;fb.minimumRadius){let C=fe.fromCartesian(A,b,iWe);n=h.normalize(a.positionWC,Vae),i=a.directionWC,o=a.positionCartographic.height,r=0,s=C.height*2}else{let C=F.multiplyByPoint(x,a.positionWC,sWe);if(n=h.UNIT_Z,i=F.multiplyByPointAsVector(x,a.directionWC,aWe),i=h.normalize(i,i),o=C.z,l instanceof Af){let S=c._header.boundingVolume.box[11];r=A.z-S,s=A.z+S}else if(l instanceof o_){let S=T.radius;r=A.z-S,s=A.z+S}}}let f=e.dynamicScreenSpaceErrorHeightFalloff,d=r+(s-r)*f,p=s,g=P.clamp((o-d)/(p-d),0,1),m=1-Math.abs(h.dot(i,n));m=m*(1-g),e._dynamicScreenSpaceErrorComputedDensity=e.dynamicScreenSpaceErrorDensity*m}function lWe(e,t){if(t.hasEmptyContent)return;let{statistics:n}=e,i=t.contentExpired,o=t.requestContent();u(o)&&(o.then(r=>{!u(r)||t.isDestroyed()||e.isDestroyed()||(e._processingQueue.push(t),++n.numberOfTilesProcessing)}).catch(r=>{Gae(r,e,t)}),i&&(t.hasTilesetContent||t.hasImplicitContent?xWe(e,t):(n.decrementLoadCounts(t.content),--n.numberOfTilesWithContentReady)),e._requestedTilesInFlight.push(t))}function Hae(e,t){return e._priority-t._priority}Ir.prototype.postPassesUpdate=function(e){u(this._root)&&(uWe(this,e),TWe(this,e),this._cache.unloadTiles(this,jae),this._styleApplied&&this._styleEngine.resetDirty(),this._styleApplied=!1)};Ir.prototype.prePassesUpdate=function(e){if(!u(this._root))return;hWe(this,e);let t=this._clippingPlanes;this._clippingPlanesOriginMatrixDirty=!0,u(t)&&t.enabled&&t.update(e),u(this._loadTimestamp)||(this._loadTimestamp=J.clone(e.time)),this._timeSinceLoad=Math.max(J.secondsDifference(e.time,this._loadTimestamp)*1e3,0),this.dynamicScreenSpaceError&&cWe(this,e),e.newFrame&&this._cache.reset()};function uWe(e,t){let n=e._requestedTilesInFlight,i=0;for(let o=0;o=1;if(r._contentState!==zo.LOADING){++i;continue}else if(s){r.cancelRequests(),++i;continue}i>0&&(n[o-i]=r)}n.length-=i}function fWe(e){let t=e._requestedTiles;t.sort(Hae);for(let n=0;n0?t.tileFailed.raiseEvent({url:i,message:o}):(console.log(`A 3D tile failed to load: ${i}`),console.log(`Error: ${o}`))}function dWe(e){let t=e._processingQueue,n=0;for(let i=0;i0&&(t[i-n]=o)}t.length-=n}function hWe(e,t){dWe(e);let n=e._processingQueue,{cacheBytes:i,maximumCacheOverflowBytes:o,statistics:r}=e,s=i+o,a=!1;for(let c=0;cs){a=!0;break}let l=n[c];try{l.process(e,t),l.contentReady&&(--r.numberOfTilesProcessing,e.tileLoad.raiseEvent(l))}catch(f){--r.numberOfTilesProcessing,Gae(f,e,l)}}e.totalMemoryUsageInBytes0&&mWe(e)}function mWe(e){e._memoryAdjustedScreenSpaceError*=1.02;let t=e._processingQueue;for(let n=0;n0&&(i+=` Points: ${e.content.pointsLength}`,o++),e.content.trianglesLength>0&&(i+=` Triangles: ${e.content.trianglesLength}`,o++),i+=` Features: ${e.content.featuresLength}`,o++),t.debugShowMemoryUsage&&(i+=` Texture Memory: ${zae(e.content.texturesByteLength)}`,i+=` Geometry Memory: ${zae(e.content.geometryByteLength)}`,o+=2),t.debugShowUrl)if(e.hasMultipleContents){i+=` Urls:`;let s=e.content.innerContentUrls;for(let a=0;a0;e._backfaceCommands.length=0,a&&(u(e._stencilClearCommand)||(e._stencilClearCommand=new ti({stencil:0,pass:Ee.CESIUM_3D_TILE,renderState:ke.fromCache({stencilMask:Lt.SKIP_LOD_MASK})})),i.push(e._stencilClearCommand));let{statistics:c,tileVisible:l}=e,f=n.isRender,d=i.length;for(let m=0;m=0;--b)i[d+x+b]=i[d+b];for(let b=0;b0&&e._pointCloudEyeDomeLighting.update(t,r,e.pointCloudShading,e.boundingSphere),e.debugShowGeometricError||e.debugShowRenderingStatistics||e.debugShowMemoryUsage||e.debugShowUrl?(u(e._tileDebugLabels)||(e._tileDebugLabels=new im),gWe(e,t)):e._tileDebugLabels=e._tileDebugLabels&&e._tileDebugLabels.destroy())}var Wae=[];function xWe(e,t){let n=t,i=Wae;for(i.push(t);i.length>0;){t=i.pop();let o=t.children;for(let r=0;r{t.push(bt.clone(i))});let n=e.asset.extras;if(u(n)&&u(n.cesium)&&u(n.cesium.credits)){let i=n.cesium.credits;for(let o=0;oi.showOnScreen=i.showOnScreen||e._showCreditsOnScreen),e._credits=t}Ir.prototype.getTraversal=function(e){let{pass:t}=e;return t===Mo.MOST_DETAILED_PRELOAD||t===Mo.MOST_DETAILED_PICK?QR:this.isSkippingLevelOfDetail?oM:tM};Ir.prototype.update=function(e){this.updateForPass(e,e.tilesetPassState)};Ir.prototype.updateForPass=function(e,t){let n=t.pass;if(n===Mo.PRELOAD&&(!this.preloadWhenHidden||this.show)||n===Mo.PRELOAD_FLIGHT&&(!this.preloadFlightDestinations||!this.show&&!this.preloadWhenHidden)||n===Mo.REQUEST_RENDER_MODE_DEFER_CHECK&&(!this._cullRequestsWhileMoving&&this.foveatedTimeDelay<=0||!this.show))return;let i=e.commandList,o=e.camera,r=e.cullingVolume;t.ready=!1;let s=Mo.getPassOptions(n),a=s.ignoreCommands,c=y(t.commandList,i),l=c.length;e.commandList=c,e.camera=y(t.camera,o),e.cullingVolume=y(t.cullingVolume,r);let f=this._statisticsPerPass[n];(this.show||a)&&(this._pass=n,t.ready=EWe(this,e,f,s)),a&&(c.length=l),e.commandList=i,e.camera=o,e.cullingVolume=r};Ir.prototype.hasExtension=function(e){return u(this._extensionsUsed)?this._extensionsUsed.indexOf(e)>-1:!1};Ir.prototype.isDestroyed=function(){return!1};Ir.prototype.destroy=function(){if(this._tileDebugLabels=this._tileDebugLabels&&this._tileDebugLabels.destroy(),this._clippingPlanes=this._clippingPlanes&&this._clippingPlanes.destroy(),u(this._root)){let e=Wae;for(e.push(this._root);e.length>0;){let t=e.pop();t.destroy();let n=t.children;for(let i=0;i-1;i--)W9(this,e[i],t,n);return le(this)};ly.prototype.getBoundingSphere=function(e,t){let n=this._tilesetHash[e.id];if(!u(n)||n.loadFail)return ot.FAILED;let i=n.tilesetPrimitive;return u(i)?i.show?(se.clone(i.boundingSphere,t),ot.DONE):ot.FAILED:ot.PENDING};ly.prototype._onCollectionChanged=function(e,t,n,i){let o,r,s=this._entitiesToVisualize,a=this._tilesetHash,c=this._primitives;for(o=t.length-1;o>-1;o--)r=t[o],u(r._tileset)&&s.set(r.id,r);for(o=i.length-1;o>-1;o--)r=i[o],u(r._tileset)?s.set(r.id,r):(W9(this,r,a,c),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],W9(this,r,a,c),s.remove(r.id)};function W9(e,t,n,i){let o=n[t.id];u(o)&&(u(o.tilesetPrimitive)&&i.removeAndDestroy(o.tilesetPrimitive),delete n[t.id])}async function wWe(e,t,n,i){t[n.id]={url:e.url,loadFail:!1};try{let o=await Zs.fromUrl(e);if(o.id=n,i.add(o),!u(t[n.id]))return;t[n.id].tilesetPrimitive=o}catch(o){console.error(o),t[n.id].loadFail=!0}}var rM=ly;var vWe=H.WHITE,DWe=H.BLACK,IWe=new z(2,2);function vC(e){e=y(e,y.EMPTY_OBJECT),this._definitionChanged=new pe,this._evenColor=void 0,this._evenColorSubscription=void 0,this._oddColor=void 0,this._oddColorSubscription=void 0,this._repeat=void 0,this._repeatSubscription=void 0,this.evenColor=e.evenColor,this.oddColor=e.oddColor,this.repeat=e.repeat}Object.defineProperties(vC.prototype,{isConstant:{get:function(){return q.isConstant(this._evenColor)&&q.isConstant(this._oddColor)&&q.isConstant(this._repeat)}},definitionChanged:{get:function(){return this._definitionChanged}},evenColor:ae("evenColor"),oddColor:ae("oddColor"),repeat:ae("repeat")});vC.prototype.getType=function(e){return"Checkerboard"};vC.prototype.getValue=function(e,t){return u(t)||(t={}),t.lightColor=q.getValueOrClonedDefault(this._evenColor,e,vWe,t.lightColor),t.darkColor=q.getValueOrClonedDefault(this._oddColor,e,DWe,t.darkColor),t.repeat=q.getValueOrDefault(this._repeat,e,IWe),t};vC.prototype.equals=function(e){return this===e||e instanceof vC&&q.equals(this._evenColor,e._evenColor)&&q.equals(this._oddColor,e._oddColor)&&q.equals(this._repeat,e._repeat)};var DC=vC;var Yae={id:void 0};function sM(e){if(e._firing){e._refire=!0;return}if(e._suspendCount===0){let t=e._addedEntities,n=e._removedEntities,i=e._changedEntities;if(i.length!==0||t.length!==0||n.length!==0){e._firing=!0;do{e._refire=!1;let o=t.values.slice(0),r=n.values.slice(0),s=i.values.slice(0);t.removeAll(),n.removeAll(),i.removeAll(),e._collectionChanged.raiseEvent(e,o,r,s)}while(e._refire);e._firing=!1}}}function tc(e){this._owner=e,this._entities=new xt,this._addedEntities=new xt,this._removedEntities=new xt,this._changedEntities=new xt,this._suspendCount=0,this._collectionChanged=new pe,this._id=Wn(),this._show=!0,this._firing=!1,this._refire=!1}tc.prototype.suspendEvents=function(){this._suspendCount++};tc.prototype.resumeEvents=function(){this._suspendCount--,sM(this)};Object.defineProperties(tc.prototype,{collectionChanged:{get:function(){return this._collectionChanged}},id:{get:function(){return this._id}},values:{get:function(){return this._entities.values}},show:{get:function(){return this._show},set:function(e){if(e===this._show)return;this.suspendEvents();let t,n=[],i=this._entities.values,o=i.length;for(t=0;t-1;c--)s=a[c],Kae(e,p,g,s);for(r=n-1;r>=0;r--)for(l=t[r],l.collectionChanged.addEventListener(Pr.prototype._onCollectionChanged,e),a=l.values,g=l.id,c=a.length-1;c>-1;c--){s=a[c],Xae(e,p,g,s);let x=d.getById(s.id);u(x)||(x=f.getById(s.id),u(x)?j9(x):(YU.id=s.id,x=new Yo(YU)),d.add(x)),x.merge(s)}e._collectionsCopy=t.slice(0),f.suspendEvents(),f.removeAll();let m=d.values;for(r=0;r=0;a--)c=i[a].getById(x),u(c)&&(u(l)||(l=r.getById(x),j9(l)),l.merge(c));u(l)||r.removeById(x),l=void 0}let g=t.length;for(s=0;s=0;a--)c=i[a].getById(x),u(c)&&(u(l)||(l=r.getById(x),u(l)?j9(l):(YU.id=x,l=new Yo(YU),r.add(l))),l.merge(c));l=void 0}r.resumeEvents()};Pr.prototype._onDefinitionChanged=function(e,t,n,i){let o=this._collections,r=this._composite,s=o.length,a=e.id,c=r.getById(a),l=c[t],f=!u(l),d=!0;for(let p=s-1;p>=0;p--){let g=o[p].getById(e.id);if(u(g)){let m=g[t];if(u(m)){if(d)if(d=!1,u(m.merge)&&u(m.clone))l=m.clone(l);else{l=m;break}l.merge(m)}}}f&&c.propertyNames.indexOf(t)===-1&&c.addProperty(t),c[t]=l};var q9=Pr;function Y9(){this._removalFunctions=[]}Y9.prototype.add=function(e,t,n){let i=e.addEventListener(t,n);this._removalFunctions.push(i);let o=this;return function(){i();let r=o._removalFunctions;r.splice(r.indexOf(i),1)}};Y9.prototype.removeAll=function(){let e=this._removalFunctions;for(let t=0,n=e.length;t0&&(this._intervals.length=0,this._changedEvent.raiseEvent(this))};Rr.prototype.findIntervalContainingDate=function(e){let t=this.indexOf(e);return t>=0?this._intervals[t]:void 0};Rr.prototype.findDataForIntervalContainingDate=function(e){let t=this.indexOf(e);return t>=0?this._intervals[t].data:void 0};Rr.prototype.contains=function(e){return this.indexOf(e)>=0};var X9=new bn;Rr.prototype.indexOf=function(e){let t=this._intervals;X9.start=e,X9.stop=e;let n=Do(t,X9,Z9);return n>=0?t[n].isStartIncluded?n:n>0&&t[n-1].stop.equals(e)&&t[n-1].isStopIncluded?n-1:~n:(n=~n,n>0&&n-10&&e.isStartIncluded&&n[i-1].isStartIncluded&&n[i-1].start.equals(e.start)?--i:i0&&(o=J.compare(n[i-1].stop,e.start),(o>0||o===0&&(n[i-1].isStopIncluded||e.isStartIncluded))&&((u(t)?t(n[i-1].data,e.data):n[i-1].data===e.data)?(J.greaterThan(e.stop,n[i-1].stop)?e=new bn({start:n[i-1].start,stop:e.stop,isStartIncluded:n[i-1].isStartIncluded,isStopIncluded:e.isStopIncluded,data:e.data}):e=new bn({start:n[i-1].start,stop:n[i-1].stop,isStartIncluded:n[i-1].isStartIncluded,isStopIncluded:n[i-1].isStopIncluded||e.stop.equals(n[i-1].stop)&&e.isStopIncluded,data:e.data}),n.splice(i-1,1),--i):(o=J.compare(n[i-1].stop,e.stop),(o>0||o===0&&n[i-1].isStopIncluded&&!e.isStopIncluded)&&n.splice(i,0,new bn({start:e.stop,stop:n[i-1].stop,isStartIncluded:!e.isStopIncluded,isStopIncluded:n[i-1].isStopIncluded,data:n[i-1].data})),n[i-1]=new bn({start:n[i-1].start,stop:e.start,isStartIncluded:n[i-1].isStartIncluded,isStopIncluded:!e.isStartIncluded,data:n[i-1].data}))));i0||o===0&&(e.isStopIncluded||n[i].isStartIncluded));)if(u(t)?t(n[i].data,e.data):n[i].data===e.data)e=new bn({start:e.start,stop:J.greaterThan(n[i].stop,e.stop)?n[i].stop:e.stop,isStartIncluded:e.isStartIncluded,isStopIncluded:J.greaterThan(n[i].stop,e.stop)?n[i].isStopIncluded:e.isStopIncluded,data:e.data}),n.splice(i,1);else if(n[i]=new bn({start:e.stop,stop:n[i].stop,isStartIncluded:!e.isStopIncluded,isStopIncluded:n[i].isStopIncluded,data:n[i].data}),n[i].isEmpty)n.splice(i,1);else break;n.splice(i,0,e),this._changedEvent.raiseEvent(this)};Rr.prototype.removeInterval=function(e){if(e.isEmpty)return!1;let t=this._intervals,n=Do(t,e,Z9);n<0&&(n=~n);let i=!1;for(n>0&&(J.greaterThan(t[n-1].stop,e.start)||t[n-1].stop.equals(e.start)&&t[n-1].isStopIncluded&&e.isStartIncluded)&&(i=!0,(J.greaterThan(t[n-1].stop,e.stop)||t[n-1].isStopIncluded&&!e.isStopIncluded&&t[n-1].stop.equals(e.stop))&&t.splice(n,0,new bn({start:e.stop,stop:t[n-1].stop,isStartIncluded:!e.isStopIncluded,isStopIncluded:t[n-1].isStopIncluded,data:t[n-1].data})),t[n-1]=new bn({start:t[n-1].start,stop:e.start,isStartIncluded:t[n-1].isStartIncluded,isStopIncluded:!e.isStartIncluded,data:t[n-1].data})),n=1e3&&(o+=Math.floor(i/1e3),i=i%1e3),o>=60&&(r+=Math.floor(o/60),o=o%60),r>=60&&(s+=Math.floor(r/60),r=r%60),s>=24&&(a+=Math.floor(s/24),s=s%24),aM[2]=Jm(l)?29:28;a>aM[c]||c>=13;)a>aM[c]&&(a-=aM[c],++c),c>=13&&(--c,l+=Math.floor(c/12),c=c%12,++c),aM[2]=Jm(l)?29:28;return nc.millisecond=i,nc.second=o,nc.minute=r,nc.hour=s,nc.day=a,nc.month=c,nc.year=l,J.fromGregorianDate(nc,n)}var PWe=new J,OWe=/P(?:([\d.,]+)Y)?(?:([\d.,]+)M)?(?:([\d.,]+)W)?(?:([\d.,]+)D)?(?:T(?:([\d.,]+)H)?(?:([\d.,]+)M)?(?:([\d.,]+)S)?)?/;function $ae(e,t){if(!u(e)||e.length===0)return!1;if(t.year=0,t.month=0,t.day=0,t.hour=0,t.minute=0,t.second=0,t.millisecond=0,e[0]==="P"){let n=e.match(OWe);if(!u(n))return!1;if(u(n[1])&&(t.year=Number(n[1].replace(",","."))),u(n[2])&&(t.month=Number(n[2].replace(",","."))),u(n[3])&&(t.day=Number(n[3].replace(",","."))*7),u(n[4])&&(t.day+=Number(n[4].replace(",","."))),u(n[5])&&(t.hour=Number(n[5].replace(",","."))),u(n[6])&&(t.minute=Number(n[6].replace(",","."))),u(n[7])){let i=Number(n[7].replace(",","."));t.second=Math.floor(i),t.millisecond=i%1*1e3}}else e[e.length-1]!=="Z"&&(e+="Z"),J.toGregorianDate(J.fromIso8601(e,PWe),t);return t.year||t.month||t.day||t.hour||t.minute||t.second||t.millisecond}var cM=new Qm;Rr.fromIso8601=function(e,t){let n=e.iso8601.split("/"),i=J.fromIso8601(n[0]),o=J.fromIso8601(n[1]),r=[];if(!$ae(n[2],cM))r.push(i,o);else{let s=J.clone(i);for(r.push(s);J.compare(s,o)<0;)s=K9(s,cM),J.compare(o,s)<=0&&J.clone(o,s),r.push(s)}return Rr.fromJulianDateArray({julianDates:r,isStartIncluded:e.isStartIncluded,isStopIncluded:e.isStopIncluded,leadingInterval:e.leadingInterval,trailingInterval:e.trailingInterval,dataCallback:e.dataCallback},t)};Rr.fromIso8601DateArray=function(e,t){return Rr.fromJulianDateArray({julianDates:e.iso8601Dates.map(function(n){return J.fromIso8601(n)}),isStartIncluded:e.isStartIncluded,isStopIncluded:e.isStopIncluded,leadingInterval:e.leadingInterval,trailingInterval:e.trailingInterval,dataCallback:e.dataCallback},t)};Rr.fromIso8601DurationArray=function(e,t){let n=e.epoch,i=e.iso8601Durations,o=y(e.relativeToPrevious,!1),r=[],s,a,c=i.length;for(let l=0;l=0?-a:a}var jWe=new h(-1,0,0),hb=new F,qWe=new F,J9=new Q,YWe=Q.IDENTITY.clone(),XWe=new h,KWe=new oe,Qae=new h;function u_(e,t,n,i,o,r,s,a){let c=XWe,l=KWe;hb=Rt.eastNorthUpToFixedFrame(e,o,hb),c=F.multiplyByPointAsVector(hb,jWe,c),c=h.normalize(c,c);let f=WWe(c,t,e,o);J9=Q.fromRotationZ(f,J9),Qae.z=r,hb=F.multiplyTransformation(hb,F.fromRotationTranslation(J9,Qae,qWe),hb);let d=YWe;d[0]=s;for(let p=0;p0){let x=l?2:1;for(let b=0;b=0};var QWe=new h,JWe=new h;lM.computePositions=function(e,t,n,i,o){let r=i._ellipsoid,s=GWe(e,r),a=i._granularity,c=i._cornerType,l=o?$We(t,n):Jae(t,n),f=o?Jae(t,n):void 0,d=n.height/2,p=n.width/2,g=e.length,m=[],x=o?[]:void 0,b=LWe,T=NWe,A=FWe,C=BWe,S=kWe,w=UWe,D=VWe,O=zWe,R=HWe,L=e[0],N=e[1];C=r.geodeticSurfaceNormal(L,C),b=h.subtract(N,L,b),b=h.normalize(b,b),O=h.cross(C,b,O),O=h.normalize(O,O);let _=s[0],E=s[1];o&&(x=u_(L,O,f,x,r,_+d,1,1)),R=h.clone(L,R),L=N,T=h.negate(b,T);let v,I;for(let V=1;VAe;p--)ge=P.PI_OVER_TWO-p*ye,Z[re++]=1-me*(1+Math.cos(ge)),Z[re++]=.5*(1+Math.sin(ge));for(p=Ae;p>0;p--)ge=P.PI_OVER_TWO-ye*p,Z[re++]=1-xe*(1+Math.cos(ge)),Z[re++]=.5*(1+Math.sin(ge));for(p=f-b;p>0;p--)Z[re++]=p*xe,Z[re++]=1;for(p=1;p0;p--)Z[re++]=(p-1)*xe,Z[re++]=1}c.st=new we({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:Z})}return t.normal&&(c.normal=new we({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:D.normals})),t.tangent&&(c.tangent=new we({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:D.tangents})),t.bitangent&&(c.bitangent=new we({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:D.bitangents})),{attributes:c,indices:U}}function dje(e,t){if(!t.normal&&!t.tangent&&!t.bitangent&&!t.st)return e;let n=e.position.values,i,o;(t.normal||t.bitangent)&&(i=e.normal.values,o=e.bitangent.values);let r=e.position.values.length/18,s=r*3,a=r*2,c=s*2,l;if(t.normal||t.bitangent||t.tangent){let f=t.normal?new Float32Array(s*6):void 0,d=t.tangent?new Float32Array(s*6):void 0,p=t.bitangent?new Float32Array(s*6):void 0,g=mce,m=pce,x=JU,b=eV,T=fje,A=_ce,C=c;for(l=0;l-t?(o=xje,o.x=this._cameraPosition.x/(n.radii.x+t),o.y=this._cameraPosition.y/(n.radii.y+t),o.z=this._cameraPosition.z/(n.radii.z+t),i=o.x*o.x+o.y*o.y+o.z*o.z-1):(o=this._cameraPositionInScaledSpace,i=this._distanceToLimbInScaledSpaceSquared),rW(e,o,i)};cm.prototype.computeHorizonCullingPoint=function(e,t,n){return Mce(this._ellipsoid,e,t,n)};var Oce=ie.clone(ie.UNIT_SPHERE);cm.prototype.computeHorizonCullingPointPossiblyUnderEllipsoid=function(e,t,n,i){let o=Rce(this._ellipsoid,n,Oce);return Mce(o,e,t,i)};cm.prototype.computeHorizonCullingPointFromVertices=function(e,t,n,i,o){return Lce(this._ellipsoid,e,t,n,i,o)};cm.prototype.computeHorizonCullingPointFromVerticesPossiblyUnderEllipsoid=function(e,t,n,i,o,r){let s=Rce(this._ellipsoid,o,Oce);return Lce(s,e,t,n,i,r)};var bje=[];cm.prototype.computeHorizonCullingPointFromRectangle=function(e,t,n){let i=ce.subsample(e,t,0,bje),o=se.fromPoints(i);if(!(h.magnitude(o.center)<.1*t.minimumRadius))return this.computeHorizonCullingPoint(o.center,i,n)};var Tje=new h;function Rce(e,t,n){if(u(t)&&t<0&&e.minimumRadius>-t){let i=h.fromElements(e.radii.x+t,e.radii.y+t,e.radii.z+t,Tje);e=ie.fromCartesian3(i,n)}return e}function Mce(e,t,n,i){u(i)||(i=new h);let o=Bce(e,t),r=0;for(let s=0,a=n.length;s0:s>o&&s*s/h.magnitudeSquared(r)>o)}var Aje=new h,Cje=new h;function Nce(e,t,n){let i=e.transformPositionToScaledSpace(t,Aje),o=h.magnitudeSquared(i),r=Math.sqrt(o),s=h.divideByScalar(i,r,Cje);o=Math.max(1,o),r=Math.max(1,r);let a=h.dot(s,n),c=h.magnitude(h.cross(s,n,s)),l=1/r,f=Math.sqrt(o-1)*l;return 1/(a*l-c*f)}function Fce(e,t,n){if(!(t<=0||t===1/0||t!==t))return h.multiplyByScalar(e,t,n)}var oW=new h;function Bce(e,t){return h.equals(t,h.ZERO)?t:(e.transformPositionToScaledSpace(t,oW),h.normalize(oW,oW))}var h_=cm;function Nr(e,t){e=y(e,y.EMPTY_OBJECT);let n=e.translucencyByDistance,i=e.scaleByDistance,o=e.distanceDisplayCondition;u(n)&&(n=Pt.clone(n)),u(i)&&(i=Pt.clone(i)),u(o)&&(o=St.clone(o)),this._show=y(e.show,!0),this._position=h.clone(y(e.position,h.ZERO)),this._actualPosition=h.clone(this._position),this._color=H.clone(y(e.color,H.WHITE)),this._outlineColor=H.clone(y(e.outlineColor,H.TRANSPARENT)),this._outlineWidth=y(e.outlineWidth,0),this._pixelSize=y(e.pixelSize,10),this._scaleByDistance=i,this._translucencyByDistance=n,this._distanceDisplayCondition=o,this._disableDepthTestDistance=y(e.disableDepthTestDistance,0),this._id=e.id,this._collection=y(e.collection,t),this._clusterShow=!0,this._pickId=void 0,this._pointPrimitiveCollection=t,this._dirty=!1,this._index=-1}var kce=Nr.SHOW_INDEX=0,zce=Nr.POSITION_INDEX=1,Eje=Nr.COLOR_INDEX=2,Sje=Nr.OUTLINE_COLOR_INDEX=3,wje=Nr.OUTLINE_WIDTH_INDEX=4,vje=Nr.PIXEL_SIZE_INDEX=5,Dje=Nr.SCALE_BY_DISTANCE_INDEX=6,Ije=Nr.TRANSLUCENCY_BY_DISTANCE_INDEX=7,Pje=Nr.DISTANCE_DISPLAY_CONDITION_INDEX=8,Oje=Nr.DISABLE_DEPTH_DISTANCE_INDEX=9;Nr.NUMBER_OF_PROPERTIES=10;function wf(e,t){let n=e._pointPrimitiveCollection;u(n)&&(n._updatePointPrimitive(e,t),e._dirty=!0)}Object.defineProperties(Nr.prototype,{show:{get:function(){return this._show},set:function(e){this._show!==e&&(this._show=e,wf(this,kce))}},position:{get:function(){return this._position},set:function(e){let t=this._position;h.equals(t,e)||(h.clone(e,t),h.clone(e,this._actualPosition),wf(this,zce))}},scaleByDistance:{get:function(){return this._scaleByDistance},set:function(e){let t=this._scaleByDistance;Pt.equals(t,e)||(this._scaleByDistance=Pt.clone(e,t),wf(this,Dje))}},translucencyByDistance:{get:function(){return this._translucencyByDistance},set:function(e){let t=this._translucencyByDistance;Pt.equals(t,e)||(this._translucencyByDistance=Pt.clone(e,t),wf(this,Ije))}},pixelSize:{get:function(){return this._pixelSize},set:function(e){this._pixelSize!==e&&(this._pixelSize=e,wf(this,vje))}},color:{get:function(){return this._color},set:function(e){let t=this._color;H.equals(t,e)||(H.clone(e,t),wf(this,Eje))}},outlineColor:{get:function(){return this._outlineColor},set:function(e){let t=this._outlineColor;H.equals(t,e)||(H.clone(e,t),wf(this,Sje))}},outlineWidth:{get:function(){return this._outlineWidth},set:function(e){this._outlineWidth!==e&&(this._outlineWidth=e,wf(this,wje))}},distanceDisplayCondition:{get:function(){return this._distanceDisplayCondition},set:function(e){St.equals(this._distanceDisplayCondition,e)||(this._distanceDisplayCondition=St.clone(e,this._distanceDisplayCondition),wf(this,Pje))}},disableDepthTestDistance:{get:function(){return this._disableDepthTestDistance},set:function(e){this._disableDepthTestDistance!==e&&(this._disableDepthTestDistance=e,wf(this,Oje))}},id:{get:function(){return this._id},set:function(e){this._id=e,u(this._pickId)&&(this._pickId.object.id=e)}},pickId:{get:function(){return this._pickId}},clusterShow:{get:function(){return this._clusterShow},set:function(e){this._clusterShow!==e&&(this._clusterShow=e,wf(this,kce))}}});Nr.prototype.getPickId=function(e){return u(this._pickId)||(this._pickId=e.createPickId({primitive:this,collection:this._collection,id:this._id})),this._pickId};Nr.prototype._getActualPosition=function(){return this._actualPosition};Nr.prototype._setActualPosition=function(e){h.clone(e,this._actualPosition),wf(this,zce)};var Uce=new oe;Nr._computeActualPosition=function(e,t,n){return t.mode===te.SCENE3D?e:(F.multiplyByPoint(n,e,Uce),Xi.computeActualWgs84Position(t,Uce))};var Vce=new oe;Nr._computeScreenSpacePosition=function(e,t,n,i){let o=F.multiplyByVector(e,oe.fromElements(t.x,t.y,t.z,1,Vce),Vce);return Xi.wgs84ToWindowCoordinates(n,o,i)};Nr.prototype.computeScreenSpacePosition=function(e,t){let n=this._pointPrimitiveCollection;u(t)||(t=new z);let i=n.modelMatrix,o=Nr._computeScreenSpacePosition(i,this._actualPosition,e,t);if(u(o))return o.y=e.canvas.clientHeight-o.y,o};Nr.getScreenSpaceBoundingBox=function(e,t,n){let i=e.pixelSize,o=i*.5,r=t.x-o,s=t.y-o,a=i,c=i;return u(n)||(n=new We),n.x=r,n.y=s,n.width=a,n.height=c,n};Nr.prototype.equals=function(e){return this===e||u(e)&&this._id===e._id&&h.equals(this._position,e._position)&&H.equals(this._color,e._color)&&this._pixelSize===e._pixelSize&&this._outlineWidth===e._outlineWidth&&this._show===e._show&&H.equals(this._outlineColor,e._outlineColor)&&Pt.equals(this._scaleByDistance,e._scaleByDistance)&&Pt.equals(this._translucencyByDistance,e._translucencyByDistance)&&St.equals(this._distanceDisplayCondition,e._distanceDisplayCondition)&&this._disableDepthTestDistance===e._disableDepthTestDistance};Nr.prototype._destroy=function(){this._pickId=this._pickId&&this._pickId.destroy(),this._pointPrimitiveCollection=void 0};var Ls=Nr;var py=`in vec4 v_color; in vec4 v_outlineColor; in float v_innerPercent; in float v_pixelDistance; in vec4 v_pickColor; void main() { // The distance in UV space from this fragment to the center of the point, at most 0.5. float distanceToCenter = length(gl_PointCoord - vec2(0.5)); // The max distance stops one pixel shy of the edge to leave space for anti-aliasing. float maxDistance = max(0.0, 0.5 - v_pixelDistance); float wholeAlpha = 1.0 - smoothstep(maxDistance, 0.5, distanceToCenter); float innerAlpha = 1.0 - smoothstep(maxDistance * v_innerPercent, 0.5 * v_innerPercent, distanceToCenter); vec4 color = mix(v_outlineColor, v_color, innerAlpha); color.a *= wholeAlpha; // Fully transparent parts of the billboard are not pickable. #if !defined(OPAQUE) && !defined(TRANSLUCENT) if (color.a < 0.005) // matches 0/255 and 1/255 { discard; } #else // The billboard is rendered twice. The opaque pass discards translucent fragments // and the translucent pass discards opaque fragments. #ifdef OPAQUE if (color.a < 0.995) // matches < 254/255 { discard; } #else if (color.a >= 0.995) // matches 254/255 and 255/255 { discard; } #endif #endif out_FragColor = czm_gammaCorrect(color); czm_writeLogDepth(); } `;var pM=`uniform float u_maxTotalPointSize; in vec4 positionHighAndSize; in vec4 positionLowAndOutline; in vec4 compressedAttribute0; // color, outlineColor, pick color in vec4 compressedAttribute1; // show, translucency by distance, some free space in vec4 scaleByDistance; // near, nearScale, far, farScale in vec3 distanceDisplayConditionAndDisableDepth; // near, far, disableDepthTestDistance out vec4 v_color; out vec4 v_outlineColor; out float v_innerPercent; out float v_pixelDistance; out vec4 v_pickColor; const float SHIFT_LEFT8 = 256.0; const float SHIFT_RIGHT8 = 1.0 / 256.0; void main() { // Modifying this shader may also require modifications to PointPrimitive._computeScreenSpacePosition // unpack attributes vec3 positionHigh = positionHighAndSize.xyz; vec3 positionLow = positionLowAndOutline.xyz; float outlineWidthBothSides = 2.0 * positionLowAndOutline.w; float totalSize = positionHighAndSize.w + outlineWidthBothSides; float outlinePercent = outlineWidthBothSides / totalSize; // Scale in response to browser-zoom. totalSize *= czm_pixelRatio; float temp = compressedAttribute1.x * SHIFT_RIGHT8; float show = floor(temp); #ifdef EYE_DISTANCE_TRANSLUCENCY vec4 translucencyByDistance; translucencyByDistance.x = compressedAttribute1.z; translucencyByDistance.z = compressedAttribute1.w; translucencyByDistance.y = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0; temp = compressedAttribute1.y * SHIFT_RIGHT8; translucencyByDistance.w = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0; #endif /////////////////////////////////////////////////////////////////////////// vec4 color; vec4 outlineColor; vec4 pickColor; // compressedAttribute0.z => pickColor.rgb temp = compressedAttribute0.z * SHIFT_RIGHT8; pickColor.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; pickColor.g = (temp - floor(temp)) * SHIFT_LEFT8; pickColor.r = floor(temp); // compressedAttribute0.x => color.rgb temp = compressedAttribute0.x * SHIFT_RIGHT8; color.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; color.g = (temp - floor(temp)) * SHIFT_LEFT8; color.r = floor(temp); // compressedAttribute0.y => outlineColor.rgb temp = compressedAttribute0.y * SHIFT_RIGHT8; outlineColor.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; outlineColor.g = (temp - floor(temp)) * SHIFT_LEFT8; outlineColor.r = floor(temp); // compressedAttribute0.w => color.a, outlineColor.a, pickColor.a temp = compressedAttribute0.w * SHIFT_RIGHT8; pickColor.a = (temp - floor(temp)) * SHIFT_LEFT8; pickColor = pickColor / 255.0; temp = floor(temp) * SHIFT_RIGHT8; outlineColor.a = (temp - floor(temp)) * SHIFT_LEFT8; outlineColor /= 255.0; color.a = floor(temp); color /= 255.0; /////////////////////////////////////////////////////////////////////////// vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); vec4 positionEC = czm_modelViewRelativeToEye * p; /////////////////////////////////////////////////////////////////////////// #if defined(EYE_DISTANCE_SCALING) || defined(EYE_DISTANCE_TRANSLUCENCY) || defined(DISTANCE_DISPLAY_CONDITION) || defined(DISABLE_DEPTH_DISTANCE) float lengthSq; if (czm_sceneMode == czm_sceneMode2D) { // 2D camera distance is a special case // treat all billboards as flattened to the z=0.0 plane lengthSq = czm_eyeHeight2D.y; } else { lengthSq = dot(positionEC.xyz, positionEC.xyz); } #endif #ifdef EYE_DISTANCE_SCALING totalSize *= czm_nearFarScalar(scaleByDistance, lengthSq); #endif if (totalSize > 0.0) { // Add padding for anti-aliasing on both sides. totalSize += 3.0; } // Clamp to max point size. totalSize = min(totalSize, u_maxTotalPointSize); // If size is too small, push vertex behind near plane for clipping. // Note that context.minimumAliasedPointSize "will be at most 1.0". if (totalSize < 1.0) { positionEC.xyz = vec3(0.0); totalSize = 1.0; } float translucency = 1.0; #ifdef EYE_DISTANCE_TRANSLUCENCY translucency = czm_nearFarScalar(translucencyByDistance, lengthSq); // push vertex behind near plane for clipping if (translucency < 0.004) { positionEC.xyz = vec3(0.0); } #endif #ifdef DISTANCE_DISPLAY_CONDITION float nearSq = distanceDisplayConditionAndDisableDepth.x; float farSq = distanceDisplayConditionAndDisableDepth.y; if (lengthSq < nearSq || lengthSq > farSq) { // push vertex behind camera to force it to be clipped positionEC.xyz = vec3(0.0, 0.0, 1.0); } #endif gl_Position = czm_projection * positionEC; czm_vertexLogDepth(); #ifdef DISABLE_DEPTH_DISTANCE float disableDepthTestDistance = distanceDisplayConditionAndDisableDepth.z; if (disableDepthTestDistance == 0.0 && czm_minimumDisableDepthTestDistance != 0.0) { disableDepthTestDistance = czm_minimumDisableDepthTestDistance; } if (disableDepthTestDistance != 0.0) { // Don't try to "multiply both sides" by w. Greater/less-than comparisons won't work for negative values of w. float zclip = gl_Position.z / gl_Position.w; bool clipped = (zclip < -1.0 || zclip > 1.0); if (!clipped && (disableDepthTestDistance < 0.0 || (lengthSq > 0.0 && lengthSq < disableDepthTestDistance))) { // Position z on the near plane. gl_Position.z = -gl_Position.w; #ifdef LOG_DEPTH czm_vertexLogDepth(vec4(czm_currentFrustum.x)); #endif } } #endif v_color = color; v_color.a *= translucency * show; v_outlineColor = outlineColor; v_outlineColor.a *= translucency * show; v_innerPercent = 1.0 - outlinePercent; v_pixelDistance = 2.0 / totalSize; gl_PointSize = totalSize * show; gl_Position *= show; v_pickColor = pickColor; } `;var Rje=Ls.SHOW_INDEX,cW=Ls.POSITION_INDEX,Hce=Ls.COLOR_INDEX,Mje=Ls.OUTLINE_COLOR_INDEX,Lje=Ls.OUTLINE_WIDTH_INDEX,Nje=Ls.PIXEL_SIZE_INDEX,Gce=Ls.SCALE_BY_DISTANCE_INDEX,Wce=Ls.TRANSLUCENCY_BY_DISTANCE_INDEX,jce=Ls.DISTANCE_DISPLAY_CONDITION_INDEX,Fje=Ls.DISABLE_DEPTH_DISTANCE_INDEX,lW=Ls.NUMBER_OF_PROPERTIES,oc={positionHighAndSize:0,positionLowAndOutline:1,compressedAttribute0:2,compressedAttribute1:3,scaleByDistance:4,distanceDisplayConditionAndDisableDepth:5};function vf(e){e=y(e,y.EMPTY_OBJECT),this._sp=void 0,this._spTranslucent=void 0,this._rsOpaque=void 0,this._rsTranslucent=void 0,this._vaf=void 0,this._pointPrimitives=[],this._pointPrimitivesToUpdate=[],this._pointPrimitivesToUpdateIndex=0,this._pointPrimitivesRemoved=!1,this._createVertexArray=!1,this._shaderScaleByDistance=!1,this._compiledShaderScaleByDistance=!1,this._shaderTranslucencyByDistance=!1,this._compiledShaderTranslucencyByDistance=!1,this._shaderDistanceDisplayCondition=!1,this._compiledShaderDistanceDisplayCondition=!1,this._shaderDisableDepthDistance=!1,this._compiledShaderDisableDepthDistance=!1,this._propertiesChanged=new Uint32Array(lW),this._maxPixelSize=1,this._baseVolume=new se,this._baseVolumeWC=new se,this._baseVolume2D=new se,this._boundingVolume=new se,this._boundingVolumeDirty=!1,this._colorCommands=[],this.show=y(e.show,!0),this.modelMatrix=F.clone(y(e.modelMatrix,F.IDENTITY)),this._modelMatrix=F.clone(F.IDENTITY),this.debugShowBoundingVolume=y(e.debugShowBoundingVolume,!1),this.blendOption=y(e.blendOption,Co.OPAQUE_AND_TRANSLUCENT),this._blendOption=void 0,this._mode=te.SCENE3D,this._maxTotalPointSize=1,this._buffersUsage=[Ne.STATIC_DRAW,Ne.STATIC_DRAW,Ne.STATIC_DRAW,Ne.STATIC_DRAW,Ne.STATIC_DRAW,Ne.STATIC_DRAW,Ne.STATIC_DRAW,Ne.STATIC_DRAW,Ne.STATIC_DRAW];let t=this;this._uniforms={u_maxTotalPointSize:function(){return t._maxTotalPointSize}}}Object.defineProperties(vf.prototype,{length:{get:function(){return uW(this),this._pointPrimitives.length}}});function qce(e){let t=e.length;for(let n=0;n0&&(e._shaderDisableDepthDistance=!0,l===Number.POSITIVE_INFINITY&&(l=-1)),r(o,s,a,l)}function kje(e,t,n,i){Yce(e,t,n,i),Xce(e,t,n,i),Kce(e,t,n,i),Zce(e,t,n,i),$ce(e,t,n,i)}function aW(e,t,n,i,o,r){let s;i.mode===te.SCENE3D?(s=e._baseVolume,e._boundingVolumeDirty=!0):s=e._baseVolume2D;let a=[];for(let c=0;c0){this._vaf=Bje(c,n,this._buffersUsage),a=this._vaf.writers;for(let w=0;w0){let w=zje;w.length=0,(r[cW]||r[Lje]||r[Nje])&&w.push(Yce),(r[Hce]||r[Mje])&&w.push(Xce),(r[Rje]||r[Wce])&&w.push(Kce),r[Gce]&&w.push(Zce),(r[jce]||r[Fje])&&w.push($ce);let D=w.length;if(a=this._vaf.writers,o/n>.1){for(let O=0;On*1.5&&(i.length=n),!u(this._vaf)||!u(this._vaf.va))return;this._boundingVolumeDirty&&(this._boundingVolumeDirty=!1,se.transform(this._baseVolume,this.modelMatrix,this._baseVolumeWC));let d,p=F.IDENTITY;e.mode===te.SCENE3D?(p=this.modelMatrix,d=se.clone(this._baseVolumeWC,this._boundingVolume)):d=se.clone(this._baseVolume2D,this._boundingVolume),Vje(this,e,d);let g=this._blendOption!==this.blendOption;this._blendOption=this.blendOption,g&&(this._blendOption===Co.OPAQUE||this._blendOption===Co.OPAQUE_AND_TRANSLUCENT?this._rsOpaque=ke.fromCache({depthTest:{enabled:!0,func:ee.LEQUAL},depthMask:!0}):this._rsOpaque=void 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Yd(e){e=y(e,y.EMPTY_OBJECT),this._enabled=y(e.enabled,!1),this._pixelRange=y(e.pixelRange,80),this._minimumClusterSize=y(e.minimumClusterSize,2),this._clusterBillboards=y(e.clusterBillboards,!0),this._clusterLabels=y(e.clusterLabels,!0),this._clusterPoints=y(e.clusterPoints,!0),this._labelCollection=void 0,this._billboardCollection=void 0,this._pointCollection=void 0,this._clusterBillboardCollection=void 0,this._clusterLabelCollection=void 0,this._clusterPointCollection=void 0,this._collectionIndicesByEntity={},this._unusedLabelIndices=[],this._unusedBillboardIndices=[],this._unusedPointIndices=[],this._previousClusters=[],this._previousHeight=void 0,this._enabledDirty=!1,this._clusterDirty=!1,this._cluster=void 0,this._removeEventListener=void 0,this._clusterEvent=new pe,this.show=y(e.show,!0)}function tle(e,t){e.x-=t,e.y-=t,e.width+=t*2,e.height+=t*2}var Hje=new We;function nle(e,t,n,i,o){if(u(e._labelCollection)&&i._clusterLabels?o=Qg.getScreenSpaceBoundingBox(e,t,o):u(e._billboardCollection)&&i._clusterBillboards?o=fo.getScreenSpaceBoundingBox(e,t,o):u(e._pointPrimitiveCollection)&&i._clusterPoints&&(o=Ls.getScreenSpaceBoundingBox(e,t,o)),tle(o,n),i._clusterLabels&&!u(e._labelCollection)&&u(e.id)&&ole(i,e.id.id)&&u(e.id._label)){let r=i._collectionIndicesByEntity[e.id.id].labelIndex,s=i._labelCollection.get(r),a=Qg.getScreenSpaceBoundingBox(s,t,Hje);tle(a,n),o=We.union(o,a,o)}return o}function Gje(e,t){if(e.clusterShow=!0,!u(e._labelCollection)&&u(e.id)&&ole(t,e.id.id)&&u(e.id._label)){let n=t._collectionIndicesByEntity[e.id.id].labelIndex,i=t._labelCollection.get(n);i.clusterShow=!0}}function ile(e,t,n,i){let o={billboard:i._clusterBillboardCollection.add(),label:i._clusterLabelCollection.add(),point:i._clusterPointCollection.add()};o.billboard.show=!1,o.point.show=!1,o.label.show=!0,o.label.text=t.toLocaleString(),o.label.id=n,o.billboard.position=o.label.position=o.point.position=e,i._clusterEvent.raiseEvent(n,o)}function ole(e,t){return u(e)&&u(e._collectionIndicesByEntity[t])&&u(e._collectionIndicesByEntity[t].labelIndex)}function mW(e,t,n,i,o){if(!u(e))return;let r=e.length;for(let s=0;s0){let M=new xM(A.length,64,Uint32Array);for(let B=0;B=f)for(ile(B.position,E,_,e),p.push(B),S=0;S=f){let k=h.multiplyByScalar(G,1/E,G);for(ile(k,E,_,e),p.push({position:k,width:U.width,height:U.height,minimumWidth:D.width,minimumHeight:D.height}),S=0;S0?(a=l.pop(),c=r.get(a)):(c=r.add(),a=r.length-1),s[i]=a;let f=this;return Promise.resolve().then(function(){f._clusterDirty=!0}),c}}function gW(e,t){let n=e._collectionIndicesByEntity[t];!u(n.billboardIndex)&&!u(n.labelIndex)&&!u(n.pointIndex)&&delete 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n=0;n0&&this._labelCollection.get(0)._glyphs.length===0&&(t=e.commandList,e.commandList=[],this._labelCollection.update(e),e.commandList=t),u(this._billboardCollection)&&this._billboardCollection.length>0&&!u(this._billboardCollection.get(0).width)&&(t=e.commandList,e.commandList=[],this._billboardCollection.update(e),e.commandList=t),this._enabledDirty&&(this._enabledDirty=!1,Xje(this),this._clusterDirty=!0),this._clusterDirty&&(this._clusterDirty=!1,this._cluster()),u(this._clusterLabelCollection)&&this._clusterLabelCollection.update(e),u(this._clusterBillboardCollection)&&this._clusterBillboardCollection.update(e),u(this._clusterPointCollection)&&this._clusterPointCollection.update(e),u(this._labelCollection)&&this._labelCollection.update(e),u(this._billboardCollection)&&this._billboardCollection.update(e),u(this._pointCollection)&&this._pointCollection.update(e)};Yd.prototype.destroy=function(){this._labelCollection=this._labelCollection&&this._labelCollection.destroy(),this._billboardCollection=this._billboardCollection&&this._billboardCollection.destroy(),this._pointCollection=this._pointCollection&&this._pointCollection.destroy(),this._clusterLabelCollection=this._clusterLabelCollection&&this._clusterLabelCollection.destroy(),this._clusterBillboardCollection=this._clusterBillboardCollection&&this._clusterBillboardCollection.destroy(),this._clusterPointCollection=this._clusterPointCollection&&this._clusterPointCollection.destroy(),u(this._removeEventListener)&&(this._removeEventListener(),this._removeEventListener=void 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o={center:e._center,semiMajorAxis:e._semiMajorAxis,semiMinorAxis:e._semiMinorAxis,ellipsoid:e._ellipsoid,rotation:e._rotation,height:t,granularity:e._granularity,vertexFormat:e._vertexFormat,stRotation:e._stRotation},r;if(i)o.extrudedHeight=n,o.shadowVolume=e._shadowVolume,o.offsetAttribute=e._offsetAttribute,r=Pqe(o);else if(r=vqe(o),u(e._offsetAttribute)){let s=r.attributes.position.values.length,a=e._offsetAttribute===tn.NONE?0:1,c=new Uint8Array(s/3).fill(a);r.attributes.applyOffset=new we({componentDatatype:X.UNSIGNED_BYTE,componentsPerAttribute:1,values:c})}return new st({attributes:r.attributes,indices:r.indices,primitiveType:Me.TRIANGLES,boundingSphere:r.boundingSphere,offsetAttribute:e._offsetAttribute})};fm.createShadowVolume=function(e,t,n){let i=e._granularity,o=e._ellipsoid,r=t(i,o),s=n(i,o);return new fm({center:e._center,semiMajorAxis:e._semiMajorAxis,semiMinorAxis:e._semiMinorAxis,ellipsoid:o,rotation:e._rotation,stRotation:e._stRotation,granularity:i,extrudedHeight:r,height:s,vertexFormat:Pe.POSITION_ONLY,shadowVolume:!0})};function Oqe(e){let t=-e._stRotation;if(t===0)return[0,0,0,1,1,0];let i=Ml.computeEllipsePositions({center:e._center,semiMajorAxis:e._semiMajorAxis,semiMinorAxis:e._semiMinorAxis,rotation:e._rotation,granularity:e._granularity},!1,!0).outerPositions,o=i.length/3,r=new Array(o);for(let c=0;c0){let m=Math.min(l,c);g=Math.round(c/m);let x=Math.min(g*l,c);for(p=0;p0&&(S=!0,T+=c-1),s0&&f!==x-1&&d!==0&&d!==b-1&&(N[j]=!0),j++;p=0;let $,W;for(f=1;f=ft&&fMath.PI&&(e-=P.TWO_PI),e}}});var sE=new fe,yYe=new h;Br.prototype.getLatitude=function(e){u(e)||(e=ie.WGS84),sE.latitude=this.conformalLatitude,sE.longitude=this.longitude,sE.height=0;let t=this.ellipsoid.cartographicToCartesian(sE,yYe);return e.cartesianToCartographic(t,sE),sE.latitude};var xYe=new Tn,bYe=new 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ac,Of={northAngle:0,southAngle:0,westOverIdl:0,eastOverIdl:0};Tu.computeRectangleFromPositions=function(e,t,n,i){if(u(i)||(i=new ce),e.length<3)return i;i.west=Number.POSITIVE_INFINITY,i.east=Number.NEGATIVE_INFINITY,i.south=Number.POSITIVE_INFINITY,i.north=Number.NEGATIVE_INFINITY,Of.northAngle=0,Of.southAngle=0,Of.westOverIdl=Number.POSITIVE_INFINITY,Of.eastOverIdl=Number.NEGATIVE_INFINITY;let o=e.length,r=ac.fromCartesian(e[0],qYe);for(let s=1;sOf.eastOverIdl-Of.westOverIdl&&(i.west=Of.westOverIdl,i.east=Of.eastOverIdl,i.east>P.PI&&(i.east=i.east-P.TWO_PI),i.west>P.PI&&(i.west=i.west-P.TWO_PI)),P.equalsEpsilon(Math.abs(Of.northAngle),P.TWO_PI,P.EPSILON10)&&(i.north=P.PI_OVER_TWO,i.east=P.PI,i.west=-P.PI),P.equalsEpsilon(Math.abs(Of.southAngle),P.TWO_PI,P.EPSILON10)&&(i.south=-P.PI_OVER_TWO,i.east=P.PI,i.west=-P.PI),i};Tu.computeRectangle=function(e,t){Qr("PolygonGeometry.computeRectangle","PolygonGeometry.computeRectangle was deprecated in CesiumJS 1.110. 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Use PolygonGeometry.computeRectangleFromPositions instead.");let n=y(e.granularity,P.RADIANS_PER_DEGREE),i=y(e.arcType,qt.GEODESIC),o=e.polygonHierarchy,r=y(e.ellipsoid,ie.WGS84);return BYe(o.positions,r,i,n,t)};var YYe=new ac;function XYe(e,t,n){return e.height>=P.PI||e.width>=P.PI?ac.fromCartesian(t[0],YYe).tangentPlane:Sr.fromPoints(t,n)}var Pue=new fe;function KYe(e,t){return(n,i)=>{if(e.height>=P.PI||e.width>=P.PI){if(e.south<0&&e.north>0){u(i)||(i=[]);for(let r=0;r=P.PI||e.width>=P.PI)return(o,r)=>{if(e.south<0&&e.north>0){let s=n.cartesianToCartographic(o,Pue);return u(r)||(r=new z),r.x=s.longitude/P.PI,r.y=s.latitude/P.PI_OVER_TWO,r}return ac.fromCartesian(o,r)};let i=Sr.fromPoints(t,n);return(o,r)=>i.projectPointsOntoPlane(o,r)}function $Ye(e,t,n,i){return(o,r)=>!i&&(e.height>=P.PI_OVER_TWO||e.width>=2*P.PI_OVER_THREE)?Hn.splitPolygonsOnEquator(o,t,n,r):o}function QYe(e,t,n,i){if(t.height>=P.PI||t.width>=P.PI)return We.fromRectangle(t,void 0,Eue);let o=e,r=Sr.fromPoints(o,n);return Hn.computeBoundingRectangle(r.plane.normal,r.projectPointOntoPlane.bind(r),o,i,Eue)}Tu.createGeometry=function(e){let t=e._vertexFormat,n=e._ellipsoid,i=e._granularity,o=e._stRotation,r=e._polygonHierarchy,s=e._perPositionHeight,a=e._closeTop,c=e._closeBottom,l=e._arcType,f=e._textureCoordinates,d=u(f);if(r.positions.length<3)return;let g=e.rectangle,m=Hn.polygonsFromHierarchy(r,d,KYe(g,n),!s,n,$Ye(g,n,l,s)),x=m.hierarchy,b=m.polygons,T=function(I){return I},A=d?Hn.polygonsFromHierarchy(f,!0,T,!1,n).polygons:void 0;if(x.length===0)return;let C=x[0].outerRing,S=QYe(C,g,n,o),w=[],D=e._height,O=e._extrudedHeight,R=e._perPositionHeightExtrude||!P.equalsEpsilon(D,O,0,P.EPSILON2),L={perPositionHeight:s,vertexFormat:t,geometry:void 0,rotationAxis:XYe(g,C,n).plane.normal,projectTo2d:ZYe(g,C,n),boundingRectangle:S,ellipsoid:n,stRotation:o,textureCoordinates:void 0,bottom:!1,top:!0,wall:!1,extrude:!1,arcType:l},N;if(R)for(L.extrude=!0,L.top=a,L.bottom=c,L.shadowVolume=e._shadowVolume,L.offsetAttribute=e._offsetAttribute,N=0;N1||w>1))for(let E=0;E0;f-=l)ge=f*3,Y=fE(Y,Z,ge,p,b),Z+=6,o.st&&(W=dE(W,me,f*2,w),me+=4),n&&(xe+=3,j[xe++]=D[ge],j[xe++]=D[ge+1],j[xe++]=D[ge+2]),K&&($[re++]=1,re+=1);if(v){let ft=ye;for(ge=ft*3,f=0;f<2;f++)Y=fE(Y,Z,ge,p,b),Z+=6,o.st&&(W=dE(W,me,ft*2,w),me+=4),n&&(xe+=3,j[xe++]=D[ge],j[xe++]=D[ge+1],j[xe++]=D[ge+2]),K&&($[re++]=1,re+=1)}else for(f=l-1;f>=0;f--)ge=f*3,Y=fE(Y,Z,ge,p,b),Z+=6,o.st&&(W=dE(W,me,f*2,w),me+=4),n&&(xe+=3,j[xe++]=D[ge],j[xe++]=D[ge+1],j[xe++]=D[ge+2]),K&&($[re++]=1,re+=1);let Ae=_Xe(Y,o,a);o.st&&(Ae.attributes.st=new we({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:W})),n&&(Ae.attributes.extrudeDirection=new we({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:j})),R&&(Ae.attributes.applyOffset=new we({componentDatatype:X.UNSIGNED_BYTE,componentsPerAttribute:1,values:$}));let De=Fe.createTypedArray(k,V*6),Re,ze,ut,Vt;g=Y.length/3;let cn=0;for(f=0;f0){u(i)&&(u(this.oldPrimitive)?o.remove(i):this.oldPrimitive=i);let c;u(this.depthFailAppearanceType)&&(u(this.depthFailMaterialProperty)&&(this.depthFailMaterial=qo.getValue(e,this.depthFailMaterialProperty,this.depthFailMaterial)),c=new this.depthFailAppearanceType({material:this.depthFailMaterial,translucent:this.translucent,closed:this.closed})),i=new En({show:!1,asynchronous:!0,geometryInstances:s.slice(),appearance:new this.appearanceType({translucent:this.translucent,closed:this.closed}),depthFailAppearance:c,shadows:this.shadows}),o.add(i),t=!1}else{u(i)&&(o.remove(i),i=void 0);let c=this.oldPrimitive;u(c)&&(o.remove(c),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=i,this.createPrimitive=!1,this.waitingOnCreate=!0}else if(u(i)&&i.ready){i.show=!0,u(this.oldPrimitive)&&(o.remove(this.oldPrimitive),this.oldPrimitive=void 0),u(this.depthFailAppearanceType)&&!(this.depthFailMaterialProperty instanceof Nt)&&(this.depthFailMaterial=qo.getValue(e,this.depthFailMaterialProperty,this.depthFailMaterial),this.primitive.depthFailAppearance.material=this.depthFailMaterial);let s=this.updatersWithAttributes.values,a=s.length,c=this.waitingOnCreate;for(r=0;r=0;i--){let o=e[i];if(o.remove(t))return o.updaters.length===0&&(e.splice(i,1),o.destroy()),!0}return!1}mE.prototype.remove=function(e){rfe(this._solidItems,e)||rfe(this._translucentItems,e)};function sfe(e,t,n){let i=!1,o=t.length;for(let r=0;r0)for(r=0;r=0;r--){let s=t[r];if(s.invalidated){t.splice(r,1);let a=s.updaters.values,c=a.length;for(let l=0;l0){u(n)&&(u(this.oldPrimitive)?i.remove(n):this.oldPrimitive=n),this.material=qo.getValue(e,this.materialProperty,this.material);let a;u(this.depthFailMaterialProperty)&&(this.depthFailMaterial=qo.getValue(e,this.depthFailMaterialProperty,this.depthFailMaterial),a=new this.depthFailAppearanceType({material:this.depthFailMaterial,translucent:this.depthFailMaterial.isTranslucent(),closed:this.closed})),n=new En({show:!1,asynchronous:!0,geometryInstances:o.slice(),appearance:new this.appearanceType({material:this.material,translucent:this.material.isTranslucent(),closed:this.closed}),depthFailAppearance:a,shadows:this.shadows}),i.add(n),t=!1}else{u(n)&&(i.remove(n),n=void 0);let a=this.oldPrimitive;u(a)&&(i.remove(a),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=n,this.createPrimitive=!1}else if(u(n)&&n.ready){n.show=!0,u(this.oldPrimitive)&&(i.remove(this.oldPrimitive),this.oldPrimitive=void 0),this.material=qo.getValue(e,this.materialProperty,this.material),this.primitive.appearance.material=this.material,u(this.depthFailAppearanceType)&&!(this.depthFailMaterialProperty instanceof Nt)&&(this.depthFailMaterial=qo.getValue(e,this.depthFailMaterialProperty,this.depthFailMaterial),this.primitive.depthFailAppearance.material=this.depthFailMaterial);let s=this.updatersWithAttributes.values,a=s.length;for(r=0;r=0;i--){let o=t[i];if(o.remove(e)){o.updaters.length===0&&(t.splice(i,1),o.destroy());break}}};pE.prototype.update=function(e){let t,n=this._items,i=n.length;for(t=i-1;t>=0;t--){let r=n[t];if(r.invalidated){n.splice(t,1);let s=r.updaters.values,a=s.length;for(let c=0;c0)u(i)&&(u(this.oldPrimitive)?o.remove(i):this.oldPrimitive=i),i=new Ic({show:!1,asynchronous:!0,geometryInstances:s.slice(),classificationType:this.classificationType}),o.add(i,this.zIndex),t=!1;else{u(i)&&(o.remove(i),i=void 0);let c=this.oldPrimitive;u(c)&&(o.remove(c),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=i,this.createPrimitive=!1,this.waitingOnCreate=!0}else if(u(i)&&i.ready){i.show=!0,u(this.oldPrimitive)&&(o.remove(this.oldPrimitive),this.oldPrimitive=void 0);let s=this.updatersWithAttributes.values,a=s.length,c=this.waitingOnCreate;for(r=0;r=0;--t){let s=o[t];s.isDirty&&(i=o[t].update(e)&&i,s.isDirty=!1),s.geometry.length===0&&o.splice(t,1)}return i};_E.prototype.getBoundingSphere=function(e,t){let n=this._batches,i=n.length;for(let o=0;o0)u(n)&&(u(this.oldPrimitive)?i.remove(n):this.oldPrimitive=n),this.material=qo.getValue(e,this.materialProperty,this.material),n=new Ic({show:!1,asynchronous:!0,geometryInstances:o.slice(),appearance:new this.appearanceType({material:this.material}),classificationType:this.classificationType}),i.add(n,this.zIndex),t=!1;else{u(n)&&(i.remove(n),n=void 0);let a=this.oldPrimitive;u(a)&&(i.remove(a),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=n,this.createPrimitive=!1}else if(u(n)&&n.ready){n.show=!0,u(this.oldPrimitive)&&(i.remove(this.oldPrimitive),this.oldPrimitive=void 0),this.material=qo.getValue(e,this.materialProperty,this.material),this.primitive.appearance.material=this.material;let s=this.updatersWithAttributes.values,a=s.length;for(r=0;r=0;i--){let o=t[i];if(o.remove(e)){o.updaters.length===0&&(t.splice(i,1),o.destroy());break}}};yE.prototype.update=function(e){let t,n=this._items,i=n.length;for(t=i-1;t>=0;t--){let r=n[t];if(r.invalidated){n.splice(t,1);let s=r.updaters.values,a=s.length;for(let c=0;c0)u(i)&&(u(this.oldPrimitive)?o.remove(i):this.oldPrimitive=i),i=new En({show:!1,asynchronous:!0,geometryInstances:s.slice(),appearance:new nn({flat:!0,translucent:this.translucent,renderState:{lineWidth:this.width}}),shadows:this.shadows}),o.add(i),t=!1;else{u(i)&&(o.remove(i),i=void 0);let c=this.oldPrimitive;u(c)&&(o.remove(c),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=i,this.createPrimitive=!1,this.waitingOnCreate=!0}else if(u(i)&&i.ready){i.show=!0,u(this.oldPrimitive)&&(o.remove(this.oldPrimitive),this.oldPrimitive=void 0);let s=this.updatersWithAttributes.values,a=s.length,c=this.waitingOnCreate;for(r=0;r0)for(d=!0,t=0;t0)for(d=!0,t=0;t0)for(s=new Array(o),i=0;i0)for(a=new Array(o),i=0;i0)for(s=new Array(o),i=0;i0)for(a=new Array(o),i=0;i-1;a--)c=s[a],l=c.id,f=this._updaterSets.get(l),f.entity===c?f.forEach(function(x){d._removeUpdater(x),d._insertUpdaterIntoBatch(e,x)}):(o.push(c),n.push(c));for(a=o.length-1;a>-1;a--)c=o[a],l=c.id,f=this._updaterSets.get(l),f.forEach(this._removeUpdater.bind(this)),f.destroy(),this._updaterSets.remove(l),this._subscriptions.get(l)(),this._subscriptions.remove(l);for(a=n.length-1;a>-1;a--)c=n[a],l=c.id,f=new sL(c,this._scene),this._updaterSets.set(l,f),f.forEach(function(x){d._insertUpdaterIntoBatch(e,x)}),this._subscriptions.set(l,f.geometryChanged.addEventListener(Nf._onGeometryChanged,this));t.removeAll(),i.removeAll(),r.removeAll();let p=!0,g=this._batches,m=g.length;for(a=0;a-1;s--)c=n[s],a=c.id,i.remove(a)||(o.set(a,c),r.remove(a));for(s=t.length-1;s>-1;s--)c=t[s],a=c.id,o.remove(a)?r.set(a,c):i.set(a,c)};var aL=Nf;var dKe=1,hKe="30px sans-serif",mKe=Vo.FILL,pKe=H.WHITE,_Ke=H.BLACK,gKe=1,yKe=!1,xKe=new H(.165,.165,.165,.8),bKe=new z(7,5),TKe=z.ZERO,AKe=h.ZERO,CKe=Ge.NONE,EKe=mi.CENTER,SKe=Dn.CENTER,wKe=new h,vKe=new H,DKe=new H,IKe=new H,PKe=new z,OKe=new h,RKe=new z,MKe=new Pt,LKe=new Pt,NKe=new Pt,FKe=new St;function bfe(e){this.entity=e,this.label=void 0,this.index=void 0}function Ey(e,t){t.collectionChanged.addEventListener(Ey.prototype._onCollectionChanged,this),this._cluster=e,this._entityCollection=t,this._items=new xt,this._onCollectionChanged(t,t.values,[],[])}Ey.prototype.update=function(e){let t=this._items.values,n=this._cluster;for(let i=0,o=t.length;i-1;o--)r=t[o],u(r._label)&&u(r._position)&&s.set(r.id,new bfe(r));for(o=i.length-1;o>-1;o--)r=i[o],u(r._label)&&u(r._position)?s.contains(r.id)||s.set(r.id,new bfe(r)):($W(s.get(r.id),r,a),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],$W(s.get(r.id),r,a),s.remove(r.id)};function $W(e,t,n){u(e)&&(e.label=void 0,n.removeLabel(t))}var cL=Ey;async function BKe(e,t,n,i){return u(i)||(i=!1),VKe(e,t,n,i)}function kKe(e,t,n){let i=e[0],o=i.terrainProvider.requestTileGeometry(i.x,i.y,i.level);if(!o)return!1;let r;return n?r=o.then(Afe(i)):r=o.then(Afe(i)).catch(zKe(i)),e.shift(),t.push(r),!0}function UKe(e){return new Promise(function(t){setTimeout(t,e)})}function QW(e,t,n){return e.length?kKe(e,t,n)?QW(e,t):UKe(100).then(()=>QW(e,t)):Promise.resolve()}function VKe(e,t,n,i){let o=e.tilingScheme,r,s=[],a={};for(r=0;r0&&await Cfe(e,a,n),t}var S_=Cfe;var HKe=1,GKe=0,WKe=!0,jKe=!0,qKe=yn.ENABLED,YKe=Ge.NONE,XKe=H.RED,KKe=0,ZKe=H.WHITE,$Ke=$a.HIGHLIGHT,QKe=.5,JKe=new z(1,1),eZe=new F,tZe=new F,Efe=new H,Sfe=new Array(4),nZe=new h;function pm(e,t){t.collectionChanged.addEventListener(pm.prototype._onCollectionChanged,this),this._scene=e,this._primitives=e.primitives,this._entityCollection=t,this._modelHash={},this._entitiesToVisualize=new xt,this._onCollectionChanged(t,t.values,[],[])}async function iZe(e,t,n,i){let o=e._primitives,r=e._modelHash;try{let s=await Fd.fromGltfAsync({url:n,incrementallyLoadTextures:i,scene:e._scene});if(e.isDestroyed()||!u(r[t.id]))return;s.id=t,o.add(s),r[t.id].modelPrimitive=s,s.errorEvent.addEventListener(a=>{u(r[t.id])&&(console.log(a),a.name!=="TextureError"&&s.incrementallyLoadTextures&&(r[t.id].loadFailed=!0))})}catch(s){if(e.isDestroyed()||!u(r[t.id]))return;console.log(s),r[t.id].loadFailed=!0}}pm.prototype.update=function(e){let t=this._entitiesToVisualize.values,n=this._modelHash,i=this._primitives;for(let o=0,r=t.length;o-1;i--)ej(this,e[i],t,n);return le(this)};pm._sampleTerrainMostDetailed=S_;var AE=new h,wfe=new fe;pm.prototype.getBoundingSphere=function(e,t){let n=this._modelHash[e.id];if(!u(n))return ot.FAILED;if(n.loadFailed)return ot.FAILED;let i=n.modelPrimitive;if(!u(i)||!i.show)return ot.PENDING;if(!i.ready||!n.modelUpdated)return ot.PENDING;let r=this._scene.globe,s=u(r)?r.terrainProvider:void 0,a=i.heightReference!==Ge.NONE;if(u(r)&&a){let c=r.ellipsoid,l=i.modelMatrix;AE.x=l[12],AE.y=l[13],AE.z=l[14];let f=c.cartesianToCartographic(AE);if(!u(s.availability)){i.heightReference===Ge.CLAMP_TO_GROUND&&(f.height=0);let g=c.cartographicToCartesian(f);return se.clone(i.boundingSphere,t),t.center=g,ot.DONE}let d=this._modelHash[e.id].clampedBoundingSphere;return this._modelHash[e.id].sampleTerrainFailed?(this._modelHash[e.id].sampleTerrainFailed=!1,ot.FAILED):u(d)?(se.clone(d,t),this._modelHash[e.id].clampedBoundingSphere=void 0,ot.DONE):(d=new se,this._modelHash[e.id].awaitingSampleTerrain||(fe.clone(f,wfe),this._modelHash[e.id].awaitingSampleTerrain=!0,pm._sampleTerrainMostDetailed(s,[wfe]).then(m=>{if(this.isDestroyed())return;this._modelHash[e.id].awaitingSampleTerrain=!1;let x=m[0];i.heightReference===Ge.RELATIVE_TO_GROUND&&(x.height+=f.height),c.cartographicToCartesian(x,AE),se.clone(i.boundingSphere,d),d.center=AE,this._modelHash[e.id].clampedBoundingSphere=se.clone(d)}).catch(m=>{this.isDestroyed()||(this._modelHash[e.id].sampleTerrainFailed=!0,this._modelHash[e.id].awaitingSampleTerrain=!1)})),ot.PENDING)}return se.clone(i.boundingSphere,t),ot.DONE};pm.prototype._onCollectionChanged=function(e,t,n,i){let o,r,s=this._entitiesToVisualize,a=this._modelHash,c=this._primitives;for(o=t.length-1;o>-1;o--)r=t[o],u(r._model)&&u(r._position)&&s.set(r.id,r);for(o=i.length-1;o>-1;o--)r=i[o],u(r._model)&&u(r._position)?(oZe(r,a),s.set(r.id,r)):(ej(this,r,a,c),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],ej(this,r,a,c),s.remove(r.id)};function ej(e,t,n,i){let o=n[t.id];u(o)&&(i.removeAndDestroy(o.modelPrimitive),delete n[t.id])}function oZe(e,t){let n=t[e.id];u(n)&&(n.nodeTransformationsScratch={},n.articulationsScratch={})}var uL=pm;function Sy(e){this._definitionChanged=new pe,this._value=void 0,this._removeSubscription=void 0,this.setValue(e)}Object.defineProperties(Sy.prototype,{isConstant:{get:function(){return q.isConstant(this._value)}},definitionChanged:{get:function(){return this._definitionChanged}},referenceFrame:{get:function(){return u(this._value)?this._value.referenceFrame:no.FIXED}}});Sy.prototype.getValue=function(e,t){return this.getValueInReferenceFrame(e,no.FIXED,t)};Sy.prototype.setValue=function(e){this._value!==e&&(this._value=e,u(this._removeSubscription)&&(this._removeSubscription(),this._removeSubscription=void 0),u(e)&&(this._removeSubscription=e.definitionChanged.addEventListener(this._raiseDefinitionChanged,this)),this._definitionChanged.raiseEvent(this))};Sy.prototype.getValueInReferenceFrame=function(e,t,n){if(u(this._value))return n=this._value.getValueInReferenceFrame(e,t,n),u(n)?ie.WGS84.scaleToGeodeticSurface(n,n):void 0};Sy.prototype.equals=function(e){return this===e||e instanceof Sy&&this._value===e._value};Sy.prototype._raiseDefinitionChanged=function(){this._definitionChanged.raiseEvent(this)};var _m=Sy;var rZe=60,sZe=1,Ife=new bn,tj=new bn,nj=new bn;function vfe(e){this.entity=e,this.polyline=void 0,this.index=void 0,this.updater=void 0}function aZe(e,t,n,i,o,r,s,a,c){let l=a,f;f=e.getValueInReferenceFrame(t,r,c[l]),u(f)&&(c[l++]=f);let d=!u(o)||J.lessThanOrEquals(o,t)||J.greaterThanOrEquals(o,n),p=0,g=i.length,m=i[p],x=n,b=!1,T,A,C;for(;p0&&!b){let S=i[p+1],w=J.secondsDifference(S,m);b=w>s,b&&(T=Math.ceil(w/s),A=0,C=w/Math.max(T,2),T=Math.max(T-1,1))}if(b&&A0){let g=d.pop();c=this._polylineCollection.get(g),t.index=g}else t.index=this._polylineCollection.length,c=this._polylineCollection.add();c.id=n,t.polyline=c}let f=q.getValueOrDefault(i._resolution,e,rZe);c.show=!0,c.positions=Ofe(o,r,s,e,this._referenceFrame,f,c.positions.slice()),c.material=qo.getValue(e,i._material,c.material),c.width=q.getValueOrDefault(i._width,e,sZe),c.distanceDisplayCondition=q.getValueOrUndefined(i._distanceDisplayCondition,e,c.distanceDisplayCondition)};fL.prototype.removeObject=function(e){let t=e.polyline;u(t)&&(this._unusedIndexes.push(e.index),e.polyline=void 0,t.show=!1,t.id=void 0,e.index=void 0)};fL.prototype.destroy=function(){return this._scene.primitives.remove(this._polylineCollection),le(this)};function wy(e,t){t.collectionChanged.addEventListener(wy.prototype._onCollectionChanged,this),this._scene=e,this._updaters={},this._entityCollection=t,this._items=new xt,this._onCollectionChanged(t,t.values,[],[])}wy.prototype.update=function(e){let t=this._updaters;for(let i in t)t.hasOwnProperty(i)&&t[i].update(e);let n=this._items.values;if(n.length===0&&u(this._updaters)&&Object.keys(this._updaters).length>0){for(let i in t)t.hasOwnProperty(i)&&t[i].destroy();this._updaters={}}for(let i=0,o=n.length;i-1;o--)r=t[o],u(r._path)&&u(r._position)&&a.set(r.id,new vfe(r));for(o=i.length-1;o>-1;o--)r=i[o],u(r._path)&&u(r._position)?a.contains(r.id)||a.set(r.id,new vfe(r)):(s=a.get(r.id),u(s)&&(u(s.updater)&&s.updater.removeObject(s),a.remove(r.id)));for(o=n.length-1;o>-1;o--)r=n[o],s=a.get(r.id),u(s)&&(u(s.updater)&&s.updater.removeObject(s),a.remove(r.id))};wy._subSample=Ofe;var dL=wy;var Rfe=H.WHITE,Mfe=H.BLACK,Lfe=0,Nfe=1,Ffe=0,Bfe=new H,dZe=new h,kfe=new H,Ufe=new Pt,Vfe=new Pt,zfe=new St;function Hfe(e){this.entity=e,this.pointPrimitive=void 0,this.billboard=void 0,this.color=void 0,this.outlineColor=void 0,this.pixelSize=void 0,this.outlineWidth=void 0}function vy(e,t){t.collectionChanged.addEventListener(vy.prototype._onCollectionChanged,this),this._cluster=e,this._entityCollection=t,this._items=new xt,this._onCollectionChanged(t,t.values,[],[])}vy.prototype.update=function(e){let t=this._items.values,n=this._cluster;for(let i=0,o=t.length;i0?(l.scale=1,g=g||T!==r.outlineWidth||A!==r.pixelSize||!H.equals(x,r.color)||!H.equals(b,r.outlineColor)):(l.scale=A/50,A=50,g=g||T!==r.outlineWidth||!H.equals(x,r.color)||!H.equals(b,r.outlineColor)),g){r.color=H.clone(x,r.color),r.outlineColor=H.clone(b,r.outlineColor),r.pixelSize=A,r.outlineWidth=T;let C=x.alpha,S=x.toCssColorString(),w=b.toCssColorString(),D=JSON.stringify([S,A,w,T]);l.setImage(D,jx(C,S,w,T,A))}m&&l._updateClamping()}}return!0};vy.prototype.getBoundingSphere=function(e,t){let n=this._items.get(e.id);if(!u(n)||!(u(n.pointPrimitive)||u(n.billboard)))return ot.FAILED;if(u(n.pointPrimitive))t.center=h.clone(n.pointPrimitive.position,t.center);else{let i=n.billboard;if(!u(i._clampedPosition))return ot.PENDING;t.center=h.clone(i._clampedPosition,t.center)}return t.radius=0,ot.DONE};vy.prototype.isDestroyed=function(){return!1};vy.prototype.destroy=function(){this._entityCollection.collectionChanged.removeEventListener(vy.prototype._onCollectionChanged,this);let e=this._entityCollection.values;for(let t=0;t-1;o--)r=t[o],u(r._point)&&u(r._position)&&s.set(r.id,new Hfe(r));for(o=i.length-1;o>-1;o--)r=i[o],u(r._point)&&u(r._position)?s.contains(r.id)||s.set(r.id,new Hfe(r)):(hL(s.get(r.id),r,a),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],hL(s.get(r.id),r,a),s.remove(r.id)};function hL(e,t,n){if(u(e)){let i=e.pointPrimitive;if(u(i)){e.pointPrimitive=void 0,n.removePoint(t);return}let o=e.billboard;u(o)&&(e.billboard=void 0,n.removeBillboard(t))}}var mL=vy;var Yfe=[];function hZe(e,t,n,i,o){let r=Yfe;r.length=o;let s,a=n.red,c=n.green,l=n.blue,f=n.alpha,d=i.red,p=i.green,g=i.blue,m=i.alpha;if(H.equals(n,i)){for(s=0;s0?new Array(o):void 0;for(i=0;i0){let M=0,B=d[0];i=i.filter(function(V,U){let G=!1;return o?G=U===B||U===0&&B===1:G=U+1===B,G?(M++,B=d[M],!1):!0})}let g=p.length;if(g<2||t<=0)return;if(r===qt.GEODESIC||r===qt.RHUMB){let M,B;r===qt.GEODESIC?(M=P.chordLength(s,a.maximumRadius),B=Ii.numberOfPoints):(M=s,B=Ii.numberOfPointsRhumbLine);let V=Ii.extractHeights(p,a);if(u(i)){let U=1;for(c=0;c0)return se.fromPoints(t.positions,e),ot.DONE}return ot.FAILED};_L.prototype.isDestroyed=function(){return!1};_L.prototype.destroy=function(){let t=this._geometryUpdater._scene.id,n=wV[t];u(n)&&(n.remove(this._line),n.length===0&&(this._primitives.removeAndDestroy(n),delete wV[t])),u(this._groundPolylinePrimitive)&&this._groundPrimitives.remove(this._groundPolylinePrimitive),le(this)};var gL=ih;var AZe=new H,CZe=new St,EZe=new St;function oh(e,t,n,i,o){let r;n instanceof Nt?r=zr:r=Ws,this.orderedGroundPrimitives=e,this.classificationType=t,this.appearanceType=r,this.materialProperty=n,this.updaters=new xt,this.createPrimitive=!0,this.primitive=void 0,this.oldPrimitive=void 0,this.geometry=new xt,this.material=void 0,this.updatersWithAttributes=new xt,this.attributes=new xt,this.invalidated=!1,this.removeMaterialSubscription=n.definitionChanged.addEventListener(oh.prototype.onMaterialChanged,this),this.subscriptions=new xt,this.showsUpdated=new xt,this.zIndex=i,this._asynchronous=o}oh.prototype.onMaterialChanged=function(){this.invalidated=!0};oh.prototype.isMaterial=function(e){let t=this.materialProperty,n=e.fillMaterialProperty;return n===t||n instanceof Nt&&t instanceof Nt?!0:u(t)&&t.equals(n)};oh.prototype.add=function(e,t,n){let i=t.id;if(this.updaters.set(i,t),this.geometry.set(i,n),!t.hasConstantFill||!t.fillMaterialProperty.isConstant||!q.isConstant(t.distanceDisplayConditionProperty))this.updatersWithAttributes.set(i,t);else{let o=this;this.subscriptions.set(i,t.entity.definitionChanged.addEventListener(function(r,s,a,c){s==="isShowing"&&o.showsUpdated.set(t.id,t)}))}this.createPrimitive=!0};oh.prototype.remove=function(e){let t=e.id;if(this.createPrimitive=this.geometry.remove(t)||this.createPrimitive,this.updaters.remove(t)){this.updatersWithAttributes.remove(t);let n=this.subscriptions.get(t);return u(n)&&(n(),this.subscriptions.remove(t)),!0}return!1};oh.prototype.update=function(e){let t=!0,n=this.primitive,i=this.orderedGroundPrimitives,o=this.geometry.values,r;if(this.createPrimitive){if(o.length>0)u(n)&&(u(this.oldPrimitive)?i.remove(n):this.oldPrimitive=n),n=new pd({show:!1,asynchronous:this._asynchronous,geometryInstances:o.slice(),appearance:new this.appearanceType,classificationType:this.classificationType}),this.appearanceType===Ws&&(this.material=qo.getValue(e,this.materialProperty,this.material),n.appearance.material=this.material),i.add(n,this.zIndex),t=!1;else{u(n)&&(i.remove(n),n=void 0);let a=this.oldPrimitive;u(a)&&(i.remove(a),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=n,this.createPrimitive=!1}else if(u(n)&&n.ready){n.show=!0,u(this.oldPrimitive)&&(i.remove(this.oldPrimitive),this.oldPrimitive=void 0),this.appearanceType===Ws&&(this.material=qo.getValue(e,this.materialProperty,this.material),this.primitive.appearance.material=this.material);let s=this.updatersWithAttributes.values,a=s.length;for(r=0;r=0;i--){let o=t[i];if(o.remove(e)){o.updaters.length===0&&(t.splice(i,1),o.destroy());break}}};EE.prototype.update=function(e){let t,n=this._items,i=n.length;for(t=i-1;t>=0;t--){let r=n[t];if(r.invalidated){n.splice(t,1);let s=r.updaters.values,a=s.length;for(let c=0;c-1;a--)c=s[a],l=c.id,f=this._updaters.get(l),f.entity===c?(Qfe(this,f),Jfe(this,e,f)):(o.push(c),n.push(c));for(a=o.length-1;a>-1;a--)c=o[a],l=c.id,f=this._updaters.get(l),Qfe(this,f),f.destroy(),this._updaters.remove(l),this._subscriptions.get(l)(),this._subscriptions.remove(l);for(a=n.length-1;a>-1;a--)c=n[a],l=c.id,f=new gL(c,this._scene),this._updaters.set(l,f),Jfe(this,e,f),this._subscriptions.set(l,f.geometryChanged.addEventListener(gm._onGeometryChanged,this));t.removeAll(),i.removeAll(),r.removeAll();let d=!0,p=this._batches,g=p.length;for(a=0;a-1;s--)c=n[s],a=c.id,i.remove(a)||(o.set(a,c),r.remove(a));for(s=t.length-1;s>-1;s--)c=t[s],a=c.id,o.remove(a)?r.set(a,c):i.set(a,c)};var xL=gm;function Ff(e){Ic.initializeTerrainHeights(),pd.initializeTerrainHeights();let t=e.scene,n=e.dataSourceCollection;this._eventHelper=new 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l=0,f=n.length;lOZe*s.maximumRadius?(d=ide,h.normalize(c,d),h.negate(d,d),g=h.clone(h.UNIT_Z,oj),p=h.cross(g,d,vV),h.magnitude(p)>P.EPSILON7&&(h.normalize(d,d),h.normalize(p,p),g=h.cross(d,p,oj),h.normalize(g,g),l=!0)):h.equalsEpsilon(c,A,P.EPSILON7)||(g=ide,h.normalize(D,g),h.normalize(O,O),p=h.cross(g,O,oj),f&&(p=h.multiplyByScalar(p,-1,p)),h.equalsEpsilon(p,h.ZERO,P.EPSILON7)||(d=h.cross(p,g,vV),Q.multiplyByVector(w,d,d),Q.multiplyByVector(w,p,p),Q.multiplyByVector(w,g,g),h.normalize(d,d),h.normalize(p,p),h.normalize(g,g),l=!0))}}u(e.boundingSphere)&&(c=e.boundingSphere.center);let m,x,b;i&&(m=h.clone(t.position,rj),x=h.clone(t.direction,ode),b=h.clone(t.up,rde));let T=PZe;l?(T[0]=d.x,T[1]=d.y,T[2]=d.z,T[3]=0,T[4]=p.x,T[5]=p.y,T[6]=p.z,T[7]=0,T[8]=g.x,T[9]=g.y,T[10]=g.z,T[11]=0,T[12]=c.x,T[13]=c.y,T[14]=c.z,T[15]=0):Rt.eastNorthUpToFixedFrame(c,s,T),t._setTransform(T),i&&(h.clone(m,t.position),h.clone(x,t.direction),h.clone(b,t.up),h.cross(x,b,t.right))}if(n){let 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bn({start:a[0],stop:a[a.length-1]}))}o.polyline=Dhe(i.trackColor),o.polyline.positions=s,i.clampToGround&&(o.polyline.clampToGround=!0)}function jQe(e){let t={positions:[],times:[]},n=Fj(e,"trkpt",So.gpx),i;for(let o=0;onew Array(t).fill(n,0,t)))}function az(e){return e.reduce((t,n)=>t.concat(Array.isArray(n)?az(n):n),[])}var Ohe=[0,1,2,3].concat(...sz([[2,4],[2,5],[4,6],[4,7],[8,8],[8,9],[16,10],[16,11],[32,12],[32,13],[64,14],[64,15],[2,0],[1,16],[1,17],[2,18],[2,19],[4,20],[4,21],[8,22],[8,23],[16,24],[16,25],[32,26],[32,27],[64,28],[64,29]]));function cr(){let e=this;function t(o){let r=e.dyn_tree,s=e.stat_desc.static_tree,a=e.stat_desc.extra_bits,c=e.stat_desc.extra_base,l=e.stat_desc.max_length,f,d,p,g,m,x,b=0;for(g=0;g<=15;g++)o.bl_count[g]=0;for(r[o.heap[o.heap_max]*2+1]=0,f=o.heap_max+1;f<573;f++)d=o.heap[f],g=r[r[d*2+1]*2+1]+1,g>l&&(g=l,b++),r[d*2+1]=g,!(d>e.max_code)&&(o.bl_count[g]++,m=0,d>=c&&(m=a[d-c]),x=r[d*2],o.opt_len+=x*(g+m),s&&(o.static_len+=x*(s[d*2+1]+m)));if(b!==0){do{for(g=l-1;o.bl_count[g]===0;)g--;o.bl_count[g]--,o.bl_count[g+1]+=2,o.bl_count[l]--,b-=2}while(b>0);for(g=l;g!==0;g--)for(d=o.bl_count[g];d!==0;)p=o.heap[--f],!(p>e.max_code)&&(r[p*2+1]!=g&&(o.opt_len+=(g-r[p*2+1])*r[p*2],r[p*2+1]=g),d--)}}function n(o,r){let s=0;do s|=o&1,o>>>=1,s<<=1;while(--r>0);return s>>>1}function i(o,r,s){let a=[],c=0,l,f,d;for(l=1;l<=15;l++)a[l]=c=c+s[l-1]<<1;for(f=0;f<=r;f++)d=o[f*2+1],d!==0&&(o[f*2]=n(a[d]++,d))}e.build_tree=function(o){let r=e.dyn_tree,s=e.stat_desc.static_tree,a=e.stat_desc.elems,c,l,f=-1,d;for(o.heap_len=0,o.heap_max=573,c=0;c=1;c--)o.pqdownheap(r,c);d=a;do c=o.heap[1],o.heap[1]=o.heap[o.heap_len--],o.pqdownheap(r,1),l=o.heap[1],o.heap[--o.heap_max]=c,o.heap[--o.heap_max]=l,r[d*2]=r[c*2]+r[l*2],o.depth[d]=Math.max(o.depth[c],o.depth[l])+1,r[c*2+1]=r[l*2+1]=d,o.heap[1]=d++,o.pqdownheap(r,1);while(o.heap_len>=2);o.heap[--o.heap_max]=o.heap[1],t(o),i(r,e.max_code,o.bl_count)}}cr._length_code=[0,1,2,3,4,5,6,7].concat(...sz([[2,8],[2,9],[2,10],[2,11],[4,12],[4,13],[4,14],[4,15],[8,16],[8,17],[8,18],[8,19],[16,20],[16,21],[16,22],[16,23],[32,24],[32,25],[32,26],[31,27],[1,28]]));cr.base_length=[0,1,2,3,4,5,6,7,8,10,12,14,16,20,24,28,32,40,48,56,64,80,96,112,128,160,192,224,0];cr.base_dist=[0,1,2,3,4,6,8,12,16,24,32,48,64,96,128,192,256,384,512,768,1024,1536,2048,3072,4096,6144,8192,12288,16384,24576];cr.d_code=function(e){return e<256?Ohe[e]:Ohe[256+(e>>>7)]};cr.extra_lbits=[0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0];cr.extra_dbits=[0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13];cr.extra_blbits=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,7];cr.bl_order=[16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15];function Ea(e,t,n,i,o){let r=this;r.static_tree=e,r.extra_bits=t,r.extra_base=n,r.elems=i,r.max_length=o}var tJe=[12,140,76,204,44,172,108,236,28,156,92,220,60,188,124,252,2,130,66,194,34,162,98,226,18,146,82,210,50,178,114,242,10,138,74,202,42,170,106,234,26,154,90,218,58,186,122,250,6,134,70,198,38,166,102,230,22,150,86,214,54,182,118,246,14,142,78,206,46,174,110,238,30,158,94,222,62,190,126,254,1,129,65,193,33,161,97,225,17,145,81,209,49,177,113,241,9,137,73,201,41,169,105,233,25,153,89,217,57,185,121,249,5,133,69,197,37,165,101,229,21,149,85,213,53,181,117,245,13,141,77,205,45,173,109,237,29,157,93,221,61,189,125,253,19,275,147,403,83,339,211,467,51,307,179,435,115,371,243,499,11,267,139,395,75,331,203,459,43,299,171,427,107,363,235,491,27,283,155,411,91,347,219,475,59,315,187,443,123,379,251,507,7,263,135,391,71,327,199,455,39,295,167,423,103,359,231,487,23,279,151,407,87,343,215,471,55,311,183,439,119,375,247,503,15,271,143,399,79,335,207,463,47,303,175,431,111,367,239,495,31,287,159,415,95,351,223,479,63,319,191,447,127,383,255,511,0,64,32,96,16,80,48,112,8,72,40,104,24,88,56,120,4,68,36,100,20,84,52,116,3,131,67,195,35,163,99,227],nJe=sz([[144,8],[112,9],[24,7],[8,8]]);Ea.static_ltree=az(tJe.map((e,t)=>[e,nJe[t]]));var iJe=[0,16,8,24,4,20,12,28,2,18,10,26,6,22,14,30,1,17,9,25,5,21,13,29,3,19,11,27,7,23],oJe=sz([[30,5]]);Ea.static_dtree=az(iJe.map((e,t)=>[e,oJe[t]]));Ea.static_l_desc=new Ea(Ea.static_ltree,cr.extra_lbits,256+1,286,15);Ea.static_d_desc=new Ea(Ea.static_dtree,cr.extra_dbits,0,30,15);Ea.static_bl_desc=new Ea(null,cr.extra_blbits,0,19,7);var rJe=9,sJe=8;function Am(e,t,n,i,o){let r=this;r.good_length=e,r.max_lazy=t,r.nice_length=n,r.max_chain=i,r.func=o}var Mhe=0,oz=1,zb=2,sh=[new Am(0,0,0,0,Mhe),new Am(4,4,8,4,oz),new Am(4,5,16,8,oz),new Am(4,6,32,32,oz),new Am(4,4,16,16,zb),new Am(8,16,32,32,zb),new Am(8,16,128,128,zb),new Am(8,32,128,256,zb),new Am(32,128,258,1024,zb),new Am(32,258,258,4096,zb)],ez=["need dictionary","stream end","","","stream error","data error","","buffer error","",""],kf=0,tz=1,OL=2,nz=3,aJe=32,kj=42,iz=113,RL=666,Uj=8,cJe=0,Vj=1,lJe=2,xr=3,rz=258,Cu=rz+xr+1;function Rhe(e,t,n,i){let o=e[t*2],r=e[n*2];return o=3&&V[cr.bl_order[Be]*2+1]===0;Be--);return e.opt_len+=3*(Be+1)+5+5+4,Be}function Ae(Be){e.pending_buf[e.pending++]=Be}function De(Be){Ae(Be&255),Ae(Be>>>8&255)}function Re(Be){Ae(Be>>8&255),Ae(Be&255&255)}function ze(Be,Ke){let qe,Xe=Ke;Z>16-Xe?(qe=Be,K|=qe<>>16-Z,Z+=Xe-16):(K|=Be<=8&&(Ae(K&255),K>>>=8,Z-=8)}function _n(){ze(Vj<<1,3),ut(256,Ea.static_ltree),ft(),1+W+10-Z<9&&(ze(Vj<<1,3),ut(256,Ea.static_ltree),ft()),W=7}function Mn(Be,Ke){let qe,Xe,ht;if(e.dist_buf[j]=Be,e.lc_buf[j]=Ke&255,j++,Be===0?M[Ke*2]++:($++,Be--,M[(cr._length_code[Ke]+256+1)*2]++,B[cr.d_code(Be)*2]++),!(j&8191)&&_>2){for(qe=j*8,Xe=w-T,ht=0;ht<30;ht++)qe+=B[ht*2]*(5+cr.extra_dbits[ht]);if(qe>>>=3,$8?De(K):Z>0&&Ae(K&255),K=0,Z=0}function he(Be,Ke,qe){Ot(),W=8,qe&&(De(Ke),De(~Ke)),e.pending_buf.set(c.subarray(Be,Be+Ke),e.pending),e.pending+=Ke}function be(Be,Ke,qe){ze((cJe<<1)+(qe?1:0),3),he(Be,Ke,!0)}function Gt(Be,Ke,qe){let Xe,ht,mt=0;_>0?(U.build_tree(e),G.build_tree(e),mt=ge(),Xe=e.opt_len+3+7>>>3,ht=e.static_len+3+7>>>3,ht<=Xe&&(Xe=ht)):Xe=ht=Ke+5,Ke+4<=Xe&&Be!=-1?be(Be,Ke,qe):ht==Xe?(ze((Vj<<1)+(qe?1:0),3),Ft(Ea.static_ltree,Ea.static_dtree)):(ze((lJe<<1)+(qe?1:0),3),cn(U.max_code+1,G.max_code+1,mt+1),Ft(M,B)),xe(),qe&&Ot()}function rt(Be){Gt(T>=0?T:-1,w-T,Be),T=w,t.flush_pending()}function Si(){let Be,Ke,qe,Xe;do{if(Xe=l-O-w,Xe===0&&w===0&&O===0)Xe=r;else if(Xe==-1)Xe--;else if(w>=r+r-Cu){c.set(c.subarray(r,r+r),0),D-=r,w-=r,T-=r,Be=g,qe=Be;do Ke=d[--qe]&65535,d[qe]=Ke>=r?Ke-r:0;while(--Be!==0);Be=r,qe=Be;do Ke=f[--qe]&65535,f[qe]=Ke>=r?Ke-r:0;while(--Be!==0);Xe+=r}if(t.avail_in===0)return;Be=t.read_buf(c,w+O,Xe),O+=Be,O>=xr&&(p=c[w]&255,p=(p<i-5&&(Ke=i-5);;){if(O<=1){if(Si(),O===0&&Be==0)return kf;if(O===0)break}if(w+=O,O=0,qe=T+Ke,(w===0||w>=qe)&&(O=w-qe,w=qe,rt(!1),t.avail_out===0)||w-T>=r-Cu&&(rt(!1),t.avail_out===0))return kf}return rt(Be==4),t.avail_out===0?Be==4?OL:kf:Be==4?nz:tz}function Us(Be){let Ke=L,qe=w,Xe,ht,mt=R,hn=w>r-Cu?w-(r-Cu):0,lo=I,bo=a,os=w+rz,xs=c[qe+mt-1],No=c[qe+mt];R>=v&&(Ke>>=2),lo>O&&(lo=O);do if(Xe=Be,!(c[Xe+mt]!=No||c[Xe+mt-1]!=xs||c[Xe]!=c[qe]||c[++Xe]!=c[qe+1])){qe+=2,Xe++;do;while(c[++qe]==c[++Xe]&&c[++qe]==c[++Xe]&&c[++qe]==c[++Xe]&&c[++qe]==c[++Xe]&&c[++qe]==c[++Xe]&&c[++qe]==c[++Xe]&&c[++qe]==c[++Xe]&&c[++qe]==c[++Xe]&&qemt){if(D=Be,mt=ht,ht>=lo)break;xs=c[qe+mt-1],No=c[qe+mt]}}while((Be=f[Be&bo]&65535)>hn&&--Ke!==0);return mt<=O?mt:O}function Lo(Be){let Ke=0,qe;for(;;){if(O=xr&&(p=(p<=xr)if(qe=Mn(w-D,A-xr),O-=A,A<=N&&O>=xr){A--;do w++,p=(p<=xr&&(p=(p<4096)&&(A=xr-1)),R>=xr&&A<=R){Xe=w+O-xr,qe=Mn(w-1-C,R-xr),O-=R-1,R-=2;do++w<=Xe&&(p=(p<rJe||Xe!=Uj||qe<9||qe>15||Ke<0||Ke>9||mt<0||mt>2?-2:(Be.dstate=e,s=qe,r=1<9||qe<0||qe>2?-2:(sh[_].func!=sh[Ke].func&&Be.total_in!==0&&(Xe=Be.deflate(1)),_!=Ke&&(_=Ke,N=sh[_].max_lazy,v=sh[_].good_length,I=sh[_].nice_length,L=sh[_].max_chain),E=qe,Xe)},e.deflateSetDictionary=function(Be,Ke,qe){let Xe=qe,ht,mt=0;if(!Ke||n!=kj)return-2;if(Xer-Cu&&(Xe=r-Cu,mt=qe-Xe),c.set(Ke.subarray(mt,mt+Xe),0),w=Xe,T=Xe,p=c[0]&255,p=(p<4||Ke<0)return-2;if(!Be.next_out||!Be.next_in&&Be.avail_in!==0||n==RL&&Ke!=4)return Be.msg=ez[2- -2],-2;if(Be.avail_out===0)return Be.msg=ez[2- -5],-5;if(t=Be,mt=o,o=Ke,n==kj&&(Xe=Uj+(s-8<<4)<<8,ht=(_-1&255)>>1,ht>3&&(ht=3),Xe|=ht<<6,w!==0&&(Xe|=aJe),Xe+=31-Xe%31,n=iz,Re(Xe)),e.pending!==0){if(t.flush_pending(),t.avail_out===0)return o=-1,0}else if(t.avail_in===0&&Ke<=mt&&Ke!=4)return t.msg=ez[2- -5],-5;if(n==RL&&t.avail_in!==0)return Be.msg=ez[2- -5],-5;if(t.avail_in!==0||O!==0||Ke!=0&&n!=RL){switch(hn=-1,sh[_].func){case Mhe:hn=Zi(Ke);break;case oz:hn=Lo(Ke);break;case zb:hn=fr(Ke);break;default:}if((hn==OL||hn==nz)&&(n=RL),hn==kf||hn==OL)return t.avail_out===0&&(o=-1),0;if(hn==tz){if(Ke==1)_n();else if(be(0,0,!1),Ke==3)for(qe=0;qen&&(o=n),o===0?0:(i.avail_in-=o,e.set(i.next_in.subarray(i.next_in_index,i.next_in_index+o),t),i.next_in_index+=o,i.total_in+=o,o)},flush_pending:function(){let e=this,t=e.dstate.pending;t>e.avail_out&&(t=e.avail_out),t!==0&&(e.next_out.set(e.dstate.pending_buf.subarray(e.dstate.pending_out,e.dstate.pending_out+t),e.next_out_index),e.next_out_index+=t,e.dstate.pending_out+=t,e.total_out+=t,e.avail_out-=t,e.dstate.pending-=t,e.dstate.pending===0&&(e.dstate.pending_out=0))}};function fJe(e){let t=this,n=new Lhe,i=dJe(e&&e.chunkSize?e.chunkSize:64*1024),o=0,r=new Uint8Array(i),s=e?e.level:-1;typeof s>"u"&&(s=-1),n.deflateInit(s),n.next_out=r,t.append=function(a,c){let l,f,d=0,p=0,g=0,m=[];if(a.length){n.next_in_index=0,n.next_in=a,n.avail_in=a.length;do{if(n.next_out_index=0,n.avail_out=i,l=n.deflate(o),l!=0)throw new Error("deflating: "+n.msg);n.next_out_index&&(n.next_out_index==i?m.push(new Uint8Array(r)):m.push(r.slice(0,n.next_out_index))),g+=n.next_out_index,c&&n.next_in_index>0&&n.next_in_index!=d&&(c(n.next_in_index),d=n.next_in_index)}while(n.avail_in>0||n.avail_out===0);return m.length>1?(f=new Uint8Array(g),m.forEach(function(x){f.set(x,p),p+=x.length})):f=m[0]||new Uint8Array(0),f}},t.flush=function(){let a,c,l=0,f=0,d=[];do{if(n.next_out_index=0,n.avail_out=i,a=n.deflate(4),a!=1&&a!=0)throw new Error("deflating: "+n.msg);i-n.avail_out>0&&d.push(r.slice(0,n.next_out_index)),f+=n.next_out_index}while(n.avail_in>0||n.avail_out===0);return n.deflateEnd(),c=new Uint8Array(f),d.forEach(function(p){c.set(p,l),l+=p.length}),c}}function dJe(e){return e+5*(Math.floor(e/16383)+1)}var Nhe=fJe;var 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Wj(){let e=this,t,n,i,o,r,s;function a(l,f,d,p,g,m,x,b,T,A,C){let S,w,D,O,R,L,N,_,E,v,I,M,B,V,U;v=0,R=d;do i[l[f+v]]++,v++,R--;while(R!==0);if(i[0]==d)return x[0]=-1,b[0]=0,0;for(_=b[0],L=1;L<=My&&i[L]===0;L++);for(N=L,_R&&(_=R),b[0]=_,V=1<M+_;){if(O++,M+=_,U=D-M,U=U>_?_:U,(w=1<<(L=N-M))>S+1&&(w-=S+1,B=N,Ltme)return-3;r[O]=I=A[0],A[0]+=U,O!==0?(s[O]=R,o[0]=L,o[1]=_,L=R>>>M-_,o[2]=I-r[O-1]-L,T.set(o,(r[O-1]+L)*3)):x[0]=I}for(o[1]=N-M,v>=d?o[0]=128+64:C[v]>>M;L>>=1)R^=L;for(R^=L,E=(1<257?(A==-3?T.msg="oversubscribed distance tree":A==-5?(T.msg="incomplete distance tree",A=-3):A!=-4&&(T.msg="empty distance tree with lengths",A=-3),A):0)}}Wj.inflate_trees_fixed=function(e,t,n,i){return e[0]=pJe,t[0]=_Je,n[0]=gJe,i[0]=yJe,0};var cz=0,Fhe=1,Bhe=2,khe=3,Uhe=4,Vhe=5,zhe=6,zj=7,Hhe=8,lz=9;function CJe(){let e=this,t,n=0,i,o=0,r=0,s=0,a=0,c=0,l=0,f=0,d,p=0,g,m=0;function x(b,T,A,C,S,w,D,O){let R,L,N,_,E,v,I,M,B,V,U,G,k,Y,j,$;I=O.next_in_index,M=O.avail_in,E=D.bitb,v=D.bitk,B=D.write,V=B>=L[$+1],v-=L[$+1],D.win[B++]=L[$+2],V--;continue}do{if(E>>=L[$+1],v-=L[$+1],_&16){for(_&=15,k=L[$+2]+(E&Eu[_]),E>>=_,v-=_;v<15;)M--,E|=(O.read_byte(I++)&255)<>=L[$+1],v-=L[$+1],_&16){for(_&=15;v<_;)M--,E|=(O.read_byte(I++)&255)<>=_,v-=_,V-=k,B>=Y)j=B-Y,B-j>0&&2>B-j?(D.win[B++]=D.win[j++],D.win[B++]=D.win[j++],k-=2):(D.win.set(D.win.subarray(j,j+2),B),B+=2,j+=2,k-=2);else{j=B-Y;do j+=D.end;while(j<0);if(_=D.end-j,k>_){if(k-=_,B-j>0&&_>B-j)do D.win[B++]=D.win[j++];while(--_!==0);else D.win.set(D.win.subarray(j,j+_),B),B+=_,j+=_,_=0;j=0}}if(B-j>0&&k>B-j)do D.win[B++]=D.win[j++];while(--k!==0);else D.win.set(D.win.subarray(j,j+k),B),B+=k,j+=k,k=0;break}else if(!(_&64))R+=L[$+2],R+=E&Eu[_],$=(N+R)*3,_=L[$];else return O.msg="invalid distance code",k=O.avail_in-M,k=v>>3>3:k,M+=k,I-=k,v-=k<<3,D.bitb=E,D.bitk=v,O.avail_in=M,O.total_in+=I-O.next_in_index,O.next_in_index=I,D.write=B,-3;while(!0);break}if(_&64)return _&32?(k=O.avail_in-M,k=v>>3>3:k,M+=k,I-=k,v-=k<<3,D.bitb=E,D.bitk=v,O.avail_in=M,O.total_in+=I-O.next_in_index,O.next_in_index=I,D.write=B,1):(O.msg="invalid literal/length code",k=O.avail_in-M,k=v>>3>3:k,M+=k,I-=k,v-=k<<3,D.bitb=E,D.bitk=v,O.avail_in=M,O.total_in+=I-O.next_in_index,O.next_in_index=I,D.write=B,-3);if(R+=L[$+2],R+=E&Eu[_],$=(N+R)*3,(_=L[$])===0){E>>=L[$+1],v-=L[$+1],D.win[B++]=L[$+2],V--;break}}while(!0)}while(V>=258&&M>=10);return k=O.avail_in-M,k=v>>3>3:k,M+=k,I-=k,v-=k<<3,D.bitb=E,D.bitk=v,O.avail_in=M,O.total_in+=I-O.next_in_index,O.next_in_index=I,D.write=B,0}e.init=function(b,T,A,C,S,w){t=cz,l=b,f=T,d=A,p=C,g=S,m=w,i=null},e.proc=function(b,T,A){let C,S,w,D=0,O=0,R=0,L,N,_,E;for(R=T.next_in_index,L=T.avail_in,D=b.bitb,O=b.bitk,N=b.write,_=N=258&&L>=10&&(b.bitb=D,b.bitk=O,T.avail_in=L,T.total_in+=R-T.next_in_index,T.next_in_index=R,b.write=N,A=x(l,f,d,p,g,m,b,T),R=T.next_in_index,L=T.avail_in,D=b.bitb,O=b.bitk,N=b.write,_=N>>=i[S+1],O-=i[S+1],w=i[S],w===0){s=i[S+2],t=zhe;break}if(w&16){a=w&15,n=i[S+2],t=Bhe;break}if(!(w&64)){r=w,o=S/3+i[S+2];break}if(w&32){t=zj;break}return t=lz,T.msg="invalid literal/length code",A=-3,b.bitb=D,b.bitk=O,T.avail_in=L,T.total_in+=R-T.next_in_index,T.next_in_index=R,b.write=N,b.inflate_flush(T,A);case Bhe:for(C=a;O>=C,O-=C,r=f,i=g,o=m,t=khe;case khe:for(C=r;O>=i[S+1],O-=i[S+1],w=i[S],w&16){a=w&15,c=i[S+2],t=Uhe;break}if(!(w&64)){r=w,o=S/3+i[S+2];break}return t=lz,T.msg="invalid distance code",A=-3,b.bitb=D,b.bitk=O,T.avail_in=L,T.total_in+=R-T.next_in_index,T.next_in_index=R,b.write=N,b.inflate_flush(T,A);case Uhe:for(C=a;O>=C,O-=C,t=Vhe;case Vhe:for(E=N-c;E<0;)E+=b.end;for(;n!==0;){if(_===0&&(N==b.end&&b.read!==0&&(N=0,_=N7&&(O-=8,L++,R--),b.write=N,A=b.inflate_flush(T,A),N=b.write,_=Nx.avail_out&&(T=x.avail_out),T!==0&&b==-5&&(b=0),x.avail_out-=T,x.total_out+=T,x.next_out.set(n.win.subarray(C,C+T),A),A+=T,C+=T,C==n.end&&(C=0,n.write==n.end&&(n.write=0),T=n.write-C,T>x.avail_out&&(T=x.avail_out),T!==0&&b==-5&&(b=0),x.avail_out-=T,x.total_out+=T,x.next_out.set(n.win.subarray(C,C+T),A),A+=T,C+=T),x.next_out_index=A,n.read=C,b},n.proc=function(x,b){let T,A,C,S,w,D,O,R;for(S=x.next_in_index,w=x.avail_in,A=n.bitb,C=n.bitk,D=n.write,O=D>>1){case 0:A>>>=3,C-=3,T=C&7,A>>>=T,C-=T,i=Hj;break;case 1:L=[],N=[],_=[[]],E=[[]],Wj.inflate_trees_fixed(L,N,_,E),f.init(L[0],N[0],_[0],0,E[0],0),A>>>=3,C-=3,i=uz;break;case 2:A>>>=3,C-=3,i=jhe;break;case 3:return A>>>=3,C-=3,i=Hb,x.msg="invalid block type",b=-3,n.bitb=A,n.bitk=C,x.avail_in=w,x.total_in+=S-x.next_in_index,x.next_in_index=S,n.write=D,n.inflate_flush(x,b)}break;case Hj:for(;C<32;){if(w!==0)b=0;else return n.bitb=A,n.bitk=C,x.avail_in=w,x.total_in+=S-x.next_in_index,x.next_in_index=S,n.write=D,n.inflate_flush(x,b);w--,A|=(x.read_byte(S++)&255)<>>16&65535)!=(A&65535))return i=Hb,x.msg="invalid stored block lengths",b=-3,n.bitb=A,n.bitk=C,x.avail_in=w,x.total_in+=S-x.next_in_index,x.next_in_index=S,n.write=D,n.inflate_flush(x,b);o=A&65535,A=C=0,i=o!==0?Whe:d!==0?fz:ME;break;case Whe:if(w===0||O===0&&(D==n.end&&n.read!==0&&(D=0,O=Dw&&(T=w),T>O&&(T=O),n.win.set(x.read_buf(S,T),D),S+=T,w-=T,D+=T,O-=T,(o-=T)!==0)break;i=d!==0?fz:ME;break;case jhe:for(;C<14;){if(w!==0)b=0;else return n.bitb=A,n.bitk=C,x.avail_in=w,x.total_in+=S-x.next_in_index,x.next_in_index=S,n.write=D,n.inflate_flush(x,b);w--,A|=(x.read_byte(S++)&255)<29||(T>>5&31)>29)return i=Hb,x.msg="too many length or distance 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s>=1<0&&n.next_in_index!=p&&(c(n.next_in_index),p=n.next_in_index)}while(n.avail_in>0||n.avail_out===0);return l.length>1?(d=new Uint8Array(m),l.forEach(function(x){d.set(x,g),g+=x.length})):d=l[0]||new Uint8Array(0),d}},t.flush=function(){n.inflateEnd()}}var ime=PJe;var OJe={chunkSize:524288,maxWorkers:typeof navigator<"u"&&navigator.hardwareConcurrency||2,terminateWorkerTimeout:5e3,useWebWorkers:!0,workerScripts:void 0},Nl=Object.assign({},OJe);function dz(){return Nl}function LE(e){if(e.baseURL!==void 0&&(Nl.baseURL=e.baseURL),e.chunkSize!==void 0&&(Nl.chunkSize=e.chunkSize),e.maxWorkers!==void 0&&(Nl.maxWorkers=e.maxWorkers),e.terminateWorkerTimeout!==void 0&&(Nl.terminateWorkerTimeout=e.terminateWorkerTimeout),e.useWebWorkers!==void 0&&(Nl.useWebWorkers=e.useWebWorkers),e.Deflate!==void 0&&(Nl.Deflate=e.Deflate),e.Inflate!==void 0&&(Nl.Inflate=e.Inflate),e.workerScripts!==void 0){if(e.workerScripts.deflate){if(!Array.isArray(e.workerScripts.deflate))throw new Error("workerScripts.deflate must be an array");Nl.workerScripts||(Nl.workerScripts={}),Nl.workerScripts.deflate=e.workerScripts.deflate}if(e.workerScripts.inflate){if(!Array.isArray(e.workerScripts.inflate))throw new Error("workerScripts.inflate must be an array");Nl.workerScripts||(Nl.workerScripts={}),Nl.workerScripts.inflate=e.workerScripts.inflate}}}var ome=[];for(let e=0;e<256;e++){let t=e;for(let n=0;n<8;n++)t&1?t=t>>>1^3988292384:t=t>>>1;ome[e]=t}var jj=class{constructor(t){this.crc=t||-1}append(t){let n=this.crc|0;for(let i=0,o=t.length|0;i>>8^ome[(n^t[i])&255];this.crc=n}get(){return~this.crc}},Ny=jj;var LL=RJe;function RJe(e){if(typeof TextEncoder>"u"){e=unescape(encodeURIComponent(e));let t=new Uint8Array(e.length);for(let n=0;n0&&t&&(e[n-1]=qc.partial(t,e[n-1]&2147483648>>t-1,1)),e},partial(e,t,n){return e===32?t:(n?t|0:t<<32-e)+e*1099511627776},getPartial(e){return Math.round(e/1099511627776)||32},_shiftRight(e,t,n,i){for(i===void 0&&(i=[]);t>=32;t-=32)i.push(n),n=0;if(t===0)return i.concat(e);for(let s=0;s>>t),n=e[s]<<32-t;let o=e.length?e[e.length-1]:0,r=qc.getPartial(o);return i.push(qc.partial(t+r&31,t+r>32?n:i.pop(),1)),i}},NL={bytes:{fromBits(e){let n=qc.bitLength(e)/8,i=new Uint8Array(n),o;for(let r=0;r>>24,o<<=8;return i},toBits(e){let t=[],n,i=0;for(n=0;n9007199254740991)throw new Error("Cannot hash more than 2^53 - 1 bits");let r=new Uint32Array(n),s=0;for(let a=t.blockSize+i-(t.blockSize+i&t.blockSize-1);a<=o;a+=t.blockSize)t._block(r.subarray(16*s,16*(s+1))),s+=1;return n.splice(0,16*s),t},finalize:function(){let e=this,t=e._buffer,n=e._h;t=qc.concat(t,[qc.partial(1,1)]);for(let i=t.length+2;i&15;i++)t.push(0);for(t.push(Math.floor(e._length/4294967296)),t.push(e._length|0);t.length;)e._block(t.splice(0,16));return e.reset(),n},_init:[1732584193,4023233417,2562383102,271733878,3285377520],_key:[1518500249,1859775393,2400959708,3395469782],_f:function(e,t,n,i){if(e<=19)return t&n|~t&i;if(e<=39)return t^n^i;if(e<=59)return t&n|t&i|n&i;if(e<=79)return t^n^i},_S:function(e,t){return t<>>32-e},_block:function(e){let t=this,n=t._h,i=Array(80);for(let l=0;l<16;l++)i[l]=e[l];let o=n[0],r=n[1],s=n[2],a=n[3],c=n[4];for(let l=0;l<=79;l++){l>=16&&(i[l]=t._S(1,i[l-3]^i[l-8]^i[l-14]^i[l-16]));let f=t._S(5,o)+t._f(l,r,s,a)+c+i[l]+t._key[Math.floor(l/20)]|0;c=a,a=s,s=t._S(30,r),r=o,o=f}n[0]=n[0]+o|0,n[1]=n[1]+r|0,n[2]=n[2]+s|0,n[3]=n[3]+a|0,n[4]=n[4]+c|0}};var Yj={};Yj.aes=class{constructor(e){let t=this;t._tables=[[[],[],[],[],[]],[[],[],[],[],[]]],t._tables[0][0][0]||t._precompute();let n=t._tables[0][4],i=t._tables[1],o=e.length,r,s,a,c=1;if(o!==4&&o!==6&&o!==8)throw new Error("invalid aes key size");for(t._key=[s=e.slice(0),a=[]],r=o;r<4*o+28;r++){let l=s[r-1];(r%o===0||o===8&&r%o===4)&&(l=n[l>>>24]<<24^n[l>>16&255]<<16^n[l>>8&255]<<8^n[l&255],r%o===0&&(l=l<<8^l>>>24^c<<24,c=c<<1^(c>>7)*283)),s[r]=s[r-o]^l}for(let l=0;r;l++,r--){let f=s[l&3?r:r-4];r<=4||l<4?a[l]=f:a[l]=i[0][n[f>>>24]]^i[1][n[f>>16&255]]^i[2][n[f>>8&255]]^i[3][n[f&255]]}}encrypt(e){return this._crypt(e,0)}decrypt(e){return this._crypt(e,1)}_precompute(){let e=this._tables[0],t=this._tables[1],n=e[4],i=t[4],o=[],r=[],s,a,c,l;for(let f=0;f<256;f++)r[(o[f]=f<<1^(f>>7)*283)^f]=f;for(let f=s=0;!n[f];f^=a||1,s=r[s]||1){let d=s^s<<1^s<<2^s<<3^s<<4;d=d>>8^d&255^99,n[f]=d,i[d]=f,l=o[c=o[a=o[f]]];let p=l*16843009^c*65537^a*257^f*16843008,g=o[d]*257^d*16843008;for(let m=0;m<4;m++)e[m][f]=g=g<<24^g>>>8,t[m][d]=p=p<<24^p>>>8}for(let f=0;f<5;f++)e[f]=e[f].slice(0),t[f]=t[f].slice(0)}_crypt(e,t){if(e.length!==4)throw new Error("invalid aes block size");let n=this._key[t],i=n.length/4-2,o=[0,0,0,0],r=this._tables[t],s=r[0],a=r[1],c=r[2],l=r[3],f=r[4],d=e[0]^n[0],p=e[t?3:1]^n[1],g=e[2]^n[2],m=e[t?1:3]^n[3],x=4,b,T,A;for(let C=0;C>>24]^a[p>>16&255]^c[g>>8&255]^l[m&255]^n[x],T=s[p>>>24]^a[g>>16&255]^c[m>>8&255]^l[d&255]^n[x+1],A=s[g>>>24]^a[m>>16&255]^c[d>>8&255]^l[p&255]^n[x+2],m=s[m>>>24]^a[d>>16&255]^c[p>>8&255]^l[g&255]^n[x+3],x+=4,d=b,p=T,g=A;for(let C=0;C<4;C++)o[t?3&-C:C]=f[d>>>24]<<24^f[p>>16&255]<<16^f[g>>8&255]<<8^f[m&255]^n[x++],b=d,d=p,p=g,g=m,m=b;return o}};var rme={getRandomValues(e){let t=new Uint32Array(e.buffer),n=i=>{let o=987654321,r=4294967295;return function(){return o=36969*(o&65535)+(o>>16)&r,i=18e3*(i&65535)+(i>>16)&r,(((o<<16)+i&r)/4294967296+.5)*(Math.random()>.5?1:-1)}};for(let i=0,o;i>24&255)===255){let t=e>>16&255,n=e>>8&255,i=e&255;t===255?(t=0,n===255?(n=0,i===255?i=0:++i):++n):++t,e=0,e+=t<<16,e+=n<<8,e+=i}else e+=1<<24;return e}incCounter(e){(e[0]=this.incWord(e[0]))===0&&(e[1]=this.incWord(e[1]))}calculate(e,t,n){let i;if(!(i=t.length))return[];let o=qc.bitLength(t);for(let r=0;r>5)+1<<2,r,s,a,c,l,f=new ArrayBuffer(o),d=new DataView(f),p=0,g=qc;for(t=NL.bytes.toBits(t),l=1;p<(o||1);l++){for(r=s=e.encrypt(g.concat(t,[l])),a=1;ao&&(e=n.hash(e));for(let r=0;re.length){let n=e;e=new Uint8Array(t),e.set(n,0)}return e}function Su(e,t,n){return e.subarray(t,n)}var kE=12,_z=class{constructor(t,n){let i=this;Object.assign(i,{password:t,passwordVerification:n}),yme(i,t)}append(t){let n=this;if(n.password){let i=pme(n,t.subarray(0,kE));if(n.password=null,i[kE-1]!=n.passwordVerification)throw new Error(BE);t=t.subarray(kE)}return pme(n,t)}flush(){return{valid:!0,data:new Uint8Array(0)}}},gz=class{constructor(t,n){let i=this;Object.assign(i,{password:t,passwordVerification:n}),yme(i,t)}append(t){let n=this,i,o;if(n.password){n.password=null;let r=crypto.getRandomValues(new Uint8Array(kE));r[kE-1]=n.passwordVerification,i=new Uint8Array(t.length+r.length),i.set(_me(n,r),0),o=kE}else i=new Uint8Array(t.length),o=0;return i.set(_me(n,t),o),i}flush(){return{data:new Uint8Array(0)}}};function pme(e,t){let n=new Uint8Array(t.length);for(let i=0;i>>24]),e.keys[2]=~e.crcKey2.get()}function xme(e){let t=e.keys[2]|2;return bme(Math.imul(t,t^1)>>>8)}function bme(e){return e&255}function gme(e){return e&4294967295}var xz="deflate",bz="inflate",yz="Invalid signature",$j=class{constructor(t,{signature:n,password:i,signed:o,compressed:r,zipCrypto:s,passwordVerification:a,encryptionStrength:c},{chunkSize:l}){let f=!!i;Object.assign(this,{signature:n,encrypted:f,signed:o,compressed:r,inflate:r&&new t({chunkSize:l}),crc32:o&&new Ny,zipCrypto:s,decrypt:f&&s?new _z(i,a):new hz(i,o,c)})}async append(t){let n=this;return n.encrypted&&t.length&&(t=await n.decrypt.append(t)),n.compressed&&t.length&&(t=await n.inflate.append(t)),(!n.encrypted||n.zipCrypto)&&n.signed&&t.length&&n.crc32.append(t),t}async flush(){let t=this,n,i=new Uint8Array(0);if(t.encrypted){let o=t.decrypt.flush();if(!o.valid)throw new Error(yz);i=o.data}if((!t.encrypted||t.zipCrypto)&&t.signed){let o=new DataView(new Uint8Array(4).buffer);if(n=t.crc32.get(),o.setUint32(0,n),t.signature!=o.getUint32(0,!1))throw new Error(yz)}return t.compressed&&(i=await t.inflate.append(i)||new Uint8Array(0),await t.inflate.flush()),{data:i,signature:n}}},Qj=class{constructor(t,{encrypted:n,signed:i,compressed:o,level:r,zipCrypto:s,password:a,passwordVerification:c,encryptionStrength:l},{chunkSize:f}){Object.assign(this,{encrypted:n,signed:i,compressed:o,deflate:o&&new t({level:r||5,chunkSize:f}),crc32:i&&new Ny,zipCrypto:s,encrypt:n&&s?new gz(a,c):new mz(a,l)})}async append(t){let n=this,i=t;return n.compressed&&t.length&&(i=await n.deflate.append(t)),n.encrypted&&i.length&&(i=await n.encrypt.append(i)),(!n.encrypted||n.zipCrypto)&&n.signed&&t.length&&n.crc32.append(t),i}async flush(){let t=this,n,i=new Uint8Array(0);if(t.compressed&&(i=await t.deflate.flush()||new Uint8Array(0)),t.encrypted){i=await t.encrypt.append(i);let o=t.encrypt.flush();n=o.signature;let r=new 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l=Sa(e,i,"lastModDate")||new Date,f=Sa(e,i,"lastAccessDate"),d=Sa(e,i,"creationDate"),p=Sa(e,i,"password"),g=Sa(e,i,"encryptionStrength")||3,m=Sa(e,i,"zipCrypto");if(p!==void 0&&g!==void 0&&(g<1||g>3))throw new Error(Cet);let x=new Uint8Array(0),b=i.extraField;if(b){let B=0,V=0;b.forEach(U=>B+=4+U.length),x=new Uint8Array(B),b.forEach((U,G)=>{if(G>65535)throw new Error(Eet);if(U.length>65535)throw new Error(wet);ia(x,new Uint16Array([G]),V),ia(x,new Uint16Array([U.length]),V+2),ia(x,U,V+4),V+=4+U.length})}let T=Sa(e,i,"extendedTimestamp");T===void 0&&(T=!0);let A=0,C=Sa(e,i,"keepOrder");C===void 0&&(C=!0);let S=0,w=Sa(e,i,"msDosCompatible");w===void 0&&(w=!0);let D=Sa(e,i,"internalFileAttribute")||0,O=Sa(e,i,"externalFileAttribute")||0;n&&(n.initialized||await n.init(),S=n.size,A=Ret(S));let R=i.zip64||e.options.zip64||!1;if(e.offset+e.pendingCompressedSize>=4294967295||S>=4294967295||A>=4294967295){if(i.zip64===!1||e.options.zip64===!1||!C)throw new 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s=t.coordinates,a=o.get(s),c=[],l=[ce.northeast,ce.southeast,ce.southwest,ce.northwest];for(let g=0;g<4;++g)l[g](a,Yc),c.push(`${P.toDegrees(Yc.longitude)},${P.toDegrees(Yc.latitude)},${r}`);let f=dn(i,"coordinates",c.join(" ")),d=i.createElement("outerBoundaryIs"),p=i.createElement("LinearRing");return p.appendChild(f),d.appendChild(p),[d]}function xpe(e,t,n,i){let o=e.kmlDoc,r=e.ellipsoid,s=[],a=t.length;for(let f=0;f0&&(r=n);let a=[],c=t.hierarchy,l=o.get(c),f=Array.isArray(l)?l:l.positions,d=i.createElement("outerBoundaryIs");d.appendChild(xpe(e,f,r,s)),a.push(d);let p=l.holes;if(u(p)){let g=p.length;for(let m=0;m0&&c.appendChild(dn(r,"extrude",!0));let f=a?wtt(e,t,l):vtt(e,t,l),d=f.length;for(let b=0;b=0;--i)t+=n[i]<16?`0${n[i].toString(16)}`:n[i].toString(16);return t}var W7=H7;function Ptt(e){let t,n=e.name,i=e.message;u(n)&&u(i)?t=`${n}: ${i}`:t=e.toString();let o=e.stack;return u(o)&&(t+=` ${o}`),t}var wm=Ptt;var Ott={NONE:0,LERC:1},Vf=Object.freeze(Ott);var Rtt={NONE:0,BITS12:1},Fs=Object.freeze(Rtt);var Kb=new h,Mtt=new h,zf=new z,Jz=new F,Ltt=new F,Ntt=Math.pow(2,12);function fc(e,t,n,i,o,r,s,a,c,l){let f=Fs.NONE,d,p;if(u(t)&&u(n)&&u(i)&&u(o)){let g=t.minimum,m=t.maximum,x=h.subtract(m,g,Mtt),b=i-n;Math.max(h.maximumComponent(x),b)0,g=y(e.isGeographic,!0),m=y(e.ellipsoid,ie.WGS84),x=1/m.maximumRadius,b=ce.clone(e.nativeRectangle),T=ce.clone(e.rectangle),A,C,S,w;u(T)?(A=T.west,C=T.south,S=T.east,w=T.north):g?(A=a(b.west),C=a(b.south),S=a(b.east),w=a(b.north)):(A=b.west*x,C=s-2*o(r(-b.south*x)),S=b.east*x,w=s-2*o(r(-b.north*x)));let D=e.relativeToCenter,O=u(D);D=O?D:h.ZERO;let R=y(e.includeWebMercatorT,!1),L=y(e.exaggeration,1),N=y(e.exaggerationRelativeHeight,0),E=L!==1,v=y(e.structure,vm.DEFAULT_STRUCTURE),I=y(v.heightScale,vm.DEFAULT_STRUCTURE.heightScale),M=y(v.heightOffset,vm.DEFAULT_STRUCTURE.heightOffset),B=y(v.elementsPerHeight,vm.DEFAULT_STRUCTURE.elementsPerHeight),V=y(v.stride,vm.DEFAULT_STRUCTURE.stride),U=y(v.elementMultiplier,vm.DEFAULT_STRUCTURE.elementMultiplier),G=y(v.isBigEndian,vm.DEFAULT_STRUCTURE.isBigEndian),k=ce.computeWidth(b),Y=ce.computeHeight(b),j=k/(l-1),$=Y/(f-1);g||(k*=x,Y*=x);let W=m.radiiSquared,K=W.x,Z=W.y,me=W.z,xe=65536,re=-65536,ye=Rt.eastNorthUpToFixedFrame(D,m),ge=F.inverseTransformation(ye,Btt),Ae,De;R&&(Ae=Di.geodeticLatitudeToMercatorAngle(C),De=1/(Di.geodeticLatitudeToMercatorAngle(w)-Ae));let Re=ktt;Re.x=Number.POSITIVE_INFINITY,Re.y=Number.POSITIVE_INFINITY,Re.z=Number.POSITIVE_INFINITY;let ze=Utt;ze.x=Number.NEGATIVE_INFINITY,ze.y=Number.NEGATIVE_INFINITY,ze.z=Number.NEGATIVE_INFINITY;let ut=Number.POSITIVE_INFINITY,Vt=l*f,cn=d>0?l*2+f*2:0,ft=Vt+cn,_n=new Array(ft),Mn=new Array(ft),Ft=new Array(ft),Ot=R?new Array(ft):[],he=E?new Array(ft):[],be=0,Gt=f,rt=0,Si=l;p&&(--be,++Gt,--rt,++Si);let Zi=1e-5;for(let Xe=be;Xe=f&&(ht=f-1);let mt=b.north-$*ht;g?mt=a(mt):mt=s-2*o(r(-mt*x));let hn=(mt-C)/(w-C);hn=P.clamp(hn,0,1);let lo=Xe===be,bo=Xe===Gt-1;d>0&&(lo?mt+=Zi*Y:bo&&(mt-=Zi*Y));let os=t(mt),xs=n(mt),No=me*xs,ji;R&&(ji=(Di.geodeticLatitudeToMercatorAngle(mt)-Ae)*De);for(let br=rt;br=l&&(Gn=l-1);let Ln=ht*(l*V)+Gn*V,On;if(B===1)On=c[Ln];else{On=0;let at;if(G)for(at=0;at=0;--at)On=On*U+c[Ln+at]}On=On*I+M,re=Math.max(re,On),xe=Math.min(xe,On);let di=b.west+j*Gn;g?di=a(di):di=di*x;let dr=(di-A)/(S-A);dr=P.clamp(dr,0,1);let Vs=ht*l+Gn;if(d>0){let at=br===rt,an=br===Si-1,vo=lo||bo||at||an;if((lo||bo)&&(at||an))continue;vo&&(On-=d,at?(Vs=Vt+(f-ht-1),di-=Zi*k):bo?Vs=Vt+f+(l-Gn-1):an?(Vs=Vt+f+l+ht,di+=Zi*k):lo&&(Vs=Vt+f+l+f+Gn))}let bs=os*t(di),Ts=os*n(di),Ra=K*bs,hr=Z*Ts,il=1/i(Ra*bs+hr*Ts+No*xs),g0=Ra*il,Ma=hr*il,sn=No*il,Se=new h;Se.x=g0+bs*On,Se.y=Ma+Ts*On,Se.z=sn+xs*On,F.multiplyByPoint(ge,Se,j7),h.minimumByComponent(j7,Re,Re),h.maximumByComponent(j7,ze,ze),ut=Math.min(ut,On),_n[Vs]=Se,Ft[Vs]=new z(dr,hn),Mn[Vs]=On,R&&(Ot[Vs]=ji),E&&(he[Vs]=m.geodeticSurfaceNormal(Se))}}let Us=se.fromPoints(_n),Lo;u(T)&&(Lo=In.fromRectangle(T,xe,re,m));let fr;O&&(fr=new h_(m).computeHorizonCullingPointPossiblyUnderEllipsoid(D,_n,xe));let is=new hg(Re,ze,D),Be=new dc(D,is,ut,re,ye,!1,R,E,L,N),Ke=new Float32Array(ft*Be.stride),qe=0;for(let Xe=0;Xe0?C=jr.getRegularGridAndSkirtIndicesAndEdgeIndices(A.gridWidth,A.gridHeight):C=jr.getRegularGridIndicesAndEdgeIndices(A.gridWidth,A.gridHeight);let S=A.gridWidth*A.gridHeight;return T._mesh=new Hf(d,new Float32Array(A.vertices),C.indices,C.indexCountWithoutSkirts,S,A.minimumHeight,A.maximumHeight,se.clone(A.boundingSphere3D),h.clone(A.occludeePointInScaledSpace),A.numberOfAttributes,In.clone(A.orientedBoundingBox),dc.clone(A.encoding),C.westIndicesSouthToNorth,C.southIndicesEastToWest,C.eastIndicesNorthToSouth,C.northIndicesWestToEast),T._buffer=void 0,T._mesh})};P_.prototype._createMeshSync=function(e){let t=e.tilingScheme,n=e.x,i=e.y,o=e.level,r=y(e.exaggeration,1),s=y(e.exaggerationRelativeHeight,0),a=t.ellipsoid,c=t.tileXYToNativeRectangle(n,i,o),l=t.tileXYToRectangle(n,i,o),f=a.cartographicToCartesian(ce.center(l)),d=this._structure,g=jr.getEstimatedLevelZeroGeometricErrorForAHeightmap(a,this._width,t.getNumberOfXTilesAtLevel(0))/(1<0?x=jr.getRegularGridAndSkirtIndicesAndEdgeIndices(this._width,this._height):x=jr.getRegularGridIndicesAndEdgeIndices(this._width,this._height);let b=m.gridWidth*m.gridHeight;return this._mesh=new Hf(f,m.vertices,x.indices,x.indexCountWithoutSkirts,b,m.minimumHeight,m.maximumHeight,m.boundingSphere3D,m.occludeePointInScaledSpace,m.encoding.stride,m.orientedBoundingBox,m.encoding,x.westIndicesSouthToNorth,x.southIndicesEastToWest,x.eastIndicesNorthToSouth,x.northIndicesWestToEast),this._mesh};P_.prototype.interpolateHeight=function(e,t,n){let i=this._width,o=this._height,r=this._structure,s=r.stride,a=r.elementsPerHeight,c=r.elementMultiplier,l=r.isBigEndian,f=r.heightOffset,d=r.heightScale,p=u(this._mesh),g=this._encoding===Vf.LERC;if(!p&&g)return;let x;if(p){let b=this._mesh.vertices,T=this._mesh.encoding;x=Npe(b,T,f,d,e,i,o,t,n)}else x=Gtt(this._buffer,a,c,s,l,e,i,o,t,n),x=x*d+f;return x};P_.prototype.upsample=function(e,t,n,i,o,r,s){let a=this._mesh;if(!u(a))return;let c=this._width,l=this._height,f=this._structure,d=f.stride,p=new this._bufferType(c*l*d),g=a.vertices,m=a.encoding,x=e.tileXYToRectangle(t,n,i),b=e.tileXYToRectangle(o,r,s),T=f.heightOffset,A=f.heightScale,C=f.elementsPerHeight,S=f.elementMultiplier,w=f.isBigEndian,D=Math.pow(S,C-1);for(let O=0;Of.highestEncodedHeight?f.highestEncodedHeight:_,Wtt(p,C,S,D,d,w,O*c+L,_)}}return Promise.resolve(new P_({buffer:p,width:c,height:l,childTileMask:0,structure:this._structure,createdByUpsampling:!0}))};P_.prototype.isChildAvailable=function(e,t,n,i){let o=2;return n!==e*2&&++o,i!==t*2&&(o-=2),(this._childTileMask&1<=s&&(g=s-1,p=s-2);let m=d|0,x=m+1;x>=a&&(x=a-1,m=a-2);let b=f-p,T=d-m;m=a-1-m,x=a-1-x;let A=i4(e,t,n,i,o,m*s+p),C=i4(e,t,n,i,o,m*s+g),S=i4(e,t,n,i,o,x*s+p),w=i4(e,t,n,i,o,x*s+g);return Fpe(b,T,A,C,S,w)}function Npe(e,t,n,i,o,r,s,a,c){let l=(a-o.west)*(r-1)/(o.east-o.west),f=(c-o.south)*(s-1)/(o.north-o.south),d=l|0,p=d+1;p>=r&&(p=r-1,d=r-2);let g=f|0,m=g+1;m>=s&&(m=s-1,g=s-2);let x=l-d,b=f-g;g=s-1-g,m=s-1-m;let T=(t.decodeHeight(e,g*r+d)-n)/i,A=(t.decodeHeight(e,g*r+p)-n)/i,C=(t.decodeHeight(e,m*r+d)-n)/i,S=(t.decodeHeight(e,m*r+p)-n)/i;return Fpe(x,b,T,A,C,S)}function Fpe(e,t,n,i,o,r){return t=0;--a)s=s*n+e[r+a];return s}function Wtt(e,t,n,i,o,r,s,a){s*=o;let c;if(r)for(c=0;c0;--c)e[s+c]=a/i|0,a-=e[s+c]*i,i/=n;e[s+c]=a}var wa=P_;function qE(e){e=y(e,y.EMPTY_OBJECT),this._tilingScheme=e.tilingScheme,u(this._tilingScheme)||(this._tilingScheme=new zi({ellipsoid:y(e.ellipsoid,ie.WGS84)})),this._levelZeroMaximumGeometricError=jr.getEstimatedLevelZeroGeometricErrorForAHeightmap(this._tilingScheme.ellipsoid,64,this._tilingScheme.getNumberOfXTilesAtLevel(0)),this._errorEvent=new pe}Object.defineProperties(qE.prototype,{errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){}},tilingScheme:{get:function(){return this._tilingScheme}},hasWaterMask:{get:function(){return!1}},hasVertexNormals:{get:function(){return!1}},availability:{get:function(){}}});qE.prototype.requestTileGeometry=function(e,t,n,i){return Promise.resolve(new wa({buffer:new Uint8Array(16*16),width:16,height:16}))};qE.prototype.getLevelMaximumGeometricError=function(e){return this._levelZeroMaximumGeometricError/(1< 0 uniform sampler2D u_dayTextures[TEXTURE_UNITS]; uniform vec4 u_dayTextureTranslationAndScale[TEXTURE_UNITS]; uniform bool u_dayTextureUseWebMercatorT[TEXTURE_UNITS]; #ifdef APPLY_ALPHA uniform float u_dayTextureAlpha[TEXTURE_UNITS]; #endif #ifdef APPLY_DAY_NIGHT_ALPHA uniform float u_dayTextureNightAlpha[TEXTURE_UNITS]; uniform float u_dayTextureDayAlpha[TEXTURE_UNITS]; #endif #ifdef APPLY_SPLIT uniform float u_dayTextureSplit[TEXTURE_UNITS]; #endif #ifdef APPLY_BRIGHTNESS uniform float u_dayTextureBrightness[TEXTURE_UNITS]; #endif #ifdef APPLY_CONTRAST uniform float u_dayTextureContrast[TEXTURE_UNITS]; #endif #ifdef APPLY_HUE uniform float u_dayTextureHue[TEXTURE_UNITS]; #endif #ifdef APPLY_SATURATION uniform float u_dayTextureSaturation[TEXTURE_UNITS]; #endif #ifdef APPLY_GAMMA uniform float u_dayTextureOneOverGamma[TEXTURE_UNITS]; #endif #ifdef APPLY_IMAGERY_CUTOUT uniform vec4 u_dayTextureCutoutRectangles[TEXTURE_UNITS]; #endif #ifdef APPLY_COLOR_TO_ALPHA uniform vec4 u_colorsToAlpha[TEXTURE_UNITS]; #endif uniform vec4 u_dayTextureTexCoordsRectangle[TEXTURE_UNITS]; #endif #ifdef SHOW_REFLECTIVE_OCEAN uniform sampler2D u_waterMask; uniform vec4 u_waterMaskTranslationAndScale; uniform float u_zoomedOutOceanSpecularIntensity; #endif #ifdef SHOW_OCEAN_WAVES uniform sampler2D u_oceanNormalMap; #endif #if defined(ENABLE_DAYNIGHT_SHADING) || defined(GROUND_ATMOSPHERE) uniform vec2 u_lightingFadeDistance; #endif #ifdef TILE_LIMIT_RECTANGLE uniform vec4 u_cartographicLimitRectangle; #endif #ifdef GROUND_ATMOSPHERE uniform vec2 u_nightFadeDistance; #endif #ifdef ENABLE_CLIPPING_PLANES uniform highp sampler2D u_clippingPlanes; uniform mat4 u_clippingPlanesMatrix; uniform vec4 u_clippingPlanesEdgeStyle; #endif #if defined(GROUND_ATMOSPHERE) || defined(FOG) && defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_VERTEX_LIGHTING) || defined(ENABLE_DAYNIGHT_SHADING)) uniform float u_minimumBrightness; #endif #ifdef COLOR_CORRECT uniform vec3 u_hsbShift; // Hue, saturation, brightness #endif #ifdef HIGHLIGHT_FILL_TILE uniform vec4 u_fillHighlightColor; #endif #ifdef TRANSLUCENT uniform vec4 u_frontFaceAlphaByDistance; uniform vec4 u_backFaceAlphaByDistance; uniform vec4 u_translucencyRectangle; #endif #ifdef UNDERGROUND_COLOR uniform vec4 u_undergroundColor; uniform vec4 u_undergroundColorAlphaByDistance; #endif #ifdef ENABLE_VERTEX_LIGHTING uniform float u_lambertDiffuseMultiplier; uniform float u_vertexShadowDarkness; #endif in vec3 v_positionMC; in vec3 v_positionEC; in vec3 v_textureCoordinates; in vec3 v_normalMC; in vec3 v_normalEC; #ifdef APPLY_MATERIAL in float v_height; in float v_slope; in float v_aspect; #endif #if defined(FOG) || defined(GROUND_ATMOSPHERE) || defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) in float v_distance; #endif #if defined(GROUND_ATMOSPHERE) || defined(FOG) in vec3 v_atmosphereRayleighColor; in vec3 v_atmosphereMieColor; in float v_atmosphereOpacity; #endif #if defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) float interpolateByDistance(vec4 nearFarScalar, float distance) { float startDistance = nearFarScalar.x; float startValue = nearFarScalar.y; float endDistance = nearFarScalar.z; float endValue = nearFarScalar.w; float t = clamp((distance - startDistance) / (endDistance - startDistance), 0.0, 1.0); return mix(startValue, endValue, t); } #endif #if defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) || defined(APPLY_MATERIAL) vec4 alphaBlend(vec4 sourceColor, vec4 destinationColor) { return sourceColor * vec4(sourceColor.aaa, 1.0) + destinationColor * (1.0 - sourceColor.a); } #endif #ifdef TRANSLUCENT bool inTranslucencyRectangle() { return v_textureCoordinates.x > u_translucencyRectangle.x && v_textureCoordinates.x < u_translucencyRectangle.z && v_textureCoordinates.y > u_translucencyRectangle.y && v_textureCoordinates.y < u_translucencyRectangle.w; } #endif vec4 sampleAndBlend( vec4 previousColor, sampler2D textureToSample, vec2 tileTextureCoordinates, vec4 textureCoordinateRectangle, vec4 textureCoordinateTranslationAndScale, float textureAlpha, float textureNightAlpha, float textureDayAlpha, float textureBrightness, float textureContrast, float textureHue, float textureSaturation, float textureOneOverGamma, float split, vec4 colorToAlpha, float nightBlend) { // This crazy step stuff sets the alpha to 0.0 if this following condition is true: // tileTextureCoordinates.s < textureCoordinateRectangle.s || // tileTextureCoordinates.s > textureCoordinateRectangle.p || // tileTextureCoordinates.t < textureCoordinateRectangle.t || // tileTextureCoordinates.t > textureCoordinateRectangle.q // In other words, the alpha is zero if the fragment is outside the rectangle // covered by this texture. Would an actual 'if' yield better performance? vec2 alphaMultiplier = step(textureCoordinateRectangle.st, tileTextureCoordinates); textureAlpha = textureAlpha * alphaMultiplier.x * alphaMultiplier.y; alphaMultiplier = step(vec2(0.0), textureCoordinateRectangle.pq - tileTextureCoordinates); textureAlpha = textureAlpha * alphaMultiplier.x * alphaMultiplier.y; #if defined(APPLY_DAY_NIGHT_ALPHA) && defined(ENABLE_DAYNIGHT_SHADING) textureAlpha *= mix(textureDayAlpha, textureNightAlpha, nightBlend); #endif vec2 translation = textureCoordinateTranslationAndScale.xy; vec2 scale = textureCoordinateTranslationAndScale.zw; vec2 textureCoordinates = tileTextureCoordinates * scale + translation; vec4 value = texture(textureToSample, textureCoordinates); vec3 color = value.rgb; float alpha = value.a; #ifdef APPLY_COLOR_TO_ALPHA vec3 colorDiff = abs(color.rgb - colorToAlpha.rgb); colorDiff.r = max(max(colorDiff.r, colorDiff.g), colorDiff.b); alpha = czm_branchFreeTernary(colorDiff.r < colorToAlpha.a, 0.0, alpha); #endif #if !defined(APPLY_GAMMA) vec4 tempColor = czm_gammaCorrect(vec4(color, alpha)); color = tempColor.rgb; alpha = tempColor.a; #else color = pow(color, vec3(textureOneOverGamma)); #endif #ifdef APPLY_SPLIT float splitPosition = czm_splitPosition; // Split to the left if (split < 0.0 && gl_FragCoord.x > splitPosition) { alpha = 0.0; } // Split to the right else if (split > 0.0 && gl_FragCoord.x < splitPosition) { alpha = 0.0; } #endif #ifdef APPLY_BRIGHTNESS color = mix(vec3(0.0), color, textureBrightness); #endif #ifdef APPLY_CONTRAST color = mix(vec3(0.5), color, textureContrast); #endif #ifdef APPLY_HUE color = czm_hue(color, textureHue); #endif #ifdef APPLY_SATURATION color = czm_saturation(color, textureSaturation); #endif float sourceAlpha = alpha * textureAlpha; float outAlpha = mix(previousColor.a, 1.0, sourceAlpha); outAlpha += sign(outAlpha) - 1.0; vec3 outColor = mix(previousColor.rgb * previousColor.a, color, sourceAlpha) / outAlpha; // When rendering imagery for a tile in multiple passes, // some GPU/WebGL implementation combinations will not blend fragments in // additional passes correctly if their computation includes an unmasked // divide-by-zero operation, // even if it's not in the output or if the output has alpha zero. // // For example, without sanitization for outAlpha, // this renders without artifacts: // if (outAlpha == 0.0) { outColor = vec3(0.0); } // // but using czm_branchFreeTernary will cause portions of the tile that are // alpha-zero in the additional pass to render as black instead of blending // with the previous pass: // outColor = czm_branchFreeTernary(outAlpha == 0.0, vec3(0.0), outColor); // // So instead, sanitize against divide-by-zero, // store this state on the sign of outAlpha, and correct on return. return vec4(outColor, max(outAlpha, 0.0)); } vec3 colorCorrect(vec3 rgb) { #ifdef COLOR_CORRECT // Convert rgb color to hsb vec3 hsb = czm_RGBToHSB(rgb); // Perform hsb shift hsb.x += u_hsbShift.x; // hue hsb.y = clamp(hsb.y + u_hsbShift.y, 0.0, 1.0); // saturation hsb.z = hsb.z > czm_epsilon7 ? hsb.z + u_hsbShift.z : 0.0; // brightness // Convert shifted hsb back to rgb rgb = czm_HSBToRGB(hsb); #endif return rgb; } vec4 computeDayColor(vec4 initialColor, vec3 textureCoordinates, float nightBlend); vec4 computeWaterColor(vec3 positionEyeCoordinates, vec2 textureCoordinates, mat3 enuToEye, vec4 imageryColor, float specularMapValue, float fade); const float fExposure = 2.0; vec3 computeEllipsoidPosition() { float mpp = czm_metersPerPixel(vec4(0.0, 0.0, -czm_currentFrustum.x, 1.0), 1.0); vec2 xy = gl_FragCoord.xy / czm_viewport.zw * 2.0 - vec2(1.0); xy *= czm_viewport.zw * mpp * 0.5; vec3 direction = normalize(vec3(xy, -czm_currentFrustum.x)); czm_ray ray = czm_ray(vec3(0.0), direction); vec3 ellipsoid_center = czm_view[3].xyz; czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid_center, czm_ellipsoidInverseRadii); vec3 ellipsoidPosition = czm_pointAlongRay(ray, intersection.start); return (czm_inverseView * vec4(ellipsoidPosition, 1.0)).xyz; } void main() { #ifdef TILE_LIMIT_RECTANGLE if (v_textureCoordinates.x < u_cartographicLimitRectangle.x || u_cartographicLimitRectangle.z < v_textureCoordinates.x || v_textureCoordinates.y < u_cartographicLimitRectangle.y || u_cartographicLimitRectangle.w < v_textureCoordinates.y) { discard; } #endif #ifdef ENABLE_CLIPPING_PLANES float clipDistance = clip(gl_FragCoord, u_clippingPlanes, u_clippingPlanesMatrix); #endif #if defined(SHOW_REFLECTIVE_OCEAN) || defined(ENABLE_DAYNIGHT_SHADING) || defined(HDR) vec3 normalMC = czm_geodeticSurfaceNormal(v_positionMC, vec3(0.0), vec3(1.0)); // normalized surface normal in model coordinates vec3 normalEC = czm_normal3D * normalMC; // normalized surface normal in eye coordinates #endif #if defined(APPLY_DAY_NIGHT_ALPHA) && defined(ENABLE_DAYNIGHT_SHADING) float nightBlend = 1.0 - clamp(czm_getLambertDiffuse(czm_lightDirectionEC, normalEC) * 5.0, 0.0, 1.0); #else float nightBlend = 0.0; #endif // The clamp below works around an apparent bug in Chrome Canary v23.0.1241.0 // where the fragment shader sees textures coordinates < 0.0 and > 1.0 for the // fragments on the edges of tiles even though the vertex shader is outputting // coordinates strictly in the 0-1 range. vec4 color = computeDayColor(u_initialColor, clamp(v_textureCoordinates, 0.0, 1.0), nightBlend); #ifdef SHOW_TILE_BOUNDARIES if (v_textureCoordinates.x < (1.0/256.0) || v_textureCoordinates.x > (255.0/256.0) || v_textureCoordinates.y < (1.0/256.0) || v_textureCoordinates.y > (255.0/256.0)) { color = vec4(1.0, 0.0, 0.0, 1.0); } #endif #if defined(ENABLE_DAYNIGHT_SHADING) || defined(GROUND_ATMOSPHERE) float cameraDist; if (czm_sceneMode == czm_sceneMode2D) { cameraDist = max(czm_frustumPlanes.x - czm_frustumPlanes.y, czm_frustumPlanes.w - czm_frustumPlanes.z) * 0.5; } else if (czm_sceneMode == czm_sceneModeColumbusView) { cameraDist = -czm_view[3].z; } else { cameraDist = length(czm_view[3]); } float fadeOutDist = u_lightingFadeDistance.x; float fadeInDist = u_lightingFadeDistance.y; if (czm_sceneMode != czm_sceneMode3D) { vec3 radii = czm_ellipsoidRadii; float maxRadii = max(radii.x, max(radii.y, radii.z)); fadeOutDist -= maxRadii; fadeInDist -= maxRadii; } float fade = clamp((cameraDist - fadeOutDist) / (fadeInDist - fadeOutDist), 0.0, 1.0); #else float fade = 0.0; #endif #ifdef SHOW_REFLECTIVE_OCEAN vec2 waterMaskTranslation = u_waterMaskTranslationAndScale.xy; vec2 waterMaskScale = u_waterMaskTranslationAndScale.zw; vec2 waterMaskTextureCoordinates = v_textureCoordinates.xy * waterMaskScale + waterMaskTranslation; waterMaskTextureCoordinates.y = 1.0 - waterMaskTextureCoordinates.y; float mask = texture(u_waterMask, waterMaskTextureCoordinates).r; if (mask > 0.0) { mat3 enuToEye = czm_eastNorthUpToEyeCoordinates(v_positionMC, normalEC); vec2 ellipsoidTextureCoordinates = czm_ellipsoidWgs84TextureCoordinates(normalMC); vec2 ellipsoidFlippedTextureCoordinates = czm_ellipsoidWgs84TextureCoordinates(normalMC.zyx); vec2 textureCoordinates = mix(ellipsoidTextureCoordinates, ellipsoidFlippedTextureCoordinates, czm_morphTime * smoothstep(0.9, 0.95, normalMC.z)); color = computeWaterColor(v_positionEC, textureCoordinates, enuToEye, color, mask, fade); } #endif #ifdef APPLY_MATERIAL czm_materialInput materialInput; materialInput.st = v_textureCoordinates.st; materialInput.normalEC = normalize(v_normalEC); materialInput.positionToEyeEC = -v_positionEC; materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(v_positionMC, normalize(v_normalEC)); materialInput.slope = v_slope; materialInput.height = v_height; materialInput.aspect = v_aspect; czm_material material = czm_getMaterial(materialInput); vec4 materialColor = vec4(material.diffuse, material.alpha); color = alphaBlend(materialColor, color); #endif #ifdef ENABLE_VERTEX_LIGHTING float diffuseIntensity = clamp(czm_getLambertDiffuse(czm_lightDirectionEC, normalize(v_normalEC)) * u_lambertDiffuseMultiplier + u_vertexShadowDarkness, 0.0, 1.0); vec4 finalColor = vec4(color.rgb * czm_lightColor * diffuseIntensity, color.a); #elif defined(ENABLE_DAYNIGHT_SHADING) float diffuseIntensity = clamp(czm_getLambertDiffuse(czm_lightDirectionEC, normalEC) * 5.0 + 0.3, 0.0, 1.0); diffuseIntensity = mix(1.0, diffuseIntensity, fade); vec4 finalColor = vec4(color.rgb * czm_lightColor * diffuseIntensity, color.a); #else vec4 finalColor = color; #endif #ifdef ENABLE_CLIPPING_PLANES vec4 clippingPlanesEdgeColor = vec4(1.0); clippingPlanesEdgeColor.rgb = u_clippingPlanesEdgeStyle.rgb; float clippingPlanesEdgeWidth = u_clippingPlanesEdgeStyle.a; if (clipDistance < clippingPlanesEdgeWidth) { finalColor = clippingPlanesEdgeColor; } #endif #ifdef HIGHLIGHT_FILL_TILE finalColor = vec4(mix(finalColor.rgb, u_fillHighlightColor.rgb, u_fillHighlightColor.a), finalColor.a); #endif #if defined(DYNAMIC_ATMOSPHERE_LIGHTING_FROM_SUN) vec3 atmosphereLightDirection = czm_sunDirectionWC; #else vec3 atmosphereLightDirection = czm_lightDirectionWC; #endif #if defined(GROUND_ATMOSPHERE) || defined(FOG) if (!czm_backFacing()) { bool dynamicLighting = false; #if defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_DAYNIGHT_SHADING) || defined(ENABLE_VERTEX_LIGHTING)) dynamicLighting = true; #endif vec3 rayleighColor; vec3 mieColor; float opacity; vec3 positionWC; vec3 lightDirection; // When the camera is far away (camera distance > nightFadeOutDistance), the scattering is computed in the fragment shader. // Otherwise, the scattering is computed in the vertex shader. #ifdef PER_FRAGMENT_GROUND_ATMOSPHERE positionWC = computeEllipsoidPosition(); lightDirection = czm_branchFreeTernary(dynamicLighting, atmosphereLightDirection, normalize(positionWC)); computeAtmosphereScattering( positionWC, lightDirection, rayleighColor, mieColor, opacity ); #else positionWC = v_positionMC; lightDirection = czm_branchFreeTernary(dynamicLighting, atmosphereLightDirection, normalize(positionWC)); rayleighColor = v_atmosphereRayleighColor; mieColor = v_atmosphereMieColor; opacity = v_atmosphereOpacity; #endif rayleighColor = colorCorrect(rayleighColor); mieColor = colorCorrect(mieColor); vec4 groundAtmosphereColor = computeAtmosphereColor(positionWC, lightDirection, rayleighColor, mieColor, opacity); // Fog is applied to tiles selected for fog, close to the Earth. #ifdef FOG vec3 fogColor = groundAtmosphereColor.rgb; // If there is lighting, apply that to the fog. #if defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_VERTEX_LIGHTING) || defined(ENABLE_DAYNIGHT_SHADING)) float darken = clamp(dot(normalize(czm_viewerPositionWC), atmosphereLightDirection), u_minimumBrightness, 1.0); fogColor *= darken; #endif #ifndef HDR fogColor.rgb = czm_acesTonemapping(fogColor.rgb); fogColor.rgb = czm_inverseGamma(fogColor.rgb); #endif const float modifier = 0.15; finalColor = vec4(czm_fog(v_distance, finalColor.rgb, fogColor.rgb, modifier), finalColor.a); #else // The transmittance is based on optical depth i.e. the length of segment of the ray inside the atmosphere. // This value is larger near the "circumference", as it is further away from the camera. We use it to // brighten up that area of the ground atmosphere. const float transmittanceModifier = 0.5; float transmittance = transmittanceModifier + clamp(1.0 - groundAtmosphereColor.a, 0.0, 1.0); vec3 finalAtmosphereColor = finalColor.rgb + groundAtmosphereColor.rgb * transmittance; #if defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_VERTEX_LIGHTING) || defined(ENABLE_DAYNIGHT_SHADING)) float fadeInDist = u_nightFadeDistance.x; float fadeOutDist = u_nightFadeDistance.y; float sunlitAtmosphereIntensity = clamp((cameraDist - fadeOutDist) / (fadeInDist - fadeOutDist), 0.05, 1.0); float darken = clamp(dot(normalize(positionWC), atmosphereLightDirection), 0.0, 1.0); vec3 darkenendGroundAtmosphereColor = mix(groundAtmosphereColor.rgb, finalAtmosphereColor.rgb, darken); finalAtmosphereColor = mix(darkenendGroundAtmosphereColor, finalAtmosphereColor, sunlitAtmosphereIntensity); #endif #ifndef HDR finalAtmosphereColor.rgb = vec3(1.0) - exp(-fExposure * finalAtmosphereColor.rgb); #else finalAtmosphereColor.rgb = czm_saturation(finalAtmosphereColor.rgb, 1.6); #endif finalColor.rgb = mix(finalColor.rgb, finalAtmosphereColor.rgb, fade); #endif } #endif #ifdef UNDERGROUND_COLOR if (czm_backFacing()) { float distanceFromEllipsoid = max(czm_eyeHeight, 0.0); float distance = max(v_distance - distanceFromEllipsoid, 0.0); float blendAmount = interpolateByDistance(u_undergroundColorAlphaByDistance, distance); vec4 undergroundColor = vec4(u_undergroundColor.rgb, u_undergroundColor.a * blendAmount); finalColor = alphaBlend(undergroundColor, finalColor); } #endif #ifdef TRANSLUCENT if (inTranslucencyRectangle()) { vec4 alphaByDistance = gl_FrontFacing ? u_frontFaceAlphaByDistance : u_backFaceAlphaByDistance; finalColor.a *= interpolateByDistance(alphaByDistance, v_distance); } #endif out_FragColor = finalColor; } #ifdef SHOW_REFLECTIVE_OCEAN float waveFade(float edge0, float edge1, float x) { float y = clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0); return pow(1.0 - y, 5.0); } float linearFade(float edge0, float edge1, float x) { return clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0); } // Based on water rendering by Jonas Wagner: // http://29a.ch/2012/7/19/webgl-terrain-rendering-water-fog // low altitude wave settings const float oceanFrequencyLowAltitude = 825000.0; const float oceanAnimationSpeedLowAltitude = 0.004; const float oceanOneOverAmplitudeLowAltitude = 1.0 / 2.0; const float oceanSpecularIntensity = 0.5; // high altitude wave settings const float oceanFrequencyHighAltitude = 125000.0; const float oceanAnimationSpeedHighAltitude = 0.008; const float oceanOneOverAmplitudeHighAltitude = 1.0 / 2.0; vec4 computeWaterColor(vec3 positionEyeCoordinates, vec2 textureCoordinates, mat3 enuToEye, vec4 imageryColor, float maskValue, float fade) { vec3 positionToEyeEC = -positionEyeCoordinates; float positionToEyeECLength = length(positionToEyeEC); // The double normalize below works around a bug in Firefox on Android devices. vec3 normalizedPositionToEyeEC = normalize(normalize(positionToEyeEC)); // Fade out the waves as the camera moves far from the surface. float waveIntensity = waveFade(70000.0, 1000000.0, positionToEyeECLength); #ifdef SHOW_OCEAN_WAVES // high altitude waves float time = czm_frameNumber * oceanAnimationSpeedHighAltitude; vec4 noise = czm_getWaterNoise(u_oceanNormalMap, textureCoordinates * oceanFrequencyHighAltitude, time, 0.0); vec3 normalTangentSpaceHighAltitude = vec3(noise.xy, noise.z * oceanOneOverAmplitudeHighAltitude); // low altitude waves time = czm_frameNumber * oceanAnimationSpeedLowAltitude; noise = czm_getWaterNoise(u_oceanNormalMap, textureCoordinates * oceanFrequencyLowAltitude, time, 0.0); vec3 normalTangentSpaceLowAltitude = vec3(noise.xy, noise.z * oceanOneOverAmplitudeLowAltitude); // blend the 2 wave layers based on distance to surface float highAltitudeFade = linearFade(0.0, 60000.0, positionToEyeECLength); float lowAltitudeFade = 1.0 - linearFade(20000.0, 60000.0, positionToEyeECLength); vec3 normalTangentSpace = (highAltitudeFade * normalTangentSpaceHighAltitude) + (lowAltitudeFade * normalTangentSpaceLowAltitude); normalTangentSpace = normalize(normalTangentSpace); // fade out the normal perturbation as we move farther from the water surface normalTangentSpace.xy *= waveIntensity; normalTangentSpace = normalize(normalTangentSpace); #else vec3 normalTangentSpace = vec3(0.0, 0.0, 1.0); #endif vec3 normalEC = enuToEye * normalTangentSpace; const vec3 waveHighlightColor = vec3(0.3, 0.45, 0.6); // Use diffuse light to highlight the waves float diffuseIntensity = czm_getLambertDiffuse(czm_lightDirectionEC, normalEC) * maskValue; vec3 diffuseHighlight = waveHighlightColor * diffuseIntensity * (1.0 - fade); #ifdef SHOW_OCEAN_WAVES // Where diffuse light is low or non-existent, use wave highlights based solely on // the wave bumpiness and no particular light direction. float tsPerturbationRatio = normalTangentSpace.z; vec3 nonDiffuseHighlight = mix(waveHighlightColor * 5.0 * (1.0 - tsPerturbationRatio), vec3(0.0), diffuseIntensity); #else vec3 nonDiffuseHighlight = vec3(0.0); #endif // Add specular highlights in 3D, and in all modes when zoomed in. float specularIntensity = czm_getSpecular(czm_lightDirectionEC, normalizedPositionToEyeEC, normalEC, 10.0); float surfaceReflectance = mix(0.0, mix(u_zoomedOutOceanSpecularIntensity, oceanSpecularIntensity, waveIntensity), maskValue); float specular = specularIntensity * surfaceReflectance; #ifdef HDR specular *= 1.4; float e = 0.2; float d = 3.3; float c = 1.7; vec3 color = imageryColor.rgb + (c * (vec3(e) + imageryColor.rgb * d) * (diffuseHighlight + nonDiffuseHighlight + specular)); #else vec3 color = imageryColor.rgb + diffuseHighlight + nonDiffuseHighlight + specular; #endif return vec4(color, imageryColor.a); } #endif // #ifdef SHOW_REFLECTIVE_OCEAN `;var KL=`#ifdef QUANTIZATION_BITS12 in vec4 compressed0; in float compressed1; #else in vec4 position3DAndHeight; in vec4 textureCoordAndEncodedNormals; #endif #ifdef GEODETIC_SURFACE_NORMALS in vec3 geodeticSurfaceNormal; #endif #ifdef EXAGGERATION uniform vec2 u_terrainExaggerationAndRelativeHeight; #endif uniform vec3 u_center3D; uniform mat4 u_modifiedModelView; uniform mat4 u_modifiedModelViewProjection; uniform vec4 u_tileRectangle; // Uniforms for 2D Mercator projection uniform vec2 u_southAndNorthLatitude; uniform vec2 u_southMercatorYAndOneOverHeight; out vec3 v_positionMC; out vec3 v_positionEC; out vec3 v_textureCoordinates; out vec3 v_normalMC; out vec3 v_normalEC; #ifdef APPLY_MATERIAL out float v_slope; out float v_aspect; out float v_height; #endif #if defined(FOG) || defined(GROUND_ATMOSPHERE) || defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) out float v_distance; #endif #if defined(FOG) || defined(GROUND_ATMOSPHERE) out vec3 v_atmosphereRayleighColor; out vec3 v_atmosphereMieColor; out float v_atmosphereOpacity; #endif // These functions are generated at runtime. vec4 getPosition(vec3 position, float height, vec2 textureCoordinates); float get2DYPositionFraction(vec2 textureCoordinates); vec4 getPosition3DMode(vec3 position, float height, vec2 textureCoordinates) { return u_modifiedModelViewProjection * vec4(position, 1.0); } float get2DMercatorYPositionFraction(vec2 textureCoordinates) { // The width of a tile at level 11, in radians and assuming a single root tile, is // 2.0 * czm_pi / pow(2.0, 11.0) // We want to just linearly interpolate the 2D position from the texture coordinates // when we're at this level or higher. The constant below is the expression // above evaluated and then rounded up at the 4th significant digit. const float maxTileWidth = 0.003068; float positionFraction = textureCoordinates.y; float southLatitude = u_southAndNorthLatitude.x; float northLatitude = u_southAndNorthLatitude.y; if (northLatitude - southLatitude > maxTileWidth) { float southMercatorY = u_southMercatorYAndOneOverHeight.x; float oneOverMercatorHeight = u_southMercatorYAndOneOverHeight.y; float currentLatitude = mix(southLatitude, northLatitude, textureCoordinates.y); currentLatitude = clamp(currentLatitude, -czm_webMercatorMaxLatitude, czm_webMercatorMaxLatitude); positionFraction = czm_latitudeToWebMercatorFraction(currentLatitude, southMercatorY, oneOverMercatorHeight); } return positionFraction; } float get2DGeographicYPositionFraction(vec2 textureCoordinates) { return textureCoordinates.y; } vec4 getPositionPlanarEarth(vec3 position, float height, vec2 textureCoordinates) { float yPositionFraction = get2DYPositionFraction(textureCoordinates); vec4 rtcPosition2D = vec4(height, mix(u_tileRectangle.st, u_tileRectangle.pq, vec2(textureCoordinates.x, yPositionFraction)), 1.0); return u_modifiedModelViewProjection * rtcPosition2D; } vec4 getPosition2DMode(vec3 position, float height, vec2 textureCoordinates) { return getPositionPlanarEarth(position, 0.0, textureCoordinates); } vec4 getPositionColumbusViewMode(vec3 position, float height, vec2 textureCoordinates) { return getPositionPlanarEarth(position, height, textureCoordinates); } vec4 getPositionMorphingMode(vec3 position, float height, vec2 textureCoordinates) { // We do not do RTC while morphing, so there is potential for jitter. // This is unlikely to be noticeable, though. vec3 position3DWC = position + u_center3D; float yPositionFraction = get2DYPositionFraction(textureCoordinates); vec4 position2DWC = vec4(height, mix(u_tileRectangle.st, u_tileRectangle.pq, vec2(textureCoordinates.x, yPositionFraction)), 1.0); vec4 morphPosition = czm_columbusViewMorph(position2DWC, vec4(position3DWC, 1.0), czm_morphTime); return czm_modelViewProjection * morphPosition; } #ifdef QUANTIZATION_BITS12 uniform vec2 u_minMaxHeight; uniform mat4 u_scaleAndBias; #endif void main() { #ifdef QUANTIZATION_BITS12 vec2 xy = czm_decompressTextureCoordinates(compressed0.x); vec2 zh = czm_decompressTextureCoordinates(compressed0.y); vec3 position = vec3(xy, zh.x); float height = zh.y; vec2 textureCoordinates = czm_decompressTextureCoordinates(compressed0.z); height = height * (u_minMaxHeight.y - u_minMaxHeight.x) + u_minMaxHeight.x; position = (u_scaleAndBias * vec4(position, 1.0)).xyz; #if (defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL)) && defined(INCLUDE_WEB_MERCATOR_Y) float webMercatorT = czm_decompressTextureCoordinates(compressed0.w).x; float encodedNormal = compressed1; #elif defined(INCLUDE_WEB_MERCATOR_Y) float webMercatorT = czm_decompressTextureCoordinates(compressed0.w).x; float encodedNormal = 0.0; #elif defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) float webMercatorT = textureCoordinates.y; float encodedNormal = compressed0.w; #else float webMercatorT = textureCoordinates.y; float encodedNormal = 0.0; #endif #else // A single float per element vec3 position = position3DAndHeight.xyz; float height = position3DAndHeight.w; vec2 textureCoordinates = textureCoordAndEncodedNormals.xy; #if (defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) || defined(APPLY_MATERIAL)) && defined(INCLUDE_WEB_MERCATOR_Y) float webMercatorT = textureCoordAndEncodedNormals.z; float encodedNormal = textureCoordAndEncodedNormals.w; #elif defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) || defined(APPLY_MATERIAL) float webMercatorT = textureCoordinates.y; float encodedNormal = textureCoordAndEncodedNormals.z; #elif defined(INCLUDE_WEB_MERCATOR_Y) float webMercatorT = textureCoordAndEncodedNormals.z; float encodedNormal = 0.0; #else float webMercatorT = textureCoordinates.y; float encodedNormal = 0.0; #endif #endif vec3 position3DWC = position + u_center3D; #ifdef GEODETIC_SURFACE_NORMALS vec3 ellipsoidNormal = geodeticSurfaceNormal; #else vec3 ellipsoidNormal = normalize(position3DWC); #endif #if defined(EXAGGERATION) && defined(GEODETIC_SURFACE_NORMALS) float exaggeration = u_terrainExaggerationAndRelativeHeight.x; float relativeHeight = u_terrainExaggerationAndRelativeHeight.y; float newHeight = (height - relativeHeight) * exaggeration + relativeHeight; // stop from going through center of earth float minRadius = min(min(czm_ellipsoidRadii.x, czm_ellipsoidRadii.y), czm_ellipsoidRadii.z); newHeight = max(newHeight, -minRadius); vec3 offset = ellipsoidNormal * (newHeight - height); position += offset; position3DWC += offset; height = newHeight; #endif gl_Position = getPosition(position, height, textureCoordinates); v_positionEC = (u_modifiedModelView * vec4(position, 1.0)).xyz; v_positionMC = position3DWC; // position in model coordinates v_textureCoordinates = vec3(textureCoordinates, webMercatorT); #if defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) || defined(APPLY_MATERIAL) vec3 normalMC = czm_octDecode(encodedNormal); #if defined(EXAGGERATION) && defined(GEODETIC_SURFACE_NORMALS) vec3 projection = dot(normalMC, ellipsoidNormal) * ellipsoidNormal; vec3 rejection = normalMC - projection; normalMC = normalize(projection + rejection * exaggeration); #endif v_normalMC = normalMC; v_normalEC = czm_normal3D * v_normalMC; #endif #if defined(FOG) || (defined(GROUND_ATMOSPHERE) && !defined(PER_FRAGMENT_GROUND_ATMOSPHERE)) bool dynamicLighting = false; #if defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_DAYNIGHT_SHADING) || defined(ENABLE_VERTEX_LIGHTING)) dynamicLighting = true; #endif #if defined(DYNAMIC_ATMOSPHERE_LIGHTING_FROM_SUN) vec3 atmosphereLightDirection = czm_sunDirectionWC; #else vec3 atmosphereLightDirection = czm_lightDirectionWC; #endif vec3 lightDirection = czm_branchFreeTernary(dynamicLighting, atmosphereLightDirection, normalize(position3DWC)); computeAtmosphereScattering( position3DWC, lightDirection, v_atmosphereRayleighColor, v_atmosphereMieColor, v_atmosphereOpacity ); #endif #if defined(FOG) || defined(GROUND_ATMOSPHERE) || defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) v_distance = length((czm_modelView3D * vec4(position3DWC, 1.0)).xyz); #endif #ifdef APPLY_MATERIAL float northPoleZ = czm_ellipsoidRadii.z; vec3 northPolePositionMC = vec3(0.0, 0.0, northPoleZ); vec3 vectorEastMC = normalize(cross(northPolePositionMC - v_positionMC, ellipsoidNormal)); float dotProd = abs(dot(ellipsoidNormal, v_normalMC)); v_slope = acos(dotProd); vec3 normalRejected = ellipsoidNormal * dotProd; vec3 normalProjected = v_normalMC - normalRejected; vec3 aspectVector = normalize(normalProjected); v_aspect = acos(dot(aspectVector, vectorEastMC)); float determ = dot(cross(vectorEastMC, aspectVector), ellipsoidNormal); v_aspect = czm_branchFreeTernary(determ < 0.0, 2.0 * czm_pi - v_aspect, v_aspect); v_height = height; #endif } `;var O_=`uniform vec3 u_radiiAndDynamicAtmosphereColor; uniform float u_atmosphereLightIntensity; uniform float u_atmosphereRayleighScaleHeight; uniform float u_atmosphereMieScaleHeight; uniform float u_atmosphereMieAnisotropy; uniform vec3 u_atmosphereRayleighCoefficient; uniform vec3 u_atmosphereMieCoefficient; const float ATMOSPHERE_THICKNESS = 111e3; // The thickness of the atmosphere in meters. const int PRIMARY_STEPS_MAX = 16; // Maximum number of times the ray from the camera to the world position (primary ray) is sampled. const int LIGHT_STEPS_MAX = 4; // Maximum number of times the light is sampled from the light source's intersection with the atmosphere to a sample position on the primary ray. /** * Rational approximation to tanh(x) */ float approximateTanh(float x) { float x2 = x * x; return max(-1.0, min(+1.0, x * (27.0 + x2) / (27.0 + 9.0 * x2))); } /** * This function computes the colors contributed by Rayliegh and Mie scattering on a given ray, as well as * the transmittance value for the ray. * * @param {czm_ray} primaryRay The ray from the camera to the position. * @param {float} primaryRayLength The length of the primary ray. * @param {vec3} lightDirection The direction of the light to calculate the scattering from. * @param {vec3} rayleighColor The variable the Rayleigh scattering will be written to. * @param {vec3} mieColor The variable the Mie scattering will be written to. * @param {float} opacity The variable the transmittance will be written to. * @glslFunction */ void computeScattering( czm_ray primaryRay, float primaryRayLength, vec3 lightDirection, float atmosphereInnerRadius, out vec3 rayleighColor, out vec3 mieColor, out float opacity ) { // Initialize the default scattering amounts to 0. rayleighColor = vec3(0.0); mieColor = vec3(0.0); opacity = 0.0; float atmosphereOuterRadius = atmosphereInnerRadius + ATMOSPHERE_THICKNESS; vec3 origin = vec3(0.0); // Calculate intersection from the camera to the outer ring of the atmosphere. czm_raySegment primaryRayAtmosphereIntersect = czm_raySphereIntersectionInterval(primaryRay, origin, atmosphereOuterRadius); // Return empty colors if no intersection with the atmosphere geometry. if (primaryRayAtmosphereIntersect == czm_emptyRaySegment) { return; } // To deal with smaller values of PRIMARY_STEPS (e.g. 4) // we implement a split strategy: sky or horizon. // For performance reasons, instead of a if/else branch // a soft choice is implemented through a weight 0.0 <= w_stop_gt_lprl <= 1.0 float x = 1e-7 * primaryRayAtmosphereIntersect.stop / length(primaryRayLength); // Value close to 0.0: close to the horizon // Value close to 1.0: above in the sky float w_stop_gt_lprl = 0.5 * (1.0 + approximateTanh(x)); // The ray should start from the first intersection with the outer atmopshere, or from the camera position, if it is inside the atmosphere. float start_0 = primaryRayAtmosphereIntersect.start; primaryRayAtmosphereIntersect.start = max(primaryRayAtmosphereIntersect.start, 0.0); // The ray should end at the exit from the atmosphere or at the distance to the vertex, whichever is smaller. primaryRayAtmosphereIntersect.stop = min(primaryRayAtmosphereIntersect.stop, length(primaryRayLength)); // For the number of ray steps, distinguish inside or outside atmosphere (outer space) // (1) from outer space we have to use more ray steps to get a realistic rendering // (2) within atmosphere we need fewer steps for faster rendering float x_o_a = start_0 - ATMOSPHERE_THICKNESS; // ATMOSPHERE_THICKNESS used as an ad-hoc constant, no precise meaning here, only the order of magnitude matters float w_inside_atmosphere = 1.0 - 0.5 * (1.0 + approximateTanh(x_o_a)); int PRIMARY_STEPS = PRIMARY_STEPS_MAX - int(w_inside_atmosphere * 12.0); // Number of times the ray from the camera to the world position (primary ray) is sampled. int LIGHT_STEPS = LIGHT_STEPS_MAX - int(w_inside_atmosphere * 2.0); // Number of times the light is sampled from the light source's intersection with the atmosphere to a sample position on the primary ray. // Setup for sampling positions along the ray - starting from the intersection with the outer ring of the atmosphere. float rayPositionLength = primaryRayAtmosphereIntersect.start; // (1) Outside the atmosphere: constant rayStepLength // (2) Inside atmosphere: variable rayStepLength to compensate the rough rendering of the smaller number of ray steps float totalRayLength = primaryRayAtmosphereIntersect.stop - rayPositionLength; float rayStepLengthIncrease = w_inside_atmosphere * ((1.0 - w_stop_gt_lprl) * totalRayLength / (float(PRIMARY_STEPS * (PRIMARY_STEPS + 1)) / 2.0)); float rayStepLength = max(1.0 - w_inside_atmosphere, w_stop_gt_lprl) * totalRayLength / max(7.0 * w_inside_atmosphere, float(PRIMARY_STEPS)); vec3 rayleighAccumulation = vec3(0.0); vec3 mieAccumulation = vec3(0.0); vec2 opticalDepth = vec2(0.0); vec2 heightScale = vec2(u_atmosphereRayleighScaleHeight, u_atmosphereMieScaleHeight); // Sample positions on the primary ray. for (int i = 0; i < PRIMARY_STEPS_MAX; ++i) { // The loop should be: for (int i = 0; i < PRIMARY_STEPS; ++i) {...} but WebGL1 cannot // loop with non-constant condition, so it has to break early instead if (i >= PRIMARY_STEPS) { break; } // Calculate sample position along viewpoint ray. vec3 samplePosition = primaryRay.origin + primaryRay.direction * (rayPositionLength + rayStepLength); // Calculate height of sample position above ellipsoid. float sampleHeight = length(samplePosition) - atmosphereInnerRadius; // Calculate and accumulate density of particles at the sample position. vec2 sampleDensity = exp(-sampleHeight / heightScale) * rayStepLength; opticalDepth += sampleDensity; // Generate ray from the sample position segment to the light source, up to the outer ring of the atmosphere. czm_ray lightRay = czm_ray(samplePosition, lightDirection); czm_raySegment lightRayAtmosphereIntersect = czm_raySphereIntersectionInterval(lightRay, origin, atmosphereOuterRadius); float lightStepLength = lightRayAtmosphereIntersect.stop / float(LIGHT_STEPS); float lightPositionLength = 0.0; vec2 lightOpticalDepth = vec2(0.0); // Sample positions along the light ray, to accumulate incidence of light on the latest sample segment. for (int j = 0; j < LIGHT_STEPS_MAX; ++j) { // The loop should be: for (int j = 0; i < LIGHT_STEPS; ++j) {...} but WebGL1 cannot // loop with non-constant condition, so it has to break early instead if (j >= LIGHT_STEPS) { break; } // Calculate sample position along light ray. vec3 lightPosition = samplePosition + lightDirection * (lightPositionLength + lightStepLength * 0.5); // Calculate height of the light sample position above ellipsoid. float lightHeight = length(lightPosition) - atmosphereInnerRadius; // Calculate density of photons at the light sample position. lightOpticalDepth += exp(-lightHeight / heightScale) * lightStepLength; // Increment distance on light ray. lightPositionLength += lightStepLength; } // Compute attenuation via the primary ray and the light ray. vec3 attenuation = exp(-((u_atmosphereMieCoefficient * (opticalDepth.y + lightOpticalDepth.y)) + (u_atmosphereRayleighCoefficient * (opticalDepth.x + lightOpticalDepth.x)))); // Accumulate the scattering. rayleighAccumulation += sampleDensity.x * attenuation; mieAccumulation += sampleDensity.y * attenuation; // Increment distance on primary ray. rayPositionLength += (rayStepLength += rayStepLengthIncrease); } // Compute the scattering amount. rayleighColor = u_atmosphereRayleighCoefficient * rayleighAccumulation; mieColor = u_atmosphereMieCoefficient * mieAccumulation; // Compute the transmittance i.e. how much light is passing through the atmosphere. opacity = length(exp(-((u_atmosphereMieCoefficient * opticalDepth.y) + (u_atmosphereRayleighCoefficient * opticalDepth.x)))); } vec4 computeAtmosphereColor( vec3 positionWC, vec3 lightDirection, vec3 rayleighColor, vec3 mieColor, float opacity ) { // Setup the primary ray: from the camera position to the vertex position. vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); float cosAngle = dot(cameraToPositionWCDirection, lightDirection); float cosAngleSq = cosAngle * cosAngle; float G = u_atmosphereMieAnisotropy; float GSq = G * G; // The Rayleigh phase function. float rayleighPhase = 3.0 / (50.2654824574) * (1.0 + cosAngleSq); // The Mie phase function. float miePhase = 3.0 / (25.1327412287) * ((1.0 - GSq) * (cosAngleSq + 1.0)) / (pow(1.0 + GSq - 2.0 * cosAngle * G, 1.5) * (2.0 + GSq)); // The final color is generated by combining the effects of the Rayleigh and Mie scattering. vec3 rayleigh = rayleighPhase * rayleighColor; vec3 mie = miePhase * mieColor; vec3 color = (rayleigh + mie) * u_atmosphereLightIntensity; return vec4(color, opacity); } `;var YE=`void computeAtmosphereScattering(vec3 positionWC, vec3 lightDirection, out vec3 rayleighColor, out vec3 mieColor, out float opacity) { vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); czm_ray primaryRay = czm_ray(czm_viewerPositionWC, cameraToPositionWCDirection); float atmosphereInnerRadius = length(positionWC); computeScattering( primaryRay, length(cameraToPositionWC), lightDirection, atmosphereInnerRadius, rayleighColor, mieColor, opacity ); } `;var jtt=new z;function qtt(e,t){let n=e.unionClippingRegions,i=e.length,o=cs.useFloatTexture(t),r=cs.getTextureResolution(e,t,jtt),s=r.x,a=r.y,c=o?Ktt(s,a):Ztt(s,a);return c+=` `,c+=n?Ytt(i):Xtt(i),c}function Ytt(e){return`float clip(vec4 fragCoord, sampler2D clippingPlanes, mat4 clippingPlanesMatrix) { vec4 position = czm_windowToEyeCoordinates(fragCoord); vec3 clipNormal = vec3(0.0); vec3 clipPosition = vec3(0.0); float clipAmount; float pixelWidth = czm_metersPerPixel(position); bool breakAndDiscard = false; for (int i = 0; i < ${e}; ++i) { vec4 clippingPlane = getClippingPlane(clippingPlanes, i, clippingPlanesMatrix); clipNormal = clippingPlane.xyz; clipPosition = -clippingPlane.w * clipNormal; float amount = dot(clipNormal, (position.xyz - clipPosition)) / pixelWidth; clipAmount = czm_branchFreeTernary(i == 0, amount, min(amount, clipAmount)); if (amount <= 0.0) { breakAndDiscard = true; break; } } if (breakAndDiscard) { discard; } return clipAmount; } `}function Xtt(e){return`float clip(vec4 fragCoord, sampler2D clippingPlanes, mat4 clippingPlanesMatrix) { bool clipped = true; 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`;L&&(De+=` vec4 cutoutAndColorResult; bool texelUnclipped; `);for(let ze=0;ze0?n.raiseEvent(c):u(t)&&console.log(`An error occurred in "${t.constructor.name}": ${wm(i)}`),c};o4.reportSuccess=function(e){u(e)&&(e.timesRetried=-1)};var wo=o4;var tnt={UNLOADED:0,TRANSITIONING:1,RECEIVED:2,TEXTURE_LOADED:3,READY:4,FAILED:5,INVALID:6,PLACEHOLDER:7},ci=Object.freeze(tnt);var nnt={START:0,LOADING:1,DONE:2,FAILED:3},Bs=Object.freeze(nnt);var int={FAILED:0,UNLOADED:1,RECEIVING:2,RECEIVED:3,TRANSFORMING:4,TRANSFORMED:5,READY:6},ao=Object.freeze(int);function Qo(){this.imagery=[],this.waterMaskTexture=void 0,this.waterMaskTranslationAndScale=new oe(0,0,1,1),this.terrainData=void 0,this.vertexArray=void 0,this.tileBoundingRegion=void 0,this.occludeePointInScaledSpace=new h,this.boundingVolumeSourceTile=void 0,this.boundingVolumeIsFromMesh=!1,this.terrainState=ao.UNLOADED,this.mesh=void 0,this.fill=void 0,this.pickBoundingSphere=new se,this.surfaceShader=void 0,this.isClipped=!0,this.clippedByBoundaries=!1}Object.defineProperties(Qo.prototype,{eligibleForUnloading:{get:function(){let e=this.terrainState,n=!(e===ao.RECEIVING||e===ao.TRANSFORMING),i=this.imagery;for(let o=0,r=i.length;n&&o=0&&(f=A)}return f!==Number.MAX_VALUE?Tn.getPoint(e,f,o):void 0};Qo.prototype.freeResources=function(){u(this.waterMaskTexture)&&(--this.waterMaskTexture.referenceCount,this.waterMaskTexture.referenceCount===0&&this.waterMaskTexture.destroy(),this.waterMaskTexture=void 0),this.terrainData=void 0,this.terrainState=ao.UNLOADED,this.mesh=void 0,this.fill=this.fill&&this.fill.destroy();let e=this.imagery;for(let t=0,n=e.length;t=ao.RECEIVED&&s.waterMaskTexture===void 0&&n.hasWaterMask)if(s.terrainData.waterMask!==void 0)_nt(t.context,s);else{let l=s._findAncestorTileWithTerrainData(e);u(l)&&u(l.data.waterMaskTexture)&&(s.waterMaskTexture=l.data.waterMaskTexture,++s.waterMaskTexture.referenceCount,s._computeWaterMaskTranslationAndScale(e,l,s.waterMaskTranslationAndScale))}}function unt(e,t,n,i,o,r,s){let a=t.parent;if(!a){t.state=Bs.FAILED;return}let c=a.data.terrainData,l=a.x,f=a.y,d=a.level;if(!u(c))return;let p=c.upsample(i.tilingScheme,l,f,d,o,r,s);u(p)&&(e.terrainState=ao.RECEIVING,Promise.resolve(p).then(function(g){u(g)&&(e.terrainData=g,e.terrainState=ao.RECEIVED)}).catch(function(){e.terrainState=ao.FAILED}))}function fnt(e,t,n,i,o){function r(c){if(!u(c)){e.terrainState=ao.UNLOADED,e.request=void 0;return}e.terrainData=c,e.terrainState=ao.RECEIVED,e.request=void 0}function s(c){if(e.request.state===Jn.CANCELLED){e.terrainData=void 0,e.terrainState=ao.UNLOADED,e.request=void 0;return}e.terrainState=ao.FAILED,e.request=void 0;let l=`Failed to obtain terrain tile X: ${n} Y: ${i} Level: ${o}. Error message: "${c}"`;t._requestError=wo.reportError(t._requestError,t,t.errorEvent,l,n,i,o),t._requestError.retry&&a()}function a(){let c=new Go({throttle:!1,throttleByServer:!0,type:Jr.TERRAIN});e.request=c;let l=t.requestTileGeometry(n,i,o,c);u(l)?(e.terrainState=ao.RECEIVING,Promise.resolve(l).then(function(f){r(f)}).catch(function(f){s(f)})):(e.terrainState=ao.UNLOADED,e.request=void 0)}a()}var dnt={tilingScheme:void 0,x:0,y:0,level:0,exaggeration:1,exaggerationRelativeHeight:0,throttle:!0};function hnt(e,t,n,i,o,r){let s=n.tilingScheme,a=dnt;a.tilingScheme=s,a.x=i,a.y=o,a.level=r,a.exaggeration=t.terrainExaggeration,a.exaggerationRelativeHeight=t.terrainExaggerationRelativeHeight,a.throttle=!0;let l=e.terrainData.createMesh(a);u(l)&&(e.terrainState=ao.TRANSFORMING,Promise.resolve(l).then(function(f){e.mesh=f,e.terrainState=ao.TRANSFORMED}).catch(function(){e.terrainState=ao.FAILED}))}Qo._createVertexArrayForMesh=function(e,t){let n=t.vertices,i=ct.createVertexBuffer({context:e,typedArray:n,usage:Ne.STATIC_DRAW}),o=t.encoding.getAttributes(i),r=t.indices.indexBuffers||{},s=r[e.id];if(!u(s)||s.isDestroyed()){let a=t.indices;s=ct.createIndexBuffer({context:e,typedArray:a,usage:Ne.STATIC_DRAW,indexDatatype:Fe.fromSizeInBytes(a.BYTES_PER_ELEMENT)}),s.vertexArrayDestroyable=!1,s.referenceCount=1,r[e.id]=s,t.indices.indexBuffers=r}else++s.referenceCount;return new ni({context:e,attributes:o,indexBuffer:s})};Qo._freeVertexArray=function(e){if(u(e)){let t=e.indexBuffer;e.isDestroyed()||e.destroy(),u(t)&&!t.isDestroyed()&&u(t.referenceCount)&&(--t.referenceCount,t.referenceCount===0&&t.destroy())}};function mnt(e,t,n,i,o,r,s){e.vertexArray=Qo._createVertexArrayForMesh(t,e.mesh),e.terrainState=ao.READY,e.fill=e.fill&&e.fill.destroy(s)}function pnt(e){let t=e.cache.tile_waterMaskData;if(!u(t)){let n=It.create({context:e,pixelFormat:nt.LUMINANCE,pixelDatatype:Ye.UNSIGNED_BYTE,source:{arrayBufferView:new Uint8Array([255]),width:1,height:1}});n.referenceCount=1;let i=new ln({wrapS:Sn.CLAMP_TO_EDGE,wrapT:Sn.CLAMP_TO_EDGE,minificationFilter:rn.LINEAR,magnificationFilter:yi.LINEAR});t={allWaterTexture:n,sampler:i,destroy:function(){this.allWaterTexture.destroy()}},e.cache.tile_waterMaskData=t}return t}function _nt(e,t){let n=t.terrainData.waterMask,i=pnt(e),o,r=n.length;if(r===1)if(n[0]!==0)o=i.allWaterTexture;else return;else{let s=Math.sqrt(r);o=It.create({context:e,pixelFormat:nt.LUMINANCE,pixelDatatype:Ye.UNSIGNED_BYTE,source:{width:s,height:s,arrayBufferView:n},sampler:i.sampler,flipY:!1}),o.referenceCount=0}++o.referenceCount,t.waterMaskTexture=o,oe.fromElements(0,0,1,1,t.waterMaskTranslationAndScale)}Qo.prototype._findAncestorTileWithTerrainData=function(e){let t=e.parent;for(;u(t)&&(!u(t.data)||!u(t.data.terrainData)||t.data.terrainData.wasCreatedByUpsampling());)t=t.parent;return t};Qo.prototype._computeWaterMaskTranslationAndScale=function(e,t,n){let i=t.rectangle,o=e.rectangle,r=o.width,s=o.height,a=r/i.width,c=s/i.height;return n.x=a*(o.west-i.west)/r,n.y=c*(o.south-i.south)/s,n.z=a,n.w=c,n};var Gf=Qo;function Hy(e){if(e=y(e,y.EMPTY_OBJECT),this._ellipsoid=y(e.ellipsoid,ie.WGS84),this._numberOfLevelZeroTilesX=y(e.numberOfLevelZeroTilesX,1),this._numberOfLevelZeroTilesY=y(e.numberOfLevelZeroTilesY,1),this._projection=new Di(this._ellipsoid),u(e.rectangleSouthwestInMeters)&&u(e.rectangleNortheastInMeters))this._rectangleSouthwestInMeters=e.rectangleSouthwestInMeters,this._rectangleNortheastInMeters=e.rectangleNortheastInMeters;else{let i=this._ellipsoid.maximumRadius*Math.PI;this._rectangleSouthwestInMeters=new z(-i,-i),this._rectangleNortheastInMeters=new z(i,i)}let t=this._projection.unproject(this._rectangleSouthwestInMeters),n=this._projection.unproject(this._rectangleNortheastInMeters);this._rectangle=new ce(t.longitude,t.latitude,n.longitude,n.latitude)}Object.defineProperties(Hy.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},rectangle:{get:function(){return this._rectangle}},projection:{get:function(){return this._projection}}});Hy.prototype.getNumberOfXTilesAtLevel=function(e){return this._numberOfLevelZeroTilesX<=o&&(m=o-1);let x=g/l|0;return x>=r&&(x=r-1),u(n)?(n.x=m,n.y=x,n):new z(m,x)};var qr=Hy;var X7,kpe="AAPK4db83df15a06415e9b7d45d826eec992u0REAmuLmykhOFOk_4e61HgsO_e3C_qGUgiWNGElpjpiMfO9_Qg5ZRyy8POvB5EF",XE={};XE.defaultAccessToken=kpe;XE.defaultWorldImageryServer=new ve({url:"https://ibasemaps-api.arcgis.com/arcgis/rest/services/World_Imagery/MapServer"});XE.defaultWorldHillshadeServer=new ve({url:"https://ibasemaps-api.arcgis.com/arcgis/rest/services/Elevation/World_Hillshade/MapServer"});XE.defaultWorldOceanServer=new ve({url:"https://ibasemaps-api.arcgis.com/arcgis/rest/services/Ocean/World_Ocean_Base/MapServer"});XE.getDefaultTokenCredit=function(e){if(e===kpe){if(!u(X7)){let t=' This application is using a default ArcGIS access token. Please assign Cesium.ArcGisMapService.defaultAccessToken with an API key from your ArcGIS Developer account before using the ArcGIS tile services. You can sign up for a free ArcGIS Developer account at https://developers.arcgis.com/.';X7=new bt(t,!0)}return X7}};var Pu=XE;function K7(e){e=y(e,y.EMPTY_OBJECT),this._pixelsToCheck=e.pixelsToCheck,this._missingImagePixels=void 0,this._missingImageByteLength=void 0,this._isReady=!1;let t=ve.createIfNeeded(e.missingImageUrl),n=this;function i(r){u(r.blob)&&(n._missingImageByteLength=r.blob.size);let s=ad(r);if(e.disableCheckIfAllPixelsAreTransparent){let a=!0,c=r.width,l=e.pixelsToCheck;for(let f=0,d=l.length;a&&f0&&(a=!1)}a&&(s=void 0)}n._missingImagePixels=s,n._isReady=!0}function o(){n._missingImagePixels=void 0,n._isReady=!0}t.fetchImage({preferBlob:!0,preferImageBitmap:!0,flipY:!0}).then(i).catch(o)}K7.prototype.isReady=function(){return this._isReady};K7.prototype.shouldDiscardImage=function(e){let t=this._pixelsToCheck,n=this._missingImagePixels;if(!u(n)||u(e.blob)&&e.blob.size!==this._missingImageByteLength)return!1;let i=ad(e),o=e.width;for(let r=0,s=t.length;r1&&o==="name"?(t=1,n=i):t>2&&o==="title"?(t=2,n=i):t>3&&/name/i.test(i)?(t=3,n=i):t>4&&/title/i.test(i)&&(t=4,n=i)}u(n)&&(this.name=e[n])};Z7.prototype.configureDescriptionFromProperties=function(e){function t(n){let i='';for(let o in n)if(n.hasOwnProperty(o)){let r=n[o];u(r)&&(typeof r=="object"?i+=``:i+=``)}return i+="
${o}${t(r)}
${o}${r}
",i}this.description=t(e)};var hh=Z7;function KE(){de.throwInstantiationError()}Object.defineProperties(KE.prototype,{rectangle:{get:de.throwInstantiationError},tileWidth:{get:de.throwInstantiationError},tileHeight:{get:de.throwInstantiationError},maximumLevel:{get:de.throwInstantiationError},minimumLevel:{get:de.throwInstantiationError},tilingScheme:{get:de.throwInstantiationError},tileDiscardPolicy:{get:de.throwInstantiationError},errorEvent:{get:de.throwInstantiationError},credit:{get:de.throwInstantiationError},proxy:{get:de.throwInstantiationError},hasAlphaChannel:{get:de.throwInstantiationError}});KE.prototype.getTileCredits=function(e,t,n){de.throwInstantiationError()};KE.prototype.requestImage=function(e,t,n,i){de.throwInstantiationError()};KE.prototype.pickFeatures=function(e,t,n,i,o){de.throwInstantiationError()};var gnt=/\.ktx2$/i;KE.loadImage=function(e,t){let n=ve.createIfNeeded(t);return gnt.test(n.url)?ul(n):u(e)&&u(e.tileDiscardPolicy)?n.fetchImage({preferBlob:!0,preferImageBitmap:!0,flipY:!0}):n.fetchImage({preferImageBitmap:!0,flipY:!0})};var Kc=KE;var ynt={SATELLITE:1,OCEANS:2,HILLSHADE:3},mh=Object.freeze(ynt);function Upe(e){this.useTiles=y(e.usePreCachedTilesIfAvailable,!0);let t=e.ellipsoid;this.tilingScheme=y(e.tilingScheme,new zi({ellipsoid:t})),this.rectangle=y(e.rectangle,this.tilingScheme.rectangle),this.ellipsoid=t;let n=e.credit;typeof n=="string"&&(n=new bt(n)),this.credit=n,this.tileCredits=void 0,this.tileDiscardPolicy=e.tileDiscardPolicy,this.tileWidth=y(e.tileWidth,256),this.tileHeight=y(e.tileHeight,256),this.maximumLevel=e.maximumLevel}Upe.prototype.build=function(e){e._useTiles=this.useTiles,e._tilingScheme=this.tilingScheme,e._rectangle=this.rectangle,e._credit=this.credit,e._tileCredits=this.tileCredits,e._tileDiscardPolicy=this.tileDiscardPolicy,e._tileWidth=this.tileWidth,e._tileHeight=this.tileHeight,e._maximumLevel=this.maximumLevel,this.useTiles&&!u(this.tileDiscardPolicy)&&(e._tileDiscardPolicy=new $L({missingImageUrl:Vpe(e,0,0,this.maximumLevel).url,pixelsToCheck:[new z(0,0),new z(200,20),new z(20,200),new z(80,110),new z(160,130)],disableCheckIfAllPixelsAreTransparent:!0}))};function xnt(e,t){let n=e.tileInfo;if(!u(n))t.useTiles=!1;else{if(t.tileWidth=n.rows,t.tileHeight=n.cols,n.spatialReference.wkid===102100||n.spatialReference.wkid===102113)t.tilingScheme=new qr({ellipsoid:t.ellipsoid});else if(e.tileInfo.spatialReference.wkid===4326)t.tilingScheme=new zi({ellipsoid:t.ellipsoid});else{let i=`Tile spatial reference WKID ${e.tileInfo.spatialReference.wkid} is not supported.`;throw new ue(i)}if(t.maximumLevel=e.tileInfo.lods.length-1,u(e.fullExtent)){if(u(e.fullExtent.spatialReference)&&u(e.fullExtent.spatialReference.wkid))if(e.fullExtent.spatialReference.wkid===102100||e.fullExtent.spatialReference.wkid===102113){let i=new Di,o=e.fullExtent,r=i.unproject(new h(Math.max(o.xmin,-t.tilingScheme.ellipsoid.maximumRadius*Math.PI),Math.max(o.ymin,-t.tilingScheme.ellipsoid.maximumRadius*Math.PI),0)),s=i.unproject(new h(Math.min(o.xmax,t.tilingScheme.ellipsoid.maximumRadius*Math.PI),Math.min(o.ymax,t.tilingScheme.ellipsoid.maximumRadius*Math.PI),0));t.rectangle=new ce(r.longitude,r.latitude,s.longitude,s.latitude)}else if(e.fullExtent.spatialReference.wkid===4326)t.rectangle=ce.fromDegrees(e.fullExtent.xmin,e.fullExtent.ymin,e.fullExtent.xmax,e.fullExtent.ymax);else{let i=`fullExtent.spatialReference WKID ${e.fullExtent.spatialReference.wkid} is not supported.`;throw new ue(i)}}else t.rectangle=t.tilingScheme.rectangle;t.useTiles=!0}u(e.copyrightText)&&e.copyrightText.length>0&&(u(t.credit)?t.tileCredits=[new bt(e.copyrightText)]:t.credit=new bt(e.copyrightText))}function bnt(e,t){let n=`An error occurred while accessing ${e.url}`;throw u(t)&&u(t.message)&&(n+=`: ${t.message}`),new ue(n)}async function Tnt(e,t){let n=e.getDerivedResource({queryParameters:{f:"json"}});try{let i=await n.fetchJson();xnt(i,t)}catch(i){bnt(e,i)}}function Im(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._tileDiscardPolicy=e.tileDiscardPolicy,this._tileWidth=y(e.tileWidth,256),this._tileHeight=y(e.tileHeight,256),this._maximumLevel=e.maximumLevel,this._tilingScheme=y(e.tilingScheme,new zi({ellipsoid:e.ellipsoid})),this._useTiles=y(e.usePreCachedTilesIfAvailable,!0),this._rectangle=y(e.rectangle,this._tilingScheme.rectangle),this._layers=e.layers,this._credit=e.credit,this._tileCredits=void 0;let t=e.credit;typeof t=="string"&&(t=new bt(t)),this.enablePickFeatures=y(e.enablePickFeatures,!0),this._errorEvent=new pe}Im.fromBasemapType=async function(e,t){t=y(t,y.EMPTY_OBJECT);let n,i,o;switch(e){case mh.SATELLITE:{n=y(t.token,Pu.defaultAccessToken),i=ve.createIfNeeded(Pu.defaultWorldImageryServer),i.appendForwardSlash();let r=Pu.getDefaultTokenCredit(n);u(r)&&(o=bt.clone(r))}break;case mh.OCEANS:{n=y(t.token,Pu.defaultAccessToken),i=ve.createIfNeeded(Pu.defaultWorldOceanServer),i.appendForwardSlash();let r=Pu.getDefaultTokenCredit(n);u(r)&&(o=bt.clone(r))}break;case mh.HILLSHADE:{n=y(t.token,Pu.defaultAccessToken),i=ve.createIfNeeded(Pu.defaultWorldHillshadeServer),i.appendForwardSlash();let r=Pu.getDefaultTokenCredit(n);u(r)&&(o=bt.clone(r))}break;default:}return Im.fromUrl(i,{...t,token:n,credit:o,usePreCachedTilesIfAvailable:!0})};function Vpe(e,t,n,i,o){let r;if(e._useTiles)r=e._resource.getDerivedResource({url:`tile/${i}/${n}/${t}`,request:o});else{let s=e._tilingScheme.tileXYToNativeRectangle(t,n,i),c={bbox:`${s.west},${s.south},${s.east},${s.north}`,size:`${e._tileWidth},${e._tileHeight}`,format:"png32",transparent:!0,f:"image"};e._tilingScheme.projection instanceof wi?(c.bboxSR=4326,c.imageSR=4326):(c.bboxSR=3857,c.imageSR=3857),e.layers&&(c.layers=`show:${e.layers}`),r=e._resource.getDerivedResource({url:"export",request:o,queryParameters:c})}return r}Object.defineProperties(Im.prototype,{url:{get:function(){return this._resource._url}},token:{get:function(){return this._resource.queryParameters.token}},proxy:{get:function(){return this._resource.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},usingPrecachedTiles:{get:function(){return this._useTiles}},hasAlphaChannel:{get:function(){return!0}},layers:{get:function(){return this._layers}}});Im.fromUrl=async function(e,t){t=y(t,y.EMPTY_OBJECT);let n=ve.createIfNeeded(e);n.appendForwardSlash(),u(t.token)&&n.setQueryParameters({token:t.token});let i=new Im(t);i._resource=n;let o=new Upe(t);return y(t.usePreCachedTilesIfAvailable,!0)&&await Tnt(n,o),o.build(i),i};Im.prototype.getTileCredits=function(e,t,n){return this._tileCredits};Im.prototype.requestImage=function(e,t,n,i){return Kc.loadImage(this,Vpe(this,e,t,n,i))};Im.prototype.pickFeatures=function(e,t,n,i,o){if(!this.enablePickFeatures)return;let r=this._tilingScheme.tileXYToNativeRectangle(e,t,n),s,a,c;if(this._tilingScheme.projection instanceof wi)s=P.toDegrees(i),a=P.toDegrees(o),c="4326";else{let p=this._tilingScheme.projection.project(new fe(i,o,0));s=p.x,a=p.y,c="3857"}let l="visible";u(this._layers)&&(l+=`:${this._layers}`);let f={f:"json",tolerance:2,geometryType:"esriGeometryPoint",geometry:`${s},${a}`,mapExtent:`${r.west},${r.south},${r.east},${r.north}`,imageDisplay:`${this._tileWidth},${this._tileHeight},96`,sr:c,layers:l};return this._resource.getDerivedResource({url:"identify",queryParameters:f}).fetchJson().then(function(p){let g=[],m=p.results;if(!u(m))return g;for(let x=0;x`),this._tilingScheme=new qr({numberOfLevelZeroTilesX:2,numberOfLevelZeroTilesY:2,ellipsoid:e.ellipsoid}),this._tileWidth=void 0,this._tileHeight=void 0,this._maximumLevel=void 0,this._imageUrlTemplate=void 0,this._imageUrlSubdomains=void 0,this._attributionList=void 0,this._errorEvent=new pe}Object.defineProperties(ps.prototype,{url:{get:function(){return this._resource.url}},proxy:{get:function(){return this._resource.proxy}},key:{get:function(){return this._key}},mapStyle:{get:function(){return this._mapStyle}},culture:{get:function(){return this._culture}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return!1}}});ps.fromUrl=async function(e,t){t=y(t,y.EMPTY_OBJECT);let n=t.tileProtocol;u(n)?n.length>0&&n[n.length-1]===":"&&(n=n.substr(0,n.length-1)):n=document.location.protocol==="http:"?"http":"https";let i=y(t.mapStyle,ZE.AERIAL),o=ve.createIfNeeded(e);o.appendForwardSlash();let r=o.getDerivedResource({url:`REST/v1/Imagery/Metadata/${i}`,queryParameters:{incl:"ImageryProviders",key:t.key,uriScheme:n}}),s=new ps(t);s._resource=o;let a=new zpe(t);return await Snt(r,a),a.build(s),s};var wnt=new ce;ps.prototype.getTileCredits=function(e,t,n){let i=this._tilingScheme.tileXYToRectangle(e,t,n,wnt);return Int(this._attributionList,n,i)};ps.prototype.requestImage=function(e,t,n,i){let o=Kc.loadImage(this,vnt(this,e,t,n,i));if(u(o))return o.catch(function(r){return u(r.blob)&&r.blob.size===0?$E.EMPTY_IMAGE:Promise.reject(r)})};ps.prototype.pickFeatures=function(e,t,n,i,o){};ps.tileXYToQuadKey=function(e,t,n){let i="";for(let o=n;o>=0;--o){let r=1<=0;--o){let r=1<=d.zoomMin&&t<=d.zoomMax){let p=ce.intersection(n,d.bbox,Dnt);u(p)&&(c=!0)}}c&&i.push(s.credit)}return i}ps._metadataCache={};var JL=ps;var Hpe=/{[^}]+}/g,Gpe={x:Mnt,y:Nnt,z:knt,s:Unt,reverseX:Lnt,reverseY:Fnt,reverseZ:Bnt,westDegrees:Vnt,southDegrees:znt,eastDegrees:Hnt,northDegrees:Gnt,westProjected:Wnt,southProjected:jnt,eastProjected:qnt,northProjected:Ynt,width:Xnt,height:Knt},Pnt=gt(Gpe,{i:Znt,j:$nt,reverseI:Qnt,reverseJ:Jnt,longitudeDegrees:tit,latitudeDegrees:nit,longitudeProjected:iit,latitudeProjected:oit,format:sit});function eN(e){e=y(e,y.EMPTY_OBJECT),this._errorEvent=new pe;let t=ve.createIfNeeded(e.url),n=ve.createIfNeeded(e.pickFeaturesUrl);this._resource=t,this._urlSchemeZeroPadding=e.urlSchemeZeroPadding,this._getFeatureInfoFormats=e.getFeatureInfoFormats,this._pickFeaturesResource=n;let i=e.subdomains;Array.isArray(i)?i=i.slice():u(i)&&i.length>0?i=i.split(""):i=["a","b","c"],this._subdomains=i,this._tileWidth=y(e.tileWidth,256),this._tileHeight=y(e.tileHeight,256),this._minimumLevel=y(e.minimumLevel,0),this._maximumLevel=e.maximumLevel,this._tilingScheme=y(e.tilingScheme,new qr({ellipsoid:e.ellipsoid})),this._rectangle=y(e.rectangle,this._tilingScheme.rectangle),this._rectangle=ce.intersection(this._rectangle,this._tilingScheme.rectangle),this._tileDiscardPolicy=e.tileDiscardPolicy;let o=e.credit;typeof o=="string"&&(o=new bt(o)),this._credit=o,this._hasAlphaChannel=y(e.hasAlphaChannel,!0);let r=e.customTags,s=gt(Gpe,r),a=gt(Pnt,r);this._tags=s,this._pickFeaturesTags=a,this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this.enablePickFeatures=y(e.enablePickFeatures,!0)}Object.defineProperties(eN.prototype,{url:{get:function(){return this._resource.url}},urlSchemeZeroPadding:{get:function(){return this._urlSchemeZeroPadding}},pickFeaturesUrl:{get:function(){return this._pickFeaturesResource.url}},proxy:{get:function(){return this._resource.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return this._minimumLevel}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return this._hasAlphaChannel}}});eN.prototype.getTileCredits=function(e,t,n){};eN.prototype.requestImage=function(e,t,n,i){return Kc.loadImage(this,Ont(this,e,t,n,i))};eN.prototype.pickFeatures=function(e,t,n,i,o){if(!this.enablePickFeatures||!u(this._pickFeaturesResource)||this._getFeatureInfoFormats.length===0)return;let r=0,s=this;function a(l,f){return l.callback(f)}function c(){if(r>=s._getFeatureInfoFormats.length)return Promise.resolve([]);let l=s._getFeatureInfoFormats[r],f=Rnt(s,e,t,n,i,o,l.format);return++r,l.type==="json"?f.fetchJson().then(l.callback).catch(c):l.type==="xml"?f.fetchXML().then(l.callback).catch(c):l.type==="text"||l.type==="html"?f.fetchText().then(l.callback).catch(c):f.fetch({responseType:l.format}).then(a.bind(void 0,l)).catch(c)}return c()};var s4=!1,Ou=new ce,a4=!1,tN=new ce;function Ont(e,t,n,i,o){s4=!1,a4=!1;let r=e._resource,s=r.getUrlComponent(!0),a=e._tags,c={},l=s.match(Hpe);return u(l)&&l.forEach(function(f){let d=f.substring(1,f.length-1);u(a[d])&&(c[d]=a[d](e,t,n,i))}),r.getDerivedResource({request:o,templateValues:c})}var $7=!1,JE=new z,Q7=!1;function Rnt(e,t,n,i,o,r,s){s4=!1,a4=!1,$7=!1,Q7=!1;let a=e._pickFeaturesResource,c=a.getUrlComponent(!0),l=e._pickFeaturesTags,f={},d=c.match(Hpe);return u(d)&&d.forEach(function(p){let g=p.substring(1,p.length-1);u(l[g])&&(f[g]=l[g](e,t,n,i,o,r,s))}),a.getDerivedResource({templateValues:f})}function eS(e,t,n){if(e&&e.urlSchemeZeroPadding&&e.urlSchemeZeroPadding.hasOwnProperty(t)){let i=e.urlSchemeZeroPadding[t];if(typeof i=="string"){let o=i.length;o>1&&(n=n.length>=o?n:new Array(o-n.toString().length+1).join("0")+n)}}return n}function Mnt(e,t,n,i){return eS(e,"{x}",t)}function Lnt(e,t,n,i){let o=e.tilingScheme.getNumberOfXTilesAtLevel(i)-t-1;return eS(e,"{reverseX}",o)}function Nnt(e,t,n,i){return eS(e,"{y}",n)}function Fnt(e,t,n,i){let o=e.tilingScheme.getNumberOfYTilesAtLevel(i)-n-1;return eS(e,"{reverseY}",o)}function Bnt(e,t,n,i){let o=e.maximumLevel,r=u(o)&&it.rectangle.east&&(e.east=t.rectangle.east),e.southt.rectangle.north&&(e.north=t.rectangle.north),e}function jpe(e,t,n){let i=e.positionToTileXY(ce.southwest(t),n),o=e.positionToTileXY(ce.northeast(t),n);return(Math.abs(o.x-i.x)+1)*(Math.abs(o.y-i.y)+1)>4?0:n}Wf._metadataSuccess=function(e,t,n,i,o){let r=/tileformat/i,s=/tileset/i,a=/tilesets/i,c=/boundingbox/i,l,f,d,p=[],g=e.childNodes[0].childNodes;for(let R=0;R`),this._tilingScheme=void 0,this._version=void 0,this._tileWidth=256,this._tileHeight=256,this._maximumLevel=e.maximumLevel,this._errorEvent=new pe}Object.defineProperties(Ul.prototype,{url:{get:function(){return this._url}},path:{get:function(){return this._path}},proxy:{get:function(){return this._resource.proxy}},channel:{get:function(){return this._channel}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},version:{get:function(){return this._version}},requestType:{get:function(){return this._requestType}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return!0}}});Ul.fromUrl=async function(e,t,n){n=y(n,{});let i=y(n.path,"/default_map"),o=ve.createIfNeeded(e).getDerivedResource({url:i[0]==="/"?i.substring(1):i});o.appendForwardSlash();let r=o.getDerivedResource({url:"query",queryParameters:{request:"Json",vars:"geeServerDefs",is2d:"t"}}),s=new qpe(n);s.channel=t,await lit(r,s);let a=new Ul(n);return s.build(a),a._resource=o,a._url=e,a._path=i,a};Ul.prototype.getTileCredits=function(e,t,n){};Ul.prototype.requestImage=function(e,t,n,i){let o=this._resource.getDerivedResource({url:"query",request:i,queryParameters:{request:this._requestType,channel:this._channel,version:this._version,x:e,y:t,z:n+1}});return Kc.loadImage(this,o)};Ul.prototype.pickFeatures=function(e,t,n,i,o){};Ul._logoUrl=void 0;Object.defineProperties(Ul,{logoUrl:{get:function(){return u(Ul._logoUrl)||(Ul._logoUrl=Zt("Assets/Images/google_earth_credit.png")),Ul._logoUrl},set:function(e){Ul._logoUrl=e}}});var nN=Ul;var uit=/\/$/,Ype=new bt('© Mapbox © OpenStreetMap Improve this map');function tS(e){e=y(e,y.EMPTY_OBJECT);let t=e.mapId,n=e.accessToken;this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0;let i=ve.createIfNeeded(y(e.url,"https://{s}.tiles.mapbox.com/v4/"));this._mapId=t,this._accessToken=n;let o=y(e.format,"png");/\./.test(o)||(o=`.${o}`),this._format=o;let r=i.getUrlComponent();uit.test(r)||(r+="/"),r+=`${t}/{z}/{x}/{y}${this._format}`,i.url=r,i.setQueryParameters({access_token:n});let s;u(e.credit)?(s=e.credit,typeof s=="string"&&(s=new bt(s))):s=Ype,this._resource=i,this._imageryProvider=new va({url:i,credit:s,ellipsoid:e.ellipsoid,minimumLevel:e.minimumLevel,maximumLevel:e.maximumLevel,rectangle:e.rectangle})}Object.defineProperties(tS.prototype,{url:{get:function(){return this._imageryProvider.url}},rectangle:{get:function(){return this._imageryProvider.rectangle}},tileWidth:{get:function(){return this._imageryProvider.tileWidth}},tileHeight:{get:function(){return this._imageryProvider.tileHeight}},maximumLevel:{get:function(){return this._imageryProvider.maximumLevel}},minimumLevel:{get:function(){return this._imageryProvider.minimumLevel}},tilingScheme:{get:function(){return this._imageryProvider.tilingScheme}},tileDiscardPolicy:{get:function(){return this._imageryProvider.tileDiscardPolicy}},errorEvent:{get:function(){return this._imageryProvider.errorEvent}},credit:{get:function(){return this._imageryProvider.credit}},proxy:{get:function(){return this._imageryProvider.proxy}},hasAlphaChannel:{get:function(){return this._imageryProvider.hasAlphaChannel}}});tS.prototype.getTileCredits=function(e,t,n){};tS.prototype.requestImage=function(e,t,n,i){return this._imageryProvider.requestImage(e,t,n,i)};tS.prototype.pickFeatures=function(e,t,n,i,o){return this._imageryProvider.pickFeatures(e,t,n,i,o)};tS._defaultCredit=Ype;var iN=tS;function Zb(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0;let t=y(e.rectangle,ce.MAX_VALUE),n=new zi({rectangle:t,numberOfLevelZeroTilesX:1,numberOfLevelZeroTilesY:1,ellipsoid:e.ellipsoid});this._tilingScheme=n,this._image=void 0,this._texture=void 0,this._hasError=!1,this._errorEvent=new pe;let i=e.credit;typeof i=="string"&&(i=new bt(i)),this._credit=i;let o=ve.createIfNeeded(e.url);this._resource=o,this._tileWidth=e.tileWidth,this._tileHeight=e.tileHeight}Object.defineProperties(Zb.prototype,{url:{get:function(){return this._resource.url}},proxy:{get:function(){return this._resource.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return 0}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return!0}}});function fit(e,t,n,i){let o=`Failed to load image ${e.url}`;u(t)&&u(t.message)&&(o+=`: ${t.message}`);let r=wo.reportError(i,n,u(n)?n._errorEvent:void 0,o,0,0,0,t);if(r.retry)return eq(e,n,r);throw u(n)&&(n._hasError=!0),new ue(o)}async function eq(e,t,n){try{return await Kc.loadImage(null,e)}catch(i){return fit(e,i,t,n)}}Zb.fromUrl=async function(e,t){let n=ve.createIfNeeded(e),i=await eq(n);t=y(t,y.EMPTY_OBJECT);let o=new Zb({...t,url:e,tileWidth:i.width,tileHeight:i.height});return o._image=i,o};Zb.prototype.getTileCredits=function(e,t,n){};Zb.prototype.requestImage=async function(e,t,n,i){if(!this._hasError&&!u(this._image)){let o=await eq(this._resource,this);return this._image=o,wo.reportSuccess(this._errorEvent),o}return this._image};Zb.prototype.pickFeatures=function(e,t,n,i,o){};var oN=Zb;function dit(e,t,n){this.type=e,u(t)||(e==="json"?t="application/json":e==="xml"?t="text/xml":e==="html"?t="text/html":e==="text"&&(t="text/plain")),this.format=t,u(n)||(e==="json"?n=hit:e==="xml"?n=git:(e==="html"||e==="text")&&(n=Xpe)),this.callback=n}function hit(e){let t=[],n=e.features;for(let i=0;i0)for(let r=0;r\s*<\/body>/im,Eit=//im,Sit=/([\s\S]*)<\/title>/im;function Xpe(e){if(Cit.test(e)||Eit.test(e))return;let t,n=Sit.exec(e);n&&n.length>1&&(t=n[1]);let i=new hh;return i.name=t,i.description=e,i.data=e,[i]}var $b=dit;function rN(e){e=y(e,y.EMPTY_OBJECT),this._tileCache={},this._tilesRequestedForInterval=[];let t=this._clock=e.clock;this._times=e.times,this._requestImageFunction=e.requestImageFunction,this._reloadFunction=e.reloadFunction,this._currentIntervalIndex=-1,t.onTick.addEventListener(this._clockOnTick,this),this._clockOnTick(t)}Object.defineProperties(rN.prototype,{clock:{get:function(){return this._clock},set:function(e){this._clock!==e&&(this._clock=e,this._clockOnTick(e),this._reloadFunction())}},times:{get:function(){return this._times},set:function(e){this._times!==e&&(this._times=e,this._clockOnTick(this._clock),this._reloadFunction())}},currentInterval:{get:function(){return this._times.get(this._currentIntervalIndex)}}});rN.prototype.getFromCache=function(e,t,n,i){let o=Kpe(e,t,n),r,s=this._tileCache[this._currentIntervalIndex];if(u(s)&&u(s[o])){let a=s[o];r=a.promise.catch(function(c){throw i.state=a.request.state,c}),delete s[o]}return r};rN.prototype.checkApproachingInterval=function(e,t,n,i){let o=Kpe(e,t,n),r=this._tilesRequestedForInterval,s=Zpe(this),a={key:o,priorityFunction:i.priorityFunction};(!u(s)||!$pe(this,a,s))&&r.push(a),r.length>=512&&r.splice(0,256)};rN.prototype._clockOnTick=function(e){let t=e.currentTime,i=this._times.indexOf(t),o=this._currentIntervalIndex;if(i!==o){let s=this._tileCache[o];for(let a in s)s.hasOwnProperty(a)&&s[a].request.cancel();delete this._tileCache[o],this._tilesRequestedForInterval=[],this._currentIntervalIndex=i,this._reloadFunction();return}let r=Zpe(this);if(u(r)){let s=this._tilesRequestedForInterval,a=!0;for(;a&&s.length!==0;){let c=s.pop();a=$pe(this,c,r),a||s.push(c)}}};function Kpe(e,t,n){return`${e}-${t}-${n}`}function wit(e){let t=e.split("-");if(t.length===3)return{x:Number(t[0]),y:Number(t[1]),level:Number(t[2])}}function Zpe(e){let t=e._times;if(!u(t))return;let n=e._clock,i=n.currentTime,o=n.canAnimate&&n.shouldAnimate,r=n.multiplier;if(!o&&r!==0)return;let s,a=t.indexOf(i);if(a<0)return;let c=t.get(a);return r>0?(s=J.secondsDifference(c.stop,i),++a):(s=J.secondsDifference(c.start,i),--a),s/=r,a>=0&&s<=5?t.get(a):void 0}function $pe(e,t,n){let i=e._times.indexOf(n.start),o=e._tileCache,r=o[i];u(r)||(r=o[i]={});let s=t.key;if(u(r[s]))return!0;let a=wit(s),c=new Go({throttle:!1,throttleByServer:!0,type:Jr.IMAGERY,priorityFunction:t.priorityFunction}),l=e._requestImageFunction(a.x,a.y,a.level,c,n);return u(l)?(r[s]={promise:l,request:c},!0):!1}var Qb=rN;var vit=[3034,3035,3042,3043,3044],Dit=[4471,4559];function ph(e){if(e=y(e,y.EMPTY_OBJECT),u(e.times)&&!u(e.clock))throw new de("options.times was specified, so options.clock is required.");this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._getFeatureInfoUrl=y(e.getFeatureInfoUrl,e.url);let t=ve.createIfNeeded(e.url),n=ve.createIfNeeded(this._getFeatureInfoUrl);t.setQueryParameters(ph.DefaultParameters,!0),n.setQueryParameters(ph.GetFeatureInfoDefaultParameters,!0),u(e.parameters)&&t.setQueryParameters(Qpe(e.parameters)),u(e.getFeatureInfoParameters)&&n.setQueryParameters(Qpe(e.getFeatureInfoParameters));let i=this;this._reload=void 0,u(e.times)&&(this._timeDynamicImagery=new Qb({clock:e.clock,times:e.times,requestImageFunction:function(s,a,c,l,f){return Jpe(i,s,a,c,l,f)},reloadFunction:function(){u(i._reload)&&i._reload()}}));let o={};if(o.layers=e.layers,o.bbox="{westProjected},{southProjected},{eastProjected},{northProjected}",o.width="{width}",o.height="{height}",parseFloat(t.queryParameters.version)>=1.3){o.crs=y(e.crs,e.tilingScheme&&e.tilingScheme.projection instanceof Di?"EPSG:3857":"CRS:84");let s=o.crs.split(":");if(s[0]==="EPSG"&&s.length===2){let a=Number(s[1]);(a>=4e3&&a<5e3&&!Dit.includes(a)||vit.includes(a))&&(o.bbox="{southProjected},{westProjected},{northProjected},{eastProjected}")}}else o.srs=y(e.srs,e.tilingScheme&&e.tilingScheme.projection instanceof Di?"EPSG:3857":"EPSG:4326");t.setQueryParameters(o,!0),n.setQueryParameters(o,!0);let r={query_layers:e.layers,info_format:"{format}"};parseFloat(n.queryParameters.version)>=1.3?(r.i="{i}",r.j="{j}"):(r.x="{i}",r.y="{j}"),n.setQueryParameters(r,!0),this._resource=t,this._pickFeaturesResource=n,this._layers=e.layers,this._tileProvider=new va({url:t,pickFeaturesUrl:n,tilingScheme:y(e.tilingScheme,new zi({ellipsoid:e.ellipsoid})),rectangle:e.rectangle,tileWidth:e.tileWidth,tileHeight:e.tileHeight,minimumLevel:e.minimumLevel,maximumLevel:e.maximumLevel,subdomains:e.subdomains,tileDiscardPolicy:e.tileDiscardPolicy,credit:e.credit,getFeatureInfoFormats:y(e.getFeatureInfoFormats,ph.DefaultGetFeatureInfoFormats),enablePickFeatures:e.enablePickFeatures})}function Jpe(e,t,n,i,o,r){let s=u(r)?r.data:void 0,a=e._tileProvider;return u(s)&&a._resource.setQueryParameters(s),a.requestImage(t,n,i,o)}function Iit(e,t,n,i,o,r,s){let a=u(s)?s.data:void 0,c=e._tileProvider;return u(a)&&c._pickFeaturesResource.setQueryParameters(a),c.pickFeatures(t,n,i,o,r)}Object.defineProperties(ph.prototype,{url:{get:function(){return this._resource._url}},proxy:{get:function(){return this._resource.proxy}},layers:{get:function(){return this._layers}},tileWidth:{get:function(){return this._tileProvider.tileWidth}},tileHeight:{get:function(){return this._tileProvider.tileHeight}},maximumLevel:{get:function(){return this._tileProvider.maximumLevel}},minimumLevel:{get:function(){return this._tileProvider.minimumLevel}},tilingScheme:{get:function(){return this._tileProvider.tilingScheme}},rectangle:{get:function(){return this._tileProvider.rectangle}},tileDiscardPolicy:{get:function(){return this._tileProvider.tileDiscardPolicy}},errorEvent:{get:function(){return this._tileProvider.errorEvent}},credit:{get:function(){return this._tileProvider.credit}},hasAlphaChannel:{get:function(){return this._tileProvider.hasAlphaChannel}},enablePickFeatures:{get:function(){return this._tileProvider.enablePickFeatures},set:function(e){this._tileProvider.enablePickFeatures=e}},clock:{get:function(){return this._timeDynamicImagery.clock},set:function(e){this._timeDynamicImagery.clock=e}},times:{get:function(){return this._timeDynamicImagery.times},set:function(e){this._timeDynamicImagery.times=e}},getFeatureInfoUrl:{get:function(){return this._getFeatureInfoUrl}}});ph.prototype.getTileCredits=function(e,t,n){return this._tileProvider.getTileCredits(e,t,n)};ph.prototype.requestImage=function(e,t,n,i){let o,r=this._timeDynamicImagery,s;return u(r)&&(s=r.currentInterval,o=r.getFromCache(e,t,n,i)),u(o)||(o=Jpe(this,e,t,n,i,s)),u(o)&&u(r)&&r.checkApproachingInterval(e,t,n,i),o};ph.prototype.pickFeatures=function(e,t,n,i,o){let r=this._timeDynamicImagery,s=u(r)?r.currentInterval:void 0;return Iit(this,e,t,n,i,o,s)};ph.DefaultParameters=Object.freeze({service:"WMS",version:"1.1.1",request:"GetMap",styles:"",format:"image/jpeg"});ph.GetFeatureInfoDefaultParameters=Object.freeze({service:"WMS",version:"1.1.1",request:"GetFeatureInfo"});ph.DefaultGetFeatureInfoFormats=Object.freeze([Object.freeze(new $b("json","application/json")),Object.freeze(new $b("xml","text/xml")),Object.freeze(new $b("text","text/html"))]);function Qpe(e){let t={};for(let n in e)e.hasOwnProperty(n)&&(t[n.toLowerCase()]=e[n]);return t}var sN=ph;var Pit=Object.freeze({service:"WMTS",version:"1.0.0",request:"GetTile"});function aN(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0;let t=ve.createIfNeeded(e.url),n=e.style,i=e.tileMatrixSetID,o=t.url,r=o.match(/{/g);if(!u(r)||r.length===1&&/{s}/.test(o))t.setQueryParameters(Pit),this._useKvp=!0;else{let d={style:n,Style:n,TileMatrixSet:i};t.setTemplateValues(d),this._useKvp=!1}this._resource=t,this._layer=e.layer,this._style=n,this._tileMatrixSetID=i,this._tileMatrixLabels=e.tileMatrixLabels,this._format=y(e.format,"image/jpeg"),this._tileDiscardPolicy=e.tileDiscardPolicy,this._tilingScheme=u(e.tilingScheme)?e.tilingScheme:new qr({ellipsoid:e.ellipsoid}),this._tileWidth=y(e.tileWidth,256),this._tileHeight=y(e.tileHeight,256),this._minimumLevel=y(e.minimumLevel,0),this._maximumLevel=e.maximumLevel,this._rectangle=y(e.rectangle,this._tilingScheme.rectangle),this._dimensions=e.dimensions;let s=this;this._reload=void 0,u(e.times)&&(this._timeDynamicImagery=new Qb({clock:e.clock,times:e.times,requestImageFunction:function(d,p,g,m,x){return e_e(s,d,p,g,m,x)},reloadFunction:function(){u(s._reload)&&s._reload()}}));let a=this._tilingScheme.positionToTileXY(ce.southwest(this._rectangle),this._minimumLevel),c=this._tilingScheme.positionToTileXY(ce.northeast(this._rectangle),this._minimumLevel),l=(Math.abs(c.x-a.x)+1)*(Math.abs(c.y-a.y)+1);this._errorEvent=new pe;let f=e.credit;this._credit=typeof f=="string"?new bt(f):f,this._subdomains=e.subdomains,Array.isArray(this._subdomains)?this._subdomains=this._subdomains.slice():u(this._subdomains)&&this._subdomains.length>0?this._subdomains=this._subdomains.split(""):this._subdomains=["a","b","c"]}function e_e(e,t,n,i,o,r){let s=e._tileMatrixLabels,a=u(s)?s[i]:i.toString(),c=e._subdomains,l=e._dimensions,f=u(r)?r.data:void 0,d,p;if(!e._useKvp)p={TileMatrix:a,TileRow:n.toString(),TileCol:t.toString(),s:c[(t+n+i)%c.length]},d=e._resource.getDerivedResource({request:o}),d.setTemplateValues(p),u(l)&&d.setTemplateValues(l),u(f)&&d.setTemplateValues(f);else{let g={};g.tilematrix=a,g.layer=e._layer,g.style=e._style,g.tilerow=n,g.tilecol=t,g.tilematrixset=e._tileMatrixSetID,g.format=e._format,u(l)&&(g=gt(g,l)),u(f)&&(g=gt(g,f)),p={s:c[(t+n+i)%c.length]},d=e._resource.getDerivedResource({queryParameters:g,request:o}),d.setTemplateValues(p)}return Kc.loadImage(e,d)}Object.defineProperties(aN.prototype,{url:{get:function(){return this._resource.url}},proxy:{get:function(){return this._resource.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return this._minimumLevel}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},format:{get:function(){return this._format}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return!0}},clock:{get:function(){return this._timeDynamicImagery.clock},set:function(e){this._timeDynamicImagery.clock=e}},times:{get:function(){return this._timeDynamicImagery.times},set:function(e){this._timeDynamicImagery.times=e}},dimensions:{get:function(){return this._dimensions},set:function(e){this._dimensions!==e&&(this._dimensions=e,u(this._reload)&&this._reload())}}});aN.prototype.getTileCredits=function(e,t,n){};aN.prototype.requestImage=function(e,t,n,i){let o,r=this._timeDynamicImagery,s;return u(r)&&(s=r.currentInterval,o=r.getFromCache(e,t,n,i)),u(o)||(o=e_e(this,e,t,n,i,s)),u(o)&&u(r)&&r.checkApproachingInterval(e,t,n,i),o};aN.prototype.pickFeatures=function(e,t,n,i,o){};var cN=aN;var Oit={ARCGIS_MAPSERVER:M_.fromUrl,BING:async(e,t)=>JL.fromUrl(e,t),GOOGLE_EARTH:async(e,t)=>{let n=t.channel;return delete t.channel,nN.fromUrl(e,n,t)},MAPBOX:(e,t)=>new iN({url:e,...t}),SINGLE_TILE:oN.fromUrl,TMS:Gy.fromUrl,URL_TEMPLATE:(e,t)=>new va({url:e,...t}),WMS:(e,t)=>new sN({url:e,...t}),WMTS:(e,t)=>new cN({url:e,...t})};function Pm(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._tileCredits=void 0,this._errorEvent=new pe}Object.defineProperties(Pm.prototype,{rectangle:{get:function(){return this._imageryProvider.rectangle}},tileWidth:{get:function(){return this._imageryProvider.tileWidth}},tileHeight:{get:function(){return this._imageryProvider.tileHeight}},maximumLevel:{get:function(){return this._imageryProvider.maximumLevel}},minimumLevel:{get:function(){return this._imageryProvider.minimumLevel}},tilingScheme:{get:function(){return this._imageryProvider.tilingScheme}},tileDiscardPolicy:{get:function(){return this._imageryProvider.tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._imageryProvider.credit}},hasAlphaChannel:{get:function(){return this._imageryProvider.hasAlphaChannel}},proxy:{get:function(){}}});Pm.fromAssetId=async function(e,t){t=y(t,y.EMPTY_OBJECT);let n=ru._createEndpointResource(e,t),i=e.toString()+t.accessToken+t.server,o=Pm._endpointCache[i];u(o)||(o=n.fetchJson(),Pm._endpointCache[i]=o);let r=await o;if(r.type!=="IMAGERY")throw new ue(`Cesium ion asset ${e} is not an imagery asset.`);let s,a=r.externalType;if(!u(a))s=await Gy.fromUrl(new ru(r,n));else{let l=Oit[a];if(!u(l))throw new ue(`Unrecognized Cesium ion imagery type: ${a}`);let f={...r.options},d=f.url;delete f.url,s=await l(d,f)}let c=new Pm(t);return s.errorEvent.addEventListener(function(l){l.provider=c,c._errorEvent.raiseEvent(l)}),c._tileCredits=ru.getCreditsFromEndpoint(r,n),c._imageryProvider=s,c};Pm.prototype.getTileCredits=function(e,t,n){let i=this._imageryProvider.getTileCredits(e,t,n);return u(i)?this._tileCredits.concat(i):this._tileCredits};Pm.prototype.requestImage=function(e,t,n,i){return this._imageryProvider.requestImage(e,t,n,i)};Pm.prototype.pickFeatures=function(e,t,n,i,o){return this._imageryProvider.pickFeatures(e,t,n,i,o)};Pm._endpointCache={};var L_=Pm;var Rit={AERIAL:2,AERIAL_WITH_LABELS:3,ROAD:4},N_=Object.freeze(Rit);function Mit(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.style,N_.AERIAL);return L_.fromAssetId(t)}var F_=Mit;var lN=`uniform sampler2D u_texture; in vec2 v_textureCoordinates; void main() { out_FragColor = texture(u_texture, v_textureCoordinates); } `;var uN=`in vec4 position; in float webMercatorT; uniform vec2 u_textureDimensions; out vec2 v_textureCoordinates; void main() { v_textureCoordinates = vec2(position.x, webMercatorT); gl_Position = czm_viewportOrthographic * (position * vec4(u_textureDimensions, 1.0, 1.0)); } `;function nS(e,t,n,i,o){if(this.imageryLayer=e,this.x=t,this.y=n,this.level=i,this.request=void 0,i!==0){let r=t/2|0,s=n/2|0,a=i-1;this.parent=e.getImageryFromCache(r,s,a)}this.state=ci.UNLOADED,this.imageUrl=void 0,this.image=void 0,this.texture=void 0,this.textureWebMercator=void 0,this.credits=void 0,this.referenceCount=0,!u(o)&&e.ready&&(o=e.imageryProvider.tilingScheme.tileXYToRectangle(t,n,i)),this.rectangle=o}nS.createPlaceholder=function(e){let t=new nS(e,0,0,0);return t.addReference(),t.state=ci.PLACEHOLDER,t};nS.prototype.addReference=function(){++this.referenceCount};nS.prototype.releaseReference=function(){return--this.referenceCount,this.referenceCount===0?(this.imageryLayer.removeImageryFromCache(this),u(this.parent)&&this.parent.releaseReference(),u(this.image)&&u(this.image.destroy)&&this.image.destroy(),u(this.texture)&&this.texture.destroy(),u(this.textureWebMercator)&&this.texture!==this.textureWebMercator&&this.textureWebMercator.destroy(),le(this),0):this.referenceCount};nS.prototype.processStateMachine=function(e,t,n){this.state===ci.UNLOADED&&!n&&(this.state=ci.TRANSITIONING,this.imageryLayer._requestImagery(this)),this.state===ci.RECEIVED&&(this.state=ci.TRANSITIONING,this.imageryLayer._createTexture(e.context,this));let i=this.state===ci.READY&&t&&!this.texture;(this.state===ci.TEXTURE_LOADED||i)&&(this.state=ci.TRANSITIONING,this.imageryLayer._reprojectTexture(e,this,t))};var iS=nS;function iq(e,t,n){this.readyImagery=void 0,this.loadingImagery=e,this.textureCoordinateRectangle=t,this.textureTranslationAndScale=void 0,this.useWebMercatorT=n}iq.prototype.freeResources=function(){u(this.readyImagery)&&this.readyImagery.releaseReference(),u(this.loadingImagery)&&this.loadingImagery.releaseReference()};iq.prototype.processStateMachine=function(e,t,n){let i=this.loadingImagery,o=i.imageryLayer;if(i.processStateMachine(t,!this.useWebMercatorT,n),i.state===ci.READY)return u(this.readyImagery)&&this.readyImagery.releaseReference(),this.readyImagery=this.loadingImagery,this.loadingImagery=void 0,this.textureTranslationAndScale=o._calculateTextureTranslationAndScale(e,this),!0;let r=i.parent,s;for(;u(r)&&(r.state!==ci.READY||!this.useWebMercatorT&&!u(r.texture));)r.state!==ci.FAILED&&r.state!==ci.INVALID&&(s=s||r),r=r.parent;return this.readyImagery!==r&&(u(this.readyImagery)&&this.readyImagery.releaseReference(),this.readyImagery=r,u(r)&&(r.addReference(),this.textureTranslationAndScale=o._calculateTextureTranslationAndScale(e,this))),i.state===ci.FAILED||i.state===ci.INVALID?u(s)?(s.processStateMachine(t,!this.useWebMercatorT,n),!1):!0:!1};var oS=iq;function gi(e,t){this._imageryProvider=e,this._readyEvent=new pe,this._errorEvent=new pe,t=y(t,y.EMPTY_OBJECT),e=y(e,y.EMPTY_OBJECT),this.alpha=y(t.alpha,y(e._defaultAlpha,1)),this.nightAlpha=y(t.nightAlpha,y(e._defaultNightAlpha,1)),this.dayAlpha=y(t.dayAlpha,y(e._defaultDayAlpha,1)),this.brightness=y(t.brightness,y(e._defaultBrightness,gi.DEFAULT_BRIGHTNESS)),this.contrast=y(t.contrast,y(e._defaultContrast,gi.DEFAULT_CONTRAST)),this.hue=y(t.hue,y(e._defaultHue,gi.DEFAULT_HUE)),this.saturation=y(t.saturation,y(e._defaultSaturation,gi.DEFAULT_SATURATION)),this.gamma=y(t.gamma,y(e._defaultGamma,gi.DEFAULT_GAMMA)),this.splitDirection=y(t.splitDirection,gi.DEFAULT_SPLIT),this.minificationFilter=y(t.minificationFilter,y(e._defaultMinificationFilter,gi.DEFAULT_MINIFICATION_FILTER)),this.magnificationFilter=y(t.magnificationFilter,y(e._defaultMagnificationFilter,gi.DEFAULT_MAGNIFICATION_FILTER)),this.show=y(t.show,!0),this._minimumTerrainLevel=t.minimumTerrainLevel,this._maximumTerrainLevel=t.maximumTerrainLevel,this._rectangle=y(t.rectangle,ce.MAX_VALUE),this._maximumAnisotropy=t.maximumAnisotropy,this._imageryCache={},this._skeletonPlaceholder=new oS(iS.createPlaceholder(this)),this._show=!0,this._layerIndex=-1,this._isBaseLayer=!1,this._requestImageError=void 0,this._reprojectComputeCommands=[],this.cutoutRectangle=t.cutoutRectangle,this.colorToAlpha=t.colorToAlpha,this.colorToAlphaThreshold=y(t.colorToAlphaThreshold,gi.DEFAULT_APPLY_COLOR_TO_ALPHA_THRESHOLD)}Object.defineProperties(gi.prototype,{imageryProvider:{get:function(){return this._imageryProvider}},ready:{get:function(){return u(this._imageryProvider)}},errorEvent:{get:function(){return this._errorEvent}},readyEvent:{get:function(){return this._readyEvent}},rectangle:{get:function(){return this._rectangle}}});gi.DEFAULT_BRIGHTNESS=1;gi.DEFAULT_CONTRAST=1;gi.DEFAULT_HUE=0;gi.DEFAULT_SATURATION=1;gi.DEFAULT_GAMMA=1;gi.DEFAULT_SPLIT=kc.NONE;gi.DEFAULT_MINIFICATION_FILTER=rn.LINEAR;gi.DEFAULT_MAGNIFICATION_FILTER=yi.LINEAR;gi.DEFAULT_APPLY_COLOR_TO_ALPHA_THRESHOLD=.004;gi.fromProviderAsync=function(e,t){let n=new gi(void 0,t);return kit(n,Promise.resolve(e)),n};gi.fromWorldImagery=function(e){return e=y(e,y.EMPTY_OBJECT),gi.fromProviderAsync(F_({style:e.style}),e)};gi.prototype.isBaseLayer=function(){return this._isBaseLayer};gi.prototype.isDestroyed=function(){return!1};gi.prototype.destroy=function(){return le(this)};var i_e=new ce,t_e=new ce,oq=new ce,o_e=new ce;gi.prototype.getImageryRectangle=function(){let e=this._imageryProvider,t=this._rectangle;return ce.intersection(e.rectangle,t)};gi.prototype._createTileImagerySkeletons=function(e,t,n){let i=e.data;if(!u(t)||u(this._minimumTerrainLevel)&&e.level<this._minimumTerrainLevel||u(this._maximumTerrainLevel)&&e.level>this._maximumTerrainLevel)return!1;u(n)||(n=i.imagery.length);let o=this._imageryProvider;if(!this.ready)return this._skeletonPlaceholder.loadingImagery.addReference(),i.imagery.splice(n,0,this._skeletonPlaceholder),!0;let r=o.tilingScheme.projection instanceof Di&&e.rectangle.north<Di.MaximumLatitude&&e.rectangle.south>-Di.MaximumLatitude,s=ce.intersection(o.rectangle,this._rectangle,i_e),a=ce.intersection(e.rectangle,s,t_e);if(!u(a)){if(!this.isBaseLayer())return!1;let v=s,I=e.rectangle;a=t_e,I.south>=v.north?a.north=a.south=v.north:I.north<=v.south?a.north=a.south=v.south:(a.south=Math.max(I.south,v.south),a.north=Math.min(I.north,v.north)),I.west>=v.east?a.west=a.east=v.east:I.east<=v.west?a.west=a.east=v.west:(a.west=Math.max(I.west,v.west),a.east=Math.min(I.east,v.east))}let c=0;a.south>0?c=a.south:a.north<0&&(c=a.north);let f=1*t.getLevelMaximumGeometricError(e.level),d=Fit(this,f,c);d=Math.max(0,d);let p=o.maximumLevel;if(d>p&&(d=p),u(o.minimumLevel)){let v=o.minimumLevel;d<v&&(d=v)}let g=o.tilingScheme,m=g.positionToTileXY(ce.northwest(a),d),x=g.positionToTileXY(ce.southeast(a),d),b=e.rectangle.width/512,T=e.rectangle.height/512,A=g.tileXYToRectangle(m.x,m.y,d);Math.abs(A.south-e.rectangle.north)<T&&m.y<x.y&&++m.y,Math.abs(A.east-e.rectangle.west)<b&&m.x<x.x&&++m.x;let C=g.tileXYToRectangle(x.x,x.y,d);Math.abs(C.north-e.rectangle.south)<T&&x.y>m.y&&--x.y,Math.abs(C.west-e.rectangle.east)<b&&x.x>m.x&&--x.x;let S=ce.clone(e.rectangle,o_e),w=g.tileXYToRectangle(m.x,m.y,d),D=ce.intersection(w,s,oq),O;r?(g.rectangleToNativeRectangle(S,S),g.rectangleToNativeRectangle(w,w),g.rectangleToNativeRectangle(D,D),g.rectangleToNativeRectangle(s,s),O=g.tileXYToNativeRectangle.bind(g),b=S.width/512,T=S.height/512):O=g.tileXYToRectangle.bind(g);let R,L=0,N=1,_;!this.isBaseLayer()&&Math.abs(D.west-S.west)>=b&&(L=Math.min(1,(D.west-S.west)/S.width)),!this.isBaseLayer()&&Math.abs(D.north-S.north)>=T&&(N=Math.max(0,(D.north-S.south)/S.height));let E=N;for(let v=m.x;v<=x.x;v++)if(R=L,w=O(v,m.y,d),D=ce.simpleIntersection(w,s,oq),!!u(D)){L=Math.min(1,(D.east-S.west)/S.width),v===x.x&&(this.isBaseLayer()||Math.abs(D.east-S.east)<b)&&(L=1),N=E;for(let I=m.y;I<=x.y;I++){if(_=N,w=O(v,I,d),D=ce.simpleIntersection(w,s,oq),!u(D))continue;N=Math.max(0,(D.south-S.south)/S.height),I===x.y&&(this.isBaseLayer()||Math.abs(D.south-S.south)<T)&&(N=0);let M=new oe(R,N,L,_),B=this.getImageryFromCache(v,I,d);i.imagery.splice(n,0,new oS(B,M,r)),++n}}return!0};gi.prototype._calculateTextureTranslationAndScale=function(e,t){let n=t.readyImagery.rectangle,i=e.rectangle;if(t.useWebMercatorT){let c=t.readyImagery.imageryLayer.imageryProvider.tilingScheme;n=c.rectangleToNativeRectangle(n,i_e),i=c.rectangleToNativeRectangle(i,o_e)}let o=i.width,r=i.height,s=o/n.width,a=r/n.height;return new oe(s*(i.west-n.west)/o,a*(i.south-n.south)/r,s,a)};gi.prototype._requestImagery=function(e){let t=this._imageryProvider,n=this;function i(s){if(!u(s))return o();e.image=s,e.state=ci.RECEIVED,e.request=void 0,wo.reportSuccess(n._requestImageError)}function o(s){if(e.request.state===Jn.CANCELLED){e.state=ci.UNLOADED,e.request=void 0;return}e.state=ci.FAILED,e.request=void 0;let a=`Failed to obtain image tile X: ${e.x} Y: ${e.y} Level: ${e.level}.`;n._requestImageError=wo.reportError(n._requestImageError,t,t.errorEvent,a,e.x,e.y,e.level,s),n._requestImageError.retry&&r()}function r(){let s=new Go({throttle:!1,throttleByServer:!0,type:Jr.IMAGERY});e.request=s,e.state=ci.TRANSITIONING;let a=t.requestImage(e.x,e.y,e.level,s);if(!u(a)){e.state=ci.UNLOADED,e.request=void 0;return}u(t.getTileCredits)&&(e.credits=t.getTileCredits(e.x,e.y,e.level)),a.then(function(c){i(c)}).catch(function(c){o(c)})}r()};gi.prototype._createTextureWebGL=function(e,t){let n=new ln({minificationFilter:this.minificationFilter,magnificationFilter:this.magnificationFilter}),i=t.image;return u(i.internalFormat)?new It({context:e,pixelFormat:i.internalFormat,width:i.width,height:i.height,source:{arrayBufferView:i.bufferView},sampler:n}):new It({context:e,source:i,pixelFormat:this._imageryProvider.hasAlphaChannel?nt.RGBA:nt.RGB,sampler:n})};gi.prototype._createTexture=function(e,t){let n=this._imageryProvider,i=t.image;if(u(n.tileDiscardPolicy)){let r=n.tileDiscardPolicy;if(u(r)){if(!r.isReady()){t.state=ci.RECEIVED;return}if(r.shouldDiscardImage(i)){t.state=ci.INVALID;return}}}let o=this._createTextureWebGL(e,t);n.tilingScheme.projection instanceof Di?t.textureWebMercator=o:t.texture=o,t.image=void 0,t.state=ci.TEXTURE_LOADED};function n_e(e,t,n){return`${e}:${t}:${n}`}gi.prototype._finalizeReprojectTexture=function(e,t){let n=this.minificationFilter,i=this.magnificationFilter;if(n===rn.LINEAR&&i===yi.LINEAR&&!nt.isCompressedFormat(t.pixelFormat)&&P.isPowerOfTwo(t.width)&&P.isPowerOfTwo(t.height)){n=rn.LINEAR_MIPMAP_LINEAR;let r=Ut.maximumTextureFilterAnisotropy,s=Math.min(r,y(this._maximumAnisotropy,r)),a=n_e(n,i,s),c=e.cache.imageryLayerMipmapSamplers;u(c)||(c={},e.cache.imageryLayerMipmapSamplers=c);let l=c[a];u(l)||(l=c[a]=new ln({wrapS:Sn.CLAMP_TO_EDGE,wrapT:Sn.CLAMP_TO_EDGE,minificationFilter:n,magnificationFilter:i,maximumAnisotropy:s})),t.generateMipmap(kh.NICEST),t.sampler=l}else{let r=n_e(n,i,0),s=e.cache.imageryLayerNonMipmapSamplers;u(s)||(s={},e.cache.imageryLayerNonMipmapSamplers=s);let a=s[r];u(a)||(a=s[r]=new ln({wrapS:Sn.CLAMP_TO_EDGE,wrapT:Sn.CLAMP_TO_EDGE,minificationFilter:n,magnificationFilter:i})),t.sampler=a}};gi.prototype._reprojectTexture=function(e,t,n){let i=t.textureWebMercator||t.texture,o=t.rectangle,r=e.context;if(n=y(n,!0),n&&!(this._imageryProvider.tilingScheme.projection instanceof wi)&&o.width/i.width>1e-5){let s=this;t.addReference();let a=new Xu({persists:!0,owner:this,preExecute:function(c){Nit(c,r,i,t.rectangle)},postExecute:function(c){t.texture=c,s._finalizeReprojectTexture(r,c),t.state=ci.READY,t.releaseReference()},canceled:function(){t.state=ci.TEXTURE_LOADED,t.releaseReference()}});this._reprojectComputeCommands.push(a)}else n&&(t.texture=i),this._finalizeReprojectTexture(r,i),t.state=ci.READY};gi.prototype.queueReprojectionCommands=function(e){let t=this._reprojectComputeCommands,n=t.length;for(let i=0;i<n;++i)e.commandList.push(t[i]);t.length=0};gi.prototype.cancelReprojections=function(){this._reprojectComputeCommands.forEach(function(e){u(e.canceled)&&e.canceled()}),this._reprojectComputeCommands.length=0};gi.prototype.getImageryFromCache=function(e,t,n,i){let o=r_e(e,t,n),r=this._imageryCache[o];return u(r)||(r=new iS(this,e,t,n,i),this._imageryCache[o]=r),r.addReference(),r};gi.prototype.removeImageryFromCache=function(e){let t=r_e(e.x,e.y,e.level);delete this._imageryCache[t]};function r_e(e,t,n){return JSON.stringify([e,t,n])}var d4={u_textureDimensions:function(){return this.textureDimensions},u_texture:function(){return this.texture},textureDimensions:new z,texture:void 0},Lit=Bt.supportsTypedArrays()?new Float32Array(2*64):void 0;function Nit(e,t,n,i){let o=t.cache.imageryLayer_reproject;if(!u(o)){o=t.cache.imageryLayer_reproject={vertexArray:void 0,shaderProgram:void 0,sampler:void 0,destroy:function(){u(this.framebuffer)&&this.framebuffer.destroy(),u(this.vertexArray)&&this.vertexArray.destroy(),u(this.shaderProgram)&&this.shaderProgram.destroy()}};let b=new Float32Array(2*64*2),T=0;for(let D=0;D<64;++D){let O=D/63;b[T++]=0,b[T++]=O,b[T++]=1,b[T++]=O}let A={position:0,webMercatorT:1},C=jr.getRegularGridIndices(2,64),S=ct.createIndexBuffer({context:t,typedArray:C,usage:Ne.STATIC_DRAW,indexDatatype:Fe.UNSIGNED_SHORT});o.vertexArray=new ni({context:t,attributes:[{index:A.position,vertexBuffer:ct.createVertexBuffer({context:t,typedArray:b,usage:Ne.STATIC_DRAW}),componentsPerAttribute:2},{index:A.webMercatorT,vertexBuffer:ct.createVertexBuffer({context:t,sizeInBytes:64*2*4,usage:Ne.STREAM_DRAW}),componentsPerAttribute:1}],indexBuffer:S});let w=new Ue({sources:[uN]});o.shaderProgram=Yt.fromCache({context:t,vertexShaderSource:w,fragmentShaderSource:lN,attributeLocations:A}),o.sampler=new ln({wrapS:Sn.CLAMP_TO_EDGE,wrapT:Sn.CLAMP_TO_EDGE,minificationFilter:rn.LINEAR,magnificationFilter:yi.LINEAR})}n.sampler=o.sampler;let r=n.width,s=n.height;d4.textureDimensions.x=r,d4.textureDimensions.y=s,d4.texture=n;let a=Math.sin(i.south),c=.5*Math.log((1+a)/(1-a));a=Math.sin(i.north);let f=1/(.5*Math.log((1+a)/(1-a))-c),d=new It({context:t,width:r,height:s,pixelFormat:n.pixelFormat,pixelDatatype:n.pixelDatatype,preMultiplyAlpha:n.preMultiplyAlpha});P.isPowerOfTwo(r)&&P.isPowerOfTwo(s)&&d.generateMipmap(kh.NICEST);let p=i.south,g=i.north,m=Lit,x=0;for(let b=0;b<64;++b){let T=b/63,A=P.lerp(p,g,T);a=Math.sin(A);let S=(.5*Math.log((1+a)/(1-a))-c)*f;m[x++]=S,m[x++]=S}o.vertexArray.getAttribute(1).vertexBuffer.copyFromArrayView(m),e.shaderProgram=o.shaderProgram,e.outputTexture=d,e.uniformMap=d4,e.vertexArray=o.vertexArray}function Fit(e,t,n){let i=e._imageryProvider,o=i.tilingScheme,r=o.ellipsoid,s=e._imageryProvider.tilingScheme.projection instanceof wi?1:Math.cos(n),a=o.rectangle,l=r.maximumRadius*a.width*s/(i.tileWidth*o.getNumberOfXTilesAtLevel(0))/t,f=Math.log(l)/Math.log(2);return Math.round(f)|0}function Bit(e,t){e.numberOfListeners>0?e.raiseEvent(t):console.error(t)}async function kit(e,t){let n;try{if(n=await Promise.resolve(t),e.isDestroyed())return;e._imageryProvider=n,e._readyEvent.raiseEvent(n)}catch(i){Bit(e._errorEvent,i)}}var oa=gi;var Uit={WEST:0,NORTH:1,EAST:2,SOUTH:3,NORTHWEST:4,NORTHEAST:5,SOUTHWEST:6,SOUTHEAST:7},pn=Uit;var s_e={NONE:0,CULLED:1,RENDERED:2,REFINED:3,RENDERED_AND_KICKED:6,REFINED_AND_KICKED:7,CULLED_BUT_NEEDED:9,wasKicked:function(e){return e>=s_e.RENDERED_AND_KICKED},originalResult:function(e){return e&3},kick:function(e){return e|4}},$n=s_e;function sS(e){this.tile=e,this.frameLastUpdated=void 0,this.westMeshes=[],this.westTiles=[],this.southMeshes=[],this.southTiles=[],this.eastMeshes=[],this.eastTiles=[],this.northMeshes=[],this.northTiles=[],this.southwestMesh=void 0,this.southwestTile=void 0,this.southeastMesh=void 0,this.southeastTile=void 0,this.northwestMesh=void 0,this.northwestTile=void 0,this.northeastMesh=void 0,this.northeastTile=void 0,this.changedThisFrame=!0,this.visitedFrame=void 0,this.enqueuedFrame=void 0,this.mesh=void 0,this.vertexArray=void 0,this.waterMaskTexture=void 0,this.waterMaskTranslationAndScale=new oe}sS.prototype.update=function(e,t,n){this.changedThisFrame&&(h_e(e,t,this.tile,n),this.changedThisFrame=!1)};sS.prototype.destroy=function(e){this._destroyVertexArray(e),u(this.waterMaskTexture)&&(--this.waterMaskTexture.referenceCount,this.waterMaskTexture.referenceCount===0&&this.waterMaskTexture.destroy(),this.waterMaskTexture=void 0)};sS.prototype._destroyVertexArray=function(e){u(this.vertexArray)&&(u(e)?e.push(this.vertexArray):Gf._freeVertexArray(this.vertexArray),this.vertexArray=void 0)};var Vit=new oy;sS.updateFillTiles=function(e,t,n,i){let o=e._quadtree,r=o._levelZeroTiles,s=o._lastSelectionFrameNumber,a=Vit;a.clear();for(let l=0;l<t.length;++l){let f=t[l];u(f.data.vertexArray)&&a.enqueue(t[l])}let c=a.dequeue();for(;c!==void 0;){let l=c.findTileToWest(r),f=c.findTileToSouth(r),d=c.findTileToEast(r),p=c.findTileToNorth(r);_s(e,n,c,l,s,pn.EAST,!1,a,i),_s(e,n,c,f,s,pn.NORTH,!1,a,i),_s(e,n,c,d,s,pn.WEST,!1,a,i),_s(e,n,c,p,s,pn.SOUTH,!1,a,i);let g=l.findTileToNorth(r),m=l.findTileToSouth(r),x=d.findTileToNorth(r),b=d.findTileToSouth(r);_s(e,n,c,g,s,pn.SOUTHEAST,!1,a,i),_s(e,n,c,x,s,pn.SOUTHWEST,!1,a,i),_s(e,n,c,m,s,pn.NORTHEAST,!1,a,i),_s(e,n,c,b,s,pn.NORTHWEST,!1,a,i),c=a.dequeue()}};function _s(e,t,n,i,o,r,s,a,c){if(i===void 0)return;let l=i;for(;l&&(l._lastSelectionResultFrame!==o||$n.wasKicked(l._lastSelectionResult)||$n.originalResult(l._lastSelectionResult)===$n.CULLED);){if(s)return;let f=l.parent;if(r>=pn.NORTHWEST&&f!==void 0)switch(r){case pn.NORTHWEST:l=l===f.northwestChild?f:void 0;break;case pn.NORTHEAST:l=l===f.northeastChild?f:void 0;break;case pn.SOUTHWEST:l=l===f.southwestChild?f:void 0;break;case pn.SOUTHEAST:l=l===f.southeastChild?f:void 0;break}else l=f}if(l!==void 0){if(l._lastSelectionResult===$n.RENDERED){if(u(l.data.vertexArray))return;zit(e,t,n,l,r,o,a,c);return}if($n.originalResult(i._lastSelectionResult)!==$n.CULLED)switch(r){case pn.WEST:_s(e,t,n,i.northwestChild,o,r,!0,a,c),_s(e,t,n,i.southwestChild,o,r,!0,a,c);break;case pn.EAST:_s(e,t,n,i.southeastChild,o,r,!0,a,c),_s(e,t,n,i.northeastChild,o,r,!0,a,c);break;case pn.SOUTH:_s(e,t,n,i.southwestChild,o,r,!0,a,c),_s(e,t,n,i.southeastChild,o,r,!0,a,c);break;case pn.NORTH:_s(e,t,n,i.northeastChild,o,r,!0,a,c),_s(e,t,n,i.northwestChild,o,r,!0,a,c);break;case pn.NORTHWEST:_s(e,t,n,i.northwestChild,o,r,!0,a,c);break;case pn.NORTHEAST:_s(e,t,n,i.northeastChild,o,r,!0,a,c);break;case pn.SOUTHWEST:_s(e,t,n,i.southwestChild,o,r,!0,a,c);break;case pn.SOUTHEAST:_s(e,t,n,i.southeastChild,o,r,!0,a,c);break;default:throw new de("Invalid edge")}}}function zit(e,t,n,i,o,r,s,a){let c=i.data;if(c.fill===void 0)c.fill=new sS(i);else if(c.fill.visitedFrame===r)return;c.fill.enqueuedFrame!==r&&(c.fill.enqueuedFrame=r,c.fill.changedThisFrame=!1,s.enqueue(i)),Hit(e,t,n,i,o,a)}function Hit(e,t,n,i,o,r){let s=i.data.fill,a,c=n.data.fill;u(c)?(c.visitedFrame=t.frameNumber,c.changedThisFrame&&(h_e(e,t,n,r),c.changedThisFrame=!1),a=n.data.fill.mesh):a=n.data.mesh;let l,f;switch(o){case pn.WEST:l=s.westMeshes,f=s.westTiles;break;case pn.SOUTH:l=s.southMeshes,f=s.southTiles;break;case pn.EAST:l=s.eastMeshes,f=s.eastTiles;break;case pn.NORTH:l=s.northMeshes,f=s.northTiles;break;case pn.NORTHWEST:s.changedThisFrame=s.changedThisFrame||s.northwestMesh!==a,s.northwestMesh=a,s.northwestTile=n;return;case pn.NORTHEAST:s.changedThisFrame=s.changedThisFrame||s.northeastMesh!==a,s.northeastMesh=a,s.northeastTile=n;return;case pn.SOUTHWEST:s.changedThisFrame=s.changedThisFrame||s.southwestMesh!==a,s.southwestMesh=a,s.southwestTile=n;return;case pn.SOUTHEAST:s.changedThisFrame=s.changedThisFrame||s.southeastMesh!==a,s.southeastMesh=a,s.southeastTile=n;return}if(n.level<=i.level){s.changedThisFrame=s.changedThisFrame||l[0]!==a||l.length!==1,l[0]=a,f[0]=n,l.length=1,f.length=1;return}let d,p,g,m,x=n.rectangle,b,T=i.rectangle;switch(o){case pn.WEST:for(b=(T.north-T.south)*P.EPSILON5,d=0;d<f.length&&(g=f[d],m=g.rectangle,!P.greaterThan(x.north,m.south,b));++d);for(p=d;p<f.length&&(g=f[p],m=g.rectangle,!P.greaterThanOrEquals(x.south,m.north,b));++p);break;case pn.SOUTH:for(b=(T.east-T.west)*P.EPSILON5,d=0;d<f.length&&(g=f[d],m=g.rectangle,!P.lessThan(x.west,m.east,b));++d);for(p=d;p<f.length&&(g=f[p],m=g.rectangle,!P.lessThanOrEquals(x.east,m.west,b));++p);break;case pn.EAST:for(b=(T.north-T.south)*P.EPSILON5,d=0;d<f.length&&(g=f[d],m=g.rectangle,!P.lessThan(x.south,m.north,b));++d);for(p=d;p<f.length&&(g=f[p],m=g.rectangle,!P.lessThanOrEquals(x.north,m.south,b));++p);break;case pn.NORTH:for(b=(T.east-T.west)*P.EPSILON5,d=0;d<f.length&&(g=f[d],m=g.rectangle,!P.greaterThan(x.east,m.west,b));++d);for(p=d;p<f.length&&(g=f[p],m=g.rectangle,!P.greaterThanOrEquals(x.west,m.east,b));++p);break}p-d===1?(s.changedThisFrame=s.changedThisFrame||l[d]!==a,l[d]=a,f[d]=n):(s.changedThisFrame=!0,l.splice(d,p-d,a),f.splice(d,p-d,n))}var Jb=new fe,Git=new fe,rS=new h,cq=new h,rq=new z,sq=new z,Ru=new z;function x4(){this.height=0,this.encodedNormal=new z}function h4(e,t,n,i,o,r,s,a,c){if(u(o))return o;let l;if(u(r)&&u(s))l=(r.height+s.height)*.5;else if(u(r))l=r.height;else if(u(s))l=s.height;else if(u(a))l=a.height;else{let d=e.tile.data.tileBoundingRegion,p=0,g=0;u(d)&&(p=d.minimumHeight,g=d.maximumHeight),l=(p+g)*.5}return m_e(e,t,n,i,l,c),c}var Wit={minimumHeight:0,maximumHeight:0},jit=new h,a_e=new x4,c_e=new x4,l_e=new x4,u_e=new x4,qit=typeof Uint8Array<"u"?new Uint8Array(9*9):void 0,Yit={tilingScheme:void 0,x:0,y:0,level:0,exaggeration:1,exaggerationRelativeHeight:0};function h_e(e,t,n,i){Gf.initialize(n,e.terrainProvider,e._imageryLayers);let o=n.data,r=o.fill,s=n.rectangle,a=t.terrainExaggeration,c=t.terrainExaggerationRelativeHeight,l=a!==1,f=n.tilingScheme.ellipsoid,d=p4(r,f,0,1,r.northwestTile,r.northwestMesh,r.northTiles,r.northMeshes,r.westTiles,r.westMeshes,l_e),p=p4(r,f,0,0,r.southwestTile,r.southwestMesh,r.westTiles,r.westMeshes,r.southTiles,r.southMeshes,a_e),g=p4(r,f,1,0,r.southeastTile,r.southeastMesh,r.southTiles,r.southMeshes,r.eastTiles,r.eastMeshes,c_e),m=p4(r,f,1,1,r.northeastTile,r.northeastMesh,r.eastTiles,r.eastMeshes,r.northTiles,r.northMeshes,u_e);d=h4(r,f,0,1,d,p,m,g,l_e),p=h4(r,f,0,0,p,d,g,m,a_e),g=h4(r,f,1,1,g,p,m,d,c_e),m=h4(r,f,1,1,m,g,d,p,u_e);let x=p.height,b=g.height,T=d.height,A=m.height,C=Math.min(x,b,T,A),S=Math.max(x,b,T,A),w=(C+S)*.5,D,O,R=e.getLevelMaximumGeometricError(n.level),L=f.maximumRadius-R,N=Math.acos(L/f.maximumRadius)*4;if(N*=1.5,s.width>N&&S-C<=R){let v=new wa({width:9,height:9,buffer:qit,structure:{heightOffset:S}}),I=Yit;I.tilingScheme=n.tilingScheme,I.x=n.x,I.y=n.y,I.level=n.level,I.exaggeration=a,I.exaggerationRelativeHeight=c,r.mesh=v._createMeshSync(I)}else{let v=l,I=ce.center(s,Git);I.height=w;let M=f.cartographicToCartesian(I,jit),B=new dc(M,void 0,void 0,void 0,void 0,!0,!0,v,a,c),V=5,U;for(U=r.westMeshes,D=0,O=U.length;D<O;++D)V+=U[D].eastIndicesNorthToSouth.length;for(U=r.southMeshes,D=0,O=U.length;D<O;++D)V+=U[D].northIndicesWestToEast.length;for(U=r.eastMeshes,D=0,O=U.length;D<O;++D)V+=U[D].westIndicesSouthToNorth.length;for(U=r.northMeshes,D=0,O=U.length;D<O;++D)V+=U[D].southIndicesEastToWest.length;let G=Wit;G.minimumHeight=C,G.maximumHeight=S;let k=B.stride,Y=new Float32Array(V*k),j=0,$=j;j=m4(f,s,B,Y,j,0,1,d.height,d.encodedNormal,1,G),j=g4(r,f,B,Y,j,r.westTiles,r.westMeshes,pn.EAST,G);let W=j;j=m4(f,s,B,Y,j,0,0,p.height,p.encodedNormal,0,G),j=g4(r,f,B,Y,j,r.southTiles,r.southMeshes,pn.NORTH,G);let K=j;j=m4(f,s,B,Y,j,1,0,g.height,g.encodedNormal,0,G),j=g4(r,f,B,Y,j,r.eastTiles,r.eastMeshes,pn.WEST,G);let Z=j;j=m4(f,s,B,Y,j,1,1,m.height,m.encodedNormal,1,G),j=g4(r,f,B,Y,j,r.northTiles,r.northMeshes,pn.SOUTH,G),C=G.minimumHeight,S=G.maximumHeight;let me=In.fromRectangle(s,C,S,n.tilingScheme.ellipsoid),xe=Di.geodeticLatitudeToMercatorAngle(s.south),re=1/(Di.geodeticLatitudeToMercatorAngle(s.north)-xe),ye=(Di.geodeticLatitudeToMercatorAngle(I.latitude)-xe)*re,ge=f.geodeticSurfaceNormalCartographic(Jb,cq),Ae=qn.octEncode(ge,rq),De=j;B.encode(Y,j*k,me.center,z.fromElements(.5,.5,Ru),w,Ae,ye,ge),++j;let Re=j,ze=Re<256?1:2,ut=(Re-1)*3,Vt=ut*ze,cn=(Y.length-Re*k)*Float32Array.BYTES_PER_ELEMENT,ft;if(cn>=Vt){let be=Re*k*Float32Array.BYTES_PER_ELEMENT;ft=Re<256?new Uint8Array(Y.buffer,be,ut):new Uint16Array(Y.buffer,be,ut)}else ft=Re<256?new Uint8Array(ut):new Uint16Array(ut);Y=new Float32Array(Y.buffer,0,Re*k);let _n=0;for(D=0;D<Re-2;++D)ft[_n++]=De,ft[_n++]=D,ft[_n++]=D+1;ft[_n++]=De,ft[_n++]=D,ft[_n++]=0;let Mn=[];for(D=W;D>=$;--D)Mn.push(D);let Ft=[];for(D=K;D>=W;--D)Ft.push(D);let Ot=[];for(D=Z;D>=K;--D)Ot.push(D);let he=[];for(he.push(0),D=De-1;D>=Z;--D)he.push(D);r.mesh=new Hf(B.center,Y,ft,ut,Re,C,S,se.fromOrientedBoundingBox(me),eot(e,me.center,s,C,S),B.stride,me,B,Mn,Ft,Ot,he)}let _=t.context;r._destroyVertexArray(i),r.vertexArray=Gf._createVertexArrayForMesh(_,r.mesh),o.processImagery(n,e.terrainProvider,t,!0);let E=r.waterMaskTexture;if(r.waterMaskTexture=void 0,e.terrainProvider.hasWaterMask){let v=o._findAncestorTileWithTerrainData(n);u(v)&&u(v.data.waterMaskTexture)&&(r.waterMaskTexture=v.data.waterMaskTexture,++r.waterMaskTexture.referenceCount,o._computeWaterMaskTranslationAndScale(n,v,r.waterMaskTranslationAndScale))}u(E)&&(--E.referenceCount,E.referenceCount===0&&E.destroy())}function m4(e,t,n,i,o,r,s,a,c,l,f){let d=Jb;d.longitude=P.lerp(t.west,t.east,r),d.latitude=P.lerp(t.south,t.north,s),d.height=a;let p=e.cartographicToCartesian(d,rS),g;n.hasGeodeticSurfaceNormals&&(g=e.geodeticSurfaceNormal(p,cq));let m=sq;return m.x=r,m.y=s,n.encode(i,o*n.stride,p,m,a,c,l,g),f.minimumHeight=Math.min(f.minimumHeight,a),f.maximumHeight=Math.max(f.maximumHeight,a),o+1}var y4=new ce;function fN(e,t,n,i){let o=e.rectangle,r=t.rectangle;t.x===0&&n.x===1&&e.x===e.tilingScheme.getNumberOfXTilesAtLevel(e.level)-1?(o=ce.clone(e.rectangle,y4),o.west-=P.TWO_PI,o.east-=P.TWO_PI):e.x===0&&n.x===0&&t.x===t.tilingScheme.getNumberOfXTilesAtLevel(t.level)-1&&(o=ce.clone(e.rectangle,y4),o.west+=P.TWO_PI,o.east+=P.TWO_PI);let s=o.east-o.west,a=(r.west-o.west)/s,c=(r.east-o.west)/s,l=o.north-o.south,f=(r.south-o.south)/l,d=(r.north-o.south)/l,p=(n.x-a)/(c-a),g=(n.y-f)/(d-f);return Math.abs(p)<Math.EPSILON5?p=0:Math.abs(p-1)<Math.EPSILON5&&(p=1),Math.abs(g)<Math.EPSILON5?g=0:Math.abs(g-1)<Math.EPSILON5&&(g=1),i.x=p,i.y=g,i}var Xit=new z;function aq(e,t,n,i,o){let r=e.encoding,s=e.vertices;if(o.height=r.decodeHeight(s,t),r.hasVertexNormals)r.getOctEncodedNormal(s,t,o.encodedNormal);else{let a=o.encodedNormal;a.x=0,a.y=0}}var Kit=new z,Zit=new h;function $it(e,t,n,i,o,r,s,a,c,l){let f=i.encoding,d=i.vertices,p=fN(t,n,f.decodeTextureCoordinates(d,o,Ru),Ru),g=fN(t,n,f.decodeTextureCoordinates(d,r,sq),sq),m;c?m=(s-p.x)/(g.x-p.x):m=(a-p.y)/(g.y-p.y);let x=f.decodeHeight(d,o),b=f.decodeHeight(d,r),T=n.rectangle;Jb.longitude=P.lerp(T.west,T.east,s),Jb.latitude=P.lerp(T.south,T.north,a),l.height=Jb.height=P.lerp(x,b,m);let A;if(f.hasVertexNormals){let C=f.getOctEncodedNormal(d,o,Xit),S=f.getOctEncodedNormal(d,r,Kit),w=qn.octDecode(C.x,C.y,rS),D=qn.octDecode(S.x,S.y,Zit);A=h.lerp(w,D,m,rS),h.normalize(A,A),qn.octEncode(A,l.encodedNormal)}else A=e.geodeticSurfaceNormalCartographic(Jb,rS),qn.octEncode(A,l.encodedNormal)}function m_e(e,t,n,i,o,r){r.height=o;let s=t.geodeticSurfaceNormalCartographic(Jb,rS);qn.octEncode(s,r.encodedNormal)}function p4(e,t,n,i,o,r,s,a,c,l,f){if(d_e(e,t,a,s,!1,n,i,f)||d_e(e,t,l,c,!0,n,i,f))return f;let p;if(lq(o,r))return n===0?i===0?p=r.eastIndicesNorthToSouth[0]:p=r.southIndicesEastToWest[0]:i===0?p=r.northIndicesWestToEast[0]:p=r.westIndicesSouthToNorth[0],aq(r,p,n,i,f),f;let g;if(n===0?i===0?g=_4(e.westMeshes,e.westTiles,pn.EAST,e.southMeshes,e.southTiles,pn.NORTH,n,i):g=_4(e.northMeshes,e.northTiles,pn.SOUTH,e.westMeshes,e.westTiles,pn.EAST,n,i):i===0?g=_4(e.southMeshes,e.southTiles,pn.NORTH,e.eastMeshes,e.eastTiles,pn.WEST,n,i):g=_4(e.eastMeshes,e.eastTiles,pn.WEST,e.northMeshes,e.northTiles,pn.SOUTH,n,i),u(g))return m_e(e,t,n,i,g,f),f}function _4(e,t,n,i,o,r,s,a){let c=f_e(e,t,!1,n,s,a),l=f_e(i,o,!0,r,s,a);return u(c)&&u(l)?(c+l)*.5:u(c)?c:l}function g4(e,t,n,i,o,r,s,a,c){for(let l=0;l<r.length;++l)o=Qit(e,t,n,i,o,r[l],s[l],a,c);return o}function Qit(e,t,n,i,o,r,s,a,c){let l=r.rectangle;a===pn.EAST&&e.tile.x===0?(l=ce.clone(r.rectangle,y4),l.west-=P.TWO_PI,l.east-=P.TWO_PI):a===pn.WEST&&r.x===0&&(l=ce.clone(r.rectangle,y4),l.west+=P.TWO_PI,l.east+=P.TWO_PI);let f=e.tile.rectangle,d,p;o>0&&(n.decodeTextureCoordinates(i,o-1,Ru),d=Ru.x,p=Ru.y);let g,m;switch(a){case pn.WEST:g=s.westIndicesSouthToNorth,m=!1;break;case pn.NORTH:g=s.northIndicesWestToEast,m=!0;break;case pn.EAST:g=s.eastIndicesNorthToSouth,m=!1;break;case pn.SOUTH:g=s.southIndicesEastToWest,m=!0;break}let x=r,b=e.tile,T=s.encoding,A=s.vertices,C=n.stride,S,w;T.hasWebMercatorT&&(S=Di.geodeticLatitudeToMercatorAngle(f.south),w=1/(Di.geodeticLatitudeToMercatorAngle(f.north)-S));for(let D=0;D<g.length;++D){let O=g[D],R=T.decodeTextureCoordinates(A,O,Ru);fN(x,b,R,R);let L=R.x,N=R.y,_=m?L:N;if(_<0||_>1||Math.abs(L-d)<P.EPSILON5&&Math.abs(N-p)<P.EPSILON5)continue;let E=Math.abs(L)<P.EPSILON5||Math.abs(L-1)<P.EPSILON5,v=Math.abs(N)<P.EPSILON5||Math.abs(N-1)<P.EPSILON5;if(E&&v)continue;let I=T.decodePosition(A,O,rS),M=T.decodeHeight(A,O),B;T.hasVertexNormals?B=T.getOctEncodedNormal(A,O,rq):(B=rq,B.x=0,B.y=0);let V=N;if(T.hasWebMercatorT){let G=P.lerp(f.south,f.north,N);V=(Di.geodeticLatitudeToMercatorAngle(G)-S)*w}let U;n.hasGeodeticSurfaceNormals&&(U=t.geodeticSurfaceNormal(I,cq)),n.encode(i,o*C,I,R,M,B,V,U),c.minimumHeight=Math.min(c.minimumHeight,M),c.maximumHeight=Math.max(c.maximumHeight,M),++o}return o}function f_e(e,t,n,i,o,r){let s,a,c;n?(s=0,a=e.length,c=1):(s=e.length-1,a=-1,c=-1);for(let l=s;l!==a;l+=c){let f=e[l],d=t[l];if(!lq(d,f))continue;let p;switch(i){case pn.WEST:p=f.westIndicesSouthToNorth;break;case pn.SOUTH:p=f.southIndicesEastToWest;break;case pn.EAST:p=f.eastIndicesNorthToSouth;break;case pn.NORTH:p=f.northIndicesWestToEast;break}let g=p[n?0:p.length-1];if(u(g))return f.encoding.decodeHeight(f.vertices,g)}}function lq(e,t){return u(t)&&(!u(e.data.fill)||!e.data.fill.changedThisFrame)}function d_e(e,t,n,i,o,r,s,a){let c,l,f,d,p,g=i[o?0:n.length-1],m=n[o?0:n.length-1];if(lq(g,m)&&(r===0?s===0?(c=o?m.northIndicesWestToEast:m.eastIndicesNorthToSouth,l=o,f=o):(c=o?m.eastIndicesNorthToSouth:m.southIndicesEastToWest,l=!o,f=!1):s===0?(c=o?m.westIndicesSouthToNorth:m.northIndicesWestToEast,l=!o,f=!0):(c=o?m.southIndicesEastToWest:m.westIndicesSouthToNorth,l=o,f=!o),c.length>0)){d=o?0:c.length-1,p=c[d],m.encoding.decodeTextureCoordinates(m.vertices,p,Ru);let x=fN(g,e.tile,Ru,Ru);if(x.x===r&&x.y===s)return aq(m,p,r,s,a),!0;if(d=Do(c,l?r:s,function(b,T){m.encoding.decodeTextureCoordinates(m.vertices,b,Ru);let A=fN(g,e.tile,Ru,Ru);return f?l?A.x-r:A.y-s:l?r-A.x:s-A.y}),d<0){if(d=~d,d>0&&d<c.length)return $it(t,g,e.tile,m,c[d-1],c[d],r,s,l,a),!0}else return aq(m,c[d],r,s,a),!0}return!1}var Jit=[new h,new h,new h,new h];function eot(e,t,n,i,o,r){let s=e.quadtree._occluders.ellipsoid,a=s.ellipsoid,c=Jit;return h.fromRadians(n.west,n.south,o,a,c[0]),h.fromRadians(n.east,n.south,o,a,c[1]),h.fromRadians(n.west,n.north,o,a,c[2]),h.fromRadians(n.east,n.north,o,a,c[3]),s.computeHorizonCullingPointPossiblyUnderEllipsoid(t,c,i,r)}var aS=sS;function Jo(e){this.lightingFadeOutDistance=65e5,this.lightingFadeInDistance=9e6,this.hasWaterMask=!1,this.oceanNormalMap=void 0,this.zoomedOutOceanSpecularIntensity=.5,this.enableLighting=!1,this.dynamicAtmosphereLighting=!1,this.dynamicAtmosphereLightingFromSun=!1,this.showGroundAtmosphere=!1,this.shadows=yn.RECEIVE_ONLY,this.vertexShadowDarkness=.3,this.fillHighlightColor=void 0,this.hueShift=0,this.saturationShift=0,this.brightnessShift=0,this.showSkirts=!0,this.backFaceCulling=!0,this.undergroundColor=void 0,this.undergroundColorAlphaByDistance=void 0,this.lambertDiffuseMultiplier=0,this.materialUniformMap=void 0,this._materialUniformMap=void 0,this._quadtree=void 0,this._terrainProvider=e.terrainProvider,this._imageryLayers=e.imageryLayers,this._surfaceShaderSet=e.surfaceShaderSet,this._renderState=void 0,this._blendRenderState=void 0,this._disableCullingRenderState=void 0,this._disableCullingBlendRenderState=void 0,this._errorEvent=new pe,this._removeLayerAddedListener=this._imageryLayers.layerAdded.addEventListener(Jo.prototype._onLayerAdded,this),this._removeLayerRemovedListener=this._imageryLayers.layerRemoved.addEventListener(Jo.prototype._onLayerRemoved,this),this._removeLayerMovedListener=this._imageryLayers.layerMoved.addEventListener(Jo.prototype._onLayerMoved,this),this._removeLayerShownListener=this._imageryLayers.layerShownOrHidden.addEventListener(Jo.prototype._onLayerShownOrHidden,this),this._imageryLayersUpdatedEvent=new pe,this._layerOrderChanged=!1,this._tilesToRenderByTextureCount=[],this._drawCommands=[],this._uniformMaps=[],this._usedDrawCommands=0,this._vertexArraysToDestroy=[],this._debug={wireframe:!1,boundingSphereTile:void 0},this._baseColor=void 0,this._firstPassInitialColor=void 0,this.baseColor=new H(0,0,.5,1),this._clippingPlanes=void 0,this.cartographicLimitRectangle=ce.clone(ce.MAX_VALUE),this._hasLoadedTilesThisFrame=!1,this._hasFillTilesThisFrame=!1,this._oldTerrainExaggeration=void 0,this._oldTerrainExaggerationRelativeHeight=void 0}Object.defineProperties(Jo.prototype,{baseColor:{get:function(){return this._baseColor},set:function(e){this._baseColor=e,this._firstPassInitialColor=oe.fromColor(e,this._firstPassInitialColor)}},quadtree:{get:function(){return this._quadtree},set:function(e){this._quadtree=e}},tilingScheme:{get:function(){if(u(this._terrainProvider))return this._terrainProvider.tilingScheme}},errorEvent:{get:function(){return this._errorEvent}},imageryLayersUpdatedEvent:{get:function(){return this._imageryLayersUpdatedEvent}},terrainProvider:{get:function(){return this._terrainProvider},set:function(e){this._terrainProvider!==e&&(this._terrainProvider=e,u(this._quadtree)&&this._quadtree.invalidateAllTiles())}},clippingPlanes:{get:function(){return this._clippingPlanes},set:function(e){cs.setOwner(e,this,"_clippingPlanes")}}});function tot(e,t){let n=e.loadingImagery;u(n)||(n=e.readyImagery);let i=t.loadingImagery;return u(i)||(i=t.readyImagery),n.imageryLayer._layerIndex-i.imageryLayer._layerIndex}Jo.prototype.update=function(e){this._imageryLayers._update()};function not(e,t){let n=t.creditDisplay,i=e._terrainProvider;u(i)&&u(i.credit)&&n.addCreditToNextFrame(i.credit);let o=e._imageryLayers;for(let r=0,s=o.length;r<s;++r){let a=o.get(r);a.ready&&a.show&&u(a.imageryProvider.credit)&&n.addCreditToNextFrame(a.imageryProvider.credit)}}Jo.prototype.initialize=function(e){this._imageryLayers.queueReprojectionCommands(e),this._layerOrderChanged&&(this._layerOrderChanged=!1,this._quadtree.forEachLoadedTile(function(i){i.data.imagery.sort(tot)})),not(this,e);let t=this._vertexArraysToDestroy,n=t.length;for(let i=0;i<n;++i)Gf._freeVertexArray(t[i]);t.length=0};Jo.prototype.beginUpdate=function(e){let t=this._tilesToRenderByTextureCount;for(let i=0,o=t.length;i<o;++i){let r=t[i];u(r)&&(r.length=0)}let n=this._clippingPlanes;u(n)&&n.enabled&&n.update(e),this._usedDrawCommands=0,this._hasLoadedTilesThisFrame=!1,this._hasFillTilesThisFrame=!1};Jo.prototype.endUpdate=function(e){if(!u(this._renderState)){this._renderState=ke.fromCache({cull:{enabled:!0},depthTest:{enabled:!0,func:ja.LESS}}),this._blendRenderState=ke.fromCache({cull:{enabled:!0},depthTest:{enabled:!0,func:ja.LESS_OR_EQUAL},blending:un.ALPHA_BLEND});let s=He(this._renderState,!0);s.cull.enabled=!1,this._disableCullingRenderState=ke.fromCache(s),s=He(this._blendRenderState,!0),s.cull.enabled=!1,this._disableCullingBlendRenderState=ke.fromCache(s)}this._hasFillTilesThisFrame&&this._hasLoadedTilesThisFrame&&aS.updateFillTiles(this,this._quadtree._tilesToRender,e,this._vertexArraysToDestroy);let t=this.quadtree,n=e.terrainExaggeration,i=e.terrainExaggerationRelativeHeight,o=this._oldTerrainExaggeration!==n||this._oldTerrainExaggerationRelativeHeight!==i;this._oldTerrainExaggeration=n,this._oldTerrainExaggerationRelativeHeight=i,o&&t.forEachLoadedTile(function(s){s.data.updateExaggeration(s,e,t)});let r=this._tilesToRenderByTextureCount;for(let s=0,a=r.length;s<a;++s){let c=r[s];if(u(c))for(let l=0,f=c.length;l<f;++l){let d=c[l],p=d.data.tileBoundingRegion;wot(this,d,e),e.minimumTerrainHeight=Math.min(e.minimumTerrainHeight,p.minimumHeight)}}};function x_e(e,t){let n=t.globeTranslucencyState;if(n.translucent){let i=e.renderState.blending.enabled;n.pushDerivedCommands(e,i,t)}else t.commandList.push(e)}Jo.prototype.updateForPick=function(e){let t=this._drawCommands;for(let n=0,i=this._usedDrawCommands;n<i;++n)x_e(t[n],e)};Jo.prototype.cancelReprojections=function(){this._imageryLayers.cancelReprojections()};Jo.prototype.getLevelMaximumGeometricError=function(e){return u(this._terrainProvider)?this._terrainProvider.getLevelMaximumGeometricError(e):0};Jo.prototype.loadTile=function(e,t){let n=t.data,i=!0,o;u(n)&&(i=n.boundingVolumeSourceTile!==t||t._lastSelectionResult===$n.CULLED_BUT_NEEDED,o=n.terrainState),Gf.processStateMachine(t,e,this.terrainProvider,this._imageryLayers,this.quadtree,this._vertexArraysToDestroy,i),n=t.data,i&&o!==t.data.terrainState&&this.computeTileVisibility(t,e,this.quadtree.occluders)!==lr.NONE&&n.boundingVolumeSourceTile===t&&(i=!1,Gf.processStateMachine(t,e,this.terrainProvider,this._imageryLayers,this.quadtree,this._vertexArraysToDestroy,i))};var iot=new se,b_e=new ce,oot=new ce,rot=new fe;function T4(e,t){if(t.west<t.east)return t;let n=ce.clone(t,oot);return ce.center(e,rot).longitude>0?n.east=P.PI:n.west=-P.PI,n}function T_e(e,t){if(t.cameraUnderground||t.globeTranslucencyState.translucent)return!0;if(e.backFaceCulling)return!1;let n=e._clippingPlanes;return!!(u(n)&&n.enabled||!ce.equals(e.cartographicLimitRectangle,ce.MAX_VALUE))}Jo.prototype.computeTileVisibility=function(e,t,n){let i=this.computeDistanceToTile(e,t);e._distance=i;let o=T_e(this,t);if(t.fog.enabled&&!o&&P.fog(i,t.fog.density)>=1)return lr.NONE;let r=e.data,s=r.tileBoundingRegion;if(r.boundingVolumeSourceTile===void 0)return lr.PARTIAL;let a=t.cullingVolume,c=s.boundingVolume;u(c)||(c=s.boundingSphere),r.clippedByBoundaries=!1;let l=T4(e.rectangle,this.cartographicLimitRectangle),f=ce.simpleIntersection(l,e.rectangle,b_e);if(!u(f))return lr.NONE;if(ce.equals(f,e.rectangle)||(r.clippedByBoundaries=!0),t.mode!==te.SCENE3D&&(c=iot,se.fromRectangleWithHeights2D(e.rectangle,t.mapProjection,s.minimumHeight,s.maximumHeight,c),h.fromElements(c.center.z,c.center.x,c.center.y,c.center),t.mode===te.MORPHING&&u(r.renderedMesh)&&(c=se.union(s.boundingSphere,c,c))),!u(c))return lr.PARTIAL;let d=this._clippingPlanes;if(u(d)&&d.enabled){let x=d.computeIntersectionWithBoundingVolume(c);if(e.isClipped=x!==Kt.INSIDE,x===Kt.OUTSIDE)return lr.NONE}let p,g=a.computeVisibility(c);if(g===Kt.OUTSIDE?p=lr.NONE:g===Kt.INTERSECTING?p=lr.PARTIAL:g===Kt.INSIDE&&(p=lr.FULL),p===lr.NONE)return p;let m=t.mode===te.SCENE3D&&t.camera.frustum instanceof $t;if(t.mode===te.SCENE3D&&!m&&u(n)&&!o){let x=r.occludeePointInScaledSpace;return!u(x)||n.ellipsoid.isScaledSpacePointVisiblePossiblyUnderEllipsoid(x,s.minimumHeight)?p:lr.NONE}return p};Jo.prototype.canRefine=function(e){return u(e.data.terrainData)?!0:this.terrainProvider.getTileDataAvailable(e.x*2,e.y*2,e.level+1)!==void 0};var sot=[],aot=[];Jo.prototype.canRenderWithoutLosingDetail=function(e,t){let n=e.data,i=sot;i.length=this._imageryLayers.length;let o=!1,r=!1,s;u(n)&&(o=n.terrainState===ao.READY,r=!0,s=n.imagery);let a,c;for(a=0,c=i.length;a<c;++a)i[a]=r;if(u(s))for(a=0,c=s.length;a<c;++a){let d=s[a],p=d.loadingImagery,g=!u(p)||p.state===ci.FAILED||p.state===ci.INVALID,m=(d.loadingImagery||d.readyImagery).imageryLayer._layerIndex;i[m]=g&&i[m]}let l=this.quadtree._lastSelectionFrameNumber,f=aot;for(f.length=0,f.push(e.southwestChild,e.southeastChild,e.northwestChild,e.northeastChild);f.length>0;){let d=f.pop(),p=d._lastSelectionResultFrame===l?d._lastSelectionResult:$n.NONE;if(p===$n.RENDERED){let g=d.data;if(!u(g))continue;if(!o&&d.data.terrainState===ao.READY)return!1;let m=d.data.imagery;for(a=0,c=m.length;a<c;++a){let x=m[a],b=x.loadingImagery,T=!u(b)||b.state===ci.FAILED||b.state===ci.INVALID,A=(x.loadingImagery||x.readyImagery).imageryLayer._layerIndex;if(T&&!i[A])return!1}}else p===$n.REFINED&&f.push(d.southwestChild,d.southeastChild,d.northwestChild,d.northeastChild)}return!0};var cot=new h;Jo.prototype.computeTileLoadPriority=function(e,t){let n=e.data;if(n===void 0)return 0;let i=n.tileBoundingRegion.boundingVolume;if(i===void 0)return 0;let o=t.camera.positionWC,r=t.camera.directionWC,s=h.subtract(i.center,o,cot),a=h.magnitude(s);return a<P.EPSILON5?0:(h.divideByScalar(s,a,s),(1-h.dot(s,r))*e._distance)};var p_e=new F,b4=new F,lot=new oe,uot=new oe,fot=new oe,dot=new h,__e=new h,hot=new h,mot=new h;Jo.prototype.showTileThisFrame=function(e,t){let n=0,i=e.data.imagery;for(let a=0,c=i.length;a<c;++a){let l=i[a];u(l.readyImagery)&&l.readyImagery.imageryLayer.alpha!==0&&++n}let o=this._tilesToRenderByTextureCount[n];u(o)||(o=[],this._tilesToRenderByTextureCount[n]=o),o.push(e);let r=e.data;u(r.vertexArray)?this._hasLoadedTilesThisFrame=!0:this._hasFillTilesThisFrame=!0;let s=this._debug;++s.tilesRendered,s.texturesRendered+=n};var pot=[new h,new h,new h,new h];function g_e(e,t,n,i,o,r){let s=e.quadtree._occluders.ellipsoid,a=s.ellipsoid,c=pot;return h.fromRadians(n.west,n.south,o,a,c[0]),h.fromRadians(n.east,n.south,o,a,c[1]),h.fromRadians(n.west,n.north,o,a,c[2]),h.fromRadians(n.east,n.north,o,a,c[3]),s.computeHorizonCullingPointPossiblyUnderEllipsoid(t,c,i,r)}Jo.prototype.computeDistanceToTile=function(e,t){_ot(e,this,t);let n=e.data;if(n.boundingVolumeSourceTile===void 0)return 9999999999;let o=n.tileBoundingRegion,r=o.minimumHeight,s=o.maximumHeight;if(n.boundingVolumeSourceTile!==e){let c=t.camera.positionCartographic.height,l=Math.abs(c-r),f=Math.abs(c-s);l>f?(o.minimumHeight=r,o.maximumHeight=r):(o.minimumHeight=s,o.maximumHeight=s)}let a=o.distanceToCamera(t);return o.minimumHeight=r,o.maximumHeight=s,a};function _ot(e,t,n){let i=e.data;i===void 0&&(i=e.data=new Gf);let o=e.tilingScheme.ellipsoid;i.tileBoundingRegion===void 0&&(i.tileBoundingRegion=new bf({computeBoundingVolumes:!1,rectangle:e.rectangle,ellipsoid:o,minimumHeight:0,maximumHeight:0}));let r=i.tileBoundingRegion,s=r.minimumHeight,a=r.maximumHeight,c=!1,l=e,f=i.mesh,d=i.terrainData;if(f!==void 0&&f.minimumHeight!==void 0&&f.maximumHeight!==void 0)r.minimumHeight=f.minimumHeight,r.maximumHeight=f.maximumHeight,c=!0;else if(d!==void 0&&d._minimumHeight!==void 0&&d._maximumHeight!==void 0)r.minimumHeight=d._minimumHeight,r.maximumHeight=d._maximumHeight;else{r.minimumHeight=Number.NaN,r.maximumHeight=Number.NaN;let p=e.parent;for(;p!==void 0;){let g=p.data;if(g!==void 0){let m=g.mesh,x=g.terrainData;if(m!==void 0&&m.minimumHeight!==void 0&&m.maximumHeight!==void 0){r.minimumHeight=m.minimumHeight,r.maximumHeight=m.maximumHeight;break}else if(x!==void 0&&x._minimumHeight!==void 0&&x._maximumHeight!==void 0){r.minimumHeight=x._minimumHeight,r.maximumHeight=x._maximumHeight;break}}p=p.parent}l=p}if(l!==void 0){let p=n.terrainExaggeration,g=n.terrainExaggerationRelativeHeight;if(p!==1&&(c=!1,r.minimumHeight=vc.getHeight(r.minimumHeight,p,g),r.maximumHeight=vc.getHeight(r.maximumHeight,p,g)),c)i.boundingVolumeIsFromMesh||(r._orientedBoundingBox=In.clone(f.orientedBoundingBox,r._orientedBoundingBox),r._boundingSphere=se.clone(f.boundingSphere3D,r._boundingSphere),i.occludeePointInScaledSpace=h.clone(f.occludeePointInScaledSpace,i.occludeePointInScaledSpace),u(i.occludeePointInScaledSpace)||(i.occludeePointInScaledSpace=g_e(t,r._orientedBoundingBox.center,e.rectangle,r.minimumHeight,r.maximumHeight,i.occludeePointInScaledSpace)));else{let x=r._orientedBoundingBox===void 0||r._boundingSphere===void 0;(r.minimumHeight!==s||r.maximumHeight!==a||x)&&(r.computeBoundingVolumes(o),i.occludeePointInScaledSpace=g_e(t,r._orientedBoundingBox.center,e.rectangle,r.minimumHeight,r.maximumHeight,i.occludeePointInScaledSpace))}i.boundingVolumeSourceTile=l,i.boundingVolumeIsFromMesh=c}else i.boundingVolumeSourceTile=void 0,i.boundingVolumeIsFromMesh=!1}Jo.prototype.isDestroyed=function(){return!1};Jo.prototype.destroy=function(){return this._tileProvider=this._tileProvider&&this._tileProvider.destroy(),this._clippingPlanes=this._clippingPlanes&&this._clippingPlanes.destroy(),this._removeLayerAddedListener=this._removeLayerAddedListener&&this._removeLayerAddedListener(),this._removeLayerRemovedListener=this._removeLayerRemovedListener&&this._removeLayerRemovedListener(),this._removeLayerMovedListener=this._removeLayerMovedListener&&this._removeLayerMovedListener(),this._removeLayerShownListener=this._removeLayerShownListener&&this._removeLayerShownListener(),le(this)};function got(e,t,n){return function(i){let o,r,s=-1,a=i.data.imagery,c=a.length,l;for(l=0;l<c;++l)if(o=a[l],r=y(o.readyImagery,o.loadingImagery),r.imageryLayer===t){s=l;break}if(s!==-1){let f=s+e;if(o=a[f],r=u(o)?y(o.readyImagery,o.loadingImagery):void 0,!u(r)||r.imageryLayer!==t)return!t._createTileImagerySkeletons(i,n,f);for(l=s;l<f;++l)a[l].freeResources();a.splice(s,e)}return!0}}Jo.prototype._onLayerAdded=function(e,t){if(!this.isDestroyed()&&e.show){let n=this._terrainProvider,i=this,o=this._imageryLayersUpdatedEvent,r=function(){e._imageryCache={},i._quadtree.forEachLoadedTile(function(s){if(u(s._loadedCallbacks[e._layerIndex]))return;let a,c=s.data.imagery,l=c.length,f=-1,d=0;for(a=0;a<l;++a){let g=c[a];if(y(g.readyImagery,g.loadingImagery).imageryLayer===e)f===-1&&(f=a),++d;else if(f!==-1)break}if(f===-1)return;let p=f+d;e._createTileImagerySkeletons(s,n,p)&&(s._loadedCallbacks[e._layerIndex]=got(d,e,n),s.state=Bs.LOADING)})};if(e.ready){let s=e.imageryProvider;s._reload=r}this._quadtree.forEachLoadedTile(function(s){e._createTileImagerySkeletons(s,n)&&(s.state=Bs.LOADING,s.level!==0&&(s._lastSelectionResultFrame!==i.quadtree._lastSelectionFrameNumber||s._lastSelectionResult!==$n.RENDERED)&&(s.renderable=!1))}),this._layerOrderChanged=!0,o.raiseEvent()}};Jo.prototype._onLayerRemoved=function(e,t){this._quadtree.forEachLoadedTile(function(n){let i=n.data.imagery,o=-1,r=0;for(let s=0,a=i.length;s<a;++s){let c=i[s],l=c.loadingImagery;if(u(l)||(l=c.readyImagery),l.imageryLayer===e)o===-1&&(o=s),c.freeResources(),++r;else if(o!==-1)break}o!==-1&&i.splice(o,r)}),u(e.imageryProvider)&&(e.imageryProvider._reload=void 0),this._imageryLayersUpdatedEvent.raiseEvent()};Jo.prototype._onLayerMoved=function(e,t,n){this._layerOrderChanged=!0,this._imageryLayersUpdatedEvent.raiseEvent()};Jo.prototype._onLayerShownOrHidden=function(e,t,n){n?this._onLayerAdded(e,t):this._onLayerRemoved(e,t)};var yot=new F,xot=new F;function y_e(e,t){let n={u_initialColor:function(){return this.properties.initialColor},u_fillHighlightColor:function(){return this.properties.fillHighlightColor},u_zoomedOutOceanSpecularIntensity:function(){return this.properties.zoomedOutOceanSpecularIntensity},u_oceanNormalMap:function(){return this.properties.oceanNormalMap},u_atmosphereLightIntensity:function(){return this.properties.atmosphereLightIntensity},u_atmosphereRayleighCoefficient:function(){return this.properties.atmosphereRayleighCoefficient},u_atmosphereMieCoefficient:function(){return this.properties.atmosphereMieCoefficient},u_atmosphereRayleighScaleHeight:function(){return this.properties.atmosphereRayleighScaleHeight},u_atmosphereMieScaleHeight:function(){return this.properties.atmosphereMieScaleHeight},u_atmosphereMieAnisotropy:function(){return this.properties.atmosphereMieAnisotropy},u_lightingFadeDistance:function(){return this.properties.lightingFadeDistance},u_nightFadeDistance:function(){return this.properties.nightFadeDistance},u_center3D:function(){return this.properties.center3D},u_terrainExaggerationAndRelativeHeight:function(){return this.properties.terrainExaggerationAndRelativeHeight},u_tileRectangle:function(){return this.properties.tileRectangle},u_modifiedModelView:function(){let i=e.context.uniformState.view,o=F.multiplyByPoint(i,this.properties.rtc,__e);return F.setTranslation(i,o,p_e),p_e},u_modifiedModelViewProjection:function(){let i=e.context.uniformState.view,o=e.context.uniformState.projection,r=F.multiplyByPoint(i,this.properties.rtc,__e);return F.setTranslation(i,r,b4),F.multiply(o,b4,b4),b4},u_dayTextures:function(){return this.properties.dayTextures},u_dayTextureTranslationAndScale:function(){return this.properties.dayTextureTranslationAndScale},u_dayTextureTexCoordsRectangle:function(){return this.properties.dayTextureTexCoordsRectangle},u_dayTextureUseWebMercatorT:function(){return this.properties.dayTextureUseWebMercatorT},u_dayTextureAlpha:function(){return this.properties.dayTextureAlpha},u_dayTextureNightAlpha:function(){return this.properties.dayTextureNightAlpha},u_dayTextureDayAlpha:function(){return this.properties.dayTextureDayAlpha},u_dayTextureBrightness:function(){return this.properties.dayTextureBrightness},u_dayTextureContrast:function(){return this.properties.dayTextureContrast},u_dayTextureHue:function(){return this.properties.dayTextureHue},u_dayTextureSaturation:function(){return this.properties.dayTextureSaturation},u_dayTextureOneOverGamma:function(){return this.properties.dayTextureOneOverGamma},u_dayIntensity:function(){return this.properties.dayIntensity},u_southAndNorthLatitude:function(){return this.properties.southAndNorthLatitude},u_southMercatorYAndOneOverHeight:function(){return this.properties.southMercatorYAndOneOverHeight},u_waterMask:function(){return this.properties.waterMask},u_waterMaskTranslationAndScale:function(){return this.properties.waterMaskTranslationAndScale},u_minMaxHeight:function(){return this.properties.minMaxHeight},u_scaleAndBias:function(){return this.properties.scaleAndBias},u_dayTextureSplit:function(){return this.properties.dayTextureSplit},u_dayTextureCutoutRectangles:function(){return this.properties.dayTextureCutoutRectangles},u_clippingPlanes:function(){let i=t._clippingPlanes;return u(i)&&u(i.texture)?i.texture:e.context.defaultTexture},u_cartographicLimitRectangle:function(){return this.properties.localizedCartographicLimitRectangle},u_clippingPlanesMatrix:function(){let i=t._clippingPlanes,o=u(i)?F.multiply(e.context.uniformState.view,i.modelMatrix,yot):F.IDENTITY;return F.inverseTranspose(o,xot)},u_clippingPlanesEdgeStyle:function(){let i=this.properties.clippingPlanesEdgeColor;return i.alpha=this.properties.clippingPlanesEdgeWidth,i},u_minimumBrightness:function(){return e.fog.minimumBrightness},u_hsbShift:function(){return this.properties.hsbShift},u_colorsToAlpha:function(){return this.properties.colorsToAlpha},u_frontFaceAlphaByDistance:function(){return this.properties.frontFaceAlphaByDistance},u_backFaceAlphaByDistance:function(){return this.properties.backFaceAlphaByDistance},u_translucencyRectangle:function(){return this.properties.localizedTranslucencyRectangle},u_undergroundColor:function(){return this.properties.undergroundColor},u_undergroundColorAlphaByDistance:function(){return this.properties.undergroundColorAlphaByDistance},u_lambertDiffuseMultiplier:function(){return this.properties.lambertDiffuseMultiplier},u_vertexShadowDarkness:function(){return this.properties.vertexShadowDarkness},properties:{initialColor:new oe(0,0,.5,1),fillHighlightColor:new H(0,0,0,0),zoomedOutOceanSpecularIntensity:.5,oceanNormalMap:void 0,lightingFadeDistance:new z(65e5,9e6),nightFadeDistance:new z(1e7,4e7),atmosphereLightIntensity:10,atmosphereRayleighCoefficient:new h(55e-7,13e-6,284e-7),atmosphereMieCoefficient:new h(21e-6,21e-6,21e-6),atmosphereRayleighScaleHeight:1e4,atmosphereMieScaleHeight:3200,atmosphereMieAnisotropy:.9,hsbShift:new h,center3D:void 0,rtc:new h,modifiedModelView:new F,tileRectangle:new oe,terrainExaggerationAndRelativeHeight:new z(1,0),dayTextures:[],dayTextureTranslationAndScale:[],dayTextureTexCoordsRectangle:[],dayTextureUseWebMercatorT:[],dayTextureAlpha:[],dayTextureNightAlpha:[],dayTextureDayAlpha:[],dayTextureBrightness:[],dayTextureContrast:[],dayTextureHue:[],dayTextureSaturation:[],dayTextureOneOverGamma:[],dayTextureSplit:[],dayTextureCutoutRectangles:[],dayIntensity:0,colorsToAlpha:[],southAndNorthLatitude:new z,southMercatorYAndOneOverHeight:new z,waterMask:void 0,waterMaskTranslationAndScale:new oe,minMaxHeight:new z,scaleAndBias:new F,clippingPlanesEdgeColor:H.clone(H.WHITE),clippingPlanesEdgeWidth:0,localizedCartographicLimitRectangle:new oe,frontFaceAlphaByDistance:new oe,backFaceAlphaByDistance:new oe,localizedTranslucencyRectangle:new oe,undergroundColor:H.clone(H.TRANSPARENT),undergroundColorAlphaByDistance:new oe,lambertDiffuseMultiplier:0,vertexShadowDarkness:0}};return u(t.materialUniformMap)?gt(n,t.materialUniformMap):n}function bot(e,t,n){let i=n.data,o,r;if(u(i.vertexArray)?(o=i.mesh,r=i.vertexArray):u(i.fill)&&u(i.fill.vertexArray)&&(o=i.fill.mesh,r=i.fill.vertexArray),!(!u(o)||!u(r))){if(u(i.wireframeVertexArray)){if(i.wireframeVertexArray.mesh===o)return;i.wireframeVertexArray.destroy(),i.wireframeVertexArray=void 0}i.wireframeVertexArray=Tot(e,r,o),i.wireframeVertexArray.mesh=o}}function Tot(e,t,n){let o={indices:n.indices,primitiveType:Me.TRIANGLES};Nn.toWireframe(o);let r=o.indices,s=ct.createIndexBuffer({context:e,typedArray:r,usage:Ne.STATIC_DRAW,indexDatatype:Fe.fromSizeInBytes(r.BYTES_PER_ELEMENT)});return new ni({context:e,attributes:t._attributes,indexBuffer:s})}var A_e,C_e,A4;(function(){let e=new yt({geometry:fd.fromDimensions({dimensions:new h(2,2,2)})}),t=new yt({geometry:new i_({radius:1})}),n=new F,i,o;function r(s){return new En({geometryInstances:s,appearance:new nn({translucent:!1,flat:!0}),asynchronous:!1})}A_e=function(s,a){return s===i||(A4(),i=s,n=F.fromRotationTranslation(s.halfAxes,s.center,n),e.modelMatrix=n,e.attributes.color=kt.fromColor(a),o=r(e)),o},C_e=function(s,a){return s===i||(A4(),i=s,n=F.fromTranslation(s.center,n),n=F.multiplyByUniformScale(n,s.radius,n),t.modelMatrix=n,t.attributes.color=kt.fromColor(a),o=r(t)),o},A4=function(){u(o)&&(o.destroy(),o=void 0,i=void 0)}})();var Aot=new oe(0,0,0,0),Cot={frameState:void 0,surfaceTile:void 0,numberOfDayTextures:void 0,applyBrightness:void 0,applyContrast:void 0,applyHue:void 0,applySaturation:void 0,applyGamma:void 0,applyAlpha:void 0,applyDayNightAlpha:void 0,applySplit:void 0,showReflectiveOcean:void 0,showOceanWaves:void 0,enableLighting:void 0,dynamicAtmosphereLighting:void 0,dynamicAtmosphereLightingFromSun:void 0,showGroundAtmosphere:void 0,perFragmentGroundAtmosphere:void 0,hasVertexNormals:void 0,useWebMercatorProjection:void 0,enableFog:void 0,enableClippingPlanes:void 0,clippingPlanes:void 0,clippedByBoundaries:void 0,hasImageryLayerCutout:void 0,colorCorrect:void 0,colorToAlpha:void 0,hasGeodeticSurfaceNormals:void 0,hasExaggeration:void 0},Eot=H.TRANSPARENT,Sot=new Pt;function wot(e,t,n){let i=t.data;u(i.vertexArray)||(i.fill===void 0&&(i.fill=new aS(t)),i.fill.update(e,n));let o=n.creditDisplay,r=i.terrainData;if(u(r)&&u(r.credits)){let he=r.credits;for(let be=0,Gt=he.length;be<Gt;++be)o.addCreditToNextFrame(he[be])}let s=Ut.maximumTextureImageUnits,a=i.waterMaskTexture,c=i.waterMaskTranslationAndScale;!u(a)&&u(i.fill)&&(a=i.fill.waterMaskTexture,c=i.fill.waterMaskTranslationAndScale);let l=n.cameraUnderground,f=n.globeTranslucencyState,d=f.translucent,p=f.frontFaceAlphaByDistance,g=f.backFaceAlphaByDistance,m=f.rectangle,x=y(e.undergroundColor,Eot),b=y(e.undergroundColorAlphaByDistance,Sot),T=T_e(e,n)&&n.mode===te.SCENE3D&&x.alpha>0&&(b.nearValue>0||b.farValue>0),A=e.lambertDiffuseMultiplier,C=e.vertexShadowDarkness,S=e.hasWaterMask&&u(a),w=e.oceanNormalMap,D=S&&u(w),O=e.terrainProvider,R=u(O)&&e.terrainProvider.hasVertexNormals,L=n.fog.enabled&&n.fog.renderable&&!l,N=e.showGroundAtmosphere&&n.mode===te.SCENE3D,_=yn.castShadows(e.shadows)&&!d,E=yn.receiveShadows(e.shadows)&&!d,v=e.hueShift,I=e.saturationShift,M=e.brightnessShift,B=!(P.equalsEpsilon(v,0,P.EPSILON7)&&P.equalsEpsilon(I,0,P.EPSILON7)&&P.equalsEpsilon(M,0,P.EPSILON7)),V=!1;if(N){let he=h.magnitude(n.camera.positionWC),be=e.nightFadeOutDistance;V=he>be}S&&--s,D&&--s,u(n.shadowState)&&n.shadowState.shadowsEnabled&&--s,u(e.clippingPlanes)&&e.clippingPlanes.enabled&&--s,s-=f.numberOfTextureUniforms;let U=i.renderedMesh,G=U.center,k=U.encoding,Y=i.tileBoundingRegion,j=n.terrainExaggeration,$=n.terrainExaggerationRelativeHeight,W=j!==1,K=k.hasGeodeticSurfaceNormals,Z=lot,me=0,xe=0,re=0,ye=0,ge=!1;if(n.mode!==te.SCENE3D){let he=n.mapProjection,be=he.project(ce.southwest(t.rectangle),hot),Gt=he.project(ce.northeast(t.rectangle),mot);if(Z.x=be.x,Z.y=be.y,Z.z=Gt.x,Z.w=Gt.y,n.mode!==te.MORPHING&&(G=dot,G.x=0,G.y=(Z.z+Z.x)*.5,G.z=(Z.w+Z.y)*.5,Z.x-=G.y,Z.y-=G.z,Z.z-=G.y,Z.w-=G.z),n.mode===te.SCENE2D&&k.quantization===Fs.BITS12){let rt=1/(Math.pow(2,12)-1)*.5,Si=(Z.z-Z.x)*rt,Zi=(Z.w-Z.y)*rt;Z.x-=Si,Z.y-=Zi,Z.z+=Si,Z.w+=Zi}he instanceof Di&&(me=t.rectangle.south,xe=t.rectangle.north,re=Di.geodeticLatitudeToMercatorAngle(me),ye=1/(Di.geodeticLatitudeToMercatorAngle(xe)-re),ge=!0)}let Ae=Cot;Ae.frameState=n,Ae.surfaceTile=i,Ae.showReflectiveOcean=S,Ae.showOceanWaves=D,Ae.enableLighting=e.enableLighting,Ae.dynamicAtmosphereLighting=e.dynamicAtmosphereLighting,Ae.dynamicAtmosphereLightingFromSun=e.dynamicAtmosphereLightingFromSun,Ae.showGroundAtmosphere=N,Ae.atmosphereLightIntensity=e.atmosphereLightIntensity,Ae.atmosphereRayleighCoefficient=e.atmosphereRayleighCoefficient,Ae.atmosphereMieCoefficient=e.atmosphereMieCoefficient,Ae.atmosphereRayleighScaleHeight=e.atmosphereRayleighScaleHeight,Ae.atmosphereMieScaleHeight=e.atmosphereMieScaleHeight,Ae.atmosphereMieAnisotropy=e.atmosphereMieAnisotropy,Ae.perFragmentGroundAtmosphere=V,Ae.hasVertexNormals=R,Ae.useWebMercatorProjection=ge,Ae.clippedByBoundaries=i.clippedByBoundaries,Ae.hasGeodeticSurfaceNormals=K,Ae.hasExaggeration=W;let De=i.imagery,Re=0,ze=De.length,ut=e.showSkirts&&!l&&!d,Vt=e.backFaceCulling&&!l&&!d,cn=Vt?e._renderState:e._disableCullingRenderState,ft=Vt?e._blendRenderState:e._disableCullingBlendRenderState,_n=cn,Mn=e._firstPassInitialColor,Ft=n.context;if(u(e._debug.boundingSphereTile)||A4(),e._materialUniformMap!==e.materialUniformMap){e._materialUniformMap=e.materialUniformMap;let he=e._drawCommands.length;for(let be=0;be<he;++be)e._uniformMaps[be]=y_e(n,e)}do{let he=0,be,Gt;if(e._drawCommands.length<=e._usedDrawCommands?(be=new Je,be.owner=t,be.cull=!1,be.boundingVolume=new se,be.orientedBoundingBox=void 0,Gt=y_e(n,e),e._drawCommands.push(be),e._uniformMaps.push(Gt)):(be=e._drawCommands[e._usedDrawCommands],Gt=e._uniformMaps[e._usedDrawCommands]),be.owner=t,++e._usedDrawCommands,t===e._debug.boundingSphereTile){let bs=Y.boundingVolume,Ts=Y.boundingSphere;u(bs)?A_e(bs,H.RED).update(n):u(Ts)&&C_e(Ts,H.RED).update(n)}let rt=Gt.properties;oe.clone(Mn,rt.initialColor),rt.oceanNormalMap=w,rt.lightingFadeDistance.x=e.lightingFadeOutDistance,rt.lightingFadeDistance.y=e.lightingFadeInDistance,rt.nightFadeDistance.x=e.nightFadeOutDistance,rt.nightFadeDistance.y=e.nightFadeInDistance,rt.atmosphereLightIntensity=e.atmosphereLightIntensity,rt.atmosphereRayleighCoefficient=e.atmosphereRayleighCoefficient,rt.atmosphereMieCoefficient=e.atmosphereMieCoefficient,rt.atmosphereRayleighScaleHeight=e.atmosphereRayleighScaleHeight,rt.atmosphereMieScaleHeight=e.atmosphereMieScaleHeight,rt.atmosphereMieAnisotropy=e.atmosphereMieAnisotropy,rt.zoomedOutOceanSpecularIntensity=e.zoomedOutOceanSpecularIntensity;let Si=l?g:p,Zi=l?p:g;u(Si)&&(oe.fromElements(Si.near,Si.nearValue,Si.far,Si.farValue,rt.frontFaceAlphaByDistance),oe.fromElements(Zi.near,Zi.nearValue,Zi.far,Zi.farValue,rt.backFaceAlphaByDistance)),oe.fromElements(b.near,b.nearValue,b.far,b.farValue,rt.undergroundColorAlphaByDistance),H.clone(x,rt.undergroundColor),rt.lambertDiffuseMultiplier=A,rt.vertexShadowDarkness=C;let Us=!u(i.vertexArray)&&u(e.fillHighlightColor)&&e.fillHighlightColor.alpha>0;Us&&H.clone(e.fillHighlightColor,rt.fillHighlightColor),rt.terrainExaggerationAndRelativeHeight.x=j,rt.terrainExaggerationAndRelativeHeight.y=$,rt.center3D=U.center,h.clone(G,rt.rtc),oe.clone(Z,rt.tileRectangle),rt.southAndNorthLatitude.x=me,rt.southAndNorthLatitude.y=xe,rt.southMercatorYAndOneOverHeight.x=re,rt.southMercatorYAndOneOverHeight.y=ye;let Lo=uot,fr=T4(t.rectangle,e.cartographicLimitRectangle),is=fot,Be=T4(t.rectangle,m);h.fromElements(v,I,M,rt.hsbShift);let Ke=t.rectangle,qe=1/Ke.width,Xe=1/Ke.height;Lo.x=(fr.west-Ke.west)*qe,Lo.y=(fr.south-Ke.south)*Xe,Lo.z=(fr.east-Ke.west)*qe,Lo.w=(fr.north-Ke.south)*Xe,oe.clone(Lo,rt.localizedCartographicLimitRectangle),is.x=(Be.west-Ke.west)*qe,is.y=(Be.south-Ke.south)*Xe,is.z=(Be.east-Ke.west)*qe,is.w=(Be.north-Ke.south)*Xe,oe.clone(is,rt.localizedTranslucencyRectangle);let ht=L&&P.fog(t._distance,n.fog.density)>P.EPSILON3;B=B&&(ht||N);let mt=!1,hn=!1,lo=!1,bo=!1,os=!1,xs=!1,No=!1,ji=!1,br=!1,Gn=!1;for(;he<s&&Re<ze;){let bs=De[Re],Ts=bs.readyImagery;if(++Re,!u(Ts)||Ts.imageryLayer.alpha===0)continue;let Ra=bs.useWebMercatorT?Ts.textureWebMercator:Ts.texture,hr=Ts.imageryLayer;u(bs.textureTranslationAndScale)||(bs.textureTranslationAndScale=hr._calculateTextureTranslationAndScale(t,bs)),rt.dayTextures[he]=Ra,rt.dayTextureTranslationAndScale[he]=bs.textureTranslationAndScale,rt.dayTextureTexCoordsRectangle[he]=bs.textureCoordinateRectangle,rt.dayTextureUseWebMercatorT[he]=bs.useWebMercatorT,rt.dayTextureAlpha[he]=hr.alpha,xs=xs||rt.dayTextureAlpha[he]!==1,rt.dayTextureNightAlpha[he]=hr.nightAlpha,No=No||rt.dayTextureNightAlpha[he]!==1,rt.dayTextureDayAlpha[he]=hr.dayAlpha,No=No||rt.dayTextureDayAlpha[he]!==1,rt.dayTextureBrightness[he]=hr.brightness,mt=mt||rt.dayTextureBrightness[he]!==oa.DEFAULT_BRIGHTNESS,rt.dayTextureContrast[he]=hr.contrast,hn=hn||rt.dayTextureContrast[he]!==oa.DEFAULT_CONTRAST,rt.dayTextureHue[he]=hr.hue,lo=lo||rt.dayTextureHue[he]!==oa.DEFAULT_HUE,rt.dayTextureSaturation[he]=hr.saturation,bo=bo||rt.dayTextureSaturation[he]!==oa.DEFAULT_SATURATION,rt.dayTextureOneOverGamma[he]=1/hr.gamma,os=os||rt.dayTextureOneOverGamma[he]!==1/oa.DEFAULT_GAMMA,rt.dayTextureSplit[he]=hr.splitDirection,ji=ji||rt.dayTextureSplit[he]!==0;let od=rt.dayTextureCutoutRectangles[he];if(u(od)||(od=rt.dayTextureCutoutRectangles[he]=new oe),oe.clone(oe.ZERO,od),u(hr.cutoutRectangle)){let Ma=T4(Ke,hr.cutoutRectangle),sn=ce.simpleIntersection(Ma,Ke,b_e);br=u(sn)||br,od.x=(Ma.west-Ke.west)*qe,od.y=(Ma.south-Ke.south)*Xe,od.z=(Ma.east-Ke.west)*qe,od.w=(Ma.north-Ke.south)*Xe}let il=rt.colorsToAlpha[he];u(il)||(il=rt.colorsToAlpha[he]=new oe);let g0=u(hr.colorToAlpha)&&hr.colorToAlphaThreshold>0;if(Gn=Gn||g0,g0){let Ma=hr.colorToAlpha;il.x=Ma.red,il.y=Ma.green,il.z=Ma.blue,il.w=hr.colorToAlphaThreshold}else il.w=-1;if(u(Ts.credits)){let Ma=Ts.credits;for(let sn=0,Se=Ma.length;sn<Se;++sn)o.addCreditToNextFrame(Ma[sn])}++he}rt.dayTextures.length=he,rt.waterMask=a,oe.clone(c,rt.waterMaskTranslationAndScale),rt.minMaxHeight.x=k.minimumHeight,rt.minMaxHeight.y=k.maximumHeight,F.clone(k.matrix,rt.scaleAndBias);let Ln=e._clippingPlanes,On=u(Ln)&&Ln.enabled&&t.isClipped;On&&(rt.clippingPlanesEdgeColor=H.clone(Ln.edgeColor,rt.clippingPlanesEdgeColor),rt.clippingPlanesEdgeWidth=Ln.edgeWidth),Ae.numberOfDayTextures=he,Ae.applyBrightness=mt,Ae.applyContrast=hn,Ae.applyHue=lo,Ae.applySaturation=bo,Ae.applyGamma=os,Ae.applyAlpha=xs,Ae.applyDayNightAlpha=No,Ae.applySplit=ji,Ae.enableFog=ht,Ae.enableClippingPlanes=On,Ae.clippingPlanes=Ln,Ae.hasImageryLayerCutout=br,Ae.colorCorrect=B,Ae.highlightFillTile=Us,Ae.colorToAlpha=Gn,Ae.showUndergroundColor=T,Ae.translucent=d;let di=i.renderedMesh.indices.length;ut||(di=i.renderedMesh.indexCountWithoutSkirts),be.shaderProgram=e._surfaceShaderSet.getShaderProgram(Ae),be.castShadows=_,be.receiveShadows=E,be.renderState=_n,be.primitiveType=Me.TRIANGLES,be.vertexArray=i.vertexArray||i.fill.vertexArray,be.count=di,be.uniformMap=Gt,be.pass=Ee.GLOBE,e._debug.wireframe&&(bot(Ft,e,t),u(i.wireframeVertexArray)&&(be.vertexArray=i.wireframeVertexArray,be.primitiveType=Me.LINES,be.count=di*2));let dr=be.boundingVolume,Vs=be.orientedBoundingBox;n.mode!==te.SCENE3D?(se.fromRectangleWithHeights2D(t.rectangle,n.mapProjection,Y.minimumHeight,Y.maximumHeight,dr),h.fromElements(dr.center.z,dr.center.x,dr.center.y,dr.center),n.mode===te.MORPHING&&(dr=se.union(Y.boundingSphere,dr,dr))):(be.boundingVolume=se.clone(Y.boundingSphere,dr),be.orientedBoundingBox=In.clone(Y.boundingVolume,Vs)),be.dirty=!0,d&&f.updateDerivedCommands(be,n),x_e(be,n),_n=ft,Mn=Aot}while(Re<ze)}var dN=Jo;function E_e(){this._enabled=!1,this._frontFaceAlpha=1,this._frontFaceAlphaByDistance=void 0,this._backFaceAlpha=1,this._backFaceAlphaByDistance=void 0,this._rectangle=ce.clone(ce.MAX_VALUE)}Object.defineProperties(E_e.prototype,{enabled:{get:function(){return this._enabled},set:function(e){this._enabled=e}},frontFaceAlpha:{get:function(){return this._frontFaceAlpha},set:function(e){this._frontFaceAlpha=e}},frontFaceAlphaByDistance:{get:function(){return this._frontFaceAlphaByDistance},set:function(e){this._frontFaceAlphaByDistance=Pt.clone(e,this._frontFaceAlphaByDistance)}},backFaceAlpha:{get:function(){return this._backFaceAlpha},set:function(e){this._backFaceAlpha=e}},backFaceAlphaByDistance:{get:function(){return this._backFaceAlphaByDistance},set:function(e){this._backFaceAlphaByDistance=Pt.clone(e,this._backFaceAlphaByDistance)}},rectangle:{get:function(){return this._rectangle},set:function(e){u(e)||(e=ce.clone(ce.MAX_VALUE)),ce.clone(e,this._rectangle)}}});var hN=E_e;function gs(){this._layers=[],this.layerAdded=new pe,this.layerRemoved=new pe,this.layerMoved=new pe,this.layerShownOrHidden=new pe}Object.defineProperties(gs.prototype,{length:{get:function(){return this._layers.length}}});gs.prototype.add=function(e,t){u(t)?this._layers.splice(t,0,e):(t=this._layers.length,this._layers.push(e)),this._update(),this.layerAdded.raiseEvent(e,t);let i=e.readyEvent.addEventListener(()=>{this.layerShownOrHidden.raiseEvent(e,e._layerIndex,e.show),i()})};gs.prototype.addImageryProvider=function(e,t){let n=new oa(e);return this.add(n,t),n};gs.prototype.remove=function(e,t){t=y(t,!0);let n=this._layers.indexOf(e);return n!==-1?(this._layers.splice(n,1),this._update(),this.layerRemoved.raiseEvent(e,n),t&&e.destroy(),!0):!1};gs.prototype.removeAll=function(e){e=y(e,!0);let t=this._layers;for(let n=0,i=t.length;n<i;n++){let o=t[n];this.layerRemoved.raiseEvent(o,n),e&&o.destroy()}this._layers=[]};gs.prototype.contains=function(e){return this.indexOf(e)!==-1};gs.prototype.indexOf=function(e){return this._layers.indexOf(e)};gs.prototype.get=function(e){return this._layers[e]};function C4(e,t){return e.indexOf(t)}function S_e(e,t,n){let i=e._layers;if(t=P.clamp(t,0,i.length-1),n=P.clamp(n,0,i.length-1),t===n)return;let o=i[t];i[t]=i[n],i[n]=o,e._update(),e.layerMoved.raiseEvent(o,n,t)}gs.prototype.raise=function(e){let t=C4(this._layers,e);S_e(this,t,t+1)};gs.prototype.lower=function(e){let t=C4(this._layers,e);S_e(this,t,t-1)};gs.prototype.raiseToTop=function(e){let t=C4(this._layers,e);t!==this._layers.length-1&&(this._layers.splice(t,1),this._layers.push(e),this._update(),this.layerMoved.raiseEvent(e,this._layers.length-1,t))};gs.prototype.lowerToBottom=function(e){let t=C4(this._layers,e);t!==0&&(this._layers.splice(t,1),this._layers.splice(0,0,e),this._update(),this.layerMoved.raiseEvent(e,0,t))};var vot=new ce;function w_e(e,t,n,i){let o=e.globe._surface._tilesToRender,r;for(let a=0;!u(r)&&a<o.length;++a){let c=o[a];ce.contains(c.rectangle,t)&&(r=c)}if(!u(r))return;let s=r.data.imagery;for(let a=s.length-1;a>=0;--a){let c=s[a],l=c.readyImagery;if(!u(l)||!l.imageryLayer.ready)continue;let f=l.imageryLayer.imageryProvider;if(n&&!u(f.pickFeatures)||!ce.contains(l.rectangle,t))continue;let d=vot,p=1/1024;d.west=P.lerp(r.rectangle.west,r.rectangle.east,c.textureCoordinateRectangle.x-p),d.east=P.lerp(r.rectangle.west,r.rectangle.east,c.textureCoordinateRectangle.z+p),d.south=P.lerp(r.rectangle.south,r.rectangle.north,c.textureCoordinateRectangle.y-p),d.north=P.lerp(r.rectangle.south,r.rectangle.north,c.textureCoordinateRectangle.w+p),ce.contains(d,t)&&i(l)}}gs.prototype.pickImageryLayers=function(e,t){let n=t.globe.pick(e,t);if(!u(n))return;let i=t.globe.ellipsoid.cartesianToCartographic(n),o=[];if(w_e(t,i,!1,function(r){o.push(r.imageryLayer)}),o.length!==0)return o};gs.prototype.pickImageryLayerFeatures=function(e,t){let n=t.globe.pick(e,t);if(!u(n))return;let i=t.globe.ellipsoid.cartesianToCartographic(n),o=[],r=[];if(w_e(t,i,!0,function(s){if(!s.imageryLayer.ready)return;let c=s.imageryLayer.imageryProvider.pickFeatures(s.x,s.y,s.level,i.longitude,i.latitude);u(c)&&(o.push(c),r.push(s.imageryLayer))}),o.length!==0)return Promise.all(o).then(function(s){let a=[];for(let c=0;c<s.length;++c){let l=s[c],f=r[c];if(u(l)&&l.length>0)for(let d=0;d<l.length;++d){let p=l[d];p.imageryLayer=f,u(p.position)||(p.position=i),a.push(p)}}return a})};gs.prototype.queueReprojectionCommands=function(e){let t=this._layers;for(let n=0,i=t.length;n<i;++n)t[n].queueReprojectionCommands(e)};gs.prototype.cancelReprojections=function(){let e=this._layers;for(let t=0,n=e.length;t<n;++t)e[t].cancelReprojections()};gs.prototype.isDestroyed=function(){return!1};gs.prototype.destroy=function(){return this.removeAll(!0),le(this)};gs.prototype._update=function(){let e=!0,t=this._layers,n,i,o,r;for(o=0,r=t.length;o<r;++o)i=t[o],i._layerIndex=o,i.show?(i._isBaseLayer=e,e=!1):i._isBaseLayer=!1,i.show!==i._show&&(u(i._show)&&(u(n)||(n=[]),n.push(i)),i._show=i.show);if(u(n))for(o=0,r=n.length;o<r;++o)i=n[o],this.layerShownOrHidden.raiseEvent(i,i._layerIndex,i.show)};var mN=gs;function v_e(e){this._ellipsoid=new h_(e.ellipsoid,h.ZERO)}Object.defineProperties(v_e.prototype,{ellipsoid:{get:function(){return this._ellipsoid}}});var pN=v_e;function Zc(e){this._tilingScheme=e.tilingScheme,this._x=e.x,this._y=e.y,this._level=e.level,this._parent=e.parent,this._rectangle=this._tilingScheme.tileXYToRectangle(this._x,this._y,this._level),this._southwestChild=void 0,this._southeastChild=void 0,this._northwestChild=void 0,this._northeastChild=void 0,this.replacementPrevious=void 0,this.replacementNext=void 0,this._distance=0,this._loadPriority=0,this._customData=[],this._frameUpdated=void 0,this._lastSelectionResult=$n.NONE,this._lastSelectionResultFrame=void 0,this._loadedCallbacks={},this.state=Bs.START,this.renderable=!1,this.upsampledFromParent=!1,this.data=void 0}Zc.createLevelZeroTiles=function(e){let t=e.getNumberOfXTilesAtLevel(0),n=e.getNumberOfYTilesAtLevel(0),i=new Array(t*n),o=0;for(let r=0;r<n;++r)for(let s=0;s<t;++s)i[o++]=new Zc({tilingScheme:e,x:s,y:r,level:0});return i};Zc.prototype._updateCustomData=function(e,t,n){let i=this.customData,o,r,s;if(u(t)&&u(n)){for(i=i.filter(function(a){return n.indexOf(a)===-1}),this._customData=i,s=this._rectangle,o=0;o<t.length;++o)r=t[o],ce.contains(s,r.positionCartographic)&&i.push(r);this._frameUpdated=e}else{let a=this._parent;if(u(a)&&this._frameUpdated!==a._frameUpdated){i.length=0,s=this._rectangle;let c=a.customData;for(o=0;o<c.length;++o)r=c[o],ce.contains(s,r.positionCartographic)&&i.push(r);this._frameUpdated=a._frameUpdated}}};Object.defineProperties(Zc.prototype,{tilingScheme:{get:function(){return this._tilingScheme}},x:{get:function(){return this._x}},y:{get:function(){return this._y}},level:{get:function(){return this._level}},parent:{get:function(){return this._parent}},rectangle:{get:function(){return this._rectangle}},children:{get:function(){return[this.northwestChild,this.northeastChild,this.southwestChild,this.southeastChild]}},southwestChild:{get:function(){return u(this._southwestChild)||(this._southwestChild=new Zc({tilingScheme:this.tilingScheme,x:this.x*2,y:this.y*2+1,level:this.level+1,parent:this})),this._southwestChild}},southeastChild:{get:function(){return u(this._southeastChild)||(this._southeastChild=new Zc({tilingScheme:this.tilingScheme,x:this.x*2+1,y:this.y*2+1,level:this.level+1,parent:this})),this._southeastChild}},northwestChild:{get:function(){return u(this._northwestChild)||(this._northwestChild=new Zc({tilingScheme:this.tilingScheme,x:this.x*2,y:this.y*2,level:this.level+1,parent:this})),this._northwestChild}},northeastChild:{get:function(){return u(this._northeastChild)||(this._northeastChild=new Zc({tilingScheme:this.tilingScheme,x:this.x*2+1,y:this.y*2,level:this.level+1,parent:this})),this._northeastChild}},customData:{get:function(){return this._customData}},needsLoading:{get:function(){return this.state<Bs.DONE}},eligibleForUnloading:{get:function(){let e=!0;return u(this.data)&&(e=this.data.eligibleForUnloading,u(e)||(e=!0)),e}}});Zc.prototype.findLevelZeroTile=function(e,t,n){let i=this.tilingScheme.getNumberOfXTilesAtLevel(0);if(t<0?t+=i:t>=i&&(t-=i),!(n<0||n>=this.tilingScheme.getNumberOfYTilesAtLevel(0)))return e.filter(function(o){return o.x===t&&o.y===n})[0]};Zc.prototype.findTileToWest=function(e){let t=this.parent;if(t===void 0)return this.findLevelZeroTile(e,this.x-1,this.y);if(t.southeastChild===this)return t.southwestChild;if(t.northeastChild===this)return t.northwestChild;let n=t.findTileToWest(e);if(n!==void 0)return t.southwestChild===this?n.southeastChild:n.northeastChild};Zc.prototype.findTileToEast=function(e){let t=this.parent;if(t===void 0)return this.findLevelZeroTile(e,this.x+1,this.y);if(t.southwestChild===this)return t.southeastChild;if(t.northwestChild===this)return t.northeastChild;let n=t.findTileToEast(e);if(n!==void 0)return t.southeastChild===this?n.southwestChild:n.northwestChild};Zc.prototype.findTileToSouth=function(e){let t=this.parent;if(t===void 0)return this.findLevelZeroTile(e,this.x,this.y+1);if(t.northwestChild===this)return t.southwestChild;if(t.northeastChild===this)return t.southeastChild;let n=t.findTileToSouth(e);if(n!==void 0)return t.southwestChild===this?n.northwestChild:n.northeastChild};Zc.prototype.findTileToNorth=function(e){let t=this.parent;if(t===void 0)return this.findLevelZeroTile(e,this.x,this.y-1);if(t.southwestChild===this)return t.northwestChild;if(t.southeastChild===this)return t.northeastChild;let n=t.findTileToNorth(e);if(n!==void 0)return t.northwestChild===this?n.southwestChild:n.southeastChild};Zc.prototype.freeResources=function(){this.state=Bs.START,this.renderable=!1,this.upsampledFromParent=!1,u(this.data)&&u(this.data.freeResources)&&this.data.freeResources(),E4(this._southwestChild),this._southwestChild=void 0,E4(this._southeastChild),this._southeastChild=void 0,E4(this._northwestChild),this._northwestChild=void 0,E4(this._northeastChild),this._northeastChild=void 0};function E4(e){u(e)&&e.freeResources()}var _N=Zc;function S4(){this.head=void 0,this.tail=void 0,this.count=0,this._lastBeforeStartOfFrame=void 0}S4.prototype.markStartOfRenderFrame=function(){this._lastBeforeStartOfFrame=this.head};S4.prototype.trimTiles=function(e){let t=this.tail,n=!0;for(;n&&u(this._lastBeforeStartOfFrame)&&this.count>e&&u(t);){n=t!==this._lastBeforeStartOfFrame;let i=t.replacementPrevious;t.eligibleForUnloading&&(t.freeResources(),D_e(this,t)),t=i}};function D_e(e,t){let n=t.replacementPrevious,i=t.replacementNext;t===e._lastBeforeStartOfFrame&&(e._lastBeforeStartOfFrame=i),t===e.head?e.head=i:n.replacementNext=i,t===e.tail?e.tail=n:i.replacementPrevious=n,t.replacementPrevious=void 0,t.replacementNext=void 0,--e.count}S4.prototype.markTileRendered=function(e){let t=this.head;if(t===e){e===this._lastBeforeStartOfFrame&&(this._lastBeforeStartOfFrame=e.replacementNext);return}if(++this.count,!u(t)){e.replacementPrevious=void 0,e.replacementNext=void 0,this.head=e,this.tail=e;return}(u(e.replacementPrevious)||u(e.replacementNext))&&D_e(this,e),e.replacementPrevious=void 0,e.replacementNext=t,t.replacementPrevious=e,this.head=e};var gN=S4;function jf(e){this._tileProvider=e.tileProvider,this._tileProvider.quadtree=this,this._debug={enableDebugOutput:!1,maxDepth:0,maxDepthVisited:0,tilesVisited:0,tilesCulled:0,tilesRendered:0,tilesWaitingForChildren:0,lastMaxDepth:-1,lastMaxDepthVisited:-1,lastTilesVisited:-1,lastTilesCulled:-1,lastTilesRendered:-1,lastTilesWaitingForChildren:-1,suspendLodUpdate:!1};let n=this._tileProvider.tilingScheme.ellipsoid;this._tilesToRender=[],this._tileLoadQueueHigh=[],this._tileLoadQueueMedium=[],this._tileLoadQueueLow=[],this._tileReplacementQueue=new gN,this._levelZeroTiles=void 0,this._loadQueueTimeSlice=5,this._tilesInvalidated=!1,this._addHeightCallbacks=[],this._removeHeightCallbacks=[],this._tileToUpdateHeights=[],this._lastTileIndex=0,this._updateHeightsTimeSlice=2,this._cameraPositionCartographic=void 0,this._cameraReferenceFrameOriginCartographic=void 0,this.maximumScreenSpaceError=y(e.maximumScreenSpaceError,2),this.tileCacheSize=y(e.tileCacheSize,100),this.loadingDescendantLimit=20,this.preloadAncestors=!0,this.preloadSiblings=!1,this._occluders=new pN({ellipsoid:n}),this._tileLoadProgressEvent=new pe,this._lastTileLoadQueueLength=0,this._lastSelectionFrameNumber=void 0}Object.defineProperties(jf.prototype,{tileProvider:{get:function(){return this._tileProvider}},tileLoadProgressEvent:{get:function(){return this._tileLoadProgressEvent}},occluders:{get:function(){return this._occluders}}});jf.prototype.invalidateAllTiles=function(){this._tilesInvalidated=!0};function Dot(e){let t=e._tileReplacementQueue;t.head=void 0,t.tail=void 0,t.count=0,P_e(e);let n=e._levelZeroTiles;if(u(n))for(let i=0;i<n.length;++i){let r=n[i].customData,s=r.length;for(let a=0;a<s;++a){let c=r[a];c.level=0,e._addHeightCallbacks.push(c)}n[i].freeResources()}e._levelZeroTiles=void 0,e._tileProvider.cancelReprojections()}jf.prototype.forEachLoadedTile=function(e){let t=this._tileReplacementQueue.head;for(;u(t);)t.state!==Bs.START&&e(t),t=t.replacementNext};jf.prototype.forEachRenderedTile=function(e){let t=this._tilesToRender;for(let n=0,i=t.length;n<i;++n)e(t[n])};jf.prototype.updateHeight=function(e,t){let n=this,i={positionOnEllipsoidSurface:void 0,positionCartographic:e,level:-1,callback:t};return i.removeFunc=function(){let o=n._addHeightCallbacks,r=o.length;for(let s=0;s<r;++s)if(o[s]===i){o.splice(s,1);break}n._removeHeightCallbacks.push(i),i.callback&&(i.callback=void 0)},n._addHeightCallbacks.push(i),i.removeFunc};jf.prototype.update=function(e){u(this._tileProvider.update)&&this._tileProvider.update(e)};function P_e(e){let t=e._debug;t.maxDepth=0,t.maxDepthVisited=0,t.tilesVisited=0,t.tilesCulled=0,t.tilesRendered=0,t.tilesWaitingForChildren=0,e._tileLoadQueueHigh.length=0,e._tileLoadQueueMedium.length=0,e._tileLoadQueueLow.length=0}jf.prototype.beginFrame=function(e){e.passes.render&&(this._tilesInvalidated&&(Dot(this),this._tilesInvalidated=!1),this._tileProvider.initialize(e),P_e(this),!this._debug.suspendLodUpdate&&this._tileReplacementQueue.markStartOfRenderFrame())};jf.prototype.render=function(e){let t=e.passes,n=this._tileProvider;t.render&&(n.beginUpdate(e),Rot(this,e),Hot(this,e),n.endUpdate(e)),t.pick&&this._tilesToRender.length>0&&n.updateForPick(e)};function Iot(e,t){let n=e._tileLoadQueueHigh.length+e._tileLoadQueueMedium.length+e._tileLoadQueueLow.length;if(n!==e._lastTileLoadQueueLength||e._tilesInvalidated){let o=pe.prototype.raiseEvent.bind(e._tileLoadProgressEvent,n);t.afterRender.push(()=>(o(),!0)),e._lastTileLoadQueueLength=n}let i=e._debug;i.enableDebugOutput&&!i.suspendLodUpdate&&(i.maxDepth=e._tilesToRender.reduce(function(o,r){return Math.max(o,r.level)},-1),i.tilesRendered=e._tilesToRender.length,(i.tilesVisited!==i.lastTilesVisited||i.tilesRendered!==i.lastTilesRendered||i.tilesCulled!==i.lastTilesCulled||i.maxDepth!==i.lastMaxDepth||i.tilesWaitingForChildren!==i.lastTilesWaitingForChildren||i.maxDepthVisited!==i.lastMaxDepthVisited)&&(console.log(`Visited ${i.tilesVisited}, Rendered: ${i.tilesRendered}, Culled: ${i.tilesCulled}, Max Depth Rendered: ${i.maxDepth}, Max Depth Visited: ${i.maxDepthVisited}, Waiting for children: ${i.tilesWaitingForChildren}`),i.lastTilesVisited=i.tilesVisited,i.lastTilesRendered=i.tilesRendered,i.lastTilesCulled=i.tilesCulled,i.lastMaxDepth=i.maxDepth,i.lastTilesWaitingForChildren=i.tilesWaitingForChildren,i.lastMaxDepthVisited=i.maxDepthVisited))}jf.prototype.endFrame=function(e){!e.passes.render||e.mode===te.MORPHING||(kot(this,e),zot(this,e),Iot(this,e))};jf.prototype.isDestroyed=function(){return!1};jf.prototype.destroy=function(){this._tileProvider=this._tileProvider&&this._tileProvider.destroy()};var xN,I_e=new fe;function Pot(e,t){let n=ce.center(e.rectangle,I_e),i=n.longitude-xN.longitude,o=n.latitude-xN.latitude;n=ce.center(t.rectangle,I_e);let r=n.longitude-xN.longitude,s=n.latitude-xN.latitude;return i*i+o*o-(r*r+s*s)}var Oot=new h,yN=[];function Rot(e,t){let n=e._debug;if(n.suspendLodUpdate)return;let i=e._tilesToRender;i.length=0;let o,r=e._tileProvider;if(!u(e._levelZeroTiles)){let x=r.tilingScheme;if(u(x)){let b=r.tilingScheme;e._levelZeroTiles=_N.createLevelZeroTiles(b);let T=e._levelZeroTiles.length;if(yN.length<T)for(yN=new Array(T),o=0;o<T;++o)yN[o]===void 0&&(yN[o]=new bN)}else return}e._occluders.ellipsoid.cameraPosition=t.camera.positionWC;let s,a=e._levelZeroTiles,c=a.length>1?e._occluders:void 0;xN=t.camera.positionCartographic,a.sort(Pot);let l=e._addHeightCallbacks,f=e._removeHeightCallbacks,d=t.frameNumber,p;if(l.length>0||f.length>0){for(o=0,p=a.length;o<p;++o)s=a[o],s._updateCustomData(d,l,f);l.length=0,f.length=0}let g=t.camera;e._cameraPositionCartographic=g.positionCartographic;let m=F.getTranslation(g.transform,Oot);for(e._cameraReferenceFrameOriginCartographic=e.tileProvider.tilingScheme.ellipsoid.cartesianToCartographic(m,e._cameraReferenceFrameOriginCartographic),o=0,p=a.length;o<p;++o)s=a[o],e._tileReplacementQueue.markTileRendered(s),s.renderable?Da(e,s,r,t,c,!1,yN[o]):(B_(e,e._tileLoadQueueHigh,s,t),++n.tilesWaitingForChildren);e._lastSelectionFrameNumber=d}function B_(e,t,n,i){n.needsLoading&&(e.tileProvider.computeTileLoadPriority!==void 0&&(n._loadPriority=e.tileProvider.computeTileLoadPriority(n,i)),t.push(n))}function bN(){this.allAreRenderable=!0,this.anyWereRenderedLastFrame=!1,this.notYetRenderableCount=0}function O_e(){this.southwest=new bN,this.southeast=new bN,this.northwest=new bN,this.northeast=new bN}O_e.prototype.combine=function(e){let t=this.southwest,n=this.southeast,i=this.northwest,o=this.northeast;e.allAreRenderable=t.allAreRenderable&&n.allAreRenderable&&i.allAreRenderable&&o.allAreRenderable,e.anyWereRenderedLastFrame=t.anyWereRenderedLastFrame||n.anyWereRenderedLastFrame||i.anyWereRenderedLastFrame||o.anyWereRenderedLastFrame,e.notYetRenderableCount=t.notYetRenderableCount+n.notYetRenderableCount+i.notYetRenderableCount+o.notYetRenderableCount};var dq=new Array(31);for(let e=0;e<dq.length;++e)dq[e]=new O_e;function Mot(e,t,n,i,o){let r=e._debug;++r.tilesVisited,e._tileReplacementQueue.markTileRendered(n),n._updateCustomData(t.frameNumber),n.level>r.maxDepthVisited&&(r.maxDepthVisited=n.level);let s=Fot(e,t,n)<e.maximumScreenSpaceError,a=n.southwestChild,c=n.southeastChild,l=n.northwestChild,f=n.northeastChild,d=e._lastSelectionFrameNumber,p=n._lastSelectionResultFrame===d?n._lastSelectionResult:$n.NONE,g=e.tileProvider;if(s||i){let m=$n.originalResult(p)===$n.RENDERED,x=$n.originalResult(p)===$n.CULLED||p===$n.NONE,b=n.state===Bs.DONE,T=m||x||b;if(T||u(g.canRenderWithoutLosingDetail)&&(T=g.canRenderWithoutLosingDetail(n)),T){s&&B_(e,e._tileLoadQueueMedium,n,t),w4(e,n),o.allAreRenderable=n.renderable,o.anyWereRenderedLastFrame=p===$n.RENDERED,o.notYetRenderableCount=n.renderable?0:1,n._lastSelectionResultFrame=t.frameNumber,n._lastSelectionResult=$n.RENDERED,o.anyWereRenderedLastFrame||e._tileToUpdateHeights.push(n);return}i=!0,s&&B_(e,e._tileLoadQueueHigh,n,t)}if(g.canRefine(n)){if(a.upsampledFromParent&&c.upsampledFromParent&&l.upsampledFromParent&&f.upsampledFromParent){w4(e,n),B_(e,e._tileLoadQueueMedium,n,t),e._tileReplacementQueue.markTileRendered(a),e._tileReplacementQueue.markTileRendered(c),e._tileReplacementQueue.markTileRendered(l),e._tileReplacementQueue.markTileRendered(f),o.allAreRenderable=n.renderable,o.anyWereRenderedLastFrame=p===$n.RENDERED,o.notYetRenderableCount=n.renderable?0:1,n._lastSelectionResultFrame=t.frameNumber,n._lastSelectionResult=$n.RENDERED,o.anyWereRenderedLastFrame||e._tileToUpdateHeights.push(n);return}n._lastSelectionResultFrame=t.frameNumber,n._lastSelectionResult=$n.REFINED;let x=e._tilesToRender.length,b=e._tileLoadQueueLow.length,T=e._tileLoadQueueMedium.length,A=e._tileLoadQueueHigh.length,C=e._tileToUpdateHeights.length;if(Lot(e,a,c,l,f,t,i,o),x!==e._tilesToRender.length){let S=o.allAreRenderable,w=o.anyWereRenderedLastFrame,D=o.notYetRenderableCount,O=!1;if(!S&&!w){let R=e._tilesToRender;for(let N=x;N<R.length;++N){let _=R[N];for(;_!==void 0&&_._lastSelectionResult!==$n.KICKED&&_!==n;)_._lastSelectionResult=$n.kick(_._lastSelectionResult),_=_.parent}e._tilesToRender.length=x,e._tileToUpdateHeights.length=C,w4(e,n),n._lastSelectionResult=$n.RENDERED;let L=p===$n.RENDERED;!L&&D>e.loadingDescendantLimit&&(e._tileLoadQueueLow.length=b,e._tileLoadQueueMedium.length=T,e._tileLoadQueueHigh.length=A,B_(e,e._tileLoadQueueMedium,n,t),o.notYetRenderableCount=n.renderable?0:1,O=!0),o.allAreRenderable=n.renderable,o.anyWereRenderedLastFrame=L,L||e._tileToUpdateHeights.push(n),++r.tilesWaitingForChildren}e.preloadAncestors&&!O&&B_(e,e._tileLoadQueueLow,n,t)}return}n._lastSelectionResultFrame=t.frameNumber,n._lastSelectionResult=$n.RENDERED,w4(e,n),B_(e,e._tileLoadQueueHigh,n,t),o.allAreRenderable=n.renderable,o.anyWereRenderedLastFrame=p===$n.RENDERED,o.notYetRenderableCount=n.renderable?0:1}function Lot(e,t,n,i,o,r,s,a){let c=r.camera.positionCartographic,l=e._tileProvider,f=e._occluders,d=dq[t.level],p=d.southwest,g=d.southeast,m=d.northwest,x=d.northeast;c.longitude<t.rectangle.east?c.latitude<t.rectangle.north?(Da(e,t,l,r,f,s,p),Da(e,n,l,r,f,s,g),Da(e,i,l,r,f,s,m),Da(e,o,l,r,f,s,x)):(Da(e,i,l,r,f,s,m),Da(e,t,l,r,f,s,p),Da(e,o,l,r,f,s,x),Da(e,n,l,r,f,s,g)):c.latitude<t.rectangle.north?(Da(e,n,l,r,f,s,g),Da(e,t,l,r,f,s,p),Da(e,o,l,r,f,s,x),Da(e,i,l,r,f,s,m)):(Da(e,o,l,r,f,s,x),Da(e,i,l,r,f,s,m),Da(e,n,l,r,f,s,g),Da(e,t,l,r,f,s,p)),d.combine(a)}function Not(e,t){let n=t.rectangle;return u(e._cameraPositionCartographic)&&ce.contains(n,e._cameraPositionCartographic)||u(e._cameraReferenceFrameOriginCartographic)&&ce.contains(n,e._cameraReferenceFrameOriginCartographic)}function Da(e,t,n,i,o,r,s){if(n.computeTileVisibility(t,i,o)!==lr.NONE)return Mot(e,i,t,r,s);if(++e._debug.tilesCulled,e._tileReplacementQueue.markTileRendered(t),s.allAreRenderable=!0,s.anyWereRenderedLastFrame=!1,s.notYetRenderableCount=0,Not(e,t)){(!u(t.data)||!u(t.data.vertexArray))&&B_(e,e._tileLoadQueueMedium,t,i);let a=e._lastSelectionFrameNumber,c=t._lastSelectionResultFrame===a?t._lastSelectionResult:$n.NONE;c!==$n.CULLED_BUT_NEEDED&&c!==$n.RENDERED&&e._tileToUpdateHeights.push(t),t._lastSelectionResult=$n.CULLED_BUT_NEEDED}else e.preloadSiblings||t.level===0?(B_(e,e._tileLoadQueueLow,t,i),t._lastSelectionResult=$n.CULLED):t._lastSelectionResult=$n.CULLED;t._lastSelectionResultFrame=i.frameNumber}function Fot(e,t,n){if(t.mode===te.SCENE2D||t.camera.frustum instanceof $t||t.camera.frustum instanceof Cr)return Bot(e,t,n);let i=e._tileProvider.getLevelMaximumGeometricError(n.level),o=n._distance,r=t.context.drawingBufferHeight,s=t.camera.frustum.sseDenominator,a=i*r/(o*s);return t.fog.enabled&&(a-=P.fog(o,t.fog.density)*t.fog.sse),a/=t.pixelRatio,a}function Bot(e,t,n){let o=t.camera.frustum,r=o.offCenterFrustum;u(r)&&(o=r);let s=t.context,a=s.drawingBufferWidth,c=s.drawingBufferHeight,l=e._tileProvider.getLevelMaximumGeometricError(n.level),f=Math.max(o.top-o.bottom,o.right-o.left)/Math.max(a,c),d=l/f;return t.fog.enabled&&t.mode!==te.SCENE2D&&(d-=P.fog(n._distance,t.fog.density)*t.fog.sse),d/=t.pixelRatio,d}function w4(e,t){e._tilesToRender.push(t)}function kot(e,t){let n=e._tileLoadQueueHigh,i=e._tileLoadQueueMedium,o=e._tileLoadQueueLow;if(n.length===0&&i.length===0&&o.length===0)return;e._tileReplacementQueue.trimTiles(e.tileCacheSize);let r=_i()+e._loadQueueTimeSlice,s=e._tileProvider,a=uq(e,t,s,r,n,!1);a=uq(e,t,s,r,i,a),uq(e,t,s,r,o,a)}function Uot(e,t){return e._loadPriority-t._loadPriority}function uq(e,t,n,i,o,r){n.computeTileLoadPriority!==void 0&&o.sort(Uot);for(let s=0,a=o.length;s<a&&(_i()<i||!r);++s){let c=o[s];e._tileReplacementQueue.markTileRendered(c),n.loadTile(t,c),r=!0}return r}var cS=new Tn,fq=new fe,Wy=new h,Vot=[];function zot(e,t){if(!u(e.tileProvider.tilingScheme))return;let n=Vot;n.length=0;let i=e._tileToUpdateHeights,o=_i(),r=e._updateHeightsTimeSlice,s=o+r,a=t.mode,c=t.mapProjection,l=e.tileProvider.tilingScheme.ellipsoid,f;for(;i.length>0;){let d=i[0];if(!u(d.data)||!u(d.data.mesh)){let x=d._lastSelectionResultFrame===e._lastSelectionFrameNumber?d._lastSelectionResult:$n.NONE;(x===$n.RENDERED||x===$n.CULLED_BUT_NEEDED)&&n.push(d),i.shift(),e._lastTileIndex=0;continue}let p=d.customData,g=p.length,m=!1;for(f=e._lastTileIndex;f<g;++f){let x=p[f],b=d.data.terrainData,T=u(b)&&b.wasCreatedByUpsampling();if(d.level>x.level&&!T){if(u(x.positionOnEllipsoidSurface)||(x.positionOnEllipsoidSurface=h.fromRadians(x.positionCartographic.longitude,x.positionCartographic.latitude,0,l)),a===te.SCENE3D){let C=l.geodeticSurfaceNormal(x.positionOnEllipsoidSurface,cS.direction),S=l.getSurfaceNormalIntersectionWithZAxis(x.positionOnEllipsoidSurface,11500,cS.origin);if(!u(S)){let w=0;u(d.data.tileBoundingRegion)&&(w=d.data.tileBoundingRegion.minimumHeight);let D=Math.min(w,-11500),O=h.multiplyByScalar(C,Math.abs(D)+1,Wy);h.subtract(x.positionOnEllipsoidSurface,O,cS.origin)}}else fe.clone(x.positionCartographic,fq),fq.height=-11500,c.project(fq,Wy),h.fromElements(Wy.z,Wy.x,Wy.y,Wy),h.clone(Wy,cS.origin),h.clone(h.UNIT_X,cS.direction);let A=d.data.pick(cS,a,c,!1,Wy);u(A)&&(u(x.callback)&&x.callback(A),x.level=d.level)}if(_i()>=s){m=!0;break}}if(m){e._lastTileIndex=f;break}else e._lastTileIndex=0,i.shift()}for(f=0;f<n.length;f++)i.push(n[f])}function Hot(e,t){let n=e._tileProvider,i=e._tilesToRender;for(let o=0,r=i.length;o<r;++o){let s=i[o];n.showTileThisFrame(s,t)}}var TN=jf;function _h(e){e=y(e,ie.WGS84);let t=new Dm({ellipsoid:e}),n=new mN;this._ellipsoid=e,this._imageryLayerCollection=n,this._surfaceShaderSet=new ZL,this._material=void 0,this._surface=new TN({tileProvider:new dN({terrainProvider:t,imageryLayers:n,surfaceShaderSet:this._surfaceShaderSet})}),this._terrainProvider=t,this._terrainProviderChanged=new pe,this._undergroundColor=H.clone(H.BLACK),this._undergroundColorAlphaByDistance=new Pt(e.maximumRadius/1e3,0,e.maximumRadius/5,1),this._translucency=new hN,mq(this),this.show=!0,this._oceanNormalMapResourceDirty=!0,this._oceanNormalMapResource=new ve({url:Zt("Assets/Textures/waterNormalsSmall.jpg")}),this.maximumScreenSpaceError=2,this.tileCacheSize=100,this.loadingDescendantLimit=20,this.preloadAncestors=!0,this.preloadSiblings=!1,this.fillHighlightColor=void 0,this.enableLighting=!1,this.lambertDiffuseMultiplier=.9,this.dynamicAtmosphereLighting=!0,this.dynamicAtmosphereLightingFromSun=!1,this.showGroundAtmosphere=!0,this.atmosphereLightIntensity=10,this.atmosphereRayleighCoefficient=new h(55e-7,13e-6,284e-7),this.atmosphereMieCoefficient=new h(21e-6,21e-6,21e-6),this.atmosphereRayleighScaleHeight=1e4,this.atmosphereMieScaleHeight=3200,this.atmosphereMieAnisotropy=.9,this.lightingFadeOutDistance=1e7,this.lightingFadeInDistance=2e7,this.nightFadeOutDistance=1e7,this.nightFadeInDistance=5e7,this.showWaterEffect=!0,this.depthTestAgainstTerrain=!1,this.shadows=yn.RECEIVE_ONLY,this.atmosphereHueShift=0,this.atmosphereSaturationShift=0,this.atmosphereBrightnessShift=0,this.terrainExaggeration=1,this.terrainExaggerationRelativeHeight=0,this.showSkirts=!0,this.backFaceCulling=!0,this._oceanNormalMap=void 0,this._zoomedOutOceanSpecularIntensity=void 0,this.vertexShadowDarkness=.3}Object.defineProperties(_h.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},imageryLayers:{get:function(){return this._imageryLayerCollection}},imageryLayersUpdatedEvent:{get:function(){return this._surface.tileProvider.imageryLayersUpdatedEvent}},tilesLoaded:{get:function(){return u(this._surface)?this._surface._tileLoadQueueHigh.length===0&&this._surface._tileLoadQueueMedium.length===0&&this._surface._tileLoadQueueLow.length===0:!0}},baseColor:{get:function(){return this._surface.tileProvider.baseColor},set:function(e){this._surface.tileProvider.baseColor=e}},clippingPlanes:{get:function(){return this._surface.tileProvider.clippingPlanes},set:function(e){this._surface.tileProvider.clippingPlanes=e}},cartographicLimitRectangle:{get:function(){return this._surface.tileProvider.cartographicLimitRectangle},set:function(e){u(e)||(e=ce.clone(ce.MAX_VALUE)),this._surface.tileProvider.cartographicLimitRectangle=e}},oceanNormalMapUrl:{get:function(){return this._oceanNormalMapResource.url},set:function(e){this._oceanNormalMapResource.url=e,this._oceanNormalMapResourceDirty=!0}},terrainProvider:{get:function(){return this._terrainProvider},set:function(e){e!==this._terrainProvider&&(this._terrainProvider=e,this._terrainProviderChanged.raiseEvent(e),u(this._material)&&mq(this))}},terrainProviderChanged:{get:function(){return this._terrainProviderChanged}},tileLoadProgressEvent:{get:function(){return this._surface.tileLoadProgressEvent}},material:{get:function(){return this._material},set:function(e){this._material!==e&&(this._material=e,mq(this))}},undergroundColor:{get:function(){return this._undergroundColor},set:function(e){this._undergroundColor=H.clone(e,this._undergroundColor)}},undergroundColorAlphaByDistance:{get:function(){return this._undergroundColorAlphaByDistance},set:function(e){this._undergroundColorAlphaByDistance=Pt.clone(e,this._undergroundColorAlphaByDistance)}},translucency:{get:function(){return this._translucency}}});function mq(e){let t=[],n=u(e._material)&&(e._material.shaderSource.match(/slope/)||e._material.shaderSource.match("normalEC")),i=[O_,YE];u(e._material)&&(!n||e._terrainProvider.requestVertexNormals)?(i.push(e._material.shaderSource),t.push("APPLY_MATERIAL"),e._surface._tileProvider.materialUniformMap=e._material._uniforms):e._surface._tileProvider.materialUniformMap=void 0,i.push(XL),e._surfaceShaderSet.baseVertexShaderSource=new Ue({sources:[O_,YE,KL],defines:t}),e._surfaceShaderSet.baseFragmentShaderSource=new Ue({sources:i,defines:t}),e._surfaceShaderSet.material=e._material}function Got(e){return function(t,n){let i=se.distanceSquaredTo(t.pickBoundingSphere,e),o=se.distanceSquaredTo(n.pickBoundingSphere,e);return i-o}}var Wot=[],jot={start:0,stop:0};_h.prototype.pickWorldCoordinates=function(e,t,n,i){n=y(n,!0);let o=t.mode,r=t.mapProjection,s=Wot;s.length=0;let a=this._surface._tilesToRender,c=a.length,l,f;for(f=0;f<c;++f){l=a[f];let p=l.data;if(!u(p))continue;let g=p.pickBoundingSphere;if(o!==te.SCENE3D)p.pickBoundingSphere=g=se.fromRectangleWithHeights2D(l.rectangle,r,p.tileBoundingRegion.minimumHeight,p.tileBoundingRegion.maximumHeight,g),h.fromElements(g.center.z,g.center.x,g.center.y,g.center);else if(u(p.renderedMesh))se.clone(p.tileBoundingRegion.boundingSphere,g);else continue;let m=xi.raySphere(e,g,jot);u(m)&&s.push(p)}s.sort(Got(e.origin));let d;for(c=s.length,f=0;f<c&&(d=s[f].pick(e,t.mode,t.mapProjection,n,i),!u(d));++f);return d};var qot=new fe;_h.prototype.pick=function(e,t,n){if(n=this.pickWorldCoordinates(e,t,!0,n),u(n)&&t.mode!==te.SCENE3D){n=h.fromElements(n.y,n.z,n.x,n);let i=t.mapProjection.unproject(n,qot);n=t.globe.ellipsoid.cartographicToCartesian(i,n)}return n};var Yot=new h,R_e=new h,Xot=new fe,Kot=new Tn;function hq(e,t){return u(e)&&ce.contains(e.rectangle,t)?e:void 0}_h.prototype.getHeight=function(e){let t=this._surface._levelZeroTiles;if(!u(t))return;let n,i,o=t.length;for(i=0;i<o&&(n=t[i],!ce.contains(n.rectangle,e));++i);if(i>=o)return;let r=n;for(;u(n);)n=hq(n._southwestChild,e)||hq(n._southeastChild,e)||hq(n._northwestChild,e)||n._northeastChild,u(n)&&u(n.data)&&u(n.data.renderedMesh)&&(r=n);if(n=r,!u(n)||!u(n.data)||!u(n.data.renderedMesh))return;let s=this._surface._tileProvider.tilingScheme.projection,a=this._surface._tileProvider.tilingScheme.ellipsoid,c=h.fromRadians(e.longitude,e.latitude,0,a,Yot),l=Kot,f=a.geodeticSurfaceNormal(c,l.direction),d=a.getSurfaceNormalIntersectionWithZAxis(c,11500,l.origin);if(!u(d)){let g;u(n.data.tileBoundingRegion)&&(g=n.data.tileBoundingRegion.minimumHeight);let m=Math.min(y(g,0),-11500),x=h.multiplyByScalar(f,Math.abs(m)+1,R_e);h.subtract(c,x,l.origin)}let p=n.data.pick(l,void 0,s,!1,R_e);if(u(p))return a.cartesianToCartographic(p,Xot).height};_h.prototype.update=function(e){this.show&&e.passes.render&&this._surface.update(e)};_h.prototype.beginFrame=function(e){let t=this._surface,n=t.tileProvider,i=this.terrainProvider,o=this.showWaterEffect&&u(i)&&i.hasWaterMask&&i.hasWaterMask;if(o&&this._oceanNormalMapResourceDirty){this._oceanNormalMapResourceDirty=!1;let a=this._oceanNormalMapResource,c=a.url;if(u(c)){let l=this;a.fetchImage().then(function(f){c===l._oceanNormalMapResource.url&&(l._oceanNormalMap=l._oceanNormalMap&&l._oceanNormalMap.destroy(),l._oceanNormalMap=new It({context:e.context,source:f}))})}else this._oceanNormalMap=this._oceanNormalMap&&this._oceanNormalMap.destroy()}let r=e.passes,s=e.mode;r.render&&(this.showGroundAtmosphere?this._zoomedOutOceanSpecularIntensity=.4:this._zoomedOutOceanSpecularIntensity=.5,t.maximumScreenSpaceError=this.maximumScreenSpaceError,t.tileCacheSize=this.tileCacheSize,t.loadingDescendantLimit=this.loadingDescendantLimit,t.preloadAncestors=this.preloadAncestors,t.preloadSiblings=this.preloadSiblings,n.terrainProvider=this.terrainProvider,n.lightingFadeOutDistance=this.lightingFadeOutDistance,n.lightingFadeInDistance=this.lightingFadeInDistance,n.nightFadeOutDistance=this.nightFadeOutDistance,n.nightFadeInDistance=this.nightFadeInDistance,n.zoomedOutOceanSpecularIntensity=s===te.SCENE3D?this._zoomedOutOceanSpecularIntensity:0,n.hasWaterMask=o,n.oceanNormalMap=this._oceanNormalMap,n.enableLighting=this.enableLighting,n.dynamicAtmosphereLighting=this.dynamicAtmosphereLighting,n.dynamicAtmosphereLightingFromSun=this.dynamicAtmosphereLightingFromSun,n.showGroundAtmosphere=this.showGroundAtmosphere,n.atmosphereLightIntensity=this.atmosphereLightIntensity,n.atmosphereRayleighCoefficient=this.atmosphereRayleighCoefficient,n.atmosphereMieCoefficient=this.atmosphereMieCoefficient,n.atmosphereRayleighScaleHeight=this.atmosphereRayleighScaleHeight,n.atmosphereMieScaleHeight=this.atmosphereMieScaleHeight,n.atmosphereMieAnisotropy=this.atmosphereMieAnisotropy,n.shadows=this.shadows,n.hueShift=this.atmosphereHueShift,n.saturationShift=this.atmosphereSaturationShift,n.brightnessShift=this.atmosphereBrightnessShift,n.fillHighlightColor=this.fillHighlightColor,n.showSkirts=this.showSkirts,n.backFaceCulling=this.backFaceCulling,n.vertexShadowDarkness=this.vertexShadowDarkness,n.undergroundColor=this._undergroundColor,n.undergroundColorAlphaByDistance=this._undergroundColorAlphaByDistance,n.lambertDiffuseMultiplier=this.lambertDiffuseMultiplier,t.beginFrame(e))};_h.prototype.render=function(e){this.show&&(u(this._material)&&this._material.update(e.context),this._surface.render(e))};_h.prototype.endFrame=function(e){this.show&&e.passes.render&&this._surface.endFrame(e)};_h.prototype.isDestroyed=function(){return!1};_h.prototype.destroy=function(){return this._surfaceShaderSet=this._surfaceShaderSet&&this._surfaceShaderSet.destroy(),this._surface=this._surface&&this._surface.destroy(),this._oceanNormalMap=this._oceanNormalMap&&this._oceanNormalMap.destroy(),le(this)};var AN=_h;function Zot(e,t,n,i){this.rightAscension=e,this.declination=t,this.rotation=n,this.rotationRate=i}var CN=Zot;var q_e={},$ot=32.184,Qot=2451545,M_e=-.0529921,L_e=-.1059842,N_e=13.0120009,F_e=13.3407154,B_e=.9856003,k_e=26.4057084,U_e=13.064993,V_e=.3287146,z_e=1.7484877,H_e=-.1589763,G_e=.0036096,W_e=.1643573,j_e=12.9590088,pq=new J;q_e.ComputeMoon=function(e,t){u(e)||(e=J.now()),pq=J.addSeconds(e,$ot,pq);let n=J.totalDays(pq)-Qot,i=n/Zn.DAYS_PER_JULIAN_CENTURY,o=(125.045+M_e*n)*P.RADIANS_PER_DEGREE,r=(250.089+L_e*n)*P.RADIANS_PER_DEGREE,s=(260.008+N_e*n)*P.RADIANS_PER_DEGREE,a=(176.625+F_e*n)*P.RADIANS_PER_DEGREE,c=(357.529+B_e*n)*P.RADIANS_PER_DEGREE,l=(311.589+k_e*n)*P.RADIANS_PER_DEGREE,f=(134.963+U_e*n)*P.RADIANS_PER_DEGREE,d=(276.617+V_e*n)*P.RADIANS_PER_DEGREE,p=(34.226+z_e*n)*P.RADIANS_PER_DEGREE,g=(15.134+H_e*n)*P.RADIANS_PER_DEGREE,m=(119.743+G_e*n)*P.RADIANS_PER_DEGREE,x=(239.961+W_e*n)*P.RADIANS_PER_DEGREE,b=(25.053+j_e*n)*P.RADIANS_PER_DEGREE,T=Math.sin(o),A=Math.sin(r),C=Math.sin(s),S=Math.sin(a),w=Math.sin(c),D=Math.sin(l),O=Math.sin(f),R=Math.sin(d),L=Math.sin(p),N=Math.sin(g),_=Math.sin(m),E=Math.sin(x),v=Math.sin(b),I=Math.cos(o),M=Math.cos(r),B=Math.cos(s),V=Math.cos(a),U=Math.cos(c),G=Math.cos(l),k=Math.cos(f),Y=Math.cos(d),j=Math.cos(p),$=Math.cos(g),W=Math.cos(m),K=Math.cos(x),Z=Math.cos(b),me=(269.9949+.0031*i-3.8787*T-.1204*A+.07*C-.0172*S+.0072*D-.0052*N+.0043*v)*P.RADIANS_PER_DEGREE,xe=(66.5392+.013*i+1.5419*I+.0239*M-.0278*B+.0068*V-.0029*G+9e-4*k+8e-4*$-9e-4*Z)*P.RADIANS_PER_DEGREE,re=(38.3213+13.17635815*n-14e-13*n*n+3.561*T+.1208*A-.0642*C+.0158*S+.0252*w-.0066*D-.0047*O-.0046*R+.0028*L+.0052*N+.004*_+.0019*E-.0044*v)*P.RADIANS_PER_DEGREE,ye=(13.17635815-14e-13*(2*n)+3.561*I*M_e+.1208*M*L_e-.0642*B*N_e+.0158*V*F_e+.0252*U*B_e-.0066*G*k_e-.0047*k*U_e-.0046*Y*V_e+.0028*j*z_e+.0052*$*H_e+.004*W*G_e+.0019*K*W_e-.0044*Z*j_e)/86400*P.RADIANS_PER_DEGREE;return u(t)||(t=new CN),t.rightAscension=me,t.declination=xe,t.rotation=re,t.rotationRate=ye,t};var EN=q_e;function Y_e(e){(!u(e)||typeof e!="function")&&(e=EN.ComputeMoon),this._computeFunction=e}var Jot=new h,ert=new h,trt=new h;function nrt(e,t,n){let i=Jot;i.x=Math.cos(e+P.PI_OVER_TWO),i.y=Math.sin(e+P.PI_OVER_TWO),i.z=0;let o=Math.cos(t),r=trt;r.x=o*Math.cos(e),r.y=o*Math.sin(e),r.z=Math.sin(t);let s=h.cross(r,i,ert);return u(n)||(n=new Q),n[0]=i.x,n[1]=s.x,n[2]=r.x,n[3]=i.y,n[4]=s.y,n[5]=r.y,n[6]=i.z,n[7]=s.z,n[8]=r.z,n}var irt=new Q,ort=new Le;Y_e.prototype.evaluate=function(e,t){u(e)||(e=J.now());let n=this._computeFunction(e),i=nrt(n.rightAscension,n.declination,t),o=P.zeroToTwoPi(n.rotation),r=Le.fromAxisAngle(h.UNIT_Z,o,ort),s=Q.fromQuaternion(Le.conjugate(r,r),irt);return Q.multiply(s,i,i)};var SN=Y_e;var lS=`uniform vec3 u_radii; uniform vec3 u_oneOverEllipsoidRadiiSquared; in vec3 v_positionEC; vec4 computeEllipsoidColor(czm_ray ray, float intersection, float side) { vec3 positionEC = czm_pointAlongRay(ray, intersection); vec3 positionMC = (czm_inverseModelView * vec4(positionEC, 1.0)).xyz; vec3 geodeticNormal = normalize(czm_geodeticSurfaceNormal(positionMC, vec3(0.0), u_oneOverEllipsoidRadiiSquared)); vec3 sphericalNormal = normalize(positionMC / u_radii); vec3 normalMC = geodeticNormal * side; // normalized surface normal (always facing the viewer) in model coordinates vec3 normalEC = normalize(czm_normal * normalMC); // normalized surface normal in eye coordinates vec2 st = czm_ellipsoidWgs84TextureCoordinates(sphericalNormal); vec3 positionToEyeEC = -positionEC; czm_materialInput materialInput; materialInput.s = st.s; materialInput.st = st; materialInput.str = (positionMC + u_radii) / u_radii; materialInput.normalEC = normalEC; materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(positionMC, normalEC); materialInput.positionToEyeEC = positionToEyeEC; czm_material material = czm_getMaterial(materialInput); #ifdef ONLY_SUN_LIGHTING return czm_private_phong(normalize(positionToEyeEC), material, czm_sunDirectionEC); #else return czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC); #endif } void main() { // PERFORMANCE_TODO: When dynamic branching is available, compute ratio of maximum and minimum radii // in the vertex shader. Only when it is larger than some constant, march along the ray. // Otherwise perform one intersection test which will be the common case. // Test if the ray intersects a sphere with the ellipsoid's maximum radius. // For very oblate ellipsoids, using the ellipsoid's radii for an intersection test // may cause false negatives. This will discard fragments before marching the ray forward. float maxRadius = max(u_radii.x, max(u_radii.y, u_radii.z)) * 1.5; vec3 direction = normalize(v_positionEC); vec3 ellipsoidCenter = czm_modelView[3].xyz; float t1 = -1.0; float t2 = -1.0; float b = -2.0 * dot(direction, ellipsoidCenter); float c = dot(ellipsoidCenter, ellipsoidCenter) - maxRadius * maxRadius; float discriminant = b * b - 4.0 * c; if (discriminant >= 0.0) { t1 = (-b - sqrt(discriminant)) * 0.5; t2 = (-b + sqrt(discriminant)) * 0.5; } if (t1 < 0.0 && t2 < 0.0) { discard; } float t = min(t1, t2); if (t < 0.0) { t = 0.0; } // March ray forward to intersection with larger sphere and find czm_ray ray = czm_ray(t * direction, direction); vec3 ellipsoid_inverseRadii = vec3(1.0 / u_radii.x, 1.0 / u_radii.y, 1.0 / u_radii.z); czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoidCenter, ellipsoid_inverseRadii); if (czm_isEmpty(intersection)) { discard; } // If the viewer is outside, compute outsideFaceColor, with normals facing outward. vec4 outsideFaceColor = (intersection.start != 0.0) ? computeEllipsoidColor(ray, intersection.start, 1.0) : vec4(0.0); // If the viewer either is inside or can see inside, compute insideFaceColor, with normals facing inward. vec4 insideFaceColor = (outsideFaceColor.a < 1.0) ? computeEllipsoidColor(ray, intersection.stop, -1.0) : vec4(0.0); out_FragColor = mix(insideFaceColor, outsideFaceColor, outsideFaceColor.a); out_FragColor.a = 1.0 - (1.0 - insideFaceColor.a) * (1.0 - outsideFaceColor.a); #if (defined(WRITE_DEPTH) && (__VERSION__ == 300 || defined(GL_EXT_frag_depth))) t = (intersection.start != 0.0) ? intersection.start : intersection.stop; vec3 positionEC = czm_pointAlongRay(ray, t); vec4 positionCC = czm_projection * vec4(positionEC, 1.0); #ifdef LOG_DEPTH czm_writeLogDepth(1.0 + positionCC.w); #else float z = positionCC.z / positionCC.w; float n = czm_depthRange.near; float f = czm_depthRange.far; gl_FragDepth = (z * (f - n) + f + n) * 0.5; #endif #endif } `;var uS=`in vec3 position; uniform vec3 u_radii; out vec3 v_positionEC; void main() { // In the vertex data, the cube goes from (-1.0, -1.0, -1.0) to (1.0, 1.0, 1.0) in model coordinates. // Scale to consider the radii. We could also do this once on the CPU when using the BoxGeometry, // but doing it here allows us to change the radii without rewriting the vertex data, and // allows all ellipsoids to reuse the same vertex data. vec4 p = vec4(u_radii * position, 1.0); v_positionEC = (czm_modelView * p).xyz; // position in eye coordinates gl_Position = czm_modelViewProjection * p; // position in clip coordinates // With multi-frustum, when the ellipsoid primitive is positioned on the intersection of two frustums // and close to terrain, the terrain (writes depth) in the closest frustum can overwrite part of the // ellipsoid (does not write depth) that was rendered in the farther frustum. // // Here, we clamp the depth in the vertex shader to avoid being overwritten; however, this creates // artifacts since some fragments can be alpha blended twice. This is solved by only rendering // the ellipsoid in the closest frustum to the viewer. gl_Position.z = clamp(gl_Position.z, czm_depthRange.near, czm_depthRange.far); czm_vertexLogDepth(); } `;var _q={position:0};function v4(e){e=y(e,y.EMPTY_OBJECT),this.center=h.clone(y(e.center,h.ZERO)),this._center=new h,this.radii=h.clone(e.radii),this._radii=new h,this._oneOverEllipsoidRadiiSquared=new h,this._boundingSphere=new se,this.modelMatrix=F.clone(y(e.modelMatrix,F.IDENTITY)),this._modelMatrix=new F,this._computedModelMatrix=new F,this.show=y(e.show,!0),this.material=y(e.material,Vi.fromType(Vi.ColorType)),this._material=void 0,this._translucent=void 0,this.id=e.id,this._id=void 0,this.debugShowBoundingVolume=y(e.debugShowBoundingVolume,!1),this.onlySunLighting=y(e.onlySunLighting,!1),this._onlySunLighting=!1,this._depthTestEnabled=y(e.depthTestEnabled,!0),this._useLogDepth=!1,this._sp=void 0,this._rs=void 0,this._va=void 0,this._pickSP=void 0,this._pickId=void 0,this._colorCommand=new Je({owner:y(e._owner,this)}),this._pickCommand=new Je({owner:y(e._owner,this),pickOnly:!0});let t=this;this._uniforms={u_radii:function(){return t.radii},u_oneOverEllipsoidRadiiSquared:function(){return t._oneOverEllipsoidRadiiSquared}},this._pickUniforms={czm_pickColor:function(){return t._pickId.color}}}function rrt(e){let t=e.cache.ellipsoidPrimitive_vertexArray;if(u(t))return t;let n=hl.createGeometry(hl.fromDimensions({dimensions:new h(2,2,2),vertexFormat:Pe.POSITION_ONLY}));return t=ni.fromGeometry({context:e,geometry:n,attributeLocations:_q,bufferUsage:Ne.STATIC_DRAW,interleave:!0}),e.cache.ellipsoidPrimitive_vertexArray=t,t}v4.prototype.update=function(e){if(!this.show||e.mode!==te.SCENE3D||!u(this.center)||!u(this.radii))return;let t=e.context,n=this.material.isTranslucent(),i=this._translucent!==n;(!u(this._rs)||i)&&(this._translucent=n,this._rs=ke.fromCache({cull:{enabled:!0,face:pi.FRONT},depthTest:{enabled:this._depthTestEnabled},depthMask:!n&&t.fragmentDepth,blending:n?un.ALPHA_BLEND:void 0})),u(this._va)||(this._va=rrt(t));let o=!1,r=this.radii;if(!h.equals(this._radii,r)){h.clone(r,this._radii);let x=this._oneOverEllipsoidRadiiSquared;x.x=1/(r.x*r.x),x.y=1/(r.y*r.y),x.z=1/(r.z*r.z),o=!0}(!F.equals(this.modelMatrix,this._modelMatrix)||!h.equals(this.center,this._center))&&(F.clone(this.modelMatrix,this._modelMatrix),h.clone(this.center,this._center),F.multiplyByTranslation(this.modelMatrix,this.center,this._computedModelMatrix),o=!0),o&&(h.clone(h.ZERO,this._boundingSphere.center),this._boundingSphere.radius=h.maximumComponent(r),se.transform(this._boundingSphere,this._computedModelMatrix,this._boundingSphere));let s=this._material!==this.material;this._material=this.material,this._material.update(t);let a=this.onlySunLighting!==this._onlySunLighting;this._onlySunLighting=this.onlySunLighting;let c=e.useLogDepth,l=this._useLogDepth!==c;this._useLogDepth=c;let f=this._colorCommand,d,p;(s||a||i||l)&&(d=new Ue({sources:[uS]}),p=new Ue({sources:[this.material.shaderSource,lS]}),this.onlySunLighting&&p.defines.push("ONLY_SUN_LIGHTING"),!n&&t.fragmentDepth&&p.defines.push("WRITE_DEPTH"),this._useLogDepth&&(d.defines.push("LOG_DEPTH"),p.defines.push("LOG_DEPTH")),this._sp=Yt.replaceCache({context:t,shaderProgram:this._sp,vertexShaderSource:d,fragmentShaderSource:p,attributeLocations:_q}),f.vertexArray=this._va,f.renderState=this._rs,f.shaderProgram=this._sp,f.uniformMap=gt(this._uniforms,this.material._uniforms),f.executeInClosestFrustum=n);let g=e.commandList,m=e.passes;if(m.render&&(f.boundingVolume=this._boundingSphere,f.debugShowBoundingVolume=this.debugShowBoundingVolume,f.modelMatrix=this._computedModelMatrix,f.pass=n?Ee.TRANSLUCENT:Ee.OPAQUE,g.push(f)),m.pick){let x=this._pickCommand;(!u(this._pickId)||this._id!==this.id)&&(this._id=this.id,this._pickId=this._pickId&&this._pickId.destroy(),this._pickId=t.createPickId({primitive:this,id:this.id})),(s||a||!u(this._pickSP)||l)&&(d=new Ue({sources:[uS]}),p=new Ue({sources:[this.material.shaderSource,lS],pickColorQualifier:"uniform"}),this.onlySunLighting&&p.defines.push("ONLY_SUN_LIGHTING"),!n&&t.fragmentDepth&&p.defines.push("WRITE_DEPTH"),this._useLogDepth&&(d.defines.push("LOG_DEPTH"),p.defines.push("LOG_DEPTH")),this._pickSP=Yt.replaceCache({context:t,shaderProgram:this._pickSP,vertexShaderSource:d,fragmentShaderSource:p,attributeLocations:_q}),x.vertexArray=this._va,x.renderState=this._rs,x.shaderProgram=this._pickSP,x.uniformMap=gt(gt(this._uniforms,this._pickUniforms),this.material._uniforms),x.executeInClosestFrustum=n),x.boundingVolume=this._boundingSphere,x.modelMatrix=this._computedModelMatrix,x.pass=n?Ee.TRANSLUCENT:Ee.OPAQUE,g.push(x)}};v4.prototype.isDestroyed=function(){return!1};v4.prototype.destroy=function(){return this._sp=this._sp&&this._sp.destroy(),this._pickSP=this._pickSP&&this._pickSP.destroy(),this._pickId=this._pickId&&this._pickId.destroy(),le(this)};var wN=v4;function vN(e){e=y(e,y.EMPTY_OBJECT);let t=e.textureUrl;u(t)||(t=Zt("Assets/Textures/moonSmall.jpg")),this.show=y(e.show,!0),this.textureUrl=t,this._ellipsoid=y(e.ellipsoid,ie.MOON),this.onlySunLighting=y(e.onlySunLighting,!0),this._ellipsoidPrimitive=new wN({radii:this.ellipsoid.radii,material:Vi.fromType(Vi.ImageType),depthTestEnabled:!1,_owner:this}),this._ellipsoidPrimitive.material.translucent=!1,this._axes=new SN}Object.defineProperties(vN.prototype,{ellipsoid:{get:function(){return this._ellipsoid}}});var D4=new Q,srt=new Q,art=new h,I4=[];vN.prototype.update=function(e){if(!this.show)return;let t=this._ellipsoidPrimitive;t.material.uniforms.image=this.textureUrl,t.onlySunLighting=this.onlySunLighting;let n=e.time;u(Rt.computeIcrfToFixedMatrix(n,D4))||Rt.computeTemeToPseudoFixedMatrix(n,D4);let i=this._axes.evaluate(n,srt);Q.transpose(i,i),Q.multiply(D4,i,i);let o=lg.computeMoonPositionInEarthInertialFrame(n,art);Q.multiplyByVector(D4,o,o),F.fromRotationTranslation(i,o,t.modelMatrix);let r=e.commandList;return e.commandList=I4,I4.length=0,t.update(e),e.commandList=r,I4.length===1?I4[0]:void 0};vN.prototype.isDestroyed=function(){return!1};vN.prototype.destroy=function(){return this._ellipsoidPrimitive=this._ellipsoidPrimitive&&this._ellipsoidPrimitive.destroy(),le(this)};var DN=vN;var gq=[],yq=[];function crt(e,t,n,i,o,r){let s=o-i+1,a=r-o,c=gq,l=yq,f,d;for(f=0;f<s;++f)c[f]=e[i+f];for(d=0;d<a;++d)l[d]=e[o+d+1];f=0,d=0;for(let p=i;p<=r;++p){let g=c[f],m=l[d];f<s&&(d>=a||t(g,m,n)<=0)?(e[p]=g,++f):d<a&&(e[p]=m,++d)}}function xq(e,t,n,i,o){if(i>=o)return;let r=Math.floor((i+o)*.5);xq(e,t,n,i,r),xq(e,t,n,r+1,o),crt(e,t,n,i,r,o)}function lrt(e,t,n){let i=e.length,o=Math.ceil(i*.5);gq.length=o,yq.length=o,xq(e,t,n,0,i-1),gq.length=0,yq.length=0}var k_=lrt;function hc(e,t){this._occluderPosition=h.clone(e.center),this._occluderRadius=e.radius,this._horizonDistance=0,this._horizonPlaneNormal=void 0,this._horizonPlanePosition=void 0,this._cameraPosition=void 0,this.cameraPosition=t}var P4=new h;Object.defineProperties(hc.prototype,{position:{get:function(){return this._occluderPosition}},radius:{get:function(){return this._occluderRadius}},cameraPosition:{set:function(e){e=h.clone(e,this._cameraPosition);let t=h.subtract(this._occluderPosition,e,P4),n=h.magnitudeSquared(t),i=this._occluderRadius*this._occluderRadius,o,r,s;if(n>i){o=Math.sqrt(n-i),n=1/Math.sqrt(n),r=h.multiplyByScalar(t,n,P4);let a=o*o*n;s=h.add(e,h.multiplyByScalar(r,a,P4),P4)}else o=Number.MAX_VALUE;this._horizonDistance=o,this._horizonPlaneNormal=r,this._horizonPlanePosition=s,this._cameraPosition=e}}});hc.fromBoundingSphere=function(e,t,n){return u(n)?(h.clone(e.center,n._occluderPosition),n._occluderRadius=e.radius,n.cameraPosition=t,n):new hc(e,t)};var K_e=new h;hc.prototype.isPointVisible=function(e){if(this._horizonDistance!==Number.MAX_VALUE){let t=h.subtract(e,this._occluderPosition,K_e),n=this._occluderRadius;if(n=h.magnitudeSquared(t)-n*n,n>0)return n=Math.sqrt(n)+this._horizonDistance,t=h.subtract(e,this._cameraPosition,t),n*n>h.magnitudeSquared(t)}return!1};var urt=new h;hc.prototype.isBoundingSphereVisible=function(e){let t=h.clone(e.center,urt),n=e.radius;if(this._horizonDistance!==Number.MAX_VALUE){let i=h.subtract(t,this._occluderPosition,K_e),o=this._occluderRadius-n;if(o=h.magnitudeSquared(i)-o*o,n<this._occluderRadius)return o>0?(o=Math.sqrt(o)+this._horizonDistance,i=h.subtract(t,this._cameraPosition,i),o*o+n*n>h.magnitudeSquared(i)):!1;if(o>0){i=h.subtract(t,this._cameraPosition,i);let r=h.magnitudeSquared(i),s=this._occluderRadius*this._occluderRadius,a=n*n;return(this._horizonDistance*this._horizonDistance+s)*a>r*s?!0:(o=Math.sqrt(o)+this._horizonDistance,o*o+a>r)}return!0}return!1};var frt=new h;hc.prototype.computeVisibility=function(e){let t=h.clone(e.center),n=e.radius;if(n>this._occluderRadius)return lr.FULL;if(this._horizonDistance!==Number.MAX_VALUE){let i=h.subtract(t,this._occluderPosition,frt),o=this._occluderRadius-n,r=h.magnitudeSquared(i);if(o=r-o*o,o>0){o=Math.sqrt(o)+this._horizonDistance,i=h.subtract(t,this._cameraPosition,i);let s=h.magnitudeSquared(i);return o*o+n*n<s?lr.NONE:(o=this._occluderRadius+n,o=r-o*o,o>0?(o=Math.sqrt(o)+this._horizonDistance,s<o*o+n*n?lr.FULL:lr.PARTIAL):(i=h.subtract(t,this._horizonPlanePosition,i),h.dot(i,this._horizonPlaneNormal)>-n?lr.PARTIAL:lr.FULL))}}return lr.NONE};var O4=new h;hc.computeOccludeePoint=function(e,t,n){let i=h.clone(t),o=h.clone(e.center),r=e.radius,s=n.length,a=h.normalize(h.subtract(i,o,O4),O4),c=-h.dot(a,o),l=hc._anyRotationVector(o,a,c),f=hc._horizonToPlaneNormalDotProduct(e,a,c,l,n[0]);if(!f)return;let d;for(let g=1;g<s;++g){if(d=hc._horizonToPlaneNormalDotProduct(e,a,c,l,n[g]),!d)return;d<f&&(f=d)}if(f<.0017453283658983088)return;let p=r/f;return h.add(o,h.multiplyByScalar(a,p,O4),O4)};var drt=[];hc.computeOccludeePointFromRectangle=function(e,t){t=y(t,ie.WGS84);let n=ce.subsample(e,t,0,drt),i=se.fromPoints(n),o=h.ZERO;if(!h.equals(o,i.center))return hc.computeOccludeePoint(new se(o,t.minimumRadius),i.center,n)};var hrt=new h;hc._anyRotationVector=function(e,t,n){let i=h.abs(t,hrt),o=i.x>i.y?0:1;(o===0&&i.z>i.x||o===1&&i.z>i.y)&&(o=2);let r=new h,s;o===0?(i.x=e.x,i.y=e.y+1,i.z=e.z+1,s=h.UNIT_X):o===1?(i.x=e.x+1,i.y=e.y,i.z=e.z+1,s=h.UNIT_Y):(i.x=e.x+1,i.y=e.y+1,i.z=e.z,s=h.UNIT_Z);let a=(h.dot(t,i)+n)/-h.dot(t,s);return h.normalize(h.subtract(h.add(i,h.multiplyByScalar(s,a,r),i),e,i),i)};var mrt=new h;hc._rotationVector=function(e,t,n,i,o){let r=h.subtract(i,e,mrt);if(r=h.normalize(r,r),h.dot(t,r)<.9999999847691291){let s=h.cross(t,r,r);if(h.magnitude(s)>P.EPSILON13)return h.normalize(s,new h)}return o};var bq=new h,prt=new h,R4=new h,X_e=new h;hc._horizonToPlaneNormalDotProduct=function(e,t,n,i,o){let r=h.clone(o,bq),s=h.clone(e.center,prt),a=e.radius,c=h.subtract(s,r,R4),l=h.magnitudeSquared(c),f=a*a;if(l<f)return!1;let d=l-f,p=Math.sqrt(d),m=1/Math.sqrt(l),b=p*m*p;c=h.normalize(c,c);let T=h.add(r,h.multiplyByScalar(c,b,X_e),X_e),A=Math.sqrt(d-b*b),C=this._rotationVector(s,t,n,r,i),S=h.fromElements(C.x*C.x*c.x+(C.x*C.y-C.z)*c.y+(C.x*C.z+C.y)*c.z,(C.x*C.y+C.z)*c.x+C.y*C.y*c.y+(C.y*C.z-C.x)*c.z,(C.x*C.z-C.y)*c.x+(C.y*C.z+C.x)*c.y+C.z*C.z*c.z,bq);S=h.normalize(S,S);let w=h.multiplyByScalar(S,A,bq);C=h.normalize(h.subtract(h.add(T,w,R4),s,R4),R4);let D=h.dot(t,C);C=h.normalize(h.subtract(h.subtract(T,w,C),s,C),C);let O=h.dot(t,C);return D<O?D:O};var IN=hc;function Om(e){e=y(e,y.EMPTY_OBJECT),this.left=e.left,this._left=void 0,this.right=e.right,this._right=void 0,this.top=e.top,this._top=void 0,this.bottom=e.bottom,this._bottom=void 0,this.near=y(e.near,1),this._near=this.near,this.far=y(e.far,5e8),this._far=this.far,this._cullingVolume=new es,this._perspectiveMatrix=new F,this._infinitePerspective=new F}function Tq(e){let t=e.top,n=e.bottom,i=e.right,o=e.left,r=e.near,s=e.far;(t!==e._top||n!==e._bottom||o!==e._left||i!==e._right||r!==e._near||s!==e._far)&&(e._left=o,e._right=i,e._top=t,e._bottom=n,e._near=r,e._far=s,e._perspectiveMatrix=F.computePerspectiveOffCenter(o,i,n,t,r,s,e._perspectiveMatrix),e._infinitePerspective=F.computeInfinitePerspectiveOffCenter(o,i,n,t,r,e._infinitePerspective))}Object.defineProperties(Om.prototype,{projectionMatrix:{get:function(){return Tq(this),this._perspectiveMatrix}},infiniteProjectionMatrix:{get:function(){return Tq(this),this._infinitePerspective}}});var _rt=new h,grt=new h,yrt=new h,xrt=new h;Om.prototype.computeCullingVolume=function(e,t,n){let i=this._cullingVolume.planes,o=this.top,r=this.bottom,s=this.right,a=this.left,c=this.near,l=this.far,f=h.cross(t,n,_rt),d=grt;h.multiplyByScalar(t,c,d),h.add(e,d,d);let p=yrt;h.multiplyByScalar(t,l,p),h.add(e,p,p);let g=xrt;h.multiplyByScalar(f,a,g),h.add(d,g,g),h.subtract(g,e,g),h.normalize(g,g),h.cross(g,n,g),h.normalize(g,g);let m=i[0];return u(m)||(m=i[0]=new oe),m.x=g.x,m.y=g.y,m.z=g.z,m.w=-h.dot(g,e),h.multiplyByScalar(f,s,g),h.add(d,g,g),h.subtract(g,e,g),h.cross(n,g,g),h.normalize(g,g),m=i[1],u(m)||(m=i[1]=new oe),m.x=g.x,m.y=g.y,m.z=g.z,m.w=-h.dot(g,e),h.multiplyByScalar(n,r,g),h.add(d,g,g),h.subtract(g,e,g),h.cross(f,g,g),h.normalize(g,g),m=i[2],u(m)||(m=i[2]=new oe),m.x=g.x,m.y=g.y,m.z=g.z,m.w=-h.dot(g,e),h.multiplyByScalar(n,o,g),h.add(d,g,g),h.subtract(g,e,g),h.cross(g,f,g),h.normalize(g,g),m=i[3],u(m)||(m=i[3]=new oe),m.x=g.x,m.y=g.y,m.z=g.z,m.w=-h.dot(g,e),m=i[4],u(m)||(m=i[4]=new oe),m.x=t.x,m.y=t.y,m.z=t.z,m.w=-h.dot(t,d),h.negate(t,g),m=i[5],u(m)||(m=i[5]=new oe),m.x=g.x,m.y=g.y,m.z=g.z,m.w=-h.dot(g,p),this._cullingVolume};Om.prototype.getPixelDimensions=function(e,t,n,i,o){Tq(this);let r=1/this.near,s=this.top*r,a=2*i*n*s/t;s=this.right*r;let c=2*i*n*s/e;return o.x=c,o.y=a,o};Om.prototype.clone=function(e){return u(e)||(e=new Om),e.right=this.right,e.left=this.left,e.top=this.top,e.bottom=this.bottom,e.near=this.near,e.far=this.far,e._left=void 0,e._right=void 0,e._top=void 0,e._bottom=void 0,e._near=void 0,e._far=void 0,e};Om.prototype.equals=function(e){return u(e)&&e instanceof Om&&this.right===e.right&&this.left===e.left&&this.top===e.top&&this.bottom===e.bottom&&this.near===e.near&&this.far===e.far};Om.prototype.equalsEpsilon=function(e,t,n){return e===this||u(e)&&e instanceof Om&&P.equalsEpsilon(this.right,e.right,t,n)&&P.equalsEpsilon(this.left,e.left,t,n)&&P.equalsEpsilon(this.top,e.top,t,n)&&P.equalsEpsilon(this.bottom,e.bottom,t,n)&&P.equalsEpsilon(this.near,e.near,t,n)&&P.equalsEpsilon(this.far,e.far,t,n)};var $c=Om;function Vl(e){e=y(e,y.EMPTY_OBJECT),this._offCenterFrustum=new $c,this.fov=e.fov,this._fov=void 0,this._fovy=void 0,this._sseDenominator=void 0,this.aspectRatio=e.aspectRatio,this._aspectRatio=void 0,this.near=y(e.near,1),this._near=this.near,this.far=y(e.far,5e8),this._far=this.far,this.xOffset=y(e.xOffset,0),this._xOffset=this.xOffset,this.yOffset=y(e.yOffset,0),this._yOffset=this.yOffset}Vl.packedLength=6;Vl.pack=function(e,t,n){return n=y(n,0),t[n++]=e.fov,t[n++]=e.aspectRatio,t[n++]=e.near,t[n++]=e.far,t[n++]=e.xOffset,t[n]=e.yOffset,t};Vl.unpack=function(e,t,n){return t=y(t,0),u(n)||(n=new Vl),n.fov=e[t++],n.aspectRatio=e[t++],n.near=e[t++],n.far=e[t++],n.xOffset=e[t++],n.yOffset=e[t],n};function gh(e){let t=e._offCenterFrustum;(e.fov!==e._fov||e.aspectRatio!==e._aspectRatio||e.near!==e._near||e.far!==e._far||e.xOffset!==e._xOffset||e.yOffset!==e._yOffset)&&(e._aspectRatio=e.aspectRatio,e._fov=e.fov,e._fovy=e.aspectRatio<=1?e.fov:Math.atan(Math.tan(e.fov*.5)/e.aspectRatio)*2,e._near=e.near,e._far=e.far,e._sseDenominator=2*Math.tan(.5*e._fovy),e._xOffset=e.xOffset,e._yOffset=e.yOffset,t.top=e.near*Math.tan(.5*e._fovy),t.bottom=-t.top,t.right=e.aspectRatio*t.top,t.left=-t.right,t.near=e.near,t.far=e.far,t.right+=e.xOffset,t.left+=e.xOffset,t.top+=e.yOffset,t.bottom+=e.yOffset)}Object.defineProperties(Vl.prototype,{projectionMatrix:{get:function(){return gh(this),this._offCenterFrustum.projectionMatrix}},infiniteProjectionMatrix:{get:function(){return gh(this),this._offCenterFrustum.infiniteProjectionMatrix}},fovy:{get:function(){return gh(this),this._fovy}},sseDenominator:{get:function(){return gh(this),this._sseDenominator}},offCenterFrustum:{get:function(){return gh(this),this._offCenterFrustum}}});Vl.prototype.computeCullingVolume=function(e,t,n){return gh(this),this._offCenterFrustum.computeCullingVolume(e,t,n)};Vl.prototype.getPixelDimensions=function(e,t,n,i,o){return gh(this),this._offCenterFrustum.getPixelDimensions(e,t,n,i,o)};Vl.prototype.clone=function(e){return u(e)||(e=new Vl),e.aspectRatio=this.aspectRatio,e.fov=this.fov,e.near=this.near,e.far=this.far,e._aspectRatio=void 0,e._fov=void 0,e._near=void 0,e._far=void 0,this._offCenterFrustum.clone(e._offCenterFrustum),e};Vl.prototype.equals=function(e){return!u(e)||!(e instanceof Vl)?!1:(gh(this),gh(e),this.fov===e.fov&&this.aspectRatio===e.aspectRatio&&this._offCenterFrustum.equals(e._offCenterFrustum))};Vl.prototype.equalsEpsilon=function(e,t,n){return!u(e)||!(e instanceof Vl)?!1:(gh(this),gh(e),P.equalsEpsilon(this.fov,e.fov,t,n)&&P.equalsEpsilon(this.aspectRatio,e.aspectRatio,t,n)&&this._offCenterFrustum.equalsEpsilon(e._offCenterFrustum,t,n))};var Ei=Vl;var PN=`in vec2 v_textureCoordinates; const float M_PI = 3.141592653589793; float vdcRadicalInverse(int i) { float r; float base = 2.0; float value = 0.0; float invBase = 1.0 / base; float invBi = invBase; for (int x = 0; x < 100; x++) { if (i <= 0) { break; } r = mod(float(i), base); value += r * invBi; invBi *= invBase; i = int(float(i) * invBase); } return value; } vec2 hammersley2D(int i, int N) { return vec2(float(i) / float(N), vdcRadicalInverse(i)); } vec3 importanceSampleGGX(vec2 xi, float roughness, vec3 N) { float a = roughness * roughness; float phi = 2.0 * M_PI * xi.x; float cosTheta = sqrt((1.0 - xi.y) / (1.0 + (a * a - 1.0) * xi.y)); float sinTheta = sqrt(1.0 - cosTheta * cosTheta); vec3 H = vec3(sinTheta * cos(phi), sinTheta * sin(phi), cosTheta); vec3 upVector = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0); vec3 tangentX = normalize(cross(upVector, N)); vec3 tangentY = cross(N, tangentX); return tangentX * H.x + tangentY * H.y + N * H.z; } float G1_Smith(float NdotV, float k) { return NdotV / (NdotV * (1.0 - k) + k); } float G_Smith(float roughness, float NdotV, float NdotL) { float k = roughness * roughness / 2.0; return G1_Smith(NdotV, k) * G1_Smith(NdotL, k); } vec2 integrateBrdf(float roughness, float NdotV) { vec3 V = vec3(sqrt(1.0 - NdotV * NdotV), 0.0, NdotV); float A = 0.0; float B = 0.0; const int NumSamples = 1024; for (int i = 0; i < NumSamples; i++) { vec2 xi = hammersley2D(i, NumSamples); vec3 H = importanceSampleGGX(xi, roughness, vec3(0.0, 0.0, 1.0)); vec3 L = 2.0 * dot(V, H) * H - V; float NdotL = clamp(L.z, 0.0, 1.0); float NdotH = clamp(H.z, 0.0, 1.0); float VdotH = clamp(dot(V, H), 0.0, 1.0); if (NdotL > 0.0) { float G = G_Smith(roughness, NdotV, NdotL); float G_Vis = G * VdotH / (NdotH * NdotV); float Fc = pow(1.0 - VdotH, 5.0); A += (1.0 - Fc) * G_Vis; B += Fc * G_Vis; } } return vec2(A, B) / float(NumSamples); } void main() { out_FragColor = vec4(integrateBrdf(v_textureCoordinates.y, v_textureCoordinates.x), 0.0, 1.0); } `;function ON(){this._colorTexture=void 0,this._drawCommand=void 0}Object.defineProperties(ON.prototype,{colorTexture:{get:function(){return this._colorTexture}}});function brt(e,t,n){let i=t.createViewportQuadCommand(PN,{framebuffer:n,renderState:ke.fromCache({viewport:new We(0,0,256,256)})});e._drawCommand=i}ON.prototype.update=function(e){if(!u(this._colorTexture)){let t=e.context,n=new It({context:t,width:256,height:256,pixelFormat:nt.RGBA,pixelDatatype:Ye.UNSIGNED_BYTE,sampler:ln.NEAREST});this._colorTexture=n;let i=new Hs({context:t,colorTextures:[n],destroyAttachments:!1});brt(this,t,i),this._drawCommand.execute(t),i.destroy(),this._drawCommand.shaderProgram=this._drawCommand.shaderProgram&&this._drawCommand.shaderProgram.destroy()}};ON.prototype.isDestroyed=function(){return!1};ON.prototype.destroy=function(){return this._colorTexture=this._colorTexture&&this._colorTexture.destroy(),le(this)};var RN=ON;var J_e={};function Trt(e,t,n){let i,o,r;if(e instanceof Ei){let s=Math.tan(.5*e.fovy);return i=e.near,o=e.near*s,r=e.aspectRatio*o,Math.max(t*i/r,n*i/o)}else if(e instanceof $c)return i=e.near,o=e.top,r=e.right,Math.max(t*i/r,n*i/o);return Math.max(t,n)}var Art=new h,Z_e=new h;function ege(e,t,n,i){if(u(i)&&n(.5)>i){let o=n(0),r=n(1),s=n(.5),a=s-o,c=s-r;return function(l){let f=n(l);if(l<=.5){let p=(f-o)/a;return P.lerp(e,-P.PI_OVER_TWO,p)}let d=(f-r)/c;return P.lerp(-P.PI_OVER_TWO,t,1-d)}}return function(o){return P.lerp(e,t,o)}}function Cq(e,t,n,i,o){let r=o,s=Math.max(n,i);if(!u(r)){let a=e.position,c=t,l=e.up,f=e.right,d=e.frustum,p=h.subtract(a,c,Art),g=h.magnitude(h.multiplyByScalar(l,h.dot(p,l),Z_e)),m=h.magnitude(h.multiplyByScalar(f,h.dot(p,f),Z_e));r=Math.min(Trt(d,g,m)*.2,1e9)}if(s<r){let l=-Math.pow((r-n)*1e6,.125),f=Math.pow((r-i)*1e6,1/8);return function(d){let p=d*(f-l)+l;return-Math.pow(p,8)/1e6+r}}return function(a){return P.lerp(n,i,a)}}function MN(e,t){return P.equalsEpsilon(e,P.TWO_PI,P.EPSILON11)&&(e=0),t>e+Math.PI?e+=P.TWO_PI:t<e-Math.PI&&(e-=P.TWO_PI),e}var tge=new h;function Crt(e,t,n,i,o,r,s,a){let c=e.camera,l=h.clone(c.position,tge),f=c.pitch,d=MN(c.heading,i),p=MN(c.roll,r),g=Cq(c,n,l.z,n.z,s),m=ege(f,o,g,a);function x(b){let T=b.time/t;c.setView({orientation:{heading:P.lerp(d,i,T),pitch:m(T),roll:P.lerp(p,r,T)}}),z.lerp(l,n,T,c.position),c.position.z=g(T)}return x}function Ert(e,t){e.longitude<t.longitude?e.longitude+=P.TWO_PI:t.longitude+=P.TWO_PI}function Srt(e,t){let n=e.longitude-t.longitude;n<-P.PI?e.longitude+=P.TWO_PI:n>P.PI&&(t.longitude+=P.TWO_PI)}var wrt=new fe,vrt=new fe;function Drt(e,t,n,i,o,r,s,a,c,l){let f=e.camera,p=e.mapProjection.ellipsoid,g=fe.clone(f.positionCartographic,wrt),m=f.pitch,x=MN(f.heading,i),b=MN(f.roll,r),T=p.cartesianToCartographic(n,vrt);g.longitude=P.zeroToTwoPi(g.longitude),T.longitude=P.zeroToTwoPi(T.longitude);let A=!1;if(u(a)){let D=P.zeroToTwoPi(a),O=Math.min(g.longitude,T.longitude),R=Math.max(g.longitude,T.longitude),L=D>=O&&D<=R;if(u(c)){let N=Math.abs(g.longitude-T.longitude),_=P.TWO_PI-N;(L?N:_)<(L?_:N)*c&&!L&&(A=!0)}else L||(A=!0)}A?Ert(g,T):Srt(g,T);let C=Cq(f,n,g.height,T.height,s),S=ege(m,o,C,l);function w(){let D=g.longitude,O=T.longitude,R=g.latitude,L=T.latitude;return function(_){let E=_.time/t,v=h.fromRadians(P.lerp(D,O,E),P.lerp(R,L,E),C(E),p);f.setView({destination:v,orientation:{heading:P.lerp(x,i,E),pitch:S(E),roll:P.lerp(b,r,E)}})}}return w()}function Irt(e,t,n,i,o,r,s){let a=e.camera,c=h.clone(a.position,tge),l=MN(a.heading,i),f=a.frustum.right-a.frustum.left,d=Cq(a,n,f,n.z,s);function p(g){let m=g.time/t;a.setView({orientation:{heading:P.lerp(l,i,m)}}),z.lerp(c,n,m,a.position);let x=d(m),b=a.frustum,T=b.top/b.right,A=(x-(b.right-b.left))*.5;b.right+=A,b.left-=A,b.top=T*b.right,b.bottom=-b.top}return p}var $_e=new fe,Prt=new h;function Aq(e,t){return{startObject:{},stopObject:{},duration:0,complete:e,cancel:t}}function Q_e(e,t){function n(){typeof t=="function"&&t(),e.enableInputs=!0}return n}J_e.createTween=function(e,t){t=y(t,y.EMPTY_OBJECT);let n=t.destination,i=e.mode;if(i===te.MORPHING)return Aq();let o=y(t.convert,!0),r=e.mapProjection,s=r.ellipsoid,a=t.maximumHeight,c=t.flyOverLongitude,l=t.flyOverLongitudeWeight,f=t.pitchAdjustHeight,d=t.easingFunction;o&&i!==te.SCENE3D&&(s.cartesianToCartographic(n,$_e),n=r.project($_e,Prt));let p=e.camera,g=t.endTransform;u(g)&&p._setTransform(g);let m=t.duration;u(m)||(m=Math.ceil(h.distance(p.position,n)/1e6)+2,m=Math.min(m,3));let x=y(t.heading,0),b=y(t.pitch,-P.PI_OVER_TWO),T=y(t.roll,0),A=e.screenSpaceCameraController;A.enableInputs=!1;let C=Q_e(A,t.complete),S=Q_e(A,t.cancel),w=p.frustum,D=e.mode===te.SCENE2D;if(D=D&&z.equalsEpsilon(p.position,n,P.EPSILON6),D=D&&P.equalsEpsilon(Math.max(w.right-w.left,w.top-w.bottom),n.z,P.EPSILON6),D=D||e.mode!==te.SCENE2D&&h.equalsEpsilon(n,p.position,P.EPSILON10),D=D&&P.equalsEpsilon(P.negativePiToPi(x),P.negativePiToPi(p.heading),P.EPSILON10)&&P.equalsEpsilon(P.negativePiToPi(b),P.negativePiToPi(p.pitch),P.EPSILON10)&&P.equalsEpsilon(P.negativePiToPi(T),P.negativePiToPi(p.roll),P.EPSILON10),D)return Aq(C,S);let O=new Array(4);if(O[te.SCENE2D]=Irt,O[te.SCENE3D]=Drt,O[te.COLUMBUS_VIEW]=Crt,m<=0)return Aq(function(){O[i](e,1,n,x,b,T,a,c,l,f)({time:1}),typeof C=="function"&&C()},S);let R=O[i](e,m,n,x,b,T,a,c,l,f);if(!u(d)){let L=p.positionCartographic.height,N=i===te.SCENE3D?s.cartesianToCartographic(n).height:n.z;L>N&&L>11500?d=kr.CUBIC_OUT:d=kr.QUINTIC_IN_OUT}return{duration:m,easingFunction:d,startObject:{time:0},stopObject:{time:m},update:R,complete:C,cancel:S}};var LN=J_e;var Ort={ROTATE:0,INFINITE_SCROLL:1},zl=Object.freeze(Ort);function Xt(e){this._scene=e,this._transform=F.clone(F.IDENTITY),this._invTransform=F.clone(F.IDENTITY),this._actualTransform=F.clone(F.IDENTITY),this._actualInvTransform=F.clone(F.IDENTITY),this._transformChanged=!1,this.position=new h,this._position=new h,this._positionWC=new h,this._positionCartographic=new fe,this._oldPositionWC=void 0,this.positionWCDeltaMagnitude=0,this.positionWCDeltaMagnitudeLastFrame=0,this.timeSinceMoved=0,this._lastMovedTimestamp=0,this.direction=new h,this._direction=new h,this._directionWC=new h,this.up=new h,this._up=new h,this._upWC=new h,this.right=new h,this._right=new h,this._rightWC=new h,this.frustum=new Ei,this.frustum.aspectRatio=e.drawingBufferWidth/e.drawingBufferHeight,this.frustum.fov=P.toRadians(60),this.defaultMoveAmount=1e5,this.defaultLookAmount=Math.PI/60,this.defaultRotateAmount=Math.PI/3600,this.defaultZoomAmount=1e5,this.constrainedAxis=void 0,this.maximumZoomFactor=1.5,this._moveStart=new pe,this._moveEnd=new pe,this._changed=new pe,this._changedPosition=void 0,this._changedDirection=void 0,this._changedFrustum=void 0,this._changedHeading=void 0,this.percentageChanged=.5,this._viewMatrix=new F,this._invViewMatrix=new F,lge(this),this._mode=te.SCENE3D,this._modeChanged=!0;let t=e.mapProjection;this._projection=t,this._maxCoord=t.project(new fe(Math.PI,P.PI_OVER_TWO)),this._max2Dfrustum=void 0,Tge(this,Xt.DEFAULT_VIEW_RECTANGLE,this.position,!0);let n=h.magnitude(this.position);n+=n*Xt.DEFAULT_VIEW_FACTOR,h.normalize(this.position,this.position),h.multiplyByScalar(this.position,n,this.position)}Xt.TRANSFORM_2D=new F(0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,1);Xt.TRANSFORM_2D_INVERSE=F.inverseTransformation(Xt.TRANSFORM_2D,new F);Xt.DEFAULT_VIEW_RECTANGLE=ce.fromDegrees(-95,-20,-70,90);Xt.DEFAULT_VIEW_FACTOR=.5;Xt.DEFAULT_OFFSET=new Bf(0,-P.PI_OVER_FOUR,0);function lge(e){F.computeView(e._position,e._direction,e._up,e._right,e._viewMatrix),F.multiply(e._viewMatrix,e._actualInvTransform,e._viewMatrix),F.inverseTransformation(e._viewMatrix,e._invViewMatrix)}function Rrt(e){if(!u(e._oldPositionWC))e._oldPositionWC=h.clone(e.positionWC,e._oldPositionWC);else{e.positionWCDeltaMagnitudeLastFrame=e.positionWCDeltaMagnitude;let t=h.subtract(e.positionWC,e._oldPositionWC,e._oldPositionWC);e.positionWCDeltaMagnitude=h.magnitude(t),e._oldPositionWC=h.clone(e.positionWC,e._oldPositionWC),e.positionWCDeltaMagnitude>0?(e.timeSinceMoved=0,e._lastMovedTimestamp=_i()):e.timeSinceMoved=Math.max(_i()-e._lastMovedTimestamp,0)/1e3}}Xt.prototype.canPreloadFlight=function(){return u(this._currentFlight)&&this._mode!==te.SCENE2D};Xt.prototype._updateCameraChanged=function(){let e=this;if(Rrt(e),e._changed.numberOfListeners===0)return;let t=e.percentageChanged,n=e.heading;u(e._changedHeading)||(e._changedHeading=n);let i=Math.abs(e._changedHeading-n)%P.TWO_PI;i=i>P.PI?P.TWO_PI-i:i;let o=i/Math.PI;if(o>t&&(e._changed.raiseEvent(o),e._changedHeading=n),e._mode===te.SCENE2D){if(!u(e._changedFrustum)){e._changedPosition=h.clone(e.position,e._changedPosition),e._changedFrustum=e.frustum.clone();return}let l=e.position,f=e._changedPosition,d=e.frustum,p=e._changedFrustum,g=l.x+d.left,m=l.x+d.right,x=f.x+p.left,b=f.x+p.right,T=l.y+d.bottom,A=l.y+d.top,C=f.y+p.bottom,S=f.y+p.top,w=Math.max(g,x),D=Math.min(m,b),O=Math.max(T,C),R=Math.min(A,S),L;if(w>=D||O>=A)L=1;else{let N=p;g<x&&m>b&&T<C&&A>S&&(N=d),L=1-(D-w)*(R-O)/((N.right-N.left)*(N.top-N.bottom))}L>t&&(e._changed.raiseEvent(L),e._changedPosition=h.clone(e.position,e._changedPosition),e._changedFrustum=e.frustum.clone(e._changedFrustum));return}if(!u(e._changedDirection)){e._changedPosition=h.clone(e.positionWC,e._changedPosition),e._changedDirection=h.clone(e.directionWC,e._changedDirection);return}let r=P.acosClamped(h.dot(e.directionWC,e._changedDirection)),s;u(e.frustum.fovy)?s=r/(e.frustum.fovy*.5):s=r;let c=h.distance(e.positionWC,e._changedPosition)/e.positionCartographic.height;(s>t||c>t)&&(e._changed.raiseEvent(Math.max(s,c)),e._changedPosition=h.clone(e.positionWC,e._changedPosition),e._changedDirection=h.clone(e.directionWC,e._changedDirection))};function Mrt(e){Rt.basisTo2D(e._projection,e._transform,e._actualTransform)}var Lrt=new fe,Nrt=new h,M4=new h,Frt=new oe,Brt=new oe,krt=new oe,Urt=new oe,Vrt=new oe;function zrt(e){let t=e._projection,n=t.ellipsoid,i=F.getColumn(e._transform,3,Frt),o=n.cartesianToCartographic(i,Lrt),r=t.project(o,Nrt),s=Brt;s.x=r.z,s.y=r.x,s.z=r.y,s.w=1;let a=oe.clone(oe.UNIT_X,Vrt),c=oe.add(F.getColumn(e._transform,0,M4),i,M4);n.cartesianToCartographic(c,o),t.project(o,r);let l=krt;l.x=r.z,l.y=r.x,l.z=r.y,l.w=0,h.subtract(l,s,l),l.x=0;let f=Urt;if(h.magnitudeSquared(l)>P.EPSILON10)h.cross(a,l,f);else{let d=oe.add(F.getColumn(e._transform,1,M4),i,M4);n.cartesianToCartographic(d,o),t.project(o,r),f.x=r.z,f.y=r.x,f.z=r.y,f.w=0,h.subtract(f,s,f),f.x=0,h.magnitudeSquared(f)<P.EPSILON10&&(oe.clone(oe.UNIT_Y,l),oe.clone(oe.UNIT_Z,f))}h.cross(f,a,l),h.normalize(l,l),h.cross(a,l,f),h.normalize(f,f),F.setColumn(e._actualTransform,0,l,e._actualTransform),F.setColumn(e._actualTransform,1,f,e._actualTransform),F.setColumn(e._actualTransform,2,a,e._actualTransform),F.setColumn(e._actualTransform,3,s,e._actualTransform)}var Eq=new h;function pc(e){let t=e._mode,n=!1,i=0;t===te.SCENE2D&&(i=e.frustum.right-e.frustum.left,n=i!==e._positionCartographic.height);let o=e._position,r=!h.equals(o,e.position)||n;r&&(o=h.clone(e.position,e._position));let s=e._direction,a=!h.equals(s,e.direction);a&&(h.normalize(e.direction,e.direction),s=h.clone(e.direction,e._direction));let c=e._up,l=!h.equals(c,e.up);l&&(h.normalize(e.up,e.up),c=h.clone(e.up,e._up));let f=e._right,d=!h.equals(f,e.right);d&&(h.normalize(e.right,e.right),f=h.clone(e.right,e._right));let p=e._transformChanged||e._modeChanged;e._transformChanged=!1,p&&(F.inverseTransformation(e._transform,e._invTransform),e._mode===te.COLUMBUS_VIEW||e._mode===te.SCENE2D?F.equals(F.IDENTITY,e._transform)?F.clone(Xt.TRANSFORM_2D,e._actualTransform):e._mode===te.COLUMBUS_VIEW?Mrt(e):zrt(e):F.clone(e._transform,e._actualTransform),F.inverseTransformation(e._actualTransform,e._actualInvTransform),e._modeChanged=!1);let g=e._actualTransform;if(r||p)if(e._positionWC=F.multiplyByPoint(g,o,e._positionWC),t===te.SCENE3D||t===te.MORPHING)e._positionCartographic=e._projection.ellipsoid.cartesianToCartographic(e._positionWC,e._positionCartographic);else{let m=Eq;m.x=e._positionWC.y,m.y=e._positionWC.z,m.z=e._positionWC.x,t===te.SCENE2D&&(m.z=i),e._projection.unproject(m,e._positionCartographic)}if(a||l||d){let m=h.dot(s,h.cross(c,f,Eq));if(Math.abs(1-m)>P.EPSILON2){let x=1/h.magnitudeSquared(c),b=h.dot(c,s)*x,T=h.multiplyByScalar(s,b,Eq);c=h.normalize(h.subtract(c,T,e._up),e._up),h.clone(c,e.up),f=h.cross(s,c,e._right),h.clone(f,e.right)}}(a||p)&&(e._directionWC=F.multiplyByPointAsVector(g,s,e._directionWC),h.normalize(e._directionWC,e._directionWC)),(l||p)&&(e._upWC=F.multiplyByPointAsVector(g,c,e._upWC),h.normalize(e._upWC,e._upWC)),(d||p)&&(e._rightWC=F.multiplyByPointAsVector(g,f,e._rightWC),h.normalize(e._rightWC,e._rightWC)),(r||a||l||d||p)&&lge(e)}function uge(e,t){let n;return P.equalsEpsilon(Math.abs(e.z),1,P.EPSILON3)?n=Math.atan2(t.y,t.x)-P.PI_OVER_TWO:n=Math.atan2(e.y,e.x)-P.PI_OVER_TWO,P.TWO_PI-P.zeroToTwoPi(n)}function fge(e){return P.PI_OVER_TWO-P.acosClamped(e.z)}function dge(e,t,n){let i=0;return P.equalsEpsilon(Math.abs(e.z),1,P.EPSILON3)||(i=Math.atan2(-n.z,t.z),i=P.zeroToTwoPi(i+P.TWO_PI)),i}var F4=new F,B4=new F;Object.defineProperties(Xt.prototype,{transform:{get:function(){return this._transform}},inverseTransform:{get:function(){return pc(this),this._invTransform}},viewMatrix:{get:function(){return pc(this),this._viewMatrix}},inverseViewMatrix:{get:function(){return pc(this),this._invViewMatrix}},positionCartographic:{get:function(){return pc(this),this._positionCartographic}},positionWC:{get:function(){return pc(this),this._positionWC}},directionWC:{get:function(){return pc(this),this._directionWC}},upWC:{get:function(){return pc(this),this._upWC}},rightWC:{get:function(){return pc(this),this._rightWC}},heading:{get:function(){if(this._mode!==te.MORPHING){let e=this._projection.ellipsoid,t=F.clone(this._transform,F4),n=Rt.eastNorthUpToFixedFrame(this.positionWC,e,B4);this._setTransform(n);let i=uge(this.direction,this.up);return this._setTransform(t),i}}},pitch:{get:function(){if(this._mode!==te.MORPHING){let e=this._projection.ellipsoid,t=F.clone(this._transform,F4),n=Rt.eastNorthUpToFixedFrame(this.positionWC,e,B4);this._setTransform(n);let i=fge(this.direction);return this._setTransform(t),i}}},roll:{get:function(){if(this._mode!==te.MORPHING){let e=this._projection.ellipsoid,t=F.clone(this._transform,F4),n=Rt.eastNorthUpToFixedFrame(this.positionWC,e,B4);this._setTransform(n);let i=dge(this.direction,this.up,this.right);return this._setTransform(t),i}}},moveStart:{get:function(){return this._moveStart}},moveEnd:{get:function(){return this._moveEnd}},changed:{get:function(){return this._changed}}});Xt.prototype.update=function(e){let t=!1;if(e!==this._mode&&(this._mode=e,this._modeChanged=e!==te.MORPHING,t=this._mode===te.SCENE2D),t){let n=this._max2Dfrustum=this.frustum.clone(),i=2,o=n.top/n.right;n.right=this._maxCoord.x*i,n.left=-n.right,n.top=o*n.right,n.bottom=-n.top}this._mode===te.SCENE2D&&_ge(this,this.position)};var Hrt=new h,Grt=new h,Wrt=new h;Xt.prototype._setTransform=function(e){let t=h.clone(this.positionWC,Hrt),n=h.clone(this.upWC,Grt),i=h.clone(this.directionWC,Wrt);F.clone(e,this._transform),this._transformChanged=!0,pc(this);let o=this._actualInvTransform;F.multiplyByPoint(o,t,this.position),F.multiplyByPointAsVector(o,i,this.direction),F.multiplyByPointAsVector(o,n,this.up),h.cross(this.direction,this.up,this.right),pc(this)};var jrt=new z,qrt=new Tn,Yrt=new h,Xrt=new h;function hge(e){if(!F.equals(F.IDENTITY,e.transform))return h.magnitude(e.position);let t=e._scene,n=t.globe,i=jrt;i.x=t.drawingBufferWidth/2,i.y=t.drawingBufferHeight/2;let o;if(u(n)){let a=e.getPickRay(i,qrt);o=n.pickWorldCoordinates(a,t,!0,Yrt)}let r;t.pickPositionSupported&&(r=t.pickPositionWorldCoordinates(i,Xrt));let s;if(u(o)||u(r)){let a=u(r)?h.distance(r,e.positionWC):Number.POSITIVE_INFINITY,c=u(o)?h.distance(o,e.positionWC):Number.POSITIVE_INFINITY;s=Math.min(a,c)}else s=Math.max(e.positionCartographic.height,0);return s}Xt.prototype._adjustOrthographicFrustum=function(e){this.frustum instanceof $t&&(!e&&this._positionCartographic.height<15e4||(this.frustum.width=hge(this)))};var k4=new h,Iq=new F,Krt=new F,Pq=new Le,Oq=new Q,mge=new fe;function Zrt(e,t,n){let i=F.clone(e.transform,Iq),o=Rt.eastNorthUpToFixedFrame(t,e._projection.ellipsoid,Krt);e._setTransform(o),h.clone(h.ZERO,e.position),n.heading=n.heading-P.PI_OVER_TWO;let r=Le.fromHeadingPitchRoll(n,Pq),s=Q.fromQuaternion(r,Oq);Q.getColumn(s,0,e.direction),Q.getColumn(s,2,e.up),h.cross(e.direction,e.up,e.right),e._setTransform(i),e._adjustOrthographicFrustum(!0)}function $rt(e,t,n,i){let o=F.clone(e.transform,Iq);if(e._setTransform(F.IDENTITY),!h.equals(t,e.positionWC)){if(i){let a=e._projection,c=a.ellipsoid.cartesianToCartographic(t,mge);t=a.project(c,k4)}h.clone(t,e.position)}n.heading=n.heading-P.PI_OVER_TWO;let r=Le.fromHeadingPitchRoll(n,Pq),s=Q.fromQuaternion(r,Oq);Q.getColumn(s,0,e.direction),Q.getColumn(s,2,e.up),h.cross(e.direction,e.up,e.right),e._setTransform(o),e._adjustOrthographicFrustum(!0)}function Qrt(e,t,n,i){let o=F.clone(e.transform,Iq);if(e._setTransform(F.IDENTITY),!h.equals(t,e.positionWC)){if(i){let c=e._projection,l=c.ellipsoid.cartesianToCartographic(t,mge);t=c.project(l,k4)}z.clone(t,e.position);let r=-t.z*.5,s=-r,a=e.frustum;if(s>r){let c=a.top/a.right;a.right=s,a.left=r,a.top=a.right*c,a.bottom=-a.top}}if(e._scene.mapMode2D===zl.ROTATE){n.heading=n.heading-P.PI_OVER_TWO,n.pitch=-P.PI_OVER_TWO,n.roll=0;let r=Le.fromHeadingPitchRoll(n,Pq),s=Q.fromQuaternion(r,Oq);Q.getColumn(s,2,e.up),h.cross(e.direction,e.up,e.right)}e._setTransform(o)}var Jrt=new h,est=new h,tst=new h;function pge(e,t,n,i){let o=h.clone(n.direction,Jrt),r=h.clone(n.up,est);if(e._scene.mode===te.SCENE3D){let a=e._projection.ellipsoid,c=Rt.eastNorthUpToFixedFrame(t,a,F4),l=F.inverseTransformation(c,B4);F.multiplyByPointAsVector(l,o,o),F.multiplyByPointAsVector(l,r,r)}let s=h.cross(o,r,tst);return i.heading=uge(o,r),i.pitch=fge(o),i.roll=dge(o,r,s),i}var Dq={destination:void 0,orientation:{direction:void 0,up:void 0,heading:void 0,pitch:void 0,roll:void 0},convert:void 0,endTransform:void 0},fS=new za;Xt.prototype.setView=function(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.orientation,y.EMPTY_OBJECT),n=this._mode;if(n===te.MORPHING)return;u(e.endTransform)&&this._setTransform(e.endTransform);let i=y(e.convert,!0),o=y(e.destination,h.clone(this.positionWC,k4));u(o)&&u(o.west)&&(o=this.getRectangleCameraCoordinates(o,k4),i=!1),u(t.direction)&&(t=pge(this,o,t,Dq.orientation)),fS.heading=y(t.heading,0),fS.pitch=y(t.pitch,-P.PI_OVER_TWO),fS.roll=y(t.roll,0),n===te.SCENE3D?Zrt(this,o,fS):n===te.SCENE2D?Qrt(this,o,fS,i):$rt(this,o,fS,i)};var nst=new h;Xt.prototype.flyHome=function(e){let t=this._mode;if(t===te.MORPHING&&this._scene.completeMorph(),t===te.SCENE2D)this.flyTo({destination:Xt.DEFAULT_VIEW_RECTANGLE,duration:e,endTransform:F.IDENTITY});else if(t===te.SCENE3D){let n=this.getRectangleCameraCoordinates(Xt.DEFAULT_VIEW_RECTANGLE),i=h.magnitude(n);i+=i*Xt.DEFAULT_VIEW_FACTOR,h.normalize(n,n),h.multiplyByScalar(n,i,n),this.flyTo({destination:n,duration:e,endTransform:F.IDENTITY})}else if(t===te.COLUMBUS_VIEW){let n=this._projection.ellipsoid.maximumRadius,i=new h(0,-1,1);i=h.multiplyByScalar(h.normalize(i,i),5*n,i),this.flyTo({destination:i,duration:e,orientation:{heading:0,pitch:-Math.acos(h.normalize(i,nst).z),roll:0},endTransform:F.IDENTITY,convert:!1})}};Xt.prototype.worldToCameraCoordinates=function(e,t){return u(t)||(t=new oe),pc(this),F.multiplyByVector(this._actualInvTransform,e,t)};Xt.prototype.worldToCameraCoordinatesPoint=function(e,t){return u(t)||(t=new h),pc(this),F.multiplyByPoint(this._actualInvTransform,e,t)};Xt.prototype.worldToCameraCoordinatesVector=function(e,t){return u(t)||(t=new h),pc(this),F.multiplyByPointAsVector(this._actualInvTransform,e,t)};Xt.prototype.cameraToWorldCoordinates=function(e,t){return u(t)||(t=new oe),pc(this),F.multiplyByVector(this._actualTransform,e,t)};Xt.prototype.cameraToWorldCoordinatesPoint=function(e,t){return u(t)||(t=new h),pc(this),F.multiplyByPoint(this._actualTransform,e,t)};Xt.prototype.cameraToWorldCoordinatesVector=function(e,t){return u(t)||(t=new h),pc(this),F.multiplyByPointAsVector(this._actualTransform,e,t)};function _ge(e,t){let n=e._scene.mapMode2D===zl.ROTATE,i=e._maxCoord.x,o=e._maxCoord.y,r,s;n?(s=i,r=-s):(s=t.x-i*2,r=t.x+i*2),t.x>i&&(t.x=s),t.x<-i&&(t.x=r),t.y>o&&(t.y=o),t.y<-o&&(t.y=-o)}var nge=new h;Xt.prototype.move=function(e,t){let n=this.position;h.multiplyByScalar(e,t,nge),h.add(n,nge,n),this._mode===te.SCENE2D&&_ge(this,n),this._adjustOrthographicFrustum(!0)};Xt.prototype.moveForward=function(e){e=y(e,this.defaultMoveAmount),this._mode===te.SCENE2D?U4(this,e):this.move(this.direction,e)};Xt.prototype.moveBackward=function(e){e=y(e,this.defaultMoveAmount),this._mode===te.SCENE2D?U4(this,-e):this.move(this.direction,-e)};Xt.prototype.moveUp=function(e){e=y(e,this.defaultMoveAmount),this.move(this.up,e)};Xt.prototype.moveDown=function(e){e=y(e,this.defaultMoveAmount),this.move(this.up,-e)};Xt.prototype.moveRight=function(e){e=y(e,this.defaultMoveAmount),this.move(this.right,e)};Xt.prototype.moveLeft=function(e){e=y(e,this.defaultMoveAmount),this.move(this.right,-e)};Xt.prototype.lookLeft=function(e){e=y(e,this.defaultLookAmount),this._mode!==te.SCENE2D&&this.look(this.up,-e)};Xt.prototype.lookRight=function(e){e=y(e,this.defaultLookAmount),this._mode!==te.SCENE2D&&this.look(this.up,e)};Xt.prototype.lookUp=function(e){e=y(e,this.defaultLookAmount),this._mode!==te.SCENE2D&&this.look(this.right,-e)};Xt.prototype.lookDown=function(e){e=y(e,this.defaultLookAmount),this._mode!==te.SCENE2D&&this.look(this.right,e)};var ist=new Le,ost=new Q;Xt.prototype.look=function(e,t){let n=y(t,this.defaultLookAmount),i=Le.fromAxisAngle(e,-n,ist),o=Q.fromQuaternion(i,ost),r=this.direction,s=this.up,a=this.right;Q.multiplyByVector(o,r,r),Q.multiplyByVector(o,s,s),Q.multiplyByVector(o,a,a)};Xt.prototype.twistLeft=function(e){e=y(e,this.defaultLookAmount),this.look(this.direction,e)};Xt.prototype.twistRight=function(e){e=y(e,this.defaultLookAmount),this.look(this.direction,-e)};var rst=new Le,sst=new Q;Xt.prototype.rotate=function(e,t){let n=y(t,this.defaultRotateAmount),i=Le.fromAxisAngle(e,-n,rst),o=Q.fromQuaternion(i,sst);Q.multiplyByVector(o,this.position,this.position),Q.multiplyByVector(o,this.direction,this.direction),Q.multiplyByVector(o,this.up,this.up),h.cross(this.direction,this.up,this.right),h.cross(this.right,this.direction,this.up),this._adjustOrthographicFrustum(!1)};Xt.prototype.rotateDown=function(e){e=y(e,this.defaultRotateAmount),gge(this,e)};Xt.prototype.rotateUp=function(e){e=y(e,this.defaultRotateAmount),gge(this,-e)};var ast=new h,cst=new h,lst=new h,ige=new h;function gge(e,t){let n=e.position;if(u(e.constrainedAxis)&&!h.equalsEpsilon(e.position,h.ZERO,P.EPSILON2)){let i=h.normalize(n,ast),o=h.equalsEpsilon(i,e.constrainedAxis,P.EPSILON2),r=h.equalsEpsilon(i,h.negate(e.constrainedAxis,ige),P.EPSILON2);if(!o&&!r){let s=h.normalize(e.constrainedAxis,cst),a=h.dot(i,s),c=P.acosClamped(a);t>0&&t>c&&(t=c-P.EPSILON4),a=h.dot(i,h.negate(s,ige)),c=P.acosClamped(a),t<0&&-t>c&&(t=-c+P.EPSILON4);let l=h.cross(s,i,lst);e.rotate(l,t)}else(o&&t<0||r&&t>0)&&e.rotate(e.right,t)}else e.rotate(e.right,t)}Xt.prototype.rotateRight=function(e){e=y(e,this.defaultRotateAmount),yge(this,-e)};Xt.prototype.rotateLeft=function(e){e=y(e,this.defaultRotateAmount),yge(this,e)};function yge(e,t){u(e.constrainedAxis)?e.rotate(e.constrainedAxis,t):e.rotate(e.up,t)}function U4(e,t){let n=e.frustum,i;if(t=t*.5,Math.abs(n.top)+Math.abs(n.bottom)>Math.abs(n.left)+Math.abs(n.right)){let o=n.top-t,r=n.bottom+t,s=e._maxCoord.y;e._scene.mapMode2D===zl.ROTATE&&(s*=e.maximumZoomFactor),r>s&&(r=s,o=-s),o<=r&&(o=1,r=-1),i=n.right/n.top,n.top=o,n.bottom=r,n.right=n.top*i,n.left=-n.right}else{let o=n.right-t,r=n.left+t,s=e._maxCoord.x;e._scene.mapMode2D===zl.ROTATE&&(s*=e.maximumZoomFactor),o>s&&(o=s,r=-s),o<=r&&(o=1,r=-1),i=n.top/n.right,n.right=o,n.left=r,n.top=n.right*i,n.bottom=-n.top}}function xge(e,t){e.move(e.direction,t)}Xt.prototype.zoomIn=function(e){e=y(e,this.defaultZoomAmount),this._mode===te.SCENE2D?U4(this,e):xge(this,e)};Xt.prototype.zoomOut=function(e){e=y(e,this.defaultZoomAmount),this._mode===te.SCENE2D?U4(this,-e):xge(this,-e)};Xt.prototype.getMagnitude=function(){if(this._mode===te.SCENE3D)return h.magnitude(this.position);if(this._mode===te.COLUMBUS_VIEW)return Math.abs(this.position.z);if(this._mode===te.SCENE2D)return Math.max(this.frustum.right-this.frustum.left,this.frustum.top-this.frustum.bottom)};var ust=new F;Xt.prototype.lookAt=function(e,t){let n=Rt.eastNorthUpToFixedFrame(e,ie.WGS84,ust);this.lookAtTransform(n,t)};var fst=new h,dst=new Le,hst=new Le,mst=new Q;function bge(e,t,n){t=P.clamp(t,-P.PI_OVER_TWO,P.PI_OVER_TWO),e=P.zeroToTwoPi(e)-P.PI_OVER_TWO;let i=Le.fromAxisAngle(h.UNIT_Y,-t,dst),o=Le.fromAxisAngle(h.UNIT_Z,-e,hst),r=Le.multiply(o,i,o),s=Q.fromQuaternion(r,mst),a=h.clone(h.UNIT_X,fst);return Q.multiplyByVector(s,a,a),h.negate(a,a),h.multiplyByScalar(a,n,a),a}Xt.prototype.lookAtTransform=function(e,t){if(this._setTransform(e),!u(t))return;let n;if(u(t.heading)?n=bge(t.heading,t.pitch,t.range):n=t,this._mode===te.SCENE2D){z.clone(z.ZERO,this.position),h.negate(n,this.up),this.up.z=0,h.magnitudeSquared(this.up)<P.EPSILON10&&h.clone(h.UNIT_Y,this.up),h.normalize(this.up,this.up),this._setTransform(F.IDENTITY),h.negate(h.UNIT_Z,this.direction),h.cross(this.direction,this.up,this.right),h.normalize(this.right,this.right);let i=this.frustum,o=i.top/i.right;i.right=h.magnitude(n)*.5,i.left=-i.right,i.top=o*i.right,i.bottom=-i.top,this._setTransform(e);return}h.clone(n,this.position),h.negate(this.position,this.direction),h.normalize(this.direction,this.direction),h.cross(this.direction,h.UNIT_Z,this.right),h.magnitudeSquared(this.right)<P.EPSILON10&&h.clone(h.UNIT_X,this.right),h.normalize(this.right,this.right),h.cross(this.right,this.direction,this.up),h.normalize(this.up,this.up),this._adjustOrthographicFrustum(!0)};var NN=new fe,pst=new fe,_st=new h,gst=new h,yst=new h,xst=new h,bst=new h,Tst=new h,Ast=new h,Sq=new h,Cst={direction:new h,right:new h,up:new h},oge;function mc(e,t,n,i){return Math.abs(h.dot(t,n))/i-h.dot(e,n)}function Tge(e,t,n,i){let o=e._projection.ellipsoid,r=i?e:Cst,s=t.north,a=t.south,c=t.east,l=t.west;l>c&&(c+=P.TWO_PI);let f=(l+c)*.5,d;if(a<-P.PI_OVER_TWO+P.RADIANS_PER_DEGREE&&s>P.PI_OVER_TWO-P.RADIANS_PER_DEGREE)d=0;else{let L=NN;L.longitude=f,L.latitude=s,L.height=0;let N=pst;N.longitude=f,N.latitude=a,N.height=0;let _=oge;(!u(_)||_.ellipsoid!==o)&&(oge=_=new nf(void 0,void 0,o)),_.setEndPoints(L,N),d=_.interpolateUsingFraction(.5,NN).latitude}let p=NN;p.longitude=f,p.latitude=d,p.height=0;let g=o.cartographicToCartesian(p,Ast),m=NN;m.longitude=c,m.latitude=s;let x=o.cartographicToCartesian(m,_st);m.longitude=l;let b=o.cartographicToCartesian(m,yst);m.longitude=f;let T=o.cartographicToCartesian(m,bst);m.latitude=a;let A=o.cartographicToCartesian(m,Tst);m.longitude=c;let C=o.cartographicToCartesian(m,xst);m.longitude=l;let S=o.cartographicToCartesian(m,gst);h.subtract(b,g,b),h.subtract(C,g,C),h.subtract(x,g,x),h.subtract(S,g,S),h.subtract(T,g,T),h.subtract(A,g,A);let w=o.geodeticSurfaceNormal(g,r.direction);h.negate(w,w);let D=h.cross(w,h.UNIT_Z,r.right);h.normalize(D,D);let O=h.cross(D,w,r.up),R;if(e.frustum instanceof $t){let L=Math.max(h.distance(x,b),h.distance(C,S)),N=Math.max(h.distance(x,C),h.distance(b,S)),_,E,v=e.frustum._offCenterFrustum,I=v.right/v.top,M=N*I;L>M?(_=L,E=_/I):(E=N,_=M),R=Math.max(_,E)}else{let L=Math.tan(e.frustum.fovy*.5),N=e.frustum.aspectRatio*L;if(R=Math.max(mc(w,O,b,L),mc(w,O,C,L),mc(w,O,x,L),mc(w,O,S,L),mc(w,O,T,L),mc(w,O,A,L),mc(w,D,b,N),mc(w,D,C,N),mc(w,D,x,N),mc(w,D,S,N),mc(w,D,T,N),mc(w,D,A,N)),a<0&&s>0){let _=NN;_.longitude=l,_.latitude=0,_.height=0;let E=o.cartographicToCartesian(_,Sq);h.subtract(E,g,E),R=Math.max(R,mc(w,O,E,L),mc(w,D,E,N)),_.longitude=c,E=o.cartographicToCartesian(_,Sq),h.subtract(E,g,E),R=Math.max(R,mc(w,O,E,L),mc(w,D,E,N))}}return h.add(g,h.multiplyByScalar(w,-R,Sq),n)}var Est=new fe,Sst=new h,wst=new h;function vst(e,t,n){let i=e._projection;t.west>t.east&&(t=ce.MAX_VALUE);let o=e._actualTransform,r=e._actualInvTransform,s=Est;s.longitude=t.east,s.latitude=t.north;let a=i.project(s,Sst);F.multiplyByPoint(o,a,a),F.multiplyByPoint(r,a,a),s.longitude=t.west,s.latitude=t.south;let c=i.project(s,wst);if(F.multiplyByPoint(o,c,c),F.multiplyByPoint(r,c,c),n.x=(a.x-c.x)*.5+c.x,n.y=(a.y-c.y)*.5+c.y,u(e.frustum.fovy)){let l=Math.tan(e.frustum.fovy*.5),f=e.frustum.aspectRatio*l;n.z=Math.max((a.x-c.x)/f,(a.y-c.y)/l)*.5}else{let l=a.x-c.x,f=a.y-c.y;n.z=Math.max(l,f)}return n}var Dst=new fe,Ist=new h,Pst=new h;function Ost(e,t,n){let i=e._projection,o=t.east;t.west>t.east&&(e._scene.mapMode2D===zl.INFINITE_SCROLL?o+=P.TWO_PI:(t=ce.MAX_VALUE,o=t.east));let r=Dst;r.longitude=o,r.latitude=t.north;let s=i.project(r,Ist);r.longitude=t.west,r.latitude=t.south;let a=i.project(r,Pst),c=Math.abs(s.x-a.x)*.5,l=Math.abs(s.y-a.y)*.5,f,d,p=e.frustum.right/e.frustum.top,g=l*p;return c>g?(f=c,d=f/p):(d=l,f=g),l=Math.max(2*f,2*d),n.x=(s.x-a.x)*.5+a.x,n.y=(s.y-a.y)*.5+a.y,r=i.unproject(n,r),r.height=l,n=i.project(r,n),n}Xt.prototype.getRectangleCameraCoordinates=function(e,t){let n=this._mode;if(u(t)||(t=new h),n===te.SCENE3D)return Tge(this,e,t);if(n===te.COLUMBUS_VIEW)return vst(this,e,t);if(n===te.SCENE2D)return Ost(this,e,t)};var Rst=new Tn;function Mst(e,t,n,i){n=y(n,ie.WGS84);let o=e.getPickRay(t,Rst),r=xi.rayEllipsoid(o,n);if(!r)return;let s=r.start>0?r.start:r.stop;return Tn.getPoint(o,s,i)}var Lst=new Tn;function Nst(e,t,n,i){let r=e.getPickRay(t,Lst).origin;r=h.fromElements(r.y,r.z,0,r);let s=n.unproject(r);if(!(s.latitude<-P.PI_OVER_TWO||s.latitude>P.PI_OVER_TWO))return n.ellipsoid.cartographicToCartesian(s,i)}var Fst=new Tn;function Bst(e,t,n,i){let o=e.getPickRay(t,Fst),r=-o.origin.x/o.direction.x;Tn.getPoint(o,r,i);let s=n.unproject(new h(i.y,i.z,0));if(!(s.latitude<-P.PI_OVER_TWO||s.latitude>P.PI_OVER_TWO||s.longitude<-Math.PI||s.longitude>Math.PI))return n.ellipsoid.cartographicToCartesian(s,i)}Xt.prototype.pickEllipsoid=function(e,t,n){let i=this._scene.canvas;if(!(i.clientWidth===0||i.clientHeight===0)){if(u(n)||(n=new h),t=y(t,ie.WGS84),this._mode===te.SCENE3D)n=Mst(this,e,t,n);else if(this._mode===te.SCENE2D)n=Nst(this,e,this._projection,n);else if(this._mode===te.COLUMBUS_VIEW)n=Bst(this,e,this._projection,n);else return;return n}};var kst=new h,Ust=new h,Vst=new h;function zst(e,t,n){let i=e._scene.canvas,o=i.clientWidth,r=i.clientHeight,s=Math.tan(e.frustum.fovy*.5),a=e.frustum.aspectRatio*s,c=e.frustum.near,l=2/o*t.x-1,f=2/r*(r-t.y)-1,d=e.positionWC;h.clone(d,n.origin);let p=h.multiplyByScalar(e.directionWC,c,kst);h.add(d,p,p);let g=h.multiplyByScalar(e.rightWC,l*c*a,Ust),m=h.multiplyByScalar(e.upWC,f*c*s,Vst),x=h.add(p,g,n.direction);return h.add(x,m,x),h.subtract(x,d,x),h.normalize(x,x),n}var L4=new h;function Hst(e,t,n){let i=e._scene.canvas,o=i.clientWidth,r=i.clientHeight,s=e.frustum,a=s.offCenterFrustum;u(a)&&(s=a);let c=2/o*t.x-1;c*=(s.right-s.left)*.5;let l=2/r*(r-t.y)-1;l*=(s.top-s.bottom)*.5;let f=n.origin;return h.clone(e.position,f),h.multiplyByScalar(e.right,c,L4),h.add(L4,f,f),h.multiplyByScalar(e.up,l,L4),h.add(L4,f,f),h.clone(e.directionWC,n.direction),(e._mode===te.COLUMBUS_VIEW||e._mode===te.SCENE2D)&&h.fromElements(n.origin.z,n.origin.x,n.origin.y,n.origin),n}Xt.prototype.getPickRay=function(e,t){u(t)||(t=new Tn);let n=this._scene.canvas;if(n.clientWidth<=0||n.clientHeight<=0)return;let i=this.frustum;return u(i.aspectRatio)&&u(i.fov)&&u(i.near)?zst(this,e,t):Hst(this,e,t)};var Gst=new h,Wst=new h;Xt.prototype.distanceToBoundingSphere=function(e){let t=h.subtract(this.positionWC,e.center,Gst),n=h.multiplyByScalar(this.directionWC,h.dot(t,this.directionWC),Wst);return Math.max(0,h.magnitude(n)-e.radius)};var jst=new z;Xt.prototype.getPixelSize=function(e,t,n){let i=this.distanceToBoundingSphere(e),o=this.frustum.getPixelDimensions(t,n,i,this._scene.pixelRatio,jst);return Math.max(o.x,o.y)};function qst(e,t,n,i,o,r){let s=h.clone(t);n.y>i?s.y-=n.y-i:n.y<-i&&(s.y+=-i-n.y),n.z>o?s.z-=n.z-o:n.z<-o&&(s.z+=-o-n.z);function a(c){let l=h.lerp(t,s,c.time,new h);e.worldToCameraCoordinatesPoint(l,e.position)}return{easingFunction:kr.EXPONENTIAL_OUT,startObject:{time:0},stopObject:{time:1},duration:r,update:a}}var Yst=new h,rge=new h,Xst=new h,Kst=new h;function Zst(e,t){let n=e.position,i=e.direction,o=e.worldToCameraCoordinatesVector(h.UNIT_X,Yst),r=-h.dot(o,n)/h.dot(o,i),s=h.add(n,h.multiplyByScalar(i,r,rge),rge);e.cameraToWorldCoordinatesPoint(s,s),n=e.cameraToWorldCoordinatesPoint(e.position,Xst);let a=Math.tan(e.frustum.fovy*.5),c=e.frustum.aspectRatio*a,l=h.magnitude(h.subtract(n,s,Kst)),f=c*l,d=a*l,p=e._maxCoord.x,g=e._maxCoord.y,m=Math.max(f-p,p),x=Math.max(d-g,g);if(n.z<-m||n.z>m||n.y<-x||n.y>x){let b=s.y<-m||s.y>m,T=s.z<-x||s.z>x;if(b||T)return qst(e,n,s,m,x,t)}}Xt.prototype.createCorrectPositionTween=function(e){if(this._mode===te.COLUMBUS_VIEW)return Zst(this,e)};var $st=new h,ks={destination:void 0,heading:void 0,pitch:void 0,roll:void 0,duration:void 0,complete:void 0,cancel:void 0,endTransform:void 0,maximumHeight:void 0,easingFunction:void 0};Xt.prototype.cancelFlight=function(){u(this._currentFlight)&&(this._currentFlight.cancelTween(),this._currentFlight=void 0)};Xt.prototype.completeFlight=function(){if(u(this._currentFlight)){this._currentFlight.cancelTween();let e={destination:void 0,orientation:{heading:void 0,pitch:void 0,roll:void 0}};e.destination=ks.destination,e.orientation.heading=ks.heading,e.orientation.pitch=ks.pitch,e.orientation.roll=ks.roll,this.setView(e),u(this._currentFlight.complete)&&this._currentFlight.complete(),this._currentFlight=void 0}};Xt.prototype.flyTo=function(e){e=y(e,y.EMPTY_OBJECT);let t=e.destination;if(this._mode===te.MORPHING)return;this.cancelFlight();let i=t instanceof ce;i&&(t=this.getRectangleCameraCoordinates(t,$st));let o=y(e.orientation,y.EMPTY_OBJECT);if(u(o.direction)&&(o=pge(this,t,o,Dq.orientation)),u(e.duration)&&e.duration<=0){let f=Dq;f.destination=e.destination,f.orientation.heading=o.heading,f.orientation.pitch=o.pitch,f.orientation.roll=o.roll,f.convert=e.convert,f.endTransform=e.endTransform,this.setView(f),typeof e.complete=="function"&&e.complete();return}let r=this,s;ks.destination=t,ks.heading=o.heading,ks.pitch=o.pitch,ks.roll=o.roll,ks.duration=e.duration,ks.complete=function(){s===r._currentFlight&&(r._currentFlight=void 0),u(e.complete)&&e.complete()},ks.cancel=e.cancel,ks.endTransform=e.endTransform,ks.convert=i?!1:e.convert,ks.maximumHeight=e.maximumHeight,ks.pitchAdjustHeight=e.pitchAdjustHeight,ks.flyOverLongitude=e.flyOverLongitude,ks.flyOverLongitudeWeight=e.flyOverLongitudeWeight,ks.easingFunction=e.easingFunction;let a=this._scene,c=LN.createTween(a,ks);if(c.duration===0){typeof c.complete=="function"&&c.complete();return}s=a.tweens.add(c),this._currentFlight=s;let l=this._scene.preloadFlightCamera;this._mode!==te.SCENE2D&&(u(l)||(l=Xt.clone(this)),l.setView({destination:t,orientation:o}),this._scene.preloadFlightCullingVolume=l.frustum.computeCullingVolume(l.positionWC,l.directionWC,l.upWC))};function Qst(e,t){let n=e.frustum,i=Math.tan(n.fovy*.5),o=n.aspectRatio*i;return Math.max(t/o,t/i)}function Jst(e,t){let n=e.frustum,i=n.offCenterFrustum;u(i)&&(n=i);let o,r,s=n.right/n.top,a=t*s;return t>a?(o=t,r=o/s):(r=t,o=a),Math.max(o,r)*1.5}var eat=100;function Age(e,t,n){n=Bf.clone(u(n)?n:Xt.DEFAULT_OFFSET);let i=e._scene.screenSpaceCameraController.minimumZoomDistance,o=e._scene.screenSpaceCameraController.maximumZoomDistance,r=n.range;if(!u(r)||r===0){let s=t.radius;s===0?n.range=eat:e.frustum instanceof $t||e._mode===te.SCENE2D?n.range=Jst(e,s):n.range=Qst(e,s),n.range=P.clamp(n.range,i,o)}return n}Xt.prototype.viewBoundingSphere=function(e,t){t=Age(this,e,t),this.lookAt(e.center,t)};var tat=new F,nat=new h,iat=new h,oat=new h,rat=new h,sat=new oe,aat=new Le,cat=new Q;Xt.prototype.flyToBoundingSphere=function(e,t){t=y(t,y.EMPTY_OBJECT);let n=this._mode===te.SCENE2D||this._mode===te.COLUMBUS_VIEW;this._setTransform(F.IDENTITY);let i=Age(this,e,t.offset),o;n?o=h.multiplyByScalar(h.UNIT_Z,i.range,nat):o=bge(i.heading,i.pitch,i.range);let r=Rt.eastNorthUpToFixedFrame(e.center,ie.WGS84,tat);F.multiplyByPoint(r,o,o);let s,a;if(!n){if(s=h.subtract(e.center,o,iat),h.normalize(s,s),a=F.multiplyByPointAsVector(r,h.UNIT_Z,oat),1-Math.abs(h.dot(s,a))<P.EPSILON6){let l=Le.fromAxisAngle(s,i.heading,aat),f=Q.fromQuaternion(l,cat);h.fromCartesian4(F.getColumn(r,1,sat),a),Q.multiplyByVector(f,a,a)}let c=h.cross(s,a,rat);h.cross(c,s,a),h.normalize(a,a)}this.flyTo({destination:o,orientation:{direction:s,up:a},duration:t.duration,complete:t.complete,cancel:t.cancel,endTransform:t.endTransform,maximumHeight:t.maximumHeight,easingFunction:t.easingFunction,flyOverLongitude:t.flyOverLongitude,flyOverLongitudeWeight:t.flyOverLongitudeWeight,pitchAdjustHeight:t.pitchAdjustHeight})};var sge=new h,age=new h,wq=new h,cge=new h,FN=[new h,new h,new h,new h];function lat(e,t){let n=t.radii,i=e.positionWC,o=h.multiplyComponents(t.oneOverRadii,i,sge),r=h.magnitude(o),s=h.normalize(o,age),a,c;h.equalsEpsilon(s,h.UNIT_Z,P.EPSILON10)?(a=new h(0,1,0),c=new h(0,0,1)):(a=h.normalize(h.cross(h.UNIT_Z,s,wq),wq),c=h.normalize(h.cross(s,a,cge),cge));let l=Math.sqrt(h.magnitudeSquared(o)-1),f=h.multiplyByScalar(s,1/r,sge),d=l/r,p=h.multiplyByScalar(a,d,age),g=h.multiplyByScalar(c,d,wq),m=h.add(f,g,FN[0]);h.subtract(m,p,m),h.multiplyComponents(n,m,m);let x=h.subtract(f,g,FN[1]);h.subtract(x,p,x),h.multiplyComponents(n,x,x);let b=h.subtract(f,g,FN[2]);h.add(b,p,b),h.multiplyComponents(n,b,b);let T=h.add(f,g,FN[3]);return h.add(T,p,T),h.multiplyComponents(n,T,T),FN}var vq=new z,uat=new h,jy=[new fe,new fe,new fe,new fe];function N4(e,t,n,i,o,r){vq.x=e,vq.y=t;let s=i.pickEllipsoid(vq,o,uat);return u(s)?(jy[n]=o.cartesianToCartographic(s,jy[n]),1):(jy[n]=o.cartesianToCartographic(r[n],jy[n]),0)}Xt.prototype.computeViewRectangle=function(e,t){e=y(e,ie.WGS84);let n=this.frustum.computeCullingVolume(this.positionWC,this.directionWC,this.upWC),i=new se(h.ZERO,e.maximumRadius);if(n.computeVisibility(i)===Kt.OUTSIDE)return;let r=this._scene.canvas,s=r.clientWidth,a=r.clientHeight,c=0,l=lat(this,e);if(c+=N4(0,0,0,this,e,l),c+=N4(0,a,1,this,e,l),c+=N4(s,a,2,this,e,l),c+=N4(s,0,3,this,e,l),c<2)return ce.MAX_VALUE;t=ce.fromCartographicArray(jy,t);let f=0,d=jy[3].longitude;for(let p=0;p<4;++p){let g=jy[p].longitude,m=Math.abs(g-d);m>P.PI?f+=P.TWO_PI-m:f+=m,d=g}return P.equalsEpsilon(Math.abs(f),P.TWO_PI,P.EPSILON9)&&(t.west=-P.PI,t.east=P.PI,jy[0].latitude>=0?t.north=P.PI_OVER_TWO:t.south=-P.PI_OVER_TWO),t};Xt.prototype.switchToPerspectiveFrustum=function(){if(this._mode===te.SCENE2D||this.frustum instanceof Ei)return;let e=this._scene;this.frustum=new Ei,this.frustum.aspectRatio=e.drawingBufferWidth/e.drawingBufferHeight,this.frustum.fov=P.toRadians(60)};Xt.prototype.switchToOrthographicFrustum=function(){if(this._mode===te.SCENE2D||this.frustum instanceof $t)return;let e=hge(this),t=this._scene;this.frustum=new $t,this.frustum.aspectRatio=t.drawingBufferWidth/t.drawingBufferHeight,this.frustum.width=e};Xt.clone=function(e,t){return u(t)||(t=new Xt(e._scene)),h.clone(e.position,t.position),h.clone(e.direction,t.direction),h.clone(e.up,t.up),h.clone(e.right,t.right),F.clone(e._transform,t.transform),t._transformChanged=!0,t.frustum=e.frustum.clone(),t};var co=Xt;function fat(e){this.pass=e.pass,this.commandList=e.commandList,this.camera=e.camera,this.cullingVolume=e.cullingVolume,this.ready=!1}var qf=fat;var vge=ro(Yl(),1),Cge=576,dat=100,BN="#ffffff",Rq="#48b";function Dge(e,t){this.credit=e,this.count=y(t,1)}function hat(e,t){let n=e.length;for(let i=0;i<n;i++){let o=e[i];if(bt.equals(o,t))return!0}return!1}function mat(e){let t=e._previousCesiumCredit,n=e._currentCesiumCredit;bt.equals(n,t)||(u(t)&&e._cesiumCreditContainer.removeChild(t.element),u(n)&&e._cesiumCreditContainer.appendChild(n.element),e._previousCesiumCredit=n)}var Ige="cesium-credit-delimiter";function Ege(e){let t=document.createElement("span");return t.textContent=e,t.className=Ige,t}function Sge(e,t){if(u(t)){let n=document.createElement(t);n._creditId=e._creditId,n.appendChild(e),e=n}return e}function wge(e,t,n,i){let o=e.childNodes,r=-1;t.sort(function(s,a){return a.count-s.count});for(let s=0;s<t.length;++s){let a=t[s].credit;if(u(a)){if(r=s,u(n)&&(r*=2,s>0)){let l=r-1;if(o.length<=l)e.appendChild(Ege(n));else{let f=o[l];f.className!==Ige&&e.replaceChild(Ege(n),f)}}let c=a.element;if(o.length<=r)e.appendChild(Sge(c,i));else{let l=o[r];l._creditId!==a._id&&e.replaceChild(Sge(c,i),l)}}}for(++r;r<o.length;)e.removeChild(o[r])}function pat(e){let t=e._lightboxCredits,n=e.viewport.clientWidth,i=e.viewport.clientHeight;n!==e._lastViewportWidth&&(n<Cge?(t.className="cesium-credit-lightbox cesium-credit-lightbox-mobile",t.style.marginTop="0"):(t.className="cesium-credit-lightbox cesium-credit-lightbox-expanded",t.style.marginTop=`${Math.floor((i-t.clientHeight)*.5)}px`),e._lastViewportWidth=n),n>=Cge&&i!==e._lastViewportHeight&&(t.style.marginTop=`${Math.floor((i-t.clientHeight)*.5)}px`,e._lastViewportHeight=i)}function _c(e,t){let n=`${e} {`;for(let i in t)t.hasOwnProperty(i)&&(n+=`${i}: ${t[i]}; `);return n+=` } `,n}function _at(e){let t="";t+=_c(".cesium-credit-lightbox-overlay",{display:"none","z-index":"1",position:"absolute",top:"0",left:"0",width:"100%",height:"100%","background-color":"rgba(80, 80, 80, 0.8)"}),t+=_c(".cesium-credit-lightbox",{"background-color":"#303336",color:BN,position:"relative","min-height":`${dat}px`,margin:"auto"}),t+=_c(".cesium-credit-lightbox > ul > li a, .cesium-credit-lightbox > ul > li a:visited",{color:BN}),t+=_c(".cesium-credit-lightbox > ul > li a:hover",{color:Rq}),t+=_c(".cesium-credit-lightbox.cesium-credit-lightbox-expanded",{border:"1px solid #444","border-radius":"5px","max-width":"370px"}),t+=_c(".cesium-credit-lightbox.cesium-credit-lightbox-mobile",{height:"100%",width:"100%"}),t+=_c(".cesium-credit-lightbox-title",{padding:"20px 20px 0 20px"}),t+=_c(".cesium-credit-lightbox-close",{"font-size":"18pt",cursor:"pointer",position:"absolute",top:"0",right:"6px",color:BN}),t+=_c(".cesium-credit-lightbox-close:hover",{color:Rq}),t+=_c(".cesium-credit-lightbox > ul",{margin:"0",padding:"12px 20px 12px 40px","font-size":"13px"}),t+=_c(".cesium-credit-lightbox > ul > li",{"padding-bottom":"6px"}),t+=_c(".cesium-credit-lightbox > ul > li *",{padding:"0",margin:"0"}),t+=_c(".cesium-credit-expand-link",{"padding-left":"5px",cursor:"pointer","text-decoration":"underline",color:BN}),t+=_c(".cesium-credit-expand-link:hover",{color:Rq}),t+=_c(".cesium-credit-text",{color:BN}),t+=_c(".cesium-credit-textContainer *, .cesium-credit-logoContainer *",{display:"inline"});function n(r){if(r.shadowRoot)return r.shadowRoot;if(r.getRootNode){let s=r.getRootNode();if(s instanceof ShadowRoot)return s}}let i=y(n(e),document.head),o=document.createElement("style");o.innerHTML=t,i.appendChild(o)}function ur(e,t,n){let i=this;n=y(n,document.body);let o=document.createElement("div");o.className="cesium-credit-lightbox-overlay",n.appendChild(o);let r=document.createElement("div");r.className="cesium-credit-lightbox",o.appendChild(r);function s(m){r.contains(m.target)||i.hideLightbox()}o.addEventListener("click",s,!1);let a=document.createElement("div");a.className="cesium-credit-lightbox-title",a.textContent="Data provided by:",r.appendChild(a);let c=document.createElement("a");c.onclick=this.hideLightbox.bind(this),c.innerHTML="×",c.className="cesium-credit-lightbox-close",r.appendChild(c);let l=document.createElement("ul");r.appendChild(l);let f=document.createElement("div");f.className="cesium-credit-logoContainer",f.style.display="inline",e.appendChild(f);let d=document.createElement("div");d.className="cesium-credit-textContainer",d.style.display="inline",e.appendChild(d);let p=document.createElement("a");p.className="cesium-credit-expand-link",p.onclick=this.showLightbox.bind(this),p.textContent="Data attribution",e.appendChild(p),_at(e);let g=bt.clone(ur.cesiumCredit);this._delimiter=y(t," \u2022 "),this._screenContainer=d,this._cesiumCreditContainer=f,this._lastViewportHeight=void 0,this._lastViewportWidth=void 0,this._lightboxCredits=r,this._creditList=l,this._lightbox=o,this._hideLightbox=s,this._expandLink=p,this._expanded=!1,this._staticCredits=[],this._cesiumCredit=g,this._previousCesiumCredit=void 0,this._currentCesiumCredit=g,this._creditDisplayElementPool=[],this._creditDisplayElementIndex=0,this._currentFrameCredits={screenCredits:new xt,lightboxCredits:new xt},this._defaultCredit=void 0,this.viewport=n,this.container=e}function Pge(e,t,n,i){i=y(i,1);let o=t.get(n.id);if(u(o))o.count<Number.MAX_VALUE&&(o.count+=i);else{let r=e._creditDisplayElementPool,s=e._creditDisplayElementPoolIndex;s<r.length?(o=r[s],o.credit=n,o.count=i):(o=new Dge(n,i),r.push(o)),++e._creditDisplayElementPoolIndex,t.set(n.id,o)}}ur.prototype.addCreditToNextFrame=function(e){if(e.isIon()){u(this._defaultCredit)||(this._defaultCredit=bt.clone(Oge())),this._currentCesiumCredit=this._defaultCredit;return}let t;e.showOnScreen?t=this._currentFrameCredits.screenCredits:t=this._currentFrameCredits.lightboxCredits,Pge(this,t,e)};ur.prototype.addStaticCredit=function(e){let t=this._staticCredits;hat(t,e)||t.push(e)};ur.prototype.removeStaticCredit=function(e){let t=this._staticCredits,n=t.indexOf(e);n!==-1&&t.splice(n,1)};ur.prototype.showLightbox=function(){this._lightbox.style.display="block",this._expanded=!0};ur.prototype.hideLightbox=function(){this._lightbox.style.display="none",this._expanded=!1};ur.prototype.update=function(){this._expanded&&pat(this)};ur.prototype.beginFrame=function(){let e=this._currentFrameCredits;this._creditDisplayElementPoolIndex=0;let t=e.screenCredits,n=e.lightboxCredits;t.removeAll(),n.removeAll();let i=this._staticCredits;for(let o=0;o<i.length;++o){let r=i[o],s=r.showOnScreen?t:n;r.isIon()&&bt.equals(ur.cesiumCredit,this._cesiumCredit)||Pge(this,s,r,Number.MAX_VALUE)}bt.equals(ur.cesiumCredit,this._cesiumCredit)||(this._cesiumCredit=bt.clone(ur.cesiumCredit)),this._currentCesiumCredit=this._cesiumCredit};ur.prototype.endFrame=function(){let e=this._currentFrameCredits.screenCredits.values;wge(this._screenContainer,e,this._delimiter,void 0);let t=this._currentFrameCredits.lightboxCredits.values;this._expandLink.style.display=t.length>0?"inline":"none",wge(this._creditList,t,void 0,"li"),mat(this)};ur.prototype.destroy=function(){return this._lightbox.removeEventListener("click",this._hideLightbox,!1),this.container.removeChild(this._cesiumCreditContainer),this.container.removeChild(this._screenContainer),this.container.removeChild(this._expandLink),this.viewport.removeChild(this._lightbox),le(this)};ur.prototype.isDestroyed=function(){return!1};ur._cesiumCredit=void 0;ur._cesiumCreditInitialized=!1;var V4;function Oge(){if(!u(V4)){let e=Zt("Assets/Images/ion-credit.png");e.indexOf("http://")!==0&&e.indexOf("https://")!==0&&e.indexOf("data:")!==0&&(e=new vge.default(e).path()),V4=new bt(`<a href="https://cesium.com/" target="_blank"><img src="${e}" title="Cesium ion"/></a>`,!0)}return ur._cesiumCreditInitialized||(ur._cesiumCredit=V4,ur._cesiumCreditInitialized=!0),V4}Object.defineProperties(ur,{cesiumCredit:{get:function(){return Oge(),ur._cesiumCredit},set:function(e){ur._cesiumCredit=e,ur._cesiumCreditInitialized=!0}}});ur.CreditDisplayElement=Dge;var kN=ur;var z4=0,gat=1;function eT(e){let t=e.frustum,n=e.orientation,i=e.origin,o=y(e.vertexFormat,Pe.DEFAULT),r=y(e._drawNearPlane,!0),s,a;t instanceof Ei?(s=z4,a=Ei.packedLength):t instanceof $t&&(s=gat,a=$t.packedLength),this._frustumType=s,this._frustum=t.clone(),this._origin=h.clone(i),this._orientation=Le.clone(n),this._drawNearPlane=r,this._vertexFormat=o,this._workerName="createFrustumGeometry",this.packedLength=2+a+h.packedLength+Le.packedLength+Pe.packedLength}eT.pack=function(e,t,n){n=y(n,0);let i=e._frustumType,o=e._frustum;return t[n++]=i,i===z4?(Ei.pack(o,t,n),n+=Ei.packedLength):($t.pack(o,t,n),n+=$t.packedLength),h.pack(e._origin,t,n),n+=h.packedLength,Le.pack(e._orientation,t,n),n+=Le.packedLength,Pe.pack(e._vertexFormat,t,n),n+=Pe.packedLength,t[n]=e._drawNearPlane?1:0,t};var yat=new Ei,xat=new $t,bat=new Le,Tat=new h,Aat=new Pe;eT.unpack=function(e,t,n){t=y(t,0);let i=e[t++],o;i===z4?(o=Ei.unpack(e,t,yat),t+=Ei.packedLength):(o=$t.unpack(e,t,xat),t+=$t.packedLength);let r=h.unpack(e,t,Tat);t+=h.packedLength;let s=Le.unpack(e,t,bat);t+=Le.packedLength;let a=Pe.unpack(e,t,Aat);t+=Pe.packedLength;let c=e[t]===1;if(!u(n))return new eT({frustum:o,origin:r,orientation:s,vertexFormat:a,_drawNearPlane:c});let l=i===n._frustumType?n._frustum:void 0;return n._frustum=o.clone(l),n._frustumType=i,n._origin=h.clone(r,n._origin),n._orientation=Le.clone(s,n._orientation),n._vertexFormat=Pe.clone(a,n._vertexFormat),n._drawNearPlane=c,n};function dS(e,t,n,i,o,r,s,a){let c=e/3*2;for(let l=0;l<4;++l)u(t)&&(t[e]=r.x,t[e+1]=r.y,t[e+2]=r.z),u(n)&&(n[e]=s.x,n[e+1]=s.y,n[e+2]=s.z),u(i)&&(i[e]=a.x,i[e+1]=a.y,i[e+2]=a.z),e+=3;o[c]=0,o[c+1]=0,o[c+2]=1,o[c+3]=0,o[c+4]=1,o[c+5]=1,o[c+6]=0,o[c+7]=1}var Cat=new Q,Eat=new F,Mq=new F,Rge=new h,Mge=new h,Lge=new h,Sat=new h,wat=new h,vat=new h,qy=new Array(3),UN=new Array(4);UN[0]=new oe(-1,-1,1,1);UN[1]=new oe(1,-1,1,1);UN[2]=new oe(1,1,1,1);UN[3]=new oe(-1,1,1,1);var Nge=new Array(4);for(let e=0;e<4;++e)Nge[e]=new oe;eT._computeNearFarPlanes=function(e,t,n,i,o,r,s,a){let c=Q.fromQuaternion(t,Cat),l=y(r,Rge),f=y(s,Mge),d=y(a,Lge);l=Q.getColumn(c,0,l),f=Q.getColumn(c,1,f),d=Q.getColumn(c,2,d),h.normalize(l,l),h.normalize(f,f),h.normalize(d,d),h.negate(l,l);let p=F.computeView(e,d,f,l,Eat),g,m,x=i.projectionMatrix;if(n===z4){let b=F.multiply(x,p,Mq);m=F.inverse(b,Mq)}else g=F.inverseTransformation(p,Mq);u(m)?(qy[0]=i.near,qy[1]=i.far):(qy[0]=0,qy[1]=i.near,qy[2]=i.far);for(let b=0;b<2;++b)for(let T=0;T<4;++T){let A=oe.clone(UN[T],Nge[T]);if(u(m)){A=F.multiplyByVector(m,A,A);let C=1/A.w;h.multiplyByScalar(A,C,A),h.subtract(A,e,A),h.normalize(A,A);let S=h.dot(d,A);h.multiplyByScalar(A,qy[b]/S,A),h.add(A,e,A)}else{let C=i.offCenterFrustum;u(C)&&(i=C);let S=qy[b],w=qy[b+1];A.x=(A.x*(i.right-i.left)+i.left+i.right)*.5,A.y=(A.y*(i.top-i.bottom)+i.bottom+i.top)*.5,A.z=(A.z*(S-w)-S-w)*.5,A.w=1,F.multiplyByVector(g,A,A)}o[12*b+T*3]=A.x,o[12*b+T*3+1]=A.y,o[12*b+T*3+2]=A.z}};eT.createGeometry=function(e){let t=e._frustumType,n=e._frustum,i=e._origin,o=e._orientation,r=e._drawNearPlane,s=e._vertexFormat,a=r?6:5,c=new Float64Array(3*4*6);eT._computeNearFarPlanes(i,o,t,n,c);let l=3*4*2;c[l]=c[3*4],c[l+1]=c[3*4+1],c[l+2]=c[3*4+2],c[l+3]=c[0],c[l+4]=c[1],c[l+5]=c[2],c[l+6]=c[3*3],c[l+7]=c[3*3+1],c[l+8]=c[3*3+2],c[l+9]=c[3*7],c[l+10]=c[3*7+1],c[l+11]=c[3*7+2],l+=3*4,c[l]=c[3*5],c[l+1]=c[3*5+1],c[l+2]=c[3*5+2],c[l+3]=c[3],c[l+4]=c[3+1],c[l+5]=c[3+2],c[l+6]=c[0],c[l+7]=c[1],c[l+8]=c[2],c[l+9]=c[3*4],c[l+10]=c[3*4+1],c[l+11]=c[3*4+2],l+=3*4,c[l]=c[3],c[l+1]=c[3+1],c[l+2]=c[3+2],c[l+3]=c[3*5],c[l+4]=c[3*5+1],c[l+5]=c[3*5+2],c[l+6]=c[3*6],c[l+7]=c[3*6+1],c[l+8]=c[3*6+2],c[l+9]=c[3*2],c[l+10]=c[3*2+1],c[l+11]=c[3*2+2],l+=3*4,c[l]=c[3*2],c[l+1]=c[3*2+1],c[l+2]=c[3*2+2],c[l+3]=c[3*6],c[l+4]=c[3*6+1],c[l+5]=c[3*6+2],c[l+6]=c[3*7],c[l+7]=c[3*7+1],c[l+8]=c[3*7+2],c[l+9]=c[3*3],c[l+10]=c[3*3+1],c[l+11]=c[3*3+2],r||(c=c.subarray(3*4));let f=new fn({position:new we({componentDatatype:X.DOUBLE,componentsPerAttribute:3,values:c})});if(u(s.normal)||u(s.tangent)||u(s.bitangent)||u(s.st)){let p=u(s.normal)?new Float32Array(12*a):void 0,g=u(s.tangent)?new Float32Array(3*4*a):void 0,m=u(s.bitangent)?new Float32Array(3*4*a):void 0,x=u(s.st)?new Float32Array(2*4*a):void 0,b=Rge,T=Mge,A=Lge,C=h.negate(b,Sat),S=h.negate(T,wat),w=h.negate(A,vat);l=0,r&&(dS(l,p,g,m,x,w,b,T),l+=3*4),dS(l,p,g,m,x,A,C,T),l+=3*4,dS(l,p,g,m,x,C,w,T),l+=3*4,dS(l,p,g,m,x,S,w,C),l+=3*4,dS(l,p,g,m,x,b,A,T),l+=3*4,dS(l,p,g,m,x,T,A,C),u(p)&&(f.normal=new we({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:p})),u(g)&&(f.tangent=new we({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:g})),u(m)&&(f.bitangent=new we({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:m})),u(x)&&(f.st=new we({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:x}))}let d=new Uint16Array(6*a);for(let p=0;p<a;++p){let g=p*6,m=p*4;d[g]=m,d[g+1]=m+1,d[g+2]=m+2,d[g+3]=m,d[g+4]=m+2,d[g+5]=m+3}return new st({attributes:f,indices:d,primitiveType:Me.TRIANGLES,boundingSphere:se.fromVertices(c)})};var tT=eT;var Lq=0,Dat=1;function VN(e){let t=e.frustum,n=e.orientation,i=e.origin,o=y(e._drawNearPlane,!0),r,s;t instanceof Ei?(r=Lq,s=Ei.packedLength):t instanceof $t&&(r=Dat,s=$t.packedLength),this._frustumType=r,this._frustum=t.clone(),this._origin=h.clone(i),this._orientation=Le.clone(n),this._drawNearPlane=o,this._workerName="createFrustumOutlineGeometry",this.packedLength=2+s+h.packedLength+Le.packedLength}VN.pack=function(e,t,n){n=y(n,0);let i=e._frustumType,o=e._frustum;return t[n++]=i,i===Lq?(Ei.pack(o,t,n),n+=Ei.packedLength):($t.pack(o,t,n),n+=$t.packedLength),h.pack(e._origin,t,n),n+=h.packedLength,Le.pack(e._orientation,t,n),n+=Le.packedLength,t[n]=e._drawNearPlane?1:0,t};var Iat=new Ei,Pat=new $t,Oat=new Le,Rat=new h;VN.unpack=function(e,t,n){t=y(t,0);let i=e[t++],o;i===Lq?(o=Ei.unpack(e,t,Iat),t+=Ei.packedLength):(o=$t.unpack(e,t,Pat),t+=$t.packedLength);let r=h.unpack(e,t,Rat);t+=h.packedLength;let s=Le.unpack(e,t,Oat);t+=Le.packedLength;let a=e[t]===1;if(!u(n))return new VN({frustum:o,origin:r,orientation:s,_drawNearPlane:a});let c=i===n._frustumType?n._frustum:void 0;return n._frustum=o.clone(c),n._frustumType=i,n._origin=h.clone(r,n._origin),n._orientation=Le.clone(s,n._orientation),n._drawNearPlane=a,n};VN.createGeometry=function(e){let t=e._frustumType,n=e._frustum,i=e._origin,o=e._orientation,r=e._drawNearPlane,s=new Float64Array(3*4*2);tT._computeNearFarPlanes(i,o,t,n,s);let a=new fn({position:new we({componentDatatype:X.DOUBLE,componentsPerAttribute:3,values:s})}),c,l,f=r?2:1,d=new Uint16Array(8*(f+1)),p=r?0:1;for(;p<2;++p)c=r?p*8:0,l=p*4,d[c]=l,d[c+1]=l+1,d[c+2]=l+1,d[c+3]=l+2,d[c+4]=l+2,d[c+5]=l+3,d[c+6]=l+3,d[c+7]=l;for(p=0;p<2;++p)c=(f+p)*8,l=p*4,d[c]=l,d[c+1]=l+4,d[c+2]=l+1,d[c+3]=l+5,d[c+4]=l+2,d[c+5]=l+6,d[c+6]=l+3,d[c+7]=l+7;return new st({attributes:a,indices:d,primitiveType:Me.LINES,boundingSphere:se.fromVertices(s)})};var zN=VN;function H4(e){e=y(e,y.EMPTY_OBJECT),this._camera=e.camera,this._frustumSplits=e.frustumSplits,this._color=y(e.color,H.CYAN),this._updateOnChange=y(e.updateOnChange,!0),this.show=y(e.show,!0),this.id=e.id,this._id=void 0,this._outlinePrimitives=[],this._planesPrimitives=[]}var Mat=new h,Lat=new Q,Nat=new Le,Fat=new Ei,Bat=new $c,kat=new $t,Uat=new Cr,Vat=new H,zat=[1,1e5];H4.prototype.update=function(e){if(!this.show)return;let t=this._planesPrimitives,n=this._outlinePrimitives,i,o;if(this._updateOnChange){for(o=t.length,i=0;i<o;++i)n[i]=n[i]&&n[i].destroy(),t[i]=t[i]&&t[i].destroy();t.length=0,n.length=0}if(t.length===0){let r=this._camera,s=r.frustum,a;s instanceof Ei?a=Fat:s instanceof $c?a=Bat:s instanceof $t?a=kat:a=Uat,a=s.clone(a);let c,l=this._frustumSplits;!u(l)||l.length<=1?(l=zat,l[0]=this._camera.frustum.near,l[1]=this._camera.frustum.far,c=1):c=l.length-1;let f=r.positionWC,d=r.directionWC,p=r.upWC,g=r.rightWC;g=h.negate(g,Mat);let m=Lat;Q.setColumn(m,0,g,m),Q.setColumn(m,1,p,m),Q.setColumn(m,2,d,m);let x=Le.fromRotationMatrix(m,Nat);for(t.length=n.length=c,i=0;i<c;++i)a.near=l[i],a.far=l[i+1],t[i]=new En({geometryInstances:new yt({geometry:new tT({origin:f,orientation:x,frustum:a,_drawNearPlane:i===0}),attributes:{color:kt.fromColor(H.fromAlpha(this._color,.1,Vat))},id:this.id,pickPrimitive:this}),appearance:new nn({translucent:!0,flat:!0}),asynchronous:!1}),n[i]=new En({geometryInstances:new yt({geometry:new zN({origin:f,orientation:x,frustum:a,_drawNearPlane:i===0}),attributes:{color:kt.fromColor(this._color)},id:this.id,pickPrimitive:this}),appearance:new nn({translucent:!1,flat:!0}),asynchronous:!1})}for(o=t.length,i=0;i<o;++i)n[i].update(e),t[i].update(e)};H4.prototype.isDestroyed=function(){return!1};H4.prototype.destroy=function(){let e=this._planesPrimitives.length;for(let t=0;t<e;++t)this._outlinePrimitives[t]=this._outlinePrimitives[t]&&this._outlinePrimitives[t].destroy(),this._planesPrimitives[t]=this._planesPrimitives[t]&&this._planesPrimitives[t].destroy();return le(this)};var Rm=H4;var HN=`in vec4 positionEC; void main() { vec3 position; vec3 direction; if (czm_orthographicIn3D == 1.0) { vec2 uv = (gl_FragCoord.xy - czm_viewport.xy) / czm_viewport.zw; vec2 minPlane = vec2(czm_frustumPlanes.z, czm_frustumPlanes.y); // left, bottom vec2 maxPlane = vec2(czm_frustumPlanes.w, czm_frustumPlanes.x); // right, top position = vec3(mix(minPlane, maxPlane, uv), 0.0); direction = vec3(0.0, 0.0, -1.0); } else { position = vec3(0.0); direction = normalize(positionEC.xyz); } czm_ray ray = czm_ray(position, direction); vec3 ellipsoid_center = czm_view[3].xyz; czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid_center, czm_ellipsoidInverseRadii); if (!czm_isEmpty(intersection)) { out_FragColor = vec4(1.0, 1.0, 0.0, 1.0); } else { discard; } czm_writeLogDepth(); } `;var GN=`in vec4 position; out vec4 positionEC; void main() { positionEC = czm_modelView * position; gl_Position = czm_projection * positionEC; czm_vertexLogDepth(); } `;function jN(e){this._rs=void 0,this._sp=void 0,this._va=void 0,this._command=void 0,this._mode=void 0,this._useLogDepth=!1,this._ellipsoidOffset=y(e,0)}var WN=Bt.supportsTypedArrays()?new Float32Array(12):[],Fge=new h,Bge=new h,Nq=new h,kge=new h,G4=new h;function Hat(e,t){let n=e.radii,i=t.camera,o,r,s;if(i.frustum instanceof $t)o=h.ZERO,r=i.rightWC,s=i.upWC;else{let d=i.positionWC,p=h.multiplyComponents(e.oneOverRadii,d,Fge),g=h.normalize(p,Bge),m=h.normalize(h.cross(h.UNIT_Z,p,Nq),Nq),x=h.normalize(h.cross(g,m,kge),kge),b=h.magnitude(p),T=Math.sqrt(b*b-1);o=h.multiplyByScalar(g,1/b,Fge);let A=T/b;r=h.multiplyByScalar(m,A,Bge),s=h.multiplyByScalar(x,A,Nq)}let a=h.add(o,s,G4);h.subtract(a,r,a),h.multiplyComponents(n,a,a),h.pack(a,WN,0);let c=h.subtract(o,s,G4);h.subtract(c,r,c),h.multiplyComponents(n,c,c),h.pack(c,WN,3);let l=h.add(o,s,G4);h.add(l,r,l),h.multiplyComponents(n,l,l),h.pack(l,WN,6);let f=h.subtract(o,s,G4);return h.add(f,r,f),h.multiplyComponents(n,f,f),h.pack(f,WN,9),WN}jN.prototype.update=function(e){if(this._mode=e.mode,e.mode!==te.SCENE3D)return;let t=e.context,n=e.mapProjection.ellipsoid.radii,i=new ie(n.x+this._ellipsoidOffset,n.y+this._ellipsoidOffset,n.z+this._ellipsoidOffset),o=e.useLogDepth;if(u(this._command)||(this._rs=ke.fromCache({cull:{enabled:!0},depthTest:{enabled:!0},colorMask:{red:!1,green:!1,blue:!1,alpha:!1}}),this._command=new Je({renderState:this._rs,boundingVolume:new se(h.ZERO,i.maximumRadius),pass:Ee.OPAQUE,owner:this})),!u(this._sp)||this._useLogDepth!==o){this._useLogDepth=o;let s=new Ue({sources:[GN]}),a=new Ue({sources:[HN]});o&&(a.defines.push("LOG_DEPTH"),s.defines.push("LOG_DEPTH")),this._sp=Yt.replaceCache({shaderProgram:this._sp,context:t,vertexShaderSource:s,fragmentShaderSource:a,attributeLocations:{position:0}}),this._command.shaderProgram=this._sp}let r=Hat(i,e);if(u(this._va))this._va.getAttribute(0).vertexBuffer.copyFromArrayView(r);else{let s=new st({attributes:{position:new we({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:r})},indices:[0,1,2,2,1,3],primitiveType:Me.TRIANGLES});this._va=ni.fromGeometry({context:t,geometry:s,attributeLocations:{position:0},bufferUsage:Ne.DYNAMIC_DRAW}),this._command.vertexArray=this._va}};jN.prototype.execute=function(e,t){this._mode===te.SCENE3D&&this._command.execute(e,t)};jN.prototype.isDestroyed=function(){return!1};jN.prototype.destroy=function(){this._sp=this._sp&&this._sp.destroy(),this._va=this._va&&this._va.destroy()};var qN=jN;function YN(){}var Gat=/\bgl_FragDepth\b/,Wat=/\bdiscard\b/;function jat(e,t){let n=e.shaderCache.getDerivedShaderProgram(t,"depthOnly");if(!u(n)){let i=t._attributeLocations,o=t.fragmentShaderSource,r,s=!1,a=o.sources,c=a.length;for(r=0;r<c;++r)if(Gat.test(a[r])||Wat.test(a[r])){s=!0;break}let l=!1,f=o.defines;for(c=f.length,r=0;r<c;++r)if(f[r]==="LOG_DEPTH"){l=!0;break}let d;!s&&!l?(d=`void main() { out_FragColor = vec4(1.0); } `,o=new Ue({sources:[d]})):!s&&l&&(d=`void main() { out_FragColor = vec4(1.0); czm_writeLogDepth(); } `,o=new Ue({defines:["LOG_DEPTH"],sources:[d]})),n=e.shaderCache.createDerivedShaderProgram(t,"depthOnly",{vertexShaderSource:t.vertexShaderSource,fragmentShaderSource:o,attributeLocations:i})}return n}function qat(e,t){let n=e._depthOnlyRenderStateCache,i=n[t.id];if(!u(i)){let o=ke.getState(t);o.depthMask=!0,o.colorMask={red:!1,green:!1,blue:!1,alpha:!1},i=ke.fromCache(o),n[t.id]=i}return i}YN.createDepthOnlyDerivedCommand=function(e,t,n,i){u(i)||(i={});let o,r;return u(i.depthOnlyCommand)&&(o=i.depthOnlyCommand.shaderProgram,r=i.depthOnlyCommand.renderState),i.depthOnlyCommand=Je.shallowClone(t,i.depthOnlyCommand),!u(o)||i.shaderProgramId!==t.shaderProgram.id?(i.depthOnlyCommand.shaderProgram=jat(n,t.shaderProgram),i.depthOnlyCommand.renderState=qat(e,t.renderState),i.shaderProgramId=t.shaderProgram.id):(i.depthOnlyCommand.shaderProgram=o,i.depthOnlyCommand.renderState=r),i};var Yat=/\s+czm_writeLogDepth\(/,Xat=/\s+czm_vertexLogDepth\(/;function Kat(e,t){if(t.fragmentShaderSource.defines.indexOf("LOG_DEPTH_READ_ONLY")>=0)return t;let i=e.shaderCache.getDerivedShaderProgram(t,"logDepth");if(!u(i)){let o=t._attributeLocations,r=t.vertexShaderSource.clone(),s=t.fragmentShaderSource.clone();r.defines=u(r.defines)?r.defines.slice(0):[],r.defines.push("LOG_DEPTH"),s.defines=u(s.defines)?s.defines.slice(0):[],s.defines.push("LOG_DEPTH");let a,c,l=!1,f=r.sources,d=f.length;for(a=0;a<d;++a)if(Xat.test(f[a])){l=!0;break}if(!l){for(a=0;a<d;++a)f[a]=Ue.replaceMain(f[a],"czm_log_depth_main");c=` void main() { czm_log_depth_main(); czm_vertexLogDepth(); } `,f.push(c)}for(f=s.sources,d=f.length,l=!1,a=0;a<d;++a)Yat.test(f[a])&&(l=!0);s.defines.indexOf("LOG_DEPTH_WRITE")!==-1&&(l=!0);let p="";if(!l){for(a=0;a<d;a++)f[a]=Ue.replaceMain(f[a],"czm_log_depth_main");p+=` void main() { czm_log_depth_main(); czm_writeLogDepth(); } `}f.push(p),i=e.shaderCache.createDerivedShaderProgram(t,"logDepth",{vertexShaderSource:r,fragmentShaderSource:s,attributeLocations:o})}return i}YN.createLogDepthCommand=function(e,t,n){u(n)||(n={});let i;return u(n.command)&&(i=n.command.shaderProgram),n.command=Je.shallowClone(e,n.command),!u(i)||n.shaderProgramId!==e.shaderProgram.id?(n.command.shaderProgram=Kat(t,e.shaderProgram),n.shaderProgramId=e.shaderProgram.id):n.command.shaderProgram=i,n};function Zat(e,t,n){let i=e.shaderCache.getDerivedShaderProgram(t,"pick");if(!u(i)){let o=t._attributeLocations,r=t.fragmentShaderSource,s=r.sources,a=s.length,l=s.some(p=>p.includes("out_FragData"))?"out_FragData_0":"out_FragColor",f=`void main () { czm_non_pick_main(); if (${l}.a == 0.0) { discard; } ${l} = ${n}; } `,d=new Array(a+1);for(let p=0;p<a;++p)d[p]=Ue.replaceMain(s[p],"czm_non_pick_main");d[a]=f,r=new Ue({sources:d,defines:r.defines}),i=e.shaderCache.createDerivedShaderProgram(t,"pick",{vertexShaderSource:t.vertexShaderSource,fragmentShaderSource:r,attributeLocations:o})}return i}function $at(e,t){let n=e.picking.pickRenderStateCache,i=n[t.id];if(!u(i)){let o=ke.getState(t);o.blending.enabled=!1,o.depthMask=!0,i=ke.fromCache(o),n[t.id]=i}return i}YN.createPickDerivedCommand=function(e,t,n,i){u(i)||(i={});let o,r;return u(i.pickCommand)&&(o=i.pickCommand.shaderProgram,r=i.pickCommand.renderState),i.pickCommand=Je.shallowClone(t,i.pickCommand),!u(o)||i.shaderProgramId!==t.shaderProgram.id?(i.pickCommand.shaderProgram=Zat(n,t.shaderProgram,t.pickId),i.pickCommand.renderState=$at(e,t.renderState),i.shaderProgramId=t.shaderProgram.id):(i.pickCommand.shaderProgram=o,i.pickCommand.renderState=r),i};function Qat(e,t){let n=e.shaderCache.getDerivedShaderProgram(t,"HDR");if(!u(n)){let i=t._attributeLocations,o=t.vertexShaderSource.clone(),r=t.fragmentShaderSource.clone();o.defines=u(o.defines)?o.defines.slice(0):[],o.defines.push("HDR"),r.defines=u(r.defines)?r.defines.slice(0):[],r.defines.push("HDR"),n=e.shaderCache.createDerivedShaderProgram(t,"HDR",{vertexShaderSource:o,fragmentShaderSource:r,attributeLocations:i})}return n}YN.createHdrCommand=function(e,t,n){u(n)||(n={});let i;return u(n.command)&&(i=n.command.shaderProgram),n.command=Je.shallowClone(e,n.command),!u(i)||n.shaderProgramId!==e.shaderProgram.id?(n.command.shaderProgram=Qat(t,e.shaderProgram),n.shaderProgramId=e.shaderProgram.id):n.command.shaderProgram=i,n};var U_=YN;function W4(e){this._scene=e,this._lastAlpha=void 0,this._lastBeta=void 0,this._lastGamma=void 0,this._alpha=void 0,this._beta=void 0,this._gamma=void 0;let t=this;function n(i){let o=i.alpha;if(!u(o)){t._alpha=void 0,t._beta=void 0,t._gamma=void 0;return}t._alpha=P.toRadians(o),t._beta=P.toRadians(i.beta),t._gamma=P.toRadians(i.gamma)}window.addEventListener("deviceorientation",n,!1),this._removeListener=function(){window.removeEventListener("deviceorientation",n,!1)}}var Jat=new Le,Uge=new Le,ect=new Q;function tct(e,t,n,i){let o=e.direction,r=e.right,s=e.up,a=Le.fromAxisAngle(o,n,Uge),c=Le.fromAxisAngle(r,i,Jat),l=Le.multiply(c,a,c),f=Le.fromAxisAngle(s,t,Uge);Le.multiply(f,l,l);let d=Q.fromQuaternion(l,ect);Q.multiplyByVector(d,r,r),Q.multiplyByVector(d,s,s),Q.multiplyByVector(d,o,o)}W4.prototype.update=function(){if(!u(this._alpha))return;u(this._lastAlpha)||(this._lastAlpha=this._alpha,this._lastBeta=this._beta,this._lastGamma=this._gamma);let e=this._lastAlpha-this._alpha,t=this._lastBeta-this._beta,n=this._lastGamma-this._gamma;tct(this._scene.camera,-e,t,n),this._lastAlpha=this._alpha,this._lastBeta=this._beta,this._lastGamma=this._gamma};W4.prototype.isDestroyed=function(){return!1};W4.prototype.destroy=function(){return this._removeListener(),le(this)};var XN=W4;function Vge(){this.enabled=!0,this.renderable=!0,this.density=2e-4,this.screenSpaceErrorFactor=2,this.minimumBrightness=.03}var j4=[359.393,800.749,1275.6501,2151.1192,3141.7763,4777.5198,6281.2493,12364.307,15900.765,49889.0549,78026.8259,99260.7344,120036.3873,151011.0158,156091.1953,203849.3112,274866.9803,319916.3149,493552.0528,628733.5874],Mm=[2e-5,2e-4,1e-4,7e-5,5e-5,4e-5,3e-5,19e-6,1e-5,85e-7,62e-7,58e-7,53e-7,52e-7,51e-7,42e-7,4e-6,34e-7,26e-7,22e-7];for(let e=0;e<Mm.length;++e)Mm[e]*=1e6;var zge=Mm[1],Fq=Mm[Mm.length-1];for(let e=0;e<Mm.length;++e)Mm[e]=(Mm[e]-Fq)/(zge-Fq);var ra=0;function nct(e){let t=j4,n=t.length;if(e<t[0])return ra=0,ra;if(e>t[n-1])return ra=n-2,ra;if(e>=t[ra]){if(ra+1<n&&e<t[ra+1])return ra;if(ra+2<n&&e<t[ra+2])return++ra,ra}else if(ra-1>=0&&e>=t[ra-1])return--ra,ra;let i;for(i=0;i<n-2&&!(e>=t[i]&&e<t[i+1]);++i);return ra=i,ra}var ict=new h;Vge.prototype.update=function(e){if(!(e.fog.enabled=this.enabled))return;e.fog.renderable=this.renderable;let n=e.camera,i=n.positionCartographic;if(!u(i)||i.height>8e5||e.mode!==te.SCENE3D){e.fog.enabled=!1;return}let o=i.height,r=nct(o),s=P.clamp((o-j4[r])/(j4[r+1]-j4[r]),0,1),a=P.lerp(Mm[r],Mm[r+1],s),c=this.density*1e6,l=c/zge*Fq;a=a*(c-l)*1e-6;let f=h.normalize(n.positionWC,ict),d=Math.abs(h.dot(n.directionWC,f));a*=1-d,e.fog.density=a,e.fog.sse=this.screenSpaceErrorFactor,e.fog.minimumBrightness=this.minimumBrightness};var KN=Vge;function oct(e,t,n){this.context=e,this.commandList=[],this.shadowMaps=[],this.brdfLutGenerator=void 0,this.environmentMap=void 0,this.sphericalHarmonicCoefficients=void 0,this.specularEnvironmentMaps=void 0,this.specularEnvironmentMapsMaximumLOD=void 0,this.mode=te.SCENE3D,this.morphTime=te.getMorphTime(te.SCENE3D),this.frameNumber=0,this.newFrame=!1,this.time=void 0,this.jobScheduler=n,this.mapProjection=void 0,this.camera=void 0,this.cameraUnderground=!1,this.globeTranslucencyState=void 0,this.cullingVolume=void 0,this.occluder=void 0,this.maximumScreenSpaceError=void 0,this.pixelRatio=1,this.passes={render:!1,pick:!1,depth:!1,postProcess:!1,offscreen:!1},this.creditDisplay=t,this.afterRender=[],this.scene3DOnly=!1,this.fog={enabled:!1,density:void 0,sse:void 0,minimumBrightness:void 0},this.terrainExaggeration=1,this.terrainExaggerationRelativeHeight=0,this.shadowState={shadowsEnabled:!0,shadowMaps:[],lightShadowMaps:[],nearPlane:1,farPlane:5e3,closestObjectSize:1e3,lastDirtyTime:0,outOfView:!0},this.splitPosition=0,this.frustumSplits=[],this.backgroundColor=void 0,this.light=void 0,this.minimumDisableDepthTestDistance=void 0,this.invertClassification=!1,this.invertClassificationColor=void 0,this.useLogDepth=!1,this.tilesetPassState=void 0,this.minimumTerrainHeight=0}var ZN=oct;var sa={OPAQUE_FRONT_FACE:0,OPAQUE_BACK_FACE:1,DEPTH_ONLY_FRONT_FACE:2,DEPTH_ONLY_BACK_FACE:3,DEPTH_ONLY_FRONT_AND_BACK_FACE:4,TRANSLUCENT_FRONT_FACE:5,TRANSLUCENT_BACK_FACE:6,TRANSLUCENT_FRONT_FACE_MANUAL_DEPTH_TEST:7,TRANSLUCENT_BACK_FACE_MANUAL_DEPTH_TEST:8,PICK_FRONT_FACE:9,PICK_BACK_FACE:10,DERIVED_COMMANDS_MAXIMUM_LENGTH:11},nT=sa.DERIVED_COMMANDS_MAXIMUM_LENGTH,$ge=["opaqueFrontFaceCommand","opaqueBackFaceCommand","depthOnlyFrontFaceCommand","depthOnlyBackFaceCommand","depthOnlyFrontAndBackFaceCommand","translucentFrontFaceCommand","translucentBackFaceCommand","translucentFrontFaceManualDepthTestCommand","translucentBackFaceManualDepthTestCommand","pickFrontFaceCommand","pickBackFaceCommand"];function iT(){this._frontFaceAlphaByDistance=new Pt(0,1,0,1),this._backFaceAlphaByDistance=new Pt(0,1,0,1),this._frontFaceTranslucent=!1,this._backFaceTranslucent=!1,this._requiresManualDepthTest=!1,this._sunVisibleThroughGlobe=!1,this._environmentVisible=!1,this._useDepthPlane=!1,this._numberOfTextureUniforms=0,this._globeTranslucencyFramebuffer=void 0,this._rectangle=ce.clone(ce.MAX_VALUE),this._derivedCommandKey=0,this._derivedCommandsDirty=!1,this._derivedCommandPacks=void 0,this._derivedCommandTypes=new Array(nT),this._derivedBlendCommandTypes=new Array(nT),this._derivedPickCommandTypes=new Array(nT),this._derivedCommandTypesToUpdate=new Array(nT),this._derivedCommandsLength=0,this._derivedBlendCommandsLength=0,this._derivedPickCommandsLength=0,this._derivedCommandsToUpdateLength=0}Object.defineProperties(iT.prototype,{frontFaceAlphaByDistance:{get:function(){return this._frontFaceAlphaByDistance}},backFaceAlphaByDistance:{get:function(){return this._backFaceAlphaByDistance}},translucent:{get:function(){return this._frontFaceTranslucent}},sunVisibleThroughGlobe:{get:function(){return this._sunVisibleThroughGlobe}},environmentVisible:{get:function(){return this._environmentVisible}},useDepthPlane:{get:function(){return this._useDepthPlane}},numberOfTextureUniforms:{get:function(){return this._numberOfTextureUniforms}},rectangle:{get:function(){return this._rectangle}}});iT.prototype.update=function(e){let t=e.globe;if(!u(t)||!t.show){this._frontFaceTranslucent=!1,this._backFaceTranslucent=!1,this._sunVisibleThroughGlobe=!0,this._environmentVisible=!0,this._useDepthPlane=!1;return}this._frontFaceAlphaByDistance=Hge(t.translucency.enabled,t.translucency.frontFaceAlpha,t.translucency.frontFaceAlphaByDistance,this._frontFaceAlphaByDistance),this._backFaceAlphaByDistance=Hge(t.translucency.enabled,t.translucency.backFaceAlpha,t.translucency.backFaceAlphaByDistance,this._backFaceAlphaByDistance),this._frontFaceTranslucent=Gge(t.translucency.enabled,this._frontFaceAlphaByDistance,t),this._backFaceTranslucent=Gge(t.translucency.enabled,this._backFaceAlphaByDistance,t),this._requiresManualDepthTest=cct(this,e,t),this._sunVisibleThroughGlobe=rct(this,e),this._environmentVisible=sct(this,e),this._useDepthPlane=act(this,e),this._numberOfTextureUniforms=lct(this),this._rectangle=ce.clone(t.translucency.rectangle,this._rectangle),uct(this,e)};function Hge(e,t,n,i){return e?u(n)?(Pt.clone(n,i),i.nearValue*=t,i.farValue*=t,i):(i.nearValue=t,i.farValue=t,i):(i.nearValue=1,i.farValue=1,i)}function Gge(e,t,n){return e&&(n.baseColor.alpha<1||t.nearValue<1||t.farValue<1)}function rct(e,t){let n=e._frontFaceTranslucent,i=e._backFaceTranslucent;return n&&(t.cameraUnderground||i)}function sct(e,t){return!t.cameraUnderground||e._frontFaceTranslucent}function act(e,t){return!t.cameraUnderground&&!e._frontFaceTranslucent}function cct(e,t,n){return e._frontFaceTranslucent&&!e._backFaceTranslucent&&!n.depthTestAgainstTerrain&&t.mode!==te.SCENE2D&&t.context.depthTexture}function lct(e){let t=0;return e._frontFaceTranslucent&&++t,e._requiresManualDepthTest&&++t,t}function uct(e,t){e._derivedCommandsLength=Bq(e,t,!1,!1,e._derivedCommandTypes),e._derivedBlendCommandsLength=Bq(e,t,!0,!1,e._derivedBlendCommandTypes),e._derivedPickCommandsLength=Bq(e,t,!1,!0,e._derivedPickCommandTypes);let n,i=0;for(n=0;n<e._derivedCommandsLength;++n)i|=1<<e._derivedCommandTypes[n];for(n=0;n<e._derivedBlendCommandsLength;++n)i|=1<<e._derivedBlendCommandTypes[n];for(n=0;n<e._derivedPickCommandsLength;++n)i|=1<<e._derivedPickCommandTypes[n];let o=0;for(n=0;n<nT;++n)(i&1<<n)>0&&(e._derivedCommandTypesToUpdate[o++]=n);e._derivedCommandsToUpdateLength=o;let r=i!==e._derivedCommandKey;e._derivedCommandKey=i,e._derivedCommandsDirty=r,!u(e._derivedCommandPacks)&&e._frontFaceTranslucent&&(e._derivedCommandPacks=Sct())}function Bq(e,t,n,i,o){let r=0,s=e._frontFaceTranslucent,a=e._backFaceTranslucent;if(!s)return r;let c=t.cameraUnderground,l=e._requiresManualDepthTest,f=i?sa.PICK_FRONT_FACE:l?sa.TRANSLUCENT_FRONT_FACE_MANUAL_DEPTH_TEST:sa.TRANSLUCENT_FRONT_FACE,d=i?sa.PICK_BACK_FACE:l?sa.TRANSLUCENT_BACK_FACE_MANUAL_DEPTH_TEST:sa.TRANSLUCENT_BACK_FACE;return t.mode===te.SCENE2D?(o[r++]=sa.DEPTH_ONLY_FRONT_FACE,o[r++]=f,r):(a?(n||(o[r++]=sa.DEPTH_ONLY_FRONT_AND_BACK_FACE),c?(o[r++]=f,o[r++]=d):(o[r++]=d,o[r++]=f)):c?(n||(o[r++]=sa.DEPTH_ONLY_BACK_FACE),o[r++]=sa.OPAQUE_FRONT_FACE,o[r++]=d):(n||(o[r++]=sa.DEPTH_ONLY_FRONT_FACE),o[r++]=sa.OPAQUE_BACK_FACE,o[r++]=f),r)}function Yf(e,t){let n=e.indexOf(t);n>-1&&e.splice(n,1)}function Wge(e,t){return e.indexOf(t)>-1}function fct(e,t){Yf(e.defines,"TRANSLUCENT"),Yf(t.defines,"TRANSLUCENT")}function dct(e,t){Yf(e.defines,"GROUND_ATMOSPHERE"),Yf(t.defines,"GROUND_ATMOSPHERE"),Yf(e.defines,"FOG"),Yf(t.defines,"FOG"),Yf(e.defines,"TRANSLUCENT"),Yf(t.defines,"TRANSLUCENT")}function kq(e,t){if(Wge(t.defines,"TILE_LIMIT_RECTANGLE")||Wge(t.defines,"ENABLE_CLIPPING_PLANES"))return;let n=`void main() { out_FragColor = vec4(1.0); } `;t.sources=[n]}function Uq(e,t){let n=t.sources,i=n.length;for(let r=0;r<i;++r)n[r]=Ue.replaceMain(n[r],"czm_globe_translucency_main");let o=` uniform sampler2D u_classificationTexture; void main() { vec2 st = gl_FragCoord.xy / czm_viewport.zw; #ifdef MANUAL_DEPTH_TEST float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, st)); if (logDepthOrDepth != 0.0) { vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); float depthEC = eyeCoordinate.z / eyeCoordinate.w; if (v_positionEC.z < depthEC) { discard; } } #endif czm_globe_translucency_main(); vec4 classificationColor = texture(u_classificationTexture, st); if (classificationColor.a > 0.0) { // Reverse premultiplication process to get the correct composited result of the classification primitives classificationColor.rgb /= classificationColor.a; } out_FragColor = classificationColor * vec4(classificationColor.aaa, 1.0) + out_FragColor * (1.0 - classificationColor.a); } `;n.push(o)}function Qge(e,t){Uq(e,t),Yf(e.defines,"GROUND_ATMOSPHERE"),Yf(t.defines,"GROUND_ATMOSPHERE"),Yf(e.defines,"FOG"),Yf(t.defines,"FOG")}function hct(e,t){Uq(e,t),e.defines.push("GENERATE_POSITION"),t.defines.push("MANUAL_DEPTH_TEST")}function mct(e,t){Qge(e,t),e.defines.push("GENERATE_POSITION"),t.defines.push("MANUAL_DEPTH_TEST")}function jge(e,t){let n=`uniform sampler2D u_classificationTexture; void main() { vec2 st = gl_FragCoord.xy / czm_viewport.zw; vec4 pickColor = texture(u_classificationTexture, st); if (pickColor == vec4(0.0)) { discard; } out_FragColor = pickColor; } `;t.sources=[n]}function pct(e,t,n,i,o,r){if(!u(o))return t;if(!i&&u(n))return n;let s=e.shaderCache.getDerivedShaderProgram(t,r);if(!u(s)){let a=t._attributeLocations,c=t.vertexShaderSource.clone(),l=t.fragmentShaderSource.clone();c.defines=u(c.defines)?c.defines.slice(0):[],l.defines=u(l.defines)?l.defines.slice(0):[],o(c,l),s=e.shaderCache.createDerivedShaderProgram(t,r,{vertexShaderSource:c,fragmentShaderSource:l,attributeLocations:a})}return s}function _ct(e){e.cull.face=pi.BACK,e.cull.enabled=!0}function gct(e){e.cull.face=pi.FRONT,e.cull.enabled=!0}function yct(e){e.cull.face=pi.BACK,e.cull.enabled=!0,e.colorMask={red:!1,green:!1,blue:!1,alpha:!1}}function xct(e){e.cull.face=pi.FRONT,e.cull.enabled=!0,e.colorMask={red:!1,green:!1,blue:!1,alpha:!1}}function bct(e){e.cull.enabled=!1,e.colorMask={red:!1,green:!1,blue:!1,alpha:!1}}function qge(e){e.cull.face=pi.BACK,e.cull.enabled=!0,e.depthMask=!1,e.blending=un.ALPHA_BLEND}function Yge(e){e.cull.face=pi.FRONT,e.cull.enabled=!0,e.depthMask=!1,e.blending=un.ALPHA_BLEND}function Tct(e){e.cull.face=pi.BACK,e.cull.enabled=!0,e.blending.enabled=!1}function Act(e){e.cull.face=pi.FRONT,e.cull.enabled=!0,e.blending.enabled=!1}function Cct(e,t,n,i,o){if(!u(i))return e;if(!n&&u(t))return t;let r=o[e.id];if(!u(r)){let s=ke.getState(e);i(s),r=ke.fromCache(s),o[e.id]=r}return r}function hS(e){return{u_classificationTexture:function(){return e._globeTranslucencyFramebuffer.classificationTexture}}}function Ect(e,t,n,i,o){return u(o)?!i&&u(n)?n:gt(t,o(e),!1):t}function yh(e){this.pass=e.pass,this.pickOnly=e.pickOnly,this.getShaderProgramFunction=e.getShaderProgramFunction,this.getRenderStateFunction=e.getRenderStateFunction,this.getUniformMapFunction=e.getUniformMapFunction,this.renderStateCache={}}function Sct(){return[new yh({pass:Ee.GLOBE,pickOnly:!1,getShaderProgramFunction:fct,getRenderStateFunction:_ct,getUniformMapFunction:void 0}),new yh({pass:Ee.GLOBE,pickOnly:!1,getShaderProgramFunction:dct,getRenderStateFunction:gct,getUniformMapFunction:void 0}),new yh({pass:Ee.GLOBE,pickOnly:!1,getShaderProgramFunction:kq,getRenderStateFunction:yct,getUniformMapFunction:void 0}),new yh({pass:Ee.GLOBE,pickOnly:!1,getShaderProgramFunction:kq,getRenderStateFunction:xct,getUniformMapFunction:void 0}),new yh({pass:Ee.GLOBE,pickOnly:!1,getShaderProgramFunction:kq,getRenderStateFunction:bct,getUniformMapFunction:void 0}),new yh({pass:Ee.TRANSLUCENT,pickOnly:!1,getShaderProgramFunction:Uq,getRenderStateFunction:qge,getUniformMapFunction:hS}),new yh({pass:Ee.TRANSLUCENT,pickOnly:!1,getShaderProgramFunction:Qge,getRenderStateFunction:Yge,getUniformMapFunction:hS}),new yh({pass:Ee.TRANSLUCENT,pickOnly:!1,getShaderProgramFunction:hct,getRenderStateFunction:qge,getUniformMapFunction:hS}),new yh({pass:Ee.TRANSLUCENT,pickOnly:!1,getShaderProgramFunction:mct,getRenderStateFunction:Yge,getUniformMapFunction:hS}),new yh({pass:Ee.TRANSLUCENT,pickOnly:!0,getShaderProgramFunction:jge,getRenderStateFunction:Tct,getUniformMapFunction:hS}),new yh({pass:Ee.TRANSLUCENT,pickOnly:!0,getShaderProgramFunction:jge,getRenderStateFunction:Act,getUniformMapFunction:hS})]}var Xge=new Array(nT),Kge=new Array(nT);iT.prototype.updateDerivedCommands=function(e,t){let n=this._derivedCommandTypesToUpdate,i=this._derivedCommandsToUpdateLength;if(i!==0){for(let o=0;o<i;++o)Kge[o]=this._derivedCommandPacks[n[o]],Xge[o]=$ge[n[o]];wct(this,e,i,n,Xge,Kge,t)}};function wct(e,t,n,i,o,r,s){let a=t.derivedCommands.globeTranslucency,c=e._derivedCommandsDirty;if(t.dirty||!u(a)||c){t.dirty=!1,u(a)||(a={},t.derivedCommands.globeTranslucency=a);let l=s.frameNumber,f=y(a.uniformMapDirtyFrame,0),d=y(a.shaderProgramDirtyFrame,0),p=y(a.renderStateDirtyFrame,0),g=a.uniformMap!==t.uniformMap,m=a.shaderProgramId!==t.shaderProgram.id,x=a.renderStateId!==t.renderState.id;g&&(a.uniformMapDirtyFrame=l),m&&(a.shaderProgramDirtyFrame=l),x&&(a.renderStateDirtyFrame=l),a.uniformMap=t.uniformMap,a.shaderProgramId=t.shaderProgram.id,a.renderStateId=t.renderState.id;for(let b=0;b<n;++b){let T=r[b],A=i[b],C=o[b],S=a[C],w,D,O;u(S)?(w=S.uniformMap,D=S.shaderProgram,O=S.renderState):(w=void 0,D=void 0,O=void 0),S=Je.shallowClone(t,S),a[C]=S;let R=y(S.derivedCommands.uniformMapDirtyFrame,0),L=y(S.derivedCommands.shaderProgramDirtyFrame,0),N=y(S.derivedCommands.renderStateDirtyFrame,0),_=g||R<f,E=m||L<d,v=x||N<p;_&&(S.derivedCommands.uniformMapDirtyFrame=l),E&&(S.derivedCommands.shaderProgramDirtyFrame=l),v&&(S.derivedCommands.renderStateDirtyFrame=l),S.derivedCommands.type=A,S.pass=T.pass,S.pickOnly=T.pickOnly,S.uniformMap=Ect(e,t.uniformMap,w,_,T.getUniformMapFunction),S.shaderProgram=pct(s.context,t.shaderProgram,D,E,T.getShaderProgramFunction,C),S.renderState=Cct(t.renderState,O,v,T.getRenderStateFunction,T.renderStateCache)}}}iT.prototype.pushDerivedCommands=function(e,t,n){let i=n.passes.pick;if(i&&t)return;let o=this._derivedCommandTypes,r=this._derivedCommandsLength;if(i?(o=this._derivedPickCommandTypes,r=this._derivedPickCommandsLength):t&&(o=this._derivedBlendCommandTypes,r=this._derivedBlendCommandsLength),r===0){n.commandList.push(e);return}let s=e.derivedCommands.globeTranslucency;for(let a=0;a<r;++a){let c=$ge[o[a]];n.commandList.push(s[c])}};function Jge(e,t,n,i,o,r,s){for(let a=0;a<t;++a){let c=e[a],l=c.derivedCommands.type;(!u(s)||s.indexOf(l)>-1)&&n(c,i,o,r)}}function Zge(e,t,n,i,o,r){for(let s=0;s<t;++s)n(e[s],i,o,r)}var vct=[sa.OPAQUE_FRONT_FACE,sa.OPAQUE_BACK_FACE],Dct=[sa.DEPTH_ONLY_FRONT_FACE,sa.DEPTH_ONLY_BACK_FACE,sa.DEPTH_ONLY_FRONT_AND_BACK_FACE];iT.prototype.executeGlobeCommands=function(e,t,n,i,o){let r=i.context,s=e.commands[Ee.GLOBE],a=e.indices[Ee.GLOBE];a!==0&&(this._globeTranslucencyFramebuffer=n,n.clearClassification(r,o),Jge(s,a,t,i,r,o,vct))};iT.prototype.executeGlobeClassificationCommands=function(e,t,n,i,o){let r=i.context,s=e.commands[Ee.GLOBE],a=e.indices[Ee.GLOBE],c=e.commands[Ee.TERRAIN_CLASSIFICATION],l=e.indices[Ee.TERRAIN_CLASSIFICATION];if(a===0||l===0)return;let f=this._frontFaceTranslucent,d=this._backFaceTranslucent;if((!f||!d)&&Zge(c,l,t,i,r,o),!f&&!d)return;this._globeTranslucencyFramebuffer=n;let p=r.uniformState.globeDepthTexture,g=o.framebuffer;if(o.framebuffer=n.classificationFramebuffer,Jge(s,a,t,i,r,o,Dct),r.depthTexture){let m=n.packDepth(r,o);r.uniformState.globeDepthTexture=m}Zge(c,l,t,i,r,o),r.uniformState.globeDepthTexture=p,o.framebuffer=g};var $N=iT;var Hl=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; void main() { out_FragColor = texture(colorTexture, v_textureCoordinates); } `;function Lm(){this._numSamples=1,this.previousFramebuffer=void 0,this._previousFramebuffer=void 0,this._depthStencilTexture=void 0,this._depthStencilRenderbuffer=void 0,this._fbo=new ui({depthStencil:!0,createDepthAttachments:!1}),this._fboClassified=new ui({depthStencil:!0,createDepthAttachments:!1}),this._rsUnclassified=void 0,this._rsClassified=void 0,this._unclassifiedCommand=void 0,this._classifiedCommand=void 0,this._translucentCommand=void 0,this._clearColorCommand=new ti({color:new H(0,0,0,0),owner:this}),this._clearCommand=new ti({color:new H(0,0,0,0),depth:1,stencil:0});let e=this;this._uniformMap={colorTexture:function(){return e._fbo.getColorTexture()},depthTexture:function(){return e._depthStencilTexture},classifiedTexture:function(){return e._fboClassified.getColorTexture()}}}Object.defineProperties(Lm.prototype,{unclassifiedCommand:{get:function(){return this._unclassifiedCommand}}});Lm.isTranslucencySupported=function(e){return e.depthTexture&&e.fragmentDepth};var Ict={depthMask:!1,stencilTest:{enabled:!0,frontFunction:zn.EQUAL,frontOperation:{fail:lt.KEEP,zFail:lt.KEEP,zPass:lt.KEEP},backFunction:zn.NEVER,reference:0,mask:Lt.CLASSIFICATION_MASK},blending:un.ALPHA_BLEND},Pct={depthMask:!1,stencilTest:{enabled:!0,frontFunction:zn.NOT_EQUAL,frontOperation:{fail:lt.KEEP,zFail:lt.KEEP,zPass:lt.KEEP},backFunction:zn.NEVER,reference:0,mask:Lt.CLASSIFICATION_MASK},blending:un.ALPHA_BLEND},Oct={depthMask:!0,depthTest:{enabled:!0},stencilTest:Lt.setCesium3DTileBit(),stencilMask:Lt.CESIUM_3D_TILE_MASK,blending:un.ALPHA_BLEND},Rct=`uniform sampler2D colorTexture; uniform sampler2D depthTexture; uniform sampler2D classifiedTexture; in vec2 v_textureCoordinates; void main() { vec4 color = texture(colorTexture, v_textureCoordinates); if (color.a == 0.0) { discard; } bool isClassified = all(equal(texture(classifiedTexture, v_textureCoordinates), vec4(0.0))); #ifdef UNCLASSIFIED vec4 highlightColor = czm_invertClassificationColor; if (isClassified) { discard; } #else vec4 highlightColor = vec4(1.0); if (!isClassified) { discard; } #endif out_FragColor = color * highlightColor; gl_FragDepth = texture(depthTexture, v_textureCoordinates).r; } `,Mct=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; void main() { vec4 color = texture(colorTexture, v_textureCoordinates); if (color.a == 0.0) { discard; } #ifdef UNCLASSIFIED out_FragColor = color * czm_invertClassificationColor; #else out_FragColor = color; #endif } `;Lm.prototype.update=function(e,t,n){let i=this._fbo.getColorTexture(),o=this.previousFramebuffer!==this._previousFramebuffer;this._previousFramebuffer=this.previousFramebuffer;let r=this._numSamples!==t,s=e.drawingBufferWidth,a=e.drawingBufferHeight,c=!u(i)||i.width!==s||i.height!==a;if((c||o||r)&&(this._numSamples=t,this._depthStencilTexture=this._depthStencilTexture&&this._depthStencilTexture.destroy(),this._depthStencilRenderbuffer=this._depthStencilRenderbuffer&&this._depthStencilRenderbuffer.destroy(),u(this._previousFramebuffer)||(this._depthStencilTexture=new It({context:e,width:s,height:a,pixelFormat:nt.DEPTH_STENCIL,pixelDatatype:Ye.UNSIGNED_INT_24_8}),t>1&&(this._depthStencilRenderbuffer=new $l({context:e,width:s,height:a,format:Ac.DEPTH24_STENCIL8,numSamples:t})))),!u(this._fbo.framebuffer)||c||o||r){this._fbo.destroy(),this._fboClassified.destroy();let l,f;u(this._previousFramebuffer)?(l=n.getDepthStencilTexture(),f=n.getDepthStencilRenderbuffer()):(l=this._depthStencilTexture,f=this._depthStencilRenderbuffer),this._fbo.setDepthStencilTexture(l),u(f)&&this._fbo.setDepthStencilRenderbuffer(f),this._fbo.update(e,s,a,t),u(this._previousFramebuffer)||(this._fboClassified.setDepthStencilTexture(l),this._fboClassified.update(e,s,a))}if(u(this._rsUnclassified)||(this._rsUnclassified=ke.fromCache(Ict),this._rsClassified=ke.fromCache(Pct),this._rsDefault=ke.fromCache(Oct)),!u(this._unclassifiedCommand)||o||r){u(this._unclassifiedCommand)&&(this._unclassifiedCommand.shaderProgram=this._unclassifiedCommand.shaderProgram&&this._unclassifiedCommand.shaderProgram.destroy(),this._classifiedCommand.shaderProgram=this._classifiedCommand.shaderProgram&&this._classifiedCommand.shaderProgram.destroy());let l=u(this._previousFramebuffer)?Mct:Rct,f=new Ue({defines:["UNCLASSIFIED"],sources:[l]}),d=new Ue({sources:[l]});this._unclassifiedCommand=e.createViewportQuadCommand(f,{renderState:u(this._previousFramebuffer)?this._rsUnclassified:this._rsDefault,uniformMap:this._uniformMap,owner:this}),this._classifiedCommand=e.createViewportQuadCommand(d,{renderState:u(this._previousFramebuffer)?this._rsClassified:this._rsDefault,uniformMap:this._uniformMap,owner:this}),u(this._translucentCommand)&&(this._translucentCommand.shaderProgram=this._translucentCommand.shaderProgram&&this._translucentCommand.shaderProgram.destroy()),u(this._previousFramebuffer)||(this._translucentCommand=e.createViewportQuadCommand(Hl,{renderState:this._rsUnclassified,uniformMap:this._uniformMap,owner:this}))}};Lm.prototype.prepareTextures=function(e,t){this._fbo._numSamples>1&&this._fbo.prepareTextures(e,t)};Lm.prototype.clear=function(e,t){u(this._previousFramebuffer)?this._fbo.clear(e,this._clearColorCommand,t):(this._fbo.clear(e,this._clearCommand,t),this._fboClassified.clear(e,this._clearCommand,t))};Lm.prototype.executeClassified=function(e,t){if(!u(this._previousFramebuffer)){let n=t.framebuffer;this.prepareTextures(e,!0),t.framebuffer=this._fboClassified.framebuffer,this._translucentCommand.execute(e,t),t.framebuffer=n}this._classifiedCommand.execute(e,t)};Lm.prototype.executeUnclassified=function(e,t){this._unclassifiedCommand.execute(e,t)};Lm.prototype.isDestroyed=function(){return!1};Lm.prototype.destroy=function(){return this._fbo.destroy(),this._fboClassified.destroy(),this._depthStencilTexture=this._depthStencilTexture&&this._depthStencilTexture.destroy(),this._depthStencilRenderbuffer=this._depthStencilRenderbuffer&&this._depthStencilRenderbuffer.destroy(),u(this._unclassifiedCommand)&&(this._unclassifiedCommand.shaderProgram=this._unclassifiedCommand.shaderProgram&&this._unclassifiedCommand.shaderProgram.destroy(),this._classifiedCommand.shaderProgram=this._classifiedCommand.shaderProgram&&this._classifiedCommand.shaderProgram.destroy()),le(this)};var mS=Lm;function q4(e){this._total=e,this.usedThisFrame=0,this.stolenFromMeThisFrame=0,this.starvedThisFrame=!1,this.starvedLastFrame=!1}Object.defineProperties(q4.prototype,{total:{get:function(){return this._total}}});function Yy(e){let t=new Array(xa.NUMBER_OF_JOB_TYPES);t[xa.TEXTURE]=new q4(u(e)?e[xa.TEXTURE]:10),t[xa.PROGRAM]=new q4(u(e)?e[xa.PROGRAM]:10),t[xa.BUFFER]=new q4(u(e)?e[xa.BUFFER]:30);let n=t.length,i,o=0;for(i=0;i<n;++i)o+=t[i].total;let r=new Array(n);for(i=0;i<n;++i)r[i]=!1;this._totalBudget=o,this._totalUsedThisFrame=0,this._budgets=t,this._executedThisFrame=r}Yy.getTimestamp=_i;Object.defineProperties(Yy.prototype,{totalBudget:{get:function(){return this._totalBudget}}});Yy.prototype.disableThisFrame=function(){this._totalUsedThisFrame=this._totalBudget};Yy.prototype.resetBudgets=function(){let e=this._budgets,t=e.length;for(let n=0;n<t;++n){let i=e[n];i.starvedLastFrame=i.starvedThisFrame,i.starvedThisFrame=!1,i.usedThisFrame=0,i.stolenFromMeThisFrame=0}this._totalUsedThisFrame=0};Yy.prototype.execute=function(e,t){let n=this._budgets,i=n[t],o=this._executedThisFrame[t];if(this._totalUsedThisFrame>=this._totalBudget&&o)return i.starvedThisFrame=!0,!1;let r;if(i.usedThisFrame+i.stolenFromMeThisFrame>=i.total){let c=n.length,l;for(l=0;l<c&&(r=n[l],!(r.usedThisFrame+r.stolenFromMeThisFrame<r.total&&!r.starvedLastFrame));++l);if(l===c&&o)return!1;o&&(i.starvedThisFrame=!0)}let s=Yy.getTimestamp();e.execute();let a=Yy.getTimestamp()-s;return this._totalUsedThisFrame+=a,r?r.stolenFromMeThisFrame+=a:i.usedThisFrame+=a,this._executedThisFrame[t]=!0,!0};var QN=Yy;function Y4(e){e=y(e,y.EMPTY_OBJECT);let t=wn(e.container);this._container=t;let n=document.createElement("div");n.className="cesium-performanceDisplay";let i=document.createElement("div");i.className="cesium-performanceDisplay-fps",this._fpsText=document.createTextNode(""),i.appendChild(this._fpsText);let o=document.createElement("div");o.className="cesium-performanceDisplay-ms",this._msText=document.createTextNode(""),o.appendChild(this._msText),n.appendChild(o),n.appendChild(i),this._container.appendChild(n),this._lastFpsSampleTime=_i(),this._lastMsSampleTime=_i(),this._fpsFrameCount=0,this._msFrameCount=0,this._throttled=!1;let r=document.createElement("div");r.className="cesium-performanceDisplay-throttled",this._throttledText=document.createTextNode(""),r.appendChild(this._throttledText),n.appendChild(r)}Object.defineProperties(Y4.prototype,{throttled:{get:function(){return this._throttled},set:function(e){this._throttled!==e&&(e?this._throttledText.nodeValue="(throttled)":this._throttledText.nodeValue="",this._throttled=e)}}});Y4.prototype.update=function(e){let t=_i(),n=y(e,!0);this._fpsFrameCount++;let i=t-this._lastFpsSampleTime;if(i>1e3){let r="N/A";n&&(r=this._fpsFrameCount*1e3/i|0),this._fpsText.nodeValue=`${r} FPS`,this._lastFpsSampleTime=t,this._fpsFrameCount=0}this._msFrameCount++;let o=t-this._lastMsSampleTime;if(o>200){let r="N/A";n&&(r=(o/this._msFrameCount).toFixed(2)),this._msText.nodeValue=`${r} MS`,this._lastMsSampleTime=t,this._msFrameCount=0}};Y4.prototype.destroy=function(){return le(this)};var V_=Y4;function oT(){this._framebuffer=new ui,this._textureToCopy=void 0,this._copyDepthCommand=void 0}Object.defineProperties(oT.prototype,{framebuffer:{get:function(){return this._framebuffer.framebuffer}}});function Lct(e,t,n){let i=n.width,o=n.height;e._framebuffer.update(t,i,o)}function Nct(e,t,n){if(!u(e._copyDepthCommand)){let i=`uniform highp sampler2D u_texture; in vec2 v_textureCoordinates; void main() { out_FragColor = czm_packDepth(texture(u_texture, v_textureCoordinates).r); } `;e._copyDepthCommand=t.createViewportQuadCommand(i,{renderState:ke.fromCache(),uniformMap:{u_texture:function(){return e._textureToCopy}},owner:e})}e._textureToCopy=n,e._copyDepthCommand.framebuffer=e.framebuffer}oT.prototype.update=function(e,t){Lct(this,e,t),Nct(this,e,t)};var Fct=new oe,Bct=new oe(1,1/255,1/65025,1/16581375);oT.prototype.getDepth=function(e,t,n){if(!u(this.framebuffer))return;let i=e.readPixels({x:t,y:n,width:1,height:1,framebuffer:this.framebuffer}),o=oe.unpack(i,0,Fct);return oe.divideByScalar(o,255,o),oe.dot(o,Bct)};oT.prototype.executeCopyDepth=function(e,t){this._copyDepthCommand.execute(e,t)};oT.prototype.isDestroyed=function(){return!1};oT.prototype.destroy=function(){return this._framebuffer.destroy(),u(this._copyDepthCommand)&&(this._copyDepthCommand.shaderProgram=u(this._copyDepthCommand.shaderProgram)&&this._copyDepthCommand.shaderProgram.destroy()),le(this)};var JN=oT;function kct(e,t){this.near=y(e,0),this.far=y(t,0);let n=Ee.NUMBER_OF_PASSES,i=new Array(n),o=new Array(n);for(let r=0;r<n;++r)i[r]=[],o[r]=0;this.commands=i,this.indices=o}var e2=kct;var Xy=`uniform highp sampler2D u_depthTexture; in vec2 v_textureCoordinates; void main() { out_FragColor = czm_packDepth(texture(u_depthTexture, v_textureCoordinates).r); } `;function Nm(){this._picking=!1,this._numSamples=1,this._tempCopyDepthTexture=void 0,this._pickColorFramebuffer=new ui({depthStencil:!0,supportsDepthTexture:!0}),this._outputFramebuffer=new ui({depthStencil:!0,supportsDepthTexture:!0}),this._copyDepthFramebuffer=new ui,this._tempCopyDepthFramebuffer=new ui,this._updateDepthFramebuffer=new ui({createColorAttachments:!1,createDepthAttachments:!1,depthStencil:!0}),this._clearGlobeColorCommand=void 0,this._copyColorCommand=void 0,this._copyDepthCommand=void 0,this._tempCopyDepthCommand=void 0,this._updateDepthCommand=void 0,this._viewport=new We,this._rs=void 0,this._rsBlend=void 0,this._rsUpdate=void 0,this._useScissorTest=!1,this._scissorRectangle=void 0,this._useHdr=void 0,this._clearGlobeDepth=void 0}Object.defineProperties(Nm.prototype,{colorFramebufferManager:{get:function(){return this._picking?this._pickColorFramebuffer:this._outputFramebuffer}},framebuffer:{get:function(){return this.colorFramebufferManager.framebuffer}},depthStencilTexture:{get:function(){return this.colorFramebufferManager.getDepthStencilTexture()}},picking:{get:function(){return this._picking},set:function(e){this._picking=e}}});function Uct(e){e._pickColorFramebuffer.destroy(),e._outputFramebuffer.destroy(),e._copyDepthFramebuffer.destroy(),e._tempCopyDepthFramebuffer.destroy(),e._updateDepthFramebuffer.destroy()}function eye(e,t,n,i,o){e._viewport.width=n,e._viewport.height=i;let r=!We.equals(e._viewport,o.viewport),s=r!==e._useScissorTest;e._useScissorTest=r,We.equals(e._scissorRectangle,o.viewport)||(e._scissorRectangle=We.clone(o.viewport,e._scissorRectangle),s=!0),(!u(e._rs)||!We.equals(e._viewport,e._rs.viewport)||s)&&(e._rs=ke.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle}}),e._rsBlend=ke.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle},blending:un.ALPHA_BLEND}),e._rsUpdate=ke.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle},stencilTest:{enabled:!0,frontFunction:zn.EQUAL,frontOperation:{fail:lt.KEEP,zFail:lt.KEEP,zPass:lt.KEEP},backFunction:zn.NEVER,reference:Lt.CESIUM_3D_TILE_MASK,mask:Lt.CESIUM_3D_TILE_MASK}})),u(e._copyDepthCommand)||(e._copyDepthCommand=t.createViewportQuadCommand(Xy,{uniformMap:{u_depthTexture:function(){return e.colorFramebufferManager.getDepthStencilTexture()}},owner:e})),e._copyDepthCommand.framebuffer=e._copyDepthFramebuffer.framebuffer,e._copyDepthCommand.renderState=e._rs,u(e._copyColorCommand)||(e._copyColorCommand=t.createViewportQuadCommand(Hl,{uniformMap:{colorTexture:function(){return e.colorFramebufferManager.getColorTexture()}},owner:e})),e._copyColorCommand.renderState=e._rs,u(e._tempCopyDepthCommand)||(e._tempCopyDepthCommand=t.createViewportQuadCommand(Xy,{uniformMap:{u_depthTexture:function(){return e._tempCopyDepthTexture}},owner:e})),e._tempCopyDepthCommand.framebuffer=e._tempCopyDepthFramebuffer.framebuffer,e._tempCopyDepthCommand.renderState=e._rs,u(e._updateDepthCommand)||(e._updateDepthCommand=t.createViewportQuadCommand(Hl,{uniformMap:{colorTexture:function(){return e._tempCopyDepthFramebuffer.getColorTexture()}},owner:e})),e._updateDepthCommand.framebuffer=e._updateDepthFramebuffer.framebuffer,e._updateDepthCommand.renderState=e._rsUpdate,u(e._clearGlobeColorCommand)||(e._clearGlobeColorCommand=new ti({color:new H(0,0,0,0),stencil:0,owner:e})),e._clearGlobeColorCommand.framebuffer=e.framebuffer}Nm.prototype.update=function(e,t,n,i,o,r){let s=n.width,a=n.height,c=o?e.halfFloatingPointTexture?Ye.HALF_FLOAT:Ye.FLOAT:Ye.UNSIGNED_BYTE;this._numSamples=i,this.picking?this._pickColorFramebuffer.update(e,s,a):this._outputFramebuffer.update(e,s,a,i,c),this._copyDepthFramebuffer.update(e,s,a),eye(this,e,s,a,t),e.uniformState.globeDepthTexture=void 0,this._useHdr=o,this._clearGlobeDepth=r};Nm.prototype.prepareColorTextures=function(e,t){!this.picking&&this._numSamples>1&&this._outputFramebuffer.prepareTextures(e,t)};Nm.prototype.executeCopyDepth=function(e,t){u(this._copyDepthCommand)&&(this.prepareColorTextures(e),this._copyDepthCommand.execute(e,t),e.uniformState.globeDepthTexture=this._copyDepthFramebuffer.getColorTexture())};Nm.prototype.executeUpdateDepth=function(e,t,n,i){let o=u(i)?i:t.framebuffer.depthStencilTexture;if(n||o!==this.colorFramebufferManager.getDepthStencilTexture()){if(u(this._updateDepthCommand)){if(!u(this._updateDepthFramebuffer.framebuffer)||this._updateDepthFramebuffer.getDepthStencilTexture()!==o||this._updateDepthFramebuffer.getColorTexture()!==this._copyDepthFramebuffer.getColorTexture()){let r=this._copyDepthFramebuffer.getColorTexture().width,s=this._copyDepthFramebuffer.getColorTexture().height;this._tempCopyDepthFramebuffer.destroy(),this._tempCopyDepthFramebuffer.update(e,r,s);let a=this._copyDepthFramebuffer.getColorTexture();this._updateDepthFramebuffer.setColorTexture(a,0),this._updateDepthFramebuffer.setDepthStencilTexture(o),this._updateDepthFramebuffer.update(e,r,s),eye(this,e,r,s,t)}this._tempCopyDepthTexture=o,this._tempCopyDepthCommand.execute(e,t),this._updateDepthCommand.execute(e,t)}return}u(this._copyDepthCommand)&&this._copyDepthCommand.execute(e,t)};Nm.prototype.executeCopyColor=function(e,t){u(this._copyColorCommand)&&this._copyColorCommand.execute(e,t)};Nm.prototype.clear=function(e,t,n){let i=this._clearGlobeColorCommand;u(i)&&(H.clone(n,i.color),this.colorFramebufferManager.clear(e,i,t))};Nm.prototype.isDestroyed=function(){return!1};Nm.prototype.destroy=function(){return Uct(this),u(this._copyColorCommand)&&(this._copyColorCommand.shaderProgram=this._copyColorCommand.shaderProgram.destroy()),u(this._copyDepthCommand)&&(this._copyDepthCommand.shaderProgram=this._copyDepthCommand.shaderProgram.destroy()),u(this._tempCopyDepthCommand)&&(this._tempCopyDepthCommand.shaderProgram=this._tempCopyDepthCommand.shaderProgram.destroy()),u(this._updateDepthCommand)&&(this._updateDepthCommand.shaderProgram=this._updateDepthCommand.shaderProgram.destroy()),le(this)};var t2=Nm;function rT(){this._framebuffer=new ui({depthStencil:!0,supportsDepthTexture:!0}),this._packedDepthFramebuffer=new ui,this._renderState=void 0,this._packedDepthCommand=void 0,this._clearCommand=void 0,this._viewport=new We,this._useScissorTest=!1,this._scissorRectangle=void 0,this._useHdr=void 0}Object.defineProperties(rT.prototype,{classificationTexture:{get:function(){return this._framebuffer.getColorTexture()}},classificationFramebuffer:{get:function(){return this._framebuffer.framebuffer}},packedDepthFramebuffer:{get:function(){return this._packedDepthFramebuffer.framebuffer}},depthStencilTexture:{get:function(){return this._framebuffer.getDepthStencilTexture()}},depthStencilRenderbuffer:{get:function(){return this._framebuffer.getDepthStencilRenderbuffer()}},packedDepthTexture:{get:function(){return this._packedDepthFramebuffer.getColorTexture()}}});function Vct(e){e._framebuffer.destroy(),e._packedDepthFramebuffer.destroy()}function zct(e,t,n,i,o){let r=o?t.halfFloatingPointTexture?Ye.HALF_FLOAT:Ye.FLOAT:Ye.UNSIGNED_BYTE;e._framebuffer.update(t,n,i,1,r),e._packedDepthFramebuffer.update(t,n,i)}function Hct(e,t,n,i,o){e._viewport.width=n,e._viewport.height=i;let r=!We.equals(e._viewport,o.viewport),s=r!==e._useScissorTest;e._useScissorTest=r,We.equals(e._scissorRectangle,o.viewport)||(e._scissorRectangle=We.clone(o.viewport,e._scissorRectangle),s=!0),(!u(e._renderState)||!We.equals(e._viewport,e._renderState.viewport)||s)&&(e._renderState=ke.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle}})),u(e._packedDepthCommand)||(e._packedDepthCommand=t.createViewportQuadCommand(Xy,{uniformMap:{u_depthTexture:function(){return e.depthStencilTexture}},owner:e})),u(e._clearCommand)||(e._clearCommand=new ti({color:new H(0,0,0,0),depth:1,stencil:0,owner:e})),e._packedDepthCommand.framebuffer=e._packedDepthFramebuffer.framebuffer,e._packedDepthCommand.renderState=e._renderState,e._clearCommand.framebuffer=e.classificationFramebuffer,e._clearCommand.renderState=e._renderState}rT.prototype.updateAndClear=function(e,t,n,i){let o=t.width,r=t.height;zct(this,n,o,r,e),Hct(this,n,o,r,i),this._useHdr=e};rT.prototype.clearClassification=function(e,t){this._clearCommand.execute(e,t)};rT.prototype.packDepth=function(e,t){return this._packedDepthCommand.execute(e,t),this.packedDepthTexture};rT.prototype.isDestroyed=function(){return!1};rT.prototype.destroy=function(){return Vct(this),le(this)};var n2=rT;var pS=`#ifdef MRT layout (location = 0) out vec4 out_FragData_0; layout (location = 1) out vec4 out_FragData_1; #else layout (location = 0) out vec4 out_FragColor; #endif uniform vec4 u_bgColor; uniform sampler2D u_depthTexture; in vec2 v_textureCoordinates; void main() { if (texture(u_depthTexture, v_textureCoordinates).r < 1.0) { #ifdef MRT out_FragData_0 = u_bgColor; out_FragData_1 = vec4(u_bgColor.a); #else out_FragColor = u_bgColor; #endif return; } discard; } `;var i2=`/** * Compositing for Weighted Blended Order-Independent Transparency. See: * - http://jcgt.org/published/0002/02/09/ * - http://casual-effects.blogspot.com/2014/03/weighted-blended-order-independent.html */ uniform sampler2D u_opaque; uniform sampler2D u_accumulation; uniform sampler2D u_revealage; in vec2 v_textureCoordinates; void main() { vec4 opaque = texture(u_opaque, v_textureCoordinates); vec4 accum = texture(u_accumulation, v_textureCoordinates); float r = texture(u_revealage, v_textureCoordinates).r; #ifdef MRT vec4 transparent = vec4(accum.rgb / clamp(r, 1e-4, 5e4), accum.a); #else vec4 transparent = vec4(accum.rgb / clamp(accum.a, 1e-4, 5e4), r); #endif out_FragColor = (1.0 - transparent.a) * transparent + transparent.a * opaque; if (opaque != czm_backgroundColor) { out_FragColor.a = 1.0; } } `;function z_(e){this._numSamples=1,this._translucentMultipassSupport=!1,this._translucentMRTSupport=!1;let t=e.colorBufferFloat&&e.depthTexture&&e.floatBlend;this._translucentMRTSupport=e.drawBuffers&&t,this._translucentMultipassSupport=!this._translucentMRTSupport&&t,this._opaqueFBO=void 0,this._opaqueTexture=void 0,this._depthStencilTexture=void 0,this._accumulationTexture=void 0,this._translucentFBO=new ui({colorAttachmentsLength:this._translucentMRTSupport?2:1,createColorAttachments:!1,createDepthAttachments:!1,depth:!0}),this._alphaFBO=new ui({createColorAttachments:!1,createDepthAttachments:!1,depth:!0}),this._adjustTranslucentFBO=new ui({colorAttachmentsLength:this._translucentMRTSupport?2:1,createColorAttachments:!1}),this._adjustAlphaFBO=new ui({createColorAttachments:!1}),this._opaqueClearCommand=new ti({color:new H(0,0,0,0),owner:this}),this._translucentMRTClearCommand=new ti({color:new H(0,0,0,1),owner:this}),this._translucentMultipassClearCommand=new ti({color:new H(0,0,0,0),owner:this}),this._alphaClearCommand=new ti({color:new H(1,1,1,1),owner:this}),this._translucentRenderStateCache={},this._alphaRenderStateCache={},this._compositeCommand=void 0,this._adjustTranslucentCommand=void 0,this._adjustAlphaCommand=void 0,this._viewport=new We,this._rs=void 0,this._useScissorTest=!1,this._scissorRectangle=void 0,this._useHDR=!1}function tye(e){e._accumulationTexture=e._accumulationTexture&&!e._accumulationTexture.isDestroyed()&&e._accumulationTexture.destroy(),e._revealageTexture=e._revealageTexture&&!e._revealageTexture.isDestroyed()&&e._revealageTexture.destroy()}function Vq(e){e._translucentFBO.destroy(),e._alphaFBO.destroy(),e._adjustTranslucentFBO.destroy(),e._adjustAlphaFBO.destroy()}function nye(e){tye(e),Vq(e)}function Gct(e,t,n,i){tye(e),e._accumulationTexture=new It({context:t,width:n,height:i,pixelFormat:nt.RGBA,pixelDatatype:Ye.FLOAT});let o=new Float32Array(n*i*4);e._revealageTexture=new It({context:t,pixelFormat:nt.RGBA,pixelDatatype:Ye.FLOAT,source:{arrayBufferView:o,width:n,height:i},flipY:!1})}function Wct(e,t){Vq(e);let n=ee.FRAMEBUFFER_COMPLETE,i=!0,{width:o,height:r}=e._accumulationTexture;if(e._translucentMRTSupport&&(e._translucentFBO.setColorTexture(e._accumulationTexture,0),e._translucentFBO.setColorTexture(e._revealageTexture,1),e._translucentFBO.setDepthStencilTexture(e._depthStencilTexture),e._translucentFBO.update(t,o,r),e._adjustTranslucentFBO.setColorTexture(e._accumulationTexture,0),e._adjustTranslucentFBO.setColorTexture(e._revealageTexture,1),e._adjustTranslucentFBO.update(t,o,r),(e._translucentFBO.status!==n||e._adjustTranslucentFBO.status!==n)&&(Vq(e),e._translucentMRTSupport=!1)),!e._translucentMRTSupport){e._translucentFBO.setColorTexture(e._accumulationTexture),e._translucentFBO.setDepthStencilTexture(e._depthStencilTexture),e._translucentFBO.update(t,o,r),e._alphaFBO.setColorTexture(e._revealageTexture),e._alphaFBO.setDepthStencilTexture(e._depthStencilTexture),e._alphaFBO.update(t,o,r),e._adjustTranslucentFBO.setColorTexture(e._accumulationTexture),e._adjustTranslucentFBO.update(t,o,r),e._adjustAlphaFBO.setColorTexture(e._revealageTexture),e._adjustAlphaFBO.update(t,o,r);let s=e._translucentFBO.status===n,a=e._alphaFBO.status===n,c=e._adjustTranslucentFBO.status===n,l=e._adjustAlphaFBO.status===n;(!s||!a||!c||!l)&&(nye(e),e._translucentMultipassSupport=!1,i=!1)}return i}z_.prototype.update=function(e,t,n,i,o){if(!this.isSupported())return;this._opaqueFBO=n,this._opaqueTexture=n.getColorTexture(0),this._depthStencilTexture=n.getDepthStencilTexture();let{width:r,height:s}=this._opaqueTexture,a=this._accumulationTexture,c=!u(a)||a.width!==r||a.height!==s||i!==this._useHDR,l=this._numSamples!==o;if((c||l)&&(this._numSamples=o,Gct(this,e,r,s)),(!u(this._translucentFBO.framebuffer)||c||l)&&!Wct(this,e))return;this._useHDR=i;let f=this,d,p;u(this._compositeCommand)||(d=new Ue({sources:[i2]}),this._translucentMRTSupport&&d.defines.push("MRT"),p={u_opaque:function(){return f._opaqueTexture},u_accumulation:function(){return f._accumulationTexture},u_revealage:function(){return f._revealageTexture}},this._compositeCommand=e.createViewportQuadCommand(d,{uniformMap:p,owner:this})),u(this._adjustTranslucentCommand)||(this._translucentMRTSupport?(d=new Ue({defines:["MRT"],sources:[pS]}),p={u_bgColor:function(){return f._translucentMRTClearCommand.color},u_depthTexture:function(){return f._depthStencilTexture}},this._adjustTranslucentCommand=e.createViewportQuadCommand(d,{uniformMap:p,owner:this})):this._translucentMultipassSupport&&(d=new Ue({sources:[pS]}),p={u_bgColor:function(){return f._translucentMultipassClearCommand.color},u_depthTexture:function(){return f._depthStencilTexture}},this._adjustTranslucentCommand=e.createViewportQuadCommand(d,{uniformMap:p,owner:this}),p={u_bgColor:function(){return f._alphaClearCommand.color},u_depthTexture:function(){return f._depthStencilTexture}},this._adjustAlphaCommand=e.createViewportQuadCommand(d,{uniformMap:p,owner:this}))),this._viewport.width=r,this._viewport.height=s;let g=!We.equals(this._viewport,t.viewport),m=g!==this._useScissorTest;this._useScissorTest=g,We.equals(this._scissorRectangle,t.viewport)||(this._scissorRectangle=We.clone(t.viewport,this._scissorRectangle),m=!0),(!u(this._rs)||!We.equals(this._viewport,this._rs.viewport)||m)&&(this._rs=ke.fromCache({viewport:this._viewport,scissorTest:{enabled:this._useScissorTest,rectangle:this._scissorRectangle}})),u(this._compositeCommand)&&(this._compositeCommand.renderState=this._rs),this._adjustTranslucentCommand&&(this._adjustTranslucentCommand.renderState=this._rs),u(this._adjustAlphaCommand)&&(this._adjustAlphaCommand.renderState=this._rs)};var jct={enabled:!0,color:new H(0,0,0,0),equationRgb:pa.ADD,equationAlpha:pa.ADD,functionSourceRgb:To.ONE,functionDestinationRgb:To.ONE,functionSourceAlpha:To.ZERO,functionDestinationAlpha:To.ONE_MINUS_SOURCE_ALPHA},qct={enabled:!0,color:new H(0,0,0,0),equationRgb:pa.ADD,equationAlpha:pa.ADD,functionSourceRgb:To.ONE,functionDestinationRgb:To.ONE,functionSourceAlpha:To.ONE,functionDestinationAlpha:To.ONE},Yct={enabled:!0,color:new H(0,0,0,0),equationRgb:pa.ADD,equationAlpha:pa.ADD,functionSourceRgb:To.ZERO,functionDestinationRgb:To.ONE_MINUS_SOURCE_ALPHA,functionSourceAlpha:To.ZERO,functionDestinationAlpha:To.ONE_MINUS_SOURCE_ALPHA};function zq(e,t,n,i){let o=n[i.id];if(!u(o)){let r=ke.getState(i);r.depthMask=!1,r.blending=t,o=ke.fromCache(r),n[i.id]=o}return o}function Xct(e,t,n){return zq(t,jct,e._translucentRenderStateCache,n)}function Kct(e,t,n){return zq(t,qct,e._translucentRenderStateCache,n)}function Zct(e,t,n){return zq(t,Yct,e._alphaRenderStateCache,n)}var $ct=` vec3 Ci = czm_out_FragColor.rgb * czm_out_FragColor.a; float ai = czm_out_FragColor.a; float wzi = czm_alphaWeight(ai); out_FragData_0 = vec4(Ci * wzi, ai); out_FragData_1 = vec4(ai * wzi); `,Qct=` vec3 Ci = czm_out_FragColor.rgb * czm_out_FragColor.a; float ai = czm_out_FragColor.a; float wzi = czm_alphaWeight(ai); out_FragColor = vec4(Ci, ai) * wzi; `,Jct=` float ai = czm_out_FragColor.a; out_FragColor = vec4(ai); `;function Hq(e,t,n,i){let{shaderCache:o}=e,r=o.getDerivedShaderProgram(t,n);if(u(r))return r;let s=t._attributeLocations,a=t.fragmentShaderSource.clone();a.sources=a.sources.map(function(f){return Ue.replaceMain(f,"czm_translucent_main").replace(/out_FragColor/g,"czm_out_FragColor").replace(/layout\s*\(location\s*=\s*0\)\s*out\s+vec4\s+out_FragColor;/g,"").replace(/\bdiscard\b/g,"czm_discard = true").replace(/czm_phong/g,"czm_translucentPhong")}),a.sources.splice(0,0,`vec4 czm_out_FragColor; bool czm_discard = false; `);let c=[...i.matchAll(/out_FragData_(\d+)/g)],l="";for(let f=0;f<c.length;f++){let d=c[f];l=`layout (location = ${d[1]}) out vec4 ${d[0]}; ${l}`}return a.sources.push(l),a.sources.push(`void main() { czm_translucent_main(); if (czm_discard) { discard; } ${i}} `),o.createDerivedShaderProgram(t,n,{vertexShaderSource:t.vertexShaderSource,fragmentShaderSource:a,attributeLocations:s})}function elt(e,t){return Hq(e,t,"translucentMRT",$ct)}function tlt(e,t){return Hq(e,t,"translucentMultipass",Qct)}function nlt(e,t){return Hq(e,t,"alphaMultipass",Jct)}z_.prototype.createDerivedCommands=function(e,t,n){if(u(n)||(n={}),this._translucentMRTSupport){let a,c;return u(n.translucentCommand)&&(a=n.translucentCommand.shaderProgram,c=n.translucentCommand.renderState),n.translucentCommand=Je.shallowClone(e,n.translucentCommand),!u(a)||n.shaderProgramId!==e.shaderProgram.id?(n.translucentCommand.shaderProgram=elt(t,e.shaderProgram),n.translucentCommand.renderState=Xct(this,t,e.renderState),n.shaderProgramId=e.shaderProgram.id):(n.translucentCommand.shaderProgram=a,n.translucentCommand.renderState=c),n}let i,o,r,s;return u(n.translucentCommand)&&(i=n.translucentCommand.shaderProgram,o=n.translucentCommand.renderState,r=n.alphaCommand.shaderProgram,s=n.alphaCommand.renderState),n.translucentCommand=Je.shallowClone(e,n.translucentCommand),n.alphaCommand=Je.shallowClone(e,n.alphaCommand),!u(i)||n.shaderProgramId!==e.shaderProgram.id?(n.translucentCommand.shaderProgram=tlt(t,e.shaderProgram),n.translucentCommand.renderState=Kct(this,t,e.renderState),n.alphaCommand.shaderProgram=nlt(t,e.shaderProgram),n.alphaCommand.renderState=Zct(this,t,e.renderState),n.shaderProgramId=e.shaderProgram.id):(n.translucentCommand.shaderProgram=i,n.translucentCommand.renderState=o,n.alphaCommand.shaderProgram=r,n.alphaCommand.renderState=s),n};function ilt(e,t,n,i,o,r){let s,a,c,{context:l,frameState:f}=t,{useLogDepth:d,shadowState:p}=f,g=t._hdr,m=i.framebuffer,x=p.lightShadowsEnabled;i.framebuffer=e._adjustTranslucentFBO.framebuffer,e._adjustTranslucentCommand.execute(l,i),i.framebuffer=e._adjustAlphaFBO.framebuffer,e._adjustAlphaCommand.execute(l,i);let b=e._opaqueFBO.framebuffer;for(i.framebuffer=e._translucentFBO.framebuffer,c=0;c<o.length;++c)s=o[c],s=d?s.derivedCommands.logDepth.command:s,s=g?s.derivedCommands.hdr.command:s,a=x&&s.receiveShadows?s.derivedCommands.oit.shadows.translucentCommand:s.derivedCommands.oit.translucentCommand,n(a,t,l,i,b);for(u(r)&&(s=r.unclassifiedCommand,a=x&&s.receiveShadows?s.derivedCommands.oit.shadows.translucentCommand:s.derivedCommands.oit.translucentCommand,n(a,t,l,i,b)),i.framebuffer=e._alphaFBO.framebuffer,c=0;c<o.length;++c)s=o[c],s=d?s.derivedCommands.logDepth.command:s,s=g?s.derivedCommands.hdr.command:s,a=x&&s.receiveShadows?s.derivedCommands.oit.shadows.alphaCommand:s.derivedCommands.oit.alphaCommand,n(a,t,l,i,b);u(r)&&(s=r.unclassifiedCommand,a=x&&s.receiveShadows?s.derivedCommands.oit.shadows.alphaCommand:s.derivedCommands.oit.alphaCommand,n(a,t,l,i,b)),i.framebuffer=m}function olt(e,t,n,i,o,r){let{context:s,frameState:a}=t,{useLogDepth:c,shadowState:l}=a,f=t._hdr,d=i.framebuffer,p=l.lightShadowsEnabled;i.framebuffer=e._adjustTranslucentFBO.framebuffer,e._adjustTranslucentCommand.execute(s,i);let g=e._opaqueFBO.framebuffer;i.framebuffer=e._translucentFBO.framebuffer;let m,x;for(let b=0;b<o.length;++b)m=o[b],m=c?m.derivedCommands.logDepth.command:m,m=f?m.derivedCommands.hdr.command:m,x=p&&m.receiveShadows?m.derivedCommands.oit.shadows.translucentCommand:m.derivedCommands.oit.translucentCommand,n(x,t,s,i,g);u(r)&&(m=r.unclassifiedCommand,x=p&&m.receiveShadows?m.derivedCommands.oit.shadows.translucentCommand:m.derivedCommands.oit.translucentCommand,n(x,t,s,i,g)),i.framebuffer=d}z_.prototype.executeCommands=function(e,t,n,i,o){if(this._translucentMRTSupport){olt(this,e,t,n,i,o);return}ilt(this,e,t,n,i,o)};z_.prototype.execute=function(e,t){this._compositeCommand.execute(e,t)};z_.prototype.clear=function(e,t,n){let i=t.framebuffer;t.framebuffer=this._opaqueFBO.framebuffer,H.clone(n,this._opaqueClearCommand.color),this._opaqueClearCommand.execute(e,t),t.framebuffer=this._translucentFBO.framebuffer,(this._translucentMRTSupport?this._translucentMRTClearCommand:this._translucentMultipassClearCommand).execute(e,t),this._translucentMultipassSupport&&(t.framebuffer=this._alphaFBO.framebuffer,this._alphaClearCommand.execute(e,t)),t.framebuffer=i};z_.prototype.isSupported=function(){return this._translucentMRTSupport||this._translucentMultipassSupport};z_.prototype.isDestroyed=function(){return!1};z_.prototype.destroy=function(){return nye(this),u(this._compositeCommand)&&(this._compositeCommand.shaderProgram=this._compositeCommand.shaderProgram&&this._compositeCommand.shaderProgram.destroy()),u(this._adjustTranslucentCommand)&&(this._adjustTranslucentCommand.shaderProgram=this._adjustTranslucentCommand.shaderProgram&&this._adjustTranslucentCommand.shaderProgram.destroy()),u(this._adjustAlphaCommand)&&(this._adjustAlphaCommand.shaderProgram=this._adjustAlphaCommand.shaderProgram&&this._adjustAlphaCommand.shaderProgram.destroy()),le(this)};var o2=z_;function r2(){this._framebuffer=new ui({color:!1,depthStencil:!0,supportsDepthTexture:!0}),this._passState=void 0}Object.defineProperties(r2.prototype,{framebuffer:{get:function(){return this._framebuffer.framebuffer}}});function rlt(e){e._framebuffer.destroy()}function slt(e,t){let n=t.drawingBufferWidth,i=t.drawingBufferHeight;e._framebuffer.update(t,n,i);let o=new Ga(t);o.blendingEnabled=!1,o.scissorTest={enabled:!0,rectangle:new We},o.viewport=new We,e._passState=o}r2.prototype.update=function(e,t,n){let i=n.width,o=n.height;this._framebuffer.isDirty(i,o)&&slt(this,e);let r=this.framebuffer,s=this._passState;return s.framebuffer=r,s.viewport.width=i,s.viewport.height=o,s.scissorTest.rectangle.x=t.x,s.scissorTest.rectangle.y=o-t.y,s.scissorTest.rectangle.width=1,s.scissorTest.rectangle.height=1,s};r2.prototype.isDestroyed=function(){return!1};r2.prototype.destroy=function(){return rlt(this),le(this)};var s2=r2;function c2(e){let t=new Ga(e);t.blendingEnabled=!1,t.scissorTest={enabled:!0,rectangle:new We},t.viewport=new We,this._context=e,this._fb=new ui({depthStencil:!0}),this._passState=t,this._width=0,this._height=0}c2.prototype.begin=function(e,t){let n=this._context,i=t.width,o=t.height;return We.clone(e,this._passState.scissorTest.rectangle),this._width=i,this._height=o,this._fb.update(n,i,o),this._passState.framebuffer=this._fb.framebuffer,this._passState.viewport.width=i,this._passState.viewport.height=o,this._passState};var a2=new H;c2.prototype.end=function(e){let t=y(e.width,1),n=y(e.height,1),i=this._context,o=i.readPixels({x:e.x,y:e.y,width:t,height:n,framebuffer:this._fb.framebuffer}),r=Math.max(t,n),s=r*r,a=Math.floor(t*.5),c=Math.floor(n*.5),l=0,f=0,d=0,p=-1;for(let g=0;g<s;++g){if(-a<=l&&l<=a&&-c<=f&&f<=c){let m=4*((c-f)*t+l+a);a2.red=H.byteToFloat(o[m]),a2.green=H.byteToFloat(o[m+1]),a2.blue=H.byteToFloat(o[m+2]),a2.alpha=H.byteToFloat(o[m+3]);let x=i.getObjectByPickColor(a2);if(u(x))return x}if(l===f||l<0&&-l===f||l>0&&l===1-f){let m=d;d=-p,p=m}l+=d,f+=p}};c2.prototype.isDestroyed=function(){return!1};c2.prototype.destroy=function(){return this._fb.destroy(),le(this)};var l2=c2;function H_(){this._numSamples=1,this._colorFramebuffer=new ui({depthStencil:!0,supportsDepthTexture:!0}),this._idFramebuffer=new ui({depthStencil:!0,supportsDepthTexture:!0}),this._idClearColor=new H(0,0,0,0),this._clearCommand=new ti({color:new H(0,0,0,0),depth:1,owner:this})}function alt(e){e._colorFramebuffer.destroy(),e._idFramebuffer.destroy()}Object.defineProperties(H_.prototype,{framebuffer:{get:function(){return this._colorFramebuffer.framebuffer}},idFramebuffer:{get:function(){return this._idFramebuffer.framebuffer}},depthStencilTexture:{get:function(){return this._colorFramebuffer.getDepthStencilTexture()}}});H_.prototype.update=function(e,t,n,i){let o=t.width,r=t.height,s=n?e.halfFloatingPointTexture?Ye.HALF_FLOAT:Ye.FLOAT:Ye.UNSIGNED_BYTE;this._numSamples=i,this._colorFramebuffer.update(e,o,r,i,s),this._idFramebuffer.update(e,o,r)};H_.prototype.clear=function(e,t,n){H.clone(n,this._clearCommand.color),H.clone(this._idClearColor,this._clearCommand.color),this._colorFramebuffer.clear(e,this._clearCommand,t),this._idFramebuffer.clear(e,this._clearCommand,t)};H_.prototype.getFramebuffer=function(){return this._colorFramebuffer.framebuffer};H_.prototype.getIdFramebuffer=function(){return this._idFramebuffer.framebuffer};H_.prototype.prepareColorTextures=function(e){this._numSamples>1&&this._colorFramebuffer.prepareTextures(e)};H_.prototype.isDestroyed=function(){return!1};H_.prototype.destroy=function(){return alt(this),le(this)};var sT=H_;function aT(){}aT.getShadowCastShaderKeyword=function(e,t,n,i){return`castShadow ${e} ${t} ${n} ${i}`};aT.createShadowCastVertexShader=function(e,t,n){let i=e.defines.slice(0),o=e.sources.slice(0);i.push("SHADOW_MAP"),n&&i.push("GENERATE_POSITION");let r=Ue.findPositionVarying(e),s=u(r);if(t&&!s){let a=o.length;for(let l=0;l<a;++l)o[l]=Ue.replaceMain(o[l],"czm_shadow_cast_main");let c=`out vec3 v_positionEC; void main() { czm_shadow_cast_main(); v_positionEC = (czm_inverseProjection * gl_Position).xyz; }`;o.push(c)}return new Ue({defines:i,sources:o})};aT.createShadowCastFragmentShader=function(e,t,n,i){let o=e.defines.slice(0),r=e.sources.slice(0);o.push("SHADOW_MAP");let s=Ue.findPositionVarying(e),a=u(s);a||(s="v_positionEC");let c=r.length;for(let f=0;f<c;++f)r[f]=Ue.replaceMain(r[f],"czm_shadow_cast_main");let l="";return t&&(a||(l+=`in vec3 v_positionEC; `),l+=`uniform vec4 shadowMap_lightPositionEC; `),i?l+=`void main() { `:l+=`void main() { czm_shadow_cast_main(); if (out_FragColor.a == 0.0) { discard; } `,t?l+=` float distance = length(${s}); if (distance >= shadowMap_lightPositionEC.w) { discard; } distance /= shadowMap_lightPositionEC.w; // radius out_FragColor = czm_packDepth(distance); `:n?l+=` out_FragColor = vec4(1.0); `:l+=` out_FragColor = czm_packDepth(gl_FragCoord.z); `,l+=`} `,r.push(l),new Ue({defines:o,sources:r})};aT.getShadowReceiveShaderKeyword=function(e,t,n,i){let o=e._usesDepthTexture,r=e._polygonOffsetSupported,s=e._isPointLight,a=e._isSpotLight,c=e._numberOfCascades>1,l=e.debugCascadeColors,f=e.softShadows;return`receiveShadow ${o}${r}${s}${a}${c}${l}${f}${t}${n}${i}`};aT.createShadowReceiveVertexShader=function(e,t,n){let i=e.defines.slice(0),o=e.sources.slice(0);return i.push("SHADOW_MAP"),t&&(n?i.push("GENERATE_POSITION_AND_NORMAL"):i.push("GENERATE_POSITION")),new Ue({defines:i,sources:o})};aT.createShadowReceiveFragmentShader=function(e,t,n,i,o){let r=Ue.findNormalVarying(e),s=!i&&u(r)||i&&o,a=Ue.findPositionVarying(e),c=u(a),l=t._usesDepthTexture,f=t._polygonOffsetSupported,d=t._isPointLight,p=t._isSpotLight,g=t._numberOfCascades>1,m=t.debugCascadeColors,x=t.softShadows,b=d?t._pointBias:i?t._terrainBias:t._primitiveBias,T=e.defines.slice(0),A=e.sources.slice(0),C=A.length;for(let D=0;D<C;++D)A[D]=Ue.replaceMain(A[D],"czm_shadow_receive_main");d?T.push("USE_CUBE_MAP_SHADOW"):l&&T.push("USE_SHADOW_DEPTH_TEXTURE"),x&&!d&&T.push("USE_SOFT_SHADOWS"),g&&n&&i&&(s?T.push("ENABLE_VERTEX_LIGHTING"):T.push("ENABLE_DAYNIGHT_SHADING")),n&&b.normalShading&&s&&(T.push("USE_NORMAL_SHADING"),b.normalShadingSmooth>0&&T.push("USE_NORMAL_SHADING_SMOOTH"));let S="";d?S+=`uniform samplerCube shadowMap_textureCube; `:S+=`uniform sampler2D shadowMap_texture; `;let w;return c?w=` return vec4(${a}, 1.0); `:w=`#ifndef LOG_DEPTH return czm_windowToEyeCoordinates(gl_FragCoord); #else return vec4(v_logPositionEC, 1.0); #endif `,S+=`uniform mat4 shadowMap_matrix; uniform vec3 shadowMap_lightDirectionEC; uniform vec4 shadowMap_lightPositionEC; uniform vec4 shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness; uniform vec4 shadowMap_texelSizeDepthBiasAndNormalShadingSmooth; #ifdef LOG_DEPTH in vec3 v_logPositionEC; #endif vec4 getPositionEC() { ${w}} vec3 getNormalEC() { ${s?` return normalize(${r}); `:` return vec3(1.0); `}} void applyNormalOffset(inout vec4 positionEC, vec3 normalEC, float nDotL) { ${b.normalOffset&&s?` float normalOffset = shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness.x; float normalOffsetScale = 1.0 - nDotL; vec3 offset = normalOffset * normalOffsetScale * normalEC; positionEC.xyz += offset; `:""}} `,S+=`void main() { czm_shadow_receive_main(); vec4 positionEC = getPositionEC(); vec3 normalEC = getNormalEC(); float depth = -positionEC.z; `,S+=` czm_shadowParameters shadowParameters; shadowParameters.texelStepSize = shadowMap_texelSizeDepthBiasAndNormalShadingSmooth.xy; shadowParameters.depthBias = shadowMap_texelSizeDepthBiasAndNormalShadingSmooth.z; shadowParameters.normalShadingSmooth = shadowMap_texelSizeDepthBiasAndNormalShadingSmooth.w; shadowParameters.darkness = shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness.w; `,i?S+=` shadowParameters.depthBias *= max(depth * 0.01, 1.0); `:f||(S+=` shadowParameters.depthBias *= mix(1.0, 100.0, depth * 0.0015); `),d?S+=` vec3 directionEC = positionEC.xyz - shadowMap_lightPositionEC.xyz; float distance = length(directionEC); directionEC = normalize(directionEC); float radius = shadowMap_lightPositionEC.w; // Stop early if the fragment is beyond the point light radius if (distance > radius) { return; } vec3 directionWC = czm_inverseViewRotation * directionEC; shadowParameters.depth = distance / radius; shadowParameters.nDotL = clamp(dot(normalEC, -directionEC), 0.0, 1.0); shadowParameters.texCoords = directionWC; float visibility = czm_shadowVisibility(shadowMap_textureCube, shadowParameters); `:p?S+=` vec3 directionEC = normalize(positionEC.xyz - shadowMap_lightPositionEC.xyz); float nDotL = clamp(dot(normalEC, -directionEC), 0.0, 1.0); applyNormalOffset(positionEC, normalEC, nDotL); vec4 shadowPosition = shadowMap_matrix * positionEC; // Spot light uses a perspective projection, so perform the perspective divide shadowPosition /= shadowPosition.w; // Stop early if the fragment is not in the shadow bounds if (any(lessThan(shadowPosition.xyz, vec3(0.0))) || any(greaterThan(shadowPosition.xyz, vec3(1.0)))) { return; } shadowParameters.texCoords = shadowPosition.xy; shadowParameters.depth = shadowPosition.z; shadowParameters.nDotL = nDotL; float visibility = czm_shadowVisibility(shadowMap_texture, shadowParameters); `:g?S+=` float maxDepth = shadowMap_cascadeSplits[1].w; // Stop early if the eye depth exceeds the last cascade if (depth > maxDepth) { return; } // Get the cascade based on the eye-space depth vec4 weights = czm_cascadeWeights(depth); // Apply normal offset float nDotL = clamp(dot(normalEC, shadowMap_lightDirectionEC), 0.0, 1.0); applyNormalOffset(positionEC, normalEC, nDotL); // Transform position into the cascade vec4 shadowPosition = czm_cascadeMatrix(weights) * positionEC; // Get visibility shadowParameters.texCoords = shadowPosition.xy; shadowParameters.depth = shadowPosition.z; shadowParameters.nDotL = nDotL; float visibility = czm_shadowVisibility(shadowMap_texture, shadowParameters); // Fade out shadows that are far away float shadowMapMaximumDistance = shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness.z; float fade = max((depth - shadowMapMaximumDistance * 0.8) / (shadowMapMaximumDistance * 0.2), 0.0); visibility = mix(visibility, 1.0, fade); ${m?` // Draw cascade colors for debugging out_FragColor *= czm_cascadeColor(weights); `:""}`:S+=` float nDotL = clamp(dot(normalEC, shadowMap_lightDirectionEC), 0.0, 1.0); applyNormalOffset(positionEC, normalEC, nDotL); vec4 shadowPosition = shadowMap_matrix * positionEC; // Stop early if the fragment is not in the shadow bounds if (any(lessThan(shadowPosition.xyz, vec3(0.0))) || any(greaterThan(shadowPosition.xyz, vec3(1.0)))) { return; } shadowParameters.texCoords = shadowPosition.xy; shadowParameters.depth = shadowPosition.z; shadowParameters.nDotL = nDotL; float visibility = czm_shadowVisibility(shadowMap_texture, shadowParameters); `,S+=` out_FragColor.rgb *= visibility; } `,A.push(S),new Ue({defines:T,sources:A})};var Fm=aT;function Bm(e){e=y(e,y.EMPTY_OBJECT);let t=e.context;this._enabled=y(e.enabled,!0),this._softShadows=y(e.softShadows,!1),this._normalOffset=y(e.normalOffset,!0),this.dirty=!0,this.fromLightSource=y(e.fromLightSource,!0),this.darkness=y(e.darkness,.3),this._darkness=this.darkness,this.fadingEnabled=y(e.fadingEnabled,!0),this.maximumDistance=y(e.maximumDistance,5e3),this._outOfView=!1,this._outOfViewPrevious=!1,this._needsUpdate=!0;let n=!0;(Bt.isInternetExplorer()||Bt.isEdge()||(Bt.isChrome()||Bt.isFirefox())&&Bt.isWindows()&&!t.depthTexture)&&(n=!1),this._polygonOffsetSupported=n,this._terrainBias={polygonOffset:n,polygonOffsetFactor:1.1,polygonOffsetUnits:4,normalOffset:this._normalOffset,normalOffsetScale:.5,normalShading:!0,normalShadingSmooth:.3,depthBias:1e-4},this._primitiveBias={polygonOffset:n,polygonOffsetFactor:1.1,polygonOffsetUnits:4,normalOffset:this._normalOffset,normalOffsetScale:.1,normalShading:!0,normalShadingSmooth:.05,depthBias:2e-5},this._pointBias={polygonOffset:!1,polygonOffsetFactor:1.1,polygonOffsetUnits:4,normalOffset:this._normalOffset,normalOffsetScale:0,normalShading:!0,normalShadingSmooth:.1,depthBias:5e-4},this._depthAttachment=void 0,this._colorAttachment=void 0,this._shadowMapMatrix=new F,this._shadowMapTexture=void 0,this._lightDirectionEC=new h,this._lightPositionEC=new oe,this._distance=0,this._lightCamera=e.lightCamera,this._shadowMapCamera=new X4,this._shadowMapCullingVolume=void 0,this._sceneCamera=void 0,this._boundingSphere=new se,this._isPointLight=y(e.isPointLight,!1),this._pointLightRadius=y(e.pointLightRadius,100),this._cascadesEnabled=this._isPointLight?!1:y(e.cascadesEnabled,!0),this._numberOfCascades=this._cascadesEnabled?y(e.numberOfCascades,4):0,this._fitNearFar=!0,this._maximumCascadeDistances=[25,150,700,Number.MAX_VALUE],this._textureSize=new z,this._isSpotLight=!1,this._cascadesEnabled?this._shadowMapCamera.frustum=new Cr:u(this._lightCamera.frustum.fov)&&(this._isSpotLight=!0),this._cascadeSplits=[new oe,new oe],this._cascadeMatrices=[new F,new F,new F,new F],this._cascadeDistances=new oe;let i;this._isPointLight?i=6:this._cascadesEnabled?i=this._numberOfCascades:i=1,this._passes=new Array(i);for(let o=0;o<i;++o)this._passes[o]=new clt(t);this.debugShow=!1,this.debugFreezeFrame=!1,this._debugFreezeFrame=!1,this._debugCascadeColors=!1,this._debugLightFrustum=void 0,this._debugCameraFrustum=void 0,this._debugCascadeFrustums=new Array(this._numberOfCascades),this._debugShadowViewCommand=void 0,this._usesDepthTexture=t.depthTexture,this._isPointLight&&(this._usesDepthTexture=!1),this._primitiveRenderState=void 0,this._terrainRenderState=void 0,this._pointRenderState=void 0,Wq(this),this._clearCommand=new ti({depth:1,color:new H}),this._clearPassState=new Ga(t),this._size=y(e.size,2048),this.size=this._size}Bm.MAXIMUM_DISTANCE=2e4;function clt(e){this.camera=new X4,this.passState=new Ga(e),this.framebuffer=void 0,this.textureOffsets=void 0,this.commandList=[],this.cullingVolume=void 0}function Gq(e,t){return ke.fromCache({cull:{enabled:!0,face:pi.BACK},depthTest:{enabled:!0},colorMask:{red:e,green:e,blue:e,alpha:e},depthMask:!0,polygonOffset:{enabled:t.polygonOffset,factor:t.polygonOffsetFactor,units:t.polygonOffsetUnits}})}function Wq(e){let t=!e._usesDepthTexture;e._primitiveRenderState=Gq(t,e._primitiveBias),e._terrainRenderState=Gq(t,e._terrainBias),e._pointRenderState=Gq(t,e._pointBias)}Bm.prototype.debugCreateRenderStates=function(){Wq(this)};Object.defineProperties(Bm.prototype,{enabled:{get:function(){return this._enabled},set:function(e){this.dirty=this._enabled!==e,this._enabled=e}},normalOffset:{get:function(){return this._normalOffset},set:function(e){this.dirty=this._normalOffset!==e,this._normalOffset=e,this._terrainBias.normalOffset=e,this._primitiveBias.normalOffset=e,this._pointBias.normalOffset=e}},softShadows:{get:function(){return this._softShadows},set:function(e){this.dirty=this._softShadows!==e,this._softShadows=e}},size:{get:function(){return this._size},set:function(e){mlt(this,e)}},outOfView:{get:function(){return this._outOfView}},shadowMapCullingVolume:{get:function(){return this._shadowMapCullingVolume}},passes:{get:function(){return this._passes}},isPointLight:{get:function(){return this._isPointLight}},debugCascadeColors:{get:function(){return this._debugCascadeColors},set:function(e){this.dirty=this._debugCascadeColors!==e,this._debugCascadeColors=e}}});function jq(e){let t=e._passes.length;for(let n=0;n<t;++n){let i=e._passes[n],o=i.framebuffer;u(o)&&!o.isDestroyed()&&o.destroy(),i.framebuffer=void 0}e._depthAttachment=e._depthAttachment&&e._depthAttachment.destroy(),e._colorAttachment=e._colorAttachment&&e._colorAttachment.destroy()}function llt(e,t){let n=new $l({context:t,width:e._textureSize.x,height:e._textureSize.y,format:Ac.DEPTH_COMPONENT16}),i=new It({context:t,width:e._textureSize.x,height:e._textureSize.y,pixelFormat:nt.RGBA,pixelDatatype:Ye.UNSIGNED_BYTE,sampler:ln.NEAREST}),o=new Hs({context:t,depthRenderbuffer:n,colorTextures:[i],destroyAttachments:!1}),r=e._passes.length;for(let s=0;s<r;++s){let a=e._passes[s];a.framebuffer=o,a.passState.framebuffer=o}e._shadowMapTexture=i,e._depthAttachment=n,e._colorAttachment=i}function ult(e,t){let n=new It({context:t,width:e._textureSize.x,height:e._textureSize.y,pixelFormat:nt.DEPTH_STENCIL,pixelDatatype:Ye.UNSIGNED_INT_24_8,sampler:ln.NEAREST}),i=new Hs({context:t,depthStencilTexture:n,destroyAttachments:!1}),o=e._passes.length;for(let r=0;r<o;++r){let s=e._passes[r];s.framebuffer=i,s.passState.framebuffer=i}e._shadowMapTexture=n,e._depthAttachment=n}function flt(e,t){let n=new $l({context:t,width:e._textureSize.x,height:e._textureSize.y,format:Ac.DEPTH_COMPONENT16}),i=new Ha({context:t,width:e._textureSize.x,height:e._textureSize.y,pixelFormat:nt.RGBA,pixelDatatype:Ye.UNSIGNED_BYTE,sampler:ln.NEAREST}),o=[i.negativeX,i.negativeY,i.negativeZ,i.positiveX,i.positiveY,i.positiveZ];for(let r=0;r<6;++r){let s=new Hs({context:t,depthRenderbuffer:n,colorTextures:[o[r]],destroyAttachments:!1}),a=e._passes[r];a.framebuffer=s,a.passState.framebuffer=s}e._shadowMapTexture=i,e._depthAttachment=n,e._colorAttachment=i}function rye(e,t){e._isPointLight?flt(e,t):e._usesDepthTexture?ult(e,t):llt(e,t)}function dlt(e,t){e._usesDepthTexture&&e._passes[0].framebuffer.status!==ee.FRAMEBUFFER_COMPLETE&&(e._usesDepthTexture=!1,Wq(e),jq(e),rye(e,t))}function hlt(e,t){(!u(e._passes[0].framebuffer)||e._shadowMapTexture.width!==e._textureSize.x)&&(jq(e),rye(e,t),dlt(e,t),sye(e,t))}function sye(e,t,n){n=y(n,0),(e._isPointLight||n===0)&&(e._clearCommand.framebuffer=e._passes[n].framebuffer,e._clearCommand.execute(t,e._clearPassState))}function mlt(e,t){e._size=t;let n=e._passes,i=n.length,o=e._textureSize;if(e._isPointLight){t=Ut.maximumCubeMapSize>=t?t:Ut.maximumCubeMapSize,o.x=t,o.y=t;let r=new We(0,0,t,t);n[0].passState.viewport=r,n[1].passState.viewport=r,n[2].passState.viewport=r,n[3].passState.viewport=r,n[4].passState.viewport=r,n[5].passState.viewport=r}else i===1?(t=Ut.maximumTextureSize>=t?t:Ut.maximumTextureSize,o.x=t,o.y=t,n[0].passState.viewport=new We(0,0,t,t)):i===4&&(t=Ut.maximumTextureSize>=t*2?t:Ut.maximumTextureSize/2,o.x=t*2,o.y=t*2,n[0].passState.viewport=new We(0,0,t,t),n[1].passState.viewport=new We(t,0,t,t),n[2].passState.viewport=new We(0,t,t,t),n[3].passState.viewport=new We(t,t,t,t));e._clearPassState.viewport=new We(0,0,o.x,o.y);for(let r=0;r<i;++r){let s=n[r],a=s.passState.viewport,c=a.x/o.x,l=a.y/o.y,f=a.width/o.x,d=a.height/o.y;s.textureOffsets=new F(f,0,0,c,0,d,0,l,0,0,1,0,0,0,0,1)}}var plt=new We;function _lt(e,t){let n;e._isPointLight?n=`uniform samplerCube shadowMap_textureCube; in vec2 v_textureCoordinates; void main() { vec2 uv = v_textureCoordinates; vec3 dir; if (uv.y < 0.5) { if (uv.x < 0.333) { dir.x = -1.0; dir.y = uv.x * 6.0 - 1.0; dir.z = uv.y * 4.0 - 1.0; } else if (uv.x < 0.666) { dir.y = -1.0; dir.x = uv.x * 6.0 - 3.0; dir.z = uv.y * 4.0 - 1.0; } else { dir.z = -1.0; dir.x = uv.x * 6.0 - 5.0; dir.y = uv.y * 4.0 - 1.0; } } else { if (uv.x < 0.333) { dir.x = 1.0; dir.y = uv.x * 6.0 - 1.0; dir.z = uv.y * 4.0 - 3.0; } else if (uv.x < 0.666) { dir.y = 1.0; dir.x = uv.x * 6.0 - 3.0; dir.z = uv.y * 4.0 - 3.0; } else { dir.z = 1.0; dir.x = uv.x * 6.0 - 5.0; dir.y = uv.y * 4.0 - 3.0; } } float shadow = czm_unpackDepth(czm_textureCube(shadowMap_textureCube, dir)); out_FragColor = vec4(vec3(shadow), 1.0); } `:n=`uniform sampler2D shadowMap_texture; in vec2 v_textureCoordinates; void main() { ${e._usesDepthTexture?` float shadow = texture(shadowMap_texture, v_textureCoordinates).r; `:` float shadow = czm_unpackDepth(texture(shadowMap_texture, v_textureCoordinates)); `} out_FragColor = vec4(vec3(shadow), 1.0); } `;let i=t.createViewportQuadCommand(n,{uniformMap:{shadowMap_texture:function(){return e._shadowMapTexture},shadowMap_textureCube:function(){return e._shadowMapTexture}}});return i.pass=Ee.OVERLAY,i}function glt(e,t){let n=t.context,i=t.context.drawingBufferWidth,o=t.context.drawingBufferHeight,r=Math.min(i,o)*.3,s=plt;s.x=i-r,s.y=0,s.width=r,s.height=r;let a=e._debugShadowViewCommand;u(a)||(a=_lt(e,n),e._debugShadowViewCommand=a),(!u(a.renderState)||!We.equals(a.renderState.viewport,s))&&(a.renderState=ke.fromCache({viewport:We.clone(s)})),t.commandList.push(e._debugShadowViewCommand)}var km=new Array(8);km[0]=new oe(-1,-1,-1,1);km[1]=new oe(1,-1,-1,1);km[2]=new oe(1,1,-1,1);km[3]=new oe(-1,1,-1,1);km[4]=new oe(-1,-1,1,1);km[5]=new oe(1,-1,1,1);km[6]=new oe(1,1,1,1);km[7]=new oe(-1,1,1,1);var Ky=new F,qq=new Array(8);for(let e=0;e<8;++e)qq[e]=new oe;function ylt(e,t){let n=new yt({geometry:new fd({minimum:new h(-.5,-.5,-.5),maximum:new h(.5,.5,.5)}),attributes:{color:kt.fromColor(t)}}),i=new yt({geometry:new i_({radius:.5}),attributes:{color:kt.fromColor(t)}});return new En({geometryInstances:[n,i],appearance:new nn({translucent:!1,flat:!0}),asynchronous:!1,modelMatrix:e})}var xlt=[H.RED,H.GREEN,H.BLUE,H.MAGENTA],blt=new h;function Tlt(e,t){glt(e,t);let n=e.debugFreezeFrame&&!e._debugFreezeFrame;if(e._debugFreezeFrame=e.debugFreezeFrame,e.debugFreezeFrame&&(n&&(e._debugCameraFrustum=e._debugCameraFrustum&&e._debugCameraFrustum.destroy(),e._debugCameraFrustum=new Rm({camera:e._sceneCamera,color:H.CYAN,updateOnChange:!1})),e._debugCameraFrustum.update(t)),e._cascadesEnabled){if(e.debugFreezeFrame){n&&(e._debugLightFrustum=e._debugLightFrustum&&e._debugLightFrustum.destroy(),e._debugLightFrustum=new Rm({camera:e._shadowMapCamera,color:H.YELLOW,updateOnChange:!1})),e._debugLightFrustum.update(t);for(let i=0;i<e._numberOfCascades;++i)n&&(e._debugCascadeFrustums[i]=e._debugCascadeFrustums[i]&&e._debugCascadeFrustums[i].destroy(),e._debugCascadeFrustums[i]=new Rm({camera:e._passes[i].camera,color:xlt[i],updateOnChange:!1})),e._debugCascadeFrustums[i].update(t)}}else if(e._isPointLight){if(!u(e._debugLightFrustum)||e._needsUpdate){let i=e._shadowMapCamera.positionWC,o=Le.IDENTITY,r=e._pointLightRadius*2,s=h.fromElements(r,r,r,blt),a=F.fromTranslationQuaternionRotationScale(i,o,s,Ky);e._debugLightFrustum=e._debugLightFrustum&&e._debugLightFrustum.destroy(),e._debugLightFrustum=ylt(a,H.YELLOW)}e._debugLightFrustum.update(t)}else(!u(e._debugLightFrustum)||e._needsUpdate)&&(e._debugLightFrustum=new Rm({camera:e._shadowMapCamera,color:H.YELLOW,updateOnChange:!1})),e._debugLightFrustum.update(t)}function X4(){this.viewMatrix=new F,this.inverseViewMatrix=new F,this.frustum=void 0,this.positionCartographic=new fe,this.positionWC=new h,this.directionWC=h.clone(h.UNIT_Z),this.upWC=h.clone(h.UNIT_Y),this.rightWC=h.clone(h.UNIT_X),this.viewProjectionMatrix=new F}X4.prototype.clone=function(e){F.clone(e.viewMatrix,this.viewMatrix),F.clone(e.inverseViewMatrix,this.inverseViewMatrix),this.frustum=e.frustum.clone(this.frustum),fe.clone(e.positionCartographic,this.positionCartographic),h.clone(e.positionWC,this.positionWC),h.clone(e.directionWC,this.directionWC),h.clone(e.upWC,this.upWC),h.clone(e.rightWC,this.rightWC)};var Alt=new F(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);X4.prototype.getViewProjection=function(){let e=this.viewMatrix,t=this.frustum.projectionMatrix;return F.multiply(t,e,this.viewProjectionMatrix),F.multiply(Alt,this.viewProjectionMatrix,this.viewProjectionMatrix),this.viewProjectionMatrix};var Clt=new Array(5),Elt=new Ei,Slt=new Array(4),aye=new h,cye=new h;function wlt(e,t){let n=e._shadowMapCamera,i=e._sceneCamera,o=i.frustum.near,r=i.frustum.far,s=e._numberOfCascades,a,c=r-o,l=r/o,f=.9,d=!1;t.shadowState.closestObjectSize<200&&(d=!0,f=.9);let p=Slt,g=Clt;for(g[0]=o,g[s]=r,a=0;a<s;++a){let N=(a+1)/s,_=o*Math.pow(l,N),E=o+c*N,v=P.lerp(E,_,f);g[a+1]=v,p[a]=v-g[a]}if(d){for(a=0;a<s;++a)p[a]=Math.min(p[a],e._maximumCascadeDistances[a]);let N=g[0];for(a=0;a<s-1;++a)N+=p[a],g[a+1]=N}oe.unpack(g,0,e._cascadeSplits[0]),oe.unpack(g,1,e._cascadeSplits[1]),oe.unpack(p,0,e._cascadeDistances);let m=n.frustum,x=m.left,b=m.right,T=m.bottom,A=m.top,C=m.near,S=m.far,w=n.positionWC,D=n.directionWC,O=n.upWC,R=i.frustum.clone(Elt),L=n.getViewProjection();for(a=0;a<s;++a){R.near=g[a],R.far=g[a+1];let N=F.multiply(R.projectionMatrix,i.viewMatrix,Ky),_=F.inverse(N,Ky),E=F.multiply(L,_,Ky),v=h.fromElements(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE,aye),I=h.fromElements(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE,cye);for(let G=0;G<8;++G){let k=oe.clone(km[G],qq[G]);F.multiplyByVector(E,k,k),h.divideByScalar(k,k.w,k),h.minimumByComponent(k,v,v),h.maximumByComponent(k,I,I)}v.x=Math.max(v.x,0),v.y=Math.max(v.y,0),v.z=0,I.x=Math.min(I.x,1),I.y=Math.min(I.y,1),I.z=Math.min(I.z,1);let M=e._passes[a],B=M.camera;B.clone(n);let V=B.frustum;V.left=x+v.x*(b-x),V.right=x+I.x*(b-x),V.bottom=T+v.y*(A-T),V.top=T+I.y*(A-T),V.near=C+v.z*(S-C),V.far=C+I.z*(S-C),M.cullingVolume=B.frustum.computeCullingVolume(w,D,O);let U=e._cascadeMatrices[a];F.multiply(B.getViewProjection(),i.inverseViewMatrix,U),F.multiply(M.textureOffsets,U,U)}}var vlt=new F,Dlt=new h,Ilt=new h,iye=new h;function Plt(e,t){let n=e._shadowMapCamera,i=e._sceneCamera,o=F.multiply(i.frustum.projectionMatrix,i.viewMatrix,Ky),r=F.inverse(o,Ky),s=n.directionWC,a=i.directionWC;h.equalsEpsilon(s,a,P.EPSILON10)&&(a=i.upWC);let c=h.cross(s,a,Dlt);a=h.cross(c,s,Ilt),h.normalize(a,a),h.normalize(c,c);let l=h.fromElements(0,0,0,iye),f=F.computeView(l,s,a,c,vlt),d=F.multiply(f,r,Ky),p=h.fromElements(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE,aye),g=h.fromElements(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE,cye);for(let S=0;S<8;++S){let w=oe.clone(km[S],qq[S]);F.multiplyByVector(d,w,w),h.divideByScalar(w,w.w,w),h.minimumByComponent(w,p,p),h.maximumByComponent(w,g,g)}g.z+=1e3,p.z-=10;let m=iye;m.x=-(.5*(p.x+g.x)),m.y=-(.5*(p.y+g.y)),m.z=-g.z;let x=F.fromTranslation(m,Ky);f=F.multiply(x,f,f);let b=.5*(g.x-p.x),T=.5*(g.y-p.y),A=g.z-p.z,C=n.frustum;C.left=-b,C.right=b,C.bottom=-T,C.top=T,C.near=.01,C.far=A,F.clone(f,n.viewMatrix),F.inverse(f,n.inverseViewMatrix),F.getTranslation(n.inverseViewMatrix,n.positionWC),t.mapProjection.ellipsoid.cartesianToCartographic(n.positionWC,n.positionCartographic),h.clone(s,n.directionWC),h.clone(a,n.upWC),h.clone(c,n.rightWC)}var Olt=[new h(-1,0,0),new h(0,-1,0),new h(0,0,-1),new h(1,0,0),new h(0,1,0),new h(0,0,1)],Rlt=[new h(0,-1,0),new h(0,0,-1),new h(0,-1,0),new h(0,-1,0),new h(0,0,1),new h(0,-1,0)],Mlt=[new h(0,0,1),new h(1,0,0),new h(-1,0,0),new h(0,0,-1),new h(1,0,0),new h(1,0,0)];function Llt(e,t){let n=new Ei;n.fov=P.PI_OVER_TWO,n.near=1,n.far=e._pointLightRadius,n.aspectRatio=1;for(let i=0;i<6;++i){let o=e._passes[i].camera;o.positionWC=e._shadowMapCamera.positionWC,o.positionCartographic=t.mapProjection.ellipsoid.cartesianToCartographic(o.positionWC,o.positionCartographic),o.directionWC=Olt[i],o.upWC=Rlt[i],o.rightWC=Mlt[i],F.computeView(o.positionWC,o.directionWC,o.upWC,o.rightWC,o.viewMatrix),F.inverse(o.viewMatrix,o.inverseViewMatrix),o.frustum=n}}var Nlt=new h,Flt=new h,lye=new se,oye=lye.center;function Blt(e,t){let n=e._sceneCamera,i=e._shadowMapCamera,o=lye;if(e._cascadesEnabled){if(n.frustum.near>=e.maximumDistance){e._outOfView=!0,e._needsUpdate=!1;return}let r=t.mapProjection.ellipsoid.geodeticSurfaceNormal(n.positionWC,Nlt),s=h.negate(i.directionWC,Flt),a=h.dot(r,s);if(e.fadingEnabled){let c=P.clamp(a/.1,0,1);e._darkness=P.lerp(1,e.darkness,c)}else e._darkness=e.darkness;if(a<0){e._outOfView=!0,e._needsUpdate=!1;return}e._needsUpdate=!0,e._outOfView=!1}else if(e._isPointLight)o.center=i.positionWC,o.radius=e._pointLightRadius,e._outOfView=t.cullingVolume.computeVisibility(o)===Kt.OUTSIDE,e._needsUpdate=!e._outOfView&&!e._boundingSphere.equals(o),se.clone(o,e._boundingSphere);else{let r=i.frustum.far/2,s=h.add(i.positionWC,h.multiplyByScalar(i.directionWC,r,oye),oye);o.center=s,o.radius=r,e._outOfView=t.cullingVolume.computeVisibility(o)===Kt.OUTSIDE,e._needsUpdate=!e._outOfView&&!e._boundingSphere.equals(o),se.clone(o,e._boundingSphere)}}function klt(e,t){let n=t.camera,i=e._lightCamera,o=e._sceneCamera,r=e._shadowMapCamera;e._cascadesEnabled?h.clone(i.directionWC,r.directionWC):e._isPointLight?h.clone(i.positionWC,r.positionWC):r.clone(i);let s=e._lightDirectionEC;F.multiplyByPointAsVector(n.viewMatrix,r.directionWC,s),h.normalize(s,s),h.negate(s,s),F.multiplyByPoint(n.viewMatrix,r.positionWC,e._lightPositionEC),e._lightPositionEC.w=e._pointLightRadius;let a,c;e._fitNearFar?(a=Math.min(t.shadowState.nearPlane,e.maximumDistance),c=Math.min(t.shadowState.farPlane,e.maximumDistance),c=Math.max(c,a+1)):(a=n.frustum.near,c=e.maximumDistance),e._sceneCamera=co.clone(n,o),n.frustum.clone(e._sceneCamera.frustum),e._sceneCamera.frustum.near=a,e._sceneCamera.frustum.far=c,e._distance=c-a,Blt(e,t),!e._outOfViewPrevious&&e._outOfView&&(e._needsUpdate=!0),e._outOfViewPrevious=e._outOfView}Bm.prototype.update=function(e){if(klt(this,e),this._needsUpdate)if(hlt(this,e.context),this._isPointLight&&Llt(this,e),this._cascadesEnabled&&(Plt(this,e),this._numberOfCascades>1&&wlt(this,e)),this._isPointLight)this._shadowMapCullingVolume=es.fromBoundingSphere(this._boundingSphere);else{let t=this._shadowMapCamera,n=t.positionWC,i=t.directionWC,o=t.upWC;this._shadowMapCullingVolume=t.frustum.computeCullingVolume(n,i,o),this._passes.length===1&&this._passes[0].camera.clone(t)}if(this._passes.length===1){let t=this._sceneCamera.inverseViewMatrix;F.multiply(this._shadowMapCamera.getViewProjection(),t,this._shadowMapMatrix)}this.debugShow&&Tlt(this,e)};Bm.prototype.updatePass=function(e,t){sye(this,e,t)};var Ult=new z;function uye(e,t,n){let i=e._isPointLight?e._pointBias:n?e._terrainBias:e._primitiveBias,o={shadowMap_texture:function(){return e._shadowMapTexture},shadowMap_textureCube:function(){return e._shadowMapTexture},shadowMap_matrix:function(){return e._shadowMapMatrix},shadowMap_cascadeSplits:function(){return e._cascadeSplits},shadowMap_cascadeMatrices:function(){return e._cascadeMatrices},shadowMap_lightDirectionEC:function(){return e._lightDirectionEC},shadowMap_lightPositionEC:function(){return e._lightPositionEC},shadowMap_cascadeDistances:function(){return e._cascadeDistances},shadowMap_texelSizeDepthBiasAndNormalShadingSmooth:function(){let r=Ult;return r.x=1/e._textureSize.x,r.y=1/e._textureSize.y,oe.fromElements(r.x,r.y,i.depthBias,i.normalShadingSmooth,this.combinedUniforms1)},shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness:function(){return oe.fromElements(i.normalOffsetScale,e._distance,e.maximumDistance,e._darkness,this.combinedUniforms2)},combinedUniforms1:new oe,combinedUniforms2:new oe};return gt(t,o,!1)}function Vlt(e,t,n,i,o,r){let s,a,c;if(u(r)&&(s=r.shaderProgram,a=r.renderState,c=r.uniformMap),r=Je.shallowClone(n,r),r.castShadows=!0,r.receiveShadows=!1,!u(s)||o!==n.shaderProgram.id||t){let l=n.shaderProgram,f=n.pass===Ee.GLOBE,d=n.pass!==Ee.TRANSLUCENT,p=e._isPointLight,g=e._usesDepthTexture,m=Fm.getShadowCastShaderKeyword(p,f,g,d);if(s=i.shaderCache.getDerivedShaderProgram(l,m),!u(s)){let b=l.vertexShaderSource,T=l.fragmentShaderSource,A=Fm.createShadowCastVertexShader(b,p,f),C=Fm.createShadowCastFragmentShader(T,p,g,d);s=i.shaderCache.createDerivedShaderProgram(l,m,{vertexShaderSource:A,fragmentShaderSource:C,attributeLocations:l._attributeLocations})}a=e._primitiveRenderState,p?a=e._pointRenderState:f&&(a=e._terrainRenderState),n.renderState.cull.enabled||(a=He(a,!1),a.cull=He(a.cull,!1),a.cull.enabled=!1,a=ke.fromCache(a)),c=uye(e,n.uniformMap,f)}return r.shaderProgram=s,r.renderState=a,r.uniformMap=c,r}Bm.createReceiveDerivedCommand=function(e,t,n,i,o){u(o)||(o={});let r=e.length>0,s=t.shaderProgram,a=s.vertexShaderSource,c=s.fragmentShaderSource,l=t.pass===Ee.GLOBE,f=!1;if(l&&(f=t.owner.data.renderedMesh.encoding.hasVertexNormals),t.receiveShadows&&r){let d,p;u(o.receiveCommand)&&(d=o.receiveCommand.shaderProgram,p=o.receiveCommand.uniformMap),o.receiveCommand=Je.shallowClone(t,o.receiveCommand),o.castShadows=!1,o.receiveShadows=!0;let g=o.receiveShaderCastShadows!==t.castShadows,m=o.receiveShaderProgramId!==t.shaderProgram.id;if(!u(d)||m||n||g){let x=Fm.getShadowReceiveShaderKeyword(e[0],t.castShadows,l,f);if(d=i.shaderCache.getDerivedShaderProgram(s,x),!u(d)){let b=Fm.createShadowReceiveVertexShader(a,l,f),T=Fm.createShadowReceiveFragmentShader(c,e[0],t.castShadows,l,f);d=i.shaderCache.createDerivedShaderProgram(s,x,{vertexShaderSource:b,fragmentShaderSource:T,attributeLocations:s._attributeLocations})}p=uye(e[0],t.uniformMap,l)}o.receiveCommand.shaderProgram=d,o.receiveCommand.uniformMap=p,o.receiveShaderProgramId=t.shaderProgram.id,o.receiveShaderCastShadows=t.castShadows}return o};Bm.createCastDerivedCommand=function(e,t,n,i,o){if(u(o)||(o={}),t.castShadows){let r=o.castCommands;u(r)||(r=o.castCommands=[]);let s=o.castShaderProgramId,a=e.length;r.length=a;for(let c=0;c<a;++c)r[c]=Vlt(e[c],n,t,i,s,r[c]);o.castShaderProgramId=t.shaderProgram.id}return o};Bm.prototype.isDestroyed=function(){return!1};Bm.prototype.destroy=function(){jq(this),this._debugLightFrustum=this._debugLightFrustum&&this._debugLightFrustum.destroy(),this._debugCameraFrustum=this._debugCameraFrustum&&this._debugCameraFrustum.destroy(),this._debugShadowViewCommand=this._debugShadowViewCommand&&this._debugShadowViewCommand.shaderProgram&&this._debugShadowViewCommand.shaderProgram.destroy();for(let e=0;e<this._numberOfCascades;++e)this._debugCascadeFrustums[e]=this._debugCascadeFrustums[e]&&this._debugCascadeFrustums[e].destroy();return le(this)};var G_=Bm;var u2=`uniform sampler2D u_opaqueDepthTexture; uniform sampler2D u_translucentDepthTexture; in vec2 v_textureCoordinates; void main() { float opaqueDepth = texture(u_opaqueDepthTexture, v_textureCoordinates).r; float translucentDepth = texture(u_translucentDepthTexture, v_textureCoordinates).r; translucentDepth = czm_branchFreeTernary(translucentDepth > opaqueDepth, 1.0, translucentDepth); out_FragColor = czm_packDepth(translucentDepth); } `;var cT=`uniform sampler2D colorTexture; #ifdef DEBUG_SHOW_DEPTH uniform sampler2D u_packedTranslucentDepth; #endif in vec2 v_textureCoordinates; void main() { #ifdef DEBUG_SHOW_DEPTH if (v_textureCoordinates.x < 0.5) { out_FragColor.rgb = vec3(czm_unpackDepth(texture(u_packedTranslucentDepth, v_textureCoordinates))); out_FragColor.a = 1.0; } #else vec4 color = texture(colorTexture, v_textureCoordinates); #ifdef PICK if (color == vec4(0.0)) { discard; } #else // Reverse premultiplication process to get the correct composited result of the classification primitives color.rgb /= color.a; #endif out_FragColor = color; #endif } `;var zlt=!1;function Zy(e){this._drawClassificationFBO=new ui({createDepthAttachments:!1}),this._accumulationFBO=new ui({createDepthAttachments:!1}),this._packFBO=new ui,this._opaqueDepthStencilTexture=void 0,this._textureToComposite=void 0,this._translucentDepthStencilTexture=void 0,this._packDepthCommand=void 0,this._accumulateCommand=void 0,this._compositeCommand=void 0,this._copyCommand=void 0,this._clearColorCommand=new ti({color:new H(0,0,0,0),owner:this}),this._clearDepthStencilCommand=new ti({depth:1,stencil:0,owner:this}),this._supported=e.depthTexture,this._viewport=new We,this._rsDepth=void 0,this._rsAccumulate=void 0,this._rsComp=void 0,this._useScissorTest=void 0,this._scissorRectangle=void 0,this._hasTranslucentDepth=!1,this._frustumsDrawn=0}Object.defineProperties(Zy.prototype,{hasTranslucentDepth:{get:function(){return this._hasTranslucentDepth}}});function fye(e){e._textureToComposite=void 0,e._translucentDepthStencilTexture=e._translucentDepthStencilTexture&&!e._translucentDepthStencilTexture.isDestroyed()&&e._translucentDepthStencilTexture.destroy()}function dye(e){e._drawClassificationFBO.destroy(),e._accumulationFBO.destroy(),e._packFBO.destroy()}function Hlt(e,t,n,i){fye(e),e._translucentDepthStencilTexture=new It({context:t,width:n,height:i,pixelFormat:nt.DEPTH_STENCIL,pixelDatatype:Ye.UNSIGNED_INT_24_8,sampler:ln.NEAREST})}function Glt(e,t,n,i){dye(e),e._drawClassificationFBO.setDepthStencilTexture(e._translucentDepthStencilTexture),e._drawClassificationFBO.update(t,n,i),e._accumulationFBO.setDepthStencilTexture(e._translucentDepthStencilTexture),e._accumulationFBO.update(t,n,i),e._packFBO.update(t,n,i)}function Wlt(e,t,n,i){if(!e.isSupported())return;e._opaqueDepthStencilTexture=i;let o=e._opaqueDepthStencilTexture.width,r=e._opaqueDepthStencilTexture.height;e._drawClassificationFBO.isDirty(o,r)&&(Hlt(e,t,o,r),Glt(e,t,o,r));let s,a;if(u(e._packDepthCommand)||(s=new Ue({sources:[u2]}),a={u_opaqueDepthTexture:function(){return e._opaqueDepthStencilTexture},u_translucentDepthTexture:function(){return e._translucentDepthStencilTexture}},e._packDepthCommand=t.createViewportQuadCommand(s,{uniformMap:a,owner:e})),!u(e._compositeCommand)){s=new Ue({sources:[cT]}),a={colorTexture:function(){return e._textureToComposite}},zlt&&(s.defines=["DEBUG_SHOW_DEPTH"],a.u_packedTranslucentDepth=function(){return e._packFBO.getColorTexture()}),e._compositeCommand=t.createViewportQuadCommand(s,{uniformMap:a,owner:e});let f=e._compositeCommand,d=f.shaderProgram,p=t.shaderCache.createDerivedShaderProgram(d,"pick",{vertexShaderSource:d.vertexShaderSource,fragmentShaderSource:new Ue({sources:s.sources,defines:["PICK"]}),attributeLocations:d._attributeLocations}),g=Je.shallowClone(f);g.shaderProgram=p,f.derivedCommands.pick=g}u(e._copyCommand)||(s=new Ue({sources:[cT]}),a={colorTexture:function(){return e._drawClassificationFBO.getColorTexture()}},e._copyCommand=t.createViewportQuadCommand(s,{uniformMap:a,owner:e})),u(e._accumulateCommand)||(s=new Ue({sources:[cT]}),a={colorTexture:function(){return e._drawClassificationFBO.getColorTexture()}},e._accumulateCommand=t.createViewportQuadCommand(s,{uniformMap:a,owner:e})),e._viewport.width=o,e._viewport.height=r;let c=!We.equals(e._viewport,n.viewport),l=c!==e._useScissorTest;e._useScissorTest=c,We.equals(e._scissorRectangle,n.viewport)||(e._scissorRectangle=We.clone(n.viewport,e._scissorRectangle),l=!0),(!u(e._rsDepth)||!We.equals(e._viewport,e._rsDepth.viewport)||l)&&(e._rsDepth=ke.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle}})),u(e._packDepthCommand)&&(e._packDepthCommand.renderState=e._rsDepth),(!u(e._rsAccumulate)||!We.equals(e._viewport,e._rsAccumulate.viewport)||l)&&(e._rsAccumulate=ke.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle},stencilTest:{enabled:!0,frontFunction:zn.EQUAL,reference:Lt.CESIUM_3D_TILE_MASK}})),u(e._accumulateCommand)&&(e._accumulateCommand.renderState=e._rsAccumulate),(!u(e._rsComp)||!We.equals(e._viewport,e._rsComp.viewport)||l)&&(e._rsComp=ke.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle},blending:un.ALPHA_BLEND})),u(e._compositeCommand)&&(e._compositeCommand.renderState=e._rsComp,e._compositeCommand.derivedCommands.pick.renderState=e._rsComp)}Zy.prototype.executeTranslucentCommands=function(e,t,n,i,o){let r=i.length,s,a,c=e.frameState.useLogDepth,l=e.context,f=n.framebuffer;for(a=0;a<r;++a)if(s=i[a],s=c?s.derivedCommands.logDepth.command:s,s.depthForTranslucentClassification){this._hasTranslucentDepth=!0;break}if(this._hasTranslucentDepth){for(Wlt(this,l,n,o),n.framebuffer=this._drawClassificationFBO.framebuffer,this._clearDepthStencilCommand.execute(l,n),a=0;a<r;++a){if(s=i[a],s=c?s.derivedCommands.logDepth.command:s,!s.depthForTranslucentClassification)continue;let d=s.derivedCommands.depth.depthOnlyCommand;t(d,e,l,n)}this._frustumsDrawn+=this._hasTranslucentDepth?1:0,this._hasTranslucentDepth&&(n.framebuffer=this._packFBO.framebuffer,this._packDepthCommand.execute(l,n)),n.framebuffer=f}};Zy.prototype.executeClassificationCommands=function(e,t,n,i){if(!this._hasTranslucentDepth)return;let o=e.context,r=o.uniformState,s=n.framebuffer;this._frustumsDrawn===2&&(n.framebuffer=this._accumulationFBO.framebuffer,this._copyCommand.execute(o,n)),n.framebuffer=this._drawClassificationFBO.framebuffer,this._frustumsDrawn>1&&this._clearColorCommand.execute(o,n),r.updatePass(Ee.CESIUM_3D_TILE_CLASSIFICATION);let a=r.globeDepthTexture;r.globeDepthTexture=this._packFBO.getColorTexture();let c=i.commands[Ee.CESIUM_3D_TILE_CLASSIFICATION],l=i.indices[Ee.CESIUM_3D_TILE_CLASSIFICATION];for(let f=0;f<l;++f)t(c[f],e,o,n);r.globeDepthTexture=a,n.framebuffer=s,this._frustumsDrawn!==1&&(n.framebuffer=this._accumulationFBO.framebuffer,this._accumulateCommand.execute(o,n),n.framebuffer=s)};Zy.prototype.execute=function(e,t){if(!this._hasTranslucentDepth)return;this._frustumsDrawn===1?this._textureToComposite=this._drawClassificationFBO.getColorTexture():this._textureToComposite=this._accumulationFBO.getColorTexture(),(e.frameState.passes.pick?this._compositeCommand.derivedCommands.pick:this._compositeCommand).execute(e.context,t),jlt(this,e,t)};function jlt(e,t,n){if(!e._hasTranslucentDepth)return;let i=n.framebuffer;n.framebuffer=e._drawClassificationFBO.framebuffer,e._clearColorCommand.execute(t._context,n),n.framebuffer=i,e._frustumsDrawn>1&&(n.framebuffer=e._accumulationFBO.framebuffer,e._clearColorCommand.execute(t._context,n)),e._hasTranslucentDepth=!1,e._frustumsDrawn=0}Zy.prototype.isSupported=function(){return this._supported};Zy.prototype.isDestroyed=function(){return!1};Zy.prototype.destroy=function(){return fye(this),dye(this),u(this._compositeCommand)&&(this._compositeCommand.shaderProgram=this._compositeCommand.shaderProgram&&this._compositeCommand.shaderProgram.destroy()),u(this._packDepthCommand)&&(this._packDepthCommand.shaderProgram=this._packDepthCommand.shaderProgram&&this._packDepthCommand.shaderProgram.destroy()),le(this)};var f2=Zy;function qlt(){this.command=void 0,this.near=void 0,this.far=void 0}function K4(e,t,n){let i=e.context,o;i.depthTexture&&(o=new t2);let r;e._useOIT&&i.depthTexture&&(r=new o2(i));let s=new Ga(i);s.viewport=We.clone(n),this.camera=t,this._cameraClone=co.clone(t),this._cameraStartFired=!1,this._cameraMovedTime=void 0,this.viewport=n,this.passState=s,this.pickFramebuffer=new l2(i),this.pickDepthFramebuffer=new s2,this.sceneFramebuffer=new sT,this.globeDepth=o,this.globeTranslucencyFramebuffer=new n2,this.oit=r,this.translucentTileClassification=new f2(i),this.pickDepths=[],this.frustumCommandsList=[],this.debugFrustumStatistics=void 0,this._commandExtents=[]}var hye=new h,mye=new h;function Ylt(e,t){let n=Math.max(Math.abs(e.x),Math.abs(t.x)),i=Math.max(Math.abs(e.y),Math.abs(t.y)),o=Math.max(Math.abs(e.z),Math.abs(t.z));return Math.max(Math.max(n,i),o)}function Xlt(e,t,n){let i=1/Math.max(1,Ylt(e.position,t.position));return h.multiplyByScalar(e.position,i,hye),h.multiplyByScalar(t.position,i,mye),h.equalsEpsilon(hye,mye,n)&&h.equalsEpsilon(e.direction,t.direction,n)&&h.equalsEpsilon(e.up,t.up,n)&&h.equalsEpsilon(e.right,t.right,n)&&F.equalsEpsilon(e.transform,t.transform,n)&&e.frustum.equalsEpsilon(t.frustum,n)}K4.prototype.checkForCameraUpdates=function(e){let t=this.camera,n=this._cameraClone;return Xlt(t,n,P.EPSILON15)?(this._cameraStartFired&&_i()-this._cameraMovedTime>e.cameraEventWaitTime&&(t.moveEnd.raiseEvent(),this._cameraStartFired=!1),!1):(this._cameraStartFired||(t.moveStart.raiseEvent(),this._cameraStartFired=!0),this._cameraMovedTime=_i(),co.clone(t,n),!0)};function Klt(e,t,n,i){let o=t.frameState,r=o.camera,s=o.useLogDepth?t.logarithmicDepthFarToNearRatio:t.farToNearRatio,a=t.mode===te.SCENE2D,c=t.nearToFarDistance2D;i*=1+P.EPSILON2,n=Math.min(Math.max(n,r.frustum.near),r.frustum.far),i=Math.max(Math.min(i,r.frustum.far),n);let l;a?(i=Math.min(i,r.position.z+t.nearToFarDistance2D),n=Math.min(n,i),l=Math.ceil(Math.max(1,i-n)/t.nearToFarDistance2D)):l=Math.ceil(Math.log(i/n)/Math.log(s));let f=e.frustumCommandsList;f.length=l;for(let d=0;d<l;++d){let p,g;a?(p=Math.min(i-c,n+d*c),g=Math.min(i,p+c)):(p=Math.max(n,Math.pow(s,d)*n),g=Math.min(i,s*p));let m=f[d];u(m)?(m.near=p,m.far=g):m=f[d]=new e2(p,g)}}function Zlt(e,t,n,i,o){t.debugShowFrustums&&(n.debugOverlappingFrustums=0);let r=e.frustumCommandsList,s=r.length;for(let a=0;a<s;++a){let c=r[a],l=c.near,f=c.far;if(i>f)continue;if(o<l)break;let d=n.pass,p=c.indices[d]++;if(c.commands[d][p]=n,t.debugShowFrustums&&(n.debugOverlappingFrustums|=1<<a),n.executeInClosestFrustum)break}if(t.debugShowFrustums){let a=e.debugFrustumStatistics.commandsInFrustums;a[n.debugOverlappingFrustums]=u(a[n.debugOverlappingFrustums])?a[n.debugOverlappingFrustums]+1:1,++e.debugFrustumStatistics.totalCommands}t.updateDerivedCommands(n)}var pye=new es,$lt=new Ec;K4.prototype.createPotentiallyVisibleSet=function(e){let t=e.frameState,n=t.camera,i=n.directionWC,o=n.positionWC,r=e._computeCommandList,s=e._overlayCommandList,a=t.commandList;e.debugShowFrustums&&(this.debugFrustumStatistics={totalCommands:0,commandsInFrustums:{}});let c=this.frustumCommandsList,l=c.length,f=Ee.NUMBER_OF_PASSES;for(let E=0;E<l;++E)for(let v=0;v<f;++v)c[E].indices[v]=0;r.length=0,s.length=0;let d=this._commandExtents,p=d.length,g=0,m=+Number.MAX_VALUE,x=-Number.MAX_VALUE,b=t.shadowState.shadowsEnabled,T=+Number.MAX_VALUE,A=-Number.MAX_VALUE,C=Number.MAX_VALUE,S=t.mode===te.SCENE3D?t.occluder:void 0,w=t.cullingVolume,D=pye.planes;for(let E=0;E<5;++E)D[E]=w.planes[E];w=pye;let O=a.length;for(let E=0;E<O;++E){let v=a[E],I=v.pass;if(I===Ee.COMPUTE)r.push(v);else if(I===Ee.OVERLAY)s.push(v);else{let M,B,V=v.boundingVolume;if(u(V)){if(!e.isVisible(v,w,S))continue;let G=V.computePlaneDistances(o,i,$lt);if(M=G.start,B=G.stop,m=Math.min(m,M),x=Math.max(x,B),b&&v.receiveShadows&&M<G_.MAXIMUM_DISTANCE&&!(I===Ee.GLOBE&&M<-100&&B>100)){let k=B-M;I!==Ee.GLOBE&&M<100&&(C=Math.min(C,k)),T=Math.min(T,M),A=Math.max(A,B)}}else v instanceof ti?(M=n.frustum.near,B=n.frustum.far):(M=n.frustum.near,B=n.frustum.far,m=Math.min(m,M),x=Math.max(x,B));let U=d[g];u(U)||(U=d[g]=new qlt),U.command=v,U.near=M,U.far=B,g++}}b&&(T=Math.min(Math.max(T,n.frustum.near),n.frustum.far),A=Math.max(Math.min(A,n.frustum.far),T)),b&&(t.shadowState.nearPlane=T,t.shadowState.farPlane=A,t.shadowState.closestObjectSize=C),Klt(this,e,m,x);let R,L;for(R=0;R<g;R++)L=d[R],Zlt(this,e,L.command,L.near,L.far);if(g<p)for(R=g;R<p&&(L=d[R],!!u(L.command));R++)L.command=void 0;let N=c.length,_=t.frustumSplits;_.length=N+1;for(let E=0;E<N;++E)_[E]=c[E].near,E===N-1&&(_[E+1]=c[E].far)};K4.prototype.destroy=function(){this.pickFramebuffer=this.pickFramebuffer&&this.pickFramebuffer.destroy(),this.pickDepthFramebuffer=this.pickDepthFramebuffer&&this.pickDepthFramebuffer.destroy(),this.sceneFramebuffer=this.sceneFramebuffer&&this.sceneFramebuffer.destroy(),this.globeDepth=this.globeDepth&&this.globeDepth.destroy(),this.oit=this.oit&&this.oit.destroy(),this.translucentTileClassification=this.translucentTileClassification&&this.translucentTileClassification.destroy(),this.globeTranslucencyFramebuffer=this.globeTranslucencyFramebuffer&&this.globeTranslucencyFramebuffer.destroy();let e,t=this.pickDepths,n=t.length;for(e=0;e<n;++e)t[e].destroy()};var lT=K4;var gye=.1,Qlt=new qf({pass:Mo.MOST_DETAILED_PRELOAD}),Jlt=new qf({pass:Mo.MOST_DETAILED_PICK}),Yq=new qf({pass:Mo.PICK});function Ia(e){this._mostDetailedRayPicks=[],this.pickRenderStateCache={},this._pickPositionCache={},this._pickPositionCacheDirty=!1;let t=new We(0,0,1,1),n=new co(e);n.frustum=new $t({width:gye,aspectRatio:1,near:.1}),this._pickOffscreenView=new lT(e,n,t)}Ia.prototype.update=function(){this._pickPositionCacheDirty=!0};Ia.prototype.getPickDepth=function(e,t){let n=e.view.pickDepths,i=n[t];return u(i)||(i=new JN,n[t]=i),i};var eut=new Cr,tut=new h,Z4=new h,nut=new z,iut=new F;function out(e,t,n,i,o){let r=e.camera,s=r.frustum,a=s.offCenterFrustum;u(a)&&(s=a);let c=2*(t.x-o.x)/o.width-1;c*=(s.right-s.left)*.5;let l=2*(o.height-t.y-o.y)/o.height-1;l*=(s.top-s.bottom)*.5;let f=F.clone(r.transform,iut);r._setTransform(F.IDENTITY);let d=h.clone(r.position,tut);h.multiplyByScalar(r.right,c,Z4),h.add(Z4,d,d),h.multiplyByScalar(r.up,l,Z4),h.add(Z4,d,d),r._setTransform(f),e.mode===te.SCENE2D&&h.fromElements(d.z,d.x,d.y,d);let p=s.getPixelDimensions(o.width,o.height,1,1,nut),g=eut;return g.right=p.x*.5,g.left=-g.right,g.top=p.y*.5,g.bottom=-g.top,g.near=s.near,g.far=s.far,g.computeCullingVolume(d,r.directionWC,r.upWC)}var rut=new $c,sut=new z;function aut(e,t,n,i,o){let r=e.camera,s=r.frustum,a=s.near,c=Math.tan(s.fovy*.5),l=s.aspectRatio*c,f=2*(t.x-o.x)/o.width-1,d=2*(o.height-t.y-o.y)/o.height-1,p=f*a*l,g=d*a*c,m=s.getPixelDimensions(o.width,o.height,1,1,sut),x=m.x*n*.5,b=m.y*i*.5,T=rut;return T.top=g+b,T.bottom=g-b,T.right=p+x,T.left=p-x,T.near=a,T.far=s.far,T.computeCullingVolume(r.positionWC,r.directionWC,r.upWC)}function yye(e,t,n,i,o){let r=e.camera.frustum;return r instanceof $t||r instanceof Cr?out(e,t,n,i,o):aut(e,t,n,i,o)}var _S=3,d2=3,Um=new We(0,0,_S,d2),xye=new z,Xq=new H(0,0,0,0);Ia.prototype.pick=function(e,t,n,i){_S=y(n,3),d2=y(i,_S);let o=e.context,r=o.uniformState,s=e.frameState,a=e.defaultView;e.view=a;let c=a.viewport;c.x=0,c.y=0,c.width=o.drawingBufferWidth,c.height=o.drawingBufferHeight;let l=a.passState;l.viewport=We.clone(c,l.viewport);let f=Xi.transformWindowToDrawingBuffer(e,t,xye);e.jobScheduler.disableThisFrame(),e.updateFrameState(),s.cullingVolume=yye(e,f,_S,d2,c),s.invertClassification=!1,s.passes.pick=!0,s.tilesetPassState=Yq,r.update(s),e.updateEnvironment(),Um.x=f.x-(_S-1)*.5,Um.y=e.drawingBufferHeight-f.y-(d2-1)*.5,Um.width=_S,Um.height=d2,l=a.pickFramebuffer.begin(Um,a.viewport),e.updateAndExecuteCommands(l,Xq),e.resolveFramebuffers(l);let d=a.pickFramebuffer.end(Um);return o.endFrame(),d};function cut(e,t){let n=e.context,i=e.frameState,o=e.environmentState,r=e.defaultView;e.view=r;let s=r.viewport;s.x=0,s.y=0,s.width=n.drawingBufferWidth,s.height=n.drawingBufferHeight;let a=r.passState;a.viewport=We.clone(s,a.viewport),e.clearPasses(i.passes),i.passes.pick=!0,i.passes.depth=!0,i.cullingVolume=yye(e,t,1,1,s),i.tilesetPassState=Yq,e.updateEnvironment(),o.renderTranslucentDepthForPick=!0,a=r.pickDepthFramebuffer.update(n,t,s),e.updateAndExecuteCommands(a,Xq),e.resolveFramebuffers(a),n.endFrame()}var lut=new Ei,uut=new $c,fut=new $t,dut=new Cr;Ia.prototype.pickPositionWorldCoordinates=function(e,t,n){if(!e.useDepthPicking)return;let i=t.toString();if(this._pickPositionCacheDirty)this._pickPositionCache={},this._pickPositionCacheDirty=!1;else if(this._pickPositionCache.hasOwnProperty(i))return h.clone(this._pickPositionCache[i],n);let o=e.frameState,r=e.context,s=r.uniformState,a=e.defaultView;e.view=a;let c=Xi.transformWindowToDrawingBuffer(e,t,xye);e.pickTranslucentDepth?cut(e,c):(e.updateFrameState(),s.update(o),e.updateEnvironment()),c.y=e.drawingBufferHeight-c.y;let l=e.camera,f;u(l.frustum.fov)?f=l.frustum.clone(lut):u(l.frustum.infiniteProjectionMatrix)?f=l.frustum.clone(uut):u(l.frustum.width)?f=l.frustum.clone(fut):f=l.frustum.clone(dut);let d=a.frustumCommandsList,p=d.length;for(let g=0;g<p;++g){let x=this.getPickDepth(e,g).getDepth(r,c.x,c.y);if(u(x)&&x>0&&x<1){let b=d[g],T;return e.mode===te.SCENE2D?(T=l.position.z,l.position.z=T-b.near+1,f.far=Math.max(1,b.far-b.near),f.near=1,s.update(o),s.updateFrustum(f)):(f.near=b.near*(g!==0?e.opaqueFrustumNearOffset:1),f.far=b.far,s.updateFrustum(f)),n=Xi.drawingBufferToWgs84Coordinates(e,c,x,n),e.mode===te.SCENE2D&&(l.position.z=T,s.update(o)),this._pickPositionCache[i]=h.clone(n),n}}this._pickPositionCache[i]=void 0};var hut=new fe;Ia.prototype.pickPosition=function(e,t,n){if(n=this.pickPositionWorldCoordinates(e,t,n),u(n)&&e.mode!==te.SCENE3D){h.fromElements(n.y,n.z,n.x,n);let i=e.mapProjection,o=i.ellipsoid,r=i.unproject(n,hut);o.cartographicToCartesian(r,n)}return n};function bye(e,t){let n,i,o=[],r=[],s=[],a=[];u(e)||(e=Number.MAX_VALUE);let c=t();for(;u(c);){let l=c.object,f=c.position,d=c.exclude;if(u(f)&&!u(l)){o.push(c);break}if(!u(l)||!u(l.primitive)||!d&&(o.push(c),0>=--e))break;let p=l.primitive,g=!1;typeof p.getGeometryInstanceAttributes=="function"&&u(l.id)&&(i=p.getGeometryInstanceAttributes(l.id),u(i)&&u(i.show)&&(g=!0,i.show=gn.toValue(!1,i.show),s.push(i))),l instanceof ws&&(g=!0,l.show=!1,a.push(l)),g||(p.show=!1,r.push(p)),c=t()}for(n=0;n<r.length;++n)r[n].show=!0;for(n=0;n<s.length;++n)i=s[n],i.show=gn.toValue(!0,i.show);for(n=0;n<a.length;++n)a[n].show=!0;return o}Ia.prototype.drillPick=function(e,t,n,i,o){let r=this;return bye(n,function(){let c=r.pick(e,t,i,o);if(u(c))return{object:c,position:void 0,exclude:!1}}).map(function(c){return c.object})};var _ye=new h,mut=new h;function put(e,t,n){this.ray=e,this.width=t,this.tilesets=n,this.ready=!1;let i=this;this.promise=new Promise(o=>{i._completePick=()=>{o()}})}function Tye(e,t,n,i){let o=t.direction,r=h.mostOrthogonalAxis(o,_ye),s=h.cross(o,r,_ye),a=h.cross(o,s,mut);return i.position=t.origin,i.direction=o,i.up=a,i.right=s,i.frustum.width=y(n,gye),i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC)}function _ut(e,t,n){let i=t.frameState,o=n.ray,r=n.width,s=n.tilesets,a=e._pickOffscreenView.camera,c=Tye(e,o,r,a),l=Qlt;l.camera=a,l.cullingVolume=c;let f=!0,d=s.length;for(let p=0;p<d;++p){let g=s[p];g.show&&t.primitives.contains(g)&&(g.updateForPass(i,l),f=f&&l.ready)}return f&&n._completePick(),f}Ia.prototype.updateMostDetailedRayPicks=function(e){let t=this._mostDetailedRayPicks;for(let n=0;n<t.length;++n)_ut(this,e,t[n])&&t.splice(n--,1)};function Aye(e,t,n){let i=e.length;for(let o=0;o<i;++o){let r=e.get(o);r.show&&(u(r.isCesium3DTileset)?(!u(t)||t.indexOf(r)===-1)&&n.push(r):r instanceof Rl&&Aye(r,t,n))}}function $4(e,t,n,i,o,r){let s=[];if(Aye(t.primitives,i,s),s.length===0)return Promise.resolve(r());let a=new put(n,o,s);return e._mostDetailedRayPicks.push(a),a.promise.then(function(){return r()})}function gut(e,t){return!u(e)||!u(t)||t.length===0?!1:t.indexOf(e)>-1||t.indexOf(e.primitive)>-1||t.indexOf(e.id)>-1}function yut(e,t,n,i,o,r,s){let a=t.context,c=a.uniformState,l=t.frameState,f=e._pickOffscreenView;t.view=f,Tye(e,n,o,f.camera),Um=We.clone(f.viewport,Um);let d=f.pickFramebuffer.begin(Um,f.viewport);t.jobScheduler.disableThisFrame(),t.updateFrameState(),l.invertClassification=!1,l.passes.pick=!0,l.passes.offscreen=!0,s?l.tilesetPassState=Jlt:l.tilesetPassState=Yq,c.update(l),t.updateEnvironment(),t.updateAndExecuteCommands(d,Xq),t.resolveFramebuffers(d);let p,g=f.pickFramebuffer.end(Um);if(t.context.depthTexture){let m=f.frustumCommandsList.length;for(let x=0;x<m;++x){let T=e.getPickDepth(t,x).getDepth(a,0,0);if(u(T)&&T>0&&T<1){let A=f.frustumCommandsList[x],C=A.near*(x!==0?t.opaqueFrustumNearOffset:1),S=A.far,w=C+T*(S-C);p=Tn.getPoint(n,w);break}}}if(t.view=t.defaultView,a.endFrame(),u(g)||u(p))return{object:g,position:p,exclude:!u(p)&&r||gut(g,i)}}function Cye(e,t,n,i,o,r,s,a){return bye(i,function(){return yut(e,t,n,o,r,s,a)})}function gS(e,t,n,i,o,r,s){let a=Cye(e,t,n,1,i,o,r,s);if(a.length>0)return a[0]}function Eye(e,t,n,i,o,r,s,a){return Cye(e,t,n,i,o,r,s,a)}function Q4(e,t){return new Promise((n,i)=>{t.then(function(o){let r=e.postRender.addEventListener(function(){r(),n(o)});e.requestRender()}).catch(function(o){i(o)})})}Ia.prototype.pickFromRay=function(e,t,n,i){return gS(this,e,t,n,i,!1,!1)};Ia.prototype.drillPickFromRay=function(e,t,n,i,o){return Eye(this,e,t,n,i,o,!1,!1)};Ia.prototype.pickFromRayMostDetailed=function(e,t,n,i){let o=this;return t=Tn.clone(t),n=u(n)?n.slice():n,Q4(e,$4(o,e,t,n,i,function(){return gS(o,e,t,n,i,!1,!0)}))};Ia.prototype.drillPickFromRayMostDetailed=function(e,t,n,i,o){let r=this;return t=Tn.clone(t),i=u(i)?i.slice():i,Q4(e,$4(r,e,t,i,o,function(){return Eye(r,e,t,n,i,o,!1,!0)}))};var xut=new h,but=new h,Tut=new Tn,Sye=new fe;function Kq(e,t){let n=e.globe,i=u(n)?n.ellipsoid:e.mapProjection.ellipsoid,o=li._defaultMaxTerrainHeight,r=i.geodeticSurfaceNormalCartographic(t,but),s=fe.toCartesian(t,i,xut),a=Tut;a.origin=s,a.direction=r;let c=new Tn;return Tn.getPoint(a,o,c.origin),h.negate(r,c.direction),c}function wye(e,t){let n=e.globe,i=u(n)?n.ellipsoid:e.mapProjection.ellipsoid,o=fe.fromCartesian(t,i,Sye);return Kq(e,o)}function vye(e,t){let n=e.globe,i=u(n)?n.ellipsoid:e.mapProjection.ellipsoid;return fe.fromCartesian(t,i,Sye).height}function Aut(e,t,n,i,o){let r=Kq(t,n);return $4(e,t,r,i,o,function(){let s=gS(e,t,r,i,o,!0,!0);if(u(s))return vye(t,s.position)})}function Cut(e,t,n,i,o,r){let s=wye(t,n);return $4(e,t,s,i,o,function(){let a=gS(e,t,s,i,o,!0,!0);if(u(a))return h.clone(a.position,r)})}Ia.prototype.sampleHeight=function(e,t,n,i){let o=Kq(e,t),r=gS(this,e,o,n,i,!0,!1);if(u(r))return vye(e,r.position)};Ia.prototype.clampToHeight=function(e,t,n,i,o){let r=wye(e,t),s=gS(this,e,r,n,i,!0,!1);if(u(s))return h.clone(s.position,o)};Ia.prototype.sampleHeightMostDetailed=function(e,t,n,i){n=u(n)?n.slice():n;let o=t.length,r=new Array(o);for(let s=0;s<o;++s)r[s]=Aut(this,e,t[s],n,i);return Q4(e,Promise.all(r).then(function(s){let a=s.length;for(let c=0;c<a;++c)t[c].height=s[c];return t}))};Ia.prototype.clampToHeightMostDetailed=function(e,t,n,i){n=u(n)?n.slice():n;let o=t.length,r=new Array(o);for(let s=0;s<o;++s)r[s]=Cut(this,e,t[s],n,i,t[s]);return Q4(e,Promise.all(r).then(function(s){let a=s.length;for(let c=0;c<a;++c)t[c]=s[c];return t}))};Ia.prototype.destroy=function(){this._pickOffscreenView=this._pickOffscreenView&&this._pickOffscreenView.destroy()};var h2=Ia;var m2=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #endif void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE color /= texture(autoExposure, vec2(0.5)).r; #endif color = czm_acesTonemapping(color); color = czm_inverseGamma(color); out_FragColor = vec4(color, fragmentColor.a); } `;var p2=`uniform sampler2D randomTexture; uniform sampler2D depthTexture; uniform float intensity; uniform float bias; uniform float lengthCap; uniform float stepSize; uniform float frustumLength; in vec2 v_textureCoordinates; vec4 clipToEye(vec2 uv, float depth) { vec2 xy = vec2((uv.x * 2.0 - 1.0), ((1.0 - uv.y) * 2.0 - 1.0)); vec4 posEC = czm_inverseProjection * vec4(xy, depth, 1.0); posEC = posEC / posEC.w; return posEC; } //Reconstruct Normal Without Edge Removation vec3 getNormalXEdge(vec3 posInCamera, float depthU, float depthD, float depthL, float depthR, vec2 pixelSize) { vec4 posInCameraUp = clipToEye(v_textureCoordinates - vec2(0.0, pixelSize.y), depthU); vec4 posInCameraDown = clipToEye(v_textureCoordinates + vec2(0.0, pixelSize.y), depthD); vec4 posInCameraLeft = clipToEye(v_textureCoordinates - vec2(pixelSize.x, 0.0), depthL); vec4 posInCameraRight = clipToEye(v_textureCoordinates + vec2(pixelSize.x, 0.0), depthR); vec3 up = posInCamera.xyz - posInCameraUp.xyz; vec3 down = posInCameraDown.xyz - posInCamera.xyz; vec3 left = posInCamera.xyz - posInCameraLeft.xyz; vec3 right = posInCameraRight.xyz - posInCamera.xyz; vec3 DX = length(left) < length(right) ? left : right; vec3 DY = length(up) < length(down) ? up : down; return normalize(cross(DY, DX)); } void main(void) { float depth = czm_readDepth(depthTexture, v_textureCoordinates); vec4 posInCamera = clipToEye(v_textureCoordinates, depth); if (posInCamera.z > frustumLength) { out_FragColor = vec4(1.0); return; } vec2 pixelSize = czm_pixelRatio / czm_viewport.zw; float depthU = czm_readDepth(depthTexture, v_textureCoordinates - vec2(0.0, pixelSize.y)); float depthD = czm_readDepth(depthTexture, v_textureCoordinates + vec2(0.0, pixelSize.y)); float depthL = czm_readDepth(depthTexture, v_textureCoordinates - vec2(pixelSize.x, 0.0)); float depthR = czm_readDepth(depthTexture, v_textureCoordinates + vec2(pixelSize.x, 0.0)); vec3 normalInCamera = getNormalXEdge(posInCamera.xyz, depthU, depthD, depthL, depthR, pixelSize); float ao = 0.0; vec2 sampleDirection = vec2(1.0, 0.0); float gapAngle = 90.0 * czm_radiansPerDegree; // RandomNoise float randomVal = texture(randomTexture, v_textureCoordinates / pixelSize / 255.0).x; //Loop for each direction for (int i = 0; i < 4; i++) { float newGapAngle = gapAngle * (float(i) + randomVal); float cosVal = cos(newGapAngle); float sinVal = sin(newGapAngle); //Rotate Sampling Direction vec2 rotatedSampleDirection = vec2(cosVal * sampleDirection.x - sinVal * sampleDirection.y, sinVal * sampleDirection.x + cosVal * sampleDirection.y); float localAO = 0.0; float localStepSize = stepSize; //Loop for each step for (int j = 0; j < 6; j++) { vec2 newCoords = v_textureCoordinates + rotatedSampleDirection * localStepSize * pixelSize; //Exception Handling if(newCoords.x > 1.0 || newCoords.y > 1.0 || newCoords.x < 0.0 || newCoords.y < 0.0) { break; } float stepDepthInfo = czm_readDepth(depthTexture, newCoords); vec4 stepPosInCamera = clipToEye(newCoords, stepDepthInfo); vec3 diffVec = stepPosInCamera.xyz - posInCamera.xyz; float len = length(diffVec); if (len > lengthCap) { break; } float dotVal = clamp(dot(normalInCamera, normalize(diffVec)), 0.0, 1.0 ); float weight = len / lengthCap; weight = 1.0 - weight * weight; if (dotVal < bias) { dotVal = 0.0; } localAO = max(localAO, dotVal * weight); localStepSize += stepSize; } ao += localAO; } ao /= 4.0; ao = 1.0 - clamp(ao, 0.0, 1.0); ao = pow(ao, intensity); out_FragColor = vec4(vec3(ao), 1.0); } `;var _2=`uniform sampler2D colorTexture; uniform sampler2D ambientOcclusionTexture; uniform bool ambientOcclusionOnly; in vec2 v_textureCoordinates; void main(void) { vec4 color = texture(colorTexture, v_textureCoordinates); vec4 ao = texture(ambientOcclusionTexture, v_textureCoordinates); out_FragColor = ambientOcclusionOnly ? ao : ao * color; } `;var g2=`uniform sampler2D colorTexture; uniform float gradations; in vec2 v_textureCoordinates; void main(void) { vec3 rgb = texture(colorTexture, v_textureCoordinates).rgb; #ifdef CZM_SELECTED_FEATURE if (czm_selected()) { out_FragColor = vec4(rgb, 1.0); return; } #endif float luminance = czm_luminance(rgb); float darkness = luminance * gradations; darkness = (darkness - fract(darkness)) / gradations; out_FragColor = vec4(vec3(darkness), 1.0); } `;var y2=`uniform sampler2D colorTexture; uniform sampler2D bloomTexture; uniform bool glowOnly; in vec2 v_textureCoordinates; void main(void) { vec4 color = texture(colorTexture, v_textureCoordinates); #ifdef CZM_SELECTED_FEATURE if (czm_selected()) { out_FragColor = color; return; } #endif vec4 bloom = texture(bloomTexture, v_textureCoordinates); out_FragColor = glowOnly ? bloom : bloom + color; } `;var x2=`uniform sampler2D colorTexture; uniform float brightness; in vec2 v_textureCoordinates; void main(void) { vec3 rgb = texture(colorTexture, v_textureCoordinates).rgb; vec3 target = vec3(0.0); out_FragColor = vec4(mix(target, rgb, brightness), 1.0); } `;var b2=`uniform sampler2D colorTexture; uniform float contrast; uniform float brightness; in vec2 v_textureCoordinates; void main(void) { vec3 sceneColor = texture(colorTexture, v_textureCoordinates).xyz; sceneColor = czm_RGBToHSB(sceneColor); sceneColor.z += brightness; sceneColor = czm_HSBToRGB(sceneColor); float factor = (259.0 * (contrast + 255.0)) / (255.0 * (259.0 - contrast)); sceneColor = factor * (sceneColor - vec3(0.5)) + vec3(0.5); out_FragColor = vec4(sceneColor, 1.0); } `;var T2=`uniform sampler2D colorTexture; uniform sampler2D blurTexture; uniform sampler2D depthTexture; uniform float focalDistance; in vec2 v_textureCoordinates; vec4 toEye(vec2 uv, float depth) { vec2 xy = vec2((uv.x * 2.0 - 1.0), ((1.0 - uv.y) * 2.0 - 1.0)); vec4 posInCamera = czm_inverseProjection * vec4(xy, depth, 1.0); posInCamera = posInCamera / posInCamera.w; return posInCamera; } float computeDepthBlur(float depth) { float f; if (depth < focalDistance) { f = (focalDistance - depth) / (focalDistance - czm_currentFrustum.x); } else { f = (depth - focalDistance) / (czm_currentFrustum.y - focalDistance); f = pow(f, 0.1); } f *= f; f = clamp(f, 0.0, 1.0); return pow(f, 0.5); } void main(void) { float depth = czm_readDepth(depthTexture, v_textureCoordinates); vec4 posInCamera = toEye(v_textureCoordinates, depth); float d = computeDepthBlur(-posInCamera.z); out_FragColor = mix(texture(colorTexture, v_textureCoordinates), texture(blurTexture, v_textureCoordinates), d); } `;var A2=`uniform sampler2D depthTexture; in vec2 v_textureCoordinates; void main(void) { float depth = czm_readDepth(depthTexture, v_textureCoordinates); out_FragColor = vec4(vec3(depth), 1.0); } `;var C2=`uniform sampler2D depthTexture; uniform float length; uniform vec4 color; in vec2 v_textureCoordinates; void main(void) { float directions[3]; directions[0] = -1.0; directions[1] = 0.0; directions[2] = 1.0; float scalars[3]; scalars[0] = 3.0; scalars[1] = 10.0; scalars[2] = 3.0; float padx = czm_pixelRatio / czm_viewport.z; float pady = czm_pixelRatio / czm_viewport.w; #ifdef CZM_SELECTED_FEATURE bool selected = false; for (int i = 0; i < 3; ++i) { float dir = directions[i]; selected = selected || czm_selected(vec2(-padx, dir * pady)); selected = selected || czm_selected(vec2(padx, dir * pady)); selected = selected || czm_selected(vec2(dir * padx, -pady)); selected = selected || czm_selected(vec2(dir * padx, pady)); if (selected) { break; } } if (!selected) { out_FragColor = vec4(color.rgb, 0.0); return; } #endif float horizEdge = 0.0; float vertEdge = 0.0; for (int i = 0; i < 3; ++i) { float dir = directions[i]; float scale = scalars[i]; horizEdge -= texture(depthTexture, v_textureCoordinates + vec2(-padx, dir * pady)).x * scale; horizEdge += texture(depthTexture, v_textureCoordinates + vec2(padx, dir * pady)).x * scale; vertEdge -= texture(depthTexture, v_textureCoordinates + vec2(dir * padx, -pady)).x * scale; vertEdge += texture(depthTexture, v_textureCoordinates + vec2(dir * padx, pady)).x * scale; } float len = sqrt(horizEdge * horizEdge + vertEdge * vertEdge); out_FragColor = vec4(color.rgb, len > length ? color.a : 0.0); } `;var E2=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #endif // See slides 142 and 143: // http://www.gdcvault.com/play/1012459/Uncharted_2__HDR_Lighting void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE float exposure = texture(autoExposure, vec2(0.5)).r; color /= exposure; #endif const float A = 0.22; // shoulder strength const float B = 0.30; // linear strength const float C = 0.10; // linear angle const float D = 0.20; // toe strength const float E = 0.01; // toe numerator const float F = 0.30; // toe denominator const float white = 11.2; // linear white point value vec3 c = ((color * (A * color + C * B) + D * E) / (color * ( A * color + B) + D * F)) - E / F; float w = ((white * (A * white + C * B) + D * E) / (white * ( A * white + B) + D * F)) - E / F; c = czm_inverseGamma(c / w); out_FragColor = vec4(c, fragmentColor.a); } `;var S2=`in vec2 v_textureCoordinates; uniform sampler2D colorTexture; const float fxaaQualitySubpix = 0.5; const float fxaaQualityEdgeThreshold = 0.125; const float fxaaQualityEdgeThresholdMin = 0.0833; void main() { vec2 fxaaQualityRcpFrame = vec2(1.0) / czm_viewport.zw; vec4 color = FxaaPixelShader( v_textureCoordinates, colorTexture, fxaaQualityRcpFrame, fxaaQualitySubpix, fxaaQualityEdgeThreshold, fxaaQualityEdgeThresholdMin); float alpha = texture(colorTexture, v_textureCoordinates).a; out_FragColor = vec4(color.rgb, alpha); } `;var $y=`#define SAMPLES 8 uniform float delta; uniform float sigma; uniform float direction; // 0.0 for x direction, 1.0 for y direction uniform sampler2D colorTexture; #ifdef USE_STEP_SIZE uniform float stepSize; #else uniform vec2 step; #endif in vec2 v_textureCoordinates; // Incremental Computation of the Gaussian: // https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch40.html void main() { vec2 st = v_textureCoordinates; vec2 dir = vec2(1.0 - direction, direction); #ifdef USE_STEP_SIZE vec2 step = vec2(stepSize * (czm_pixelRatio / czm_viewport.zw)); #else vec2 step = step; #endif vec3 g; g.x = 1.0 / (sqrt(czm_twoPi) * sigma); g.y = exp((-0.5 * delta * delta) / (sigma * sigma)); g.z = g.y * g.y; vec4 result = texture(colorTexture, st) * g.x; for (int i = 1; i < SAMPLES; ++i) { g.xy *= g.yz; vec2 offset = float(i) * dir * step; result += texture(colorTexture, st - offset) * g.x; result += texture(colorTexture, st + offset) * g.x; } out_FragColor = result; } `;var w2=`uniform sampler2D colorTexture; uniform sampler2D dirtTexture; uniform sampler2D starTexture; uniform vec2 dirtTextureDimensions; uniform float distortion; uniform float ghostDispersal; uniform float haloWidth; uniform float dirtAmount; uniform float earthRadius; uniform float intensity; in vec2 v_textureCoordinates; // whether it is in space or not // 6500000.0 is empirical value #define DISTANCE_TO_SPACE 6500000.0 // return ndc from world coordinate biased earthRadius vec4 getNDCFromWC(vec3 WC, float earthRadius) { vec4 positionEC = czm_view * vec4(WC, 1.0); positionEC = vec4(positionEC.x + earthRadius, positionEC.y, positionEC.z, 1.0); vec4 positionWC = czm_eyeToWindowCoordinates(positionEC); return czm_viewportOrthographic * vec4(positionWC.xy, -positionWC.z, 1.0); } // Check if current pixel is included Earth // if then mask it gradually float isInEarth(vec2 texcoord, vec2 sceneSize) { vec2 NDC = texcoord * 2.0 - 1.0; vec4 earthPosSC = getNDCFromWC(vec3(0.0), 0.0); vec4 earthPosSCEdge = getNDCFromWC(vec3(0.0), earthRadius * 1.5); NDC.xy -= earthPosSC.xy; float X = abs(NDC.x) * sceneSize.x; float Y = abs(NDC.y) * sceneSize.y; return clamp(0.0, 1.0, max(sqrt(X * X + Y * Y) / max(abs(earthPosSCEdge.x * sceneSize.x), 1.0) - 0.8 , 0.0)); } // For Chromatic effect vec4 textureDistorted(sampler2D tex, vec2 texcoord, vec2 direction, vec3 distortion, bool isSpace) { vec2 sceneSize = czm_viewport.zw; vec3 color; if(isSpace) { color.r = isInEarth(texcoord + direction * distortion.r, sceneSize) * texture(tex, texcoord + direction * distortion.r).r; color.g = isInEarth(texcoord + direction * distortion.g, sceneSize) * texture(tex, texcoord + direction * distortion.g).g; color.b = isInEarth(texcoord + direction * distortion.b, sceneSize) * texture(tex, texcoord + direction * distortion.b).b; } else { color.r = texture(tex, texcoord + direction * distortion.r).r; color.g = texture(tex, texcoord + direction * distortion.g).g; color.b = texture(tex, texcoord + direction * distortion.b).b; } return vec4(clamp(color, 0.0, 1.0), 0.0); } void main(void) { vec4 originalColor = texture(colorTexture, v_textureCoordinates); vec3 rgb = originalColor.rgb; bool isSpace = length(czm_viewerPositionWC.xyz) > DISTANCE_TO_SPACE; // Sun position vec4 sunPos = czm_morphTime == 1.0 ? vec4(czm_sunPositionWC, 1.0) : vec4(czm_sunPositionColumbusView.zxy, 1.0); vec4 sunPositionEC = czm_view * sunPos; vec4 sunPositionWC = czm_eyeToWindowCoordinates(sunPositionEC); sunPos = czm_viewportOrthographic * vec4(sunPositionWC.xy, -sunPositionWC.z, 1.0); // If sun is not in the screen space, use original color. if(!isSpace || !((sunPos.x >= -1.1 && sunPos.x <= 1.1) && (sunPos.y >= -1.1 && sunPos.y <= 1.1))) { // Lens flare is disabled when not in space until #5932 is fixed. // https://github.com/CesiumGS/cesium/issues/5932 out_FragColor = originalColor; return; } vec2 texcoord = vec2(1.0) - v_textureCoordinates; vec2 pixelSize = czm_pixelRatio / czm_viewport.zw; vec2 invPixelSize = 1.0 / pixelSize; vec3 distortionVec = pixelSize.x * vec3(-distortion, 0.0, distortion); // ghost vector to image centre: vec2 ghostVec = (vec2(0.5) - texcoord) * ghostDispersal; vec3 direction = normalize(vec3(ghostVec, 0.0)); // sample ghosts: vec4 result = vec4(0.0); vec4 ghost = vec4(0.0); for (int i = 0; i < 4; ++i) { vec2 offset = fract(texcoord + ghostVec * float(i)); // Only bright spots from the centre of the source image ghost += textureDistorted(colorTexture, offset, direction.xy, distortionVec, isSpace); } result += ghost; // sample halo vec2 haloVec = normalize(ghostVec) * haloWidth; float weightForHalo = length(vec2(0.5) - fract(texcoord + haloVec)) / length(vec2(0.5)); weightForHalo = pow(1.0 - weightForHalo, 5.0); result += textureDistorted(colorTexture, texcoord + haloVec, direction.xy, distortionVec, isSpace) * weightForHalo * 1.5; // dirt on lens vec2 dirtTexCoords = (v_textureCoordinates * invPixelSize) / dirtTextureDimensions; if (dirtTexCoords.x > 1.0) { dirtTexCoords.x = mod(floor(dirtTexCoords.x), 2.0) == 1.0 ? 1.0 - fract(dirtTexCoords.x) : fract(dirtTexCoords.x); } if (dirtTexCoords.y > 1.0) { dirtTexCoords.y = mod(floor(dirtTexCoords.y), 2.0) == 1.0 ? 1.0 - fract(dirtTexCoords.y) : fract(dirtTexCoords.y); } result += dirtAmount * texture(dirtTexture, dirtTexCoords); // Rotating starburst texture's coordinate // dot(czm_view[0].xyz, vec3(0.0, 0.0, 1.0)) + dot(czm_view[1].xyz, vec3(0.0, 1.0, 0.0)) float camrot = czm_view[0].z + czm_view[1].y; float cosValue = cos(camrot); float sinValue = sin(camrot); mat3 rotation = mat3( cosValue, -sinValue, 0.0, sinValue, cosValue, 0.0, 0.0, 0.0, 1.0 ); vec3 st1 = vec3(v_textureCoordinates * 2.0 - vec2(1.0), 1.0); vec3 st2 = vec3((rotation * st1).xy, 1.0); vec3 st3 = st2 * 0.5 + vec3(0.5); vec2 lensStarTexcoord = st3.xy; float weightForLensFlare = length(vec3(sunPos.xy, 0.0)); float oneMinusWeightForLensFlare = max(1.0 - weightForLensFlare, 0.0); if (!isSpace) { result *= oneMinusWeightForLensFlare * intensity * 0.2; } else { result *= oneMinusWeightForLensFlare * intensity; result *= texture(starTexture, lensStarTexcoord) * pow(weightForLensFlare, 1.0) * max((1.0 - length(vec3(st1.xy, 0.0))), 0.0) * 2.0; } result += texture(colorTexture, v_textureCoordinates); out_FragColor = result; } `;var v2=`uniform sampler2D colorTexture; uniform vec3 white; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #endif // See equation 4: // http://www.cs.utah.edu/~reinhard/cdrom/tonemap.pdf void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE float exposure = texture(autoExposure, vec2(0.5)).r; color /= exposure; #endif color = (color * (1.0 + color / white)) / (1.0 + color); color = czm_inverseGamma(color); out_FragColor = vec4(color, fragmentColor.a); } `;var D2=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; float rand(vec2 co) { return fract(sin(dot(co.xy ,vec2(12.9898, 78.233))) * 43758.5453); } void main(void) { float noiseValue = rand(v_textureCoordinates + sin(czm_frameNumber)) * 0.1; vec3 rgb = texture(colorTexture, v_textureCoordinates).rgb; vec3 green = vec3(0.0, 1.0, 0.0); out_FragColor = vec4((noiseValue + rgb) * green, 1.0); } `;var I2=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #endif // See equation 3: // http://www.cs.utah.edu/~reinhard/cdrom/tonemap.pdf void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE float exposure = texture(autoExposure, vec2(0.5)).r; color /= exposure; #endif color = color / (1.0 + color); color = czm_inverseGamma(color); out_FragColor = vec4(color, fragmentColor.a); } `;var P2=`uniform sampler2D colorTexture; uniform sampler2D silhouetteTexture; in vec2 v_textureCoordinates; void main(void) { vec4 silhouetteColor = texture(silhouetteTexture, v_textureCoordinates); vec4 color = texture(colorTexture, v_textureCoordinates); out_FragColor = mix(color, silhouetteColor, silhouetteColor.a); } `;/** * @license * Copyright (c) 2014-2015, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */var O2=`/** * @license * Copyright (c) 2014-2015, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS \`\`AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // NVIDIA GameWorks Graphics Samples GitHub link: https://github.com/NVIDIAGameWorks/GraphicsSamples // Original FXAA 3.11 shader link: https://github.com/NVIDIAGameWorks/GraphicsSamples/blob/master/samples/es3-kepler/FXAA/FXAA3_11.h // Steps used to integrate into Cesium: // * The following defines are set: // #define FXAA_PC 1 // #define FXAA_WEBGL_1 1 // #define FXAA_GREEN_AS_LUMA 1 // #define FXAA_EARLY_EXIT 1 // #define FXAA_GLSL_120 1 // * All other preprocessor directives besides the FXAA_QUALITY__P* directives were removed. // * Double underscores are invalid for preprocessor directives so replace them with a single underscore. Replace // /FXAA_QUALITY__P(.*)/g with /FXAA_QUALITY__P$1/. // * There are no implicit conversions from ivec* to vec* so replace: // #define FxaaInt2 ivec2 // with // #define FxaaInt2 vec2 // * The texture2DLod function is only available in vertex shaders so replace: // #define FxaaTexTop(t, p) texture2DLod(t, p, 0.0) // #define FxaaTexOff(t, p, o, r) texture2DLod(t, p + (o * r), 0.0) // with // #define FxaaTexTop(t, p) texture(t, p) // #define FxaaTexOff(t, p, o, r) texture(t, p + (o * r)) // * FXAA_QUALITY_PRESET is prepended in the javascript code. We may want to expose that setting in the future. // * The following parameters to FxaaPixelShader are unused and can be removed: // fxaaConsolePosPos // fxaaConsoleRcpFrameOpt // fxaaConsoleRcpFrameOpt2 // fxaaConsole360RcpFrameOpt2 // fxaaConsoleEdgeSharpness // fxaaConsoleEdgeThreshold // fxaaConsoleEdgeThresholdMi // fxaaConsole360ConstDir // // Choose the quality preset. // This needs to be compiled into the shader as it effects code. // Best option to include multiple presets is to // in each shader define the preset, then include this file. // // OPTIONS // ----------------------------------------------------------------------- // 10 to 15 - default medium dither (10=fastest, 15=highest quality) // 20 to 29 - less dither, more expensive (20=fastest, 29=highest quality) // 39 - no dither, very expensive // // NOTES // ----------------------------------------------------------------------- // 12 = slightly faster then FXAA 3.9 and higher edge quality (default) // 13 = about same speed as FXAA 3.9 and better than 12 // 23 = closest to FXAA 3.9 visually and performance wise // _ = the lowest digit is directly related to performance // _ = the highest digit is directly related to style // //#define FXAA_QUALITY_PRESET 12 #if (FXAA_QUALITY_PRESET == 10) #define FXAA_QUALITY_PS 3 #define FXAA_QUALITY_P0 1.5 #define FXAA_QUALITY_P1 3.0 #define FXAA_QUALITY_P2 12.0 #endif #if (FXAA_QUALITY_PRESET == 11) #define FXAA_QUALITY_PS 4 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 3.0 #define FXAA_QUALITY_P3 12.0 #endif #if (FXAA_QUALITY_PRESET == 12) #define FXAA_QUALITY_PS 5 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 4.0 #define FXAA_QUALITY_P4 12.0 #endif #if (FXAA_QUALITY_PRESET == 13) #define FXAA_QUALITY_PS 6 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 4.0 #define FXAA_QUALITY_P5 12.0 #endif #if (FXAA_QUALITY_PRESET == 14) #define FXAA_QUALITY_PS 7 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 4.0 #define FXAA_QUALITY_P6 12.0 #endif #if (FXAA_QUALITY_PRESET == 15) #define FXAA_QUALITY_PS 8 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 4.0 #define FXAA_QUALITY_P7 12.0 #endif #if (FXAA_QUALITY_PRESET == 20) #define FXAA_QUALITY_PS 3 #define FXAA_QUALITY_P0 1.5 #define FXAA_QUALITY_P1 2.0 #define FXAA_QUALITY_P2 8.0 #endif #if (FXAA_QUALITY_PRESET == 21) #define FXAA_QUALITY_PS 4 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 8.0 #endif #if (FXAA_QUALITY_PRESET == 22) #define FXAA_QUALITY_PS 5 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 8.0 #endif #if (FXAA_QUALITY_PRESET == 23) #define FXAA_QUALITY_PS 6 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 8.0 #endif #if (FXAA_QUALITY_PRESET == 24) #define FXAA_QUALITY_PS 7 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 3.0 #define FXAA_QUALITY_P6 8.0 #endif #if (FXAA_QUALITY_PRESET == 25) #define FXAA_QUALITY_PS 8 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 4.0 #define FXAA_QUALITY_P7 8.0 #endif #if (FXAA_QUALITY_PRESET == 26) #define FXAA_QUALITY_PS 9 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 4.0 #define FXAA_QUALITY_P8 8.0 #endif #if (FXAA_QUALITY_PRESET == 27) #define FXAA_QUALITY_PS 10 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 2.0 #define FXAA_QUALITY_P8 4.0 #define FXAA_QUALITY_P9 8.0 #endif #if (FXAA_QUALITY_PRESET == 28) #define FXAA_QUALITY_PS 11 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 2.0 #define FXAA_QUALITY_P8 2.0 #define FXAA_QUALITY_P9 4.0 #define FXAA_QUALITY_P10 8.0 #endif #if (FXAA_QUALITY_PRESET == 29) #define FXAA_QUALITY_PS 12 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 2.0 #define FXAA_QUALITY_P8 2.0 #define FXAA_QUALITY_P9 2.0 #define FXAA_QUALITY_P10 4.0 #define FXAA_QUALITY_P11 8.0 #endif #if (FXAA_QUALITY_PRESET == 39) #define FXAA_QUALITY_PS 12 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.0 #define FXAA_QUALITY_P2 1.0 #define FXAA_QUALITY_P3 1.0 #define FXAA_QUALITY_P4 1.0 #define FXAA_QUALITY_P5 1.5 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 2.0 #define FXAA_QUALITY_P8 2.0 #define FXAA_QUALITY_P9 2.0 #define FXAA_QUALITY_P10 4.0 #define FXAA_QUALITY_P11 8.0 #endif #define FxaaBool bool #define FxaaFloat float #define FxaaFloat2 vec2 #define FxaaFloat3 vec3 #define FxaaFloat4 vec4 #define FxaaHalf float #define FxaaHalf2 vec2 #define FxaaHalf3 vec3 #define FxaaHalf4 vec4 #define FxaaInt2 vec2 #define FxaaTex sampler2D #define FxaaSat(x) clamp(x, 0.0, 1.0) #define FxaaTexTop(t, p) texture(t, p) #define FxaaTexOff(t, p, o, r) texture(t, p + (o * r)) FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.y; } FxaaFloat4 FxaaPixelShader( // // Use noperspective interpolation here (turn off perspective interpolation). // {xy} = center of pixel FxaaFloat2 pos, // // Input color texture. // {rgb_} = color in linear or perceptual color space // if (FXAA_GREEN_AS_LUMA == 0) // {___a} = luma in perceptual color space (not linear) FxaaTex tex, // // Only used on FXAA Quality. // This must be from a constant/uniform. // {x_} = 1.0/screenWidthInPixels // {_y} = 1.0/screenHeightInPixels FxaaFloat2 fxaaQualityRcpFrame, // // Only used on FXAA Quality. // This used to be the FXAA_QUALITY_SUBPIX define. // It is here now to allow easier tuning. // Choose the amount of sub-pixel aliasing removal. // This can effect sharpness. // 1.00 - upper limit (softer) // 0.75 - default amount of filtering // 0.50 - lower limit (sharper, less sub-pixel aliasing removal) // 0.25 - almost off // 0.00 - completely off FxaaFloat fxaaQualitySubpix, // // Only used on FXAA Quality. // This used to be the FXAA_QUALITY_EDGE_THRESHOLD define. // It is here now to allow easier tuning. // The minimum amount of local contrast required to apply algorithm. // 0.333 - too little (faster) // 0.250 - low quality // 0.166 - default // 0.125 - high quality // 0.063 - overkill (slower) FxaaFloat fxaaQualityEdgeThreshold, // // Only used on FXAA Quality. // This used to be the FXAA_QUALITY_EDGE_THRESHOLD_MIN define. // It is here now to allow easier tuning. // Trims the algorithm from processing darks. // 0.0833 - upper limit (default, the start of visible unfiltered edges) // 0.0625 - high quality (faster) // 0.0312 - visible limit (slower) // Special notes when using FXAA_GREEN_AS_LUMA, // Likely want to set this to zero. // As colors that are mostly not-green // will appear very dark in the green channel! // Tune by looking at mostly non-green content, // then start at zero and increase until aliasing is a problem. FxaaFloat fxaaQualityEdgeThresholdMin ) { /*--------------------------------------------------------------------------*/ FxaaFloat2 posM; posM.x = pos.x; posM.y = pos.y; FxaaFloat4 rgbyM = FxaaTexTop(tex, posM); #define lumaM rgbyM.y FxaaFloat lumaS = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0, 1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 0), fxaaQualityRcpFrame.xy)); FxaaFloat lumaN = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0,-1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 0), fxaaQualityRcpFrame.xy)); /*--------------------------------------------------------------------------*/ FxaaFloat maxSM = max(lumaS, lumaM); FxaaFloat minSM = min(lumaS, lumaM); FxaaFloat maxESM = max(lumaE, maxSM); FxaaFloat minESM = min(lumaE, minSM); FxaaFloat maxWN = max(lumaN, lumaW); FxaaFloat minWN = min(lumaN, lumaW); FxaaFloat rangeMax = max(maxWN, maxESM); FxaaFloat rangeMin = min(minWN, minESM); FxaaFloat rangeMaxScaled = rangeMax * fxaaQualityEdgeThreshold; FxaaFloat range = rangeMax - rangeMin; FxaaFloat rangeMaxClamped = max(fxaaQualityEdgeThresholdMin, rangeMaxScaled); FxaaBool earlyExit = range < rangeMaxClamped; /*--------------------------------------------------------------------------*/ if(earlyExit) return rgbyM; /*--------------------------------------------------------------------------*/ FxaaFloat lumaNW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1,-1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaSE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1,-1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy)); /*--------------------------------------------------------------------------*/ FxaaFloat lumaNS = lumaN + lumaS; FxaaFloat lumaWE = lumaW + lumaE; FxaaFloat subpixRcpRange = 1.0/range; FxaaFloat subpixNSWE = lumaNS + lumaWE; FxaaFloat edgeHorz1 = (-2.0 * lumaM) + lumaNS; FxaaFloat edgeVert1 = (-2.0 * lumaM) + lumaWE; /*--------------------------------------------------------------------------*/ FxaaFloat lumaNESE = lumaNE + lumaSE; FxaaFloat lumaNWNE = lumaNW + lumaNE; FxaaFloat edgeHorz2 = (-2.0 * lumaE) + lumaNESE; FxaaFloat edgeVert2 = (-2.0 * lumaN) + lumaNWNE; /*--------------------------------------------------------------------------*/ FxaaFloat lumaNWSW = lumaNW + lumaSW; FxaaFloat lumaSWSE = lumaSW + lumaSE; FxaaFloat edgeHorz4 = (abs(edgeHorz1) * 2.0) + abs(edgeHorz2); FxaaFloat edgeVert4 = (abs(edgeVert1) * 2.0) + abs(edgeVert2); FxaaFloat edgeHorz3 = (-2.0 * lumaW) + lumaNWSW; FxaaFloat edgeVert3 = (-2.0 * lumaS) + lumaSWSE; FxaaFloat edgeHorz = abs(edgeHorz3) + edgeHorz4; FxaaFloat edgeVert = abs(edgeVert3) + edgeVert4; /*--------------------------------------------------------------------------*/ FxaaFloat subpixNWSWNESE = lumaNWSW + lumaNESE; FxaaFloat lengthSign = fxaaQualityRcpFrame.x; FxaaBool horzSpan = edgeHorz >= edgeVert; FxaaFloat subpixA = subpixNSWE * 2.0 + subpixNWSWNESE; /*--------------------------------------------------------------------------*/ if(!horzSpan) lumaN = lumaW; if(!horzSpan) lumaS = lumaE; if(horzSpan) lengthSign = fxaaQualityRcpFrame.y; FxaaFloat subpixB = (subpixA * (1.0/12.0)) - lumaM; /*--------------------------------------------------------------------------*/ FxaaFloat gradientN = lumaN - lumaM; FxaaFloat gradientS = lumaS - lumaM; FxaaFloat lumaNN = lumaN + lumaM; FxaaFloat lumaSS = lumaS + lumaM; FxaaBool pairN = abs(gradientN) >= abs(gradientS); FxaaFloat gradient = max(abs(gradientN), abs(gradientS)); if(pairN) lengthSign = -lengthSign; FxaaFloat subpixC = FxaaSat(abs(subpixB) * subpixRcpRange); /*--------------------------------------------------------------------------*/ FxaaFloat2 posB; posB.x = posM.x; posB.y = posM.y; FxaaFloat2 offNP; offNP.x = (!horzSpan) ? 0.0 : fxaaQualityRcpFrame.x; offNP.y = ( horzSpan) ? 0.0 : fxaaQualityRcpFrame.y; if(!horzSpan) posB.x += lengthSign * 0.5; if( horzSpan) posB.y += lengthSign * 0.5; /*--------------------------------------------------------------------------*/ FxaaFloat2 posN; posN.x = posB.x - offNP.x * FXAA_QUALITY_P0; posN.y = posB.y - offNP.y * FXAA_QUALITY_P0; FxaaFloat2 posP; posP.x = posB.x + offNP.x * FXAA_QUALITY_P0; posP.y = posB.y + offNP.y * FXAA_QUALITY_P0; FxaaFloat subpixD = ((-2.0)*subpixC) + 3.0; FxaaFloat lumaEndN = FxaaLuma(FxaaTexTop(tex, posN)); FxaaFloat subpixE = subpixC * subpixC; FxaaFloat lumaEndP = FxaaLuma(FxaaTexTop(tex, posP)); /*--------------------------------------------------------------------------*/ if(!pairN) lumaNN = lumaSS; FxaaFloat gradientScaled = gradient * 1.0/4.0; FxaaFloat lumaMM = lumaM - lumaNN * 0.5; FxaaFloat subpixF = subpixD * subpixE; FxaaBool lumaMLTZero = lumaMM < 0.0; /*--------------------------------------------------------------------------*/ lumaEndN -= lumaNN * 0.5; lumaEndP -= lumaNN * 0.5; FxaaBool doneN = abs(lumaEndN) >= gradientScaled; FxaaBool doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P1; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P1; FxaaBool doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P1; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P1; /*--------------------------------------------------------------------------*/ if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P2; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P2; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P2; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P2; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 3) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P3; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P3; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P3; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P3; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 4) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P4; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P4; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P4; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P4; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 5) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P5; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P5; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P5; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P5; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 6) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P6; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P6; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P6; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P6; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 7) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P7; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P7; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P7; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P7; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 8) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P8; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P8; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P8; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P8; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 9) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P9; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P9; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P9; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P9; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 10) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P10; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P10; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P10; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P10; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 11) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P11; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P11; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P11; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P11; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 12) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P12; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P12; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P12; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P12; /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } /*--------------------------------------------------------------------------*/ FxaaFloat dstN = posM.x - posN.x; FxaaFloat dstP = posP.x - posM.x; if(!horzSpan) dstN = posM.y - posN.y; if(!horzSpan) dstP = posP.y - posM.y; /*--------------------------------------------------------------------------*/ FxaaBool goodSpanN = (lumaEndN < 0.0) != lumaMLTZero; FxaaFloat spanLength = (dstP + dstN); FxaaBool goodSpanP = (lumaEndP < 0.0) != lumaMLTZero; FxaaFloat spanLengthRcp = 1.0/spanLength; /*--------------------------------------------------------------------------*/ FxaaBool directionN = dstN < dstP; FxaaFloat dst = min(dstN, dstP); FxaaBool goodSpan = directionN ? goodSpanN : goodSpanP; FxaaFloat subpixG = subpixF * subpixF; FxaaFloat pixelOffset = (dst * (-spanLengthRcp)) + 0.5; FxaaFloat subpixH = subpixG * fxaaQualitySubpix; /*--------------------------------------------------------------------------*/ FxaaFloat pixelOffsetGood = goodSpan ? pixelOffset : 0.0; FxaaFloat pixelOffsetSubpix = max(pixelOffsetGood, subpixH); if(!horzSpan) posM.x += pixelOffsetSubpix * lengthSign; if( horzSpan) posM.y += pixelOffsetSubpix * lengthSign; return FxaaFloat4(FxaaTexTop(tex, posM).xyz, lumaM); } `;function uT(){this._uniformMap=void 0,this._command=void 0,this._colorTexture=void 0,this._depthTexture=void 0,this._ready=!1,this._name="czm_autoexposure",this._logDepthChanged=void 0,this._useLogDepth=void 0,this._framebuffers=void 0,this._previousLuminance=new ui,this._commands=void 0,this._clearCommand=void 0,this._minMaxLuminance=new z,this.enabled=!0,this._enabled=!0,this.minimumLuminance=.1,this.maximumLuminance=10}Object.defineProperties(uT.prototype,{ready:{get:function(){return this._ready}},name:{get:function(){return this._name}},outputTexture:{get:function(){let e=this._framebuffers;if(u(e))return e[e.length-1].getColorTexture(0)}}});function Dye(e){let t=e._framebuffers;if(!u(t))return;let n=t.length;for(let i=0;i<n;++i)t[i].destroy();e._framebuffers=void 0,e._previousLuminance.destroy(),e._previousLuminance=void 0}function Eut(e,t){Dye(e);let n=e._width,i=e._height,o=t.halfFloatingPointTexture?Ye.HALF_FLOAT:Ye.FLOAT,r=Math.ceil(Math.log(Math.max(n,i))/Math.log(3)),s=new Array(r);for(let c=0;c<r;++c)n=Math.max(Math.ceil(n/3),1),i=Math.max(Math.ceil(i/3),1),s[c]=new ui,s[c].update(t,n,i,1,o);let a=s[r-1].getColorTexture(0);e._previousLuminance.update(t,a.width,a.height,1,o),e._framebuffers=s}function Iye(e){let t=e._commands;if(!u(t))return;let n=t.length;for(let i=0;i<n;++i)t[i].shaderProgram.destroy();e._commands=void 0}function Sut(e,t){let n;if(t===0)n={colorTexture:function(){return e._colorTexture},colorTextureDimensions:function(){return e._colorTexture.dimensions}};else{let i=e._framebuffers[t-1].getColorTexture(0);n={colorTexture:function(){return i},colorTextureDimensions:function(){return i.dimensions}}}return n.minMaxLuminance=function(){return e._minMaxLuminance},n.previousLuminance=function(){return e._previousLuminance.getColorTexture(0)},n}function wut(e,t){let n=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; float sampleTexture(vec2 offset) { `;return e===0?n+=` vec4 color = texture(colorTexture, v_textureCoordinates + offset); return czm_luminance(color.rgb); `:n+=` return texture(colorTexture, v_textureCoordinates + offset).r; `,n+=`} `,n+=`uniform vec2 colorTextureDimensions; uniform vec2 minMaxLuminance; uniform sampler2D previousLuminance; void main() { float color = 0.0; float xStep = 1.0 / colorTextureDimensions.x; float yStep = 1.0 / colorTextureDimensions.y; int count = 0; for (int i = 0; i < 3; ++i) { for (int j = 0; j < 3; ++j) { vec2 offset; offset.x = -xStep + float(i) * xStep; offset.y = -yStep + float(j) * yStep; if (offset.x < 0.0 || offset.x > 1.0 || offset.y < 0.0 || offset.y > 1.0) { continue; } color += sampleTexture(offset); ++count; } } if (count > 0) { color /= float(count); } `,e===t-1&&(n+=` float previous = texture(previousLuminance, vec2(0.5)).r; color = clamp(color, minMaxLuminance.x, minMaxLuminance.y); color = previous + (color - previous) / (60.0 * 1.5); color = clamp(color, minMaxLuminance.x, minMaxLuminance.y); `),n+=` out_FragColor = vec4(color); } `,n}function vut(e,t){Iye(e);let n=e._framebuffers,i=n.length,o=new Array(i);for(let r=0;r<i;++r)o[r]=t.createViewportQuadCommand(wut(r,i),{framebuffer:n[r].framebuffer,uniformMap:Sut(e,r)});e._commands=o}uT.prototype.clear=function(e){let t=this._framebuffers;if(!u(t))return;let n=this._clearCommand;u(n)||(n=this._clearCommand=new ti({color:new H(0,0,0,0),framebuffer:void 0}));let i=t.length;for(let o=0;o<i;++o)t[o].clear(e,n)};uT.prototype.update=function(e){let t=e.drawingBufferWidth,n=e.drawingBufferHeight;(t!==this._width||n!==this._height)&&(this._width=t,this._height=n,Eut(this,e),vut(this,e),this._ready||(this._ready=!0)),this._minMaxLuminance.x=this.minimumLuminance,this._minMaxLuminance.y=this.maximumLuminance;let i=this._framebuffers,o=i[i.length-1];i[i.length-1]=this._previousLuminance,this._commands[this._commands.length-1].framebuffer=this._previousLuminance.framebuffer,this._previousLuminance=o};uT.prototype.execute=function(e,t){this._colorTexture=t;let n=this._commands;if(!u(n))return;let i=n.length;for(let o=0;o<i;++o)n[o].execute(e)};uT.prototype.isDestroyed=function(){return!1};uT.prototype.destroy=function(){return Dye(this),Iye(this),le(this)};var R2=uT;var Dut={NEAREST:0,LINEAR:1},Mu=Dut;function fT(e){e=y(e,y.EMPTY_OBJECT);let t=e.fragmentShader,n=y(e.textureScale,1),i=y(e.pixelFormat,nt.RGBA);this._fragmentShader=t,this._uniforms=e.uniforms,this._textureScale=n,this._forcePowerOfTwo=y(e.forcePowerOfTwo,!1),this._sampleMode=y(e.sampleMode,Mu.NEAREST),this._pixelFormat=i,this._pixelDatatype=y(e.pixelDatatype,Ye.UNSIGNED_BYTE),this._clearColor=y(e.clearColor,H.BLACK),this._uniformMap=void 0,this._command=void 0,this._colorTexture=void 0,this._depthTexture=void 0,this._idTexture=void 0,this._actualUniforms={},this._dirtyUniforms=[],this._texturesToRelease=[],this._texturesToCreate=[],this._texturePromise=void 0;let o=new Ga;o.scissorTest={enabled:!0,rectangle:u(e.scissorRectangle)?We.clone(e.scissorRectangle):new We},this._passState=o,this._ready=!1;let r=e.name;u(r)||(r=Wn()),this._name=r,this._logDepthChanged=void 0,this._useLogDepth=void 0,this._selectedIdTexture=void 0,this._selected=void 0,this._selectedShadow=void 0,this._parentSelected=void 0,this._parentSelectedShadow=void 0,this._combinedSelected=void 0,this._combinedSelectedShadow=void 0,this._selectedLength=0,this._parentSelectedLength=0,this._selectedDirty=!0,this._textureCache=void 0,this._index=void 0,this.enabled=!0,this._enabled=!0}Object.defineProperties(fT.prototype,{ready:{get:function(){return this._ready}},name:{get:function(){return this._name}},fragmentShader:{get:function(){return this._fragmentShader}},uniforms:{get:function(){return this._uniforms}},textureScale:{get:function(){return this._textureScale}},forcePowerOfTwo:{get:function(){return this._forcePowerOfTwo}},sampleMode:{get:function(){return this._sampleMode}},pixelFormat:{get:function(){return this._pixelFormat}},pixelDatatype:{get:function(){return this._pixelDatatype}},clearColor:{get:function(){return this._clearColor}},scissorRectangle:{get:function(){return this._passState.scissorTest.rectangle}},outputTexture:{get:function(){if(u(this._textureCache)){let e=this._textureCache.getFramebuffer(this._name);if(u(e))return e.getColorTexture(0)}}},selected:{get:function(){return this._selected},set:function(e){this._selected=e}},parentSelected:{get:function(){return this._parentSelected},set:function(e){this._parentSelected=e}}});var Iut=/uniform\s+sampler2D\s+depthTexture/g;fT.prototype._isSupported=function(e){return!Iut.test(this._fragmentShader)||e.depthTexture};function Put(e,t,n){let i=t[n];return(typeof i=="string"||i instanceof HTMLCanvasElement||i instanceof HTMLImageElement||i instanceof HTMLVideoElement||i instanceof ImageData)&&e._dirtyUniforms.push(n),{get:function(){return t[n]},set:function(o){let r=t[n];t[n]=o;let s=e._actualUniforms,a=s[n];u(a)&&a!==r&&a instanceof It&&!u(e._textureCache.getStageByName(n))&&(e._texturesToRelease.push(a),delete s[n],delete s[`${n}Dimensions`]),r instanceof It&&e._texturesToRelease.push(r),typeof o=="string"||o instanceof HTMLCanvasElement||o instanceof HTMLImageElement||o instanceof HTMLVideoElement||o instanceof ImageData?e._dirtyUniforms.push(n):s[n]=o}}}function Out(e,t){return function(){let n=e._actualUniforms[t];return typeof n=="function"?n():n}}function Rut(e,t){return function(){let n=e[t]();if(u(n))return n.dimensions}}function Mut(e){if(u(e._uniformMap))return;let t={},n={},i=e._uniforms,o=e._actualUniforms;for(let r in i)if(i.hasOwnProperty(r)){typeof i[r]!="function"?(t[r]=Out(e,r),n[r]=Put(e,i,r)):(t[r]=i[r],n[r]=i[r]),o[r]=i[r];let s=t[r]();(typeof s=="string"||s instanceof It||s instanceof HTMLImageElement||s instanceof HTMLCanvasElement||s instanceof HTMLVideoElement)&&(t[`${r}Dimensions`]=Rut(t,r))}e._uniforms={},Object.defineProperties(e._uniforms,n),e._uniformMap=gt(t,{colorTexture:function(){return e._colorTexture},colorTextureDimensions:function(){return e._colorTexture.dimensions},depthTexture:function(){return e._depthTexture},depthTextureDimensions:function(){return e._depthTexture.dimensions},czm_idTexture:function(){return e._idTexture},czm_selectedIdTexture:function(){return e._selectedIdTexture},czm_selectedIdTextureStep:function(){return 1/e._selectedIdTexture.width}})}function Lut(e,t){if(u(e._command)&&!e._logDepthChanged&&!e._selectedDirty)return;let n=e._fragmentShader;if(u(e._selectedIdTexture)){let o=e._selectedIdTexture.width;n=n.replace(/in\s+vec2\s+v_textureCoordinates;/g,""),n=`#define CZM_SELECTED_FEATURE uniform sampler2D czm_idTexture; uniform sampler2D czm_selectedIdTexture; uniform float czm_selectedIdTextureStep; in vec2 v_textureCoordinates; bool czm_selected(vec2 offset) { bool selected = false; vec4 id = texture(czm_idTexture, v_textureCoordinates + offset); for (int i = 0; i < ${o}; ++i) { vec4 selectedId = texture(czm_selectedIdTexture, vec2((float(i) + 0.5) * czm_selectedIdTextureStep, 0.5)); if (all(equal(id, selectedId))) { return true; } } return false; } bool czm_selected() { return czm_selected(vec2(0.0)); } ${n}`}let i=new Ue({defines:[e._useLogDepth?"LOG_DEPTH":""],sources:[n]});e._command=t.createViewportQuadCommand(i,{uniformMap:e._uniformMap,owner:e})}function Nut(e){let t=e._sampleMode,n,i;t===Mu.LINEAR?(n=rn.LINEAR,i=yi.LINEAR):(n=rn.NEAREST,i=yi.NEAREST);let o=e._sampler;(!u(o)||o.minificationFilter!==n||o.magnificationFilter!==i)&&(e._sampler=new ln({wrapS:Sn.CLAMP_TO_EDGE,wrapT:Sn.CLAMP_TO_EDGE,minificationFilter:n,magnificationFilter:i}))}function Fut(e,t){return function(n){e._texturesToCreate.push({name:t,source:n})}}function But(e,t){return function(){return e._textureCache.getOutputTexture(t)}}function kut(e,t){let n,i,o,r=e._texturesToRelease,s=r.length;for(n=0;n<s;++n)i=r[n],i=i&&i.destroy();r.length=0;let a=e._texturesToCreate;for(s=a.length,n=0;n<s;++n){let d=a[n];o=d.name;let p=d.source;e._actualUniforms[o]=new It({context:t,source:p})}a.length=0;let c=e._dirtyUniforms;if(c.length===0&&!u(e._texturePromise)){e._ready=!0;return}if(c.length===0||u(e._texturePromise))return;s=c.length;let l=e._uniforms,f=[];for(n=0;n<s;++n){o=c[n];let d=l[o],p=e._textureCache.getStageByName(d);if(u(p))e._actualUniforms[o]=But(e,d);else if(typeof d=="string"){let g=new ve({url:d});f.push(g.fetchImage().then(Fut(e,o)))}else e._texturesToCreate.push({name:o,source:d})}c.length=0,f.length>0?(e._ready=!1,e._texturePromise=Promise.all(f).then(function(){e._ready=!0,e._texturePromise=void 0})):e._ready=!0}function Pye(e){u(e._command)&&(e._command.shaderProgram=e._command.shaderProgram&&e._command.shaderProgram.destroy(),e._command=void 0),e._selectedIdTexture=e._selectedIdTexture&&e._selectedIdTexture.destroy();let t=e._textureCache;if(!u(t))return;let n=e._uniforms,i=e._actualUniforms;for(let o in i)i.hasOwnProperty(o)&&i[o]instanceof It&&(u(t.getStageByName(n[o]))||i[o].destroy(),e._dirtyUniforms.push(o))}function Uut(e){let t=u(e._selected)?e._selected.length:0,n=u(e._parentSelected)?e._parentSelected:0,i=e._selected!==e._selectedShadow||t!==e._selectedLength;if(i=i||e._parentSelected!==e._parentSelectedShadow||n!==e._parentSelectedLength,u(e._selected)&&u(e._parentSelected)?e._combinedSelected=e._selected.concat(e._parentSelected):u(e._parentSelected)?e._combinedSelected=e._parentSelected:e._combinedSelected=e._selected,!i&&u(e._combinedSelected)){if(!u(e._combinedSelectedShadow))return!0;t=e._combinedSelected.length;for(let o=0;o<t;++o)if(e._combinedSelected[o]!==e._combinedSelectedShadow[o])return!0}return i}function Vut(e,t){if(!e._selectedDirty)return;e._selectedIdTexture=e._selectedIdTexture&&e._selectedIdTexture.destroy(),e._selectedIdTexture=void 0;let n=e._combinedSelected;if(!u(n))return;let i,o,r=0,s=n.length;for(i=0;i<s;++i)o=n[i],u(o.pickIds)?r+=o.pickIds.length:u(o.pickId)&&++r;if(s===0||r===0){let f=new Uint8Array(4);f[0]=255,f[1]=255,f[2]=255,f[3]=255,e._selectedIdTexture=new It({context:t,pixelFormat:nt.RGBA,pixelDatatype:Ye.UNSIGNED_BYTE,source:{arrayBufferView:f,width:1,height:1},sampler:ln.NEAREST});return}let a,c=0,l=new Uint8Array(r*4);for(i=0;i<s;++i)if(o=n[i],u(o.pickIds)){let f=o.pickIds,d=f.length;for(let p=0;p<d;++p)a=f[p].color,l[c]=H.floatToByte(a.red),l[c+1]=H.floatToByte(a.green),l[c+2]=H.floatToByte(a.blue),l[c+3]=H.floatToByte(a.alpha),c+=4}else u(o.pickId)&&(a=o.pickId.color,l[c]=H.floatToByte(a.red),l[c+1]=H.floatToByte(a.green),l[c+2]=H.floatToByte(a.blue),l[c+3]=H.floatToByte(a.alpha),c+=4);e._selectedIdTexture=new It({context:t,pixelFormat:nt.RGBA,pixelDatatype:Ye.UNSIGNED_BYTE,source:{arrayBufferView:l,width:r,height:1},sampler:ln.NEAREST})}fT.prototype.update=function(e,t){if(this.enabled!==this._enabled&&!this.enabled&&Pye(this),this._enabled=this.enabled,!this._enabled||(this._logDepthChanged=t!==this._useLogDepth,this._useLogDepth=t,this._selectedDirty=Uut(this),this._selectedShadow=this._selected,this._parentSelectedShadow=this._parentSelected,this._combinedSelectedShadow=this._combinedSelected,this._selectedLength=u(this._selected)?this._selected.length:0,this._parentSelectedLength=u(this._parentSelected)?this._parentSelected.length:0,Vut(this,e),Mut(this),kut(this,e),Lut(this,e),Nut(this),this._selectedDirty=!1,!this._ready))return;let n=this._textureCache.getFramebuffer(this._name);if(this._command.framebuffer=n,!u(n))return;let i=n.getColorTexture(0),o;(i.width!==e.drawingBufferWidth||i.height!==e.drawingBufferHeight)&&(o=this._renderState,(!u(o)||i.width!==o.viewport.width||i.height!==o.viewport.height)&&(this._renderState=ke.fromCache({viewport:new We(0,0,i.width,i.height)}))),this._command.renderState=o};fT.prototype.execute=function(e,t,n,i){if(!u(this._command)||!u(this._command.framebuffer)||!this._ready||!this._enabled)return;this._colorTexture=t,this._depthTexture=n,this._idTexture=i,ln.equals(this._colorTexture.sampler,this._sampler)||(this._colorTexture.sampler=this._sampler);let o=this.scissorRectangle.width>0&&this.scissorRectangle.height>0?this._passState:void 0;u(o)&&(o.context=e),this._command.execute(e,o)};fT.prototype.isDestroyed=function(){return!1};fT.prototype.destroy=function(){return Pye(this),le(this)};var _o=fT;function dT(e){e=y(e,y.EMPTY_OBJECT),this._stages=e.stages,this._inputPreviousStageTexture=y(e.inputPreviousStageTexture,!0);let t=e.name;u(t)||(t=Wn()),this._name=t,this._uniforms=e.uniforms,this._textureCache=void 0,this._index=void 0,this._selected=void 0,this._selectedShadow=void 0,this._parentSelected=void 0,this._parentSelectedShadow=void 0,this._combinedSelected=void 0,this._combinedSelectedShadow=void 0,this._selectedLength=0,this._parentSelectedLength=0,this._selectedDirty=!0}Object.defineProperties(dT.prototype,{ready:{get:function(){let e=this._stages,t=e.length;for(let n=0;n<t;++n)if(!e[n].ready)return!1;return!0}},name:{get:function(){return this._name}},enabled:{get:function(){return this._stages[0].enabled},set:function(e){let t=this._stages,n=t.length;for(let i=0;i<n;++i)t[i].enabled=e}},uniforms:{get:function(){return this._uniforms}},inputPreviousStageTexture:{get:function(){return this._inputPreviousStageTexture}},length:{get:function(){return this._stages.length}},selected:{get:function(){return this._selected},set:function(e){this._selected=e}},parentSelected:{get:function(){return this._parentSelected},set:function(e){this._parentSelected=e}}});dT.prototype._isSupported=function(e){let t=this._stages,n=t.length;for(let i=0;i<n;++i)if(!t[i]._isSupported(e))return!1;return!0};dT.prototype.get=function(e){return this._stages[e]};function zut(e){let t=u(e._selected)?e._selected.length:0,n=u(e._parentSelected)?e._parentSelected:0,i=e._selected!==e._selectedShadow||t!==e._selectedLength;if(i=i||e._parentSelected!==e._parentSelectedShadow||n!==e._parentSelectedLength,u(e._selected)&&u(e._parentSelected)?e._combinedSelected=e._selected.concat(e._parentSelected):u(e._parentSelected)?e._combinedSelected=e._parentSelected:e._combinedSelected=e._selected,!i&&u(e._combinedSelected)){if(!u(e._combinedSelectedShadow))return!0;t=e._combinedSelected.length;for(let o=0;o<t;++o)if(e._combinedSelected[o]!==e._combinedSelectedShadow[o])return!0}return i}dT.prototype.update=function(e,t){this._selectedDirty=zut(this),this._selectedShadow=this._selected,this._parentSelectedShadow=this._parentSelected,this._combinedSelectedShadow=this._combinedSelected,this._selectedLength=u(this._selected)?this._selected.length:0,this._parentSelectedLength=u(this._parentSelected)?this._parentSelected.length:0;let n=this._stages,i=n.length;for(let o=0;o<i;++o){let r=n[o];this._selectedDirty&&(r.parentSelected=this._combinedSelected),r.update(e,t)}};dT.prototype.isDestroyed=function(){return!1};dT.prototype.destroy=function(){let e=this._stages,t=e.length;for(let n=0;n<t;++n)e[n].destroy();return le(this)};var Qc=dT;var Ur={};function J4(e){let o=`#define USE_STEP_SIZE ${$y}`,r=new _o({name:`${e}_x_direction`,fragmentShader:o,uniforms:{delta:1,sigma:2,stepSize:1,direction:0},sampleMode:Mu.LINEAR}),s=new _o({name:`${e}_y_direction`,fragmentShader:o,uniforms:{delta:1,sigma:2,stepSize:1,direction:1},sampleMode:Mu.LINEAR}),a={};return Object.defineProperties(a,{delta:{get:function(){return r.uniforms.delta},set:function(c){let l=r.uniforms,f=s.uniforms;l.delta=f.delta=c}},sigma:{get:function(){return r.uniforms.sigma},set:function(c){let l=r.uniforms,f=s.uniforms;l.sigma=f.sigma=c}},stepSize:{get:function(){return r.uniforms.stepSize},set:function(c){let l=r.uniforms,f=s.uniforms;l.stepSize=f.stepSize=c}}}),new Qc({name:e,stages:[r,s],uniforms:a})}Ur.createBlurStage=function(){return J4("czm_blur")};Ur.createDepthOfFieldStage=function(){let e=J4("czm_depth_of_field_blur"),t=new _o({name:"czm_depth_of_field_composite",fragmentShader:T2,uniforms:{focalDistance:5,blurTexture:e.name}}),n={};return Object.defineProperties(n,{focalDistance:{get:function(){return t.uniforms.focalDistance},set:function(i){t.uniforms.focalDistance=i}},delta:{get:function(){return e.uniforms.delta},set:function(i){e.uniforms.delta=i}},sigma:{get:function(){return e.uniforms.sigma},set:function(i){e.uniforms.sigma=i}},stepSize:{get:function(){return e.uniforms.stepSize},set:function(i){e.uniforms.stepSize=i}}}),new Qc({name:"czm_depth_of_field",stages:[e,t],inputPreviousStageTexture:!1,uniforms:n})};Ur.isDepthOfFieldSupported=function(e){return e.context.depthTexture};Ur.createEdgeDetectionStage=function(){let e=Wn();return new _o({name:`czm_edge_detection_${e}`,fragmentShader:C2,uniforms:{length:.25,color:H.clone(H.BLACK)}})};Ur.isEdgeDetectionSupported=function(e){return e.context.depthTexture};function Hut(e){if(!u(e))return Ur.createEdgeDetectionStage();let t=new Qc({name:"czm_edge_detection_multiple",stages:e,inputPreviousStageTexture:!1}),n={},i="",o="";for(let a=0;a<e.length;++a)i+=`uniform sampler2D edgeTexture${a}; `,o+=` vec4 edge${a} = texture(edgeTexture${a}, v_textureCoordinates); if (edge${a}.a > 0.0) { color = edge${a}; break; } `,n[`edgeTexture${a}`]=e[a].name;let r=`${i}in vec2 v_textureCoordinates; void main() { vec4 color = vec4(0.0); for (int i = 0; i < ${e.length}; i++) { ${o} } out_FragColor = color; } `,s=new _o({name:"czm_edge_detection_combine",fragmentShader:r,uniforms:n});return new Qc({name:"czm_edge_detection_composite",stages:[t,s]})}Ur.createSilhouetteStage=function(e){let t=Hut(e),n=new _o({name:"czm_silhouette_color_edges",fragmentShader:P2,uniforms:{silhouetteTexture:t.name}});return new Qc({name:"czm_silhouette",stages:[t,n],inputPreviousStageTexture:!1,uniforms:t.uniforms})};Ur.isSilhouetteSupported=function(e){return e.context.depthTexture};Ur.createBloomStage=function(){let e=new _o({name:"czm_bloom_contrast_bias",fragmentShader:b2,uniforms:{contrast:128,brightness:-.3}}),t=J4("czm_bloom_blur"),n=new Qc({name:"czm_bloom_contrast_bias_blur",stages:[e,t]}),i=new _o({name:"czm_bloom_generate_composite",fragmentShader:y2,uniforms:{glowOnly:!1,bloomTexture:n.name}}),o={};return Object.defineProperties(o,{glowOnly:{get:function(){return i.uniforms.glowOnly},set:function(r){i.uniforms.glowOnly=r}},contrast:{get:function(){return e.uniforms.contrast},set:function(r){e.uniforms.contrast=r}},brightness:{get:function(){return e.uniforms.brightness},set:function(r){e.uniforms.brightness=r}},delta:{get:function(){return t.uniforms.delta},set:function(r){t.uniforms.delta=r}},sigma:{get:function(){return t.uniforms.sigma},set:function(r){t.uniforms.sigma=r}},stepSize:{get:function(){return t.uniforms.stepSize},set:function(r){t.uniforms.stepSize=r}}}),new Qc({name:"czm_bloom",stages:[n,i],inputPreviousStageTexture:!1,uniforms:o})};Ur.createAmbientOcclusionStage=function(){let e=new _o({name:"czm_ambient_occlusion_generate",fragmentShader:p2,uniforms:{intensity:3,bias:.1,lengthCap:.26,stepSize:1.95,frustumLength:1e3,randomTexture:void 0}}),t=J4("czm_ambient_occlusion_blur");t.uniforms.stepSize=.86;let n=new Qc({name:"czm_ambient_occlusion_generate_blur",stages:[e,t]}),i=new _o({name:"czm_ambient_occlusion_composite",fragmentShader:_2,uniforms:{ambientOcclusionOnly:!1,ambientOcclusionTexture:n.name}}),o={};return Object.defineProperties(o,{intensity:{get:function(){return e.uniforms.intensity},set:function(r){e.uniforms.intensity=r}},bias:{get:function(){return e.uniforms.bias},set:function(r){e.uniforms.bias=r}},lengthCap:{get:function(){return e.uniforms.lengthCap},set:function(r){e.uniforms.lengthCap=r}},stepSize:{get:function(){return e.uniforms.stepSize},set:function(r){e.uniforms.stepSize=r}},frustumLength:{get:function(){return e.uniforms.frustumLength},set:function(r){e.uniforms.frustumLength=r}},randomTexture:{get:function(){return e.uniforms.randomTexture},set:function(r){e.uniforms.randomTexture=r}},delta:{get:function(){return t.uniforms.delta},set:function(r){t.uniforms.delta=r}},sigma:{get:function(){return t.uniforms.sigma},set:function(r){t.uniforms.sigma=r}},blurStepSize:{get:function(){return t.uniforms.stepSize},set:function(r){t.uniforms.stepSize=r}},ambientOcclusionOnly:{get:function(){return i.uniforms.ambientOcclusionOnly},set:function(r){i.uniforms.ambientOcclusionOnly=r}}}),new Qc({name:"czm_ambient_occlusion",stages:[n,i],inputPreviousStageTexture:!1,uniforms:o})};Ur.isAmbientOcclusionSupported=function(e){return e.context.depthTexture};var Gut=`#define FXAA_QUALITY_PRESET 39 ${O2} ${S2}`;Ur.createFXAAStage=function(){return new _o({name:"czm_FXAA",fragmentShader:Gut,sampleMode:Mu.LINEAR})};Ur.createAcesTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=m2,new _o({name:"czm_aces",fragmentShader:t,uniforms:{autoExposure:void 0}})};Ur.createFilmicTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=E2,new _o({name:"czm_filmic",fragmentShader:t,uniforms:{autoExposure:void 0}})};Ur.createReinhardTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=I2,new _o({name:"czm_reinhard",fragmentShader:t,uniforms:{autoExposure:void 0}})};Ur.createModifiedReinhardTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=v2,new _o({name:"czm_modified_reinhard",fragmentShader:t,uniforms:{white:H.WHITE,autoExposure:void 0}})};Ur.createAutoExposureStage=function(){return new R2};Ur.createBlackAndWhiteStage=function(){return new _o({name:"czm_black_and_white",fragmentShader:g2,uniforms:{gradations:5}})};Ur.createBrightnessStage=function(){return new _o({name:"czm_brightness",fragmentShader:x2,uniforms:{brightness:.5}})};Ur.createNightVisionStage=function(){return new _o({name:"czm_night_vision",fragmentShader:D2})};Ur.createDepthViewStage=function(){return new _o({name:"czm_depth_view",fragmentShader:A2})};Ur.createLensFlareStage=function(){return new _o({name:"czm_lens_flare",fragmentShader:w2,uniforms:{dirtTexture:Zt("Assets/Textures/LensFlare/DirtMask.jpg"),starTexture:Zt("Assets/Textures/LensFlare/StarBurst.jpg"),intensity:2,distortion:10,ghostDispersal:.4,haloWidth:.4,dirtAmount:.4,earthRadius:ie.WGS84.maximumRadius}})};var Xf=Ur;function W_(e){this._collection=e,this._framebuffers=[],this._stageNameToFramebuffer={},this._width=void 0,this._height=void 0,this._updateDependencies=!1}function L2(e){for(;u(e.length);)e=e.get(e.length-1);return e.name}function Zq(e,t,n,i,o){if(!i.enabled||!i._isSupported(t))return o;let r=n[i.name]={};if(u(o)){let a=e.getStageByName(o);r[L2(a)]=!0}let s=i.uniforms;if(u(s)){let a=Object.getOwnPropertyNames(s),c=a.length;for(let l=0;l<c;++l){let f=s[a[l]];if(typeof f=="string"){let d=e.getStageByName(f);u(d)&&(r[L2(d)]=!0)}}}return i.name}function M2(e,t,n,i,o){if(u(i.enabled)&&!i.enabled||u(i._isSupported)&&!i._isSupported(t))return o;let r=o,s=!u(i.inputPreviousStageTexture)||i.inputPreviousStageTexture,a=o,c=i.length;for(let d=0;d<c;++d){let p=i.get(d);u(p.length)?a=M2(e,t,n,p,o):a=Zq(e,t,n,p,o),s&&(o=a)}let l,f;if(s)for(l=1;l<c;++l)f=L2(i.get(l)),u(n[f])||(n[f]={}),n[f][r]=!0;else for(l=1;l<c;++l){f=L2(i.get(l));let d=n[f];for(let p=0;p<l;++p)d[L2(i.get(p))]=!0}return a}function Wut(e,t){let n={};if(u(e.ambientOcclusion)){let i=e.ambientOcclusion,o=e.bloom,r=e._tonemapping,s=e.fxaa,a=M2(e,t,n,i,void 0);a=M2(e,t,n,o,a),a=Zq(e,t,n,r,a),a=M2(e,t,n,e,a),Zq(e,t,n,s,a)}else M2(e,t,n,e,void 0);return n}function jut(e,t,n){let o=e._collection.getStageByName(t),r=o._textureScale,s=o._forcePowerOfTwo,a=o._pixelFormat,c=o._pixelDatatype,l=o._clearColor,f,d,p=e._framebuffers,g=p.length;for(f=0;f<g;++f){if(d=p[f],r!==d.textureScale||s!==d.forcePowerOfTwo||a!==d.pixelFormat||c!==d.pixelDatatype||!H.equals(l,d.clearColor))continue;let m=d.stages,x=m.length,b=!1;for(let T=0;T<x;++T)if(n[m[T]]){b=!0;break}if(!b)break}return u(d)&&f<g?(d.stages.push(t),d):(d={textureScale:r,forcePowerOfTwo:s,pixelFormat:a,pixelDatatype:c,clearColor:l,stages:[t],buffer:new ui({pixelFormat:a,pixelDatatype:c}),clear:void 0},p.push(d),d)}function qut(e,t){let n=Wut(e._collection,t);for(let i in n)n.hasOwnProperty(i)&&(e._stageNameToFramebuffer[i]=jut(e,i,n[i]))}function $q(e){let t=e._framebuffers,n=t.length;for(let i=0;i<n;++i)t[i].buffer.destroy()}function Yut(e,t){let n=e._width,i=e._height,o=e._framebuffers,r=o.length;for(let s=0;s<r;++s){let a=o[s],c=a.textureScale,l=Math.ceil(n*c),f=Math.ceil(i*c),d=Math.min(l,f);a.forcePowerOfTwo&&(P.isPowerOfTwo(d)||(d=P.nextPowerOfTwo(d)),l=d,f=d),a.buffer.update(t,l,f),a.clear=new ti({color:a.clearColor,framebuffer:a.buffer.framebuffer})}}W_.prototype.updateDependencies=function(){this._updateDependencies=!0};W_.prototype.update=function(e){let t=this._collection,n=this._updateDependencies,i=u(t.ambientOcclusion)&&t.ambientOcclusion.enabled&&t.ambientOcclusion._isSupported(e),o=u(t.bloom)&&t.bloom.enabled&&t.bloom._isSupported(e),r=u(t._tonemapping)&&t._tonemapping.enabled&&t._tonemapping._isSupported(e),s=u(t.fxaa)&&t.fxaa.enabled&&t.fxaa._isSupported(e),a=!u(t._activeStages)||t._activeStages.length>0||i||o||r||s;if((n||!a&&this._framebuffers.length>0)&&($q(this),this._framebuffers.length=0,this._stageNameToFramebuffer={},this._width=void 0,this._height=void 0),!n&&!a)return;this._framebuffers.length===0&&qut(this,e);let c=e.drawingBufferWidth,l=e.drawingBufferHeight,f=this._width!==c||this._height!==l;!n&&!f||(this._width=c,this._height=l,this._updateDependencies=!1,$q(this),Yut(this,e))};W_.prototype.clear=function(e){let t=this._framebuffers;for(let n=0;n<t.length;++n)t[n].clear.execute(e)};W_.prototype.getStageByName=function(e){return this._collection.getStageByName(e)};W_.prototype.getOutputTexture=function(e){return this._collection.getOutputTexture(e)};W_.prototype.getFramebuffer=function(e){let t=this._stageNameToFramebuffer[e];if(u(t))return t.buffer.framebuffer};W_.prototype.isDestroyed=function(){return!1};W_.prototype.destroy=function(){return $q(this),le(this)};var hT=W_;var N2={REINHARD:0,MODIFIED_REINHARD:1,FILMIC:2,ACES:3,validate:function(e){return e===N2.REINHARD||e===N2.MODIFIED_REINHARD||e===N2.FILMIC||e===N2.ACES}},Qy=Object.freeze(N2);var Qq=[];function Jc(){let e=Xf.createFXAAStage(),t=Xf.createAmbientOcclusionStage(),n=Xf.createBloomStage();this._autoExposureEnabled=!1,this._autoExposure=Xf.createAutoExposureStage(),this._tonemapping=void 0,this._tonemapper=void 0,this.tonemapper=Qy.ACES;let i=this._tonemapping;e.enabled=!1,t.enabled=!1,n.enabled=!1,i.enabled=!1;let o=new hT(this),r={},s=Qq;for(s.push(e,t,n,i);s.length>0;){let c=s.pop();r[c.name]=c,c._textureCache=o;let l=c.length;if(u(l))for(let f=0;f<l;++f)s.push(c.get(f))}this._stages=[],this._activeStages=[],this._previousActiveStages=[],this._randomTexture=void 0;let a=this;t.uniforms.randomTexture=function(){return a._randomTexture},this._ao=t,this._bloom=n,this._fxaa=e,this._aoEnabled=void 0,this._bloomEnabled=void 0,this._tonemappingEnabled=void 0,this._fxaaEnabled=void 0,this._activeStagesChanged=!1,this._stagesRemoved=!1,this._textureCacheDirty=!1,this._stageNames=r,this._textureCache=o}Object.defineProperties(Jc.prototype,{ready:{get:function(){let e=!1,t=this._stages,n=t.length;for(let a=n-1;a>=0;--a){let c=t[a];e=e||c.ready&&c.enabled}let i=this._fxaa,o=this._ao,r=this._bloom,s=this._tonemapping;return e=e||i.ready&&i.enabled,e=e||o.ready&&o.enabled,e=e||r.ready&&r.enabled,e=e||s.ready&&s.enabled,e}},fxaa:{get:function(){return this._fxaa}},ambientOcclusion:{get:function(){return this._ao}},bloom:{get:function(){return this._bloom}},length:{get:function(){return Jq(this),this._stages.length}},outputTexture:{get:function(){let e=this._fxaa;if(e.enabled&&e.ready)return this.getOutputTexture(e.name);let t=this._stages,n=t.length;for(let s=n-1;s>=0;--s){let a=t[s];if(u(a)&&a.ready&&a.enabled)return this.getOutputTexture(a.name)}let i=this._tonemapping;if(i.enabled&&i.ready)return this.getOutputTexture(i.name);let o=this._bloom;if(o.enabled&&o.ready)return this.getOutputTexture(o.name);let r=this._ao;if(r.enabled&&r.ready)return this.getOutputTexture(r.name)}},hasSelected:{get:function(){let e=this._stages.slice();for(;e.length>0;){let t=e.pop();if(!u(t))continue;if(u(t.selected))return!0;let n=t.length;if(u(n))for(let i=0;i<n;++i)e.push(t.get(i))}return!1}},tonemapper:{get:function(){return this._tonemapper},set:function(e){if(this._tonemapper===e)return;u(this._tonemapping)&&(delete this._stageNames[this._tonemapping.name],this._tonemapping.destroy());let t=this._autoExposureEnabled,n;switch(e){case Qy.REINHARD:n=Xf.createReinhardTonemappingStage(t);break;case Qy.MODIFIED_REINHARD:n=Xf.createModifiedReinhardTonemappingStage(t);break;case Qy.FILMIC:n=Xf.createFilmicTonemappingStage(t);break;default:n=Xf.createAcesTonemappingStage(t);break}if(t){let i=this._autoExposure;n.uniforms.autoExposure=function(){return i.outputTexture}}this._tonemapper=e,this._tonemapping=n,u(this._stageNames)&&(this._stageNames[n.name]=n,n._textureCache=this._textureCache),this._textureCacheDirty=!0}}});function Jq(e){if(!e._stagesRemoved)return;e._stagesRemoved=!1;let t=[],n=e._stages,i=n.length;for(let o=0,r=0;o<i;++o){let s=n[o];s&&(s._index=r++,t.push(s))}e._stages=t}Jc.prototype.add=function(e){let t=this._stageNames,n=Qq;for(n.push(e);n.length>0;){let o=n.pop();t[o.name]=o,o._textureCache=this._textureCache;let r=o.length;if(u(r))for(let s=0;s<r;++s)n.push(o.get(s))}let i=this._stages;return e._index=i.length,i.push(e),this._textureCacheDirty=!0,e};Jc.prototype.remove=function(e){if(!this.contains(e))return!1;let t=this._stageNames,n=Qq;for(n.push(e);n.length>0;){let i=n.pop();delete t[i.name];let o=i.length;if(u(o))for(let r=0;r<o;++r)n.push(i.get(r))}return this._stages[e._index]=void 0,this._stagesRemoved=!0,this._textureCacheDirty=!0,e._index=void 0,e._textureCache=void 0,e.destroy(),!0};Jc.prototype.contains=function(e){return u(e)&&u(e._index)&&e._textureCache===this._textureCache};Jc.prototype.get=function(e){return Jq(this),this._stages[e]};Jc.prototype.removeAll=function(){let e=this._stages,t=e.length;for(let n=0;n<t;++n)this.remove(e[n]);e.length=0};Jc.prototype.getStageByName=function(e){return this._stageNames[e]};Jc.prototype.update=function(e,t,n){Jq(this);let i=this._activeStages,o=this._activeStages=this._previousActiveStages;this._previousActiveStages=i;let r=this._stages,s=o.length=r.length,a,c,l=0;for(a=0;a<s;++a)c=r[a],c.ready&&c.enabled&&c._isSupported(e)&&(o[l++]=c);o.length=l;let f=l!==i.length;if(!f){for(a=0;a<l;++a)if(o[a]!==i[a]){f=!0;break}}let d=this._ao,p=this._bloom,g=this._autoExposure,m=this._tonemapping,x=this._fxaa;m.enabled=n;let b=d.enabled&&d._isSupported(e),T=p.enabled&&p._isSupported(e),A=m.enabled&&m._isSupported(e),C=x.enabled&&x._isSupported(e);if((f||this._textureCacheDirty||b!==this._aoEnabled||T!==this._bloomEnabled||A!==this._tonemappingEnabled||C!==this._fxaaEnabled)&&(this._textureCache.updateDependencies(),this._aoEnabled=b,this._bloomEnabled=T,this._tonemappingEnabled=A,this._fxaaEnabled=C,this._textureCacheDirty=!1),u(this._randomTexture)&&!b&&(this._randomTexture.destroy(),this._randomTexture=void 0),!u(this._randomTexture)&&b){s=256*256*3;let S=new Uint8Array(s);for(a=0;a<s;a+=3)S[a]=Math.floor(Math.random()*255);this._randomTexture=new It({context:e,pixelFormat:nt.RGB,pixelDatatype:Ye.UNSIGNED_BYTE,source:{arrayBufferView:S,width:256,height:256},sampler:new ln({wrapS:Sn.REPEAT,wrapT:Sn.REPEAT,minificationFilter:rn.NEAREST,magnificationFilter:yi.NEAREST})})}for(this._textureCache.update(e),x.update(e,t),d.update(e,t),p.update(e,t),m.update(e,t),this._autoExposureEnabled&&g.update(e,t),s=r.length,a=0;a<s;++a)r[a].update(e,t);for(l=0,a=0;a<s;++a)c=r[a],c.ready&&c.enabled&&c._isSupported(e)&&l++;f=l!==o.length,f&&this.update(e,t,n)};Jc.prototype.clear=function(e){this._textureCache.clear(e),this._autoExposureEnabled&&this._autoExposure.clear(e)};function mT(e){for(;u(e.length);)e=e.get(e.length-1);return e.outputTexture}Jc.prototype.getOutputTexture=function(e){let t=this.getStageByName(e);if(u(t))return mT(t)};function Vm(e,t,n,i,o){if(u(e.execute)){e.execute(t,n,i,o);return}let r=e.length,s;if(e.inputPreviousStageTexture)for(Vm(e.get(0),t,n,i,o),s=1;s<r;++s)Vm(e.get(s),t,mT(e.get(s-1)),i,o);else for(s=0;s<r;++s)Vm(e.get(s),t,n,i,o)}Jc.prototype.execute=function(e,t,n,i){let o=this._activeStages,r=o.length,s=this._fxaa,a=this._ao,c=this._bloom,l=this._autoExposure,f=this._tonemapping,d=a.enabled&&a._isSupported(e),p=c.enabled&&c._isSupported(e),g=this._autoExposureEnabled,m=f.enabled&&f._isSupported(e),x=s.enabled&&s._isSupported(e);if(!x&&!d&&!p&&!m&&r===0)return;let b=t;d&&a.ready&&(Vm(a,e,b,n,i),b=mT(a)),p&&c.ready&&(Vm(c,e,b,n,i),b=mT(c)),g&&l.ready&&Vm(l,e,b,n,i),m&&f.ready&&(Vm(f,e,b,n,i),b=mT(f));let T=b;if(r>0){Vm(o[0],e,b,n,i);for(let A=1;A<r;++A)Vm(o[A],e,mT(o[A-1]),n,i);T=mT(o[r-1])}x&&s.ready&&Vm(s,e,T,n,i)};Jc.prototype.copy=function(e,t){if(!u(this._copyColorCommand)){let n=this;this._copyColorCommand=e.createViewportQuadCommand(Hl,{uniformMap:{colorTexture:function(){return n.outputTexture}},owner:this})}this._copyColorCommand.framebuffer=t,this._copyColorCommand.execute(e)};Jc.prototype.isDestroyed=function(){return!1};Jc.prototype.destroy=function(){return this._fxaa.destroy(),this._ao.destroy(),this._bloom.destroy(),this._autoExposure.destroy(),this._tonemapping.destroy(),this.removeAll(),this._textureCache=this._textureCache&&this._textureCache.destroy(),le(this)};var F2=Jc;var Xut={SHIFT:0,CTRL:1,ALT:2},aa=Object.freeze(Xut);var Kut={LEFT_DOWN:0,LEFT_UP:1,LEFT_CLICK:2,LEFT_DOUBLE_CLICK:3,RIGHT_DOWN:5,RIGHT_UP:6,RIGHT_CLICK:7,MIDDLE_DOWN:10,MIDDLE_UP:11,MIDDLE_CLICK:12,MOUSE_MOVE:15,WHEEL:16,PINCH_START:17,PINCH_END:18,PINCH_MOVE:19},xn=Object.freeze(Kut);function Jy(e,t,n){let i=e._element;if(i===document)return n.x=t.clientX,n.y=t.clientY,n;let o=i.getBoundingClientRect();return n.x=t.clientX-o.left,n.y=t.clientY-o.top,n}function rY(e,t){let n=e;return u(t)&&(n+=`+${t}`),n}function pT(e){if(e.shiftKey)return aa.SHIFT;if(e.ctrlKey)return aa.CTRL;if(e.altKey)return aa.ALT}var ys={LEFT:0,MIDDLE:1,RIGHT:2};function Lu(e,t,n,i){function o(r){i(e,r)}Bt.isInternetExplorer()?n.addEventListener(t,o,!1):n.addEventListener(t,o,{capture:!1,passive:!1}),e._removalFunctions.push(function(){n.removeEventListener(t,o,!1)})}function Zut(e){let t=e._element,n=u(t.disableRootEvents)?t:document;Bt.supportsPointerEvents()?(Lu(e,"pointerdown",t,nft),Lu(e,"pointerup",t,Vye),Lu(e,"pointermove",t,ift),Lu(e,"pointercancel",t,Vye)):(Lu(e,"mousedown",t,zye),Lu(e,"mouseup",n,Hye),Lu(e,"mousemove",n,Gye),Lu(e,"touchstart",t,eft),Lu(e,"touchend",n,Nye),Lu(e,"touchmove",n,tft),Lu(e,"touchcancel",n,Nye)),Lu(e,"dblclick",t,Qut);let i;"onwheel"in t?i="wheel":document.onmousewheel!==void 0?i="mousewheel":i="DOMMouseScroll",Lu(e,i,t,Jut)}function $ut(e){let t=e._removalFunctions;for(let n=0;n<t.length;++n)t[n]()}var Oye={position:new z};function sY(e){e._lastSeenTouchEvent=_i()}function aY(e){return _i()-e._lastSeenTouchEvent>xh.mouseEmulationIgnoreMilliseconds}function oY(e,t,n){let i=e.x-t.x,o=e.y-t.y;return Math.sqrt(i*i+o*o)<n}function zye(e,t){if(!aY(e))return;let n=t.button;e._buttonDown[n]=!0;let i;if(n===ys.LEFT)i=xn.LEFT_DOWN;else if(n===ys.MIDDLE)i=xn.MIDDLE_DOWN;else if(n===ys.RIGHT)i=xn.RIGHT_DOWN;else return;let o=Jy(e,t,e._primaryPosition);z.clone(o,e._primaryStartPosition),z.clone(o,e._primaryPreviousPosition);let r=pT(t),s=e.getInputAction(i,r);u(s)&&(z.clone(o,Oye.position),s(Oye),t.preventDefault())}var Rye={position:new z},Mye={position:new z};function eY(e,t,n,i){let o=pT(i),r=e.getInputAction(t,o),s=e.getInputAction(n,o);if(u(r)||u(s)){let a=Jy(e,i,e._primaryPosition);if(u(r)&&(z.clone(a,Rye.position),r(Rye)),u(s)){let c=e._primaryStartPosition;oY(c,a,e._clickPixelTolerance)&&(z.clone(a,Mye.position),s(Mye))}}}function Hye(e,t){if(!aY(e))return;let n=t.button;n!==ys.LEFT&&n!==ys.MIDDLE&&n!==ys.RIGHT||(e._buttonDown[ys.LEFT]&&(eY(e,xn.LEFT_UP,xn.LEFT_CLICK,t),e._buttonDown[ys.LEFT]=!1),e._buttonDown[ys.MIDDLE]&&(eY(e,xn.MIDDLE_UP,xn.MIDDLE_CLICK,t),e._buttonDown[ys.MIDDLE]=!1),e._buttonDown[ys.RIGHT]&&(eY(e,xn.RIGHT_UP,xn.RIGHT_CLICK,t),e._buttonDown[ys.RIGHT]=!1))}var tY={startPosition:new z,endPosition:new z};function Gye(e,t){if(!aY(e))return;let n=pT(t),i=Jy(e,t,e._primaryPosition),o=e._primaryPreviousPosition,r=e.getInputAction(xn.MOUSE_MOVE,n);u(r)&&(z.clone(o,tY.startPosition),z.clone(i,tY.endPosition),r(tY)),z.clone(i,o),(e._buttonDown[ys.LEFT]||e._buttonDown[ys.MIDDLE]||e._buttonDown[ys.RIGHT])&&t.preventDefault()}var Lye={position:new z};function Qut(e,t){let n=t.button,i;if(n===ys.LEFT)i=xn.LEFT_DOUBLE_CLICK;else return;let o=pT(t),r=e.getInputAction(i,o);u(r)&&(Jy(e,t,Lye.position),r(Lye))}function Jut(e,t){let n;if(u(t.deltaY)){let r=t.deltaMode;r===t.DOM_DELTA_PIXEL?n=-t.deltaY:r===t.DOM_DELTA_LINE?n=-t.deltaY*40:n=-t.deltaY*120}else t.detail>0?n=t.detail*-120:n=t.wheelDelta;if(!u(n))return;let i=pT(t),o=e.getInputAction(xn.WHEEL,i);u(o)&&(o(n),t.preventDefault())}function eft(e,t){sY(e);let n=t.changedTouches,i,o=n.length,r,s,a=e._positions;for(i=0;i<o;++i)r=n[i],s=r.identifier,a.set(s,Jy(e,r,new z));e8(e,t);let c=e._previousPositions;for(i=0;i<o;++i)r=n[i],s=r.identifier,c.set(s,z.clone(a.get(s)))}function Nye(e,t){sY(e);let n=t.changedTouches,i,o=n.length,r,s,a=e._positions;for(i=0;i<o;++i)r=n[i],s=r.identifier,a.remove(s);e8(e,t);let c=e._previousPositions;for(i=0;i<o;++i)r=n[i],s=r.identifier,c.remove(s)}var Fye={position:new z},nY={position1:new z,position2:new z},Bye={position:new z},kye={position:new z},Uye={position:new z};function e8(e,t){let n=pT(t),i=e._positions,o=i.length,r,s,a=e._isPinching;if(o!==1&&e._buttonDown[ys.LEFT]){if(e._buttonDown[ys.LEFT]=!1,u(e._touchHoldTimer)&&(clearTimeout(e._touchHoldTimer),e._touchHoldTimer=void 0),r=e.getInputAction(xn.LEFT_UP,n),u(r)&&(z.clone(e._primaryPosition,Bye.position),r(Bye)),o===0&&!e._isTouchHolding&&(s=e.getInputAction(xn.LEFT_CLICK,n),u(s))){let c=e._primaryStartPosition,l=e._previousPositions.values[0];oY(c,l,e._clickPixelTolerance)&&(z.clone(e._primaryPosition,kye.position),s(kye))}e._isTouchHolding=!1}if(o===0&&a&&(e._isPinching=!1,r=e.getInputAction(xn.PINCH_END,n),u(r)&&r()),o===1&&!a){let c=i.values[0];z.clone(c,e._primaryPosition),z.clone(c,e._primaryStartPosition),z.clone(c,e._primaryPreviousPosition),e._buttonDown[ys.LEFT]=!0,r=e.getInputAction(xn.LEFT_DOWN,n),u(r)&&(z.clone(c,Fye.position),r(Fye)),e._touchHoldTimer=setTimeout(function(){if(!e.isDestroyed()&&(e._touchHoldTimer=void 0,e._isTouchHolding=!0,s=e.getInputAction(xn.RIGHT_CLICK,n),u(s))){let l=e._primaryStartPosition,f=e._previousPositions.values[0];oY(l,f,e._holdPixelTolerance)&&(z.clone(e._primaryPosition,Uye.position),s(Uye))}},xh.touchHoldDelayMilliseconds),t.preventDefault()}o===2&&!a&&(e._isPinching=!0,r=e.getInputAction(xn.PINCH_START,n),u(r)&&(z.clone(i.values[0],nY.position1),z.clone(i.values[1],nY.position2),r(nY),t.preventDefault()))}function tft(e,t){sY(e);let n=t.changedTouches,i,o=n.length,r,s,a=e._positions;for(i=0;i<o;++i){r=n[i],s=r.identifier;let l=a.get(s);u(l)&&Jy(e,r,l)}Wye(e,t);let c=e._previousPositions;for(i=0;i<o;++i)r=n[i],s=r.identifier,z.clone(a.get(s),c.get(s))}var iY={startPosition:new z,endPosition:new z},B2={distance:{startPosition:new z,endPosition:new z},angleAndHeight:{startPosition:new z,endPosition:new z}};function Wye(e,t){let n=pT(t),i=e._positions,o=e._previousPositions,r=i.length,s;if(r===1&&e._buttonDown[ys.LEFT]){let a=i.values[0];z.clone(a,e._primaryPosition);let c=e._primaryPreviousPosition;s=e.getInputAction(xn.MOUSE_MOVE,n),u(s)&&(z.clone(c,iY.startPosition),z.clone(a,iY.endPosition),s(iY)),z.clone(a,c),t.preventDefault()}else if(r===2&&e._isPinching&&(s=e.getInputAction(xn.PINCH_MOVE,n),u(s))){let a=i.values[0],c=i.values[1],l=o.values[0],f=o.values[1],d=c.x-a.x,p=c.y-a.y,g=Math.sqrt(d*d+p*p)*.25,m=f.x-l.x,x=f.y-l.y,b=Math.sqrt(m*m+x*x)*.25,T=(c.y+a.y)*.125,A=(f.y+l.y)*.125,C=Math.atan2(p,d),S=Math.atan2(x,m);z.fromElements(0,b,B2.distance.startPosition),z.fromElements(0,g,B2.distance.endPosition),z.fromElements(S,A,B2.angleAndHeight.startPosition),z.fromElements(C,T,B2.angleAndHeight.endPosition),s(B2)}}function nft(e,t){if(t.target.setPointerCapture(t.pointerId),t.pointerType==="touch"){let n=e._positions,i=t.pointerId;n.set(i,Jy(e,t,new z)),e8(e,t),e._previousPositions.set(i,z.clone(n.get(i)))}else zye(e,t)}function Vye(e,t){if(t.pointerType==="touch"){let n=e._positions,i=t.pointerId;n.remove(i),e8(e,t),e._previousPositions.remove(i)}else Hye(e,t)}function ift(e,t){if(t.pointerType==="touch"){let n=e._positions,i=t.pointerId,o=n.get(i);if(!u(o))return;Jy(e,t,o),Wye(e,t);let r=e._previousPositions;z.clone(n.get(i),r.get(i))}else Gye(e,t)}function xh(e){this._inputEvents={},this._buttonDown={LEFT:!1,MIDDLE:!1,RIGHT:!1},this._isPinching=!1,this._isTouchHolding=!1,this._lastSeenTouchEvent=-xh.mouseEmulationIgnoreMilliseconds,this._primaryStartPosition=new z,this._primaryPosition=new z,this._primaryPreviousPosition=new z,this._positions=new xt,this._previousPositions=new xt,this._removalFunctions=[],this._touchHoldTimer=void 0,this._clickPixelTolerance=5,this._holdPixelTolerance=25,this._element=y(e,document),Zut(this)}xh.prototype.setInputAction=function(e,t,n){let i=rY(t,n);this._inputEvents[i]=e};xh.prototype.getInputAction=function(e,t){let n=rY(e,t);return this._inputEvents[n]};xh.prototype.removeInputAction=function(e,t){let n=rY(e,t);delete this._inputEvents[n]};xh.prototype.isDestroyed=function(){return!1};xh.prototype.destroy=function(){return $ut(this),le(this)};xh.mouseEmulationIgnoreMilliseconds=800;xh.touchHoldDelayMilliseconds=1500;var Nu=xh;function _T(e){this._scene=e,this._currentTweens=[],this._morphHandler=void 0,this._morphCancelled=!1,this._completeMorph=void 0,this._morphToOrthographic=!1}_T.prototype.completeMorph=function(){u(this._completeMorph)&&this._completeMorph()};_T.prototype.morphTo2D=function(e,t){u(this._completeMorph)&&this._completeMorph();let n=this._scene;this._previousMode=n.mode,this._morphToOrthographic=n.camera.frustum instanceof $t,!(this._previousMode===te.SCENE2D||this._previousMode===te.MORPHING)&&(this._scene.morphStart.raiseEvent(this,this._previousMode,te.SCENE2D,!0),n._mode=te.MORPHING,n.camera._setTransform(F.IDENTITY),this._previousMode===te.COLUMBUS_VIEW?Fft(this,e):Gft(this,e,t),e===0&&u(this._completeMorph)&&this._completeMorph())};var oft=new h,rft=new h,sft=new h,aft=new h,cft=new h,lft=new h,uft=new h,fft=new fe,dft=new F,hft=new Ei,mft=new $t,pft={position:void 0,direction:void 0,up:void 0,position2D:void 0,direction2D:void 0,up2D:void 0,frustum:void 0};_T.prototype.morphToColumbusView=function(e,t){u(this._completeMorph)&&this._completeMorph();let n=this._scene;if(this._previousMode=n.mode,this._previousMode===te.COLUMBUS_VIEW||this._previousMode===te.MORPHING)return;this._scene.morphStart.raiseEvent(this,this._previousMode,te.COLUMBUS_VIEW,!0),n.camera._setTransform(F.IDENTITY);let i=oft,o=rft,r=sft;if(e>0)i.x=0,i.y=-1,i.z=1,i=h.multiplyByScalar(h.normalize(i,i),5*t.maximumRadius,i),h.negate(h.normalize(i,o),o),h.cross(h.UNIT_X,o,r);else{let l=n.camera;if(this._previousMode===te.SCENE2D)h.clone(l.position,i),i.z=l.frustum.right-l.frustum.left,h.negate(h.UNIT_Z,o),h.clone(h.UNIT_Y,r);else{h.clone(l.positionWC,i),h.clone(l.directionWC,o),h.clone(l.upWC,r);let f=t.scaleToGeodeticSurface(i,uft),d=Rt.eastNorthUpToFixedFrame(f,t,dft);F.inverseTransformation(d,d),n.mapProjection.project(t.cartesianToCartographic(i,fft),i),F.multiplyByPointAsVector(d,o,o),F.multiplyByPointAsVector(d,r,r)}}let s;this._morphToOrthographic?(s=mft,s.width=n.camera.frustum.right-n.camera.frustum.left,s.aspectRatio=n.drawingBufferWidth/n.drawingBufferHeight):(s=hft,s.aspectRatio=n.drawingBufferWidth/n.drawingBufferHeight,s.fov=P.toRadians(60));let a=pft;a.position=i,a.direction=o,a.up=r,a.frustum=s;let c=jft(a);k2(this,c),this._previousMode===te.SCENE2D?Wft(this,e,a,c):(a.position2D=F.multiplyByPoint(co.TRANSFORM_2D,i,aft),a.direction2D=F.multiplyByPointAsVector(co.TRANSFORM_2D,o,cft),a.up2D=F.multiplyByPointAsVector(co.TRANSFORM_2D,r,lft),n._mode=te.MORPHING,t0e(this,e,a,c)),e===0&&u(this._completeMorph)&&this._completeMorph()};var uY={position:new h,direction:new h,up:new h,frustum:void 0},qye=new Ei;_T.prototype.morphTo3D=function(e,t){u(this._completeMorph)&&this._completeMorph();let n=this._scene;if(this._previousMode=n.mode,!(this._previousMode===te.SCENE3D||this._previousMode===te.MORPHING)){if(this._scene.morphStart.raiseEvent(this,this._previousMode,te.SCENE3D,!0),n._mode=te.MORPHING,n.camera._setTransform(F.IDENTITY),this._previousMode===te.SCENE2D)wft(this,e,t);else{let i;e>0?(i=uY,h.fromDegrees(0,0,5*t.maximumRadius,t,i.position),h.negate(i.position,i.direction),h.normalize(i.direction,i.direction),h.clone(h.UNIT_Z,i.up)):i=Yye(this,t);let o,r=n.camera;r.frustum instanceof $t?o=r.frustum.clone():(o=qye,o.aspectRatio=n.drawingBufferWidth/n.drawingBufferHeight,o.fov=P.toRadians(60)),i.frustum=o;let s=i0e(i);k2(this,s),lY(this,e,i,s)}e===0&&u(this._completeMorph)&&this._completeMorph()}};_T.prototype.isDestroyed=function(){return!1};_T.prototype.destroy=function(){return t8(this),le(this)};function k2(e,t){if(e._scene.completeMorphOnUserInput){e._morphHandler=new Nu(e._scene.canvas);let n=function(){e._morphCancelled=!0,e._scene.camera.cancelFlight(),t(e)};e._completeMorph=n,e._morphHandler.setInputAction(n,xn.LEFT_DOWN),e._morphHandler.setInputAction(n,xn.MIDDLE_DOWN),e._morphHandler.setInputAction(n,xn.RIGHT_DOWN),e._morphHandler.setInputAction(n,xn.WHEEL)}}function t8(e){let t=e._currentTweens;for(let n=0;n<t.length;++n)t[n].cancelTween();e._currentTweens.length=0,e._morphHandler=e._morphHandler&&e._morphHandler.destroy()}var _ft=new fe,gft=new h,yft=new F;function Yye(e,t){let n=e._scene,i=n.camera,o=uY,r=o.position,s=o.direction,a=o.up,c=n.mapProjection.unproject(i.position,_ft);t.cartographicToCartesian(c,r);let l=t.scaleToGeodeticSurface(r,gft),f=Rt.eastNorthUpToFixedFrame(l,t,yft);return F.multiplyByPointAsVector(f,i.direction,s),F.multiplyByPointAsVector(f,i.up,a),o}var xft=new h,bft=new h,Tft=new h,Aft=new h,Cft=new h,Eft=new h;function lY(e,t,n,i){t*=.5;let o=e._scene,r=o.camera,s=h.clone(r.position,xft),a=h.clone(r.direction,bft),c=h.clone(r.up,Tft),l=F.multiplyByPoint(co.TRANSFORM_2D_INVERSE,n.position,Aft),f=F.multiplyByPointAsVector(co.TRANSFORM_2D_INVERSE,n.direction,Cft),d=F.multiplyByPointAsVector(co.TRANSFORM_2D_INVERSE,n.up,Eft);function p(m){Kf(s,l,m.time,r.position),Kf(a,f,m.time,r.direction),Kf(c,d,m.time,r.up),h.cross(r.direction,r.up,r.right),h.normalize(r.right,r.right)}let g=o.tweens.add({duration:t,easingFunction:kr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:p,complete:function(){n0e(e,o,0,1,t,i)}});e._currentTweens.push(g)}var Sft=new $t,Xye=new h,Kye=new h,Zye=new h,fY=new h,$ye=new h,Qye=new h;function wft(e,t,n){t/=3;let i=e._scene,o=i.camera,r;t>0?(r=uY,h.fromDegrees(0,0,5*n.maximumRadius,n,r.position),h.negate(r.position,r.direction),h.normalize(r.direction,r.direction),h.clone(h.UNIT_Z,r.up)):(o.position.z=o.frustum.right-o.frustum.left,r=Yye(e,n));let s;e._morphToOrthographic?(s=Sft,s.aspectRatio=i.drawingBufferWidth/i.drawingBufferHeight,s.width=o.frustum.right-o.frustum.left):(s=qye,s.aspectRatio=i.drawingBufferWidth/i.drawingBufferHeight,s.fov=P.toRadians(60)),r.frustum=s;let a=i0e(r);k2(e,a);let c;e._morphToOrthographic?c=function(){lY(e,t,r,a)}:c=function(){e0e(e,t,r,function(){lY(e,t,r,a)})},t>0?(i._mode=te.SCENE2D,o.flyTo({duration:t,destination:h.fromDegrees(0,0,5*n.maximumRadius,n,fY),complete:function(){i._mode=te.MORPHING,c()}})):c()}function Kf(e,t,n,i){return h.lerp(e,t,n,i)}function Jye(e,t,n,i,o){let r=e._scene,s=r.camera;if(s.frustum instanceof $t)return;let a=s.frustum.fov,c=P.RADIANS_PER_DEGREE*.5,l=n.position.z*Math.tan(a*.5);s.frustum.far=l/Math.tan(c*.5)+1e7;function f(p){s.frustum.fov=P.lerp(a,c,p.time);let g=l/Math.tan(s.frustum.fov*.5);i(s,g)}let d=r.tweens.add({duration:t,easingFunction:kr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:f,complete:function(){s.frustum=n.frustum.clone(),o(e)}});e._currentTweens.push(d)}var vft=new h,Dft=new h,Ift=new h,cY=new h,Pft=new h,Oft=new h,Rft=new Cr,Mft=new Tn,Lft=new h,Nft={position:void 0,direction:void 0,up:void 0,frustum:void 0};function Fft(e,t){t*=.5;let n=e._scene,i=n.camera,o=h.clone(i.position,vft),r=h.clone(i.direction,Dft),s=h.clone(i.up,Ift),a=h.negate(h.UNIT_Z,Pft),c=h.clone(h.UNIT_Y,Oft),l=cY;if(t>0)h.clone(h.ZERO,cY),l.z=5*n.mapProjection.ellipsoid.maximumRadius;else{h.clone(o,cY);let b=Mft;F.multiplyByPoint(co.TRANSFORM_2D,o,b.origin),F.multiplyByPointAsVector(co.TRANSFORM_2D,r,b.direction);let T=n.globe;if(u(T)){let A=T.pickWorldCoordinates(b,n,!0,Lft);u(A)&&(F.multiplyByPoint(co.TRANSFORM_2D_INVERSE,A,l),l.z+=h.distance(o,l))}}let f=Rft;f.right=l.z*.5,f.left=-f.right,f.top=f.right*(n.drawingBufferHeight/n.drawingBufferWidth),f.bottom=-f.top;let d=Nft;d.position=l,d.direction=a,d.up=c,d.frustum=f;let p=o0e(d);k2(e,p);function g(b){Kf(o,l,b.time,i.position),Kf(r,a,b.time,i.direction),Kf(s,c,b.time,i.up),h.cross(i.direction,i.up,i.right),h.normalize(i.right,i.right),i._adjustOrthographicFrustum(!0)}function m(b,T){b.position.z=T}let x=n.tweens.add({duration:t,easingFunction:kr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:g,complete:function(){Jye(e,t,d,m,p)}});e._currentTweens.push(x)}var jye=new fe,Bft={position:new h,direction:new h,up:new h,position2D:new h,direction2D:new h,up2D:new h,frustum:new Cr},kft={position:new h,direction:new h,up:new h,frustum:void 0},Uft=new h,Vft=new Tn,zft=new F,Hft=new h;function Gft(e,t,n){t*=.5;let i=e._scene,o=i.camera,r=Bft;if(t>0)h.clone(h.ZERO,r.position),r.position.z=5*n.maximumRadius,h.negate(h.UNIT_Z,r.direction),h.clone(h.UNIT_Y,r.up);else{n.cartesianToCartographic(o.positionWC,jye),i.mapProjection.project(jye,r.position),h.negate(h.UNIT_Z,r.direction),h.clone(h.UNIT_Y,r.up);let d=Vft;h.clone(r.position2D,d.origin);let p=h.clone(o.directionWC,d.direction),g=n.scaleToGeodeticSurface(o.positionWC,Hft),m=Rt.eastNorthUpToFixedFrame(g,n,zft);F.inverseTransformation(m,m),F.multiplyByPointAsVector(m,p,p),F.multiplyByPointAsVector(co.TRANSFORM_2D,p,p);let x=i.globe;if(u(x)){let b=x.pickWorldCoordinates(d,i,!0,Uft);if(u(b)){let T=h.distance(r.position2D,b);b.x+=T,h.clone(b,r.position2D)}}}function s(d,p){d.position.x=p}F.multiplyByPoint(co.TRANSFORM_2D,r.position,r.position2D),F.multiplyByPointAsVector(co.TRANSFORM_2D,r.direction,r.direction2D),F.multiplyByPointAsVector(co.TRANSFORM_2D,r.up,r.up2D);let a=r.frustum;a.right=r.position.z*.5,a.left=-a.right,a.top=a.right*(i.drawingBufferHeight/i.drawingBufferWidth),a.bottom=-a.top;let c=kft;F.multiplyByPoint(co.TRANSFORM_2D_INVERSE,r.position2D,c.position),h.clone(r.direction,c.direction),h.clone(r.up,c.up),c.frustum=a;let l=o0e(c);k2(e,l);function f(){Jye(e,t,r,s,l)}t0e(e,t,r,f)}function e0e(e,t,n,i){let o=e._scene,r=o.camera,s=r.frustum.right-r.frustum.left;r.frustum=n.frustum.clone();let a=r.frustum.fov,c=P.RADIANS_PER_DEGREE*.5,l=s*Math.tan(a*.5);r.frustum.far=l/Math.tan(c*.5)+1e7,r.frustum.fov=c;function f(p){r.frustum.fov=P.lerp(c,a,p.time),r.position.z=l/Math.tan(r.frustum.fov*.5)}let d=o.tweens.add({duration:t,easingFunction:kr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:f,complete:function(){i(e)}});e._currentTweens.push(d)}function Wft(e,t,n,i){t*=.5;let o=e._scene,r=o.camera,s=h.clone(n.position,fY),a=h.clone(n.direction,$ye),c=h.clone(n.up,Qye);o._mode=te.MORPHING;function l(){r.frustum=n.frustum.clone();let f=h.clone(r.position,Xye),d=h.clone(r.direction,Kye),p=h.clone(r.up,Zye);f.z=s.z;function g(x){Kf(f,s,x.time,r.position),Kf(d,a,x.time,r.direction),Kf(p,c,x.time,r.up),h.cross(r.direction,r.up,r.right),h.normalize(r.right,r.right)}let m=o.tweens.add({duration:t,easingFunction:kr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:g,complete:function(){i(e)}});e._currentTweens.push(m)}e._morphToOrthographic?l():e0e(e,0,n,l)}function t0e(e,t,n,i){let o=e._scene,r=o.camera,s=h.clone(r.position,Xye),a=h.clone(r.direction,Kye),c=h.clone(r.up,Zye),l=h.clone(n.position2D,fY),f=h.clone(n.direction2D,$ye),d=h.clone(n.up2D,Qye);function p(m){Kf(s,l,m.time,r.position),Kf(a,f,m.time,r.direction),Kf(c,d,m.time,r.up),h.cross(r.direction,r.up,r.right),h.normalize(r.right,r.right),r._adjustOrthographicFrustum(!0)}let g=o.tweens.add({duration:t,easingFunction:kr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:p,complete:function(){n0e(e,o,1,0,t,i)}});e._currentTweens.push(g)}function n0e(e,t,n,i,o,r){let s={object:t,property:"morphTime",startValue:n,stopValue:i,duration:o,easingFunction:kr.QUARTIC_OUT};u(r)&&(s.complete=function(){r(e)});let a=t.tweens.addProperty(s);e._currentTweens.push(a)}function i0e(e){return function(t){let n=t._scene;n._mode=te.SCENE3D,n.morphTime=te.getMorphTime(te.SCENE3D),t8(t);let i=n.camera;(t._previousMode!==te.MORPHING||t._morphCancelled)&&(t._morphCancelled=!1,h.clone(e.position,i.position),h.clone(e.direction,i.direction),h.clone(e.up,i.up),h.cross(i.direction,i.up,i.right),h.normalize(i.right,i.right),i.frustum=e.frustum.clone());let o=i.frustum;n.frameState.useLogDepth&&(o.near=.1,o.far=1e10);let r=u(t._completeMorph);t._completeMorph=void 0,n.camera.update(n.mode),t._scene.morphComplete.raiseEvent(t,t._previousMode,te.SCENE3D,r)}}function o0e(e){return function(t){let n=t._scene;n._mode=te.SCENE2D,n.morphTime=te.getMorphTime(te.SCENE2D),t8(t);let i=n.camera;h.clone(e.position,i.position),i.position.z=n.mapProjection.ellipsoid.maximumRadius*2,h.clone(e.direction,i.direction),h.clone(e.up,i.up),h.cross(i.direction,i.up,i.right),h.normalize(i.right,i.right),i.frustum=e.frustum.clone();let o=u(t._completeMorph);t._completeMorph=void 0,n.camera.update(n.mode),t._scene.morphComplete.raiseEvent(t,t._previousMode,te.SCENE2D,o)}}function jft(e){return function(t){let n=t._scene;n._mode=te.COLUMBUS_VIEW,n.morphTime=te.getMorphTime(te.COLUMBUS_VIEW),t8(t);let i=n.camera;(t._previousModeMode!==te.MORPHING||t._morphCancelled)&&(t._morphCancelled=!1,h.clone(e.position,i.position),h.clone(e.direction,i.direction),h.clone(e.up,i.up),h.cross(i.direction,i.up,i.right),h.normalize(i.right,i.right));let o=i.frustum;n.frameState.useLogDepth&&(o.near=.1,o.far=1e10);let r=u(t._completeMorph);t._completeMorph=void 0,n.camera.update(n.mode),t._scene.morphComplete.raiseEvent(t,t._previousMode,te.COLUMBUS_VIEW,r)}}var U2=_T;var qft={LEFT_DRAG:0,RIGHT_DRAG:1,MIDDLE_DRAG:2,WHEEL:3,PINCH:4},Mi=Object.freeze(qft);function gc(e,t){let n=e;return u(t)&&(n+=`+${t}`),n}function Yft(e,t){z.clone(e.distance.startPosition,t.distance.startPosition),z.clone(e.distance.endPosition,t.distance.endPosition),z.clone(e.angleAndHeight.startPosition,t.angleAndHeight.startPosition),z.clone(e.angleAndHeight.endPosition,t.angleAndHeight.endPosition)}function r0e(e,t,n){let i=gc(Mi.PINCH,t),o=e._update,r=e._isDown,s=e._eventStartPosition,a=e._pressTime,c=e._releaseTime;o[i]=!0,r[i]=!1,s[i]=new z;let l=e._movement[i];u(l)||(l=e._movement[i]={}),l.distance={startPosition:new z,endPosition:new z},l.angleAndHeight={startPosition:new z,endPosition:new z},l.prevAngle=0,e._eventHandler.setInputAction(function(f){e._buttonsDown++,r[i]=!0,a[i]=new Date,z.lerp(f.position1,f.position2,.5,s[i])},xn.PINCH_START,t),e._eventHandler.setInputAction(function(){e._buttonsDown=Math.max(e._buttonsDown-1,0),r[i]=!1,c[i]=new Date},xn.PINCH_END,t),e._eventHandler.setInputAction(function(f){if(r[i]){o[i]?(Yft(f,l),o[i]=!1,l.prevAngle=l.angleAndHeight.startPosition.x):(z.clone(f.distance.endPosition,l.distance.endPosition),z.clone(f.angleAndHeight.endPosition,l.angleAndHeight.endPosition));let d=l.angleAndHeight.endPosition.x,p=l.prevAngle,g=Math.PI*2;for(;d>=p+Math.PI;)d-=g;for(;d<p-Math.PI;)d+=g;l.angleAndHeight.endPosition.x=-d*n.clientWidth/12,l.angleAndHeight.startPosition.x=-p*n.clientWidth/12}},xn.PINCH_MOVE,t)}function s0e(e,t){let n=gc(Mi.WHEEL,t),i=e._pressTime,o=e._releaseTime,r=e._update;r[n]=!0;let s=e._movement[n];u(s)||(s=e._movement[n]={});let a=e._lastMovement[n];u(a)||(a=e._lastMovement[n]={startPosition:new z,endPosition:new z,valid:!1}),s.startPosition=new z,z.clone(z.ZERO,s.startPosition),s.endPosition=new z,e._eventHandler.setInputAction(function(c){let l=7.5*P.toRadians(c);i[n]=o[n]=new Date,s.endPosition.x=0,s.endPosition.y=l,z.clone(s.endPosition,a.endPosition),a.valid=!0,r[n]=!1},xn.WHEEL,t)}function yS(e,t,n){let i=gc(n,t),o=e._isDown,r=e._eventStartPosition,s=e._pressTime,a=e._releaseTime;o[i]=!1,r[i]=new z;let c=e._lastMovement[i];u(c)||(c=e._lastMovement[i]={startPosition:new z,endPosition:new z,valid:!1});let l,f;n===Mi.LEFT_DRAG?(l=xn.LEFT_DOWN,f=xn.LEFT_UP):n===Mi.RIGHT_DRAG?(l=xn.RIGHT_DOWN,f=xn.RIGHT_UP):n===Mi.MIDDLE_DRAG&&(l=xn.MIDDLE_DOWN,f=xn.MIDDLE_UP),e._eventHandler.setInputAction(function(d){e._buttonsDown++,c.valid=!1,o[i]=!0,s[i]=new Date,z.clone(d.position,r[i])},l,t),e._eventHandler.setInputAction(function(){e._buttonsDown=Math.max(e._buttonsDown-1,0),o[i]=!1,a[i]=new Date},f,t)}function a0e(e,t){z.clone(e.startPosition,t.startPosition),z.clone(e.endPosition,t.endPosition)}function c0e(e,t){let n=e._update,i=e._movement,o=e._lastMovement,r=e._isDown;for(let s in Mi)if(Mi.hasOwnProperty(s)){let a=Mi[s];if(u(a)){let c=gc(a,t);n[c]=!0,u(e._lastMovement[c])||(e._lastMovement[c]={startPosition:new z,endPosition:new z,valid:!1}),u(e._movement[c])||(e._movement[c]={startPosition:new z,endPosition:new z})}}e._eventHandler.setInputAction(function(s){for(let a in Mi)if(Mi.hasOwnProperty(a)){let c=Mi[a];if(u(c)){let l=gc(c,t);r[l]&&(n[l]?(a0e(i[l],o[l]),o[l].valid=!0,a0e(s,i[l]),n[l]=!1):z.clone(s.endPosition,i[l].endPosition))}}z.clone(s.endPosition,e._currentMousePosition)},xn.MOUSE_MOVE,t)}function Zf(e){this._eventHandler=new Nu(e),this._update={},this._movement={},this._lastMovement={},this._isDown={},this._eventStartPosition={},this._pressTime={},this._releaseTime={},this._buttonsDown=0,this._currentMousePosition=new z,s0e(this,void 0),r0e(this,void 0,e),yS(this,void 0,Mi.LEFT_DRAG),yS(this,void 0,Mi.RIGHT_DRAG),yS(this,void 0,Mi.MIDDLE_DRAG),c0e(this,void 0);for(let t in aa)if(aa.hasOwnProperty(t)){let n=aa[t];u(n)&&(s0e(this,n),r0e(this,n,e),yS(this,n,Mi.LEFT_DRAG),yS(this,n,Mi.RIGHT_DRAG),yS(this,n,Mi.MIDDLE_DRAG),c0e(this,n))}}Object.defineProperties(Zf.prototype,{currentMousePosition:{get:function(){return this._currentMousePosition}},anyButtonDown:{get:function(){let e=!this._update[gc(Mi.WHEEL)]||!this._update[gc(Mi.WHEEL,aa.SHIFT)]||!this._update[gc(Mi.WHEEL,aa.CTRL)]||!this._update[gc(Mi.WHEEL,aa.ALT)];return this._buttonsDown>0||e}}});Zf.prototype.isMoving=function(e,t){let n=gc(e,t);return!this._update[n]};Zf.prototype.getMovement=function(e,t){let n=gc(e,t);return this._movement[n]};Zf.prototype.getLastMovement=function(e,t){let n=gc(e,t),i=this._lastMovement[n];if(i.valid)return i};Zf.prototype.isButtonDown=function(e,t){let n=gc(e,t);return this._isDown[n]};Zf.prototype.getStartMousePosition=function(e,t){if(e===Mi.WHEEL)return this._currentMousePosition;let n=gc(e,t);return this._eventStartPosition[n]};Zf.prototype.getButtonPressTime=function(e,t){let n=gc(e,t);return this._pressTime[n]};Zf.prototype.getButtonReleaseTime=function(e,t){let n=gc(e,t);return this._releaseTime[n]};Zf.prototype.reset=function(){for(let e in this._update)this._update.hasOwnProperty(e)&&(this._update[e]=!0)};Zf.prototype.isDestroyed=function(){return!1};Zf.prototype.destroy=function(){return this._eventHandler=this._eventHandler&&this._eventHandler.destroy(),le(this)};var V2=Zf;function n8(e,t,n,i,o,r,s,a,c,l){this._tweens=e,this._tweenjs=t,this._startObject=He(n),this._stopObject=He(i),this._duration=o,this._delay=r,this._easingFunction=s,this._update=a,this._complete=c,this.cancel=l,this.needsStart=!0}Object.defineProperties(n8.prototype,{startObject:{get:function(){return this._startObject}},stopObject:{get:function(){return this._stopObject}},duration:{get:function(){return this._duration}},delay:{get:function(){return this._delay}},easingFunction:{get:function(){return this._easingFunction}},update:{get:function(){return this._update}},complete:{get:function(){return this._complete}},tweenjs:{get:function(){return this._tweenjs}}});n8.prototype.cancelTween=function(){this._tweens.remove(this)};function bh(){this._tweens=[]}Object.defineProperties(bh.prototype,{length:{get:function(){return this._tweens.length}}});bh.prototype.add=function(e){if(e=y(e,y.EMPTY_OBJECT),e.duration===0)return u(e.complete)&&e.complete(),new n8(this);let t=e.duration/Zn.SECONDS_PER_MILLISECOND,n=y(e.delay,0),i=n/Zn.SECONDS_PER_MILLISECOND,o=y(e.easingFunction,kr.LINEAR_NONE),r=e.startObject,s=new Xme(r);s.to(He(e.stopObject),t),s.delay(i),s.easing(o),u(e.update)&&s.onUpdate(function(){e.update(r)}),s.onComplete(y(e.complete,null)),s.repeat(y(e._repeat,0));let a=new n8(this,s,e.startObject,e.stopObject,e.duration,n,o,e.update,e.complete,e.cancel);return this._tweens.push(a),a};bh.prototype.addProperty=function(e){e=y(e,y.EMPTY_OBJECT);let t=e.object,n=e.property,i=e.startValue,o=e.stopValue;function r(s){t[n]=s.value}return this.add({startObject:{value:i},stopObject:{value:o},duration:y(e.duration,3),delay:e.delay,easingFunction:e.easingFunction,update:r,complete:e.complete,cancel:e.cancel,_repeat:e._repeat})};bh.prototype.addAlpha=function(e){e=y(e,y.EMPTY_OBJECT);let t=e.material,n=[];for(let o in t.uniforms)t.uniforms.hasOwnProperty(o)&&u(t.uniforms[o])&&u(t.uniforms[o].alpha)&&n.push(o);function i(o){let r=n.length;for(let s=0;s<r;++s)t.uniforms[n[s]].alpha=o.alpha}return this.add({startObject:{alpha:y(e.startValue,0)},stopObject:{alpha:y(e.stopValue,1)},duration:y(e.duration,3),delay:e.delay,easingFunction:e.easingFunction,update:i,complete:e.complete,cancel:e.cancel})};bh.prototype.addOffsetIncrement=function(e){e=y(e,y.EMPTY_OBJECT);let n=e.material.uniforms;return this.addProperty({object:n,property:"offset",startValue:n.offset,stopValue:n.offset+1,duration:e.duration,delay:e.delay,easingFunction:e.easingFunction,update:e.update,cancel:e.cancel,_repeat:1/0})};bh.prototype.remove=function(e){if(!u(e))return!1;let t=this._tweens.indexOf(e);return t!==-1?(e.tweenjs.stop(),u(e.cancel)&&e.cancel(),this._tweens.splice(t,1),!0):!1};bh.prototype.removeAll=function(){let e=this._tweens;for(let t=0;t<e.length;++t){let n=e[t];n.tweenjs.stop(),u(n.cancel)&&n.cancel()}e.length=0};bh.prototype.contains=function(e){return u(e)&&this._tweens.indexOf(e)!==-1};bh.prototype.get=function(e){return this._tweens[e]};bh.prototype.update=function(e){let t=this._tweens,n=0;for(e=u(e)?e/Zn.SECONDS_PER_MILLISECOND:_i();n<t.length;){let i=t[n],o=i.tweenjs;i.needsStart?(i.needsStart=!1,o.start(e)):o.update(e)?n++:(o.stop(),t.splice(n,1))}};var gT=bh;function H2(e){this.enableInputs=!0,this.enableTranslate=!0,this.enableZoom=!0,this.enableRotate=!0,this.enableTilt=!0,this.enableLook=!0,this.inertiaSpin=.9,this.inertiaTranslate=.9,this.inertiaZoom=.8,this.maximumMovementRatio=.1,this.bounceAnimationTime=3,this.minimumZoomDistance=1,this.maximumZoomDistance=Number.POSITIVE_INFINITY,this.translateEventTypes=Mi.LEFT_DRAG,this.zoomEventTypes=[Mi.RIGHT_DRAG,Mi.WHEEL,Mi.PINCH],this.rotateEventTypes=Mi.LEFT_DRAG,this.tiltEventTypes=[Mi.MIDDLE_DRAG,Mi.PINCH,{eventType:Mi.LEFT_DRAG,modifier:aa.CTRL},{eventType:Mi.RIGHT_DRAG,modifier:aa.CTRL}],this.lookEventTypes={eventType:Mi.LEFT_DRAG,modifier:aa.SHIFT},this.minimumPickingTerrainHeight=15e4,this._minimumPickingTerrainHeight=this.minimumPickingTerrainHeight,this.minimumPickingTerrainDistanceWithInertia=4e3,this.minimumCollisionTerrainHeight=15e3,this._minimumCollisionTerrainHeight=this.minimumCollisionTerrainHeight,this.minimumTrackBallHeight=75e5,this._minimumTrackBallHeight=this.minimumTrackBallHeight,this.enableCollisionDetection=!0,this._scene=e,this._globe=void 0,this._ellipsoid=void 0,this._aggregator=new V2(e.canvas),this._lastInertiaSpinMovement=void 0,this._lastInertiaZoomMovement=void 0,this._lastInertiaTranslateMovement=void 0,this._lastInertiaTiltMovement=void 0,this._inertiaDisablers={_lastInertiaZoomMovement:["_lastInertiaSpinMovement","_lastInertiaTranslateMovement","_lastInertiaTiltMovement"],_lastInertiaTiltMovement:["_lastInertiaSpinMovement","_lastInertiaTranslateMovement"]},this._tweens=new gT,this._tween=void 0,this._horizontalRotationAxis=void 0,this._tiltCenterMousePosition=new z(-1,-1),this._tiltCenter=new h,this._rotateMousePosition=new z(-1,-1),this._rotateStartPosition=new h,this._strafeStartPosition=new h,this._strafeMousePosition=new z,this._strafeEndMousePosition=new z,this._zoomMouseStart=new z(-1,-1),this._zoomWorldPosition=new h,this._useZoomWorldPosition=!1,this._panLastMousePosition=new z,this._panLastWorldPosition=new h,this._tiltCVOffMap=!1,this._looking=!1,this._rotating=!1,this._strafing=!1,this._zoomingOnVector=!1,this._zoomingUnderground=!1,this._rotatingZoom=!1,this._adjustedHeightForTerrain=!1,this._cameraUnderground=!1;let t=e.mapProjection;this._maxCoord=t.project(new fe(Math.PI,P.PI_OVER_TWO)),this._zoomFactor=5,this._rotateFactor=void 0,this._rotateRateRangeAdjustment=void 0,this._maximumRotateRate=1.77,this._minimumRotateRate=1/5e3,this._minimumZoomRate=20,this._maximumZoomRate=5906376272e3,this._minimumUndergroundPickDistance=2e3,this._maximumUndergroundPickDistance=1e4}function Xft(e,t){if(e<0)return 0;let n=(1-t)*25;return Math.exp(-n*e)}function Kft(e){return z.equalsEpsilon(e.startPosition,e.endPosition,P.EPSILON14)}var Zft=.4;function $ft(e,t,n,i,o,r,s){let a=r[s];u(a)||(a=r[s]={startPosition:new z,endPosition:new z,motion:new z,inertiaEnabled:!0});let c=e.getButtonPressTime(t,n),l=e.getButtonReleaseTime(t,n),f=c&&l&&(l.getTime()-c.getTime())/1e3,p=l&&(new Date().getTime()-l.getTime())/1e3;if(c&&l&&f<Zft){let g=Xft(p,i),m=e.getLastMovement(t,n);if(!u(m)||Kft(m)||!a.inertiaEnabled||(a.motion.x=(m.endPosition.x-m.startPosition.x)*.5,a.motion.y=(m.endPosition.y-m.startPosition.y)*.5,a.startPosition=z.clone(m.startPosition,a.startPosition),a.endPosition=z.multiplyByScalar(a.motion,g,a.endPosition),a.endPosition=z.add(a.startPosition,a.endPosition,a.endPosition),isNaN(a.endPosition.x)||isNaN(a.endPosition.y)||z.distance(a.startPosition,a.endPosition)<.5))return;if(!e.isButtonDown(t,n)){let x=e.getStartMousePosition(t,n);o(r,x,a)}}}function Qft(e,t){if(u(t)){let n=e[t];u(n)&&(n.inertiaEnabled=!0);let i=e._inertiaDisablers[t];if(u(i)){let o=i.length;for(let r=0;r<o;++r)n=e[i[r]],u(n)&&(n.inertiaEnabled=!1)}}}var l0e=[];function el(e,t,n,i,o,r){if(!u(n))return;let s=e._aggregator;Array.isArray(n)||(l0e[0]=n,n=l0e);let a=n.length;for(let c=0;c<a;++c){let l=n[c],f=u(l.eventType)?l.eventType:l,d=l.modifier,p=s.isMoving(f,d)&&s.getMovement(f,d),g=s.getStartMousePosition(f,d);e.enableInputs&&t&&(p?(i(e,g,p),Qft(e,r)):o<1&&$ft(s,f,d,o,i,e,r))}}var i8=new Tn,Jft=new h,edt=new z,tdt=new h,ndt=new z,idt=new h,odt=new h,rdt=new h,sdt=new h,T0e=new h,adt=new h,cdt=new h,ldt=new h,udt=new h,fdt=new h,ddt=new h,hdt=new h,mdt=new h,pdt=new h,_dt=new h,yT=new h,u0e=new h,f0e=new h,dY={orientation:new za};function bY(e,t,n,i,o,r){let s=1;u(r)&&(s=P.clamp(Math.abs(r),.25,1));let a=n.endPosition.y-n.startPosition.y,l=a>0?e.minimumZoomDistance*s:0,f=e.maximumZoomDistance,d=o-l,p=i*d;p=P.clamp(p,e._minimumZoomRate,e._maximumZoomRate);let g=a/e._scene.canvas.clientHeight;g=Math.min(g,e.maximumMovementRatio);let m=p*g;if(e.enableCollisionDetection||e.minimumZoomDistance===0||!u(e._globe)){if(m>0&&Math.abs(o-l)<1||m<0&&Math.abs(o-f)<1)return;o-m<l?m=o-l-1:o-m>f&&(m=o-f)}let x=e._scene,b=x.camera,T=x.mode,A=dY.orientation;if(A.heading=b.heading,A.pitch=b.pitch,A.roll=b.roll,b.frustum instanceof $t){Math.abs(m)>0&&(b.zoomIn(m),b._adjustOrthographicFrustum(!0));return}let C=y(n.inertiaEnabled,z.equals(t,e._zoomMouseStart)),S=e._zoomingOnVector,w=e._rotatingZoom,D;if(C||(e._zoomMouseStart=z.clone(t,e._zoomMouseStart),u(e._globe)&&T===te.SCENE2D?(D=b.getPickRay(t,i8).origin,D=h.fromElements(D.y,D.z,D.x)):u(e._globe)&&(D=j_(e,t,Jft)),u(D)?(e._useZoomWorldPosition=!0,e._zoomWorldPosition=h.clone(D,e._zoomWorldPosition)):e._useZoomWorldPosition=!1,S=e._zoomingOnVector=!1,w=e._rotatingZoom=!1,e._zoomingUnderground=e._cameraUnderground),!e._useZoomWorldPosition){b.zoomIn(m);return}let O=T===te.COLUMBUS_VIEW;if(b.positionCartographic.height<2e6&&(w=!0),!C||w){if(T===te.SCENE2D){let R=e._zoomWorldPosition,L=b.position;if(!h.equals(R,L)&&b.positionCartographic.height<e._maxCoord.x*2){let N=b.position.x,_=h.subtract(R,L,tdt);h.normalize(_,_);let E=h.distance(R,L)*m/(b.getMagnitude()*.5);b.move(_,E*.5),(b.position.x<0&&N>0||b.position.x>0&&N<0)&&(D=b.getPickRay(t,i8).origin,D=h.fromElements(D.y,D.z,D.x),e._zoomWorldPosition=h.clone(D,e._zoomWorldPosition))}}else if(T===te.SCENE3D){let R=h.normalize(b.position,T0e);if(e._cameraUnderground||e._zoomingUnderground||b.positionCartographic.height<3e3&&Math.abs(h.dot(b.direction,R))<.6)O=!0;else{let L=x.canvas,N=ndt;N.x=L.clientWidth/2,N.y=L.clientHeight/2;let _=j_(e,N,idt);if(!u(_))O=!0;else if(b.positionCartographic.height<1e6)if(h.dot(b.direction,R)>=-.5)O=!0;else{let E=cdt;h.clone(b.position,E);let v=e._zoomWorldPosition,I=adt;if(I=h.normalize(v,I),h.dot(I,R)<0)return;let M=_dt,B=fdt;h.clone(b.direction,B),h.add(E,h.multiplyByScalar(B,1e3,yT),M);let V=ddt,U=hdt;h.subtract(v,E,V),h.normalize(V,U);let G=h.dot(R,U);if(G>=0){e._zoomMouseStart.x=-1;return}let k=Math.acos(-G),Y=h.magnitude(E),j=h.magnitude(v),$=Y-m,W=h.magnitude(V),K=Math.asin(P.clamp(W/j*Math.sin(k),-1,1)),Z=Math.asin(P.clamp($/j*Math.sin(k),-1,1)),me=K-Z+k,xe=ldt;h.normalize(E,xe);let re=udt;re=h.cross(U,xe,re),re=h.normalize(re,re),h.normalize(h.cross(xe,re,yT),B),h.multiplyByScalar(h.normalize(M,yT),h.magnitude(M)-m,M),h.normalize(E,E),h.multiplyByScalar(E,$,E);let ye=mdt;h.multiplyByScalar(h.add(h.multiplyByScalar(xe,Math.cos(me)-1,u0e),h.multiplyByScalar(B,Math.sin(me),f0e),yT),$,ye),h.add(E,ye,E),h.normalize(M,xe),h.normalize(h.cross(xe,re,yT),B);let ge=pdt;h.multiplyByScalar(h.add(h.multiplyByScalar(xe,Math.cos(me)-1,u0e),h.multiplyByScalar(B,Math.sin(me),f0e),yT),h.magnitude(M),ge),h.add(M,ge,M),h.clone(E,b.position),h.normalize(h.subtract(M,E,yT),b.direction),h.clone(b.direction,b.direction),h.cross(b.direction,b.up,b.right),h.cross(b.right,b.direction,b.up),b.setView(dY);return}else{let E=h.normalize(_,odt),v=h.normalize(e._zoomWorldPosition,rdt),I=h.dot(v,E);if(I>0&&I<1){let M=P.acosClamped(I),B=h.cross(v,E,sdt),V=Math.abs(M)>P.toRadians(20)?b.positionCartographic.height*.75:b.positionCartographic.height-m,U=m/V;b.rotate(B,M*U)}}}}e._rotatingZoom=!O}if(!C&&O||S){let R,L=Xi.wgs84ToWindowCoordinates(x,e._zoomWorldPosition,edt);T!==te.COLUMBUS_VIEW&&z.equals(t,e._zoomMouseStart)&&u(L)?R=b.getPickRay(L,i8):R=b.getPickRay(t,i8);let N=R.direction;(T===te.COLUMBUS_VIEW||T===te.SCENE2D)&&h.fromElements(N.y,N.z,N.x,N),b.move(N,m),e._zoomingOnVector=!0}else b.zoomIn(m);e._cameraUnderground||b.setView(dY)}var gdt=new Tn,ydt=new Tn,xdt=new h;function bdt(e,t,n){let o=e._scene.camera,r=o.getPickRay(n.startPosition,gdt).origin,s=o.getPickRay(n.endPosition,ydt).origin;r=h.fromElements(r.y,r.z,r.x,r),s=h.fromElements(s.y,s.z,s.x,s);let a=h.subtract(r,s,xdt),c=h.magnitude(a);c>0&&(h.normalize(a,a),o.move(a,c))}function d0e(e,t,n){u(n.distance)&&(n=n.distance);let o=e._scene.camera;bY(e,t,n,e._zoomFactor,o.getMagnitude())}var Tdt=new z,Adt=new z;function h0e(e,t,n){if(u(n.angleAndHeight)){Cdt(e,t,n.angleAndHeight);return}let i=e._scene,o=i.camera,r=i.canvas,s=r.clientWidth,a=r.clientHeight,c=Tdt;c.x=2/s*n.startPosition.x-1,c.y=2/a*(a-n.startPosition.y)-1,c=z.normalize(c,c);let l=Adt;l.x=2/s*n.endPosition.x-1,l.y=2/a*(a-n.endPosition.y)-1,l=z.normalize(l,l);let f=P.acosClamped(c.x);c.y<0&&(f=P.TWO_PI-f);let d=P.acosClamped(l.x);l.y<0&&(d=P.TWO_PI-d);let p=d-f;o.twistRight(p)}function Cdt(e,t,n){let i=e._rotateFactor*e._rotateRateRangeAdjustment;i>e._maximumRotateRate&&(i=e._maximumRotateRate),i<e._minimumRotateRate&&(i=e._minimumRotateRate);let o=e._scene,r=o.camera,s=o.canvas,a=(n.endPosition.x-n.startPosition.x)/s.clientWidth;a=Math.min(a,e.maximumMovementRatio);let c=i*a*Math.PI*4;r.twistRight(c)}function Edt(e){let t=e._scene.mapMode2D===zl.ROTATE;F.equals(F.IDENTITY,e._scene.camera.transform)?(el(e,e.enableTranslate,e.translateEventTypes,bdt,e.inertiaTranslate,"_lastInertiaTranslateMovement"),el(e,e.enableZoom,e.zoomEventTypes,d0e,e.inertiaZoom,"_lastInertiaZoomMovement"),t&&el(e,e.enableRotate,e.tiltEventTypes,h0e,e.inertiaSpin,"_lastInertiaTiltMovement")):(el(e,e.enableZoom,e.zoomEventTypes,d0e,e.inertiaZoom,"_lastInertiaZoomMovement"),t&&el(e,e.enableRotate,e.translateEventTypes,h0e,e.inertiaSpin,"_lastInertiaSpinMovement"))}var A0e=new Tn,Sdt=new h,wdt=new h;function j_(e,t,n){let i=e._scene,o=e._globe,r=i.camera,s;if(i.pickPositionSupported&&(s=i.pickPositionWorldCoordinates(t,Sdt)),!u(o))return h.clone(s,n);let a=!e._cameraUnderground,c=r.getPickRay(t,A0e),l=o.pickWorldCoordinates(c,i,a,wdt),f=u(s)?h.distance(s,r.positionWC):Number.POSITIVE_INFINITY,d=u(l)?h.distance(l,r.positionWC):Number.POSITIVE_INFINITY;return f<d?h.clone(s,n):h.clone(l,n)}var vdt=new fe;function u8(e){let t=e._ellipsoid,n=e._scene,i=n.camera,o=n.mode,r=0;if(o===te.SCENE3D){let c=t.cartesianToCartographic(i.position,vdt);u(c)&&(r=c.height)}else r=i.position.z;let s=y(e._scene.globeHeight,0);return Math.abs(s-r)}var Ddt=new h;function C0e(e,t){let n=t.origin,i=t.direction,o=u8(e),r=h.normalize(n,Ddt),s=Math.abs(h.dot(r,i));return s=Math.max(s,.5)*2,o*s}function E0e(e,t,n,i){let o=h.distance(t.origin,n),r=u8(e),s=P.clamp(r*5,e._minimumUndergroundPickDistance,e._maximumUndergroundPickDistance);return o>s&&(o=Math.min(o,r/5),o=Math.max(o,100)),Tn.getPoint(t,o,i)}function S0e(e,t,n,i){let o;return u(n)?(o=h.distance(t.origin,n),o>e._maximumUndergroundPickDistance&&(o=u8(e))):o=u8(e),Tn.getPoint(t,o,i)}var Idt=new z;function w0e(e,t){let n=t.endPosition,i=z.subtract(t.endPosition,t.startPosition,Idt),o=e._strafeEndMousePosition;z.add(o,i,o),t.endPosition=o,TY(e,t,e._strafeStartPosition),t.endPosition=n}var m0e=new Tn,Pdt=new Tn,hY=new h,Odt=new h,Rdt=new h,Mdt=new h,Ldt=new en(h.UNIT_X,0),Ndt=new z,Fdt=new z;function Bdt(e,t,n){if(h.equals(t,e._translateMousePosition)||(e._looking=!1),h.equals(t,e._strafeMousePosition)||(e._strafing=!1),e._looking){Bu(e,t,n);return}if(e._strafing){w0e(e,n);return}let o=e._scene.camera,r=e._cameraUnderground,s=z.clone(n.startPosition,Ndt),a=z.clone(n.endPosition,Fdt),c=o.getPickRay(s,m0e),l=h.clone(h.ZERO,Mdt),f=h.UNIT_X,d;if(o.position.z<e._minimumPickingTerrainHeight&&(d=j_(e,s,hY),u(d)&&(l.x=d.x)),r||l.x>o.position.z&&u(d)){let C=d;r&&(C=S0e(e,c,d,hY)),z.clone(t,e._strafeMousePosition),z.clone(t,e._strafeEndMousePosition),h.clone(C,e._strafeStartPosition),e._strafing=!0,TY(e,n,e._strafeStartPosition);return}let p=en.fromPointNormal(l,f,Ldt);c=o.getPickRay(s,m0e);let g=xi.rayPlane(c,p,hY),m=o.getPickRay(a,Pdt),x=xi.rayPlane(m,p,Odt);if(!u(g)||!u(x)){e._looking=!0,Bu(e,t,n),z.clone(t,e._translateMousePosition);return}let b=h.subtract(g,x,Rdt),T=b.x;b.x=b.y,b.y=b.z,b.z=T;let A=h.magnitude(b);A>P.EPSILON6&&(h.normalize(b,b),o.move(b,A))}var v0e=new z,s8=new Tn,a8=new h,kdt=new h,D0e=new F,Udt=new F,Vdt=new h,zdt=new en(h.UNIT_X,0),mY=new h,gY=new fe,I0e=new F,Hdt=new Le,Gdt=new Q,c8=new h;function Wdt(e,t,n){if(u(n.angleAndHeight)&&(n=n.angleAndHeight),z.equals(t,e._tiltCenterMousePosition)||(e._tiltCVOffMap=!1,e._looking=!1),e._looking){Bu(e,t,n);return}let o=e._scene.camera;e._tiltCVOffMap||!e.onMap()||Math.abs(o.position.z)>e._minimumPickingTerrainHeight?(e._tiltCVOffMap=!0,jdt(e,t,n)):qdt(e,t,n)}function jdt(e,t,n){let i=e._scene,o=i.camera,r=i.canvas,s=v0e;s.x=r.clientWidth/2,s.y=r.clientHeight/2;let a=o.getPickRay(s,s8),c=h.UNIT_X,l=a.origin,f=a.direction,d,p=h.dot(c,f);if(Math.abs(p)>P.EPSILON6&&(d=-h.dot(c,l)/p),!u(d)||d<=0){e._looking=!0,Bu(e,t,n),z.clone(t,e._tiltCenterMousePosition);return}let g=h.multiplyByScalar(f,d,a8);h.add(l,g,g);let m=i.mapProjection,x=m.ellipsoid;h.fromElements(g.y,g.z,g.x,g);let b=m.unproject(g,gY);x.cartographicToCartesian(b,g);let T=Rt.eastNorthUpToFixedFrame(g,x,D0e),A=e._globe,C=e._ellipsoid;e._globe=void 0,e._ellipsoid=ie.UNIT_SPHERE,e._rotateFactor=1,e._rotateRateRangeAdjustment=1;let S=F.clone(o.transform,I0e);o._setTransform(T),Fu(e,t,n,h.UNIT_Z),o._setTransform(S),e._globe=A,e._ellipsoid=C;let w=C.maximumRadius;e._rotateFactor=1/w,e._rotateRateRangeAdjustment=w}function qdt(e,t,n){let i=e._scene,o=i.camera,r=e._cameraUnderground,s,a,c=h.UNIT_X;if(z.equals(t,e._tiltCenterMousePosition))s=h.clone(e._tiltCenter,a8);else{if(o.position.z<e._minimumPickingTerrainHeight&&(s=j_(e,t,a8)),!u(s)){a=o.getPickRay(t,s8);let _=a.origin,E=a.direction,v,I=h.dot(c,E);if(Math.abs(I)>P.EPSILON6&&(v=-h.dot(c,_)/I),!u(v)||v<=0){e._looking=!0,Bu(e,t,n),z.clone(t,e._tiltCenterMousePosition);return}s=h.multiplyByScalar(E,v,a8),h.add(_,s,s)}r&&(u(a)||(a=o.getPickRay(t,s8)),E0e(e,a,s,s)),z.clone(t,e._tiltCenterMousePosition),h.clone(s,e._tiltCenter)}let l=i.canvas,f=v0e;f.x=l.clientWidth/2,f.y=e._tiltCenterMousePosition.y,a=o.getPickRay(f,s8);let d=h.clone(h.ZERO,Vdt);d.x=s.x;let p=en.fromPointNormal(d,c,zdt),g=xi.rayPlane(a,p,kdt),m=o._projection,x=m.ellipsoid;h.fromElements(s.y,s.z,s.x,s);let b=m.unproject(s,gY);x.cartographicToCartesian(b,s);let T=Rt.eastNorthUpToFixedFrame(s,x,D0e),A;u(g)?(h.fromElements(g.y,g.z,g.x,g),b=m.unproject(g,gY),x.cartographicToCartesian(b,g),A=Rt.eastNorthUpToFixedFrame(g,x,Udt)):A=T;let C=e._globe,S=e._ellipsoid;e._globe=void 0,e._ellipsoid=ie.UNIT_SPHERE,e._rotateFactor=1,e._rotateRateRangeAdjustment=1;let w=h.UNIT_Z,D=F.clone(o.transform,I0e);o._setTransform(T);let O=h.cross(h.UNIT_Z,h.normalize(o.position,mY),mY),R=h.dot(o.right,O);if(Fu(e,t,n,w,!1,!0),o._setTransform(A),R<0){let _=n.startPosition.y-n.endPosition.y;(r&&_<0||!r&&_>0)&&(w=void 0);let E=o.constrainedAxis;o.constrainedAxis=void 0,Fu(e,t,n,w,!0,!1),o.constrainedAxis=E}else Fu(e,t,n,w,!0,!1);if(u(o.constrainedAxis)){let _=h.cross(o.direction,o.constrainedAxis,c8);h.equalsEpsilon(_,h.ZERO,P.EPSILON6)||(h.dot(_,o.right)<0&&h.negate(_,_),h.cross(_,o.direction,o.up),h.cross(o.direction,o.up,o.right),h.normalize(o.up,o.up),h.normalize(o.right,o.right))}o._setTransform(D),e._globe=C,e._ellipsoid=S;let L=S.maximumRadius;e._rotateFactor=1/L,e._rotateRateRangeAdjustment=L;let N=h.clone(o.positionWC,mY);if(e.enableCollisionDetection&&EY(e),!h.equals(o.positionWC,N)){o._setTransform(A),o.worldToCameraCoordinatesPoint(N,N);let _=h.magnitudeSquared(N);h.magnitudeSquared(o.position)>_&&(h.normalize(o.position,o.position),h.multiplyByScalar(o.position,Math.sqrt(_),o.position));let E=h.angleBetween(N,o.position),v=h.cross(N,o.position,N);h.normalize(v,v);let I=Le.fromAxisAngle(v,E,Hdt),M=Q.fromQuaternion(I,Gdt);Q.multiplyByVector(M,o.direction,o.direction),Q.multiplyByVector(M,o.up,o.up),h.cross(o.direction,o.up,o.right),h.cross(o.right,o.direction,o.up),o._setTransform(D)}}var P0e=new z,O0e=new Tn,R0e=new h;function Ydt(e,t,n){u(n.distance)&&(n=n.distance);let i=e._scene,o=i.camera,r=i.canvas,s=e._cameraUnderground,a;s?a=t:(a=P0e,a.x=r.clientWidth/2,a.y=r.clientHeight/2);let c=o.getPickRay(a,O0e),l=c.origin,f=c.direction,d=o.position.z,p;d<e._minimumPickingTerrainHeight&&(p=j_(e,a,R0e));let g;if(u(p)&&(g=h.distance(l,p)),s){let m=C0e(e,c,d);u(g)?g=Math.min(g,m):g=m}if(!u(g)){let m=h.UNIT_X;g=-h.dot(m,l)/h.dot(m,f)}bY(e,t,n,e._zoomFactor,g)}function Xdt(e){let n=e._scene.camera;if(!F.equals(F.IDENTITY,n.transform))el(e,e.enableRotate,e.rotateEventTypes,Fu,e.inertiaSpin,"_lastInertiaSpinMovement"),el(e,e.enableZoom,e.zoomEventTypes,L0e,e.inertiaZoom,"_lastInertiaZoomMovement");else{let i=e._tweens;if(e._aggregator.anyButtonDown&&i.removeAll(),el(e,e.enableTilt,e.tiltEventTypes,Wdt,e.inertiaSpin,"_lastInertiaTiltMovement"),el(e,e.enableTranslate,e.translateEventTypes,Bdt,e.inertiaTranslate,"_lastInertiaTranslateMovement"),el(e,e.enableZoom,e.zoomEventTypes,Ydt,e.inertiaZoom,"_lastInertiaZoomMovement"),el(e,e.enableLook,e.lookEventTypes,Bu),!e._aggregator.anyButtonDown&&!i.contains(e._tween)){let o=n.createCorrectPositionTween(e.bounceAnimationTime);u(o)&&(e._tween=i.add(o))}i.update()}}var Kdt=new Tn,Zdt=new en(h.UNIT_X,0),$dt=new h,Qdt=new h;function TY(e,t,n){let i=e._scene,o=i.camera,r=o.getPickRay(t.endPosition,Kdt),s=h.clone(o.direction,Qdt);i.mode===te.COLUMBUS_VIEW&&h.fromElements(s.z,s.x,s.y,s);let a=en.fromPointNormal(n,s,Zdt),c=xi.rayPlane(r,a,$dt);u(c)&&(s=h.subtract(n,c,s),i.mode===te.COLUMBUS_VIEW&&h.fromElements(s.y,s.z,s.x,s),h.add(o.position,s,o.position))}var p0e=new h,M0e=new fe,yY=new h,xY=new ie,Jdt=new h,eht=new h,tht=new h;function nht(e,t,n){let o=e._scene.camera,r=e._cameraUnderground,s=e._ellipsoid;if(!F.equals(o.transform,F.IDENTITY)){Fu(e,t,n);return}let a,c,l=s.geodeticSurfaceNormal(o.position,Jdt);if(z.equals(t,e._rotateMousePosition)){if(e._looking)Bu(e,t,n,l);else if(e._rotating)Fu(e,t,n);else if(e._strafing)w0e(e,n);else{if(h.magnitude(o.position)<h.magnitude(e._rotateStartPosition))return;a=h.magnitude(e._rotateStartPosition),c=yY,c.x=c.y=c.z=a,s=ie.fromCartesian3(c,xY),_Y(e,t,n,s)}return}e._looking=!1,e._rotating=!1,e._strafing=!1;let f=s.cartesianToCartographic(o.positionWC,M0e).height,d=e._globe;if(u(d)&&f<e._minimumPickingTerrainHeight){let p=j_(e,n.startPosition,tht);if(u(p)){let g=!1,m=o.getPickRay(n.startPosition,A0e);if(r)g=!0,S0e(e,m,p,p);else{let x=s.geodeticSurfaceNormal(p,eht);Math.abs(h.dot(m.direction,x))<.05?g=!0:g=h.magnitude(o.position)<h.magnitude(p)}g?(z.clone(t,e._strafeEndMousePosition),h.clone(p,e._strafeStartPosition),e._strafing=!0,TY(e,n,e._strafeStartPosition)):(a=h.magnitude(p),c=yY,c.x=c.y=c.z=a,s=ie.fromCartesian3(c,xY),_Y(e,t,n,s),h.clone(p,e._rotateStartPosition))}else e._looking=!0,Bu(e,t,n,l)}else u(o.pickEllipsoid(n.startPosition,e._ellipsoid,p0e))?(_Y(e,t,n,e._ellipsoid),h.clone(p0e,e._rotateStartPosition)):f>e._minimumTrackBallHeight?(e._rotating=!0,Fu(e,t,n)):(e._looking=!0,Bu(e,t,n,l));z.clone(t,e._rotateMousePosition)}function Fu(e,t,n,i,o,r){o=y(o,!1),r=y(r,!1);let s=e._scene,a=s.camera,c=s.canvas,l=a.constrainedAxis;u(i)&&(a.constrainedAxis=i);let f=h.magnitude(a.position),d=e._rotateFactor*(f-e._rotateRateRangeAdjustment);d>e._maximumRotateRate&&(d=e._maximumRotateRate),d<e._minimumRotateRate&&(d=e._minimumRotateRate);let p=(n.startPosition.x-n.endPosition.x)/c.clientWidth,g=(n.startPosition.y-n.endPosition.y)/c.clientHeight;p=Math.min(p,e.maximumMovementRatio),g=Math.min(g,e.maximumMovementRatio);let m=d*p*Math.PI*2,x=d*g*Math.PI;o||a.rotateRight(m),r||a.rotateUp(x),a.constrainedAxis=l}var pY=oe.clone(oe.UNIT_W),_0e=oe.clone(oe.UNIT_W),o8=new h,xS=new h,r8=new h,g0e=new h,iht=new z,oht=new z,rht=new z,sht=new z,aht=new Tn;function _Y(e,t,n,i){let o=e._scene,r=o.camera,s=z.clone(n.startPosition,iht),a=z.clone(n.endPosition,oht),c=i.cartesianToCartographic(r.positionWC,M0e).height,l,f;if(!n.inertiaEnabled&&c<e._minimumPickingTerrainHeight&&(l=h.clone(e._panLastWorldPosition,pY),!u(e._globe)&&!z.equalsEpsilon(s,e._panLastMousePosition)&&(l=j_(e,s,pY)),!u(e._globe)&&u(l))){let d=h.subtract(l,r.positionWC,xS),p=h.multiplyByScalar(r.directionWC,h.dot(r.directionWC,d),xS),g=h.magnitude(p),m=r.frustum.getPixelDimensions(o.drawingBufferWidth,o.drawingBufferHeight,g,o.pixelRatio,sht),x=z.subtract(a,s,rht),b=h.multiplyByScalar(r.rightWC,x.x*m.x,xS),T=h.normalize(r.positionWC,T0e),A=r.getPickRay(a,aht).direction,C=h.subtract(A,h.projectVector(A,r.rightWC,r8),r8),S=h.angleBetween(C,r.directionWC),w=1;u(r.frustum.fov)&&(w=Math.max(Math.tan(S),.1));let D=Math.abs(h.dot(r.directionWC,T)),O=-x.y*m.y*2/Math.sqrt(w)*(1-D),R=h.multiplyByScalar(A,O,r8);D=Math.abs(h.dot(r.upWC,T));let L=h.multiplyByScalar(r.upWC,-x.y*(1-D)*m.y,g0e);f=h.add(l,b,_0e),f=h.add(f,R,f),f=h.add(f,L,f),h.clone(f,e._panLastWorldPosition),z.clone(a,e._panLastMousePosition)}if((!u(l)||!u(f))&&(l=r.pickEllipsoid(s,i,pY),f=r.pickEllipsoid(a,i,_0e)),!u(l)||!u(f)){e._rotating=!0,Fu(e,t,n);return}if(l=r.worldToCameraCoordinates(l,l),f=r.worldToCameraCoordinates(f,f),u(r.constrainedAxis)){let d=r.constrainedAxis,p=h.mostOrthogonalAxis(d,o8);h.cross(p,d,p),h.normalize(p,p);let g=h.cross(d,p,xS),m=h.magnitude(l),x=h.dot(d,l),b=Math.acos(x/m),T=h.multiplyByScalar(d,x,r8);h.subtract(l,T,T),h.normalize(T,T);let A=h.magnitude(f),C=h.dot(d,f),S=Math.acos(C/A),w=h.multiplyByScalar(d,C,g0e);h.subtract(f,w,w),h.normalize(w,w);let D=Math.acos(h.dot(T,p));h.dot(T,g)<0&&(D=P.TWO_PI-D);let O=Math.acos(h.dot(w,p));h.dot(w,g)<0&&(O=P.TWO_PI-O);let R=D-O,L;h.equalsEpsilon(d,r.position,P.EPSILON2)?L=r.right:L=h.cross(d,r.position,o8);let N=h.cross(d,L,o8),_=h.dot(N,h.subtract(l,d,xS)),E=h.dot(N,h.subtract(f,d,xS)),v;_>0&&E>0?v=S-b:_>0&&E<=0?h.dot(r.position,d)>0?v=-b-S:v=b+S:v=b-S,r.rotateRight(R),r.rotateUp(v)}else{h.normalize(l,l),h.normalize(f,f);let d=h.dot(l,f),p=h.cross(l,f,o8);if(d<1&&!h.equalsEpsilon(p,h.ZERO,P.EPSILON14)){let g=Math.acos(d);r.rotate(p,g)}}}var cht=new h,lht=new fe,y0e=0;function L0e(e,t,n){u(n.distance)&&(n=n.distance);let i=n.inertiaEnabled,o=e._ellipsoid,r=e._scene,s=r.camera,a=r.canvas,c=e._cameraUnderground,l;c?l=t:(l=P0e,l.x=a.clientWidth/2,l.y=a.clientHeight/2);let f=s.getPickRay(l,O0e),d,p=o.cartesianToCartographic(s.position,lht).height,g=Math.abs(y0e)<e.minimumPickingTerrainDistanceWithInertia;(i?g:p<e._minimumPickingTerrainHeight)&&(d=j_(e,l,R0e));let x;if(u(d)&&(x=h.distance(f.origin,d),y0e=x),c){let T=C0e(e,f,p);u(x)?x=Math.min(x,T):x=T}u(x)||(x=p);let b=h.normalize(s.position,cht);bY(e,t,n,e._zoomFactor,x,h.dot(b,s.direction))}var N0e=new z,l8=new Tn,z2=new h,uht=new h,F0e=new F,fht=new F,B0e=new F,dht=new Le,hht=new Q,AY=new fe,CY=new h;function mht(e,t,n){let o=e._scene.camera;if(!F.equals(o.transform,F.IDENTITY))return;if(u(n.angleAndHeight)&&(n=n.angleAndHeight),z.equals(t,e._tiltCenterMousePosition)||(e._tiltOnEllipsoid=!1,e._looking=!1),e._looking){let a=e._ellipsoid.geodeticSurfaceNormal(o.position,CY);Bu(e,t,n,a);return}let s=e._ellipsoid.cartesianToCartographic(o.position,AY);e._tiltOnEllipsoid||s.height>e._minimumCollisionTerrainHeight?(e._tiltOnEllipsoid=!0,_ht(e,t,n)):ght(e,t,n)}var pht=new fe;function _ht(e,t,n){let i=e._ellipsoid,o=e._scene,r=o.camera,s=e.minimumZoomDistance*.25,a=i.cartesianToCartographic(r.positionWC,pht).height;if(a-s-1<P.EPSILON3&&n.endPosition.y-n.startPosition.y<0)return;let c=o.canvas,l=N0e;l.x=c.clientWidth/2,l.y=c.clientHeight/2;let f=r.getPickRay(l,l8),d,p=xi.rayEllipsoid(f,i);if(u(p))d=Tn.getPoint(f,p.start,z2);else if(a>e._minimumTrackBallHeight){let A=xi.grazingAltitudeLocation(f,i);if(!u(A))return;let C=i.cartesianToCartographic(A,AY);C.height=0,d=i.cartographicToCartesian(C,z2)}else{e._looking=!0;let A=e._ellipsoid.geodeticSurfaceNormal(r.position,CY);Bu(e,t,n,A),z.clone(t,e._tiltCenterMousePosition);return}let g=Rt.eastNorthUpToFixedFrame(d,i,F0e),m=e._globe,x=e._ellipsoid;e._globe=void 0,e._ellipsoid=ie.UNIT_SPHERE,e._rotateFactor=1,e._rotateRateRangeAdjustment=1;let b=F.clone(r.transform,B0e);r._setTransform(g),Fu(e,t,n,h.UNIT_Z),r._setTransform(b),e._globe=m,e._ellipsoid=x;let T=x.maximumRadius;e._rotateFactor=1/T,e._rotateRateRangeAdjustment=T}function ght(e,t,n){let i=e._ellipsoid,o=e._scene,r=o.camera,s=e._cameraUnderground,a,c,l;if(z.equals(t,e._tiltCenterMousePosition))a=h.clone(e._tiltCenter,z2);else{if(a=j_(e,t,z2),!u(a)){if(c=r.getPickRay(t,l8),l=xi.rayEllipsoid(c,i),!u(l)){if(i.cartesianToCartographic(r.position,AY).height<=e._minimumTrackBallHeight){e._looking=!0;let E=e._ellipsoid.geodeticSurfaceNormal(r.position,CY);Bu(e,t,n,E),z.clone(t,e._tiltCenterMousePosition)}return}a=Tn.getPoint(c,l.start,z2)}s&&(u(c)||(c=r.getPickRay(t,l8)),E0e(e,c,a,a)),z.clone(t,e._tiltCenterMousePosition),h.clone(a,e._tiltCenter)}let f=o.canvas,d=N0e;d.x=f.clientWidth/2,d.y=e._tiltCenterMousePosition.y,c=r.getPickRay(d,l8);let p=h.magnitude(a),g=h.fromElements(p,p,p,yY),m=ie.fromCartesian3(g,xY);if(l=xi.rayEllipsoid(c,m),!u(l))return;let x=h.magnitude(c.origin)>p?l.start:l.stop,b=Tn.getPoint(c,x,uht),T=Rt.eastNorthUpToFixedFrame(a,i,F0e),A=Rt.eastNorthUpToFixedFrame(b,m,fht),C=e._globe,S=e._ellipsoid;e._globe=void 0,e._ellipsoid=ie.UNIT_SPHERE,e._rotateFactor=1,e._rotateRateRangeAdjustment=1;let w=h.UNIT_Z,D=F.clone(r.transform,B0e);r._setTransform(A);let O=h.cross(b,r.positionWC,c8);if(h.dot(r.rightWC,O)<0){let _=n.startPosition.y-n.endPosition.y;(s&&_<0||!s&&_>0)&&(w=void 0);let E=r.constrainedAxis;r.constrainedAxis=void 0,Fu(e,t,n,w,!0,!1),r.constrainedAxis=E}else Fu(e,t,n,w,!0,!1);if(r._setTransform(T),Fu(e,t,n,w,!1,!0),u(r.constrainedAxis)){let _=h.cross(r.direction,r.constrainedAxis,c8);h.equalsEpsilon(_,h.ZERO,P.EPSILON6)||(h.dot(_,r.right)<0&&h.negate(_,_),h.cross(_,r.direction,r.up),h.cross(r.direction,r.up,r.right),h.normalize(r.up,r.up),h.normalize(r.right,r.right))}r._setTransform(D),e._globe=C,e._ellipsoid=S;let L=S.maximumRadius;e._rotateFactor=1/L,e._rotateRateRangeAdjustment=L;let N=h.clone(r.positionWC,c8);if(e.enableCollisionDetection&&EY(e),!h.equals(r.positionWC,N)){r._setTransform(A),r.worldToCameraCoordinatesPoint(N,N);let _=h.magnitudeSquared(N);h.magnitudeSquared(r.position)>_&&(h.normalize(r.position,r.position),h.multiplyByScalar(r.position,Math.sqrt(_),r.position));let E=h.angleBetween(N,r.position),v=h.cross(N,r.position,N);h.normalize(v,v);let I=Le.fromAxisAngle(v,E,dht),M=Q.fromQuaternion(I,hht);Q.multiplyByVector(M,r.direction,r.direction),Q.multiplyByVector(M,r.up,r.up),h.cross(r.direction,r.up,r.right),h.cross(r.right,r.direction,r.up),r._setTransform(D)}}var yht=new z,xht=new z,x0e=new Tn,b0e=new Tn,bht=new h,Tht=new h;function Bu(e,t,n,i){let r=e._scene.camera,s=yht;s.x=n.startPosition.x,s.y=0;let a=xht;a.x=n.endPosition.x,a.y=0;let c=r.getPickRay(s,x0e),l=r.getPickRay(a,b0e),f=0,d,p;r.frustum instanceof $t?(d=c.origin,p=l.origin,h.add(r.direction,d,d),h.add(r.direction,p,p),h.subtract(d,r.position,d),h.subtract(p,r.position,p),h.normalize(d,d),h.normalize(p,p)):(d=c.direction,p=l.direction);let g=h.dot(d,p);g<1&&(f=Math.acos(g)),f=n.startPosition.x>n.endPosition.x?-f:f;let m=e._horizontalRotationAxis;if(u(i)?r.look(i,-f):u(m)?r.look(m,-f):r.lookLeft(f),s.x=0,s.y=n.startPosition.y,a.x=0,a.y=n.endPosition.y,c=r.getPickRay(s,x0e),l=r.getPickRay(a,b0e),f=0,r.frustum instanceof $t?(d=c.origin,p=l.origin,h.add(r.direction,d,d),h.add(r.direction,p,p),h.subtract(d,r.position,d),h.subtract(p,r.position,p),h.normalize(d,d),h.normalize(p,p)):(d=c.direction,p=l.direction),g=h.dot(d,p),g<1&&(f=Math.acos(g)),f=n.startPosition.y>n.endPosition.y?-f:f,i=y(i,m),u(i)){let x=r.direction,b=h.negate(i,bht),T=h.equalsEpsilon(x,i,P.EPSILON2),A=h.equalsEpsilon(x,b,P.EPSILON2);if(!T&&!A){g=h.dot(x,i);let C=P.acosClamped(g);f>0&&f>C&&(f=C-P.EPSILON4),g=h.dot(x,b),C=P.acosClamped(g),f<0&&-f>C&&(f=-C+P.EPSILON4);let S=h.cross(i,x,Tht);r.look(S,f)}else(T&&f<0||A&&f>0)&&r.look(r.right,-f)}else r.lookUp(f)}function Aht(e){el(e,e.enableRotate,e.rotateEventTypes,nht,e.inertiaSpin,"_lastInertiaSpinMovement"),el(e,e.enableZoom,e.zoomEventTypes,L0e,e.inertiaZoom,"_lastInertiaZoomMovement"),el(e,e.enableTilt,e.tiltEventTypes,mht,e.inertiaSpin,"_lastInertiaTiltMovement"),el(e,e.enableLook,e.lookEventTypes,Bu)}var Cht=new F,Eht=new fe;function EY(e){e._adjustedHeightForTerrain=!0;let t=e._scene,n=t.mode,i=t.globe;if(!u(i)||n===te.SCENE2D||n===te.MORPHING)return;let o=t.camera,r=i.ellipsoid,s=t.mapProjection,a,c;F.equals(o.transform,F.IDENTITY)||(a=F.clone(o.transform,Cht),c=h.magnitude(o.position),o._setTransform(F.IDENTITY));let l=Eht;n===te.SCENE3D?r.cartesianToCartographic(o.position,l):s.unproject(o.position,l);let f=!1;if(l.height<e._minimumCollisionTerrainHeight){let d=e._scene.globeHeight;if(u(d)){let p=d+e.minimumZoomDistance;l.height<p&&(l.height=p,n===te.SCENE3D?r.cartographicToCartesian(l,o.position):s.project(l,o.position),f=!0)}}u(a)&&(o._setTransform(a),f&&(h.normalize(o.position,o.position),h.negate(o.position,o.direction),h.multiplyByScalar(o.position,Math.max(c,e.minimumZoomDistance),o.position),h.normalize(o.direction,o.direction),h.cross(o.direction,o.up,o.right),h.cross(o.right,o.direction,o.up)))}H2.prototype.onMap=function(){let e=this._scene,t=e.mode,n=e.camera;return t===te.COLUMBUS_VIEW?Math.abs(n.position.x)-this._maxCoord.x<0&&Math.abs(n.position.y)-this._maxCoord.y<0:!0};var Sht=new h,wht=new h;H2.prototype.update=function(){let e=this._scene,t=e.camera,n=e.globe,i=e.mode;F.equals(t.transform,F.IDENTITY)?(this._globe=n,this._ellipsoid=u(this._globe)?this._globe.ellipsoid:e.mapProjection.ellipsoid):(this._globe=void 0,this._ellipsoid=ie.UNIT_SPHERE);let o=u(this._globe)?this._globe.terrainExaggeration:1,r=u(this._globe)?this._globe.terrainExaggerationRelativeHeight:0;this._minimumCollisionTerrainHeight=vc.getHeight(this.minimumCollisionTerrainHeight,o,r),this._minimumPickingTerrainHeight=vc.getHeight(this.minimumPickingTerrainHeight,o,r),this._minimumTrackBallHeight=vc.getHeight(this.minimumTrackBallHeight,o,r),this._cameraUnderground=e.cameraUnderground&&u(this._globe);let s=this._ellipsoid.maximumRadius;this._rotateFactor=1/s,this._rotateRateRangeAdjustment=s,this._adjustedHeightForTerrain=!1;let a=h.clone(t.positionWC,Sht),c=h.clone(t.directionWC,wht);i===te.SCENE2D?Edt(this):i===te.COLUMBUS_VIEW?(this._horizontalRotationAxis=h.UNIT_Z,Xdt(this)):i===te.SCENE3D&&(this._horizontalRotationAxis=void 0,Aht(this)),this.enableCollisionDetection&&!this._adjustedHeightForTerrain&&(!h.equals(a,t.positionWC)||!h.equals(c,t.directionWC))&&EY(this),this._aggregator.reset()};H2.prototype.isDestroyed=function(){return!1};H2.prototype.destroy=function(){return this._tweens.removeAll(),this._aggregator=this._aggregator&&this._aggregator.destroy(),le(this)};var G2=H2;var W2=`uniform sampler2D colorTexture; uniform sampler2D colorTexture2; uniform vec2 center; uniform float radius; in vec2 v_textureCoordinates; void main() { vec4 color0 = texture(colorTexture, v_textureCoordinates); vec4 color1 = texture(colorTexture2, v_textureCoordinates); float x = length(gl_FragCoord.xy - center) / radius; float t = smoothstep(0.5, 0.8, x); out_FragColor = mix(color0 + color1, color1, t); } `;var j2=`uniform sampler2D colorTexture; uniform float avgLuminance; uniform float threshold; uniform float offset; in vec2 v_textureCoordinates; float key(float avg) { float guess = 1.5 - (1.5 / (avg * 0.1 + 1.0)); return max(0.0, guess) + 0.1; } // See section 9. "The bright-pass filter" of Realtime HDR Rendering // http://www.cg.tuwien.ac.at/research/publications/2007/Luksch_2007_RHR/Luksch_2007_RHR-RealtimeHDR%20.pdf void main() { vec4 color = texture(colorTexture, v_textureCoordinates); vec3 xyz = czm_RGBToXYZ(color.rgb); float luminance = xyz.r; float scaledLum = key(avgLuminance) * luminance / avgLuminance; float brightLum = max(scaledLum - threshold, 0.0); float brightness = brightLum / (offset + brightLum); xyz.r = brightness; out_FragColor = vec4(czm_XYZToRGB(xyz), 1.0); } `;function q_(){this._sceneFramebuffer=new sT;let e=.125,t=new Array(6);t[0]=new _o({fragmentShader:Hl,textureScale:e,forcePowerOfTwo:!0,sampleMode:Mu.LINEAR});let n=t[1]=new _o({fragmentShader:j2,uniforms:{avgLuminance:.5,threshold:.25,offset:.1},textureScale:e,forcePowerOfTwo:!0}),i=this;this._delta=1,this._sigma=2,this._blurStep=new z,t[2]=new _o({fragmentShader:$y,uniforms:{step:function(){return i._blurStep.x=i._blurStep.y=1/n.outputTexture.width,i._blurStep},delta:function(){return i._delta},sigma:function(){return i._sigma},direction:0},textureScale:e,forcePowerOfTwo:!0}),t[3]=new _o({fragmentShader:$y,uniforms:{step:function(){return i._blurStep.x=i._blurStep.y=1/n.outputTexture.width,i._blurStep},delta:function(){return i._delta},sigma:function(){return i._sigma},direction:1},textureScale:e,forcePowerOfTwo:!0}),t[4]=new _o({fragmentShader:Hl,sampleMode:Mu.LINEAR}),this._uCenter=new z,this._uRadius=void 0,t[5]=new _o({fragmentShader:W2,uniforms:{center:function(){return i._uCenter},radius:function(){return i._uRadius},colorTexture2:function(){return i._sceneFramebuffer.framebuffer.getColorTexture(0)}}}),this._stages=new Qc({stages:t});let o=new hT(this),r=t.length;for(let s=0;s<r;++s)t[s]._textureCache=o;this._textureCache=o,this.length=t.length}q_.prototype.get=function(e){return this._stages.get(e)};q_.prototype.getStageByName=function(e){let t=this._stages.length;for(let n=0;n<t;++n){let i=this._stages.get(n);if(i.name===e)return i}};var vht=new oe,k0e=new z,Dht=new z,U0e=new F;function Iht(e,t,n){let i=t.uniformState,o=i.sunPositionWC,r=i.view,s=i.viewProjection,a=i.projection,c=F.computeViewportTransformation(n,0,1,U0e),l=F.multiplyByPoint(r,o,vht),f=Rt.pointToGLWindowCoordinates(s,c,o,k0e);l.x+=P.SOLAR_RADIUS;let d=Rt.pointToGLWindowCoordinates(a,c,l,l),p=z.magnitude(z.subtract(d,f,d))*30*2,g=Dht;g.x=p,g.y=p,e._uCenter=z.clone(f,e._uCenter),e._uRadius=Math.max(g.x,g.y)*.15;let m=t.drawingBufferWidth,x=t.drawingBufferHeight,b=e._stages,T=b.get(0),A=T.outputTexture.width,C=T.outputTexture.height,S=new We;S.width=A,S.height=C,c=F.computeViewportTransformation(S,0,1,U0e),f=Rt.pointToGLWindowCoordinates(s,c,o,k0e),g.x*=A/m,g.y*=C/x;let w=T.scissorRectangle;w.x=Math.max(f.x-g.x*.5,0),w.y=Math.max(f.y-g.y*.5,0),w.width=Math.min(g.x,m),w.height=Math.min(g.y,x);for(let D=1;D<4;++D)We.clone(w,b.get(D).scissorRectangle)}q_.prototype.clear=function(e,t,n){this._sceneFramebuffer.clear(e,t,n),this._textureCache.clear(e)};q_.prototype.update=function(e){let t=e.context,n=e.viewport,i=this._sceneFramebuffer;i.update(t,n);let o=i.framebuffer;return this._textureCache.update(t),this._stages.update(t,!1),Iht(this,t,n),o};q_.prototype.execute=function(e){let t=this._sceneFramebuffer.framebuffer.getColorTexture(0),n=this._stages,i=n.length;n.get(0).execute(e,t);for(let o=1;o<i;++o)n.get(o).execute(e,n.get(o-1).outputTexture)};q_.prototype.copy=function(e,t){if(!u(this._copyColorCommand)){let n=this;this._copyColorCommand=e.createViewportQuadCommand(Hl,{uniformMap:{colorTexture:function(){return n._stages.get(n._stages.length-1).outputTexture}},owner:this})}this._copyColorCommand.framebuffer=t,this._copyColorCommand.execute(e)};q_.prototype.isDestroyed=function(){return!1};q_.prototype.destroy=function(){return this._textureCache.destroy(),this._stages.destroy(),le(this)};var q2=q_;function V0e(){this._cachedShowFrustumsShaders={}}function Pht(e){let t={},n=e.vertexAttributes;for(let i in n)n.hasOwnProperty(i)&&(t[i]=n[i].index);return t}function Oht(e,t){let n=e.context,i=t,o=i.fragmentShaderSource.clone(),r=[];o.sources=o.sources.map(function(f){f=Ue.replaceMain(f,"czm_Debug_main");let d=/out_FragData_(\d+)/g,p;for(;(p=d.exec(f))!==null;)r.indexOf(p[1])===-1&&r.push(p[1]);return f});let s=r.length,a="";a+=`uniform vec3 debugShowCommandsColor; `,a+=`uniform vec3 debugShowFrustumsColor; `,a+=`void main() { czm_Debug_main(); `;let c;if(s>0)for(c=0;c<s;++c)a+=` out_FragData_${r[c]}.rgb *= debugShowCommandsColor; `,a+=` out_FragData_${r[c]}.rgb *= debugShowFrustumsColor; `;else a+=` out_FragColor.rgb *= debugShowCommandsColor; `,a+=` out_FragColor.rgb *= debugShowFrustumsColor; `;a+="}",o.sources.push(a);let l=Pht(i);return Yt.fromCache({context:n,vertexShaderSource:i.vertexShaderSource,fragmentShaderSource:o,attributeLocations:l})}var Y2=new H;function Rht(e,t){let n;return u(t.uniformMap)?n=t.uniformMap:n={},u(n.debugShowCommandsColor)||u(n.debugShowFrustumsColor)||(n.debugShowCommandsColor=function(){return e.debugShowCommands?(u(t._debugColor)||(t._debugColor=H.fromRandom()),t._debugColor):H.WHITE},n.debugShowFrustumsColor=function(){return e.debugShowFrustums?(Y2.red=t.debugOverlappingFrustums&1?1:0,Y2.green=t.debugOverlappingFrustums&2?1:0,Y2.blue=t.debugOverlappingFrustums&4?1:0,Y2.alpha=1,Y2):H.WHITE}),n}var Mht=new Je;V0e.prototype.executeDebugShowFrustumsCommand=function(e,t,n){let i=t.shaderProgram.id,o=this._cachedShowFrustumsShaders[i];u(o)||(o=Oht(e,t.shaderProgram),this._cachedShowFrustumsShaders[i]=o);let r=Je.shallowClone(t,Mht);r.shaderProgram=o,r.uniformMap=Rht(e,t),r.execute(e.context,n)};var X2=V0e;var d8=function(e){return function(){e.frameState.afterRender.push(function(){e.requestRender()})}};function Gi(e){e=y(e,y.EMPTY_OBJECT);let t=e.canvas,n=e.creditContainer,i=e.creditViewport,o=He(e.contextOptions),r=u(n),s=new tI(t,o);r||(n=document.createElement("div"),n.style.position="absolute",n.style.bottom="0",n.style["text-shadow"]="0 0 2px #000000",n.style.color="#ffffff",n.style["font-size"]="10px",n.style["padding-right"]="5px",t.parentNode.appendChild(n)),u(i)||(i=t.parentNode),this._id=Wn(),this._jobScheduler=new QN,this._frameState=new ZN(s,new kN(n," \u2022 ",i),this._jobScheduler),this._frameState.scene3DOnly=y(e.scene3DOnly,!1),this._removeCreditContainer=!r,this._creditContainer=n,this._canvas=t,this._context=s,this._computeEngine=new aw(s),this._globe=void 0,this._globeTranslucencyState=new $N,this._primitives=new Rl,this._groundPrimitives=new Rl,this._globeHeight=void 0,this._cameraUnderground=!1,this._logDepthBuffer=s.fragmentDepth,this._logDepthBufferDirty=!0,this._tweens=new gT,this._shaderFrameCount=0,this._sunPostProcess=void 0,this._computeCommandList=[],this._overlayCommandList=[],this._useOIT=y(e.orderIndependentTranslucency,!0),this._executeOITFunction=void 0,this._depthPlane=new qN(e.depthPlaneEllipsoidOffset),this._clearColorCommand=new ti({color:new H,stencil:0,owner:this}),this._depthClearCommand=new ti({depth:1,owner:this}),this._stencilClearCommand=new ti({stencil:0}),this._classificationStencilClearCommand=new ti({stencil:0,renderState:ke.fromCache({stencilMask:Lt.CLASSIFICATION_MASK})}),this._depthOnlyRenderStateCache={},this._transitioner=new U2(this),this._preUpdate=new pe,this._postUpdate=new pe,this._renderError=new pe,this._preRender=new pe,this._postRender=new pe,this._minimumDisableDepthTestDistance=0,this._debugInspector=new X2,this._msaaSamples=y(e.msaaSamples,1),this.rethrowRenderErrors=!1,this.completeMorphOnUserInput=!0,this.morphStart=new pe,this.morphComplete=new pe,this.skyBox=void 0,this.skyAtmosphere=void 0,this.sun=void 0,this.sunBloom=!0,this._sunBloom=void 0,this.moon=void 0,this.backgroundColor=H.clone(H.BLACK),this._mode=te.SCENE3D,this._mapProjection=u(e.mapProjection)?e.mapProjection:new wi,this.morphTime=1,this.farToNearRatio=1e3,this.logarithmicDepthFarToNearRatio=1e9,this.nearToFarDistance2D=175e4,this.debugCommandFilter=void 0,this.debugShowCommands=!1,this.debugShowFrustums=!1,this.debugShowFramesPerSecond=!1,this.debugShowDepthFrustum=1,this.debugShowFrustumPlanes=!1,this._debugShowFrustumPlanes=!1,this._debugFrustumPlanes=void 0,this.useDepthPicking=!0,this.pickTranslucentDepth=!1,this.cameraEventWaitTime=500,this.fog=new KN,this._shadowMapCamera=new co(this),this.shadowMap=new G_({context:s,lightCamera:this._shadowMapCamera,enabled:y(e.shadows,!1)}),this.invertClassification=!1,this.invertClassificationColor=H.clone(H.WHITE),this._actualInvertClassificationColor=H.clone(this._invertClassificationColor),this._invertClassification=new mS,this.focalLength=void 0,this.eyeSeparation=void 0,this.postProcessStages=new F2,this._brdfLutGenerator=new RN,this._performanceDisplay=void 0,this._debugVolume=void 0,this._screenSpaceCameraController=new G2(this),this._cameraUnderground=!1,this._mapMode2D=y(e.mapMode2D,zl.INFINITE_SCROLL),this._environmentState={skyBoxCommand:void 0,skyAtmosphereCommand:void 0,sunDrawCommand:void 0,sunComputeCommand:void 0,moonCommand:void 0,isSunVisible:!1,isMoonVisible:!1,isReadyForAtmosphere:!1,isSkyAtmosphereVisible:!1,clearGlobeDepth:!1,useDepthPlane:!1,renderTranslucentDepthForPick:!1,originalFramebuffer:void 0,useGlobeDepthFramebuffer:!1,useOIT:!1,useInvertClassification:!1,usePostProcess:!1,usePostProcessSelected:!1,useWebVR:!1},this._useWebVR=!1,this._cameraVR=void 0,this._aspectRatioVR=void 0,this.requestRenderMode=y(e.requestRenderMode,!1),this._renderRequested=!0,this.maximumRenderTimeChange=y(e.maximumRenderTimeChange,0),this._lastRenderTime=void 0,this._frameRateMonitor=void 0,this._removeRequestListenerCallback=Ua.requestCompletedEvent.addEventListener(d8(this)),this._removeTaskProcessorListenerCallback=hi.taskCompletedEvent.addEventListener(d8(this)),this._removeGlobeCallbacks=[],this._removeTerrainProviderReadyListener=void 0;let a=new We(0,0,s.drawingBufferWidth,s.drawingBufferHeight),c=new co(this);this._logDepthBuffer&&(c.frustum.near=.1,c.frustum.far=1e10),this.preloadFlightCamera=new co(this),this.preloadFlightCullingVolume=void 0,this._picking=new h2(this),this._defaultView=new lT(this,c,a),this._view=this._defaultView,this._hdr=void 0,this._hdrDirty=void 0,this.highDynamicRange=!1,this.gamma=2.2,this.sphericalHarmonicCoefficients=void 0,this.specularEnvironmentMaps=void 0,this._specularEnvironmentMapAtlas=void 0,this.light=new op,W0e(this,0,J.now()),this.updateFrameState(),this.initializeFrame()}function Lht(e,t){for(let i=0;i<e._removeGlobeCallbacks.length;++i)e._removeGlobeCallbacks[i]();e._removeGlobeCallbacks.length=0;let n=[];u(t)&&(n.push(t.imageryLayersUpdatedEvent.addEventListener(d8(e))),n.push(t.terrainProviderChanged.addEventListener(d8(e)))),e._removeGlobeCallbacks=n}Object.defineProperties(Gi.prototype,{canvas:{get:function(){return this._canvas}},drawingBufferHeight:{get:function(){return this._context.drawingBufferHeight}},drawingBufferWidth:{get:function(){return this._context.drawingBufferWidth}},maximumAliasedLineWidth:{get:function(){return Ut.maximumAliasedLineWidth}},maximumCubeMapSize:{get:function(){return Ut.maximumCubeMapSize}},pickPositionSupported:{get:function(){return this._context.depthTexture}},sampleHeightSupported:{get:function(){return this._context.depthTexture}},clampToHeightSupported:{get:function(){return this._context.depthTexture}},invertClassificationSupported:{get:function(){return this._context.depthTexture}},specularEnvironmentMapsSupported:{get:function(){return Td.isSupported(this._context)}},globe:{get:function(){return this._globe},set:function(e){this._globe=this._globe&&this._globe.destroy(),this._globe=e,Lht(this,e)}},primitives:{get:function(){return this._primitives}},groundPrimitives:{get:function(){return this._groundPrimitives}},camera:{get:function(){return this._view.camera},set:function(e){this._view.camera=e}},view:{get:function(){return this._view},set:function(e){this._view=e}},defaultView:{get:function(){return this._defaultView}},picking:{get:function(){return this._picking}},screenSpaceCameraController:{get:function(){return this._screenSpaceCameraController}},mapProjection:{get:function(){return this._mapProjection}},jobScheduler:{get:function(){return this._jobScheduler}},frameState:{get:function(){return this._frameState}},environmentState:{get:function(){return this._environmentState}},tweens:{get:function(){return this._tweens}},imageryLayers:{get:function(){if(u(this.globe))return this.globe.imageryLayers}},terrainProvider:{get:function(){if(u(this.globe))return this.globe.terrainProvider},set:function(e){this._removeTerrainProviderReadyListener=this._removeTerrainProviderReadyListener&&this._removeTerrainProviderReadyListener(),u(this.globe)&&(this.globe.terrainProvider=e)}},terrainProviderChanged:{get:function(){if(u(this.globe))return this.globe.terrainProviderChanged}},preUpdate:{get:function(){return this._preUpdate}},postUpdate:{get:function(){return this._postUpdate}},renderError:{get:function(){return this._renderError}},preRender:{get:function(){return this._preRender}},postRender:{get:function(){return this._postRender}},lastRenderTime:{get:function(){return this._lastRenderTime}},context:{get:function(){return this._context}},debugFrustumStatistics:{get:function(){return this._view.debugFrustumStatistics}},scene3DOnly:{get:function(){return this._frameState.scene3DOnly}},orderIndependentTranslucency:{get:function(){return this._useOIT}},id:{get:function(){return this._id}},mode:{get:function(){return this._mode},set:function(e){e===te.SCENE2D?this.morphTo2D(0):e===te.SCENE3D?this.morphTo3D(0):e===te.COLUMBUS_VIEW&&this.morphToColumbusView(0),this._mode=e}},frustumCommandsList:{get:function(){return this._view.frustumCommandsList}},numberOfFrustums:{get:function(){return this._view.frustumCommandsList.length}},useWebVR:{get:function(){return this._useWebVR},set:function(e){this._useWebVR=e,this._useWebVR?(this._frameState.creditDisplay.container.style.visibility="hidden",this._cameraVR=new co(this),u(this._deviceOrientationCameraController)||(this._deviceOrientationCameraController=new XN(this)),this._aspectRatioVR=this.camera.frustum.aspectRatio):(this._frameState.creditDisplay.container.style.visibility="visible",this._cameraVR=void 0,this._deviceOrientationCameraController=this._deviceOrientationCameraController&&!this._deviceOrientationCameraController.isDestroyed()&&this._deviceOrientationCameraController.destroy(),this.camera.frustum.aspectRatio=this._aspectRatioVR,this.camera.frustum.xOffset=0)}},mapMode2D:{get:function(){return this._mapMode2D}},splitPosition:{get:function(){return this._frameState.splitPosition},set:function(e){this._frameState.splitPosition=e}},minimumDisableDepthTestDistance:{get:function(){return this._minimumDisableDepthTestDistance},set:function(e){this._minimumDisableDepthTestDistance=e}},logarithmicDepthBuffer:{get:function(){return this._logDepthBuffer},set:function(e){e=this._context.fragmentDepth&&e,this._logDepthBuffer!==e&&(this._logDepthBuffer=e,this._logDepthBufferDirty=!0)}},gamma:{get:function(){return this._context.uniformState.gamma},set:function(e){this._context.uniformState.gamma=e}},highDynamicRange:{get:function(){return this._hdr},set:function(e){let t=this._context,n=e&&t.depthTexture&&(t.colorBufferFloat||t.colorBufferHalfFloat);this._hdrDirty=n!==this._hdr,this._hdr=n}},highDynamicRangeSupported:{get:function(){let e=this._context;return e.depthTexture&&(e.colorBufferFloat||e.colorBufferHalfFloat)}},cameraUnderground:{get:function(){return this._cameraUnderground}},msaaSamples:{get:function(){return this._msaaSamples},set:function(e){e=Math.min(e,Ut.maximumSamples),this._msaaSamples=e}},msaaSupported:{get:function(){return this._context.msaa}},pixelRatio:{get:function(){return this._frameState.pixelRatio},set:function(e){this._frameState.pixelRatio=e}},opaqueFrustumNearOffset:{get:function(){return .9999}},globeHeight:{get:function(){return this._globeHeight}}});Gi.prototype.getCompressedTextureFormatSupported=function(e){let t=this.context;return(e==="WEBGL_compressed_texture_s3tc"||e==="s3tc")&&t.s3tc||(e==="WEBGL_compressed_texture_pvrtc"||e==="pvrtc")&&t.pvrtc||(e==="WEBGL_compressed_texture_etc"||e==="etc")&&t.etc||(e==="WEBGL_compressed_texture_etc1"||e==="etc1")&&t.etc1||(e==="WEBGL_compressed_texture_astc"||e==="astc")&&t.astc||(e==="EXT_texture_compression_bptc"||e==="bc7")&&t.bc7};function z0e(e,t,n){let i=e._frameState,o=e._context,r=e._view.oit,s=i.shadowState.lightShadowMaps,a=i.shadowState.lightShadowsEnabled,c=t.derivedCommands;u(t.pickId)&&(c.picking=U_.createPickDerivedCommand(e,t,o,c.picking)),t.pickOnly||(c.depth=U_.createDepthOnlyDerivedCommand(e,t,o,c.depth)),c.originalCommand=t,e._hdr&&(c.hdr=U_.createHdrCommand(t,o,c.hdr),t=c.hdr.command,c=t.derivedCommands),a&&t.receiveShadows&&(c.shadows=G_.createReceiveDerivedCommand(s,t,n,o,c.shadows)),t.pass===Ee.TRANSLUCENT&&u(r)&&r.isSupported()&&(a&&t.receiveShadows?(c.oit=u(c.oit)?c.oit:{},c.oit.shadows=r.createDerivedCommands(c.shadows.receiveCommand,o,c.oit.shadows)):c.oit=r.createDerivedCommands(t,o,c.oit))}Gi.prototype.updateDerivedCommands=function(e){if(!u(e.derivedCommands))return;let t=this._frameState,n=this._context,i=!1,o=t.shadowState.lastDirtyTime;e.lastDirtyTime!==o&&(e.lastDirtyTime=o,e.dirty=!0,i=!0);let r=t.useLogDepth,s=this._hdr,a=e.derivedCommands,c=u(a.logDepth),l=u(a.hdr),f=u(a.originalCommand),d=r&&!c,p=s&&!l,g=(!r||!s)&&!f;if(e.dirty=e.dirty||d||p||g,e.dirty){e.dirty=!1;let m=t.shadowState.shadowMaps;t.shadowState.shadowsEnabled&&e.castShadows&&(a.shadows=G_.createCastDerivedCommand(m,e,i,n,a.shadows)),(c||d)&&(a.logDepth=U_.createLogDepthCommand(e,n,a.logDepth),z0e(this,a.logDepth.command,i)),(f||g)&&z0e(this,e,i)}};var Nht=new qf({pass:Mo.RENDER}),SY=new qf({pass:Mo.PRELOAD}),wY=new qf({pass:Mo.PRELOAD_FLIGHT}),Fht=new qf({pass:Mo.REQUEST_RENDER_MODE_DEFER_CHECK}),H0e=new se,vY;function Bht(e){let t=e.globe;if(e._mode===te.SCENE3D&&u(t)&&t.show&&!e._cameraUnderground&&!e._globeTranslucencyState.translucent){let n=t.ellipsoid,i=e.frameState.minimumTerrainHeight;return H0e.radius=n.minimumRadius+i,vY=IN.fromBoundingSphere(H0e,e.camera.positionWC,vY),vY}}Gi.prototype.clearPasses=function(e){e.render=!1,e.pick=!1,e.depth=!1,e.postProcess=!1,e.offscreen=!1};function W0e(e,t,n){let i=e._frameState;i.frameNumber=t,i.time=J.clone(n,i.time)}Gi.prototype.updateFrameState=function(){let e=this.camera,t=this._frameState;t.commandList.length=0,t.shadowMaps.length=0,t.brdfLutGenerator=this._brdfLutGenerator,t.environmentMap=this.skyBox&&this.skyBox._cubeMap,t.mode=this._mode,t.morphTime=this.morphTime,t.mapProjection=this.mapProjection,t.camera=e,t.cullingVolume=e.frustum.computeCullingVolume(e.positionWC,e.directionWC,e.upWC),t.occluder=Bht(this),t.minimumTerrainHeight=0,t.minimumDisableDepthTestDistance=this._minimumDisableDepthTestDistance,t.invertClassification=this.invertClassification,t.useLogDepth=this._logDepthBuffer&&!(this.camera.frustum instanceof $t||this.camera.frustum instanceof Cr),t.light=this.light,t.cameraUnderground=this._cameraUnderground,t.globeTranslucencyState=this._globeTranslucencyState,u(this.globe)&&(t.terrainExaggeration=this.globe.terrainExaggeration,t.terrainExaggerationRelativeHeight=this.globe.terrainExaggerationRelativeHeight),u(this._specularEnvironmentMapAtlas)&&this._specularEnvironmentMapAtlas.ready?(t.specularEnvironmentMaps=this._specularEnvironmentMapAtlas.texture,t.specularEnvironmentMapsMaximumLOD=this._specularEnvironmentMapAtlas.maximumMipmapLevel):(t.specularEnvironmentMaps=void 0,t.specularEnvironmentMapsMaximumLOD=void 0),t.sphericalHarmonicCoefficients=this.sphericalHarmonicCoefficients,this._actualInvertClassificationColor=H.clone(this.invertClassificationColor,this._actualInvertClassificationColor),mS.isTranslucencySupported(this._context)||(this._actualInvertClassificationColor.alpha=1),t.invertClassificationColor=this._actualInvertClassificationColor,u(this.globe)?t.maximumScreenSpaceError=this.globe.maximumScreenSpaceError:t.maximumScreenSpaceError=2,this.clearPasses(t.passes),t.tilesetPassState=void 0};Gi.prototype.isVisible=function(e,t,n){return u(e)&&(!u(e.boundingVolume)||!e.cull||t.computeVisibility(e.boundingVolume)!==Kt.OUTSIDE&&(!u(n)||!e.occlude||!e.boundingVolume.isOccluded(n)))};var f8=new F(0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,1);f8=F.inverseTransformation(f8,f8);function kht(e,t,n,i){let o=t._frameState,r=o.context,s=e.boundingVolume;u(t._debugVolume)&&t._debugVolume.destroy();let a,c=h.clone(s.center);if(o.mode!==te.SCENE3D){c=F.multiplyByPoint(f8,c,c);let p=o.mapProjection,g=p.unproject(c);c=p.ellipsoid.cartographicToCartesian(g)}if(u(s.radius)){let p=s.radius;a=Nn.toWireframe(Ns.createGeometry(new Ns({radii:new h(p,p,p),vertexFormat:nn.FLAT_VERTEX_FORMAT}))),t._debugVolume=new En({geometryInstances:new yt({geometry:a,modelMatrix:F.fromTranslation(c),attributes:{color:new kt(1,0,0,1)}}),appearance:new nn({flat:!0,translucent:!1}),asynchronous:!1})}else{let p=s.halfAxes;a=Nn.toWireframe(hl.createGeometry(hl.fromDimensions({dimensions:new h(2,2,2),vertexFormat:nn.FLAT_VERTEX_FORMAT}))),t._debugVolume=new En({geometryInstances:new yt({geometry:a,modelMatrix:F.fromRotationTranslation(p,c,new F),attributes:{color:new kt(1,0,0,1)}}),appearance:new nn({flat:!0,translucent:!1}),asynchronous:!1})}let l=o.commandList,f=o.commandList=[];t._debugVolume.update(o),e=f[0],o.useLogDepth&&(e=U_.createLogDepthCommand(e,r).command);let d;u(i)&&(d=n.framebuffer,n.framebuffer=i),e.execute(r,n),u(d)&&(n.framebuffer=d),o.commandList=l}function Pa(e,t,n,i,o){let r=t._frameState;if(u(t.debugCommandFilter)&&!t.debugCommandFilter(e))return;if(e instanceof ti){e.execute(n,i);return}e.debugShowBoundingVolume&&u(e.boundingVolume)&&kht(e,t,i,o),r.useLogDepth&&u(e.derivedCommands.logDepth)&&(e=e.derivedCommands.logDepth.command);let s=r.passes;if(!s.pick&&!s.depth&&t._hdr&&u(e.derivedCommands)&&u(e.derivedCommands.hdr)&&(e=e.derivedCommands.hdr.command),s.pick||s.depth){if(s.pick&&!s.depth&&u(e.derivedCommands.picking)){e=e.derivedCommands.picking.pickCommand,e.execute(n,i);return}else if(u(e.derivedCommands.depth)){e=e.derivedCommands.depth.depthOnlyCommand,e.execute(n,i);return}}if(t.debugShowCommands||t.debugShowFrustums){t._debugInspector.executeDebugShowFrustumsCommand(t,e,i);return}r.shadowState.lightShadowsEnabled&&e.receiveShadows&&u(e.derivedCommands.shadows)?e.derivedCommands.shadows.receiveCommand.execute(n,i):e.execute(n,i)}function K2(e,t,n,i){let o=t._frameState,r=e.derivedCommands;u(r)&&(o.useLogDepth&&u(r.logDepth)&&(e=r.logDepth.command),r=e.derivedCommands,u(r.picking)?(e=r.picking.pickCommand,e.execute(n,i)):u(r.depth)&&(e=r.depth.depthOnlyCommand,e.execute(n,i)))}function j0e(e,t,n){return t.boundingVolume.distanceSquaredTo(n)-e.boundingVolume.distanceSquaredTo(n)}function Uht(e,t,n){return e.boundingVolume.distanceSquaredTo(n)-t.boundingVolume.distanceSquaredTo(n)+P.EPSILON12}function Vht(e,t,n,i,o){let r=e.context;k_(i,j0e,e.camera.positionWC),u(o)&&t(o.unclassifiedCommand,e,r,n);let s=i.length;for(let a=0;a<s;++a)t(i[a],e,r,n)}function zht(e,t,n,i,o){let r=e.context;k_(i,Uht,e.camera.positionWC),u(o)&&t(o.unclassifiedCommand,e,r,n);let s=i.length;for(let a=0;a<s;++a)t(i[a],e,r,n)}function Hht(e,t,n,i){let o=e.context;k_(i,j0e,e.camera.positionWC);let r=i.length;for(let s=0;s<r;++s)t(i[s],e,o,n)}var Ght=new Ei,Wht=new $c,jht=new $t,qht=new Cr;function DY(e,t){let n=e.camera,i=e.context,o=e.frameState,r=i.uniformState;r.updateCamera(n);let s;u(n.frustum.fov)?s=n.frustum.clone(Ght):u(n.frustum.infiniteProjectionMatrix)?s=n.frustum.clone(Wht):u(n.frustum.width)?s=n.frustum.clone(jht):s=n.frustum.clone(qht),s.near=n.frustum.near,s.far=n.frustum.far,r.updateFrustum(s),r.updatePass(Ee.ENVIRONMENT);let a=o.passes,c=a.pick,l=e._environmentState,f=e._view,d=l.renderTranslucentDepthForPick,p=l.useWebVR;if(!c){let E=l.skyBoxCommand;if(u(E)&&Pa(E,e,i,t),l.isSkyAtmosphereVisible&&Pa(l.skyAtmosphereCommand,e,i,t),l.isSunVisible&&(l.sunDrawCommand.execute(i,t),e.sunBloom&&!p)){let v;l.useGlobeDepthFramebuffer?v=f.globeDepth.framebuffer:l.usePostProcess?v=f.sceneFramebuffer.framebuffer:v=l.originalFramebuffer,e._sunPostProcess.execute(i),e._sunPostProcess.copy(i,v),t.framebuffer=v}l.isMoonVisible&&l.moonCommand.execute(i,t)}let g;l.useOIT?(u(e._executeOITFunction)||(e._executeOITFunction=function(E,v,I,M,B){f.globeDepth.prepareColorTextures(i),f.oit.executeCommands(E,v,I,M,B)}),g=e._executeOITFunction):a.render?g=Vht:g=zht;let m=f.frustumCommandsList,x=m.length,b=l.clearGlobeDepth,T=l.useDepthPlane,A=e._globeTranslucencyState,C=A.translucent,S=e._view.globeTranslucencyFramebuffer,w=e._depthClearCommand,D=e._stencilClearCommand,O=e._classificationStencilClearCommand,R=e._depthPlane,L=l.usePostProcessSelected,N=n.position.z,_;for(let E=0;E<x;++E){let v=x-E-1,I=m[v];e.mode===te.SCENE2D?(n.position.z=N-I.near+1,s.far=Math.max(1,I.far-I.near),s.near=1,r.update(o),r.updateFrustum(s)):(s.near=v!==0?I.near*e.opaqueFrustumNearOffset:I.near,s.far=I.far,r.updateFrustum(s)),w.execute(i,t),i.stencilBuffer&&D.execute(i,t),r.updatePass(Ee.GLOBE);let M=I.commands[Ee.GLOBE],B=I.indices[Ee.GLOBE];if(C)A.executeGlobeCommands(I,Pa,S,e,t);else for(_=0;_<B;++_)Pa(M[_],e,i,t);let V=f.globeDepth;if(u(V)&&l.useGlobeDepthFramebuffer&&V.executeCopyDepth(i,t),!l.renderTranslucentDepthForPick)if(r.updatePass(Ee.TERRAIN_CLASSIFICATION),M=I.commands[Ee.TERRAIN_CLASSIFICATION],B=I.indices[Ee.TERRAIN_CLASSIFICATION],C)A.executeGlobeClassificationCommands(I,Pa,S,e,t);else for(_=0;_<B;++_)Pa(M[_],e,i,t);if(b&&(w.execute(i,t),T&&R.execute(i,t)),!l.useInvertClassification||c||l.renderTranslucentDepthForPick){for(r.updatePass(Ee.CESIUM_3D_TILE),M=I.commands[Ee.CESIUM_3D_TILE],B=I.indices[Ee.CESIUM_3D_TILE],_=0;_<B;++_)Pa(M[_],e,i,t);if(B>0&&(u(V)&&l.useGlobeDepthFramebuffer&&(V.prepareColorTextures(i,b),V.executeUpdateDepth(i,t,b,V.depthStencilTexture)),!l.renderTranslucentDepthForPick))for(r.updatePass(Ee.CESIUM_3D_TILE_CLASSIFICATION),M=I.commands[Ee.CESIUM_3D_TILE_CLASSIFICATION],B=I.indices[Ee.CESIUM_3D_TILE_CLASSIFICATION],_=0;_<B;++_)Pa(M[_],e,i,t)}else{e._invertClassification.clear(i,t);let Y=t.framebuffer;for(t.framebuffer=e._invertClassification._fbo.framebuffer,r.updatePass(Ee.CESIUM_3D_TILE),M=I.commands[Ee.CESIUM_3D_TILE],B=I.indices[Ee.CESIUM_3D_TILE],_=0;_<B;++_)Pa(M[_],e,i,t);for(u(V)&&l.useGlobeDepthFramebuffer&&(e._invertClassification.prepareTextures(i),V.executeUpdateDepth(i,t,b,e._invertClassification._fbo.getDepthStencilTexture())),r.updatePass(Ee.CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW),M=I.commands[Ee.CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW],B=I.indices[Ee.CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW],_=0;_<B;++_)Pa(M[_],e,i,t);for(t.framebuffer=Y,e._invertClassification.executeClassified(i,t),o.invertClassificationColor.alpha===1&&e._invertClassification.executeUnclassified(i,t),B>0&&i.stencilBuffer&&O.execute(i,t),r.updatePass(Ee.CESIUM_3D_TILE_CLASSIFICATION),M=I.commands[Ee.CESIUM_3D_TILE_CLASSIFICATION],B=I.indices[Ee.CESIUM_3D_TILE_CLASSIFICATION],_=0;_<B;++_)Pa(M[_],e,i,t)}for(B>0&&i.stencilBuffer&&D.execute(i,t),r.updatePass(Ee.VOXELS),M=I.commands[Ee.VOXELS],B=I.indices[Ee.VOXELS],M.length=B,Hht(e,Pa,t,M),r.updatePass(Ee.OPAQUE),M=I.commands[Ee.OPAQUE],B=I.indices[Ee.OPAQUE],_=0;_<B;++_)Pa(M[_],e,i,t);v!==0&&e.mode!==te.SCENE2D&&(s.near=I.near,r.updateFrustum(s));let U;if(!c&&l.useInvertClassification&&o.invertClassificationColor.alpha<1&&(U=e._invertClassification),r.updatePass(Ee.TRANSLUCENT),M=I.commands[Ee.TRANSLUCENT],M.length=I.indices[Ee.TRANSLUCENT],g(e,Pa,t,M,U),I.indices[Ee.CESIUM_3D_TILE_CLASSIFICATION]>0&&f.translucentTileClassification.isSupported()&&(f.translucentTileClassification.executeTranslucentCommands(e,Pa,t,M,V.depthStencilTexture),f.translucentTileClassification.executeClassificationCommands(e,Pa,t,I)),i.depthTexture&&e.useDepthPicking&&(l.useGlobeDepthFramebuffer||d)){let Y=V.depthStencilTexture,j=e._picking.getPickDepth(e,v);j.update(i,Y),j.executeCopyDepth(i,t)}if(c||!L)continue;let k=t.framebuffer;if(t.framebuffer=f.sceneFramebuffer.getIdFramebuffer(),s.near=v!==0?I.near*e.opaqueFrustumNearOffset:I.near,s.far=I.far,r.updateFrustum(s),r.updatePass(Ee.GLOBE),M=I.commands[Ee.GLOBE],B=I.indices[Ee.GLOBE],C)A.executeGlobeCommands(I,K2,S,e,t);else for(_=0;_<B;++_)K2(M[_],e,i,t);for(b&&(w.framebuffer=t.framebuffer,w.execute(i,t),w.framebuffer=void 0),b&&T&&R.execute(i,t),r.updatePass(Ee.CESIUM_3D_TILE),M=I.commands[Ee.CESIUM_3D_TILE],B=I.indices[Ee.CESIUM_3D_TILE],_=0;_<B;++_)K2(M[_],e,i,t);for(r.updatePass(Ee.OPAQUE),M=I.commands[Ee.OPAQUE],B=I.indices[Ee.OPAQUE],_=0;_<B;++_)K2(M[_],e,i,t);for(r.updatePass(Ee.TRANSLUCENT),M=I.commands[Ee.TRANSLUCENT],B=I.indices[Ee.TRANSLUCENT],_=0;_<B;++_)K2(M[_],e,i,t);t.framebuffer=k}}function q0e(e){e.context.uniformState.updatePass(Ee.COMPUTE);let n=e._environmentState.sunComputeCommand;u(n)&&n.execute(e._computeEngine);let i=e._computeCommandList,o=i.length;for(let r=0;r<o;++r)i[r].execute(e._computeEngine)}function Yht(e,t){e.context.uniformState.updatePass(Ee.OVERLAY);let i=e.context,o=e._overlayCommandList,r=o.length;for(let s=0;s<r;++s)o[s].execute(i,t)}function Xht(e,t,n){let i=n.shadowMapCullingVolume,o=n.isPointLight,r=n.passes,s=r.length,a=t.length;for(let c=0;c<a;++c){let l=t[c];if(e.updateDerivedCommands(l),l.castShadows&&(l.pass===Ee.GLOBE||l.pass===Ee.CESIUM_3D_TILE||l.pass===Ee.OPAQUE||l.pass===Ee.TRANSLUCENT)&&e.isVisible(l,i))if(o)for(let f=0;f<s;++f)r[f].commandList.push(l);else if(s===1)r[0].commandList.push(l);else{let f=!1;for(let d=s-1;d>=0;--d){let p=r[d].cullingVolume;if(e.isVisible(l,p))r[d].commandList.push(l),f=!0;else if(f)break}}}}function Y0e(e){let t=e.frameState,n=t.shadowState.shadowMaps,i=n.length;if(!t.shadowState.shadowsEnabled)return;let o=e.context,r=o.uniformState;for(let s=0;s<i;++s){let a=n[s];if(a.outOfView)continue;let c=a.passes,l=c.length;for(let d=0;d<l;++d)c[d].commandList.length=0;let f=e.frameState.commandList;Xht(e,f,a);for(let d=0;d<l;++d){let p=a.passes[d];r.updateCamera(p.camera),a.updatePass(o,d);let g=p.commandList.length;for(let m=0;m<g;++m){let x=p.commandList[m];r.updatePass(x.pass),Pa(x.derivedCommands.shadows.castCommands[s],e,o,p.passState)}}}}var Kht=new h;Gi.prototype.updateAndExecuteCommands=function(e,t){let i=this._frameState.mode;this._environmentState.useWebVR?Zht(this,e,t):i!==te.SCENE2D||this._mapMode2D===zl.ROTATE?e0(!0,this,e,t):(IY(this,e,t),rmt(this,e))};function Zht(e,t,n){let i=e._view,o=i.camera,s=e._environmentState.renderTranslucentDepthForPick;IY(e,t,n),X0e(e),i.createPotentiallyVisibleSet(e),q0e(e),s||Y0e(e);let a=t.viewport;a.x=0,a.y=0,a.width=a.width*.5;let c=co.clone(o,e._cameraVR);c.frustum=o.frustum;let l=o.frustum.near,f=l*y(e.focalLength,5),d=y(e.eyeSeparation,f/30),p=h.multiplyByScalar(c.right,d*.5,Kht);o.frustum.aspectRatio=a.width/a.height;let g=.5*d*l/f;h.add(c.position,p,o.position),o.frustum.xOffset=g,DY(e,t),a.x=a.width,h.subtract(c.position,p,o.position),o.frustum.xOffset=-g,DY(e,t),co.clone(c,o)}var $ht=new fe(Math.PI,P.PI_OVER_TWO),Qht=new h,Jht=new h,emt=new F,tmt=new F,nmt=new h,imt=new h,omt=new We;function rmt(e,t){let n=e.context,i=e.frameState,o=e.camera,r=t.viewport,s=We.clone(r,omt);t.viewport=s;let a=$ht,c=Qht;e.mapProjection.project(a,c);let f=h.clone(o.position,Jht),d=F.clone(o.transform,tmt),p=o.frustum.clone();o._setTransform(F.IDENTITY);let g=F.computeViewportTransformation(s,0,1,emt),m=o.frustum.projectionMatrix,x=o.positionWC.y,b=h.fromElements(P.sign(x)*c.x-x,0,-o.positionWC.x,nmt),T=Rt.pointToGLWindowCoordinates(m,g,b,imt);T.x=Math.floor(T.x);let A=s.x,C=s.width;if(x===0||T.x<=A||T.x>=A+C)e0(!0,e,t);else if(Math.abs(A+C*.5-T.x)<1)s.width=T.x-s.x,o.position.x*=P.sign(o.position.x),o.frustum.right=0,i.cullingVolume=o.frustum.computeCullingVolume(o.positionWC,o.directionWC,o.upWC),n.uniformState.update(i),e0(!0,e,t),s.x=T.x,o.position.x=-o.position.x,o.frustum.right=-o.frustum.left,o.frustum.left=0,i.cullingVolume=o.frustum.computeCullingVolume(o.positionWC,o.directionWC,o.upWC),n.uniformState.update(i),e0(!1,e,t);else if(T.x>A+C*.5){s.width=T.x-A;let S=o.frustum.right;o.frustum.right=c.x-x,i.cullingVolume=o.frustum.computeCullingVolume(o.positionWC,o.directionWC,o.upWC),n.uniformState.update(i),e0(!0,e,t),s.x=T.x,s.width=A+C-T.x,o.position.x=-o.position.x,o.frustum.left=-o.frustum.right,o.frustum.right=S-o.frustum.right*2,i.cullingVolume=o.frustum.computeCullingVolume(o.positionWC,o.directionWC,o.upWC),n.uniformState.update(i),e0(!1,e,t)}else{s.x=T.x,s.width=A+C-T.x;let S=o.frustum.left;o.frustum.left=-c.x-x,i.cullingVolume=o.frustum.computeCullingVolume(o.positionWC,o.directionWC,o.upWC),n.uniformState.update(i),e0(!0,e,t),s.x=A,s.width=T.x-A,o.position.x=-o.position.x,o.frustum.right=-o.frustum.left,o.frustum.left=S-o.frustum.left*2,i.cullingVolume=o.frustum.computeCullingVolume(o.positionWC,o.directionWC,o.upWC),n.uniformState.update(i),e0(!1,e,t)}o._setTransform(d),h.clone(f,o.position),o.frustum=p.clone(),t.viewport=r}function e0(e,t,n,i){let o=t._environmentState,r=t._view,s=o.renderTranslucentDepthForPick;e||(t.frameState.commandList.length=0),X0e(t),r.createPotentiallyVisibleSet(t),e&&(u(i)&&IY(t,n,i),q0e(t),s||Y0e(t)),DY(t,n)}var G0e=new es;Gi.prototype.updateEnvironment=function(){let e=this._frameState,t=this._view,n=this._environmentState,i=e.passes.render,o=e.passes.offscreen,r=this.skyAtmosphere,s=this.globe,a=this._globeTranslucencyState;if(!i||this._mode!==te.SCENE2D&&t.camera.frustum instanceof $t||!a.environmentVisible)n.skyAtmosphereCommand=void 0,n.skyBoxCommand=void 0,n.sunDrawCommand=void 0,n.sunComputeCommand=void 0,n.moonCommand=void 0;else{u(r)?(u(s)?(r.setDynamicAtmosphereColor(s.enableLighting&&s.dynamicAtmosphereLighting,s.dynamicAtmosphereLightingFromSun),n.isReadyForAtmosphere=n.isReadyForAtmosphere||!s.show||s._surface._tilesToRender.length>0):n.isReadyForAtmosphere=!0,n.skyAtmosphereCommand=r.update(e,s),u(n.skyAtmosphereCommand)&&this.updateDerivedCommands(n.skyAtmosphereCommand)):n.skyAtmosphereCommand=void 0,n.skyBoxCommand=u(this.skyBox)?this.skyBox.update(e,this._hdr):void 0;let x=u(this.sun)?this.sun.update(e,t.passState,this._hdr):void 0;n.sunDrawCommand=u(x)?x.drawCommand:void 0,n.sunComputeCommand=u(x)?x.computeCommand:void 0,n.moonCommand=u(this.moon)?this.moon.update(e):void 0}let c=n.clearGlobeDepth=u(s)&&s.show&&(!s.depthTestAgainstTerrain||this.mode===te.SCENE2D);(n.useDepthPlane=c&&this.mode===te.SCENE3D&&a.useDepthPlane)&&this._depthPlane.update(e),n.renderTranslucentDepthForPick=!1,n.useWebVR=this._useWebVR&&this.mode!==te.SCENE2D&&!o;let f=e.mode===te.SCENE3D&&!a.sunVisibleThroughGlobe?e.occluder:void 0,d=e.cullingVolume,p=G0e.planes;for(let x=0;x<5;++x)p[x]=d.planes[x];d=G0e,n.isSkyAtmosphereVisible=u(n.skyAtmosphereCommand)&&n.isReadyForAtmosphere,n.isSunVisible=this.isVisible(n.sunDrawCommand,d,f),n.isMoonVisible=this.isVisible(n.moonCommand,d,f);let g=this.specularEnvironmentMaps,m=this._specularEnvironmentMapAtlas;u(g)&&(!u(m)||m.url!==g)?(m=m&&m.destroy(),this._specularEnvironmentMapAtlas=new Td(g)):!u(g)&&u(m)&&(m.destroy(),this._specularEnvironmentMapAtlas=void 0),u(this._specularEnvironmentMapAtlas)&&this._specularEnvironmentMapAtlas.update(e)};function smt(e){let t=e._frameState;e.debugShowFrustumPlanes!==e._debugShowFrustumPlanes&&(e.debugShowFrustumPlanes?e._debugFrustumPlanes=new Rm({camera:e.camera,updateOnChange:!1,frustumSplits:t.frustumSplits}):e._debugFrustumPlanes=e._debugFrustumPlanes&&e._debugFrustumPlanes.destroy(),e._debugShowFrustumPlanes=e.debugShowFrustumPlanes),u(e._debugFrustumPlanes)&&e._debugFrustumPlanes.update(t)}function amt(e){let t=e._frameState,n=t.shadowMaps,i=n.length,o=i>0&&!t.passes.pick&&e.mode===te.SCENE3D;if(o!==t.shadowState.shadowsEnabled&&(++t.shadowState.lastDirtyTime,t.shadowState.shadowsEnabled=o),t.shadowState.lightShadowsEnabled=!1,!!o){for(let r=0;r<i;++r)if(n[r]!==t.shadowState.shadowMaps[r]){++t.shadowState.lastDirtyTime;break}t.shadowState.shadowMaps.length=0,t.shadowState.lightShadowMaps.length=0;for(let r=0;r<i;++r){let s=n[r];s.update(t),t.shadowState.shadowMaps.push(s),s.fromLightSource&&(t.shadowState.lightShadowMaps.push(s),t.shadowState.lightShadowsEnabled=!0),s.dirty&&(++t.shadowState.lastDirtyTime,s.dirty=!1)}}}function X0e(e){let t=e._frameState;e._groundPrimitives.update(t),e._primitives.update(t),smt(e),amt(e),e._globe&&e._globe.render(t)}function IY(e,t,n){let i=e._context,o=e._frameState,r=e._environmentState,s=e._view,c=e._frameState.passes.pick;u(s.globeDepth)&&(s.globeDepth.picking=c);let l=r.useWebVR;r.originalFramebuffer=t.framebuffer,u(e.sun)&&e.sunBloom!==e._sunBloom?(e.sunBloom&&!l?e._sunPostProcess=new q2:u(e._sunPostProcess)&&(e._sunPostProcess=e._sunPostProcess.destroy()),e._sunBloom=e.sunBloom):!u(e.sun)&&u(e._sunPostProcess)&&(e._sunPostProcess=e._sunPostProcess.destroy(),e._sunBloom=!1);let f=e._clearColorCommand;H.clone(n,f.color),f.execute(i,t);let d=r.useGlobeDepthFramebuffer=u(s.globeDepth);d&&(s.globeDepth.update(i,t,s.viewport,e.msaaSamples,e._hdr,r.clearGlobeDepth),s.globeDepth.clear(i,t,n));let p=s.oit,g=r.useOIT=!c&&u(p)&&p.isSupported();g&&(p.update(i,t,s.globeDepth.colorFramebufferManager,e._hdr,e.msaaSamples),p.clear(i,t,n),r.useOIT=p.isSupported());let m=e.postProcessStages,x=r.usePostProcess=!c&&(e._hdr||m.length>0||m.ambientOcclusion.enabled||m.fxaa.enabled||m.bloom.enabled);if(r.usePostProcessSelected=!1,x&&(s.sceneFramebuffer.update(i,s.viewport,e._hdr,e.msaaSamples),s.sceneFramebuffer.clear(i,t,n),m.update(i,o.useLogDepth,e._hdr),m.clear(i),x=r.usePostProcess=m.ready,r.usePostProcessSelected=x&&m.hasSelected),r.isSunVisible&&e.sunBloom&&!l?(t.framebuffer=e._sunPostProcess.update(t),e._sunPostProcess.clear(i,t,n)):d?t.framebuffer=s.globeDepth.framebuffer:x&&(t.framebuffer=s.sceneFramebuffer.framebuffer),u(t.framebuffer)&&f.execute(i,t),r.useInvertClassification=!c&&u(t.framebuffer)&&e.invertClassification){let T;if(e.frameState.invertClassificationColor.alpha===1&&r.useGlobeDepthFramebuffer&&(T=s.globeDepth.framebuffer),u(T)||i.depthTexture){if(e._invertClassification.previousFramebuffer=T,e._invertClassification.update(i,e.msaaSamples,s.globeDepth.colorFramebufferManager),e._invertClassification.clear(i,t),e.frameState.invertClassificationColor.alpha<1&&g){let A=e._invertClassification.unclassifiedCommand,C=A.derivedCommands;C.oit=p.createDerivedCommands(A,i,C.oit)}}else r.useInvertClassification=!1}e._globeTranslucencyState.translucent&&s.globeTranslucencyFramebuffer.updateAndClear(e._hdr,s.viewport,i,t)}Gi.prototype.resolveFramebuffers=function(e){let t=this._context,n=this._environmentState,i=this._view,o=i.globeDepth;u(o)&&o.prepareColorTextures(t);let r=n.useOIT,s=n.useGlobeDepthFramebuffer,a=n.usePostProcess,c=n.originalFramebuffer,l=s?o.colorFramebufferManager:void 0,f=i.sceneFramebuffer._colorFramebuffer,d=i.sceneFramebuffer.idFramebuffer;r&&(e.framebuffer=a?f.framebuffer:c,i.oit.execute(t,e));let p=i.translucentTileClassification;if(p.hasTranslucentDepth&&p.isSupported()&&p.execute(this,e),a){i.sceneFramebuffer.prepareColorTextures(t);let g=f;s&&!r&&(g=l);let m=this.postProcessStages,x=g.getColorTexture(0),b=d.getColorTexture(0),T=y(l,f).getDepthStencilTexture();m.execute(t,x,T,b),m.copy(t,c)}!r&&!a&&s&&(e.framebuffer=c,o.executeCopyColor(t,e))};function cmt(e){let t=e._frameState.afterRender;for(let n=0,i=t.length;n<i;++n)t[n]()&&e.requestRender();t.length=0}function lmt(e){let t=e._globe,i=e.camera.positionCartographic;if(u(t)&&t.show&&u(i))return t.getHeight(i)}function umt(e){let t=e.camera,n=e._mode,i=e.globe,o=e._screenSpaceCameraController,r=t.positionCartographic;if(!u(r))return!1;if(!o.onMap()&&r.height<0)return!0;if(!u(i)||!i.show||n===te.SCENE2D||n===te.MORPHING)return!1;let s=e._globeHeight;return u(s)&&r.height<s}Gi.prototype.initializeFrame=function(){this._shaderFrameCount++===120&&(this._shaderFrameCount=0,this._context.shaderCache.destroyReleasedShaderPrograms(),this._context.textureCache.destroyReleasedTextures()),this._tweens.update(),this._globeHeight=lmt(this),this._cameraUnderground=umt(this),this._globeTranslucencyState.update(this),this._screenSpaceCameraController.update(),u(this._deviceOrientationCameraController)&&this._deviceOrientationCameraController.update(),this.camera.update(this._mode),this.camera._updateCameraChanged()};function fmt(e,t){if(e.debugShowFramesPerSecond){if(!u(e._performanceDisplay)){let n=document.createElement("div");n.className="cesium-performanceDisplay-defaultContainer",e._canvas.parentNode.appendChild(n);let o=new V_({container:n});e._performanceDisplay=o,e._performanceContainer=n}e._performanceDisplay.throttled=e.requestRenderMode,e._performanceDisplay.update(t)}else u(e._performanceDisplay)&&(e._performanceDisplay=e._performanceDisplay&&e._performanceDisplay.destroy(),e._performanceContainer.parentNode.removeChild(e._performanceContainer))}function dmt(e){e._jobScheduler.resetBudgets();let t=e._frameState;e.primitives.prePassesUpdate(t),u(e.globe)&&e.globe.update(t),e._picking.update(),t.creditDisplay.update()}function hmt(e){let t=e._frameState;e.primitives.postPassesUpdate(t),Ua.update()}var mmt=new H;function pmt(e){let t=e._frameState,n=e.context,i=n.uniformState,o=e._defaultView;e._view=o,e.updateFrameState(),t.passes.render=!0,t.passes.postProcess=e.postProcessStages.hasSelected,t.tilesetPassState=Nht;let r=y(e.backgroundColor,H.BLACK);e._hdr&&(r=H.clone(r,mmt),r.red=Math.pow(r.red,e.gamma),r.green=Math.pow(r.green,e.gamma),r.blue=Math.pow(r.blue,e.gamma)),t.backgroundColor=r,e.fog.update(t),i.update(t);let s=e.shadowMap;u(s)&&s.enabled&&(!u(e.light)||e.light instanceof op?h.negate(i.sunDirectionWC,e._shadowMapCamera.direction):h.clone(e.light.direction,e._shadowMapCamera.direction),t.shadowMaps.push(s)),e._computeCommandList.length=0,e._overlayCommandList.length=0;let a=o.viewport;a.x=0,a.y=0,a.width=n.drawingBufferWidth,a.height=n.drawingBufferHeight;let c=o.passState;c.framebuffer=void 0,c.blendingEnabled=void 0,c.scissorTest=void 0,c.viewport=We.clone(a,c.viewport),u(e.globe)&&e.globe.beginFrame(t),e.updateEnvironment(),e.updateAndExecuteCommands(c,r),e.resolveFramebuffers(c),c.framebuffer=void 0,Yht(e,c),u(e.globe)&&(e.globe.endFrame(t),e.globe.tilesLoaded||(e._renderRequested=!0)),n.endFrame()}function xT(e,t){try{t(e)}catch(n){if(e._renderError.raiseEvent(e,n),e.rethrowRenderErrors)throw n}}function _mt(e){return e._picking.updateMostDetailedRayPicks(e)}Gi.prototype.render=function(e){this._preUpdate.raiseEvent(this,e);let t=this._frameState;t.newFrame=!1,u(e)||(e=J.now());let n=this._view.checkForCameraUpdates(this),i=!this.requestRenderMode||this._renderRequested||n||this._logDepthBufferDirty||this._hdrDirty||this.mode===te.MORPHING;if(!i&&u(this.maximumRenderTimeChange)&&u(this._lastRenderTime)){let o=Math.abs(J.secondsDifference(this._lastRenderTime,e));i=i||o>this.maximumRenderTimeChange}if(i){this._lastRenderTime=J.clone(e,this._lastRenderTime),this._renderRequested=!1,this._logDepthBufferDirty=!1,this._hdrDirty=!1;let o=P.incrementWrap(t.frameNumber,15e6,1);W0e(this,o,e),t.newFrame=!0}xT(this,dmt),this.primitives.show&&(xT(this,_mt),xT(this,gmt),xT(this,ymt),i||xT(this,xmt)),this._postUpdate.raiseEvent(this,e),i&&(this._preRender.raiseEvent(this,e),t.creditDisplay.beginFrame(),xT(this,pmt)),fmt(this,i),xT(this,hmt),cmt(this),i&&(this._postRender.raiseEvent(this,e),t.creditDisplay.endFrame())};Gi.prototype.forceRender=function(e){this._renderRequested=!0,this.render(e)};Gi.prototype.requestRender=function(){this._renderRequested=!0};Gi.prototype.clampLineWidth=function(e){return Math.max(Ut.minimumAliasedLineWidth,Math.min(e,Ut.maximumAliasedLineWidth))};Gi.prototype.pick=function(e,t,n){return this._picking.pick(this,e,t,n)};Gi.prototype.pickPositionWorldCoordinates=function(e,t){return this._picking.pickPositionWorldCoordinates(this,e,t)};Gi.prototype.pickPosition=function(e,t){return this._picking.pickPosition(this,e,t)};Gi.prototype.drillPick=function(e,t,n,i){return this._picking.drillPick(this,e,t,n,i)};function gmt(e){let t=e._frameState;SY.camera=t.camera,SY.cullingVolume=t.cullingVolume,e.primitives.updateForPass(t,SY)}function ymt(e){let t=e._frameState;if(!t.camera.canPreloadFlight())return;wY.camera=e.preloadFlightCamera,wY.cullingVolume=e.preloadFlightCullingVolume,e.primitives.updateForPass(t,wY)}function xmt(e){e.primitives.updateForPass(e._frameState,Fht)}Gi.prototype.pickFromRay=function(e,t,n){return this._picking.pickFromRay(this,e,t,n)};Gi.prototype.drillPickFromRay=function(e,t,n,i){return this._picking.drillPickFromRay(this,e,t,n,i)};Gi.prototype.pickFromRayMostDetailed=function(e,t,n){return this._picking.pickFromRayMostDetailed(this,e,t,n)};Gi.prototype.drillPickFromRayMostDetailed=function(e,t,n,i){return this._picking.drillPickFromRayMostDetailed(this,e,t,n,i)};Gi.prototype.sampleHeight=function(e,t,n){return this._picking.sampleHeight(this,e,t,n)};Gi.prototype.clampToHeight=function(e,t,n,i){return this._picking.clampToHeight(this,e,t,n,i)};Gi.prototype.sampleHeightMostDetailed=function(e,t,n){return this._picking.sampleHeightMostDetailed(this,e,t,n)};Gi.prototype.clampToHeightMostDetailed=function(e,t,n){return this._picking.clampToHeightMostDetailed(this,e,t,n)};Gi.prototype.cartesianToCanvasCoordinates=function(e,t){return Xi.wgs84ToWindowCoordinates(this,e,t)};Gi.prototype.completeMorph=function(){this._transitioner.completeMorph()};Gi.prototype.morphTo2D=function(e){let t,n=this.globe;u(n)?t=n.ellipsoid:t=this.mapProjection.ellipsoid,e=y(e,2),this._transitioner.morphTo2D(e,t)};Gi.prototype.morphToColumbusView=function(e){let t,n=this.globe;u(n)?t=n.ellipsoid:t=this.mapProjection.ellipsoid,e=y(e,2),this._transitioner.morphToColumbusView(e,t)};Gi.prototype.morphTo3D=function(e){let t,n=this.globe;u(n)?t=n.ellipsoid:t=this.mapProjection.ellipsoid,e=y(e,2),this._transitioner.morphTo3D(e,t)};function bmt(e,t){if(e._removeTerrainProviderReadyListener=e._removeTerrainProviderReadyListener&&e._removeTerrainProviderReadyListener(),t.ready){u(e.globe)&&(e.globe.terrainProvider=t.provider);return}e.globe.terrainProvider=void 0,e._removeTerrainProviderReadyListener=t.readyEvent.addEventListener(n=>{u(e)&&u(e.globe)&&(e.globe.terrainProvider=n),e._removeTerrainProviderReadyListener()})}Gi.prototype.setTerrain=function(e){return bmt(this,e),e};Gi.prototype.isDestroyed=function(){return!1};Gi.prototype.destroy=function(){this._tweens.removeAll(),this._computeEngine=this._computeEngine&&this._computeEngine.destroy(),this._screenSpaceCameraController=this._screenSpaceCameraController&&this._screenSpaceCameraController.destroy(),this._deviceOrientationCameraController=this._deviceOrientationCameraController&&!this._deviceOrientationCameraController.isDestroyed()&&this._deviceOrientationCameraController.destroy(),this._primitives=this._primitives&&this._primitives.destroy(),this._groundPrimitives=this._groundPrimitives&&this._groundPrimitives.destroy(),this._globe=this._globe&&this._globe.destroy(),this._removeTerrainProviderReadyListener=this._removeTerrainProviderReadyListener&&this._removeTerrainProviderReadyListener(),this.skyBox=this.skyBox&&this.skyBox.destroy(),this.skyAtmosphere=this.skyAtmosphere&&this.skyAtmosphere.destroy(),this._debugSphere=this._debugSphere&&this._debugSphere.destroy(),this.sun=this.sun&&this.sun.destroy(),this._sunPostProcess=this._sunPostProcess&&this._sunPostProcess.destroy(),this._depthPlane=this._depthPlane&&this._depthPlane.destroy(),this._transitioner=this._transitioner&&this._transitioner.destroy(),this._debugFrustumPlanes=this._debugFrustumPlanes&&this._debugFrustumPlanes.destroy(),this._brdfLutGenerator=this._brdfLutGenerator&&this._brdfLutGenerator.destroy(),this._picking=this._picking&&this._picking.destroy(),this._defaultView=this._defaultView&&this._defaultView.destroy(),this._view=void 0,this._removeCreditContainer&&this._canvas.parentNode.removeChild(this._creditContainer),this.postProcessStages=this.postProcessStages&&this.postProcessStages.destroy(),this._context=this._context&&this._context.destroy(),this._frameState.creditDisplay=this._frameState.creditDisplay&&this._frameState.creditDisplay.destroy(),u(this._performanceDisplay)&&(this._performanceDisplay=this._performanceDisplay&&this._performanceDisplay.destroy(),this._performanceContainer.parentNode.removeChild(this._performanceContainer)),this._removeRequestListenerCallback(),this._removeTaskProcessorListenerCallback();for(let e=0;e<this._removeGlobeCallbacks.length;++e)this._removeGlobeCallbacks[e]();return this._removeGlobeCallbacks.length=0,le(this)};var Z2=Gi;var bS=`float interpolateByDistance(vec4 nearFarScalar, float distance) { float startDistance = nearFarScalar.x; float startValue = nearFarScalar.y; float endDistance = nearFarScalar.z; float endValue = nearFarScalar.w; float t = clamp((distance - startDistance) / (endDistance - startDistance), 0.0, 1.0); return mix(startValue, endValue, t); } vec3 getLightDirection(vec3 positionWC) { float lightEnum = u_radiiAndDynamicAtmosphereColor.z; vec3 lightDirection = positionWC * float(lightEnum == 0.0) + czm_lightDirectionWC * float(lightEnum == 1.0) + czm_sunDirectionWC * float(lightEnum == 2.0); return normalize(lightDirection); } void computeAtmosphereScattering(vec3 positionWC, vec3 lightDirection, out vec3 rayleighColor, out vec3 mieColor, out float opacity, out float underTranslucentGlobe) { float ellipsoidRadiiDifference = czm_ellipsoidRadii.x - czm_ellipsoidRadii.z; // Adjustment to the atmosphere radius applied based on the camera height. float distanceAdjustMin = czm_ellipsoidRadii.x / 4.0; float distanceAdjustMax = czm_ellipsoidRadii.x; float distanceAdjustModifier = ellipsoidRadiiDifference / 2.0; float distanceAdjust = distanceAdjustModifier * clamp((czm_eyeHeight - distanceAdjustMin) / (distanceAdjustMax - distanceAdjustMin), 0.0, 1.0); // Since atmosphere scattering assumes the atmosphere is a spherical shell, we compute an inner radius of the atmosphere best fit // for the position on the ellipsoid. float radiusAdjust = (ellipsoidRadiiDifference / 4.0) + distanceAdjust; float atmosphereInnerRadius = (length(czm_viewerPositionWC) - czm_eyeHeight) - radiusAdjust; // Setup the primary ray: from the camera position to the vertex position. vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); czm_ray primaryRay = czm_ray(czm_viewerPositionWC, cameraToPositionWCDirection); underTranslucentGlobe = 0.0; // Brighten the sky atmosphere under the Earth's atmosphere when translucency is enabled. #if defined(GLOBE_TRANSLUCENT) // Check for intersection with the inner radius of the atmopshere. czm_raySegment primaryRayEarthIntersect = czm_raySphereIntersectionInterval(primaryRay, vec3(0.0), atmosphereInnerRadius + radiusAdjust); if (primaryRayEarthIntersect.start > 0.0 && primaryRayEarthIntersect.stop > 0.0) { // Compute position on globe. vec3 direction = normalize(positionWC); czm_ray ellipsoidRay = czm_ray(positionWC, -direction); czm_raySegment ellipsoidIntersection = czm_rayEllipsoidIntersectionInterval(ellipsoidRay, vec3(0.0), czm_ellipsoidInverseRadii); vec3 onEarth = positionWC - (direction * ellipsoidIntersection.start); // Control the color using the camera angle. float angle = dot(normalize(czm_viewerPositionWC), normalize(onEarth)); // Control the opacity using the distance from Earth. opacity = interpolateByDistance(vec4(0.0, 1.0, czm_ellipsoidRadii.x, 0.0), length(czm_viewerPositionWC - onEarth)); vec3 horizonColor = vec3(0.1, 0.2, 0.3); vec3 nearColor = vec3(0.0); rayleighColor = mix(nearColor, horizonColor, exp(-angle) * opacity); // Set the traslucent flag to avoid alpha adjustment in computeFinalColor funciton. underTranslucentGlobe = 1.0; return; } #endif computeScattering( primaryRay, length(cameraToPositionWC), lightDirection, atmosphereInnerRadius, rayleighColor, mieColor, opacity ); // Alter the opacity based on how close the viewer is to the ground. // (0.0 = At edge of atmosphere, 1.0 = On ground) float cameraHeight = czm_eyeHeight + atmosphereInnerRadius; float atmosphereOuterRadius = atmosphereInnerRadius + ATMOSPHERE_THICKNESS; opacity = clamp((atmosphereOuterRadius - cameraHeight) / (atmosphereOuterRadius - atmosphereInnerRadius), 0.0, 1.0); // Alter alpha based on time of day (0.0 = night , 1.0 = day) float nightAlpha = (u_radiiAndDynamicAtmosphereColor.z != 0.0) ? clamp(dot(normalize(positionWC), lightDirection), 0.0, 1.0) : 1.0; opacity *= pow(nightAlpha, 0.5); } `;var $2=`in vec3 v_outerPositionWC; uniform vec3 u_hsbShift; #ifndef PER_FRAGMENT_ATMOSPHERE in vec3 v_mieColor; in vec3 v_rayleighColor; in float v_opacity; in float v_translucent; #endif void main (void) { vec3 lightDirection = getLightDirection(v_outerPositionWC); vec3 mieColor; vec3 rayleighColor; float opacity; float translucent; #ifdef PER_FRAGMENT_ATMOSPHERE computeAtmosphereScattering( v_outerPositionWC, lightDirection, rayleighColor, mieColor, opacity, translucent ); #else mieColor = v_mieColor; rayleighColor = v_rayleighColor; opacity = v_opacity; translucent = v_translucent; #endif vec4 color = computeAtmosphereColor(v_outerPositionWC, lightDirection, rayleighColor, mieColor, opacity); #ifndef HDR color.rgb = czm_acesTonemapping(color.rgb); color.rgb = czm_inverseGamma(color.rgb); #endif #ifdef COLOR_CORRECT // Convert rgb color to hsb vec3 hsb = czm_RGBToHSB(color.rgb); // Perform hsb shift hsb.x += u_hsbShift.x; // hue hsb.y = clamp(hsb.y + u_hsbShift.y, 0.0, 1.0); // saturation hsb.z = hsb.z > czm_epsilon7 ? hsb.z + u_hsbShift.z : 0.0; // brightness // Convert shifted hsb back to rgb color.rgb = czm_HSBToRGB(hsb); #endif // For the parts of the sky atmosphere that are not behind a translucent globe, // we mix in the default opacity so that the sky atmosphere still appears at distance. // This is needed because the opacity in the sky atmosphere is initially adjusted based // on the camera height. if (translucent == 0.0) { color.a = mix(color.b, 1.0, color.a) * smoothstep(0.0, 1.0, czm_morphTime); } out_FragColor = color; } `;var Q2=`in vec4 position; out vec3 v_outerPositionWC; #ifndef PER_FRAGMENT_ATMOSPHERE out vec3 v_mieColor; out vec3 v_rayleighColor; out float v_opacity; out float v_translucent; #endif void main(void) { vec4 positionWC = czm_model * position; vec3 lightDirection = getLightDirection(positionWC.xyz); #ifndef PER_FRAGMENT_ATMOSPHERE computeAtmosphereScattering( positionWC.xyz, lightDirection, v_rayleighColor, v_mieColor, v_opacity, v_translucent ); #endif v_outerPositionWC = positionWC.xyz; gl_Position = czm_modelViewProjection * position; } `;function TS(e){e=y(e,ie.WGS84),this.show=!0,this.perFragmentAtmosphere=!1,this._ellipsoid=e;let t=1.025,n=h.multiplyByScalar(e.radii,t,new h);this._scaleMatrix=F.fromScale(n),this._modelMatrix=new F,this._command=new Je({owner:this,modelMatrix:this._modelMatrix}),this._spSkyFromSpace=void 0,this._spSkyFromAtmosphere=void 0,this._flags=void 0,this.atmosphereLightIntensity=50,this.atmosphereRayleighCoefficient=new h(55e-7,13e-6,284e-7),this.atmosphereMieCoefficient=new h(21e-6,21e-6,21e-6),this.atmosphereRayleighScaleHeight=1e4,this.atmosphereMieScaleHeight=3200,this.atmosphereMieAnisotropy=.9,this.hueShift=0,this.saturationShift=0,this.brightnessShift=0,this._hueSaturationBrightness=new h;let i=new h;i.x=e.maximumRadius*t,i.y=e.maximumRadius,i.z=0,this._radiiAndDynamicAtmosphereColor=i;let o=this;this._command.uniformMap={u_radiiAndDynamicAtmosphereColor:function(){return o._radiiAndDynamicAtmosphereColor},u_hsbShift:function(){return o._hueSaturationBrightness.x=o.hueShift,o._hueSaturationBrightness.y=o.saturationShift,o._hueSaturationBrightness.z=o.brightnessShift,o._hueSaturationBrightness},u_atmosphereLightIntensity:function(){return o.atmosphereLightIntensity},u_atmosphereRayleighCoefficient:function(){return o.atmosphereRayleighCoefficient},u_atmosphereMieCoefficient:function(){return o.atmosphereMieCoefficient},u_atmosphereRayleighScaleHeight:function(){return o.atmosphereRayleighScaleHeight},u_atmosphereMieScaleHeight:function(){return o.atmosphereMieScaleHeight},u_atmosphereMieAnisotropy:function(){return o.atmosphereMieAnisotropy}}}Object.defineProperties(TS.prototype,{ellipsoid:{get:function(){return this._ellipsoid}}});TS.prototype.setDynamicAtmosphereColor=function(e,t){let n=e?t?2:1:0;this._radiiAndDynamicAtmosphereColor.z=n};var PY=new F;TS.prototype.update=function(e,t){if(!this.show)return;let n=e.mode;if(n!==te.SCENE3D&&n!==te.MORPHING||!e.passes.render)return;let i=F.fromRotationTranslation(e.context.uniformState.inverseViewRotation,h.ZERO,PY),o=F.multiplyTransformation(i,Po.Y_UP_TO_Z_UP,PY),r=F.multiply(this._scaleMatrix,o,PY);F.clone(r,this._modelMatrix);let s=e.context,a=Tmt(this),c=e.globeTranslucencyState.translucent,l=this.perFragmentAtmosphere||c||!u(t)||!t.show,f=this._command;if(!u(f.vertexArray)){let p=Ns.createGeometry(new Ns({radii:new h(1,1,1),slicePartitions:256,stackPartitions:256,vertexFormat:Pe.POSITION_ONLY}));f.vertexArray=ni.fromGeometry({context:s,geometry:p,attributeLocations:Nn.createAttributeLocations(p),bufferUsage:Ne.STATIC_DRAW}),f.renderState=ke.fromCache({cull:{enabled:!0,face:pi.FRONT},blending:un.ALPHA_BLEND,depthMask:!1})}let d=a|l<<2|c<<3;if(d!==this._flags){this._flags=d;let p=[];a&&p.push("COLOR_CORRECT"),l&&p.push("PER_FRAGMENT_ATMOSPHERE"),c&&p.push("GLOBE_TRANSLUCENT");let g=new Ue({defines:p,sources:[O_,bS,Q2]}),m=new Ue({defines:p,sources:[O_,bS,$2]});this._spSkyAtmosphere=Yt.fromCache({context:s,vertexShaderSource:g,fragmentShaderSource:m}),f.shaderProgram=this._spSkyAtmosphere}return f};function Tmt(e){return!(P.equalsEpsilon(e.hueShift,0,P.EPSILON7)&&P.equalsEpsilon(e.saturationShift,0,P.EPSILON7)&&P.equalsEpsilon(e.brightnessShift,0,P.EPSILON7))}TS.prototype.isDestroyed=function(){return!1};TS.prototype.destroy=function(){let e=this._command;return e.vertexArray=e.vertexArray&&e.vertexArray.destroy(),this._spSkyAtmosphere=this._spSkyAtmosphere&&this._spSkyAtmosphere.destroy(),le(this)};var J2=TS;var eF=`uniform samplerCube u_cubeMap; in vec3 v_texCoord; void main() { vec4 color = czm_textureCube(u_cubeMap, normalize(v_texCoord)); out_FragColor = vec4(czm_gammaCorrect(color).rgb, czm_morphTime); } `;var tF=`in vec3 position; out vec3 v_texCoord; void main() { vec3 p = czm_viewRotation * (czm_temeToPseudoFixed * (czm_entireFrustum.y * position)); gl_Position = czm_projection * vec4(p, 1.0); v_texCoord = position.xyz; } `;function h8(e){this.sources=e.sources,this._sources=void 0,this.show=y(e.show,!0),this._command=new Je({modelMatrix:F.clone(F.IDENTITY),owner:this}),this._cubeMap=void 0,this._attributeLocations=void 0,this._useHdr=void 0}h8.prototype.update=function(e,t){let n=this;if(!this.show||e.mode!==te.SCENE3D&&e.mode!==te.MORPHING||!e.passes.render)return;let i=e.context;if(this._sources!==this.sources){this._sources=this.sources;let r=this.sources;typeof r.positiveX=="string"?sI(i,this._sources).then(function(s){n._cubeMap=n._cubeMap&&n._cubeMap.destroy(),n._cubeMap=s}):(this._cubeMap=this._cubeMap&&this._cubeMap.destroy(),this._cubeMap=new Ha({context:i,source:r}))}let o=this._command;if(!u(o.vertexArray)){o.uniformMap={u_cubeMap:function(){return n._cubeMap}};let r=hl.createGeometry(hl.fromDimensions({dimensions:new h(2,2,2),vertexFormat:Pe.POSITION_ONLY})),s=this._attributeLocations=Nn.createAttributeLocations(r);o.vertexArray=ni.fromGeometry({context:i,geometry:r,attributeLocations:s,bufferUsage:Ne.STATIC_DRAW}),o.renderState=ke.fromCache({blending:un.ALPHA_BLEND})}if(!u(o.shaderProgram)||this._useHdr!==t){let r=new Ue({defines:[t?"HDR":""],sources:[eF]});o.shaderProgram=Yt.fromCache({context:i,vertexShaderSource:tF,fragmentShaderSource:r,attributeLocations:this._attributeLocations}),this._useHdr=t}if(u(this._cubeMap))return o};h8.prototype.isDestroyed=function(){return!1};h8.prototype.destroy=function(){let e=this._command;return e.vertexArray=e.vertexArray&&e.vertexArray.destroy(),e.shaderProgram=e.shaderProgram&&e.shaderProgram.destroy(),this._cubeMap=this._cubeMap&&this._cubeMap.destroy(),le(this)};var nF=h8;var iF=`uniform sampler2D u_texture; in vec2 v_textureCoordinates; void main() { vec4 color = texture(u_texture, v_textureCoordinates); out_FragColor = czm_gammaCorrect(color); } `;var oF=`uniform float u_radiusTS; in vec2 v_textureCoordinates; vec2 rotate(vec2 p, vec2 direction) { return vec2(p.x * direction.x - p.y * direction.y, p.x * direction.y + p.y * direction.x); } vec4 addBurst(vec2 position, vec2 direction, float lengthScalar) { vec2 rotatedPosition = rotate(position, direction) * vec2(25.0, 0.75); float radius = length(rotatedPosition) * lengthScalar; float burst = 1.0 - smoothstep(0.0, 0.55, radius); return vec4(burst); } void main() { float lengthScalar = 2.0 / sqrt(2.0); vec2 position = v_textureCoordinates - vec2(0.5); float radius = length(position) * lengthScalar; float surface = step(radius, u_radiusTS); vec4 color = vec4(vec2(1.0), surface + 0.2, surface); float glow = 1.0 - smoothstep(0.0, 0.55, radius); color.ba += mix(vec2(0.0), vec2(1.0), glow) * 0.75; vec4 burst = vec4(0.0); // The following loop has been manually unrolled for speed, to // avoid sin() and cos(). // //for (float i = 0.4; i < 3.2; i += 1.047) { // vec2 direction = vec2(sin(i), cos(i)); // burst += 0.4 * addBurst(position, direction, lengthScalar); // // direction = vec2(sin(i - 0.08), cos(i - 0.08)); // burst += 0.3 * addBurst(position, direction, lengthScalar); //} burst += 0.4 * addBurst(position, vec2(0.38942, 0.92106), lengthScalar); // angle == 0.4 burst += 0.4 * addBurst(position, vec2(0.99235, 0.12348), lengthScalar); // angle == 0.4 + 1.047 burst += 0.4 * addBurst(position, vec2(0.60327, -0.79754), lengthScalar); // angle == 0.4 + 1.047 * 2.0 burst += 0.3 * addBurst(position, vec2(0.31457, 0.94924), lengthScalar); // angle == 0.4 - 0.08 burst += 0.3 * addBurst(position, vec2(0.97931, 0.20239), lengthScalar); // angle == 0.4 + 1.047 - 0.08 burst += 0.3 * addBurst(position, vec2(0.66507, -0.74678), lengthScalar); // angle == 0.4 + 1.047 * 2.0 - 0.08 // End of manual loop unrolling. color += clamp(burst, vec4(0.0), vec4(1.0)) * 0.15; out_FragColor = clamp(color, vec4(0.0), vec4(1.0)); } `;var rF=`in vec2 direction; uniform float u_size; out vec2 v_textureCoordinates; void main() { vec4 position; if (czm_morphTime == 1.0) { position = vec4(czm_sunPositionWC, 1.0); } else { position = vec4(czm_sunPositionColumbusView.zxy, 1.0); } vec4 positionEC = czm_view * position; vec4 positionWC = czm_eyeToWindowCoordinates(positionEC); vec2 halfSize = vec2(u_size * 0.5); halfSize *= ((direction * 2.0) - 1.0); gl_Position = czm_viewportOrthographic * vec4(positionWC.xy + halfSize, -positionWC.z, 1.0); v_textureCoordinates = direction; } `;function aF(){this.show=!0,this._drawCommand=new Je({primitiveType:Me.TRIANGLES,boundingVolume:new se,owner:this}),this._commands={drawCommand:this._drawCommand,computeCommand:void 0},this._boundingVolume=new se,this._boundingVolume2D=new se,this._texture=void 0,this._drawingBufferWidth=void 0,this._drawingBufferHeight=void 0,this._radiusTS=void 0,this._size=void 0,this.glowFactor=1,this._glowFactorDirty=!1,this._useHdr=void 0;let e=this;this._uniformMap={u_texture:function(){return e._texture},u_size:function(){return e._size}}}Object.defineProperties(aF.prototype,{glowFactor:{get:function(){return this._glowFactor},set:function(e){e=Math.max(e,0),this._glowFactor=e,this._glowFactorDirty=!0}}});var Amt=new z,Cmt=new z,Emt=new oe,sF=new oe;aF.prototype.update=function(e,t,n){if(!this.show)return;let i=e.mode;if(i===te.SCENE2D||i===te.MORPHING||!e.passes.render)return;let o=e.context,r=t.viewport.width,s=t.viewport.height;if(!u(this._texture)||r!==this._drawingBufferWidth||s!==this._drawingBufferHeight||this._glowFactorDirty||n!==this._useHdr){this._texture=this._texture&&this._texture.destroy(),this._drawingBufferWidth=r,this._drawingBufferHeight=s,this._glowFactorDirty=!1,this._useHdr=n;let S=Math.max(r,s);S=Math.pow(2,Math.ceil(Math.log(S)/Math.log(2))-2),S=Math.max(1,S);let w=n?o.halfFloatingPointTexture?Ye.HALF_FLOAT:Ye.FLOAT:Ye.UNSIGNED_BYTE;this._texture=new It({context:o,width:S,height:S,pixelFormat:nt.RGBA,pixelDatatype:w}),this._glowLengthTS=this._glowFactor*5,this._radiusTS=1/(1+2*this._glowLengthTS)*.5;let D=this,O={u_radiusTS:function(){return D._radiusTS}};this._commands.computeCommand=new Xu({fragmentShaderSource:oF,outputTexture:this._texture,uniformMap:O,persists:!1,owner:this,postExecute:function(){D._commands.computeCommand=void 0}})}let a=this._drawCommand;if(!u(a.vertexArray)){let S={direction:0},w=new Uint8Array(4*2);w[0]=0,w[1]=0,w[2]=255,w[3]=0,w[4]=255,w[5]=255,w[6]=0,w[7]=255;let D=ct.createVertexBuffer({context:o,typedArray:w,usage:Ne.STATIC_DRAW}),O=[{index:S.direction,vertexBuffer:D,componentsPerAttribute:2,normalize:!0,componentDatatype:X.UNSIGNED_BYTE}],R=ct.createIndexBuffer({context:o,typedArray:new Uint16Array([0,1,2,0,2,3]),usage:Ne.STATIC_DRAW,indexDatatype:Fe.UNSIGNED_SHORT});a.vertexArray=new ni({context:o,attributes:O,indexBuffer:R}),a.shaderProgram=Yt.fromCache({context:o,vertexShaderSource:rF,fragmentShaderSource:iF,attributeLocations:S}),a.renderState=ke.fromCache({blending:un.ALPHA_BLEND}),a.uniformMap=this._uniformMap}let c=o.uniformState.sunPositionWC,l=o.uniformState.sunPositionColumbusView,f=this._boundingVolume,d=this._boundingVolume2D;h.clone(c,f.center),d.center.x=l.z,d.center.y=l.x,d.center.z=l.y,f.radius=P.SOLAR_RADIUS+P.SOLAR_RADIUS*this._glowLengthTS,d.radius=f.radius,i===te.SCENE3D?se.clone(f,a.boundingVolume):i===te.COLUMBUS_VIEW&&se.clone(d,a.boundingVolume);let p=Xi.computeActualWgs84Position(e,c,sF),g=h.magnitude(h.subtract(p,e.camera.position,sF)),m=o.uniformState.projection,x=Emt;x.x=0,x.y=0,x.z=-g,x.w=1;let b=F.multiplyByVector(m,x,sF),T=Xi.clipToGLWindowCoordinates(t.viewport,b,Amt);x.x=P.SOLAR_RADIUS;let A=F.multiplyByVector(m,x,sF),C=Xi.clipToGLWindowCoordinates(t.viewport,A,Cmt);return this._size=z.magnitude(z.subtract(C,T,sF)),this._size=2*this._size*(1+2*this._glowLengthTS),this._size=Math.ceil(this._size),this._commands};aF.prototype.isDestroyed=function(){return!1};aF.prototype.destroy=function(){let e=this._drawCommand;return e.vertexArray=e.vertexArray&&e.vertexArray.destroy(),e.shaderProgram=e.shaderProgram&&e.shaderProgram.destroy(),this._texture=this._texture&&this._texture.destroy(),le(this)};var cF=aF;function AS(e){return Zt(`Assets/Textures/SkyBox/tycho2t3_80_${e}.jpg`)}function Smt(e){e._renderLoopRunning=!0;let t=0;function n(i){if(!e.isDestroyed())if(e._useDefaultRenderLoop)try{let o=e._targetFrameRate;if(!u(o))e.resize(),e.render(),requestAnimationFrame(n);else{let r=1e3/o,s=i-t;s>r&&(e.resize(),e.render(),t=i-s%r),requestAnimationFrame(n)}}catch(o){if(e._useDefaultRenderLoop=!1,e._renderLoopRunning=!1,e._showRenderLoopErrors){let r="An error occurred while rendering. 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Detailed error information is below:';this.showErrorPanel(g,m,p)}throw p}}Object.defineProperties(bT.prototype,{container:{get:function(){return this._container}},canvas:{get:function(){return this._canvas}},creditContainer:{get:function(){return this._creditContainer}},creditViewport:{get:function(){return this._creditViewport}},scene:{get:function(){return this._scene}},imageryLayers:{get:function(){return this._scene.imageryLayers}},terrainProvider:{get:function(){return this._scene.terrainProvider},set:function(e){this._scene.terrainProvider=e}},creditDisplay:{get:function(){return this._scene.frameState.creditDisplay}},camera:{get:function(){return this._scene.camera}},clock:{get:function(){return this._clock}},screenSpaceEventHandler:{get:function(){return this._screenSpaceEventHandler}},targetFrameRate:{get:function(){return this._targetFrameRate},set:function(e){this._targetFrameRate=e}},useDefaultRenderLoop:{get:function(){return this._useDefaultRenderLoop},set:function(e){this._useDefaultRenderLoop!==e&&(this._useDefaultRenderLoop=e,e&&!this._renderLoopRunning&&Smt(this))}},resolutionScale:{get:function(){return this._resolutionScale},set:function(e){this._resolutionScale!==e&&(this._resolutionScale=e,this._forceResize=!0)}},useBrowserRecommendedResolution:{get:function(){return this._useBrowserRecommendedResolution},set:function(e){this._useBrowserRecommendedResolution!==e&&(this._useBrowserRecommendedResolution=e,this._forceResize=!0)}}});bT.prototype.showErrorPanel=function(e,t,n){let i=this._element,o=document.createElement("div");o.className="cesium-widget-errorPanel";let r=document.createElement("div");r.className="cesium-widget-errorPanel-content",o.appendChild(r);let s=document.createElement("div");s.className="cesium-widget-errorPanel-header",s.appendChild(document.createTextNode(e)),r.appendChild(s);let a=document.createElement("div");a.className="cesium-widget-errorPanel-scroll",r.appendChild(a);function c(){a.style.maxHeight=`${Math.max(Math.round(i.clientHeight*.9-100),30)}px`}c(),u(window.addEventListener)&&window.addEventListener("resize",c,!1);let l=u(t),f=u(n);if(l||f){let g=document.createElement("div");if(g.className="cesium-widget-errorPanel-message",a.appendChild(g),f){let m=wm(n);l||(typeof n=="string"&&(n=new Error(n)),t=wm({name:n.name,message:n.message}),m=n.stack),typeof console<"u"&&console.error(`${e} ${t} ${m}`);let x=document.createElement("div");x.className="cesium-widget-errorPanel-message-details collapsed";let b=document.createElement("span");b.className="cesium-widget-errorPanel-more-details",b.appendChild(document.createTextNode("See more...")),x.appendChild(b),x.onclick=function(T){x.removeChild(b),x.appendChild(document.createTextNode(m)),x.className="cesium-widget-errorPanel-message-details",r.className="cesium-widget-errorPanel-content expanded",x.onclick=void 0},a.appendChild(x)}g.innerHTML=`<p>${t}</p>`}let d=document.createElement("div");d.className="cesium-widget-errorPanel-buttonPanel",r.appendChild(d);let p=document.createElement("button");p.setAttribute("type","button"),p.className="cesium-button",p.appendChild(document.createTextNode("OK")),p.onclick=function(){u(c)&&u(window.removeEventListener)&&window.removeEventListener("resize",c,!1),i.removeChild(o)},d.appendChild(p),i.appendChild(o)};bT.prototype.isDestroyed=function(){return!1};bT.prototype.destroy=function(){u(this._scene)&&(this._scene.renderError.removeEventListener(this._onRenderError),this._scene=this._scene.destroy()),this._container.removeChild(this._element),this._creditContainer.removeChild(this._innerCreditContainer),le(this)};bT.prototype.resize=function(){let e=this._canvas;!this._forceResize&&this._canvasClientWidth===e.clientWidth&&this._canvasClientHeight===e.clientHeight&&this._lastDevicePixelRatio===window.devicePixelRatio||(this._forceResize=!1,Z0e(this),$0e(this),this._scene.requestRender())};bT.prototype.render=function(){if(this._canRender){this._scene.initializeFrame();let e=this._clock.tick();this._scene.render(e)}else this._clock.tick()};var lF=bT;var uF=`uniform sampler2D u_noiseTexture; uniform vec3 u_noiseTextureDimensions; uniform float u_noiseDetail; in vec2 v_offset; in vec3 v_maximumSize; in vec4 v_color; in float v_slice; in float v_brightness; float wrap(float value, float rangeLength) { if(value < 0.0) { float absValue = abs(value); float modValue = mod(absValue, rangeLength); return mod(rangeLength - modValue, rangeLength); } return mod(value, rangeLength); } vec3 wrapVec(vec3 value, float rangeLength) { return vec3(wrap(value.x, rangeLength), wrap(value.y, rangeLength), wrap(value.z, rangeLength)); } vec2 voxelToUV(vec3 voxelIndex) { float textureSliceWidth = u_noiseTextureDimensions.x; float noiseTextureRows = u_noiseTextureDimensions.y; float inverseNoiseTextureRows = u_noiseTextureDimensions.z; float textureSliceWidthSquared = textureSliceWidth * textureSliceWidth; vec2 inverseNoiseTextureDimensions = vec2(noiseTextureRows / textureSliceWidthSquared, inverseNoiseTextureRows / textureSliceWidth); vec3 wrappedIndex = wrapVec(voxelIndex, textureSliceWidth); float column = mod(wrappedIndex.z, textureSliceWidth * inverseNoiseTextureRows); float row = floor(wrappedIndex.z / textureSliceWidth * noiseTextureRows); float xPixelCoord = wrappedIndex.x + column * textureSliceWidth; float yPixelCoord = wrappedIndex.y + row * textureSliceWidth; return vec2(xPixelCoord, yPixelCoord) * inverseNoiseTextureDimensions; } // Interpolate a voxel with its neighbor (along the positive X-axis) vec4 lerpSamplesX(vec3 voxelIndex, float x) { vec2 uv0 = voxelToUV(voxelIndex); vec2 uv1 = voxelToUV(voxelIndex + vec3(1.0, 0.0, 0.0)); vec4 sample0 = texture(u_noiseTexture, uv0); vec4 sample1 = texture(u_noiseTexture, uv1); return mix(sample0, sample1, x); } vec4 sampleNoiseTexture(vec3 position) { float textureSliceWidth = u_noiseTextureDimensions.x; vec3 recenteredPos = position + vec3(textureSliceWidth / 2.0); vec3 lerpValue = fract(recenteredPos); vec3 voxelIndex = floor(recenteredPos); vec4 xLerp00 = lerpSamplesX(voxelIndex, lerpValue.x); vec4 xLerp01 = lerpSamplesX(voxelIndex + vec3(0.0, 0.0, 1.0), lerpValue.x); vec4 xLerp10 = lerpSamplesX(voxelIndex + vec3(0.0, 1.0, 0.0), lerpValue.x); vec4 xLerp11 = lerpSamplesX(voxelIndex + vec3(0.0, 1.0, 1.0), lerpValue.x); vec4 yLerp0 = mix(xLerp00, xLerp10, lerpValue.y); vec4 yLerp1 = mix(xLerp01, xLerp11, lerpValue.y); return mix(yLerp0, yLerp1, lerpValue.z); } // Intersection with a unit sphere with radius 0.5 at center (0, 0, 0). bool intersectSphere(vec3 origin, vec3 dir, float slice, out vec3 point, out vec3 normal) { float A = dot(dir, dir); float B = dot(origin, dir); float C = dot(origin, origin) - 0.25; float discriminant = (B * B) - (A * C); if(discriminant < 0.0) { return false; } float root = sqrt(discriminant); float t = (-B - root) / A; if(t < 0.0) { t = (-B + root) / A; } point = origin + t * dir; if(slice >= 0.0) { point.z = (slice / 2.0) - 0.5; if(length(point) > 0.5) { return false; } } normal = normalize(point); point -= czm_epsilon2 * normal; return true; } // Transforms the ray origin and direction into unit sphere space, // then transforms the result back into the ellipsoid's space. bool intersectEllipsoid(vec3 origin, vec3 dir, vec3 center, vec3 scale, float slice, out vec3 point, out vec3 normal) { if(scale.x <= 0.01 || scale.y < 0.01 || scale.z < 0.01) { return false; } vec3 o = (origin - center) / scale; vec3 d = dir / scale; vec3 p, n; bool intersected = intersectSphere(o, d, slice, p, n); if(intersected) { point = (p * scale) + center; normal = n; } return intersected; } // Assume that if phase shift is being called for octave i, // the frequency is of i - 1. This saves us from doing extra // division / multiplication operations. vec2 phaseShift2D(vec2 p, vec2 freq) { return (czm_pi / 2.0) * sin(freq.yx * p.yx); } vec2 phaseShift3D(vec3 p, vec2 freq) { return phaseShift2D(p.xy, freq) + czm_pi * vec2(sin(freq.x * p.z)); } // The cloud texture function derived from Gardner's 1985 paper, // "Visual Simulation of Clouds." // https://www.cs.drexel.edu/~david/Classes/Papers/p297-gardner.pdf const float T0 = 0.6; // contrast of the texture pattern const float k = 0.1; // computed to produce a maximum value of 1 const float C0 = 0.8; // coefficient const float FX0 = 0.6; // frequency X const float FY0 = 0.6; // frequency Y const int octaves = 5; float T(vec3 point) { vec2 sum = vec2(0.0); float Ci = C0; vec2 FXY = vec2(FX0, FY0); vec2 PXY = vec2(0.0); for(int i = 1; i <= octaves; i++) { PXY = phaseShift3D(point, FXY); Ci *= 0.707; FXY *= 2.0; vec2 sinTerm = sin(FXY * point.xy + PXY); sum += Ci * sinTerm + vec2(T0); } return k * sum.x * sum.y; } const float a = 0.5; // fraction of surface reflection due to ambient or scattered light, const float t = 0.4; // fraction of texture shading const float s = 0.25; // fraction of specular reflection float I(float Id, float Is, float It) { return (1.0 - a) * ((1.0 - t) * ((1.0 - s) * Id + s * Is) + t * It) + a; } const vec3 lightDir = normalize(vec3(0.2, -1.0, 0.7)); vec4 drawCloud(vec3 rayOrigin, vec3 rayDir, vec3 cloudCenter, vec3 cloudScale, float cloudSlice, float brightness) { vec3 cloudPoint, cloudNormal; if(!intersectEllipsoid(rayOrigin, rayDir, cloudCenter, cloudScale, cloudSlice, cloudPoint, cloudNormal)) { return vec4(0.0); } float Id = clamp(dot(cloudNormal, -lightDir), 0.0, 1.0); // diffuse reflection float Is = max(pow(dot(-lightDir, -rayDir), 2.0), 0.0); // specular reflection float It = T(cloudPoint); // texture function float intensity = I(Id, Is, It); vec3 color = vec3(intensity * clamp(brightness, 0.1, 1.0)); vec4 noise = sampleNoiseTexture(u_noiseDetail * cloudPoint); float W = noise.x; float W2 = noise.y; float W3 = noise.z; // The dot product between the cloud's normal and the ray's direction is greatest // in the center of the ellipsoid's surface. It decreases towards the edge. // Thus, it is used to blur the areas leading to the edges of the ellipsoid, // so that no harsh lines appear. // The first (and biggest) layer of worley noise is then subtracted from this. // The final result is scaled up so that the base cloud is not too translucent. float ndDot = clamp(dot(cloudNormal, -rayDir), 0.0, 1.0); float TR = pow(ndDot, 3.0) - W; // translucency TR *= 1.3; // Subtracting the second and third layers of worley noise is more complicated. // If these layers of noise were simply subtracted from the current translucency, // the shape derived from the first layer of noise would be completely deleted. // The erosion of this noise should thus be constricted to the edges of the cloud. // However, because the edges of the ellipsoid were already blurred away, mapping // the noise to (1.0 - ndDot) will have no impact on most of the cloud's appearance. // The value of (0.5 - ndDot) provides the best compromise. float minusDot = 0.5 - ndDot; // Even with the previous calculation, subtracting the second layer of wnoise // erode too much of the cloud. The addition of it, however, will detailed // volume to the cloud. As long as the noise is only added and not subtracted, // the results are aesthetically pleasing. // The minusDot product is mapped in a way that it is larger at the edges of // the ellipsoid, so a subtraction and min operation are used instead of // an addition and max one. TR -= min(minusDot * W2, 0.0); // The third level of worley noise is subtracted from the result, with some // modifications. First, a scalar is added to minusDot so that the noise // starts affecting the shape farther away from the center of the ellipsoid's // surface. Then, it is scaled down so its impact is not too intense. TR -= 0.8 * (minusDot + 0.25) * W3; // The texture function's shading does not correlate with the shape of the cloud // produced by the layers of noise, so an extra shading scalar is calculated. // The darkest areas of the cloud are assigned to be where the noise erodes // the cloud the most. This is then interpolated based on the translucency // and the diffuse shading term of that point in the cloud. float shading = mix(1.0 - 0.8 * W * W, 1.0, Id * TR); // To avoid values that are too dark, this scalar is increased by a small amount // and clamped so it never goes to zero. shading = clamp(shading + 0.2, 0.3, 1.0); // Finally, the contrast of the cloud's color is increased. vec3 finalColor = mix(vec3(0.5), shading * color, 1.15); return vec4(finalColor, clamp(TR, 0.0, 1.0)) * v_color; } void main() { #ifdef DEBUG_BILLBOARDS out_FragColor = vec4(0.0, 0.5, 0.5, 1.0); #endif // To avoid calculations with high values, // we raycast from an arbitrarily smaller space. vec2 coordinate = v_maximumSize.xy * v_offset; vec3 ellipsoidScale = 0.82 * v_maximumSize; vec3 ellipsoidCenter = vec3(0.0); float zOffset = max(ellipsoidScale.z - 10.0, 0.0); vec3 eye = vec3(0, 0, -10.0 - zOffset); vec3 rayDir = normalize(vec3(coordinate, 1.0) - eye); vec3 rayOrigin = eye; #ifdef DEBUG_ELLIPSOIDS vec3 point, normal; if(intersectEllipsoid(rayOrigin, rayDir, ellipsoidCenter, ellipsoidScale, v_slice, point, normal)) { out_FragColor = v_brightness * v_color; } #else #ifndef DEBUG_BILLBOARDS vec4 cloud = drawCloud(rayOrigin, rayDir, ellipsoidCenter, ellipsoidScale, v_slice, v_brightness); if(cloud.w < 0.01) { discard; } out_FragColor = cloud; #endif #endif } `;var fF=`#ifdef INSTANCED in vec2 direction; #endif in vec4 positionHighAndScaleX; in vec4 positionLowAndScaleY; in vec4 packedAttribute0; in vec4 packedAttribute1; in vec4 color; out vec2 v_offset; out vec3 v_maximumSize; out vec4 v_color; out float v_slice; out float v_brightness; void main() { // Unpack attributes. vec3 positionHigh = positionHighAndScaleX.xyz; vec3 positionLow = positionLowAndScaleY.xyz; vec2 scale = vec2(positionHighAndScaleX.w, positionLowAndScaleY.w); float show = packedAttribute0.x; float brightness = packedAttribute0.y; vec2 coordinates = packedAttribute0.wz; vec3 maximumSize = packedAttribute1.xyz; float slice = packedAttribute1.w; #ifdef INSTANCED vec2 dir = direction; #else vec2 dir = coordinates; #endif vec2 offset = dir - vec2(0.5, 0.5); vec2 scaledOffset = scale * offset; vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); vec4 positionEC = czm_modelViewRelativeToEye * p; positionEC.xy += scaledOffset; positionEC.xyz *= show; gl_Position = czm_projection * positionEC; v_offset = offset; v_maximumSize = maximumSize; v_color = color; v_slice = slice; v_brightness = brightness; } `;var dF=`uniform vec3 u_noiseTextureDimensions; uniform float u_noiseDetail; uniform vec3 u_noiseOffset; in vec2 v_position; float wrap(float value, float rangeLength) { if(value < 0.0) { float absValue = abs(value); float modValue = mod(absValue, rangeLength); return mod(rangeLength - modValue, rangeLength); } return mod(value, rangeLength); } vec3 wrapVec(vec3 value, float rangeLength) { return vec3(wrap(value.x, rangeLength), wrap(value.y, rangeLength), wrap(value.z, rangeLength)); } vec3 random3(vec3 p) { float dot1 = dot(p, vec3(127.1, 311.7, 932.8)); float dot2 = dot(p, vec3(269.5, 183.3, 421.4)); return fract(vec3(sin(dot1 - dot2), cos(dot1 * dot2), dot1 * dot2)); } // Frequency corresponds to cell size. // The higher the frequency, the smaller the cell size. vec3 getWorleyCellPoint(vec3 centerCell, vec3 offset, float freq) { float textureSliceWidth = u_noiseTextureDimensions.x; vec3 cell = centerCell + offset; cell = wrapVec(cell, textureSliceWidth / u_noiseDetail); cell += floor(u_noiseOffset / u_noiseDetail); vec3 p = offset + random3(cell); return p; } float worleyNoise(vec3 p, float freq) { vec3 centerCell = floor(p * freq); vec3 pointInCell = fract(p * freq); float shortestDistance = 1000.0; for(float z = -1.0; z <= 1.0; z++) { for(float y = -1.0; y <= 1.0; y++) { for(float x = -1.0; x <= 1.0; x++) { vec3 offset = vec3(x, y, z); vec3 point = getWorleyCellPoint(centerCell, offset, freq); float distance = length(pointInCell - point); if(distance < shortestDistance) { shortestDistance = distance; } } } } return shortestDistance; } const float MAX_FBM_ITERATIONS = 10.0; float worleyFBMNoise(vec3 p, float octaves, float scale) { float noise = 0.0; float freq = 1.0; float persistence = 0.625; for(float i = 0.0; i < MAX_FBM_ITERATIONS; i++) { if(i >= octaves) { break; } noise += worleyNoise(p * scale, freq * scale) * persistence; persistence *= 0.5; freq *= 2.0; } return noise; } void main() { float textureSliceWidth = u_noiseTextureDimensions.x; float inverseNoiseTextureRows = u_noiseTextureDimensions.z; float x = mod(v_position.x, textureSliceWidth); float y = mod(v_position.y, textureSliceWidth); float sliceRow = floor(v_position.y / textureSliceWidth); float z = floor(v_position.x / textureSliceWidth) + sliceRow * inverseNoiseTextureRows * textureSliceWidth; vec3 position = vec3(x, y, z); position /= u_noiseDetail; float worley0 = clamp(worleyFBMNoise(position, 3.0, 1.0), 0.0, 1.0); float worley1 = clamp(worleyFBMNoise(position, 3.0, 2.0), 0.0, 1.0); float worley2 = clamp(worleyFBMNoise(position, 3.0, 3.0), 0.0, 1.0); out_FragColor = vec4(worley0, worley1, worley2, 1.0); } `;var hF=`uniform vec3 u_noiseTextureDimensions; in vec2 position; out vec2 v_position; void main() { gl_Position = vec4(position, 0.1, 1.0); float textureSliceWidth = u_noiseTextureDimensions.x; float noiseTextureRows = u_noiseTextureDimensions.y; float inverseNoiseTextureRows = u_noiseTextureDimensions.z; vec2 transformedPos = (position * 0.5) + vec2(0.5); transformedPos *= textureSliceWidth; transformedPos.x *= textureSliceWidth * inverseNoiseTextureRows; transformedPos.y *= noiseTextureRows; v_position = transformedPos; } `;var mF=` in vec2 v_textureCoordinates; void main() { czm_materialInput materialInput; materialInput.s = v_textureCoordinates.s; materialInput.st = v_textureCoordinates; materialInput.str = vec3(v_textureCoordinates, 0.0); materialInput.normalEC = vec3(0.0, 0.0, -1.0); czm_material material = czm_getMaterial(materialInput); out_FragColor = vec4(material.diffuse + material.emission, material.alpha); } `;function SS(e,t){this._tilingScheme=e,this._maximumLevel=t,this._rootNodes=[]}var TT=new ce;function wmt(e,t,n,i){let o=i.length;for(let r=0;r<o;++r){let s=i[r];if(s.x===t&&s.y===n&&s.level===e)return!0}return!1}SS.prototype.addAvailableTileRange=function(e,t,n,i,o){let r=this._tilingScheme,s=this._rootNodes;if(e===0)for(let p=n;p<=o;++p)for(let g=t;g<=i;++g)wmt(e,g,p,s)||s.push(new CS(r,void 0,0,g,p));r.tileXYToRectangle(t,n,e,TT);let a=TT.west,c=TT.north;r.tileXYToRectangle(i,o,e,TT);let l=TT.east,f=TT.south,d=new Omt(e,a,f,l,c);for(let p=0;p<s.length;++p){let g=s[p];OY(g.extent,d)&&Rmt(this._maximumLevel,g,d)}};SS.prototype.computeMaximumLevelAtPosition=function(e){let t;for(let n=0;n<this._rootNodes.length;++n){let i=this._rootNodes[n];if(ES(i.extent,e)){t=i;break}}return u(t)?pF(void 0,t,e):-1};var vmt=[],Dmt=[],Imt=new ce,Pmt=new ce;SS.prototype.computeBestAvailableLevelOverRectangle=function(e){let t=vmt;t.length=0,e.east<e.west?(t.push(ce.fromRadians(-Math.PI,e.south,e.east,e.north,Imt)),t.push(ce.fromRadians(e.west,e.south,Math.PI,e.north,Pmt))):t.push(e);let n=Dmt;n.length=0;let i;for(i=0;i<this._rootNodes.length;++i)_F(n,this._rootNodes[i],t);for(i=n.length-1;i>=0;--i)if(u(n[i])&&n[i].length===0)return i;return 0};var Q0e=new fe;SS.prototype.isTileAvailable=function(e,t,n){let i=this._tilingScheme.tileXYToRectangle(t,n,e,TT);return ce.center(i,Q0e),this.computeMaximumLevelAtPosition(Q0e)>=e};SS.prototype.computeChildMaskForTile=function(e,t,n){let i=e+1;if(i>=this._maximumLevel)return 0;let o=0;return o|=this.isTileAvailable(i,2*t,2*n+1)?1:0,o|=this.isTileAvailable(i,2*t+1,2*n+1)?2:0,o|=this.isTileAvailable(i,2*t,2*n)?4:0,o|=this.isTileAvailable(i,2*t+1,2*n)?8:0,o};function CS(e,t,n,i,o){this.tilingScheme=e,this.parent=t,this.level=n,this.x=i,this.y=o,this.extent=e.tileXYToRectangle(i,o,n),this.rectangles=[],this._sw=void 0,this._se=void 0,this._nw=void 0,this._ne=void 0}Object.defineProperties(CS.prototype,{nw:{get:function(){return this._nw||(this._nw=new CS(this.tilingScheme,this,this.level+1,this.x*2,this.y*2)),this._nw}},ne:{get:function(){return this._ne||(this._ne=new CS(this.tilingScheme,this,this.level+1,this.x*2+1,this.y*2)),this._ne}},sw:{get:function(){return this._sw||(this._sw=new CS(this.tilingScheme,this,this.level+1,this.x*2,this.y*2+1)),this._sw}},se:{get:function(){return this._se||(this._se=new CS(this.tilingScheme,this,this.level+1,this.x*2+1,this.y*2+1)),this._se}}});function Omt(e,t,n,i,o){this.level=e,this.west=t,this.south=n,this.east=i,this.north=o}function OY(e,t){let n=Math.max(e.west,t.west),i=Math.max(e.south,t.south),o=Math.min(e.east,t.east),r=Math.min(e.north,t.north);return i<r&&n<o}function Rmt(e,t,n){for(;t.level<e;)if(m8(t.nw.extent,n))t=t.nw;else if(m8(t.ne.extent,n))t=t.ne;else if(m8(t.sw.extent,n))t=t.sw;else if(m8(t.se.extent,n))t=t.se;else break;if(t.rectangles.length===0||t.rectangles[t.rectangles.length-1].level<=n.level)t.rectangles.push(n);else{let i=Do(t.rectangles,n.level,Mmt);i<0&&(i=~i),t.rectangles.splice(i,0,n)}}function Mmt(e,t){return e.level-t}function m8(e,t){return t.west>=e.west&&t.east<=e.east&&t.south>=e.south&&t.north<=e.north}function ES(e,t){return t.longitude>=e.west&&t.longitude<=e.east&&t.latitude>=e.south&&t.latitude<=e.north}function pF(e,t,n){let i=0,o=!1;for(;!o;){let r=t._nw&&ES(t._nw.extent,n),s=t._ne&&ES(t._ne.extent,n),a=t._sw&&ES(t._sw.extent,n),c=t._se&&ES(t._se.extent,n);if(r+s+a+c>1){r&&(i=Math.max(i,pF(t,t._nw,n))),s&&(i=Math.max(i,pF(t,t._ne,n))),a&&(i=Math.max(i,pF(t,t._sw,n))),c&&(i=Math.max(i,pF(t,t._se,n)));break}else r?t=t._nw:s?t=t._ne:a?t=t._sw:c?t=t._se:o=!0}for(;t!==e;){let r=t.rectangles;for(let s=r.length-1;s>=0&&r[s].level>i;--s){let a=r[s];ES(a,n)&&(i=a.level)}t=t.parent}return i}function _F(e,t,n){if(!t)return;let i,o=!1;for(i=0;i<n.length;++i)o=o||OY(t.extent,n[i]);if(!o)return;let r=t.rectangles;for(i=0;i<r.length;++i){let s=r[i];e[s.level]||(e[s.level]=n),e[s.level]=Lmt(e[s.level],s)}_F(e,t._nw,n),_F(e,t._ne,n),_F(e,t._sw,n),_F(e,t._se,n)}function Lmt(e,t){let n=[];for(let i=0;i<e.length;++i){let o=e[i];OY(o,t)?(o.west<t.west&&n.push(new ce(o.west,o.south,t.west,o.north)),o.east>t.east&&n.push(new ce(t.east,o.south,o.east,o.north)),o.south<t.south&&n.push(new ce(Math.max(t.west,o.west),o.south,Math.min(t.east,o.east),t.south)),o.north>t.north&&n.push(new ce(Math.max(t.west,o.west),t.north,Math.min(t.east,o.east),o.north))):n.push(o)}return n}var Th=SS;var Nmt=15;function J0e(e){this.ellipsoid=y(e.ellipsoid,ie.WGS84),this.credit=void 0,this.tilingScheme=void 0,this.height=void 0,this.width=void 0,this.encoding=void 0,this.lodCount=void 0,this.hasAvailability=!1,this.tilesAvailable=void 0,this.tilesAvailabilityLoaded=void 0,this.levelZeroMaximumGeometricError=void 0,this.terrainDataStructure=void 0}J0e.prototype.build=function(e){e._credit=this.credit,e._tilingScheme=this.tilingScheme,e._height=this.height,e._width=this.width,e._encoding=this.encoding,e._lodCount=this.lodCount,e._hasAvailability=this.hasAvailability,e._tilesAvailable=this.tilesAvailable,e._tilesAvailabilityLoaded=this.tilesAvailabilityLoaded,e._levelZeroMaximumGeometricError=this.levelZeroMaximumGeometricError,e._terrainDataStructure=this.terrainDataStructure};function Fmt(e,t){let n=t.copyrightText;u(n)&&(e.credit=new bt(n));let i=t.spatialReference,o=y(i.latestWkid,i.wkid),r=t.extent,s={ellipsoid:e.ellipsoid};if(o===4326)s.rectangle=ce.fromDegrees(r.xmin,r.ymin,r.xmax,r.ymax),e.tilingScheme=new zi(s);else if(o===3857){let l=Math.PI*e.ellipsoid.maximumRadius;t.extent.xmax>l&&(t.extent.xmax=l),t.extent.ymax>l&&(t.extent.ymax=l),t.extent.xmin<-l&&(t.extent.xmin=-l),t.extent.ymin<-l&&(t.extent.ymin=-l),s.rectangleSouthwestInMeters=new z(r.xmin,r.ymin),s.rectangleNortheastInMeters=new z(r.xmax,r.ymax),e.tilingScheme=new qr(s)}else throw new ue("Invalid spatial reference");let a=t.tileInfo;if(!u(a))throw new ue("tileInfo is required");e.width=a.rows+1,e.height=a.cols+1,e.encoding=a.format==="LERC"?Vf.LERC:Vf.NONE,e.lodCount=a.lods.length-1,(e.hasAvailability=t.capabilities.indexOf("Tilemap")!==-1)&&(e.tilesAvailable=new Th(e.tilingScheme,e.lodCount),e.tilesAvailable.addAvailableTileRange(0,0,0,e.tilingScheme.getNumberOfXTilesAtLevel(0),e.tilingScheme.getNumberOfYTilesAtLevel(0)),e.tilesAvailabilityLoaded=new Th(e.tilingScheme,e.lodCount)),e.levelZeroMaximumGeometricError=jr.getEstimatedLevelZeroGeometricErrorForAHeightmap(e.tilingScheme.ellipsoid,e.width,e.tilingScheme.getNumberOfXTilesAtLevel(0)),t.bandCount>1&&console.log("ArcGISTiledElevationTerrainProvider: Terrain data has more than 1 band. Using the first one."),u(t.minValues)&&u(t.maxValues)?e.terrainDataStructure={elementMultiplier:1,lowestEncodedHeight:t.minValues[0],highestEncodedHeight:t.maxValues[0]}:e.terrainDataStructure={elementMultiplier:1}}async function Bmt(e,t,n){try{let i=await t.fetchJson();Fmt(e,i)}catch(i){let o=`An error occurred while accessing ${t}.`;throw wo.reportError(void 0,n,u(n)?n._errorEvent:void 0,o),i}}function t0(e){e=y(e,y.EMPTY_OBJECT),this._resource=void 0,this._credit=void 0,this._tilingScheme=void 0,this._levelZeroMaximumGeometricError=void 0,this._maxLevel=void 0,this._terrainDataStructure=void 0,this._width=void 0,this._height=void 0,this._encoding=void 0,this._lodCount=void 0,this._hasAvailability=!1,this._tilesAvailable=void 0,this._tilesAvailabilityLoaded=void 0,this._availableCache={},this._errorEvent=new pe}Object.defineProperties(t0.prototype,{errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},tilingScheme:{get:function(){return this._tilingScheme}},hasWaterMask:{get:function(){return!1}},hasVertexNormals:{get:function(){return!1}},availability:{get:function(){return this._tilesAvailable}}});t0.fromUrl=async function(e,t){t=y(t,y.EMPTY_OBJECT),e=await Promise.resolve(e);let n=ve.createIfNeeded(e);n.appendForwardSlash(),u(t.token)&&(n=n.getDerivedResource({queryParameters:{token:t.token}}));let i=n.getDerivedResource({queryParameters:{f:"pjson"}}),o=new J0e(t);await Bmt(o,i);let r=new t0(t);return o.build(r),r._resource=n,r};t0.prototype.requestTileGeometry=function(e,t,n,i){let o=this._resource.getDerivedResource({url:`tile/${n}/${t}/${e}`,request:i}),r=this._hasAvailability,s=Promise.resolve(!0),a;if(r&&!u(RY(this,n+1,e*2,t*2))){let d=exe(this,n+1,e*2,t*2);s=d.promise,a=d.request}let c=o.fetchArrayBuffer();if(!u(c)||!u(s))return;let l=this,f=this._tilesAvailable;return Promise.all([c,s]).then(function(d){return new wa({buffer:d[0],width:l._width,height:l._height,childTileMask:r?f.computeChildMaskForTile(n,e,t):Nmt,structure:l._terrainDataStructure,encoding:l._encoding})}).catch(function(d){return u(a)&&a.state===Jn.CANCELLED?(i.cancel(),i.deferred.promise.finally(function(){return i.state=Jn.CANCELLED,Promise.reject(d)})):Promise.reject(d)})};function RY(e,t,n,i){if(!e._hasAvailability)return;let o=e._tilesAvailabilityLoaded,r=e._tilesAvailable;if(t>e._lodCount)return!1;if(r.isTileAvailable(t,n,i))return!0;if(o.isTileAvailable(t,n,i))return!1}t0.prototype.getLevelMaximumGeometricError=function(e){return this._levelZeroMaximumGeometricError/(1<<e)};t0.prototype.getTileDataAvailable=function(e,t,n){if(!this._hasAvailability)return;let i=RY(this,n,e,t);if(u(i))return i;exe(this,n,e,t)};t0.prototype.loadTileDataAvailability=function(e,t,n){};function kmt(e,t,n,i){let o=t-1,r=n-1,s=i[e.y*t+e.x],a=[],c={startX:e.x,startY:e.y,endX:0,endY:0},l=new z(e.x+1,e.y+1),f=!1,d=!1;for(;!(f&&d);){let p=l.x,g=d?l.y+1:l.y;if(!f){for(let m=e.y;m<g;++m)if(i[m*t+l.x]!==s){f=!0;break}f?(a.push(new z(l.x,e.y)),--l.x,--p,c.endX=l.x):l.x===o?(c.endX=l.x,f=!0):++l.x}if(!d){let m=l.y*t;for(let x=e.x;x<=p;++x)if(i[m+x]!==s){d=!0;break}d?(a.push(new z(e.x,l.y)),--l.y,c.endY=l.y):l.y===r?(c.endY=l.y,d=!0):++l.y}}return{endingIndices:a,range:c,value:s}}function Umt(e,t,n,i,o){let r=[];if(o.every(function(c){return c===o[0]}))return o[0]===1&&r.push({startX:e,startY:t,endX:e+n-1,endY:t+i-1}),r;let a=[new z(0,0)];for(;a.length>0;){let c=a.pop(),l=kmt(c,n,i,o);if(l.value===1){let d=l.range;d.startX+=e,d.endX+=e,d.startY+=t,d.endY+=t,r.push(d)}let f=l.endingIndices;f.length>0&&(a=a.concat(f))}return r}function exe(e,t,n,i){if(!e._hasAvailability)return{};let o=Math.floor(n/128)*128,r=Math.floor(i/128)*128,s=Math.min(1<<t,128),a=`tilemap/${t}/${r}/${o}/${s}/${s}`,c=e._availableCache;if(u(c[a]))return c[a];let l=new Go({throttle:!1,throttleByServer:!0,type:Jr.TERRAIN}),d=e._resource.getDerivedResource({url:a,request:l}).fetchJson();return u(d)?(d=d.then(function(p){let g=Umt(o,r,s,s,p.data);e._tilesAvailabilityLoaded.addAvailableTileRange(t,o,r,o+s,r+s);let m=e._tilesAvailable;for(let x=0;x<g.length;++x){let b=g[x];m.addAvailableTileRange(t,b.startX,b.startY,b.endX,b.endY)}return RY(e,t,n,i)}),c[a]={promise:d,request:l},d=d.finally(function(p){return delete c[a],p}),{promise:d,request:l}):{}}var MY=t0;var txe="https://dev.virtualearth.net/REST/v1/Locations";function LY(e){e=y(e,y.EMPTY_OBJECT);let t=e.key;this._key=t;let n={key:t};u(e.culture)&&(n.culture=e.culture),this._resource=new ve({url:txe,queryParameters:n}),this._credit=new bt('<img src="http://dev.virtualearth.net/Branding/logo_powered_by.png"/>',!1)}Object.defineProperties(LY.prototype,{url:{get:function(){return txe}},key:{get:function(){return this._key}},credit:{get:function(){return this._credit}}});LY.prototype.geocode=async function(e){return this._resource.getDerivedResource({queryParameters:{query:e}}).fetchJsonp("jsonp").then(function(n){return n.resourceSets.length===0?[]:n.resourceSets[0].resources.map(function(o){let r=o.bbox,s=r[0],a=r[1],c=r[2],l=r[3];return{displayName:o.name,destination:ce.fromDegrees(a,s,l,c)}})})};var NY=LY;function FY(){}Object.defineProperties(FY.prototype,{credit:{get:function(){}}});FY.prototype.geocode=function(e){let t=e.match(/[^\s,\n]+/g);if(t.length===2||t.length===3){let n=+t[0],i=+t[1],o=t.length===3?+t[2]:300;if(isNaN(n)&&isNaN(i)){let r=/^(\d+.?\d*)([nsew])/i;for(let s=0;s<t.length;++s){let a=t[s].match(r);r.test(t[s])&&a.length===3&&(/^[ns]/i.test(a[2])?i=/^[n]/i.test(a[2])?+a[1]:-a[1]:/^[ew]/i.test(a[2])&&(n=/^[e]/i.test(a[2])?+a[1]:-a[1]))}}if(!isNaN(n)&&!isNaN(i)&&!isNaN(o)){let r={displayName:e,destination:h.fromDegrees(n,i,o)};return Promise.resolve([r])}}return Promise.resolve([])};var BY=FY;var Vmt=new oe,nxe=new h,wS=new h;function zmt(e){let t=e.points,n=e.times;if(t.length<3){let i=n[0],o=1/(n[1]-i),r=t[0],s=t[1];return function(a,c){u(c)||(c=new h);let l=(a-i)*o;return h.lerp(r,s,l,c)}}return function(i,o){u(o)||(o=new h);let r=e._lastTimeIndex=e.findTimeInterval(i,e._lastTimeIndex),s=(i-n[r])/(n[r+1]-n[r]),a=Vmt;a.z=s,a.y=s*s,a.x=a.y*s,a.w=1;let c,l,f,d,p;return r===0?(c=t[0],l=t[1],f=e.firstTangent,d=h.subtract(t[2],c,nxe),h.multiplyByScalar(d,.5,d),p=F.multiplyByVector(Hg.hermiteCoefficientMatrix,a,a)):r===t.length-2?(c=t[r],l=t[r+1],d=e.lastTangent,f=h.subtract(l,t[r-1],nxe),h.multiplyByScalar(f,.5,f),p=F.multiplyByVector(Hg.hermiteCoefficientMatrix,a,a)):(c=t[r-1],l=t[r],f=t[r+1],d=t[r+2],p=F.multiplyByVector(n0.catmullRomCoefficientMatrix,a,a)),o=h.multiplyByScalar(c,p.x,o),h.multiplyByScalar(l,p.y,wS),h.add(o,wS,o),h.multiplyByScalar(f,p.z,wS),h.add(o,wS,o),h.multiplyByScalar(d,p.w,wS),h.add(o,wS,o)}}var Hmt=new h,Gmt=new h;function n0(e){e=y(e,y.EMPTY_OBJECT);let t=e.points,n=e.times,i=e.firstTangent,o=e.lastTangent;if(t.length>2&&(u(i)||(i=Hmt,h.multiplyByScalar(t[1],2,i),h.subtract(i,t[2],i),h.subtract(i,t[0],i),h.multiplyByScalar(i,.5,i)),!u(o))){let r=t.length-1;o=Gmt,h.multiplyByScalar(t[r-1],2,o),h.subtract(t[r],o,o),h.add(o,t[r-2],o),h.multiplyByScalar(o,.5,o)}this._times=n,this._points=t,this._firstTangent=h.clone(i),this._lastTangent=h.clone(o),this._evaluateFunction=zmt(this),this._lastTimeIndex=0}Object.defineProperties(n0.prototype,{times:{get:function(){return this._times}},points:{get:function(){return this._points}},firstTangent:{get:function(){return this._firstTangent}},lastTangent:{get:function(){return this._lastTangent}}});n0.catmullRomCoefficientMatrix=new F(-.5,1,-.5,0,1.5,-2.5,0,1,-1.5,2,.5,0,.5,-.5,0,0);n0.prototype.findTimeInterval=oo.prototype.findTimeInterval;n0.prototype.wrapTime=oo.prototype.wrapTime;n0.prototype.clampTime=oo.prototype.clampTime;n0.prototype.evaluate=function(e,t){return this._evaluateFunction(e,t)};var kY=n0;var p8={};p8.clipTriangleAtAxisAlignedThreshold=function(e,t,n,i,o,r){u(r)?r.length=0:r=[];let s,a,c;t?(s=n<e,a=i<e,c=o<e):(s=n>e,a=i>e,c=o>e);let l=s+a+c,f,d,p,g,m,x;return l===1?s?(f=(e-n)/(i-n),d=(e-n)/(o-n),r.push(1),r.push(2),d!==1&&(r.push(-1),r.push(0),r.push(2),r.push(d)),f!==1&&(r.push(-1),r.push(0),r.push(1),r.push(f))):a?(p=(e-i)/(o-i),g=(e-i)/(n-i),r.push(2),r.push(0),g!==1&&(r.push(-1),r.push(1),r.push(0),r.push(g)),p!==1&&(r.push(-1),r.push(1),r.push(2),r.push(p))):c&&(m=(e-o)/(n-o),x=(e-o)/(i-o),r.push(0),r.push(1),x!==1&&(r.push(-1),r.push(2),r.push(1),r.push(x)),m!==1&&(r.push(-1),r.push(2),r.push(0),r.push(m))):l===2?!s&&n!==e?(g=(e-i)/(n-i),m=(e-o)/(n-o),r.push(0),r.push(-1),r.push(1),r.push(0),r.push(g),r.push(-1),r.push(2),r.push(0),r.push(m)):!a&&i!==e?(x=(e-o)/(i-o),f=(e-n)/(i-n),r.push(1),r.push(-1),r.push(2),r.push(1),r.push(x),r.push(-1),r.push(0),r.push(1),r.push(f)):!c&&o!==e&&(d=(e-n)/(o-n),p=(e-i)/(o-i),r.push(2),r.push(-1),r.push(0),r.push(2),r.push(d),r.push(-1),r.push(1),r.push(2),r.push(p)):l!==3&&(r.push(0),r.push(1),r.push(2)),r};p8.computeBarycentricCoordinates=function(e,t,n,i,o,r,s,a,c){let l=n-s,f=s-o,d=r-a,p=i-a,g=1/(d*l+f*p),m=t-a,x=e-s,b=(d*x+f*m)*g,T=(-p*x+l*m)*g,A=1-b-T;return u(c)?(c.x=b,c.y=T,c.z=A,c):new h(b,T,A)};p8.computeLineSegmentLineSegmentIntersection=function(e,t,n,i,o,r,s,a,c){let l=(s-o)*(t-r)-(a-r)*(e-o),f=(n-e)*(t-r)-(i-t)*(e-o),d=(a-r)*(n-e)-(s-o)*(i-t);if(d===0)return;let p=l/d,g=f/d;if(p>=0&&p<=1&&g>=0&&g<=1)return u(c)||(c=new z),c.x=e+p*(n-e),c.y=t+p*(i-t),c};var Y_=p8;function i0(e){this._quantizedVertices=e.quantizedVertices,this._encodedNormals=e.encodedNormals,this._indices=e.indices,this._minimumHeight=e.minimumHeight,this._maximumHeight=e.maximumHeight,this._boundingSphere=e.boundingSphere,this._orientedBoundingBox=e.orientedBoundingBox,this._horizonOcclusionPoint=e.horizonOcclusionPoint,this._credits=e.credits;let t=this._quantizedVertices.length/3,n=this._uValues=this._quantizedVertices.subarray(0,t),i=this._vValues=this._quantizedVertices.subarray(t,2*t);this._heightValues=this._quantizedVertices.subarray(2*t,3*t);function o(s,a){return i[s]-i[a]}function r(s,a){return n[s]-n[a]}this._westIndices=g8(e.westIndices,o,t),this._southIndices=g8(e.southIndices,r,t),this._eastIndices=g8(e.eastIndices,o,t),this._northIndices=g8(e.northIndices,r,t),this._westSkirtHeight=e.westSkirtHeight,this._southSkirtHeight=e.southSkirtHeight,this._eastSkirtHeight=e.eastSkirtHeight,this._northSkirtHeight=e.northSkirtHeight,this._childTileMask=y(e.childTileMask,15),this._createdByUpsampling=y(e.createdByUpsampling,!1),this._waterMask=e.waterMask,this._mesh=void 0}Object.defineProperties(i0.prototype,{credits:{get:function(){return this._credits}},waterMask:{get:function(){return this._waterMask}},childTileMask:{get:function(){return this._childTileMask}},canUpsample:{get:function(){return u(this._mesh)}}});var _8=[];function g8(e,t,n){_8.length=e.length;let i=!1;for(let o=0,r=e.length;o<r;++o)_8[o]=e[o],i=i||o>0&&t(e[o-1],e[o])>0;return i?(_8.sort(t),Fe.createTypedArray(n,_8)):e}var ixe="createVerticesFromQuantizedTerrainMesh",Wmt=new hi(ixe),jmt=new hi(ixe,dh.maximumAsynchronousTasks);i0.prototype.createMesh=function(e){e=y(e,y.EMPTY_OBJECT);let t=e.tilingScheme,n=e.x,i=e.y,o=e.level,r=y(e.exaggeration,1),s=y(e.exaggerationRelativeHeight,0),a=y(e.throttle,!0),c=t.ellipsoid,l=t.tileXYToRectangle(n,i,o),d=(a?jmt:Wmt).scheduleTask({minimumHeight:this._minimumHeight,maximumHeight:this._maximumHeight,quantizedVertices:this._quantizedVertices,octEncodedNormals:this._encodedNormals,includeWebMercatorT:!0,indices:this._indices,westIndices:this._westIndices,southIndices:this._southIndices,eastIndices:this._eastIndices,northIndices:this._northIndices,westSkirtHeight:this._westSkirtHeight,southSkirtHeight:this._southSkirtHeight,eastSkirtHeight:this._eastSkirtHeight,northSkirtHeight:this._northSkirtHeight,rectangle:l,relativeToCenter:this._boundingSphere.center,ellipsoid:c,exaggeration:r,exaggerationRelativeHeight:s});if(!u(d))return;let p=this;return Promise.resolve(d).then(function(g){let m=p._quantizedVertices.length/3,x=m+p._westIndices.length+p._southIndices.length+p._eastIndices.length+p._northIndices.length,b=Fe.createTypedArray(x,g.indices),T=new Float32Array(g.vertices),A=g.center,C=g.minimumHeight,S=g.maximumHeight,w=p._boundingSphere,D=p._orientedBoundingBox,O=y(h.clone(g.occludeePointInScaledSpace),p._horizonOcclusionPoint),R=g.vertexStride,L=dc.clone(g.encoding);return p._mesh=new Hf(A,T,b,g.indexCountWithoutSkirts,m,C,S,w,O,R,D,L,g.westIndicesSouthToNorth,g.southIndicesEastToWest,g.eastIndicesNorthToSouth,g.northIndicesWestToEast),p._quantizedVertices=void 0,p._encodedNormals=void 0,p._indices=void 0,p._uValues=void 0,p._vValues=void 0,p._heightValues=void 0,p._westIndices=void 0,p._southIndices=void 0,p._eastIndices=void 0,p._northIndices=void 0,p._mesh})};var qmt=new hi("upsampleQuantizedTerrainMesh",dh.maximumAsynchronousTasks);i0.prototype.upsample=function(e,t,n,i,o,r,s){let a=this._mesh;if(!u(this._mesh))return;let c=t*2!==o,l=n*2===r,f=e.ellipsoid,d=e.tileXYToRectangle(o,r,s),p=qmt.scheduleTask({vertices:a.vertices,vertexCountWithoutSkirts:a.vertexCountWithoutSkirts,indices:a.indices,indexCountWithoutSkirts:a.indexCountWithoutSkirts,encoding:a.encoding,minimumHeight:this._minimumHeight,maximumHeight:this._maximumHeight,isEastChild:c,isNorthChild:l,childRectangle:d,ellipsoid:f});if(!u(p))return;let g=Math.min(this._westSkirtHeight,this._eastSkirtHeight);g=Math.min(g,this._southSkirtHeight),g=Math.min(g,this._northSkirtHeight);let m=c?g*.5:this._westSkirtHeight,x=l?g*.5:this._southSkirtHeight,b=c?this._eastSkirtHeight:g*.5,T=l?this._northSkirtHeight:g*.5,A=this._credits;return Promise.resolve(p).then(function(C){let S=new Uint16Array(C.vertices),w=Fe.createTypedArray(S.length/3,C.indices),D;return u(C.encodedNormals)&&(D=new Uint8Array(C.encodedNormals)),new i0({quantizedVertices:S,indices:w,encodedNormals:D,minimumHeight:C.minimumHeight,maximumHeight:C.maximumHeight,boundingSphere:se.clone(C.boundingSphere),orientedBoundingBox:In.clone(C.orientedBoundingBox),horizonOcclusionPoint:h.clone(C.horizonOcclusionPoint),westIndices:C.westIndices,southIndices:C.southIndices,eastIndices:C.eastIndices,northIndices:C.northIndices,westSkirtHeight:m,southSkirtHeight:x,eastSkirtHeight:b,northSkirtHeight:T,childTileMask:0,credits:A,createdByUpsampling:!0})})};var UY=32767,oxe=new h;i0.prototype.interpolateHeight=function(e,t,n){let i=P.clamp((t-e.west)/e.width,0,1);i*=UY;let o=P.clamp((n-e.south)/e.height,0,1);return o*=UY,u(this._mesh)?Zmt(this,i,o):$mt(this,i,o)};function rxe(e,t,n,i,o,r,s,a){let c=Math.min(n,o,s),l=Math.max(n,o,s),f=Math.min(i,r,a),d=Math.max(i,r,a);return e>=c&&e<=l&&t>=f&&t<=d}var Ymt=new z,Xmt=new z,Kmt=new z;function Zmt(e,t,n){let i=e._mesh,o=i.vertices,r=i.encoding,s=i.indices;for(let a=0,c=s.length;a<c;a+=3){let l=s[a],f=s[a+1],d=s[a+2],p=r.decodeTextureCoordinates(o,l,Ymt),g=r.decodeTextureCoordinates(o,f,Xmt),m=r.decodeTextureCoordinates(o,d,Kmt);if(rxe(t,n,p.x,p.y,g.x,g.y,m.x,m.y)){let x=Y_.computeBarycentricCoordinates(t,n,p.x,p.y,g.x,g.y,m.x,m.y,oxe);if(x.x>=-1e-15&&x.y>=-1e-15&&x.z>=-1e-15){let b=r.decodeHeight(o,l),T=r.decodeHeight(o,f),A=r.decodeHeight(o,d);return x.x*b+x.y*T+x.z*A}}}}function $mt(e,t,n){let i=e._uValues,o=e._vValues,r=e._heightValues,s=e._indices;for(let a=0,c=s.length;a<c;a+=3){let l=s[a],f=s[a+1],d=s[a+2],p=i[l],g=i[f],m=i[d],x=o[l],b=o[f],T=o[d];if(rxe(t,n,p,x,g,b,m,T)){let A=Y_.computeBarycentricCoordinates(t,n,p,x,g,b,m,T,oxe);if(A.x>=-1e-15&&A.y>=-1e-15&&A.z>=-1e-15){let C=A.x*r[l]+A.y*r[f]+A.z*r[d];return P.lerp(e._minimumHeight,e._maximumHeight,C/UY)}}}}i0.prototype.isChildAvailable=function(e,t,n,i){let o=2;return n!==e*2&&++o,i!==t*2&&(o-=2),(this._childTileMask&1<<o)!==0};i0.prototype.wasCreatedByUpsampling=function(){return this._createdByUpsampling};var AT=i0;function Qmt(e){this.resource=e.resource,this.version=e.version,this.isHeightmap=e.isHeightmap,this.tileUrlTemplates=e.tileUrlTemplates,this.availability=e.availability,this.hasVertexNormals=e.hasVertexNormals,this.hasWaterMask=e.hasWaterMask,this.hasMetadata=e.hasMetadata,this.availabilityLevels=e.availabilityLevels,this.availabilityTilesLoaded=e.availabilityTilesLoaded,this.littleEndianExtensionSize=e.littleEndianExtensionSize,this.availabilityPromiseCache={}}function axe(e){this.requestVertexNormals=y(e.requestVertexNormals,!1),this.requestWaterMask=y(e.requestWaterMask,!1),this.requestMetadata=y(e.requestMetadata,!0),this.ellipsoid=e.ellipsoid,this.heightmapWidth=65,this.heightmapStructure=void 0,this.hasWaterMask=!1,this.hasMetadata=!1,this.hasVertexNormals=!1,this.scheme=void 0,this.lastResource=void 0,this.layerJsonResource=void 0,this.previousError=void 0,this.availability=void 0,this.tilingScheme=void 0,this.levelZeroMaximumGeometricError=void 0,this.heightmapStructure=void 0,this.layers=[],this.attribution="",this.overallAvailability=[],this.overallMaxZoom=0,this.tileCredits=[]}axe.prototype.build=function(e){e._heightmapWidth=this.heightmapWidth,e._scheme=this.scheme;let t=u(this.lastResource.credits)?this.lastResource.credits:[];e._tileCredits=t.concat(this.tileCredits),e._availability=this.availability,e._tilingScheme=this.tilingScheme,e._requestWaterMask=this.requestWaterMask,e._levelZeroMaximumGeometricError=this.levelZeroMaximumGeometricError,e._heightmapStructure=this.heightmapStructure,e._layers=this.layers,e._hasWaterMask=this.hasWaterMask,e._hasVertexNormals=this.hasVertexNormals,e._hasMetadata=this.hasMetadata};async function cxe(e,t,n){if(!t.format){let x="The tile format is not specified in the layer.json file.";throw e.previousError=wo.reportError(e.previousError,n,u(n)?n._errorEvent:void 0,x),new ue(x)}if(!t.tiles||t.tiles.length===0){let x="The layer.json file does not specify any tile URL templates.";throw e.previousError=wo.reportError(e.previousError,n,u(n)?n._errorEvent:void 0,x),new ue(x)}let i=!1,o=!1,r=!1,s=!0,a=!1;if(t.format==="heightmap-1.0")a=!0,u(e.heightmapStructure)||(e.heightmapStructure={heightScale:1/5,heightOffset:-1e3,elementsPerHeight:1,stride:1,elementMultiplier:256,isBigEndian:!1,lowestEncodedHeight:0,highestEncodedHeight:256*256-1}),o=!0,e.requestWaterMask=!0;else if(t.format.indexOf("quantized-mesh-1.")!==0){let x=`The tile format "${t.format}" is invalid or not supported.`;throw e.previousError=wo.reportError(e.previousError,n,u(n)?n._errorEvent:void 0,x),new ue(x)}let c=t.tiles,l=t.maxzoom;if(e.overallMaxZoom=Math.max(e.overallMaxZoom,l),!t.projection||t.projection==="EPSG:4326")e.tilingScheme=new zi({numberOfLevelZeroTilesX:2,numberOfLevelZeroTilesY:1,ellipsoid:e.ellipsoid});else if(t.projection==="EPSG:3857")e.tilingScheme=new qr({numberOfLevelZeroTilesX:1,numberOfLevelZeroTilesY:1,ellipsoid:e.ellipsoid});else{let x=`The projection "${t.projection}" is invalid or not supported.`;throw e.previousError=wo.reportError(e.previousError,n,u(n)?n._errorEvent:void 0,x),new ue(x)}if(e.levelZeroMaximumGeometricError=jr.getEstimatedLevelZeroGeometricErrorForAHeightmap(e.tilingScheme.ellipsoid,e.heightmapWidth,e.tilingScheme.getNumberOfXTilesAtLevel(0)),!t.scheme||t.scheme==="tms"||t.scheme==="slippyMap")e.scheme=t.scheme;else{let x=`The scheme "${t.scheme}" is invalid or not supported.`;throw e.previousError=wo.reportError(e.previousError,n,u(n)?n._errorEvent:void 0,x),new ue(x)}let f;u(t.extensions)&&t.extensions.indexOf("octvertexnormals")!==-1?i=!0:u(t.extensions)&&t.extensions.indexOf("vertexnormals")!==-1&&(i=!0,s=!1),u(t.extensions)&&t.extensions.indexOf("watermask")!==-1&&(o=!0),u(t.extensions)&&t.extensions.indexOf("metadata")!==-1&&(r=!0);let d=t.metadataAvailability,p=t.available,g;if(u(p)&&!u(d)){g=new Th(e.tilingScheme,p.length);for(let x=0;x<p.length;++x){let b=p[x],T=e.tilingScheme.getNumberOfYTilesAtLevel(x);u(e.overallAvailability[x])||(e.overallAvailability[x]=[]);for(let A=0;A<b.length;++A){let C=b[A],S=T-C.endY-1,w=T-C.startY-1;e.overallAvailability[x].push([C.startX,S,C.endX,w]),g.addAvailableTileRange(x,C.startX,S,C.endX,w)}}}else u(d)&&(f=new Th(e.tilingScheme,l),g=new Th(e.tilingScheme,l),e.overallAvailability[0]=[[0,0,1,0]],g.addAvailableTileRange(0,0,0,1,0));e.hasWaterMask=e.hasWaterMask||o,e.hasVertexNormals=e.hasVertexNormals||i,e.hasMetadata=e.hasMetadata||r,u(t.attribution)&&(e.attribution.length>0&&(e.attribution+=" "),e.attribution+=t.attribution),e.layers.push(new Qmt({resource:e.lastResource,version:t.version,isHeightmap:a,tileUrlTemplates:c,availability:g,hasVertexNormals:i,hasWaterMask:o,hasMetadata:r,availabilityLevels:d,availabilityTilesLoaded:f,littleEndianExtensionSize:s}));let m=t.parentUrl;return u(m)?u(g)?(e.lastResource=e.lastResource.getDerivedResource({url:m}),e.lastResource.appendForwardSlash(),e.layerJsonResource=e.lastResource.getDerivedResource({url:"layer.json"}),await HY(e),!0):(console.log("A layer.json can't have a parentUrl if it does't have an available array."),!0):!0}function Jmt(e,t,n){let i=`An error occurred while accessing ${e.layerJsonResource.url}.`;if(u(t)&&(i+=` ${t.message}`),e.previousError=wo.reportError(e.previousError,n,u(n)?n._errorEvent:void 0,i),e.previousError.retry)return HY(e,n);throw new ue(i)}async function ept(e,t,n){await cxe(e,t,n);let i=e.overallAvailability.length;if(i>0){let o=e.availability=new Th(e.tilingScheme,e.overallMaxZoom);for(let r=0;r<i;++r){let s=e.overallAvailability[r];for(let a=0;a<s.length;++a){let c=s[a];o.addAvailableTileRange(r,c[0],c[1],c[2],c[3])}}}if(e.attribution.length>0){let o=new bt(e.attribution);e.tileCredits.push(o)}return!0}async function HY(e,t){try{let n=await e.layerJsonResource.fetchJson();return ept(e,n,t)}catch(n){return u(n)&&n.statusCode===404?(await cxe(e,{tilejson:"2.1.0",format:"heightmap-1.0",version:"1.0.0",scheme:"tms",tiles:["{z}/{x}/{y}.terrain?v={version}"]},t),!0):Jmt(e,n,t)}}function Ah(e){e=y(e,y.EMPTY_OBJECT),this._heightmapWidth=void 0,this._heightmapStructure=void 0,this._hasWaterMask=!1,this._hasVertexNormals=!1,this._hasMetadata=!1,this._scheme=void 0,this._ellipsoid=e.ellipsoid,this._requestVertexNormals=y(e.requestVertexNormals,!1),this._requestWaterMask=y(e.requestWaterMask,!1),this._requestMetadata=y(e.requestMetadata,!0),this._errorEvent=new pe;let t=e.credit;typeof t=="string"&&(t=new bt(t)),this._credit=t,this._availability=void 0,this._tilingScheme=void 0,this._levelZeroMaximumGeometricError=void 0,this._layers=void 0,this._tileCredits=void 0}var VY={OCT_VERTEX_NORMALS:1,WATER_MASK:2,METADATA:4};function sxe(e){return!u(e)||e.length===0?{Accept:"application/vnd.quantized-mesh,application/octet-stream;q=0.9,*/*;q=0.01"}:{Accept:`application/vnd.quantized-mesh;extensions=${e.join("-")},application/octet-stream;q=0.9,*/*;q=0.01`}}function tpt(e,t,n,i,o){let r=new Uint16Array(t,0,e._heightmapWidth*e._heightmapWidth);return new wa({buffer:r,childTileMask:new Uint8Array(t,r.byteLength,1)[0],waterMask:new Uint8Array(t,r.byteLength+1,t.byteLength-r.byteLength-1),width:e._heightmapWidth,height:e._heightmapWidth,structure:e._heightmapStructure,credits:e._tileCredits})}function npt(e,t,n,i,o,r){let s=r.littleEndianExtensionSize,a=0,c=3,l=c+1,f=Float64Array.BYTES_PER_ELEMENT*c,d=Float64Array.BYTES_PER_ELEMENT*l,p=3,g=Uint16Array.BYTES_PER_ELEMENT*p,m=3,x=Uint16Array.BYTES_PER_ELEMENT,b=x*m,T=new DataView(t),A=new h(T.getFloat64(a,!0),T.getFloat64(a+8,!0),T.getFloat64(a+16,!0));a+=f;let C=T.getFloat32(a,!0);a+=Float32Array.BYTES_PER_ELEMENT;let S=T.getFloat32(a,!0);a+=Float32Array.BYTES_PER_ELEMENT;let w=new se(new h(T.getFloat64(a,!0),T.getFloat64(a+8,!0),T.getFloat64(a+16,!0)),T.getFloat64(a+f,!0));a+=d;let D=new h(T.getFloat64(a,!0),T.getFloat64(a+8,!0),T.getFloat64(a+16,!0));a+=f;let O=T.getUint32(a,!0);a+=Uint32Array.BYTES_PER_ELEMENT;let R=new Uint16Array(t,a,O*3);a+=O*g,O>64*1024&&(x=Uint32Array.BYTES_PER_ELEMENT,b=x*m);let L=R.subarray(0,O),N=R.subarray(O,2*O),_=R.subarray(O*2,3*O);qn.zigZagDeltaDecode(L,N,_),a%x!==0&&(a+=x-a%x);let E=T.getUint32(a,!0);a+=Uint32Array.BYTES_PER_ELEMENT;let v=Fe.createTypedArrayFromArrayBuffer(O,t,a,E*m);a+=E*b;let I=0,M=v.length;for(let re=0;re<M;++re){let ye=v[re];v[re]=I-ye,ye===0&&++I}let B=T.getUint32(a,!0);a+=Uint32Array.BYTES_PER_ELEMENT;let V=Fe.createTypedArrayFromArrayBuffer(O,t,a,B);a+=B*x;let U=T.getUint32(a,!0);a+=Uint32Array.BYTES_PER_ELEMENT;let G=Fe.createTypedArrayFromArrayBuffer(O,t,a,U);a+=U*x;let k=T.getUint32(a,!0);a+=Uint32Array.BYTES_PER_ELEMENT;let Y=Fe.createTypedArrayFromArrayBuffer(O,t,a,k);a+=k*x;let j=T.getUint32(a,!0);a+=Uint32Array.BYTES_PER_ELEMENT;let $=Fe.createTypedArrayFromArrayBuffer(O,t,a,j);a+=j*x;let W,K;for(;a<T.byteLength;){let re=T.getUint8(a,!0);a+=Uint8Array.BYTES_PER_ELEMENT;let ye=T.getUint32(a,s);if(a+=Uint32Array.BYTES_PER_ELEMENT,re===VY.OCT_VERTEX_NORMALS&&e._requestVertexNormals)W=new Uint8Array(t,a,O*2);else if(re===VY.WATER_MASK&&e._requestWaterMask)K=new Uint8Array(t,a,ye);else if(re===VY.METADATA&&e._requestMetadata){let ge=T.getUint32(a,!0);if(ge>0){let De=Oo(new Uint8Array(t),a+Uint32Array.BYTES_PER_ELEMENT,ge).available;if(u(De))for(let Re=0;Re<De.length;++Re){let ze=n+Re+1,ut=De[Re],Vt=e._tilingScheme.getNumberOfYTilesAtLevel(ze);for(let cn=0;cn<ut.length;++cn){let ft=ut[cn],_n=Vt-ft.endY-1,Mn=Vt-ft.startY-1;e.availability.addAvailableTileRange(ze,ft.startX,_n,ft.endX,Mn),r.availability.addAvailableTileRange(ze,ft.startX,_n,ft.endX,Mn)}}}r.availabilityTilesLoaded.addAvailableTileRange(n,i,o,i,o)}a+=ye}let Z=e.getLevelMaximumGeometricError(n)*5,me=e._tilingScheme.tileXYToRectangle(i,o,n),xe=In.fromRectangle(me,C,S,e._tilingScheme.ellipsoid);return new AT({center:A,minimumHeight:C,maximumHeight:S,boundingSphere:w,orientedBoundingBox:xe,horizonOcclusionPoint:D,quantizedVertices:R,encodedNormals:W,indices:v,westIndices:V,southIndices:G,eastIndices:Y,northIndices:$,westSkirtHeight:Z,southSkirtHeight:Z,eastSkirtHeight:Z,northSkirtHeight:Z,childTileMask:e.availability.computeChildMaskForTile(n,i,o),waterMask:K,credits:e._tileCredits})}Ah.prototype.requestTileGeometry=function(e,t,n,i){let o=this._layers,r,s=o.length,a=!1,c=Promise.resolve();if(s===1)r=o[0];else for(let l=0;l<s;++l){let 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this._availability}}});Ah.prototype.getLevelMaximumGeometricError=function(e){return this._levelZeroMaximumGeometricError/(1<<e)};Ah.fromIonAssetId=async function(e,t){let n=await ru.fromAssetId(e);return Ah.fromUrl(n,t)};Ah.fromUrl=async function(e,t){t=y(t,y.EMPTY_OBJECT),e=await Promise.resolve(e);let n=ve.createIfNeeded(e);n.appendForwardSlash();let i=new axe(t);i.lastResource=n,i.layerJsonResource=i.lastResource.getDerivedResource({url:"layer.json"}),await HY(i);let o=new Ah(t);return i.build(o),o};Ah.prototype.getTileDataAvailable=function(e,t,n){if(!u(this._availability))return;if(n>this._availability._maximumLevel)return!1;if(this._availability.isTileAvailable(n,e,t))return!0;if(!this._hasMetadata)return!1;let i=this._layers,o=i.length;for(let r=0;r<o;++r)if(GY(this,e,t,n,i[r],r===0).result)return;return!1};Ah.prototype.loadTileDataAvailability=function(e,t,n){if(!u(this._availability)||n>this._availability._maximumLevel||this._availability.isTileAvailable(n,e,t)||!this._hasMetadata)return;let i=this._layers,o=i.length;for(let r=0;r<o;++r){let s=GY(this,e,t,n,i[r],r===0);if(u(s.promise))return s.promise}};function zY(e,t,n,i){if(i===0)return;let o=e.availabilityLevels,r=i%o===0?i-o:(i/o|0)*o,s=1<<i-r,a=t/s|0,c=n/s|0;return{level:r,x:a,y:c}}function GY(e,t,n,i,o,r){if(!u(o.availabilityLevels))return{result:!1};let s,a=function(){delete o.availabilityPromiseCache[s]},c=o.availabilityTilesLoaded,l=o.availability,f=zY(o,t,n,i);for(;u(f);){if(l.isTileAvailable(f.level,f.x,f.y)&&!c.isTileAvailable(f.level,f.x,f.y)){let d;if(!r&&(s=`${f.level}-${f.x}-${f.y}`,d=o.availabilityPromiseCache[s],!u(d))){let p=new 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0};X_.unpack=function(e,t,n){let i=Wc.unpack(e,t,ipt);return yc.center=h.clone(i._center,yc.center),yc.ellipsoid=ie.clone(i._ellipsoid,yc.ellipsoid),yc.height=i._height,yc.extrudedHeight=i._extrudedHeight,yc.granularity=i._granularity,yc.vertexFormat=Pe.clone(i._vertexFormat,yc.vertexFormat),yc.stRotation=i._stRotation,yc.shadowVolume=i._shadowVolume,u(n)?(yc.semiMajorAxis=i._semiMajorAxis,yc.semiMinorAxis=i._semiMinorAxis,n._ellipseGeometry=new Wc(yc),n):(yc.radius=i._semiMajorAxis,new X_(yc))};X_.createGeometry=function(e){return Wc.createGeometry(e._ellipseGeometry)};X_.createShadowVolume=function(e,t,n){let i=e._ellipseGeometry._granularity,o=e._ellipseGeometry._ellipsoid,r=t(i,o),s=n(i,o);return new X_({center:e._ellipseGeometry._center,radius:e._ellipseGeometry._semiMajorAxis,ellipsoid:o,stRotation:e._ellipseGeometry._stRotation,granularity:i,extrudedHeight:r,height:s,vertexFormat:Pe.POSITION_ONLY,shadowVolume:!0})};Object.defineProperties(X_.prototype,{rectangle:{get:function(){return this._ellipseGeometry.rectangle}},textureCoordinateRotationPoints:{get:function(){return this._ellipseGeometry.textureCoordinateRotationPoints}}});var WY=X_;function vS(e){e=y(e,y.EMPTY_OBJECT);let t=e.radius,n={center:e.center,semiMajorAxis:t,semiMinorAxis:t,ellipsoid:e.ellipsoid,height:e.height,extrudedHeight:e.extrudedHeight,granularity:e.granularity,numberOfVerticalLines:e.numberOfVerticalLines};this._ellipseGeometry=new xu(n),this._workerName="createCircleOutlineGeometry"}vS.packedLength=xu.packedLength;vS.pack=function(e,t,n){return xu.pack(e._ellipseGeometry,t,n)};var opt=new xu({center:new h,semiMajorAxis:1,semiMinorAxis:1}),ku={center:new h,radius:void 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t=Math.max(this._width,this._height);this._levelZeroMaximumGeometricError=jr.getEstimatedLevelZeroGeometricErrorForAHeightmap(this._tilingScheme.ellipsoid,t,this._tilingScheme.getNumberOfXTilesAtLevel(0)),this._errorEvent=new pe;let n=e.credit;typeof n=="string"&&(n=new bt(n)),this._credit=n}Object.defineProperties(DS.prototype,{errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},tilingScheme:{get:function(){return this._tilingScheme}},hasWaterMask:{get:function(){return!1}},hasVertexNormals:{get:function(){return!1}},width:{get:function(){return this._width}},height:{get:function(){return this._height}}});DS.prototype.requestTileGeometry=function(e,t,n,i){let o=this._callback(e,t,n);if(!u(o))return;let r=this._width,s=this._height;return Promise.resolve(o).then(function(a){let c=a;return Array.isArray(c)&&(c=new Float64Array(c)),new wa({buffer:c,width:r,height:s})})};DS.prototype.getLevelMaximumGeometricError=function(e){return 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this._resource}}});Uu.fromUrl=async function(e){let t=e;typeof t!="string"&&!(t instanceof ve)&&(t=e.url);let n=ve.createIfNeeded(t);n.appendForwardSlash();let i=new Uu;i._resource=n;try{await mpt(i),await i.getQuadTreePacket("",i._quadPacketVersion)}catch(o){let r=`An error occurred while accessing ${_xe(i,"",1).url}: ${o}`;throw new ue(r)}return i};Uu.tileXYToQuadKey=function(e,t,n){let i="";for(let o=n;o>=0;--o){let r=1<<o,s=0;xc(t,r)?xc(e,r)&&(s|=1):(s|=2,xc(e,r)||(s|=1)),i+=s}return i};Uu.quadKeyToTileXY=function(e){let t=0,n=0,i=e.length-1;for(let o=i;o>=0;--o){let r=1<<o,s=+e[i-o];xc(s,2)?xc(s,1)||(t|=r):(n|=r,xc(s,1)&&(t|=r))}return{x:t,y:n,level:i}};Uu.prototype.isValid=function(e){let t=this.getTileInformationFromQuadKey(e);if(u(t))return t!==null;let n=!0,i=e,o;for(;i.length>1;)if(o=i.substring(i.length-1),i=i.substring(0,i.length-1),t=this.getTileInformationFromQuadKey(i),u(t)){!t.hasSubtree()&&!t.hasChild(parseInt(o))&&(n=!1);break}else if(t===null){n=!1;break}return n};var pxe=new hi("decodeGoogleEarthEnterprisePacket");Uu.prototype.getQuadTreePacket=function(e,t,n){t=y(t,1),e=y(e,"");let o=_xe(this,e,t,n).fetchArrayBuffer();if(!u(o))return;let r=this._tileInfo,s=this.key;return o.then(function(a){return pxe.scheduleTask({buffer:a,quadKey:e,type:"Metadata",key:s},[a]).then(function(l){let f,d=-1;if(e!==""){d=e.length+1;let m=l[e];f=r[e],f._bits|=m._bits,delete l[e]}let p=Object.keys(l);p.sort(function(m,x){return m.length-x.length});let g=p.length;for(let m=0;m<g;++m){let x=p[m];if(l[x]!==null){let T=xF.clone(l[x]),A=x.length;if(A===d)T.setParent(f);else if(A>1){let C=r[x.substring(0,x.length-1)];T.setParent(C)}r[x]=T}else r[x]=null}})})};Uu.prototype.populateSubtree=function(e,t,n,i){let o=Uu.tileXYToQuadKey(e,t,n);return JY(this,o,i)};function JY(e,t,n){let i=e._tileInfo,o=t,r=i[o];if(u(r)&&(!r.hasSubtree()||r.hasChildren()))return r;for(;r===void 0&&o.length>1;)o=o.substring(0,o.length-1),r=i[o];let s,a=e._subtreePromises,c=a[o];if(u(c))return c.then(function(){return s=new Go({throttle:n.throttle,throttleByServer:n.throttleByServer,type:n.type,priorityFunction:n.priorityFunction}),JY(e,t,s)});if(!u(r)||!r.hasSubtree())return Promise.reject(new ue(`Couldn't load metadata for tile ${t}`));if(c=e.getQuadTreePacket(o,r.cnodeVersion,n),!!u(c))return a[o]=c,c.then(function(){return s=new Go({throttle:n.throttle,throttleByServer:n.throttleByServer,type:n.type,priorityFunction:n.priorityFunction}),JY(e,t,s)}).finally(function(){delete a[o]})}Uu.prototype.getTileInformation=function(e,t,n){let i=Uu.tileXYToQuadKey(e,t,n);return this._tileInfo[i]};Uu.prototype.getTileInformationFromQuadKey=function(e){return this._tileInfo[e]};function _xe(e,t,n,i){return e._resource.getDerivedResource({url:`flatfile?q2-0${t}-q.${n.toString()}`,request:i})}var $Y,QY;function mpt(e){let t=e._resource.getDerivedResource({url:"dbRoot.v5",queryParameters:{output:"proto"}});if(!u(QY)){let n=Zt("ThirdParty/google-earth-dbroot-parser.js"),i=window.cesiumGoogleEarthDbRootParser;QY=v0(n).then(function(){$Y=window.cesiumGoogleEarthDbRootParser(fpt),u(i)?window.cesiumGoogleEarthDbRootParser=i:delete window.cesiumGoogleEarthDbRootParser})}return QY.then(function(){return t.fetchArrayBuffer()}).then(function(n){let i=$Y.EncryptedDbRootProto.decode(new Uint8Array(n)),o=i.encryptionData,r=o.byteOffset,s=r+o.byteLength,a=e.key=o.buffer.slice(r,s);o=i.dbrootData,r=o.byteOffset,s=r+o.byteLength;let c=o.buffer.slice(r,s);return pxe.scheduleTask({buffer:c,type:"DbRoot",key:a},[c])}).then(function(n){let i=$Y.DbRootProto.decode(new Uint8Array(n.buffer));if(e.imageryPresent=y(i.imageryPresent,e.imageryPresent),e.protoImagery=i.protoImagery,e.terrainPresent=y(i.terrainPresent,e.terrainPresent),u(i.endSnippet)&&u(i.endSnippet.model)){let a=i.endSnippet.model;e.negativeAltitudeExponentBias=y(a.negativeAltitudeExponentBias,e.negativeAltitudeExponentBias),e.negativeAltitudeThreshold=y(a.compressedNegativeAltitudeThreshold,e.negativeAltitudeThreshold)}u(i.databaseVersion)&&(e._quadPacketVersion=y(i.databaseVersion.quadtreeVersion,e._quadPacketVersion));let o=e.providers,r=y(i.providerInfo,[]),s=r.length;for(let a=0;a<s;++a){let c=r[a],l=c.copyrightString;u(l)&&(o[c.providerId]=new bt(l.value))}}).catch(function(){console.log(`Failed to retrieve ${t.url}. Using defaults.`),e.key=hpt})}var K_=Uu;function ET(e){e=y(e,y.EMPTY_OBJECT),this._buffer=e.buffer,this._credits=e.credits,this._negativeAltitudeExponentBias=e.negativeAltitudeExponentBias,this._negativeElevationThreshold=e.negativeElevationThreshold;let t=y(e.childTileMask,15),n=t&3;n|=t&4?8:0,n|=t&8?4:0,this._childTileMask=n,this._createdByUpsampling=y(e.createdByUpsampling,!1),this._skirtHeight=void 0,this._bufferType=this._buffer.constructor,this._mesh=void 0,this._minimumHeight=void 0,this._maximumHeight=void 0}Object.defineProperties(ET.prototype,{credits:{get:function(){return this._credits}},waterMask:{get:function(){}}});var xxe="createVerticesFromGoogleEarthEnterpriseBuffer",ppt=new hi(xxe),_pt=new hi(xxe,dh.maximumAsynchronousTasks),gxe=new ce,eX=new ce;ET.prototype.createMesh=function(e){e=y(e,y.EMPTY_OBJECT);let t=e.tilingScheme,n=e.x,i=e.y,o=e.level,r=y(e.exaggeration,1),s=y(e.exaggerationRelativeHeight,0),a=y(e.throttle,!0),c=t.ellipsoid;t.tileXYToNativeRectangle(n,i,o,gxe),t.tileXYToRectangle(n,i,o,eX);let l=c.cartographicToCartesian(ce.center(eX)),d=40075.16/(1<<o);this._skirtHeight=Math.min(d*8,1e3);let g=(a?_pt:ppt).scheduleTask({buffer:this._buffer,nativeRectangle:gxe,rectangle:eX,relativeToCenter:l,ellipsoid:c,skirtHeight:this._skirtHeight,exaggeration:r,exaggerationRelativeHeight:s,includeWebMercatorT:!0,negativeAltitudeExponentBias:this._negativeAltitudeExponentBias,negativeElevationThreshold:this._negativeElevationThreshold});if(!u(g))return;let m=this;return g.then(function(x){return m._mesh=new Hf(l,new Float32Array(x.vertices),new Uint16Array(x.indices),x.indexCountWithoutSkirts,x.vertexCountWithoutSkirts,x.minimumHeight,x.maximumHeight,se.clone(x.boundingSphere3D),h.clone(x.occludeePointInScaledSpace),x.numberOfAttributes,In.clone(x.orientedBoundingBox),dc.clone(x.encoding),x.westIndicesSouthToNorth,x.southIndicesEastToWest,x.eastIndicesNorthToSouth,x.northIndicesWestToEast),m._minimumHeight=x.minimumHeight,m._maximumHeight=x.maximumHeight,m._buffer=void 0,m._mesh})};ET.prototype.interpolateHeight=function(e,t,n){let i=P.clamp((t-e.west)/e.width,0,1),o=P.clamp((n-e.south)/e.height,0,1);return u(this._mesh)?Tpt(this,i,o):Ept(this,i,o,e)};var gpt=new hi("upsampleQuantizedTerrainMesh",dh.maximumAsynchronousTasks);ET.prototype.upsample=function(e,t,n,i,o,r,s){let a=this._mesh;if(!u(this._mesh))return;let c=t*2!==o,l=n*2===r,f=e.ellipsoid,d=e.tileXYToRectangle(o,r,s),p=gpt.scheduleTask({vertices:a.vertices,indices:a.indices,indexCountWithoutSkirts:a.indexCountWithoutSkirts,vertexCountWithoutSkirts:a.vertexCountWithoutSkirts,encoding:a.encoding,minimumHeight:this._minimumHeight,maximumHeight:this._maximumHeight,isEastChild:c,isNorthChild:l,childRectangle:d,ellipsoid:f});if(!u(p))return;let g=this;return p.then(function(m){let x=new Uint16Array(m.vertices),b=Fe.createTypedArray(x.length/3,m.indices),T=g._skirtHeight;return new AT({quantizedVertices:x,indices:b,minimumHeight:m.minimumHeight,maximumHeight:m.maximumHeight,boundingSphere:se.clone(m.boundingSphere),orientedBoundingBox:In.clone(m.orientedBoundingBox),horizonOcclusionPoint:h.clone(m.horizonOcclusionPoint),westIndices:m.westIndices,southIndices:m.southIndices,eastIndices:m.eastIndices,northIndices:m.northIndices,westSkirtHeight:T,southSkirtHeight:T,eastSkirtHeight:T,northSkirtHeight:T,childTileMask:0,createdByUpsampling:!0,credits:g._credits})})};ET.prototype.isChildAvailable=function(e,t,n,i){let o=2;return n!==e*2&&++o,i!==t*2&&(o-=2),(this._childTileMask&1<<o)!==0};ET.prototype.wasCreatedByUpsampling=function(){return this._createdByUpsampling};var ypt=new z,xpt=new z,bpt=new z,bxe=new h;function Tpt(e,t,n){let i=e._mesh,o=i.vertices,r=i.encoding,s=i.indices;for(let a=0,c=s.length;a<c;a+=3){let l=s[a],f=s[a+1],d=s[a+2],p=r.decodeTextureCoordinates(o,l,ypt),g=r.decodeTextureCoordinates(o,f,xpt),m=r.decodeTextureCoordinates(o,d,bpt),x=Y_.computeBarycentricCoordinates(t,n,p.x,p.y,g.x,g.y,m.x,m.y,bxe);if(x.x>=-1e-15&&x.y>=-1e-15&&x.z>=-1e-15){let b=r.decodeHeight(o,l),T=r.decodeHeight(o,f),A=r.decodeHeight(o,d);return x.x*b+x.y*T+x.z*A}}}var Apt=Uint16Array.BYTES_PER_ELEMENT,yxe=Uint32Array.BYTES_PER_ELEMENT,tX=Int32Array.BYTES_PER_ELEMENT,Cpt=Float32Array.BYTES_PER_ELEMENT,nX=Float64Array.BYTES_PER_ELEMENT;function Ept(e,t,n,i){let o=e._buffer,r=0,s=0,a=0;n>.5?(t>.5?(r=2,s=.5):r=3,a=.5):t>.5&&(r=1,s=.5);let c=new DataView(o),l=0;for(let w=0;w<r;++w)l+=c.getUint32(l,!0),l+=yxe;l+=yxe,l+=2*nX;let f=P.toRadians(c.getFloat64(l,!0)*180);l+=nX;let d=P.toRadians(c.getFloat64(l,!0)*180);l+=nX;let p=i.width/f/2,g=i.height/d/2,m=c.getInt32(l,!0);l+=tX;let x=c.getInt32(l,!0)*3;l+=tX,l+=tX;let b=new Array(m),T=new Array(m),A=new Array(m),C;for(C=0;C<m;++C)b[C]=s+c.getUint8(l++)*p,T[C]=a+c.getUint8(l++)*g,A[C]=c.getFloat32(l,!0)*6371010,l+=Cpt;let S=new Array(x);for(C=0;C<x;++C)S[C]=c.getUint16(l,!0),l+=Apt;for(C=0;C<x;C+=3){let w=S[C],D=S[C+1],O=S[C+2],R=b[w],L=b[D],N=b[O],_=T[w],E=T[D],v=T[O],I=Y_.computeBarycentricCoordinates(t,n,R,_,L,E,N,v,bxe);if(I.x>=-1e-15&&I.y>=-1e-15&&I.z>=-1e-15)return I.x*A[w]+I.y*A[D]+I.z*A[O]}}var PS=ET;var $f={UNKNOWN:0,NONE:1,SELF:2,PARENT:3},b8=new J;function T8(){this._terrainCache={},this._lastTidy=J.now()}T8.prototype.add=function(e,t){this._terrainCache[e]={buffer:t,timestamp:J.now()}};T8.prototype.get=function(e){let n=this._terrainCache[e];if(u(n))return delete this._terrainCache[e],n.buffer};T8.prototype.tidy=function(){if(J.now(b8),J.secondsDifference(b8,this._lastTidy)>10){let e=this._terrainCache,t=Object.keys(e),n=t.length;for(let i=0;i<n;++i){let o=t[i],r=e[o];J.secondsDifference(b8,r.timestamp)>10&&delete e[o]}J.clone(b8,this._lastTidy)}};function r0(e){e=y(e,y.EMPTY_OBJECT),this._tilingScheme=new zi({numberOfLevelZeroTilesX:2,numberOfLevelZeroTilesY:2,rectangle:new ce(-P.PI,-P.PI,P.PI,P.PI),ellipsoid:e.ellipsoid});let t=e.credit;typeof t=="string"&&(t=new bt(t)),this._credit=t,this._levelZeroMaximumGeometricError=40075.16,this._terrainCache=new T8,this._terrainPromises={},this._terrainRequests={},this._errorEvent=new pe}Object.defineProperties(r0.prototype,{url:{get:function(){return this._metadata.url}},proxy:{get:function(){return this._metadata.proxy}},tilingScheme:{get:function(){return this._tilingScheme}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasWaterMask:{get:function(){return!1}},hasVertexNormals:{get:function(){return!1}},availability:{get:function(){}}});r0.fromMetadata=function(e,t){if(!e.terrainPresent)throw new ue(`The server ${e.url} doesn't have terrain`);let n=new r0(t);return n._metadata=e,n};var Spt=new hi("decodeGoogleEarthEnterprisePacket");function Txe(e,t,n){let i=t.getChildBitmask();if(t.terrainState===$f.PARENT){i=0;for(let o=0;o<4;++o){let r=n.getTileInformationFromQuadKey(e+o.toString());u(r)&&r.hasTerrain()&&(i|=1<<o)}}return i}r0.prototype.requestTileGeometry=function(e,t,n,i){let o=K_.tileXYToQuadKey(e,t,n),r=this._terrainCache,s=this._metadata,a=s.getTileInformationFromQuadKey(o);if(!u(a))return Promise.reject(new ue("Terrain tile doesn't exist"));let c=a.terrainState;u(c)||(c=a.terrainState=$f.UNKNOWN);let l=r.get(o);if(u(l)){let T=s.providers[a.terrainProvider];return Promise.resolve(new PS({buffer:l,childTileMask:Txe(o,a,s),credits:u(T)?[T]:void 0,negativeAltitudeExponentBias:s.negativeAltitudeExponentBias,negativeElevationThreshold:s.negativeAltitudeThreshold}))}if(r.tidy(),a.ancestorHasTerrain){if(c===$f.NONE)return Promise.reject(new ue("Terrain tile doesn't exist"))}else return Promise.resolve(new wa({buffer:new Uint8Array(16*16),width:16,height:16}));let f,d=o,p=-1;switch(c){case $f.SELF:p=a.terrainVersion;break;case $f.PARENT:d=d.substring(0,d.length-1),f=s.getTileInformationFromQuadKey(d),p=f.terrainVersion;break;case $f.UNKNOWN:a.hasTerrain()?p=a.terrainVersion:(d=d.substring(0,d.length-1),f=s.getTileInformationFromQuadKey(d),u(f)&&f.hasTerrain()&&(p=f.terrainVersion));break}if(p<0)return Promise.reject(new ue("Terrain tile doesn't exist"));let g=this._terrainPromises,m=this._terrainRequests,x,b;if(u(g[d]))x=g[d],b=m[d];else{b=i;let T=wpt(this,d,p,b).fetchArrayBuffer();if(!u(T))return;x=T.then(function(A){return u(A)?Spt.scheduleTask({buffer:A,type:"Terrain",key:s.key},[A]).then(function(C){let S=s.getTileInformationFromQuadKey(d);S.terrainState=$f.SELF,r.add(d,C[0]);let w=S.terrainProvider,D=C.length-1;for(let O=0;O<D;++O){let R=d+O.toString(),L=s.getTileInformationFromQuadKey(R);u(L)&&(r.add(R,C[O+1]),L.terrainState=$f.PARENT,L.terrainProvider===0&&(L.terrainProvider=w))}}):Promise.reject(new ue("Failed to load terrain."))}),g[d]=x,m[d]=b,x=x.finally(function(){delete g[d],delete m[d]})}return x.then(function(){let T=r.get(o);if(u(T)){let A=s.providers[a.terrainProvider];return new PS({buffer:T,childTileMask:Txe(o,a,s),credits:u(A)?[A]:void 0,negativeAltitudeExponentBias:s.negativeAltitudeExponentBias,negativeElevationThreshold:s.negativeAltitudeThreshold})}return Promise.reject(new ue("Failed to load terrain."))}).catch(function(T){return b.state===Jn.CANCELLED?(i.state=b.state,Promise.reject(T)):(a.terrainState=$f.NONE,Promise.reject(T))})};r0.prototype.getLevelMaximumGeometricError=function(e){return this._levelZeroMaximumGeometricError/(1<<e)};r0.prototype.getTileDataAvailable=function(e,t,n){let i=this._metadata,o=K_.tileXYToQuadKey(e,t,n),r=i.getTileInformation(e,t,n);if(r===null)return!1;if(u(r)){if(!r.ancestorHasTerrain)return!0;let s=r.terrainState;if(s===$f.NONE)return!1;if((!u(s)||s===$f.UNKNOWN)&&(r.terrainState=$f.UNKNOWN,!r.hasTerrain())){o=o.substring(0,o.length-1);let a=i.getTileInformationFromQuadKey(o);if(!u(a)||!a.hasTerrain())return!1}return!0}if(i.isValid(o)){let s=new Go({throttle:!1,throttleByServer:!0,type:Jr.TERRAIN});i.populateSubtree(e,t,n,s)}return!1};r0.prototype.loadTileDataAvailability=function(e,t,n){};function wpt(e,t,n,i){return n=u(n)&&n>0?n:1,e._metadata.resource.getDerivedResource({url:`flatfile?f1c-0${t}-t.${n.toString()}`,request:i})}var iX=r0;var A8={};A8.defaultApiKey=void 0;A8.mapTilesApiEndpoint=new ve({url:"https://tile.googleapis.com/v1/"});A8.getDefaultCredit=function(){return new bt('<img src="https://assets.ion-development.cesium.com/google-credit.png" alt="Google">',!0)};var ST=A8;var bF={};bF.type=void 0;bF.getRequiredDataPoints=de.throwInstantiationError;bF.interpolateOrderZero=de.throwInstantiationError;bF.interpolate=de.throwInstantiationError;var oX=bF;function rX(e){this._url=ve.createIfNeeded(e),this._url.appendForwardSlash()}Object.defineProperties(rX.prototype,{url:{get:function(){return this._url}},credit:{get:function(){}}});rX.prototype.geocode=async function(e,t){return this._url.getDerivedResource({url:t===o0.AUTOCOMPLETE?"autocomplete":"search",queryParameters:{text:e}}).fetchJson().then(function(i){return i.features.map(function(o){let r,s=o.bbox;if(u(s))r=ce.fromDegrees(s[0],s[1],s[2],s[3]);else{let a=o.geometry.coordinates[0],c=o.geometry.coordinates[1];r=h.fromDegrees(a,c)}return{displayName:o.properties.label,destination:r,attributions:i.attributions}})})};var TF=rX;function sX(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.accessToken,Ad.defaultAccessToken),n=ve.createIfNeeded(y(e.server,Ad.defaultServer));n.appendForwardSlash();let i=Ad.getDefaultTokenCredit(t);u(i)&&e.scene.frameState.creditDisplay.addStaticCredit(bt.clone(i));let o=n.getDerivedResource({url:"v1/geocode"});u(t)&&o.appendQueryParameters({access_token:t}),this._accessToken=t,this._server=n,this._pelias=new TF(o)}Object.defineProperties(sX.prototype,{credit:{get:function(){}}});sX.prototype.geocode=async function(e,t){return this._pelias.geocode(e,t)};var AF=sX;function C8(){de.throwInstantiationError()}Object.defineProperties(C8.prototype,{ellipsoid:{get:de.throwInstantiationError}});C8.prototype.project=de.throwInstantiationError;C8.prototype.unproject=de.throwInstantiationError;var aX=C8;function OS(e){e=y(e,y.EMPTY_OBJECT);let t=e.weights,n=e.times;this._times=n,this._weights=t,this._count=t.length/n.length,this._lastTimeIndex=0}Object.defineProperties(OS.prototype,{times:{get:function(){return this._times}},weights:{get:function(){return this._weights}}});OS.prototype.findTimeInterval=oo.prototype.findTimeInterval;OS.prototype.wrapTime=oo.prototype.wrapTime;OS.prototype.clampTime=oo.prototype.clampTime;OS.prototype.evaluate=function(e,t){let n=this.weights,i=this.times,o=this._lastTimeIndex=this.findTimeInterval(e,this._lastTimeIndex),r=(e-i[o])/(i[o+1]-i[o]);u(t)||(t=new Array(this._count));for(let s=0;s<this._count;s++){let a=o*this._count+s;t[s]=n[a]*(1-r)+n[a+this._count]*r}return t};var cX=OS;function lX(e,t,n){e=ve.createIfNeeded(e),e.appendForwardSlash(),e.setQueryParameters({key:t}),this._url=e,this._params=y(n,{}),this._credit=new bt('Geodata copyright <a href="https://www.openstreetmap.org/">OpenStreetMap</a> contributors',!1)}Object.defineProperties(lX.prototype,{url:{get:function(){return this._url}},params:{get:function(){return this._params}},credit:{get:function(){return this._credit}}});lX.prototype.geocode=async function(e){return this._url.getDerivedResource({url:"json",queryParameters:gt(this._params,{q:e})}).fetchJson().then(function(n){return n.results.map(function(i){let o,r=i.bounds;if(u(r))o=ce.fromDegrees(r.southwest.lng,r.southwest.lat,r.northeast.lng,r.northeast.lat);else{let s=i.geometry.lat,a=i.geometry.lng;o=h.fromDegrees(s,a)}return{displayName:i.formatted,destination:o}})})};var uX=lX;var vpt={packedLength:void 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SX=Z_;function MS(e,t){this._conditionsExpression=He(e,!0),this._conditions=e.conditions,this._runtimeConditions=void 0,Zpt(this,t)}Object.defineProperties(MS.prototype,{conditionsExpression:{get:function(){return this._conditionsExpression}}});function Kpt(e,t){this.condition=e,this.expression=t}function Zpt(e,t){let n=[],i=e._conditions;if(!u(i))return;let o=i.length;for(let r=0;r<o;++r){let s=i[r],a=String(s[0]),c=String(s[1]);n.push(new Kpt(new sf(a,t),new sf(c,t)))}e._runtimeConditions=n}MS.prototype.evaluate=function(e,t){let n=this._runtimeConditions;if(!u(n))return;let i=n.length;for(let o=0;o<i;++o){let r=n[o];if(r.condition.evaluate(e))return r.expression.evaluate(e,t)}};MS.prototype.evaluateColor=function(e,t){let n=this._runtimeConditions;if(!u(n))return;let i=n.length;for(let o=0;o<i;++o){let r=n[o];if(r.condition.evaluate(e))return r.expression.evaluateColor(e,t)}};MS.prototype.getShaderFunction=function(e,t,n,i){let o=this._runtimeConditions;if(!u(o)||o.length===0)return;let r="",s=o.length;for(let a=0;a<s;++a){let c=o[a],l=c.condition.getShaderExpression(t,n),f=c.expression.getShaderExpression(t,n);r+=` ${a===0?"if":"else if"} (${l}) { return ${f}; } `}return r=`${i} ${e} { ${r} return ${i}(1.0); } `,r};MS.prototype.getVariables=function(){let e=[],t=this._runtimeConditions;if(!u(t)||t.length===0)return e;let n=t.length;for(let i=0;i<n;++i){let o=t[i];e.push.apply(e,o.condition.getVariables()),e.push.apply(e,o.expression.getVariables())}return e=e.filter(function(i,o,r){return r.indexOf(i)===o}),e};var vF=MS;function l0(e){this._style={},this._ready=!1,this._show=void 0,this._color=void 0,this._pointSize=void 0,this._pointOutlineColor=void 0,this._pointOutlineWidth=void 0,this._labelColor=void 0,this._labelOutlineColor=void 0,this._labelOutlineWidth=void 0,this._font=void 0,this._labelStyle=void 0,this._labelText=void 0,this._backgroundColor=void 0,this._backgroundPadding=void 0,this._backgroundEnabled=void 0,this._scaleByDistance=void 0,this._translucencyByDistance=void 0,this._distanceDisplayCondition=void 0,this._heightOffset=void 0,this._anchorLineEnabled=void 0,this._anchorLineColor=void 0,this._image=void 0,this._disableDepthTestDistance=void 0,this._horizontalOrigin=void 0,this._verticalOrigin=void 0,this._labelHorizontalOrigin=void 0,this._labelVerticalOrigin=void 0,this._meta=void 0,this._colorShaderFunction=void 0,this._showShaderFunction=void 0,this._pointSizeShaderFunction=void 0,this._colorShaderFunctionReady=!1,this._showShaderFunctionReady=!1,this._pointSizeShaderFunctionReady=!1,this._colorShaderTranslucent=!1,$pt(this,e)}function $pt(e,t){t=y(He(t,!0),e._style),e._style=t,e.show=t.show,e.color=t.color,e.pointSize=t.pointSize,e.pointOutlineColor=t.pointOutlineColor,e.pointOutlineWidth=t.pointOutlineWidth,e.labelColor=t.labelColor,e.labelOutlineColor=t.labelOutlineColor,e.labelOutlineWidth=t.labelOutlineWidth,e.labelStyle=t.labelStyle,e.font=t.font,e.labelText=t.labelText,e.backgroundColor=t.backgroundColor,e.backgroundPadding=t.backgroundPadding,e.backgroundEnabled=t.backgroundEnabled,e.scaleByDistance=t.scaleByDistance,e.translucencyByDistance=t.translucencyByDistance,e.distanceDisplayCondition=t.distanceDisplayCondition,e.heightOffset=t.heightOffset,e.anchorLineEnabled=t.anchorLineEnabled,e.anchorLineColor=t.anchorLineColor,e.image=t.image,e.disableDepthTestDistance=t.disableDepthTestDistance,e.horizontalOrigin=t.horizontalOrigin,e.verticalOrigin=t.verticalOrigin,e.labelHorizontalOrigin=t.labelHorizontalOrigin,e.labelVerticalOrigin=t.labelVerticalOrigin;let n={};if(u(t.meta)){let i=t.defines,o=y(t.meta,y.EMPTY_OBJECT);for(let r in o)o.hasOwnProperty(r)&&(n[r]=new sf(o[r],i))}e._meta=n,e._ready=!0}function er(e,t){let n=y(e._style,y.EMPTY_OBJECT).defines;if(u(t)){if(typeof t=="boolean"||typeof t=="number")return new sf(String(t));if(typeof t=="string")return new sf(t,n);if(u(t.conditions))return new vF(t,n)}else return;return t}function tr(e){if(u(e)){if(u(e.expression))return e.expression;if(u(e.conditionsExpression))return He(e.conditionsExpression,!0)}else return;return e}Object.defineProperties(l0.prototype,{style:{get:function(){return this._style}},show:{get:function(){return this._show},set:function(e){this._show=er(this,e),this._style.show=tr(this._show),this._showShaderFunctionReady=!1}},color:{get:function(){return this._color},set:function(e){this._color=er(this,e),this._style.color=tr(this._color),this._colorShaderFunctionReady=!1}},pointSize:{get:function(){return this._pointSize},set:function(e){this._pointSize=er(this,e),this._style.pointSize=tr(this._pointSize),this._pointSizeShaderFunctionReady=!1}},pointOutlineColor:{get:function(){return this._pointOutlineColor},set:function(e){this._pointOutlineColor=er(this,e),this._style.pointOutlineColor=tr(this._pointOutlineColor)}},pointOutlineWidth:{get:function(){return this._pointOutlineWidth},set:function(e){this._pointOutlineWidth=er(this,e),this._style.pointOutlineWidth=tr(this._pointOutlineWidth)}},labelColor:{get:function(){return this._labelColor},set:function(e){this._labelColor=er(this,e),this._style.labelColor=tr(this._labelColor)}},labelOutlineColor:{get:function(){return this._labelOutlineColor},set:function(e){this._labelOutlineColor=er(this,e),this._style.labelOutlineColor=tr(this._labelOutlineColor)}},labelOutlineWidth:{get:function(){return this._labelOutlineWidth},set:function(e){this._labelOutlineWidth=er(this,e),this._style.labelOutlineWidth=tr(this._labelOutlineWidth)}},font:{get:function(){return this._font},set:function(e){this._font=er(this,e),this._style.font=tr(this._font)}},labelStyle:{get:function(){return this._labelStyle},set:function(e){this._labelStyle=er(this,e),this._style.labelStyle=tr(this._labelStyle)}},labelText:{get:function(){return this._labelText},set:function(e){this._labelText=er(this,e),this._style.labelText=tr(this._labelText)}},backgroundColor:{get:function(){return this._backgroundColor},set:function(e){this._backgroundColor=er(this,e),this._style.backgroundColor=tr(this._backgroundColor)}},backgroundPadding:{get:function(){return this._backgroundPadding},set:function(e){this._backgroundPadding=er(this,e),this._style.backgroundPadding=tr(this._backgroundPadding)}},backgroundEnabled:{get:function(){return this._backgroundEnabled},set:function(e){this._backgroundEnabled=er(this,e),this._style.backgroundEnabled=tr(this._backgroundEnabled)}},scaleByDistance:{get:function(){return this._scaleByDistance},set:function(e){this._scaleByDistance=er(this,e),this._style.scaleByDistance=tr(this._scaleByDistance)}},translucencyByDistance:{get:function(){return this._translucencyByDistance},set:function(e){this._translucencyByDistance=er(this,e),this._style.translucencyByDistance=tr(this._translucencyByDistance)}},distanceDisplayCondition:{get:function(){return this._distanceDisplayCondition},set:function(e){this._distanceDisplayCondition=er(this,e),this._style.distanceDisplayCondition=tr(this._distanceDisplayCondition)}},heightOffset:{get:function(){return this._heightOffset},set:function(e){this._heightOffset=er(this,e),this._style.heightOffset=tr(this._heightOffset)}},anchorLineEnabled:{get:function(){return this._anchorLineEnabled},set:function(e){this._anchorLineEnabled=er(this,e),this._style.anchorLineEnabled=tr(this._anchorLineEnabled)}},anchorLineColor:{get:function(){return this._anchorLineColor},set:function(e){this._anchorLineColor=er(this,e),this._style.anchorLineColor=tr(this._anchorLineColor)}},image:{get:function(){return this._image},set:function(e){this._image=er(this,e),this._style.image=tr(this._image)}},disableDepthTestDistance:{get:function(){return this._disableDepthTestDistance},set:function(e){this._disableDepthTestDistance=er(this,e),this._style.disableDepthTestDistance=tr(this._disableDepthTestDistance)}},horizontalOrigin:{get:function(){return this._horizontalOrigin},set:function(e){this._horizontalOrigin=er(this,e),this._style.horizontalOrigin=tr(this._horizontalOrigin)}},verticalOrigin:{get:function(){return this._verticalOrigin},set:function(e){this._verticalOrigin=er(this,e),this._style.verticalOrigin=tr(this._verticalOrigin)}},labelHorizontalOrigin:{get:function(){return this._labelHorizontalOrigin},set:function(e){this._labelHorizontalOrigin=er(this,e),this._style.labelHorizontalOrigin=tr(this._labelHorizontalOrigin)}},labelVerticalOrigin:{get:function(){return this._labelVerticalOrigin},set:function(e){this._labelVerticalOrigin=er(this,e),this._style.labelVerticalOrigin=tr(this._labelVerticalOrigin)}},meta:{get:function(){return this._meta},set:function(e){this._meta=e}}});l0.fromUrl=function(e){return ve.createIfNeeded(e).fetchJson(e).then(function(n){return new l0(n)})};l0.prototype.getColorShaderFunction=function(e,t,n){return this._colorShaderFunctionReady?(n.translucent=this._colorShaderTranslucent,this._colorShaderFunction):(this._colorShaderFunctionReady=!0,u(this.color)&&u(this.color.getShaderFunction)?this._colorShaderFunction=this.color.getShaderFunction(e,t,n,"vec4"):this._colorShaderFunction=void 0,this._colorShaderTranslucent=n.translucent,this._colorShaderFunction)};l0.prototype.getShowShaderFunction=function(e,t,n){return this._showShaderFunctionReady?this._showShaderFunction:(this._showShaderFunctionReady=!0,u(this.show)&&u(this.show.getShaderFunction)?this._showShaderFunction=this.show.getShaderFunction(e,t,n,"bool"):this._showShaderFunction=void 0,this._showShaderFunction)};l0.prototype.getPointSizeShaderFunction=function(e,t,n){return this._pointSizeShaderFunctionReady?this._pointSizeShaderFunction:(this._pointSizeShaderFunctionReady=!0,u(this.pointSize)&&u(this.pointSize.getShaderFunction)?this._pointSizeShaderFunction=this.pointSize.getShaderFunction(e,t,n,"float"):this._pointSizeShaderFunction=void 0,this._pointSizeShaderFunction)};l0.prototype.getVariables=function(){let e=[];return u(this.color)&&u(this.color.getVariables)&&e.push.apply(e,this.color.getVariables()),u(this.show)&&u(this.show.getVariables)&&e.push.apply(e,this.show.getVariables()),u(this.pointSize)&&u(this.pointSize.getVariables)&&e.push.apply(e,this.pointSize.getVariables()),e=e.filter(function(t,n,i){return i.indexOf(t)===n}),e};var DT=l0;function DF(e){e=y(e,y.EMPTY_OBJECT),this._maximumSubtreeCount=y(e.maximumSubtreeCount,0),this._subtreeRequestCounter=0,this._queue=new CT({comparator:DF.comparator})}DF.prototype.addSubtree=function(e){let t=new Qpt(e,this._subtreeRequestCounter);this._subtreeRequestCounter++,this._queue.insert(t);let n=e.implicitCoordinates;if(n.level>0){let i=n.getParentSubtreeCoordinates(),o=this.find(i)}if(this._maximumSubtreeCount>0)for(;this._queue.length>this._maximumSubtreeCount&&this._queue.getMinimum()!==t;)this._queue.removeMinimum()};DF.prototype.find=function(e){let t=this._queue,n=t.internalArray,i=t.length;for(let o=0;o<i;o++){let r=n[o],a=r.subtree.implicitCoordinates;if(e.isEqual(a))return r.subtree}};DF.comparator=function(e,t){let n=e.subtree.implicitCoordinates,i=t.subtree.implicitCoordinates;return n.isAncestor(i)?1:i.isAncestor(n)?-1:e.stamp-t.stamp};function Qpt(e,t){this.subtree=e,this.stamp=t}var IF=DF;function Gl(){this.orientedBoundingBox=new In,this.boundingSphere=new se,this.boundTransform=new F,this.shapeTransform=new F,this._minBounds=h.clone(Gl.DefaultMinBounds,new h),this._maxBounds=h.clone(Gl.DefaultMaxBounds,new h),this.shaderUniforms={renderMinBounds:new h,renderMaxBounds:new h,boxUvToShapeUvScale:new h,boxUvToShapeUvTranslate:new h},this.shaderDefines={BOX_INTERSECTION_INDEX:void 0,BOX_HAS_SHAPE_BOUNDS:void 0},this.shaderMaximumIntersectionsLength=0}var Jpt=new h,wX=new h,e_t=new Q,t_t=new h,n_t=new h,i_t=new h,o_t=new h,Sxe=F.fromRotationTranslation(Q.fromUniformScale(.5,new Q),new h(.5,.5,.5),new F);Gl.prototype.update=function(e,t,n,i,o){i=y(i,Gl.DefaultMinBounds),o=y(o,Gl.DefaultMaxBounds);let r=Gl.DefaultMinBounds,s=Gl.DefaultMaxBounds;t=this._minBounds=h.clamp(t,r,s,this._minBounds),n=this._maxBounds=h.clamp(n,r,s,this._maxBounds),i=h.clamp(i,r,s,t_t),o=h.clamp(o,r,s,n_t);let a=h.clamp(t,i,o,i_t),c=h.clamp(n,i,o,o_t),l=F.getScale(e,wX);if(a.x>c.x||a.y>c.y||a.z>c.z||(a.x===c.x)+(a.y===c.y)+(a.z===c.z)>=2||i.x>o.x||i.y>o.y||i.z>o.z||l.x===0||l.y===0||l.z===0)return!1;this.shapeTransform=F.clone(e,this.shapeTransform),this.orientedBoundingBox=wxe(a,c,this.shapeTransform,this.orientedBoundingBox),this.boundTransform=F.fromRotationTranslation(this.orientedBoundingBox.halfAxes,this.orientedBoundingBox.center,this.boundTransform),this.boundingSphere=se.fromOrientedBoundingBox(this.orientedBoundingBox,this.boundingSphere);let{shaderUniforms:f,shaderDefines:d}=this;for(let m in d)d.hasOwnProperty(m)&&(d[m]=void 0);let p=!h.equals(t,r)||!h.equals(n,s),g=0;if(d.BOX_INTERSECTION_INDEX=g,g+=1,f.renderMinBounds=F.multiplyByPoint(Sxe,a,f.renderMinBounds),f.renderMaxBounds=F.multiplyByPoint(Sxe,c,f.renderMaxBounds),p){d.BOX_HAS_SHAPE_BOUNDS=!0;let m=t,x=n;f.boxUvToShapeUvScale=h.fromElements(2/(m.x===x.x?1:x.x-m.x),2/(m.y===x.y?1:x.y-m.y),2/(m.z===x.z?1:x.z-m.z),f.boxUvToShapeUvScale),f.boxUvToShapeUvTranslate=h.fromElements(-f.boxUvToShapeUvScale.x*(m.x*.5+.5),-f.boxUvToShapeUvScale.y*(m.y*.5+.5),-f.boxUvToShapeUvScale.z*(m.z*.5+.5),f.boxUvToShapeUvTranslate)}return this.shaderMaximumIntersectionsLength=g,!0};var r_t=new h,s_t=new h;Gl.prototype.computeOrientedBoundingBoxForTile=function(e,t,n,i,o){let r=this._minBounds,s=this._maxBounds,a=1/Math.pow(2,e),c=h.fromElements(P.lerp(r.x,s.x,a*t),P.lerp(r.y,s.y,a*n),P.lerp(r.z,s.z,a*i),r_t),l=h.fromElements(P.lerp(r.x,s.x,a*(t+1)),P.lerp(r.y,s.y,a*(n+1)),P.lerp(r.z,s.z,a*(i+1)),s_t);return wxe(c,l,this.shapeTransform,o)};Gl.prototype.computeApproximateStepSize=function(e){return 1/h.maximumComponent(e)};Gl.DefaultMinBounds=Object.freeze(new h(-1,-1,-1));Gl.DefaultMaxBounds=Object.freeze(new h(1,1,1));function wxe(e,t,n,i){let o=Gl.DefaultMinBounds,r=Gl.DefaultMaxBounds;if(h.equals(e,o)&&h.equals(t,r))i.center=F.getTranslation(n,i.center),i.halfAxes=F.getMatrix3(n,i.halfAxes);else{let a=F.getScale(n,wX),c=h.midpoint(e,t,Jpt);i.center=F.multiplyByPoint(n,c,i.center),a=h.fromElements(a.x*.5*(t.x-e.x),a.y*.5*(t.y-e.y),a.z*.5*(t.z-e.z),wX);let l=F.getRotation(n,e_t);i.halfAxes=Q.setScale(l,a,i.halfAxes)}return i}var Hm=Gl;function v8(e){this._resource=e,this._metadataTable=void 0}Object.defineProperties(v8.prototype,{metadataTable:{get:function(){return this._metadataTable}}});v8.fromJson=async function(e,t,n,i){let o;u(t)?o={json:t,binary:void 0}:o=c_t(n);let r=await a_t(e,o.json,o.binary),s={},a=o.json.bufferViews.length;for(let d=0;d<a;++d){let p=o.json.bufferViews[d],g=p.byteOffset,m=g+p.byteLength,b=r[p.buffer].subarray(g,m);s[d]=b}let c=o.json.voxelTable,l=o.json.propertyTables[c],f=new v8(e);return f._metadataTable=new Tl({count:l.count,properties:l.properties,class:i.classes[l.class],bufferViews:s}),f};function a_t(e,t,n){let i=t.buffers.length,o=new Array(i);for(let r=0;r<i;r++){let s=t.buffers[r];if(u(s.uri)){let c=e.getDerivedResource({url:s.uri});o[r]=c.fetchArrayBuffer().then(function(l){return new Uint8Array(l)})}else o[r]=Promise.resolve(n)}return Promise.all(o)}function c_t(e){let n=new DataView(e.buffer,e.byteOffset),i=8,o=n.getUint32(i,!0);i+=8;let r=n.getUint32(i,!0);i+=8;let s=Oo(e,i,o);i+=o;let a=e.subarray(i,i+r);return{json:s,binary:a}}var PF=v8;function Yr(){this.orientedBoundingBox=new In,this.boundingSphere=new se,this.boundTransform=new F,this.shapeTransform=new F,this._minimumRadius=Yr.DefaultMinBounds.x,this._maximumRadius=Yr.DefaultMaxBounds.x,this._minimumHeight=Yr.DefaultMinBounds.y,this._maximumHeight=Yr.DefaultMaxBounds.y,this._minimumAngle=Yr.DefaultMinBounds.z,this._maximumAngle=Yr.DefaultMaxBounds.z,this.shaderUniforms={cylinderUvToRenderBoundsScale:new h,cylinderUvToRenderBoundsTranslate:new h,cylinderUvToRenderRadiusMin:0,cylinderRenderAngleMinMax:new z,cylinderUvToShapeUvRadius:new z,cylinderUvToShapeUvHeight:new z,cylinderUvToShapeUvAngle:new z,cylinderShapeUvAngleMinMax:new z,cylinderShapeUvAngleRangeZeroMid:0},this.shaderDefines={CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN:void 0,CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MAX:void 0,CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT:void 0,CYLINDER_HAS_RENDER_BOUNDS_HEIGHT:void 0,CYLINDER_HAS_RENDER_BOUNDS_HEIGHT_FLAT:void 0,CYLINDER_HAS_RENDER_BOUNDS_ANGLE:void 0,CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_ZERO:void 0,CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_UNDER_HALF:void 0,CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_HALF:void 0,CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_OVER_HALF:void 0,CYLINDER_HAS_SHAPE_BOUNDS_RADIUS:void 0,CYLINDER_HAS_SHAPE_BOUNDS_RADIUS_FLAT:void 0,CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT:void 0,CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT_FLAT:void 0,CYLINDER_HAS_SHAPE_BOUNDS_ANGLE:void 0,CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_RANGE_EQUAL_ZERO:void 0,CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY:void 0,CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY:void 0,CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED:void 0,CYLINDER_INTERSECTION_INDEX_RADIUS_MAX:void 0,CYLINDER_INTERSECTION_INDEX_RADIUS_MIN:void 0,CYLINDER_INTERSECTION_INDEX_ANGLE:void 0},this.shaderMaximumIntersectionsLength=0}var Dxe=new h,l_t=new h,u_t=new h,f_t=new Q,d_t=new F,h_t=new F,m_t=F.fromRotationTranslation(Q.fromUniformScale(2,new Q),new h(-1,-1,-1),new F);Yr.prototype.update=function(e,t,n,i,o){i=y(i,Yr.DefaultMinBounds),o=y(o,Yr.DefaultMaxBounds);let r=Yr.DefaultMinBounds.x,s=Yr.DefaultMaxBounds.x,a=Yr.DefaultMinBounds.y,c=Yr.DefaultMaxBounds.y,l=Yr.DefaultMinBounds.z,f=Yr.DefaultMaxBounds.z,d=f-l,p=.5*d,g=P.EPSILON10,m=P.EPSILON3,x=P.EPSILON10,b=P.clamp(t.x,r,s),T=P.clamp(n.x,r,s),A=P.clamp(i.x,r,s),C=P.clamp(o.x,r,s),S=Math.max(b,A),w=Math.min(T,C),D=P.clamp(t.y,a,c),O=P.clamp(n.y,a,c),R=P.clamp(i.y,a,c),L=P.clamp(o.y,a,c),N=Math.max(D,R),_=Math.min(O,L),E=P.negativePiToPi(t.z),v=P.negativePiToPi(n.z),I=P.negativePiToPi(i.z),M=P.negativePiToPi(o.z),B=Math.max(E,I),V=Math.min(v,M),U=F.getScale(e,Dxe);if(w===0||S>w||N>_||P.equalsEpsilon(U.x,0,void 0,g)||P.equalsEpsilon(U.y,0,void 0,g)||P.equalsEpsilon(U.z,0,void 0,g))return!1;this._minimumRadius=b,this._maximumRadius=T,this._minimumHeight=D,this._maximumHeight=O,this._minimumAngle=E,this._maximumAngle=v,this.shapeTransform=F.clone(e,this.shapeTransform),this.orientedBoundingBox=DX(S,w,N,_,B,V,this.shapeTransform,this.orientedBoundingBox),this.boundTransform=F.fromRotationTranslation(this.orientedBoundingBox.halfAxes,this.orientedBoundingBox.center,this.boundTransform),this.boundingSphere=se.fromOrientedBoundingBox(this.orientedBoundingBox,this.boundingSphere);let Y=b===r&&T===s,j=D===a&&O===c,$=v<E,W=v-E+$*d,K=W>p+x&&W<d-x,Z=W>x&&W<p-x,me=W>=p-x&&W<=p+x,xe=W<=x,re=K||Z||me||xe,ye=P.equalsEpsilon(E,l,void 0,m),ge=P.equalsEpsilon(v,f,void 0,m),Ae=w===s,De=S===r,Re=N===a&&_===c,ze=V<B,ut=V-B+ze*d,Vt=ut>p+x&&ut<d-x,cn=ut>x&&ut<p-x,ft=ut>=p-x&&ut<=p+x,_n=ut<=x,Mn=Vt||cn||ft||_n,Ft=this.shaderUniforms,Ot=this.shaderDefines;for(let be in Ot)Ot.hasOwnProperty(be)&&(Ot[be]=void 0);let he=0;if(Ot.CYLINDER_INTERSECTION_INDEX_RADIUS_MAX=he,he+=1,De||(Ot.CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN=!0,Ot.CYLINDER_INTERSECTION_INDEX_RADIUS_MIN=he,he+=1,Ft.cylinderUvToRenderRadiusMin=w/S),Ae||(Ot.CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MAX=!0),S===w&&(Ot.CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT=!0),Re||(Ot.CYLINDER_HAS_RENDER_BOUNDS_HEIGHT=!0),N===_&&(Ot.CYLINDER_HAS_RENDER_BOUNDS_HEIGHT_FLAT=!0),D===O&&(Ot.CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT_FLAT=!0),b===T&&(Ot.CYLINDER_HAS_SHAPE_BOUNDS_RADIUS_FLAT=!0),!Y){Ot.CYLINDER_HAS_SHAPE_BOUNDS_RADIUS=!0;let be=1/(T-b),Gt=b/(b-T);Ft.cylinderUvToShapeUvRadius=z.fromElements(be,Gt,Ft.cylinderUvToShapeUvRadius)}if(!j){Ot.CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT=!0;let be=2/(O-D),Gt=(D+1)/(D-O);Ft.cylinderUvToShapeUvHeight=z.fromElements(be,Gt,Ft.cylinderUvToShapeUvHeight)}if(!Ae||!Re){let be=.5*(_-N),Gt=h.fromElements(1/w,1/w,1/(be===0?1:be),u_t),rt=h.fromElements(0,0,-Gt.z*.5*(N+_),l_t),Si=F.fromRotationTranslation(Q.fromScale(Gt,f_t),rt,d_t),Zi=F.multiplyTransformation(Si,m_t,h_t);Ft.cylinderUvToRenderBoundsScale=F.getScale(Zi,Ft.cylinderUvToRenderBoundsScale),Ft.cylinderUvToRenderBoundsTranslate=F.getTranslation(Zi,Ft.cylinderUvToRenderBoundsTranslate)}if($&&(Ot.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED=!0),Mn&&(Ot.CYLINDER_HAS_RENDER_BOUNDS_ANGLE=!0,Ot.CYLINDER_INTERSECTION_INDEX_ANGLE=he,Vt?(Ot.CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_UNDER_HALF=!0,he+=1):cn?(Ot.CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_OVER_HALF=!0,he+=2):ft?(Ot.CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_HALF=!0,he+=1):_n&&(Ot.CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_ZERO=!0,he+=2),Ft.cylinderRenderAngleMinMax=z.fromElements(B,V,Ft.cylinderAngleMinMax)),re){Ot.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE=!0,xe&&(Ot.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_RANGE_EQUAL_ZERO=!0),ye&&(Ot.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY=!0),ge&&(Ot.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY=!0);let be=(E-l)/d,Gt=(v-l)/d,rt=1-W/d;Ft.cylinderShapeUvAngleMinMax=z.fromElements(be,Gt,Ft.cylinderShapeUvAngleMinMax),Ft.cylinderShapeUvAngleRangeZeroMid=(Gt+.5*rt)%1;let Si=d/W,Zi=-(E-l)/W;Ft.cylinderUvToShapeUvAngle=z.fromElements(Si,Zi,Ft.cylinderUvToShapeUvAngle)}return this.shaderMaximumIntersectionsLength=he,!0};Yr.prototype.computeOrientedBoundingBoxForTile=function(e,t,n,i,o){let r=this._minimumRadius,s=this._maximumRadius,a=this._minimumHeight,c=this._maximumHeight,l=this._minimumAngle,f=this._maximumAngle,d=1/Math.pow(2,e),p=P.lerp(r,s,t*d),g=P.lerp(r,s,(t+1)*d),m=P.lerp(a,c,n*d),x=P.lerp(a,c,(n+1)*d),b=P.lerp(l,f,i*d),T=P.lerp(l,f,(i+1)*d);return DX(p,g,m,x,b,T,this.shapeTransform,o)};var p_t=new In,__t=new h,g_t=new h,y_t=new h;Yr.prototype.computeApproximateStepSize=function(e){let t=this.shapeTransform,n=this._minimumRadius,i=this._maximumRadius,o=this._minimumHeight,r=this._maximumHeight,s=this._minimumAngle,a=this._maximumAngle,c=1-1/e.x,l=1-1/e.y,f=1-1/e.z,d=P.lerp(n,i,c),p=P.lerp(o,r,l),g=P.lerp(s,a,f),T=DX(d,i,p,r,g,a,t,p_t),A=Q.getScale(T.halfAxes,__t),C=F.getScale(t,g_t),S=h.divideComponents(A,C,y_t);return h.minimumComponent(S)};Yr.DefaultMinBounds=Object.freeze(new h(0,-1,-P.PI));Yr.DefaultMaxBounds=Object.freeze(new h(1,1,+P.PI));var x_t=5,b_t=new Array(x_t),T_t=new h,A_t=new Q,C_t=new F,E_t=new F,S_t=new F,vX=new F,w_t=new h,v_t=new h,D_t=new h,Ixe=new Array(8);for(let e=0;e<8;e++)Ixe[e]=new h;function vxe(e,t,n){return Math.abs(oe.dot(e,t))<n}function I_t(e){let t=F.getColumn(e,0,w_t),n=F.getColumn(e,1,v_t),i=F.getColumn(e,2,D_t),o=P.EPSILON4;return vxe(t,n,o)&&vxe(n,i,o)}function P_t(e,t){let n=Ixe;h.fromElements(-.5,-.5,-.5,n[0]),h.fromElements(-.5,-.5,.5,n[1]),h.fromElements(-.5,.5,-.5,n[2]),h.fromElements(-.5,.5,.5,n[3]),h.fromElements(.5,-.5,-.5,n[4]),h.fromElements(.5,-.5,.5,n[5]),h.fromElements(.5,.5,-.5,n[6]),h.fromElements(.5,.5,.5,n[7]);for(let i=0;i<8;++i)F.multiplyByPoint(e,n[i],n[i]);return In.fromPoints(n,t)}function DX(e,t,n,i,o,r,s,a){let c=Yr.DefaultMinBounds,l=Yr.DefaultMaxBounds,f=c.x,d=l.x,p=c.y,g=l.y,m=c.z,x=l.z;if(e===f&&t===d&&n===p&&i===g&&o===m&&r===x)return a.center=F.getTranslation(s,a.center),a.halfAxes=F.getMatrix3(s,a.halfAxes),a;r<o&&(r+=P.TWO_PI);let T=r-o,A=o+T*.5,C=b_t,S=0;C[S++]=o,C[S++]=r,C[S++]=A,T>P.PI&&(C[S++]=A-P.PI_OVER_TWO,C[S++]=A+P.PI_OVER_TWO);let w=1,D=1,O=-1,R=-1;for(let $=0;$<S;++$){let W=C[$]-A,K=Math.cos(W),Z=Math.sin(W),me=K*e,xe=Z*e,re=K*t,ye=Z*t;w=Math.min(w,me),D=Math.min(D,xe),w=Math.min(w,re),D=Math.min(D,ye),O=Math.max(O,me),R=Math.max(R,xe),O=Math.max(O,re),R=Math.max(R,ye)}let L=O-w,N=R-D,_=i-n,E=(w+O)*.5,v=(D+R)*.5,I=(n+i)*.5,M=h.fromElements(E,v,I,T_t),B=Q.fromRotationZ(A,A_t),V=h.fromElements(L,N,_,Dxe),U=F.fromScale(V,S_t),G=F.fromRotation(B,E_t),k=F.fromTranslation(M,C_t),Y=F.multiplyTransformation(G,F.multiplyTransformation(k,U,vX),vX),j=F.multiplyTransformation(s,Y,vX);return I_t(j)?In.fromTransformation(j,a):P_t(j,a)}var Gm=Yr;function Wl(){this.orientedBoundingBox=new In,this.boundingSphere=new se,this.boundTransform=new F,this.shapeTransform=new F,this._rectangle=new ce,this._minimumHeight=Wl.DefaultMinBounds.z,this._maximumHeight=Wl.DefaultMaxBounds.z,this._ellipsoid=new ie,this._translation=new h,this._rotation=new Q,this.shaderUniforms={ellipsoidRadiiUv:new h,ellipsoidInverseRadiiSquaredUv:new h,ellipsoidRenderLongitudeMinMax:new z,ellipsoidShapeUvLongitudeMinMaxMid:new h,ellipsoidUvToShapeUvLongitude:new z,ellipsoidUvToShapeUvLatitude:new z,ellipsoidRenderLatitudeCosSqrHalfMinMax:new z,ellipsoidInverseHeightDifferenceUv:0,ellipseInnerRadiiUv:new z,ellipsoidInverseInnerScaleUv:0,ellipsoidInverseOuterScaleUv:0},this.shaderDefines={ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_UNDER_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_OVER_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY:void 0,ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE:void 0,ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO:void 0,ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_EQUAL_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_OVER_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_OVER_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_RANGE_EQUAL_ZERO:void 0,ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE:void 0,ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE_RANGE_EQUAL_ZERO:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_MAX:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_MIN:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_FLAT:void 0,ELLIPSOID_HAS_SHAPE_BOUNDS_HEIGHT_MIN:void 0,ELLIPSOID_HAS_SHAPE_BOUNDS_HEIGHT_FLAT:void 0,ELLIPSOID_IS_SPHERE:void 0,ELLIPSOID_INTERSECTION_INDEX_LONGITUDE:void 0,ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX:void 0,ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN:void 0,ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MAX:void 0,ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MIN:void 0},this.shaderMaximumIntersectionsLength=0}var O_t=new h,R_t=new Q,Pxe=new h,Oxe=new h,Rxe=new h,Mxe=new h,M_t=new ce;Wl.prototype.update=function(e,t,n,i,o){i=y(i,Wl.DefaultMinBounds),o=y(o,Wl.DefaultMaxBounds);let r=Wl.DefaultMinBounds.x,s=Wl.DefaultMaxBounds.x,a=s-r,c=.5*a,l=Wl.DefaultMinBounds.y,f=Wl.DefaultMaxBounds.y,d=f-l,p=P.EPSILON10,g=P.EPSILON3,m=P.EPSILON10,x=P.EPSILON10,b=P.EPSILON3,T=P.clamp(t.x,r,s),A=P.clamp(n.x,r,s),C=P.clamp(i.x,r,s),S=P.clamp(o.x,r,s),w=Math.max(T,C),D=Math.min(A,S),O=P.clamp(t.y,l,f),R=P.clamp(n.y,l,f),L=P.clamp(i.y,l,f),N=P.clamp(o.y,l,f),_=Math.max(O,L),E=Math.min(R,N),v=F.getScale(e,O_t),I=v.x===v.y&&v.y===v.z,M=h.minimumComponent(v),B=Math.max(t.z,-M),V=Math.max(n.z,-M),U=Math.max(i.z,-M),G=Math.max(o.z,-M),k=Math.max(B,U),Y=Math.min(V,G),j=h.add(v,h.fromElements(B,B,B,Oxe),Oxe),$=h.add(v,h.fromElements(V,V,V,Pxe),Pxe),W=h.maximumComponent($),K=h.add(v,h.fromElements(k,k,k,Mxe),Mxe),Z=h.add(v,h.fromElements(Y,Y,Y,Rxe),Rxe);if(_>E||_===f||E===l||k>Y||P.equalsEpsilon(Z,h.ZERO,void 0,p))return!1;this._rectangle=ce.fromRadians(T,O,A,R),this._translation=F.getTranslation(e,this._translation),this._rotation=F.getRotation(e,this._rotation),this._ellipsoid=ie.fromCartesian3(v,this._ellipsoid),this._minimumHeight=B,this._maximumHeight=V;let me=ce.fromRadians(w,_,D,E,M_t);this.orientedBoundingBox=Lxe(me,k,Y,this._ellipsoid,this._translation,this._rotation,this.orientedBoundingBox),this.shapeTransform=F.fromRotationTranslation(Q.setScale(this._rotation,$,R_t),this._translation,this.shapeTransform),this.boundTransform=F.fromRotationTranslation(this.orientedBoundingBox.halfAxes,this.orientedBoundingBox.center,this.boundTransform),this.boundingSphere=se.fromOrientedBoundingBox(this.orientedBoundingBox,this.boundingSphere);let xe=D<w,re=D-w+xe*a,ye=re<=m,ge=re>c+m&&re<a-m,Ae=re>=c-m&&re<=c+m,De=re>m&&re<c-m,Re=ye||ge||Ae||De,ze=A<T,ut=A-T+ze*a,Vt=ut<=m,cn=ut>c+m&&ut<a-m,ft=ut>=c-m&&ut<=c+m,_n=ut>m&&ut<c-m,Mn=Vt||cn||ft||_n,Ft=E<-b,Ot=E>=-b&&E<=+b,he=E>+b&&E<f-x,be=Ft||Ot||he,Gt=_>l+x&&_<-b,rt=_>=-b&&_<=+b,Si=_>+b,Zi=Gt||rt||Si,Us=be||Zi,Lo=R-O,fr=R<-b,is=R>=-b&&R<=+b,Be=R>+b&&R<f-x,Ke=fr||is||Be,qe=O>l+x&&O<-b,Xe=O>=-b&&O<=+b,ht=O>+b,hn=Ke||(qe||Xe||ht),lo=!h.equals(K,h.ZERO),bo=!h.equals(Z,h.ZERO),os=lo||bo,xs=Y-k,No=!h.equals(j,h.ZERO),ji=!h.equals($,h.ZERO),br=No||ji,Gn=this.shaderUniforms,Ln=this.shaderDefines;for(let di in Ln)Ln.hasOwnProperty(di)&&(Ln[di]=void 0);Gn.ellipsoidRadiiUv=h.divideByScalar($,W,Gn.ellipsoidRadiiUv),Gn.ellipsoidInverseRadiiSquaredUv=h.divideComponents(h.ONE,h.multiplyComponents(Gn.ellipsoidRadiiUv,Gn.ellipsoidRadiiUv,Gn.ellipsoidInverseRadiiSquaredUv),Gn.ellipsoidInverseRadiiSquaredUv);let On=0;if(Ln.ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MAX=On,On+=1,os&&(xs===0&&(Ln.ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_FLAT=!0),lo&&(Ln.ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_MIN=!0,Ln.ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MIN=On,On+=1,Gn.ellipsoidInverseInnerScaleUv=W/(W-(V-k))),bo&&(Ln.ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_MAX=!0,Gn.ellipsoidInverseOuterScaleUv=W/(W-(V-Y)))),br){if(No){Ln.ELLIPSOID_HAS_SHAPE_BOUNDS_HEIGHT_MIN=!0;let di=(V-B)/W;Gn.ellipsoidInverseHeightDifferenceUv=1/di,Gn.ellipseInnerRadiiUv=z.fromElements(Gn.ellipsoidRadiiUv.x*(1-di),Gn.ellipsoidRadiiUv.z*(1-di),Gn.ellipseInnerRadiiUv)}B===V&&(Ln.ELLIPSOID_HAS_SHAPE_BOUNDS_HEIGHT_FLAT=!0)}if(Re&&(Ln.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE=!0,Ln.ELLIPSOID_INTERSECTION_INDEX_LONGITUDE=On,ge?(Ln.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_UNDER_HALF=!0,On+=1):De?(Ln.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_OVER_HALF=!0,On+=2):Ae?(Ln.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_HALF=!0,On+=1):ye&&(Ln.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO=!0,On+=2),Gn.ellipsoidRenderLongitudeMinMax=z.fromElements(w,D,Gn.ellipsoidRenderLongitudeMinMax)),Mn){Ln.ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE=!0,A<T&&(Ln.ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED=!0);let dr=a/ut,Vs=-(T-r)/ut;Gn.ellipsoidUvToShapeUvLongitude=z.fromElements(dr,Vs,Gn.ellipsoidUvToShapeUvLongitude)}if(Re){let di=P.equalsEpsilon(w,r,void 0,g),dr=P.equalsEpsilon(D,s,void 0,g);di&&(Ln.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY=!0),dr&&(Ln.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY=!0);let Vs=(T-r)/a,bs=(A-r)/a,Ts=(D-r)/a,Ra=1-re/a,hr=(Ts+.5*Ra)%1;Gn.ellipsoidShapeUvLongitudeMinMaxMid=h.fromElements(Vs,bs,hr,Gn.ellipsoidShapeUvLongitudeMinMaxMid)}if(Us){Ln.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE=!0,Zi&&(Ln.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN=!0,Ln.ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN=On,Gt?(Ln.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF=!0,On+=1):rt?(Ln.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF=!0,On+=1):Si&&(Ln.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_OVER_HALF=!0,On+=2)),be&&(Ln.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX=!0,Ln.ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX=On,Ft?(Ln.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF=!0,On+=2):Ot?(Ln.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_EQUAL_HALF=!0,On+=1):he&&(Ln.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_OVER_HALF=!0,On+=1)),_===E&&(Ln.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_RANGE_EQUAL_ZERO=!0);let di=Math.pow(Math.cos(P.PI_OVER_TWO-Math.abs(_)),2),dr=Math.pow(Math.cos(P.PI_OVER_TWO-Math.abs(E)),2);Gn.ellipsoidRenderLatitudeCosSqrHalfMinMax=z.fromElements(di,dr,Gn.ellipsoidRenderLatitudeCosSqrHalfMinMax)}if(hn){Ln.ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE=!0,O===R&&(Ln.ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE_RANGE_EQUAL_ZERO=!0);let di=d/Lo,dr=(l-O)/Lo;Gn.ellipsoidUvToShapeUvLatitude=z.fromElements(di,dr,Gn.ellipsoidUvToShapeUvLatitude)}return I&&(Ln.ELLIPSOID_IS_SPHERE=!0),this.shaderMaximumIntersectionsLength=On,!0};var L_t=new ce;Wl.prototype.computeOrientedBoundingBoxForTile=function(e,t,n,i,o){let r=1/Math.pow(2,e),s=t*r,a=(t+1)*r,c=n*r,l=(n+1)*r,f=i*r,d=(i+1)*r,p=ce.subsection(this._rectangle,s,c,a,l,L_t),g=P.lerp(this._minimumHeight,this._maximumHeight,f),m=P.lerp(this._minimumHeight,this._maximumHeight,d);return Lxe(p,g,m,this._ellipsoid,this._translation,this._rotation,o)};Wl.prototype.computeApproximateStepSize=function(e){let n=this._ellipsoid.maximumRadius,i=this._minimumHeight,o=this._maximumHeight;return .5*((o-i)/(n+o))/e.z};function Lxe(e,t,n,i,o,r,s){return s=In.fromRectangle(e,t,n,i,s),s.center=h.add(s.center,o,s.center),s.halfAxes=Q.multiply(s.halfAxes,r,s.halfAxes),s}Wl.DefaultMinBounds=Object.freeze(new h(-P.PI,-P.PI_OVER_TWO,-Number.MAX_VALUE));Wl.DefaultMaxBounds=Object.freeze(new h(+P.PI,+P.PI_OVER_TWO,+Number.MAX_VALUE));var IT=Wl;var Vu={BOX:"BOX",ELLIPSOID:"ELLIPSOID",CYLINDER:"CYLINDER"};Vu.getMinBounds=function(e){switch(e){case Vu.BOX:return Hm.DefaultMinBounds;case Vu.ELLIPSOID:return IT.DefaultMinBounds;case Vu.CYLINDER:return Gm.DefaultMinBounds}};Vu.getMaxBounds=function(e){switch(e){case Vu.BOX:return Hm.DefaultMaxBounds;case Vu.ELLIPSOID:return IT.DefaultMaxBounds;case Vu.CYLINDER:return Gm.DefaultMaxBounds}};Vu.getShapeConstructor=function(e){switch(e){case Vu.BOX:return Hm;case Vu.ELLIPSOID:return IT;case Vu.CYLINDER:return Gm}};var Wi=Object.freeze(Vu);function D8(e){e=y(e,y.EMPTY_OBJECT),this.shapeTransform=void 0,this.globalTransform=void 0,this.shape=void 0,this.minBounds=void 0,this.maxBounds=void 0,this.dimensions=void 0,this.paddingBefore=void 0,this.paddingAfter=void 0,this.names=void 0,this.types=void 0,this.componentTypes=void 0,this.minimumValues=void 0,this.maximumValues=void 0,this.maximumTileCount=void 0,this._implicitTileset=void 0,this._subtreeCache=new IF}D8.fromUrl=async function(e){let t=ve.createIfNeeded(e),n=await t.fetchJson();F_t(n);let i=z_t(n,t);await i.load();let o=n.root,r=o.content.extensions["3DTILES_content_voxels"],s=r.class,a=ri(n,"3DTILES_metadata")?n.extensions["3DTILES_metadata"]:n,c=i.schema,l=new cb({metadataJson:a,schema:c}),f=new D8;H_t(f,l,s);let d=new ub(t,o,c),{shape:p,minBounds:g,maxBounds:m,shapeTransform:x,globalTransform:b}=B_t(o);f.shape=p,f.minBounds=g,f.maxBounds=m,f.dimensions=h.unpack(r.dimensions),f.shapeTransform=x,f.globalTransform=b,f.maximumTileCount=N_t(l);let T,A;return u(r.padding)&&(T=h.unpack(r.padding.before),A=h.unpack(r.padding.after)),f.paddingBefore=T,f.paddingAfter=A,f._implicitTileset=d,Hi.unload(i),f};function N_t(e){if(u(e.tileset))return e.tileset.getPropertyBySemantic(Rx.TILESET_TILE_COUNT)}function F_t(e){let t=e.root;if(!u(t.content))throw new ue("Root must have content");if(!ri(t.content,"3DTILES_content_voxels"))throw new ue("Root tile content must have 3DTILES_content_voxels extension");if(!ri(t,"3DTILES_implicit_tiling")&&!u(t.implicitTiling))throw new ue("Root tile must have implicit tiling");if(!u(e.schema)&&!u(e.schemaUri)&&!ri(e,"3DTILES_metadata"))throw new ue("Tileset must have a metadata schema")}function B_t(e){let t=e.boundingVolume,n;if(u(e.transform)?n=F.unpack(e.transform):n=F.clone(F.IDENTITY),u(t.box))return U_t(t.box,n);if(u(t.region))return k_t(t.region);if(ri(t,"3DTILES_bounding_volume_cylinder"))return V_t(t.extensions["3DTILES_bounding_volume_cylinder"].cylinder,n);throw new ue("Only box, region and 3DTILES_bounding_volume_cylinder are supported in Cesium3DTilesVoxelProvider")}function k_t(e){let t=e[0],n=e[1],i=e[2],o=e[3],r=e[4],s=e[5],a=F.fromScale(ie.WGS84.radii),c=t,l=i,f=n,d=o,p=r,g=s,m=new h(c,f,p),x=new h(l,d,g);return{shape:Wi.ELLIPSOID,minBounds:m,maxBounds:x,shapeTransform:a,globalTransform:F.clone(F.IDENTITY)}}function U_t(e,t){let n=In.unpack(e),i=F.fromRotationTranslation(n.halfAxes,n.center);return{shape:Wi.BOX,minBounds:h.clone(Hm.DefaultMinBounds),maxBounds:h.clone(Hm.DefaultMaxBounds),shapeTransform:i,globalTransform:t}}function V_t(e,t){let n=In.unpack(e),i=F.fromRotationTranslation(n.halfAxes,n.center);return{shape:Wi.CYLINDER,minBounds:h.clone(Gm.DefaultMinBounds),maxBounds:h.clone(Gm.DefaultMaxBounds),shapeTransform:i,globalTransform:t}}function z_t(e,t){let{schemaUri:n,schema:i}=e;return u(n)?Hi.getSchemaLoader({resource:t.getDerivedResource({url:n})}):Hi.getSchemaLoader({schema:i})}function H_t(e,t,n){let{schema:i,statistics:o}=t,r=o?.classes[n],s=i.classes[n].properties,a=Object.entries(s).map(([d,p])=>{let{type:g,componentType:m}=p,x=r?.properties[d].min,b=r?.properties[d].max,T=Ht.getComponentCount(g),A=Nxe(x,T),C=Nxe(b,T);return{id:d,type:g,componentType:m,minValue:A,maxValue:C}});e.names=a.map(d=>d.id),e.types=a.map(d=>d.type),e.componentTypes=a.map(d=>d.componentType);let c=a.map(d=>d.minValue),l=a.map(d=>d.maxValue),f=c.some(u);e.minimumValues=f?c:void 0,e.maximumValues=f?l:void 0}function Nxe(e,t){if(!u(e))return;let n=Array.isArray(e)?e:[e];return Array.from({length:t},(i,o)=>n[o])}async function G_t(e,t){let n=e.contentUriTemplates[0].getDerivedResource({templateValues:t.getTemplateValues()}),i=e.baseResource.getDerivedResource({url:n.url}),o=await i.fetchArrayBuffer(),r=sm(o);return await PF.fromJson(i,r.jsonPayload,r.binaryPayload,e.metadataSchema)}async function W_t(e,t){let n=e._implicitTileset,i=e._subtreeCache,o=i.find(t);if(u(o))return o;let r=n.subtreeUriTemplate.getDerivedResource({templateValues:t.getTemplateValues()}),s=n.baseResource.getDerivedResource({url:r.url}),a=await s.fetchArrayBuffer();if(o=i.find(t),u(o))return o;let c=sm(a);return o=await Ox.fromSubtreeJson(s,c.jsonPayload,c.binaryPayload,n,t),i.addSubtree(o),o}D8.prototype.requestData=function(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.tileLevel,0),n=y(e.tileX,0),i=y(e.tileY,0),o=y(e.tileZ,0);if(y(e.keyframe,0)!==0)return;let s=this._implicitTileset,a=this.names,c=new fb({subdivisionScheme:s.subdivisionScheme,subtreeLevels:s.subtreeLevels,level:t,x:n,y:i,z:o}),l=c.isSubtreeRoot()&&c.level>0,f=l?c.getParentSubtreeCoordinates():c.getSubtreeCoordinates();return W_t(this,f).then(function(p){return(l?p.childSubtreeIsAvailableAtCoordinates(c):p.tileIsAvailableAtCoordinates(c))?G_t(s,c):Promise.reject("Tile is not available")}).then(function(p){return a.map(function(g){return p.metadataTable.getPropertyTypedArray(g)})})};var IX=D8;function PX(e){e=y(e,1),this._radius=y(e,1)}Object.defineProperties(PX.prototype,{radius:{get:function(){return this._radius},set:function(e){this._radius=e}}});PX.prototype.emit=function(e){let t=P.randomBetween(0,P.TWO_PI),n=P.randomBetween(0,this._radius),i=n*Math.cos(t),o=n*Math.sin(t),r=0;e.position=h.fromElements(i,o,r,e.position),e.velocity=h.clone(h.UNIT_Z,e.velocity)};var OF=PX;var OX={CUMULUS:0};OX.validate=function(e){return e===OX.CUMULUS};var LS=Object.freeze(OX);function Eh(e,t){if(e=y(e,y.EMPTY_OBJECT),this._show=y(e.show,!0),this._position=h.clone(y(e.position,h.ZERO)),!u(e.scale)&&u(e.maximumSize))this._maximumSize=h.clone(e.maximumSize),this._scale=new z(this._maximumSize.x,this._maximumSize.y);else{this._scale=z.clone(y(e.scale,new z(20,12)));let n=new h(this._scale.x,this._scale.y,Math.min(this._scale.x,this._scale.y)/1.5);this._maximumSize=h.clone(y(e.maximumSize,n))}this._slice=y(e.slice,-1),this._color=H.clone(y(e.color,H.WHITE)),this._brightness=y(e.brightness,1),this._cloudCollection=t,this._index=-1}var j_t=Eh.SHOW_INDEX=0,q_t=Eh.POSITION_INDEX=1,Y_t=Eh.SCALE_INDEX=2,X_t=Eh.MAXIMUM_SIZE_INDEX=3,K_t=Eh.SLICE_INDEX=4,Z_t=Eh.BRIGHTNESS_INDEX=5,$_t=Eh.COLOR_INDEX=6;Eh.NUMBER_OF_PROPERTIES=7;function PT(e,t){let n=e._cloudCollection;u(n)&&(n._updateCloud(e,t),e._dirty=!0)}Object.defineProperties(Eh.prototype,{show:{get:function(){return this._show},set:function(e){this._show!==e&&(this._show=e,PT(this,j_t))}},position:{get:function(){return this._position},set:function(e){let t=this._position;h.equals(t,e)||(h.clone(e,t),PT(this,q_t))}},scale:{get:function(){return this._scale},set:function(e){let t=this._scale;z.equals(t,e)||(z.clone(e,t),PT(this,Y_t))}},maximumSize:{get:function(){return this._maximumSize},set:function(e){let t=this._maximumSize;h.equals(t,e)||(h.clone(e,t),PT(this,X_t))}},color:{get:function(){return this._color},set:function(e){let t=this._color;H.equals(t,e)||(H.clone(e,t),PT(this,$_t))}},slice:{get:function(){return this._slice},set:function(e){this._slice!==e&&(this._slice=e,PT(this,K_t))}},brightness:{get:function(){return this._brightness},set:function(e){this._brightness!==e&&(this._brightness=e,PT(this,Z_t))}}});Eh.prototype._destroy=function(){this._cloudCollection=void 0};var zu=Eh;var Hu,I8=new h,Q_t={positionHighAndScaleX:0,positionLowAndScaleY:1,packedAttribute0:2,packedAttribute1:3,color:4},J_t={direction:0,positionHighAndScaleX:1,positionLowAndScaleY:2,packedAttribute0:3,packedAttribute1:4,color:5},egt=zu.SHOW_INDEX,tgt=zu.POSITION_INDEX,ngt=zu.SCALE_INDEX,igt=zu.MAXIMUM_SIZE_INDEX,ogt=zu.SLICE_INDEX,rgt=zu.BRIGHTNESS_INDEX,sgt=zu.NUMBER_OF_PROPERTIES,agt=zu.COLOR_INDEX;function Sh(e){e=y(e,y.EMPTY_OBJECT),this._clouds=[],this._cloudsToUpdate=[],this._cloudsToUpdateIndex=0,this._cloudsRemoved=!1,this._createVertexArray=!1,this._propertiesChanged=new Uint32Array(sgt),this._noiseTexture=void 0,this._textureSliceWidth=128,this._noiseTextureRows=4,this.noiseDetail=y(e.noiseDetail,16),this.noiseOffset=h.clone(y(e.noiseOffset,h.ZERO)),this._loading=!1,this._ready=!1;let t=this;this._uniforms={u_noiseTexture:function(){return t._noiseTexture},u_noiseTextureDimensions:Fxe(t),u_noiseDetail:function(){return t.noiseDetail}},this._vaNoise=void 0,this._spNoise=void 0,this._spCreated=!1,this._sp=void 0,this._rs=void 0,this.show=y(e.show,!0),this._colorCommands=[],this.debugBillboards=y(e.debugBillboards,!1),this._compiledDebugBillboards=!1,this.debugEllipsoids=y(e.debugEllipsoids,!1),this._compiledDebugEllipsoids=!1}function Fxe(e){return function(){return I8.x=e._textureSliceWidth,I8.y=e._noiseTextureRows,I8.z=1/e._noiseTextureRows,I8}}Object.defineProperties(Sh.prototype,{length:{get:function(){return MX(this),this._clouds.length}}});function Bxe(e){let t=e.length;for(let n=0;n<t;++n)e[n]&&e[n]._destroy()}Sh.prototype.add=function(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.cloudType,LS.CUMULUS),n;return t===LS.CUMULUS&&(n=new zu(e,this),n._index=this._clouds.length,this._clouds.push(n),this._createVertexArray=!0),n};Sh.prototype.remove=function(e){return this.contains(e)?(this._clouds[e._index]=void 0,this._cloudsRemoved=!0,this._createVertexArray=!0,e._destroy(),!0):!1};Sh.prototype.removeAll=function(){Bxe(this._clouds),this._clouds=[],this._cloudsToUpdate=[],this._cloudsToUpdateIndex=0,this._cloudsRemoved=!1,this._createVertexArray=!0};function MX(e){if(e._cloudsRemoved){e._cloudsRemoved=!1;let t=[],n=e._clouds,i=n.length;for(let o=0,r=0;o<i;++o){let s=n[o];u(s)&&(n._index=r++,t.push(s))}e._clouds=t}}Sh.prototype._updateCloud=function(e,t){e._dirty||(this._cloudsToUpdate[this._cloudsToUpdateIndex++]=e),++this._propertiesChanged[t]};Sh.prototype.contains=function(e){return u(e)&&e._cloudCollection===this};Sh.prototype.get=function(e){return MX(this),this._clouds[e]};var cgt=new Float32Array([-1,-1,1,-1,1,1,-1,1]),lgt=new Uint16Array([0,1,2,0,2,3]);function ugt(e){let t=ct.createVertexBuffer({context:e,typedArray:cgt,usage:Ne.STATIC_DRAW}),n=ct.createIndexBuffer({context:e,typedArray:lgt,usage:Ne.STATIC_DRAW,indexDatatype:Fe.UNSIGNED_SHORT}),i=[{index:0,vertexBuffer:t,componentsPerAttribute:2,componentDatatype:X.FLOAT}];return new ni({context:e,attributes:i,indexBuffer:n})}var LX;function fgt(e){let n=e.cache.cloudCollection_indexBufferBatched;if(u(n))return n;let i=16384*6-6,o=new Uint16Array(i);for(let r=0,s=0;r<i;r+=6,s+=4)o[r]=s,o[r+1]=s+1,o[r+2]=s+2,o[r+3]=s,o[r+4]=s+2,o[r+5]=s+3;return n=ct.createIndexBuffer({context:e,typedArray:o,usage:Ne.STATIC_DRAW,indexDatatype:Fe.UNSIGNED_SHORT}),n.vertexArrayDestroyable=!1,e.cache.cloudCollection_indexBufferBatched=n,n}function dgt(e){let t=e.cache.cloudCollection_indexBufferInstanced;return u(t)||(t=ct.createIndexBuffer({context:e,typedArray:new Uint16Array([0,1,2,0,2,3]),usage:Ne.STATIC_DRAW,indexDatatype:Fe.UNSIGNED_SHORT}),t.vertexArrayDestroyable=!1,e.cache.cloudCollection_indexBufferInstanced=t),t}function hgt(e){let t=e.cache.cloudCollection_vertexBufferInstanced;return u(t)||(t=ct.createVertexBuffer({context:e,typedArray:new Float32Array([0,0,1,0,1,1,0,1]),usage:Ne.STATIC_DRAW}),t.vertexArrayDestroyable=!1,e.cache.cloudCollection_vertexBufferInstanced=t),t}function mgt(e,t,n){let i=[{index:Hu.positionHighAndScaleX,componentsPerAttribute:4,componentDatatype:X.FLOAT,usage:Ne.STATIC_DRAW},{index:Hu.positionLowAndScaleY,componentsPerAttribute:4,componentDatatype:X.FLOAT,usage:Ne.STATIC_DRAW},{index:Hu.packedAttribute0,componentsPerAttribute:4,componentDatatype:X.FLOAT,usage:Ne.STATIC_DRAW},{index:Hu.packedAttribute1,componentsPerAttribute:4,componentDatatype:X.FLOAT,usage:Ne.STATIC_DRAW},{index:Hu.color,componentsPerAttribute:4,componentDatatype:X.UNSIGNED_BYTE,normalize:!0,usage:Ne.STATIC_DRAW}];n&&i.push({index:Hu.direction,componentsPerAttribute:2,componentDatatype:X.FLOAT,vertexBuffer:hgt(e)});let o=n?t:4*t;return new sp(e,i,o,n)}var RX=new jn;function kxe(e,t,n,i){let o,r=n[Hu.positionHighAndScaleX],s=n[Hu.positionLowAndScaleY],a=i.position;jn.fromCartesian(a,RX);let c=i.scale,l=RX.high,f=RX.low;e._instanced?(o=i._index,r(o,l.x,l.y,l.z,c.x),s(o,f.x,f.y,f.z,c.y)):(o=i._index*4,r(o+0,l.x,l.y,l.z,c.x),r(o+1,l.x,l.y,l.z,c.x),r(o+2,l.x,l.y,l.z,c.x),r(o+3,l.x,l.y,l.z,c.x),s(o+0,f.x,f.y,f.z,c.y),s(o+1,f.x,f.y,f.z,c.y),s(o+2,f.x,f.y,f.z,c.y),s(o+3,f.x,f.y,f.z,c.y))}function Uxe(e,t,n,i){let o,r=n[Hu.packedAttribute0],s=i.show,a=i.brightness;e._instanced?(o=i._index,r(o,s,a,0,0)):(o=i._index*4,r(o+0,s,a,0,0),r(o+1,s,a,1,0),r(o+2,s,a,1,1),r(o+3,s,a,0,1))}function Vxe(e,t,n,i){let o,r=n[Hu.packedAttribute1],s=i.maximumSize,a=i.slice;e._instanced?(o=i._index,r(o,s.x,s.y,s.z,a)):(o=i._index*4,r(o+0,s.x,s.y,s.z,a),r(o+1,s.x,s.y,s.z,a),r(o+2,s.x,s.y,s.z,a),r(o+3,s.x,s.y,s.z,a))}function zxe(e,t,n,i){let o,r=n[Hu.color],s=i.color,a=H.floatToByte(s.red),c=H.floatToByte(s.green),l=H.floatToByte(s.blue),f=H.floatToByte(s.alpha);e._instanced?(o=i._index,r(o,a,c,l,f)):(o=i._index*4,r(o+0,a,c,l,f),r(o+1,a,c,l,f),r(o+2,a,c,l,f),r(o+3,a,c,l,f))}function pgt(e,t,n,i){kxe(e,t,n,i),Uxe(e,t,n,i),Vxe(e,t,n,i),zxe(e,t,n,i)}function _gt(e,t,n,i){let o=e,r=o._textureSliceWidth,s=o._noiseTextureRows,a=t.context;o._vaNoise=ugt(a),o._spNoise=Yt.fromCache({context:a,vertexShaderSource:n,fragmentShaderSource:i,attributeLocations:{position:0}});let c=o.noiseDetail,l=o.noiseOffset;o._noiseTexture=new It({context:a,width:r*r/s,height:r*s,pixelDatatype:Ye.UNSIGNED_BYTE,pixelFormat:nt.RGBA,sampler:new ln({wrapS:Sn.REPEAT,wrapT:Sn.REPEAT,minificationFilter:rn.NEAREST,magnificationFilter:yi.NEAREST})});let f=new Xu({vertexArray:o._vaNoise,shaderProgram:o._spNoise,outputTexture:o._noiseTexture,uniformMap:{u_noiseTextureDimensions:Fxe(o),u_noiseDetail:function(){return c},u_noiseOffset:function(){return l}},persists:!1,owner:e,postExecute:function(d){o._ready=!0,o._loading=!1}});t.commandList.push(f),o._loading=!0}function ggt(e,t){let n=e,i=t.context;n._createVertexArray=!1,n._vaf=n._vaf&&n._vaf.destroy();let o=e._clouds,r=o.length;if(r>0){n._vaf=mgt(i,r,n._instanced);let s=n._vaf.writers,a;for(a=0;a<r;++a){let c=o[a];pgt(e,t,s,c)}n._vaf.commit(LX(i))}}var ygt=[];function xgt(e,t){let n=t.context,i=e,r=i._clouds.length,s=i._cloudsToUpdate,a=i._cloudsToUpdateIndex,c=i._propertiesChanged,l=ygt;l.length=0,(c[tgt]||c[ngt])&&l.push(kxe),(c[egt]||c[rgt])&&l.push(Uxe),(c[igt]||c[ogt])&&l.push(Vxe),c[agt]&&l.push(zxe);let f=l.length,d=i._vaf.writers,p,g,m;if(a/r>.1){for(p=0;p<a;++p)for(g=s[p],g._dirty=!1,m=0;m<f;++m)l[m](e,t,d,g);i._vaf.commit(LX(n))}else{for(p=0;p<a;++p){for(g=s[p],g._dirty=!1,m=0;m<f;++m)l[m](e,t,d,g);i._instanced?i._vaf.subCommit(g._index,1):i._vaf.subCommit(g._index*4,4)}i._vaf.endSubCommits()}i._cloudsToUpdateIndex=0}function bgt(e,t,n,i){let o=t.context,r=e,s=new Ue({defines:[],sources:[n]});r._instanced&&s.defines.push("INSTANCED");let a=new Ue({defines:[],sources:[i]});r.debugBillboards&&a.defines.push("DEBUG_BILLBOARDS"),r.debugEllipsoids&&a.defines.push("DEBUG_ELLIPSOIDS"),r._sp=Yt.replaceCache({context:o,shaderProgram:r._sp,vertexShaderSource:s,fragmentShaderSource:a,attributeLocations:Hu}),r._rs=ke.fromCache({depthTest:{enabled:!0,func:ee.LESS},depthMask:!1,blending:un.ALPHA_BLEND}),r._spCreated=!0,r._compiledDebugBillboards=r.debugBillboards,r._compiledDebugEllipsoids=r.debugEllipsoids}function Tgt(e,t){let n=e,i=t.passes,o=n._uniforms,r=t.commandList;if(i.render){let s=n._colorCommands,a=n._vaf.va,c=a.length;s.length=c;for(let l=0;l<c;l++){let f=s[l];u(f)||(f=s[l]=new Je),f.pass=Ee.TRANSLUCENT,f.owner=e,f.uniformMap=o,f.count=a[l].indicesCount,f.vertexArray=a[l].va,f.shaderProgram=n._sp,f.renderState=n._rs,n._instanced&&(f.count=6,f.instanceCount=n._clouds.length),r.push(f)}}}Sh.prototype.update=function(e){if(MX(this),!this.show)return;let t=this.debugBillboards||this.debugEllipsoids;this._ready=t?!0:u(this._noiseTexture),!this._ready&&!this._loading&&!t&&_gt(this,e,hF,dF),this._instanced=e.context.instancedArrays,Hu=this._instanced?J_t:Q_t,LX=this._instanced?dgt:fgt;let i=this._clouds.length,o=this._cloudsToUpdate,r=this._cloudsToUpdateIndex;this._createVertexArray?ggt(this,e):r>0&&xgt(this,e),r>i*1.5&&(o.length=i),!(!u(this._vaf)||!u(this._vaf.va)||!this._ready&!t)&&((!this._spCreated||this.debugBillboards!==this._compiledDebugBillboards||this.debugEllipsoids!==this._compiledDebugEllipsoids)&&bgt(this,e,fF,uF),Tgt(this,e))};Sh.prototype.isDestroyed=function(){return!1};Sh.prototype.destroy=function(){return this._noiseTexture=this._noiseTexture&&this._noiseTexture.destroy(),this._sp=this._sp&&this._sp.destroy(),this._vaf=this._vaf&&this._vaf.destroy(),Bxe(this._clouds),le(this)};var NX=Sh;var Agt=P.toRadians(30);function FX(e){this._angle=y(e,Agt)}Object.defineProperties(FX.prototype,{angle:{get:function(){return this._angle},set:function(e){this._angle=e}}});FX.prototype.emit=function(e){let t=Math.tan(this._angle),n=P.randomBetween(0,P.TWO_PI),i=P.randomBetween(0,t),o=i*Math.cos(n),r=i*Math.sin(n),s=1;e.velocity=h.fromElements(o,r,s,e.velocity),h.normalize(e.velocity,e.velocity),e.position=h.clone(h.ZERO,e.position)};var BX=FX;function RF(e){e=y(e,y.EMPTY_OBJECT);let t=e.attributeName,n=e.perInstanceAttribute;u(n)||(n=!1);let i=y(e.glslDatatype,"vec3"),o=`v_${t}`,r;if(t==="normal"||t==="tangent"||t==="bitangent")r=`vec4 getColor() { return vec4((${o} + vec3(1.0)) * 0.5, 1.0); } `;else switch(t==="st"&&(i="vec2"),i){case"float":r=`vec4 getColor() { return vec4(vec3(${o}), 1.0); } `;break;case"vec2":r=`vec4 getColor() { return vec4(${o}, 0.0, 1.0); } `;break;case"vec3":r=`vec4 getColor() { return vec4(${o}, 1.0); } `;break;case"vec4":r=`vec4 getColor() { return ${o}; } `;break}let s=`in vec3 position3DHigh; in vec3 position3DLow; in float batchId; ${n?"":`in ${i} ${t}; `}out ${i} ${o}; void main() { vec4 p = czm_translateRelativeToEye(position3DHigh, position3DLow); ${n?`${o} = czm_batchTable_${t}(batchId); `:`${o} = ${t}; `}gl_Position = czm_modelViewProjectionRelativeToEye * p; }`,a=`in ${i} ${o}; ${r} void main() { out_FragColor = getColor(); }`;this.material=void 0,this.translucent=y(e.translucent,!1),this._vertexShaderSource=y(e.vertexShaderSource,s),this._fragmentShaderSource=y(e.fragmentShaderSource,a),this._renderState=eo.getDefaultRenderState(!1,!1,e.renderState),this._closed=y(e.closed,!1),this._attributeName=t,this._glslDatatype=i}Object.defineProperties(RF.prototype,{vertexShaderSource:{get:function(){return this._vertexShaderSource}},fragmentShaderSource:{get:function(){return this._fragmentShaderSource}},renderState:{get:function(){return this._renderState}},closed:{get:function(){return this._closed}},attributeName:{get:function(){return this._attributeName}},glslDatatype:{get:function(){return this._glslDatatype}}});RF.prototype.getFragmentShaderSource=eo.prototype.getFragmentShaderSource;RF.prototype.isTranslucent=eo.prototype.isTranslucent;RF.prototype.getRenderState=eo.prototype.getRenderState;var kX=RF;function P8(e){e=y(e,y.EMPTY_OBJECT),this.length=y(e.length,1e7),this._length=void 0,this.width=y(e.width,2),this._width=void 0,this.show=y(e.show,!0),this.modelMatrix=F.clone(y(e.modelMatrix,F.IDENTITY)),this._modelMatrix=new F,this.id=e.id,this._id=void 0,this._primitive=void 0}P8.prototype.update=function(e){if(this.show){if(!u(this._primitive)||!F.equals(this._modelMatrix,this.modelMatrix)||this._length!==this.length||this._width!==this.width||this._id!==this.id){this._modelMatrix=F.clone(this.modelMatrix,this._modelMatrix),this._length=this.length,this._width=this.width,this._id=this.id,u(this._primitive)&&this._primitive.destroy(),this.modelMatrix[12]===0&&this.modelMatrix[13]===0&&this.modelMatrix[14]===0&&(this.modelMatrix[14]=.01);let t=new yt({geometry:new w_({positions:[h.ZERO,h.UNIT_X],width:this.width,vertexFormat:zr.VERTEX_FORMAT,colors:[H.RED,H.RED],arcType:qt.NONE}),modelMatrix:F.multiplyByUniformScale(this.modelMatrix,this.length,new F),id:this.id,pickPrimitive:this}),n=new yt({geometry:new w_({positions:[h.ZERO,h.UNIT_Y],width:this.width,vertexFormat:zr.VERTEX_FORMAT,colors:[H.GREEN,H.GREEN],arcType:qt.NONE}),modelMatrix:F.multiplyByUniformScale(this.modelMatrix,this.length,new F),id:this.id,pickPrimitive:this}),i=new yt({geometry:new w_({positions:[h.ZERO,h.UNIT_Z],width:this.width,vertexFormat:zr.VERTEX_FORMAT,colors:[H.BLUE,H.BLUE],arcType:qt.NONE}),modelMatrix:F.multiplyByUniformScale(this.modelMatrix,this.length,new F),id:this.id,pickPrimitive:this});this._primitive=new En({geometryInstances:[t,n,i],appearance:new zr,asynchronous:!1})}this._primitive.update(e)}};P8.prototype.isDestroyed=function(){return!1};P8.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),le(this)};var MF=P8;function Cgt(e){this.direction=h.clone(e.direction),this.color=H.clone(y(e.color,H.WHITE)),this.intensity=y(e.intensity,1)}var UX=Cgt;var LF=`in vec3 v_positionMC; in vec3 v_positionEC; in vec2 v_st; void main() { czm_materialInput materialInput; vec3 normalEC = normalize(czm_normal3D * czm_geodeticSurfaceNormal(v_positionMC, vec3(0.0), vec3(1.0))); #ifdef FACE_FORWARD normalEC = faceforward(normalEC, vec3(0.0, 0.0, 1.0), -normalEC); #endif materialInput.s = v_st.s; materialInput.st = v_st; materialInput.str = vec3(v_st, 0.0); // Convert tangent space material normal to eye space materialInput.normalEC = normalEC; materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(v_positionMC, materialInput.normalEC); // Convert view vector to world space vec3 positionToEyeEC = -v_positionEC; materialInput.positionToEyeEC = positionToEyeEC; czm_material material = czm_getMaterial(materialInput); #ifdef FLAT out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #else out_FragColor = czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC); #endif } `;var NF=`in vec3 position3DHigh; in vec3 position3DLow; in vec2 st; in float batchId; out vec3 v_positionMC; out vec3 v_positionEC; out vec2 v_st; void main() { vec4 p = czm_computePosition(); v_positionMC = position3DHigh + position3DLow; // position in model coordinates v_positionEC = (czm_modelViewRelativeToEye * p).xyz; // position in eye coordinates v_st = st; gl_Position = czm_modelViewProjectionRelativeToEye * p; } `;function OT(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.translucent,!0),n=y(e.aboveGround,!1);this.material=u(e.material)?e.material:Vi.fromType(Vi.ColorType),this.translucent=y(e.translucent,!0),this._vertexShaderSource=y(e.vertexShaderSource,NF),this._fragmentShaderSource=y(e.fragmentShaderSource,LF),this._renderState=eo.getDefaultRenderState(t,!n,e.renderState),this._closed=!1,this._flat=y(e.flat,!1),this._faceForward=y(e.faceForward,n),this._aboveGround=n}Object.defineProperties(OT.prototype,{vertexShaderSource:{get:function(){return this._vertexShaderSource}},fragmentShaderSource:{get:function(){return this._fragmentShaderSource}},renderState:{get:function(){return this._renderState}},closed:{get:function(){return this._closed}},vertexFormat:{get:function(){return OT.VERTEX_FORMAT}},flat:{get:function(){return this._flat}},faceForward:{get:function(){return this._faceForward}},aboveGround:{get:function(){return this._aboveGround}}});OT.VERTEX_FORMAT=Pe.POSITION_AND_ST;OT.prototype.getFragmentShaderSource=eo.prototype.getFragmentShaderSource;OT.prototype.isTranslucent=eo.prototype.isTranslucent;OT.prototype.getRenderState=eo.prototype.getRenderState;var VX=OT;function jl(e){this._scene=e.scene,this.samplingWindow=y(e.samplingWindow,jl.defaultSettings.samplingWindow),this.quietPeriod=y(e.quietPeriod,jl.defaultSettings.quietPeriod),this.warmupPeriod=y(e.warmupPeriod,jl.defaultSettings.warmupPeriod),this.minimumFrameRateDuringWarmup=y(e.minimumFrameRateDuringWarmup,jl.defaultSettings.minimumFrameRateDuringWarmup),this.minimumFrameRateAfterWarmup=y(e.minimumFrameRateAfterWarmup,jl.defaultSettings.minimumFrameRateAfterWarmup),this._lowFrameRate=new pe,this._nominalFrameRate=new pe,this._frameTimes=[],this._needsQuietPeriod=!0,this._quietPeriodEndTime=0,this._warmupPeriodEndTime=0,this._frameRateIsLow=!1,this._lastFramesPerSecond=void 0,this._pauseCount=0;let t=this;this._preUpdateRemoveListener=this._scene.preUpdate.addEventListener(function(o,r){Egt(t,r)}),this._hiddenPropertyName=document.hidden!==void 0?"hidden":document.mozHidden!==void 0?"mozHidden":document.msHidden!==void 0?"msHidden":document.webkitHidden!==void 0?"webkitHidden":void 0;let n=document.hidden!==void 0?"visibilitychange":document.mozHidden!==void 0?"mozvisibilitychange":document.msHidden!==void 0?"msvisibilitychange":document.webkitHidden!==void 0?"webkitvisibilitychange":void 0;function i(){Sgt(t)}this._visibilityChangeRemoveListener=void 0,u(n)&&(document.addEventListener(n,i,!1),this._visibilityChangeRemoveListener=function(){document.removeEventListener(n,i,!1)})}jl.defaultSettings={samplingWindow:5,quietPeriod:2,warmupPeriod:5,minimumFrameRateDuringWarmup:4,minimumFrameRateAfterWarmup:8};jl.fromScene=function(e){return(!u(e._frameRateMonitor)||e._frameRateMonitor.isDestroyed())&&(e._frameRateMonitor=new jl({scene:e})),e._frameRateMonitor};Object.defineProperties(jl.prototype,{scene:{get:function(){return this._scene}},lowFrameRate:{get:function(){return this._lowFrameRate}},nominalFrameRate:{get:function(){return this._nominalFrameRate}},lastFramesPerSecond:{get:function(){return this._lastFramesPerSecond}}});jl.prototype.pause=function(){++this._pauseCount,this._pauseCount===1&&(this._frameTimes.length=0,this._lastFramesPerSecond=void 0)};jl.prototype.unpause=function(){--this._pauseCount,this._pauseCount<=0&&(this._pauseCount=0,this._needsQuietPeriod=!0)};jl.prototype.isDestroyed=function(){return!1};jl.prototype.destroy=function(){return this._preUpdateRemoveListener(),u(this._visibilityChangeRemoveListener)&&this._visibilityChangeRemoveListener(),le(this)};function Egt(e,t){if(e._pauseCount>0)return;let n=_i();if(e._needsQuietPeriod)e._needsQuietPeriod=!1,e._frameTimes.length=0,e._quietPeriodEndTime=n+e.quietPeriod/Zn.SECONDS_PER_MILLISECOND,e._warmupPeriodEndTime=e._quietPeriodEndTime+(e.warmupPeriod+e.samplingWindow)/Zn.SECONDS_PER_MILLISECOND;else if(n>=e._quietPeriodEndTime){e._frameTimes.push(n);let i=n-e.samplingWindow/Zn.SECONDS_PER_MILLISECOND;if(e._frameTimes.length>=2&&e._frameTimes[0]<=i){for(;e._frameTimes.length>=2&&e._frameTimes[1]<i;)e._frameTimes.shift();let o=(n-e._frameTimes[0])/(e._frameTimes.length-1);e._lastFramesPerSecond=1e3/o;let r=1e3/(n>e._warmupPeriodEndTime?e.minimumFrameRateAfterWarmup:e.minimumFrameRateDuringWarmup);o>r?e._frameRateIsLow||(e._frameRateIsLow=!0,e._needsQuietPeriod=!0,e.lowFrameRate.raiseEvent(e.scene,e._lastFramesPerSecond)):e._frameRateIsLow&&(e._frameRateIsLow=!1,e._needsQuietPeriod=!0,e.nominalFrameRate.raiseEvent(e.scene,e._lastFramesPerSecond))}}}function Sgt(e){document[e._hiddenPropertyName]?e.pause():e.unpause()}var FF=jl;var Hxe=ro(ZY(),1);function zX(){this._image=new Image}zX.prototype.isReady=function(){return!0};zX.prototype.shouldDiscardImage=function(e){return e===this._image};function RT(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._tileDiscardPolicy=e.tileDiscardPolicy,this._tilingScheme=new zi({numberOfLevelZeroTilesX:2,numberOfLevelZeroTilesY:2,rectangle:new ce(-P.PI,-P.PI,P.PI,P.PI),ellipsoid:e.ellipsoid});let t=e.credit;typeof t=="string"&&(t=new bt(t)),this._credit=t,this._tileWidth=256,this._tileHeight=256,this._maximumLevel=23,u(this._tileDiscardPolicy)||(this._tileDiscardPolicy=new zX),this._errorEvent=new pe}Object.defineProperties(RT.prototype,{url:{get:function(){return this._metadata.url}},proxy:{get:function(){return this._metadata.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return!1}}});RT.fromMetadata=function(e,t){if(!e.imageryPresent)throw new ue(`The server ${e.url} doesn't have imagery`);let n=new RT(t);return n._metadata=e,n};RT.prototype.getTileCredits=function(e,t,n){let i=this._metadata,o=i.getTileInformation(e,t,n);if(u(o)){let r=i.providers[o.imageryProvider];if(u(r))return[r]}};RT.prototype.requestImage=function(e,t,n,i){let o=this._tileDiscardPolicy._image,r=this._metadata,s=K_.tileXYToQuadKey(e,t,n),a=r.getTileInformation(e,t,n);if(!u(a)){if(r.isValid(s)){let l=new Go({throttle:i.throttle,throttleByServer:i.throttleByServer,type:i.type,priorityFunction:i.priorityFunction});r.populateSubtree(e,t,n,l);return}return Promise.resolve(o)}if(!a.hasImagery())return Promise.resolve(o);let c=wgt(this,a,e,t,n,i).fetchArrayBuffer();if(u(c))return c.then(function(l){EF(r.key,l);let f=new Uint8Array(l),d,p=r.protoImagery;if((!u(p)||!p)&&(d=vgt(f)),!u(d)&&(!u(p)||p)){let g=Dgt(f);d=g.imageType,f=g.imageData}return!u(d)||!u(f)?o:Ex({uint8Array:f,format:d,flipY:!0})})};RT.prototype.pickFeatures=function(e,t,n,i,o){};function wgt(e,t,n,i,o,r){let s=K_.tileXYToQuadKey(n,i,o),a=t.imageryVersion;return a=u(a)&&a>0?a:1,e._metadata.resource.getDerivedResource({url:`flatfile?f1-0${s}-i.${a.toString()}`,request:r})}function vgt(e){let t="JFIF";if(e[6]===t.charCodeAt(0)&&e[7]===t.charCodeAt(1)&&e[8]===t.charCodeAt(2)&&e[9]===t.charCodeAt(3))return"image/jpeg";let n="PNG";if(e[1]===n.charCodeAt(0)&&e[2]===n.charCodeAt(1)&&e[3]===n.charCodeAt(2))return"image/png"}function Dgt(e){let t=Hxe.Reader.create(e),n=t.len,i={};for(;t.pos<n;){let s=t.uint32(),a;switch(s>>>3){case 1:i.imageType=t.uint32();break;case 2:i.imageData=t.bytes();break;case 3:i.alphaType=t.uint32();break;case 4:i.imageAlpha=t.bytes();break;case 5:if(a=i.copyrightIds,u(a)||(a=i.copyrightIds=[]),(s&7)===2){let c=t.uint32()+t.pos;for(;t.pos<c;)a.push(t.uint32())}else a.push(t.uint32());break;default:t.skipType(s&7);break}}let o=i.imageType;if(u(o))switch(o){case 0:i.imageType="image/jpeg";break;case 4:i.imageType="image/png";break;default:throw new ue("GoogleEarthEnterpriseImageryProvider: Unsupported image type.")}let r=i.alphaType;return u(r)&&r!==0&&(console.log("GoogleEarthEnterpriseImageryProvider: External alpha not supported."),delete i.alphaType,delete i.imageAlpha),i}var HX=RT;var Igt=new H(1,1,1,.4),Pgt=new H(0,1,0,.05),Ogt=new H(0,.5,0,.2);function MT(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._tilingScheme=u(e.tilingScheme)?e.tilingScheme:new zi({ellipsoid:e.ellipsoid}),this._cells=y(e.cells,8),this._color=y(e.color,Igt),this._glowColor=y(e.glowColor,Pgt),this._glowWidth=y(e.glowWidth,6),this._backgroundColor=y(e.backgroundColor,Ogt),this._errorEvent=new pe,this._tileWidth=y(e.tileWidth,256),this._tileHeight=y(e.tileHeight,256),this._canvasSize=y(e.canvasSize,256),this._canvas=this._createGridCanvas()}Object.defineProperties(MT.prototype,{proxy:{get:function(){}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){}},minimumLevel:{get:function(){}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){}},hasAlphaChannel:{get:function(){return!0}}});MT.prototype._drawGrid=function(e){let n=this._canvasSize;for(let i=0;i<=this._cells;++i){let r=1+i/this._cells*(n-1);e.moveTo(r,0),e.lineTo(r,n),e.moveTo(0,r),e.lineTo(n,r)}e.stroke()};MT.prototype._createGridCanvas=function(){let e=document.createElement("canvas");e.width=this._canvasSize,e.height=this._canvasSize;let t=0,n=this._canvasSize,i=e.getContext("2d"),o=this._backgroundColor.toCssColorString();i.fillStyle=o,i.fillRect(t,t,n,n);let r=this._glowColor.toCssColorString();i.strokeStyle=r,i.lineWidth=this._glowWidth,i.strokeRect(t,t,n,n),this._drawGrid(i),i.lineWidth=this._glowWidth*.5,i.strokeRect(t,t,n,n),this._drawGrid(i);let s=this._color.toCssColorString();return i.strokeStyle=s,i.lineWidth=2,i.strokeRect(t,t,n,n),i.lineWidth=1,this._drawGrid(i),e};MT.prototype.getTileCredits=function(e,t,n){};MT.prototype.requestImage=function(e,t,n,i){return Promise.resolve(this._canvas)};MT.prototype.pickFeatures=function(e,t,n,i,o){};var GX=MT;function wh(){}wh._maxDecodingConcurrency=Math.max(Bt.hardwareConcurrency-1,1);wh._decodeTaskProcessor=new hi("decodeI3S",wh._maxDecodingConcurrency);wh._promise=void 0;async function Rgt(){if(await wh._decodeTaskProcessor.initWebAssemblyModule({wasmBinaryFile:"ThirdParty/draco_decoder.wasm"}))return wh._decodeTaskProcessor;throw new ue("I3S decoder could not be initialized.")}wh.decode=async function(e,t,n,i){return u(wh._promise)||(wh._promise=Rgt()),wh._promise.then(function(o){let r=n._parent._data,s=n._parent._inverseRotationMatrix,a=0,c=0,l=0;u(r.obb)?(a=r.obb.center[0],c=r.obb.center[1],l=r.obb.center[2]):u(r.mbs)&&(a=r.mbs[0],c=r.mbs[1],l=r.mbs[2]);let f=Q.fromRotationX(-P.PI_OVER_TWO),d=new Q;Q.multiply(f,s,d);let p=fe.fromDegrees(a,c,l),g=ie.WGS84.cartographicToCartesian(p),m={binaryData:n._data,featureData:u(i)&&u(i[0])?i[0].data:void 0,schema:t,bufferInfo:n._geometryBufferInfo,ellipsoidRadiiSquare:ie.WGS84.radiiSquared,url:e,geoidDataList:n._dataProvider._geoidDataList,cartographicCenter:p,cartesianCenter:g,parentRotation:d};return o.scheduleTask(m)})};var BF=wh;function WX(e,t){this._parent=e,this._dataProvider=e._dataProvider,this._layer=e._layer,u(this._parent._nodeIndex)?this._resource=this._parent._layer.resource.getDerivedResource({url:`nodes/${this._parent._data.mesh.attribute.resource}/${t}`}):this._resource=this._parent.resource.getDerivedResource({url:t})}Object.defineProperties(WX.prototype,{resource:{get:function(){return this._resource}},data:{get:function(){return this._data}}});WX.prototype.load=async function(){return this._data=await LT.loadJson(this._resource,this._dataProvider._traceFetches),this._data};var kF=WX;function NS(e,t){this._storageInfo=t,this._parent=e,this._dataProvider=e._dataProvider;let n=`attributes/${t.key}/0`;u(this._parent._nodeIndex)?this._resource=this._parent._layer.resource.getDerivedResource({url:`nodes/${this._parent._data.mesh.attribute.resource}/${n}`}):this._resource=this._parent.resource.getDerivedResource({url:n})}Object.defineProperties(NS.prototype,{resource:{get:function(){return this._resource}},header:{get:function(){return this._header}},values:{get:function(){return u(this._values)&&u(this._values.attributeValues)?this._values.attributeValues:[]}},name:{get:function(){return this._storageInfo.name}}});function Mgt(e){return e==="UInt8"||e==="Int8"?1:e==="UInt16"||e==="Int16"?2:e==="UInt32"||e==="Int32"||e==="Oid32"||e==="Float32"?4:e==="UInt64"||e==="Int64"||e==="Float64"?8:0}NS.prototype.load=function(){let e=this;return this._dataProvider._loadBinary(this._resource).then(function(t){let n=new DataView(t),i=!0;if(n.getUint8(0)==="{".charCodeAt(0)&&new TextDecoder().decode(t).includes("404")&&(i=!1,console.error(`Failed to load: ${e.resource.url}`)),i){e._data=t;let o=e._parseHeader(n),r=Mgt(e._storageInfo.attributeValues.valueType);r>0&&(o=Math.ceil(o/r)*r),e._parseBody(n,o)}})};NS.prototype._parseValue=function(e,t,n){let i;if(t==="UInt8")i=e.getUint8(n),n+=1;else if(t==="Int8")i=e.getInt8(n),n+=1;else if(t==="UInt16")i=e.getUint16(n,!0),n+=2;else if(t==="Int16")i=e.getInt16(n,!0),n+=2;else if(t==="UInt32")i=e.getUint32(n,!0),n+=4;else if(t==="Oid32")i=e.getUint32(n,!0),n+=4;else if(t==="Int32")i=e.getInt32(n,!0),n+=4;else if(t==="UInt64"){let o=e.getUint32(n,!0),r=e.getUint32(n+4,!0);i=o+Math.pow(2,32)*r,n+=8}else if(t==="Int64"){let o=e.getUint32(n,!0),r=e.getUint32(n+4,!0);r<Math.pow(2,31)?i=o+Math.pow(2,32)*r:i=o+Math.pow(2,32)*(r-Math.pow(2,32)),n+=8}else t==="Float32"?(i=e.getFloat32(n,!0),n+=4):t==="Float64"?(i=e.getFloat64(n,!0),n+=8):t==="String"&&(i=String.fromCharCode(e.getUint8(n)),n+=1);return{value:i,offset:n}};NS.prototype._parseHeader=function(e){let t=0;this._header={};for(let n=0;n<this._storageInfo.header.length;n++){let i=this._storageInfo.header[n],o=this._parseValue(e,i.valueType,t);this._header[i.property]=o.value,t=o.offset}return t};NS.prototype._parseBody=function(e,t){this._values={};for(let n=0;n<this._storageInfo.ordering.length;n++){let i=this._storageInfo.ordering[n],o=this._storageInfo[i];if(u(o)){this._values[i]=[];for(let r=0;r<this._header.count;++r)if(o.valueType!=="String"){let s=this._parseValue(e,o.valueType,t);this._values[i].push(s.value),t=s.offset}else{let s=this._values.attributeByteCounts[r],a="";for(let c=0;c<s;++c){let l=this._parseValue(e,o.valueType,t);l.value.charCodeAt(0)!==0&&(a+=l.value),t=l.offset}this._values[i].push(a)}}}};var UF=NS;function VF(e,t){let n=e._dataProvider,i=e._layer,o;u(e._nodeIndex)?o=i.resource.getDerivedResource({url:`nodes/${e._data.mesh.geometry.resource}/${t}`}):o=e.resource.getDerivedResource({url:t}),this._parent=e,this._dataProvider=n,this._layer=i,this._resource=o,this._customAttributes=void 0}Object.defineProperties(VF.prototype,{resource:{get:function(){return this._resource}},data:{get:function(){return this._data}},customAttributes:{get:function(){return this._customAttributes}}});VF.prototype.load=function(){let e=this;return this._dataProvider._loadBinary(this._resource).then(function(t){return e._data=t,t})};var Lgt=new h,Ngt=new h,Fgt=new h,Bgt=new h,kgt=new h;function jX(e,t,n,i){let o=h.subtract(i,n,Lgt),r=h.cross(o,h.subtract(e,n,Ngt),Bgt),s=h.cross(o,h.subtract(t,n,Fgt),kgt);return h.dot(r,s)>=0}var Ugt=new h,Vgt=new h,zgt=new h,Hgt=new h,Ggt=new h,Wgt=new h,jgt=new h,qgt=new h,Ygt=new h,Xgt=new h;VF.prototype.getClosestPointIndexOnTriangle=function(e,t,n){if(u(this._customAttributes)&&u(this._customAttributes.positions)){let i=new h(e,t,n);i.x-=this._customAttributes.cartesianCenter.x,i.y-=this._customAttributes.cartesianCenter.y,i.z-=this._customAttributes.cartesianCenter.z,Q.multiplyByVector(this._customAttributes.parentRotation,i,i);let o=Number.MAX_VALUE,r,s,a,c,l=this._customAttributes.positions,f=this._customAttributes.indices,d;u(f)?d=f.length:d=l.length/3;for(let p=0;p<d;p++){let g,m,x;u(f)?(g=f[p],m=f[p+1],x=f[p+2]):(g=p*3,m=p*3+1,x=p*3+2);let b=h.fromElements(l[g*3],l[g*3+1],l[g*3+2],Ugt),T=h.fromElements(l[m*3],l[m*3+1],l[m*3+2],Vgt),A=new h(l[x*3],l[x*3+1],l[x*3+2],zgt);if(!jX(i,b,T,A)||!jX(i,T,b,A)||!jX(i,A,b,T))continue;let C=h.subtract(T,b,Hgt),S=h.subtract(A,b,Ggt),w=h.cross(C,S,Wgt);if(h.magnitude(w)===0)continue;let D=h.normalize(w,jgt),O=h.subtract(i,b,qgt),R=Math.abs(h.dot(O,D));if(R<o){o=R,r=p;let L=h.magnitudeSquared(h.subtract(i,b,O)),N=h.magnitudeSquared(h.subtract(i,T,Ygt)),_=h.magnitudeSquared(h.subtract(i,A,Xgt));L<N&&L<_?(a=g,c=b,s=L):N<_?(a=m,c=T,s=N):(a=x,c=A,s=_)}}if(u(r))return{index:a,distanceSquared:s,distance:Math.sqrt(s),queriedPosition:i,closestPosition:h.clone(c)}}return{index:-1,distanceSquared:Number.Infinity,distance:Number.Infinity}};VF.prototype._generateGltf=function(e,t,n,i,o,r){let s={pbrMetallicRoughness:{metallicFactor:0},doubleSided:!0,name:"Material"},a=!1,c,l="";if(u(this._parent._data.mesh)&&u(this._layer._data.materialDefinitions)){let x=this._parent._data.mesh.material.definition;if(x>=0&&x<this._layer._data.materialDefinitions.length&&(c=this._layer._data.materialDefinitions[x],s=c,u(s.pbrMetallicRoughness)&&u(s.pbrMetallicRoughness.baseColorTexture))){a=!0,s.pbrMetallicRoughness.baseColorTexture.index=0;let b="0";if(u(this._layer._data.textureSetDefinitions))for(let T=0;T<this._layer._data.textureSetDefinitions.length;T++){let A=this._layer._data.textureSetDefinitions[T];for(let C=0;C<A.formats.length;C++){let S=A.formats[C];if(S.format==="jpg"){b=S.name;break}}}u(this._parent._data.mesh)&&this._parent._data.mesh.material.resource>=0&&(l=this._layer.resource.getDerivedResource({url:`nodes/${this._parent._data.mesh.material.resource}/textures/${b}`}).url)}}else u(this._parent._data.textureData)&&(a=!0,l=this._parent.resource.getDerivedResource({url:`${this._parent._data.textureData[0].href}`}).url,s.pbrMetallicRoughness.baseColorTexture={index:0});let f=[],d=[],p=[];return a&&(f=[{sampler:0,source:0}],d=[{uri:l}],p=[{magFilter:9729,minFilter:9986,wrapS:10497,wrapT:10497}]),{scene:0,scenes:[{nodes:e}],nodes:t,meshes:n,buffers:i,bufferViews:o,accessors:r,materials:[s],textures:f,images:d,samplers:p,asset:{version:"2.0"}}};var FS=VF;function Gu(e,t,n){let i,o,r,s;n?(i=0,o=e):(i=e._level+1,o=e._layer),typeof t=="number"?r=t:s=e.resource.getDerivedResource({url:`${t}/`}),this._parent=e,this._dataProvider=e._dataProvider,this._isRoot=n,this._level=i,this._layer=o,this._nodeIndex=r,this._resource=s,this._isLoading=!1,this._tile=void 0,this._data=void 0,this._geometryData=[],this._featureData=[],this._fields={},this._children=[],this._childrenReadyPromise=void 0,this._globalTransform=void 0,this._inverseGlobalTransform=void 0,this._inverseRotationMatrix=void 0}Object.defineProperties(Gu.prototype,{resource:{get:function(){return this._resource}},layer:{get:function(){return this._layer}},parent:{get:function(){return this._parent}},children:{get:function(){return this._children}},geometryData:{get:function(){return this._geometryData}},featureData:{get:function(){return this._featureData}},fields:{get:function(){return this._fields}},tile:{get:function(){return this._tile}},data:{get:function(){return this._data}}});Gu.prototype.load=async function(){let e=this;function t(){if(!e._isRoot){let o=e._create3DTileDefinition();e._tile=new Cf(e._layer._tileset,e._dataProvider.resource,o,e._parent._tile),e._tile._i3sNode=e}}if(!u(this._nodeIndex)){let o=await LT.loadJson(this._resource,this._dataProvider._traceFetches);e._data=o,t();return}let n=await this._layer._getNodeInNodePages(this._nodeIndex);e._data=n;let i;e._isRoot?i="nodes/root/":u(n.mesh)&&(i=`../${n.mesh.geometry.resource}/`),u(i)&&(e._resource=e._parent.resource.getDerivedResource({url:i})),t()};Gu.prototype.loadFields=function(){let e=this._layer._data.attributeStorageInfo,t=this;function n(o,r){let s=new UF(t,o[r]);return t._fields[s._storageInfo.name]=s,s.load()}let i=[];if(u(e))for(let o=0;o<e.length;o++)i.push(n(e,o));return Promise.all(i)};Gu.prototype.getFieldsForPickedPosition=function(e){let t=this.geometryData[0];if(!u(t.customAttributes.featureIndex))return{};let n=t.getClosestPointIndexOnTriangle(e.x,e.y,e.z);if(n.index===-1||n.index>t.customAttributes.featureIndex.length)return{};let i=t.customAttributes.featureIndex[n.index];return this.getFieldsForFeature(i)};Gu.prototype.getFieldsForFeature=function(e){let t={};for(let n in this.fields)if(this.fields.hasOwnProperty(n)){let i=this.fields[n];e>=0&&e<i.values.length&&(t[i.name]=i.values[e])}return t};Gu.prototype._loadChildren=function(){let e=this;if(u(this._childrenReadyPromise))return this._childrenReadyPromise;let t=[];if(u(e._data.children))for(let n=0;n<e._data.children.length;n++){let i=e._data.children[n],o=new Gu(e,y(i.href,i),!1);e._children.push(o),t.push(o.load())}return this._childrenReadyPromise=Promise.all(t).then(function(){for(let n=0;n<e._children.length;n++)e._tile.children.push(e._children[n]._tile)}),this._childrenReadyPromise};Gu.prototype._loadGeometryData=function(){let e=[];if(u(this._data.geometryData))for(let t=0;t<this._data.geometryData.length;t++){let n=new FS(this,this._data.geometryData[t].href);this._geometryData.push(n),e.push(n.load())}else if(u(this._data.mesh)){let t=this._layer._findBestGeometryBuffers(this._data.mesh.geometry.definition,["position","uv0"]),n=`./geometries/${t.bufferIndex}/`,i=new FS(this,n);i._geometryDefinitions=t.definition,i._geometryBufferInfo=t.geometryBufferInfo,this._geometryData.push(i),e.push(i.load())}return Promise.all(e)};Gu.prototype._loadFeatureData=function(){let e=[];if(u(this._data.featureData))for(let t=0;t<this._data.featureData.length;t++){let n=new kF(this,this._data.featureData[t].href);this._featureData.push(n),e.push(n.load())}return Promise.all(e)};Gu.prototype._clearGeometryData=function(){this._geometryData=[]};Gu.prototype._create3DTileDefinition=function(){let e=this._data.obb,t=this._data.mbs;if(!u(e)&&!u(t)){console.error("Failed to load I3S node. Bounding volume is required.");return}let n;if(u(e)?n=fe.fromDegrees(e.center[0],e.center[1],e.center[2]):n=fe.fromDegrees(t[0],t[1],t[2]),u(this._dataProvider._geoidDataList)&&u(n))for(let T=0;T<this._dataProvider._geoidDataList.length;T++){let A=this._dataProvider._geoidDataList[T],C=A.projection.project(n);if(C.x>A.nativeExtent.west&&C.x<A.nativeExtent.east&&C.y>A.nativeExtent.south&&C.y<A.nativeExtent.north){n.height+=Zgt(C.x,C.y,A);break}}let i={},o,r=0;u(e)?(i={box:[0,0,0,e.halfSize[0],0,0,0,e.halfSize[1],0,0,0,e.halfSize[2]]},r=Math.max(Math.max(this._data.obb.halfSize[0],this._data.obb.halfSize[1]),this._data.obb.halfSize[2]),o=ie.WGS84.cartographicToCartesian(n)):(i={sphere:[0,0,0,t[3]]},o=ie.WGS84.cartographicToCartesian(n),r=this._data.mbs[3]),r*=2;let s=1/0;if(u(this._data.lodThreshold))if(this._layer._data.nodePages.lodSelectionMetricType==="maxScreenThresholdSQ"){let T=Math.sqrt(this._data.lodThreshold/(Math.PI*.25));s=r/T}else if(this._layer._data.nodePages.lodSelectionMetricType==="maxScreenThreshold"){let T=this._data.lodThreshold;s=r/T}else console.error("Invalid lodSelectionMetricType in Layer");else if(u(this._data.lodSelection))for(let T=0;T<this._data.lodSelection.length;T++)this._data.lodSelection[T].metricType==="maxScreenThreshold"&&(s=r/this._data.lodSelection[T].maxError);s===1/0&&(s=1e5);let a=s*16,c=new za(0,0,0),l=Rt.headingPitchRollQuaternion(o,c);u(this._data.obb)&&(l=new Le(this._data.obb.quaternion[0],this._data.obb.quaternion[1],this._data.obb.quaternion[2],this._data.obb.quaternion[3]));let f=Q.fromQuaternion(l),d=Q.inverse(f,new Q),p=new F(f[0],f[1],f[2],0,f[3],f[4],f[5],0,f[6],f[7],f[8],0,o.x,o.y,o.z,1),g=F.inverse(p,new F),m=F.clone(p);u(this._parent._globalTransform)&&F.multiply(p,this._parent._inverseGlobalTransform,m),this._globalTransform=p,this._inverseGlobalTransform=g,this._inverseRotationMatrix=d;let x=[];for(let T=0;T<this._children.length;T++)x.push(this._children[T]._create3DTileDefinition());return{children:x,refine:"REPLACE",boundingVolume:i,transform:[m[0],m[4],m[8],m[12],m[1],m[5],m[9],m[13],m[2],m[6],m[10],m[14],m[3],m[7],m[11],m[15]],content:{uri:u(this._resource)?this._resource.url:void 0},geometricError:a}};Gu.prototype._createContentURL=async function(){let e={scene:0,scenes:[{nodes:[0]}],nodes:[{name:"singleNode"}],meshes:[],buffers:[],bufferViews:[],accessors:[],materials:[],textures:[],images:[],samplers:[],asset:{version:"2.0"}},t=[this._loadGeometryData()];if(this._dataProvider.legacyVersion16&&t.push(this._loadFeatureData()),await Promise.all(t),u(this._geometryData)&&this._geometryData.length>0){let o=this._geometryData[0].resource.url,r=this._layer._data.store.defaultGeometrySchema,s=this._geometryData[0],a=await BF.decode(o,r,s,this._featureData[0]);if(!u(a))return;e=s._generateGltf(a.meshData.nodesInScene,a.meshData.nodes,a.meshData.meshes,a.meshData.buffers,a.meshData.bufferViews,a.meshData.accessors),this._geometryData[0]._customAttributes=a.meshData._customAttributes}let n=this._dataProvider._binarizeGltf(e),i=new Blob([n],{type:"application/binary"});return URL.createObjectURL(i)};Cf.prototype._hookedRequestContent=Cf.prototype.requestContent;Cf.prototype.requestContent=function(){if(!this.tileset._isI3STileSet)return this._hookedRequestContent();if(!this._isLoading)return this._isLoading=!0,this._i3sNode._createContentURL().then(e=>{if(!u(e)){this._isLoading=!1;return}return this._contentResource=new ve({url:e}),this._hookedRequestContent()}).then(e=>(this._isLoading=!1,e))};function Kgt(e,t,n,i,o,r){let s=n*(1-e)+i*e,a=o*(1-e)+r*e;return s*(1-t)+a*t}function O8(e,t,n,i){let o=e+t*n;return i[o]}function Zgt(e,t,n){let i=n.nativeExtent,o=(e-i.west)/(i.east-i.west)*(n.width-1),r=(t-i.south)/(i.north-i.south)*(n.height-1),s=Math.floor(o),a=Math.floor(r);o-=s,r-=a;let c=s<n.width?s+1:s,l=a<n.height?a+1:a;a=n.height-1-a,l=n.height-1-l;let f=O8(s,a,n.width,n.buffer),d=O8(c,a,n.width,n.buffer),p=O8(s,l,n.width,n.buffer),g=O8(c,l,n.width,n.buffer),m=Kgt(o,r,f,d,p,g);return m=m*n.scale+n.offset,m}Object.defineProperties(Cf.prototype,{i3sNode:{get:function(){return this._i3sNode}}});var BS=Gu;function Qf(e,t,n){this._dataProvider=e,!u(t.href)&&u(n)&&(t.href=`layers/${n}`);let i=this._dataProvider.resource.getUrlComponent(),o="";i.match(/layers\/\d/)?o=`${i}`.replace(/\/+$/,""):o=`${i}`.replace(/\/?$/,"/").concat(`${t.href}`),this._version=t.store.version;let r=this._version.split(".");this._majorVersion=parseInt(r[0]),this._minorVersion=r.length>1?parseInt(r[1]):0,this._resource=new ve({url:o}),this._resource.setQueryParameters(this._dataProvider.resource.queryParameters),this._resource.appendForwardSlash(),this._data=t,this._rootNode=void 0,this._nodePages={},this._nodePageFetches={},this._extent=void 0,this._tileset=void 0,this._geometryDefinitions=void 0,this._computeGeometryDefinitions(!0),this._computeExtent()}Object.defineProperties(Qf.prototype,{resource:{get:function(){return this._resource}},rootNode:{get:function(){return this._rootNode}},tileset:{get:function(){return this._tileset}},data:{get:function(){return this._data}},version:{get:function(){return this._version}},majorVersion:{get:function(){return this._majorVersion}},minorVersion:{get:function(){return this._minorVersion}},legacyVersion16:{get:function(){if(u(this.version))return this.majorVersion<1||this.majorVersion===1&&this.minorVersion<=6}}});Qf.prototype.load=async function(e){if(this._data.spatialReference.wkid!==4326)throw new ue(`Unsupported spatial reference: ${this._data.spatialReference.wkid}`);if(await this._dataProvider.loadGeoidData(),await this._loadRootNode(e),await this._create3DTileset(e),this._rootNode._tile=this._tileset._root,this._tileset._root._i3sNode=this._rootNode,this.legacyVersion16)return this._rootNode._loadChildren()};Qf.prototype._computeGeometryDefinitions=function(e){if(this._geometryDefinitions=[],u(this._data.geometryDefinitions))for(let t=0;t<this._data.geometryDefinitions.length;t++){let n=[],i=this._data.geometryDefinitions[t].geometryBuffers;for(let o=0;o<i.length;o++){let r=i[o],s=[],a=!1;if(u(r.compressedAttributes)&&e){a=!0;let c=r.compressedAttributes.attributes;for(let l=0;l<c.length;l++)s.push(c[l])}else for(let c in r)c!=="offset"&&s.push(c);n.push({compressed:a,attributes:s,index:i.indexOf(r)})}n.sort(function(o,r){return o.compressed&&!r.compressed?-1:!o.compressed&&r.compressed?1:o.attributes.length-r.attributes.length}),this._geometryDefinitions.push(n)}};Qf.prototype._findBestGeometryBuffers=function(e,t){let n=this._geometryDefinitions[e];if(u(n))for(let i=0;i<n.length;++i){let o=n[i],r=!1,s=o.attributes;for(let a=0;a<t.length;a++)if(!s.includes(t[a])){r=!0;break}if(!r)return{bufferIndex:o.index,definition:n,geometryBufferInfo:o}}return 0};Qf.prototype._loadRootNode=function(e){if(u(this._data.nodePages)){let t=0;u(this._data.nodePages.rootIndex)&&(t=this._data.nodePages.rootIndex),this._rootNode=new BS(this,t,!0)}else this._rootNode=new BS(this,this._data.store.rootNode,!0);return this._rootNode.load(e)};Qf.prototype._getNodeInNodePages=function(e){let t=Math.floor(e/this._data.nodePages.nodesPerPage),n=e%this._data.nodePages.nodesPerPage;return this._loadNodePage(t).then(function(i){return i.nodes[n]})};Qf._fetchJson=function(e){return e.fetchJson()};Qf.prototype._loadNodePage=function(e){let t=this;if(!u(this._nodePageFetches[e])){let n=this.resource.getDerivedResource({url:`nodepages/${e}/`}),i=Qf._fetchJson(n).then(function(o){return u(o.error)&&o.error.code!==200?Promise.reject(o.error):(t._nodePages[e]=o.nodes,o)});this._nodePageFetches[e]=i}return this._nodePageFetches[e]};Qf.prototype._computeExtent=function(){u(this._data.fullExtent)?this._extent=ce.fromDegrees(this._data.fullExtent.xmin,this._data.fullExtent.ymin,this._data.fullExtent.xmax,this._data.fullExtent.ymax):u(this._data.store.extent)&&(this._extent=ce.fromDegrees(this._data.store.extent[0],this._data.store.extent[1],this._data.store.extent[2],this._data.store.extent[3]))};Qf.prototype._create3DTileset=async function(e){let t={asset:{version:"1.0"},geometricError:Number.MAX_VALUE,root:this._rootNode._create3DTileDefinition()},n=new Blob([JSON.stringify(t)],{type:"application/json"}),i=URL.createObjectURL(n);this._tileset=await Zs.fromUrl(i,e),this._tileset.show=this._dataProvider.show,this._tileset._isI3STileSet=!0,this._tileset.tileUnload.addEventListener(function(o){o._i3sNode._clearGeometryData(),URL.revokeObjectURL(o._contentResource._url),o._contentResource=o._i3sNode.resource}),this._tileset.tileVisible.addEventListener(function(o){u(o._i3sNode)&&o._i3sNode._loadChildren()})};var kS=Qf;var Wxe=ro(Gxe(),1);function ca(e){e=y(e,y.EMPTY_OBJECT),this._name=e.name,this._show=y(e.show,!0),this._geoidTiledTerrainProvider=e.geoidTiledTerrainProvider,this._traceFetches=y(e.traceFetches,!1),this._cesium3dTilesetOptions=y(e.cesium3dTilesetOptions,y.EMPTY_OBJECT),this._layers=[],this._data=void 0,this._extent=void 0,this._geoidDataPromise=void 0,this._geoidDataList=void 0,this._decoderTaskProcessor=void 0,this._taskProcessorReadyPromise=void 0}Object.defineProperties(ca.prototype,{name:{get:function(){return this._name}},show:{get:function(){return this._show},set:function(e){this._show=e;for(let t=0;t<this._layers.length;t++)u(this._layers[t]._tileset)&&(this._layers[t]._tileset.show=this._show)}},traceFetches:{get:function(){return this._traceFetches},set:function(e){this._traceFetches=e}},geoidTiledTerrainProvider:{get:function(){return this._geoidTiledTerrainProvider}},layers:{get:function(){return this._layers}},data:{get:function(){return this._data}},extent:{get:function(){return this._extent}},resource:{get:function(){return this._resource}}});ca.prototype.destroy=function(){for(let e=0;e<this._layers.length;e++)u(this._layers[e]._tileset)&&this._layers[e]._tileset.destroy();return le(this)};ca.prototype.isDestroyed=function(){return!1};ca.prototype.update=function(e){for(let t=0;t<this._layers.length;t++)u(this._layers[t]._tileset)&&this._layers[t]._tileset.update(e)};ca.prototype.prePassesUpdate=function(e){for(let t=0;t<this._layers.length;t++)u(this._layers[t]._tileset)&&this._layers[t]._tileset.prePassesUpdate(e)};ca.prototype.postPassesUpdate=function(e){for(let t=0;t<this._layers.length;t++)u(this._layers[t]._tileset)&&this._layers[t]._tileset.postPassesUpdate(e)};ca.prototype.updateForPass=function(e,t){for(let n=0;n<this._layers.length;n++)u(this._layers[n]._tileset)&&this._layers[n]._tileset.updateForPass(e,t)};ca.fromUrl=async function(e,t){t=y(t,y.EMPTY_OBJECT);let n=ve.createIfNeeded(e),i=await ca.loadJson(n),o=new ca(t);if(o._resource=n,o._data=i,u(i.layers))for(let s=0;s<i.layers.length;s++){let a=new kS(o,i.layers[s],s);o._layers.push(a)}else{let s=new kS(o,i,i.id);o._layers.push(s)}o._computeExtent();let r=[];for(let s=0;s<o._layers.length;s++)r.push(o._layers[s].load(t.cesium3dTilesetOptions));return await Promise.all(r),o};ca._fetchJson=function(e){return e.fetchJson()};ca.loadJson=async function(e,t){t&&console.log("I3S FETCH:",e.url);let n=await ca._fetchJson(e);if(u(n.error)){if(console.error("Failed to fetch I3S ",e.url),u(n.error.message)&&console.error(n.error.message),u(n.error.details))for(let i=0;i<n.error.details.length;i++)console.log(n.error.details[i]);throw new ue(n.error)}return n};ca.prototype._loadBinary=function(e){return this._traceFetches&&console.log("I3S FETCH:",e.url),e.fetchArrayBuffer()};ca.prototype._binarizeGltf=function(e){let n=new TextEncoder().encode(JSON.stringify(e)),i=new Uint8Array(n.byteLength+20),o={magic:new Uint8Array(i.buffer,0,4),version:new Uint32Array(i.buffer,4,1),length:new Uint32Array(i.buffer,8,1),chunkLength:new Uint32Array(i.buffer,12,1),chunkType:new Uint32Array(i.buffer,16,1),chunkData:new Uint8Array(i.buffer,20,n.byteLength)};return o.magic[0]="g".charCodeAt(),o.magic[1]="l".charCodeAt(),o.magic[2]="T".charCodeAt(),o.magic[3]="F".charCodeAt(),o.version[0]=2,o.length[0]=i.byteLength,o.chunkLength[0]=n.byteLength,o.chunkType[0]=1313821514,o.chunkData.set(n),i};var $gt=new z;function Qgt(e,t){let n=e.tilingScheme,i=[],o={},r=e._lodCount,s=fe.fromRadians(t.west,t.north),a=fe.fromRadians(t.east,t.south),c=n.positionToTileXY(s,r),l=n.positionToTileXY(a,r);for(let d=c.x;d<=l.x;d++)for(let p=c.y;p<=l.y;p++){let g=z.fromElements(d,p,$gt),m=g.toString();if(!o.hasOwnProperty(m)){let x={x:g.x,y:g.y,level:r,tilingScheme:n,terrainProvider:e,positions:[]};o[m]=x,i.push(x)}}let f=[];for(let d=0;d<i.length;++d){let p=i[d],g=p.terrainProvider.requestTileGeometry(p.x,p.y,p.level);f.push(g)}return Promise.all(f).then(function(d){let p=[];for(let g=0;g<d.length;g++){let m={tilingScheme:n,x:i[g].x,y:i[g].y,level:i[g].level},x=d[g],b="Geographic";n._projection instanceof Di&&(b="WebMercator");let T={projectionType:b,projection:n._projection,nativeExtent:n.tileXYToNativeRectangle(m.x,m.y,m.level),height:x._height,width:x._width,scale:x._structure.heightScale,offset:x._structure.heightOffset};if(x._encoding===Vf.LERC){let A=Wxe.default.decode(x._buffer);T.buffer=A.pixels[0]}else T.buffer=x._buffer;p.push(T)}return p})}async function Jgt(e){let t=e._geoidTiledTerrainProvider;if(!u(t)){console.log("No Geoid Terrain service provided - no geoid conversion will be performed.");return}try{let n=await Qgt(t,e._extent);e._geoidDataList=n}catch{console.log("Error retrieving Geoid Terrain tiles - no geoid conversion will be performed.")}}ca.prototype.loadGeoidData=async function(){return u(this._geoidDataPromise)?this._geoidDataPromise:(this._geoidDataPromise=Jgt(this),this._geoidDataPromise)};ca.prototype._computeExtent=function(){let e;for(let t=0;t<this._layers.length;t++)if(u(this._layers[t]._extent)){let n=this._layers[t]._extent;u(e)?ce.union(e,n,e):e=ce.clone(n)}this._extent=e};var LT=ca;var jxe=Object.freeze({UNLOADED:0,RECEIVING:1,RECEIVED:2,LOADED:3,FAILED:4,UNAVAILABLE:5});function M8(e,t){this.spatialNode=e,this.keyframe=t,this.state=jxe.UNLOADED,this.metadatas=[],this.megatextureIndex=-1,this.priority=-Number.MAX_VALUE,this.highPriorityFrameNumber=-1}M8.priorityComparator=function(e,t){return e.priority-t.priority};M8.searchComparator=function(e,t){return e.keyframe-t.keyframe};M8.LoadState=jxe;var Ki=M8;function qxe(){}Object.defineProperties(qxe.prototype,{color:{get:de.throwInstantiationError},intensity:{get:de.throwInstantiationError}});var qX=qxe;var eyt=/\/$/,Yxe=new bt('© <a href="https://www.mapbox.com/about/maps/">Mapbox</a> © <a href="http://www.openstreetmap.org/copyright">OpenStreetMap</a> <strong><a href="https://www.mapbox.com/map-feedback/">Improve this map</a></strong>');function US(e){e=y(e,y.EMPTY_OBJECT);let t=e.styleId,n=e.accessToken;this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0;let i=ve.createIfNeeded(y(e.url,"https://api.mapbox.com/styles/v1/"));this._styleId=t,this._accessToken=n;let o=y(e.tilesize,512);this._tilesize=o;let r=y(e.username,"mapbox");this._username=r;let s=u(e.scaleFactor)?"@2x":"",a=i.getUrlComponent();eyt.test(a)||(a+="/"),a+=`${this._username}/${t}/tiles/${this._tilesize}/{z}/{x}/{y}${s}`,i.url=a,i.setQueryParameters({access_token:n});let c;u(e.credit)?(c=e.credit,typeof c=="string"&&(c=new bt(c))):c=Yxe,this._resource=i,this._imageryProvider=new va({url:i,credit:c,ellipsoid:e.ellipsoid,minimumLevel:e.minimumLevel,maximumLevel:e.maximumLevel,rectangle:e.rectangle})}Object.defineProperties(US.prototype,{url:{get:function(){return this._imageryProvider.url}},rectangle:{get:function(){return this._imageryProvider.rectangle}},tileWidth:{get:function(){return this._imageryProvider.tileWidth}},tileHeight:{get:function(){return this._imageryProvider.tileHeight}},maximumLevel:{get:function(){return this._imageryProvider.maximumLevel}},minimumLevel:{get:function(){return this._imageryProvider.minimumLevel}},tilingScheme:{get:function(){return this._imageryProvider.tilingScheme}},tileDiscardPolicy:{get:function(){return this._imageryProvider.tileDiscardPolicy}},errorEvent:{get:function(){return this._imageryProvider.errorEvent}},credit:{get:function(){return this._imageryProvider.credit}},proxy:{get:function(){return this._imageryProvider.proxy}},hasAlphaChannel:{get:function(){return this._imageryProvider.hasAlphaChannel}}});US.prototype.getTileCredits=function(e,t,n){};US.prototype.requestImage=function(e,t,n,i){return this._imageryProvider.requestImage(e,t,n,i)};US.prototype.pickFeatures=function(e,t,n,i,o){return this._imageryProvider.pickFeatures(e,t,n,i,o)};US._defaultCredit=Yxe;var YX=US;function u0(e,t,n,i,o){i===Qt.UNSIGNED_SHORT&&(i=Qt.FLOAT32);let r=e.floatingPointTexture;if(i===Qt.FLOAT32&&!r)throw new ue("Floating point texture not supported");let s;i===Qt.FLOAT32||i===Qt.FLOAT64?s=Ye.FLOAT:i===Qt.UINT8&&(s=Ye.UNSIGNED_BYTE);let a;n===1?a=e.webgl2?nt.RED:nt.LUMINANCE:n===2?a=e.webgl2?nt.RG:nt.LUMINANCE_ALPHA:n===3?a=nt.RGB:n===4&&(a=nt.RGBA);let c=512*1024*1024,l=128*1024*1024;o=Math.min(y(o,l),c);let f=Ut.maximumTextureSize,d=Qt.getSizeInBytes(i),p=Math.floor(o/(n*d)),g=Math.min(f,P.previousPowerOfTwo(Math.floor(Math.sqrt(p)))),m=Math.ceil(Math.sqrt(t.x)),x=Math.ceil(t.z/m),b=m*t.x,T=x*t.y,A=Math.floor(g/b),C=Math.floor(g/T);if(A===0||C===0)throw new ue("Tileset is too large to fit into megatexture");this.channelCount=n,this.componentType=i,this.voxelCountPerTile=h.clone(t,new h),this.maximumTileCount=A*C,this.regionCountPerMegatexture=new z(A,C),this.voxelCountPerRegion=new z(b,T),this.sliceCountPerRegion=new z(m,x),this.voxelSizeUv=new z(1/g,1/g),this.sliceSizeUv=new z(t.x/g,t.y/g),this.regionSizeUv=new z(b/g,T/g),this.texture=new It({context:e,pixelFormat:a,pixelDatatype:s,flipY:!1,width:g,height:g,sampler:new ln({wrapS:Sn.CLAMP_TO_EDGE,wrapT:Sn.CLAMP_TO_EDGE,minificationFilter:rn.LINEAR,magnificationFilter:yi.LINEAR})});let S=Qt.toComponentDatatype(i);this.tileVoxelDataTemp=X.createTypedArray(S,b*T*n),this.nodes=new Array(this.maximumTileCount);for(let w=0;w<this.maximumTileCount;w++)this.nodes[w]=new tyt(w);for(let w=0;w<this.maximumTileCount;w++){let D=this.nodes[w];D.previousNode=w>0?this.nodes[w-1]:void 0,D.nextNode=w<this.maximumTileCount-1?this.nodes[w+1]:void 0}this.occupiedList=void 0,this.emptyList=this.nodes[0],this.occupiedCount=0}function tyt(e){this.index=e,this.nextNode=void 0,this.previousNode=void 0}u0.prototype.add=function(e){if(this.isFull())throw new de("Trying to add when there are no empty spots");let t=this.emptyList;this.emptyList=this.emptyList.nextNode,u(this.emptyList)&&(this.emptyList.previousNode=void 0),t.nextNode=this.occupiedList,u(t.nextNode)&&(t.nextNode.previousNode=t),this.occupiedList=t;let n=t.index;return this.writeDataToTexture(n,e),this.occupiedCount++,n};u0.prototype.remove=function(e){if(e<0||e>=this.maximumTileCount)throw new de("Megatexture index out of bounds");let t=this.nodes[e];u(t.previousNode)&&(t.previousNode.nextNode=t.nextNode),u(t.nextNode)&&(t.nextNode.previousNode=t.previousNode),t.nextNode=this.emptyList,u(t.nextNode)&&(t.nextNode.previousNode=t),t.previousNode=void 0,this.emptyList=t,this.occupiedCount--};u0.prototype.isFull=function(){return this.emptyList===void 0};u0.getApproximateTextureMemoryByteLength=function(e,t,n,i){i===Qt.UNSIGNED_SHORT&&(i=Qt.FLOAT32);let o=Qt.getSizeInBytes(i),r=e*t.x*t.y*t.z,s=Math.ceil(Math.sqrt(t.z)),a=Math.ceil(t.z/s),c=s*t.x,l=a*t.y,f=P.previousPowerOfTwo(Math.floor(Math.sqrt(r)));for(;;){let p=Math.floor(f/c),g=Math.floor(f/l);if(p*g>=e)break;f*=2}return f*f*n*o};u0.prototype.writeDataToTexture=function(e,t){let n=t.constructor===Uint16Array?new Float32Array(t):t,i=this.voxelCountPerTile,o=this.sliceCountPerRegion,r=this.voxelCountPerRegion,s=this.channelCount,a=this.tileVoxelDataTemp;for(let x=0;x<i.z;x++){let b=x%o.x*i.x,T=Math.floor(x/o.x)*i.y;for(let A=0;A<i.y;A++)for(let C=0;C<i.x;C++){let S=x*i.y*i.x+A*i.x+C,w=(T+A)*r.x+(b+C);for(let D=0;D<s;D++)a[w*s+D]=n[S*s+D]}}let c=this.regionCountPerMegatexture,l=r.x,f=r.y,d=e%c.x*r.x,p=Math.floor(e/c.x)*r.y,m={source:{arrayBufferView:a,width:l,height:f},xOffset:d,yOffset:p};this.texture.copyFrom(m)};u0.prototype.isDestroyed=function(){return!1};u0.prototype.destroy=function(){return this.texture=this.texture&&this.texture.destroy(),le(this)};var VS=u0;function XX(e){}XX.prototype.isReady=function(){return!0};XX.prototype.shouldDiscardImage=function(e){return!1};var KX=XX;var nyt=new bt("MapQuest, Open Street Map and contributors, CC-BY-SA");function L8(e){e=y(e,y.EMPTY_OBJECT);let t=ve.createIfNeeded(y(e.url,"https://tile.openstreetmap.org/"));t.appendForwardSlash(),t.url+=`{z}/{x}/{y}${e.retinaTiles?"@2x":""}.${y(e.fileExtension,"png")}`;let n=new qr({ellipsoid:e.ellipsoid}),i=256,o=256,r=y(e.minimumLevel,0),s=e.maximumLevel,a=y(e.rectangle,n.rectangle),c=n.positionToTileXY(ce.southwest(a),r),l=n.positionToTileXY(ce.northeast(a),r),f=(Math.abs(l.x-c.x)+1)*(Math.abs(l.y-c.y)+1),d=y(e.credit,nyt);typeof d=="string"&&(d=new bt(d)),va.call(this,{url:t,credit:d,tilingScheme:n,tileWidth:i,tileHeight:o,minimumLevel:r,maximumLevel:s,rectangle:a})}u(Object.create)&&(L8.prototype=Object.create(va.prototype),L8.prototype.constructor=L8);var $_=L8;var iyt=new z(1,1);function ZX(e){e=y(e,y.EMPTY_OBJECT),this.mass=y(e.mass,1),this.position=h.clone(y(e.position,h.ZERO)),this.velocity=h.clone(y(e.velocity,h.ZERO)),this.life=y(e.life,Number.MAX_VALUE),this.image=e.image,this.startColor=H.clone(y(e.startColor,H.WHITE)),this.endColor=H.clone(y(e.endColor,H.WHITE)),this.startScale=y(e.startScale,1),this.endScale=y(e.endScale,1),this.imageSize=z.clone(y(e.imageSize,iyt)),this._age=0,this._normalizedAge=0,this._billboard=void 0}Object.defineProperties(ZX.prototype,{age:{get:function(){return this._age}},normalizedAge:{get:function(){return this._normalizedAge}}});var Xxe=new h;ZX.prototype.update=function(e,t){return h.multiplyByScalar(this.velocity,e,Xxe),h.add(this.position,Xxe,this.position),u(t)&&t(this,e),this._age+=e,this.life===Number.MAX_VALUE?this._normalizedAge=0:this._normalizedAge=this._age/this.life,this._age<=this.life};var zS=ZX;function Kxe(e){e=y(e,y.EMPTY_OBJECT),this.time=y(e.time,0),this.minimum=y(e.minimum,0),this.maximum=y(e.maximum,50),this._complete=!1}Object.defineProperties(Kxe.prototype,{complete:{get:function(){return this._complete}}});var $X=Kxe;function Zxe(e){}Zxe.prototype.emit=function(e){de.throwInstantiationError()};var QX=Zxe;var $xe=new z(1,1);function zF(e){e=y(e,y.EMPTY_OBJECT),this.show=y(e.show,!0),this.updateCallback=e.updateCallback,this.loop=y(e.loop,!0),this.image=y(e.image,void 0);let t=e.emitter;u(t)||(t=new OF(.5)),this._emitter=t,this._bursts=e.bursts,this._modelMatrix=F.clone(y(e.modelMatrix,F.IDENTITY)),this._emitterModelMatrix=F.clone(y(e.emitterModelMatrix,F.IDENTITY)),this._matrixDirty=!0,this._combinedMatrix=new F,this._startColor=H.clone(y(e.color,y(e.startColor,H.WHITE))),this._endColor=H.clone(y(e.color,y(e.endColor,H.WHITE))),this._startScale=y(e.scale,y(e.startScale,1)),this._endScale=y(e.scale,y(e.endScale,1)),this._emissionRate=y(e.emissionRate,5),this._minimumSpeed=y(e.speed,y(e.minimumSpeed,1)),this._maximumSpeed=y(e.speed,y(e.maximumSpeed,1)),this._minimumParticleLife=y(e.particleLife,y(e.minimumParticleLife,5)),this._maximumParticleLife=y(e.particleLife,y(e.maximumParticleLife,5)),this._minimumMass=y(e.mass,y(e.minimumMass,1)),this._maximumMass=y(e.mass,y(e.maximumMass,1)),this._minimumImageSize=z.clone(y(e.imageSize,y(e.minimumImageSize,$xe))),this._maximumImageSize=z.clone(y(e.imageSize,y(e.maximumImageSize,$xe))),this._sizeInMeters=y(e.sizeInMeters,!1),this._lifetime=y(e.lifetime,Number.MAX_VALUE),this._billboardCollection=void 0,this._particles=[],this._particlePool=[],this._previousTime=void 0,this._currentTime=0,this._carryOver=0,this._complete=new pe,this._isComplete=!1,this._updateParticlePool=!0,this._particleEstimate=0}Object.defineProperties(zF.prototype,{emitter:{get:function(){return this._emitter},set:function(e){this._emitter=e}},bursts:{get:function(){return this._bursts},set:function(e){this._bursts=e,this._updateParticlePool=!0}},modelMatrix:{get:function(){return this._modelMatrix},set:function(e){this._matrixDirty=this._matrixDirty||!F.equals(this._modelMatrix,e),F.clone(e,this._modelMatrix)}},emitterModelMatrix:{get:function(){return this._emitterModelMatrix},set:function(e){this._matrixDirty=this._matrixDirty||!F.equals(this._emitterModelMatrix,e),F.clone(e,this._emitterModelMatrix)}},startColor:{get:function(){return this._startColor},set:function(e){H.clone(e,this._startColor)}},endColor:{get:function(){return this._endColor},set:function(e){H.clone(e,this._endColor)}},startScale:{get:function(){return this._startScale},set:function(e){this._startScale=e}},endScale:{get:function(){return this._endScale},set:function(e){this._endScale=e}},emissionRate:{get:function(){return this._emissionRate},set:function(e){this._emissionRate=e,this._updateParticlePool=!0}},minimumSpeed:{get:function(){return this._minimumSpeed},set:function(e){this._minimumSpeed=e}},maximumSpeed:{get:function(){return this._maximumSpeed},set:function(e){this._maximumSpeed=e}},minimumParticleLife:{get:function(){return this._minimumParticleLife},set:function(e){this._minimumParticleLife=e}},maximumParticleLife:{get:function(){return this._maximumParticleLife},set:function(e){this._maximumParticleLife=e,this._updateParticlePool=!0}},minimumMass:{get:function(){return this._minimumMass},set:function(e){this._minimumMass=e}},maximumMass:{get:function(){return this._maximumMass},set:function(e){this._maximumMass=e}},minimumImageSize:{get:function(){return this._minimumImageSize},set:function(e){this._minimumImageSize=e}},maximumImageSize:{get:function(){return this._maximumImageSize},set:function(e){this._maximumImageSize=e}},sizeInMeters:{get:function(){return this._sizeInMeters},set:function(e){this._sizeInMeters=e}},lifetime:{get:function(){return this._lifetime},set:function(e){this._lifetime=e}},complete:{get:function(){return this._complete}},isComplete:{get:function(){return this._isComplete}}});function oyt(e){let t=e._emissionRate,n=e._maximumParticleLife,i=0,o=e._bursts;if(u(o)){let d=o.length;for(let p=0;p<d;++p)i+=o[p].maximum}let r=e._billboardCollection,s=e.image,a=Math.ceil(t*n+i),c=e._particles,l=e._particlePool,f=Math.max(a-c.length-l.length,0);for(let d=0;d<f;++d){let p=new zS;p._billboard=r.add({image:s,show:!1}),l.push(p)}e._particleEstimate=a}function ryt(e){let t=e._particlePool.pop();return u(t)||(t=new zS),t}function syt(e,t){e._particlePool.push(t)}function ayt(e){let t=e._particles,n=e._particlePool,i=e._billboardCollection,o=t.length,r=n.length,s=e._particleEstimate,a=r-Math.max(s-o-r,0);for(let c=a;c<r;++c){let l=n[c];i.remove(l._billboard)}n.length=a}function cyt(e){u(e._billboard)&&(e._billboard.show=!1)}function Qxe(e,t){let n=t._billboard;u(n)||(n=t._billboard=e._billboardCollection.add({image:t.image})),n.width=t.imageSize.x,n.height=t.imageSize.y,n.position=t.position,n.sizeInMeters=e.sizeInMeters,n.show=!0;let i=P.lerp(t.startColor.red,t.endColor.red,t.normalizedAge),o=P.lerp(t.startColor.green,t.endColor.green,t.normalizedAge),r=P.lerp(t.startColor.blue,t.endColor.blue,t.normalizedAge),s=P.lerp(t.startColor.alpha,t.endColor.alpha,t.normalizedAge);n.color=new H(i,o,r,s),n.scale=P.lerp(t.startScale,t.endScale,t.normalizedAge)}function lyt(e,t){t.startColor=H.clone(e._startColor,t.startColor),t.endColor=H.clone(e._endColor,t.endColor),t.startScale=e._startScale,t.endScale=e._endScale,t.image=e.image,t.life=P.randomBetween(e._minimumParticleLife,e._maximumParticleLife),t.mass=P.randomBetween(e._minimumMass,e._maximumMass),t.imageSize.x=P.randomBetween(e._minimumImageSize.x,e._maximumImageSize.x),t.imageSize.y=P.randomBetween(e._minimumImageSize.y,e._maximumImageSize.y),t._normalizedAge=0,t._age=0;let n=P.randomBetween(e._minimumSpeed,e._maximumSpeed);h.multiplyByScalar(t.velocity,n,t.velocity),e._particles.push(t)}function uyt(e,t){if(e._isComplete)return 0;t=P.mod(t,e._lifetime);let n=t*e._emissionRate,i=Math.floor(n);if(e._carryOver+=n-i,e._carryOver>1&&(i++,e._carryOver-=1),u(e.bursts)){let o=e.bursts.length;for(let r=0;r<o;r++){let s=e.bursts[r],a=e._currentTime;u(s)&&!s._complete&&a>s.time&&(i+=P.randomBetween(s.minimum,s.maximum),s._complete=!0)}}return i}var N8=new h;zF.prototype.update=function(e){if(!this.show)return;u(this._billboardCollection)||(this._billboardCollection=new uu),this._updateParticlePool&&(oyt(this),this._updateParticlePool=!1);let t=0;this._previousTime&&(t=J.secondsDifference(e.time,this._previousTime)),t<0&&(t=0);let n=this._particles,i=this._emitter,o=this.updateCallback,r,s,a=n.length;for(r=0;r<a;++r)s=n[r],s.update(t,o)?Qxe(this,s):(cyt(s),syt(this,s),n[r]=n[a-1],--r,--a);n.length=a;let c=uyt(this,t);if(c>0&&u(i)){this._matrixDirty&&(this._combinedMatrix=F.multiply(this.modelMatrix,this.emitterModelMatrix,this._combinedMatrix),this._matrixDirty=!1);let l=this._combinedMatrix;for(r=0;r<c;r++)s=ryt(this),this._emitter.emit(s),h.add(s.position,s.velocity,N8),F.multiplyByPoint(l,N8,N8),s.position=F.multiplyByPoint(l,s.position,s.position),h.subtract(N8,s.position,s.velocity),h.normalize(s.velocity,s.velocity),lyt(this,s),Qxe(this,s)}if(this._billboardCollection.update(e),this._previousTime=J.clone(e.time,this._previousTime),this._currentTime+=t,this._lifetime!==Number.MAX_VALUE&&this._currentTime>this._lifetime)if(this.loop){if(this._currentTime=P.mod(this._currentTime,this._lifetime),this.bursts){let l=this.bursts.length;for(r=0;r<l;r++)this.bursts[r]._complete=!1}}else this._isComplete=!0,this._complete.raiseEvent(this);e.frameNumber%120===0&&ayt(this)};zF.prototype.isDestroyed=function(){return!1};zF.prototype.destroy=function(){return this._billboardCollection=this._billboardCollection&&this._billboardCollection.destroy(),le(this)};var JX=zF;var tbe=ro(h3(),1);function fyt(e,t,n){return` float clipDistance = clip(gl_FragCoord, ${e}, ${t}); vec4 clippingPlanesEdgeColor = vec4(1.0); clippingPlanesEdgeColor.rgb = ${n}.rgb; float clippingPlanesEdgeWidth = ${n}.a; if (clipDistance > 0.0 && clipDistance < clippingPlanesEdgeWidth) { out_FragColor = clippingPlanesEdgeColor; } `}var HF=fyt;var dyt={modifyFragmentShader:function(t){return t=Ue.replaceMain(t,"czm_splitter_main"),t+=`uniform float czm_splitDirection; void main() { #ifndef SHADOW_MAP if (czm_splitDirection < 0.0 && gl_FragCoord.x > czm_splitPosition) discard; if (czm_splitDirection > 0.0 && gl_FragCoord.x < czm_splitPosition) discard; #endif czm_splitter_main(); } `,t},addUniforms:function(t,n){n.czm_splitDirection=function(){return t.splitDirection}}},HS=dyt;var NT={NEEDS_DECODE:0,DECODING:1,READY:2,FAILED:3};function GF(e){this._parsedContent=void 0,this._drawCommand=void 0,this._isTranslucent=!1,this._styleTranslucent=!1,this._constantColor=H.clone(H.DARKGRAY),this._highlightColor=H.clone(H.WHITE),this._pointSize=1,this._rtcCenter=void 0,this._quantizedVolumeScale=void 0,this._quantizedVolumeOffset=void 0,this._styleableShaderAttributes=void 0,this._isQuantized=!1,this._isOctEncoded16P=!1,this._isRGB565=!1,this._hasColors=!1,this._hasNormals=!1,this._hasBatchIds=!1,this._decodingState=NT.READY,this._dequantizeInShader=!0,this._isQuantizedDraco=!1,this._isOctEncodedDraco=!1,this._quantizedRange=0,this._octEncodedRange=0,this.backFaceCulling=!1,this._backFaceCulling=!1,this.normalShading=!0,this._normalShading=!0,this._opaqueRenderState=void 0,this._translucentRenderState=void 0,this._mode=void 0,this._ready=!1,this._pointsLength=0,this._geometryByteLength=0,this._vertexShaderLoaded=e.vertexShaderLoaded,this._fragmentShaderLoaded=e.fragmentShaderLoaded,this._uniformMapLoaded=e.uniformMapLoaded,this._batchTableLoaded=e.batchTableLoaded,this._pickIdLoaded=e.pickIdLoaded,this._opaquePass=y(e.opaquePass,Ee.OPAQUE),this._cull=y(e.cull,!0),this.style=void 0,this._style=void 0,this.styleDirty=!1,this.modelMatrix=F.clone(F.IDENTITY),this._modelMatrix=F.clone(F.IDENTITY),this.time=0,this.shadows=yn.ENABLED,this._boundingSphere=void 0,this.clippingPlanes=void 0,this.isClipped=!1,this.clippingPlanesDirty=!1,this.clippingPlanesOriginMatrix=void 0,this.attenuation=!1,this._attenuation=!1,this.geometricError=0,this.geometricErrorScale=1,this.maximumAttenuation=this._pointSize,this.splitDirection=y(e.splitDirection,kc.NONE),this._splittingEnabled=!1,this._error=void 0,hyt(this,e)}Object.defineProperties(GF.prototype,{pointsLength:{get:function(){return this._pointsLength}},geometryByteLength:{get:function(){return this._geometryByteLength}},ready:{get:function(){return this._ready}},color:{get:function(){return H.clone(this._highlightColor)},set:function(e){this._highlightColor=H.clone(e,this._highlightColor)}},boundingSphere:{get:function(){if(u(this._drawCommand))return this._drawCommand.boundingVolume},set:function(e){this._boundingSphere=se.clone(e,this._boundingSphere)}}});function hyt(e,t){let n=Wx.parse(t.arrayBuffer,t.byteOffset);if(e._parsedContent=n,e._rtcCenter=n.rtcCenter,e._hasNormals=n.hasNormals,e._hasColors=n.hasColors,e._hasBatchIds=n.hasBatchIds,e._isTranslucent=n.isTranslucent,!n.hasBatchIds&&u(n.batchTableBinary)&&(n.styleableProperties=Tp.getBinaryProperties(n.pointsLength,n.batchTableJson,n.batchTableBinary)),u(n.draco)){let a=n.draco;e._decodingState=NT.NEEDS_DECODE,a.dequantizeInShader=e._dequantizeInShader}let i=n.positions;u(i)&&(e._isQuantized=i.isQuantized,e._quantizedVolumeScale=i.quantizedVolumeScale,e._quantizedVolumeOffset=i.quantizedVolumeOffset,e._quantizedRange=i.quantizedRange);let o=n.normals;u(o)&&(e._isOctEncoded16P=o.octEncoded);let r=n.colors;u(r)&&(u(r.constantColor)&&(e._constantColor=H.clone(r.constantColor,e._constantColor),e._hasColors=!1),e._isRGB565=r.isRGB565);let s=n.batchIds;u(n.batchIds)&&(s.name="BATCH_ID",s.semantic="BATCH_ID",s.setIndex=void 0),n.hasBatchIds&&e._batchTableLoaded(n.batchLength,n.batchTableJson,n.batchTableBinary),e._pointsLength=n.pointsLength}var myt=new h,pyt=new h,_yt=new h,Jxe,F8;function gyt(e){if(!u(F8)){Jxe=new tbe.default(0),F8=new Array(e);for(let t=0;t<e;++t)F8[t]=Jxe.random()}return F8}function yyt(e){let n=e.length/3,i=Math.min(n,20),o=gyt(20),r=Number.MAX_VALUE,s=-Number.MAX_VALUE,a=h.fromElements(r,r,r,myt),c=h.fromElements(s,s,s,pyt);for(let f=0;f<i;++f){let d=Math.floor(o[f]*n),p=h.unpack(e,d*3,_yt);h.minimumByComponent(a,p,a),h.maximumByComponent(c,p,c)}let l=se.fromCornerPoints(a,c);return l.radius+=P.EPSILON2,l}function ebe(e,t){let n=X.fromTypedArray(e);return n===X.INT||n===X.UNSIGNED_INT||n===X.DOUBLE?(Dt("Cast pnts property to floats",`Point cloud property "${t}" will be cast to a float array because INT, UNSIGNED_INT, and DOUBLE are not valid WebGL vertex attribute types. Some precision may be lost.`),new Float32Array(e)):e}var xyt=new oe,byt=new oe,Tyt=new H,nbe=0,B8=1,oK=2,ibe=3,Ayt=4,eK=new F,Cyt=new F;function Eyt(e,t){let n=t.context,i=e._parsedContent,o=e._pointsLength,r=i.positions,s=i.colors,a=i.normals,c=i.batchIds,l=i.styleableProperties,f=u(l),d=e._isQuantized,p=e._isQuantizedDraco,g=e._isOctEncoded16P,m=e._isOctEncodedDraco,x=e._quantizedRange,b=e._octEncodedRange,T=e._isRGB565,A=e._isTranslucent,C=e._hasColors,S=e._hasNormals,w=e._hasBatchIds,D,O,R=[],L={};if(e._styleableShaderAttributes=L,f){let U=Ayt;for(let G in l)if(l.hasOwnProperty(G)){let k=l[G],Y=ebe(k.typedArray,G);D=k.componentCount,O=X.fromTypedArray(Y);let j=ct.createVertexBuffer({context:n,typedArray:Y,usage:Ne.STATIC_DRAW});e._geometryByteLength+=j.sizeInBytes;let $={index:U,vertexBuffer:j,componentsPerAttribute:D,componentDatatype:O,normalize:!1,offsetInBytes:0,strideInBytes:0};R.push($),L[G]={location:U,componentCount:D},++U}}let N=ct.createVertexBuffer({context:n,typedArray:r.typedArray,usage:Ne.STATIC_DRAW});e._geometryByteLength+=N.sizeInBytes;let _;C&&(_=ct.createVertexBuffer({context:n,typedArray:s.typedArray,usage:Ne.STATIC_DRAW}),e._geometryByteLength+=_.sizeInBytes);let E;S&&(E=ct.createVertexBuffer({context:n,typedArray:a.typedArray,usage:Ne.STATIC_DRAW}),e._geometryByteLength+=E.sizeInBytes);let v;w&&(c.typedArray=ebe(c.typedArray,"batchIds"),v=ct.createVertexBuffer({context:n,typedArray:c.typedArray,usage:Ne.STATIC_DRAW}),e._geometryByteLength+=v.sizeInBytes);let I=[];if(d?O=X.UNSIGNED_SHORT:p?O=x<=255?X.UNSIGNED_BYTE:X.UNSIGNED_SHORT:O=X.FLOAT,I.push({index:nbe,vertexBuffer:N,componentsPerAttribute:3,componentDatatype:O,normalize:!1,offsetInBytes:0,strideInBytes:0}),e._cull&&(d||p?e._boundingSphere=se.fromCornerPoints(h.ZERO,e._quantizedVolumeScale):e._boundingSphere=yyt(r.typedArray)),C)if(T)I.push({index:B8,vertexBuffer:_,componentsPerAttribute:1,componentDatatype:X.UNSIGNED_SHORT,normalize:!1,offsetInBytes:0,strideInBytes:0});else{let U=A?4:3;I.push({index:B8,vertexBuffer:_,componentsPerAttribute:U,componentDatatype:X.UNSIGNED_BYTE,normalize:!0,offsetInBytes:0,strideInBytes:0})}S&&(g?(D=2,O=X.UNSIGNED_BYTE):m?(D=2,O=b<=255?X.UNSIGNED_BYTE:X.UNSIGNED_SHORT):(D=3,O=X.FLOAT),I.push({index:oK,vertexBuffer:E,componentsPerAttribute:D,componentDatatype:O,normalize:!1,offsetInBytes:0,strideInBytes:0})),w&&I.push({index:ibe,vertexBuffer:v,componentsPerAttribute:1,componentDatatype:X.fromTypedArray(c.typedArray),normalize:!1,offsetInBytes:0,strideInBytes:0}),f&&(I=I.concat(R));let M=new ni({context:n,attributes:I}),B={depthTest:{enabled:!0}},V={depthTest:{enabled:!0},depthMask:!1,blending:un.ALPHA_BLEND};e._opaquePass===Ee.CESIUM_3D_TILE&&(B.stencilTest=Lt.setCesium3DTileBit(),B.stencilMask=Lt.CESIUM_3D_TILE_MASK,V.stencilTest=Lt.setCesium3DTileBit(),V.stencilMask=Lt.CESIUM_3D_TILE_MASK),e._opaqueRenderState=ke.fromCache(B),e._translucentRenderState=ke.fromCache(V),e._drawCommand=new Je({boundingVolume:new se,cull:e._cull,modelMatrix:new F,primitiveType:Me.POINTS,vertexArray:M,count:o,shaderProgram:void 0,uniformMap:void 0,renderState:A?e._translucentRenderState:e._opaqueRenderState,pass:A?Ee.TRANSLUCENT:e._opaquePass,owner:e,castShadows:!1,receiveShadows:!1,pickId:e._pickIdLoaded()})}function Syt(e,t){let n=t.context,i=e._isQuantized,o=e._isQuantizedDraco,r=e._isOctEncodedDraco,s={u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier:function(){let a=xyt;if(a.x=e._attenuation?e.maximumAttenuation:e._pointSize,a.x*=t.pixelRatio,a.y=e.time,e._attenuation){let c=t.camera.frustum,l;t.mode===te.SCENE2D||c instanceof $t?l=Number.POSITIVE_INFINITY:l=n.drawingBufferHeight/t.camera.frustum.sseDenominator,a.z=e.geometricError*e.geometricErrorScale,a.w=l}return a},u_highlightColor:function(){return e._highlightColor},u_constantColor:function(){return e._constantColor},u_clippingPlanes:function(){let a=e.clippingPlanes;return e.isClipped?a.texture:n.defaultTexture},u_clippingPlanesEdgeStyle:function(){let a=e.clippingPlanes;if(!u(a))return H.TRANSPARENT;let c=H.clone(a.edgeColor,Tyt);return c.alpha=a.edgeWidth,c},u_clippingPlanesMatrix:function(){let a=e.clippingPlanes;if(!u(a))return F.IDENTITY;let c=y(e.clippingPlanesOriginMatrix,e._modelMatrix);F.multiply(n.uniformState.view3D,c,eK);let l=F.multiply(eK,a.modelMatrix,eK);return F.inverseTranspose(l,Cyt)}};HS.addUniforms(e,s),(i||o||r)&&(s=gt(s,{u_quantizedVolumeScaleAndOctEncodedRange:function(){let a=byt;if(u(e._quantizedVolumeScale)){let c=h.clone(e._quantizedVolumeScale,a);h.divideByScalar(c,e._quantizedRange,a)}return a.w=e._octEncodedRange,a}})),u(e._uniformMapLoaded)&&(s=e._uniformMapLoaded(s)),e._drawCommand.uniformMap=s}function tK(e,t){let n=/czm_3dtiles_property_(\d+)/g,i=n.exec(e);for(;i!==null;){let o=parseInt(i[1]);t.indexOf(o)===-1&&t.push(o),i=n.exec(e)}}function nK(e,t){e=e.slice(e.indexOf(` `));let n=/czm_3dtiles_builtin_property_(\w+)/g,i=n.exec(e);for(;i!==null;){let o=i[1];t.indexOf(o)===-1&&t.push(o),i=n.exec(e)}}function iK(e,t){let n=e.numberOfAttributes;for(let i=0;i<n;++i){let o=e.getAttribute(i);if(o.index===t)return o}}var wyt={POSITION:"czm_3dtiles_builtin_property_POSITION",POSITION_ABSOLUTE:"czm_3dtiles_builtin_property_POSITION_ABSOLUTE",COLOR:"czm_3dtiles_builtin_property_COLOR",NORMAL:"czm_3dtiles_builtin_property_NORMAL"};function vyt(e,t,n){let i,o,r,s=t.context,a=u(n),c=e._isQuantized,l=e._isQuantizedDraco,f=e._isOctEncoded16P,d=e._isOctEncodedDraco,p=e._isRGB565,g=e._isTranslucent,m=e._hasColors,x=e._hasNormals,b=e._hasBatchIds,T=e._backFaceCulling,A=e._normalShading,C=e._drawCommand.vertexArray,S=e.clippingPlanes,w=e._attenuation,D,O,R,L=g,N=He(wyt),_={},E=e._styleableShaderAttributes;for(o in E)E.hasOwnProperty(o)&&(r=E[o],N[o]=`czm_3dtiles_property_${r.location}`,_[r.location]=r);if(a){let re={translucent:!1},ye="(vec3 czm_3dtiles_builtin_property_POSITION, vec3 czm_3dtiles_builtin_property_POSITION_ABSOLUTE, vec4 czm_3dtiles_builtin_property_COLOR, vec3 czm_3dtiles_builtin_property_NORMAL)";D=n.getColorShaderFunction(`getColorFromStyle${ye}`,N,re),O=n.getShowShaderFunction(`getShowFromStyle${ye}`,N,re),R=n.getPointSizeShaderFunction(`getPointSizeFromStyle${ye}`,N,re),u(D)&&re.translucent&&(L=!0)}e._styleTranslucent=L;let v=u(D),I=u(O),M=u(R),B=e.isClipped,V=[],U=[];v&&(tK(D,V),nK(D,U)),I&&(tK(O,V),nK(O,U)),M&&(tK(R,V),nK(R,U));let G=U.indexOf("COLOR")>=0,k=U.indexOf("NORMAL")>=0;if(k&&!x)throw new ue("Style references the NORMAL semantic but the point cloud does not have normals");for(o in E)if(E.hasOwnProperty(o)){r=E[o];let re=V.indexOf(r.location)>=0,ye=iK(C,r.location);ye.enabled=re}let Y=m&&(!v||G);if(m){let re=iK(C,B8);re.enabled=Y}let j=x&&(A||T||k);if(x){let re=iK(C,oK);re.enabled=j}let $={a_position:nbe};Y&&($.a_color=B8),j&&($.a_normal=oK),b&&($.a_batchId=ibe);let W="",K=V.length;for(i=0;i<K;++i){let re=V[i];r=_[re];let ye=r.componentCount,ge=`czm_3dtiles_property_${re}`,Ae;ye===1?Ae="float":Ae=`vec${ye}`,W+=`in ${Ae} ${ge}; `,$[ge]=r.location}Syt(e,t);let Z=`in vec3 a_position; out vec4 v_color; uniform vec4 u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier; uniform vec4 u_constantColor; uniform vec4 u_highlightColor; `;Z+=`float u_pointSize; float tiles3d_tileset_time; `,w&&(Z+=`float u_geometricError; float u_depthMultiplier; `),Z+=W,Y&&(g?Z+=`in vec4 a_color; `:p?Z+=`in float a_color; const float SHIFT_RIGHT_11 = 1.0 / 2048.0; const float SHIFT_RIGHT_5 = 1.0 / 32.0; const float SHIFT_LEFT_11 = 2048.0; const float SHIFT_LEFT_5 = 32.0; const float NORMALIZE_6 = 1.0 / 64.0; const float NORMALIZE_5 = 1.0 / 32.0; `:Z+=`in vec3 a_color; `),j&&(f||d?Z+=`in vec2 a_normal; `:Z+=`in vec3 a_normal; `),b&&(Z+=`in float a_batchId; `),(c||l||d)&&(Z+=`uniform vec4 u_quantizedVolumeScaleAndOctEncodedRange; `),v&&(Z+=D),I&&(Z+=O),M&&(Z+=R),Z+=`void main() { u_pointSize = u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier.x; tiles3d_tileset_time = u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier.y; `,w&&(Z+=` u_geometricError = u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier.z; u_depthMultiplier = u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier.w; `),Y?g?Z+=` vec4 color = a_color; `:p?Z+=` float compressed = a_color; float r = floor(compressed * SHIFT_RIGHT_11); compressed -= r * SHIFT_LEFT_11; float g = floor(compressed * SHIFT_RIGHT_5); compressed -= g * SHIFT_LEFT_5; float b = compressed; vec3 rgb = vec3(r * NORMALIZE_5, g * NORMALIZE_6, b * NORMALIZE_5); vec4 color = vec4(rgb, 1.0); `:Z+=` vec4 color = vec4(a_color, 1.0); `:Z+=` vec4 color = u_constantColor; `,c||l?Z+=` vec3 position = a_position * u_quantizedVolumeScaleAndOctEncodedRange.xyz; `:Z+=` vec3 position = a_position; `,Z+=` vec3 position_absolute = vec3(czm_model * vec4(position, 1.0)); `,j?(f?Z+=` vec3 normal = czm_octDecode(a_normal); `:d?Z+=` vec3 normal = czm_octDecode(a_normal, u_quantizedVolumeScaleAndOctEncodedRange.w).zxy; `:Z+=` vec3 normal = a_normal; `,Z+=` vec3 normalEC = czm_normal * normal; `):Z+=` vec3 normal = vec3(1.0); `,v&&(Z+=` color = getColorFromStyle(position, position_absolute, color, normal); `),I&&(Z+=` float show = float(getShowFromStyle(position, position_absolute, color, normal)); `),M?Z+=` gl_PointSize = getPointSizeFromStyle(position, position_absolute, color, normal) * czm_pixelRatio; `:w?Z+=` vec4 positionEC = czm_modelView * vec4(position, 1.0); float depth = -positionEC.z; gl_PointSize = min((u_geometricError / depth) * u_depthMultiplier, u_pointSize); `:Z+=` gl_PointSize = u_pointSize; `,Z+=` color = color * u_highlightColor; `,j&&A&&(Z+=` float diffuseStrength = czm_getLambertDiffuse(czm_lightDirectionEC, normalEC); diffuseStrength = max(diffuseStrength, 0.4); color.xyz *= diffuseStrength * czm_lightColor; `),Z+=` v_color = color; gl_Position = czm_modelViewProjection * vec4(position, 1.0); `,j&&T&&(Z+=` float visible = step(-normalEC.z, 0.0); gl_Position *= visible; gl_PointSize *= visible; `),I&&(Z+=` gl_Position.w *= float(show); gl_PointSize *= float(show); `),Z+=`} `;let me=`in vec4 v_color; `;B&&(me+=`uniform highp sampler2D u_clippingPlanes; uniform mat4 u_clippingPlanesMatrix; uniform vec4 u_clippingPlanesEdgeStyle; `,me+=` `,me+=R_(S,s),me+=` `),me+=`void main() { out_FragColor = czm_gammaCorrect(v_color); `,B&&(me+=HF("u_clippingPlanes","u_clippingPlanesMatrix","u_clippingPlanesEdgeStyle")),me+=`} `,e.splitDirection!==kc.NONE&&(me=HS.modifyFragmentShader(me)),u(e._vertexShaderLoaded)&&(Z=e._vertexShaderLoaded(Z)),u(e._fragmentShaderLoaded)&&(me=e._fragmentShaderLoaded(me));let xe=e._drawCommand;u(xe.shaderProgram)&&xe.shaderProgram.destroy(),xe.shaderProgram=Yt.fromCache({context:s,vertexShaderSource:Z,fragmentShaderSource:me,attributeLocations:$});try{xe.shaderProgram._bind()}catch{throw new ue("Error generating style shader: this may be caused by a type mismatch, index out-of-bounds, or other syntax error.")}}function Dyt(e,t){if(e._decodingState===NT.READY)return!1;if(e._decodingState===NT.NEEDS_DECODE){let n=e._parsedContent,i=n.draco,o=Ip.decodePointCloud(i,t);u(o)&&(e._decodingState=NT.DECODING,o.then(function(r){e._decodingState=NT.READY;let s=u(r.POSITION)?r.POSITION.array:void 0,a=u(r.RGB)?r.RGB.array:void 0,c=u(r.RGBA)?r.RGBA.array:void 0,l=u(r.NORMAL)?r.NORMAL.array:void 0,f=u(r.BATCH_ID)?r.BATCH_ID.array:void 0,d=u(s)&&u(r.POSITION.data.quantization),p=u(l)&&u(r.NORMAL.data.quantization);if(d){let b=r.POSITION.data.quantization,T=b.range;e._quantizedVolumeScale=h.fromElements(T,T,T),e._quantizedVolumeOffset=h.unpack(b.minValues),e._quantizedRange=(1<<b.quantizationBits)-1,e._isQuantizedDraco=!0}p&&(e._octEncodedRange=(1<<r.NORMAL.data.quantization.quantizationBits)-1,e._isOctEncodedDraco=!0);let g=n.styleableProperties,m=i.batchTableProperties;for(let b in m)if(m.hasOwnProperty(b)){let T=r[b];u(g)||(g={}),g[b]={typedArray:T.array,componentCount:T.data.componentsPerAttribute}}u(s)&&(n.positions={typedArray:s});let x=y(c,a);u(x)&&(n.colors={typedArray:x}),u(l)&&(n.normals={typedArray:l}),u(f)&&(n.batchIds={typedArray:f}),n.styleableProperties=g}).catch(function(r){e._decodingState=NT.FAILED,e._error=r}))}return!0}var Iyt=new oe,Pyt=new h;GF.prototype.update=function(e){let t=e.context;if(u(this._error)){let l=this._error;throw this._error=void 0,l}if(Dyt(this,t))return;let i=!1,o=!F.equals(this._modelMatrix,this.modelMatrix);if(this._mode!==e.mode&&(this._mode=e.mode,o=!0),u(this._drawCommand)||(Eyt(this,e),o=!0,i=!0,this._ready=!0,this._parsedContent=void 0),o){F.clone(this.modelMatrix,this._modelMatrix);let l=this._drawCommand.modelMatrix;if(F.clone(this._modelMatrix,l),u(this._rtcCenter)&&F.multiplyByTranslation(l,this._rtcCenter,l),u(this._quantizedVolumeOffset)&&F.multiplyByTranslation(l,this._quantizedVolumeOffset,l),e.mode!==te.SCENE3D){let d=e.mapProjection,p=F.getColumn(l,3,Iyt);oe.equals(p,oe.UNIT_W)||Rt.basisTo2D(d,l,l)}let f=this._drawCommand.boundingVolume;if(se.clone(this._boundingSphere,f),this._cull){let d=f.center;F.multiplyByPoint(l,d,d);let p=F.getScale(l,Pyt);f.radius*=h.maximumComponent(p)}}this.clippingPlanesDirty&&(this.clippingPlanesDirty=!1,i=!0),this._attenuation!==this.attenuation&&(this._attenuation=this.attenuation,i=!0),this.backFaceCulling!==this._backFaceCulling&&(this._backFaceCulling=this.backFaceCulling,i=!0),this.normalShading!==this._normalShading&&(this._normalShading=this.normalShading,i=!0),(this._style!==this.style||this.styleDirty)&&(this._style=this.style,this.styleDirty=!1,i=!0);let r=this.splitDirection!==kc.NONE;this._splittingEnabled!==r&&(this._splittingEnabled=r,i=!0),i&&vyt(this,e,this._style),this._drawCommand.castShadows=yn.castShadows(this.shadows),this._drawCommand.receiveShadows=yn.receiveShadows(this.shadows);let s=this._highlightColor.alpha<1||this._constantColor.alpha<1||this._styleTranslucent;this._drawCommand.renderState=s?this._translucentRenderState:this._opaqueRenderState,this._drawCommand.pass=s?Ee.TRANSLUCENT:this._opaquePass;let a=e.commandList,c=e.passes;(c.render||c.pick)&&a.push(this._drawCommand)};GF.prototype.isDestroyed=function(){return!1};GF.prototype.destroy=function(){let e=this._drawCommand;return u(e)&&(e.vertexArray=e.vertexArray&&e.vertexArray.destroy(),e.shaderProgram=e.shaderProgram&&e.shaderProgram.destroy()),le(this)};var WF=GF;function Wu(){de.throwInstantiationError()}Wu.computeDefaultLevelZeroMaximumGeometricError=function(e){return e.ellipsoid.maximumRadius*2*Math.PI*.25/(65*e.getNumberOfXTilesAtLevel(0))};Object.defineProperties(Wu.prototype,{quadtree:{get:de.throwInstantiationError,set:de.throwInstantiationError},tilingScheme:{get:de.throwInstantiationError},errorEvent:{get:de.throwInstantiationError}});Wu.prototype.update=de.throwInstantiationError;Wu.prototype.beginUpdate=de.throwInstantiationError;Wu.prototype.endUpdate=de.throwInstantiationError;Wu.prototype.getLevelMaximumGeometricError=de.throwInstantiationError;Wu.prototype.loadTile=de.throwInstantiationError;Wu.prototype.computeTileVisibility=de.throwInstantiationError;Wu.prototype.showTileThisFrame=de.throwInstantiationError;Wu.prototype.computeDistanceToTile=de.throwInstantiationError;Wu.prototype.isDestroyed=de.throwInstantiationError;Wu.prototype.destroy=de.throwInstantiationError;var rK=Wu;function Jf(e,t,n,i,o,r,s){this.children=void 0,this.parent=o,this.level=e,this.x=t,this.y=n,this.z=i,this.keyframeNodes=[],this.renderableKeyframeNodes=[],this.renderableKeyframeNodeLerp=0,this.renderableKeyframeNodePrevious=void 0,this.renderableKeyframeNodeNext=void 0,this.orientedBoundingBox=new In,this.approximateVoxelSize=0,this.screenSpaceError=0,this.visitedFrameNumber=-1,this.computeBoundingVolumes(r,s)}var Oyt=new h;Jf.prototype.computeBoundingVolumes=function(e,t){this.orientedBoundingBox=e.computeOrientedBoundingBoxForTile(this.level,this.x,this.y,this.z,this.orientedBoundingBox);let n=Q.getScale(this.orientedBoundingBox.halfAxes,Oyt),i=2*h.maximumComponent(n);this.approximateVoxelSize=i/h.minimumComponent(t)};Jf.prototype.constructChildNodes=function(e,t){let{level:n,x:i,y:o,z:r}=this,s=i*2,a=o*2,c=r*2,l=a+1,f=s+1,d=c+1,p=n+1,g=[[p,s,a,c],[p,f,a,c],[p,s,l,c],[p,f,l,c],[p,s,a,d],[p,f,a,d],[p,s,l,d],[p,f,l,d]];this.children=g.map(([m,x,b,T])=>new Jf(m,x,b,T,this,e,t))};Jf.prototype.visibility=function(e,t){let n=this.orientedBoundingBox;return e.cullingVolume.computeVisibilityWithPlaneMask(n,t)};Jf.prototype.computeScreenSpaceError=function(e,t){let n=this.orientedBoundingBox,i=Math.sqrt(n.distanceSquaredTo(e));i=Math.max(i,P.EPSILON7);let o=this.approximateVoxelSize,r=t*(o/i);this.screenSpaceError=r};var obe={keyframe:0};function jF(e,t){return obe.keyframe=e,Do(t,obe,Ki.searchComparator)}Jf.prototype.computeSurroundingRenderableKeyframeNodes=function(e){let t=this,n=t.level,i=Math.floor(e),o=Math.ceil(e),r,s,a=+Number.MAX_VALUE,c=+Number.MAX_VALUE;for(;u(t);){let{renderableKeyframeNodes:d}=t;if(d.length>=1){let p=Ryt(i,d),g=d[p],m=o===i||i<g.keyframe?p:Math.min(p+1,d.length-1),x=d[m],b=i-g.keyframe,T=rbe(n-t.level,b);T<a&&(a=T,r=g);let A=x.keyframe-o,C=rbe(n-t.level,A);if(C<c&&(c=C,s=x),b===0&&A===0)break}t=t.parent}if(this.renderableKeyframeNodePrevious=r,this.renderableKeyframeNodeNext=s,!u(r)||!u(s))return;let l=r.keyframe,f=s.keyframe;this.renderableKeyframeNodeLerp=l===f?0:P.clamp((e-l)/(f-l),0,1)};function Ryt(e,t){let n=jF(e,t);return n<0?P.clamp(~n-1,0,t.length-1):n}function rbe(e,t){let n=Math.exp(e*4),i=t>=0?1:-200;return e*n+t*i}Jf.prototype.isVisited=function(e){return this.visitedFrameNumber===e};Jf.prototype.createKeyframeNode=function(e){let t=jF(e,this.keyframeNodes);if(t<0){t=~t;let n=new Ki(this,e);this.keyframeNodes.splice(t,0,n)}};Jf.prototype.destroyKeyframeNode=function(e,t){let n=e.keyframe,i=jF(n,this.keyframeNodes);if(i<0)throw new de("Keyframe node does not exist.");if(this.keyframeNodes.splice(i,1),e.megatextureIndex!==-1){for(let r=0;r<t.length;r++)t[r].remove(e.megatextureIndex);let o=jF(n,this.renderableKeyframeNodes);if(o<0)throw new de("Renderable keyframe node does not exist.");this.renderableKeyframeNodes.splice(o,1)}e.spatialNode=void 0,e.state=Ki.LoadState.UNLOADED,e.metadatas={},e.megatextureIndex=-1,e.priority=-Number.MAX_VALUE,e.highPriorityFrameNumber=-1};Jf.prototype.addKeyframeNodeToMegatextures=function(e,t){if(e.state!==Ki.LoadState.RECEIVED||e.megatextureIndex!==-1||e.metadatas.length!==t.length)throw new de("Keyframe node cannot be added to megatexture");for(let o=0;o<t.length;o++){let r=t[o];e.megatextureIndex=r.add(e.metadatas[o]),e.metadatas[o]=void 0}e.state=Ki.LoadState.LOADED;let n=this.renderableKeyframeNodes,i=jF(e.keyframe,n);if(i>=0)throw new de("Keyframe already renderable");i=~i,n.splice(i,0,e)};Jf.prototype.isRenderable=function(e){let t=this.renderableKeyframeNodePrevious,n=this.renderableKeyframeNodeNext,i=this.level;return u(t)&&u(n)&&(t.spatialNode.level===i||n.spatialNode.level===i)&&this.visitedFrameNumber===e};var qF=Jf;function sK(e){e=y(e,1),this._radius=y(e,1)}Object.defineProperties(sK.prototype,{radius:{get:function(){return this._radius},set:function(e){this._radius=e}}});sK.prototype.emit=function(e){let t=P.randomBetween(0,P.TWO_PI),n=P.randomBetween(0,P.PI),i=P.randomBetween(0,this._radius),o=i*Math.cos(t)*Math.sin(n),r=i*Math.sin(t)*Math.sin(n),s=i*Math.cos(n);e.position=h.fromElements(o,r,s,e.position),e.velocity=h.normalize(e.position,e.velocity)};var aK=sK;function YF(){}YF.prototype.evaluate=function(e,t){de.throwInstantiationError()};YF.prototype.evaluateColor=function(e,t){de.throwInstantiationError()};YF.prototype.getShaderFunction=function(e,t,n,i){de.throwInstantiationError()};YF.prototype.getVariables=function(){de.throwInstantiationError()};var cK=YF;function k8(e){this._ready=!1,this._provider=void 0,this._errorEvent=new pe,this._readyEvent=new pe,Lyt(this,e)}Object.defineProperties(k8.prototype,{errorEvent:{get:function(){return this._errorEvent}},readyEvent:{get:function(){return this._readyEvent}},ready:{get:function(){return this._ready}},provider:{get:function(){return this._provider}}});k8.fromWorldTerrain=function(e){return new k8(vT(e))};function Myt(e,t){e.numberOfListeners>0?e.raiseEvent(t):console.error(t)}async function Lyt(e,t){let n;try{n=await Promise.resolve(t),e._provider=n,e._ready=!0,e._readyEvent.raiseEvent(n)}catch(i){Myt(e._errorEvent,i)}}var XF=k8;function GS(){}GS.prototype.boundingVolume=void 0;GS.prototype.boundingSphere=void 0;GS.prototype.distanceToCamera=function(e){de.throwInstantiationError()};GS.prototype.intersectPlane=function(e){de.throwInstantiationError()};GS.prototype.createDebugVolume=function(e){de.throwInstantiationError()};var lK=GS;function KF(e){e=y(e,y.EMPTY_OBJECT),this._tilingScheme=u(e.tilingScheme)?e.tilingScheme:new zi({ellipsoid:e.ellipsoid}),this._color=y(e.color,H.YELLOW),this._errorEvent=new pe,this._tileWidth=y(e.tileWidth,256),this._tileHeight=y(e.tileHeight,256),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0}Object.defineProperties(KF.prototype,{proxy:{get:function(){}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){}},minimumLevel:{get:function(){}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){}},hasAlphaChannel:{get:function(){return!0}}});KF.prototype.getTileCredits=function(e,t,n){};KF.prototype.requestImage=function(e,t,n,i){let o=document.createElement("canvas");o.width=256,o.height=256;let r=o.getContext("2d"),s=this._color.toCssColorString();return r.strokeStyle=s,r.lineWidth=2,r.strokeRect(1,1,255,255),r.font="bold 25px Arial",r.textAlign="center",r.fillStyle=s,r.fillText(`L: ${n}`,124,86),r.fillText(`X: ${e}`,124,136),r.fillText(`Y: ${t}`,124,186),Promise.resolve(o)};KF.prototype.pickFeatures=function(e,t,n,i,o){};var ZF=KF;function uK(e){de.throwInstantiationError()}uK.prototype.isReady=de.throwInstantiationError;uK.prototype.shouldDiscardImage=de.throwInstantiationError;var fK=uK;var Nyt={START:0,LOADING:1,READY:2,UPSAMPLED_ONLY:3},dK=Object.freeze(Nyt);function BT(e){e=y(e,y.EMPTY_OBJECT),this.show=y(e.show,!0),this.modelMatrix=F.clone(y(e.modelMatrix,F.IDENTITY)),this.shadows=y(e.shadows,yn.ENABLED),this.maximumMemoryUsage=y(e.maximumMemoryUsage,256),this.shading=new $h(e.shading),this.style=e.style,this.frameFailed=new pe,this.frameChanged=new pe,this._clock=e.clock,this._intervals=e.intervals,this._clippingPlanes=void 0,this.clippingPlanes=e.clippingPlanes,this._pointCloudEyeDomeLighting=new Np,this._loadTimestamp=void 0,this._clippingPlanesState=0,this._styleDirty=!1,this._pickId=void 0,this._totalMemoryUsageInBytes=0,this._frames=[],this._previousInterval=void 0,this._nextInterval=void 0,this._lastRenderedFrame=void 0,this._clockMultiplier=0,this._runningSum=0,this._runningLength=0,this._runningIndex=0,this._runningSamples=new Array(5).fill(0),this._runningAverage=0}Object.defineProperties(BT.prototype,{clippingPlanes:{get:function(){return this._clippingPlanes},set:function(e){cs.setOwner(e,this,"_clippingPlanes")}},totalMemoryUsageInBytes:{get:function(){return this._totalMemoryUsageInBytes}},boundingSphere:{get:function(){if(u(this._lastRenderedFrame))return this._lastRenderedFrame.pointCloud.boundingSphere}}});function Fyt(e){return`uniform vec4 czm_pickColor; ${e}`}function Byt(e){return function(t){return gt(t,{czm_pickColor:function(){return e._pickId.color}})}}function kyt(){return"czm_pickColor"}BT.prototype.makeStyleDirty=function(){this._styleDirty=!0};BT.prototype._getAverageLoadTime=function(){return this._runningLength===0?.05:this._runningAverage};var Uyt=new J;function mK(e){let t=e._clock,n=t.canAnimate&&t.shouldAnimate,i=t.multiplier;return n?i:0}function FT(e,t){return e._intervals.indexOf(t.start)}function Vyt(e,t){let n=e._intervals,i=e._clock,o=mK(e);if(o===0)return;let r=e._getAverageLoadTime(),s=J.addSeconds(i.currentTime,r*o,Uyt),a=n.indexOf(s),c=FT(e,t);return a===c&&(o>=0?++a:--a),n.get(a)}function zyt(e){let t=e._intervals,i=e._clock.currentTime,o=t.indexOf(i);return t.get(o)}function Hyt(e,t,n){let i=mK(e),o=FT(e,t),r=FT(e,n);return i>=0?o>=r:o<=r}function abe(e,t){return function(n){let i=u(n.message)?n.message:n.toString();e.frameFailed.numberOfListeners>0?e.frameFailed.raiseEvent({uri:t,message:i}):(console.log(`A frame failed to load: ${t}`),console.log(`Error: ${i}`))}}function Gyt(e,t,n){let i=FT(e,t),o=e._frames,r=o[i];if(!u(r)){let s=t.data.transform,a=u(s)?F.fromArray(s):void 0,c=t.data.uri;r={pointCloud:void 0,transform:a,timestamp:_i(),sequential:!0,ready:!1,touchedFrameNumber:n.frameNumber,uri:c},o[i]=r,ve.fetchArrayBuffer({url:c}).then(function(l){r.pointCloud=new WF({arrayBuffer:l,cull:!0,fragmentShaderLoaded:Fyt,uniformMapLoaded:Byt(e),pickIdLoaded:kyt})}).catch(abe(e,c))}return r}function Wyt(e,t){e._runningSum+=t,e._runningSum-=e._runningSamples[e._runningIndex],e._runningSamples[e._runningIndex]=t,e._runningLength=Math.min(e._runningLength+1,e._runningSamples.length),e._runningIndex=(e._runningIndex+1)%e._runningSamples.length,e._runningAverage=e._runningSum/e._runningLength}function jyt(e,t,n,i){t.touchedFrameNumber<i.frameNumber-1&&(t.sequential=!1);let o=t.pointCloud;if(u(o)&&!t.ready){let r=i.commandList,s=r.length;if(cbe(e,t,n,i),o.ready&&(t.ready=!0,e._totalMemoryUsageInBytes+=o.geometryByteLength,r.length=s,t.sequential)){let a=(_i()-t.timestamp)/1e3;Wyt(e,a)}}t.touchedFrameNumber=i.frameNumber}var qyt=new F;function Yyt(e,t){let n=e.shading;return u(n)&&u(n.baseResolution)?n.baseResolution:u(t.boundingSphere)?P.cbrt(t.boundingSphere.volume()/t.pointsLength):0}function Xyt(e){let t=e.shading;return u(t)&&u(t.maximumAttenuation)?t.maximumAttenuation:10}var Kyt=new $h;function cbe(e,t,n,i){let o=y(e.shading,Kyt),r=t.pointCloud,s=y(t.transform,F.IDENTITY);r.modelMatrix=F.multiplyTransformation(e.modelMatrix,s,qyt),r.style=e.style,r.time=n.timeSinceLoad,r.shadows=e.shadows,r.clippingPlanes=e._clippingPlanes,r.isClipped=n.isClipped,r.attenuation=o.attenuation,r.backFaceCulling=o.backFaceCulling,r.normalShading=o.normalShading,r.geometricError=Yyt(e,r),r.geometricErrorScale=o.geometricErrorScale,r.maximumAttenuation=Xyt(e);try{r.update(i)}catch(a){abe(e,t.uri)(a)}t.touchedFrameNumber=i.frameNumber}function hK(e,t,n,i){let o=Gyt(e,t,i);jyt(e,o,n,i)}function Zyt(e){return function(t){return t.touchedFrameNumber<e.frameNumber}}function lbe(e,t){let n=e._frames,i=n.length;for(let o=0;o<i;++o){let r=n[o];if(u(r)&&(!u(t)||t(r))){let s=r.pointCloud;r.ready&&(e._totalMemoryUsageInBytes-=s.geometryByteLength),u(s)&&s.destroy(),r===e._lastRenderedFrame&&(e._lastRenderedFrame=void 0),n[o]=void 0}}}function $yt(e,t){let n=FT(e,t),i=e._frames[n];if(u(i)&&i.ready)return i}function sbe(e,t,n,i,o){return u(n)?n.ready?!0:(hK(e,t,i,o),n.ready):!1}function Qyt(e,t,n,i,o){let r,s,a,c=e._intervals,l=e._frames,f=FT(e,n),d=FT(e,t);if(f>=d){for(r=f;r>=d;--r)if(s=c.get(r),a=l[r],sbe(e,s,a,i,o))return s}else for(r=f;r<=d;++r)if(s=c.get(r),a=l[r],sbe(e,s,a,i,o))return s;return t}function Jyt(e,t,n){let i=e._frames,o=i.length;for(let r=0;r<o;++r){let s=i[r];u(s)&&u(s.pointCloud)&&(s.pointCloud.clippingPlanesDirty=t,s.pointCloud.styleDirty=n)}}var WS={timeSinceLoad:0,isClipped:!1,clippingPlanesDirty:!1};BT.prototype.update=function(e){if(e.mode===te.MORPHING||!this.show)return;u(this._pickId)||(this._pickId=e.context.createPickId({primitive:this})),u(this._loadTimestamp)||(this._loadTimestamp=J.clone(e.time));let t=Math.max(J.secondsDifference(e.time,this._loadTimestamp)*1e3,0),n=this._clippingPlanes,i=0,o=!1,r=u(n)&&n.enabled;r&&(n.update(e),i=n.clippingPlanesState),this._clippingPlanesState!==i&&(this._clippingPlanesState=i,o=!0);let s=this._styleDirty;this._styleDirty=!1,(o||s)&&Jyt(this,o,s),WS.timeSinceLoad=t,WS.isClipped=r;let a=this.shading,c=this._pointCloudEyeDomeLighting,l=e.commandList,f=l.length,d=this._previousInterval,p=this._nextInterval,g=zyt(this);if(!u(g))return;let m=!1,x=mK(this),b=x===0;x!==this._clockMultiplier&&(m=!0,this._clockMultiplier=x),(!u(d)||b)&&(d=g),(!u(p)||m||Hyt(this,g,p))&&(p=Vyt(this,g)),d=Qyt(this,d,g,WS,e);let T=$yt(this,d);u(T)||(hK(this,d,WS,e),T=this._lastRenderedFrame),u(T)&&cbe(this,T,WS,e),u(p)&&hK(this,p,WS,e);let A=this;u(T)&&!u(this._lastRenderedFrame)&&e.afterRender.push(function(){return!0}),u(T)&&T!==this._lastRenderedFrame&&A.frameChanged.numberOfListeners>0&&e.afterRender.push(function(){return A.frameChanged.raiseEvent(A),!0}),this._previousInterval=d,this._nextInterval=p,this._lastRenderedFrame=T;let C=this._totalMemoryUsageInBytes,S=this.maximumMemoryUsage*1024*1024;C>S&&lbe(this,Zyt(e));let D=l.length-f;u(a)&&a.attenuation&&a.eyeDomeLighting&&D>0&&c.update(e,f,a,this.boundingSphere)};BT.prototype.isDestroyed=function(){return!1};BT.prototype.destroy=function(){return lbe(this),this._clippingPlanes=this._clippingPlanes&&this._clippingPlanes.destroy(),this._pickId=this._pickId&&this._pickId.destroy(),le(this)};var jS=BT;function U8(e,t){this.show=!0,u(e)||(e=new We),this.rectangle=We.clone(e),u(t)||(t=Vi.fromType(Vi.ColorType,{color:new H(1,1,1,1)})),this.material=t,this._material=void 0,this._overlayCommand=void 0,this._rs=void 0}U8.prototype.update=function(e){if(!this.show)return;let t=this._rs;if((!u(t)||!We.equals(t.viewport,this.rectangle))&&(this._rs=ke.fromCache({blending:un.ALPHA_BLEND,viewport:this.rectangle})),e.passes.render){let i=e.context;if(this._material!==this.material||!u(this._overlayCommand)){this._material=this.material,u(this._overlayCommand)&&this._overlayCommand.shaderProgram.destroy();let o=new Ue({sources:[this._material.shaderSource,mF]});this._overlayCommand=i.createViewportQuadCommand(o,{renderState:this._rs,uniformMap:this._material._uniforms,owner:this}),this._overlayCommand.pass=Ee.OVERLAY}this._material.update(i),this._overlayCommand.renderState=this._rs,this._overlayCommand.uniformMap=this._material._uniforms,e.commandList.push(this._overlayCommand)}};U8.prototype.isDestroyed=function(){return!1};U8.prototype.destroy=function(){return u(this._overlayCommand)&&(this._overlayCommand.shaderProgram=this._overlayCommand.shaderProgram&&this._overlayCommand.shaderProgram.destroy()),le(this)};var pK=U8;var $F=`// See Intersection.glsl for the definition of intersectScene // See IntersectionUtils.glsl for the definition of nextIntersection // See convertUvToBox.glsl, convertUvToCylinder.glsl, or convertUvToEllipsoid.glsl // for the definition of convertUvToShapeUvSpace. The appropriate function is // selected based on the VoxelPrimitive shape type, and added to the shader in // Scene/VoxelRenderResources.js. // See Octree.glsl for the definitions of TraversalData, SampleData, // traverseOctreeFromBeginning, and traverseOctreeFromExisting // See Megatexture.glsl for the definition of accumulatePropertiesFromMegatexture #define STEP_COUNT_MAX 1000 // Harcoded value because GLSL doesn't like variable length loops #define ALPHA_ACCUM_MAX 0.98 // Must be > 0.0 and <= 1.0 uniform mat3 u_transformDirectionViewToLocal; uniform vec3 u_cameraPositionUv; uniform float u_stepSize; #if defined(PICKING) uniform vec4 u_pickColor; #endif #if defined(JITTER) float hash(vec2 p) { vec3 p3 = fract(vec3(p.xyx) * 50.0); // magic number = hashscale p3 += dot(p3, p3.yzx + 19.19); return fract((p3.x + p3.y) * p3.z); } #endif vec4 getStepSize(in SampleData sampleData, in Ray viewRay, in RayShapeIntersection shapeIntersection) { #if defined(SHAPE_BOX) Box voxelBox = constructVoxelBox(sampleData.tileCoords, sampleData.tileUv); RayShapeIntersection voxelIntersection = intersectBox(viewRay, voxelBox); vec4 entry = shapeIntersection.entry.w >= voxelIntersection.entry.w ? shapeIntersection.entry : voxelIntersection.entry; float exit = min(voxelIntersection.exit.w, shapeIntersection.exit.w); float dt = (exit - entry.w) * RAY_SCALE; return vec4(normalize(entry.xyz), dt); #else float dimAtLevel = pow(2.0, float(sampleData.tileCoords.w)); return vec4(viewRay.dir, u_stepSize / dimAtLevel); #endif } void main() { vec4 fragCoord = gl_FragCoord; vec2 screenCoord = (fragCoord.xy - czm_viewport.xy) / czm_viewport.zw; // [0,1] vec3 eyeDirection = normalize(czm_windowToEyeCoordinates(fragCoord).xyz); vec3 viewDirWorld = normalize(czm_inverseViewRotation * eyeDirection); // normalize again just in case vec3 viewDirUv = normalize(u_transformDirectionViewToLocal * eyeDirection); // normalize again just in case vec3 viewPosUv = u_cameraPositionUv; #if defined(SHAPE_BOX) vec3 dInv = 1.0 / viewDirUv; Ray viewRayUv = Ray(viewPosUv, viewDirUv, dInv); #else Ray viewRayUv = Ray(viewPosUv, viewDirUv); #endif Intersections ix; RayShapeIntersection shapeIntersection = intersectScene(screenCoord, viewRayUv, ix); // Exit early if the scene was completely missed. if (shapeIntersection.entry.w == NO_HIT) { discard; } float currT = shapeIntersection.entry.w * RAY_SCALE; float endT = shapeIntersection.exit.w; vec3 positionUv = viewPosUv + currT * viewDirUv; vec3 positionUvShapeSpace = convertUvToShapeUvSpace(positionUv); // Traverse the tree from the start position TraversalData traversalData; SampleData sampleDatas[SAMPLE_COUNT]; traverseOctreeFromBeginning(positionUvShapeSpace, traversalData, sampleDatas); vec4 step = getStepSize(sampleDatas[0], viewRayUv, shapeIntersection); #if defined(JITTER) float noise = hash(screenCoord); // [0,1] currT += noise * step.w; positionUv += noise * step.w * viewDirUv; #endif FragmentInput fragmentInput; #if defined(STATISTICS) setStatistics(fragmentInput.metadata.statistics); #endif vec4 colorAccum =vec4(0.0); for (int stepCount = 0; stepCount < STEP_COUNT_MAX; ++stepCount) { // Read properties from the megatexture based on the traversal state Properties properties = accumulatePropertiesFromMegatexture(sampleDatas); // Prepare the custom shader inputs copyPropertiesToMetadata(properties, fragmentInput.metadata); fragmentInput.voxel.positionUv = positionUv; fragmentInput.voxel.positionShapeUv = positionUvShapeSpace; fragmentInput.voxel.positionUvLocal = sampleDatas[0].tileUv; fragmentInput.voxel.viewDirUv = viewDirUv; fragmentInput.voxel.viewDirWorld = viewDirWorld; fragmentInput.voxel.surfaceNormal = step.xyz; fragmentInput.voxel.travelDistance = step.w; // Run the custom shader czm_modelMaterial materialOutput; fragmentMain(fragmentInput, materialOutput); // Sanitize the custom shader output vec4 color = vec4(materialOutput.diffuse, materialOutput.alpha); color.rgb = max(color.rgb, vec3(0.0)); color.a = clamp(color.a, 0.0, 1.0); // Pre-multiplied alpha blend colorAccum += (1.0 - colorAccum.a) * vec4(color.rgb * color.a, color.a); // Stop traversing if the alpha has been fully saturated if (colorAccum.a > ALPHA_ACCUM_MAX) { colorAccum.a = ALPHA_ACCUM_MAX; break; } if (step.w == 0.0) { // Shape is infinitely thin. The ray may have hit the edge of a // foreground voxel. Step ahead slightly to check for more voxels step.w == 0.00001; } // Keep raymarching currT += step.w; positionUv += step.w * viewDirUv; // Check if there's more intersections. if (currT > endT) { #if (INTERSECTION_COUNT == 1) break; #else shapeIntersection = nextIntersection(ix); if (shapeIntersection.entry.w == NO_HIT) { break; } else { // Found another intersection. Resume raymarching there currT = shapeIntersection.entry.w * RAY_SCALE; endT = shapeIntersection.exit.w; positionUv = viewPosUv + currT * viewDirUv; } #endif } // Traverse the tree from the current ray position. // This is similar to traverseOctreeFromBeginning but is faster when the ray is in the same tile as the previous step. positionUvShapeSpace = convertUvToShapeUvSpace(positionUv); traverseOctreeFromExisting(positionUvShapeSpace, traversalData, sampleDatas); step = getStepSize(sampleDatas[0], viewRayUv, shapeIntersection); } // Convert the alpha from [0,ALPHA_ACCUM_MAX] to [0,1] colorAccum.a /= ALPHA_ACCUM_MAX; #if defined(PICKING) // If alpha is 0.0 there is nothing to pick if (colorAccum.a == 0.0) { discard; } out_FragColor = u_pickColor; #else out_FragColor = colorAccum; #endif } `;var QF=`in vec2 position; uniform vec4 u_ndcSpaceAxisAlignedBoundingBox; void main() { vec2 aabbMin = u_ndcSpaceAxisAlignedBoundingBox.xy; vec2 aabbMax = u_ndcSpaceAxisAlignedBoundingBox.zw; vec2 translation = 0.5 * (aabbMax + aabbMin); vec2 scale = 0.5 * (aabbMax - aabbMin); gl_Position = vec4(position * scale + translation, 0.0, 1.0); } `;var JF=`/* Intersection defines #define INTERSECTION_COUNT ### */ #define NO_HIT (-czm_infinity) #define INF_HIT (czm_infinity * 0.5) #define RAY_SHIFT (0.000003163) #define RAY_SCALE (1.003163) struct Ray { vec3 pos; vec3 dir; #if defined(SHAPE_BOX) vec3 dInv; #endif }; struct RayShapeIntersection { vec4 entry; vec4 exit; }; struct Intersections { // Don't access these member variables directly - call the functions instead. // Store an array of ray-surface intersections. Each intersection is composed of: // .xyz for the surface normal at the intersection point // .w for the T value // The scale of the normal encodes the shape intersection type: // length(intersection.xyz) = 1: positive shape entry // length(intersection.xyz) = 2: positive shape exit // length(intersection.xyz) = 3: negative shape entry // length(intersection.xyz) = 4: negative shape exit // INTERSECTION_COUNT is the number of ray-*shape* (volume) intersections, // so we need twice as many to track ray-*surface* intersections vec4 intersections[INTERSECTION_COUNT * 2]; #if (INTERSECTION_COUNT > 1) // Maintain state for future nextIntersection calls int index; int surroundCount; bool surroundIsPositive; #endif }; RayShapeIntersection getFirstIntersection(in Intersections ix) { return RayShapeIntersection(ix.intersections[0], ix.intersections[1]); } vec4 encodeIntersectionType(vec4 intersection, int index, bool entry) { float scale = float(index > 0) * 2.0 + float(!entry) + 1.0; return vec4(intersection.xyz * scale, intersection.w); } // Use defines instead of real functions because WebGL1 cannot access array with non-constant index. #define setIntersection(/*inout Intersections*/ ix, /*int*/ index, /*float*/ t, /*bool*/ positive, /*bool*/ enter) (ix).intersections[(index)] = vec4(0.0, float(!positive) * 2.0 + float(!enter) + 1.0, 0.0, (t)) #define setIntersectionPair(/*inout Intersections*/ ix, /*int*/ index, /*vec2*/ entryExit) (ix).intersections[(index) * 2 + 0] = vec4(0.0, float((index) > 0) * 2.0 + 1.0, 0.0, (entryExit).x); (ix).intersections[(index) * 2 + 1] = vec4(0.0, float((index) > 0) * 2.0 + 2.0, 0.0, (entryExit).y) #define setSurfaceIntersection(/*inout Intersections*/ ix, /*int*/ index, /*vec4*/ intersection) (ix).intersections[(index)] = intersection; #define setShapeIntersection(/*inout Intersections*/ ix, /*int*/ index, /*RayShapeIntersection*/ intersection) (ix).intersections[(index) * 2 + 0] = encodeIntersectionType((intersection).entry, (index), true); (ix).intersections[(index) * 2 + 1] = encodeIntersectionType((intersection).exit, (index), false) #if (INTERSECTION_COUNT > 1) void initializeIntersections(inout Intersections ix) { // Sort the intersections from min T to max T with bubble sort. // Note: If this sorting function changes, some of the intersection test may // need to be updated. Search for "bubble sort" to find those areas. const int sortPasses = INTERSECTION_COUNT * 2 - 1; for (int n = sortPasses; n > 0; --n) { for (int i = 0; i < sortPasses; ++i) { // The loop should be: for (i = 0; i < n; ++i) {...} but WebGL1 cannot // loop with non-constant condition, so it has to break early instead if (i >= n) { break; } vec4 intersect0 = ix.intersections[i + 0]; vec4 intersect1 = ix.intersections[i + 1]; bool inOrder = intersect0.w <= intersect1.w; ix.intersections[i + 0] = inOrder ? intersect0 : intersect1; ix.intersections[i + 1] = inOrder ? intersect1 : intersect0; } } // Prepare initial state for nextIntersection ix.index = 0; ix.surroundCount = 0; ix.surroundIsPositive = false; } #endif #if (INTERSECTION_COUNT > 1) RayShapeIntersection nextIntersection(inout Intersections ix) { vec4 surfaceIntersection = vec4(0.0, 0.0, 0.0, NO_HIT); RayShapeIntersection shapeIntersection = RayShapeIntersection(surfaceIntersection, surfaceIntersection); const int passCount = INTERSECTION_COUNT * 2; if (ix.index == passCount) { return shapeIntersection; } for (int i = 0; i < passCount; ++i) { // The loop should be: for (i = ix.index; i < passCount; ++i) {...} but WebGL1 cannot // loop with non-constant condition, so it has to continue instead. if (i < ix.index) { continue; } ix.index = i + 1; surfaceIntersection = ix.intersections[i]; int intersectionType = int(length(surfaceIntersection.xyz) - 0.5); bool currShapeIsPositive = intersectionType < 2; bool enter = intMod(intersectionType, 2) == 0; ix.surroundCount += enter ? +1 : -1; ix.surroundIsPositive = currShapeIsPositive ? enter : ix.surroundIsPositive; // entering positive or exiting negative if (ix.surroundCount == 1 && ix.surroundIsPositive && enter == currShapeIsPositive) { shapeIntersection.entry = surfaceIntersection; } // exiting positive or entering negative after being inside positive bool exitPositive = !enter && currShapeIsPositive && ix.surroundCount == 0; bool enterNegativeFromPositive = enter && !currShapeIsPositive && ix.surroundCount == 2 && ix.surroundIsPositive; if (exitPositive || enterNegativeFromPositive) { shapeIntersection.exit = surfaceIntersection; // entry and exit have been found, so the loop can stop if (exitPositive) { // After exiting positive shape there is nothing left to intersect, so jump to the end index. ix.index = passCount; } break; } } return shapeIntersection; } #endif // NOTE: initializeIntersections, nextIntersection aren't even declared unless INTERSECTION_COUNT > 1 `;var eB=`// See IntersectionUtils.glsl for the definitions of Ray, Intersections, // setIntersectionPair, INF_HIT, NO_HIT /* intersectDepth defines (set in Scene/VoxelRenderResources.js) #define DEPTH_INTERSECTION_INDEX ### */ uniform mat4 u_transformPositionViewToUv; void intersectDepth(in vec2 screenCoord, in Ray ray, inout Intersections ix) { float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, screenCoord)); if (logDepthOrDepth != 0.0) { // Calculate how far the ray must travel before it hits the depth buffer. vec4 eyeCoordinateDepth = czm_screenToEyeCoordinates(screenCoord, logDepthOrDepth); eyeCoordinateDepth /= eyeCoordinateDepth.w; vec3 depthPositionUv = vec3(u_transformPositionViewToUv * eyeCoordinateDepth); float t = dot(depthPositionUv - ray.pos, ray.dir); setIntersectionPair(ix, DEPTH_INTERSECTION_INDEX, vec2(t, +INF_HIT)); } else { // There's no depth at this location. setIntersectionPair(ix, DEPTH_INTERSECTION_INDEX, vec2(NO_HIT)); } } `;var tB=`// See IntersectionUtils.glsl for the definitions of Ray, Intersections, INF_HIT, // NO_HIT, setIntersectionPair /* Clipping plane defines (set in Scene/VoxelRenderResources.js) #define CLIPPING_PLANES_UNION #define CLIPPING_PLANES_COUNT #define CLIPPING_PLANES_INTERSECTION_INDEX */ uniform sampler2D u_clippingPlanesTexture; uniform mat4 u_clippingPlanesMatrix; // Plane is in Hessian Normal Form vec4 intersectPlane(in Ray ray, in vec4 plane) { vec3 n = plane.xyz; // normal float w = plane.w; // -dot(pointOnPlane, normal) float a = dot(ray.pos, n); float b = dot(ray.dir, n); float t = -(w + a) / b; return vec4(n, t); } void intersectClippingPlanes(in Ray ray, inout Intersections ix) { vec4 backSide = vec4(-ray.dir, -INF_HIT); vec4 farSide = vec4(ray.dir, +INF_HIT); RayShapeIntersection clippingVolume; #if (CLIPPING_PLANES_COUNT == 1) // Union and intersection are the same when there's one clipping plane, and the code // is more simplified. vec4 planeUv = getClippingPlane(u_clippingPlanesTexture, 0, u_clippingPlanesMatrix); vec4 intersection = intersectPlane(ray, planeUv); bool reflects = dot(ray.dir, intersection.xyz) < 0.0; clippingVolume.entry = reflects ? backSide : intersection; clippingVolume.exit = reflects ? intersection : farSide; setShapeIntersection(ix, CLIPPING_PLANES_INTERSECTION_INDEX, clippingVolume); #elif defined(CLIPPING_PLANES_UNION) vec4 firstTransmission = vec4(ray.dir, +INF_HIT); vec4 lastReflection = vec4(-ray.dir, -INF_HIT); for (int i = 0; i < CLIPPING_PLANES_COUNT; i++) { vec4 planeUv = getClippingPlane(u_clippingPlanesTexture, i, u_clippingPlanesMatrix); vec4 intersection = intersectPlane(ray, planeUv); if (dot(ray.dir, planeUv.xyz) > 0.0) { firstTransmission = intersection.w <= firstTransmission.w ? intersection : firstTransmission; } else { lastReflection = intersection.w >= lastReflection.w ? intersection : lastReflection; } } clippingVolume.entry = backSide; clippingVolume.exit = lastReflection; setShapeIntersection(ix, CLIPPING_PLANES_INTERSECTION_INDEX + 0, clippingVolume); clippingVolume.entry = firstTransmission; clippingVolume.exit = farSide; setShapeIntersection(ix, CLIPPING_PLANES_INTERSECTION_INDEX + 1, clippingVolume); #else // intersection vec4 lastTransmission = vec4(ray.dir, -INF_HIT); vec4 firstReflection = vec4(-ray.dir, +INF_HIT); for (int i = 0; i < CLIPPING_PLANES_COUNT; i++) { vec4 planeUv = getClippingPlane(u_clippingPlanesTexture, i, u_clippingPlanesMatrix); vec4 intersection = intersectPlane(ray, planeUv); if (dot(ray.dir, planeUv.xyz) > 0.0) { lastTransmission = intersection.w > lastTransmission.w ? intersection : lastTransmission; } else { firstReflection = intersection.w < firstReflection.w ? intersection: firstReflection; } } if (lastTransmission.w < firstReflection.w) { clippingVolume.entry = lastTransmission; clippingVolume.exit = firstReflection; } else { clippingVolume.entry = vec4(-ray.dir, NO_HIT); clippingVolume.exit = vec4(ray.dir, NO_HIT); } setShapeIntersection(ix, CLIPPING_PLANES_INTERSECTION_INDEX, clippingVolume); #endif } `;var nB=`// See IntersectionUtils.glsl for the definitions of Ray and NO_HIT // See convertUvToBox.glsl for the definition of convertShapeUvToUvSpace /* Box defines (set in Scene/VoxelBoxShape.js) #define BOX_INTERSECTION_INDEX ### // always 0 */ uniform vec3 u_renderMinBounds; uniform vec3 u_renderMaxBounds; struct Box { vec3 p0; vec3 p1; }; Box constructVoxelBox(in ivec4 octreeCoords, in vec3 tileUv) { // Find the min/max cornerpoints of the voxel in tile coordinates vec3 tileOrigin = vec3(octreeCoords.xyz); vec3 numSamples = vec3(u_dimensions); vec3 voxelSize = 1.0 / numSamples; vec3 coordP0 = floor(tileUv * numSamples) * voxelSize + tileOrigin; vec3 coordP1 = coordP0 + voxelSize; // Transform to the UV coordinates of the scaled tileset float tileSize = 1.0 / pow(2.0, float(octreeCoords.w)); vec3 p0 = convertShapeUvToUvSpace(coordP0 * tileSize); vec3 p1 = convertShapeUvToUvSpace(coordP1 * tileSize); return Box(p0, p1); } vec3 getBoxNormal(in Box box, in Ray ray, in float t) { vec3 hitPoint = ray.pos + t * ray.dir; vec3 lower = step(hitPoint, box.p0); vec3 upper = step(box.p1, hitPoint); return normalize(upper - lower); } // Find the distances along a ray at which the ray intersects an axis-aligned box // See https://tavianator.com/2011/ray_box.html RayShapeIntersection intersectBox(in Ray ray, in Box box) { // Consider the box as the intersection of the space between 3 pairs of parallel planes // Compute the distance along the ray to each plane vec3 t0 = (box.p0 - ray.pos) * ray.dInv; vec3 t1 = (box.p1 - ray.pos) * ray.dInv; // Identify candidate entries/exits based on distance from ray.pos vec3 entries = min(t0, t1); vec3 exits = max(t0, t1); // The actual box intersection points are the furthest entry and the closest exit float entryT = max(max(entries.x, entries.y), entries.z); float exitT = min(min(exits.x, exits.y), exits.z); vec3 entryNormal = getBoxNormal(box, ray, entryT - RAY_SHIFT); vec3 exitNormal = getBoxNormal(box, ray, exitT + RAY_SHIFT); if (entryT > exitT) { entryT = NO_HIT; exitT = NO_HIT; } return RayShapeIntersection(vec4(entryNormal, entryT), vec4(exitNormal, exitT)); } void intersectShape(in Ray ray, inout Intersections ix) { RayShapeIntersection intersection = intersectBox(ray, Box(u_renderMinBounds, u_renderMaxBounds)); setShapeIntersection(ix, BOX_INTERSECTION_INDEX, intersection); } `;var iB=`// See IntersectionUtils.glsl for the definitions of Ray, setIntersection, // setIntersectionPair /* Cylinder defines (set in Scene/VoxelCylinderShape.js) #define CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN #define CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MAX #define CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT #define CYLINDER_HAS_RENDER_BOUNDS_HEIGHT #define CYLINDER_HAS_RENDER_BOUNDS_HEIGHT_FLAT #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_UNDER_HALF #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_OVER_HALF #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_HALF #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_ZERO #define CYLINDER_HAS_SHAPE_BOUNDS_RADIUS #define CYLINDER_HAS_SHAPE_BOUNDS_RADIUS_FLAT #define CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT #define CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT_FLAT #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_RANGE_EQUAL_ZERO #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED #define CYLINDER_INTERSECTION_INDEX_RADIUS_MAX #define CYLINDER_INTERSECTION_INDEX_RADIUS_MIN #define CYLINDER_INTERSECTION_INDEX_ANGLE */ // Cylinder uniforms #if defined(CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MAX) || defined(CYLINDER_HAS_RENDER_BOUNDS_HEIGHT) uniform vec3 u_cylinderUvToRenderBoundsScale; uniform vec3 u_cylinderUvToRenderBoundsTranslate; #endif #if defined(CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN) && !defined(CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT) uniform float u_cylinderUvToRenderRadiusMin; #endif #if defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE) uniform vec2 u_cylinderRenderAngleMinMax; #endif vec4 intersectHalfPlane(Ray ray, float angle) { vec2 o = ray.pos.xy; vec2 d = ray.dir.xy; vec2 planeDirection = vec2(cos(angle), sin(angle)); vec2 planeNormal = vec2(planeDirection.y, -planeDirection.x); float a = dot(o, planeNormal); float b = dot(d, planeNormal); float t = -a / b; vec2 p = o + t * d; bool outside = dot(p, planeDirection) < 0.0; if (outside) return vec4(-INF_HIT, +INF_HIT, NO_HIT, NO_HIT); return vec4(-INF_HIT, t, t, +INF_HIT); } #define POSITIVE_HIT vec2(t, +INF_HIT); #define NEGATIVE_HIT vec2(-INF_HIT, t); vec2 intersectHalfSpace(Ray ray, float angle) { vec2 o = ray.pos.xy; vec2 d = ray.dir.xy; vec2 n = vec2(sin(angle), -cos(angle)); float a = dot(o, n); float b = dot(d, n); float t = -a / b; float s = sign(a); // Half space cuts right through the camera, pick the side to intersect if (a == 0.0) { if (b >= 0.0) { return POSITIVE_HIT; } else { return NEGATIVE_HIT; } } if (t >= 0.0 != s >= 0.0) { return POSITIVE_HIT; } else { return NEGATIVE_HIT; } } vec2 intersectRegularWedge(Ray ray, float minAngle, float maxAngle) { vec2 o = ray.pos.xy; vec2 d = ray.dir.xy; vec2 n1 = vec2(sin(minAngle), -cos(minAngle)); vec2 n2 = vec2(-sin(maxAngle), cos(maxAngle)); float a1 = dot(o, n1); float a2 = dot(o, n2); float b1 = dot(d, n1); float b2 = dot(d, n2); float t1 = -a1 / b1; float t2 = -a2 / b2; float s1 = sign(a1); float s2 = sign(a2); float tmin = min(t1, t2); float tmax = max(t1, t2); float smin = tmin == t1 ? s1 : s2; float smax = tmin == t1 ? s2 : s1; bool e = tmin >= 0.0; bool f = tmax >= 0.0; bool g = smin >= 0.0; bool h = smax >= 0.0; if (e != g && f == h) return vec2(tmin, tmax); else if (e == g && f == h) return vec2(-INF_HIT, tmin); else if (e != g && f != h) return vec2(tmax, +INF_HIT); else return vec2(NO_HIT); } vec4 intersectFlippedWedge(Ray ray, float minAngle, float maxAngle) { vec2 planeIntersectMin = intersectHalfSpace(ray, minAngle); vec2 planeIntersectMax = intersectHalfSpace(ray, maxAngle + czm_pi); return vec4(planeIntersectMin, planeIntersectMax); } vec2 intersectUnitCylinder(Ray ray) { vec3 o = ray.pos; vec3 d = ray.dir; float a = dot(d.xy, d.xy); float b = dot(o.xy, d.xy); float c = dot(o.xy, o.xy) - 1.0; float det = b * b - a * c; if (det < 0.0) { return vec2(NO_HIT); } det = sqrt(det); float ta = (-b - det) / a; float tb = (-b + det) / a; float t1 = min(ta, tb); float t2 = max(ta, tb); float z1 = o.z + t1 * d.z; float z2 = o.z + t2 * d.z; if (abs(z1) >= 1.0) { float tCap = (sign(z1) - o.z) / d.z; t1 = abs(b + a * tCap) < det ? tCap : NO_HIT; } if (abs(z2) >= 1.0) { float tCap = (sign(z2) - o.z) / d.z; t2 = abs(b + a * tCap) < det ? tCap : NO_HIT; } return vec2(t1, t2); } vec2 intersectUnitCircle(Ray ray) { vec3 o = ray.pos; vec3 d = ray.dir; float t = -o.z / d.z; vec2 zPlanePos = o.xy + d.xy * t; float distSqr = dot(zPlanePos, zPlanePos); if (distSqr > 1.0) { return vec2(NO_HIT); } return vec2(t, t); } vec2 intersectInfiniteUnitCylinder(Ray ray) { vec3 o = ray.pos; vec3 d = ray.dir; float a = dot(d.xy, d.xy); float b = dot(o.xy, d.xy); float c = dot(o.xy, o.xy) - 1.0; float det = b * b - a * c; if (det < 0.0) { return vec2(NO_HIT); } det = sqrt(det); float t1 = (-b - det) / a; float t2 = (-b + det) / a; float tmin = min(t1, t2); float tmax = max(t1, t2); return vec2(tmin, tmax); } void intersectShape(Ray ray, inout Intersections ix) { #if defined(CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MAX) || defined(CYLINDER_HAS_RENDER_BOUNDS_HEIGHT) ray.pos = ray.pos * u_cylinderUvToRenderBoundsScale + u_cylinderUvToRenderBoundsTranslate; ray.dir *= u_cylinderUvToRenderBoundsScale; #else // Position is converted from [0,1] to [-1,+1] because shape intersections assume unit space is [-1,+1]. // Direction is scaled as well to be in sync with position. ray.pos = ray.pos * 2.0 - 1.0; ray.dir *= 2.0; #endif #if defined(CYLINDER_HAS_RENDER_BOUNDS_HEIGHT_FLAT) vec2 outerIntersect = intersectUnitCircle(ray); #else vec2 outerIntersect = intersectUnitCylinder(ray); #endif setIntersectionPair(ix, CYLINDER_INTERSECTION_INDEX_RADIUS_MAX, outerIntersect); if (outerIntersect.x == NO_HIT) { return; } #if defined(CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT) // When the cylinder is perfectly thin it's necessary to sandwich the // inner cylinder intersection inside the outer cylinder intersection. // Without this special case, // [outerMin, outerMax, innerMin, innerMax] will bubble sort to // [outerMin, innerMin, outerMax, innerMax] which will cause the back // side of the cylinder to be invisible because it will think the ray // is still inside the inner (negative) cylinder after exiting the // outer (positive) cylinder. // With this special case, // [outerMin, innerMin, innerMax, outerMax] will bubble sort to // [outerMin, innerMin, innerMax, outerMax] which will work correctly. // Note: If initializeIntersections() changes its sorting function // from bubble sort to something else, this code may need to change. vec2 innerIntersect = intersectInfiniteUnitCylinder(ray); setIntersection(ix, 0, outerIntersect.x, true, true); // positive, enter setIntersection(ix, 1, innerIntersect.x, false, true); // negative, enter setIntersection(ix, 2, innerIntersect.y, false, false); // negative, exit setIntersection(ix, 3, outerIntersect.y, true, false); // positive, exit #elif defined(CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN) Ray innerRay = Ray(ray.pos * u_cylinderUvToRenderRadiusMin, ray.dir * u_cylinderUvToRenderRadiusMin); vec2 innerIntersect = intersectInfiniteUnitCylinder(innerRay); setIntersectionPair(ix, CYLINDER_INTERSECTION_INDEX_RADIUS_MIN, innerIntersect); #endif #if defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_UNDER_HALF) vec2 wedgeIntersect = intersectRegularWedge(ray, u_cylinderRenderAngleMinMax.x, u_cylinderRenderAngleMinMax.y); setIntersectionPair(ix, CYLINDER_INTERSECTION_INDEX_ANGLE, wedgeIntersect); #elif defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_OVER_HALF) vec4 wedgeIntersect = intersectFlippedWedge(ray, u_cylinderRenderAngleMinMax.x, u_cylinderRenderAngleMinMax.y); setIntersectionPair(ix, CYLINDER_INTERSECTION_INDEX_ANGLE + 0, wedgeIntersect.xy); setIntersectionPair(ix, CYLINDER_INTERSECTION_INDEX_ANGLE + 1, wedgeIntersect.zw); #elif defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_HALF) vec2 wedgeIntersect = intersectHalfSpace(ray, u_cylinderRenderAngleMinMax.x); setIntersectionPair(ix, CYLINDER_INTERSECTION_INDEX_ANGLE, wedgeIntersect); #elif defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_ZERO) vec4 wedgeIntersect = intersectHalfPlane(ray, u_cylinderRenderAngleMinMax.x); setIntersectionPair(ix, CYLINDER_INTERSECTION_INDEX_ANGLE + 0, wedgeIntersect.xy); setIntersectionPair(ix, CYLINDER_INTERSECTION_INDEX_ANGLE + 1, wedgeIntersect.zw); #endif } `;var oB=`// See IntersectionUtils.glsl for the definitions of Ray, Intersections, // setIntersection, setIntersectionPair, INF_HIT, NO_HIT /* Ellipsoid defines (set in Scene/VoxelEllipsoidShape.js) #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_UNDER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_OVER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_EQUAL_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_OVER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_OVER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_MAX #define ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_MIN #define ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_FLAT #define ELLIPSOID_INTERSECTION_INDEX_LONGITUDE #define ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX #define ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN #define ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MAX #define ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MIN */ #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE) uniform vec2 u_ellipsoidRenderLongitudeMinMax; #endif #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF) || defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_OVER_HALF) || defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF) || defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_OVER_HALF) uniform vec2 u_ellipsoidRenderLatitudeCosSqrHalfMinMax; #endif #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_MAX) uniform float u_ellipsoidInverseOuterScaleUv; #endif #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_MIN) uniform float u_ellipsoidInverseInnerScaleUv; #endif vec2 intersectZPlane(Ray ray) { float o = ray.pos.z; float d = ray.dir.z; float t = -o / d; float s = sign(o); if (t >= 0.0 != s >= 0.0) return vec2(t, +INF_HIT); else return vec2(-INF_HIT, t); } vec4 intersectHalfPlane(Ray ray, float angle) { vec2 o = ray.pos.xy; vec2 d = ray.dir.xy; vec2 planeDirection = vec2(cos(angle), sin(angle)); vec2 planeNormal = vec2(planeDirection.y, -planeDirection.x); float a = dot(o, planeNormal); float b = dot(d, planeNormal); float t = -a / b; vec2 p = o + t * d; bool outside = dot(p, planeDirection) < 0.0; if (outside) return vec4(-INF_HIT, +INF_HIT, NO_HIT, NO_HIT); return vec4(-INF_HIT, t, t, +INF_HIT); } vec2 intersectHalfSpace(Ray ray, float angle) { vec2 o = ray.pos.xy; vec2 d = ray.dir.xy; vec2 n = vec2(sin(angle), -cos(angle)); float a = dot(o, n); float b = dot(d, n); float t = -a / b; float s = sign(a); if (t >= 0.0 != s >= 0.0) return vec2(t, +INF_HIT); else return vec2(-INF_HIT, t); } vec2 intersectRegularWedge(Ray ray, float minAngle, float maxAngle) { vec2 o = ray.pos.xy; vec2 d = ray.dir.xy; vec2 n1 = vec2(sin(minAngle), -cos(minAngle)); vec2 n2 = vec2(-sin(maxAngle), cos(maxAngle)); float a1 = dot(o, n1); float a2 = dot(o, n2); float b1 = dot(d, n1); float b2 = dot(d, n2); float t1 = -a1 / b1; float t2 = -a2 / b2; float s1 = sign(a1); float s2 = sign(a2); float tmin = min(t1, t2); float tmax = max(t1, t2); float smin = tmin == t1 ? s1 : s2; float smax = tmin == t1 ? s2 : s1; bool e = tmin >= 0.0; bool f = tmax >= 0.0; bool g = smin >= 0.0; bool h = smax >= 0.0; if (e != g && f == h) return vec2(tmin, tmax); else if (e == g && f == h) return vec2(-INF_HIT, tmin); else if (e != g && f != h) return vec2(tmax, +INF_HIT); else return vec2(NO_HIT); } vec4 intersectFlippedWedge(Ray ray, float minAngle, float maxAngle) { vec2 planeIntersectMin = intersectHalfSpace(ray, minAngle); vec2 planeIntersectMax = intersectHalfSpace(ray, maxAngle + czm_pi); return vec4(planeIntersectMin, planeIntersectMax); } vec2 intersectUnitSphere(Ray ray) { vec3 o = ray.pos; vec3 d = ray.dir; float b = dot(d, o); float c = dot(o, o) - 1.0; float det = b * b - c; if (det < 0.0) { return vec2(NO_HIT); } det = sqrt(det); float t1 = -b - det; float t2 = -b + det; float tmin = min(t1, t2); float tmax = max(t1, t2); return vec2(tmin, tmax); } vec2 intersectUnitSphereUnnormalizedDirection(Ray ray) { vec3 o = ray.pos; vec3 d = ray.dir; float a = dot(d, d); float b = dot(d, o); float c = dot(o, o) - 1.0; float det = b * b - a * c; if (det < 0.0) { return vec2(NO_HIT); } det = sqrt(det); float t1 = (-b - det) / a; float t2 = (-b + det) / a; float tmin = min(t1, t2); float tmax = max(t1, t2); return vec2(tmin, tmax); } vec2 intersectDoubleEndedCone(Ray ray, float cosSqrHalfAngle) { vec3 o = ray.pos; vec3 d = ray.dir; float a = d.z * d.z - dot(d, d) * cosSqrHalfAngle; float b = d.z * o.z - dot(o, d) * cosSqrHalfAngle; float c = o.z * o.z - dot(o, o) * cosSqrHalfAngle; float det = b * b - a * c; if (det < 0.0) { return vec2(NO_HIT); } det = sqrt(det); float t1 = (-b - det) / a; float t2 = (-b + det) / a; float tmin = min(t1, t2); float tmax = max(t1, t2); return vec2(tmin, tmax); } vec4 intersectFlippedCone(Ray ray, float cosSqrHalfAngle) { vec2 intersect = intersectDoubleEndedCone(ray, cosSqrHalfAngle); if (intersect.x == NO_HIT) { return vec4(-INF_HIT, +INF_HIT, NO_HIT, NO_HIT); } vec3 o = ray.pos; vec3 d = ray.dir; float tmin = intersect.x; float tmax = intersect.y; float zmin = o.z + tmin * d.z; float zmax = o.z + tmax * d.z; // One interval if (zmin < 0.0 && zmax < 0.0) return vec4(-INF_HIT, +INF_HIT, NO_HIT, NO_HIT); else if (zmin < 0.0) return vec4(-INF_HIT, tmax, NO_HIT, NO_HIT); else if (zmax < 0.0) return vec4(tmin, +INF_HIT, NO_HIT, NO_HIT); // Two intervals else return vec4(-INF_HIT, tmin, tmax, +INF_HIT); } vec2 intersectRegularCone(Ray ray, float cosSqrHalfAngle) { vec2 intersect = intersectDoubleEndedCone(ray, cosSqrHalfAngle); if (intersect.x == NO_HIT) { return vec2(NO_HIT); } vec3 o = ray.pos; vec3 d = ray.dir; float tmin = intersect.x; float tmax = intersect.y; float zmin = o.z + tmin * d.z; float zmax = o.z + tmax * d.z; if (zmin < 0.0 && zmax < 0.0) return vec2(NO_HIT); else if (zmin < 0.0) return vec2(tmax, +INF_HIT); else if (zmax < 0.0) return vec2(-INF_HIT, tmin); else return vec2(tmin, tmax); } void intersectShape(in Ray ray, inout Intersections ix) { // Position is converted from [0,1] to [-1,+1] because shape intersections assume unit space is [-1,+1]. // Direction is scaled as well to be in sync with position. ray.pos = ray.pos * 2.0 - 1.0; ray.dir *= 2.0; #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_MAX) Ray outerRay = Ray(ray.pos * u_ellipsoidInverseOuterScaleUv, ray.dir * u_ellipsoidInverseOuterScaleUv); #else Ray outerRay = ray; #endif // Outer ellipsoid vec2 outerIntersect = intersectUnitSphereUnnormalizedDirection(outerRay); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MAX, outerIntersect); // Exit early if the outer ellipsoid was missed. if (outerIntersect.x == NO_HIT) { return; } // Inner ellipsoid #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_FLAT) // When the ellipsoid is perfectly thin it's necessary to sandwich the // inner ellipsoid intersection inside the outer ellipsoid intersection. // Without this special case, // [outerMin, outerMax, innerMin, innerMax] will bubble sort to // [outerMin, innerMin, outerMax, innerMax] which will cause the back // side of the ellipsoid to be invisible because it will think the ray // is still inside the inner (negative) ellipsoid after exiting the // outer (positive) ellipsoid. // With this special case, // [outerMin, innerMin, innerMax, outerMax] will bubble sort to // [outerMin, innerMin, innerMax, outerMax] which will work correctly. // Note: If initializeIntersections() changes its sorting function // from bubble sort to something else, this code may need to change. setIntersection(ix, 0, outerIntersect.x, true, true); // positive, enter setIntersection(ix, 1, outerIntersect.x, false, true); // negative, enter setIntersection(ix, 2, outerIntersect.y, false, false); // negative, exit setIntersection(ix, 3, outerIntersect.y, true, false); // positive, exit #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_MIN) Ray innerRay = Ray(ray.pos * u_ellipsoidInverseInnerScaleUv, ray.dir * u_ellipsoidInverseInnerScaleUv); vec2 innerIntersect = intersectUnitSphereUnnormalizedDirection(innerRay); if (innerIntersect == vec2(NO_HIT)) { setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MIN, innerIntersect); } else { // When the ellipsoid is very large and thin it's possible for floating // point math to cause the ray to intersect the inner ellipsoid before // the outer ellipsoid. To prevent this from happening, clamp innerIntersect // to outerIntersect and sandwhich the intersections like described above. // // In theory a similar fix is needed for cylinders, however it's more // complicated to implement because the inner shape is allowed to be // intersected first. innerIntersect.x = max(innerIntersect.x, outerIntersect.x); innerIntersect.y = min(innerIntersect.y, outerIntersect.y); setIntersection(ix, 0, outerIntersect.x, true, true); // positive, enter setIntersection(ix, 1, innerIntersect.x, false, true); // negative, enter setIntersection(ix, 2, innerIntersect.y, false, false); // negative, exit setIntersection(ix, 3, outerIntersect.y, true, false); // positive, exit } #endif // Flip the ray because the intersection function expects a cone growing towards +Z. #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF) || defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF) || defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF) Ray flippedRay = outerRay; flippedRay.dir.z *= -1.0; flippedRay.pos.z *= -1.0; #endif // Bottom cone #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF) vec2 bottomConeIntersection = intersectRegularCone(flippedRay, u_ellipsoidRenderLatitudeCosSqrHalfMinMax.x); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN, bottomConeIntersection); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF) vec2 bottomConeIntersection = intersectZPlane(flippedRay); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN, bottomConeIntersection); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_OVER_HALF) vec4 bottomConeIntersection = intersectFlippedCone(ray, u_ellipsoidRenderLatitudeCosSqrHalfMinMax.x); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN + 0, bottomConeIntersection.xy); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN + 1, bottomConeIntersection.zw); #endif // Top cone #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF) vec4 topConeIntersection = intersectFlippedCone(flippedRay, u_ellipsoidRenderLatitudeCosSqrHalfMinMax.y); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX + 0, topConeIntersection.xy); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX + 1, topConeIntersection.zw); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_EQUAL_HALF) vec2 topConeIntersection = intersectZPlane(ray); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX, topConeIntersection); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_OVER_HALF) vec2 topConeIntersection = intersectRegularCone(ray, u_ellipsoidRenderLatitudeCosSqrHalfMinMax.y); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX, topConeIntersection); #endif // Wedge #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO) vec4 wedgeIntersect = intersectHalfPlane(ray, u_ellipsoidRenderLongitudeMinMax.x); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE + 0, wedgeIntersect.xy); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE + 1, wedgeIntersect.zw); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_UNDER_HALF) vec2 wedgeIntersect = intersectRegularWedge(ray, u_ellipsoidRenderLongitudeMinMax.x, u_ellipsoidRenderLongitudeMinMax.y); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE, wedgeIntersect); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_HALF) vec2 wedgeIntersect = intersectHalfSpace(ray, u_ellipsoidRenderLongitudeMinMax.x); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE, wedgeIntersect); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_OVER_HALF) vec4 wedgeIntersect = intersectFlippedWedge(ray, u_ellipsoidRenderLongitudeMinMax.x, u_ellipsoidRenderLongitudeMinMax.y); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE + 0, wedgeIntersect.xy); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE + 1, wedgeIntersect.zw); #endif } `;var kT=`// Main intersection function for Voxel scenes. // See IntersectBox.glsl, IntersectCylinder.glsl, or IntersectEllipsoid.glsl // for the definition of intersectShape. The appropriate function is selected // based on the VoxelPrimitive shape type, and added to the shader in // Scene/VoxelRenderResources.js. // See also IntersectClippingPlane.glsl and IntersectDepth.glsl. // See IntersectionUtils.glsl for the definitions of Ray, NO_HIT, // getFirstIntersection, initializeIntersections, nextIntersection. /* Intersection defines (set in Scene/VoxelRenderResources.js) #define INTERSECTION_COUNT ### */ RayShapeIntersection intersectScene(in vec2 screenCoord, in Ray ray, out Intersections ix) { // Do a ray-shape intersection to find the exact starting and ending points. intersectShape(ray, ix); // Exit early if the positive shape was completely missed or behind the ray. RayShapeIntersection intersection = getFirstIntersection(ix); if (intersection.entry.w == NO_HIT) { // Positive shape was completely missed - so exit early. return intersection; } // Clipping planes #if defined(CLIPPING_PLANES) intersectClippingPlanes(ray, ix); #endif // Depth #if defined(DEPTH_TEST) intersectDepth(screenCoord, ray, ix); #endif // Find the first intersection that's in front of the ray #if (INTERSECTION_COUNT > 1) initializeIntersections(ix); for (int i = 0; i < INTERSECTION_COUNT; ++i) { intersection = nextIntersection(ix); if (intersection.exit.w > 0.0) { // Set start to 0.0 when ray is inside the shape. intersection.entry.w = max(intersection.entry.w, 0.0); break; } } #else // Set start to 0.0 when ray is inside the shape. intersection.entry.w = max(intersection.entry.w, 0.0); #endif return intersection; } `;var rB=`/* Box defines (set in Scene/VoxelBoxShape.js) #define BOX_HAS_SHAPE_BOUNDS */ #if defined(BOX_HAS_SHAPE_BOUNDS) uniform vec3 u_boxUvToShapeUvScale; uniform vec3 u_boxUvToShapeUvTranslate; #endif vec3 convertUvToShapeUvSpace(in vec3 positionUv) { #if defined(BOX_HAS_SHAPE_BOUNDS) return positionUv * u_boxUvToShapeUvScale + u_boxUvToShapeUvTranslate; #else return positionUv; #endif } vec3 convertShapeUvToUvSpace(in vec3 shapeUv) { #if defined(BOX_HAS_SHAPE_BOUNDS) return (shapeUv - u_boxUvToShapeUvTranslate) / u_boxUvToShapeUvScale; #else return shapeUv; #endif } `;var sB=`/* Cylinder defines (set in Scene/VoxelCylinderShape.js) #define CYLINDER_HAS_SHAPE_BOUNDS_RADIUS #define CYLINDER_HAS_SHAPE_BOUNDS_RADIUS_FLAT #define CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT #define CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT_FLAT #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_RANGE_EQUAL_ZERO #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED */ #if defined(CYLINDER_HAS_SHAPE_BOUNDS_RADIUS) uniform vec2 u_cylinderUvToShapeUvRadius; // x = scale, y = offset #endif #if defined(CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT) uniform vec2 u_cylinderUvToShapeUvHeight; // x = scale, y = offset #endif #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE) uniform vec2 u_cylinderUvToShapeUvAngle; // x = scale, y = offset #endif #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY) || defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY) uniform vec2 u_cylinderShapeUvAngleMinMax; #endif #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY) || defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY) || defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED) uniform float u_cylinderShapeUvAngleRangeZeroMid; #endif vec3 convertUvToShapeUvSpace(in vec3 positionUv) { vec3 positionLocal = positionUv * 2.0 - 1.0; // [-1,+1] // Compute radius #if defined(CYLINDER_HAS_SHAPE_BOUNDS_RADIUS_FLAT) float radius = 1.0; #else float radius = length(positionLocal.xy); // [0,1] #if defined(CYLINDER_HAS_SHAPE_BOUNDS_RADIUS) radius = radius * u_cylinderUvToShapeUvRadius.x + u_cylinderUvToShapeUvRadius.y; // x = scale, y = offset #endif #endif // Compute height #if defined(CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT_FLAT) float height = 1.0; #else float height = positionUv.z; // [0,1] #if defined(CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT) height = height * u_cylinderUvToShapeUvHeight.x + u_cylinderUvToShapeUvHeight.y; // x = scale, y = offset #endif #endif // Compute angle #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_RANGE_EQUAL_ZERO) float angle = 1.0; #else float angle = (atan(positionLocal.y, positionLocal.x) + czm_pi) / czm_twoPi; // [0,1] #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE) #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED) // Comparing against u_cylinderShapeUvAngleMinMax has precision problems. u_cylinderShapeUvAngleRangeZeroMid is more conservative. angle += float(angle < u_cylinderShapeUvAngleRangeZeroMid); #endif // Avoid flickering from reading voxels from both sides of the -pi/+pi discontinuity. #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY) angle = angle > u_cylinderShapeUvAngleRangeZeroMid ? u_cylinderShapeUvAngleMinMax.x : angle; #elif defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY) angle = angle < u_cylinderShapeUvAngleRangeZeroMid ? u_cylinderShapeUvAngleMinMax.y : angle; #endif angle = angle * u_cylinderUvToShapeUvAngle.x + u_cylinderUvToShapeUvAngle.y; // x = scale, y = offset #endif #endif return vec3(radius, height, angle); } `;var aB=`/* Ellipsoid defines (set in Scene/VoxelEllipsoidShape.js) #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY #define ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE #define ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO #define ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED #define ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE #define ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE_RANGE_EQUAL_ZERO #define ELLIPSOID_HAS_SHAPE_BOUNDS_HEIGHT_MIN #define ELLIPSOID_HAS_SHAPE_BOUNDS_HEIGHT_FLAT #define ELLIPSOID_IS_SPHERE */ uniform vec3 u_ellipsoidRadiiUv; // [0,1] #if !defined(ELLIPSOID_IS_SPHERE) uniform vec3 u_ellipsoidInverseRadiiSquaredUv; #endif #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY) || defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY) || defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED) uniform vec3 u_ellipsoidShapeUvLongitudeMinMaxMid; #endif #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE) uniform vec2 u_ellipsoidUvToShapeUvLongitude; // x = scale, y = offset #endif #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE) uniform vec2 u_ellipsoidUvToShapeUvLatitude; // x = scale, y = offset #endif #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_HEIGHT_MIN) && !defined(ELLIPSOID_HAS_SHAPE_BOUNDS_HEIGHT_FLAT) uniform float u_ellipsoidInverseHeightDifferenceUv; uniform vec2 u_ellipseInnerRadiiUv; // [0,1] #endif // robust iterative solution without trig functions // https://github.com/0xfaded/ellipse_demo/issues/1 // https://stackoverflow.com/questions/22959698/distance-from-given-point-to-given-ellipse // Pro: Good when radii.x ~= radii.y // Con: Breaks at pos.x ~= 0.0, especially inside the ellipse // Con: Inaccurate with exterior points and thin ellipses float ellipseDistanceIterative (vec2 pos, vec2 radii) { vec2 p = abs(pos); vec2 invRadii = 1.0 / radii; vec2 a = vec2(1.0, -1.0) * (radii.x * radii.x - radii.y * radii.y) * invRadii; vec2 t = vec2(0.70710678118); // sqrt(2) / 2 vec2 v = radii * t; const int iterations = 3; for (int i = 0; i < iterations; ++i) { vec2 e = a * pow(t, vec2(3.0)); vec2 q = normalize(p - e) * length(v - e); t = normalize((q + e) * invRadii); v = radii * t; } return length(v * sign(pos) - pos) * sign(p.y - v.y); } vec3 convertUvToShapeUvSpace(in vec3 positionUv) { // Compute position and normal. // Convert positionUv [0,1] to local space [-1,+1] to "normalized" cartesian space [-a,+a] where a = (radii + height) / (max(radii) + height). // A point on the largest ellipsoid axis would be [-1,+1] and everything else would be smaller. vec3 positionLocal = positionUv * 2.0 - 1.0; #if defined(ELLIPSOID_IS_SPHERE) vec3 posEllipsoid = positionLocal * u_ellipsoidRadiiUv.x; vec3 normal = normalize(posEllipsoid); #else vec3 posEllipsoid = positionLocal * u_ellipsoidRadiiUv; vec3 normal = normalize(posEllipsoid * u_ellipsoidInverseRadiiSquaredUv); // geodetic surface normal #endif // Compute longitude #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO) float longitude = 1.0; #else float longitude = (atan(normal.y, normal.x) + czm_pi) / czm_twoPi; // Correct the angle when max < min // Technically this should compare against min longitude - but it has precision problems so compare against the middle of empty space. #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED) longitude += float(longitude < u_ellipsoidShapeUvLongitudeMinMaxMid.z); #endif // Avoid flickering from reading voxels from both sides of the -pi/+pi discontinuity. #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY) longitude = longitude > u_ellipsoidShapeUvLongitudeMinMaxMid.z ? u_ellipsoidShapeUvLongitudeMinMaxMid.x : longitude; #endif #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY) longitude = longitude < u_ellipsoidShapeUvLongitudeMinMaxMid.z ? u_ellipsoidShapeUvLongitudeMinMaxMid.y : longitude; #endif #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE) longitude = longitude * u_ellipsoidUvToShapeUvLongitude.x + u_ellipsoidUvToShapeUvLongitude.y; #endif #endif // Compute latitude #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE_RANGE_EQUAL_ZERO) float latitude = 1.0; #else float latitude = (asin(normal.z) + czm_piOverTwo) / czm_pi; #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE) latitude = latitude * u_ellipsoidUvToShapeUvLatitude.x + u_ellipsoidUvToShapeUvLatitude.y; #endif #endif // Compute height #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_HEIGHT_FLAT) // TODO: This breaks down when minBounds == maxBounds. To fix it, this // function would have to know if ray is intersecting the front or back of the shape // and set the shape space position to 1 (front) or 0 (back) accordingly. float height = 1.0; #else #if defined(ELLIPSOID_IS_SPHERE) #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_HEIGHT_MIN) float height = (length(posEllipsoid) - u_ellipseInnerRadiiUv.x) * u_ellipsoidInverseHeightDifferenceUv; #else float height = length(posEllipsoid); #endif #else #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_HEIGHT_MIN) // Convert the 3D position to a 2D position relative to the ellipse (radii.x, radii.z) (assuming radii.x == radii.y which is true for WGS84). // This is an optimization so that math can be done with ellipses instead of ellipsoids. vec2 posEllipse = vec2(length(posEllipsoid.xy), posEllipsoid.z); float height = ellipseDistanceIterative(posEllipse, u_ellipseInnerRadiiUv) * u_ellipsoidInverseHeightDifferenceUv; #else // TODO: this is probably not correct float height = length(posEllipsoid); #endif #endif #endif return vec3(longitude, latitude, height); } `;var cB=`// These octree flags must be in sync with GpuOctreeFlag in VoxelTraversal.js #define OCTREE_FLAG_INTERNAL 0 #define OCTREE_FLAG_LEAF 1 #define OCTREE_FLAG_PACKED_LEAF_FROM_PARENT 2 #define OCTREE_MAX_LEVELS 32 // Harcoded value because GLSL doesn't like variable length loops uniform sampler2D u_octreeInternalNodeTexture; uniform vec2 u_octreeInternalNodeTexelSizeUv; uniform int u_octreeInternalNodeTilesPerRow; #if (SAMPLE_COUNT > 1) uniform sampler2D u_octreeLeafNodeTexture; uniform vec2 u_octreeLeafNodeTexelSizeUv; uniform int u_octreeLeafNodeTilesPerRow; #endif struct OctreeNodeData { int data; int flag; }; struct TraversalData { ivec4 octreeCoords; int parentOctreeIndex; }; struct SampleData { int megatextureIndex; ivec4 tileCoords; vec3 tileUv; #if (SAMPLE_COUNT > 1) float weight; #endif }; // Integer mod: For WebGL1 only int intMod(in int a, in int b) { return a - (b * (a / b)); } int normU8_toInt(in float value) { return int(value * 255.0); } int normU8x2_toInt(in vec2 value) { return int(value.x * 255.0) + 256 * int(value.y * 255.0); } float normU8x2_toFloat(in vec2 value) { return float(normU8x2_toInt(value)) / 65535.0; } OctreeNodeData getOctreeNodeData(in vec2 octreeUv) { vec4 texData = texture(u_octreeInternalNodeTexture, octreeUv); OctreeNodeData data; data.data = normU8x2_toInt(texData.xy); data.flag = normU8x2_toInt(texData.zw); return data; } OctreeNodeData getOctreeChildData(in int parentOctreeIndex, in ivec3 childCoord) { int childIndex = childCoord.z * 4 + childCoord.y * 2 + childCoord.x; int octreeCoordX = intMod(parentOctreeIndex, u_octreeInternalNodeTilesPerRow) * 9 + 1 + childIndex; int octreeCoordY = parentOctreeIndex / u_octreeInternalNodeTilesPerRow; vec2 octreeUv = u_octreeInternalNodeTexelSizeUv * vec2(float(octreeCoordX) + 0.5, float(octreeCoordY) + 0.5); return getOctreeNodeData(octreeUv); } int getOctreeParentIndex(in int octreeIndex) { int octreeCoordX = intMod(octreeIndex, u_octreeInternalNodeTilesPerRow) * 9; int octreeCoordY = octreeIndex / u_octreeInternalNodeTilesPerRow; vec2 octreeUv = u_octreeInternalNodeTexelSizeUv * vec2(float(octreeCoordX) + 0.5, float(octreeCoordY) + 0.5); vec4 parentData = texture(u_octreeInternalNodeTexture, octreeUv); int parentOctreeIndex = normU8x2_toInt(parentData.xy); return parentOctreeIndex; } /** * Convert a position in the uv-space of the tileset bounding shape * into the uv-space of a tile within the tileset */ vec3 getTileUv(in vec3 shapePosition, in ivec4 octreeCoords) { // PERFORMANCE_IDEA: use bit-shifting (only in WebGL2) float dimAtLevel = pow(2.0, float(octreeCoords.w)); return shapePosition * dimAtLevel - vec3(octreeCoords.xyz); } void getOctreeLeafSampleData(in OctreeNodeData data, in ivec4 octreeCoords, out SampleData sampleData) { sampleData.megatextureIndex = data.data; sampleData.tileCoords = (data.flag == OCTREE_FLAG_PACKED_LEAF_FROM_PARENT) ? ivec4(octreeCoords.xyz / 2, octreeCoords.w - 1) : octreeCoords; } #if (SAMPLE_COUNT > 1) void getOctreeLeafSampleDatas(in OctreeNodeData data, in ivec4 octreeCoords, out SampleData sampleDatas[SAMPLE_COUNT]) { int leafIndex = data.data; int leafNodeTexelCount = 2; // Adding 0.5 moves to the center of the texel float leafCoordXStart = float(intMod(leafIndex, u_octreeLeafNodeTilesPerRow) * leafNodeTexelCount) + 0.5; float leafCoordY = float(leafIndex / u_octreeLeafNodeTilesPerRow) + 0.5; // Get an interpolation weight and a flag to determine whether to read the parent texture vec2 leafUv0 = u_octreeLeafNodeTexelSizeUv * vec2(leafCoordXStart + 0.0, leafCoordY); vec4 leafData0 = texture(u_octreeLeafNodeTexture, leafUv0); float lerp = normU8x2_toFloat(leafData0.xy); sampleDatas[0].weight = 1.0 - lerp; sampleDatas[1].weight = lerp; // TODO: this looks wrong? Should be comparing to OCTREE_FLAG_PACKED_LEAF_FROM_PARENT sampleDatas[0].tileCoords = (normU8_toInt(leafData0.z) == 1) ? ivec4(octreeCoords.xyz / 2, octreeCoords.w - 1) : octreeCoords; sampleDatas[1].tileCoords = (normU8_toInt(leafData0.w) == 1) ? ivec4(octreeCoords.xyz / 2, octreeCoords.w - 1) : octreeCoords; // Get megatexture indices for both samples vec2 leafUv1 = u_octreeLeafNodeTexelSizeUv * vec2(leafCoordXStart + 1.0, leafCoordY); vec4 leafData1 = texture(u_octreeLeafNodeTexture, leafUv1); sampleDatas[0].megatextureIndex = normU8x2_toInt(leafData1.xy); sampleDatas[1].megatextureIndex = normU8x2_toInt(leafData1.zw); } #endif OctreeNodeData traverseOctreeDownwards(in vec3 shapePosition, inout TraversalData traversalData) { float sizeAtLevel = 1.0 / pow(2.0, float(traversalData.octreeCoords.w)); vec3 start = vec3(traversalData.octreeCoords.xyz) * sizeAtLevel; vec3 end = start + vec3(sizeAtLevel); OctreeNodeData childData; for (int i = 0; i < OCTREE_MAX_LEVELS; ++i) { // Find out which octree child contains the position // 0 if before center, 1 if after vec3 center = 0.5 * (start + end); vec3 childCoord = step(center, shapePosition); // Get octree coords for the next level down ivec4 octreeCoords = traversalData.octreeCoords; traversalData.octreeCoords = ivec4(octreeCoords.xyz * 2 + ivec3(childCoord), octreeCoords.w + 1); childData = getOctreeChildData(traversalData.parentOctreeIndex, ivec3(childCoord)); if (childData.flag != OCTREE_FLAG_INTERNAL) { // leaf tile - stop traversing break; } // interior tile - keep going deeper start = mix(start, center, childCoord); end = mix(center, end, childCoord); traversalData.parentOctreeIndex = childData.data; } return childData; } /** * Transform a given position to an octree tile coordinate and a position within that tile, * and find the corresponding megatexture index and texture coordinates */ void traverseOctreeFromBeginning(in vec3 shapePosition, out TraversalData traversalData, out SampleData sampleDatas[SAMPLE_COUNT]) { traversalData.octreeCoords = ivec4(0); traversalData.parentOctreeIndex = 0; OctreeNodeData nodeData = getOctreeNodeData(vec2(0.0)); if (nodeData.flag != OCTREE_FLAG_LEAF) { nodeData = traverseOctreeDownwards(shapePosition, traversalData); } #if (SAMPLE_COUNT == 1) getOctreeLeafSampleData(nodeData, traversalData.octreeCoords, sampleDatas[0]); sampleDatas[0].tileUv = getTileUv(shapePosition, sampleDatas[0].tileCoords); #else getOctreeLeafSampleDatas(nodeData, traversalData.octreeCoords, sampleDatas); sampleDatas[0].tileUv = getTileUv(shapePosition, sampleDatas[0].tileCoords); sampleDatas[1].tileUv = getTileUv(shapePosition, sampleDatas[1].tileCoords); #endif } bool inRange(in vec3 v, in vec3 minVal, in vec3 maxVal) { return clamp(v, minVal, maxVal) == v; } bool insideTile(in vec3 shapePosition, in ivec4 octreeCoords) { vec3 tileUv = getTileUv(shapePosition, octreeCoords); bool inside = inRange(tileUv, vec3(0.0), vec3(1.0)); // Assume (!) the position is always inside the root tile. return inside || octreeCoords.w == 0; } void traverseOctreeFromExisting(in vec3 shapePosition, inout TraversalData traversalData, inout SampleData sampleDatas[SAMPLE_COUNT]) { if (insideTile(shapePosition, traversalData.octreeCoords)) { for (int i = 0; i < SAMPLE_COUNT; i++) { sampleDatas[0].tileUv = getTileUv(shapePosition, sampleDatas[0].tileCoords); } return; } // Go up tree until we find a parent tile containing shapePosition for (int i = 0; i < OCTREE_MAX_LEVELS; ++i) { traversalData.octreeCoords.xyz /= 2; traversalData.octreeCoords.w -= 1; if (insideTile(shapePosition, traversalData.octreeCoords)) { break; } traversalData.parentOctreeIndex = getOctreeParentIndex(traversalData.parentOctreeIndex); } // Go down tree OctreeNodeData nodeData = traverseOctreeDownwards(shapePosition, traversalData); #if (SAMPLE_COUNT == 1) getOctreeLeafSampleData(nodeData, traversalData.octreeCoords, sampleDatas[0]); sampleDatas[0].tileUv = getTileUv(shapePosition, sampleDatas[0].tileCoords); #else getOctreeLeafSampleDatas(nodeData, traversalData.octreeCoords, sampleDatas); sampleDatas[0].tileUv = getTileUv(shapePosition, sampleDatas[0].tileCoords); sampleDatas[1].tileUv = getTileUv(shapePosition, sampleDatas[1].tileCoords); #endif } `;var lB=`// See Octree.glsl for the definitions of SampleData and intMod /* Megatexture defines (set in Scene/VoxelRenderResources.js) #define SAMPLE_COUNT ### #define NEAREST_SAMPLING #define PADDING */ uniform ivec2 u_megatextureSliceDimensions; // number of slices per tile, in two dimensions uniform ivec2 u_megatextureTileDimensions; // number of tiles per megatexture, in two dimensions uniform vec2 u_megatextureVoxelSizeUv; uniform vec2 u_megatextureSliceSizeUv; uniform vec2 u_megatextureTileSizeUv; uniform ivec3 u_dimensions; // does not include padding #if defined(PADDING) uniform ivec3 u_paddingBefore; uniform ivec3 u_paddingAfter; #endif // Integer min, max, clamp: For WebGL1 only int intMin(int a, int b) { return a <= b ? a : b; } int intMax(int a, int b) { return a >= b ? a : b; } int intClamp(int v, int minVal, int maxVal) { return intMin(intMax(v, minVal), maxVal); } vec2 index1DTo2DTexcoord(int index, ivec2 dimensions, vec2 uvScale) { int indexX = intMod(index, dimensions.x); int indexY = index / dimensions.x; return vec2(indexX, indexY) * uvScale; } /* How is 3D data stored in a 2D megatexture? In this example there is only one loaded tile and it has 2x2x2 voxels (8 voxels total). The data is sliced by Z. The data at Z = 0 is placed in texels (0,0), (0,1), (1,0), (1,1) and the data at Z = 1 is placed in texels (2,0), (2,1), (3,0), (3,1). Note that there could be empty space in the megatexture because it's a power of two. 0 1 2 3 +---+---+---+---+ | | | | | 3 +---+---+---+---+ | | | | | 2 +-------+-------+ |010|110|011|111| 1 |--- ---|--- ---| |000|100|001|101| 0 +-------+-------+ When doing linear interpolation the megatexture needs to be sampled twice: once for the Z slice above the voxel coordinate and once for the slice below. The two slices are interpolated with fract(coord.z - 0.5). For example, a Z coordinate of 1.0 is halfway between two Z slices so the interpolation factor is 0.5. Below is a side view of the 3D voxel grid with voxel coordinates on the left side. 2 +---+ |001| 1 +-z-+ |000| 0 +---+ When doing nearest neighbor the megatexture only needs to be sampled once at the closest Z slice. */ Properties getPropertiesFromMegatexture(in SampleData sampleData) { vec3 tileUv = clamp(sampleData.tileUv, vec3(0.0), vec3(1.0)); // TODO is the clamp necessary? int tileIndex = sampleData.megatextureIndex; vec3 voxelCoord = tileUv * vec3(u_dimensions); ivec3 voxelDimensions = u_dimensions; #if defined(PADDING) voxelDimensions += u_paddingBefore + u_paddingAfter; voxelCoord += vec3(u_paddingBefore); #endif #if defined(NEAREST_SAMPLING) // Round to the center of the nearest voxel voxelCoord = floor(voxelCoord) + vec3(0.5); #endif // Tile location vec2 tileUvOffset = index1DTo2DTexcoord(tileIndex, u_megatextureTileDimensions, u_megatextureTileSizeUv); // Slice location float slice = voxelCoord.z - 0.5; int sliceIndex = int(floor(slice)); int sliceIndex0 = intClamp(sliceIndex, 0, voxelDimensions.z - 1); vec2 sliceUvOffset0 = index1DTo2DTexcoord(sliceIndex0, u_megatextureSliceDimensions, u_megatextureSliceSizeUv); // Voxel location vec2 voxelUvOffset = clamp(voxelCoord.xy, vec2(0.5), vec2(voxelDimensions.xy) - vec2(0.5)) * u_megatextureVoxelSizeUv; // Final location in the megatexture vec2 uv0 = tileUvOffset + sliceUvOffset0 + voxelUvOffset; #if defined(NEAREST_SAMPLING) return getPropertiesFromMegatextureAtUv(uv0); #else float sliceLerp = fract(slice); int sliceIndex1 = intMin(sliceIndex + 1, voxelDimensions.z - 1); vec2 sliceUvOffset1 = index1DTo2DTexcoord(sliceIndex1, u_megatextureSliceDimensions, u_megatextureSliceSizeUv); vec2 uv1 = tileUvOffset + sliceUvOffset1 + voxelUvOffset; Properties properties0 = getPropertiesFromMegatextureAtUv(uv0); Properties properties1 = getPropertiesFromMegatextureAtUv(uv1); return mixProperties(properties0, properties1, sliceLerp); #endif } // Convert an array of sample datas to a final weighted properties. Properties accumulatePropertiesFromMegatexture(in SampleData sampleDatas[SAMPLE_COUNT]) { #if (SAMPLE_COUNT == 1) return getPropertiesFromMegatexture(sampleDatas[0]); #else // When more than one sample is taken the accumulator needs to start at 0 Properties properties = clearProperties(); for (int i = 0; i < SAMPLE_COUNT; ++i) { float weight = sampleDatas[i].weight; // Avoid reading the megatexture when the weight is 0 as it can be costly. if (weight > 0.0) { Properties tempProperties = getPropertiesFromMegatexture(sampleDatas[i]); tempProperties = scaleProperties(tempProperties, weight); properties = sumProperties(properties, tempProperties); } } return properties; #endif } `;function e0t(e){let t=new B0;this.shaderBuilder=t;let n=e._customShader,i=gt(e._uniformMap,n.uniformMap);e._uniformMap=i;let o=n.uniforms;for(let p in o)if(o.hasOwnProperty(p)){let g=o[p];t.addUniform(g.type,p,Ce.FRAGMENT)}t.addUniform("sampler2D","u_megatextureTextures[METADATA_COUNT]",Ce.FRAGMENT),this.uniformMap=i;let r=e._clippingPlanes,s=u(r)&&r.enabled?r.length:0;this.clippingPlanes=r,this.clippingPlanesLength=s,t.addVertexLines([QF]),t.addFragmentLines([n.fragmentShaderText,"#line 0",cB,JF,lB]),s>0&&(t.addDefine("CLIPPING_PLANES",void 0,Ce.FRAGMENT),t.addDefine("CLIPPING_PLANES_COUNT",s,Ce.FRAGMENT),r.unionClippingRegions&&t.addDefine("CLIPPING_PLANES_UNION",void 0,Ce.FRAGMENT),t.addFragmentLines([tB])),e._depthTest&&(t.addDefine("DEPTH_TEST",void 0,Ce.FRAGMENT),t.addFragmentLines([eB]));let a=e._provider.shape;a==="BOX"?(t.addDefine("SHAPE_BOX",void 0,Ce.FRAGMENT),t.addFragmentLines([rB,nB,kT])):a==="CYLINDER"?t.addFragmentLines([iB,kT,sB]):a==="ELLIPSOID"&&t.addFragmentLines([oB,kT,aB]),t.addFragmentLines([$F]);let c=e._shape,l=c.shaderDefines;for(let p in l)if(l.hasOwnProperty(p)){let g=l[p];u(g)&&(g=g===!0?void 0:g,t.addDefine(p,g,Ce.FRAGMENT))}let 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N=i[L];n.addFunctionLines(R,[`${x}.${N} = ${O}.${N};`])}}if(l){let R="setStatistics";n.addFunction(R,`void setStatistics(inout ${d} ${p})`,Ce.FRAGMENT);for(let L=0;L<c;L++){let N=i[L],_=o[L],E=Ht.getComponentCount(_);for(let v=0;v<E;v++){let I=o0t(_,v),M=s[L][v],B=a[L][v];n.addFunctionLines(R,[`${p}.${N}.min${I} = ${ube(M)};`,`${p}.${N}.max${I} = ${ube(B)};`])}}}{let R="getPropertiesFromMegatextureAtUv";n.addFunction(R,`${D} getPropertiesFromMegatextureAtUv(vec2 texcoord)`,Ce.FRAGMENT),n.addFunctionLines(R,[`${D} ${O};`]);for(let L=0;L<c;L++){let N=i[L],_=o[L],E=r[L],v=n0t(_,E);n.addFunctionLines(R,[`properties.${N} = texture(u_megatextureTextures[${L}], texcoord)${v};`])}n.addFunctionLines(R,[`return ${O};`])}}function V8(e){if(e===Ht.SCALAR)return"float";if(e===Ht.VEC2)return"vec2";if(e===Ht.VEC3)return"vec3";if(e===Ht.VEC4)return"vec4"}function n0t(e){if(e===Ht.SCALAR)return".r";if(e===Ht.VEC2)return".ra";if(e===Ht.VEC3)return".rgb";if(e===Ht.VEC4)return""}function i0t(e){if(e===Ht.SCALAR)return"vec3";if(e===Ht.VEC2)return"mat2";if(e===Ht.VEC3)return"mat3";if(e===Ht.VEC4)return"mat4"}function ube(e){let t=e.toString();return t.indexOf(".")===-1&&(t=`${e}.0`),t}function o0t(e,t){return e===Ht.SCALAR?"":`[${t}]`}var fB=t0t;function r0t(e,t){let n=new uB(e);fB(n,e);let{shaderBuilder:i,clippingPlanes:o,clippingPlanesLength:r}=n;if(r>0){let m="getClippingPlane",x=R_(o,t),b=0,T=x.indexOf(")")+1,A=x.indexOf("{",T)+1,C=x.indexOf("}",A),S=x.slice(b,T),w=x.slice(A,C);i.addFunction(m,S,Ce.FRAGMENT),i.addFunctionLines(m,[w])}let s=i.clone();s.addDefine("PICKING",void 0,Ce.FRAGMENT);let a=i.buildShaderProgram(t),c=s.buildShaderProgram(t),l=ke.fromCache({cull:{enabled:!0,face:pi.BACK},depthTest:{enabled:!1},depthMask:!1,blending:un.PRE_MULTIPLIED_ALPHA_BLEND}),f=t.getViewportQuadVertexArray(),d=e._depthTest,p=new Je({vertexArray:f,primitiveType:Me.TRIANGLES,renderState:l,shaderProgram:a,uniformMap:n.uniformMap,modelMatrix:e._compoundModelMatrix,pass:Ee.VOXELS,executeInClosestFrustum:!0,owner:this,cull:d,occlude:d}),g=Je.shallowClone(p,new Je);if(g.shaderProgram=c,g.pickOnly=!0,u(e._drawCommand)){let m=e._drawCommand;m.shaderProgram=m.shaderProgram&&m.shaderProgram.destroy()}if(u(e._drawCommandPick)){let m=e._drawCommandPick;m.shaderProgram=m.shaderProgram&&m.shaderProgram.destroy()}e._drawCommand=p,e._drawCommandPick=g}var dB=r0t;function f0(e,t,n,i,o,r,s){this._primitive=e;let a=i.length;this.megatextures=new Array(a);for(let x=0;x<a;x++){let b=i[x],T=Ht.getComponentCount(b),A=o[x];this.megatextures[x]=new VS(t,n,T,A,s)}let c=this.megatextures[0].maximumTileCount;this._simultaneousRequestCount=0,this._debugPrint=!1,this._frameNumber=0;let l=e._shape;this.rootNode=new qF(0,0,0,0,void 0,l,n),this._priorityQueue=new CT({maximumLength:c,comparator:Ki.priorityComparator}),this._highPriorityKeyframeNodes=new Array(c),this._keyframeNodesInMegatexture=new Array(c),this._keyframeCount=r,this._sampleCount=void 0,this._keyframeLocation=0,this._binaryTreeKeyframeWeighting=new Array(r);let f=this._binaryTreeKeyframeWeighting;f[0]=0,f[r-1]=0,_K(f,1,r-2,0);let d=9,p=2048,g=Math.floor(p/d),m=Math.ceil(c/g);this.internalNodeTexture=new It({context:t,pixelFormat:nt.RGBA,pixelDatatype:Ye.UNSIGNED_BYTE,flipY:!1,width:p,height:m,sampler:new ln({minificationFilter:rn.NEAREST,magnificationFilter:yi.NEAREST})}),this.internalNodeTilesPerRow=g,this.internalNodeTexelSizeUv=new z(1/p,1/m),this.leafNodeTexture=void 0,this.leafNodeTilesPerRow=void 0,this.leafNodeTexelSizeUv=new z}function _K(e,t,n,i){if(t>n)return;let o=Math.floor((t+n)/2);e[o]=i,_K(e,t,o-1,i+1),_K(e,o+1,n,i+1)}f0.simultaneousRequestCountMaximum=50;f0.prototype.update=function(e,t,n,i){let o=this._primitive,r=e.context,s=this.megatextures[0].maximumTileCount,a=this._keyframeCount,c=o._levelBlendFactor,l=c>0,f=a>1,d=(l?2:1)*(f?2:1);this._sampleCount=d;let p=d>=2;if(p&&!u(this.leafNodeTexture)){let A=Math.floor(512),C=Math.ceil(s/A);this.leafNodeTexture=new It({context:r,pixelFormat:nt.RGBA,pixelDatatype:Ye.UNSIGNED_BYTE,flipY:!1,width:1024,height:C,sampler:new ln({minificationFilter:rn.NEAREST,magnificationFilter:yi.NEAREST})}),this.leafNodeTexelSizeUv=z.fromElements(1/1024,1/C,this.leafNodeTexelSizeUv),this.leafNodeTilesPerRow=A}else!p&&u(this.leafNodeTexture)&&(this.leafNodeTexture=this.leafNodeTexture.destroy());if(this._keyframeLocation=P.clamp(t,0,a-1),n&&fbe(this,this.rootNode),i)return;this._frameNumber=e.frameNumber;let g=_i();c0t(this,e);let m=_i();u0t(this,d,c);let x=_i();if(this._debugPrint){let b=m-g,T=x-m,A=x-g;l0t(this,b,T,A)}};f0.prototype.isRenderable=function(e){return e.isRenderable(this._frameNumber)};f0.prototype.isDestroyed=function(){return!1};f0.prototype.destroy=function(){let e=this.megatextures,t=e.length;for(let n=0;n<t;n++)e[n]=e[n]&&e[n].destroy();return this.internalNodeTexture=this.internalNodeTexture&&this.internalNodeTexture.destroy(),this.leafNodeTexture=this.leafNodeTexture&&this.leafNodeTexture.destroy(),le(this)};function fbe(e,t){let n=e._primitive,i=n._shape,o=n._provider.dimensions;if(t.computeBoundingVolumes(i,o),u(t.children))for(let r=0;r<8;r++){let s=t.children[r];fbe(e,s)}}function s0t(e,t){if(e._simultaneousRequestCount>=f0.simultaneousRequestCountMaximum)return;let n=e._primitive,i=n._provider;function o(l){e._simultaneousRequestCount--;let f=n._provider.types.length;if(!u(l))t.state=Ki.LoadState.UNAVAILABLE;else if(l===Ki.LoadState.FAILED)t.state=Ki.LoadState.FAILED;else if(!Array.isArray(l)||l.length!==f)t.state=Ki.LoadState.FAILED;else{let d=e.megatextures;for(let p=0;p<f;p++){let{voxelCountPerTile:g,channelCount:m}=d[p],{x,y:b,z:T}=g,A=x*b*T,C=l[p],S=A*m;if(C.length===S)t.metadatas[p]=C,t.state=Ki.LoadState.RECEIVED;else{t.state=Ki.LoadState.FAILED;break}}}}function r(){e._simultaneousRequestCount--,t.state=Ki.LoadState.FAILED}let{keyframe:s,spatialNode:a}=t,c=i.requestData({tileLevel:a.level,tileX:a.x,tileY:a.y,tileZ:a.z,keyframe:s});u(c)?(e._simultaneousRequestCount++,t.state=Ki.LoadState.RECEIVING,c.then(o).catch(r)):t.state=Ki.LoadState.FAILED}function a0t(e){return e/(1+e)}function c0t(e,t){let n=e._frameNumber,i=e._primitive,o=i._shape,{dimensions:r}=i,s=i.screenSpaceError,a=e._priorityQueue,c=e._keyframeLocation,l=e._keyframeCount,f=e.rootNode,{camera:d,context:p,pixelRatio:g}=t,{positionWC:m,frustum:x}=d,T=p.drawingBufferHeight/g/x.sseDenominator;function A(E,v,I){let M=Math.min(Math.abs(v-E),Math.abs(v-I)),B=Math.max(E,l-I-1,1),V=Math.pow(1-M/B,4),U=Math.exp(-e._binaryTreeKeyframeWeighting[v]);return P.lerp(U,V,.15+.85*V)}function C(E,v){if(E.computeScreenSpaceError(m,T),v=E.visibility(t,v),v===es.MASK_OUTSIDE)return;E.visitedFrameNumber=n;let I=P.clamp(Math.floor(c),0,l-2),M=I+1;if(l===1)E.createKeyframeNode(0);else if(E.keyframeNodes.length!==l)for(let k=0;k<l;k++)E.createKeyframeNode(k);let B=a0t(E.screenSpaceError),V=!1,U=E.keyframeNodes;for(let k=0;k<U.length;k++){let Y=U[k];Y.priority=10*B+A(I,Y.keyframe,M),Y.state!==Ki.LoadState.UNAVAILABLE&&Y.state!==Ki.LoadState.FAILED&&Y.priority!==-Number.MAX_VALUE&&a.insert(Y),Y.state===Ki.LoadState.LOADED&&(V=!0)}if(E.screenSpaceError<s||!V){E.children=void 0;return}u(E.children)||E.constructChildNodes(o,r);for(let k=0;k<8;k++){let Y=E.children[k];C(Y,v)}}a.reset(),C(f,es.MASK_INDETERMINATE);let S=e._highPriorityKeyframeNodes,w=0,D;for(;a.length>0;)D=a.removeMaximum(),D.highPriorityFrameNumber=n,S[w]=D,w++;let O=e._keyframeNodesInMegatexture,R=e.megatextures[0],L=R.occupiedCount;O.length=L,O.sort(function(E,v){return E.highPriorityFrameNumber===v.highPriorityFrameNumber?v.priority-E.priority:v.highPriorityFrameNumber-E.highPriorityFrameNumber});let N=0,_=0;for(let E=0;E<w;E++)if(D=S[E],!(D.state===Ki.LoadState.LOADED||D.spatialNode===void 0)&&(D.state===Ki.LoadState.UNLOADED&&s0t(e,D),D.state===Ki.LoadState.RECEIVED)){let v=0;if(R.isFull()){v=L-1-N,N++;let I=O[v];I.spatialNode.destroyKeyframeNode(I,e.megatextures)}else v=L+_,_++;D.spatialNode.addKeyframeNodeToMegatextures(D,e.megatextures),O[v]=D}}function l0t(e,t,n,i){let o=e._keyframeCount,r=e.rootNode,s=Object.keys(Ki.LoadState).length,a=new Array(s),c=new Array(s),l=0;for(let T=0;T<s;T++){let A=new Array(o);a[T]=A;for(let C=0;C<o;C++)A[C]=0;c[T]=0}function f(T){let A=T.keyframeNodes;for(let C=0;C<A.length;C++){let S=A[C],w=S.keyframe,D=S.state;a[D][w]+=1,c[D]+=1,l++}if(u(T.children))for(let C=0;C<8;C++){let S=T.children[C];f(S)}}f(r);let d=`KEYFRAMES: ${a[Ki.LoadState.LOADED]}`,p=`UNLOADED: ${c[Ki.LoadState.UNLOADED]} | RECEIVING: ${c[Ki.LoadState.RECEIVING]} | RECEIVED: ${c[Ki.LoadState.RECEIVED]} | LOADED: ${c[Ki.LoadState.LOADED]} | FAILED: ${c[Ki.LoadState.FAILED]} | UNAVAILABLE: ${c[Ki.LoadState.UNAVAILABLE]} | TOTAL: ${l}`,g=Math.round(t*100)/100,m=Math.round(n*100)/100,x=Math.round(i*100)/100,b=`LOAD: ${g} | OCT: ${m} | ALL: ${x}`;console.log(`${d} || ${p} || ${b}`)}var z8={INTERNAL:0,LEAF:1,PACKED_LEAF_FROM_PARENT:2};function u0t(e,t,n){let i=e._primitive._screenSpaceError,o=e._keyframeLocation,r=e._frameNumber,s=t>=2,a=0,c=0,l=[],f=[];function d(g,m,x,b,T){let A=!1;if(u(g.children))for(let C=0;C<8;C++){let S=g.children[C];S.computeSurroundingRenderableKeyframeNodes(o),S.isRenderable(r)&&(A=!0)}if(A){l[T]=z8.INTERNAL<<16|m,l[x]=b,a++,b=m,T=b*9+1;for(let C=0;C<8;C++){let S=g.children[C];m=a,x=m*9+0,d(S,m,x,b,T+C)}}else{if(s){let C=c*5,S=g.renderableKeyframeNodePrevious,w=g.level-S.spatialNode.level,D=S.spatialNode.parent,O=u(D)?D.renderableKeyframeNodePrevious:S,R=f0t(g,i,n),L=w,N=1,_=S.megatextureIndex,E=O.megatextureIndex;f[C+0]=R,f[C+1]=L,f[C+2]=N,f[C+3]=_,f[C+4]=E,l[T]=z8.LEAF<<16|c}else{let C=g.renderableKeyframeNodePrevious,w=g.level-C.spatialNode.level===0?z8.LEAF:z8.PACKED_LEAF_FROM_PARENT;l[T]=w<<16|C.megatextureIndex}c++}}let p=e.rootNode;p.computeSurroundingRenderableKeyframeNodes(o),p.isRenderable(r)&&d(p,0,0,0,0),d0t(l,9,e.internalNodeTilesPerRow,e.internalNodeTexture),s&&h0t(f,2,e.leafNodeTilesPerRow,e.leafNodeTexture)}function f0t(e,t,n){if(e.parent===void 0)return 0;let i=e.screenSpaceError,o=e.parent.screenSpaceError,s=((t-i)/(o-i)+n-1)/n;return P.clamp(s,0,1)}function d0t(e,t,n,i){let o=nt.componentsLength(i.pixelFormat),r=Math.ceil(e.length/t),s=Math.max(1,t*Math.min(r,n)),a=Math.max(1,Math.ceil(r/n)),c=new Uint8Array(s*a*o);for(let d=0;d<e.length;d++){let p=e[d],g=d*o;for(let m=0;m<o;m++)c[g+m]=p>>>m*8&255}let f={source:{arrayBufferView:c,width:s,height:a},xOffset:0,yOffset:0};i.copyFrom(f)}function h0t(e,t,n,i){let o=nt.componentsLength(i.pixelFormat),r=5,s=Math.ceil(e.length/r),a=Math.max(1,t*Math.min(s,n)),c=Math.max(1,Math.ceil(s/n)),l=new Uint8Array(a*c*o);for(let p=0;p<s;p++){let g=e[p*r+0],m=e[p*r+1],x=e[p*r+2],b=e[p*r+3],T=e[p*r+4],A=P.clamp(Math.floor(65536*g),0,65535);l[p*8+0]=A>>>0&255,l[p*8+1]=A>>>8&255,l[p*8+2]=m&255,l[p*8+3]=x&255,l[p*8+4]=b>>>0&255,l[p*8+5]=b>>>8&255,l[p*8+6]=T>>>0&255,l[p*8+7]=T>>>8&255}let d={source:{arrayBufferView:l,width:a,height:c},xOffset:0,yOffset:0};i.copyFrom(d)}f0.getApproximateTextureMemoryByteLength=function(e,t,n,i){let o=0,r=n.length;for(let s=0;s<r;s++){let a=n[s],c=i[s],l=Ht.getComponentCount(a);o+=VS.getApproximateTextureMemoryByteLength(e,t,l,c)}return o};var qS=f0;var m0t={FLOAT:"float",VEC2:"vec2",VEC3:"vec3",VEC4:"vec4",INT:"int",INT_VEC2:"ivec2",INT_VEC3:"ivec3",INT_VEC4:"ivec4",BOOL:"bool",BOOL_VEC2:"bvec2",BOOL_VEC3:"bvec3",BOOL_VEC4:"bvec4",MAT2:"mat2",MAT3:"mat3",MAT4:"mat4",SAMPLER_2D:"sampler2D",SAMPLER_CUBE:"samplerCube"},YS=Object.freeze(m0t);function XS(){this._defaultTexture=void 0,this._textures={},this._loadedImages=[],this._lastUpdatedFrame=-1}XS.prototype.getTexture=function(e){return this._textures[e]};function p0t(e,t,n){n.resource.fetchImage().then(function(i){e._loadedImages.push({id:t,image:i,textureUniform:n})}).catch(function(){let i=e._textures[t];u(i)&&i!==e._defaultTexture&&i.destroy(),e._textures[t]=e._defaultTexture})}XS.prototype.loadTexture2D=function(e,t){u(t.typedArray)?this._loadedImages.push({id:e,textureUniform:t}):p0t(this,e,t)};function _0t(e,t,n){let{id:i,textureUniform:o,image:r}=t,s=n.webgl2?H8(o,r,n):g0t(o,r,n),a=e._textures[i];u(a)&&a!==n.defaultTexture&&a.destroy(),e._textures[i]=s}function H8(e,t,n){let{typedArray:i,sampler:o}=e,r=u(i)?hbe(e,n):new It({context:n,source:t,sampler:o});return dbe(o)&&r.generateMipmap(),r}function g0t(e,t,n){let{typedArray:i,sampler:o}=e,r=dbe(o),s=o.wrapS===Sn.REPEAT||o.wrapS===Sn.MIRRORED_REPEAT||o.wrapT===Sn.REPEAT||o.wrapT===Sn.MIRRORED_REPEAT,{width:a,height:c}=u(i)?e:t,l=[a,c].every(P.isPowerOfTwo);if((r||s)&&!l)if(u(i)){if(e.pixelDatatype===Ye.UNSIGNED_BYTE){let d=SF(i,a,c),p=Lg(d);return H8({sampler:o},p,n)}}else{let d=Lg(t);return H8(e,d,n)}else return H8(e,t,n);return r?console.warn("Texture requires resizing for mipmaps but pixelDataType cannot be resized. The texture may be rendered incorrectly."):s&&console.warn("Texture requires resizing for wrapping but pixelDataType cannot be resized. The texture may be rendered incorrectly."),hbe(e,n)}function dbe(e){return[rn.NEAREST_MIPMAP_NEAREST,rn.NEAREST_MIPMAP_LINEAR,rn.LINEAR_MIPMAP_NEAREST,rn.LINEAR_MIPMAP_LINEAR].includes(e.minificationFilter)}function hbe(e,t){let{pixelFormat:n,pixelDatatype:i,width:o,height:r,typedArray:s,sampler:a}=e;return new It({context:t,pixelFormat:n,pixelDatatype:i,source:{arrayBufferView:s,width:o,height:r},sampler:a,flipY:!1})}XS.prototype.update=function(e){if(e.frameNumber===this._lastUpdatedFrame)return;this._lastUpdatedFrame=e.frameNumber;let t=e.context;this._defaultTexture=t.defaultTexture;let n=this._loadedImages;for(let i=0;i<n.length;i++){let o=n[i];_0t(this,o,t)}n.length=0};XS.prototype.isDestroyed=function(){return!1};XS.prototype.destroy=function(){let e=this._textures;for(let t in e)if(e.hasOwnProperty(t)){let n=e[t];n!==this._defaultTexture&&n.destroy()}return le(this)};var hB=XS;function mB(e){e=y(e,y.EMPTY_OBJECT),this.mode=y(e.mode,Gp.MODIFY_MATERIAL),this.lightingModel=e.lightingModel,this.uniforms=y(e.uniforms,y.EMPTY_OBJECT),this.varyings=y(e.varyings,y.EMPTY_OBJECT),this.vertexShaderText=e.vertexShaderText,this.fragmentShaderText=e.fragmentShaderText,this.translucencyMode=y(e.translucencyMode,qg.INHERIT),this._textureManager=new hB,this._defaultTexture=void 0,this.uniformMap=y0t(this),this.usedVariablesVertex={attributeSet:{},featureIdSet:{},metadataSet:{}},this.usedVariablesFragment={attributeSet:{},featureIdSet:{},metadataSet:{},materialSet:{}},T0t(this),A0t(this)}function y0t(e){let t=e.uniforms,n={};for(let i in t)if(t.hasOwnProperty(i)){let o=t[i];o.type===YS.SAMPLER_2D?(e._textureManager.loadTexture2D(i,o.value),n[i]=x0t(e,i)):n[i]=b0t(e,i)}return n}function x0t(e,t){return function(){return y(e._textureManager.getTexture(t),e._defaultTexture)}}function b0t(e,t){return function(){return e.uniforms[t].value}}function UT(e,t,n){let i;for(;(i=t.exec(e))!==null;){let o=i[1];n[o]=!0}}function T0t(e){let t=/[vf]sInput\.attributes\.(\w+)/g,n=/[vf]sInput\.featureIds\.(\w+)/g,i=/[vf]sInput\.metadata.(\w+)/g,o,r=e.vertexShaderText;u(r)&&(o=e.usedVariablesVertex.attributeSet,UT(r,t,o),o=e.usedVariablesVertex.featureIdSet,UT(r,n,o),o=e.usedVariablesVertex.metadataSet,UT(r,i,o));let s=e.fragmentShaderText;if(u(s)){o=e.usedVariablesFragment.attributeSet,UT(s,t,o),o=e.usedVariablesFragment.featureIdSet,UT(s,n,o),o=e.usedVariablesFragment.metadataSet,UT(s,i,o);let a=/material\.(\w+)/g,c=e.usedVariablesFragment.materialSet;UT(s,a,c)}}function mbe(e){let t=/^.*MC$/,n=/^.*WC$/,i=/^.*EC$/;return t.test(e)?`${e} (model coordinates)`:n.test(e)?`${e} (Cartesian world coordinates)`:i.test(e)?`${e} (eye coordinates)`:e}function bc(e,t,n,i){if(e.hasOwnProperty(t)){let o=`${mbe(t)} is not available in the ${i} shader. Did you mean ${mbe(n)} instead?`;throw new de(o)}}function A0t(e){let t=e.usedVariablesVertex.attributeSet;bc(t,"position","positionMC","vertex"),bc(t,"normal","normalMC","vertex"),bc(t,"tangent","tangentMC","vertex"),bc(t,"bitangent","bitangentMC","vertex"),bc(t,"positionWC","positionMC","vertex"),bc(t,"positionEC","positionMC","vertex"),bc(t,"normalEC","normalMC","vertex"),bc(t,"tangentEC","tangentMC","vertex"),bc(t,"bitangentEC","bitangentMC","vertex");let n=e.usedVariablesFragment.attributeSet;bc(n,"position","positionEC","fragment"),bc(n,"normal","normalEC","fragment"),bc(n,"tangent","tangentEC","fragment"),bc(n,"bitangent","bitangentEC","fragment"),bc(n,"normalMC","normalEC","fragment"),bc(n,"tangentMC","tangentEC","fragment"),bc(n,"bitangentMC","bitangentEC","fragment")}mB.prototype.setUniform=function(e,t){let n=this.uniforms[e];n.type===YS.SAMPLER_2D?this._textureManager.loadTexture2D(e,t):u(t.clone)?n.value=t.clone(n.value):n.value=t};mB.prototype.update=function(e){this._defaultTexture=e.context.defaultTexture,this._textureManager.update(e)};mB.prototype.isDestroyed=function(){return!1};mB.prototype.destroy=function(){this._textureManager=this._textureManager&&this._textureManager.destroy(),le(this)};var VT=mB;function Wm(e){e=y(e,y.EMPTY_OBJECT),this._ready=!1,this._provider=y(e.provider,Wm.DefaultProvider),this._traversal=void 0,this._shape=void 0,this._shapeVisible=!1,this._paddingBefore=new h,this._paddingAfter=new h,this._minBounds=new h,this._minBoundsOld=new h,this._maxBounds=new h,this._maxBoundsOld=new h,this._minClippingBounds=new h,this._minClippingBoundsOld=new h,this._maxClippingBounds=new h,this._maxClippingBoundsOld=new h,this._clippingPlanes=void 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0,octreeLeafNodeTilesPerRow:0,octreeLeafNodeTexelSizeUv:new z,megatextureTextures:[],megatextureSliceDimensions:new z,megatextureTileDimensions:new z,megatextureVoxelSizeUv:new z,megatextureSliceSizeUv:new z,megatextureTileSizeUv:new z,dimensions:new h,paddingBefore:new h,paddingAfter:new h,transformPositionViewToUv:new F,transformPositionUvToView:new F,transformDirectionViewToLocal:new Q,transformNormalLocalToWorld:new Q,cameraPositionUv:new h,ndcSpaceAxisAlignedBoundingBox:new oe,clippingPlanesTexture:void 0,clippingPlanesMatrix:new F,stepSize:0,pickColor:new H},this._shapeDefinesOld={},this._uniformMap={};let t=this._uniforms,n=this._uniformMap;for(let o in t)if(t.hasOwnProperty(o)){let r=`u_${o}`;n[r]=function(){return t[o]}}let i=this._provider;C0t(this,i)}function C0t(e,t){let{shape:n,minBounds:i=Wi.getMinBounds(n),maxBounds:o=Wi.getMaxBounds(n)}=t;e.minBounds=i,e.maxBounds=o,e.minClippingBounds=Wi.getMinBounds(n),e.maxClippingBounds=Wi.getMaxBounds(n),_be(e,t);let r=Wi.getShapeConstructor(n);e._shape=new r,e._shapeVisible=gbe(e,e._shape,t)}Object.defineProperties(Wm.prototype,{ready:{get:function(){return this._ready}},provider:{get:function(){return this._provider}},boundingSphere:{get:function(){return this._shape.boundingSphere}},orientedBoundingBox:{get:function(){return this.shape.orientedBoundingBox}},modelMatrix:{get:function(){return this._modelMatrix},set:function(e){this._modelMatrix=F.clone(e,this._modelMatrix)}},shape:{get:function(){return this._provider.shape}},dimensions:{get:function(){return this._provider.dimensions}},minimumValues:{get:function(){return this._provider.minimumValues}},maximumValues:{get:function(){return this._provider.maximumValues}},show:{get:function(){return!this._disableRender},set:function(e){this._disableRender=!e}},disableUpdate:{get:function(){return this._disableUpdate},set:function(e){this._disableUpdate=e}},debugDraw:{get:function(){return this._debugDraw},set:function(e){this._debugDraw=e}},depthTest:{get:function(){return this._depthTest},set:function(e){this._depthTest!==e&&(this._depthTest=e,this._shaderDirty=!0)}},jitter:{get:function(){return this._jitter},set:function(e){this._jitter!==e&&(this._jitter=e,this._shaderDirty=!0)}},nearestSampling:{get:function(){return this._nearestSampling},set:function(e){this._nearestSampling!==e&&(this._nearestSampling=e,this._shaderDirty=!0)}},levelBlendFactor:{get:function(){return this._levelBlendFactor},set:function(e){this._levelBlendFactor=P.clamp(e,0,1)}},screenSpaceError:{get:function(){return this._screenSpaceError},set:function(e){this._screenSpaceError=e}},stepSize:{get:function(){return this._stepSizeMultiplier},set:function(e){this._stepSizeMultiplier=e}},minBounds:{get:function(){return this._minBounds},set:function(e){this._minBounds=h.clone(e,this._minBounds)}},maxBounds:{get:function(){return this._maxBounds},set:function(e){this._maxBounds=h.clone(e,this._maxBounds)}},minClippingBounds:{get:function(){return this._minClippingBounds},set:function(e){this._minClippingBounds=h.clone(e,this._minClippingBounds)}},maxClippingBounds:{get:function(){return this._maxClippingBounds},set:function(e){this._maxClippingBounds=h.clone(e,this._maxClippingBounds)}},clippingPlanes:{get:function(){return this._clippingPlanes},set:function(e){cs.setOwner(e,this,"_clippingPlanes")}},customShader:{get:function(){return this._customShader},set:function(e){if(this._customShader!==e){let t=this._uniformMap,i=this._customShader.uniformMap;for(let o in i)i.hasOwnProperty(o)&&delete t[o];u(e)?this._customShader=e:this._customShader=Wm.DefaultCustomShader,this._shaderDirty=!0}}},customShaderCompilationEvent:{get:function(){return this._customShaderCompilationEvent}}});var E0t=new h,S0t=new oe,w0t=new oe,v0t=new h,D0t=new h,I0t=new Q,P0t=new Q,O0t=new F,R0t=new F,M0t=new F,L0t=F.fromRotationTranslation(Q.fromUniformScale(.5,new Q),new h(.5,.5,.5),new F),N0t=F.fromRotationTranslation(Q.fromUniformScale(2,new Q),new h(-1,-1,-1),new F);Wm.prototype.update=function(e){let t=this._provider;this._customShader.update(e);let n=e.context;if(!this._ready){F0t(this,t,n),e.afterRender.push(()=>(this._ready=!0,!0));return}let i=_be(this,t),o=this._shape;if(i&&(this._shapeVisible=gbe(this,o,t),U0t(this,o)&&(this._shaderDirty=!0)),!this._shapeVisible)return;let r=V0t(t.timeIntervalCollection,this._clock),s=this._traversal,a=s._sampleCount;if(s.update(e,r,i,this._disableUpdate),a!==s._sampleCount&&(this._shaderDirty=!0),!s.isRenderable(s.rootNode)||(this._debugDraw&&X0t(this,e),this._disableRender))return;this._useLogDepth!==e.useLogDepth&&(this._useLogDepth=e.useLogDepth,this._shaderDirty=!0),z0t(this,e)&&(this._shaderDirty=!0);let l=s.leafNodeTexture,f=this._uniforms;u(l)&&(f.octreeLeafNodeTexture=s.leafNodeTexture,f.octreeLeafNodeTexelSizeUv=z.clone(s.leafNodeTexelSizeUv,f.octreeLeafNodeTexelSizeUv),f.octreeLeafNodeTilesPerRow=s.leafNodeTilesPerRow),this._shaderDirty&&(dB(this,n),this._shaderDirty=!1);let d=n.uniformState.viewProjection,p=o.orientedBoundingBox,g=W0t(p,d,w0t);if(g.x===1||g.y===1||g.z===-1||g.w===-1)return;f.ndcSpaceAxisAlignedBoundingBox=oe.clone(g,f.ndcSpaceAxisAlignedBoundingBox);let x=n.uniformState.inverseView;f.transformPositionViewToUv=F.multiplyTransformation(this._transformPositionWorldToUv,x,f.transformPositionViewToUv);let b=n.uniformState.view;f.transformPositionUvToView=F.multiplyTransformation(b,this._transformPositionUvToWorld,f.transformPositionUvToView);let T=n.uniformState.inverseViewRotation;f.transformDirectionViewToLocal=Q.multiply(this._transformDirectionWorldToLocal,T,f.transformDirectionViewToLocal),f.transformNormalLocalToWorld=Q.clone(this._transformNormalLocalToWorld,f.transformNormalLocalToWorld);let A=e.camera.positionWC;f.cameraPositionUv=F.multiplyByPoint(this._transformPositionWorldToUv,A,f.cameraPositionUv),f.stepSize=this._stepSizeUv*this._stepSizeMultiplier;let C=e.passes.pick?this._drawCommandPick:this._drawCommand;C.boundingVolume=o.boundingSphere,e.commandList.push(C)};function F0t(e,t,n){let i=e._uniforms;e._pickId=n.createPickId({primitive:e}),i.pickColor=H.clone(e._pickId.color,i.pickColor);let{shaderDefines:o,shaderUniforms:r}=e._shape;e._shapeDefinesOld=He(o,!0);let s=e._uniformMap;for(let a in r)if(r.hasOwnProperty(a)){let c=`u_${a}`;s[c]=function(){return r[a]}}i.dimensions=h.clone(t.dimensions,i.dimensions),e._paddingBefore=h.clone(y(t.paddingBefore,h.ZERO),e._paddingBefore),i.paddingBefore=h.clone(e._paddingBefore,i.paddingBefore),e._paddingAfter=h.clone(y(t.paddingAfter,h.ZERO),e._paddingBefore),i.paddingAfter=h.clone(e._paddingAfter,i.paddingAfter),e._traversal=B0t(e,t,n),k0t(e._traversal,i)}function _be(e,t){let n=y(t.shapeTransform,F.IDENTITY),i=y(t.globalTransform,F.IDENTITY);return F.multiplyTransformation(i,e._modelMatrix,e._compoundModelMatrix),F.multiplyTransformation(e._compoundModelMatrix,n,e._compoundModelMatrix),pB(e,"_compoundModelMatrix","_compoundModelMatrixOld")+pB(e,"_minBounds","_minBoundsOld")+pB(e,"_maxBounds","_maxBoundsOld")+pB(e,"_minClippingBounds","_minClippingBoundsOld")+pB(e,"_maxClippingBounds","_maxClippingBoundsOld")>0}function pB(e,t,n){let i=e[t],o=e[n],r=!i.equals(o);return r&&i.clone(o),r?1:0}function gbe(e,t,n){if(!t.update(e._compoundModelMatrix,e.minBounds,e.maxBounds,e.minClippingBounds,e.maxClippingBounds))return!1;let o=t.shapeTransform,r=F.inverse(o,O0t),s=F.getRotation(o,I0t),a=F.getScale(o,v0t),c=h.maximumComponent(a),l=h.divideByScalar(a,c,D0t),f=Q.multiplyByScale(s,l,P0t),d=n.dimensions;return e._stepSizeUv=t.computeApproximateStepSize(d),e._transformPositionWorldToUv=F.multiplyTransformation(L0t,r,e._transformPositionWorldToUv),e._transformPositionUvToWorld=F.multiplyTransformation(o,N0t,e._transformPositionUvToWorld),e._transformDirectionWorldToLocal=F.getMatrix3(r,e._transformDirectionWorldToLocal),e._transformNormalLocalToWorld=Q.inverseTranspose(f,e._transformNormalLocalToWorld),!0}function B0t(e,t,n){let i=h.clone(t.dimensions,E0t);h.add(i,e._paddingBefore,i),h.add(i,e._paddingAfter,i);let o=t.maximumTileCount,r=u(o)?qS.getApproximateTextureMemoryByteLength(o,i,t.types,t.componentTypes):void 0,s=y(t.keyframeCount,1);return new qS(e,n,i,t.types,t.componentTypes,s,r)}function k0t(e,t){t.octreeInternalNodeTexture=e.internalNodeTexture,t.octreeInternalNodeTexelSizeUv=z.clone(e.internalNodeTexelSizeUv,t.octreeInternalNodeTexelSizeUv),t.octreeInternalNodeTilesPerRow=e.internalNodeTilesPerRow;let n=e.megatextures,i=n[0],o=n.length;t.megatextureTextures=new Array(o);for(let r=0;r<o;r++)t.megatextureTextures[r]=n[r].texture;t.megatextureSliceDimensions=z.clone(i.sliceCountPerRegion,t.megatextureSliceDimensions),t.megatextureTileDimensions=z.clone(i.regionCountPerMegatexture,t.megatextureTileDimensions),t.megatextureVoxelSizeUv=z.clone(i.voxelSizeUv,t.megatextureVoxelSizeUv),t.megatextureSliceSizeUv=z.clone(i.sliceSizeUv,t.megatextureSliceSizeUv),t.megatextureTileSizeUv=z.clone(i.regionSizeUv,t.megatextureTileSizeUv)}function U0t(e,t){let n=t.shaderDefines,i=Object.keys(n).some(o=>n[o]!==e._shapeDefinesOld[o]);return i&&(e._shapeDefinesOld=He(n,!0)),i}function V0t(e,t){if(!u(e)||!u(t))return 0;let n=t.currentTime,i,o=e.indexOf(n);o>=0?i=e.get(o):(o=~o,o===e.length?(o=e.length-1,i=e.get(o),n=i.stop):(i=e.get(o),n=i.start));let r=J.secondsDifference(i.stop,i.start),a=J.secondsDifference(n,i.start)/r;return o+a}function z0t(e,t){let n=e.clippingPlanes;if(!u(n))return!1;n.update(t);let{clippingPlanesState:i,enabled:o}=n;if(o){let r=e._uniforms;r.clippingPlanesTexture=n.texture,r.clippingPlanesMatrix=F.transpose(F.multiplyTransformation(F.inverse(n.modelMatrix,r.clippingPlanesMatrix),e._transformPositionUvToWorld,r.clippingPlanesMatrix),r.clippingPlanesMatrix)}return e._clippingPlanesState===i&&e._clippingPlanesEnabled===o?!1:(e._clippingPlanesState=i,e._clippingPlanesEnabled=o,!0)}Wm.prototype.isDestroyed=function(){return!1};Wm.prototype.destroy=function(){let e=this._drawCommand;u(e)&&(e.shaderProgram=e.shaderProgram&&e.shaderProgram.destroy());let t=this._drawCommandPick;return u(t)&&(t.shaderProgram=t.shaderProgram&&t.shaderProgram.destroy()),this._pickId=this._pickId&&this._pickId.destroy(),this._traversal=this._traversal&&this._traversal.destroy(),this._clippingPlanes=this._clippingPlanes&&this._clippingPlanes.destroy(),le(this)};var pbe=new Array(new oe(-1,-1,-1,1),new oe(1,-1,-1,1),new oe(-1,1,-1,1),new oe(1,1,-1,1),new oe(-1,-1,1,1),new oe(1,-1,1,1),new oe(-1,1,1,1),new oe(1,1,1,1)),H0t=new Array(1,2,4,0,3,5,0,3,6,1,2,7,0,5,6,1,4,7,2,4,7,3,5,6),G0t=new Array(new oe,new oe,new oe,new oe,new oe,new oe,new oe,new oe);function W0t(e,t,n){let i=F.fromRotationTranslation(e.halfAxes,e.center,R0t),o=F.multiply(t,i,M0t),r=+Number.MAX_VALUE,s=-Number.MAX_VALUE,a=+Number.MAX_VALUE,c=-Number.MAX_VALUE,l,f=G0t,d=pbe.length;for(l=0;l<d;l++)F.multiplyByVector(o,pbe[l],f[l]);for(l=0;l<d;l++){let p=f[l];if(p.z>=-p.w){let g=p.x/p.w,m=p.y/p.w;r=Math.min(r,g),s=Math.max(s,g),a=Math.min(a,m),c=Math.max(c,m)}else for(let g=0;g<3;g++){let m=H0t[l*3+g],x=f[m];if(x.z>=-x.w){let b=p.z+p.w,T=x.z+x.w,A=b/(b-T),C=oe.lerp(p,x,A,S0t),S=C.x/C.w,w=C.y/C.w;r=Math.min(r,S),s=Math.max(s,S),a=Math.min(a,w),c=Math.max(c,w)}}}return r=P.clamp(r,-1,1),a=P.clamp(a,-1,1),s=P.clamp(s,-1,1),c=P.clamp(c,-1,1),n=oe.fromElements(r,a,s,c,n),n}var gK=3e7,j0t=new h(gK,0,0),q0t=new h(0,gK,0),Y0t=new h(0,0,gK);function X0t(e,t){let n=e._traversal,i=e._debugPolylines;i.removeAll();function o(c,l,f,d){i.add({positions:[c,l],width:d,material:Vi.fromType("Color",{color:f})})}function r(c,l,f){let d=c.computeCorners();o(d[0],d[1],l,f),o(d[2],d[3],l,f),o(d[4],d[5],l,f),o(d[6],d[7],l,f),o(d[0],d[2],l,f),o(d[4],d[6],l,f),o(d[1],d[3],l,f),o(d[5],d[7],l,f),o(d[0],d[4],l,f),o(d[2],d[6],l,f),o(d[1],d[5],l,f),o(d[3],d[7],l,f)}function s(c){if(!n.isRenderable(c))return;let l=c.level,d=Math.max(1,5/Math.pow(2,l)),g=[H.RED,H.LIME,H.BLUE][l%3];if(r(c.orientedBoundingBox,g,d),u(c.children))for(let m=0;m<8;m++)s(c.children[m])}r(e._shape.orientedBoundingBox,H.WHITE,5),s(n.rootNode);let a=10;o(h.ZERO,j0t,H.RED,a),o(h.ZERO,q0t,H.LIME,a),o(h.ZERO,Y0t,H.BLUE,a),i.update(t)}Wm.DefaultCustomShader=new VT({fragmentShaderText:`void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material) { material.diffuse = vec3(1.0); material.alpha = 1.0; }`});function ybe(){this.ready=!0,this.shape=Wi.BOX,this.dimensions=new h(1,1,1),this.names=["data"],this.types=[Ht.SCALAR],this.componentTypes=[Qt.FLOAT32],this.maximumTileCount=1}ybe.prototype.requestData=function(e){if(!((u(e)?y(e.tileLevel,0):0)>=1))return Promise.resolve([new Float32Array(1)])};Wm.DefaultProvider=new ybe;var KS=Wm;function yK(){de.throwInstantiationError()}Object.defineProperties(yK.prototype,{globalTransform:{get:de.throwInstantiationError},shapeTransform:{get:de.throwInstantiationError},shape:{get:de.throwInstantiationError},minBounds:{get:de.throwInstantiationError},maxBounds:{get:de.throwInstantiationError},dimensions:{get:de.throwInstantiationError},paddingBefore:{get:de.throwInstantiationError},paddingAfter:{get:de.throwInstantiationError},names:{get:de.throwInstantiationError},types:{get:de.throwInstantiationError},componentTypes:{get:de.throwInstantiationError},minimumValues:{get:de.throwInstantiationError},maximumValues:{get:de.throwInstantiationError},maximumTileCount:{get:de.throwInstantiationError},keyframeCount:{get:de.throwInstantiationError},timeIntervalCollection:{get:de.throwInstantiationError}});yK.prototype.requestData=de.throwInstantiationError;var xK=yK;function zT(){de.throwInstantiationError()}Object.defineProperties(zT.prototype,{orientedBoundingBox:{get:de.throwInstantiationError},boundingSphere:{get:de.throwInstantiationError},boundTransform:{get:de.throwInstantiationError},shapeTransform:{get:de.throwInstantiationError},shaderUniforms:{get:de.throwInstantiationError},shaderDefines:{get:de.throwInstantiationError},shaderMaximumIntersectionsLength:{get:de.throwInstantiationError}});zT.prototype.update=de.throwInstantiationError;zT.prototype.computeOrientedBoundingBoxForTile=de.throwInstantiationError;zT.prototype.computeApproximateStepSize=de.throwInstantiationError;zT.DefaultMinBounds=de.throwInstantiationError;zT.DefaultMaxBounds=de.throwInstantiationError;var bK=zT;async function TK(e,t){let n=t.terrainProvider,i=t.mapProjection,o=i.ellipsoid,r,s=t.camera.getRectangleCameraCoordinates(e);if(t.mode===te.SCENE3D?r=o.cartesianToCartographic(s):r=i.unproject(s),!u(n))return r;let a=n.availability;if(!u(a)||t.mode===te.SCENE2D)return r;let c=[ce.center(e),ce.southeast(e),ce.southwest(e),ce.northeast(e),ce.northwest(e)],l=await TK._sampleTerrainMostDetailed(n,c),f=!1,d=l.reduce(function(g,m){return u(m.height)?(f=!0,Math.max(m.height,g)):g},-Number.MAX_VALUE),p=r;return f&&(p.height+=d),p}TK._sampleTerrainMostDetailed=S_;var HT=TK;var K0t=new H,Z0t=new H,$0t=new H,Q0t=new H,xbe=new oe,_B=new Uint8Array(4);function bbe(e,t,n,i){let o=t.height===n.height?0:(e-t.height)/(n.height-t.height);return H.lerp(t.color,n.color,o,i)}function G8(e,t){return{height:e,color:H.clone(t)}}function Tbe(e){return e=e.filter(function(t,n,i){let o=n>0,r=n<i.length-1,s=o?t.height===i[n-1].height:!0,a=r?t.height===i[n+1].height:!0;return!s||!a}),e=e.filter(function(t,n,i){let o=n>0,r=n<i.length-1,s=o?H.equals(t.color,i[n-1].color):!1,a=r?H.equals(t.color,i[n+1].color):!1;return!s||!a}),e=e.filter(function(t,n,i){let o=n>0,r=o?H.equals(t.color,i[n-1].color):!1,s=o?t.height===i[n-1].height:!0;return!r||!s}),e}function J0t(e){let 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x=vh({tagName:"circle",class:"cesium-animation-blank",cx:0,cy:0,r:g}),b=document.createElementNS(WT,"g");b.setAttribute("class","cesium-animation-shuttleRingG"),e.appendChild(o),s.appendChild(b),s.appendChild(p),s.appendChild(a),b.appendChild(c),b.appendChild(d),b.appendChild(this._shuttleRingPointer),p.appendChild(this._knobOuter),p.appendChild(m),p.appendChild(this._knobDate),p.appendChild(this._knobTime),p.appendChild(this._knobStatus),p.appendChild(x),r.appendChild(s),e.appendChild(r);let T=this;function 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SB=ZS;var wxt=["Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sep","Oct","Nov","Dec"],m0=15,$S=105;function Rbe(e,t){return e-t}function FK(e,t){let n=Do(t,e,Rbe);return n<0?~n:n}function vxt(e,t){if(Math.abs(e)<=m0)return e/m0;let n=m0,i=$S,o,r=0,s;return e>0?(o=Math.log(t[t.length-1]),s=(o-r)/(i-n),Math.exp(r+s*(e-n))):(o=Math.log(-t[0]),s=(o-r)/(i-n),-Math.exp(r+s*(Math.abs(e)-n)))}function Dxt(e,t,n){if(n.clockStep===ho.SYSTEM_CLOCK)return m0;if(Math.abs(e)<=1)return e*m0;let i=t[t.length-1];e>i?e=i:e<-i&&(e=-i);let o=m0,r=$S,s,a=0,c;return e>0?(s=Math.log(i),c=(s-a)/(r-o),(Math.log(e)-a)/c+o):(s=Math.log(-t[0]),c=(s-a)/(r-o),-((Math.log(Math.abs(e))-a)/c+o))}function ed(e){let t=this;this._clockViewModel=e,this._allShuttleRingTicks=[],this._dateFormatter=ed.defaultDateFormatter,this._timeFormatter=ed.defaultTimeFormatter,this.shuttleRingDragging=!1,this.snapToTicks=!1,Te.track(this,["_allShuttleRingTicks","_dateFormatter","_timeFormatter","shuttleRingDragging","snapToTicks"]),this._sortedFilteredPositiveTicks=[],this.setShuttleRingTicks(ed.defaultTicks),this.timeLabel=void 0,Te.defineProperty(this,"timeLabel",function(){return t._timeFormatter(t._clockViewModel.currentTime,t)}),this.dateLabel=void 0,Te.defineProperty(this,"dateLabel",function(){return t._dateFormatter(t._clockViewModel.currentTime,t)}),this.multiplierLabel=void 0,Te.defineProperty(this,"multiplierLabel",function(){let s=t._clockViewModel;if(s.clockStep===ho.SYSTEM_CLOCK)return"Today";let a=s.multiplier;return a%1===0?`${a.toFixed(0)}x`:`${a.toFixed(3).replace(/0{0,3}$/,"")}x`}),this.shuttleRingAngle=void 0,Te.defineProperty(this,"shuttleRingAngle",{get:function(){return Dxt(e.multiplier,t._allShuttleRingTicks,e)},set:function(s){s=Math.max(Math.min(s,$S),-$S);let a=t._allShuttleRingTicks,c=t._clockViewModel;if(c.clockStep=ho.SYSTEM_CLOCK_MULTIPLIER,Math.abs(s)===$S){c.multiplier=s>0?a[a.length-1]:a[0];return}let l=vxt(s,a);if(t.snapToTicks)l=a[FK(l,a)];else if(l!==0){let f=Math.abs(l);if(f>100){let d=f.toFixed(0).length-2,p=Math.pow(10,d);l=Math.round(l/p)*p|0}else f>m0?l=Math.round(l):f>1?l=+l.toFixed(1):f>0&&(l=+l.toFixed(2))}c.multiplier=l}}),this._canAnimate=void 0,Te.defineProperty(this,"_canAnimate",function(){let s=t._clockViewModel,a=s.clockRange;if(t.shuttleRingDragging||a===Fr.UNBOUNDED)return!0;let c=s.multiplier,l=s.currentTime,f=s.startTime,d=!1;if(a===Fr.LOOP_STOP)d=J.greaterThan(l,f)||l.equals(f)&&c>0;else{let p=s.stopTime;d=J.greaterThan(l,f)&&J.lessThan(l,p)||l.equals(f)&&c>0||l.equals(p)&&c<0}return d||(s.shouldAnimate=!1),d}),this._isSystemTimeAvailable=void 0,Te.defineProperty(this,"_isSystemTimeAvailable",function(){let 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c=Te.observable();this._currentImageryLayers=[],Te.defineProperty(this,"selectedImagery",{get:function(){return c()},set:function(d){if(c()===d){this.dropDownVisible=!1;return}let p,g=this._currentImageryLayers,m=g.length,x=this._globe.imageryLayers,b=!1;for(p=0;p<m;p++){let T=x.length;for(let A=0;A<T;A++){let C=x.get(A);if(C===g[p]){x.remove(C),b=!0;break}}}if(u(d)){let T=d.creationCommand();if(Array.isArray(T)){let A=T.length;for(this._currentImageryLayers=[],p=A-1;p>=0;p--){let C=oa.fromProviderAsync(T[p]);x.add(C,0),this._currentImageryLayers.push(C)}}else{this._currentImageryLayers=[];let A=oa.fromProviderAsync(T);if(A.name=d.name,b)x.add(A,0);else{let C=x.get(0);u(C)&&x.remove(C),x.add(A,0)}this._currentImageryLayers.push(A)}}c(d),this.dropDownVisible=!1}}),this.selectedTerrain=void 0;let l=Te.observable();Te.defineProperty(this,"selectedTerrain",{get:function(){return l()},set:function(d){if(l()===d){this.dropDownVisible=!1;return}let p;if(u(d)&&(p=d.creationCommand()),u(p)&&!u(p.then))this._globe.depthTestAgainstTerrain=!(p instanceof Dm),this._globe.terrainProvider=p;else if(u(p)){let g=!1,m=this._globe.terrainProviderChanged.addEventListener(()=>{g=!0,m()}),b=new XF(p).readyEvent.addEventListener(T=>{g||(this._globe.depthTestAgainstTerrain=!(T instanceof Dm),this._globe.terrainProvider=T,b())})}l(d),this.dropDownVisible=!1}});let f=this;this._toggleDropDown=An(function(){f.dropDownVisible=!f.dropDownVisible}),this.selectedImagery=y(e.selectedImageryProviderViewModel,n[0]),this.selectedTerrain=y(e.selectedTerrainProviderViewModel,i[0])}Object.defineProperties(Mbe.prototype,{toggleDropDown:{get:function(){return this._toggleDropDown}},globe:{get:function(){return this._globe}}});var vB=Mbe;function X8(e,t){e=wn(e);let n=new vB(t),i=document.createElement("button");i.type="button",i.className="cesium-button cesium-toolbar-button",i.setAttribute("data-bind","attr: { title: buttonTooltip },click: 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For more information on this map, including the terms of use, visit us online at https://www.arcgis.com/home/item.html?id=1b243539f4514b6ba35e7d995890db1d`,category:"Other",creationFunction:function(){return M_.fromBasemapType(mh.HILLSHADE,{enablePickFeatures:!1})}})),e.push(new Kr({name:"Esri World Ocean",iconUrl:Zt("Widgets/Images/ImageryProviders/ArcGisMapServiceWorldOcean.png"),tooltip:`ArcGIS World Ocean map is designed to be used as a base map by marine GIS professionals and as a reference map by anyone interested in ocean data. The base map features marine bathymetry. Land features include inland waters and roads overlaid on land cover and shaded relief imagery. The map was compiled from a variety of best available sources from several data providers, including General Bathymetric Chart of the Oceans GEBCO_08 Grid, National Oceanic and Atmospheric Administration (NOAA), and National Geographic, Garmin, HERE, Geonames.org, and Esri, and various other contributors. The base map currently provides coverage for the world down to a scale of ~1:577k, and coverage down to 1:72k in US coastal areas, and various other areas. Coverage down to ~ 1:9k is available limited areas based on regional hydrographic survey data. The base map was designed and developed by Esri. 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c()},set:function(k){c(k),u(n._tileset)&&(n._tileset.debugColorizeTiles=k,n._scene.requestRender())}}),this.colorize=!1;let l=Te.observable();Te.defineProperty(this,"wireframe",{get:function(){return l()},set:function(k){l(k),u(n._tileset)&&(n._tileset.debugWireframe=k,n._scene.requestRender())}}),this.wireframe=!1;let f=Te.observable();Te.defineProperty(this,"showBoundingVolumes",{get:function(){return f()},set:function(k){f(k),u(n._tileset)&&(n._tileset.debugShowBoundingVolume=k,n._scene.requestRender())}}),this.showBoundingVolumes=!1;let d=Te.observable();Te.defineProperty(this,"showContentBoundingVolumes",{get:function(){return d()},set:function(k){d(k),u(n._tileset)&&(n._tileset.debugShowContentBoundingVolume=k,n._scene.requestRender())}}),this.showContentBoundingVolumes=!1;let p=Te.observable();Te.defineProperty(this,"showRequestVolumes",{get:function(){return p()},set:function(k){p(k),u(n._tileset)&&(n._tileset.debugShowViewerRequestVolume=k,n._scene.requestRender())}}),this.showRequestVolumes=!1;let g=Te.observable();Te.defineProperty(this,"freezeFrame",{get:function(){return g()},set:function(k){g(k),u(n._tileset)&&(n._tileset.debugFreezeFrame=k,n._scene.debugShowFrustumPlanes=k,n._scene.requestRender())}}),this.freezeFrame=!1,Te.defineProperty(this,"showOnlyPickedTileDebugLabel",{get:function(){return s()},set:function(k){s(k),u(n._tileset)&&(n._tileset.debugPickedTileLabelOnly=k,n._scene.requestRender())}}),this.showOnlyPickedTileDebugLabel=!1;let m=Te.observable();Te.defineProperty(this,"showGeometricError",{get:function(){return m()},set:function(k){m(k),u(n._tileset)&&(n._tileset.debugShowGeometricError=k,n._scene.requestRender())}}),this.showGeometricError=!1;let x=Te.observable();Te.defineProperty(this,"showRenderingStatistics",{get:function(){return x()},set:function(k){x(k),u(n._tileset)&&(n._tileset.debugShowRenderingStatistics=k,n._scene.requestRender())}}),this.showRenderingStatistics=!1;let b=Te.observable();Te.defineProperty(this,"showMemoryUsage",{get:function(){return b()},set:function(k){b(k),u(n._tileset)&&(n._tileset.debugShowMemoryUsage=k,n._scene.requestRender())}}),this.showMemoryUsage=!1;let T=Te.observable();Te.defineProperty(this,"showUrl",{get:function(){return T()},set:function(k){T(k),u(n._tileset)&&(n._tileset.debugShowUrl=k,n._scene.requestRender())}}),this.showUrl=!1;let A=Te.observable();Te.defineProperty(this,"maximumScreenSpaceError",{get:function(){return A()},set:function(k){k=Number(k),isNaN(k)||(A(k),u(n._tileset)&&(n._tileset.maximumScreenSpaceError=k))}}),this.maximumScreenSpaceError=16;let C=Te.observable();Te.defineProperty(this,"dynamicScreenSpaceErrorDensity",{get:function(){return C()},set:function(k){k=Number(k),isNaN(k)||(C(k),u(n._tileset)&&(n._tileset.dynamicScreenSpaceErrorDensity=k))}}),this.dynamicScreenSpaceErrorDensity=.00278,this.dynamicScreenSpaceErrorDensitySliderValue=void 0,Te.defineProperty(this,"dynamicScreenSpaceErrorDensitySliderValue",{get:function(){return Math.pow(C(),1/6)},set:function(k){C(Math.pow(k,6))}});let S=Te.observable();Te.defineProperty(this,"dynamicScreenSpaceErrorFactor",{get:function(){return S()},set:function(k){k=Number(k),isNaN(k)||(S(k),u(n._tileset)&&(n._tileset.dynamicScreenSpaceErrorFactor=k))}}),this.dynamicScreenSpaceErrorFactor=4;let w=Oxt(this),D=Te.observable();Te.defineProperty(this,"pickActive",{get:function(){return D()},set:function(k){D(k),k?n._eventHandler.setInputAction(w,xn.LEFT_CLICK):n._eventHandler.removeInputAction(xn.LEFT_CLICK)}});let O=Te.observable();Te.defineProperty(this,"pointCloudShading",{get:function(){return O()},set:function(k){O(k),u(n._tileset)&&(n._tileset.pointCloudShading.attenuation=k)}}),this.pointCloudShading=!1;let R=Te.observable();Te.defineProperty(this,"geometricErrorScale",{get:function(){return R()},set:function(k){k=Number(k),isNaN(k)||(R(k),u(n._tileset)&&(n._tileset.pointCloudShading.geometricErrorScale=k))}}),this.geometricErrorScale=1;let L=Te.observable();Te.defineProperty(this,"maximumAttenuation",{get:function(){return L()},set:function(k){k=Number(k),isNaN(k)||(L(k),u(n._tileset)&&(n._tileset.pointCloudShading.maximumAttenuation=k===0?void 0:k))}}),this.maximumAttenuation=0;let N=Te.observable();Te.defineProperty(this,"baseResolution",{get:function(){return N()},set:function(k){k=Number(k),isNaN(k)||(N(k),u(n._tileset)&&(n._tileset.pointCloudShading.baseResolution=k===0?void 0:k))}}),this.baseResolution=0;let _=Te.observable();Te.defineProperty(this,"eyeDomeLighting",{get:function(){return _()},set:function(k){_(k),u(n._tileset)&&(n._tileset.pointCloudShading.eyeDomeLighting=k)}}),this.eyeDomeLighting=!1;let E=Te.observable();Te.defineProperty(this,"eyeDomeLightingStrength",{get:function(){return E()},set:function(k){k=Number(k),isNaN(k)||(E(k),u(n._tileset)&&(n._tileset.pointCloudShading.eyeDomeLightingStrength=k))}}),this.eyeDomeLightingStrength=1;let v=Te.observable();Te.defineProperty(this,"eyeDomeLightingRadius",{get:function(){return v()},set:function(k){k=Number(k),isNaN(k)||(v(k),u(n._tileset)&&(n._tileset.pointCloudShading.eyeDomeLightingRadius=k))}}),this.eyeDomeLightingRadius=1,this.pickActive=!1;let I=Te.observable();Te.defineProperty(this,"skipLevelOfDetail",{get:function(){return I()},set:function(k){I(k),u(n._tileset)&&(n._tileset.skipLevelOfDetail=k)}}),this.skipLevelOfDetail=!0;let M=Te.observable();Te.defineProperty(this,"skipScreenSpaceErrorFactor",{get:function(){return M()},set:function(k){k=Number(k),isNaN(k)||(M(k),u(n._tileset)&&(n._tileset.skipScreenSpaceErrorFactor=k))}}),this.skipScreenSpaceErrorFactor=16;let B=Te.observable();Te.defineProperty(this,"baseScreenSpaceError",{get:function(){return B()},set:function(k){k=Number(k),isNaN(k)||(B(k),u(n._tileset)&&(n._tileset.baseScreenSpaceError=k))}}),this.baseScreenSpaceError=1024;let V=Te.observable();Te.defineProperty(this,"skipLevels",{get:function(){return V()},set:function(k){k=Number(k),isNaN(k)||(V(k),u(n._tileset)&&(n._tileset.skipLevels=k))}}),this.skipLevels=1;let U=Te.observable();Te.defineProperty(this,"immediatelyLoadDesiredLevelOfDetail",{get:function(){return U()},set:function(k){U(k),u(n._tileset)&&(n._tileset.immediatelyLoadDesiredLevelOfDetail=k)}}),this.immediatelyLoadDesiredLevelOfDetail=!1;let G=Te.observable();Te.defineProperty(this,"loadSiblings",{get:function(){return G()},set:function(k){G(k),u(n._tileset)&&(n._tileset.loadSiblings=k)}}),this.loadSiblings=!1,this._style=void 0,this._shouldStyle=!1,this._definedProperties=["properties","dynamicScreenSpaceError","colorBlendMode","picking","colorize","wireframe","showBoundingVolumes","showContentBoundingVolumes","showRequestVolumes","freezeFrame","maximumScreenSpaceError","dynamicScreenSpaceErrorDensity","baseScreenSpaceError","skipScreenSpaceErrorFactor","skipLevelOfDetail","skipLevels","immediatelyLoadDesiredLevelOfDetail","loadSiblings","dynamicScreenSpaceErrorDensitySliderValue","dynamicScreenSpaceErrorFactor","pickActive","showOnlyPickedTileDebugLabel","showGeometricError","showRenderingStatistics","showMemoryUsage","showUrl","pointCloudShading","geometricErrorScale","maximumAttenuation","baseResolution","eyeDomeLighting","eyeDomeLightingStrength","eyeDomeLightingRadius"],this._removePostRenderEvent=e.postRender.addEventListener(function(){n._update()}),u(this._tileset)||Fbe(this,!0)}Object.defineProperties(ua.prototype,{scene:{get:function(){return this._scene}},performanceContainer:{get:function(){return this._performanceContainer}},statisticsText:{get:function(){return this._statisticsText}},pickStatisticsText:{get:function(){return this._pickStatisticsText}},resourceCacheStatisticsText:{get:function(){return this._resourceCacheStatisticsText}},colorBlendModes:{get:function(){return Mxt}},editorError:{get:function(){return this._editorError}},tileset:{get:function(){return this._tileset},set:function(e){if(this._tileset=e,this._style=void 0,this.styleString="{}",this.feature=void 0,this.tile=void 0,u(e)){this._properties(e.properties);let t=["colorize","wireframe","showBoundingVolumes","showContentBoundingVolumes","showRequestVolumes","freezeFrame","showOnlyPickedTileDebugLabel","showGeometricError","showRenderingStatistics","showMemoryUsage","showUrl"],n=t.length;for(let o=0;o<n;++o){let r=t[o];this[r]=this[r]}this.maximumScreenSpaceError=e.maximumScreenSpaceError,this.dynamicScreenSpaceError=e.dynamicScreenSpaceError,this.dynamicScreenSpaceErrorDensity=e.dynamicScreenSpaceErrorDensity,this.dynamicScreenSpaceErrorFactor=e.dynamicScreenSpaceErrorFactor,this.colorBlendMode=e.colorBlendMode,this.skipLevelOfDetail=e.skipLevelOfDetail,this.skipScreenSpaceErrorFactor=e.skipScreenSpaceErrorFactor,this.baseScreenSpaceError=e.baseScreenSpaceError,this.skipLevels=e.skipLevels,this.immediatelyLoadDesiredLevelOfDetail=e.immediatelyLoadDesiredLevelOfDetail,this.loadSiblings=e.loadSiblings,this.hasEnabledWireframe=e._enableDebugWireframe;let i=e.pointCloudShading;this.pointCloudShading=i.attenuation,this.geometricErrorScale=i.geometricErrorScale,this.maximumAttenuation=i.maximumAttenuation?i.maximumAttenuation:0,this.baseResolution=i.baseResolution?i.baseResolution:0,this.eyeDomeLighting=i.eyeDomeLighting,this.eyeDomeLightingStrength=i.eyeDomeLightingStrength,this.eyeDomeLightingRadius=i.eyeDomeLightingRadius,this._scene.requestRender()}else this._properties({});this._statisticsText=RB(e,!1),this._pickStatisticsText=RB(e,!0),this._resourceCacheStatisticsText=Bbe(),Fbe(this,!1)}},feature:{get:function(){return this._feature},set:function(e){if(this._feature===e)return;let t=this._feature;u(t)&&!t.content.isDestroyed()&&(!this.colorize&&u(this._style)?t.color=u(this._style.color)?this._style.color.evaluateColor(t,Lxt):H.WHITE:t.color=K8,this._scene.requestRender()),u(e)&&(H.clone(e.color,K8),e.color=Nbe,this._scene.requestRender()),this._feature=e}},tile:{get:function(){return this._tile},set:function(e){if(this._tile===e)return;let t=this._tile;u(t)&&!t.isDestroyed()&&!BK(t.content)&&(t.color=K8,this._scene.requestRender()),u(e)&&!BK(e.content)&&(H.clone(e.color,K8),e.color=Nbe,this._scene.requestRender()),this._tile=e}}});function BK(e){if(!u(e))return!1;if(e.featuresLength>0)return!0;let t=e.innerContents;if(u(t)){let n=t.length;for(let i=0;i<n;++i)if(!BK(t[i]))return!1;return!0}return!1}ua.prototype.togglePickTileset=function(){this.pickActive=!this.pickActive};ua.prototype.toggleInspector=function(){this.inspectorVisible=!this.inspectorVisible};ua.prototype.toggleTileset=function(){this.tilesetVisible=!this.tilesetVisible};ua.prototype.toggleDisplay=function(){this.displayVisible=!this.displayVisible};ua.prototype.toggleUpdate=function(){this.updateVisible=!this.updateVisible};ua.prototype.toggleLogging=function(){this.loggingVisible=!this.loggingVisible};ua.prototype.toggleStyle=function(){this.styleVisible=!this.styleVisible};ua.prototype.toggleTileDebugLabels=function(){this.tileDebugLabelsVisible=!this.tileDebugLabelsVisible};ua.prototype.toggleOptimization=function(){this.optimizationVisible=!this.optimizationVisible};ua.prototype.trimTilesCache=function(){u(this._tileset)&&this._tileset.trimLoadedTiles()};ua.prototype.compileStyle=function(){let e=this._tileset;if(!(!u(e)||this.styleString===JSON.stringify(e.style))){this._editorError="";try{this.styleString.length===0&&(this.styleString="{}"),this._style=new DT(JSON.parse(this.styleString)),this._shouldStyle=!0,this._scene.requestRender()}catch(t){this._editorError=t.toString()}this.feature=this._feature,this.tile=this._tile}};ua.prototype.styleEditorKeyPress=function(e,t){if(t.keyCode===9){t.preventDefault();let n=t.target,i=n.selectionStart,o=n.selectionEnd,r=o,a=n.value.slice(i,o).split(` `),c=a.length,l;if(t.shiftKey)for(l=0;l<c;++l)a[l][0]===" "&&(a[l][1]===" "?(a[l]=a[l].substr(2),r-=2):(a[l]=a[l].substr(1),r-=1));else for(l=0;l<c;++l)a[l]=` ${a[l]}`,r+=2;let f=a.join(` `);n.value=n.value.slice(0,i)+f+n.value.slice(o),n.selectionStart=i!==o?i:r,n.selectionEnd=r}else t.ctrlKey&&(t.keyCode===10||t.keyCode===13)&&this.compileStyle();return!0};ua.prototype._update=function(){let e=this._tileset;if(this.performance&&this._performanceDisplay.update(),u(e)){if(e.isDestroyed()){this.tile=void 0,this.feature=void 0,this.tileset=void 0;return}let t=e.style;this._style!==e.style&&(this._shouldStyle?(e.style=this._style,this._shouldStyle=!1):(this._style=t,this.styleString=JSON.stringify(t.style,null," ")))}this.showStatistics&&(this._statisticsText=RB(e,!1),this._pickStatisticsText=RB(e,!0),this._resourceCacheStatisticsText=Bbe())};ua.prototype.isDestroyed=function(){return!1};ua.prototype.destroy=function(){this._eventHandler.destroy(),this._removePostRenderEvent();let e=this;return this._definedProperties.forEach(function(t){Te.getObservable(e,t).dispose()}),le(this)};ua.getStatistics=RB;var MB=ua;function Z8(e,t){e=wn(e);let n=document.createElement("div"),i=document.createElement("div");i.setAttribute("data-bind","visible: performance");let o=new MB(t,i);this._viewModel=o,this._container=e,this._element=n;let r=document.createElement("div");r.textContent="3D Tiles Inspector",r.className="cesium-cesiumInspector-button",r.setAttribute("data-bind","click: toggleInspector"),n.appendChild(r),n.className="cesium-cesiumInspector cesium-3DTilesInspector",n.setAttribute("data-bind",'css: { "cesium-cesiumInspector-visible" : inspectorVisible, "cesium-cesiumInspector-hidden" : !inspectorVisible}'),e.appendChild(n);let s=document.createElement("div");s.className="cesium-cesiumInspector-dropDown",n.appendChild(s);let a=Oa.createSection,c=Oa.createCheckbox,l=Oa.createRangeInput,f=Oa.createButton,d=a(s,"Tileset","tilesetVisible","toggleTileset"),p=a(s,"Display","displayVisible","toggleDisplay"),g=a(s,"Update","updateVisible","toggleUpdate"),m=a(s,"Logging","loggingVisible","toggleLogging"),x=a(s,"Tile Debug Labels","tileDebugLabelsVisible","toggleTileDebugLabels"),b=a(s,"Style","styleVisible","toggleStyle"),T=a(s,"Optimization","optimizationVisible","toggleOptimization"),A=document.createElement("div");A.className="field-group";let C=document.createElement("label");C.className="field-label",C.appendChild(document.createTextNode("Properties: "));let S=document.createElement("div");S.setAttribute("data-bind","text: properties"),A.appendChild(C),A.appendChild(S),d.appendChild(A),d.appendChild(f("Pick Tileset","togglePickTileset","pickActive")),d.appendChild(f("Trim Tiles Cache","trimTilesCache")),d.appendChild(c("Enable Picking","picking")),p.appendChild(c("Colorize","colorize"));let w=p.appendChild(c("Wireframe","wireframe","_tileset === undefined || hasEnabledWireframe")),D=document.createElement("p");D.setAttribute("data-bind","visible: _tileset !== undefined && !hasEnabledWireframe"),D.setAttribute("class","cesium-3DTilesInspector-disabledElementsInfo"),D.innerText="Set enableDebugWireframe to true in the tileset constructor to enable this option.",w.appendChild(D),p.appendChild(c("Bounding Volumes","showBoundingVolumes")),p.appendChild(c("Content Volumes","showContentBoundingVolumes")),p.appendChild(c("Request Volumes","showRequestVolumes")),p.appendChild(c("Point Cloud Shading","pointCloudShading"));let O=document.createElement("div");O.setAttribute("data-bind","visible: pointCloudShading"),O.appendChild(l("Geometric Error Scale","geometricErrorScale",0,2,.01)),O.appendChild(l("Maximum Attenuation","maximumAttenuation",0,32,1)),O.appendChild(l("Base Resolution","baseResolution",0,1,.01)),O.appendChild(c("Eye Dome Lighting (EDL)","eyeDomeLighting")),p.appendChild(O);let R=document.createElement("div");R.setAttribute("data-bind","visible: eyeDomeLighting"),R.appendChild(l("EDL Strength","eyeDomeLightingStrength",0,2,.1)),R.appendChild(l("EDL Radius","eyeDomeLightingRadius",0,4,.1)),O.appendChild(R),g.appendChild(c("Freeze Frame","freezeFrame")),g.appendChild(c("Dynamic Screen Space Error","dynamicScreenSpaceError"));let L=document.createElement("div");L.appendChild(l("Maximum Screen Space Error","maximumScreenSpaceError",0,128,1)),g.appendChild(L);let N=document.createElement("div");N.setAttribute("data-bind","visible: dynamicScreenSpaceError"),N.appendChild(l("Screen Space Error Density","dynamicScreenSpaceErrorDensitySliderValue",0,1,.005,"dynamicScreenSpaceErrorDensity")),N.appendChild(l("Screen Space Error Factor","dynamicScreenSpaceErrorFactor",1,10,.1)),g.appendChild(N),m.appendChild(c("Performance","performance")),m.appendChild(i),m.appendChild(c("Statistics","showStatistics"));let _=document.createElement("div");_.className="cesium-3dTilesInspector-statistics",_.setAttribute("data-bind","html: statisticsText, visible: showStatistics"),m.appendChild(_),m.appendChild(c("Pick Statistics","showPickStatistics"));let E=document.createElement("div");E.className="cesium-3dTilesInspector-statistics",E.setAttribute("data-bind","html: pickStatisticsText, visible: showPickStatistics"),m.appendChild(E),m.appendChild(c("Resource Cache Statistics","showResourceCacheStatistics"));let v=document.createElement("div");v.className="cesium-3dTilesInspector-statistics",v.setAttribute("data-bind","html: resourceCacheStatisticsText, visible: showResourceCacheStatistics"),m.appendChild(v);let I=document.createElement("div");b.appendChild(I),I.appendChild(document.createTextNode("Color Blend Mode: "));let M=document.createElement("select");M.setAttribute("data-bind",'options: colorBlendModes, optionsText: "text", optionsValue: "value", value: colorBlendMode'),I.appendChild(M);let B=document.createElement("textarea");B.setAttribute("data-bind","textInput: styleString, event: { keydown: styleEditorKeyPress }"),I.className="cesium-cesiumInspector-styleEditor",I.appendChild(B);let V=f("Compile (Ctrl+Enter)","compileStyle");I.appendChild(V);let U=document.createElement("div");U.className="cesium-cesiumInspector-error",U.setAttribute("data-bind","text: editorError"),I.appendChild(U),x.appendChild(c("Show Picked Only","showOnlyPickedTileDebugLabel")),x.appendChild(c("Geometric Error","showGeometricError")),x.appendChild(c("Rendering Statistics","showRenderingStatistics")),x.appendChild(c("Memory Usage (MB)","showMemoryUsage")),x.appendChild(c("Url","showUrl")),T.appendChild(c("Skip Tile LODs","skipLevelOfDetail"));let G=document.createElement("div");G.appendChild(l("Skip SSE Factor","skipScreenSpaceErrorFactor",1,50,1)),T.appendChild(G);let k=document.createElement("div");k.appendChild(l("SSE before skipping LOD","baseScreenSpaceError",0,4096,1)),T.appendChild(k);let Y=document.createElement("div");Y.appendChild(l("Min. levels to skip","skipLevels",0,10,1)),T.appendChild(Y),T.appendChild(c("Load only tiles that meet the max SSE.","immediatelyLoadDesiredLevelOfDetail")),T.appendChild(c("Load siblings of visible tiles","loadSiblings")),Te.applyBindings(o,n)}Object.defineProperties(Z8.prototype,{container:{get:function(){return this._container}},viewModel:{get:function(){return this._viewModel}}});Z8.prototype.isDestroyed=function(){return!1};Z8.prototype.destroy=function(){return Te.cleanNode(this._element),this._container.removeChild(this._element),this.viewModel.destroy(),le(this)};var LB=Z8;function Nxt(e){let t;if(u(e)){t="Command Statistics";let n=e.commandsInFrustums;for(let i in n)if(n.hasOwnProperty(i)){let o=parseInt(i,10),r;if(o===7)r="1, 2 and 3";else{let s=[];for(let a=2;a>=0;a--){let c=Math.pow(2,a);o>=c&&(s.push(a+1),o-=c)}r=s.reverse().join(" and ")}t+=`<br>    ${n[i]} in frustum ${r}`}t+=`<br>Total: ${e.totalCommands}`}return t}function kK(e,t,n){let i=Math.min(n,t);return i=Math.max(i,e),i}var Fxt=new Tn,Bxt=new h;function NB(e,t){let n=this,i=e.canvas,o=new Nu(i);this._eventHandler=o,this._scene=e,this._canvas=i,this._primitive=void 0,this._tile=void 0,this._modelMatrixPrimitive=void 0,this._performanceDisplay=void 0,this._performanceContainer=t;let r=this._scene.globe;r.depthTestAgainstTerrain=!0,this.frustums=!1,this.frustumPlanes=!1,this.performance=!1,this.shaderCacheText="",this.primitiveBoundingSphere=!1,this.primitiveReferenceFrame=!1,this.filterPrimitive=!1,this.tileBoundingSphere=!1,this.filterTile=!1,this.wireframe=!1,this.depthFrustum=1,this._numberOfFrustums=1,this.suspendUpdates=!1,this.tileCoordinates=!1,this.frustumStatisticText=!1,this.tileText="",this.hasPickedPrimitive=!1,this.hasPickedTile=!1,this.pickPrimitiveActive=!1,this.pickTileActive=!1,this.dropDownVisible=!0,this.generalVisible=!0,this.primitivesVisible=!1,this.terrainVisible=!1,this.depthFrustumText="",Te.track(this,["frustums","frustumPlanes","performance","shaderCacheText","primitiveBoundingSphere","primitiveReferenceFrame","filterPrimitive","tileBoundingSphere","filterTile","wireframe","depthFrustum","suspendUpdates","tileCoordinates","frustumStatisticText","tileText","hasPickedPrimitive","hasPickedTile","pickPrimitiveActive","pickTileActive","dropDownVisible","generalVisible","primitivesVisible","terrainVisible","depthFrustumText"]),this._toggleDropDown=An(function(){n.dropDownVisible=!n.dropDownVisible}),this._toggleGeneral=An(function(){n.generalVisible=!n.generalVisible}),this._togglePrimitives=An(function(){n.primitivesVisible=!n.primitivesVisible}),this._toggleTerrain=An(function(){n.terrainVisible=!n.terrainVisible}),this._frustumsSubscription=Te.getObservable(this,"frustums").subscribe(function(l){n._scene.debugShowFrustums=l,n._scene.requestRender()}),this._frustumPlanesSubscription=Te.getObservable(this,"frustumPlanes").subscribe(function(l){n._scene.debugShowFrustumPlanes=l,n._scene.requestRender()}),this._performanceSubscription=Te.getObservable(this,"performance").subscribe(function(l){l?n._performanceDisplay=new V_({container:n._performanceContainer}):n._performanceContainer.innerHTML=""}),this._showPrimitiveBoundingSphere=An(function(){return n._primitive.debugShowBoundingVolume=n.primitiveBoundingSphere,n._scene.requestRender(),!0}),this._primitiveBoundingSphereSubscription=Te.getObservable(this,"primitiveBoundingSphere").subscribe(function(){n._showPrimitiveBoundingSphere()}),this._showPrimitiveReferenceFrame=An(function(){if(n.primitiveReferenceFrame){let l=n._primitive.modelMatrix;n._modelMatrixPrimitive=new MF({modelMatrix:l}),n._scene.primitives.add(n._modelMatrixPrimitive)}else u(n._modelMatrixPrimitive)&&(n._scene.primitives.remove(n._modelMatrixPrimitive),n._modelMatrixPrimitive=void 0);return n._scene.requestRender(),!0}),this._primitiveReferenceFrameSubscription=Te.getObservable(this,"primitiveReferenceFrame").subscribe(function(){n._showPrimitiveReferenceFrame()}),this._doFilterPrimitive=An(function(){return n.filterPrimitive?n._scene.debugCommandFilter=function(l){return u(n._modelMatrixPrimitive)&&l.owner===n._modelMatrixPrimitive._primitive?!0:u(n._primitive)?l.owner===n._primitive||l.owner===n._primitive._billboardCollection||l.owner.primitive===n._primitive:!1}:n._scene.debugCommandFilter=void 0,!0}),this._filterPrimitiveSubscription=Te.getObservable(this,"filterPrimitive").subscribe(function(){n._doFilterPrimitive(),n._scene.requestRender()}),this._wireframeSubscription=Te.getObservable(this,"wireframe").subscribe(function(l){r._surface.tileProvider._debug.wireframe=l,n._scene.requestRender()}),this._depthFrustumSubscription=Te.getObservable(this,"depthFrustum").subscribe(function(l){n._scene.debugShowDepthFrustum=l,n._scene.requestRender()}),this._incrementDepthFrustum=An(function(){let l=n.depthFrustum+1;return n.depthFrustum=kK(1,n._numberOfFrustums,l),n._scene.requestRender(),!0}),this._decrementDepthFrustum=An(function(){let l=n.depthFrustum-1;return n.depthFrustum=kK(1,n._numberOfFrustums,l),n._scene.requestRender(),!0}),this._suspendUpdatesSubscription=Te.getObservable(this,"suspendUpdates").subscribe(function(l){r._surface._debug.suspendLodUpdate=l,l||(n.filterTile=!1)});let s;this._showTileCoordinates=An(function(){return n.tileCoordinates&&!u(s)?s=e.imageryLayers.addImageryProvider(new ZF({tilingScheme:e.terrainProvider.tilingScheme})):!n.tileCoordinates&&u(s)&&(e.imageryLayers.remove(s),s=void 0),!0}),this._tileCoordinatesSubscription=Te.getObservable(this,"tileCoordinates").subscribe(function(){n._showTileCoordinates(),n._scene.requestRender()}),this._tileBoundingSphereSubscription=Te.getObservable(this,"tileBoundingSphere").subscribe(function(){n._showTileBoundingSphere(),n._scene.requestRender()}),this._showTileBoundingSphere=An(function(){return n.tileBoundingSphere?r._surface.tileProvider._debug.boundingSphereTile=n._tile:r._surface.tileProvider._debug.boundingSphereTile=void 0,n._scene.requestRender(),!0}),this._doFilterTile=An(function(){return n.filterTile?(n.suspendUpdates=!0,r._surface._tilesToRender=[],u(n._tile)&&n._tile.renderable&&r._surface._tilesToRender.push(n._tile)):n.suspendUpdates=!1,!0}),this._filterTileSubscription=Te.getObservable(this,"filterTile").subscribe(function(){n.doFilterTile(),n._scene.requestRender()});function a(l){let f=n._scene.pick({x:l.position.x,y:l.position.y});u(f)&&(n.primitive=u(f.collection)?f.collection:f.primitive),n._scene.requestRender(),n.pickPrimitiveActive=!1}this._pickPrimitive=An(function(){n.pickPrimitiveActive=!n.pickPrimitiveActive}),this._pickPrimitiveActiveSubscription=Te.getObservable(this,"pickPrimitiveActive").subscribe(function(l){l?o.setInputAction(a,xn.LEFT_CLICK):o.removeInputAction(xn.LEFT_CLICK)});function c(l){let f,d=r.ellipsoid,p=n._scene.camera.getPickRay(l.position,Fxt),g=r.pick(p,n._scene,Bxt);if(u(g)){let m=d.cartesianToCartographic(g),x=r._surface.tileProvider._tilesToRenderByTextureCount;for(let b=0;!f&&b<x.length;++b){let T=x[b];if(u(T))for(let A=0;!f&&A<T.length;++A){let C=T[A];ce.contains(C.rectangle,m)&&(f=C)}}}n.tile=f,n.pickTileActive=!1}this._pickTile=An(function(){n.pickTileActive=!n.pickTileActive}),this._pickTileActiveSubscription=Te.getObservable(this,"pickTileActive").subscribe(function(l){l?o.setInputAction(c,xn.LEFT_CLICK):o.removeInputAction(xn.LEFT_CLICK)}),this._removePostRenderEvent=e.postRender.addEventListener(function(){n._update()})}Object.defineProperties(NB.prototype,{scene:{get:function(){return this._scene}},performanceContainer:{get:function(){return this._performanceContainer}},toggleDropDown:{get:function(){return this._toggleDropDown}},showPrimitiveBoundingSphere:{get:function(){return this._showPrimitiveBoundingSphere}},showPrimitiveReferenceFrame:{get:function(){return this._showPrimitiveReferenceFrame}},doFilterPrimitive:{get:function(){return this._doFilterPrimitive}},incrementDepthFrustum:{get:function(){return this._incrementDepthFrustum}},decrementDepthFrustum:{get:function(){return this._decrementDepthFrustum}},showTileCoordinates:{get:function(){return this._showTileCoordinates}},showTileBoundingSphere:{get:function(){return this._showTileBoundingSphere}},doFilterTile:{get:function(){return this._doFilterTile}},toggleGeneral:{get:function(){return this._toggleGeneral}},togglePrimitives:{get:function(){return this._togglePrimitives}},toggleTerrain:{get:function(){return this._toggleTerrain}},pickPrimitive:{get:function(){return this._pickPrimitive}},pickTile:{get:function(){return this._pickTile}},selectParent:{get:function(){let e=this;return An(function(){e.tile=e.tile.parent})}},selectNW:{get:function(){let e=this;return An(function(){e.tile=e.tile.northwestChild})}},selectNE:{get:function(){let e=this;return An(function(){e.tile=e.tile.northeastChild})}},selectSW:{get:function(){let e=this;return An(function(){e.tile=e.tile.southwestChild})}},selectSE:{get:function(){let e=this;return An(function(){e.tile=e.tile.southeastChild})}},primitive:{get:function(){return this._primitive},set:function(e){let t=this._primitive;e!==t&&(this.hasPickedPrimitive=!0,u(t)&&(t.debugShowBoundingVolume=!1),this._scene.debugCommandFilter=void 0,u(this._modelMatrixPrimitive)&&(this._scene.primitives.remove(this._modelMatrixPrimitive),this._modelMatrixPrimitive=void 0),this._primitive=e,e.show=!1,setTimeout(function(){e.show=!0},50),this.showPrimitiveBoundingSphere(),this.showPrimitiveReferenceFrame(),this.doFilterPrimitive())}},tile:{get:function(){return this._tile},set:function(e){if(u(e)){this.hasPickedTile=!0;let t=this._tile;if(e!==t){this.tileText=`L: ${e.level} X: ${e.x} Y: ${e.y}`,this.tileText+=`<br>SW corner: ${e.rectangle.west}, ${e.rectangle.south}`,this.tileText+=`<br>NE corner: ${e.rectangle.east}, ${e.rectangle.north}`;let n=e.data;u(n)&&u(n.tileBoundingRegion)?this.tileText+=`<br>Min: ${n.tileBoundingRegion.minimumHeight} Max: ${n.tileBoundingRegion.maximumHeight}`:this.tileText+="<br>(Tile is not loaded)"}this._tile=e,this.showTileBoundingSphere(),this.doFilterTile()}else this.hasPickedTile=!1,this._tile=void 0}}});NB.prototype._update=function(){this.frustums&&(this.frustumStatisticText=Nxt(this._scene.debugFrustumStatistics));let e=this._scene.numberOfFrustums;this._numberOfFrustums=e,this.depthFrustum=kK(1,e,this.depthFrustum),this.depthFrustumText=`${this.depthFrustum} of ${e}`,this.performance&&this._performanceDisplay.update(),this.primitiveReferenceFrame&&(this._modelMatrixPrimitive.modelMatrix=this._primitive.modelMatrix),this.shaderCacheText=`Cached shaders: ${this._scene.context.shaderCache.numberOfShaders}`};NB.prototype.isDestroyed=function(){return!1};NB.prototype.destroy=function(){return this._eventHandler.destroy(),this._removePostRenderEvent(),this._frustumsSubscription.dispose(),this._frustumPlanesSubscription.dispose(),this._performanceSubscription.dispose(),this._primitiveBoundingSphereSubscription.dispose(),this._primitiveReferenceFrameSubscription.dispose(),this._filterPrimitiveSubscription.dispose(),this._wireframeSubscription.dispose(),this._depthFrustumSubscription.dispose(),this._suspendUpdatesSubscription.dispose(),this._tileCoordinatesSubscription.dispose(),this._tileBoundingSphereSubscription.dispose(),this._filterTileSubscription.dispose(),this._pickPrimitiveActiveSubscription.dispose(),this._pickTileActiveSubscription.dispose(),le(this)};var FB=NB;function $8(e,t){e=wn(e);let n=document.createElement("div"),i=new FB(t,n);this._viewModel=i,this._container=e;let o=document.createElement("div");this._element=o;let r=document.createElement("div");r.textContent="Cesium Inspector",r.className="cesium-cesiumInspector-button",r.setAttribute("data-bind","click: toggleDropDown"),o.appendChild(r),o.className="cesium-cesiumInspector",o.setAttribute("data-bind",'css: { "cesium-cesiumInspector-visible" : dropDownVisible, "cesium-cesiumInspector-hidden" : !dropDownVisible }'),e.appendChild(this._element);let s=document.createElement("div");s.className="cesium-cesiumInspector-dropDown",o.appendChild(s);let a=Oa.createSection,c=Oa.createCheckbox,l=a(s,"General","generalVisible","toggleGeneral"),f=c("Show Frustums","frustums"),d=document.createElement("div");d.className="cesium-cesiumInspector-frustumStatistics",d.setAttribute("data-bind","visible: frustums, html: frustumStatisticText"),f.appendChild(d),l.appendChild(f),l.appendChild(c("Show Frustum Planes","frustumPlanes")),l.appendChild(c("Performance Display","performance")),n.className="cesium-cesiumInspector-performanceDisplay",l.appendChild(n);let p=document.createElement("div");p.className="cesium-cesiumInspector-shaderCache",p.setAttribute("data-bind","html: shaderCacheText"),l.appendChild(p);let g=document.createElement("div");l.appendChild(g);let m=document.createElement("span");m.setAttribute("data-bind",'html: "     Frustum:"'),g.appendChild(m);let x=document.createElement("span");x.setAttribute("data-bind","text: depthFrustumText"),g.appendChild(x);let b=document.createElement("input");b.type="button",b.value="-",b.className="cesium-cesiumInspector-pickButton",b.setAttribute("data-bind","click: decrementDepthFrustum"),g.appendChild(b);let T=document.createElement("input");T.type="button",T.value="+",T.className="cesium-cesiumInspector-pickButton",T.setAttribute("data-bind","click: incrementDepthFrustum"),g.appendChild(T);let A=a(s,"Primitives","primitivesVisible","togglePrimitives"),C=document.createElement("div");C.className="cesium-cesiumInspector-pickSection",A.appendChild(C);let S=document.createElement("input");S.type="button",S.value="Pick a primitive",S.className="cesium-cesiumInspector-pickButton",S.setAttribute("data-bind",'css: {"cesium-cesiumInspector-pickButtonHighlight" : pickPrimitiveActive}, click: pickPrimitive');let w=document.createElement("div");w.className="cesium-cesiumInspector-center",w.appendChild(S),C.appendChild(w),C.appendChild(c("Show bounding sphere","primitiveBoundingSphere","hasPickedPrimitive")),C.appendChild(c("Show reference frame","primitiveReferenceFrame","hasPickedPrimitive")),this._primitiveOnly=c("Show only selected","filterPrimitive","hasPickedPrimitive"),C.appendChild(this._primitiveOnly);let D=a(s,"Terrain","terrainVisible","toggleTerrain"),O=document.createElement("div");O.className="cesium-cesiumInspector-pickSection",D.appendChild(O);let R=document.createElement("input");R.type="button",R.value="Pick a tile",R.className="cesium-cesiumInspector-pickButton",R.setAttribute("data-bind",'css: {"cesium-cesiumInspector-pickButtonHighlight" : pickTileActive}, click: pickTile'),w=document.createElement("div"),w.appendChild(R),w.className="cesium-cesiumInspector-center",O.appendChild(w);let L=document.createElement("div");O.appendChild(L);let N=document.createElement("input");N.type="button",N.value="Parent",N.className="cesium-cesiumInspector-pickButton",N.setAttribute("data-bind","click: selectParent");let _=document.createElement("input");_.type="button",_.value="NW",_.className="cesium-cesiumInspector-pickButton",_.setAttribute("data-bind","click: selectNW");let E=document.createElement("input");E.type="button",E.value="NE",E.className="cesium-cesiumInspector-pickButton",E.setAttribute("data-bind","click: selectNE");let v=document.createElement("input");v.type="button",v.value="SW",v.className="cesium-cesiumInspector-pickButton",v.setAttribute("data-bind","click: selectSW");let I=document.createElement("input");I.type="button",I.value="SE",I.className="cesium-cesiumInspector-pickButton",I.setAttribute("data-bind","click: selectSE");let M=document.createElement("div");M.className="cesium-cesiumInspector-tileText",L.className="cesium-cesiumInspector-frustumStatistics",L.appendChild(M),L.setAttribute("data-bind","visible: hasPickedTile"),M.setAttribute("data-bind","html: tileText");let B=document.createElement("div");B.className="cesium-cesiumInspector-relativeText",B.textContent="Select relative:",L.appendChild(B);let V=document.createElement("table"),U=document.createElement("tr"),G=document.createElement("tr"),k=document.createElement("td");k.appendChild(N);let Y=document.createElement("td");Y.appendChild(_);let j=document.createElement("td");j.appendChild(E),U.appendChild(k),U.appendChild(Y),U.appendChild(j);let $=document.createElement("td"),W=document.createElement("td");W.appendChild(v);let K=document.createElement("td");K.appendChild(I),G.appendChild($),G.appendChild(W),G.appendChild(K),V.appendChild(U),V.appendChild(G),L.appendChild(V),O.appendChild(c("Show bounding 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o()},set:function(s){o(s&&mr.enabled)}}),this.tooltip=void 0,Te.defineProperty(this,"tooltip",function(){return this.isFullscreenEnabled?i()?"Exit full screen":"Full screen":"Full screen unavailable"}),this._command=An(function(){mr.fullscreen?mr.exitFullscreen():mr.requestFullscreen(n._fullscreenElement)},Te.getObservable(this,"isFullscreenEnabled")),this._fullscreenElement=y(wn(e),r.body),this._callback=function(){i(mr.fullscreen)},r.addEventListener(mr.changeEventName,this._callback)}Object.defineProperties(Q8.prototype,{fullscreenElement:{get:function(){return this._fullscreenElement},set:function(e){this._fullscreenElement=e}},command:{get:function(){return this._command}}});Q8.prototype.isDestroyed=function(){return!1};Q8.prototype.destroy=function(){document.removeEventListener(mr.changeEventName,this._callback),le(this)};var kB=Q8;var kxt="M 83.96875 17.5625 L 83.96875 17.59375 L 76.65625 24.875 L 97.09375 24.96875 L 76.09375 45.96875 L 81.9375 51.8125 L 102.78125 30.9375 L 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this._viewModel}}});J8.prototype.isDestroyed=function(){return!1};J8.prototype.destroy=function(){return this._viewModel.destroy(),Te.cleanNode(this._element),this._container.removeChild(this._element),le(this)};var UB=J8;function kbe(e,t){this._scene=e,this._duration=t;let n=this;this._command=An(function(){n._scene.camera.flyHome(n._duration)}),this.tooltip="View Home",Te.track(this,["tooltip"])}Object.defineProperties(kbe.prototype,{scene:{get:function(){return this._scene}},command:{get:function(){return this._command}},duration:{get:function(){return this._duration},set:function(e){this._duration=e}}});var VB=kbe;function eH(e,t,n){e=wn(e);let i=new VB(t,n);i._svgPath="M14,4l-10,8.75h20l-4.25-3.7188v-4.6562h-2.812v2.1875l-2.938-2.5625zm-7.0938,9.906v10.094h14.094v-10.094h-14.094zm2.1876,2.313h3.3122v4.25h-3.3122v-4.25zm5.8442,1.281h3.406v6.438h-3.406v-6.438z";let o=document.createElement("button");o.type="button",o.className="cesium-button cesium-toolbar-button 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0,this._showSuggestions=!0,this._handleArrowDown=zbe,this._handleArrowUp=Vbe;let t=this;this._suggestionsVisible=Te.pureComputed(function(){let o=Te.getObservable(t,"_suggestions")().length>0,r=Te.getObservable(t,"_showSuggestions")();return o&&r}),this._searchCommand=An(function(i){if(i=y(i,o0.SEARCH),t._focusTextbox=!1,u(t._selectedSuggestion))return t.activateSuggestion(t._selectedSuggestion),!1;if(t.hideSuggestions(),t.isSearchInProgress)jxt(t);else return Gxt(t,t._geocoderServices,i)}),this.deselectSuggestion=function(){t._selectedSuggestion=void 0},this.handleKeyDown=function(i,o){let r=o.key==="ArrowDown"||o.key==="Down"||o.keyCode===40,s=o.key==="ArrowUp"||o.key==="Up"||o.keyCode===38;return(r||s)&&o.preventDefault(),!0},this.handleKeyUp=function(i,o){let r=o.key==="ArrowDown"||o.key==="Down"||o.keyCode===40,s=o.key==="ArrowUp"||o.key==="Up"||o.keyCode===38,a=o.key==="Enter"||o.keyCode===13;return s?Vbe(t):r?zbe(t):a&&t._searchCommand(),!0},this.activateSuggestion=function(i){t.hideSuggestions(),t._searchText=i.displayName;let o=i.destination;Wbe(t),t.destinationFound(t,o)},this.hideSuggestions=function(){t._showSuggestions=!1,t._selectedSuggestion=void 0},this.showSuggestions=function(){t._showSuggestions=!0},this.handleMouseover=function(i,o){i!==t._selectedSuggestion&&(t._selectedSuggestion=i)},this.keepExpanded=!1,this.autoComplete=y(e.autocomplete,!0),this.destinationFound=y(e.destinationFound,td.flyToDestination),this._focusTextbox=!1,Te.track(this,["_searchText","_isSearchInProgress","keepExpanded","_suggestions","_selectedSuggestion","_showSuggestions","_focusTextbox"]);let n=Te.getObservable(this,"_searchText");n.extend({rateLimit:{timeout:500}}),this._suggestionSubscription=n.subscribe(function(){td._updateSearchSuggestions(t)}),this.isSearchInProgress=void 0,Te.defineProperty(this,"isSearchInProgress",{get:function(){return this._isSearchInProgress}}),this.searchText=void 0,Te.defineProperty(this,"searchText",{get:function(){return this.isSearchInProgress?"Searching...":this._searchText},set:function(i){this._searchText=i}}),this.flightDuration=void 0,Te.defineProperty(this,"flightDuration",{get:function(){return this._flightDuration},set:function(i){this._flightDuration=i}})}Object.defineProperties(td.prototype,{complete:{get:function(){return this._complete}},scene:{get:function(){return this._scene}},search:{get:function(){return this._searchCommand}},selectedSuggestion:{get:function(){return this._selectedSuggestion}},suggestions:{get:function(){return this._suggestions}}});td.prototype.destroy=function(){this._suggestionSubscription.dispose()};function Vbe(e){if(e._suggestions.length===0)return;let t=e._suggestions.indexOf(e._selectedSuggestion);if(t===-1||t===0){e._selectedSuggestion=void 0;return}let n=t-1;e._selectedSuggestion=e._suggestions[n],td._adjustSuggestionsScroll(e,n)}function 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"cesium-projectionPicker-buttonOrthographic": _orthographic, "cesium-button-disabled" : sceneMode === _sceneMode.SCENE2D || _flightInProgress, "cesium-projectionPicker-selected": dropDownVisible },attr: { title: selectedTooltip },click: toggleDropDown'),o.innerHTML='<!-- ko cesiumSvgPath: { path: _perspectivePath, width: 64, height: 64, css: "cesium-projectionPicker-iconPerspective" } --><!-- /ko --><!-- ko cesiumSvgPath: { path: _orthographicPath, width: 64, height: 64, css: "cesium-projectionPicker-iconOrthographic" } --><!-- /ko -->',i.appendChild(o);let r=document.createElement("button");r.type="button",r.className="cesium-button cesium-toolbar-button cesium-projectionPicker-dropDown-icon",r.setAttribute("data-bind",'css: { "cesium-projectionPicker-visible" : (dropDownVisible && _orthographic), "cesium-projectionPicker-none" : !_orthographic, "cesium-projectionPicker-hidden" : !dropDownVisible },attr: { title: tooltipPerspective },click: switchToPerspective,cesiumSvgPath: { path: _perspectivePath, width: 64, height: 64 }'),i.appendChild(r);let s=document.createElement("button");s.type="button",s.className="cesium-button cesium-toolbar-button cesium-projectionPicker-dropDown-icon",s.setAttribute("data-bind",'css: { "cesium-projectionPicker-visible" : (dropDownVisible && !_orthographic), "cesium-projectionPicker-none" : _orthographic, "cesium-projectionPicker-hidden" : !dropDownVisible},attr: { title: tooltipOrthographic },click: switchToOrthographic,cesiumSvgPath: { path: _orthographicPath, width: 64, height: 64 }'),i.appendChild(s),Te.applyBindings(n,i),this._viewModel=n,this._container=e,this._wrapper=i,this._closeDropDown=function(a){i.contains(a.target)||(n.dropDownVisible=!1)},Bt.supportsPointerEvents()?document.addEventListener("pointerdown",this._closeDropDown,!0):(document.addEventListener("mousedown",this._closeDropDown,!0),document.addEventListener("touchstart",this._closeDropDown,!0))}Object.defineProperties(sH.prototype,{container:{get:function(){return this._container}},viewModel:{get:function(){return this._viewModel}}});sH.prototype.isDestroyed=function(){return!1};sH.prototype.destroy=function(){return this._viewModel.destroy(),Bt.supportsPointerEvents()?document.removeEventListener("pointerdown",this._closeDropDown,!0):(document.removeEventListener("mousedown",this._closeDropDown,!0),document.removeEventListener("touchstart",this._closeDropDown,!0)),Te.cleanNode(this._wrapper),this._container.removeChild(this._wrapper),le(this)};var $B=sH;function aH(e,t){this._scene=e;let n=this,i=function(o,r,s,a){n.sceneMode=s,n.dropDownVisible=!1};this._eventHelper=new Or,this._eventHelper.add(e.morphStart,i),this._duration=y(t,2),this.sceneMode=e.mode,this.dropDownVisible=!1,this.tooltip2D="2D",this.tooltip3D="3D",this.tooltipColumbusView="Columbus View",Te.track(this,["sceneMode","dropDownVisible","tooltip2D","tooltip3D","tooltipColumbusView"]),this.selectedTooltip=void 0,Te.defineProperty(this,"selectedTooltip",function(){let o=n.sceneMode;return o===te.SCENE2D?n.tooltip2D:o===te.SCENE3D?n.tooltip3D:n.tooltipColumbusView}),this._toggleDropDown=An(function(){n.dropDownVisible=!n.dropDownVisible}),this._morphTo2D=An(function(){e.morphTo2D(n._duration)}),this._morphTo3D=An(function(){e.morphTo3D(n._duration)}),this._morphToColumbusView=An(function(){e.morphToColumbusView(n._duration)}),this._sceneMode=te}Object.defineProperties(aH.prototype,{scene:{get:function(){return this._scene}},duration:{get:function(){return 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cH(e,t,n){e=wn(e);let i=new QB(t,n);i._globePath=Jxt,i._flatMapPath=ebt,i._columbusViewPath=tbt;let o=document.createElement("span");o.className="cesium-sceneModePicker-wrapper cesium-toolbar-button",e.appendChild(o);let r=document.createElement("button");r.type="button",r.className="cesium-button cesium-toolbar-button",r.setAttribute("data-bind",'css: { "cesium-sceneModePicker-button2D": sceneMode === _sceneMode.SCENE2D, "cesium-sceneModePicker-button3D": sceneMode === _sceneMode.SCENE3D, "cesium-sceneModePicker-buttonColumbusView": sceneMode === _sceneMode.COLUMBUS_VIEW, "cesium-sceneModePicker-selected": dropDownVisible },attr: { title: selectedTooltip },click: toggleDropDown'),r.innerHTML='<!-- ko cesiumSvgPath: { path: _globePath, width: 64, height: 64, css: "cesium-sceneModePicker-slide-svg cesium-sceneModePicker-icon3D" } --><!-- /ko --><!-- ko cesiumSvgPath: { path: _flatMapPath, width: 64, height: 64, css: "cesium-sceneModePicker-slide-svg cesium-sceneModePicker-icon2D" } --><!-- /ko --><!-- ko cesiumSvgPath: { path: _columbusViewPath, width: 64, height: 64, css: "cesium-sceneModePicker-slide-svg cesium-sceneModePicker-iconColumbusView" } --><!-- /ko -->',o.appendChild(r);let s=document.createElement("button");s.type="button",s.className="cesium-button cesium-toolbar-button cesium-sceneModePicker-dropDown-icon",s.setAttribute("data-bind",'css: { "cesium-sceneModePicker-visible" : (dropDownVisible && (sceneMode !== _sceneMode.SCENE3D)) || (!dropDownVisible && (sceneMode === _sceneMode.SCENE3D)), "cesium-sceneModePicker-none" : sceneMode === _sceneMode.SCENE3D, "cesium-sceneModePicker-hidden" : !dropDownVisible },attr: { title: tooltip3D },click: morphTo3D,cesiumSvgPath: { path: _globePath, width: 64, height: 64 }'),o.appendChild(s);let a=document.createElement("button");a.type="button",a.className="cesium-button cesium-toolbar-button cesium-sceneModePicker-dropDown-icon",a.setAttribute("data-bind",'css: { "cesium-sceneModePicker-visible" : (dropDownVisible && (sceneMode !== _sceneMode.SCENE2D)), "cesium-sceneModePicker-none" : sceneMode === _sceneMode.SCENE2D, "cesium-sceneModePicker-hidden" : !dropDownVisible },attr: { title: tooltip2D },click: morphTo2D,cesiumSvgPath: { path: _flatMapPath, width: 64, height: 64 }'),o.appendChild(a);let c=document.createElement("button");c.type="button",c.className="cesium-button cesium-toolbar-button cesium-sceneModePicker-dropDown-icon",c.setAttribute("data-bind",'css: { "cesium-sceneModePicker-visible" : (dropDownVisible && (sceneMode !== _sceneMode.COLUMBUS_VIEW)) || (!dropDownVisible && (sceneMode === _sceneMode.COLUMBUS_VIEW)), "cesium-sceneModePicker-none" : sceneMode === _sceneMode.COLUMBUS_VIEW, "cesium-sceneModePicker-hidden" : !dropDownVisible},attr: { title: tooltipColumbusView },click: morphToColumbusView,cesiumSvgPath: { path: _columbusViewPath, width: 64, height: 64 }'),o.appendChild(c),Te.applyBindings(i,o),this._viewModel=i,this._container=e,this._wrapper=o,this._closeDropDown=function(l){o.contains(l.target)||(i.dropDownVisible=!1)},Bt.supportsPointerEvents()?document.addEventListener("pointerdown",this._closeDropDown,!0):(document.addEventListener("mousedown",this._closeDropDown,!0),document.addEventListener("touchstart",this._closeDropDown,!0))}Object.defineProperties(cH.prototype,{container:{get:function(){return this._container}},viewModel:{get:function(){return this._viewModel}}});cH.prototype.isDestroyed=function(){return!1};cH.prototype.destroy=function(){return this._viewModel.destroy(),Bt.supportsPointerEvents()?document.removeEventListener("pointerdown",this._closeDropDown,!0):(document.removeEventListener("mousedown",this._closeDropDown,!0),document.removeEventListener("touchstart",this._closeDropDown,!0)),Te.cleanNode(this._wrapper),this._container.removeChild(this._wrapper),le(this)};var JB=cH;var nbt=new z,lH="-1000px";function e3(e,t,n){this._scene=e,this._screenPositionX=lH,this._screenPositionY=lH,this._tweens=e.tweens,this._container=y(n,document.body),this._selectionIndicatorElement=t,this._scale=1,this.position=void 0,this.showSelection=!1,Te.track(this,["position","_screenPositionX","_screenPositionY","_scale","showSelection"]),this.isVisible=void 0,Te.defineProperty(this,"isVisible",{get:function(){return this.showSelection&&u(this.position)}}),Te.defineProperty(this,"_transform",{get:function(){return`scale(${this._scale})`}}),this.computeScreenSpacePosition=function(i,o){return Xi.wgs84ToWindowCoordinates(e,i,o)}}e3.prototype.update=function(){if(this.showSelection&&u(this.position)){let e=this.computeScreenSpacePosition(this.position,nbt);if(!u(e))this._screenPositionX=lH,this._screenPositionY=lH;else{let t=this._container,n=t.parentNode.clientWidth,i=t.parentNode.clientHeight,o=this._selectionIndicatorElement.clientWidth,r=o*.5;e.x=Math.min(Math.max(e.x,-o),n+o)-r,e.y=Math.min(Math.max(e.y,-o),i+o)-r,this._screenPositionX=`${Math.floor(e.x+.25)}px`,this._screenPositionY=`${Math.floor(e.y+.25)}px`}}};e3.prototype.animateAppear=function(){this._tweens.addProperty({object:this,property:"_scale",startValue:2,stopValue:1,duration:.8,easingFunction:kr.EXPONENTIAL_OUT})};e3.prototype.animateDepart=function(){this._tweens.addProperty({object:this,property:"_scale",startValue:this._scale,stopValue:1.5,duration:.8,easingFunction:kr.EXPONENTIAL_OUT})};Object.defineProperties(e3.prototype,{container:{get:function(){return this._container}},selectionIndicatorElement:{get:function(){return this._selectionIndicatorElement}},scene:{get:function(){return this._scene}}});var t3=e3;function uH(e,t){e=wn(e),this._container=e;let n=document.createElement("div");n.className="cesium-selection-wrapper",n.setAttribute("data-bind",'style: { "top" : _screenPositionY, "left" : _screenPositionX },css: { "cesium-selection-wrapper-visible" : isVisible }'),e.appendChild(n),this._element=n;let i="http://www.w3.org/2000/svg",o="M -34 -34 L -34 -11.25 L -30 -15.25 L -30 -30 L -15.25 -30 L -11.25 -34 L -34 -34 z M 11.25 -34 L 15.25 -30 L 30 -30 L 30 -15.25 L 34 -11.25 L 34 -34 L 11.25 -34 z M -34 11.25 L -34 34 L -11.25 34 L -15.25 30 L -30 30 L -30 15.25 L -34 11.25 z M 34 11.25 L 30 15.25 L 30 30 L 15.25 30 L 11.25 34 L 34 34 L 34 11.25 z",r=document.createElementNS(i,"svg:svg");r.setAttribute("width",160),r.setAttribute("height",160),r.setAttribute("viewBox","0 0 160 160");let s=document.createElementNS(i,"g");s.setAttribute("transform","translate(80,80)"),r.appendChild(s);let a=document.createElementNS(i,"path");a.setAttribute("data-bind","attr: { transform: _transform }"),a.setAttribute("d",o),s.appendChild(a),n.appendChild(r);let c=new t3(t,this._element,this._container);this._viewModel=c,Te.applyBindings(this._viewModel,this._element)}Object.defineProperties(uH.prototype,{container:{get:function(){return this._container}},viewModel:{get:function(){return this._viewModel}}});uH.prototype.isDestroyed=function(){return!1};uH.prototype.destroy=function(){let e=this._container;return Te.cleanNode(this._element),e.removeChild(this._element),le(this)};var n3=uH;function jT(e,t,n){this._color=e,this._height=t,this._base=y(n,0)}jT.prototype.getHeight=function(){return this._height};jT.prototype.getBase=function(){return this._base};jT.prototype.getStartTime=function(){return this._start};jT.prototype.getStopTime=function(){return this._stop};jT.prototype.setRange=function(e,t){this._start=e,this._stop=t};jT.prototype.render=function(e){let t="";if(this._start&&this._stop&&this._color){let n=J.secondsDifference(this._start,e.epochJulian),i=Math.round(e.timeBarWidth*e.getAlpha(n)),o=J.secondsDifference(this._stop,e.epochJulian),r=Math.round(e.timeBarWidth*e.getAlpha(o))-i;i<0&&(r+=i,i=0),i+r>e.timeBarWidth&&(r=e.timeBarWidth-i),r>0&&(t=`<span class="cesium-timeline-highlight" style="left: ${i.toString()}px; width: ${r.toString()}px; bottom: ${this._base.toString()}px; height: ${this._height}px; background-color: ${this._color};"></span>`)}return t};var i3=jT;function qbe(e,t,n,i){this.interval=e,this.height=t,this.color=n||new H(.5,.5,.5,1),this.backgroundColor=i||new H(0,0,0,0)}qbe.prototype.render=function(e,t){let n=this.interval.start,i=this.interval.stop,o=t.startJulian,r=J.addSeconds(t.startJulian,t.duration,new J);if(J.lessThan(n,o)&&J.greaterThan(i,r))e.fillStyle=this.color.toCssColorString(),e.fillRect(0,t.y,t.timeBarWidth,this.height);else if(J.lessThanOrEquals(n,r)&&J.greaterThanOrEquals(i,o)){let s,a,c;for(s=0;s<t.timeBarWidth;++s){let l=J.addSeconds(t.startJulian,s/t.timeBarWidth*t.duration,new J);!u(a)&&J.greaterThanOrEquals(l,n)?a=s:!u(c)&&J.greaterThanOrEquals(l,i)&&(c=s)}e.fillStyle=this.backgroundColor.toCssColorString(),e.fillRect(0,t.y,t.timeBarWidth,this.height),u(a)&&(u(c)||(c=t.timeBarWidth),e.fillStyle=this.color.toCssColorString(),e.fillRect(a,t.y,Math.max(c-a,1),this.height))}};var o3=qbe;var GK=1e12,nd={none:0,scrub:1,slide:2,zoom:3,touchOnly:4},tl={none:0,scrub:1,slideZoom:2,singleTap:3,ignore:4},p0=[.001,.002,.005,.01,.02,.05,.1,.25,.5,1,2,5,10,15,30,60,120,300,600,900,1800,3600,7200,14400,21600,43200,86400,172800,345600,604800,1296e3,2592e3,5184e3,7776e3,15552e3,31536e3,63072e3,126144e3,15768e4,31536e4,63072e4,126144e4,15768e5,31536e5,63072e5,126144e5,15768e6,31536e6],ibt=["Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sep","Oct","Nov","Dec"];function nl(e,t){e=wn(e);let n=e.ownerDocument;this.container=e;let i=n.createElement("div");i.className="cesium-timeline-main",e.appendChild(i),this._topDiv=i,this._endJulian=void 0,this._epochJulian=void 0,this._lastXPos=void 0,this._scrubElement=void 0,this._startJulian=void 0,this._timeBarSecondsSpan=void 0,this._clock=t,this._scrubJulian=t.currentTime,this._mainTicSpan=-1,this._mouseMode=nd.none,this._touchMode=tl.none,this._touchState={centerX:0,spanX:0},this._mouseX=0,this._timelineDrag=0,this._timelineDragLocation=void 0,this._lastHeight=void 0,this._lastWidth=void 0,this._topDiv.innerHTML='<div class="cesium-timeline-bar"></div><div class="cesium-timeline-trackContainer"><canvas class="cesium-timeline-tracks" width="10" height="1"></canvas></div><div class="cesium-timeline-needle"></div><span class="cesium-timeline-ruler"></span>',this._timeBarEle=this._topDiv.childNodes[0],this._trackContainer=this._topDiv.childNodes[1],this._trackListEle=this._topDiv.childNodes[1].childNodes[0],this._needleEle=this._topDiv.childNodes[2],this._rulerEle=this._topDiv.childNodes[3],this._context=this._trackListEle.getContext("2d"),this._trackList=[],this._highlightRanges=[],this.zoomTo(t.startTime,t.stopTime),this._onMouseDown=obt(this),this._onMouseUp=rbt(this),this._onMouseMove=sbt(this),this._onMouseWheel=abt(this),this._onTouchStart=cbt(this),this._onTouchMove=ubt(this),this._onTouchEnd=lbt(this);let o=this._timeBarEle;n.addEventListener("mouseup",this._onMouseUp,!1),n.addEventListener("mousemove",this._onMouseMove,!1),o.addEventListener("mousedown",this._onMouseDown,!1),o.addEventListener("DOMMouseScroll",this._onMouseWheel,!1),o.addEventListener("mousewheel",this._onMouseWheel,!1),o.addEventListener("touchstart",this._onTouchStart,!1),o.addEventListener("touchmove",this._onTouchMove,!1),o.addEventListener("touchend",this._onTouchEnd,!1),o.addEventListener("touchcancel",this._onTouchEnd,!1),this._topDiv.oncontextmenu=function(){return!1},t.onTick.addEventListener(this.updateFromClock,this),this.updateFromClock()}nl.prototype.addEventListener=function(e,t,n){this._topDiv.addEventListener(e,t,n)};nl.prototype.removeEventListener=function(e,t,n){this._topDiv.removeEventListener(e,t,n)};nl.prototype.isDestroyed=function(){return!1};nl.prototype.destroy=function(){this._clock.onTick.removeEventListener(this.updateFromClock,this);let e=this.container.ownerDocument;e.removeEventListener("mouseup",this._onMouseUp,!1),e.removeEventListener("mousemove",this._onMouseMove,!1);let t=this._timeBarEle;t.removeEventListener("mousedown",this._onMouseDown,!1),t.removeEventListener("DOMMouseScroll",this._onMouseWheel,!1),t.removeEventListener("mousewheel",this._onMouseWheel,!1),t.removeEventListener("touchstart",this._onTouchStart,!1),t.removeEventListener("touchmove",this._onTouchMove,!1),t.removeEventListener("touchend",this._onTouchEnd,!1),t.removeEventListener("touchcancel",this._onTouchEnd,!1),this.container.removeChild(this._topDiv),le(this)};nl.prototype.addHighlightRange=function(e,t,n){let i=new i3(e,t,n);return this._highlightRanges.push(i),this.resize(),i};nl.prototype.addTrack=function(e,t,n,i){let o=new o3(e,t,n,i);return this._trackList.push(o),this._lastHeight=void 0,this.resize(),o};nl.prototype.zoomTo=function(e,t){if(this._startJulian=e,this._endJulian=t,this._timeBarSecondsSpan=J.secondsDifference(t,e),this._clock&&this._clock.clockRange!==Fr.UNBOUNDED){let i=this._clock.startTime,o=this._clock.stopTime,r=J.secondsDifference(o,i),s=J.secondsDifference(i,this._startJulian),a=J.secondsDifference(o,this._endJulian);this._timeBarSecondsSpan>=r?(this._timeBarSecondsSpan=r,this._startJulian=this._clock.startTime,this._endJulian=this._clock.stopTime):s>0?(this._endJulian=J.addSeconds(this._endJulian,s,new J),this._startJulian=i,this._timeBarSecondsSpan=J.secondsDifference(this._endJulian,this._startJulian)):a<0&&(this._startJulian=J.addSeconds(this._startJulian,a,new J),this._endJulian=o,this._timeBarSecondsSpan=J.secondsDifference(this._endJulian,this._startJulian))}this._makeTics();let n=document.createEvent("Event");n.initEvent("setzoom",!0,!0),n.startJulian=this._startJulian,n.endJulian=this._endJulian,n.epochJulian=this._epochJulian,n.totalSpan=this._timeBarSecondsSpan,n.mainTicSpan=this._mainTicSpan,this._topDiv.dispatchEvent(n)};nl.prototype.zoomFrom=function(e){let t=J.secondsDifference(this._scrubJulian,this._startJulian);e>1||t<0||t>this._timeBarSecondsSpan?t=this._timeBarSecondsSpan*.5:t+=t-this._timeBarSecondsSpan*.5;let n=this._timeBarSecondsSpan-t;this.zoomTo(J.addSeconds(this._startJulian,t-t*e,new J),J.addSeconds(this._endJulian,n*e-n,new J))};function WK(e){return e<10?`0${e.toString()}`:e.toString()}nl.prototype.makeLabel=function(e){let t=J.toGregorianDate(e),n=t.millisecond,i=" UTC";if(n>0&&this._timeBarSecondsSpan<3600){for(i=Math.floor(n).toString();i.length<3;)i=`0${i}`;i=`.${i}`}return`${ibt[t.month-1]} ${t.day} ${t.year} ${WK(t.hour)}:${WK(t.minute)}:${WK(t.second)}${i}`};nl.prototype.smallestTicInPixels=7;nl.prototype._makeTics=function(){let e=this._timeBarEle,t=J.secondsDifference(this._scrubJulian,this._startJulian),n=Math.round(t*this._topDiv.clientWidth/this._timeBarSecondsSpan),i=n-8,o,r=this;this._needleEle.style.left=`${n.toString()}px`;let s="",a=.01,c=31536e6,l=1e-10,f=0,d=this._timeBarSecondsSpan;d<a?(d=a,this._timeBarSecondsSpan=a,this._endJulian=J.addSeconds(this._startJulian,a,new J)):d>c&&(d=c,this._timeBarSecondsSpan=c,this._endJulian=J.addSeconds(this._startJulian,c,new J));let p=this._timeBarEle.clientWidth;p<10&&(p=10);let g=this._startJulian,m=Math.min(d/p*1e-5,.4),x,b=J.toGregorianDate(g);d>31536e4?x=J.fromDate(new Date(Date.UTC(Math.floor(b.year/100)*100,0))):d>31536e3?x=J.fromDate(new Date(Date.UTC(Math.floor(b.year/10)*10,0))):d>86400?x=J.fromDate(new Date(Date.UTC(b.year,0))):x=J.fromDate(new Date(Date.UTC(b.year,b.month,b.day)));let T=J.secondsDifference(this._startJulian,J.addSeconds(x,m,new J)),A=T+d;this._epochJulian=x;function C(k){return Math.floor(T/k)*k}function S(k,Y){return Math.ceil(k/Y+.5)*Y}function w(k){return(k-T)/d}function D(k,Y){return k-Y*Math.round(k/Y)}this._rulerEle.innerHTML=this.makeLabel(J.addSeconds(this._endJulian,-a,new J));let O=this._rulerEle.offsetWidth+20;O<30&&(O=180);let R=f;f-=l;let L={startTime:T,startJulian:g,epochJulian:x,duration:d,timeBarWidth:p,getAlpha:w};this._highlightRanges.forEach(function(k){s+=k.render(L)});let N=0,_=0,E=0,v=O/p;v>1&&(v=1),v*=this._timeBarSecondsSpan;let I=-1,M=-1,B=p0.length,V;for(V=0;V<B;++V){let k=p0[V];if(++I,N=k,k>v&&k>f)break;M<0&&p*(k/this._timeBarSecondsSpan)>=this.smallestTicInPixels&&(M=I)}if(I>0){for(;I>0;)if(--I,Math.abs(D(N,p0[I]))<1e-5){p0[I]>=f&&(_=p0[I]);break}if(M>=0)for(;M<I;){if(Math.abs(D(_,p0[M]))<1e-5&&p0[M]>=f){E=p0[M];break}++M}}f=R,f>l&&E<1e-5&&Math.abs(f-N)>l&&(E=f,f<=N+l&&(_=0));let U=-999999,G;if(p*(E/this._timeBarSecondsSpan)>=3)for(o=C(E);o<=A;o=S(o,E))s+=`<span class="cesium-timeline-ticTiny" style="left: ${Math.round(p*w(o)).toString()}px;"></span>`;if(p*(_/this._timeBarSecondsSpan)>=3)for(o=C(_);o<=A;o=S(o,_))s+=`<span class="cesium-timeline-ticSub" style="left: ${Math.round(p*w(o)).toString()}px;"></span>`;if(p*(N/this._timeBarSecondsSpan)>=2){this._mainTicSpan=N,A+=N,o=C(N);let k=J.computeTaiMinusUtc(x);for(;o<=A;){let Y=J.addSeconds(g,o-T,new J);if(N>2.1){let K=J.computeTaiMinusUtc(Y);Math.abs(K-k)>.1&&(o+=K-k,Y=J.addSeconds(g,o-T,new J))}let j=Math.round(p*w(o)),$=this.makeLabel(Y);this._rulerEle.innerHTML=$,G=this._rulerEle.offsetWidth,G<10&&(G=O);let W=j-(G/2-1);W>U?(U=W+G+5,s+=`<span class="cesium-timeline-ticMain" style="left: ${j.toString()}px;"></span><span class="cesium-timeline-ticLabel" style="left: ${W.toString()}px;">${$}</span>`):s+=`<span class="cesium-timeline-ticSub" style="left: ${j.toString()}px;"></span>`,o=S(o,N)}}else this._mainTicSpan=-1;s+=`<span class="cesium-timeline-icon16" style="left:${i}px;bottom:0;background-position: 0 0;"></span>`,e.innerHTML=s,this._scrubElement=e.lastChild,this._context.clearRect(0,0,this._trackListEle.width,this._trackListEle.height),L.y=0,this._trackList.forEach(function(k){k.render(r._context,L),L.y+=k.height})};nl.prototype.updateFromClock=function(){this._scrubJulian=this._clock.currentTime;let e=this._scrubElement;if(u(this._scrubElement)){let t=J.secondsDifference(this._scrubJulian,this._startJulian),n=Math.round(t*this._topDiv.clientWidth/this._timeBarSecondsSpan);this._lastXPos!==n&&(this._lastXPos=n,e.style.left=`${n-8}px`,this._needleEle.style.left=`${n}px`)}u(this._timelineDragLocation)&&(this._setTimeBarTime(this._timelineDragLocation,this._timelineDragLocation*this._timeBarSecondsSpan/this._topDiv.clientWidth),this.zoomTo(J.addSeconds(this._startJulian,this._timelineDrag,new J),J.addSeconds(this._endJulian,this._timelineDrag,new J)))};nl.prototype._setTimeBarTime=function(e,t){if(e=Math.round(e),this._scrubJulian=J.addSeconds(this._startJulian,t,new J),this._scrubElement){let i=e-8;this._scrubElement.style.left=`${i.toString()}px`,this._needleEle.style.left=`${e.toString()}px`}let n=document.createEvent("Event");n.initEvent("settime",!0,!0),n.clientX=e,n.timeSeconds=t,n.timeJulian=this._scrubJulian,n.clock=this._clock,this._topDiv.dispatchEvent(n)};function obt(e){return function(t){e._mouseMode!==nd.touchOnly&&(t.button===0?(e._mouseMode=nd.scrub,e._scrubElement&&(e._scrubElement.style.backgroundPosition="-16px 0"),e._onMouseMove(t)):(e._mouseX=t.clientX,t.button===2?e._mouseMode=nd.zoom:e._mouseMode=nd.slide)),t.preventDefault()}}function rbt(e){return function(t){e._mouseMode=nd.none,e._scrubElement&&(e._scrubElement.style.backgroundPosition="0 0"),e._timelineDrag=0,e._timelineDragLocation=void 0}}function sbt(e){return function(t){let n;if(e._mouseMode===nd.scrub){t.preventDefault();let i=t.clientX-e._topDiv.getBoundingClientRect().left;i<0?(e._timelineDragLocation=0,e._timelineDrag=-.01*e._timeBarSecondsSpan):i>e._topDiv.clientWidth?(e._timelineDragLocation=e._topDiv.clientWidth,e._timelineDrag=.01*e._timeBarSecondsSpan):(e._timelineDragLocation=void 0,e._setTimeBarTime(i,i*e._timeBarSecondsSpan/e._topDiv.clientWidth))}else if(e._mouseMode===nd.slide){if(n=e._mouseX-t.clientX,e._mouseX=t.clientX,n!==0){let i=n*e._timeBarSecondsSpan/e._topDiv.clientWidth;e.zoomTo(J.addSeconds(e._startJulian,i,new J),J.addSeconds(e._endJulian,i,new J))}}else e._mouseMode===nd.zoom&&(n=e._mouseX-t.clientX,e._mouseX=t.clientX,n!==0&&e.zoomFrom(Math.pow(1.01,n)))}}function abt(e){return function(t){let n=t.wheelDeltaY||t.wheelDelta||-t.detail;GK=Math.max(Math.min(Math.abs(n),GK),1),n/=GK,e.zoomFrom(Math.pow(1.05,-n))}}function cbt(e){return function(t){let n=t.touches.length,i,o,r=e._topDiv.getBoundingClientRect().left;t.preventDefault(),e._mouseMode=nd.touchOnly,n===1?(i=J.secondsDifference(e._scrubJulian,e._startJulian),o=Math.round(i*e._topDiv.clientWidth/e._timeBarSecondsSpan+r),Math.abs(t.touches[0].clientX-o)<50?(e._touchMode=tl.scrub,e._scrubElement&&(e._scrubElement.style.backgroundPosition=n===1?"-16px 0":"0 0")):(e._touchMode=tl.singleTap,e._touchState.centerX=t.touches[0].clientX-r)):n===2?(e._touchMode=tl.slideZoom,e._touchState.centerX=(t.touches[0].clientX+t.touches[1].clientX)*.5-r,e._touchState.spanX=Math.abs(t.touches[0].clientX-t.touches[1].clientX)):e._touchMode=tl.ignore}}function lbt(e){return function(t){let n=t.touches.length,i=e._topDiv.getBoundingClientRect().left;e._touchMode===tl.singleTap?(e._touchMode=tl.scrub,e._onTouchMove(t)):e._touchMode===tl.scrub&&e._onTouchMove(t),e._mouseMode=nd.touchOnly,n!==1?e._touchMode=n>0?tl.ignore:tl.none:e._touchMode===tl.slideZoom&&(e._touchState.centerX=t.touches[0].clientX-i),e._scrubElement&&(e._scrubElement.style.backgroundPosition="0 0")}}function ubt(e){return function(t){let n,i,o,r,s,a,c=1,l=e._topDiv.getBoundingClientRect().left;e._touchMode===tl.singleTap&&(e._touchMode=tl.slideZoom),e._mouseMode=nd.touchOnly,e._touchMode===tl.scrub?(t.preventDefault(),t.changedTouches.length===1&&(i=t.changedTouches[0].clientX-l,i>=0&&i<=e._topDiv.clientWidth&&e._setTimeBarTime(i,i*e._timeBarSecondsSpan/e._topDiv.clientWidth))):e._touchMode===tl.slideZoom&&(o=t.touches.length,o===2?(r=(t.touches[0].clientX+t.touches[1].clientX)*.5-l,s=Math.abs(t.touches[0].clientX-t.touches[1].clientX)):o===1&&(r=t.touches[0].clientX-l,s=0),u(r)&&(s>0&&e._touchState.spanX>0?(c=e._touchState.spanX/s,a=J.addSeconds(e._startJulian,(e._touchState.centerX*e._timeBarSecondsSpan-r*e._timeBarSecondsSpan*c)/e._topDiv.clientWidth,new J)):(n=e._touchState.centerX-r,a=J.addSeconds(e._startJulian,n*e._timeBarSecondsSpan/e._topDiv.clientWidth,new J)),e.zoomTo(a,J.addSeconds(a,e._timeBarSecondsSpan*c,new J)),e._touchState.centerX=r,e._touchState.spanX=s))}}nl.prototype.resize=function(){let e=this.container.clientWidth,t=this.container.clientHeight;if(e===this._lastWidth&&t===this._lastHeight)return;this._trackContainer.style.height=`${t}px`;let n=1;this._trackList.forEach(function(i){n+=i.height}),this._trackListEle.style.height=`${n.toString()}px`,this._trackListEle.width=this._trackListEle.clientWidth,this._trackListEle.height=n,this._makeTics(),this._lastXPos=void 0,this._lastWidth=e,this._lastHeight=t};var r3=nl;var Xbe=ro(Ybe(),1);function fbt(e){let t=!1,n=window.screen;return u(n)&&(u(n.lockOrientation)?t=n.lockOrientation(e):u(n.mozLockOrientation)?t=n.mozLockOrientation(e):u(n.msLockOrientation)?t=n.msLockOrientation(e):u(n.orientation&&n.orientation.lock)&&(t=n.orientation.lock(e))),t}function Kbe(){let e=window.screen;u(e)&&(u(e.unlockOrientation)?e.unlockOrientation():u(e.mozUnlockOrientation)?e.mozUnlockOrientation():u(e.msUnlockOrientation)?e.msUnlockOrientation():u(e.orientation&&e.orientation.unlock)&&e.orientation.unlock())}function dbt(e,t,n,i){i()||(n()?(t.useWebVR=!1,e._locked&&(Kbe(),e._locked=!1),e._noSleep.disable(),mr.exitFullscreen(),n(!1)):(mr.fullscreen||mr.requestFullscreen(e._vrElement),e._noSleep.enable(),e._locked||(e._locked=fbt("landscape")),t.useWebVR=!0,n(!0)))}function fH(e,t){let n=this,i=Te.observable(mr.enabled),o=Te.observable(!1);this.isVRMode=void 0,Te.defineProperty(this,"isVRMode",{get:function(){return o()}}),this.isVREnabled=void 0,Te.defineProperty(this,"isVREnabled",{get:function(){return i()},set:function(s){i(s&&mr.enabled)}}),this.tooltip=void 0,Te.defineProperty(this,"tooltip",function(){return i()?o()?"Exit VR mode":"Enter VR mode":"VR mode is unavailable"});let r=Te.observable(!1);this._isOrthographic=void 0,Te.defineProperty(this,"_isOrthographic",{get:function(){return r()}}),this._eventHelper=new Or,this._eventHelper.add(e.preRender,function(){r(e.camera.frustum instanceof $t)}),this._locked=!1,this._noSleep=new 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t=e.clock;t.currentTime=e.timeJulian,t.shouldAnimate=!1}function pbt(e){let t=e.getPropertyIds(),n="";return t.forEach(function(i){let o=e.getProperty(i);u(o)&&(n+=`<tr><th>${i}</th><td>${o}</td></tr>`)}),n.length>0&&(n=`<table class="cesium-infoBox-defaultTable"><tbody>${n}</tbody></table>`),n}function _bt(e){let t,n=[],i=e.getPropertyIds();for(t=0;t<i.length;t++){let r=i[t];/^name$/i.test(r)?n[0]=e.getProperty(r):/name/i.test(r)?n[1]=e.getProperty(r):/^title$/i.test(r)?n[2]=e.getProperty(r):/^(id|identifier)$/i.test(r)?n[3]=e.getProperty(r):/element/i.test(r)?n[4]=e.getProperty(r):/(id|identifier)$/i.test(r)&&(n[5]=e.getProperty(r))}let o=n.length;for(t=0;t<o;t++){let r=n[t];if(u(r)&&r!=="")return r}return"Unnamed Feature"}function Zbe(e,t){let n=e.scene.pick(t.position);if(u(n)){let i=y(n.id,n.primitive.id);if(i instanceof Yo)return i;if(n instanceof ws)return new Yo({name:_bt(n),description:pbt(n),feature:n})}if(u(e.scene.globe))return xbt(e,t.position)}var gbt=new J;function Jbe(e,t,n){if(u(n)){let i=n.clock;if(u(i)&&(i.getValue(t),u(e))){let o=i.startTime,r=i.stopTime;J.equals(o,r)&&(r=J.addSeconds(o,P.EPSILON2,gbt)),e.updateFromClock(),e.zoomTo(o,r)}}}var ybt=new h;function xbt(e,t){let n=e.scene,i=n.camera.getPickRay(t),o=n.imageryLayers.pickImageryLayerFeatures(i,n);if(!u(o))return;let r=new Yo({id:"Loading...",description:"Loading feature information..."});return o.then(function(s){if(e.selectedEntity!==r)return;if(!u(s)||s.length===0){e.selectedEntity=$be();return}let a=s[0],c=new Yo({id:a.name,description:a.description});if(u(a.position)){let l=e.scene.globe.ellipsoid.cartographicToCartesian(a.position,ybt);c.position=new Oc(l)}e.selectedEntity=c},function(){e.selectedEntity===r&&(e.selectedEntity=$be())}),r}function $be(){return new Yo({id:"None",description:"No features found."})}function bbt(e,t){let n=e._geocoder,i=e._homeButton,o=e._sceneModePicker,r=e._projectionPicker,s=e._baseLayerPicker,a=e._animation,c=e._timeline,l=e._fullscreenButton,f=e._infoBox,d=e._selectionIndicator,p=t?"hidden":"visible";if(u(n)&&(n.container.style.visibility=p),u(i)&&(i.container.style.visibility=p),u(o)&&(o.container.style.visibility=p),u(r)&&(r.container.style.visibility=p),u(s)&&(s.container.style.visibility=p),u(a)&&(a.container.style.visibility=p),u(c)&&(c.container.style.visibility=p),u(l)&&l.viewModel.isFullscreenEnabled&&(l.container.style.visibility=p),u(f)&&(f.container.style.visibility=p),u(d)&&(d.container.style.visibility=p),e._container){let g=t||!u(l)?0:l.container.clientWidth;e._vrButton.container.style.right=`${g}px`,e.forceResize()}}function Li(e,t){e=wn(e),t=y(t,y.EMPTY_OBJECT);let n=(!u(t.globe)||t.globe!==!1)&&(!u(t.baseLayerPicker)||t.baseLayerPicker!==!1),i=this,o=document.createElement("div");o.className="cesium-viewer",e.appendChild(o);let r=document.createElement("div");r.className="cesium-viewer-cesiumWidgetContainer",o.appendChild(r);let s=document.createElement("div");s.className="cesium-viewer-bottom",o.appendChild(s);let a=y(t.scene3DOnly,!1),c,l,f=!1;u(t.clockViewModel)?(l=t.clockViewModel,c=l.clock):(c=new Xd,l=new TB(c),f=!0),u(t.shouldAnimate)&&(c.shouldAnimate=t.shouldAnimate);let d=new lF(r,{baseLayer:n||u(t.baseLayer)||u(t.imageryProvider)?!1:void 0,clock:c,skyBox:t.skyBox,skyAtmosphere:t.skyAtmosphere,sceneMode:t.sceneMode,mapProjection:t.mapProjection,globe:t.globe,orderIndependentTranslucency:t.orderIndependentTranslucency,contextOptions:t.contextOptions,useDefaultRenderLoop:t.useDefaultRenderLoop,targetFrameRate:t.targetFrameRate,showRenderLoopErrors:t.showRenderLoopErrors,useBrowserRecommendedResolution:t.useBrowserRecommendedResolution,creditContainer:u(t.creditContainer)?t.creditContainer:s,creditViewport:t.creditViewport,scene3DOnly:a,shadows:t.shadows,terrainShadows:t.terrainShadows,mapMode2D:t.mapMode2D,blurActiveElementOnCanvasFocus:t.blurActiveElementOnCanvasFocus,requestRenderMode:t.requestRenderMode,maximumRenderTimeChange:t.maximumRenderTimeChange,depthPlaneEllipsoidOffset:t.depthPlaneEllipsoidOffset,msaaSamples:t.msaaSamples}),p=t.dataSources,g=!1;u(p)||(p=new LM,g=!0);let m=d.scene,x=new bL({scene:m,dataSourceCollection:p}),b=new Or;b.add(c.onTick,Li.prototype._onTick,this),b.add(m.morphStart,Li.prototype._clearTrackedObject,this);let T;if(!u(t.selectionIndicator)||t.selectionIndicator!==!1){let j=document.createElement("div");j.className="cesium-viewer-selectionIndicatorContainer",o.appendChild(j),T=new n3(j,m)}let A;if(!u(t.infoBox)||t.infoBox!==!1){let j=document.createElement("div");j.className="cesium-viewer-infoBoxContainer",o.appendChild(j),A=new jB(j);let $=A.viewModel;b.add($.cameraClicked,Li.prototype._onInfoBoxCameraClicked,this),b.add($.closeClicked,Li.prototype._onInfoBoxClockClicked,this)}let C=document.createElement("div");C.className="cesium-viewer-toolbar",o.appendChild(C);let S;if(!u(t.geocoder)||t.geocoder!==!1){let j=document.createElement("div");j.className="cesium-viewer-geocoderContainer",C.appendChild(j);let $;u(t.geocoder)&&typeof t.geocoder!="boolean"&&($=Array.isArray(t.geocoder)?t.geocoder:[t.geocoder]),S=new GB({container:j,geocoderServices:$,scene:m}),b.add(S.viewModel.search.beforeExecute,Li.prototype._clearObjects,this)}let w;(!u(t.homeButton)||t.homeButton!==!1)&&(w=new zB(C,m),u(S)&&b.add(w.viewModel.command.afterExecute,function(){let j=S.viewModel;j.searchText="",j.isSearchInProgress&&j.search()}),b.add(w.viewModel.command.beforeExecute,Li.prototype._clearTrackedObject,this));let D;!a&&(!u(t.sceneModePicker)||t.sceneModePicker!==!1)&&(D=new JB(C,m));let O;t.projectionPicker&&(O=new $B(C,m));let R,L;if(n){let j=y(t.imageryProviderViewModels,IB()),$=y(t.terrainProviderViewModels,PB());R=new DB(C,{globe:m.globe,imageryProviderViewModels:j,selectedImageryProviderViewModel:t.selectedImageryProviderViewModel,terrainProviderViewModels:$,selectedTerrainProviderViewModel:t.selectedTerrainProviderViewModel}),L=C.getElementsByClassName("cesium-baseLayerPicker-dropDown")[0]}u(t.baseLayer)&&t.baseLayer!==!1&&(n&&(R.viewModel.selectedImagery=void 0),m.imageryLayers.removeAll(),m.imageryLayers.add(t.baseLayer)),u(t.terrainProvider)&&(n&&(R.viewModel.selectedTerrain=void 0),m.terrainProvider=t.terrainProvider),u(t.terrain)&&(n&&(R.viewModel.selectedTerrain=void 0,m.globe.depthTestAgainstTerrain=!0),m.setTerrain(t.terrain));let N;if(!u(t.navigationHelpButton)||t.navigationHelpButton!==!1){let j=!0;try{if(u(window.localStorage)){let $=window.localStorage.getItem("cesium-hasSeenNavHelp");u($)&&$?j=!1:window.localStorage.setItem("cesium-hasSeenNavHelp","true")}}catch{}N=new YB({container:C,instructionsInitiallyVisible:y(t.navigationInstructionsInitiallyVisible,j)})}let _;if(!u(t.animation)||t.animation!==!1){let j=document.createElement("div");j.className="cesium-viewer-animationContainer",o.appendChild(j),_=new SB(j,new wB(l))}let E;if(!u(t.timeline)||t.timeline!==!1){let j=document.createElement("div");j.className="cesium-viewer-timelineContainer",o.appendChild(j),E=new r3(j,c),E.addEventListener("settime",Qbe,!1),E.zoomTo(c.startTime,c.stopTime)}let v,I,M;(!u(t.fullscreenButton)||t.fullscreenButton!==!1)&&(M=document.createElement("div"),M.className="cesium-viewer-fullscreenContainer",o.appendChild(M),v=new UB(M,t.fullscreenElement),I=la(v.viewModel,"isFullscreenEnabled",function(j){M.style.display=j?"block":"none",u(E)&&(E.container.style.right=`${M.clientWidth}px`,E.resize())}));let B,V,U;if(t.vrButton){let j=document.createElement("div");j.className="cesium-viewer-vrContainer",o.appendChild(j),B=new c3(j,m,t.fullScreenElement),V=la(B.viewModel,"isVREnabled",function($){j.style.display=$?"block":"none",u(v)&&(j.style.right=`${M.clientWidth}px`),u(E)&&(E.container.style.right=`${j.clientWidth}px`,E.resize())}),U=la(B.viewModel,"isVRMode",function($){bbt(i,$)})}this._baseLayerPickerDropDown=L,this._fullscreenSubscription=I,this._vrSubscription=V,this._vrModeSubscription=U,this._dataSourceChangedListeners={},this._automaticallyTrackDataSourceClocks=y(t.automaticallyTrackDataSourceClocks,!0),this._container=e,this._bottomContainer=s,this._element=o,this._cesiumWidget=d,this._selectionIndicator=T,this._infoBox=A,this._dataSourceCollection=p,this._destroyDataSourceCollection=g,this._dataSourceDisplay=x,this._clockViewModel=l,this._destroyClockViewModel=f,this._toolbar=C,this._homeButton=w,this._sceneModePicker=D,this._projectionPicker=O,this._baseLayerPicker=R,this._navigationHelpButton=N,this._animation=_,this._timeline=E,this._fullscreenButton=v,this._vrButton=B,this._geocoder=S,this._eventHelper=b,this._lastWidth=0,this._lastHeight=0,this._allowDataSourcesToSuspendAnimation=!0,this._entityView=void 0,this._enableInfoOrSelection=u(A)||u(T),this._clockTrackedDataSource=void 0,this._trackedEntity=void 0,this._needTrackedEntityUpdate=!1,this._selectedEntity=void 0,this._zoomIsFlight=!1,this._zoomTarget=void 0,this._zoomPromise=void 0,this._zoomOptions=void 0,this._selectedEntityChanged=new pe,this._trackedEntityChanged=new pe,Te.track(this,["_trackedEntity","_selectedEntity","_clockTrackedDataSource"]),b.add(p.dataSourceAdded,Li.prototype._onDataSourceAdded,this),b.add(p.dataSourceRemoved,Li.prototype._onDataSourceRemoved,this),b.add(m.postUpdate,Li.prototype.resize,this),b.add(m.postRender,Li.prototype._postRender,this);let G=p.length;for(let j=0;j<G;j++)this._dataSourceAdded(p,p.get(j));this._dataSourceAdded(void 0,x.defaultDataSource),b.add(p.dataSourceAdded,Li.prototype._dataSourceAdded,this),b.add(p.dataSourceRemoved,Li.prototype._dataSourceRemoved,this);function k(j){let $=Zbe(i,j);u($)?q.getValueOrUndefined($.position,i.clock.currentTime)?i.trackedEntity=$:i.zoomTo($):u(i.trackedEntity)&&(i.trackedEntity=void 0)}function Y(j){i.selectedEntity=Zbe(i,j)}d.screenSpaceEventHandler.setInputAction(Y,xn.LEFT_CLICK),d.screenSpaceEventHandler.setInputAction(k,xn.LEFT_DOUBLE_CLICK)}Object.defineProperties(Li.prototype,{container:{get:function(){return this._container}},creditDisplay:{get:function(){return this._cesiumWidget.creditDisplay}},bottomContainer:{get:function(){return this._bottomContainer}},cesiumWidget:{get:function(){return this._cesiumWidget}},selectionIndicator:{get:function(){return this._selectionIndicator}},infoBox:{get:function(){return this._infoBox}},geocoder:{get:function(){return this._geocoder}},homeButton:{get:function(){return this._homeButton}},sceneModePicker:{get:function(){return this._sceneModePicker}},projectionPicker:{get:function(){return this._projectionPicker}},baseLayerPicker:{get:function(){return this._baseLayerPicker}},navigationHelpButton:{get:function(){return this._navigationHelpButton}},animation:{get:function(){return this._animation}},timeline:{get:function(){return this._timeline}},fullscreenButton:{get:function(){return this._fullscreenButton}},vrButton:{get:function(){return this._vrButton}},dataSourceDisplay:{get:function(){return this._dataSourceDisplay}},entities:{get:function(){return this._dataSourceDisplay.defaultDataSource.entities}},dataSources:{get:function(){return this._dataSourceCollection}},canvas:{get:function(){return this._cesiumWidget.canvas}},scene:{get:function(){return this._cesiumWidget.scene}},shadows:{get:function(){return this.scene.shadowMap.enabled},set:function(e){this.scene.shadowMap.enabled=e}},terrainShadows:{get:function(){return this.scene.globe.shadows},set:function(e){this.scene.globe.shadows=e}},shadowMap:{get:function(){return this.scene.shadowMap}},imageryLayers:{get:function(){return this.scene.imageryLayers}},terrainProvider:{get:function(){return this.scene.terrainProvider},set:function(e){this.scene.terrainProvider=e}},camera:{get:function(){return this.scene.camera}},postProcessStages:{get:function(){return this.scene.postProcessStages}},clock:{get:function(){return this._clockViewModel.clock}},clockViewModel:{get:function(){return this._clockViewModel}},screenSpaceEventHandler:{get:function(){return this._cesiumWidget.screenSpaceEventHandler}},targetFrameRate:{get:function(){return this._cesiumWidget.targetFrameRate},set:function(e){this._cesiumWidget.targetFrameRate=e}},useDefaultRenderLoop:{get:function(){return this._cesiumWidget.useDefaultRenderLoop},set:function(e){this._cesiumWidget.useDefaultRenderLoop=e}},resolutionScale:{get:function(){return this._cesiumWidget.resolutionScale},set:function(e){this._cesiumWidget.resolutionScale=e}},useBrowserRecommendedResolution:{get:function(){return this._cesiumWidget.useBrowserRecommendedResolution},set:function(e){this._cesiumWidget.useBrowserRecommendedResolution=e}},allowDataSourcesToSuspendAnimation:{get:function(){return this._allowDataSourcesToSuspendAnimation},set:function(e){this._allowDataSourcesToSuspendAnimation=e}},trackedEntity:{get:function(){return this._trackedEntity},set:function(e){if(this._trackedEntity!==e){this._trackedEntity=e,qK(this);let t=this.scene,n=t.mode;!u(e)||!u(e.position)?(this._needTrackedEntityUpdate=!1,(n===te.COLUMBUS_VIEW||n===te.SCENE2D)&&(t.screenSpaceCameraController.enableTranslate=!0),(n===te.COLUMBUS_VIEW||n===te.SCENE3D)&&(t.screenSpaceCameraController.enableTilt=!0),this._entityView=void 0,this.camera.lookAtTransform(F.IDENTITY)):this._needTrackedEntityUpdate=!0,this._trackedEntityChanged.raiseEvent(e),this.scene.requestRender()}}},selectedEntity:{get:function(){return this._selectedEntity},set:function(e){if(this._selectedEntity!==e){this._selectedEntity=e;let t=u(this._selectionIndicator)?this._selectionIndicator.viewModel:void 0;u(e)?u(t)&&t.animateAppear():u(t)&&t.animateDepart(),this._selectedEntityChanged.raiseEvent(e)}}},selectedEntityChanged:{get:function(){return this._selectedEntityChanged}},trackedEntityChanged:{get:function(){return this._trackedEntityChanged}},clockTrackedDataSource:{get:function(){return this._clockTrackedDataSource},set:function(e){this._clockTrackedDataSource!==e&&(this._clockTrackedDataSource=e,Jbe(this._timeline,this.clock,e))}}});Li.prototype.extend=function(e,t){e(this,t)};Li.prototype.resize=function(){let e=this._cesiumWidget,t=this._container,n=t.clientWidth,i=t.clientHeight,o=u(this._animation),r=u(this._timeline);if(e.resize(),n===this._lastWidth&&i===this._lastHeight)return;let s=i-125,a=this._baseLayerPickerDropDown;if(u(a)&&(a.style.maxHeight=`${s}px`),u(this._geocoder)){let g=this._geocoder.searchSuggestionsContainer;g.style.maxHeight=`${s}px`}u(this._infoBox)&&(this._infoBox.viewModel.maxHeight=s);let c=this._timeline,l,f=0,d=0,p=0;if(o&&window.getComputedStyle(this._animation.container).visibility!=="hidden"){let g=this._lastWidth;l=this._animation.container,n>900?(f=169,g<=900&&(l.style.width="169px",l.style.height="112px",this._animation.resize())):n>=600?(f=136,(g<600||g>900)&&(l.style.width="136px",l.style.height="90px",this._animation.resize())):(f=106,(g>600||g===0)&&(l.style.width="106px",l.style.height="70px",this._animation.resize())),d=f+5}if(r&&window.getComputedStyle(this._timeline.container).visibility!=="hidden"){let g=this._fullscreenButton,m=this._vrButton,x=c.container,b=x.style;p=x.clientHeight+3,b.left=`${f}px`;let T=0;u(g)&&(T+=g.container.clientWidth),u(m)&&(T+=m.container.clientWidth),b.right=`${T}px`,c.resize()}this._bottomContainer.style.left=`${d}px`,this._bottomContainer.style.bottom=`${p}px`,this._lastWidth=n,this._lastHeight=i};Li.prototype.forceResize=function(){this._lastWidth=0,this.resize()};Li.prototype.render=function(){this._cesiumWidget.render()};Li.prototype.isDestroyed=function(){return!1};Li.prototype.destroy=function(){let e;this.screenSpaceEventHandler.removeInputAction(xn.LEFT_CLICK),this.screenSpaceEventHandler.removeInputAction(xn.LEFT_DOUBLE_CLICK);let t=this.dataSources,n=t.length;for(e=0;e<n;e++)this._dataSourceRemoved(t,t.get(e));return this._dataSourceRemoved(void 0,this._dataSourceDisplay.defaultDataSource),this._container.removeChild(this._element),this._element.removeChild(this._toolbar),this._eventHelper.removeAll(),u(this._geocoder)&&(this._geocoder=this._geocoder.destroy()),u(this._homeButton)&&(this._homeButton=this._homeButton.destroy()),u(this._sceneModePicker)&&(this._sceneModePicker=this._sceneModePicker.destroy()),u(this._projectionPicker)&&(this._projectionPicker=this._projectionPicker.destroy()),u(this._baseLayerPicker)&&(this._baseLayerPicker=this._baseLayerPicker.destroy()),u(this._animation)&&(this._element.removeChild(this._animation.container),this._animation=this._animation.destroy()),u(this._timeline)&&(this._timeline.removeEventListener("settime",Qbe,!1),this._element.removeChild(this._timeline.container),this._timeline=this._timeline.destroy()),u(this._fullscreenButton)&&(this._fullscreenSubscription.dispose(),this._element.removeChild(this._fullscreenButton.container),this._fullscreenButton=this._fullscreenButton.destroy()),u(this._vrButton)&&(this._vrSubscription.dispose(),this._vrModeSubscription.dispose(),this._element.removeChild(this._vrButton.container),this._vrButton=this._vrButton.destroy()),u(this._infoBox)&&(this._element.removeChild(this._infoBox.container),this._infoBox=this._infoBox.destroy()),u(this._selectionIndicator)&&(this._element.removeChild(this._selectionIndicator.container),this._selectionIndicator=this._selectionIndicator.destroy()),this._destroyClockViewModel&&(this._clockViewModel=this._clockViewModel.destroy()),this._dataSourceDisplay=this._dataSourceDisplay.destroy(),this._cesiumWidget=this._cesiumWidget.destroy(),this._destroyDataSourceCollection&&(this._dataSourceCollection=this._dataSourceCollection.destroy()),le(this)};Li.prototype._dataSourceAdded=function(e,t){t.entities.collectionChanged.addEventListener(Li.prototype._onEntityCollectionChanged,this)};Li.prototype._dataSourceRemoved=function(e,t){let n=t.entities;n.collectionChanged.removeEventListener(Li.prototype._onEntityCollectionChanged,this),u(this.trackedEntity)&&n.getById(this.trackedEntity.id)===this.trackedEntity&&(this.trackedEntity=void 0),u(this.selectedEntity)&&n.getById(this.selectedEntity.id)===this.selectedEntity&&(this.selectedEntity=void 0)};Li.prototype._onTick=function(e){let t=e.currentTime,n=this._dataSourceDisplay.update(t);this._allowDataSourcesToSuspendAnimation&&(this._clockViewModel.canAnimate=n);let i=this._entityView;if(u(i)){let f=this._trackedEntity;this._dataSourceDisplay.getBoundingSphere(f,!1,_0)===ot.DONE&&i.update(t,_0)}let o,r=!1,s=this.selectedEntity,a=u(s)&&this._enableInfoOrSelection;a&&s.isShowing&&s.isAvailable(t)&&(this._dataSourceDisplay.getBoundingSphere(s,!0,_0)!==ot.FAILED?o=_0.center:u(s.position)&&(o=s.position.getValue(t,o)),r=u(o));let c=u(this._selectionIndicator)?this._selectionIndicator.viewModel:void 0;u(c)&&(c.position=h.clone(o,c.position),c.showSelection=a&&r,c.update());let l=u(this._infoBox)?this._infoBox.viewModel:void 0;u(l)&&(l.showInfo=a,l.enableCamera=r,l.isCameraTracking=this.trackedEntity===this.selectedEntity,a?(l.titleText=y(s.name,s.id),l.description=q.getValueOrDefault(s.description,t,"")):(l.titleText="",l.description=""))};Li.prototype._onEntityCollectionChanged=function(e,t,n){let i=n.length;for(let o=0;o<i;o++){let r=n[o];this.trackedEntity===r&&(this.trackedEntity=void 0),this.selectedEntity===r&&(this.selectedEntity=void 0)}};Li.prototype._onInfoBoxCameraClicked=function(e){if(e.isCameraTracking&&this.trackedEntity===this.selectedEntity)this.trackedEntity=void 0;else{let n=this.selectedEntity.position;u(n)?this.trackedEntity=this.selectedEntity:this.zoomTo(this.selectedEntity)}};Li.prototype._clearTrackedObject=function(){this.trackedEntity=void 0};Li.prototype._onInfoBoxClockClicked=function(e){this.selectedEntity=void 0};Li.prototype._clearObjects=function(){this.trackedEntity=void 0,this.selectedEntity=void 0};Li.prototype._onDataSourceChanged=function(e){this.clockTrackedDataSource===e&&Jbe(this.timeline,this.clock,e)};Li.prototype._onDataSourceAdded=function(e,t){this._automaticallyTrackDataSourceClocks&&(this.clockTrackedDataSource=t);let n=t.entities.id,i=this._eventHelper.add(t.changedEvent,Li.prototype._onDataSourceChanged,this);this._dataSourceChangedListeners[n]=i};Li.prototype._onDataSourceRemoved=function(e,t){let n=this.clockTrackedDataSource===t,i=t.entities.id;if(this._dataSourceChangedListeners[i](),this._dataSourceChangedListeners[i]=void 0,n){let o=e.length;this._automaticallyTrackDataSourceClocks&&o>0?this.clockTrackedDataSource=e.get(o-1):this.clockTrackedDataSource=void 0}};Li.prototype.zoomTo=function(e,t){return eTe(this,e,{offset:t},!1)};Li.prototype.flyTo=function(e,t){return eTe(this,e,t,!0)};function eTe(e,t,n,i){qK(e);let o=new 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t=e._zoomPromise;u(t)&&(l3(e),e._completeZoom(!1))}Li.prototype._postRender=function(){Tbt(this),Abt(this)};function Tbt(e){let t=e._zoomTarget;if(!u(t)||e.scene.mode===te.MORPHING)return;let n=e.scene,i=n.camera,o=y(e._zoomOptions,{}),r;function s(f){u(o.offset)||(o.offset=new Bf(0,-.5,f.radius)),r={offset:o.offset,duration:o.duration,maximumHeight:o.maximumHeight,complete:function(){e._completeZoom(!0)},cancel:function(){e._completeZoom(!1)}},e._zoomIsFlight?i.flyToBoundingSphere(t.boundingSphere,r):(i.viewBoundingSphere(f,o.offset),i.lookAtTransform(F.IDENTITY),e._completeZoom(!0)),l3(e)}if(t instanceof jS){if(u(t.boundingSphere)){s(t.boundingSphere);return}let f=t.frameChanged.addEventListener(function(d){s(d.boundingSphere),f()});return}if(t instanceof Zs||t instanceof KS){s(t.boundingSphere);return}if(t instanceof fe){r={destination:n.mapProjection.ellipsoid.cartographicToCartesian(t),duration:o.duration,maximumHeight:o.maximumHeight,complete:function(){e._completeZoom(!0)},cancel:function(){e._completeZoom(!1)}},e._zoomIsFlight?i.flyTo(r):(i.setView(r),e._completeZoom(!0)),l3(e);return}let a=t,c=[];for(let f=0,d=a.length;f<d;f++){let p=e._dataSourceDisplay.getBoundingSphere(a[f],!1,_0);if(p===ot.PENDING)return;p!==ot.FAILED&&c.push(se.clone(_0))}if(c.length===0){qK(e);return}e.trackedEntity=void 0;let l=se.fromBoundingSpheres(c);e._zoomIsFlight?(l3(e),i.flyToBoundingSphere(l,{duration:o.duration,maximumHeight:o.maximumHeight,complete:function(){e._completeZoom(!0)},cancel:function(){e._completeZoom(!1)},offset:o.offset})):(i.viewBoundingSphere(l,o.offset),i.lookAtTransform(F.IDENTITY),l3(e),e._completeZoom(!0))}function Abt(e){if(!e._needTrackedEntityUpdate)return;let t=e._trackedEntity,n=e.clock.currentTime,i=q.getValueOrUndefined(t.position,n);if(!u(i))return;let 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pe,r=y(t.clearOnDrop,!0),s=y(t.dropTarget,e.container),a=y(t.clampToGround,!0),c=t.proxy;s=wn(s),Object.defineProperties(e,{dropTarget:{get:function(){return s},set:function(f){tTe(s,l),s=f,ZK(s,l)}},dropEnabled:{get:function(){return n},set:function(f){f!==n&&(f?ZK(s,l):tTe(s,l),n=f)}},dropError:{get:function(){return o}},clearOnDrop:{get:function(){return r},set:function(f){r=f}},flyToOnDrop:{get:function(){return i},set:function(f){i=f}},proxy:{get:function(){return c},set:function(f){c=f}},clampToGround:{get:function(){return a},set:function(f){a=f}}});function l(f){qT(f),r&&(e.entities.removeAll(),e.dataSources.removeAll());let d=f.dataTransfer.files,p=d.length;for(let g=0;g<p;g++){let m=d[g],x=new FileReader;x.onload=wbt(e,m,c,a),x.onerror=vbt(e,m),x.readAsText(m)}}ZK(s,l),e.destroy=wF(e,e.destroy,function(){e.dropEnabled=!1}),e._handleDrop=l}function qT(e){e.stopPropagation(),e.preventDefault()}function tTe(e,t){let n=e;u(n)&&(n.removeEventListener("drop",t,!1),n.removeEventListener("dragenter",qT,!1),n.removeEventListener("dragover",qT,!1),n.removeEventListener("dragexit",qT,!1))}function ZK(e,t){e.addEventListener("drop",t,!1),e.addEventListener("dragenter",qT,!1),e.addEventListener("dragover",qT,!1),e.addEventListener("dragexit",qT,!1)}function wbt(e,t,n,i){let o=e.scene;return function(r){let s=t.name;try{let a;if(/\.czml$/i.test(s))a=MM.load(JSON.parse(r.target.result),{sourceUri:s});else if(/\.geojson$/i.test(s)||/\.json$/i.test(s)||/\.topojson$/i.test(s))a=SL.load(JSON.parse(r.target.result),{sourceUri:s,clampToGround:i});else if(/\.(kml|kmz)$/i.test(s))a=qL.load(t,{sourceUri:s,proxy:n,camera:o.camera,canvas:o.canvas,clampToGround:i,screenOverlayContainer:e.container});else if(/\.gpx$/i.test(s))a=IL.load(t,{sourceUri:s,proxy:n});else{e.dropError.raiseEvent(e,s,`Unrecognized file: 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o=t._voxelPrimitive.customShader.fragmentShaderText;t.shaderString=nTe(o)}}),n({name:"shaderCompilationMessage",initialValue:""}),n({name:"shaderCompilationSuccess",initialValue:!0}),n({name:"depthTest",initialValue:!1,setPrimitiveFunction:!0,getPrimitiveFunction:!0}),n({name:"show",initialValue:!0,setPrimitiveFunction:!0,getPrimitiveFunction:!0}),n({name:"disableUpdate",initialValue:!1,setPrimitiveFunction:!0,getPrimitiveFunction:!0}),n({name:"debugDraw",initialValue:!1,setPrimitiveFunction:!0,getPrimitiveFunction:!0}),n({name:"jitter",initialValue:!0,setPrimitiveFunction:!0,getPrimitiveFunction:!0}),n({name:"nearestSampling",initialValue:!0,setPrimitiveFunction:!0,getPrimitiveFunction:!0}),n({name:"screenSpaceError",initialValue:4,setPrimitiveFunction:!0,getPrimitiveFunction:!0}),n({name:"stepSize",initialValue:1,setPrimitiveFunction:!0,getPrimitiveFunction:!0}),n({name:"shapeIsBox",getPrimitiveFunction:function(){let 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