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- /* This file is automatically rebuilt by the Cesium build process. */
- define(['./GeometryOffsetAttribute-3e8c299c', './arrayRemoveDuplicates-06991c15', './Transforms-a076dbe6', './Matrix2-fc7e9822', './RuntimeError-c581ca93', './ComponentDatatype-4a60b8d6', './PolylineVolumeGeometryLibrary-759a8d46', './CorridorGeometryLibrary-3d47380e', './defaultValue-94c3e563', './GeometryAttribute-2ecf73f6', './GeometryAttributes-7df9bef6', './IndexDatatype-db156785', './PolygonPipeline-cc031b9f', './VertexFormat-e46f29d6', './_commonjsHelpers-3aae1032-f55dc0c4', './combine-761d9c3f', './WebGLConstants-7dccdc96', './EllipsoidTangentPlane-d2c0c530', './AxisAlignedBoundingBox-8103739f', './IntersectionTests-5deed78b', './Plane-e20fba8c', './PolylinePipeline-7608e667', './EllipsoidGeodesic-dc94f381', './EllipsoidRhumbLine-daebc75b'], (function (GeometryOffsetAttribute, arrayRemoveDuplicates, Transforms, Matrix2, RuntimeError, ComponentDatatype, PolylineVolumeGeometryLibrary, CorridorGeometryLibrary, defaultValue, GeometryAttribute, GeometryAttributes, IndexDatatype, PolygonPipeline, VertexFormat, _commonjsHelpers3aae1032, combine$1, WebGLConstants, EllipsoidTangentPlane, AxisAlignedBoundingBox, IntersectionTests, Plane, PolylinePipeline, EllipsoidGeodesic, EllipsoidRhumbLine) { 'use strict';
- const cartesian1 = new Matrix2.Cartesian3();
- const cartesian2 = new Matrix2.Cartesian3();
- const cartesian3 = new Matrix2.Cartesian3();
- const cartesian4 = new Matrix2.Cartesian3();
- const cartesian5 = new Matrix2.Cartesian3();
- const cartesian6 = new Matrix2.Cartesian3();
- const scratch1 = new Matrix2.Cartesian3();
- const scratch2 = new Matrix2.Cartesian3();
- function scaleToSurface(positions, ellipsoid) {
- for (let i = 0; i < positions.length; i++) {
- positions[i] = ellipsoid.scaleToGeodeticSurface(positions[i], positions[i]);
- }
- return positions;
- }
- function addNormals(attr, normal, left, front, back, vertexFormat) {
- const normals = attr.normals;
- const tangents = attr.tangents;
- const bitangents = attr.bitangents;
- const forward = Matrix2.Cartesian3.normalize(
- Matrix2.Cartesian3.cross(left, normal, scratch1),
- scratch1
- );
- if (vertexFormat.normal) {
- CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(normals, normal, front, back);
- }
- if (vertexFormat.tangent) {
- CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(tangents, forward, front, back);
- }
- if (vertexFormat.bitangent) {
- CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(bitangents, left, front, back);
- }
- }
- function combine(computedPositions, vertexFormat, ellipsoid) {
- const positions = computedPositions.positions;
- const corners = computedPositions.corners;
- const endPositions = computedPositions.endPositions;
- const computedLefts = computedPositions.lefts;
- const computedNormals = computedPositions.normals;
- const attributes = new GeometryAttributes.GeometryAttributes();
- let corner;
- let leftCount = 0;
- let rightCount = 0;
- let i;
- let indicesLength = 0;
- let length;
- for (i = 0; i < positions.length; i += 2) {
- length = positions[i].length - 3;
- leftCount += length; //subtracting 3 to account for duplicate points at corners
- indicesLength += length * 2;
- rightCount += positions[i + 1].length - 3;
- }
- leftCount += 3; //add back count for end positions
- rightCount += 3;
- for (i = 0; i < corners.length; i++) {
- corner = corners[i];
- const leftSide = corners[i].leftPositions;
- if (defaultValue.defined(leftSide)) {
- length = leftSide.length;
- leftCount += length;
- indicesLength += length;
- } else {
- length = corners[i].rightPositions.length;
- rightCount += length;
- indicesLength += length;
- }
- }
- const addEndPositions = defaultValue.defined(endPositions);
- let endPositionLength;
- if (addEndPositions) {
- endPositionLength = endPositions[0].length - 3;
- leftCount += endPositionLength;
- rightCount += endPositionLength;
- endPositionLength /= 3;
- indicesLength += endPositionLength * 6;
- }
- const size = leftCount + rightCount;
- const finalPositions = new Float64Array(size);
- const normals = vertexFormat.normal ? new Float32Array(size) : undefined;
- const tangents = vertexFormat.tangent ? new Float32Array(size) : undefined;
- const bitangents = vertexFormat.bitangent
- ? new Float32Array(size)
- : undefined;
- const attr = {
- normals: normals,
- tangents: tangents,
- bitangents: bitangents,
- };
- let front = 0;
- let back = size - 1;
- let UL, LL, UR, LR;
- let normal = cartesian1;
- let left = cartesian2;
- let rightPos, leftPos;
- const halfLength = endPositionLength / 2;
- const indices = IndexDatatype.IndexDatatype.createTypedArray(size / 3, indicesLength);
- let index = 0;
- if (addEndPositions) {
- // add rounded end
- leftPos = cartesian3;
- rightPos = cartesian4;
- const firstEndPositions = endPositions[0];
- normal = Matrix2.Cartesian3.fromArray(computedNormals, 0, normal);
- left = Matrix2.Cartesian3.fromArray(computedLefts, 0, left);
- for (i = 0; i < halfLength; i++) {
- leftPos = Matrix2.Cartesian3.fromArray(
- firstEndPositions,
- (halfLength - 1 - i) * 3,
- leftPos
- );
- rightPos = Matrix2.Cartesian3.fromArray(
- firstEndPositions,
- (halfLength + i) * 3,
- rightPos
- );
- CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(finalPositions, rightPos, front);
- CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(
- finalPositions,
- leftPos,
- undefined,
- back
- );
- addNormals(attr, normal, left, front, back, vertexFormat);
- LL = front / 3;
- LR = LL + 1;
- UL = (back - 2) / 3;
- UR = UL - 1;
- indices[index++] = UL;
- indices[index++] = LL;
- indices[index++] = UR;
- indices[index++] = UR;
- indices[index++] = LL;
- indices[index++] = LR;
- front += 3;
- back -= 3;
- }
- }
- let posIndex = 0;
- let compIndex = 0;
- let rightEdge = positions[posIndex++]; //add first two edges
- let leftEdge = positions[posIndex++];
- finalPositions.set(rightEdge, front);
- finalPositions.set(leftEdge, back - leftEdge.length + 1);
- left = Matrix2.Cartesian3.fromArray(computedLefts, compIndex, left);
- let rightNormal;
- let leftNormal;
- length = leftEdge.length - 3;
- for (i = 0; i < length; i += 3) {
- rightNormal = ellipsoid.geodeticSurfaceNormal(
- Matrix2.Cartesian3.fromArray(rightEdge, i, scratch1),
- scratch1
- );
- leftNormal = ellipsoid.geodeticSurfaceNormal(
- Matrix2.Cartesian3.fromArray(leftEdge, length - i, scratch2),
- scratch2
- );
- normal = Matrix2.Cartesian3.normalize(
- Matrix2.Cartesian3.add(rightNormal, leftNormal, normal),
- normal
- );
- addNormals(attr, normal, left, front, back, vertexFormat);
- LL = front / 3;
- LR = LL + 1;
- UL = (back - 2) / 3;
- UR = UL - 1;
- indices[index++] = UL;
- indices[index++] = LL;
- indices[index++] = UR;
- indices[index++] = UR;
- indices[index++] = LL;
- indices[index++] = LR;
- front += 3;
- back -= 3;
- }
- rightNormal = ellipsoid.geodeticSurfaceNormal(
- Matrix2.Cartesian3.fromArray(rightEdge, length, scratch1),
- scratch1
- );
- leftNormal = ellipsoid.geodeticSurfaceNormal(
- Matrix2.Cartesian3.fromArray(leftEdge, length, scratch2),
- scratch2
- );
- normal = Matrix2.Cartesian3.normalize(
- Matrix2.Cartesian3.add(rightNormal, leftNormal, normal),
- normal
- );
- compIndex += 3;
- for (i = 0; i < corners.length; i++) {
- let j;
- corner = corners[i];
- const l = corner.leftPositions;
- const r = corner.rightPositions;
- let pivot;
- let start;
- let outsidePoint = cartesian6;
- let previousPoint = cartesian3;
- let nextPoint = cartesian4;
- normal = Matrix2.Cartesian3.fromArray(computedNormals, compIndex, normal);
- if (defaultValue.defined(l)) {
- addNormals(attr, normal, left, undefined, back, vertexFormat);
- back -= 3;
- pivot = LR;
- start = UR;
- for (j = 0; j < l.length / 3; j++) {
- outsidePoint = Matrix2.Cartesian3.fromArray(l, j * 3, outsidePoint);
- indices[index++] = pivot;
- indices[index++] = start - j - 1;
- indices[index++] = start - j;
- CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(
- finalPositions,
- outsidePoint,
- undefined,
- back
- );
- previousPoint = Matrix2.Cartesian3.fromArray(
- finalPositions,
- (start - j - 1) * 3,
- previousPoint
- );
- nextPoint = Matrix2.Cartesian3.fromArray(finalPositions, pivot * 3, nextPoint);
- left = Matrix2.Cartesian3.normalize(
- Matrix2.Cartesian3.subtract(previousPoint, nextPoint, left),
- left
- );
- addNormals(attr, normal, left, undefined, back, vertexFormat);
- back -= 3;
- }
- outsidePoint = Matrix2.Cartesian3.fromArray(
- finalPositions,
- pivot * 3,
- outsidePoint
- );
- previousPoint = Matrix2.Cartesian3.subtract(
- Matrix2.Cartesian3.fromArray(finalPositions, start * 3, previousPoint),
- outsidePoint,
- previousPoint
- );
- nextPoint = Matrix2.Cartesian3.subtract(
- Matrix2.Cartesian3.fromArray(finalPositions, (start - j) * 3, nextPoint),
- outsidePoint,
- nextPoint
- );
- left = Matrix2.Cartesian3.normalize(
- Matrix2.Cartesian3.add(previousPoint, nextPoint, left),
- left
- );
- addNormals(attr, normal, left, front, undefined, vertexFormat);
- front += 3;
- } else {
- addNormals(attr, normal, left, front, undefined, vertexFormat);
- front += 3;
- pivot = UR;
- start = LR;
- for (j = 0; j < r.length / 3; j++) {
- outsidePoint = Matrix2.Cartesian3.fromArray(r, j * 3, outsidePoint);
- indices[index++] = pivot;
- indices[index++] = start + j;
- indices[index++] = start + j + 1;
- CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(
- finalPositions,
- outsidePoint,
- front
- );
- previousPoint = Matrix2.Cartesian3.fromArray(
- finalPositions,
- pivot * 3,
- previousPoint
- );
- nextPoint = Matrix2.Cartesian3.fromArray(
- finalPositions,
- (start + j) * 3,
- nextPoint
- );
- left = Matrix2.Cartesian3.normalize(
- Matrix2.Cartesian3.subtract(previousPoint, nextPoint, left),
- left
- );
- addNormals(attr, normal, left, front, undefined, vertexFormat);
- front += 3;
- }
- outsidePoint = Matrix2.Cartesian3.fromArray(
- finalPositions,
- pivot * 3,
- outsidePoint
- );
- previousPoint = Matrix2.Cartesian3.subtract(
- Matrix2.Cartesian3.fromArray(finalPositions, (start + j) * 3, previousPoint),
- outsidePoint,
- previousPoint
- );
- nextPoint = Matrix2.Cartesian3.subtract(
- Matrix2.Cartesian3.fromArray(finalPositions, start * 3, nextPoint),
- outsidePoint,
- nextPoint
- );
- left = Matrix2.Cartesian3.normalize(
- Matrix2.Cartesian3.negate(Matrix2.Cartesian3.add(nextPoint, previousPoint, left), left),
- left
- );
- addNormals(attr, normal, left, undefined, back, vertexFormat);
- back -= 3;
- }
- rightEdge = positions[posIndex++];
- leftEdge = positions[posIndex++];
- rightEdge.splice(0, 3); //remove duplicate points added by corner
- leftEdge.splice(leftEdge.length - 3, 3);
- finalPositions.set(rightEdge, front);
- finalPositions.set(leftEdge, back - leftEdge.length + 1);
- length = leftEdge.length - 3;
- compIndex += 3;
- left = Matrix2.Cartesian3.fromArray(computedLefts, compIndex, left);
- for (j = 0; j < leftEdge.length; j += 3) {
- rightNormal = ellipsoid.geodeticSurfaceNormal(
- Matrix2.Cartesian3.fromArray(rightEdge, j, scratch1),
- scratch1
- );
- leftNormal = ellipsoid.geodeticSurfaceNormal(
- Matrix2.Cartesian3.fromArray(leftEdge, length - j, scratch2),
- scratch2
- );
- normal = Matrix2.Cartesian3.normalize(
- Matrix2.Cartesian3.add(rightNormal, leftNormal, normal),
- normal
- );
- addNormals(attr, normal, left, front, back, vertexFormat);
- LR = front / 3;
- LL = LR - 1;
- UR = (back - 2) / 3;
- UL = UR + 1;
- indices[index++] = UL;
- indices[index++] = LL;
- indices[index++] = UR;
- indices[index++] = UR;
- indices[index++] = LL;
- indices[index++] = LR;
- front += 3;
- back -= 3;
- }
- front -= 3;
- back += 3;
- }
- normal = Matrix2.Cartesian3.fromArray(
- computedNormals,
- computedNormals.length - 3,
- normal
- );
- addNormals(attr, normal, left, front, back, vertexFormat);
- if (addEndPositions) {
- // add rounded end
- front += 3;
- back -= 3;
- leftPos = cartesian3;
- rightPos = cartesian4;
- const lastEndPositions = endPositions[1];
- for (i = 0; i < halfLength; i++) {
- leftPos = Matrix2.Cartesian3.fromArray(
- lastEndPositions,
- (endPositionLength - i - 1) * 3,
- leftPos
- );
- rightPos = Matrix2.Cartesian3.fromArray(lastEndPositions, i * 3, rightPos);
- CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(
- finalPositions,
- leftPos,
- undefined,
- back
- );
- CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(finalPositions, rightPos, front);
- addNormals(attr, normal, left, front, back, vertexFormat);
- LR = front / 3;
- LL = LR - 1;
- UR = (back - 2) / 3;
- UL = UR + 1;
- indices[index++] = UL;
- indices[index++] = LL;
- indices[index++] = UR;
- indices[index++] = UR;
- indices[index++] = LL;
- indices[index++] = LR;
- front += 3;
- back -= 3;
- }
- }
- attributes.position = new GeometryAttribute.GeometryAttribute({
- componentDatatype: ComponentDatatype.ComponentDatatype.DOUBLE,
- componentsPerAttribute: 3,
- values: finalPositions,
- });
- if (vertexFormat.st) {
- const st = new Float32Array((size / 3) * 2);
- let rightSt;
- let leftSt;
- let stIndex = 0;
- if (addEndPositions) {
- leftCount /= 3;
- rightCount /= 3;
- const theta = Math.PI / (endPositionLength + 1);
- leftSt = 1 / (leftCount - endPositionLength + 1);
- rightSt = 1 / (rightCount - endPositionLength + 1);
- let a;
- const halfEndPos = endPositionLength / 2;
- for (i = halfEndPos + 1; i < endPositionLength + 1; i++) {
- // lower left rounded end
- a = ComponentDatatype.CesiumMath.PI_OVER_TWO + theta * i;
- st[stIndex++] = rightSt * (1 + Math.cos(a));
- st[stIndex++] = 0.5 * (1 + Math.sin(a));
- }
- for (i = 1; i < rightCount - endPositionLength + 1; i++) {
- // bottom edge
- st[stIndex++] = i * rightSt;
- st[stIndex++] = 0;
- }
- for (i = endPositionLength; i > halfEndPos; i--) {
- // lower right rounded end
- a = ComponentDatatype.CesiumMath.PI_OVER_TWO - i * theta;
- st[stIndex++] = 1 - rightSt * (1 + Math.cos(a));
- st[stIndex++] = 0.5 * (1 + Math.sin(a));
- }
- for (i = halfEndPos; i > 0; i--) {
- // upper right rounded end
- a = ComponentDatatype.CesiumMath.PI_OVER_TWO - theta * i;
- st[stIndex++] = 1 - leftSt * (1 + Math.cos(a));
- st[stIndex++] = 0.5 * (1 + Math.sin(a));
- }
- for (i = leftCount - endPositionLength; i > 0; i--) {
- // top edge
- st[stIndex++] = i * leftSt;
- st[stIndex++] = 1;
- }
- for (i = 1; i < halfEndPos + 1; i++) {
- // upper left rounded end
- a = ComponentDatatype.CesiumMath.PI_OVER_TWO + theta * i;
- st[stIndex++] = leftSt * (1 + Math.cos(a));
- st[stIndex++] = 0.5 * (1 + Math.sin(a));
- }
- } else {
- leftCount /= 3;
- rightCount /= 3;
- leftSt = 1 / (leftCount - 1);
- rightSt = 1 / (rightCount - 1);
- for (i = 0; i < rightCount; i++) {
- // bottom edge
- st[stIndex++] = i * rightSt;
- st[stIndex++] = 0;
- }
- for (i = leftCount; i > 0; i--) {
- // top edge
- st[stIndex++] = (i - 1) * leftSt;
- st[stIndex++] = 1;
- }
- }
- attributes.st = new GeometryAttribute.GeometryAttribute({
- componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
- componentsPerAttribute: 2,
- values: st,
- });
- }
- if (vertexFormat.normal) {
- attributes.normal = new GeometryAttribute.GeometryAttribute({
- componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
- componentsPerAttribute: 3,
- values: attr.normals,
- });
- }
- if (vertexFormat.tangent) {
- attributes.tangent = new GeometryAttribute.GeometryAttribute({
- componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
- componentsPerAttribute: 3,
- values: attr.tangents,
- });
- }
- if (vertexFormat.bitangent) {
- attributes.bitangent = new GeometryAttribute.GeometryAttribute({
- componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
- componentsPerAttribute: 3,
- values: attr.bitangents,
- });
- }
- return {
- attributes: attributes,
- indices: indices,
- };
- }
- function extrudedAttributes(attributes, vertexFormat) {
- if (
- !vertexFormat.normal &&
- !vertexFormat.tangent &&
- !vertexFormat.bitangent &&
- !vertexFormat.st
- ) {
- return attributes;
- }
- const positions = attributes.position.values;
- let topNormals;
- let topBitangents;
- if (vertexFormat.normal || vertexFormat.bitangent) {
- topNormals = attributes.normal.values;
- topBitangents = attributes.bitangent.values;
- }
- const size = attributes.position.values.length / 18;
- const threeSize = size * 3;
- const twoSize = size * 2;
- const sixSize = threeSize * 2;
- let i;
- if (vertexFormat.normal || vertexFormat.bitangent || vertexFormat.tangent) {
- const normals = vertexFormat.normal
- ? new Float32Array(threeSize * 6)
- : undefined;
- const tangents = vertexFormat.tangent
- ? new Float32Array(threeSize * 6)
- : undefined;
- const bitangents = vertexFormat.bitangent
- ? new Float32Array(threeSize * 6)
- : undefined;
- let topPosition = cartesian1;
- let bottomPosition = cartesian2;
- let previousPosition = cartesian3;
- let normal = cartesian4;
- let tangent = cartesian5;
- let bitangent = cartesian6;
- let attrIndex = sixSize;
- for (i = 0; i < threeSize; i += 3) {
- const attrIndexOffset = attrIndex + sixSize;
- topPosition = Matrix2.Cartesian3.fromArray(positions, i, topPosition);
- bottomPosition = Matrix2.Cartesian3.fromArray(
- positions,
- i + threeSize,
- bottomPosition
- );
- previousPosition = Matrix2.Cartesian3.fromArray(
- positions,
- (i + 3) % threeSize,
- previousPosition
- );
- bottomPosition = Matrix2.Cartesian3.subtract(
- bottomPosition,
- topPosition,
- bottomPosition
- );
- previousPosition = Matrix2.Cartesian3.subtract(
- previousPosition,
- topPosition,
- previousPosition
- );
- normal = Matrix2.Cartesian3.normalize(
- Matrix2.Cartesian3.cross(bottomPosition, previousPosition, normal),
- normal
- );
- if (vertexFormat.normal) {
- CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(normals, normal, attrIndexOffset);
- CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(
- normals,
- normal,
- attrIndexOffset + 3
- );
- CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(normals, normal, attrIndex);
- CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(normals, normal, attrIndex + 3);
- }
- if (vertexFormat.tangent || vertexFormat.bitangent) {
- bitangent = Matrix2.Cartesian3.fromArray(topNormals, i, bitangent);
- if (vertexFormat.bitangent) {
- CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(
- bitangents,
- bitangent,
- attrIndexOffset
- );
- CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(
- bitangents,
- bitangent,
- attrIndexOffset + 3
- );
- CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(
- bitangents,
- bitangent,
- attrIndex
- );
- CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(
- bitangents,
- bitangent,
- attrIndex + 3
- );
- }
- if (vertexFormat.tangent) {
- tangent = Matrix2.Cartesian3.normalize(
- Matrix2.Cartesian3.cross(bitangent, normal, tangent),
- tangent
- );
- CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(
- tangents,
- tangent,
- attrIndexOffset
- );
- CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(
- tangents,
- tangent,
- attrIndexOffset + 3
- );
- CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(tangents, tangent, attrIndex);
- CorridorGeometryLibrary.CorridorGeometryLibrary.addAttribute(
- tangents,
- tangent,
- attrIndex + 3
- );
- }
- }
- attrIndex += 6;
- }
- if (vertexFormat.normal) {
- normals.set(topNormals); //top
- for (i = 0; i < threeSize; i += 3) {
- //bottom normals
- normals[i + threeSize] = -topNormals[i];
- normals[i + threeSize + 1] = -topNormals[i + 1];
- normals[i + threeSize + 2] = -topNormals[i + 2];
- }
- attributes.normal.values = normals;
- } else {
- attributes.normal = undefined;
- }
- if (vertexFormat.bitangent) {
- bitangents.set(topBitangents); //top
- bitangents.set(topBitangents, threeSize); //bottom
- attributes.bitangent.values = bitangents;
- } else {
- attributes.bitangent = undefined;
- }
- if (vertexFormat.tangent) {
- const topTangents = attributes.tangent.values;
- tangents.set(topTangents); //top
- tangents.set(topTangents, threeSize); //bottom
- attributes.tangent.values = tangents;
- }
- }
- if (vertexFormat.st) {
- const topSt = attributes.st.values;
- const st = new Float32Array(twoSize * 6);
- st.set(topSt); //top
- st.set(topSt, twoSize); //bottom
- let index = twoSize * 2;
- for (let j = 0; j < 2; j++) {
- st[index++] = topSt[0];
- st[index++] = topSt[1];
- for (i = 2; i < twoSize; i += 2) {
- const s = topSt[i];
- const t = topSt[i + 1];
- st[index++] = s;
- st[index++] = t;
- st[index++] = s;
- st[index++] = t;
- }
- st[index++] = topSt[0];
- st[index++] = topSt[1];
- }
- attributes.st.values = st;
- }
- return attributes;
- }
- function addWallPositions(positions, index, wallPositions) {
- wallPositions[index++] = positions[0];
- wallPositions[index++] = positions[1];
- wallPositions[index++] = positions[2];
- for (let i = 3; i < positions.length; i += 3) {
- const x = positions[i];
- const y = positions[i + 1];
- const z = positions[i + 2];
- wallPositions[index++] = x;
- wallPositions[index++] = y;
- wallPositions[index++] = z;
- wallPositions[index++] = x;
- wallPositions[index++] = y;
- wallPositions[index++] = z;
- }
- wallPositions[index++] = positions[0];
- wallPositions[index++] = positions[1];
- wallPositions[index++] = positions[2];
- return wallPositions;
- }
- function computePositionsExtruded(params, vertexFormat) {
- const topVertexFormat = new VertexFormat.VertexFormat({
- position: vertexFormat.position,
- normal:
- vertexFormat.normal || vertexFormat.bitangent || params.shadowVolume,
- tangent: vertexFormat.tangent,
- bitangent: vertexFormat.normal || vertexFormat.bitangent,
- st: vertexFormat.st,
- });
- const ellipsoid = params.ellipsoid;
- const computedPositions = CorridorGeometryLibrary.CorridorGeometryLibrary.computePositions(params);
- const attr = combine(computedPositions, topVertexFormat, ellipsoid);
- const height = params.height;
- const extrudedHeight = params.extrudedHeight;
- let attributes = attr.attributes;
- const indices = attr.indices;
- let positions = attributes.position.values;
- let length = positions.length;
- const newPositions = new Float64Array(length * 6);
- let extrudedPositions = new Float64Array(length);
- extrudedPositions.set(positions);
- let wallPositions = new Float64Array(length * 4);
- positions = PolygonPipeline.PolygonPipeline.scaleToGeodeticHeight(
- positions,
- height,
- ellipsoid
- );
- wallPositions = addWallPositions(positions, 0, wallPositions);
- extrudedPositions = PolygonPipeline.PolygonPipeline.scaleToGeodeticHeight(
- extrudedPositions,
- extrudedHeight,
- ellipsoid
- );
- wallPositions = addWallPositions(
- extrudedPositions,
- length * 2,
- wallPositions
- );
- newPositions.set(positions);
- newPositions.set(extrudedPositions, length);
- newPositions.set(wallPositions, length * 2);
- attributes.position.values = newPositions;
- attributes = extrudedAttributes(attributes, vertexFormat);
- let i;
- const size = length / 3;
- if (params.shadowVolume) {
- const topNormals = attributes.normal.values;
- length = topNormals.length;
- let extrudeNormals = new Float32Array(length * 6);
- for (i = 0; i < length; i++) {
- topNormals[i] = -topNormals[i];
- }
- //only get normals for bottom layer that's going to be pushed down
- extrudeNormals.set(topNormals, length); //bottom face
- extrudeNormals = addWallPositions(topNormals, length * 4, extrudeNormals); //bottom wall
- attributes.extrudeDirection = new GeometryAttribute.GeometryAttribute({
- componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
- componentsPerAttribute: 3,
- values: extrudeNormals,
- });
- if (!vertexFormat.normal) {
- attributes.normal = undefined;
- }
- }
- if (defaultValue.defined(params.offsetAttribute)) {
- let applyOffset = new Uint8Array(size * 6);
- if (params.offsetAttribute === GeometryOffsetAttribute.GeometryOffsetAttribute.TOP) {
- applyOffset = GeometryOffsetAttribute.arrayFill(applyOffset, 1, 0, size); // top face
- applyOffset = GeometryOffsetAttribute.arrayFill(applyOffset, 1, size * 2, size * 4); // top wall
- } else {
- const applyOffsetValue =
- params.offsetAttribute === GeometryOffsetAttribute.GeometryOffsetAttribute.NONE ? 0 : 1;
- applyOffset = GeometryOffsetAttribute.arrayFill(applyOffset, applyOffsetValue);
- }
- attributes.applyOffset = new GeometryAttribute.GeometryAttribute({
- componentDatatype: ComponentDatatype.ComponentDatatype.UNSIGNED_BYTE,
- componentsPerAttribute: 1,
- values: applyOffset,
- });
- }
- const iLength = indices.length;
- const twoSize = size + size;
- const newIndices = IndexDatatype.IndexDatatype.createTypedArray(
- newPositions.length / 3,
- iLength * 2 + twoSize * 3
- );
- newIndices.set(indices);
- let index = iLength;
- for (i = 0; i < iLength; i += 3) {
- // bottom indices
- const v0 = indices[i];
- const v1 = indices[i + 1];
- const v2 = indices[i + 2];
- newIndices[index++] = v2 + size;
- newIndices[index++] = v1 + size;
- newIndices[index++] = v0 + size;
- }
- let UL, LL, UR, LR;
- for (i = 0; i < twoSize; i += 2) {
- //wall indices
- UL = i + twoSize;
- LL = UL + twoSize;
- UR = UL + 1;
- LR = LL + 1;
- newIndices[index++] = UL;
- newIndices[index++] = LL;
- newIndices[index++] = UR;
- newIndices[index++] = UR;
- newIndices[index++] = LL;
- newIndices[index++] = LR;
- }
- return {
- attributes: attributes,
- indices: newIndices,
- };
- }
- const scratchCartesian1 = new Matrix2.Cartesian3();
- const scratchCartesian2 = new Matrix2.Cartesian3();
- const scratchCartographic = new Matrix2.Cartographic();
- function computeOffsetPoints(
- position1,
- position2,
- ellipsoid,
- halfWidth,
- min,
- max
- ) {
- // Compute direction of offset the point
- const direction = Matrix2.Cartesian3.subtract(
- position2,
- position1,
- scratchCartesian1
- );
- Matrix2.Cartesian3.normalize(direction, direction);
- const normal = ellipsoid.geodeticSurfaceNormal(position1, scratchCartesian2);
- const offsetDirection = Matrix2.Cartesian3.cross(
- direction,
- normal,
- scratchCartesian1
- );
- Matrix2.Cartesian3.multiplyByScalar(offsetDirection, halfWidth, offsetDirection);
- let minLat = min.latitude;
- let minLon = min.longitude;
- let maxLat = max.latitude;
- let maxLon = max.longitude;
- // Compute 2 offset points
- Matrix2.Cartesian3.add(position1, offsetDirection, scratchCartesian2);
- ellipsoid.cartesianToCartographic(scratchCartesian2, scratchCartographic);
- let lat = scratchCartographic.latitude;
- let lon = scratchCartographic.longitude;
- minLat = Math.min(minLat, lat);
- minLon = Math.min(minLon, lon);
- maxLat = Math.max(maxLat, lat);
- maxLon = Math.max(maxLon, lon);
- Matrix2.Cartesian3.subtract(position1, offsetDirection, scratchCartesian2);
- ellipsoid.cartesianToCartographic(scratchCartesian2, scratchCartographic);
- lat = scratchCartographic.latitude;
- lon = scratchCartographic.longitude;
- minLat = Math.min(minLat, lat);
- minLon = Math.min(minLon, lon);
- maxLat = Math.max(maxLat, lat);
- maxLon = Math.max(maxLon, lon);
- min.latitude = minLat;
- min.longitude = minLon;
- max.latitude = maxLat;
- max.longitude = maxLon;
- }
- const scratchCartesianOffset = new Matrix2.Cartesian3();
- const scratchCartesianEnds = new Matrix2.Cartesian3();
- const scratchCartographicMin = new Matrix2.Cartographic();
- const scratchCartographicMax = new Matrix2.Cartographic();
- function computeRectangle(positions, ellipsoid, width, cornerType, result) {
- positions = scaleToSurface(positions, ellipsoid);
- const cleanPositions = arrayRemoveDuplicates.arrayRemoveDuplicates(
- positions,
- Matrix2.Cartesian3.equalsEpsilon
- );
- const length = cleanPositions.length;
- if (length < 2 || width <= 0) {
- return new Matrix2.Rectangle();
- }
- const halfWidth = width * 0.5;
- scratchCartographicMin.latitude = Number.POSITIVE_INFINITY;
- scratchCartographicMin.longitude = Number.POSITIVE_INFINITY;
- scratchCartographicMax.latitude = Number.NEGATIVE_INFINITY;
- scratchCartographicMax.longitude = Number.NEGATIVE_INFINITY;
- let lat, lon;
- if (cornerType === PolylineVolumeGeometryLibrary.CornerType.ROUNDED) {
- // Compute start cap
- const first = cleanPositions[0];
- Matrix2.Cartesian3.subtract(first, cleanPositions[1], scratchCartesianOffset);
- Matrix2.Cartesian3.normalize(scratchCartesianOffset, scratchCartesianOffset);
- Matrix2.Cartesian3.multiplyByScalar(
- scratchCartesianOffset,
- halfWidth,
- scratchCartesianOffset
- );
- Matrix2.Cartesian3.add(first, scratchCartesianOffset, scratchCartesianEnds);
- ellipsoid.cartesianToCartographic(
- scratchCartesianEnds,
- scratchCartographic
- );
- lat = scratchCartographic.latitude;
- lon = scratchCartographic.longitude;
- scratchCartographicMin.latitude = Math.min(
- scratchCartographicMin.latitude,
- lat
- );
- scratchCartographicMin.longitude = Math.min(
- scratchCartographicMin.longitude,
- lon
- );
- scratchCartographicMax.latitude = Math.max(
- scratchCartographicMax.latitude,
- lat
- );
- scratchCartographicMax.longitude = Math.max(
- scratchCartographicMax.longitude,
- lon
- );
- }
- // Compute the rest
- for (let i = 0; i < length - 1; ++i) {
- computeOffsetPoints(
- cleanPositions[i],
- cleanPositions[i + 1],
- ellipsoid,
- halfWidth,
- scratchCartographicMin,
- scratchCartographicMax
- );
- }
- // Compute ending point
- const last = cleanPositions[length - 1];
- Matrix2.Cartesian3.subtract(last, cleanPositions[length - 2], scratchCartesianOffset);
- Matrix2.Cartesian3.normalize(scratchCartesianOffset, scratchCartesianOffset);
- Matrix2.Cartesian3.multiplyByScalar(
- scratchCartesianOffset,
- halfWidth,
- scratchCartesianOffset
- );
- Matrix2.Cartesian3.add(last, scratchCartesianOffset, scratchCartesianEnds);
- computeOffsetPoints(
- last,
- scratchCartesianEnds,
- ellipsoid,
- halfWidth,
- scratchCartographicMin,
- scratchCartographicMax
- );
- if (cornerType === PolylineVolumeGeometryLibrary.CornerType.ROUNDED) {
- // Compute end cap
- ellipsoid.cartesianToCartographic(
- scratchCartesianEnds,
- scratchCartographic
- );
- lat = scratchCartographic.latitude;
- lon = scratchCartographic.longitude;
- scratchCartographicMin.latitude = Math.min(
- scratchCartographicMin.latitude,
- lat
- );
- scratchCartographicMin.longitude = Math.min(
- scratchCartographicMin.longitude,
- lon
- );
- scratchCartographicMax.latitude = Math.max(
- scratchCartographicMax.latitude,
- lat
- );
- scratchCartographicMax.longitude = Math.max(
- scratchCartographicMax.longitude,
- lon
- );
- }
- const rectangle = defaultValue.defined(result) ? result : new Matrix2.Rectangle();
- rectangle.north = scratchCartographicMax.latitude;
- rectangle.south = scratchCartographicMin.latitude;
- rectangle.east = scratchCartographicMax.longitude;
- rectangle.west = scratchCartographicMin.longitude;
- return rectangle;
- }
- /**
- * A description of a corridor. Corridor geometry can be rendered with both {@link Primitive} and {@link GroundPrimitive}.
- *
- * @alias CorridorGeometry
- * @constructor
- *
- * @param {Object} options Object with the following properties:
- * @param {Cartesian3[]} options.positions An array of positions that define the center of the corridor.
- * @param {Number} options.width The distance between the edges of the corridor in meters.
- * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid to be used as a reference.
- * @param {Number} [options.granularity=CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer.
- * @param {Number} [options.height=0] The distance in meters between the ellipsoid surface and the positions.
- * @param {Number} [options.extrudedHeight] The distance in meters between the ellipsoid surface and the extruded face.
- * @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed.
- * @param {CornerType} [options.cornerType=CornerType.ROUNDED] Determines the style of the corners.
- *
- * @see CorridorGeometry.createGeometry
- * @see Packable
- *
- * @demo {@link https://sandcastle.cesium.com/index.html?src=Corridor.html|Cesium Sandcastle Corridor Demo}
- *
- * @example
- * const corridor = new Cesium.CorridorGeometry({
- * vertexFormat : Cesium.VertexFormat.POSITION_ONLY,
- * positions : Cesium.Cartesian3.fromDegreesArray([-72.0, 40.0, -70.0, 35.0]),
- * width : 100000
- * });
- */
- function CorridorGeometry(options) {
- options = defaultValue.defaultValue(options, defaultValue.defaultValue.EMPTY_OBJECT);
- const positions = options.positions;
- const width = options.width;
- //>>includeStart('debug', pragmas.debug);
- RuntimeError.Check.defined("options.positions", positions);
- RuntimeError.Check.defined("options.width", width);
- //>>includeEnd('debug');
- const height = defaultValue.defaultValue(options.height, 0.0);
- const extrudedHeight = defaultValue.defaultValue(options.extrudedHeight, height);
- this._positions = positions;
- this._ellipsoid = Matrix2.Ellipsoid.clone(
- defaultValue.defaultValue(options.ellipsoid, Matrix2.Ellipsoid.WGS84)
- );
- this._vertexFormat = VertexFormat.VertexFormat.clone(
- defaultValue.defaultValue(options.vertexFormat, VertexFormat.VertexFormat.DEFAULT)
- );
- this._width = width;
- this._height = Math.max(height, extrudedHeight);
- this._extrudedHeight = Math.min(height, extrudedHeight);
- this._cornerType = defaultValue.defaultValue(options.cornerType, PolylineVolumeGeometryLibrary.CornerType.ROUNDED);
- this._granularity = defaultValue.defaultValue(
- options.granularity,
- ComponentDatatype.CesiumMath.RADIANS_PER_DEGREE
- );
- this._shadowVolume = defaultValue.defaultValue(options.shadowVolume, false);
- this._workerName = "createCorridorGeometry";
- this._offsetAttribute = options.offsetAttribute;
- this._rectangle = undefined;
- /**
- * The number of elements used to pack the object into an array.
- * @type {Number}
- */
- this.packedLength =
- 1 +
- positions.length * Matrix2.Cartesian3.packedLength +
- Matrix2.Ellipsoid.packedLength +
- VertexFormat.VertexFormat.packedLength +
- 7;
- }
- /**
- * Stores the provided instance into the provided array.
- *
- * @param {CorridorGeometry} value The value to pack.
- * @param {Number[]} array The array to pack into.
- * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
- *
- * @returns {Number[]} The array that was packed into
- */
- CorridorGeometry.pack = function (value, array, startingIndex) {
- //>>includeStart('debug', pragmas.debug);
- RuntimeError.Check.defined("value", value);
- RuntimeError.Check.defined("array", array);
- //>>includeEnd('debug');
- startingIndex = defaultValue.defaultValue(startingIndex, 0);
- const positions = value._positions;
- const length = positions.length;
- array[startingIndex++] = length;
- for (let i = 0; i < length; ++i, startingIndex += Matrix2.Cartesian3.packedLength) {
- Matrix2.Cartesian3.pack(positions[i], array, startingIndex);
- }
- Matrix2.Ellipsoid.pack(value._ellipsoid, array, startingIndex);
- startingIndex += Matrix2.Ellipsoid.packedLength;
- VertexFormat.VertexFormat.pack(value._vertexFormat, array, startingIndex);
- startingIndex += VertexFormat.VertexFormat.packedLength;
- array[startingIndex++] = value._width;
- array[startingIndex++] = value._height;
- array[startingIndex++] = value._extrudedHeight;
- array[startingIndex++] = value._cornerType;
- array[startingIndex++] = value._granularity;
- array[startingIndex++] = value._shadowVolume ? 1.0 : 0.0;
- array[startingIndex] = defaultValue.defaultValue(value._offsetAttribute, -1);
- return array;
- };
- const scratchEllipsoid = Matrix2.Ellipsoid.clone(Matrix2.Ellipsoid.UNIT_SPHERE);
- const scratchVertexFormat = new VertexFormat.VertexFormat();
- const scratchOptions = {
- positions: undefined,
- ellipsoid: scratchEllipsoid,
- vertexFormat: scratchVertexFormat,
- width: undefined,
- height: undefined,
- extrudedHeight: undefined,
- cornerType: undefined,
- granularity: undefined,
- shadowVolume: undefined,
- offsetAttribute: undefined,
- };
- /**
- * Retrieves an instance from a packed array.
- *
- * @param {Number[]} array The packed array.
- * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
- * @param {CorridorGeometry} [result] The object into which to store the result.
- * @returns {CorridorGeometry} The modified result parameter or a new CorridorGeometry instance if one was not provided.
- */
- CorridorGeometry.unpack = function (array, startingIndex, result) {
- //>>includeStart('debug', pragmas.debug);
- RuntimeError.Check.defined("array", array);
- //>>includeEnd('debug');
- startingIndex = defaultValue.defaultValue(startingIndex, 0);
- const length = array[startingIndex++];
- const positions = new Array(length);
- for (let i = 0; i < length; ++i, startingIndex += Matrix2.Cartesian3.packedLength) {
- positions[i] = Matrix2.Cartesian3.unpack(array, startingIndex);
- }
- const ellipsoid = Matrix2.Ellipsoid.unpack(array, startingIndex, scratchEllipsoid);
- startingIndex += Matrix2.Ellipsoid.packedLength;
- const vertexFormat = VertexFormat.VertexFormat.unpack(
- array,
- startingIndex,
- scratchVertexFormat
- );
- startingIndex += VertexFormat.VertexFormat.packedLength;
- const width = array[startingIndex++];
- const height = array[startingIndex++];
- const extrudedHeight = array[startingIndex++];
- const cornerType = array[startingIndex++];
- const granularity = array[startingIndex++];
- const shadowVolume = array[startingIndex++] === 1.0;
- const offsetAttribute = array[startingIndex];
- if (!defaultValue.defined(result)) {
- scratchOptions.positions = positions;
- scratchOptions.width = width;
- scratchOptions.height = height;
- scratchOptions.extrudedHeight = extrudedHeight;
- scratchOptions.cornerType = cornerType;
- scratchOptions.granularity = granularity;
- scratchOptions.shadowVolume = shadowVolume;
- scratchOptions.offsetAttribute =
- offsetAttribute === -1 ? undefined : offsetAttribute;
- return new CorridorGeometry(scratchOptions);
- }
- result._positions = positions;
- result._ellipsoid = Matrix2.Ellipsoid.clone(ellipsoid, result._ellipsoid);
- result._vertexFormat = VertexFormat.VertexFormat.clone(vertexFormat, result._vertexFormat);
- result._width = width;
- result._height = height;
- result._extrudedHeight = extrudedHeight;
- result._cornerType = cornerType;
- result._granularity = granularity;
- result._shadowVolume = shadowVolume;
- result._offsetAttribute =
- offsetAttribute === -1 ? undefined : offsetAttribute;
- return result;
- };
- /**
- * Computes the bounding rectangle given the provided options
- *
- * @param {Object} options Object with the following properties:
- * @param {Cartesian3[]} options.positions An array of positions that define the center of the corridor.
- * @param {Number} options.width The distance between the edges of the corridor in meters.
- * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid to be used as a reference.
- * @param {CornerType} [options.cornerType=CornerType.ROUNDED] Determines the style of the corners.
- * @param {Rectangle} [result] An object in which to store the result.
- *
- * @returns {Rectangle} The result rectangle.
- */
- CorridorGeometry.computeRectangle = function (options, result) {
- options = defaultValue.defaultValue(options, defaultValue.defaultValue.EMPTY_OBJECT);
- const positions = options.positions;
- const width = options.width;
- //>>includeStart('debug', pragmas.debug);
- RuntimeError.Check.defined("options.positions", positions);
- RuntimeError.Check.defined("options.width", width);
- //>>includeEnd('debug');
- const ellipsoid = defaultValue.defaultValue(options.ellipsoid, Matrix2.Ellipsoid.WGS84);
- const cornerType = defaultValue.defaultValue(options.cornerType, PolylineVolumeGeometryLibrary.CornerType.ROUNDED);
- return computeRectangle(positions, ellipsoid, width, cornerType, result);
- };
- /**
- * Computes the geometric representation of a corridor, including its vertices, indices, and a bounding sphere.
- *
- * @param {CorridorGeometry} corridorGeometry A description of the corridor.
- * @returns {Geometry|undefined} The computed vertices and indices.
- */
- CorridorGeometry.createGeometry = function (corridorGeometry) {
- let positions = corridorGeometry._positions;
- const width = corridorGeometry._width;
- const ellipsoid = corridorGeometry._ellipsoid;
- positions = scaleToSurface(positions, ellipsoid);
- const cleanPositions = arrayRemoveDuplicates.arrayRemoveDuplicates(
- positions,
- Matrix2.Cartesian3.equalsEpsilon
- );
- if (cleanPositions.length < 2 || width <= 0) {
- return;
- }
- const height = corridorGeometry._height;
- const extrudedHeight = corridorGeometry._extrudedHeight;
- const extrude = !ComponentDatatype.CesiumMath.equalsEpsilon(
- height,
- extrudedHeight,
- 0,
- ComponentDatatype.CesiumMath.EPSILON2
- );
- const vertexFormat = corridorGeometry._vertexFormat;
- const params = {
- ellipsoid: ellipsoid,
- positions: cleanPositions,
- width: width,
- cornerType: corridorGeometry._cornerType,
- granularity: corridorGeometry._granularity,
- saveAttributes: true,
- };
- let attr;
- if (extrude) {
- params.height = height;
- params.extrudedHeight = extrudedHeight;
- params.shadowVolume = corridorGeometry._shadowVolume;
- params.offsetAttribute = corridorGeometry._offsetAttribute;
- attr = computePositionsExtruded(params, vertexFormat);
- } else {
- const computedPositions = CorridorGeometryLibrary.CorridorGeometryLibrary.computePositions(params);
- attr = combine(computedPositions, vertexFormat, ellipsoid);
- attr.attributes.position.values = PolygonPipeline.PolygonPipeline.scaleToGeodeticHeight(
- attr.attributes.position.values,
- height,
- ellipsoid
- );
- if (defaultValue.defined(corridorGeometry._offsetAttribute)) {
- const applyOffsetValue =
- corridorGeometry._offsetAttribute === GeometryOffsetAttribute.GeometryOffsetAttribute.NONE
- ? 0
- : 1;
- const length = attr.attributes.position.values.length;
- const applyOffset = new Uint8Array(length / 3);
- GeometryOffsetAttribute.arrayFill(applyOffset, applyOffsetValue);
- attr.attributes.applyOffset = new GeometryAttribute.GeometryAttribute({
- componentDatatype: ComponentDatatype.ComponentDatatype.UNSIGNED_BYTE,
- componentsPerAttribute: 1,
- values: applyOffset,
- });
- }
- }
- const attributes = attr.attributes;
- const boundingSphere = Transforms.BoundingSphere.fromVertices(
- attributes.position.values,
- undefined,
- 3
- );
- if (!vertexFormat.position) {
- attr.attributes.position.values = undefined;
- }
- return new GeometryAttribute.Geometry({
- attributes: attributes,
- indices: attr.indices,
- primitiveType: GeometryAttribute.PrimitiveType.TRIANGLES,
- boundingSphere: boundingSphere,
- offsetAttribute: corridorGeometry._offsetAttribute,
- });
- };
- /**
- * @private
- */
- CorridorGeometry.createShadowVolume = function (
- corridorGeometry,
- minHeightFunc,
- maxHeightFunc
- ) {
- const granularity = corridorGeometry._granularity;
- const ellipsoid = corridorGeometry._ellipsoid;
- const minHeight = minHeightFunc(granularity, ellipsoid);
- const maxHeight = maxHeightFunc(granularity, ellipsoid);
- return new CorridorGeometry({
- positions: corridorGeometry._positions,
- width: corridorGeometry._width,
- cornerType: corridorGeometry._cornerType,
- ellipsoid: ellipsoid,
- granularity: granularity,
- extrudedHeight: minHeight,
- height: maxHeight,
- vertexFormat: VertexFormat.VertexFormat.POSITION_ONLY,
- shadowVolume: true,
- });
- };
- Object.defineProperties(CorridorGeometry.prototype, {
- /**
- * @private
- */
- rectangle: {
- get: function () {
- if (!defaultValue.defined(this._rectangle)) {
- this._rectangle = computeRectangle(
- this._positions,
- this._ellipsoid,
- this._width,
- this._cornerType
- );
- }
- return this._rectangle;
- },
- },
- /**
- * For remapping texture coordinates when rendering CorridorGeometries as GroundPrimitives.
- *
- * Corridors don't support stRotation,
- * so just return the corners of the original system.
- * @private
- */
- textureCoordinateRotationPoints: {
- get: function () {
- return [0, 0, 0, 1, 1, 0];
- },
- },
- });
- function createCorridorGeometry(corridorGeometry, offset) {
- if (defaultValue.defined(offset)) {
- corridorGeometry = CorridorGeometry.unpack(corridorGeometry, offset);
- }
- corridorGeometry._ellipsoid = Matrix2.Ellipsoid.clone(corridorGeometry._ellipsoid);
- return CorridorGeometry.createGeometry(corridorGeometry);
- }
- return createCorridorGeometry;
- }));
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