/**
* @license
* Video.js 5.16.0
* Copyright Brightcove, Inc.
* Available under Apache License Version 2.0
*
*
* Includes vtt.js
* Available under Apache License Version 2.0
*
*/
(function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.videojs = f()}})(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o 0 && arguments[0] !== undefined ? arguments[0] : 'button';
var props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
props = (0, _obj.assign)({
className: this.buildCSSClass()
}, props);
if (tag !== 'button') {
_log2['default'].warn('Creating a Button with an HTML element of ' + tag + ' is deprecated; use ClickableComponent instead.');
// Add properties for clickable element which is not a native HTML button
props = (0, _obj.assign)({
tabIndex: 0
}, props);
// Add ARIA attributes for clickable element which is not a native HTML button
attributes = (0, _obj.assign)({
role: 'button'
}, attributes);
}
// Add attributes for button element
attributes = (0, _obj.assign)({
// Necessary since the default button type is "submit"
'type': 'button',
// let the screen reader user know that the text of the button may change
'aria-live': 'polite'
}, attributes);
var el = _component2['default'].prototype.createEl.call(this, tag, props, attributes);
this.createControlTextEl(el);
return el;
};
/**
* Add a child `Component` inside of this `Button`.
*
* @param {string|Component} child
* The name or instance of a child to add.
*
* @param {Object} [options={}]
* The key/value store of options that will get passed to children of
* the child.
*
* @return {Component}
* The `Component` that gets added as a child. When using a string the
* `Component` will get created by this process.
*
* @deprecated since version 5
*/
Button.prototype.addChild = function addChild(child) {
var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
var className = this.constructor.name;
_log2['default'].warn('Adding an actionable (user controllable) child to a Button (' + className + ') is not supported; use a ClickableComponent instead.');
// Avoid the error message generated by ClickableComponent's addChild method
return _component2['default'].prototype.addChild.call(this, child, options);
};
/**
* Enable the `Button` element so that it can be activated or clicked. Use this with
* {@link Button#disable}.
*/
Button.prototype.enable = function enable() {
_ClickableComponent.prototype.enable.call(this);
this.el_.removeAttribute('disabled');
};
/**
* Enable the `Button` element so that it cannot be activated or clicked. Use this with
* {@link Button#enable}.
*/
Button.prototype.disable = function disable() {
_ClickableComponent.prototype.disable.call(this);
this.el_.setAttribute('disabled', 'disabled');
};
/**
* This gets called when a `Button` has focus and `keydown` is triggered via a key
* press.
*
* @param {EventTarget~Event} event
* The event that caused this function to get called.
*
* @listens keydown
*/
Button.prototype.handleKeyPress = function handleKeyPress(event) {
// Ignore Space (32) or Enter (13) key operation, which is handled by the browser for a button.
if (event.which === 32 || event.which === 13) {
return;
}
// Pass keypress handling up for unsupported keys
_ClickableComponent.prototype.handleKeyPress.call(this, event);
};
return Button;
}(_clickableComponent2['default']);
_component2['default'].registerComponent('Button', Button);
exports['default'] = Button;
},{"3":3,"5":5,"86":86,"88":88}],3:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _dom = _dereq_(81);
var Dom = _interopRequireWildcard(_dom);
var _events = _dereq_(82);
var Events = _interopRequireWildcard(_events);
var _fn = _dereq_(83);
var Fn = _interopRequireWildcard(_fn);
var _log = _dereq_(86);
var _log2 = _interopRequireDefault(_log);
var _document = _dereq_(94);
var _document2 = _interopRequireDefault(_document);
var _obj = _dereq_(88);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file button.js
*/
/**
* Clickable Component which is clickable or keyboard actionable,
* but is not a native HTML button.
*
* @extends Component
*/
var ClickableComponent = function (_Component) {
_inherits(ClickableComponent, _Component);
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
function ClickableComponent(player, options) {
_classCallCheck(this, ClickableComponent);
var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));
_this.emitTapEvents();
_this.enable();
return _this;
}
/**
* Create the `Component`s DOM element.
*
* @param {string} [tag=div]
* The element's node type.
*
* @param {Object} [props={}]
* An object of properties that should be set on the element.
*
* @param {Object} [attributes={}]
* An object of attributes that should be set on the element.
*
* @return {Element}
* The element that gets created.
*/
ClickableComponent.prototype.createEl = function createEl() {
var tag = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 'div';
var props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
props = (0, _obj.assign)({
className: this.buildCSSClass(),
tabIndex: 0
}, props);
if (tag === 'button') {
_log2['default'].error('Creating a ClickableComponent with an HTML element of ' + tag + ' is not supported; use a Button instead.');
}
// Add ARIA attributes for clickable element which is not a native HTML button
attributes = (0, _obj.assign)({
'role': 'button',
// let the screen reader user know that the text of the element may change
'aria-live': 'polite'
}, attributes);
this.tabIndex_ = props.tabIndex;
var el = _Component.prototype.createEl.call(this, tag, props, attributes);
this.createControlTextEl(el);
return el;
};
/**
* Create a control text element on this `Component`
*
* @param {Element} [el]
* Parent element for the control text.
*
* @return {Element}
* The control text element that gets created.
*/
ClickableComponent.prototype.createControlTextEl = function createControlTextEl(el) {
this.controlTextEl_ = Dom.createEl('span', {
className: 'vjs-control-text'
});
if (el) {
el.appendChild(this.controlTextEl_);
}
this.controlText(this.controlText_, el);
return this.controlTextEl_;
};
/**
* Get or set the localize text to use for the controls on the `Component`.
*
* @param {string} [text]
* Control text for element.
*
* @param {Element} [el=this.el()]
* Element to set the title on.
*
* @return {string|ClickableComponent}
* - The control text when getting
* - Returns itself when setting; method can be chained.
*/
ClickableComponent.prototype.controlText = function controlText(text) {
var el = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : this.el();
if (!text) {
return this.controlText_ || 'Need Text';
}
var localizedText = this.localize(text);
this.controlText_ = text;
this.controlTextEl_.innerHTML = localizedText;
el.setAttribute('title', localizedText);
return this;
};
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
ClickableComponent.prototype.buildCSSClass = function buildCSSClass() {
return 'vjs-control vjs-button ' + _Component.prototype.buildCSSClass.call(this);
};
/**
* Enable this `Component`s element.
*
* @return {ClickableComponent}
* Returns itself; method can be chained.
*/
ClickableComponent.prototype.enable = function enable() {
this.removeClass('vjs-disabled');
this.el_.setAttribute('aria-disabled', 'false');
if (typeof this.tabIndex_ !== 'undefined') {
this.el_.setAttribute('tabIndex', this.tabIndex_);
}
this.on('tap', this.handleClick);
this.on('click', this.handleClick);
this.on('focus', this.handleFocus);
this.on('blur', this.handleBlur);
return this;
};
/**
* Disable this `Component`s element.
*
* @return {ClickableComponent}
* Returns itself; method can be chained.
*/
ClickableComponent.prototype.disable = function disable() {
this.addClass('vjs-disabled');
this.el_.setAttribute('aria-disabled', 'true');
if (typeof this.tabIndex_ !== 'undefined') {
this.el_.removeAttribute('tabIndex');
}
this.off('tap', this.handleClick);
this.off('click', this.handleClick);
this.off('focus', this.handleFocus);
this.off('blur', this.handleBlur);
return this;
};
/**
* This gets called when a `ClickableComponent` gets:
* - Clicked (via the `click` event, listening starts in the constructor)
* - Tapped (via the `tap` event, listening starts in the constructor)
* - The following things happen in order:
* 1. {@link ClickableComponent#handleFocus} is called via a `focus` event on the
* `ClickableComponent`.
* 2. {@link ClickableComponent#handleFocus} adds a listener for `keydown` on using
* {@link ClickableComponent#handleKeyPress}.
* 3. `ClickableComponent` has not had a `blur` event (`blur` means that focus was lost). The user presses
* the space or enter key.
* 4. {@link ClickableComponent#handleKeyPress} calls this function with the `keydown`
* event as a parameter.
*
* @param {EventTarget~Event} event
* The `keydown`, `tap`, or `click` event that caused this function to be
* called.
*
* @listens tap
* @listens click
* @abstract
*/
ClickableComponent.prototype.handleClick = function handleClick(event) {};
/**
* This gets called when a `ClickableComponent` gains focus via a `focus` event.
* Turns on listening for `keydown` events. When they happen it
* calls `this.handleKeyPress`.
*
* @param {EventTarget~Event} event
* The `focus` event that caused this function to be called.
*
* @listens focus
*/
ClickableComponent.prototype.handleFocus = function handleFocus(event) {
Events.on(_document2['default'], 'keydown', Fn.bind(this, this.handleKeyPress));
};
/**
* Called when this ClickableComponent has focus and a key gets pressed down. By
* default it will call `this.handleClick` when the key is space or enter.
*
* @param {EventTarget~Event} event
* The `keydown` event that caused this function to be called.
*
* @listens keydown
*/
ClickableComponent.prototype.handleKeyPress = function handleKeyPress(event) {
// Support Space (32) or Enter (13) key operation to fire a click event
if (event.which === 32 || event.which === 13) {
event.preventDefault();
this.handleClick(event);
} else if (_Component.prototype.handleKeyPress) {
// Pass keypress handling up for unsupported keys
_Component.prototype.handleKeyPress.call(this, event);
}
};
/**
* Called when a `ClickableComponent` loses focus. Turns off the listener for
* `keydown` events. Which Stops `this.handleKeyPress` from getting called.
*
* @param {EventTarget~Event} event
* The `blur` event that caused this function to be called.
*
* @listens blur
*/
ClickableComponent.prototype.handleBlur = function handleBlur(event) {
Events.off(_document2['default'], 'keydown', Fn.bind(this, this.handleKeyPress));
};
return ClickableComponent;
}(_component2['default']);
_component2['default'].registerComponent('ClickableComponent', ClickableComponent);
exports['default'] = ClickableComponent;
},{"5":5,"81":81,"82":82,"83":83,"86":86,"88":88,"94":94}],4:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _button = _dereq_(2);
var _button2 = _interopRequireDefault(_button);
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file close-button.js
*/
/**
* The `CloseButton` is a `{@link Button}` that fires a `close` event when
* it gets clicked.
*
* @extends Button
*/
var CloseButton = function (_Button) {
_inherits(CloseButton, _Button);
/**
* Creates an instance of the this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
function CloseButton(player, options) {
_classCallCheck(this, CloseButton);
var _this = _possibleConstructorReturn(this, _Button.call(this, player, options));
_this.controlText(options && options.controlText || _this.localize('Close'));
return _this;
}
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
CloseButton.prototype.buildCSSClass = function buildCSSClass() {
return 'vjs-close-button ' + _Button.prototype.buildCSSClass.call(this);
};
/**
* This gets called when a `CloseButton` gets clicked. See
* {@link ClickableComponent#handleClick} for more information on when this will be
* triggered
*
* @param {EventTarget~Event} event
* The `keydown`, `tap`, or `click` event that caused this function to be
* called.
*
* @listens tap
* @listens click
* @fires CloseButton#close
*/
CloseButton.prototype.handleClick = function handleClick(event) {
/**
* Triggered when the a `CloseButton` is clicked.
*
* @event CloseButton#close
* @type {EventTarget~Event}
*
* @property {boolean} [bubbles=false]
* set to false so that the close event does not
* bubble up to parents if there is no listener
*/
this.trigger({ type: 'close', bubbles: false });
};
return CloseButton;
}(_button2['default']);
_component2['default'].registerComponent('CloseButton', CloseButton);
exports['default'] = CloseButton;
},{"2":2,"5":5}],5:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _window = _dereq_(95);
var _window2 = _interopRequireDefault(_window);
var _dom = _dereq_(81);
var Dom = _interopRequireWildcard(_dom);
var _fn = _dereq_(83);
var Fn = _interopRequireWildcard(_fn);
var _guid = _dereq_(85);
var Guid = _interopRequireWildcard(_guid);
var _events = _dereq_(82);
var Events = _interopRequireWildcard(_events);
var _log = _dereq_(86);
var _log2 = _interopRequireDefault(_log);
var _toTitleCase = _dereq_(91);
var _toTitleCase2 = _interopRequireDefault(_toTitleCase);
var _mergeOptions = _dereq_(87);
var _mergeOptions2 = _interopRequireDefault(_mergeOptions);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } /**
* Player Component - Base class for all UI objects
*
* @file component.js
*/
/**
* Base class for all UI Components.
* Components are UI objects which represent both a javascript object and an element
* in the DOM. They can be children of other components, and can have
* children themselves.
*
* Components can also use methods from {@link EventTarget}
*/
var Component = function () {
/**
* A callback that is called when a component is ready. Does not have any
* paramters and any callback value will be ignored.
*
* @callback Component~ReadyCallback
* @this Component
*/
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
#
* @param {Object[]} [options.children]
* An array of children objects to intialize this component with. Children objects have
* a name property that will be used if more than one component of the same type needs to be
* added.
*
* @param {Component~ReadyCallback} [ready]
* Function that gets called when the `Component` is ready.
*/
function Component(player, options, ready) {
_classCallCheck(this, Component);
// The component might be the player itself and we can't pass `this` to super
if (!player && this.play) {
this.player_ = player = this; // eslint-disable-line
} else {
this.player_ = player;
}
// Make a copy of prototype.options_ to protect against overriding defaults
this.options_ = (0, _mergeOptions2['default'])({}, this.options_);
// Updated options with supplied options
options = this.options_ = (0, _mergeOptions2['default'])(this.options_, options);
// Get ID from options or options element if one is supplied
this.id_ = options.id || options.el && options.el.id;
// If there was no ID from the options, generate one
if (!this.id_) {
// Don't require the player ID function in the case of mock players
var id = player && player.id && player.id() || 'no_player';
this.id_ = id + '_component_' + Guid.newGUID();
}
this.name_ = options.name || null;
// Create element if one wasn't provided in options
if (options.el) {
this.el_ = options.el;
} else if (options.createEl !== false) {
this.el_ = this.createEl();
}
this.children_ = [];
this.childIndex_ = {};
this.childNameIndex_ = {};
// Add any child components in options
if (options.initChildren !== false) {
this.initChildren();
}
this.ready(ready);
// Don't want to trigger ready here or it will before init is actually
// finished for all children that run this constructor
if (options.reportTouchActivity !== false) {
this.enableTouchActivity();
}
}
/**
* Dispose of the `Component` and all child components.
*
* @fires Component#dispose
*/
Component.prototype.dispose = function dispose() {
/**
* Triggered when a `Component` is disposed.
*
* @event Component#dispose
* @type {EventTarget~Event}
*
* @property {boolean} [bubbles=false]
* set to false so that the close event does not
* bubble up
*/
this.trigger({ type: 'dispose', bubbles: false });
// Dispose all children.
if (this.children_) {
for (var i = this.children_.length - 1; i >= 0; i--) {
if (this.children_[i].dispose) {
this.children_[i].dispose();
}
}
}
// Delete child references
this.children_ = null;
this.childIndex_ = null;
this.childNameIndex_ = null;
// Remove all event listeners.
this.off();
// Remove element from DOM
if (this.el_.parentNode) {
this.el_.parentNode.removeChild(this.el_);
}
Dom.removeElData(this.el_);
this.el_ = null;
};
/**
* Return the {@link Player} that the `Component` has attached to.
*
* @return {Player}
* The player that this `Component` has attached to.
*/
Component.prototype.player = function player() {
return this.player_;
};
/**
* Deep merge of options objects with new options.
* > Note: When both `obj` and `options` contain properties whose values are objects.
* The two properties get merged using {@link module:mergeOptions}
*
* @param {Object} obj
* The object that contains new options.
*
* @return {Object}
* A new object of `this.options_` and `obj` merged together.
*
* @deprecated since version 5
*/
Component.prototype.options = function options(obj) {
_log2['default'].warn('this.options() has been deprecated and will be moved to the constructor in 6.0');
if (!obj) {
return this.options_;
}
this.options_ = (0, _mergeOptions2['default'])(this.options_, obj);
return this.options_;
};
/**
* Get the `Component`s DOM element
*
* @return {Element}
* The DOM element for this `Component`.
*/
Component.prototype.el = function el() {
return this.el_;
};
/**
* Create the `Component`s DOM element.
*
* @param {string} [tagName]
* Element's DOM node type. e.g. 'div'
*
* @param {Object} [properties]
* An object of properties that should be set.
*
* @param {Object} [attributes]
* An object of attributes that should be set.
*
* @return {Element}
* The element that gets created.
*/
Component.prototype.createEl = function createEl(tagName, properties, attributes) {
return Dom.createEl(tagName, properties, attributes);
};
/**
* Localize a string given the string in english.
*
* @param {string} string
* The string to localize.
*
* @return {string}
* The localized string or if no localization exists the english string.
*/
Component.prototype.localize = function localize(string) {
var code = this.player_.language && this.player_.language();
var languages = this.player_.languages && this.player_.languages();
if (!code || !languages) {
return string;
}
var language = languages[code];
if (language && language[string]) {
return language[string];
}
var primaryCode = code.split('-')[0];
var primaryLang = languages[primaryCode];
if (primaryLang && primaryLang[string]) {
return primaryLang[string];
}
return string;
};
/**
* Return the `Component`s DOM element. This is where children get inserted.
* This will usually be the the same as the element returned in {@link Component#el}.
*
* @return {Element}
* The content element for this `Component`.
*/
Component.prototype.contentEl = function contentEl() {
return this.contentEl_ || this.el_;
};
/**
* Get this `Component`s ID
*
* @return {string}
* The id of this `Component`
*/
Component.prototype.id = function id() {
return this.id_;
};
/**
* Get the `Component`s name. The name gets used to reference the `Component`
* and is set during registration.
*
* @return {string}
* The name of this `Component`.
*/
Component.prototype.name = function name() {
return this.name_;
};
/**
* Get an array of all child components
*
* @return {Array}
* The children
*/
Component.prototype.children = function children() {
return this.children_;
};
/**
* Returns the child `Component` with the given `id`.
*
* @param {string} id
* The id of the child `Component` to get.
*
* @return {Component|undefined}
* The child `Component` with the given `id` or undefined.
*/
Component.prototype.getChildById = function getChildById(id) {
return this.childIndex_[id];
};
/**
* Returns the child `Component` with the given `name`.
*
* @param {string} name
* The name of the child `Component` to get.
*
* @return {Component|undefined}
* The child `Component` with the given `name` or undefined.
*/
Component.prototype.getChild = function getChild(name) {
if (!name) {
return;
}
name = (0, _toTitleCase2['default'])(name);
return this.childNameIndex_[name];
};
/**
* Add a child `Component` inside the current `Component`.
*
*
* @param {string|Component} child
* The name or instance of a child to add.
*
* @param {Object} [options={}]
* The key/value store of options that will get passed to children of
* the child.
*
* @param {number} [index=this.children_.length]
* The index to attempt to add a child into.
*
* @return {Component}
* The `Component` that gets added as a child. When using a string the
* `Component` will get created by this process.
*/
Component.prototype.addChild = function addChild(child) {
var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
var index = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : this.children_.length;
var component = void 0;
var componentName = void 0;
// If child is a string, create component with options
if (typeof child === 'string') {
componentName = (0, _toTitleCase2['default'])(child);
// Options can also be specified as a boolean,
// so convert to an empty object if false.
if (!options) {
options = {};
}
// Same as above, but true is deprecated so show a warning.
if (options === true) {
_log2['default'].warn('Initializing a child component with `true` is deprecated.' + 'Children should be defined in an array when possible, ' + 'but if necessary use an object instead of `true`.');
options = {};
}
var componentClassName = options.componentClass || componentName;
// Set name through options
options.name = componentName;
// Create a new object & element for this controls set
// If there's no .player_, this is a player
var ComponentClass = Component.getComponent(componentClassName);
if (!ComponentClass) {
throw new Error('Component ' + componentClassName + ' does not exist');
}
// data stored directly on the videojs object may be
// misidentified as a component to retain
// backwards-compatibility with 4.x. check to make sure the
// component class can be instantiated.
if (typeof ComponentClass !== 'function') {
return null;
}
component = new ComponentClass(this.player_ || this, options);
// child is a component instance
} else {
component = child;
}
this.children_.splice(index, 0, component);
if (typeof component.id === 'function') {
this.childIndex_[component.id()] = component;
}
// If a name wasn't used to create the component, check if we can use the
// name function of the component
componentName = componentName || component.name && component.name();
if (componentName) {
this.childNameIndex_[componentName] = component;
}
// Add the UI object's element to the container div (box)
// Having an element is not required
if (typeof component.el === 'function' && component.el()) {
var childNodes = this.contentEl().children;
var refNode = childNodes[index] || null;
this.contentEl().insertBefore(component.el(), refNode);
}
// Return so it can stored on parent object if desired.
return component;
};
/**
* Remove a child `Component` from this `Component`s list of children. Also removes
* the child `Component`s element from this `Component`s element.
*
* @param {Component} component
* The child `Component` to remove.
*/
Component.prototype.removeChild = function removeChild(component) {
if (typeof component === 'string') {
component = this.getChild(component);
}
if (!component || !this.children_) {
return;
}
var childFound = false;
for (var i = this.children_.length - 1; i >= 0; i--) {
if (this.children_[i] === component) {
childFound = true;
this.children_.splice(i, 1);
break;
}
}
if (!childFound) {
return;
}
this.childIndex_[component.id()] = null;
this.childNameIndex_[component.name()] = null;
var compEl = component.el();
if (compEl && compEl.parentNode === this.contentEl()) {
this.contentEl().removeChild(component.el());
}
};
/**
* Add and initialize default child `Component`s based upon options.
*/
Component.prototype.initChildren = function initChildren() {
var _this = this;
var children = this.options_.children;
if (children) {
(function () {
// `this` is `parent`
var parentOptions = _this.options_;
var handleAdd = function handleAdd(child) {
var name = child.name;
var opts = child.opts;
// Allow options for children to be set at the parent options
// e.g. videojs(id, { controlBar: false });
// instead of videojs(id, { children: { controlBar: false });
if (parentOptions[name] !== undefined) {
opts = parentOptions[name];
}
// Allow for disabling default components
// e.g. options['children']['posterImage'] = false
if (opts === false) {
return;
}
// Allow options to be passed as a simple boolean if no configuration
// is necessary.
if (opts === true) {
opts = {};
}
// We also want to pass the original player options
// to each component as well so they don't need to
// reach back into the player for options later.
opts.playerOptions = _this.options_.playerOptions;
// Create and add the child component.
// Add a direct reference to the child by name on the parent instance.
// If two of the same component are used, different names should be supplied
// for each
var newChild = _this.addChild(name, opts);
if (newChild) {
_this[name] = newChild;
}
};
// Allow for an array of children details to passed in the options
var workingChildren = void 0;
var Tech = Component.getComponent('Tech');
if (Array.isArray(children)) {
workingChildren = children;
} else {
workingChildren = Object.keys(children);
}
workingChildren
// children that are in this.options_ but also in workingChildren would
// give us extra children we do not want. So, we want to filter them out.
.concat(Object.keys(_this.options_).filter(function (child) {
return !workingChildren.some(function (wchild) {
if (typeof wchild === 'string') {
return child === wchild;
}
return child === wchild.name;
});
})).map(function (child) {
var name = void 0;
var opts = void 0;
if (typeof child === 'string') {
name = child;
opts = children[name] || _this.options_[name] || {};
} else {
name = child.name;
opts = child;
}
return { name: name, opts: opts };
}).filter(function (child) {
// we have to make sure that child.name isn't in the techOrder since
// techs are registerd as Components but can't aren't compatible
// See https://github.com/videojs/video.js/issues/2772
var c = Component.getComponent(child.opts.componentClass || (0, _toTitleCase2['default'])(child.name));
return c && !Tech.isTech(c);
}).forEach(handleAdd);
})();
}
};
/**
* Builds the default DOM class name. Should be overriden by sub-components.
*
* @return {string}
* The DOM class name for this object.
*
* @abstract
*/
Component.prototype.buildCSSClass = function buildCSSClass() {
// Child classes can include a function that does:
// return 'CLASS NAME' + this._super();
return '';
};
/**
* Add an `event listener` to this `Component`s element.
*
* The benefit of using this over the following:
* - `VjsEvents.on(otherElement, 'eventName', myFunc)`
* - `otherComponent.on('eventName', myFunc)`
*
* 1. Is that the listeners will get cleaned up when either component gets disposed.
* 1. It will also bind `myComponent` as the context of `myFunc`.
* > NOTE: If you remove the element from the DOM that has used `on` you need to
* clean up references using: `myComponent.trigger(el, 'dispose')`
* This will also allow the browser to garbage collect it. In special
* cases such as with `window` and `document`, which are both permanent,
* this is not necessary.
*
* @param {string|Component|string[]} [first]
* The event name, and array of event names, or another `Component`.
*
* @param {EventTarget~EventListener|string|string[]} [second]
* The listener function, an event name, or an Array of events names.
*
* @param {EventTarget~EventListener} [third]
* The event handler if `first` is a `Component` and `second` is an event name
* or an Array of event names.
*
* @return {Component}
* Returns itself; method can be chained.
*
* @listens Component#dispose
*/
Component.prototype.on = function on(first, second, third) {
var _this2 = this;
if (typeof first === 'string' || Array.isArray(first)) {
Events.on(this.el_, first, Fn.bind(this, second));
// Targeting another component or element
} else {
(function () {
var target = first;
var type = second;
var fn = Fn.bind(_this2, third);
// When this component is disposed, remove the listener from the other component
var removeOnDispose = function removeOnDispose() {
return _this2.off(target, type, fn);
};
// Use the same function ID so we can remove it later it using the ID
// of the original listener
removeOnDispose.guid = fn.guid;
_this2.on('dispose', removeOnDispose);
// If the other component is disposed first we need to clean the reference
// to the other component in this component's removeOnDispose listener
// Otherwise we create a memory leak.
var cleanRemover = function cleanRemover() {
return _this2.off('dispose', removeOnDispose);
};
// Add the same function ID so we can easily remove it later
cleanRemover.guid = fn.guid;
// Check if this is a DOM node
if (first.nodeName) {
// Add the listener to the other element
Events.on(target, type, fn);
Events.on(target, 'dispose', cleanRemover);
// Should be a component
// Not using `instanceof Component` because it makes mock players difficult
} else if (typeof first.on === 'function') {
// Add the listener to the other component
target.on(type, fn);
target.on('dispose', cleanRemover);
}
})();
}
return this;
};
/**
* Remove an event listener from this `Component`s element. If the second argument is
* exluded all listeners for the type passed in as the first argument will be removed.
*
* @param {string|Component|string[]} [first]
* The event name, and array of event names, or another `Component`.
*
* @param {EventTarget~EventListener|string|string[]} [second]
* The listener function, an event name, or an Array of events names.
*
* @param {EventTarget~EventListener} [third]
* The event handler if `first` is a `Component` and `second` is an event name
* or an Array of event names.
*
* @return {Component}
* Returns itself; method can be chained.
*/
Component.prototype.off = function off(first, second, third) {
if (!first || typeof first === 'string' || Array.isArray(first)) {
Events.off(this.el_, first, second);
} else {
var target = first;
var type = second;
// Ensure there's at least a guid, even if the function hasn't been used
var fn = Fn.bind(this, third);
// Remove the dispose listener on this component,
// which was given the same guid as the event listener
this.off('dispose', fn);
if (first.nodeName) {
// Remove the listener
Events.off(target, type, fn);
// Remove the listener for cleaning the dispose listener
Events.off(target, 'dispose', fn);
} else {
target.off(type, fn);
target.off('dispose', fn);
}
}
return this;
};
/**
* Add an event listener that gets triggered only once and then gets removed.
*
* @param {string|Component|string[]} [first]
* The event name, and array of event names, or another `Component`.
*
* @param {EventTarget~EventListener|string|string[]} [second]
* The listener function, an event name, or an Array of events names.
*
* @param {EventTarget~EventListener} [third]
* The event handler if `first` is a `Component` and `second` is an event name
* or an Array of event names.
*
* @return {Component}
* Returns itself; method can be chained.
*/
Component.prototype.one = function one(first, second, third) {
var _this3 = this,
_arguments = arguments;
if (typeof first === 'string' || Array.isArray(first)) {
Events.one(this.el_, first, Fn.bind(this, second));
} else {
(function () {
var target = first;
var type = second;
var fn = Fn.bind(_this3, third);
var newFunc = function newFunc() {
_this3.off(target, type, newFunc);
fn.apply(null, _arguments);
};
// Keep the same function ID so we can remove it later
newFunc.guid = fn.guid;
_this3.on(target, type, newFunc);
})();
}
return this;
};
/**
* Trigger an event on an element.
*
* @param {EventTarget~Event|Object|string} event
* The event name, and Event, or an event-like object with a type attribute
* set to the event name.
*
* @param {Object} [hash]
* Data hash to pass along with the event
*
* @return {Component}
* Returns itself; method can be chained.
*/
Component.prototype.trigger = function trigger(event, hash) {
Events.trigger(this.el_, event, hash);
return this;
};
/**
* Bind a listener to the component's ready state. If the ready event has already
* happened it will trigger the function immediately.
*
* @param {Component~ReadyCallback} fn
* A function to call when ready is triggered.
*
* @param {boolean} [sync=false]
* Execute the listener synchronously if `Component` is ready.
*
* @return {Component}
* Returns itself; method can be chained.
*/
Component.prototype.ready = function ready(fn) {
var sync = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;
if (fn) {
if (this.isReady_) {
if (sync) {
fn.call(this);
} else {
// Call the function asynchronously by default for consistency
this.setTimeout(fn, 1);
}
} else {
this.readyQueue_ = this.readyQueue_ || [];
this.readyQueue_.push(fn);
}
}
return this;
};
/**
* Trigger all the ready listeners for this `Component`.
*
* @fires Component#ready
*/
Component.prototype.triggerReady = function triggerReady() {
this.isReady_ = true;
// Ensure ready is triggerd asynchronously
this.setTimeout(function () {
var readyQueue = this.readyQueue_;
// Reset Ready Queue
this.readyQueue_ = [];
if (readyQueue && readyQueue.length > 0) {
readyQueue.forEach(function (fn) {
fn.call(this);
}, this);
}
// Allow for using event listeners also
/**
* Triggered when a `Component` is ready.
*
* @event Component#ready
* @type {EventTarget~Event}
*/
this.trigger('ready');
}, 1);
};
/**
* Find a single DOM element matching a `selector`. This can be within the `Component`s
* `contentEl()` or another custom context.
*
* @param {string} selector
* A valid CSS selector, which will be passed to `querySelector`.
*
* @param {Element|string} [context=this.contentEl()]
* A DOM element within which to query. Can also be a selector string in
* which case the first matching element will get used as context. If
* missing `this.contentEl()` gets used. If `this.contentEl()` returns
* nothing it falls back to `document`.
*
* @return {Element|null}
* the dom element that was found, or null
*
* @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors)
*/
Component.prototype.$ = function $(selector, context) {
return Dom.$(selector, context || this.contentEl());
};
/**
* Finds all DOM element matching a `selector`. This can be within the `Component`s
* `contentEl()` or another custom context.
*
* @param {string} selector
* A valid CSS selector, which will be passed to `querySelectorAll`.
*
* @param {Element|string} [context=this.contentEl()]
* A DOM element within which to query. Can also be a selector string in
* which case the first matching element will get used as context. If
* missing `this.contentEl()` gets used. If `this.contentEl()` returns
* nothing it falls back to `document`.
*
* @return {NodeList}
* a list of dom elements that were found
*
* @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors)
*/
Component.prototype.$$ = function $$(selector, context) {
return Dom.$$(selector, context || this.contentEl());
};
/**
* Check if a component's element has a CSS class name.
*
* @param {string} classToCheck
* CSS class name to check.
*
* @return {boolean}
* - True if the `Component` has the class.
* - False if the `Component` does not have the class`
*/
Component.prototype.hasClass = function hasClass(classToCheck) {
return Dom.hasElClass(this.el_, classToCheck);
};
/**
* Add a CSS class name to the `Component`s element.
*
* @param {string} classToAdd
* CSS class name to add
*
* @return {Component}
* Returns itself; method can be chained.
*/
Component.prototype.addClass = function addClass(classToAdd) {
Dom.addElClass(this.el_, classToAdd);
return this;
};
/**
* Remove a CSS class name from the `Component`s element.
*
* @param {string} classToRemove
* CSS class name to remove
*
* @return {Component}
* Returns itself; method can be chained.
*/
Component.prototype.removeClass = function removeClass(classToRemove) {
Dom.removeElClass(this.el_, classToRemove);
return this;
};
/**
* Add or remove a CSS class name from the component's element.
* - `classToToggle` gets added when {@link Component#hasClass} would return false.
* - `classToToggle` gets removed when {@link Component#hasClass} would return true.
*
* @param {string} classToToggle
* The class to add or remove based on (@link Component#hasClass}
*
* @param {boolean|Dom~predicate} [predicate]
* An {@link Dom~predicate} function or a boolean
*
* @return {Component}
* Returns itself; method can be chained.
*/
Component.prototype.toggleClass = function toggleClass(classToToggle, predicate) {
Dom.toggleElClass(this.el_, classToToggle, predicate);
return this;
};
/**
* Show the `Component`s element if it is hidden by removing the
* 'vjs-hidden' class name from it.
*
* @return {Component}
* Returns itself; method can be chained.
*/
Component.prototype.show = function show() {
this.removeClass('vjs-hidden');
return this;
};
/**
* Hide the `Component`s element if it is currently showing by adding the
* 'vjs-hidden` class name to it.
*
* @return {Component}
* Returns itself; method can be chained.
*/
Component.prototype.hide = function hide() {
this.addClass('vjs-hidden');
return this;
};
/**
* Lock a `Component`s element in its visible state by adding the 'vjs-lock-showing'
* class name to it. Used during fadeIn/fadeOut.
*
* @return {Component}
* Returns itself; method can be chained.
*
* @private
*/
Component.prototype.lockShowing = function lockShowing() {
this.addClass('vjs-lock-showing');
return this;
};
/**
* Unlock a `Component`s element from its visible state by removing the 'vjs-lock-showing'
* class name from it. Used during fadeIn/fadeOut.
*
* @return {Component}
* Returns itself; method can be chained.
*
* @private
*/
Component.prototype.unlockShowing = function unlockShowing() {
this.removeClass('vjs-lock-showing');
return this;
};
/**
* Get the value of an attribute on the `Component`s element.
*
* @param {string} attribute
* Name of the attribute to get the value from.
*
* @return {string|null}
* - The value of the attribute that was asked for.
* - Can be an empty string on some browsers if the attribute does not exist
* or has no value
* - Most browsers will return null if the attibute does not exist or has
* no value.
*
* @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/getAttribute}
*/
Component.prototype.getAttribute = function getAttribute(attribute) {
return Dom.getAttribute(this.el_, attribute);
};
/**
* Set the value of an attribute on the `Component`'s element
*
* @param {string} attribute
* Name of the attribute to set.
*
* @param {string} value
* Value to set the attribute to.
*
* @return {Component}
* Returns itself; method can be chained.
*
* @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/setAttribute}
*/
Component.prototype.setAttribute = function setAttribute(attribute, value) {
Dom.setAttribute(this.el_, attribute, value);
return this;
};
/**
* Remove an attribute from the `Component`s element.
*
* @param {string} attribute
* Name of the attribute to remove.
*
* @return {Component}
* Returns itself; method can be chained.
*
* @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/removeAttribute}
*/
Component.prototype.removeAttribute = function removeAttribute(attribute) {
Dom.removeAttribute(this.el_, attribute);
return this;
};
/**
* Get or set the width of the component based upon the CSS styles.
* See {@link Component#dimension} for more detailed information.
*
* @param {number|string} [num]
* The width that you want to set postfixed with '%', 'px' or nothing.
*
* @param {boolean} [skipListeners]
* Skip the resize event trigger
*
* @return {Component|number|string}
* - The width when getting, zero if there is no width. Can be a string
* postpixed with '%' or 'px'.
* - Returns itself when setting; method can be chained.
*/
Component.prototype.width = function width(num, skipListeners) {
return this.dimension('width', num, skipListeners);
};
/**
* Get or set the height of the component based upon the CSS styles.
* See {@link Component#dimension} for more detailed information.
*
* @param {number|string} [num]
* The height that you want to set postfixed with '%', 'px' or nothing.
*
* @param {boolean} [skipListeners]
* Skip the resize event trigger
*
* @return {Component|number|string}
* - The width when getting, zero if there is no width. Can be a string
* postpixed with '%' or 'px'.
* - Returns itself when setting; method can be chained.
*/
Component.prototype.height = function height(num, skipListeners) {
return this.dimension('height', num, skipListeners);
};
/**
* Set both the width and height of the `Component` element at the same time.
*
* @param {number|string} width
* Width to set the `Component`s element to.
*
* @param {number|string} height
* Height to set the `Component`s element to.
*
* @return {Component}
* Returns itself; method can be chained.
*/
Component.prototype.dimensions = function dimensions(width, height) {
// Skip resize listeners on width for optimization
return this.width(width, true).height(height);
};
/**
* Get or set width or height of the `Component` element. This is the shared code
* for the {@link Component#width} and {@link Component#height}.
*
* Things to know:
* - If the width or height in an number this will return the number postfixed with 'px'.
* - If the width/height is a percent this will return the percent postfixed with '%'
* - Hidden elements have a width of 0 with `window.getComputedStyle`. This function
* defaults to the `Component`s `style.width` and falls back to `window.getComputedStyle`.
* See [this]{@link http://www.foliotek.com/devblog/getting-the-width-of-a-hidden-element-with-jquery-using-width/}
* for more information
* - If you want the computed style of the component, use {@link Component#currentWidth}
* and {@link {Component#currentHeight}
*
* @fires Component#resize
*
* @param {string} widthOrHeight
8 'width' or 'height'
*
* @param {number|string} [num]
8 New dimension
*
* @param {boolean} [skipListeners]
* Skip resize event trigger
*
* @return {Component}
* - the dimension when getting or 0 if unset
* - Returns itself when setting; method can be chained.
*/
Component.prototype.dimension = function dimension(widthOrHeight, num, skipListeners) {
if (num !== undefined) {
// Set to zero if null or literally NaN (NaN !== NaN)
if (num === null || num !== num) {
num = 0;
}
// Check if using css width/height (% or px) and adjust
if (('' + num).indexOf('%') !== -1 || ('' + num).indexOf('px') !== -1) {
this.el_.style[widthOrHeight] = num;
} else if (num === 'auto') {
this.el_.style[widthOrHeight] = '';
} else {
this.el_.style[widthOrHeight] = num + 'px';
}
// skipListeners allows us to avoid triggering the resize event when setting both width and height
if (!skipListeners) {
/**
* Triggered when a component is resized.
*
* @event Component#resize
* @type {EventTarget~Event}
*/
this.trigger('resize');
}
// Return component
return this;
}
// Not setting a value, so getting it
// Make sure element exists
if (!this.el_) {
return 0;
}
// Get dimension value from style
var val = this.el_.style[widthOrHeight];
var pxIndex = val.indexOf('px');
if (pxIndex !== -1) {
// Return the pixel value with no 'px'
return parseInt(val.slice(0, pxIndex), 10);
}
// No px so using % or no style was set, so falling back to offsetWidth/height
// If component has display:none, offset will return 0
// TODO: handle display:none and no dimension style using px
return parseInt(this.el_['offset' + (0, _toTitleCase2['default'])(widthOrHeight)], 10);
};
/**
* Get the width or the height of the `Component` elements computed style. Uses
* `window.getComputedStyle`.
*
* @param {string} widthOrHeight
* A string containing 'width' or 'height'. Whichever one you want to get.
*
* @return {number}
* The dimension that gets asked for or 0 if nothing was set
* for that dimension.
*/
Component.prototype.currentDimension = function currentDimension(widthOrHeight) {
var computedWidthOrHeight = 0;
if (widthOrHeight !== 'width' && widthOrHeight !== 'height') {
throw new Error('currentDimension only accepts width or height value');
}
if (typeof _window2['default'].getComputedStyle === 'function') {
var computedStyle = _window2['default'].getComputedStyle(this.el_);
computedWidthOrHeight = computedStyle.getPropertyValue(widthOrHeight) || computedStyle[widthOrHeight];
}
// remove 'px' from variable and parse as integer
computedWidthOrHeight = parseFloat(computedWidthOrHeight);
// if the computed value is still 0, it's possible that the browser is lying
// and we want to check the offset values.
// This code also runs on IE8 and wherever getComputedStyle doesn't exist.
if (computedWidthOrHeight === 0) {
var rule = 'offset' + (0, _toTitleCase2['default'])(widthOrHeight);
computedWidthOrHeight = this.el_[rule];
}
return computedWidthOrHeight;
};
/**
* An object that contains width and height values of the `Component`s
* computed style. Uses `window.getComputedStyle`.
*
* @typedef {Object} Component~DimensionObject
*
* @property {number} width
* The width of the `Component`s computed style.
*
* @property {number} height
* The height of the `Component`s computed style.
*/
/**
* Get an object that contains width and height values of the `Component`s
* computed style.
*
* @return {Component~DimensionObject}
* The dimensions of the components element
*/
Component.prototype.currentDimensions = function currentDimensions() {
return {
width: this.currentDimension('width'),
height: this.currentDimension('height')
};
};
/**
* Get the width of the `Component`s computed style. Uses `window.getComputedStyle`.
*
* @return {number} width
* The width of the `Component`s computed style.
*/
Component.prototype.currentWidth = function currentWidth() {
return this.currentDimension('width');
};
/**
* Get the height of the `Component`s computed style. Uses `window.getComputedStyle`.
*
* @return {number} height
* The height of the `Component`s computed style.
*/
Component.prototype.currentHeight = function currentHeight() {
return this.currentDimension('height');
};
/**
* Emit a 'tap' events when touch event support gets detected. This gets used to
* support toggling the controls through a tap on the video. They get enabled
* because every sub-component would have extra overhead otherwise.
*
* @private
* @fires Component#tap
* @listens Component#touchstart
* @listens Component#touchmove
* @listens Component#touchleave
* @listens Component#touchcancel
* @listens Component#touchend
*/
Component.prototype.emitTapEvents = function emitTapEvents() {
// Track the start time so we can determine how long the touch lasted
var touchStart = 0;
var firstTouch = null;
// Maximum movement allowed during a touch event to still be considered a tap
// Other popular libs use anywhere from 2 (hammer.js) to 15,
// so 10 seems like a nice, round number.
var tapMovementThreshold = 10;
// The maximum length a touch can be while still being considered a tap
var touchTimeThreshold = 200;
var couldBeTap = void 0;
this.on('touchstart', function (event) {
// If more than one finger, don't consider treating this as a click
if (event.touches.length === 1) {
// Copy pageX/pageY from the object
firstTouch = {
pageX: event.touches[0].pageX,
pageY: event.touches[0].pageY
};
// Record start time so we can detect a tap vs. "touch and hold"
touchStart = new Date().getTime();
// Reset couldBeTap tracking
couldBeTap = true;
}
});
this.on('touchmove', function (event) {
// If more than one finger, don't consider treating this as a click
if (event.touches.length > 1) {
couldBeTap = false;
} else if (firstTouch) {
// Some devices will throw touchmoves for all but the slightest of taps.
// So, if we moved only a small distance, this could still be a tap
var xdiff = event.touches[0].pageX - firstTouch.pageX;
var ydiff = event.touches[0].pageY - firstTouch.pageY;
var touchDistance = Math.sqrt(xdiff * xdiff + ydiff * ydiff);
if (touchDistance > tapMovementThreshold) {
couldBeTap = false;
}
}
});
var noTap = function noTap() {
couldBeTap = false;
};
// TODO: Listen to the original target. http://youtu.be/DujfpXOKUp8?t=13m8s
this.on('touchleave', noTap);
this.on('touchcancel', noTap);
// When the touch ends, measure how long it took and trigger the appropriate
// event
this.on('touchend', function (event) {
firstTouch = null;
// Proceed only if the touchmove/leave/cancel event didn't happen
if (couldBeTap === true) {
// Measure how long the touch lasted
var touchTime = new Date().getTime() - touchStart;
// Make sure the touch was less than the threshold to be considered a tap
if (touchTime < touchTimeThreshold) {
// Don't let browser turn this into a click
event.preventDefault();
/**
* Triggered when a `Component` is tapped.
*
* @event Component#tap
* @type {EventTarget~Event}
*/
this.trigger('tap');
// It may be good to copy the touchend event object and change the
// type to tap, if the other event properties aren't exact after
// Events.fixEvent runs (e.g. event.target)
}
}
});
};
/**
* This function reports user activity whenever touch events happen. This can get
* turned off by any sub-components that wants touch events to act another way.
*
* Report user touch activity when touch events occur. User activity gets used to
* determine when controls should show/hide. It is simple when it comes to mouse
* events, because any mouse event should show the controls. So we capture mouse
* events that bubble up to the player and report activity when that happens.
* With touch events it isn't as easy as `touchstart` and `touchend` toggle player
* controls. So touch events can't help us at the player level either.
*
* User activity gets checked asynchronously. So what could happen is a tap event
* on the video turns the controls off. Then the `touchend` event bubbles up to
* the player. Which, if it reported user activity, would turn the controls right
* back on. We also don't want to completely block touch events from bubbling up.
* Furthermore a `touchmove` event and anything other than a tap, should not turn
* controls back on.
*
* @listens Component#touchstart
* @listens Component#touchmove
* @listens Component#touchend
* @listens Component#touchcancel
*/
Component.prototype.enableTouchActivity = function enableTouchActivity() {
// Don't continue if the root player doesn't support reporting user activity
if (!this.player() || !this.player().reportUserActivity) {
return;
}
// listener for reporting that the user is active
var report = Fn.bind(this.player(), this.player().reportUserActivity);
var touchHolding = void 0;
this.on('touchstart', function () {
report();
// For as long as the they are touching the device or have their mouse down,
// we consider them active even if they're not moving their finger or mouse.
// So we want to continue to update that they are active
this.clearInterval(touchHolding);
// report at the same interval as activityCheck
touchHolding = this.setInterval(report, 250);
});
var touchEnd = function touchEnd(event) {
report();
// stop the interval that maintains activity if the touch is holding
this.clearInterval(touchHolding);
};
this.on('touchmove', report);
this.on('touchend', touchEnd);
this.on('touchcancel', touchEnd);
};
/**
* A callback that has no parameters and is bound into `Component`s context.
*
* @callback Component~GenericCallback
* @this Component
*/
/**
* Creates a function that runs after an `x` millisecond timeout. This function is a
* wrapper around `window.setTimeout`. There are a few reasons to use this one
* instead though:
* 1. It gets cleared via {@link Component#clearTimeout} when
* {@link Component#dispose} gets called.
* 2. The function callback will gets turned into a {@link Component~GenericCallback}
*
* > Note: You can use `window.clearTimeout` on the id returned by this function. This
* will cause its dispose listener not to get cleaned up! Please use
* {@link Component#clearTimeout} or {@link Component#dispose}.
*
* @param {Component~GenericCallback} fn
* The function that will be run after `timeout`.
*
* @param {number} timeout
* Timeout in milliseconds to delay before executing the specified function.
*
* @return {number}
* Returns a timeout ID that gets used to identify the timeout. It can also
* get used in {@link Component#clearTimeout} to clear the timeout that
* was set.
*
* @listens Component#dispose
* @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setTimeout}
*/
Component.prototype.setTimeout = function setTimeout(fn, timeout) {
fn = Fn.bind(this, fn);
var timeoutId = _window2['default'].setTimeout(fn, timeout);
var disposeFn = function disposeFn() {
this.clearTimeout(timeoutId);
};
disposeFn.guid = 'vjs-timeout-' + timeoutId;
this.on('dispose', disposeFn);
return timeoutId;
};
/**
* Clears a timeout that gets created via `window.setTimeout` or
* {@link Component#setTimeout}. If you set a timeout via {@link Component#setTimeout}
* use this function instead of `window.clearTimout`. If you don't your dispose
* listener will not get cleaned up until {@link Component#dispose}!
*
* @param {number} timeoutId
* The id of the timeout to clear. The return value of
* {@link Component#setTimeout} or `window.setTimeout`.
*
* @return {number}
* Returns the timeout id that was cleared.
*
* @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearTimeout}
*/
Component.prototype.clearTimeout = function clearTimeout(timeoutId) {
_window2['default'].clearTimeout(timeoutId);
var disposeFn = function disposeFn() {};
disposeFn.guid = 'vjs-timeout-' + timeoutId;
this.off('dispose', disposeFn);
return timeoutId;
};
/**
* Creates a function that gets run every `x` milliseconds. This function is a wrapper
* around `window.setInterval`. There are a few reasons to use this one instead though.
* 1. It gets cleared via {@link Component#clearInterval} when
* {@link Component#dispose} gets called.
* 2. The function callback will be a {@link Component~GenericCallback}
*
* @param {Component~GenericCallback} fn
* The function to run every `x` seconds.
*
* @param {number} interval
* Execute the specified function every `x` milliseconds.
*
* @return {number}
* Returns an id that can be used to identify the interval. It can also be be used in
* {@link Component#clearInterval} to clear the interval.
*
* @listens Component#dispose
* @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setInterval}
*/
Component.prototype.setInterval = function setInterval(fn, interval) {
fn = Fn.bind(this, fn);
var intervalId = _window2['default'].setInterval(fn, interval);
var disposeFn = function disposeFn() {
this.clearInterval(intervalId);
};
disposeFn.guid = 'vjs-interval-' + intervalId;
this.on('dispose', disposeFn);
return intervalId;
};
/**
* Clears an interval that gets created via `window.setInterval` or
* {@link Component#setInterval}. If you set an inteval via {@link Component#setInterval}
* use this function instead of `window.clearInterval`. If you don't your dispose
* listener will not get cleaned up until {@link Component#dispose}!
*
* @param {number} intervalId
* The id of the interval to clear. The return value of
* {@link Component#setInterval} or `window.setInterval`.
*
* @return {number}
* Returns the interval id that was cleared.
*
* @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearInterval}
*/
Component.prototype.clearInterval = function clearInterval(intervalId) {
_window2['default'].clearInterval(intervalId);
var disposeFn = function disposeFn() {};
disposeFn.guid = 'vjs-interval-' + intervalId;
this.off('dispose', disposeFn);
return intervalId;
};
/**
* Register a `Component` with `videojs` given the name and the component.
*
* > NOTE: {@link Tech}s should not be registered as a `Component`. {@link Tech}s
* should be registered using {@link Tech.registerTech} or
* {@link videojs:videojs.registerTech}.
*
* > NOTE: This function can also be seen on videojs as
* {@link videojs:videojs.registerComponent}.
*
* @param {string} name
* The name of the `Component` to register.
*
* @param {Component} comp
* The `Component` class to register.
*
* @return {Component}
* The `Component` that was registered.
*/
Component.registerComponent = function registerComponent(name, comp) {
if (!name) {
return;
}
name = (0, _toTitleCase2['default'])(name);
if (!Component.components_) {
Component.components_ = {};
}
if (name === 'Player' && Component.components_[name]) {
(function () {
var Player = Component.components_[name];
// If we have players that were disposed, then their name will still be
// in Players.players. So, we must loop through and verify that the value
// for each item is not null. This allows registration of the Player component
// after all players have been disposed or before any were created.
if (Player.players && Object.keys(Player.players).length > 0 && Object.keys(Player.players).map(function (playerName) {
return Player.players[playerName];
}).every(Boolean)) {
throw new Error('Can not register Player component after player has been created');
}
})();
}
Component.components_[name] = comp;
return comp;
};
/**
* Get a `Component` based on the name it was registered with.
*
* @param {string} name
* The Name of the component to get.
*
* @return {Component}
* The `Component` that got registered under the given name.
*
* @deprecated In `videojs` 6 this will not return `Component`s that were not
* registered using {@link Component.registerComponent}. Currently we
* check the global `videojs` object for a `Component` name and
* return that if it exists.
*/
Component.getComponent = function getComponent(name) {
if (!name) {
return;
}
name = (0, _toTitleCase2['default'])(name);
if (Component.components_ && Component.components_[name]) {
return Component.components_[name];
}
if (_window2['default'] && _window2['default'].videojs && _window2['default'].videojs[name]) {
_log2['default'].warn('The ' + name + ' component was added to the videojs object when it should be registered using videojs.registerComponent(name, component)');
return _window2['default'].videojs[name];
}
};
/**
* Sets up the constructor using the supplied init method or uses the init of the
* parent object.
*
* @param {Object} [props={}]
* An object of properties.
*
* @return {Object}
* the extended object.
*
* @deprecated since version 5
*/
Component.extend = function extend(props) {
props = props || {};
_log2['default'].warn('Component.extend({}) has been deprecated, ' + ' use videojs.extend(Component, {}) instead');
// Set up the constructor using the supplied init method
// or using the init of the parent object
// Make sure to check the unobfuscated version for external libs
var init = props.init || props.init || this.prototype.init || this.prototype.init || function () {};
// In Resig's simple class inheritance (previously used) the constructor
// is a function that calls `this.init.apply(arguments)`
// However that would prevent us from using `ParentObject.call(this);`
// in a Child constructor because the `this` in `this.init`
// would still refer to the Child and cause an infinite loop.
// We would instead have to do
// `ParentObject.prototype.init.apply(this, arguments);`
// Bleh. We're not creating a _super() function, so it's good to keep
// the parent constructor reference simple.
var subObj = function subObj() {
init.apply(this, arguments);
};
// Inherit from this object's prototype
subObj.prototype = Object.create(this.prototype);
// Reset the constructor property for subObj otherwise
// instances of subObj would have the constructor of the parent Object
subObj.prototype.constructor = subObj;
// Make the class extendable
subObj.extend = Component.extend;
// Extend subObj's prototype with functions and other properties from props
for (var name in props) {
if (props.hasOwnProperty(name)) {
subObj.prototype[name] = props[name];
}
}
return subObj;
};
return Component;
}();
Component.registerComponent('Component', Component);
exports['default'] = Component;
},{"81":81,"82":82,"83":83,"85":85,"86":86,"87":87,"91":91,"95":95}],6:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _trackButton = _dereq_(36);
var _trackButton2 = _interopRequireDefault(_trackButton);
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _audioTrackMenuItem = _dereq_(7);
var _audioTrackMenuItem2 = _interopRequireDefault(_audioTrackMenuItem);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file audio-track-button.js
*/
/**
* The base class for buttons that toggle specific {@link AudioTrack} types.
*
* @extends TrackButton
*/
var AudioTrackButton = function (_TrackButton) {
_inherits(AudioTrackButton, _TrackButton);
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options={}]
* The key/value store of player options.
*/
function AudioTrackButton(player) {
var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
_classCallCheck(this, AudioTrackButton);
options.tracks = player.audioTracks && player.audioTracks();
var _this = _possibleConstructorReturn(this, _TrackButton.call(this, player, options));
_this.el_.setAttribute('aria-label', 'Audio Menu');
return _this;
}
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
AudioTrackButton.prototype.buildCSSClass = function buildCSSClass() {
return 'vjs-audio-button ' + _TrackButton.prototype.buildCSSClass.call(this);
};
/**
* Create a menu item for each audio track
*
* @param {AudioTrackMenuItem[]} [items=[]]
* An array of existing menu items to use.
*
* @return {AudioTrackMenuItem[]}
* An array of menu items
*/
AudioTrackButton.prototype.createItems = function createItems() {
var items = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
var tracks = this.player_.audioTracks && this.player_.audioTracks();
if (!tracks) {
return items;
}
for (var i = 0; i < tracks.length; i++) {
var track = tracks[i];
items.push(new _audioTrackMenuItem2['default'](this.player_, {
track: track,
// MenuItem is selectable
selectable: true
}));
}
return items;
};
return AudioTrackButton;
}(_trackButton2['default']);
/**
* The text that should display over the `AudioTrackButton`s controls. Added for localization.
*
* @type {string}
* @private
*/
AudioTrackButton.prototype.controlText_ = 'Audio Track';
_component2['default'].registerComponent('AudioTrackButton', AudioTrackButton);
exports['default'] = AudioTrackButton;
},{"36":36,"5":5,"7":7}],7:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _menuItem = _dereq_(48);
var _menuItem2 = _interopRequireDefault(_menuItem);
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _fn = _dereq_(83);
var Fn = _interopRequireWildcard(_fn);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file audio-track-menu-item.js
*/
/**
* An {@link AudioTrack} {@link MenuItem}
*
* @extends MenuItem
*/
var AudioTrackMenuItem = function (_MenuItem) {
_inherits(AudioTrackMenuItem, _MenuItem);
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
function AudioTrackMenuItem(player, options) {
_classCallCheck(this, AudioTrackMenuItem);
var track = options.track;
var tracks = player.audioTracks();
// Modify options for parent MenuItem class's init.
options.label = track.label || track.language || 'Unknown';
options.selected = track.enabled;
var _this = _possibleConstructorReturn(this, _MenuItem.call(this, player, options));
_this.track = track;
if (tracks) {
(function () {
var changeHandler = Fn.bind(_this, _this.handleTracksChange);
tracks.addEventListener('change', changeHandler);
_this.on('dispose', function () {
tracks.removeEventListener('change', changeHandler);
});
})();
}
return _this;
}
/**
* This gets called when an `AudioTrackMenuItem is "clicked". See {@link ClickableComponent}
* for more detailed information on what a click can be.
*
* @param {EventTarget~Event} [event]
* The `keydown`, `tap`, or `click` event that caused this function to be
* called.
*
* @listens tap
* @listens click
*/
AudioTrackMenuItem.prototype.handleClick = function handleClick(event) {
var tracks = this.player_.audioTracks();
_MenuItem.prototype.handleClick.call(this, event);
if (!tracks) {
return;
}
for (var i = 0; i < tracks.length; i++) {
var track = tracks[i];
track.enabled = track === this.track;
}
};
/**
* Handle any {@link AudioTrack} change.
*
* @param {EventTarget~Event} [event]
* The {@link AudioTrackList#change} event that caused this to run.
*
* @listens AudioTrackList#change
*/
AudioTrackMenuItem.prototype.handleTracksChange = function handleTracksChange(event) {
this.selected(this.track.enabled);
};
return AudioTrackMenuItem;
}(_menuItem2['default']);
_component2['default'].registerComponent('AudioTrackMenuItem', AudioTrackMenuItem);
exports['default'] = AudioTrackMenuItem;
},{"48":48,"5":5,"83":83}],8:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
_dereq_(12);
_dereq_(32);
_dereq_(33);
_dereq_(35);
_dereq_(34);
_dereq_(10);
_dereq_(18);
_dereq_(9);
_dereq_(38);
_dereq_(40);
_dereq_(11);
_dereq_(25);
_dereq_(27);
_dereq_(29);
_dereq_(24);
_dereq_(6);
_dereq_(13);
_dereq_(21);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file control-bar.js
*/
// Required children
/**
* Container of main controls.
*
* @extends Component
*/
var ControlBar = function (_Component) {
_inherits(ControlBar, _Component);
function ControlBar() {
_classCallCheck(this, ControlBar);
return _possibleConstructorReturn(this, _Component.apply(this, arguments));
}
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
ControlBar.prototype.createEl = function createEl() {
return _Component.prototype.createEl.call(this, 'div', {
className: 'vjs-control-bar',
dir: 'ltr'
}, {
// The control bar is a group, so it can contain menuitems
role: 'group'
});
};
return ControlBar;
}(_component2['default']);
/**
* Default options for `ControlBar`
*
* @type {Object}
* @private
*/
ControlBar.prototype.options_ = {
children: ['playToggle', 'volumeMenuButton', 'currentTimeDisplay', 'timeDivider', 'durationDisplay', 'progressControl', 'liveDisplay', 'remainingTimeDisplay', 'customControlSpacer', 'playbackRateMenuButton', 'chaptersButton', 'descriptionsButton', 'subtitlesButton', 'captionsButton', 'audioTrackButton', 'fullscreenToggle']
};
_component2['default'].registerComponent('ControlBar', ControlBar);
exports['default'] = ControlBar;
},{"10":10,"11":11,"12":12,"13":13,"18":18,"21":21,"24":24,"25":25,"27":27,"29":29,"32":32,"33":33,"34":34,"35":35,"38":38,"40":40,"5":5,"6":6,"9":9}],9:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _button = _dereq_(2);
var _button2 = _interopRequireDefault(_button);
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file fullscreen-toggle.js
*/
/**
* Toggle fullscreen video
*
* @extends Button
*/
var FullscreenToggle = function (_Button) {
_inherits(FullscreenToggle, _Button);
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
function FullscreenToggle(player, options) {
_classCallCheck(this, FullscreenToggle);
var _this = _possibleConstructorReturn(this, _Button.call(this, player, options));
_this.on(player, 'fullscreenchange', _this.handleFullscreenChange);
return _this;
}
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
FullscreenToggle.prototype.buildCSSClass = function buildCSSClass() {
return 'vjs-fullscreen-control ' + _Button.prototype.buildCSSClass.call(this);
};
/**
* Handles fullscreenchange on the player and change control text accordingly.
*
* @param {EventTarget~Event} [event]
* The {@link Player#fullscreenchange} event that caused this function to be
* called.
*
* @listens Player#fullscreenchange
*/
FullscreenToggle.prototype.handleFullscreenChange = function handleFullscreenChange(event) {
if (this.player_.isFullscreen()) {
this.controlText('Non-Fullscreen');
} else {
this.controlText('Fullscreen');
}
};
/**
* This gets called when an `FullscreenToggle` is "clicked". See
* {@link ClickableComponent} for more detailed information on what a click can be.
*
* @param {EventTarget~Event} [event]
* The `keydown`, `tap`, or `click` event that caused this function to be
* called.
*
* @listens tap
* @listens click
*/
FullscreenToggle.prototype.handleClick = function handleClick(event) {
if (!this.player_.isFullscreen()) {
this.player_.requestFullscreen();
} else {
this.player_.exitFullscreen();
}
};
return FullscreenToggle;
}(_button2['default']);
/**
* The text that should display over the `FullscreenToggle`s controls. Added for localization.
*
* @type {string}
* @private
*/
FullscreenToggle.prototype.controlText_ = 'Fullscreen';
_component2['default'].registerComponent('FullscreenToggle', FullscreenToggle);
exports['default'] = FullscreenToggle;
},{"2":2,"5":5}],10:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _dom = _dereq_(81);
var Dom = _interopRequireWildcard(_dom);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file live-display.js
*/
// TODO - Future make it click to snap to live
/**
* Displays the live indicator when duration is Infinity.
*
* @extends Component
*/
var LiveDisplay = function (_Component) {
_inherits(LiveDisplay, _Component);
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
function LiveDisplay(player, options) {
_classCallCheck(this, LiveDisplay);
var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));
_this.updateShowing();
_this.on(_this.player(), 'durationchange', _this.updateShowing);
return _this;
}
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
LiveDisplay.prototype.createEl = function createEl() {
var el = _Component.prototype.createEl.call(this, 'div', {
className: 'vjs-live-control vjs-control'
});
this.contentEl_ = Dom.createEl('div', {
className: 'vjs-live-display',
innerHTML: '' + this.localize('Stream Type') + '' + this.localize('LIVE')
}, {
'aria-live': 'off'
});
el.appendChild(this.contentEl_);
return el;
};
/**
* Check the duration to see if the LiveDisplay should be showing or not. Then show/hide
* it accordingly
*
* @param {EventTarget~Event} [event]
* The {@link Player#durationchange} event that caused this function to run.
*
* @listens Player#durationchange
*/
LiveDisplay.prototype.updateShowing = function updateShowing(event) {
if (this.player().duration() === Infinity) {
this.show();
} else {
this.hide();
}
};
return LiveDisplay;
}(_component2['default']);
_component2['default'].registerComponent('LiveDisplay', LiveDisplay);
exports['default'] = LiveDisplay;
},{"5":5,"81":81}],11:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _button = _dereq_(2);
var _button2 = _interopRequireDefault(_button);
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _dom = _dereq_(81);
var Dom = _interopRequireWildcard(_dom);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file mute-toggle.js
*/
/**
* A button component for muting the audio.
*
* @extends Button
*/
var MuteToggle = function (_Button) {
_inherits(MuteToggle, _Button);
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
function MuteToggle(player, options) {
_classCallCheck(this, MuteToggle);
var _this = _possibleConstructorReturn(this, _Button.call(this, player, options));
_this.on(player, 'volumechange', _this.update);
// hide mute toggle if the current tech doesn't support volume control
if (player.tech_ && player.tech_.featuresVolumeControl === false) {
_this.addClass('vjs-hidden');
}
_this.on(player, 'loadstart', function () {
// We need to update the button to account for a default muted state.
this.update();
if (player.tech_.featuresVolumeControl === false) {
this.addClass('vjs-hidden');
} else {
this.removeClass('vjs-hidden');
}
});
return _this;
}
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
MuteToggle.prototype.buildCSSClass = function buildCSSClass() {
return 'vjs-mute-control ' + _Button.prototype.buildCSSClass.call(this);
};
/**
* This gets called when an `MuteToggle` is "clicked". See
* {@link ClickableComponent} for more detailed information on what a click can be.
*
* @param {EventTarget~Event} [event]
* The `keydown`, `tap`, or `click` event that caused this function to be
* called.
*
* @listens tap
* @listens click
*/
MuteToggle.prototype.handleClick = function handleClick(event) {
this.player_.muted(this.player_.muted() ? false : true);
};
/**
* Update the state of volume.
*
* @param {EventTarget~Event} [event]
* The {@link Player#loadstart} event if this function was called through an
* event.
*
* @listens Player#loadstart
*/
MuteToggle.prototype.update = function update(event) {
var vol = this.player_.volume();
var level = 3;
if (vol === 0 || this.player_.muted()) {
level = 0;
} else if (vol < 0.33) {
level = 1;
} else if (vol < 0.67) {
level = 2;
}
// Don't rewrite the button text if the actual text doesn't change.
// This causes unnecessary and confusing information for screen reader users.
// This check is needed because this function gets called every time the volume level is changed.
var toMute = this.player_.muted() ? 'Unmute' : 'Mute';
if (this.controlText() !== toMute) {
this.controlText(toMute);
}
// TODO improve muted icon classes
for (var i = 0; i < 4; i++) {
Dom.removeElClass(this.el_, 'vjs-vol-' + i);
}
Dom.addElClass(this.el_, 'vjs-vol-' + level);
};
return MuteToggle;
}(_button2['default']);
/**
* The text that should display over the `MuteToggle`s controls. Added for localization.
*
* @type {string}
* @private
*/
MuteToggle.prototype.controlText_ = 'Mute';
_component2['default'].registerComponent('MuteToggle', MuteToggle);
exports['default'] = MuteToggle;
},{"2":2,"5":5,"81":81}],12:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _button = _dereq_(2);
var _button2 = _interopRequireDefault(_button);
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file play-toggle.js
*/
/**
* Button to toggle between play and pause.
*
* @extends Button
*/
var PlayToggle = function (_Button) {
_inherits(PlayToggle, _Button);
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
function PlayToggle(player, options) {
_classCallCheck(this, PlayToggle);
var _this = _possibleConstructorReturn(this, _Button.call(this, player, options));
_this.on(player, 'play', _this.handlePlay);
_this.on(player, 'pause', _this.handlePause);
return _this;
}
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
PlayToggle.prototype.buildCSSClass = function buildCSSClass() {
return 'vjs-play-control ' + _Button.prototype.buildCSSClass.call(this);
};
/**
* This gets called when an `PlayToggle` is "clicked". See
* {@link ClickableComponent} for more detailed information on what a click can be.
*
* @param {EventTarget~Event} [event]
* The `keydown`, `tap`, or `click` event that caused this function to be
* called.
*
* @listens tap
* @listens click
*/
PlayToggle.prototype.handleClick = function handleClick(event) {
if (this.player_.paused()) {
this.player_.play();
} else {
this.player_.pause();
}
};
/**
* Add the vjs-playing class to the element so it can change appearance.
*
* @param {EventTarget~Event} [event]
* The event that caused this function to run.
*
* @listens Player#play
*/
PlayToggle.prototype.handlePlay = function handlePlay(event) {
this.removeClass('vjs-paused');
this.addClass('vjs-playing');
// change the button text to "Pause"
this.controlText('Pause');
};
/**
* Add the vjs-paused class to the element so it can change appearance.
*
* @param {EventTarget~Event} [event]
* The event that caused this function to run.
*
* @listens Player#pause
*/
PlayToggle.prototype.handlePause = function handlePause(event) {
this.removeClass('vjs-playing');
this.addClass('vjs-paused');
// change the button text to "Play"
this.controlText('Play');
};
return PlayToggle;
}(_button2['default']);
/**
* The text that should display over the `PlayToggle`s controls. Added for localization.
*
* @type {string}
* @private
*/
PlayToggle.prototype.controlText_ = 'Play';
_component2['default'].registerComponent('PlayToggle', PlayToggle);
exports['default'] = PlayToggle;
},{"2":2,"5":5}],13:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _menuButton = _dereq_(47);
var _menuButton2 = _interopRequireDefault(_menuButton);
var _menu = _dereq_(49);
var _menu2 = _interopRequireDefault(_menu);
var _playbackRateMenuItem = _dereq_(14);
var _playbackRateMenuItem2 = _interopRequireDefault(_playbackRateMenuItem);
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _dom = _dereq_(81);
var Dom = _interopRequireWildcard(_dom);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file playback-rate-menu-button.js
*/
/**
* The component for controlling the playback rate.
*
* @extends MenuButton
*/
var PlaybackRateMenuButton = function (_MenuButton) {
_inherits(PlaybackRateMenuButton, _MenuButton);
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
function PlaybackRateMenuButton(player, options) {
_classCallCheck(this, PlaybackRateMenuButton);
var _this = _possibleConstructorReturn(this, _MenuButton.call(this, player, options));
_this.updateVisibility();
_this.updateLabel();
_this.on(player, 'loadstart', _this.updateVisibility);
_this.on(player, 'ratechange', _this.updateLabel);
return _this;
}
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
PlaybackRateMenuButton.prototype.createEl = function createEl() {
var el = _MenuButton.prototype.createEl.call(this);
this.labelEl_ = Dom.createEl('div', {
className: 'vjs-playback-rate-value',
innerHTML: 1.0
});
el.appendChild(this.labelEl_);
return el;
};
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
PlaybackRateMenuButton.prototype.buildCSSClass = function buildCSSClass() {
return 'vjs-playback-rate ' + _MenuButton.prototype.buildCSSClass.call(this);
};
/**
* Create the playback rate menu
*
* @return {Menu}
* Menu object populated with {@link PlaybackRateMenuItem}s
*/
PlaybackRateMenuButton.prototype.createMenu = function createMenu() {
var menu = new _menu2['default'](this.player());
var rates = this.playbackRates();
if (rates) {
for (var i = rates.length - 1; i >= 0; i--) {
menu.addChild(new _playbackRateMenuItem2['default'](this.player(), { rate: rates[i] + 'x' }));
}
}
return menu;
};
/**
* Updates ARIA accessibility attributes
*/
PlaybackRateMenuButton.prototype.updateARIAAttributes = function updateARIAAttributes() {
// Current playback rate
this.el().setAttribute('aria-valuenow', this.player().playbackRate());
};
/**
* This gets called when an `PlaybackRateMenuButton` is "clicked". See
* {@link ClickableComponent} for more detailed information on what a click can be.
*
* @param {EventTarget~Event} [event]
* The `keydown`, `tap`, or `click` event that caused this function to be
* called.
*
* @listens tap
* @listens click
*/
PlaybackRateMenuButton.prototype.handleClick = function handleClick(event) {
// select next rate option
var currentRate = this.player().playbackRate();
var rates = this.playbackRates();
// this will select first one if the last one currently selected
var newRate = rates[0];
for (var i = 0; i < rates.length; i++) {
if (rates[i] > currentRate) {
newRate = rates[i];
break;
}
}
this.player().playbackRate(newRate);
};
/**
* Get possible playback rates
*
* @return {Array}
* All possible playback rates
*/
PlaybackRateMenuButton.prototype.playbackRates = function playbackRates() {
return this.options_.playbackRates || this.options_.playerOptions && this.options_.playerOptions.playbackRates;
};
/**
* Get whether playback rates is supported by the tech
* and an array of playback rates exists
*
* @return {boolean}
* Whether changing playback rate is supported
*/
PlaybackRateMenuButton.prototype.playbackRateSupported = function playbackRateSupported() {
return this.player().tech_ && this.player().tech_.featuresPlaybackRate && this.playbackRates() && this.playbackRates().length > 0;
};
/**
* Hide playback rate controls when they're no playback rate options to select
*
* @param {EventTarget~Event} [event]
* The event that caused this function to run.
*
* @listens Player#loadstart
*/
PlaybackRateMenuButton.prototype.updateVisibility = function updateVisibility(event) {
if (this.playbackRateSupported()) {
this.removeClass('vjs-hidden');
} else {
this.addClass('vjs-hidden');
}
};
/**
* Update button label when rate changed
*
* @param {EventTarget~Event} [event]
* The event that caused this function to run.
*
* @listens Player#ratechange
*/
PlaybackRateMenuButton.prototype.updateLabel = function updateLabel(event) {
if (this.playbackRateSupported()) {
this.labelEl_.innerHTML = this.player().playbackRate() + 'x';
}
};
return PlaybackRateMenuButton;
}(_menuButton2['default']);
/**
* The text that should display over the `FullscreenToggle`s controls. Added for localization.
*
* @type {string}
* @private
*/
PlaybackRateMenuButton.prototype.controlText_ = 'Playback Rate';
_component2['default'].registerComponent('PlaybackRateMenuButton', PlaybackRateMenuButton);
exports['default'] = PlaybackRateMenuButton;
},{"14":14,"47":47,"49":49,"5":5,"81":81}],14:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _menuItem = _dereq_(48);
var _menuItem2 = _interopRequireDefault(_menuItem);
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file playback-rate-menu-item.js
*/
/**
* The specific menu item type for selecting a playback rate.
*
* @extends MenuItem
*/
var PlaybackRateMenuItem = function (_MenuItem) {
_inherits(PlaybackRateMenuItem, _MenuItem);
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
function PlaybackRateMenuItem(player, options) {
_classCallCheck(this, PlaybackRateMenuItem);
var label = options.rate;
var rate = parseFloat(label, 10);
// Modify options for parent MenuItem class's init.
options.label = label;
options.selected = rate === 1;
var _this = _possibleConstructorReturn(this, _MenuItem.call(this, player, options));
_this.label = label;
_this.rate = rate;
_this.on(player, 'ratechange', _this.update);
return _this;
}
/**
* This gets called when an `PlaybackRateMenuItem` is "clicked". See
* {@link ClickableComponent} for more detailed information on what a click can be.
*
* @param {EventTarget~Event} [event]
* The `keydown`, `tap`, or `click` event that caused this function to be
* called.
*
* @listens tap
* @listens click
*/
PlaybackRateMenuItem.prototype.handleClick = function handleClick(event) {
_MenuItem.prototype.handleClick.call(this);
this.player().playbackRate(this.rate);
};
/**
* Update the PlaybackRateMenuItem when the playbackrate changes.
*
* @param {EventTarget~Event} [event]
* The `ratechange` event that caused this function to run.
*
* @listens Player#ratechange
*/
PlaybackRateMenuItem.prototype.update = function update(event) {
this.selected(this.player().playbackRate() === this.rate);
};
return PlaybackRateMenuItem;
}(_menuItem2['default']);
/**
* The text that should display over the `PlaybackRateMenuItem`s controls. Added for localization.
*
* @type {string}
* @private
*/
PlaybackRateMenuItem.prototype.contentElType = 'button';
_component2['default'].registerComponent('PlaybackRateMenuItem', PlaybackRateMenuItem);
exports['default'] = PlaybackRateMenuItem;
},{"48":48,"5":5}],15:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _dom = _dereq_(81);
var Dom = _interopRequireWildcard(_dom);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file load-progress-bar.js
*/
/**
* Shows loading progress
*
* @extends Component
*/
var LoadProgressBar = function (_Component) {
_inherits(LoadProgressBar, _Component);
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
function LoadProgressBar(player, options) {
_classCallCheck(this, LoadProgressBar);
var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));
_this.partEls_ = [];
_this.on(player, 'progress', _this.update);
return _this;
}
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
LoadProgressBar.prototype.createEl = function createEl() {
return _Component.prototype.createEl.call(this, 'div', {
className: 'vjs-load-progress',
innerHTML: '' + this.localize('Loaded') + ': 0%'
});
};
/**
* Update progress bar
*
* @param {EventTarget~Event} [event]
* The `progress` event that caused this function to run.
*
* @listens Player#progress
*/
LoadProgressBar.prototype.update = function update(event) {
var buffered = this.player_.buffered();
var duration = this.player_.duration();
var bufferedEnd = this.player_.bufferedEnd();
var children = this.partEls_;
// get the percent width of a time compared to the total end
var percentify = function percentify(time, end) {
// no NaN
var percent = time / end || 0;
return (percent >= 1 ? 1 : percent) * 100 + '%';
};
// update the width of the progress bar
this.el_.style.width = percentify(bufferedEnd, duration);
// add child elements to represent the individual buffered time ranges
for (var i = 0; i < buffered.length; i++) {
var start = buffered.start(i);
var end = buffered.end(i);
var part = children[i];
if (!part) {
part = this.el_.appendChild(Dom.createEl());
children[i] = part;
}
// set the percent based on the width of the progress bar (bufferedEnd)
part.style.left = percentify(start, bufferedEnd);
part.style.width = percentify(end - start, bufferedEnd);
}
// remove unused buffered range elements
for (var _i = children.length; _i > buffered.length; _i--) {
this.el_.removeChild(children[_i - 1]);
}
children.length = buffered.length;
};
return LoadProgressBar;
}(_component2['default']);
_component2['default'].registerComponent('LoadProgressBar', LoadProgressBar);
exports['default'] = LoadProgressBar;
},{"5":5,"81":81}],16:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _dom = _dereq_(81);
var Dom = _interopRequireWildcard(_dom);
var _fn = _dereq_(83);
var Fn = _interopRequireWildcard(_fn);
var _formatTime = _dereq_(84);
var _formatTime2 = _interopRequireDefault(_formatTime);
var _computedStyle = _dereq_(80);
var _computedStyle2 = _interopRequireDefault(_computedStyle);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file mouse-time-display.js
*/
/**
* The Mouse Time Display component shows the time you will seek to
* when hovering over the progress bar
*
* @extends Component
*/
var MouseTimeDisplay = function (_Component) {
_inherits(MouseTimeDisplay, _Component);
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
function MouseTimeDisplay(player, options) {
_classCallCheck(this, MouseTimeDisplay);
var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));
if (options.playerOptions && options.playerOptions.controlBar && options.playerOptions.controlBar.progressControl && options.playerOptions.controlBar.progressControl.keepTooltipsInside) {
_this.keepTooltipsInside = options.playerOptions.controlBar.progressControl.keepTooltipsInside;
}
if (_this.keepTooltipsInside) {
_this.tooltip = Dom.createEl('div', { className: 'vjs-time-tooltip' });
_this.el().appendChild(_this.tooltip);
_this.addClass('vjs-keep-tooltips-inside');
}
_this.update(0, 0);
player.on('ready', function () {
_this.on(player.controlBar.progressControl.el(), 'mousemove', Fn.throttle(Fn.bind(_this, _this.handleMouseMove), 25));
});
return _this;
}
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
MouseTimeDisplay.prototype.createEl = function createEl() {
return _Component.prototype.createEl.call(this, 'div', {
className: 'vjs-mouse-display'
});
};
/**
* Handle the mouse move event on the `MouseTimeDisplay`.
*
* @param {EventTarget~Event} event
* The `mousemove` event that caused this to event to run.
*
* @listen mousemove
*/
MouseTimeDisplay.prototype.handleMouseMove = function handleMouseMove(event) {
var duration = this.player_.duration();
var newTime = this.calculateDistance(event) * duration;
var position = event.pageX - Dom.findElPosition(this.el().parentNode).left;
this.update(newTime, position);
};
/**
* Update the time and posistion of the `MouseTimeDisplay`.
*
* @param {number} newTime
* Time to change the `MouseTimeDisplay` to.
*
* @param {nubmer} position
* Postion from the left of the in pixels.
*/
MouseTimeDisplay.prototype.update = function update(newTime, position) {
var time = (0, _formatTime2['default'])(newTime, this.player_.duration());
this.el().style.left = position + 'px';
this.el().setAttribute('data-current-time', time);
if (this.keepTooltipsInside) {
var clampedPosition = this.clampPosition_(position);
var difference = position - clampedPosition + 1;
var tooltipWidth = parseFloat((0, _computedStyle2['default'])(this.tooltip, 'width'));
var tooltipWidthHalf = tooltipWidth / 2;
this.tooltip.innerHTML = time;
this.tooltip.style.right = '-' + (tooltipWidthHalf - difference) + 'px';
}
};
/**
* Get the mouse pointers x coordinate in pixels.
*
* @param {EventTarget~Event} [event]
* The `mousemove` event that was passed to this function by
* {@link MouseTimeDisplay#handleMouseMove}
*
* @return {number}
* THe x position in pixels of the mouse pointer.
*/
MouseTimeDisplay.prototype.calculateDistance = function calculateDistance(event) {
return Dom.getPointerPosition(this.el().parentNode, event).x;
};
/**
* This takes in a horizontal position for the bar and returns a clamped position.
* Clamped position means that it will keep the position greater than half the width
* of the tooltip and smaller than the player width minus half the width o the tooltip.
* It will only clamp the position if `keepTooltipsInside` option is set.
*
* @param {number} position
* The position the bar wants to be
*
* @return {number}
* The (potentially) new clamped position.
*
* @private
*/
MouseTimeDisplay.prototype.clampPosition_ = function clampPosition_(position) {
if (!this.keepTooltipsInside) {
return position;
}
var playerWidth = parseFloat((0, _computedStyle2['default'])(this.player().el(), 'width'));
var tooltipWidth = parseFloat((0, _computedStyle2['default'])(this.tooltip, 'width'));
var tooltipWidthHalf = tooltipWidth / 2;
var actualPosition = position;
if (position < tooltipWidthHalf) {
actualPosition = Math.ceil(tooltipWidthHalf);
} else if (position > playerWidth - tooltipWidthHalf) {
actualPosition = Math.floor(playerWidth - tooltipWidthHalf);
}
return actualPosition;
};
return MouseTimeDisplay;
}(_component2['default']);
_component2['default'].registerComponent('MouseTimeDisplay', MouseTimeDisplay);
exports['default'] = MouseTimeDisplay;
},{"5":5,"80":80,"81":81,"83":83,"84":84}],17:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _fn = _dereq_(83);
var Fn = _interopRequireWildcard(_fn);
var _formatTime = _dereq_(84);
var _formatTime2 = _interopRequireDefault(_formatTime);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file play-progress-bar.js
*/
/**
* Shows play progress
*
* @extends Component
*/
var PlayProgressBar = function (_Component) {
_inherits(PlayProgressBar, _Component);
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
function PlayProgressBar(player, options) {
_classCallCheck(this, PlayProgressBar);
var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));
_this.updateDataAttr();
_this.on(player, 'timeupdate', _this.updateDataAttr);
player.ready(Fn.bind(_this, _this.updateDataAttr));
if (options.playerOptions && options.playerOptions.controlBar && options.playerOptions.controlBar.progressControl && options.playerOptions.controlBar.progressControl.keepTooltipsInside) {
_this.keepTooltipsInside = options.playerOptions.controlBar.progressControl.keepTooltipsInside;
}
if (_this.keepTooltipsInside) {
_this.addClass('vjs-keep-tooltips-inside');
}
return _this;
}
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
PlayProgressBar.prototype.createEl = function createEl() {
return _Component.prototype.createEl.call(this, 'div', {
className: 'vjs-play-progress vjs-slider-bar',
innerHTML: '' + this.localize('Progress') + ': 0%'
});
};
/**
* Update the data-current-time attribute on the `PlayProgressBar`.
*
* @param {EventTarget~Event} [event]
* The `timeupdate` event that caused this to run.
*
* @listens Player#timeupdate
*/
PlayProgressBar.prototype.updateDataAttr = function updateDataAttr(event) {
var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
this.el_.setAttribute('data-current-time', (0, _formatTime2['default'])(time, this.player_.duration()));
};
return PlayProgressBar;
}(_component2['default']);
_component2['default'].registerComponent('PlayProgressBar', PlayProgressBar);
exports['default'] = PlayProgressBar;
},{"5":5,"83":83,"84":84}],18:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
_dereq_(19);
_dereq_(16);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file progress-control.js
*/
/**
* The Progress Control component contains the seek bar, load progress,
* and play progress.
*
* @extends Component
*/
var ProgressControl = function (_Component) {
_inherits(ProgressControl, _Component);
function ProgressControl() {
_classCallCheck(this, ProgressControl);
return _possibleConstructorReturn(this, _Component.apply(this, arguments));
}
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
ProgressControl.prototype.createEl = function createEl() {
return _Component.prototype.createEl.call(this, 'div', {
className: 'vjs-progress-control vjs-control'
});
};
return ProgressControl;
}(_component2['default']);
/**
* Default options for `ProgressControl`
*
* @type {Object}
* @private
*/
ProgressControl.prototype.options_ = {
children: ['seekBar']
};
_component2['default'].registerComponent('ProgressControl', ProgressControl);
exports['default'] = ProgressControl;
},{"16":16,"19":19,"5":5}],19:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _slider = _dereq_(57);
var _slider2 = _interopRequireDefault(_slider);
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _fn = _dereq_(83);
var Fn = _interopRequireWildcard(_fn);
var _formatTime = _dereq_(84);
var _formatTime2 = _interopRequireDefault(_formatTime);
var _computedStyle = _dereq_(80);
var _computedStyle2 = _interopRequireDefault(_computedStyle);
_dereq_(15);
_dereq_(17);
_dereq_(20);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file seek-bar.js
*/
/**
* Seek Bar and holder for the progress bars
*
* @extends Slider
*/
var SeekBar = function (_Slider) {
_inherits(SeekBar, _Slider);
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
function SeekBar(player, options) {
_classCallCheck(this, SeekBar);
var _this = _possibleConstructorReturn(this, _Slider.call(this, player, options));
_this.on(player, 'timeupdate', _this.updateProgress);
_this.on(player, 'ended', _this.updateProgress);
player.ready(Fn.bind(_this, _this.updateProgress));
if (options.playerOptions && options.playerOptions.controlBar && options.playerOptions.controlBar.progressControl && options.playerOptions.controlBar.progressControl.keepTooltipsInside) {
_this.keepTooltipsInside = options.playerOptions.controlBar.progressControl.keepTooltipsInside;
}
if (_this.keepTooltipsInside) {
_this.tooltipProgressBar = _this.addChild('TooltipProgressBar');
}
return _this;
}
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
SeekBar.prototype.createEl = function createEl() {
return _Slider.prototype.createEl.call(this, 'div', {
className: 'vjs-progress-holder'
}, {
'aria-label': 'progress bar'
});
};
/**
* Update the seek bars tooltip and width.
*
* @param {EventTarget~Event} [event]
* The `timeupdate` or `ended` event that caused this to run.
*
* @listens Player#timeupdate
* @listens Player#ended
*/
SeekBar.prototype.updateProgress = function updateProgress(event) {
this.updateAriaAttributes(this.el_);
if (this.keepTooltipsInside) {
this.updateAriaAttributes(this.tooltipProgressBar.el_);
this.tooltipProgressBar.el_.style.width = this.bar.el_.style.width;
var playerWidth = parseFloat((0, _computedStyle2['default'])(this.player().el(), 'width'));
var tooltipWidth = parseFloat((0, _computedStyle2['default'])(this.tooltipProgressBar.tooltip, 'width'));
var tooltipStyle = this.tooltipProgressBar.el().style;
tooltipStyle.maxWidth = Math.floor(playerWidth - tooltipWidth / 2) + 'px';
tooltipStyle.minWidth = Math.ceil(tooltipWidth / 2) + 'px';
tooltipStyle.right = '-' + tooltipWidth / 2 + 'px';
}
};
/**
* Update ARIA accessibility attributes
*
* @param {Element} el
* The element to update with aria accessibility attributes.
*/
SeekBar.prototype.updateAriaAttributes = function updateAriaAttributes(el) {
// Allows for smooth scrubbing, when player can't keep up.
var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
// machine readable value of progress bar (percentage complete)
el.setAttribute('aria-valuenow', (this.getPercent() * 100).toFixed(2));
// human readable value of progress bar (time complete)
el.setAttribute('aria-valuetext', (0, _formatTime2['default'])(time, this.player_.duration()));
};
/**
* Get percentage of video played
*
* @return {number}
* The percentage played
*/
SeekBar.prototype.getPercent = function getPercent() {
var percent = this.player_.currentTime() / this.player_.duration();
return percent >= 1 ? 1 : percent;
};
/**
* Handle mouse down on seek bar
*
* @param {EventTarget~Event} event
* The `mousedown` event that caused this to run.
*
* @listens mousedown
*/
SeekBar.prototype.handleMouseDown = function handleMouseDown(event) {
this.player_.scrubbing(true);
this.videoWasPlaying = !this.player_.paused();
this.player_.pause();
_Slider.prototype.handleMouseDown.call(this, event);
};
/**
* Handle mouse move on seek bar
*
* @param {EventTarget~Event} event
* The `mousemove` event that caused this to run.
*
* @listens mousemove
*/
SeekBar.prototype.handleMouseMove = function handleMouseMove(event) {
var newTime = this.calculateDistance(event) * this.player_.duration();
// Don't let video end while scrubbing.
if (newTime === this.player_.duration()) {
newTime = newTime - 0.1;
}
// Set new time (tell player to seek to new time)
this.player_.currentTime(newTime);
};
/**
* Handle mouse up on seek bar
*
* @param {EventTarget~Event} event
* The `mouseup` event that caused this to run.
*
* @listens mouseup
*/
SeekBar.prototype.handleMouseUp = function handleMouseUp(event) {
_Slider.prototype.handleMouseUp.call(this, event);
this.player_.scrubbing(false);
if (this.videoWasPlaying) {
this.player_.play();
}
};
/**
* Move more quickly fast forward for keyboard-only users
*/
SeekBar.prototype.stepForward = function stepForward() {
// more quickly fast forward for keyboard-only users
this.player_.currentTime(this.player_.currentTime() + 5);
};
/**
* Move more quickly rewind for keyboard-only users
*/
SeekBar.prototype.stepBack = function stepBack() {
// more quickly rewind for keyboard-only users
this.player_.currentTime(this.player_.currentTime() - 5);
};
return SeekBar;
}(_slider2['default']);
/**
* Default options for the `SeekBar`
*
* @type {Object}
* @private
*/
SeekBar.prototype.options_ = {
children: ['loadProgressBar', 'mouseTimeDisplay', 'playProgressBar'],
barName: 'playProgressBar'
};
/**
* Call the update event for this Slider when this event happens on the player.
*
* @type {string}
*/
SeekBar.prototype.playerEvent = 'timeupdate';
_component2['default'].registerComponent('SeekBar', SeekBar);
exports['default'] = SeekBar;
},{"15":15,"17":17,"20":20,"5":5,"57":57,"80":80,"83":83,"84":84}],20:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _fn = _dereq_(83);
var Fn = _interopRequireWildcard(_fn);
var _formatTime = _dereq_(84);
var _formatTime2 = _interopRequireDefault(_formatTime);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file play-progress-bar.js
*/
/**
* Shows play progress
*
* @extends Component
*/
var TooltipProgressBar = function (_Component) {
_inherits(TooltipProgressBar, _Component);
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
function TooltipProgressBar(player, options) {
_classCallCheck(this, TooltipProgressBar);
var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));
_this.updateDataAttr();
_this.on(player, 'timeupdate', _this.updateDataAttr);
player.ready(Fn.bind(_this, _this.updateDataAttr));
return _this;
}
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
TooltipProgressBar.prototype.createEl = function createEl() {
var el = _Component.prototype.createEl.call(this, 'div', {
className: 'vjs-tooltip-progress-bar vjs-slider-bar',
innerHTML: '\n ' + this.localize('Progress') + ': 0%'
});
this.tooltip = el.querySelector('.vjs-time-tooltip');
return el;
};
/**
* Updatet the data-current-time attribute for TooltipProgressBar
*
* @param {EventTarget~Event} [event]
* The `timeupdate` event that caused this function to run.
*
* @listens Player#timeupdate
*/
TooltipProgressBar.prototype.updateDataAttr = function updateDataAttr(event) {
var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
var formattedTime = (0, _formatTime2['default'])(time, this.player_.duration());
this.el_.setAttribute('data-current-time', formattedTime);
this.tooltip.innerHTML = formattedTime;
};
return TooltipProgressBar;
}(_component2['default']);
_component2['default'].registerComponent('TooltipProgressBar', TooltipProgressBar);
exports['default'] = TooltipProgressBar;
},{"5":5,"83":83,"84":84}],21:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _spacer = _dereq_(22);
var _spacer2 = _interopRequireDefault(_spacer);
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file custom-control-spacer.js
*/
/**
* Spacer specifically meant to be used as an insertion point for new plugins, etc.
*
* @extends Spacer
*/
var CustomControlSpacer = function (_Spacer) {
_inherits(CustomControlSpacer, _Spacer);
function CustomControlSpacer() {
_classCallCheck(this, CustomControlSpacer);
return _possibleConstructorReturn(this, _Spacer.apply(this, arguments));
}
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
CustomControlSpacer.prototype.buildCSSClass = function buildCSSClass() {
return 'vjs-custom-control-spacer ' + _Spacer.prototype.buildCSSClass.call(this);
};
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
CustomControlSpacer.prototype.createEl = function createEl() {
var el = _Spacer.prototype.createEl.call(this, {
className: this.buildCSSClass()
});
// No-flex/table-cell mode requires there be some content
// in the cell to fill the remaining space of the table.
el.innerHTML = ' ';
return el;
};
return CustomControlSpacer;
}(_spacer2['default']);
_component2['default'].registerComponent('CustomControlSpacer', CustomControlSpacer);
exports['default'] = CustomControlSpacer;
},{"22":22,"5":5}],22:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file spacer.js
*/
/**
* Just an empty spacer element that can be used as an append point for plugins, etc.
* Also can be used to create space between elements when necessary.
*
* @extends Component
*/
var Spacer = function (_Component) {
_inherits(Spacer, _Component);
function Spacer() {
_classCallCheck(this, Spacer);
return _possibleConstructorReturn(this, _Component.apply(this, arguments));
}
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
Spacer.prototype.buildCSSClass = function buildCSSClass() {
return 'vjs-spacer ' + _Component.prototype.buildCSSClass.call(this);
};
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
Spacer.prototype.createEl = function createEl() {
return _Component.prototype.createEl.call(this, 'div', {
className: this.buildCSSClass()
});
};
return Spacer;
}(_component2['default']);
_component2['default'].registerComponent('Spacer', Spacer);
exports['default'] = Spacer;
},{"5":5}],23:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _textTrackMenuItem = _dereq_(31);
var _textTrackMenuItem2 = _interopRequireDefault(_textTrackMenuItem);
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file caption-settings-menu-item.js
*/
/**
* The menu item for caption track settings menu
*
* @extends TextTrackMenuItem
*/
var CaptionSettingsMenuItem = function (_TextTrackMenuItem) {
_inherits(CaptionSettingsMenuItem, _TextTrackMenuItem);
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
function CaptionSettingsMenuItem(player, options) {
_classCallCheck(this, CaptionSettingsMenuItem);
options.track = {
player: player,
kind: options.kind,
label: options.kind + ' settings',
selectable: false,
'default': false,
mode: 'disabled'
};
// CaptionSettingsMenuItem has no concept of 'selected'
options.selectable = false;
var _this = _possibleConstructorReturn(this, _TextTrackMenuItem.call(this, player, options));
_this.addClass('vjs-texttrack-settings');
_this.controlText(', opens ' + options.kind + ' settings dialog');
return _this;
}
/**
* This gets called when an `CaptionSettingsMenuItem` is "clicked". See
* {@link ClickableComponent} for more detailed information on what a click can be.
*
* @param {EventTarget~Event} [event]
* The `keydown`, `tap`, or `click` event that caused this function to be
* called.
*
* @listens tap
* @listens click
*/
CaptionSettingsMenuItem.prototype.handleClick = function handleClick(event) {
this.player().getChild('textTrackSettings').show();
this.player().getChild('textTrackSettings').el_.focus();
};
return CaptionSettingsMenuItem;
}(_textTrackMenuItem2['default']);
_component2['default'].registerComponent('CaptionSettingsMenuItem', CaptionSettingsMenuItem);
exports['default'] = CaptionSettingsMenuItem;
},{"31":31,"5":5}],24:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _textTrackButton = _dereq_(30);
var _textTrackButton2 = _interopRequireDefault(_textTrackButton);
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _captionSettingsMenuItem = _dereq_(23);
var _captionSettingsMenuItem2 = _interopRequireDefault(_captionSettingsMenuItem);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file captions-button.js
*/
/**
* The button component for toggling and selecting captions
*
* @extends TextTrackButton
*/
var CaptionsButton = function (_TextTrackButton) {
_inherits(CaptionsButton, _TextTrackButton);
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*
* @param {Component~ReadyCallback} [ready]
* The function to call when this component is ready.
*/
function CaptionsButton(player, options, ready) {
_classCallCheck(this, CaptionsButton);
var _this = _possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready));
_this.el_.setAttribute('aria-label', 'Captions Menu');
return _this;
}
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
CaptionsButton.prototype.buildCSSClass = function buildCSSClass() {
return 'vjs-captions-button ' + _TextTrackButton.prototype.buildCSSClass.call(this);
};
/**
* Update caption menu items
*
* @param {EventTarget~Event} [event]
* The `addtrack` or `removetrack` event that caused this function to be
* called.
*
* @listens TextTrackList#addtrack
* @listens TextTrackList#removetrack
*/
CaptionsButton.prototype.update = function update(event) {
var threshold = 2;
_TextTrackButton.prototype.update.call(this);
// if native, then threshold is 1 because no settings button
if (this.player().tech_ && this.player().tech_.featuresNativeTextTracks) {
threshold = 1;
}
if (this.items && this.items.length > threshold) {
this.show();
} else {
this.hide();
}
};
/**
* Create caption menu items
*
* @return {CaptionSettingsMenuItem[]}
* The array of current menu items.
*/
CaptionsButton.prototype.createItems = function createItems() {
var items = [];
if (!(this.player().tech_ && this.player().tech_.featuresNativeTextTracks)) {
items.push(new _captionSettingsMenuItem2['default'](this.player_, { kind: this.kind_ }));
}
return _TextTrackButton.prototype.createItems.call(this, items);
};
return CaptionsButton;
}(_textTrackButton2['default']);
/**
* `kind` of TextTrack to look for to associate it with this menu.
*
* @type {string}
* @private
*/
CaptionsButton.prototype.kind_ = 'captions';
/**
* The text that should display over the `CaptionsButton`s controls. Added for localization.
*
* @type {string}
* @private
*/
CaptionsButton.prototype.controlText_ = 'Captions';
_component2['default'].registerComponent('CaptionsButton', CaptionsButton);
exports['default'] = CaptionsButton;
},{"23":23,"30":30,"5":5}],25:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _textTrackButton = _dereq_(30);
var _textTrackButton2 = _interopRequireDefault(_textTrackButton);
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _chaptersTrackMenuItem = _dereq_(26);
var _chaptersTrackMenuItem2 = _interopRequireDefault(_chaptersTrackMenuItem);
var _toTitleCase = _dereq_(91);
var _toTitleCase2 = _interopRequireDefault(_toTitleCase);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file chapters-button.js
*/
/**
* The button component for toggling and selecting chapters
* Chapters act much differently than other text tracks
* Cues are navigation vs. other tracks of alternative languages
*
* @extends TextTrackButton
*/
var ChaptersButton = function (_TextTrackButton) {
_inherits(ChaptersButton, _TextTrackButton);
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*
* @param {Component~ReadyCallback} [ready]
* The function to call when this function is ready.
*/
function ChaptersButton(player, options, ready) {
_classCallCheck(this, ChaptersButton);
var _this = _possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready));
_this.el_.setAttribute('aria-label', 'Chapters Menu');
return _this;
}
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
ChaptersButton.prototype.buildCSSClass = function buildCSSClass() {
return 'vjs-chapters-button ' + _TextTrackButton.prototype.buildCSSClass.call(this);
};
/**
* Update the menu based on the current state of its items.
*
* @param {EventTarget~Event} [event]
* An event that triggered this function to run.
*
* @listens TextTrackList#addtrack
* @listens TextTrackList#removetrack
* @listens TextTrackList#change
*/
ChaptersButton.prototype.update = function update(event) {
if (!this.track_ || event && (event.type === 'addtrack' || event.type === 'removetrack')) {
this.setTrack(this.findChaptersTrack());
}
_TextTrackButton.prototype.update.call(this);
};
/**
* Set the currently selected track for the chapters button.
*
* @param {TextTrack} track
* The new track to select. Nothing will change if this is the currently selected
* track.
*/
ChaptersButton.prototype.setTrack = function setTrack(track) {
if (this.track_ === track) {
return;
}
if (!this.updateHandler_) {
this.updateHandler_ = this.update.bind(this);
}
// here this.track_ refers to the old track instance
if (this.track_) {
var remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_);
if (remoteTextTrackEl) {
remoteTextTrackEl.removeEventListener('load', this.updateHandler_);
}
this.track_ = null;
}
this.track_ = track;
// here this.track_ refers to the new track instance
if (this.track_) {
this.track_.mode = 'hidden';
var _remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_);
if (_remoteTextTrackEl) {
_remoteTextTrackEl.addEventListener('load', this.updateHandler_);
}
}
};
/**
* Find the track object that is currently in use by this ChaptersButton
*
* @return {TextTrack|undefined}
* The current track or undefined if none was found.
*/
ChaptersButton.prototype.findChaptersTrack = function findChaptersTrack() {
var tracks = this.player_.textTracks() || [];
for (var i = tracks.length - 1; i >= 0; i--) {
// We will always choose the last track as our chaptersTrack
var track = tracks[i];
if (track.kind === this.kind_) {
return track;
}
}
};
/**
* Get the caption for the ChaptersButton based on the track label. This will also
* use the current tracks localized kind as a fallback if a label does not exist.
*
* @return {string}
* The tracks current label or the localized track kind.
*/
ChaptersButton.prototype.getMenuCaption = function getMenuCaption() {
if (this.track_ && this.track_.label) {
return this.track_.label;
}
return this.localize((0, _toTitleCase2['default'])(this.kind_));
};
/**
* Create menu from chapter track
*
* @return {Menu}
* New menu for the chapter buttons
*/
ChaptersButton.prototype.createMenu = function createMenu() {
this.options_.title = this.getMenuCaption();
return _TextTrackButton.prototype.createMenu.call(this);
};
/**
* Create a menu item for each text track
*
* @return {TextTrackMenuItem[]}
* Array of menu items
*/
ChaptersButton.prototype.createItems = function createItems() {
var items = [];
if (!this.track_) {
return items;
}
var cues = this.track_.cues;
if (!cues) {
return items;
}
for (var i = 0, l = cues.length; i < l; i++) {
var cue = cues[i];
var mi = new _chaptersTrackMenuItem2['default'](this.player_, { track: this.track_, cue: cue });
items.push(mi);
}
return items;
};
return ChaptersButton;
}(_textTrackButton2['default']);
/**
* `kind` of TextTrack to look for to associate it with this menu.
*
* @type {string}
* @private
*/
ChaptersButton.prototype.kind_ = 'chapters';
/**
* The text that should display over the `ChaptersButton`s controls. Added for localization.
*
* @type {string}
* @private
*/
ChaptersButton.prototype.controlText_ = 'Chapters';
_component2['default'].registerComponent('ChaptersButton', ChaptersButton);
exports['default'] = ChaptersButton;
},{"26":26,"30":30,"5":5,"91":91}],26:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _menuItem = _dereq_(48);
var _menuItem2 = _interopRequireDefault(_menuItem);
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _fn = _dereq_(83);
var Fn = _interopRequireWildcard(_fn);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file chapters-track-menu-item.js
*/
/**
* The chapter track menu item
*
* @extends MenuItem
*/
var ChaptersTrackMenuItem = function (_MenuItem) {
_inherits(ChaptersTrackMenuItem, _MenuItem);
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
function ChaptersTrackMenuItem(player, options) {
_classCallCheck(this, ChaptersTrackMenuItem);
var track = options.track;
var cue = options.cue;
var currentTime = player.currentTime();
// Modify options for parent MenuItem class's init.
options.selectable = true;
options.label = cue.text;
options.selected = cue.startTime <= currentTime && currentTime < cue.endTime;
var _this = _possibleConstructorReturn(this, _MenuItem.call(this, player, options));
_this.track = track;
_this.cue = cue;
track.addEventListener('cuechange', Fn.bind(_this, _this.update));
return _this;
}
/**
* This gets called when an `ChaptersTrackMenuItem` is "clicked". See
* {@link ClickableComponent} for more detailed information on what a click can be.
*
* @param {EventTarget~Event} [event]
* The `keydown`, `tap`, or `click` event that caused this function to be
* called.
*
* @listens tap
* @listens click
*/
ChaptersTrackMenuItem.prototype.handleClick = function handleClick(event) {
_MenuItem.prototype.handleClick.call(this);
this.player_.currentTime(this.cue.startTime);
this.update(this.cue.startTime);
};
/**
* Update chapter menu item
*
* @param {EventTarget~Event} [event]
* The `cuechange` event that caused this function to run.
*
* @listens TextTrack#cuechange
*/
ChaptersTrackMenuItem.prototype.update = function update(event) {
var cue = this.cue;
var currentTime = this.player_.currentTime();
// vjs.log(currentTime, cue.startTime);
this.selected(cue.startTime <= currentTime && currentTime < cue.endTime);
};
return ChaptersTrackMenuItem;
}(_menuItem2['default']);
_component2['default'].registerComponent('ChaptersTrackMenuItem', ChaptersTrackMenuItem);
exports['default'] = ChaptersTrackMenuItem;
},{"48":48,"5":5,"83":83}],27:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _textTrackButton = _dereq_(30);
var _textTrackButton2 = _interopRequireDefault(_textTrackButton);
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _fn = _dereq_(83);
var Fn = _interopRequireWildcard(_fn);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file descriptions-button.js
*/
/**
* The button component for toggling and selecting descriptions
*
* @extends TextTrackButton
*/
var DescriptionsButton = function (_TextTrackButton) {
_inherits(DescriptionsButton, _TextTrackButton);
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*
* @param {Component~ReadyCallback} [ready]
* The function to call when this component is ready.
*/
function DescriptionsButton(player, options, ready) {
_classCallCheck(this, DescriptionsButton);
var _this = _possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready));
_this.el_.setAttribute('aria-label', 'Descriptions Menu');
var tracks = player.textTracks();
if (tracks) {
(function () {
var changeHandler = Fn.bind(_this, _this.handleTracksChange);
tracks.addEventListener('change', changeHandler);
_this.on('dispose', function () {
tracks.removeEventListener('change', changeHandler);
});
})();
}
return _this;
}
/**
* Handle text track change
*
* @param {EventTarget~Event} event
* The event that caused this function to run
*
* @listens TextTrackList#change
*/
DescriptionsButton.prototype.handleTracksChange = function handleTracksChange(event) {
var tracks = this.player().textTracks();
var disabled = false;
// Check whether a track of a different kind is showing
for (var i = 0, l = tracks.length; i < l; i++) {
var track = tracks[i];
if (track.kind !== this.kind_ && track.mode === 'showing') {
disabled = true;
break;
}
}
// If another track is showing, disable this menu button
if (disabled) {
this.disable();
} else {
this.enable();
}
};
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
DescriptionsButton.prototype.buildCSSClass = function buildCSSClass() {
return 'vjs-descriptions-button ' + _TextTrackButton.prototype.buildCSSClass.call(this);
};
return DescriptionsButton;
}(_textTrackButton2['default']);
/**
* `kind` of TextTrack to look for to associate it with this menu.
*
* @type {string}
* @private
*/
DescriptionsButton.prototype.kind_ = 'descriptions';
/**
* The text that should display over the `DescriptionsButton`s controls. Added for localization.
*
* @type {string}
* @private
*/
DescriptionsButton.prototype.controlText_ = 'Descriptions';
_component2['default'].registerComponent('DescriptionsButton', DescriptionsButton);
exports['default'] = DescriptionsButton;
},{"30":30,"5":5,"83":83}],28:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _textTrackMenuItem = _dereq_(31);
var _textTrackMenuItem2 = _interopRequireDefault(_textTrackMenuItem);
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file off-text-track-menu-item.js
*/
/**
* A special menu item for turning of a specific type of text track
*
* @extends TextTrackMenuItem
*/
var OffTextTrackMenuItem = function (_TextTrackMenuItem) {
_inherits(OffTextTrackMenuItem, _TextTrackMenuItem);
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
function OffTextTrackMenuItem(player, options) {
_classCallCheck(this, OffTextTrackMenuItem);
// Create pseudo track info
// Requires options['kind']
options.track = {
player: player,
kind: options.kind,
label: options.kind + ' off',
'default': false,
mode: 'disabled'
};
// MenuItem is selectable
options.selectable = true;
var _this = _possibleConstructorReturn(this, _TextTrackMenuItem.call(this, player, options));
_this.selected(true);
return _this;
}
/**
* Handle text track change
*
* @param {EventTarget~Event} event
* The event that caused this function to run
*/
OffTextTrackMenuItem.prototype.handleTracksChange = function handleTracksChange(event) {
var tracks = this.player().textTracks();
var selected = true;
for (var i = 0, l = tracks.length; i < l; i++) {
var track = tracks[i];
if (track.kind === this.track.kind && track.mode === 'showing') {
selected = false;
break;
}
}
this.selected(selected);
};
return OffTextTrackMenuItem;
}(_textTrackMenuItem2['default']);
_component2['default'].registerComponent('OffTextTrackMenuItem', OffTextTrackMenuItem);
exports['default'] = OffTextTrackMenuItem;
},{"31":31,"5":5}],29:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _textTrackButton = _dereq_(30);
var _textTrackButton2 = _interopRequireDefault(_textTrackButton);
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file subtitles-button.js
*/
/**
* The button component for toggling and selecting subtitles
*
* @extends TextTrackButton
*/
var SubtitlesButton = function (_TextTrackButton) {
_inherits(SubtitlesButton, _TextTrackButton);
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*
* @param {Component~ReadyCallback} [ready]
* The function to call when this component is ready.
*/
function SubtitlesButton(player, options, ready) {
_classCallCheck(this, SubtitlesButton);
var _this = _possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready));
_this.el_.setAttribute('aria-label', 'Subtitles Menu');
return _this;
}
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
SubtitlesButton.prototype.buildCSSClass = function buildCSSClass() {
return 'vjs-subtitles-button ' + _TextTrackButton.prototype.buildCSSClass.call(this);
};
return SubtitlesButton;
}(_textTrackButton2['default']);
/**
* `kind` of TextTrack to look for to associate it with this menu.
*
* @type {string}
* @private
*/
SubtitlesButton.prototype.kind_ = 'subtitles';
/**
* The text that should display over the `SubtitlesButton`s controls. Added for localization.
*
* @type {string}
* @private
*/
SubtitlesButton.prototype.controlText_ = 'Subtitles';
_component2['default'].registerComponent('SubtitlesButton', SubtitlesButton);
exports['default'] = SubtitlesButton;
},{"30":30,"5":5}],30:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _trackButton = _dereq_(36);
var _trackButton2 = _interopRequireDefault(_trackButton);
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _textTrackMenuItem = _dereq_(31);
var _textTrackMenuItem2 = _interopRequireDefault(_textTrackMenuItem);
var _offTextTrackMenuItem = _dereq_(28);
var _offTextTrackMenuItem2 = _interopRequireDefault(_offTextTrackMenuItem);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file text-track-button.js
*/
/**
* The base class for buttons that toggle specific text track types (e.g. subtitles)
*
* @extends MenuButton
*/
var TextTrackButton = function (_TrackButton) {
_inherits(TextTrackButton, _TrackButton);
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options={}]
* The key/value store of player options.
*/
function TextTrackButton(player) {
var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
_classCallCheck(this, TextTrackButton);
options.tracks = player.textTracks();
return _possibleConstructorReturn(this, _TrackButton.call(this, player, options));
}
/**
* Create a menu item for each text track
*
* @param {TextTrackMenuItem[]} [items=[]]
* Existing array of items to use during creation
*
* @return {TextTrackMenuItem[]}
* Array of menu items that were created
*/
TextTrackButton.prototype.createItems = function createItems() {
var items = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
// Add an OFF menu item to turn all tracks off
items.push(new _offTextTrackMenuItem2['default'](this.player_, { kind: this.kind_ }));
var tracks = this.player_.textTracks();
if (!tracks) {
return items;
}
for (var i = 0; i < tracks.length; i++) {
var track = tracks[i];
// only add tracks that are of the appropriate kind and have a label
if (track.kind === this.kind_) {
items.push(new _textTrackMenuItem2['default'](this.player_, {
track: track,
// MenuItem is selectable
selectable: true
}));
}
}
return items;
};
return TextTrackButton;
}(_trackButton2['default']);
_component2['default'].registerComponent('TextTrackButton', TextTrackButton);
exports['default'] = TextTrackButton;
},{"28":28,"31":31,"36":36,"5":5}],31:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; };
var _menuItem = _dereq_(48);
var _menuItem2 = _interopRequireDefault(_menuItem);
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _fn = _dereq_(83);
var Fn = _interopRequireWildcard(_fn);
var _window = _dereq_(95);
var _window2 = _interopRequireDefault(_window);
var _document = _dereq_(94);
var _document2 = _interopRequireDefault(_document);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file text-track-menu-item.js
*/
/**
* The specific menu item type for selecting a language within a text track kind
*
* @extends MenuItem
*/
var TextTrackMenuItem = function (_MenuItem) {
_inherits(TextTrackMenuItem, _MenuItem);
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
function TextTrackMenuItem(player, options) {
_classCallCheck(this, TextTrackMenuItem);
var track = options.track;
var tracks = player.textTracks();
// Modify options for parent MenuItem class's init.
options.label = track.label || track.language || 'Unknown';
options.selected = track['default'] || track.mode === 'showing';
var _this = _possibleConstructorReturn(this, _MenuItem.call(this, player, options));
_this.track = track;
if (tracks) {
(function () {
var changeHandler = Fn.bind(_this, _this.handleTracksChange);
tracks.addEventListener('change', changeHandler);
_this.on('dispose', function () {
tracks.removeEventListener('change', changeHandler);
});
})();
}
// iOS7 doesn't dispatch change events to TextTrackLists when an
// associated track's mode changes. Without something like
// Object.observe() (also not present on iOS7), it's not
// possible to detect changes to the mode attribute and polyfill
// the change event. As a poor substitute, we manually dispatch
// change events whenever the controls modify the mode.
if (tracks && tracks.onchange === undefined) {
(function () {
var event = void 0;
_this.on(['tap', 'click'], function () {
if (_typeof(_window2['default'].Event) !== 'object') {
// Android 2.3 throws an Illegal Constructor error for window.Event
try {
event = new _window2['default'].Event('change');
} catch (err) {
// continue regardless of error
}
}
if (!event) {
event = _document2['default'].createEvent('Event');
event.initEvent('change', true, true);
}
tracks.dispatchEvent(event);
});
})();
}
return _this;
}
/**
* This gets called when an `TextTrackMenuItem` is "clicked". See
* {@link ClickableComponent} for more detailed information on what a click can be.
*
* @param {EventTarget~Event} event
* The `keydown`, `tap`, or `click` event that caused this function to be
* called.
*
* @listens tap
* @listens click
*/
TextTrackMenuItem.prototype.handleClick = function handleClick(event) {
var kind = this.track.kind;
var tracks = this.player_.textTracks();
_MenuItem.prototype.handleClick.call(this, event);
if (!tracks) {
return;
}
for (var i = 0; i < tracks.length; i++) {
var track = tracks[i];
if (track.kind !== kind) {
continue;
}
if (track === this.track) {
track.mode = 'showing';
} else {
track.mode = 'disabled';
}
}
};
/**
* Handle text track list change
*
* @param {EventTarget~Event} event
* The `change` event that caused this function to be called.
*
* @listens TextTrackList#change
*/
TextTrackMenuItem.prototype.handleTracksChange = function handleTracksChange(event) {
this.selected(this.track.mode === 'showing');
};
return TextTrackMenuItem;
}(_menuItem2['default']);
_component2['default'].registerComponent('TextTrackMenuItem', TextTrackMenuItem);
exports['default'] = TextTrackMenuItem;
},{"48":48,"5":5,"83":83,"94":94,"95":95}],32:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _dom = _dereq_(81);
var Dom = _interopRequireWildcard(_dom);
var _formatTime = _dereq_(84);
var _formatTime2 = _interopRequireDefault(_formatTime);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file current-time-display.js
*/
/**
* Displays the current time
*
* @extends Component
*/
var CurrentTimeDisplay = function (_Component) {
_inherits(CurrentTimeDisplay, _Component);
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
function CurrentTimeDisplay(player, options) {
_classCallCheck(this, CurrentTimeDisplay);
var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));
_this.on(player, 'timeupdate', _this.updateContent);
return _this;
}
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
CurrentTimeDisplay.prototype.createEl = function createEl() {
var el = _Component.prototype.createEl.call(this, 'div', {
className: 'vjs-current-time vjs-time-control vjs-control'
});
this.contentEl_ = Dom.createEl('div', {
className: 'vjs-current-time-display',
// label the current time for screen reader users
innerHTML: 'Current Time ' + '0:00'
}, {
// tell screen readers not to automatically read the time as it changes
'aria-live': 'off'
});
el.appendChild(this.contentEl_);
return el;
};
/**
* Update current time display
*
* @param {EventTarget~Event} [event]
* The `timeupdate` event that caused this function to run.
*
* @listens Player#timeupdate
*/
CurrentTimeDisplay.prototype.updateContent = function updateContent(event) {
// Allows for smooth scrubbing, when player can't keep up.
var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
var localizedText = this.localize('Current Time');
var formattedTime = (0, _formatTime2['default'])(time, this.player_.duration());
if (formattedTime !== this.formattedTime_) {
this.formattedTime_ = formattedTime;
this.contentEl_.innerHTML = '' + localizedText + ' ' + formattedTime;
}
};
return CurrentTimeDisplay;
}(_component2['default']);
_component2['default'].registerComponent('CurrentTimeDisplay', CurrentTimeDisplay);
exports['default'] = CurrentTimeDisplay;
},{"5":5,"81":81,"84":84}],33:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _dom = _dereq_(81);
var Dom = _interopRequireWildcard(_dom);
var _formatTime = _dereq_(84);
var _formatTime2 = _interopRequireDefault(_formatTime);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file duration-display.js
*/
/**
* Displays the duration
*
* @extends Component
*/
var DurationDisplay = function (_Component) {
_inherits(DurationDisplay, _Component);
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
function DurationDisplay(player, options) {
_classCallCheck(this, DurationDisplay);
var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));
_this.on(player, 'durationchange', _this.updateContent);
// Also listen for timeupdate and loadedmetadata because removing those
// listeners could have broken dependent applications/libraries. These
// can likely be removed for 6.0.
_this.on(player, 'timeupdate', _this.updateContent);
_this.on(player, 'loadedmetadata', _this.updateContent);
return _this;
}
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
DurationDisplay.prototype.createEl = function createEl() {
var el = _Component.prototype.createEl.call(this, 'div', {
className: 'vjs-duration vjs-time-control vjs-control'
});
this.contentEl_ = Dom.createEl('div', {
className: 'vjs-duration-display',
// label the duration time for screen reader users
innerHTML: '' + this.localize('Duration Time') + ' 0:00'
}, {
// tell screen readers not to automatically read the time as it changes
'aria-live': 'off'
});
el.appendChild(this.contentEl_);
return el;
};
/**
* Update duration time display.
*
* @param {EventTarget~Event} [event]
* The `durationchange`, `timeupdate`, or `loadedmetadata` event that caused
* this function to be called.
*
* @listens Player#durationchange
* @listens Player#timeupdate
* @listens Player#loadedmetadata
*/
DurationDisplay.prototype.updateContent = function updateContent(event) {
var duration = this.player_.duration();
if (duration && this.duration_ !== duration) {
this.duration_ = duration;
var localizedText = this.localize('Duration Time');
var formattedTime = (0, _formatTime2['default'])(duration);
// label the duration time for screen reader users
this.contentEl_.innerHTML = '' + localizedText + ' ' + formattedTime;
}
};
return DurationDisplay;
}(_component2['default']);
_component2['default'].registerComponent('DurationDisplay', DurationDisplay);
exports['default'] = DurationDisplay;
},{"5":5,"81":81,"84":84}],34:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _dom = _dereq_(81);
var Dom = _interopRequireWildcard(_dom);
var _formatTime = _dereq_(84);
var _formatTime2 = _interopRequireDefault(_formatTime);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file remaining-time-display.js
*/
/**
* Displays the time left in the video
*
* @extends Component
*/
var RemainingTimeDisplay = function (_Component) {
_inherits(RemainingTimeDisplay, _Component);
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
function RemainingTimeDisplay(player, options) {
_classCallCheck(this, RemainingTimeDisplay);
var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));
_this.on(player, 'timeupdate', _this.updateContent);
_this.on(player, 'durationchange', _this.updateContent);
return _this;
}
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
RemainingTimeDisplay.prototype.createEl = function createEl() {
var el = _Component.prototype.createEl.call(this, 'div', {
className: 'vjs-remaining-time vjs-time-control vjs-control'
});
this.contentEl_ = Dom.createEl('div', {
className: 'vjs-remaining-time-display',
// label the remaining time for screen reader users
innerHTML: '' + this.localize('Remaining Time') + ' -0:00'
}, {
// tell screen readers not to automatically read the time as it changes
'aria-live': 'off'
});
el.appendChild(this.contentEl_);
return el;
};
/**
* Update remaining time display.
*
* @param {EventTarget~Event} [event]
* The `timeupdate` or `durationchange` event that caused this to run.
*
* @listens Player#timeupdate
* @listens Player#durationchange
*/
RemainingTimeDisplay.prototype.updateContent = function updateContent(event) {
if (this.player_.duration()) {
var localizedText = this.localize('Remaining Time');
var formattedTime = (0, _formatTime2['default'])(this.player_.remainingTime());
if (formattedTime !== this.formattedTime_) {
this.formattedTime_ = formattedTime;
this.contentEl_.innerHTML = '' + localizedText + ' -' + formattedTime;
}
}
// Allows for smooth scrubbing, when player can't keep up.
// var time = (this.player_.scrubbing()) ? this.player_.getCache().currentTime : this.player_.currentTime();
// this.contentEl_.innerHTML = vjs.formatTime(time, this.player_.duration());
};
return RemainingTimeDisplay;
}(_component2['default']);
_component2['default'].registerComponent('RemainingTimeDisplay', RemainingTimeDisplay);
exports['default'] = RemainingTimeDisplay;
},{"5":5,"81":81,"84":84}],35:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file time-divider.js
*/
/**
* The separator between the current time and duration.
* Can be hidden if it's not needed in the design.
*
* @extends Component
*/
var TimeDivider = function (_Component) {
_inherits(TimeDivider, _Component);
function TimeDivider() {
_classCallCheck(this, TimeDivider);
return _possibleConstructorReturn(this, _Component.apply(this, arguments));
}
/**
* Create the component's DOM element
*
* @return {Element}
* The element that was created.
*/
TimeDivider.prototype.createEl = function createEl() {
return _Component.prototype.createEl.call(this, 'div', {
className: 'vjs-time-control vjs-time-divider',
innerHTML: '
/
'
});
};
return TimeDivider;
}(_component2['default']);
_component2['default'].registerComponent('TimeDivider', TimeDivider);
exports['default'] = TimeDivider;
},{"5":5}],36:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _menuButton = _dereq_(47);
var _menuButton2 = _interopRequireDefault(_menuButton);
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _fn = _dereq_(83);
var Fn = _interopRequireWildcard(_fn);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file track-button.js
*/
/**
* The base class for buttons that toggle specific track types (e.g. subtitles).
*
* @extends MenuButton
*/
var TrackButton = function (_MenuButton) {
_inherits(TrackButton, _MenuButton);
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
function TrackButton(player, options) {
_classCallCheck(this, TrackButton);
var tracks = options.tracks;
var _this = _possibleConstructorReturn(this, _MenuButton.call(this, player, options));
if (_this.items.length <= 1) {
_this.hide();
}
if (!tracks) {
return _possibleConstructorReturn(_this);
}
var updateHandler = Fn.bind(_this, _this.update);
tracks.addEventListener('removetrack', updateHandler);
tracks.addEventListener('addtrack', updateHandler);
_this.player_.on('dispose', function () {
tracks.removeEventListener('removetrack', updateHandler);
tracks.removeEventListener('addtrack', updateHandler);
});
return _this;
}
return TrackButton;
}(_menuButton2['default']);
_component2['default'].registerComponent('TrackButton', TrackButton);
exports['default'] = TrackButton;
},{"47":47,"5":5,"83":83}],37:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _slider = _dereq_(57);
var _slider2 = _interopRequireDefault(_slider);
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _fn = _dereq_(83);
var Fn = _interopRequireWildcard(_fn);
_dereq_(39);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file volume-bar.js
*/
// Required children
/**
* The bar that contains the volume level and can be clicked on to adjust the level
*
* @extends Slider
*/
var VolumeBar = function (_Slider) {
_inherits(VolumeBar, _Slider);
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
function VolumeBar(player, options) {
_classCallCheck(this, VolumeBar);
var _this = _possibleConstructorReturn(this, _Slider.call(this, player, options));
_this.on(player, 'volumechange', _this.updateARIAAttributes);
player.ready(Fn.bind(_this, _this.updateARIAAttributes));
return _this;
}
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
VolumeBar.prototype.createEl = function createEl() {
return _Slider.prototype.createEl.call(this, 'div', {
className: 'vjs-volume-bar vjs-slider-bar'
}, {
'aria-label': 'volume level'
});
};
/**
* Handle movement events on the {@link VolumeMenuButton}.
*
* @param {EventTarget~Event} event
* The event that caused this function to run.
*
* @listens mousemove
*/
VolumeBar.prototype.handleMouseMove = function handleMouseMove(event) {
this.checkMuted();
this.player_.volume(this.calculateDistance(event));
};
/**
* If the player is muted unmute it.
*/
VolumeBar.prototype.checkMuted = function checkMuted() {
if (this.player_.muted()) {
this.player_.muted(false);
}
};
/**
* Get percent of volume level
*
* @return {number}
* Volume level percent as a decimal number.
*/
VolumeBar.prototype.getPercent = function getPercent() {
if (this.player_.muted()) {
return 0;
}
return this.player_.volume();
};
/**
* Increase volume level for keyboard users
*/
VolumeBar.prototype.stepForward = function stepForward() {
this.checkMuted();
this.player_.volume(this.player_.volume() + 0.1);
};
/**
* Decrease volume level for keyboard users
*/
VolumeBar.prototype.stepBack = function stepBack() {
this.checkMuted();
this.player_.volume(this.player_.volume() - 0.1);
};
/**
* Update ARIA accessibility attributes
*
* @param {EventTarget~Event} [event]
* The `volumechange` event that caused this function to run.
*
* @listens Player#volumechange
*/
VolumeBar.prototype.updateARIAAttributes = function updateARIAAttributes(event) {
// Current value of volume bar as a percentage
var volume = (this.player_.volume() * 100).toFixed(2);
this.el_.setAttribute('aria-valuenow', volume);
this.el_.setAttribute('aria-valuetext', volume + '%');
};
return VolumeBar;
}(_slider2['default']);
/**
* Default options for the `VolumeBar`
*
* @type {Object}
* @private
*/
VolumeBar.prototype.options_ = {
children: ['volumeLevel'],
barName: 'volumeLevel'
};
/**
* Call the update event for this Slider when this event happens on the player.
*
* @type {string}
*/
VolumeBar.prototype.playerEvent = 'volumechange';
_component2['default'].registerComponent('VolumeBar', VolumeBar);
exports['default'] = VolumeBar;
},{"39":39,"5":5,"57":57,"83":83}],38:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
_dereq_(37);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file volume-control.js
*/
// Required children
/**
* The component for controlling the volume level
*
* @extends Component
*/
var VolumeControl = function (_Component) {
_inherits(VolumeControl, _Component);
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options={}]
* The key/value store of player options.
*/
function VolumeControl(player, options) {
_classCallCheck(this, VolumeControl);
// hide volume controls when they're not supported by the current tech
var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));
if (player.tech_ && player.tech_.featuresVolumeControl === false) {
_this.addClass('vjs-hidden');
}
_this.on(player, 'loadstart', function () {
if (player.tech_.featuresVolumeControl === false) {
this.addClass('vjs-hidden');
} else {
this.removeClass('vjs-hidden');
}
});
return _this;
}
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
VolumeControl.prototype.createEl = function createEl() {
return _Component.prototype.createEl.call(this, 'div', {
className: 'vjs-volume-control vjs-control'
});
};
return VolumeControl;
}(_component2['default']);
/**
* Default options for the `VolumeControl`
*
* @type {Object}
* @private
*/
VolumeControl.prototype.options_ = {
children: ['volumeBar']
};
_component2['default'].registerComponent('VolumeControl', VolumeControl);
exports['default'] = VolumeControl;
},{"37":37,"5":5}],39:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file volume-level.js
*/
/**
* Shows volume level
*
* @extends Component
*/
var VolumeLevel = function (_Component) {
_inherits(VolumeLevel, _Component);
function VolumeLevel() {
_classCallCheck(this, VolumeLevel);
return _possibleConstructorReturn(this, _Component.apply(this, arguments));
}
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
VolumeLevel.prototype.createEl = function createEl() {
return _Component.prototype.createEl.call(this, 'div', {
className: 'vjs-volume-level',
innerHTML: ''
});
};
return VolumeLevel;
}(_component2['default']);
_component2['default'].registerComponent('VolumeLevel', VolumeLevel);
exports['default'] = VolumeLevel;
},{"5":5}],40:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _fn = _dereq_(83);
var Fn = _interopRequireWildcard(_fn);
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _popup = _dereq_(54);
var _popup2 = _interopRequireDefault(_popup);
var _popupButton = _dereq_(53);
var _popupButton2 = _interopRequireDefault(_popupButton);
var _muteToggle = _dereq_(11);
var _muteToggle2 = _interopRequireDefault(_muteToggle);
var _volumeBar = _dereq_(37);
var _volumeBar2 = _interopRequireDefault(_volumeBar);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file volume-menu-button.js
*/
/**
* Button for volume popup
*
* @extends PopupButton
*/
var VolumeMenuButton = function (_PopupButton) {
_inherits(VolumeMenuButton, _PopupButton);
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options={}]
* The key/value store of player options.
*/
function VolumeMenuButton(player) {
var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
_classCallCheck(this, VolumeMenuButton);
// Default to inline
if (options.inline === undefined) {
options.inline = true;
}
// If the vertical option isn't passed at all, default to true.
if (options.vertical === undefined) {
// If an inline volumeMenuButton is used, we should default to using
// a horizontal slider for obvious reasons.
if (options.inline) {
options.vertical = false;
} else {
options.vertical = true;
}
}
// The vertical option needs to be set on the volumeBar as well,
// since that will need to be passed along to the VolumeBar constructor
options.volumeBar = options.volumeBar || {};
options.volumeBar.vertical = !!options.vertical;
// Same listeners as MuteToggle
var _this = _possibleConstructorReturn(this, _PopupButton.call(this, player, options));
_this.on(player, 'volumechange', _this.volumeUpdate);
_this.on(player, 'loadstart', _this.volumeUpdate);
// hide mute toggle if the current tech doesn't support volume control
function updateVisibility() {
if (player.tech_ && player.tech_.featuresVolumeControl === false) {
this.addClass('vjs-hidden');
} else {
this.removeClass('vjs-hidden');
}
}
updateVisibility.call(_this);
_this.on(player, 'loadstart', updateVisibility);
_this.on(_this.volumeBar, ['slideractive', 'focus'], function () {
this.addClass('vjs-slider-active');
});
_this.on(_this.volumeBar, ['sliderinactive', 'blur'], function () {
this.removeClass('vjs-slider-active');
});
_this.on(_this.volumeBar, ['focus'], function () {
this.addClass('vjs-lock-showing');
});
_this.on(_this.volumeBar, ['blur'], function () {
this.removeClass('vjs-lock-showing');
});
return _this;
}
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
VolumeMenuButton.prototype.buildCSSClass = function buildCSSClass() {
var orientationClass = '';
if (this.options_.vertical) {
orientationClass = 'vjs-volume-menu-button-vertical';
} else {
orientationClass = 'vjs-volume-menu-button-horizontal';
}
return 'vjs-volume-menu-button ' + _PopupButton.prototype.buildCSSClass.call(this) + ' ' + orientationClass;
};
/**
* Create the VolumeMenuButton popup
*
* @return {Popup}
* The popup that was created
*/
VolumeMenuButton.prototype.createPopup = function createPopup() {
var popup = new _popup2['default'](this.player_, {
contentElType: 'div'
});
var vb = new _volumeBar2['default'](this.player_, this.options_.volumeBar);
popup.addChild(vb);
this.menuContent = popup;
this.volumeBar = vb;
this.attachVolumeBarEvents();
return popup;
};
/**
* This gets called when an `VolumeMenuButton` is "clicked". See
* {@link ClickableComponent} for more detailed information on what a click can be.
*
* @param {EventTarget~Event} [event]
* The `keydown`, `tap`, or `click` event that caused this function to be
* called.
*
* @listens tap
* @listens click
*/
VolumeMenuButton.prototype.handleClick = function handleClick(event) {
_muteToggle2['default'].prototype.handleClick.call(this);
_PopupButton.prototype.handleClick.call(this);
};
/**
* Add events listeners to the created `VolumeBar`.
*/
VolumeMenuButton.prototype.attachVolumeBarEvents = function attachVolumeBarEvents() {
this.menuContent.on(['mousedown', 'touchdown'], Fn.bind(this, this.handleMouseDown));
};
/**
* Handle the `mousedown` and `touchdown` events on the `VolumeBar`
*
* @param {EventTarget~Event} [event]
* The `mousedown` or `touchdown` event that caused this to run.
*
* @listens mousedown
* @listens touchdown
*/
VolumeMenuButton.prototype.handleMouseDown = function handleMouseDown(event) {
this.on(['mousemove', 'touchmove'], Fn.bind(this.volumeBar, this.volumeBar.handleMouseMove));
this.on(this.el_.ownerDocument, ['mouseup', 'touchend'], this.handleMouseUp);
};
/**
* Handle the `mouseup` and `touchend` events on the `VolumeBar`
*
* @param {EventTarget~Event} [event]
* The `mouseup` or `touchend` event that caused this to run.
*
* @listens mouseup
* @listens touchend
*/
VolumeMenuButton.prototype.handleMouseUp = function handleMouseUp(event) {
this.off(['mousemove', 'touchmove'], Fn.bind(this.volumeBar, this.volumeBar.handleMouseMove));
};
return VolumeMenuButton;
}(_popupButton2['default']);
/**
* @borrows MuteToggle#update as VolumeMenuButton#volumeUpdate
*/
VolumeMenuButton.prototype.volumeUpdate = _muteToggle2['default'].prototype.update;
/**
* The text that should display over the `VolumeMenuButton`s controls. Added for localization.
*
* @type {string}
* @private
*/
VolumeMenuButton.prototype.controlText_ = 'Mute';
_component2['default'].registerComponent('VolumeMenuButton', VolumeMenuButton);
exports['default'] = VolumeMenuButton;
},{"11":11,"37":37,"5":5,"53":53,"54":54,"83":83}],41:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _modalDialog = _dereq_(50);
var _modalDialog2 = _interopRequireDefault(_modalDialog);
var _mergeOptions = _dereq_(87);
var _mergeOptions2 = _interopRequireDefault(_mergeOptions);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file error-display.js
*/
/**
* A display that indicates an error has occurred. This means that the video
* is unplayable.
*
* @extends ModalDialog
*/
var ErrorDisplay = function (_ModalDialog) {
_inherits(ErrorDisplay, _ModalDialog);
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
function ErrorDisplay(player, options) {
_classCallCheck(this, ErrorDisplay);
var _this = _possibleConstructorReturn(this, _ModalDialog.call(this, player, options));
_this.on(player, 'error', _this.open);
return _this;
}
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*
* @deprecated Since version 5.
*/
ErrorDisplay.prototype.buildCSSClass = function buildCSSClass() {
return 'vjs-error-display ' + _ModalDialog.prototype.buildCSSClass.call(this);
};
/**
* Gets the localized error message based on the `Player`s error.
*
* @return {string}
* The `Player`s error message localized or an empty string.
*/
ErrorDisplay.prototype.content = function content() {
var error = this.player().error();
return error ? this.localize(error.message) : '';
};
return ErrorDisplay;
}(_modalDialog2['default']);
/**
* The default options for an `ErrorDisplay`.
*
* @private
*/
ErrorDisplay.prototype.options_ = (0, _mergeOptions2['default'])(_modalDialog2['default'].prototype.options_, {
fillAlways: true,
temporary: false,
uncloseable: true
});
_component2['default'].registerComponent('ErrorDisplay', ErrorDisplay);
exports['default'] = ErrorDisplay;
},{"5":5,"50":50,"87":87}],42:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _events = _dereq_(82);
var Events = _interopRequireWildcard(_events);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
/**
* `EventTarget` is a class that can have the same API as the DOM `EventTarget`. It
* adds shorthand functions that wrap around lengthy functions. For example:
* the `on` function is a wrapper around `addEventListener`.
*
* @see [EventTarget Spec]{@link https://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-EventTarget}
* @class EventTarget
*/
var EventTarget = function EventTarget() {};
/**
* A Custom DOM event.
*
* @typedef {Object} EventTarget~Event
* @see [Properties]{@link https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent}
*/
/**
* All event listeners should follow the following format.
*
* @callback EventTarget~EventListener
* @this {EventTarget}
*
* @param {EventTarget~Event} event
* the event that triggered this function
*
* @param {Object} [hash]
* hash of data sent during the event
*/
/**
* An object containing event names as keys and booleans as values.
*
* > NOTE: If an event name is set to a true value here {@link EventTarget#trigger}
* will have extra functionality. See that function for more information.
*
* @property EventTarget.prototype.allowedEvents_
* @private
*/
/**
* @file src/js/event-target.js
*/
EventTarget.prototype.allowedEvents_ = {};
/**
* Adds an `event listener` to an instance of an `EventTarget`. An `event listener` is a
* function that will get called when an event with a certain name gets triggered.
*
* @param {string|string[]} type
* An event name or an array of event names.
*
* @param {EventTarget~EventListener} fn
* The function to call with `EventTarget`s
*/
EventTarget.prototype.on = function (type, fn) {
// Remove the addEventListener alias before calling Events.on
// so we don't get into an infinite type loop
var ael = this.addEventListener;
this.addEventListener = function () {};
Events.on(this, type, fn);
this.addEventListener = ael;
};
/**
* An alias of {@link EventTarget#on}. Allows `EventTarget` to mimic
* the standard DOM API.
*
* @function
* @see {@link EventTarget#on}
*/
EventTarget.prototype.addEventListener = EventTarget.prototype.on;
/**
* Removes an `event listener` for a specific event from an instance of `EventTarget`.
* This makes it so that the `event listener` will no longer get called when the
* named event happens.
*
* @param {string|string[]} type
* An event name or an array of event names.
*
* @param {EventTarget~EventListener} fn
* The function to remove.
*/
EventTarget.prototype.off = function (type, fn) {
Events.off(this, type, fn);
};
/**
* An alias of {@link EventTarget#off}. Allows `EventTarget` to mimic
* the standard DOM API.
*
* @function
* @see {@link EventTarget#off}
*/
EventTarget.prototype.removeEventListener = EventTarget.prototype.off;
/**
* This function will add an `event listener` that gets triggered only once. After the
* first trigger it will get removed. This is like adding an `event listener`
* with {@link EventTarget#on} that calls {@link EventTarget#off} on itself.
*
* @param {string|string[]} type
* An event name or an array of event names.
*
* @param {EventTarget~EventListener} fn
* The function to be called once for each event name.
*/
EventTarget.prototype.one = function (type, fn) {
// Remove the addEventListener alialing Events.on
// so we don't get into an infinite type loop
var ael = this.addEventListener;
this.addEventListener = function () {};
Events.one(this, type, fn);
this.addEventListener = ael;
};
/**
* This function causes an event to happen. This will then cause any `event listeners`
* that are waiting for that event, to get called. If there are no `event listeners`
* for an event then nothing will happen.
*
* If the name of the `Event` that is being triggered is in `EventTarget.allowedEvents_`.
* Trigger will also call the `on` + `uppercaseEventName` function.
*
* Example:
* 'click' is in `EventTarget.allowedEvents_`, so, trigger will attempt to call
* `onClick` if it exists.
*
* @param {string|EventTarget~Event|Object} event
* The name of the event, an `Event`, or an object with a key of type set to
* an event name.
*/
EventTarget.prototype.trigger = function (event) {
var type = event.type || event;
if (typeof event === 'string') {
event = { type: type };
}
event = Events.fixEvent(event);
if (this.allowedEvents_[type] && this['on' + type]) {
this['on' + type](event);
}
Events.trigger(this, event);
};
/**
* An alias of {@link EventTarget#trigger}. Allows `EventTarget` to mimic
* the standard DOM API.
*
* @function
* @see {@link EventTarget#trigger}
*/
EventTarget.prototype.dispatchEvent = EventTarget.prototype.trigger;
exports['default'] = EventTarget;
},{"82":82}],43:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; };
var _log = _dereq_(86);
var _log2 = _interopRequireDefault(_log);
var _obj = _dereq_(88);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
/**
* @file extend.js
* @module extend
*/
/**
* A combination of node inherits and babel's inherits (after transpile).
* Both work the same but node adds `super_` to the subClass
* and Bable adds the superClass as __proto__. Both seem useful.
*
* @param {Object} subClass
* The class to inherit to
*
* @param {Object} superClass
* The class to inherit from
*
* @private
*/
var _inherits = function _inherits(subClass, superClass) {
if (typeof superClass !== 'function' && superClass !== null) {
throw new TypeError('Super expression must either be null or a function, not ' + (typeof superClass === 'undefined' ? 'undefined' : _typeof(superClass)));
}
subClass.prototype = Object.create(superClass && superClass.prototype, {
constructor: {
value: subClass,
enumerable: false,
writable: true,
configurable: true
}
});
if (superClass) {
// node
subClass.super_ = superClass;
}
};
/**
* Function for subclassing using the same inheritance that
* videojs uses internally
*
* @param {Object} superClass
* The class to inherit from
*
* @param {Object} [subClassMethods={}]
* The class to inherit to
*
* @return {Object}
* The new object with subClassMethods that inherited superClass.
*/
var extendFn = function extendFn(superClass) {
var subClassMethods = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
var subClass = function subClass() {
superClass.apply(this, arguments);
};
var methods = {};
if ((0, _obj.isObject)(subClassMethods)) {
if (typeof subClassMethods.init === 'function') {
_log2['default'].warn('Constructor logic via init() is deprecated; please use constructor() instead.');
subClassMethods.constructor = subClassMethods.init;
}
if (subClassMethods.constructor !== Object.prototype.constructor) {
subClass = subClassMethods.constructor;
}
methods = subClassMethods;
} else if (typeof subClassMethods === 'function') {
subClass = subClassMethods;
}
_inherits(subClass, superClass);
// Extend subObj's prototype with functions and other properties from props
for (var name in methods) {
if (methods.hasOwnProperty(name)) {
subClass.prototype[name] = methods[name];
}
}
return subClass;
};
exports['default'] = extendFn;
},{"86":86,"88":88}],44:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _document = _dereq_(94);
var _document2 = _interopRequireDefault(_document);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
/**
* Store the browser-specific methods for the fullscreen API.
*
* @type {Object}
* @see [Specification]{@link https://fullscreen.spec.whatwg.org}
* @see [Map Approach From Screenfull.js]{@link https://github.com/sindresorhus/screenfull.js}
*/
var FullscreenApi = {};
// browser API methods
/**
* @file fullscreen-api.js
* @module fullscreen-api
* @private
*/
var apiMap = [['requestFullscreen', 'exitFullscreen', 'fullscreenElement', 'fullscreenEnabled', 'fullscreenchange', 'fullscreenerror'],
// WebKit
['webkitRequestFullscreen', 'webkitExitFullscreen', 'webkitFullscreenElement', 'webkitFullscreenEnabled', 'webkitfullscreenchange', 'webkitfullscreenerror'],
// Old WebKit (Safari 5.1)
['webkitRequestFullScreen', 'webkitCancelFullScreen', 'webkitCurrentFullScreenElement', 'webkitCancelFullScreen', 'webkitfullscreenchange', 'webkitfullscreenerror'],
// Mozilla
['mozRequestFullScreen', 'mozCancelFullScreen', 'mozFullScreenElement', 'mozFullScreenEnabled', 'mozfullscreenchange', 'mozfullscreenerror'],
// Microsoft
['msRequestFullscreen', 'msExitFullscreen', 'msFullscreenElement', 'msFullscreenEnabled', 'MSFullscreenChange', 'MSFullscreenError']];
var specApi = apiMap[0];
var browserApi = void 0;
// determine the supported set of functions
for (var i = 0; i < apiMap.length; i++) {
// check for exitFullscreen function
if (apiMap[i][1] in _document2['default']) {
browserApi = apiMap[i];
break;
}
}
// map the browser API names to the spec API names
if (browserApi) {
for (var _i = 0; _i < browserApi.length; _i++) {
FullscreenApi[specApi[_i]] = browserApi[_i];
}
}
exports['default'] = FullscreenApi;
},{"94":94}],45:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file loading-spinner.js
*/
/**
* A loading spinner for use during waiting/loading events.
*
* @extends Component
*/
var LoadingSpinner = function (_Component) {
_inherits(LoadingSpinner, _Component);
function LoadingSpinner() {
_classCallCheck(this, LoadingSpinner);
return _possibleConstructorReturn(this, _Component.apply(this, arguments));
}
/**
* Create the `LoadingSpinner`s DOM element.
*
* @return {Element}
* The dom element that gets created.
*/
LoadingSpinner.prototype.createEl = function createEl() {
return _Component.prototype.createEl.call(this, 'div', {
className: 'vjs-loading-spinner',
dir: 'ltr'
});
};
return LoadingSpinner;
}(_component2['default']);
_component2['default'].registerComponent('LoadingSpinner', LoadingSpinner);
exports['default'] = LoadingSpinner;
},{"5":5}],46:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _obj = _dereq_(88);
/**
* A Custom `MediaError` class which mimics the standard HTML5 `MediaError` class.
*
* @param {number|string|Object|MediaError} value
* This can be of multiple types:
* - number: should be a standard error code
* - string: an error message (the code will be 0)
* - Object: arbitrary properties
* - `MediaError` (native): used to populate a video.js `MediaError` object
* - `MediaError` (video.js): will return itself if it's already a
* video.js `MediaError` object.
*
* @see [MediaError Spec]{@link https://dev.w3.org/html5/spec-author-view/video.html#mediaerror}
* @see [Encrypted MediaError Spec]{@link https://www.w3.org/TR/2013/WD-encrypted-media-20130510/#error-codes}
*
* @class MediaError
*/
function MediaError(value) {
// Allow redundant calls to this constructor to avoid having `instanceof`
// checks peppered around the code.
if (value instanceof MediaError) {
return value;
}
if (typeof value === 'number') {
this.code = value;
} else if (typeof value === 'string') {
// default code is zero, so this is a custom error
this.message = value;
} else if ((0, _obj.isObject)(value)) {
// We assign the `code` property manually because native `MediaError` objects
// do not expose it as an own/enumerable property of the object.
if (typeof value.code === 'number') {
this.code = value.code;
}
(0, _obj.assign)(this, value);
}
if (!this.message) {
this.message = MediaError.defaultMessages[this.code] || '';
}
}
/**
* The error code that refers two one of the defined `MediaError` types
*
* @type {Number}
*/
/**
* @file media-error.js
*/
MediaError.prototype.code = 0;
/**
* An optional message that to show with the error. Message is not part of the HTML5
* video spec but allows for more informative custom errors.
*
* @type {String}
*/
MediaError.prototype.message = '';
/**
* An optional status code that can be set by plugins to allow even more detail about
* the error. For example a plugin might provide a specific HTTP status code and an
* error message for that code. Then when the plugin gets that error this class will
* know how to display an error message for it. This allows a custom message to show
* up on the `Player` error overlay.
*
* @type {Array}
*/
MediaError.prototype.status = null;
/**
* Errors indexed by the W3C standard. The order **CANNOT CHANGE**! See the
* specification listed under {@link MediaError} for more information.
*
* @enum {array}
* @readonly
* @property {string} 0 - MEDIA_ERR_CUSTOM
* @property {string} 1 - MEDIA_ERR_CUSTOM
* @property {string} 2 - MEDIA_ERR_ABORTED
* @property {string} 3 - MEDIA_ERR_NETWORK
* @property {string} 4 - MEDIA_ERR_SRC_NOT_SUPPORTED
* @property {string} 5 - MEDIA_ERR_ENCRYPTED
*/
MediaError.errorTypes = ['MEDIA_ERR_CUSTOM', 'MEDIA_ERR_ABORTED', 'MEDIA_ERR_NETWORK', 'MEDIA_ERR_DECODE', 'MEDIA_ERR_SRC_NOT_SUPPORTED', 'MEDIA_ERR_ENCRYPTED'];
/**
* The default `MediaError` messages based on the {@link MediaError.errorTypes}.
*
* @type {Array}
* @constant
*/
MediaError.defaultMessages = {
1: 'You aborted the media playback',
2: 'A network error caused the media download to fail part-way.',
3: 'The media playback was aborted due to a corruption problem or because the media used features your browser did not support.',
4: 'The media could not be loaded, either because the server or network failed or because the format is not supported.',
5: 'The media is encrypted and we do not have the keys to decrypt it.'
};
// Add types as properties on MediaError
// e.g. MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED = 4;
for (var errNum = 0; errNum < MediaError.errorTypes.length; errNum++) {
MediaError[MediaError.errorTypes[errNum]] = errNum;
// values should be accessible on both the class and instance
MediaError.prototype[MediaError.errorTypes[errNum]] = errNum;
}
// jsdocs for instance/static members added above
// instance methods use `#` and static methods use `.`
/**
* W3C error code for any custom error.
*
* @member MediaError#MEDIA_ERR_CUSTOM
* @constant {number}
* @default 0
*/
/**
* W3C error code for any custom error.
*
* @member MediaError.MEDIA_ERR_CUSTOM
* @constant {number}
* @default 0
*/
/**
* W3C error code for media error aborted.
*
* @member MediaError#MEDIA_ERR_ABORTED
* @constant {number}
* @default 1
*/
/**
* W3C error code for media error aborted.
*
* @member MediaError.MEDIA_ERR_ABORTED
* @constant {number}
* @default 1
*/
/**
* W3C error code for any network error.
*
* @member MediaError#MEDIA_ERR_NETWORK
* @constant {number}
* @default 2
*/
/**
* W3C error code for any network error.
*
* @member MediaError.MEDIA_ERR_NETWORK
* @constant {number}
* @default 2
*/
/**
* W3C error code for any decoding error.
*
* @member MediaError#MEDIA_ERR_DECODE
* @constant {number}
* @default 3
*/
/**
* W3C error code for any decoding error.
*
* @member MediaError.MEDIA_ERR_DECODE
* @constant {number}
* @default 3
*/
/**
* W3C error code for any time that a source is not supported.
*
* @member MediaError#MEDIA_ERR_SRC_NOT_SUPPORTED
* @constant {number}
* @default 4
*/
/**
* W3C error code for any time that a source is not supported.
*
* @member MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED
* @constant {number}
* @default 4
*/
/**
* W3C error code for any time that a source is encrypted.
*
* @member MediaError#MEDIA_ERR_ENCRYPTED
* @constant {number}
* @default 5
*/
/**
* W3C error code for any time that a source is encrypted.
*
* @member MediaError.MEDIA_ERR_ENCRYPTED
* @constant {number}
* @default 5
*/
exports['default'] = MediaError;
},{"88":88}],47:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _clickableComponent = _dereq_(3);
var _clickableComponent2 = _interopRequireDefault(_clickableComponent);
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _menu = _dereq_(49);
var _menu2 = _interopRequireDefault(_menu);
var _dom = _dereq_(81);
var Dom = _interopRequireWildcard(_dom);
var _fn = _dereq_(83);
var Fn = _interopRequireWildcard(_fn);
var _toTitleCase = _dereq_(91);
var _toTitleCase2 = _interopRequireDefault(_toTitleCase);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file menu-button.js
*/
/**
* A `MenuButton` class for any popup {@link Menu}.
*
* @extends ClickableComponent
*/
var MenuButton = function (_ClickableComponent) {
_inherits(MenuButton, _ClickableComponent);
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options={}]
* The key/value store of player options.
*/
function MenuButton(player) {
var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
_classCallCheck(this, MenuButton);
var _this = _possibleConstructorReturn(this, _ClickableComponent.call(this, player, options));
_this.update();
_this.enabled_ = true;
_this.el_.setAttribute('aria-haspopup', 'true');
_this.el_.setAttribute('role', 'menuitem');
_this.on('keydown', _this.handleSubmenuKeyPress);
return _this;
}
/**
* Update the menu based on the current state of its items.
*/
MenuButton.prototype.update = function update() {
var menu = this.createMenu();
if (this.menu) {
this.removeChild(this.menu);
}
this.menu = menu;
this.addChild(menu);
/**
* Track the state of the menu button
*
* @type {Boolean}
* @private
*/
this.buttonPressed_ = false;
this.el_.setAttribute('aria-expanded', 'false');
if (this.items && this.items.length === 0) {
this.hide();
} else if (this.items && this.items.length > 1) {
this.show();
}
};
/**
* Create the menu and add all items to it.
*
* @return {Menu}
* The constructed menu
*/
MenuButton.prototype.createMenu = function createMenu() {
var menu = new _menu2['default'](this.player_);
// Add a title list item to the top
if (this.options_.title) {
var title = Dom.createEl('li', {
className: 'vjs-menu-title',
innerHTML: (0, _toTitleCase2['default'])(this.options_.title),
tabIndex: -1
});
menu.children_.unshift(title);
Dom.insertElFirst(title, menu.contentEl());
}
this.items = this.createItems();
if (this.items) {
// Add menu items to the menu
for (var i = 0; i < this.items.length; i++) {
menu.addItem(this.items[i]);
}
}
return menu;
};
/**
* Create the list of menu items. Specific to each subclass.
*
* @abstract
*/
MenuButton.prototype.createItems = function createItems() {};
/**
* Create the `MenuButtons`s DOM element.
*
* @return {Element}
* The element that gets created.
*/
MenuButton.prototype.createEl = function createEl() {
return _ClickableComponent.prototype.createEl.call(this, 'div', {
className: this.buildCSSClass()
});
};
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
MenuButton.prototype.buildCSSClass = function buildCSSClass() {
var menuButtonClass = 'vjs-menu-button';
// If the inline option is passed, we want to use different styles altogether.
if (this.options_.inline === true) {
menuButtonClass += '-inline';
} else {
menuButtonClass += '-popup';
}
return 'vjs-menu-button ' + menuButtonClass + ' ' + _ClickableComponent.prototype.buildCSSClass.call(this);
};
/**
* Handle a click on a `MenuButton`.
* See {@link ClickableComponent#handleClick} for instances where this is called.
*
* @param {EventTarget~Event} event
* The `keydown`, `tap`, or `click` event that caused this function to be
* called.
*
* @listens tap
* @listens click
*/
MenuButton.prototype.handleClick = function handleClick(event) {
// When you click the button it adds focus, which will show the menu.
// So we'll remove focus when the mouse leaves the button. Focus is needed
// for tab navigation.
this.one(this.menu.contentEl(), 'mouseleave', Fn.bind(this, function (e) {
this.unpressButton();
this.el_.blur();
}));
if (this.buttonPressed_) {
this.unpressButton();
} else {
this.pressButton();
}
};
/**
* Handle tab, escape, down arrow, and up arrow keys for `MenuButton`. See
* {@link ClickableComponent#handleKeyPress} for instances where this is called.
*
* @param {EventTarget~Event} event
* The `keydown` event that caused this function to be called.
*
* @listens keydown
*/
MenuButton.prototype.handleKeyPress = function handleKeyPress(event) {
// Escape (27) key or Tab (9) key unpress the 'button'
if (event.which === 27 || event.which === 9) {
if (this.buttonPressed_) {
this.unpressButton();
}
// Don't preventDefault for Tab key - we still want to lose focus
if (event.which !== 9) {
event.preventDefault();
}
// Up (38) key or Down (40) key press the 'button'
} else if (event.which === 38 || event.which === 40) {
if (!this.buttonPressed_) {
this.pressButton();
event.preventDefault();
}
} else {
_ClickableComponent.prototype.handleKeyPress.call(this, event);
}
};
/**
* Handle a `keydown` event on a sub-menu. The listener for this is added in
* the constructor.
*
* @param {EventTarget~Event} event
* Key press event
*
* @listens keydown
*/
MenuButton.prototype.handleSubmenuKeyPress = function handleSubmenuKeyPress(event) {
// Escape (27) key or Tab (9) key unpress the 'button'
if (event.which === 27 || event.which === 9) {
if (this.buttonPressed_) {
this.unpressButton();
}
// Don't preventDefault for Tab key - we still want to lose focus
if (event.which !== 9) {
event.preventDefault();
}
}
};
/**
* Put the current `MenuButton` into a pressed state.
*/
MenuButton.prototype.pressButton = function pressButton() {
if (this.enabled_) {
this.buttonPressed_ = true;
this.menu.lockShowing();
this.el_.setAttribute('aria-expanded', 'true');
// set the focus into the submenu
this.menu.focus();
}
};
/**
* Take the current `MenuButton` out of a pressed state.
*/
MenuButton.prototype.unpressButton = function unpressButton() {
if (this.enabled_) {
this.buttonPressed_ = false;
this.menu.unlockShowing();
this.el_.setAttribute('aria-expanded', 'false');
// Set focus back to this menu button
this.el_.focus();
}
};
/**
* Disable the `MenuButton`. Don't allow it to be clicked.
*
* @return {MenuButton}
* Returns itself; method can be chained.
*/
MenuButton.prototype.disable = function disable() {
// Unpress, but don't force focus on this button
this.buttonPressed_ = false;
this.menu.unlockShowing();
this.el_.setAttribute('aria-expanded', 'false');
this.enabled_ = false;
return _ClickableComponent.prototype.disable.call(this);
};
/**
* Enable the `MenuButton`. Allow it to be clicked.
*
* @return {MenuButton}
* Returns itself; method can be chained.
*/
MenuButton.prototype.enable = function enable() {
this.enabled_ = true;
return _ClickableComponent.prototype.enable.call(this);
};
return MenuButton;
}(_clickableComponent2['default']);
_component2['default'].registerComponent('MenuButton', MenuButton);
exports['default'] = MenuButton;
},{"3":3,"49":49,"5":5,"81":81,"83":83,"91":91}],48:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _clickableComponent = _dereq_(3);
var _clickableComponent2 = _interopRequireDefault(_clickableComponent);
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _obj = _dereq_(88);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file menu-item.js
*/
/**
* The component for a menu item. `
`
*
* @extends ClickableComponent
*/
var MenuItem = function (_ClickableComponent) {
_inherits(MenuItem, _ClickableComponent);
/**
* Creates an instance of the this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options={}]
* The key/value store of player options.
*
*/
function MenuItem(player, options) {
_classCallCheck(this, MenuItem);
var _this = _possibleConstructorReturn(this, _ClickableComponent.call(this, player, options));
_this.selectable = options.selectable;
_this.selected(options.selected);
if (_this.selectable) {
// TODO: May need to be either menuitemcheckbox or menuitemradio,
// and may need logical grouping of menu items.
_this.el_.setAttribute('role', 'menuitemcheckbox');
} else {
_this.el_.setAttribute('role', 'menuitem');
}
return _this;
}
/**
* Create the `MenuItem's DOM element
*
* @param {string} [type=li]
* Element's node type, not actually used, always set to `li`.
*
* @param {Object} [props={}]
* An object of properties that should be set on the element
*
* @param {Object} [attrs={}]
* An object of attributes that should be set on the element
*
* @return {Element}
* The element that gets created.
*/
MenuItem.prototype.createEl = function createEl(type, props, attrs) {
return _ClickableComponent.prototype.createEl.call(this, 'li', (0, _obj.assign)({
className: 'vjs-menu-item',
innerHTML: this.localize(this.options_.label),
tabIndex: -1
}, props), attrs);
};
/**
* Any click on a `MenuItem` puts int into the selected state.
* See {@link ClickableComponent#handleClick} for instances where this is called.
*
* @param {EventTarget~Event} event
* The `keydown`, `tap`, or `click` event that caused this function to be
* called.
*
* @listens tap
* @listens click
*/
MenuItem.prototype.handleClick = function handleClick(event) {
this.selected(true);
};
/**
* Set the state for this menu item as selected or not.
*
* @param {boolean} selected
* if the menu item is selected or not
*/
MenuItem.prototype.selected = function selected(_selected) {
if (this.selectable) {
if (_selected) {
this.addClass('vjs-selected');
this.el_.setAttribute('aria-checked', 'true');
// aria-checked isn't fully supported by browsers/screen readers,
// so indicate selected state to screen reader in the control text.
this.controlText(', selected');
} else {
this.removeClass('vjs-selected');
this.el_.setAttribute('aria-checked', 'false');
// Indicate un-selected state to screen reader
// Note that a space clears out the selected state text
this.controlText(' ');
}
}
};
return MenuItem;
}(_clickableComponent2['default']);
_component2['default'].registerComponent('MenuItem', MenuItem);
exports['default'] = MenuItem;
},{"3":3,"5":5,"88":88}],49:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _dom = _dereq_(81);
var Dom = _interopRequireWildcard(_dom);
var _fn = _dereq_(83);
var Fn = _interopRequireWildcard(_fn);
var _events = _dereq_(82);
var Events = _interopRequireWildcard(_events);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file menu.js
*/
/**
* The Menu component is used to build popup menus, including subtitle and
* captions selection menus.
*
* @extends Component
*/
var Menu = function (_Component) {
_inherits(Menu, _Component);
/**
* Create an instance of this class.
*
* @param {Player} player
* the player that this component should attach to
*
* @param {Object} [options]
* Object of option names and values
*
*/
function Menu(player, options) {
_classCallCheck(this, Menu);
var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));
_this.focusedChild_ = -1;
_this.on('keydown', _this.handleKeyPress);
return _this;
}
/**
* Add a {@link MenuItem} to the menu.
*
* @param {Object|string} component
* The name or instance of the `MenuItem` to add.
*
*/
Menu.prototype.addItem = function addItem(component) {
this.addChild(component);
component.on('click', Fn.bind(this, function (event) {
this.unlockShowing();
// TODO: Need to set keyboard focus back to the menuButton
}));
};
/**
* Create the `Menu`s DOM element.
*
* @return {Element}
* the element that was created
*/
Menu.prototype.createEl = function createEl() {
var contentElType = this.options_.contentElType || 'ul';
this.contentEl_ = Dom.createEl(contentElType, {
className: 'vjs-menu-content'
});
this.contentEl_.setAttribute('role', 'menu');
var el = _Component.prototype.createEl.call(this, 'div', {
append: this.contentEl_,
className: 'vjs-menu'
});
el.setAttribute('role', 'presentation');
el.appendChild(this.contentEl_);
// Prevent clicks from bubbling up. Needed for Menu Buttons,
// where a click on the parent is significant
Events.on(el, 'click', function (event) {
event.preventDefault();
event.stopImmediatePropagation();
});
return el;
};
/**
* Handle a `keydown` event on this menu. This listener is added in the constructor.
*
* @param {EventTarget~Event} event
* A `keydown` event that happened on the menu.
*
* @listens keydown
*/
Menu.prototype.handleKeyPress = function handleKeyPress(event) {
// Left and Down Arrows
if (event.which === 37 || event.which === 40) {
event.preventDefault();
this.stepForward();
// Up and Right Arrows
} else if (event.which === 38 || event.which === 39) {
event.preventDefault();
this.stepBack();
}
};
/**
* Move to next (lower) menu item for keyboard users.
*/
Menu.prototype.stepForward = function stepForward() {
var stepChild = 0;
if (this.focusedChild_ !== undefined) {
stepChild = this.focusedChild_ + 1;
}
this.focus(stepChild);
};
/**
* Move to previous (higher) menu item for keyboard users.
*/
Menu.prototype.stepBack = function stepBack() {
var stepChild = 0;
if (this.focusedChild_ !== undefined) {
stepChild = this.focusedChild_ - 1;
}
this.focus(stepChild);
};
/**
* Set focus on a {@link MenuItem} in the `Menu`.
*
* @param {Object|string} [item=0]
* Index of child item set focus on.
*/
Menu.prototype.focus = function focus() {
var item = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;
var children = this.children().slice();
var haveTitle = children.length && children[0].className && /vjs-menu-title/.test(children[0].className);
if (haveTitle) {
children.shift();
}
if (children.length > 0) {
if (item < 0) {
item = 0;
} else if (item >= children.length) {
item = children.length - 1;
}
this.focusedChild_ = item;
children[item].el_.focus();
}
};
return Menu;
}(_component2['default']);
_component2['default'].registerComponent('Menu', Menu);
exports['default'] = Menu;
},{"5":5,"81":81,"82":82,"83":83}],50:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _dom = _dereq_(81);
var Dom = _interopRequireWildcard(_dom);
var _fn = _dereq_(83);
var Fn = _interopRequireWildcard(_fn);
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file modal-dialog.js
*/
var MODAL_CLASS_NAME = 'vjs-modal-dialog';
var ESC = 27;
/**
* The `ModalDialog` displays over the video and its controls, which blocks
* interaction with the player until it is closed.
*
* Modal dialogs include a "Close" button and will close when that button
* is activated - or when ESC is pressed anywhere.
*
* @extends Component
*/
var ModalDialog = function (_Component) {
_inherits(ModalDialog, _Component);
/**
* Create an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*
* @param {Mixed} [options.content=undefined]
* Provide customized content for this modal.
*
* @param {string} [options.description]
* A text description for the modal, primarily for accessibility.
*
* @param {boolean} [options.fillAlways=false]
* Normally, modals are automatically filled only the first time
* they open. This tells the modal to refresh its content
* every time it opens.
*
* @param {string} [options.label]
* A text label for the modal, primarily for accessibility.
*
* @param {boolean} [options.temporary=true]
* If `true`, the modal can only be opened once; it will be
* disposed as soon as it's closed.
*
* @param {boolean} [options.uncloseable=false]
* If `true`, the user will not be able to close the modal
* through the UI in the normal ways. Programmatic closing is
* still possible.
*/
function ModalDialog(player, options) {
_classCallCheck(this, ModalDialog);
var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));
_this.opened_ = _this.hasBeenOpened_ = _this.hasBeenFilled_ = false;
_this.closeable(!_this.options_.uncloseable);
_this.content(_this.options_.content);
// Make sure the contentEl is defined AFTER any children are initialized
// because we only want the contents of the modal in the contentEl
// (not the UI elements like the close button).
_this.contentEl_ = Dom.createEl('div', {
className: MODAL_CLASS_NAME + '-content'
}, {
role: 'document'
});
_this.descEl_ = Dom.createEl('p', {
className: MODAL_CLASS_NAME + '-description vjs-offscreen',
id: _this.el().getAttribute('aria-describedby')
});
Dom.textContent(_this.descEl_, _this.description());
_this.el_.appendChild(_this.descEl_);
_this.el_.appendChild(_this.contentEl_);
return _this;
}
/**
* Create the `ModalDialog`'s DOM element
*
* @return {Element}
* The DOM element that gets created.
*/
ModalDialog.prototype.createEl = function createEl() {
return _Component.prototype.createEl.call(this, 'div', {
className: this.buildCSSClass(),
tabIndex: -1
}, {
'aria-describedby': this.id() + '_description',
'aria-hidden': 'true',
'aria-label': this.label(),
'role': 'dialog'
});
};
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
ModalDialog.prototype.buildCSSClass = function buildCSSClass() {
return MODAL_CLASS_NAME + ' vjs-hidden ' + _Component.prototype.buildCSSClass.call(this);
};
/**
* Handles `keydown` events on the document, looking for ESC, which closes
* the modal.
*
* @param {EventTarget~Event} e
* The keypress that triggered this event.
*
* @listens keydown
*/
ModalDialog.prototype.handleKeyPress = function handleKeyPress(e) {
if (e.which === ESC && this.closeable()) {
this.close();
}
};
/**
* Returns the label string for this modal. Primarily used for accessibility.
*
* @return {string}
* the localized or raw label of this modal.
*/
ModalDialog.prototype.label = function label() {
return this.options_.label || this.localize('Modal Window');
};
/**
* Returns the description string for this modal. Primarily used for
* accessibility.
*
* @return {string}
* The localized or raw description of this modal.
*/
ModalDialog.prototype.description = function description() {
var desc = this.options_.description || this.localize('This is a modal window.');
// Append a universal closeability message if the modal is closeable.
if (this.closeable()) {
desc += ' ' + this.localize('This modal can be closed by pressing the Escape key or activating the close button.');
}
return desc;
};
/**
* Opens the modal.
*
* @fires ModalDialog#beforemodalopen
* @fires ModalDialog#modalopen
*
* @return {ModalDialog}
* Returns itself; method can be chained.
*/
ModalDialog.prototype.open = function open() {
if (!this.opened_) {
var player = this.player();
/**
* Fired just before a `ModalDialog` is opened.
*
* @event ModalDialog#beforemodalopen
* @type {EventTarget~Event}
*/
this.trigger('beforemodalopen');
this.opened_ = true;
// Fill content if the modal has never opened before and
// never been filled.
if (this.options_.fillAlways || !this.hasBeenOpened_ && !this.hasBeenFilled_) {
this.fill();
}
// If the player was playing, pause it and take note of its previously
// playing state.
this.wasPlaying_ = !player.paused();
if (this.wasPlaying_) {
player.pause();
}
if (this.closeable()) {
this.on(this.el_.ownerDocument, 'keydown', Fn.bind(this, this.handleKeyPress));
}
player.controls(false);
this.show();
this.el().setAttribute('aria-hidden', 'false');
/**
* Fired just after a `ModalDialog` is opened.
*
* @event ModalDialog#modalopen
* @type {EventTarget~Event}
*/
this.trigger('modalopen');
this.hasBeenOpened_ = true;
}
return this;
};
/**
* If the `ModalDialog` is currently open or closed.
*
* @param {boolean} [value]
* If given, it will open (`true`) or close (`false`) the modal.
*
* @return {boolean}
* the current open state of the modaldialog
*/
ModalDialog.prototype.opened = function opened(value) {
if (typeof value === 'boolean') {
this[value ? 'open' : 'close']();
}
return this.opened_;
};
/**
* Closes the modal, does nothing if the `ModalDialog` is
* not open.
*
* @fires ModalDialog#beforemodalclose
* @fires ModalDialog#modalclose
*
* @return {ModalDialog}
* Returns itself; method can be chained.
*/
ModalDialog.prototype.close = function close() {
if (this.opened_) {
var player = this.player();
/**
* Fired just before a `ModalDialog` is closed.
*
* @event ModalDialog#beforemodalclose
* @type {EventTarget~Event}
*/
this.trigger('beforemodalclose');
this.opened_ = false;
if (this.wasPlaying_) {
player.play();
}
if (this.closeable()) {
this.off(this.el_.ownerDocument, 'keydown', Fn.bind(this, this.handleKeyPress));
}
player.controls(true);
this.hide();
this.el().setAttribute('aria-hidden', 'true');
/**
* Fired just after a `ModalDialog` is closed.
*
* @event ModalDialog#modalclose
* @type {EventTarget~Event}
*/
this.trigger('modalclose');
if (this.options_.temporary) {
this.dispose();
}
}
return this;
};
/**
* Check to see if the `ModalDialog` is closeable via the UI.
*
* @param {boolean} [value]
* If given as a boolean, it will set the `closeable` option.
*
* @return {boolean}
* Returns the final value of the closable option.
*/
ModalDialog.prototype.closeable = function closeable(value) {
if (typeof value === 'boolean') {
var closeable = this.closeable_ = !!value;
var close = this.getChild('closeButton');
// If this is being made closeable and has no close button, add one.
if (closeable && !close) {
// The close button should be a child of the modal - not its
// content element, so temporarily change the content element.
var temp = this.contentEl_;
this.contentEl_ = this.el_;
close = this.addChild('closeButton', { controlText: 'Close Modal Dialog' });
this.contentEl_ = temp;
this.on(close, 'close', this.close);
}
// If this is being made uncloseable and has a close button, remove it.
if (!closeable && close) {
this.off(close, 'close', this.close);
this.removeChild(close);
close.dispose();
}
}
return this.closeable_;
};
/**
* Fill the modal's content element with the modal's "content" option.
* The content element will be emptied before this change takes place.
*
* @return {ModalDialog}
* Returns itself; method can be chained.
*/
ModalDialog.prototype.fill = function fill() {
return this.fillWith(this.content());
};
/**
* Fill the modal's content element with arbitrary content.
* The content element will be emptied before this change takes place.
*
* @fires ModalDialog#beforemodalfill
* @fires ModalDialog#modalfill
*
* @param {Mixed} [content]
* The same rules apply to this as apply to the `content` option.
*
* @return {ModalDialog}
* Returns itself; method can be chained.
*/
ModalDialog.prototype.fillWith = function fillWith(content) {
var contentEl = this.contentEl();
var parentEl = contentEl.parentNode;
var nextSiblingEl = contentEl.nextSibling;
/**
* Fired just before a `ModalDialog` is filled with content.
*
* @event ModalDialog#beforemodalfill
* @type {EventTarget~Event}
*/
this.trigger('beforemodalfill');
this.hasBeenFilled_ = true;
// Detach the content element from the DOM before performing
// manipulation to avoid modifying the live DOM multiple times.
parentEl.removeChild(contentEl);
this.empty();
Dom.insertContent(contentEl, content);
/**
* Fired just after a `ModalDialog` is filled with content.
*
* @event ModalDialog#modalfill
* @type {EventTarget~Event}
*/
this.trigger('modalfill');
// Re-inject the re-filled content element.
if (nextSiblingEl) {
parentEl.insertBefore(contentEl, nextSiblingEl);
} else {
parentEl.appendChild(contentEl);
}
return this;
};
/**
* Empties the content element. This happens anytime the modal is filled.
*
* @fires ModalDialog#beforemodalempty
* @fires ModalDialog#modalempty
*
* @return {ModalDialog}
* Returns itself; method can be chained.
*/
ModalDialog.prototype.empty = function empty() {
/**
* Fired just before a `ModalDialog` is emptied.
*
* @event ModalDialog#beforemodalempty
* @type {EventTarget~Event}
*/
this.trigger('beforemodalempty');
Dom.emptyEl(this.contentEl());
/**
* Fired just after a `ModalDialog` is emptied.
*
* @event ModalDialog#modalempty
* @type {EventTarget~Event}
*/
this.trigger('modalempty');
return this;
};
/**
* Gets or sets the modal content, which gets normalized before being
* rendered into the DOM.
*
* This does not update the DOM or fill the modal, but it is called during
* that process.
*
* @param {Mixed} [value]
* If defined, sets the internal content value to be used on the
* next call(s) to `fill`. This value is normalized before being
* inserted. To "clear" the internal content value, pass `null`.
*
* @return {Mixed}
* The current content of the modal dialog
*/
ModalDialog.prototype.content = function content(value) {
if (typeof value !== 'undefined') {
this.content_ = value;
}
return this.content_;
};
return ModalDialog;
}(_component2['default']);
/**
* Default options for `ModalDialog` default options.
*
* @type {Object}
* @private
*/
ModalDialog.prototype.options_ = {
temporary: true
};
_component2['default'].registerComponent('ModalDialog', ModalDialog);
exports['default'] = ModalDialog;
},{"5":5,"81":81,"83":83}],51:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _document = _dereq_(94);
var _document2 = _interopRequireDefault(_document);
var _window = _dereq_(95);
var _window2 = _interopRequireDefault(_window);
var _events = _dereq_(82);
var Events = _interopRequireWildcard(_events);
var _dom = _dereq_(81);
var Dom = _interopRequireWildcard(_dom);
var _fn = _dereq_(83);
var Fn = _interopRequireWildcard(_fn);
var _guid = _dereq_(85);
var Guid = _interopRequireWildcard(_guid);
var _browser = _dereq_(78);
var browser = _interopRequireWildcard(_browser);
var _log = _dereq_(86);
var _log2 = _interopRequireDefault(_log);
var _toTitleCase = _dereq_(91);
var _toTitleCase2 = _interopRequireDefault(_toTitleCase);
var _timeRanges = _dereq_(90);
var _buffer = _dereq_(79);
var _stylesheet = _dereq_(89);
var stylesheet = _interopRequireWildcard(_stylesheet);
var _fullscreenApi = _dereq_(44);
var _fullscreenApi2 = _interopRequireDefault(_fullscreenApi);
var _mediaError = _dereq_(46);
var _mediaError2 = _interopRequireDefault(_mediaError);
var _tuple = _dereq_(97);
var _tuple2 = _interopRequireDefault(_tuple);
var _obj = _dereq_(88);
var _mergeOptions = _dereq_(87);
var _mergeOptions2 = _interopRequireDefault(_mergeOptions);
var _textTrackListConverter = _dereq_(69);
var _textTrackListConverter2 = _interopRequireDefault(_textTrackListConverter);
var _modalDialog = _dereq_(50);
var _modalDialog2 = _interopRequireDefault(_modalDialog);
var _tech = _dereq_(62);
var _tech2 = _interopRequireDefault(_tech);
var _audioTrackList = _dereq_(63);
var _audioTrackList2 = _interopRequireDefault(_audioTrackList);
var _videoTrackList = _dereq_(76);
var _videoTrackList2 = _interopRequireDefault(_videoTrackList);
_dereq_(61);
_dereq_(59);
_dereq_(55);
_dereq_(68);
_dereq_(45);
_dereq_(1);
_dereq_(4);
_dereq_(8);
_dereq_(41);
_dereq_(71);
_dereq_(60);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file player.js
*/
// Subclasses Component
// The following imports are used only to ensure that the corresponding modules
// are always included in the video.js package. Importing the modules will
// execute them and they will register themselves with video.js.
// Import Html5 tech, at least for disposing the original video tag.
// The following tech events are simply re-triggered
// on the player when they happen
var TECH_EVENTS_RETRIGGER = [
/**
* Fired while the user agent is downloading media data.
*
* @event Player#progress
* @type {EventTarget~Event}
*/
/**
* Retrigger the `progress` event that was triggered by the {@link Tech}.
*
* @private
* @method Player#handleTechProgress_
* @fires Player#progress
* @listens Tech#progress
*/
'progress',
/**
* Fires when the loading of an audio/video is aborted.
*
* @event Player#abort
* @type {EventTarget~Event}
*/
/**
* Retrigger the `abort` event that was triggered by the {@link Tech}.
*
* @private
* @method Player#handleTechAbort_
* @fires Player#abort
* @listens Tech#abort
*/
'abort',
/**
* Fires when the browser is intentionally not getting media data.
*
* @event Player#suspend
* @type {EventTarget~Event}
*/
/**
* Retrigger the `suspend` event that was triggered by the {@link Tech}.
*
* @private
* @method Player#handleTechSuspend_
* @fires Player#suspend
* @listens Tech#suspend
*/
'suspend',
/**
* Fires when the current playlist is empty.
*
* @event Player#emptied
* @type {EventTarget~Event}
*/
/**
* Retrigger the `emptied` event that was triggered by the {@link Tech}.
*
* @private
* @method Player#handleTechEmptied_
* @fires Player#emptied
* @listens Tech#emptied
*/
'emptied',
/**
* Fires when the browser is trying to get media data, but data is not available.
*
* @event Player#stalled
* @type {EventTarget~Event}
*/
/**
* Retrigger the `stalled` event that was triggered by the {@link Tech}.
*
* @private
* @method Player#handleTechStalled_
* @fires Player#stalled
* @listens Tech#stalled
*/
'stalled',
/**
* Fires when the browser has loaded meta data for the audio/video.
*
* @event Player#loadedmetadata
* @type {EventTarget~Event}
*/
/**
* Retrigger the `stalled` event that was triggered by the {@link Tech}.
*
* @private
* @method Player#handleTechLoadedmetadata_
* @fires Player#loadedmetadata
* @listens Tech#loadedmetadata
*/
'loadedmetadata',
/**
* Fires when the browser has loaded the current frame of the audio/video.
*
* @event player#loadeddata
* @type {event}
*/
/**
* Retrigger the `loadeddata` event that was triggered by the {@link Tech}.
*
* @private
* @method Player#handleTechLoaddeddata_
* @fires Player#loadeddata
* @listens Tech#loadeddata
*/
'loadeddata',
/**
* Fires when the current playback position has changed.
*
* @event player#timeupdate
* @type {event}
*/
/**
* Retrigger the `timeupdate` event that was triggered by the {@link Tech}.
*
* @private
* @method Player#handleTechTimeUpdate_
* @fires Player#timeupdate
* @listens Tech#timeupdate
*/
'timeupdate',
/**
* Fires when the playing speed of the audio/video is changed
*
* @event player#ratechange
* @type {event}
*/
/**
* Retrigger the `ratechange` event that was triggered by the {@link Tech}.
*
* @private
* @method Player#handleTechRatechange_
* @fires Player#ratechange
* @listens Tech#ratechange
*/
'ratechange',
/**
* Fires when the volume has been changed
*
* @event player#volumechange
* @type {event}
*/
/**
* Retrigger the `volumechange` event that was triggered by the {@link Tech}.
*
* @private
* @method Player#handleTechVolumechange_
* @fires Player#volumechange
* @listens Tech#volumechange
*/
'volumechange',
/**
* Fires when the text track has been changed
*
* @event player#texttrackchange
* @type {event}
*/
/**
* Retrigger the `texttrackchange` event that was triggered by the {@link Tech}.
*
* @private
* @method Player#handleTechTexttrackchange_
* @fires Player#texttrackchange
* @listens Tech#texttrackchange
*/
'texttrackchange'];
/**
* An instance of the `Player` class is created when any of the Video.js setup methods
* are used to initialize a video.
*
* After an instance has been created it can be accessed globally in two ways:
* 1. By calling `videojs('example_video_1');`
* 2. By using it directly via `videojs.players.example_video_1;`
*
* @extends Component
*/
var Player = function (_Component) {
_inherits(Player, _Component);
/**
* Create an instance of this class.
*
* @param {Element} tag
* The original video DOM element used for configuring options.
*
* @param {Object} [options]
* Object of option names and values.
*
* @param {Component~ReadyCallback} [ready]
* Ready callback function.
*/
function Player(tag, options, ready) {
_classCallCheck(this, Player);
// Make sure tag ID exists
tag.id = tag.id || 'vjs_video_' + Guid.newGUID();
// Set Options
// The options argument overrides options set in the video tag
// which overrides globally set options.
// This latter part coincides with the load order
// (tag must exist before Player)
options = (0, _obj.assign)(Player.getTagSettings(tag), options);
// Delay the initialization of children because we need to set up
// player properties first, and can't use `this` before `super()`
options.initChildren = false;
// Same with creating the element
options.createEl = false;
// we don't want the player to report touch activity on itself
// see enableTouchActivity in Component
options.reportTouchActivity = false;
// If language is not set, get the closest lang attribute
if (!options.language) {
if (typeof tag.closest === 'function') {
var closest = tag.closest('[lang]');
if (closest) {
options.language = closest.getAttribute('lang');
}
} else {
var element = tag;
while (element && element.nodeType === 1) {
if (Dom.getElAttributes(element).hasOwnProperty('lang')) {
options.language = element.getAttribute('lang');
break;
}
element = element.parentNode;
}
}
}
// Run base component initializing with new options
// if the global option object was accidentally blown away by
// someone, bail early with an informative error
var _this = _possibleConstructorReturn(this, _Component.call(this, null, options, ready));
if (!_this.options_ || !_this.options_.techOrder || !_this.options_.techOrder.length) {
throw new Error('No techOrder specified. Did you overwrite ' + 'videojs.options instead of just changing the ' + 'properties you want to override?');
}
// Store the original tag used to set options
_this.tag = tag;
// Store the tag attributes used to restore html5 element
_this.tagAttributes = tag && Dom.getElAttributes(tag);
// Update current language
_this.language(_this.options_.language);
// Update Supported Languages
if (options.languages) {
(function () {
// Normalise player option languages to lowercase
var languagesToLower = {};
Object.getOwnPropertyNames(options.languages).forEach(function (name) {
languagesToLower[name.toLowerCase()] = options.languages[name];
});
_this.languages_ = languagesToLower;
})();
} else {
_this.languages_ = Player.prototype.options_.languages;
}
// Cache for video property values.
_this.cache_ = {};
// Set poster
_this.poster_ = options.poster || '';
// Set controls
_this.controls_ = !!options.controls;
// Original tag settings stored in options
// now remove immediately so native controls don't flash.
// May be turned back on by HTML5 tech if nativeControlsForTouch is true
tag.controls = false;
/*
* Store the internal state of scrubbing
*
* @private
* @return {Boolean} True if the user is scrubbing
*/
_this.scrubbing_ = false;
_this.el_ = _this.createEl();
// We also want to pass the original player options to each component and plugin
// as well so they don't need to reach back into the player for options later.
// We also need to do another copy of this.options_ so we don't end up with
// an infinite loop.
var playerOptionsCopy = (0, _mergeOptions2['default'])(_this.options_);
// Load plugins
if (options.plugins) {
(function () {
var plugins = options.plugins;
Object.getOwnPropertyNames(plugins).forEach(function (name) {
if (typeof this[name] === 'function') {
this[name](plugins[name]);
} else {
_log2['default'].error('Unable to find plugin:', name);
}
}, _this);
})();
}
_this.options_.playerOptions = playerOptionsCopy;
_this.initChildren();
// Set isAudio based on whether or not an audio tag was used
_this.isAudio(tag.nodeName.toLowerCase() === 'audio');
// Update controls className. Can't do this when the controls are initially
// set because the element doesn't exist yet.
if (_this.controls()) {
_this.addClass('vjs-controls-enabled');
} else {
_this.addClass('vjs-controls-disabled');
}
// Set ARIA label and region role depending on player type
_this.el_.setAttribute('role', 'region');
if (_this.isAudio()) {
_this.el_.setAttribute('aria-label', 'audio player');
} else {
_this.el_.setAttribute('aria-label', 'video player');
}
if (_this.isAudio()) {
_this.addClass('vjs-audio');
}
if (_this.flexNotSupported_()) {
_this.addClass('vjs-no-flex');
}
// TODO: Make this smarter. Toggle user state between touching/mousing
// using events, since devices can have both touch and mouse events.
// if (browser.TOUCH_ENABLED) {
// this.addClass('vjs-touch-enabled');
// }
// iOS Safari has broken hover handling
if (!browser.IS_IOS) {
_this.addClass('vjs-workinghover');
}
// Make player easily findable by ID
Player.players[_this.id_] = _this;
// When the player is first initialized, trigger activity so components
// like the control bar show themselves if needed
_this.userActive(true);
_this.reportUserActivity();
_this.listenForUserActivity_();
_this.on('fullscreenchange', _this.handleFullscreenChange_);
_this.on('stageclick', _this.handleStageClick_);
return _this;
}
/**
* Destroys the video player and does any necessary cleanup.
*
* This is especially helpful if you are dynamically adding and removing videos
* to/from the DOM.
*
* @fires Player#dispose
*/
Player.prototype.dispose = function dispose() {
/**
* Called when the player is being disposed of.
*
* @event Player#dispose
* @type {EventTarget~Event}
*/
this.trigger('dispose');
// prevent dispose from being called twice
this.off('dispose');
if (this.styleEl_ && this.styleEl_.parentNode) {
this.styleEl_.parentNode.removeChild(this.styleEl_);
}
// Kill reference to this player
Player.players[this.id_] = null;
if (this.tag && this.tag.player) {
this.tag.player = null;
}
if (this.el_ && this.el_.player) {
this.el_.player = null;
}
if (this.tech_) {
this.tech_.dispose();
}
_Component.prototype.dispose.call(this);
};
/**
* Create the `Player`'s DOM element.
*
* @return {Element}
* The DOM element that gets created.
*/
Player.prototype.createEl = function createEl() {
var tag = this.tag;
var el = void 0;
var playerElIngest = this.playerElIngest_ = tag.parentNode && tag.parentNode.hasAttribute && tag.parentNode.hasAttribute('data-vjs-player');
if (playerElIngest) {
el = this.el_ = tag.parentNode;
} else {
el = this.el_ = _Component.prototype.createEl.call(this, 'div');
}
// Remove width/height attrs from tag so CSS can make it 100% width/height
tag.removeAttribute('width');
tag.removeAttribute('height');
// Copy over all the attributes from the tag, including ID and class
// ID will now reference player box, not the video tag
var attrs = Dom.getElAttributes(tag);
Object.getOwnPropertyNames(attrs).forEach(function (attr) {
// workaround so we don't totally break IE7
// http://stackoverflow.com/questions/3653444/css-styles-not-applied-on-dynamic-elements-in-internet-explorer-7
if (attr === 'class') {
el.className += ' ' + attrs[attr];
} else {
el.setAttribute(attr, attrs[attr]);
}
});
// Update tag id/class for use as HTML5 playback tech
// Might think we should do this after embedding in container so .vjs-tech class
// doesn't flash 100% width/height, but class only applies with .video-js parent
tag.playerId = tag.id;
tag.id += '_html5_api';
tag.className = 'vjs-tech';
// Make player findable on elements
tag.player = el.player = this;
// Default state of video is paused
this.addClass('vjs-paused');
// Add a style element in the player that we'll use to set the width/height
// of the player in a way that's still overrideable by CSS, just like the
// video element
if (_window2['default'].VIDEOJS_NO_DYNAMIC_STYLE !== true) {
this.styleEl_ = stylesheet.createStyleElement('vjs-styles-dimensions');
var defaultsStyleEl = Dom.$('.vjs-styles-defaults');
var head = Dom.$('head');
head.insertBefore(this.styleEl_, defaultsStyleEl ? defaultsStyleEl.nextSibling : head.firstChild);
}
// Pass in the width/height/aspectRatio options which will update the style el
this.width(this.options_.width);
this.height(this.options_.height);
this.fluid(this.options_.fluid);
this.aspectRatio(this.options_.aspectRatio);
// Hide any links within the video/audio tag, because IE doesn't hide them completely.
var links = tag.getElementsByTagName('a');
for (var i = 0; i < links.length; i++) {
var linkEl = links.item(i);
Dom.addElClass(linkEl, 'vjs-hidden');
linkEl.setAttribute('hidden', 'hidden');
}
// insertElFirst seems to cause the networkState to flicker from 3 to 2, so
// keep track of the original for later so we can know if the source originally failed
tag.initNetworkState_ = tag.networkState;
// Wrap video tag in div (el/box) container
if (tag.parentNode && !playerElIngest) {
tag.parentNode.insertBefore(el, tag);
}
// insert the tag as the first child of the player element
// then manually add it to the children array so that this.addChild
// will work properly for other components
//
// Breaks iPhone, fixed in HTML5 setup.
Dom.insertElFirst(tag, el);
this.children_.unshift(tag);
this.el_ = el;
return el;
};
/**
* A getter/setter for the `Player`'s width.
*
* @param {number} [value]
* The value to set the `Player's width to.
*
* @return {number}
* The current width of the `Player`.
*/
Player.prototype.width = function width(value) {
return this.dimension('width', value);
};
/**
* A getter/setter for the `Player`'s height.
*
* @param {number} [value]
* The value to set the `Player's heigth to.
*
* @return {number}
* The current heigth of the `Player`.
*/
Player.prototype.height = function height(value) {
return this.dimension('height', value);
};
/**
* A getter/setter for the `Player`'s width & height.
*
* @param {string} dimension
* This string can be:
* - 'width'
* - 'height'
*
* @param {number} [value]
* Value for dimension specified in the first argument.
*
* @return {Player|number}
* - Returns itself when setting; method can be chained.
* - The dimension arguments value when getting (width/height).
*/
Player.prototype.dimension = function dimension(_dimension, value) {
var privDimension = _dimension + '_';
if (value === undefined) {
return this[privDimension] || 0;
}
if (value === '') {
// If an empty string is given, reset the dimension to be automatic
this[privDimension] = undefined;
} else {
var parsedVal = parseFloat(value);
if (isNaN(parsedVal)) {
_log2['default'].error('Improper value "' + value + '" supplied for for ' + _dimension);
return this;
}
this[privDimension] = parsedVal;
}
this.updateStyleEl_();
return this;
};
/**
* A getter/setter/toggler for the vjs-fluid `className` on the `Player`.
*
* @param {boolean} [bool]
* - A value of true adds the class.
* - A value of false removes the class.
* - No value will toggle the fluid class.
*
* @return {boolean|undefined}
* - The value of fluid when getting.
* - `undefined` when setting.
*/
Player.prototype.fluid = function fluid(bool) {
if (bool === undefined) {
return !!this.fluid_;
}
this.fluid_ = !!bool;
if (bool) {
this.addClass('vjs-fluid');
} else {
this.removeClass('vjs-fluid');
}
this.updateStyleEl_();
};
/**
* Get/Set the aspect ratio
*
* @param {string} [ratio]
* Aspect ratio for player
*
* @return {string|undefined}
* returns the current aspect ratio when getting
*/
/**
* A getter/setter for the `Player`'s aspect ratio.
*
* @param {string} [ratio]
* The value to set the `Player's aspect ratio to.
*
* @return {string|undefined}
* - The current aspect ratio of the `Player` when getting.
* - undefined when setting
*/
Player.prototype.aspectRatio = function aspectRatio(ratio) {
if (ratio === undefined) {
return this.aspectRatio_;
}
// Check for width:height format
if (!/^\d+\:\d+$/.test(ratio)) {
throw new Error('Improper value supplied for aspect ratio. The format should be width:height, for example 16:9.');
}
this.aspectRatio_ = ratio;
// We're assuming if you set an aspect ratio you want fluid mode,
// because in fixed mode you could calculate width and height yourself.
this.fluid(true);
this.updateStyleEl_();
};
/**
* Update styles of the `Player` element (height, width and aspect ratio).
*
* @private
* @listens Tech#loadedmetadata
*/
Player.prototype.updateStyleEl_ = function updateStyleEl_() {
if (_window2['default'].VIDEOJS_NO_DYNAMIC_STYLE === true) {
var _width = typeof this.width_ === 'number' ? this.width_ : this.options_.width;
var _height = typeof this.height_ === 'number' ? this.height_ : this.options_.height;
var techEl = this.tech_ && this.tech_.el();
if (techEl) {
if (_width >= 0) {
techEl.width = _width;
}
if (_height >= 0) {
techEl.height = _height;
}
}
return;
}
var width = void 0;
var height = void 0;
var aspectRatio = void 0;
var idClass = void 0;
// The aspect ratio is either used directly or to calculate width and height.
if (this.aspectRatio_ !== undefined && this.aspectRatio_ !== 'auto') {
// Use any aspectRatio that's been specifically set
aspectRatio = this.aspectRatio_;
} else if (this.videoWidth() > 0) {
// Otherwise try to get the aspect ratio from the video metadata
aspectRatio = this.videoWidth() + ':' + this.videoHeight();
} else {
// Or use a default. The video element's is 2:1, but 16:9 is more common.
aspectRatio = '16:9';
}
// Get the ratio as a decimal we can use to calculate dimensions
var ratioParts = aspectRatio.split(':');
var ratioMultiplier = ratioParts[1] / ratioParts[0];
if (this.width_ !== undefined) {
// Use any width that's been specifically set
width = this.width_;
} else if (this.height_ !== undefined) {
// Or calulate the width from the aspect ratio if a height has been set
width = this.height_ / ratioMultiplier;
} else {
// Or use the video's metadata, or use the video el's default of 300
width = this.videoWidth() || 300;
}
if (this.height_ !== undefined) {
// Use any height that's been specifically set
height = this.height_;
} else {
// Otherwise calculate the height from the ratio and the width
height = width * ratioMultiplier;
}
// Ensure the CSS class is valid by starting with an alpha character
if (/^[^a-zA-Z]/.test(this.id())) {
idClass = 'dimensions-' + this.id();
} else {
idClass = this.id() + '-dimensions';
}
// Ensure the right class is still on the player for the style element
this.addClass(idClass);
stylesheet.setTextContent(this.styleEl_, '\n .' + idClass + ' {\n width: ' + width + 'px;\n height: ' + height + 'px;\n }\n\n .' + idClass + '.vjs-fluid {\n padding-top: ' + ratioMultiplier * 100 + '%;\n }\n ');
};
/**
* Load/Create an instance of playback {@link Tech} including element
* and API methods. Then append the `Tech` element in `Player` as a child.
*
* @param {string} techName
* name of the playback technology
*
* @param {string} source
* video source
*
* @private
*/
Player.prototype.loadTech_ = function loadTech_(techName, source) {
var _this2 = this;
// Pause and remove current playback technology
if (this.tech_) {
this.unloadTech_();
}
// get rid of the HTML5 video tag as soon as we are using another tech
if (techName !== 'Html5' && this.tag) {
_tech2['default'].getTech('Html5').disposeMediaElement(this.tag);
this.tag.player = null;
this.tag = null;
}
this.techName_ = techName;
// Turn off API access because we're loading a new tech that might load asynchronously
this.isReady_ = false;
// Grab tech-specific options from player options and add source and parent element to use.
var techOptions = (0, _obj.assign)({
source: source,
'nativeControlsForTouch': this.options_.nativeControlsForTouch,
'playerId': this.id(),
'techId': this.id() + '_' + techName + '_api',
'videoTracks': this.videoTracks_,
'textTracks': this.textTracks_,
'audioTracks': this.audioTracks_,
'autoplay': this.options_.autoplay,
'preload': this.options_.preload,
'loop': this.options_.loop,
'muted': this.options_.muted,
'poster': this.poster(),
'language': this.language(),
'playerElIngest': this.playerElIngest_ || false,
'vtt.js': this.options_['vtt.js']
}, this.options_[techName.toLowerCase()]);
if (this.tag) {
techOptions.tag = this.tag;
}
if (source) {
this.currentType_ = source.type;
if (source.src === this.cache_.src && this.cache_.currentTime > 0) {
techOptions.startTime = this.cache_.currentTime;
}
this.cache_.sources = null;
this.cache_.source = source;
this.cache_.src = source.src;
}
// Initialize tech instance
var TechComponent = _tech2['default'].getTech(techName);
// Support old behavior of techs being registered as components.
// Remove once that deprecated behavior is removed.
if (!TechComponent) {
TechComponent = _component2['default'].getComponent(techName);
}
this.tech_ = new TechComponent(techOptions);
// player.triggerReady is always async, so don't need this to be async
this.tech_.ready(Fn.bind(this, this.handleTechReady_), true);
_textTrackListConverter2['default'].jsonToTextTracks(this.textTracksJson_ || [], this.tech_);
// Listen to all HTML5-defined events and trigger them on the player
TECH_EVENTS_RETRIGGER.forEach(function (event) {
_this2.on(_this2.tech_, event, _this2['handleTech' + (0, _toTitleCase2['default'])(event) + '_']);
});
this.on(this.tech_, 'loadstart', this.handleTechLoadStart_);
this.on(this.tech_, 'waiting', this.handleTechWaiting_);
this.on(this.tech_, 'canplay', this.handleTechCanPlay_);
this.on(this.tech_, 'canplaythrough', this.handleTechCanPlayThrough_);
this.on(this.tech_, 'playing', this.handleTechPlaying_);
this.on(this.tech_, 'ended', this.handleTechEnded_);
this.on(this.tech_, 'seeking', this.handleTechSeeking_);
this.on(this.tech_, 'seeked', this.handleTechSeeked_);
this.on(this.tech_, 'play', this.handleTechPlay_);
this.on(this.tech_, 'firstplay', this.handleTechFirstPlay_);
this.on(this.tech_, 'pause', this.handleTechPause_);
this.on(this.tech_, 'durationchange', this.handleTechDurationChange_);
this.on(this.tech_, 'fullscreenchange', this.handleTechFullscreenChange_);
this.on(this.tech_, 'error', this.handleTechError_);
this.on(this.tech_, 'loadedmetadata', this.updateStyleEl_);
this.on(this.tech_, 'posterchange', this.handleTechPosterChange_);
this.on(this.tech_, 'textdata', this.handleTechTextData_);
this.usingNativeControls(this.techGet_('controls'));
if (this.controls() && !this.usingNativeControls()) {
this.addTechControlsListeners_();
}
// Add the tech element in the DOM if it was not already there
// Make sure to not insert the original video element if using Html5
if (this.tech_.el().parentNode !== this.el() && (techName !== 'Html5' || !this.tag)) {
Dom.insertElFirst(this.tech_.el(), this.el());
}
// Get rid of the original video tag reference after the first tech is loaded
if (this.tag) {
this.tag.player = null;
this.tag = null;
}
};
/**
* Unload and dispose of the current playback {@link Tech}.
*
* @private
*/
Player.prototype.unloadTech_ = function unloadTech_() {
// Save the current text tracks so that we can reuse the same text tracks with the next tech
this.videoTracks_ = this.videoTracks();
this.textTracks_ = this.textTracks();
this.audioTracks_ = this.audioTracks();
this.textTracksJson_ = _textTrackListConverter2['default'].textTracksToJson(this.tech_);
this.isReady_ = false;
this.tech_.dispose();
this.tech_ = false;
};
/**
* Return a reference to the current {@link Tech}, but only if given an object with the
* `IWillNotUseThisInPlugins` property having a true value. This is try and prevent misuse
* of techs by plugins.
*
* @param {Object} safety
* An object that must contain `{IWillNotUseThisInPlugins: true}`
*
* @param {boolean} safety.IWillNotUseThisInPlugins
* Must be set to true or else this function will throw an error.
*
* @return {Tech}
* The Tech
*/
Player.prototype.tech = function tech(safety) {
if (safety && safety.IWillNotUseThisInPlugins) {
return this.tech_;
}
var errorText = '\n Please make sure that you are not using this inside of a plugin.\n To disable this alert and error, please pass in an object with\n `IWillNotUseThisInPlugins` to the `tech` method. See\n https://github.com/videojs/video.js/issues/2617 for more info.\n ';
_window2['default'].alert(errorText);
throw new Error(errorText);
};
/**
* Set up click and touch listeners for the playback element
*
* - On desktops: a click on the video itself will toggle playback
* - On mobile devices: a click on the video toggles controls
* which is done by toggling the user state between active and
* inactive
* - A tap can signal that a user has become active or has become inactive
* e.g. a quick tap on an iPhone movie should reveal the controls. Another
* quick tap should hide them again (signaling the user is in an inactive
* viewing state)
* - In addition to this, we still want the user to be considered inactive after
* a few seconds of inactivity.
*
* > Note: the only part of iOS interaction we can't mimic with this setup
* is a touch and hold on the video element counting as activity in order to
* keep the controls showing, but that shouldn't be an issue. A touch and hold
* on any controls will still keep the user active
*
* @private
*/
Player.prototype.addTechControlsListeners_ = function addTechControlsListeners_() {
// Make sure to remove all the previous listeners in case we are called multiple times.
this.removeTechControlsListeners_();
// Some browsers (Chrome & IE) don't trigger a click on a flash swf, but do
// trigger mousedown/up.
// http://stackoverflow.com/questions/1444562/javascript-onclick-event-over-flash-object
// Any touch events are set to block the mousedown event from happening
this.on(this.tech_, 'mousedown', this.handleTechClick_);
// If the controls were hidden we don't want that to change without a tap event
// so we'll check if the controls were already showing before reporting user
// activity
this.on(this.tech_, 'touchstart', this.handleTechTouchStart_);
this.on(this.tech_, 'touchmove', this.handleTechTouchMove_);
this.on(this.tech_, 'touchend', this.handleTechTouchEnd_);
// The tap listener needs to come after the touchend listener because the tap
// listener cancels out any reportedUserActivity when setting userActive(false)
this.on(this.tech_, 'tap', this.handleTechTap_);
};
/**
* Remove the listeners used for click and tap controls. This is needed for
* toggling to controls disabled, where a tap/touch should do nothing.
*
* @private
*/
Player.prototype.removeTechControlsListeners_ = function removeTechControlsListeners_() {
// We don't want to just use `this.off()` because there might be other needed
// listeners added by techs that extend this.
this.off(this.tech_, 'tap', this.handleTechTap_);
this.off(this.tech_, 'touchstart', this.handleTechTouchStart_);
this.off(this.tech_, 'touchmove', this.handleTechTouchMove_);
this.off(this.tech_, 'touchend', this.handleTechTouchEnd_);
this.off(this.tech_, 'mousedown', this.handleTechClick_);
};
/**
* Player waits for the tech to be ready
*
* @private
*/
Player.prototype.handleTechReady_ = function handleTechReady_() {
this.triggerReady();
// Keep the same volume as before
if (this.cache_.volume) {
this.techCall_('setVolume', this.cache_.volume);
}
// Look if the tech found a higher resolution poster while loading
this.handleTechPosterChange_();
// Update the duration if available
this.handleTechDurationChange_();
// Chrome and Safari both have issues with autoplay.
// In Safari (5.1.1), when we move the video element into the container div, autoplay doesn't work.
// In Chrome (15), if you have autoplay + a poster + no controls, the video gets hidden (but audio plays)
// This fixes both issues. Need to wait for API, so it updates displays correctly
if ((this.src() || this.currentSrc()) && this.tag && this.options_.autoplay && this.paused()) {
try {
// Chrome Fix. Fixed in Chrome v16.
delete this.tag.poster;
} catch (e) {
(0, _log2['default'])('deleting tag.poster throws in some browsers', e);
}
this.play();
}
};
/**
* Retrigger the `loadstart` event that was triggered by the {@link Tech}. This
* function will also trigger {@link Player#firstplay} if it is the first loadstart
* for a video.
*
* @fires Player#loadstart
* @fires Player#firstplay
* @listens Tech#loadstart
* @private
*/
Player.prototype.handleTechLoadStart_ = function handleTechLoadStart_() {
// TODO: Update to use `emptied` event instead. See #1277.
this.removeClass('vjs-ended');
this.removeClass('vjs-seeking');
// reset the error state
this.error(null);
// If it's already playing we want to trigger a firstplay event now.
// The firstplay event relies on both the play and loadstart events
// which can happen in any order for a new source
if (!this.paused()) {
/**
* Fired when the user agent begins looking for media data
*
* @event Player#loadstart
* @type {EventTarget~Event}
*/
this.trigger('loadstart');
this.trigger('firstplay');
} else {
// reset the hasStarted state
this.hasStarted(false);
this.trigger('loadstart');
}
};
/**
* Add/remove the vjs-has-started class
*
* @fires Player#firstplay
*
* @param {boolean} hasStarted
* - true: adds the class
* - false: remove the class
*
* @return {boolean}
* the boolean value of hasStarted
*/
Player.prototype.hasStarted = function hasStarted(_hasStarted) {
if (_hasStarted !== undefined) {
// only update if this is a new value
if (this.hasStarted_ !== _hasStarted) {
this.hasStarted_ = _hasStarted;
if (_hasStarted) {
this.addClass('vjs-has-started');
// trigger the firstplay event if this newly has played
this.trigger('firstplay');
} else {
this.removeClass('vjs-has-started');
}
}
return this;
}
return !!this.hasStarted_;
};
/**
* Fired whenever the media begins or resumes playback
*
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-play}
* @fires Player#play
* @listens Tech#play
* @private
*/
Player.prototype.handleTechPlay_ = function handleTechPlay_() {
this.removeClass('vjs-ended');
this.removeClass('vjs-paused');
this.addClass('vjs-playing');
// hide the poster when the user hits play
this.hasStarted(true);
/**
* Triggered whenever an {@link Tech#play} event happens. Indicates that
* playback has started or resumed.
*
* @event Player#play
* @type {EventTarget~Event}
*/
this.trigger('play');
};
/**
* Retrigger the `waiting` event that was triggered by the {@link Tech}.
*
* @fires Player#waiting
* @listens Tech#waiting
* @private
*/
Player.prototype.handleTechWaiting_ = function handleTechWaiting_() {
var _this3 = this;
this.addClass('vjs-waiting');
/**
* A readyState change on the DOM element has caused playback to stop.
*
* @event Player#waiting
* @type {EventTarget~Event}
*/
this.trigger('waiting');
this.one('timeupdate', function () {
return _this3.removeClass('vjs-waiting');
});
};
/**
* Retrigger the `canplay` event that was triggered by the {@link Tech}.
* > Note: This is not consistent between browsers. See #1351
*
* @fires Player#canplay
* @listens Tech#canplay
* @private
*/
Player.prototype.handleTechCanPlay_ = function handleTechCanPlay_() {
this.removeClass('vjs-waiting');
/**
* The media has a readyState of HAVE_FUTURE_DATA or greater.
*
* @event Player#canplay
* @type {EventTarget~Event}
*/
this.trigger('canplay');
};
/**
* Retrigger the `canplaythrough` event that was triggered by the {@link Tech}.
*
* @fires Player#canplaythrough
* @listens Tech#canplaythrough
* @private
*/
Player.prototype.handleTechCanPlayThrough_ = function handleTechCanPlayThrough_() {
this.removeClass('vjs-waiting');
/**
* The media has a readyState of HAVE_ENOUGH_DATA or greater. This means that the
* entire media file can be played without buffering.
*
* @event Player#canplaythrough
* @type {EventTarget~Event}
*/
this.trigger('canplaythrough');
};
/**
* Retrigger the `playing` event that was triggered by the {@link Tech}.
*
* @fires Player#playing
* @listens Tech#playing
* @private
*/
Player.prototype.handleTechPlaying_ = function handleTechPlaying_() {
this.removeClass('vjs-waiting');
/**
* The media is no longer blocked from playback, and has started playing.
*
* @event Player#playing
* @type {EventTarget~Event}
*/
this.trigger('playing');
};
/**
* Retrigger the `seeking` event that was triggered by the {@link Tech}.
*
* @fires Player#seeking
* @listens Tech#seeking
* @private
*/
Player.prototype.handleTechSeeking_ = function handleTechSeeking_() {
this.addClass('vjs-seeking');
/**
* Fired whenever the player is jumping to a new time
*
* @event Player#seeking
* @type {EventTarget~Event}
*/
this.trigger('seeking');
};
/**
* Retrigger the `seeked` event that was triggered by the {@link Tech}.
*
* @fires Player#seeked
* @listens Tech#seeked
* @private
*/
Player.prototype.handleTechSeeked_ = function handleTechSeeked_() {
this.removeClass('vjs-seeking');
/**
* Fired when the player has finished jumping to a new time
*
* @event Player#seeked
* @type {EventTarget~Event}
*/
this.trigger('seeked');
};
/**
* Retrigger the `firstplay` event that was triggered by the {@link Tech}.
*
* @fires Player#firstplay
* @listens Tech#firstplay
* @deprecated As of 6.0 passing the `starttime` option to the player will be deprecated
* @private
*/
Player.prototype.handleTechFirstPlay_ = function handleTechFirstPlay_() {
// If the first starttime attribute is specified
// then we will start at the given offset in seconds
if (this.options_.starttime) {
_log2['default'].warn('Passing the `starttime` option to the player will be deprecated in 6.0');
this.currentTime(this.options_.starttime);
}
this.addClass('vjs-has-started');
/**
* Fired the first time a video is played. Not part of the HLS spec, and this is
* probably not the best implementation yet, so use sparingly. If you don't have a
* reason to prevent playback, use `myPlayer.one('play');` instead.
*
* @event Player#firstplay
* @type {EventTarget~Event}
*/
this.trigger('firstplay');
};
/**
* Retrigger the `pause` event that was triggered by the {@link Tech}.
*
* @fires Player#pause
* @listens Tech#pause
* @private
*/
Player.prototype.handleTechPause_ = function handleTechPause_() {
this.removeClass('vjs-playing');
this.addClass('vjs-paused');
/**
* Fired whenever the media has been paused
*
* @event Player#pause
* @type {EventTarget~Event}
*/
this.trigger('pause');
};
/**
* Retrigger the `ended` event that was triggered by the {@link Tech}.
*
* @fires Player#ended
* @listens Tech#ended
* @private
*/
Player.prototype.handleTechEnded_ = function handleTechEnded_() {
this.addClass('vjs-ended');
if (this.options_.loop) {
this.currentTime(0);
this.play();
} else if (!this.paused()) {
this.pause();
}
/**
* Fired when the end of the media resource is reached (currentTime == duration)
*
* @event Player#ended
* @type {EventTarget~Event}
*/
this.trigger('ended');
};
/**
* Fired when the duration of the media resource is first known or changed
*
* @listens Tech#durationchange
* @private
*/
Player.prototype.handleTechDurationChange_ = function handleTechDurationChange_() {
this.duration(this.techGet_('duration'));
};
/**
* Handle a click on the media element to play/pause
*
* @param {EventTarget~Event} event
* the event that caused this function to trigger
*
* @listens Tech#mousedown
* @private
*/
Player.prototype.handleTechClick_ = function handleTechClick_(event) {
// We're using mousedown to detect clicks thanks to Flash, but mousedown
// will also be triggered with right-clicks, so we need to prevent that
if (event.button !== 0) {
return;
}
// When controls are disabled a click should not toggle playback because
// the click is considered a control
if (this.controls()) {
if (this.paused()) {
this.play();
} else {
this.pause();
}
}
};
/**
* Handle a tap on the media element. It will toggle the user
* activity state, which hides and shows the controls.
*
* @listens Tech#tap
* @private
*/
Player.prototype.handleTechTap_ = function handleTechTap_() {
this.userActive(!this.userActive());
};
/**
* Handle touch to start
*
* @listens Tech#touchstart
* @private
*/
Player.prototype.handleTechTouchStart_ = function handleTechTouchStart_() {
this.userWasActive = this.userActive();
};
/**
* Handle touch to move
*
* @listens Tech#touchmove
* @private
*/
Player.prototype.handleTechTouchMove_ = function handleTechTouchMove_() {
if (this.userWasActive) {
this.reportUserActivity();
}
};
/**
* Handle touch to end
*
* @param {EventTarget~Event} event
* the touchend event that triggered
* this function
*
* @listens Tech#touchend
* @private
*/
Player.prototype.handleTechTouchEnd_ = function handleTechTouchEnd_(event) {
// Stop the mouse events from also happening
event.preventDefault();
};
/**
* Fired when the player switches in or out of fullscreen mode
*
* @private
* @listens Player#fullscreenchange
*/
Player.prototype.handleFullscreenChange_ = function handleFullscreenChange_() {
if (this.isFullscreen()) {
this.addClass('vjs-fullscreen');
} else {
this.removeClass('vjs-fullscreen');
}
};
/**
* native click events on the SWF aren't triggered on IE11, Win8.1RT
* use stageclick events triggered from inside the SWF instead
*
* @private
* @listens stageclick
*/
Player.prototype.handleStageClick_ = function handleStageClick_() {
this.reportUserActivity();
};
/**
* Handle Tech Fullscreen Change
*
* @param {EventTarget~Event} event
* the fullscreenchange event that triggered this function
*
* @param {Object} data
* the data that was sent with the event
*
* @private
* @listens Tech#fullscreenchange
* @fires Player#fullscreenchange
*/
Player.prototype.handleTechFullscreenChange_ = function handleTechFullscreenChange_(event, data) {
if (data) {
this.isFullscreen(data.isFullscreen);
}
/**
* Fired when going in and out of fullscreen.
*
* @event Player#fullscreenchange
* @type {EventTarget~Event}
*/
this.trigger('fullscreenchange');
};
/**
* Fires when an error occurred during the loading of an audio/video.
*
* @private
* @listens Tech#error
*/
Player.prototype.handleTechError_ = function handleTechError_() {
var error = this.tech_.error();
this.error(error);
};
/**
* Retrigger the `textdata` event that was triggered by the {@link Tech}.
*
* @fires Player#textdata
* @listens Tech#textdata
* @private
*/
Player.prototype.handleTechTextData_ = function handleTechTextData_() {
var data = null;
if (arguments.length > 1) {
data = arguments[1];
}
/**
* Fires when we get a textdata event from tech
*
* @event Player#textdata
* @type {EventTarget~Event}
*/
this.trigger('textdata', data);
};
/**
* Get object for cached values.
*
* @return {Object}
* get the current object cache
*/
Player.prototype.getCache = function getCache() {
return this.cache_;
};
/**
* Pass values to the playback tech
*
* @param {string} [method]
* the method to call
*
* @param {Object} arg
* the argument to pass
*
* @private
*/
Player.prototype.techCall_ = function techCall_(method, arg) {
// If it's not ready yet, call method when it is
if (this.tech_ && !this.tech_.isReady_) {
this.tech_.ready(function () {
this[method](arg);
}, true);
// Otherwise call method now
} else {
try {
if (this.tech_) {
this.tech_[method](arg);
}
} catch (e) {
(0, _log2['default'])(e);
throw e;
}
}
};
/**
* Get calls can't wait for the tech, and sometimes don't need to.
*
* @param {string} method
* Tech method
*
* @return {Function|undefined}
* the method or undefined
*
* @private
*/
Player.prototype.techGet_ = function techGet_(method) {
if (this.tech_ && this.tech_.isReady_) {
// Flash likes to die and reload when you hide or reposition it.
// In these cases the object methods go away and we get errors.
// When that happens we'll catch the errors and inform tech that it's not ready any more.
try {
return this.tech_[method]();
} catch (e) {
// When building additional tech libs, an expected method may not be defined yet
if (this.tech_[method] === undefined) {
(0, _log2['default'])('Video.js: ' + method + ' method not defined for ' + this.techName_ + ' playback technology.', e);
// When a method isn't available on the object it throws a TypeError
} else if (e.name === 'TypeError') {
(0, _log2['default'])('Video.js: ' + method + ' unavailable on ' + this.techName_ + ' playback technology element.', e);
this.tech_.isReady_ = false;
} else {
(0, _log2['default'])(e);
}
throw e;
}
}
return;
};
/**
* start media playback
*
* @return {Player}
* A reference to the player object this function was called on
*/
Player.prototype.play = function play() {
// Only calls the tech's play if we already have a src loaded
if (this.src() || this.currentSrc()) {
this.techCall_('play');
} else {
this.tech_.one('loadstart', function () {
this.play();
});
}
return this;
};
/**
* Pause the video playback
*
* @return {Player}
* A reference to the player object this function was called on
*/
Player.prototype.pause = function pause() {
this.techCall_('pause');
return this;
};
/**
* Check if the player is paused or has yet to play
*
* @return {boolean}
* - false: if the media is currently playing
* - true: if media is not currently playing
*/
Player.prototype.paused = function paused() {
// The initial state of paused should be true (in Safari it's actually false)
return this.techGet_('paused') === false ? false : true;
};
/**
* Returns whether or not the user is "scrubbing". Scrubbing is
* when the user has clicked the progress bar handle and is
* dragging it along the progress bar.
*
* @param {boolean} [isScrubbing]
* wether the user is or is not scrubbing
*
* @return {boolean|Player}
* A instance of the player that called this function when setting,
* and the value of scrubbing when getting
*/
Player.prototype.scrubbing = function scrubbing(isScrubbing) {
if (isScrubbing !== undefined) {
this.scrubbing_ = !!isScrubbing;
if (isScrubbing) {
this.addClass('vjs-scrubbing');
} else {
this.removeClass('vjs-scrubbing');
}
return this;
}
return this.scrubbing_;
};
/**
* Get or set the current time (in seconds)
*
* @param {number|string} [seconds]
* The time to seek to in seconds
*
* @return {Player|number}
* - the current time in seconds when getting
* - a reference to the current player object when
* getting
*/
Player.prototype.currentTime = function currentTime(seconds) {
if (seconds !== undefined) {
this.techCall_('setCurrentTime', seconds);
return this;
}
// cache last currentTime and return. default to 0 seconds
//
// Caching the currentTime is meant to prevent a massive amount of reads on the tech's
// currentTime when scrubbing, but may not provide much performance benefit afterall.
// Should be tested. Also something has to read the actual current time or the cache will
// never get updated.
this.cache_.currentTime = this.techGet_('currentTime') || 0;
return this.cache_.currentTime;
};
/**
* Normally gets the length in time of the video in seconds;
* in all but the rarest use cases an argument will NOT be passed to the method
*
* > **NOTE**: The video must have started loading before the duration can be
* known, and in the case of Flash, may not be known until the video starts
* playing.
*
* @fires Player#durationchange
*
* @param {number} [seconds]
* The duration of the video to set in seconds
*
* @return {number|Player}
* - The duration of the video in seconds when getting
* - A reference to the player that called this function
* when setting
*/
Player.prototype.duration = function duration(seconds) {
if (seconds === undefined) {
return this.cache_.duration || 0;
}
seconds = parseFloat(seconds) || 0;
// Standardize on Inifity for signaling video is live
if (seconds < 0) {
seconds = Infinity;
}
if (seconds !== this.cache_.duration) {
// Cache the last set value for optimized scrubbing (esp. Flash)
this.cache_.duration = seconds;
if (seconds === Infinity) {
this.addClass('vjs-live');
} else {
this.removeClass('vjs-live');
}
/**
* @event Player#durationchange
* @type {EventTarget~Event}
*/
this.trigger('durationchange');
}
return this;
};
/**
* Calculates how much time is left in the video. Not part
* of the native video API.
*
* @return {number}
* The time remaining in seconds
*/
Player.prototype.remainingTime = function remainingTime() {
return this.duration() - this.currentTime();
};
//
// Kind of like an array of portions of the video that have been downloaded.
/**
* Get a TimeRange object with an array of the times of the video
* that have been downloaded. If you just want the percent of the
* video that's been downloaded, use bufferedPercent.
*
* @see [Buffered Spec]{@link http://dev.w3.org/html5/spec/video.html#dom-media-buffered}
*
* @return {TimeRange}
* A mock TimeRange object (following HTML spec)
*/
Player.prototype.buffered = function buffered() {
var buffered = this.techGet_('buffered');
if (!buffered || !buffered.length) {
buffered = (0, _timeRanges.createTimeRange)(0, 0);
}
return buffered;
};
/**
* Get the percent (as a decimal) of the video that's been downloaded.
* This method is not a part of the native HTML video API.
*
* @return {number}
* A decimal between 0 and 1 representing the percent
* that is bufferred 0 being 0% and 1 being 100%
*/
Player.prototype.bufferedPercent = function bufferedPercent() {
return (0, _buffer.bufferedPercent)(this.buffered(), this.duration());
};
/**
* Get the ending time of the last buffered time range
* This is used in the progress bar to encapsulate all time ranges.
*
* @return {number}
* The end of the last buffered time range
*/
Player.prototype.bufferedEnd = function bufferedEnd() {
var buffered = this.buffered();
var duration = this.duration();
var end = buffered.end(buffered.length - 1);
if (end > duration) {
end = duration;
}
return end;
};
/**
* Get or set the current volume of the media
*
* @param {number} [percentAsDecimal]
* The new volume as a decimal percent:
* - 0 is muted/0%/off
* - 1.0 is 100%/full
* - 0.5 is half volume or 50%
*
* @return {Player|number}
* a reference to the calling player when setting and the
* current volume as a percent when getting
*/
Player.prototype.volume = function volume(percentAsDecimal) {
var vol = void 0;
if (percentAsDecimal !== undefined) {
// Force value to between 0 and 1
vol = Math.max(0, Math.min(1, parseFloat(percentAsDecimal)));
this.cache_.volume = vol;
this.techCall_('setVolume', vol);
return this;
}
// Default to 1 when returning current volume.
vol = parseFloat(this.techGet_('volume'));
return isNaN(vol) ? 1 : vol;
};
/**
* Get the current muted state, or turn mute on or off
*
* @param {boolean} [muted]
* - true to mute
* - false to unmute
*
* @return {boolean|Player}
* - true if mute is on and getting
* - false if mute is off and getting
* - A reference to the current player when setting
*/
Player.prototype.muted = function muted(_muted) {
if (_muted !== undefined) {
this.techCall_('setMuted', _muted);
return this;
}
return this.techGet_('muted') || false;
};
/**
* Check if current tech can support native fullscreen
* (e.g. with built in controls like iOS, so not our flash swf)
*
* @return {boolean}
* if native fullscreen is supported
*/
Player.prototype.supportsFullScreen = function supportsFullScreen() {
return this.techGet_('supportsFullScreen') || false;
};
/**
* Check if the player is in fullscreen mode or tell the player that it
* is or is not in fullscreen mode.
*
* > NOTE: As of the latest HTML5 spec, isFullscreen is no longer an official
* property and instead document.fullscreenElement is used. But isFullscreen is
* still a valuable property for internal player workings.
*
* @param {boolean} [isFS]
* Set the players current fullscreen state
*
* @return {boolean|Player}
* - true if fullscreen is on and getting
* - false if fullscreen is off and getting
* - A reference to the current player when setting
*/
Player.prototype.isFullscreen = function isFullscreen(isFS) {
if (isFS !== undefined) {
this.isFullscreen_ = !!isFS;
return this;
}
return !!this.isFullscreen_;
};
/**
* Increase the size of the video to full screen
* In some browsers, full screen is not supported natively, so it enters
* "full window mode", where the video fills the browser window.
* In browsers and devices that support native full screen, sometimes the
* browser's default controls will be shown, and not the Video.js custom skin.
* This includes most mobile devices (iOS, Android) and older versions of
* Safari.
*
* @fires Player#fullscreenchange
* @return {Player}
* A reference to the current player
*/
Player.prototype.requestFullscreen = function requestFullscreen() {
var fsApi = _fullscreenApi2['default'];
this.isFullscreen(true);
if (fsApi.requestFullscreen) {
// the browser supports going fullscreen at the element level so we can
// take the controls fullscreen as well as the video
// Trigger fullscreenchange event after change
// We have to specifically add this each time, and remove
// when canceling fullscreen. Otherwise if there's multiple
// players on a page, they would all be reacting to the same fullscreen
// events
Events.on(_document2['default'], fsApi.fullscreenchange, Fn.bind(this, function documentFullscreenChange(e) {
this.isFullscreen(_document2['default'][fsApi.fullscreenElement]);
// If cancelling fullscreen, remove event listener.
if (this.isFullscreen() === false) {
Events.off(_document2['default'], fsApi.fullscreenchange, documentFullscreenChange);
}
/**
* @event Player#fullscreenchange
* @type {EventTarget~Event}
*/
this.trigger('fullscreenchange');
}));
this.el_[fsApi.requestFullscreen]();
} else if (this.tech_.supportsFullScreen()) {
// we can't take the video.js controls fullscreen but we can go fullscreen
// with native controls
this.techCall_('enterFullScreen');
} else {
// fullscreen isn't supported so we'll just stretch the video element to
// fill the viewport
this.enterFullWindow();
/**
* @event Player#fullscreenchange
* @type {EventTarget~Event}
*/
this.trigger('fullscreenchange');
}
return this;
};
/**
* Return the video to its normal size after having been in full screen mode
*
* @fires Player#fullscreenchange
*
* @return {Player}
* A reference to the current player
*/
Player.prototype.exitFullscreen = function exitFullscreen() {
var fsApi = _fullscreenApi2['default'];
this.isFullscreen(false);
// Check for browser element fullscreen support
if (fsApi.requestFullscreen) {
_document2['default'][fsApi.exitFullscreen]();
} else if (this.tech_.supportsFullScreen()) {
this.techCall_('exitFullScreen');
} else {
this.exitFullWindow();
/**
* @event Player#fullscreenchange
* @type {EventTarget~Event}
*/
this.trigger('fullscreenchange');
}
return this;
};
/**
* When fullscreen isn't supported we can stretch the
* video container to as wide as the browser will let us.
*
* @fires Player#enterFullWindow
*/
Player.prototype.enterFullWindow = function enterFullWindow() {
this.isFullWindow = true;
// Storing original doc overflow value to return to when fullscreen is off
this.docOrigOverflow = _document2['default'].documentElement.style.overflow;
// Add listener for esc key to exit fullscreen
Events.on(_document2['default'], 'keydown', Fn.bind(this, this.fullWindowOnEscKey));
// Hide any scroll bars
_document2['default'].documentElement.style.overflow = 'hidden';
// Apply fullscreen styles
Dom.addElClass(_document2['default'].body, 'vjs-full-window');
/**
* @event Player#enterFullWindow
* @type {EventTarget~Event}
*/
this.trigger('enterFullWindow');
};
/**
* Check for call to either exit full window or
* full screen on ESC key
*
* @param {string} event
* Event to check for key press
*/
Player.prototype.fullWindowOnEscKey = function fullWindowOnEscKey(event) {
if (event.keyCode === 27) {
if (this.isFullscreen() === true) {
this.exitFullscreen();
} else {
this.exitFullWindow();
}
}
};
/**
* Exit full window
*
* @fires Player#exitFullWindow
*/
Player.prototype.exitFullWindow = function exitFullWindow() {
this.isFullWindow = false;
Events.off(_document2['default'], 'keydown', this.fullWindowOnEscKey);
// Unhide scroll bars.
_document2['default'].documentElement.style.overflow = this.docOrigOverflow;
// Remove fullscreen styles
Dom.removeElClass(_document2['default'].body, 'vjs-full-window');
// Resize the box, controller, and poster to original sizes
// this.positionAll();
/**
* @event Player#exitFullWindow
* @type {EventTarget~Event}
*/
this.trigger('exitFullWindow');
};
/**
* Check whether the player can play a given mimetype
*
* @see https://www.w3.org/TR/2011/WD-html5-20110113/video.html#dom-navigator-canplaytype
*
* @param {string} type
* The mimetype to check
*
* @return {string}
* 'probably', 'maybe', or '' (empty string)
*/
Player.prototype.canPlayType = function canPlayType(type) {
var can = void 0;
// Loop through each playback technology in the options order
for (var i = 0, j = this.options_.techOrder; i < j.length; i++) {
var techName = (0, _toTitleCase2['default'])(j[i]);
var tech = _tech2['default'].getTech(techName);
// Support old behavior of techs being registered as components.
// Remove once that deprecated behavior is removed.
if (!tech) {
tech = _component2['default'].getComponent(techName);
}
// Check if the current tech is defined before continuing
if (!tech) {
_log2['default'].error('The "' + techName + '" tech is undefined. Skipped browser support check for that tech.');
continue;
}
// Check if the browser supports this technology
if (tech.isSupported()) {
can = tech.canPlayType(type);
if (can) {
return can;
}
}
}
return '';
};
/**
* Select source based on tech-order or source-order
* Uses source-order selection if `options.sourceOrder` is truthy. Otherwise,
* defaults to tech-order selection
*
* @param {Array} sources
* The sources for a media asset
*
* @return {Object|boolean}
* Object of source and tech order or false
*/
Player.prototype.selectSource = function selectSource(sources) {
var _this4 = this;
// Get only the techs specified in `techOrder` that exist and are supported by the
// current platform
var techs = this.options_.techOrder.map(_toTitleCase2['default']).map(function (techName) {
// `Component.getComponent(...)` is for support of old behavior of techs
// being registered as components.
// Remove once that deprecated behavior is removed.
return [techName, _tech2['default'].getTech(techName) || _component2['default'].getComponent(techName)];
}).filter(function (_ref) {
var techName = _ref[0],
tech = _ref[1];
// Check if the current tech is defined before continuing
if (tech) {
// Check if the browser supports this technology
return tech.isSupported();
}
_log2['default'].error('The "' + techName + '" tech is undefined. Skipped browser support check for that tech.');
return false;
});
// Iterate over each `innerArray` element once per `outerArray` element and execute
// `tester` with both. If `tester` returns a non-falsy value, exit early and return
// that value.
var findFirstPassingTechSourcePair = function findFirstPassingTechSourcePair(outerArray, innerArray, tester) {
var found = void 0;
outerArray.some(function (outerChoice) {
return innerArray.some(function (innerChoice) {
found = tester(outerChoice, innerChoice);
if (found) {
return true;
}
});
});
return found;
};
var foundSourceAndTech = void 0;
var flip = function flip(fn) {
return function (a, b) {
return fn(b, a);
};
};
var finder = function finder(_ref2, source) {
var techName = _ref2[0],
tech = _ref2[1];
if (tech.canPlaySource(source, _this4.options_[techName.toLowerCase()])) {
return { source: source, tech: techName };
}
};
// Depending on the truthiness of `options.sourceOrder`, we swap the order of techs and sources
// to select from them based on their priority.
if (this.options_.sourceOrder) {
// Source-first ordering
foundSourceAndTech = findFirstPassingTechSourcePair(sources, techs, flip(finder));
} else {
// Tech-first ordering
foundSourceAndTech = findFirstPassingTechSourcePair(techs, sources, finder);
}
return foundSourceAndTech || false;
};
/**
* The source function updates the video source
* There are three types of variables you can pass as the argument.
* **URL string**: A URL to the the video file. Use this method if you are sure
* the current playback technology (HTML5/Flash) can support the source you
* provide. Currently only MP4 files can be used in both HTML5 and Flash.
*
* @param {Tech~SourceObject|Tech~SourceObject[]} [source]
* One SourceObject or an array of SourceObjects
*
* @return {string|Player}
* - The current video source when getting
* - The player when setting
*/
Player.prototype.src = function src(source) {
if (source === undefined) {
return this.techGet_('src');
}
var currentTech = _tech2['default'].getTech(this.techName_);
// Support old behavior of techs being registered as components.
// Remove once that deprecated behavior is removed.
if (!currentTech) {
currentTech = _component2['default'].getComponent(this.techName_);
}
// case: Array of source objects to choose from and pick the best to play
if (Array.isArray(source)) {
this.sourceList_(source);
// case: URL String (http://myvideo...)
} else if (typeof source === 'string') {
// create a source object from the string
this.src({ src: source });
// case: Source object { src: '', type: '' ... }
} else if (source instanceof Object) {
// check if the source has a type and the loaded tech cannot play the source
// if there's no type we'll just try the current tech
if (source.type && !currentTech.canPlaySource(source, this.options_[this.techName_.toLowerCase()])) {
// create a source list with the current source and send through
// the tech loop to check for a compatible technology
this.sourceList_([source]);
} else {
this.cache_.sources = null;
this.cache_.source = source;
this.cache_.src = source.src;
this.currentType_ = source.type || '';
// wait until the tech is ready to set the source
this.ready(function () {
// The setSource tech method was added with source handlers
// so older techs won't support it
// We need to check the direct prototype for the case where subclasses
// of the tech do not support source handlers
if (currentTech.prototype.hasOwnProperty('setSource')) {
this.techCall_('setSource', source);
} else {
this.techCall_('src', source.src);
}
if (this.options_.preload === 'auto') {
this.load();
}
if (this.options_.autoplay) {
this.play();
}
// Set the source synchronously if possible (#2326)
}, true);
}
}
return this;
};
/**
* Handle an array of source objects
*
* @param {Tech~SourceObject[]} sources
* Array of source objects
*
* @private
*/
Player.prototype.sourceList_ = function sourceList_(sources) {
var sourceTech = this.selectSource(sources);
if (sourceTech) {
if (sourceTech.tech === this.techName_) {
// if this technology is already loaded, set the source
this.src(sourceTech.source);
} else {
// load this technology with the chosen source
this.loadTech_(sourceTech.tech, sourceTech.source);
}
this.cache_.sources = sources;
} else {
// We need to wrap this in a timeout to give folks a chance to add error event handlers
this.setTimeout(function () {
this.error({ code: 4, message: this.localize(this.options_.notSupportedMessage) });
}, 0);
// we could not find an appropriate tech, but let's still notify the delegate that this is it
// this needs a better comment about why this is needed
this.triggerReady();
}
};
/**
* Begin loading the src data.
*
* @return {Player}
* A reference to the player
*/
Player.prototype.load = function load() {
this.techCall_('load');
return this;
};
/**
* Reset the player. Loads the first tech in the techOrder,
* and calls `reset` on the tech`.
*
* @return {Player}
* A reference to the player
*/
Player.prototype.reset = function reset() {
this.loadTech_((0, _toTitleCase2['default'])(this.options_.techOrder[0]), null);
this.techCall_('reset');
return this;
};
/**
* Returns all of the current source objects.
*
* @return {Tech~SourceObject[]}
* The current source objects
*/
Player.prototype.currentSources = function currentSources() {
var source = this.currentSource();
var sources = [];
// assume `{}` or `{ src }`
if (Object.keys(source).length !== 0) {
sources.push(source);
}
return this.cache_.sources || sources;
};
/**
* Returns the current source object.
*
* @return {Tech~SourceObject}
* The current source object
*/
Player.prototype.currentSource = function currentSource() {
var source = {};
var src = this.currentSrc();
if (src) {
source.src = src;
}
return this.cache_.source || source;
};
/**
* Returns the fully qualified URL of the current source value e.g. http://mysite.com/video.mp4
* Can be used in conjuction with `currentType` to assist in rebuilding the current source object.
*
* @return {string}
* The current source
*/
Player.prototype.currentSrc = function currentSrc() {
return this.techGet_('currentSrc') || this.cache_.src || '';
};
/**
* Get the current source type e.g. video/mp4
* This can allow you rebuild the current source object so that you could load the same
* source and tech later
*
* @return {string}
* The source MIME type
*/
Player.prototype.currentType = function currentType() {
return this.currentType_ || '';
};
/**
* Get or set the preload attribute
*
* @param {boolean} [value]
* - true means that we should preload
* - false maens that we should not preload
*
* @return {string|Player}
* - the preload attribute value when getting
* - the player when setting
*/
Player.prototype.preload = function preload(value) {
if (value !== undefined) {
this.techCall_('setPreload', value);
this.options_.preload = value;
return this;
}
return this.techGet_('preload');
};
/**
* Get or set the autoplay attribute.
*
* @param {boolean} [value]
* - true means that we should autoplay
* - false maens that we should not autoplay
*
* @return {string|Player}
* - the current value of autoplay
* - the player when setting
*/
Player.prototype.autoplay = function autoplay(value) {
if (value !== undefined) {
this.techCall_('setAutoplay', value);
this.options_.autoplay = value;
return this;
}
return this.techGet_('autoplay', value);
};
/**
* Get or set the loop attribute on the video element.
*
* @param {boolean} [value]
* - true means that we should loop the video
* - false means that we should not loop the video
*
* @return {string|Player}
* - the current value of loop when getting
* - the player when setting
*/
Player.prototype.loop = function loop(value) {
if (value !== undefined) {
this.techCall_('setLoop', value);
this.options_.loop = value;
return this;
}
return this.techGet_('loop');
};
/**
* Get or set the poster image source url
*
* @fires Player#posterchange
*
* @param {string} [src]
* Poster image source URL
*
* @return {string|Player}
* - the current value of poster when getting
* - the player when setting
*/
Player.prototype.poster = function poster(src) {
if (src === undefined) {
return this.poster_;
}
// The correct way to remove a poster is to set as an empty string
// other falsey values will throw errors
if (!src) {
src = '';
}
// update the internal poster variable
this.poster_ = src;
// update the tech's poster
this.techCall_('setPoster', src);
// alert components that the poster has been set
/**
* This event fires when the poster image is changed on the player.
*
* @event Player#posterchange
* @type {EventTarget~Event}
*/
this.trigger('posterchange');
return this;
};
/**
* Some techs (e.g. YouTube) can provide a poster source in an
* asynchronous way. We want the poster component to use this
* poster source so that it covers up the tech's controls.
* (YouTube's play button). However we only want to use this
* soruce if the player user hasn't set a poster through
* the normal APIs.
*
* @fires Player#posterchange
* @listens Tech#posterchange
* @private
*/
Player.prototype.handleTechPosterChange_ = function handleTechPosterChange_() {
if (!this.poster_ && this.tech_ && this.tech_.poster) {
this.poster_ = this.tech_.poster() || '';
// Let components know the poster has changed
this.trigger('posterchange');
}
};
/**
* Get or set whether or not the controls are showing.
*
* @fires Player#controlsenabled
*
* @param {boolean} [bool]
* - true to turn controls on
* - false to turn controls off
*
* @return {boolean|Player}
* - the current value of controls when getting
* - the player when setting
*/
Player.prototype.controls = function controls(bool) {
if (bool !== undefined) {
bool = !!bool;
// Don't trigger a change event unless it actually changed
if (this.controls_ !== bool) {
this.controls_ = bool;
if (this.usingNativeControls()) {
this.techCall_('setControls', bool);
}
if (bool) {
this.removeClass('vjs-controls-disabled');
this.addClass('vjs-controls-enabled');
/**
* @event Player#controlsenabled
* @type {EventTarget~Event}
*/
this.trigger('controlsenabled');
if (!this.usingNativeControls()) {
this.addTechControlsListeners_();
}
} else {
this.removeClass('vjs-controls-enabled');
this.addClass('vjs-controls-disabled');
/**
* @event Player#controlsdisabled
* @type {EventTarget~Event}
*/
this.trigger('controlsdisabled');
if (!this.usingNativeControls()) {
this.removeTechControlsListeners_();
}
}
}
return this;
}
return !!this.controls_;
};
/**
* Toggle native controls on/off. Native controls are the controls built into
* devices (e.g. default iPhone controls), Flash, or other techs
* (e.g. Vimeo Controls)
* **This should only be set by the current tech, because only the tech knows
* if it can support native controls**
*
* @fires Player#usingnativecontrols
* @fires Player#usingcustomcontrols
*
* @param {boolean} [bool]
* - true to turn native controls on
* - false to turn native controls off
*
* @return {boolean|Player}
* - the current value of native controls when getting
* - the player when setting
*/
Player.prototype.usingNativeControls = function usingNativeControls(bool) {
if (bool !== undefined) {
bool = !!bool;
// Don't trigger a change event unless it actually changed
if (this.usingNativeControls_ !== bool) {
this.usingNativeControls_ = bool;
if (bool) {
this.addClass('vjs-using-native-controls');
/**
* player is using the native device controls
*
* @event Player#usingnativecontrols
* @type {EventTarget~Event}
*/
this.trigger('usingnativecontrols');
} else {
this.removeClass('vjs-using-native-controls');
/**
* player is using the custom HTML controls
*
* @event Player#usingcustomcontrols
* @type {EventTarget~Event}
*/
this.trigger('usingcustomcontrols');
}
}
return this;
}
return !!this.usingNativeControls_;
};
/**
* Set or get the current MediaError
*
* @fires Player#error
*
* @param {MediaError|string|number} [err]
* A MediaError or a string/number to be turned
* into a MediaError
*
* @return {MediaError|null|Player}
* - The current MediaError when getting (or null)
* - The player when setting
*/
Player.prototype.error = function error(err) {
if (err === undefined) {
return this.error_ || null;
}
// restoring to default
if (err === null) {
this.error_ = err;
this.removeClass('vjs-error');
if (this.errorDisplay) {
this.errorDisplay.close();
}
return this;
}
this.error_ = new _mediaError2['default'](err);
// add the vjs-error classname to the player
this.addClass('vjs-error');
// log the name of the error type and any message
// ie8 just logs "[object object]" if you just log the error object
_log2['default'].error('(CODE:' + this.error_.code + ' ' + _mediaError2['default'].errorTypes[this.error_.code] + ')', this.error_.message, this.error_);
/**
* @event Player#error
* @type {EventTarget~Event}
*/
this.trigger('error');
return this;
};
/**
* Report user activity
*
* @param {Object} event
* Event object
*/
Player.prototype.reportUserActivity = function reportUserActivity(event) {
this.userActivity_ = true;
};
/**
* Get/set if user is active
*
* @fires Player#useractive
* @fires Player#userinactive
*
* @param {boolean} [bool]
* - true if the user is active
* - false if the user is inactive
* @return {boolean|Player}
* - the current value of userActive when getting
* - the player when setting
*/
Player.prototype.userActive = function userActive(bool) {
if (bool !== undefined) {
bool = !!bool;
if (bool !== this.userActive_) {
this.userActive_ = bool;
if (bool) {
// If the user was inactive and is now active we want to reset the
// inactivity timer
this.userActivity_ = true;
this.removeClass('vjs-user-inactive');
this.addClass('vjs-user-active');
/**
* @event Player#useractive
* @type {EventTarget~Event}
*/
this.trigger('useractive');
} else {
// We're switching the state to inactive manually, so erase any other
// activity
this.userActivity_ = false;
// Chrome/Safari/IE have bugs where when you change the cursor it can
// trigger a mousemove event. This causes an issue when you're hiding
// the cursor when the user is inactive, and a mousemove signals user
// activity. Making it impossible to go into inactive mode. Specifically
// this happens in fullscreen when we really need to hide the cursor.
//
// When this gets resolved in ALL browsers it can be removed
// https://code.google.com/p/chromium/issues/detail?id=103041
if (this.tech_) {
this.tech_.one('mousemove', function (e) {
e.stopPropagation();
e.preventDefault();
});
}
this.removeClass('vjs-user-active');
this.addClass('vjs-user-inactive');
/**
* @event Player#userinactive
* @type {EventTarget~Event}
*/
this.trigger('userinactive');
}
}
return this;
}
return this.userActive_;
};
/**
* Listen for user activity based on timeout value
*
* @private
*/
Player.prototype.listenForUserActivity_ = function listenForUserActivity_() {
var mouseInProgress = void 0;
var lastMoveX = void 0;
var lastMoveY = void 0;
var handleActivity = Fn.bind(this, this.reportUserActivity);
var handleMouseMove = function handleMouseMove(e) {
// #1068 - Prevent mousemove spamming
// Chrome Bug: https://code.google.com/p/chromium/issues/detail?id=366970
if (e.screenX !== lastMoveX || e.screenY !== lastMoveY) {
lastMoveX = e.screenX;
lastMoveY = e.screenY;
handleActivity();
}
};
var handleMouseDown = function handleMouseDown() {
handleActivity();
// For as long as the they are touching the device or have their mouse down,
// we consider them active even if they're not moving their finger or mouse.
// So we want to continue to update that they are active
this.clearInterval(mouseInProgress);
// Setting userActivity=true now and setting the interval to the same time
// as the activityCheck interval (250) should ensure we never miss the
// next activityCheck
mouseInProgress = this.setInterval(handleActivity, 250);
};
var handleMouseUp = function handleMouseUp(event) {
handleActivity();
// Stop the interval that maintains activity if the mouse/touch is down
this.clearInterval(mouseInProgress);
};
// Any mouse movement will be considered user activity
this.on('mousedown', handleMouseDown);
this.on('mousemove', handleMouseMove);
this.on('mouseup', handleMouseUp);
// Listen for keyboard navigation
// Shouldn't need to use inProgress interval because of key repeat
this.on('keydown', handleActivity);
this.on('keyup', handleActivity);
// Run an interval every 250 milliseconds instead of stuffing everything into
// the mousemove/touchmove function itself, to prevent performance degradation.
// `this.reportUserActivity` simply sets this.userActivity_ to true, which
// then gets picked up by this loop
// http://ejohn.org/blog/learning-from-twitter/
var inactivityTimeout = void 0;
this.setInterval(function () {
// Check to see if mouse/touch activity has happened
if (this.userActivity_) {
// Reset the activity tracker
this.userActivity_ = false;
// If the user state was inactive, set the state to active
this.userActive(true);
// Clear any existing inactivity timeout to start the timer over
this.clearTimeout(inactivityTimeout);
var timeout = this.options_.inactivityTimeout;
if (timeout > 0) {
// In milliseconds, if no more activity has occurred the
// user will be considered inactive
inactivityTimeout = this.setTimeout(function () {
// Protect against the case where the inactivityTimeout can trigger just
// before the next user activity is picked up by the activity check loop
// causing a flicker
if (!this.userActivity_) {
this.userActive(false);
}
}, timeout);
}
}
}, 250);
};
/**
* Gets or sets the current playback rate. A playback rate of
* 1.0 represents normal speed and 0.5 would indicate half-speed
* playback, for instance.
*
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-playbackrate
*
* @param {number} [rate]
* New playback rate to set.
*
* @return {number|Player}
* - The current playback rate when getting or 1.0
* - the player when setting
*/
Player.prototype.playbackRate = function playbackRate(rate) {
if (rate !== undefined) {
this.techCall_('setPlaybackRate', rate);
return this;
}
if (this.tech_ && this.tech_.featuresPlaybackRate) {
return this.techGet_('playbackRate');
}
return 1.0;
};
/**
* Gets or sets the audio flag
*
* @param {boolean} bool
* - true signals that this is an audio player
* - false signals that this is not an audio player
*
* @return {Player|boolean}
* - the current value of isAudio when getting
* - the player if setting
*/
Player.prototype.isAudio = function isAudio(bool) {
if (bool !== undefined) {
this.isAudio_ = !!bool;
return this;
}
return !!this.isAudio_;
};
/**
* Get the {@link VideoTrackList}
*
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist
*
* @return {VideoTrackList}
* the current video track list
*/
Player.prototype.videoTracks = function videoTracks() {
// if we have not yet loadTech_, we create videoTracks_
// these will be passed to the tech during loading
if (!this.tech_) {
this.videoTracks_ = this.videoTracks_ || new _videoTrackList2['default']();
return this.videoTracks_;
}
return this.tech_.videoTracks();
};
/**
* Get the {@link AudioTrackList}
*
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist
*
* @return {AudioTrackList}
* the current audio track list
*/
Player.prototype.audioTracks = function audioTracks() {
// if we have not yet loadTech_, we create videoTracks_
// these will be passed to the tech during loading
if (!this.tech_) {
this.audioTracks_ = this.audioTracks_ || new _audioTrackList2['default']();
return this.audioTracks_;
}
return this.tech_.audioTracks();
};
/**
* Get the {@link TextTrackList}
*
* Text tracks are tracks of timed text events.
* - Captions: text displayed over the video
* for the hearing impaired
* - Subtitles: text displayed over the video for
* those who don't understand language in the video
* - Chapters: text displayed in a menu allowing the user to jump
* to particular points (chapters) in the video
* - Descriptions: (not yet implemented) audio descriptions that are read back to
* the user by a screen reading device
*
* @see http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-texttracks
*
* @return {TextTrackList|undefined}
* The current TextTrackList or undefined if
* or undefined if we don't have a tech
*/
Player.prototype.textTracks = function textTracks() {
// cannot use techGet_ directly because it checks to see whether the tech is ready.
// Flash is unlikely to be ready in time but textTracks should still work.
if (this.tech_) {
return this.tech_.textTracks();
}
};
/**
* Get the "remote" {@link TextTrackList}. Remote Text Tracks
* are tracks that were added to the HTML video element and can
* be removed, whereas normal texttracks cannot be removed.
*
*
* @return {TextTrackList|undefined}
* The current remote text track list or undefined
* if we don't have a tech
*/
Player.prototype.remoteTextTracks = function remoteTextTracks() {
if (this.tech_) {
return this.tech_.remoteTextTracks();
}
};
/**
* Get the "remote" {@link HTMLTrackElementList}.
* This gives the user all of the DOM elements that match up
* with the remote {@link TextTrackList}.
*
* @return {HTMLTrackElementList}
* The current remote text track list elements
* or undefined if we don't have a tech
*/
Player.prototype.remoteTextTrackEls = function remoteTextTrackEls() {
if (this.tech_) {
return this.tech_.remoteTextTrackEls();
}
};
/**
* A helper method for adding a {@link TextTrack} to our
* {@link TextTrackList}.
*
* In addition to the W3C settings we allow adding additional info through options.
*
* @see http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-addtexttrack
*
* @param {string} [kind]
* the kind of TextTrack you are adding
*
* @param {string} [label]
* the label to give the TextTrack label
*
* @param {string} [language]
* the language to set on the TextTrack
*
* @return {TextTrack|undefined}
* the TextTrack that was added or undefined
* if there is no tech
*/
Player.prototype.addTextTrack = function addTextTrack(kind, label, language) {
if (this.tech_) {
return this.tech_.addTextTrack(kind, label, language);
}
};
/**
* Create a remote {@link TextTrack} and an {@link HTMLTrackElement}. It will
* automatically removed from the video element whenever the source changes, unless
* manualCleanup is set to false.
*
* @param {Object} options
* Options to pass to {@link HTMLTrackElement} during creation. See
* {@link HTMLTrackElement} for object properties that you should use.
*
* @param {boolean} [manualCleanup=true] if set to false, the TextTrack will be
*
* @return {HTMLTrackElement}
* the HTMLTrackElement that was created and added
* to the HTMLTrackElementList and the remote
* TextTrackList
*
* @deprecated The default value of the "manualCleanup" parameter will default
* to "false" in upcoming versions of Video.js
*/
Player.prototype.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) {
if (this.tech_) {
return this.tech_.addRemoteTextTrack(options, manualCleanup);
}
};
/**
* Remove a remote {@link TextTrack} from the respective
* {@link TextTrackList} and {@link HTMLTrackElementList}.
*
* @param {Object} track
* Remote {@link TextTrack} to remove
*
* @return {undefined}
* does not return anything
*/
Player.prototype.removeRemoteTextTrack = function removeRemoteTextTrack() {
var _ref3 = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {},
_ref3$track = _ref3.track,
track = _ref3$track === undefined ? arguments[0] : _ref3$track;
// destructure the input into an object with a track argument, defaulting to arguments[0]
// default the whole argument to an empty object if nothing was passed in
if (this.tech_) {
return this.tech_.removeRemoteTextTrack(track);
}
};
/**
* Get video width
*
* @return {number}
* current video width
*/
Player.prototype.videoWidth = function videoWidth() {
return this.tech_ && this.tech_.videoWidth && this.tech_.videoWidth() || 0;
};
/**
* Get video height
*
* @return {number}
* current video height
*/
Player.prototype.videoHeight = function videoHeight() {
return this.tech_ && this.tech_.videoHeight && this.tech_.videoHeight() || 0;
};
// Methods to add support for
// initialTime: function() { return this.techCall_('initialTime'); },
// startOffsetTime: function() { return this.techCall_('startOffsetTime'); },
// played: function() { return this.techCall_('played'); },
// defaultPlaybackRate: function() { return this.techCall_('defaultPlaybackRate'); },
// defaultMuted: function() { return this.techCall_('defaultMuted'); }
/**
* The player's language code
* NOTE: The language should be set in the player options if you want the
* the controls to be built with a specific language. Changing the lanugage
* later will not update controls text.
*
* @param {string} [code]
* the language code to set the player to
*
* @return {string|Player}
* - The current language code when getting
* - A reference to the player when setting
*/
Player.prototype.language = function language(code) {
if (code === undefined) {
return this.language_;
}
this.language_ = String(code).toLowerCase();
return this;
};
/**
* Get the player's language dictionary
* Merge every time, because a newly added plugin might call videojs.addLanguage() at any time
* Languages specified directly in the player options have precedence
*
* @return {Array}
* An array of of supported languages
*/
Player.prototype.languages = function languages() {
return (0, _mergeOptions2['default'])(Player.prototype.options_.languages, this.languages_);
};
/**
* returns a JavaScript object reperesenting the current track
* information. **DOES not return it as JSON**
*
* @return {Object}
* Object representing the current of track info
*/
Player.prototype.toJSON = function toJSON() {
var options = (0, _mergeOptions2['default'])(this.options_);
var tracks = options.tracks;
options.tracks = [];
for (var i = 0; i < tracks.length; i++) {
var track = tracks[i];
// deep merge tracks and null out player so no circular references
track = (0, _mergeOptions2['default'])(track);
track.player = undefined;
options.tracks[i] = track;
}
return options;
};
/**
* Creates a simple modal dialog (an instance of the {@link ModalDialog}
* component) that immediately overlays the player with arbitrary
* content and removes itself when closed.
*
* @param {string|Function|Element|Array|null} content
* Same as {@link ModalDialog#content}'s param of the same name.
* The most straight-forward usage is to provide a string or DOM
* element.
*
* @param {Object} [options]
* Extra options which will be passed on to the {@link ModalDialog}.
*
* @return {ModalDialog}
* the {@link ModalDialog} that was created
*/
Player.prototype.createModal = function createModal(content, options) {
var _this5 = this;
options = options || {};
options.content = content || '';
var modal = new _modalDialog2['default'](this, options);
this.addChild(modal);
modal.on('dispose', function () {
_this5.removeChild(modal);
});
return modal.open();
};
/**
* Gets tag settings
*
* @param {Element} tag
* The player tag
*
* @return {Object}
* An object containing all of the settings
* for a player tag
*/
Player.getTagSettings = function getTagSettings(tag) {
var baseOptions = {
sources: [],
tracks: []
};
var tagOptions = Dom.getElAttributes(tag);
var dataSetup = tagOptions['data-setup'];
if (Dom.hasElClass(tag, 'vjs-fluid')) {
tagOptions.fluid = true;
}
// Check if data-setup attr exists.
if (dataSetup !== null) {
// Parse options JSON
// If empty string, make it a parsable json object.
var _safeParseTuple = (0, _tuple2['default'])(dataSetup || '{}'),
err = _safeParseTuple[0],
data = _safeParseTuple[1];
if (err) {
_log2['default'].error(err);
}
(0, _obj.assign)(tagOptions, data);
}
(0, _obj.assign)(baseOptions, tagOptions);
// Get tag children settings
if (tag.hasChildNodes()) {
var children = tag.childNodes;
for (var i = 0, j = children.length; i < j; i++) {
var child = children[i];
// Change case needed: http://ejohn.org/blog/nodename-case-sensitivity/
var childName = child.nodeName.toLowerCase();
if (childName === 'source') {
baseOptions.sources.push(Dom.getElAttributes(child));
} else if (childName === 'track') {
baseOptions.tracks.push(Dom.getElAttributes(child));
}
}
}
return baseOptions;
};
/**
* Determine wether or not flexbox is supported
*
* @return {boolean}
* - true if flexbox is supported
* - false if flexbox is not supported
*/
Player.prototype.flexNotSupported_ = function flexNotSupported_() {
var elem = _document2['default'].createElement('i');
// Note: We don't actually use flexBasis (or flexOrder), but it's one of the more
// common flex features that we can rely on when checking for flex support.
return !('flexBasis' in elem.style || 'webkitFlexBasis' in elem.style || 'mozFlexBasis' in elem.style || 'msFlexBasis' in elem.style ||
// IE10-specific (2012 flex spec)
'msFlexOrder' in elem.style);
};
return Player;
}(_component2['default']);
/**
* Global player list
*
* @type {Object}
*/
Player.players = {};
var navigator = _window2['default'].navigator;
/*
* Player instance options, surfaced using options
* options = Player.prototype.options_
* Make changes in options, not here.
*
* @type {Object}
* @private
*/
Player.prototype.options_ = {
// Default order of fallback technology
techOrder: ['html5', 'flash'],
// techOrder: ['flash','html5'],
html5: {},
flash: {},
// defaultVolume: 0.85,
defaultVolume: 0.00,
// default inactivity timeout
inactivityTimeout: 2000,
// default playback rates
playbackRates: [],
// Add playback rate selection by adding rates
// 'playbackRates': [0.5, 1, 1.5, 2],
// Included control sets
children: ['mediaLoader', 'posterImage', 'textTrackDisplay', 'loadingSpinner', 'bigPlayButton', 'controlBar', 'errorDisplay', 'textTrackSettings'],
language: navigator && (navigator.languages && navigator.languages[0] || navigator.userLanguage || navigator.language) || 'en',
// locales and their language translations
languages: {},
// Default message to show when a video cannot be played.
notSupportedMessage: 'No compatible source was found for this media.'
};
[
/**
* Returns whether or not the player is in the "ended" state.
*
* @return {Boolean} True if the player is in the ended state, false if not.
* @method Player#ended
*/
'ended',
/**
* Returns whether or not the player is in the "seeking" state.
*
* @return {Boolean} True if the player is in the seeking state, false if not.
* @method Player#seeking
*/
'seeking',
/**
* Returns the TimeRanges of the media that are currently available
* for seeking to.
*
* @return {TimeRanges} the seekable intervals of the media timeline
* @method Player#seekable
*/
'seekable',
/**
* Returns the current state of network activity for the element, from
* the codes in the list below.
* - NETWORK_EMPTY (numeric value 0)
* The element has not yet been initialised. All attributes are in
* their initial states.
* - NETWORK_IDLE (numeric value 1)
* The element's resource selection algorithm is active and has
* selected a resource, but it is not actually using the network at
* this time.
* - NETWORK_LOADING (numeric value 2)
* The user agent is actively trying to download data.
* - NETWORK_NO_SOURCE (numeric value 3)
* The element's resource selection algorithm is active, but it has
* not yet found a resource to use.
*
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#network-states
* @return {number} the current network activity state
* @method Player#networkState
*/
'networkState',
/**
* Returns a value that expresses the current state of the element
* with respect to rendering the current playback position, from the
* codes in the list below.
* - HAVE_NOTHING (numeric value 0)
* No information regarding the media resource is available.
* - HAVE_METADATA (numeric value 1)
* Enough of the resource has been obtained that the duration of the
* resource is available.
* - HAVE_CURRENT_DATA (numeric value 2)
* Data for the immediate current playback position is available.
* - HAVE_FUTURE_DATA (numeric value 3)
* Data for the immediate current playback position is available, as
* well as enough data for the user agent to advance the current
* playback position in the direction of playback.
* - HAVE_ENOUGH_DATA (numeric value 4)
* The user agent estimates that enough data is available for
* playback to proceed uninterrupted.
*
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-readystate
* @return {number} the current playback rendering state
* @method Player#readyState
*/
'readyState'].forEach(function (fn) {
Player.prototype[fn] = function () {
return this.techGet_(fn);
};
});
TECH_EVENTS_RETRIGGER.forEach(function (event) {
Player.prototype['handleTech' + (0, _toTitleCase2['default'])(event) + '_'] = function () {
return this.trigger(event);
};
});
/**
* Fired when the player has initial duration and dimension information
*
* @event Player#loadedmetadata
* @type {EventTarget~Event}
*/
/**
* Fired when the player has downloaded data at the current playback position
*
* @event Player#loadeddata
* @type {EventTarget~Event}
*/
/**
* Fired when the current playback position has changed *
* During playback this is fired every 15-250 milliseconds, depending on the
* playback technology in use.
*
* @event Player#timeupdate
* @type {EventTarget~Event}
*/
/**
* Fired when the volume changes
*
* @event Player#volumechange
* @type {EventTarget~Event}
*/
_component2['default'].registerComponent('Player', Player);
exports['default'] = Player;
},{"1":1,"4":4,"41":41,"44":44,"45":45,"46":46,"5":5,"50":50,"55":55,"59":59,"60":60,"61":61,"62":62,"63":63,"68":68,"69":69,"71":71,"76":76,"78":78,"79":79,"8":8,"81":81,"82":82,"83":83,"85":85,"86":86,"87":87,"88":88,"89":89,"90":90,"91":91,"94":94,"95":95,"97":97}],52:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _player = _dereq_(51);
var _player2 = _interopRequireDefault(_player);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
/**
* The method for registering a video.js plugin. {@link videojs:videojs.registerPlugin].
*
* @param {string} name
* The name of the plugin that is being registered
*
* @param {plugins:PluginFn} init
* The function that gets run when a `Player` initializes.
*/
var plugin = function plugin(name, init) {
_player2['default'].prototype[name] = init;
}; /**
* @file plugins.js
* @module plugins
*/
exports['default'] = plugin;
},{"51":51}],53:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _clickableComponent = _dereq_(3);
var _clickableComponent2 = _interopRequireDefault(_clickableComponent);
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file popup-button.js
*/
/**
* A button class for use with {@link Popup} controls
*
* @extends ClickableComponent
*/
var PopupButton = function (_ClickableComponent) {
_inherits(PopupButton, _ClickableComponent);
/**
* Create an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
function PopupButton(player) {
var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
_classCallCheck(this, PopupButton);
var _this = _possibleConstructorReturn(this, _ClickableComponent.call(this, player, options));
_this.update();
return _this;
}
/**
* Update the `Popup` that this button is attached to.
*/
PopupButton.prototype.update = function update() {
var popup = this.createPopup();
if (this.popup) {
this.removeChild(this.popup);
}
this.popup = popup;
this.addChild(popup);
if (this.items && this.items.length === 0) {
this.hide();
} else if (this.items && this.items.length > 1) {
this.show();
}
};
/**
* Create a `Popup`. - Override with specific functionality for component
*
* @abstract
*/
PopupButton.prototype.createPopup = function createPopup() {};
/**
* Create the `PopupButton`s DOM element.
*
* @return {Element}
* The element that gets created.
*/
PopupButton.prototype.createEl = function createEl() {
return _ClickableComponent.prototype.createEl.call(this, 'div', {
className: this.buildCSSClass()
});
};
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
PopupButton.prototype.buildCSSClass = function buildCSSClass() {
var menuButtonClass = 'vjs-menu-button';
// If the inline option is passed, we want to use different styles altogether.
if (this.options_.inline === true) {
menuButtonClass += '-inline';
} else {
menuButtonClass += '-popup';
}
return 'vjs-menu-button ' + menuButtonClass + ' ' + _ClickableComponent.prototype.buildCSSClass.call(this);
};
return PopupButton;
}(_clickableComponent2['default']);
_component2['default'].registerComponent('PopupButton', PopupButton);
exports['default'] = PopupButton;
},{"3":3,"5":5}],54:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _dom = _dereq_(81);
var Dom = _interopRequireWildcard(_dom);
var _fn = _dereq_(83);
var Fn = _interopRequireWildcard(_fn);
var _events = _dereq_(82);
var Events = _interopRequireWildcard(_events);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file popup.js
*/
/**
* The Popup component is used to build pop up controls.
*
* @extends Component
*/
var Popup = function (_Component) {
_inherits(Popup, _Component);
function Popup() {
_classCallCheck(this, Popup);
return _possibleConstructorReturn(this, _Component.apply(this, arguments));
}
/**
* Add a popup item to the popup
*
* @param {Object|string} component
* Component or component type to add
*
*/
Popup.prototype.addItem = function addItem(component) {
this.addChild(component);
component.on('click', Fn.bind(this, function () {
this.unlockShowing();
}));
};
/**
* Create the `PopupButton`s DOM element.
*
* @return {Element}
* The element that gets created.
*/
Popup.prototype.createEl = function createEl() {
var contentElType = this.options_.contentElType || 'ul';
this.contentEl_ = Dom.createEl(contentElType, {
className: 'vjs-menu-content'
});
var el = _Component.prototype.createEl.call(this, 'div', {
append: this.contentEl_,
className: 'vjs-menu'
});
el.appendChild(this.contentEl_);
// Prevent clicks from bubbling up. Needed for Popup Buttons,
// where a click on the parent is significant
Events.on(el, 'click', function (event) {
event.preventDefault();
event.stopImmediatePropagation();
});
return el;
};
return Popup;
}(_component2['default']);
_component2['default'].registerComponent('Popup', Popup);
exports['default'] = Popup;
},{"5":5,"81":81,"82":82,"83":83}],55:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _clickableComponent = _dereq_(3);
var _clickableComponent2 = _interopRequireDefault(_clickableComponent);
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _fn = _dereq_(83);
var Fn = _interopRequireWildcard(_fn);
var _dom = _dereq_(81);
var Dom = _interopRequireWildcard(_dom);
var _browser = _dereq_(78);
var browser = _interopRequireWildcard(_browser);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file poster-image.js
*/
/**
* A `ClickableComponent` that handles showing the poster image for the player.
*
* @extends ClickableComponent
*/
var PosterImage = function (_ClickableComponent) {
_inherits(PosterImage, _ClickableComponent);
/**
* Create an instance of this class.
*
* @param {Player} player
* The `Player` that this class should attach to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
function PosterImage(player, options) {
_classCallCheck(this, PosterImage);
var _this = _possibleConstructorReturn(this, _ClickableComponent.call(this, player, options));
_this.update();
player.on('posterchange', Fn.bind(_this, _this.update));
return _this;
}
/**
* Clean up and dispose of the `PosterImage`.
*/
PosterImage.prototype.dispose = function dispose() {
this.player().off('posterchange', this.update);
_ClickableComponent.prototype.dispose.call(this);
};
/**
* Create the `PosterImage`s DOM element.
*
* @return {Element}
* The element that gets created.
*/
PosterImage.prototype.createEl = function createEl() {
var el = Dom.createEl('div', {
className: 'vjs-poster',
// Don't want poster to be tabbable.
tabIndex: -1
});
// To ensure the poster image resizes while maintaining its original aspect
// ratio, use a div with `background-size` when available. For browsers that
// do not support `background-size` (e.g. IE8), fall back on using a regular
// img element.
if (!browser.BACKGROUND_SIZE_SUPPORTED) {
this.fallbackImg_ = Dom.createEl('img');
el.appendChild(this.fallbackImg_);
}
return el;
};
/**
* An {@link EventTarget~EventListener} for {@link Player#posterchange} events.
*
* @listens Player#posterchange
*
* @param {EventTarget~Event} [event]
* The `Player#posterchange` event that triggered this function.
*/
PosterImage.prototype.update = function update(event) {
var url = this.player().poster();
this.setSrc(url);
// If there's no poster source we should display:none on this component
// so it's not still clickable or right-clickable
if (url) {
this.show();
} else {
this.hide();
}
};
/**
* Set the source of the `PosterImage` depending on the display method.
*
* @param {string} url
* The URL to the source for the `PosterImage`.
*/
PosterImage.prototype.setSrc = function setSrc(url) {
if (this.fallbackImg_) {
this.fallbackImg_.src = url;
} else {
var backgroundImage = '';
// Any falsey values should stay as an empty string, otherwise
// this will throw an extra error
if (url) {
backgroundImage = 'url("' + url + '")';
}
this.el_.style.backgroundImage = backgroundImage;
}
};
/**
* An {@link EventTarget~EventListener} for clicks on the `PosterImage`. See
* {@link ClickableComponent#handleClick} for instances where this will be triggered.
*
* @listens tap
* @listens click
* @listens keydown
*
* @param {EventTarget~Event} event
+ The `click`, `tap` or `keydown` event that caused this function to be called.
*/
PosterImage.prototype.handleClick = function handleClick(event) {
// We don't want a click to trigger playback when controls are disabled
if (!this.player_.controls()) {
return;
}
if (this.player_.paused()) {
this.player_.play();
} else {
this.player_.pause();
}
};
return PosterImage;
}(_clickableComponent2['default']);
_component2['default'].registerComponent('PosterImage', PosterImage);
exports['default'] = PosterImage;
},{"3":3,"5":5,"78":78,"81":81,"83":83}],56:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
exports.hasLoaded = exports.autoSetupTimeout = exports.autoSetup = undefined;
var _dom = _dereq_(81);
var Dom = _interopRequireWildcard(_dom);
var _events = _dereq_(82);
var Events = _interopRequireWildcard(_events);
var _document = _dereq_(94);
var _document2 = _interopRequireDefault(_document);
var _window = _dereq_(95);
var _window2 = _interopRequireDefault(_window);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
/**
* @file setup.js - Functions for setting up a player without
* user interaction based on the data-setup `attribute` of the video tag.
*
* @module setup
*/
var _windowLoaded = false;
var videojs = void 0;
/**
* Set up any tags that have a data-setup `attribute` when the player is started.
*/
var autoSetup = function autoSetup() {
// Protect against breakage in non-browser environments.
if (!Dom.isReal()) {
return;
}
// One day, when we stop supporting IE8, go back to this, but in the meantime...*hack hack hack*
// var vids = Array.prototype.slice.call(document.getElementsByTagName('video'));
// var audios = Array.prototype.slice.call(document.getElementsByTagName('audio'));
// var mediaEls = vids.concat(audios);
// Because IE8 doesn't support calling slice on a node list, we need to loop
// through each list of elements to build up a new, combined list of elements.
var vids = _document2['default'].getElementsByTagName('video');
var audios = _document2['default'].getElementsByTagName('audio');
var mediaEls = [];
if (vids && vids.length > 0) {
for (var i = 0, e = vids.length; i < e; i++) {
mediaEls.push(vids[i]);
}
}
if (audios && audios.length > 0) {
for (var _i = 0, _e = audios.length; _i < _e; _i++) {
mediaEls.push(audios[_i]);
}
}
// Check if any media elements exist
if (mediaEls && mediaEls.length > 0) {
for (var _i2 = 0, _e2 = mediaEls.length; _i2 < _e2; _i2++) {
var mediaEl = mediaEls[_i2];
// Check if element exists, has getAttribute func.
// IE seems to consider typeof el.getAttribute == 'object' instead of
// 'function' like expected, at least when loading the player immediately.
if (mediaEl && mediaEl.getAttribute) {
// Make sure this player hasn't already been set up.
if (mediaEl.player === undefined) {
var options = mediaEl.getAttribute('data-setup');
// Check if data-setup attr exists.
// We only auto-setup if they've added the data-setup attr.
if (options !== null) {
// Create new video.js instance.
videojs(mediaEl);
}
}
// If getAttribute isn't defined, we need to wait for the DOM.
} else {
autoSetupTimeout(1);
break;
}
}
// No videos were found, so keep looping unless page is finished loading.
} else if (!_windowLoaded) {
autoSetupTimeout(1);
}
};
/**
* Wait until the page is loaded before running autoSetup. This will be called in
* autoSetup if `hasLoaded` returns false.
*
* @param {number} wait
* How long to wait in ms
*
* @param {videojs} [vjs]
* The videojs library function
*/
function autoSetupTimeout(wait, vjs) {
if (vjs) {
videojs = vjs;
}
_window2['default'].setTimeout(autoSetup, wait);
}
if (Dom.isReal() && _document2['default'].readyState === 'complete') {
_windowLoaded = true;
} else {
/**
* Listen for the load event on window, and set _windowLoaded to true.
*
* @listens load
*/
Events.one(_window2['default'], 'load', function () {
_windowLoaded = true;
});
}
/**
* check if the document has been loaded
*/
var hasLoaded = function hasLoaded() {
return _windowLoaded;
};
exports.autoSetup = autoSetup;
exports.autoSetupTimeout = autoSetupTimeout;
exports.hasLoaded = hasLoaded;
},{"81":81,"82":82,"94":94,"95":95}],57:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _dom = _dereq_(81);
var Dom = _interopRequireWildcard(_dom);
var _obj = _dereq_(88);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file slider.js
*/
/**
* The base functionality for a slider. Can be vertical or horizontal.
* For instance the volume bar or the seek bar on a video is a slider.
*
* @extends Component
*/
var Slider = function (_Component) {
_inherits(Slider, _Component);
/**
* Create an instance of this class
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
function Slider(player, options) {
_classCallCheck(this, Slider);
// Set property names to bar to match with the child Slider class is looking for
var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));
_this.bar = _this.getChild(_this.options_.barName);
// Set a horizontal or vertical class on the slider depending on the slider type
_this.vertical(!!_this.options_.vertical);
_this.on('mousedown', _this.handleMouseDown);
_this.on('touchstart', _this.handleMouseDown);
_this.on('focus', _this.handleFocus);
_this.on('blur', _this.handleBlur);
_this.on('click', _this.handleClick);
_this.on(player, 'controlsvisible', _this.update);
_this.on(player, _this.playerEvent, _this.update);
return _this;
}
/**
* Create the `Button`s DOM element.
*
* @param {string} type
* Type of element to create.
*
* @param {Object} [props={}]
* List of properties in Object form.
*
* @param {Object} [attributes={}]
* list of attributes in Object form.
*
* @return {Element}
* The element that gets created.
*/
Slider.prototype.createEl = function createEl(type) {
var props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
// Add the slider element class to all sub classes
props.className = props.className + ' vjs-slider';
props = (0, _obj.assign)({
tabIndex: 0
}, props);
attributes = (0, _obj.assign)({
'role': 'slider',
'aria-valuenow': 0,
'aria-valuemin': 0,
'aria-valuemax': 100,
'tabIndex': 0
}, attributes);
return _Component.prototype.createEl.call(this, type, props, attributes);
};
/**
* Handle `mousedown` or `touchstart` events on the `Slider`.
*
* @param {EventTarget~Event} event
* `mousedown` or `touchstart` event that triggered this function
*
* @listens mousedown
* @listens touchstart
* @fires Slider#slideractive
*/
Slider.prototype.handleMouseDown = function handleMouseDown(event) {
var doc = this.bar.el_.ownerDocument;
event.preventDefault();
Dom.blockTextSelection();
this.addClass('vjs-sliding');
/**
* Triggered when the slider is in an active state
*
* @event Slider#slideractive
* @type {EventTarget~Event}
*/
this.trigger('slideractive');
this.on(doc, 'mousemove', this.handleMouseMove);
this.on(doc, 'mouseup', this.handleMouseUp);
this.on(doc, 'touchmove', this.handleMouseMove);
this.on(doc, 'touchend', this.handleMouseUp);
this.handleMouseMove(event);
};
/**
* Handle the `mousemove`, `touchmove`, and `mousedown` events on this `Slider`.
* The `mousemove` and `touchmove` events will only only trigger this function during
* `mousedown` and `touchstart`. This is due to {@link Slider#handleMouseDown} and
* {@link Slider#handleMouseUp}.
*
* @param {EventTarget~Event} event
* `mousedown`, `mousemove`, `touchstart`, or `touchmove` event that triggered
* this function
*
* @listens mousemove
* @listens touchmove
*/
Slider.prototype.handleMouseMove = function handleMouseMove(event) {};
/**
* Handle `mouseup` or `touchend` events on the `Slider`.
*
* @param {EventTarget~Event} event
* `mouseup` or `touchend` event that triggered this function.
*
* @listens touchend
* @listens mouseup
* @fires Slider#sliderinactive
*/
Slider.prototype.handleMouseUp = function handleMouseUp() {
var doc = this.bar.el_.ownerDocument;
Dom.unblockTextSelection();
this.removeClass('vjs-sliding');
/**
* Triggered when the slider is no longer in an active state.
*
* @event Slider#sliderinactive
* @type {EventTarget~Event}
*/
this.trigger('sliderinactive');
this.off(doc, 'mousemove', this.handleMouseMove);
this.off(doc, 'mouseup', this.handleMouseUp);
this.off(doc, 'touchmove', this.handleMouseMove);
this.off(doc, 'touchend', this.handleMouseUp);
this.update();
};
/**
* Update the progress bar of the `Slider`.
*/
Slider.prototype.update = function update() {
// In VolumeBar init we have a setTimeout for update that pops and update to the end of the
// execution stack. The player is destroyed before then update will cause an error
if (!this.el_) {
return;
}
// If scrubbing, we could use a cached value to make the handle keep up with the user's mouse.
// On HTML5 browsers scrubbing is really smooth, but some flash players are slow, so we might want to utilize this later.
// var progress = (this.player_.scrubbing()) ? this.player_.getCache().currentTime / this.player_.duration() : this.player_.currentTime() / this.player_.duration();
var progress = this.getPercent();
var bar = this.bar;
// If there's no bar...
if (!bar) {
return;
}
// Protect against no duration and other division issues
if (typeof progress !== 'number' || progress !== progress || progress < 0 || progress === Infinity) {
progress = 0;
}
// Convert to a percentage for setting
var percentage = (progress * 100).toFixed(2) + '%';
// Set the new bar width or height
if (this.vertical()) {
bar.el().style.height = percentage;
} else {
bar.el().style.width = percentage;
}
};
/**
* Calculate distance for slider
*
* @param {EventTarget~Event} event
* The event that caused this function to run.
*
* @return {number}
* The current position of the Slider.
* - postition.x for vertical `Slider`s
* - postition.y for horizontal `Slider`s
*/
Slider.prototype.calculateDistance = function calculateDistance(event) {
var position = Dom.getPointerPosition(this.el_, event);
if (this.vertical()) {
return position.y;
}
return position.x;
};
/**
* Handle a `focus` event on this `Slider`.
*
* @param {EventTarget~Event} event
* The `focus` event that caused this function to run.
*
* @listens focus
*/
Slider.prototype.handleFocus = function handleFocus() {
this.on(this.bar.el_.ownerDocument, 'keydown', this.handleKeyPress);
};
/**
* Handle a `keydown` event on the `Slider`. Watches for left, rigth, up, and down
* arrow keys. This function will only be called when the slider has focus. See
* {@link Slider#handleFocus} and {@link Slider#handleBlur}.
*
* @param {EventTarget~Event} event
* the `keydown` event that caused this function to run.
*
* @listens keydown
*/
Slider.prototype.handleKeyPress = function handleKeyPress(event) {
// Left and Down Arrows
if (event.which === 37 || event.which === 40) {
event.preventDefault();
this.stepBack();
// Up and Right Arrows
} else if (event.which === 38 || event.which === 39) {
event.preventDefault();
this.stepForward();
}
};
/**
* Handle a `blur` event on this `Slider`.
*
* @param {EventTarget~Event} event
* The `blur` event that caused this function to run.
*
* @listens blur
*/
Slider.prototype.handleBlur = function handleBlur() {
this.off(this.bar.el_.ownerDocument, 'keydown', this.handleKeyPress);
};
/**
* Listener for click events on slider, used to prevent clicks
* from bubbling up to parent elements like button menus.
*
* @param {Object} event
* Event that caused this object to run
*/
Slider.prototype.handleClick = function handleClick(event) {
event.stopImmediatePropagation();
event.preventDefault();
};
/**
* Get/set if slider is horizontal for vertical
*
* @param {boolean} [bool]
* - true if slider is vertical,
* - false is horizontal
*
* @return {boolean|Slider}
* - true if slider is vertical, and getting
* - false is horizontal, and getting
* - a reference to this object when setting
*/
Slider.prototype.vertical = function vertical(bool) {
if (bool === undefined) {
return this.vertical_ || false;
}
this.vertical_ = !!bool;
if (this.vertical_) {
this.addClass('vjs-slider-vertical');
} else {
this.addClass('vjs-slider-horizontal');
}
return this;
};
return Slider;
}(_component2['default']);
_component2['default'].registerComponent('Slider', Slider);
exports['default'] = Slider;
},{"5":5,"81":81,"88":88}],58:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
/**
* @file flash-rtmp.js
* @module flash-rtmp
*/
/**
* Add RTMP properties to the {@link Flash} Tech.
*
* @param {Flash} Flash
* The flash tech class.
*
* @mixin FlashRtmpDecorator
*/
function FlashRtmpDecorator(Flash) {
Flash.streamingFormats = {
'rtmp/mp4': 'MP4',
'rtmp/flv': 'FLV'
};
/**
* Join connection and stream with an ampersand.
*
* @param {string} connection
* The connection string.
*
* @param {string} stream
* The stream string.
*/
Flash.streamFromParts = function (connection, stream) {
return connection + '&' + stream;
};
/**
* The flash parts object that contains connection and stream info.
*
* @typedef {Object} Flash~PartsObject
*
* @property {string} connection
* The connection string of a source, defaults to an empty string.
*
* @property {string} stream
* The stream string of the source, defaults to an empty string.
*/
/**
* Convert a source url into a stream and connection parts.
*
* @param {string} src
* the source url
*
* @return {Flash~PartsObject}
* The parts object that contains a connection and a stream
*/
Flash.streamToParts = function (src) {
var parts = {
connection: '',
stream: ''
};
if (!src) {
return parts;
}
// Look for the normal URL separator we expect, '&'.
// If found, we split the URL into two pieces around the
// first '&'.
var connEnd = src.search(/&(?!\w+=)/);
var streamBegin = void 0;
if (connEnd !== -1) {
streamBegin = connEnd + 1;
} else {
// If there's not a '&', we use the last '/' as the delimiter.
connEnd = streamBegin = src.lastIndexOf('/') + 1;
if (connEnd === 0) {
// really, there's not a '/'?
connEnd = streamBegin = src.length;
}
}
parts.connection = src.substring(0, connEnd);
parts.stream = src.substring(streamBegin, src.length);
return parts;
};
/**
* Check if the source type is a streaming type.
*
* @param {string} srcType
* The mime type to check.
*
* @return {boolean}
* - True if the source type is a streaming type.
* - False if the source type is not a streaming type.
*/
Flash.isStreamingType = function (srcType) {
return srcType in Flash.streamingFormats;
};
// RTMP has four variations, any string starting
// with one of these protocols should be valid
/**
* Regular expression used to check if the source is an rtmp source.
*
* @property {RegExp} Flash.RTMP_RE
*/
Flash.RTMP_RE = /^rtmp[set]?:\/\//i;
/**
* Check if the source itself is a streaming type.
*
* @param {string} src
* The url to the source.
*
* @return {boolean}
* - True if the source url indicates that the source is streaming.
* - False if the shource url indicates that the source url is not streaming.
*/
Flash.isStreamingSrc = function (src) {
return Flash.RTMP_RE.test(src);
};
/**
* A source handler for RTMP urls
* @type {Object}
*/
Flash.rtmpSourceHandler = {};
/**
* Check if Flash can play the given mime type.
*
* @param {string} type
* The mime type to check
*
* @return {string}
* 'maybe', or '' (empty string)
*/
Flash.rtmpSourceHandler.canPlayType = function (type) {
if (Flash.isStreamingType(type)) {
return 'maybe';
}
return '';
};
/**
* Check if Flash can handle the source natively
*
* @param {Object} source
* The source object
*
* @param {Object} [options]
* The options passed to the tech
*
* @return {string}
* 'maybe', or '' (empty string)
*/
Flash.rtmpSourceHandler.canHandleSource = function (source, options) {
var can = Flash.rtmpSourceHandler.canPlayType(source.type);
if (can) {
return can;
}
if (Flash.isStreamingSrc(source.src)) {
return 'maybe';
}
return '';
};
/**
* Pass the source to the flash object.
*
* @param {Object} source
* The source object
*
* @param {Flash} tech
* The instance of the Flash tech
*
* @param {Object} [options]
* The options to pass to the source
*/
Flash.rtmpSourceHandler.handleSource = function (source, tech, options) {
var srcParts = Flash.streamToParts(source.src);
tech.setRtmpConnection(srcParts.connection);
tech.setRtmpStream(srcParts.stream);
};
// Register the native source handler
Flash.registerSourceHandler(Flash.rtmpSourceHandler);
return Flash;
}
exports['default'] = FlashRtmpDecorator;
},{}],59:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _tech = _dereq_(62);
var _tech2 = _interopRequireDefault(_tech);
var _dom = _dereq_(81);
var Dom = _interopRequireWildcard(_dom);
var _url = _dereq_(92);
var Url = _interopRequireWildcard(_url);
var _timeRanges = _dereq_(90);
var _flashRtmp = _dereq_(58);
var _flashRtmp2 = _interopRequireDefault(_flashRtmp);
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _window = _dereq_(95);
var _window2 = _interopRequireDefault(_window);
var _obj = _dereq_(88);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file flash.js
* VideoJS-SWF - Custom Flash Player with HTML5-ish API
* https://github.com/zencoder/video-js-swf
* Not using setupTriggers. Using global onEvent func to distribute events
*/
var navigator = _window2['default'].navigator;
/**
* Flash Media Controller - Wrapper for Flash Media API
*
* @mixes FlashRtmpDecorator
* @mixes Tech~SouceHandlerAdditions
* @extends Tech
*/
var Flash = function (_Tech) {
_inherits(Flash, _Tech);
/**
* Create an instance of this Tech.
*
* @param {Object} [options]
* The key/value store of player options.
*
* @param {Component~ReadyCallback} ready
* Callback function to call when the `Flash` Tech is ready.
*/
function Flash(options, ready) {
_classCallCheck(this, Flash);
// Set the source when ready
var _this = _possibleConstructorReturn(this, _Tech.call(this, options, ready));
if (options.source) {
_this.ready(function () {
this.setSource(options.source);
}, true);
}
// Having issues with Flash reloading on certain page actions (hide/resize/fullscreen) in certain browsers
// This allows resetting the playhead when we catch the reload
if (options.startTime) {
_this.ready(function () {
this.load();
this.play();
this.currentTime(options.startTime);
}, true);
}
// Add global window functions that the swf expects
// A 4.x workflow we weren't able to solve for in 5.0
// because of the need to hard code these functions
// into the swf for security reasons
_window2['default'].videojs = _window2['default'].videojs || {};
_window2['default'].videojs.Flash = _window2['default'].videojs.Flash || {};
_window2['default'].videojs.Flash.onReady = Flash.onReady;
_window2['default'].videojs.Flash.onEvent = Flash.onEvent;
_window2['default'].videojs.Flash.onError = Flash.onError;
_this.on('seeked', function () {
this.lastSeekTarget_ = undefined;
});
return _this;
}
/**
* Create the `Flash` Tech's DOM element.
*
* @return {Element}
* The element that gets created.
*/
Flash.prototype.createEl = function createEl() {
var options = this.options_;
// If video.js is hosted locally you should also set the location
// for the hosted swf, which should be relative to the page (not video.js)
// Otherwise this adds a CDN url.
// The CDN also auto-adds a swf URL for that specific version.
if (!options.swf) {
var ver = '5.1.0';
options.swf = '//vjs.zencdn.net/swf/' + ver + '/video-js.swf';
}
// Generate ID for swf object
var objId = options.techId;
// Merge default flashvars with ones passed in to init
var flashVars = (0, _obj.assign)({
// SWF Callback Functions
readyFunction: 'videojs.Flash.onReady',
eventProxyFunction: 'videojs.Flash.onEvent',
errorEventProxyFunction: 'videojs.Flash.onError',
// Player Settings
autoplay: options.autoplay,
preload: options.preload,
loop: options.loop,
muted: options.muted
}, options.flashVars);
// Merge default parames with ones passed in
var params = (0, _obj.assign)({
// Opaque is needed to overlay controls, but can affect playback performance
wmode: 'opaque',
// Using bgcolor prevents a white flash when the object is loading
bgcolor: '#000000'
}, options.params);
// Merge default attributes with ones passed in
var attributes = (0, _obj.assign)({
// Both ID and Name needed or swf to identify itself
id: objId,
name: objId,
'class': 'vjs-tech'
}, options.attributes);
this.el_ = Flash.embed(options.swf, flashVars, params, attributes);
this.el_.tech = this;
return this.el_;
};
/**
* Called by {@link Player#play} to play using the `Flash` `Tech`.
*/
Flash.prototype.play = function play() {
if (this.ended()) {
this.setCurrentTime(0);
}
this.el_.vjs_play();
};
/**
* Called by {@link Player#pause} to pause using the `Flash` `Tech`.
*/
Flash.prototype.pause = function pause() {
this.el_.vjs_pause();
};
/**
* A getter/setter for the `Flash` Tech's source object.
* > Note: Please use {@link Flash#setSource}
*
* @param {Tech~SourceObject} [src]
* The source object you want to set on the `Flash` techs.
*
* @return {Tech~SourceObject|undefined}
* - The current source object when a source is not passed in.
* - undefined when setting
*
* @deprecated Since version 5.
*/
Flash.prototype.src = function src(_src) {
if (_src === undefined) {
return this.currentSrc();
}
// Setting src through `src` not `setSrc` will be deprecated
return this.setSrc(_src);
};
/**
* A getter/setter for the `Flash` Tech's source object.
*
* @param {Tech~SourceObject} [src]
* The source object you want to set on the `Flash` techs.
*
* @return {Tech~SourceObject|undefined}
* - The current source object when a source is not passed in.
* - undefined when setting
*/
Flash.prototype.setSrc = function setSrc(src) {
var _this2 = this;
// Make sure source URL is absolute.
src = Url.getAbsoluteURL(src);
this.el_.vjs_src(src);
// Currently the SWF doesn't autoplay if you load a source later.
// e.g. Load player w/ no source, wait 2s, set src.
if (this.autoplay()) {
this.setTimeout(function () {
return _this2.play();
}, 0);
}
};
/**
* Indicates whether the media is currently seeking to a new position or not.
*
* @return {boolean}
* - True if seeking to a new position
* - False otherwise
*/
Flash.prototype.seeking = function seeking() {
return this.lastSeekTarget_ !== undefined;
};
/**
* Returns the current time in seconds that the media is at in playback.
*
* @param {number} time
* Current playtime of the media in seconds.
*/
Flash.prototype.setCurrentTime = function setCurrentTime(time) {
var seekable = this.seekable();
if (seekable.length) {
// clamp to the current seekable range
time = time > seekable.start(0) ? time : seekable.start(0);
time = time < seekable.end(seekable.length - 1) ? time : seekable.end(seekable.length - 1);
this.lastSeekTarget_ = time;
this.trigger('seeking');
this.el_.vjs_setProperty('currentTime', time);
_Tech.prototype.setCurrentTime.call(this);
}
};
/**
* Get the current playback time in seconds
*
* @return {number}
* The current time of playback in seconds.
*/
Flash.prototype.currentTime = function currentTime() {
// when seeking make the reported time keep up with the requested time
// by reading the time we're seeking to
if (this.seeking()) {
return this.lastSeekTarget_ || 0;
}
return this.el_.vjs_getProperty('currentTime');
};
/**
* Get the current source
*
* @method currentSrc
* @return {Tech~SourceObject}
* The current source
*/
Flash.prototype.currentSrc = function currentSrc() {
if (this.currentSource_) {
return this.currentSource_.src;
}
return this.el_.vjs_getProperty('currentSrc');
};
/**
* Get the total duration of the current media.
*
* @return {number}
8 The total duration of the current media.
*/
Flash.prototype.duration = function duration() {
if (this.readyState() === 0) {
return NaN;
}
var duration = this.el_.vjs_getProperty('duration');
return duration >= 0 ? duration : Infinity;
};
/**
* Load media into Tech.
*/
Flash.prototype.load = function load() {
this.el_.vjs_load();
};
/**
* Get the poster image that was set on the tech.
*/
Flash.prototype.poster = function poster() {
this.el_.vjs_getProperty('poster');
};
/**
* Poster images are not handled by the Flash tech so make this is a no-op.
*/
Flash.prototype.setPoster = function setPoster() {};
/**
* Determine the time ranges that can be seeked to in the media.
*
* @return {TimeRange}
* Returns the time ranges that can be seeked to.
*/
Flash.prototype.seekable = function seekable() {
var duration = this.duration();
if (duration === 0) {
return (0, _timeRanges.createTimeRange)();
}
return (0, _timeRanges.createTimeRange)(0, duration);
};
/**
* Get and create a `TimeRange` object for buffering.
*
* @return {TimeRange}
* The time range object that was created.
*/
Flash.prototype.buffered = function buffered() {
var ranges = this.el_.vjs_getProperty('buffered');
if (ranges.length === 0) {
return (0, _timeRanges.createTimeRange)();
}
return (0, _timeRanges.createTimeRange)(ranges[0][0], ranges[0][1]);
};
/**
* Get fullscreen support -
*
* Flash does not allow fullscreen through javascript
* so this always returns false.
*
* @return {boolean}
* The Flash tech does not support fullscreen, so it will always return false.
*/
Flash.prototype.supportsFullScreen = function supportsFullScreen() {
// Flash does not allow fullscreen through javascript
return false;
};
/**
* Flash does not allow fullscreen through javascript
* so this always returns false.
*
* @return {boolean}
* The Flash tech does not support fullscreen, so it will always return false.
*/
Flash.prototype.enterFullScreen = function enterFullScreen() {
return false;
};
return Flash;
}(_tech2['default']);
// Create setters and getters for attributes
var _api = Flash.prototype;
var _readWrite = 'rtmpConnection,rtmpStream,preload,defaultPlaybackRate,playbackRate,autoplay,loop,mediaGroup,controller,controls,volume,muted,defaultMuted'.split(',');
var _readOnly = 'networkState,readyState,initialTime,startOffsetTime,paused,ended,videoWidth,videoHeight'.split(',');
function _createSetter(attr) {
var attrUpper = attr.charAt(0).toUpperCase() + attr.slice(1);
_api['set' + attrUpper] = function (val) {
return this.el_.vjs_setProperty(attr, val);
};
}
function _createGetter(attr) {
_api[attr] = function () {
return this.el_.vjs_getProperty(attr);
};
}
// Create getter and setters for all read/write attributes
for (var i = 0; i < _readWrite.length; i++) {
_createGetter(_readWrite[i]);
_createSetter(_readWrite[i]);
}
// Create getters for read-only attributes
for (var _i = 0; _i < _readOnly.length; _i++) {
_createGetter(_readOnly[_i]);
}
/** ------------------------------ Getters ------------------------------ **/
/**
* Get the value of `rtmpConnection` from the swf.
*
* @method Flash#rtmpConnection
* @return {string}
* The current value of `rtmpConnection` on the swf.
*/
/**
* Get the value of `rtmpStream` from the swf.
*
* @method Flash#rtmpStream
* @return {string}
* The current value of `rtmpStream` on the swf.
*/
/**
* Get the value of `preload` from the swf. `preload` indicates
* what should download before the media is interacted with. It can have the following
* values:
* - none: nothing should be downloaded
* - metadata: poster and the first few frames of the media may be downloaded to get
* media dimensions and other metadata
* - auto: allow the media and metadata for the media to be downloaded before
* interaction
*
* @method Flash#preload
* @return {string}
* The value of `preload` from the swf. Will be 'none', 'metadata',
* or 'auto'.
*/
/**
* Get the value of `defaultPlaybackRate` from the swf.
*
* @method Flash#defaultPlaybackRate
* @return {number}
* The current value of `defaultPlaybackRate` on the swf.
*/
/**
* Get the value of `playbackRate` from the swf. `playbackRate` indicates
* the rate at which the media is currently playing back. Examples:
* - if playbackRate is set to 2, media will play twice as fast.
* - if playbackRate is set to 0.5, media will play half as fast.
*
* @method Flash#playbackRate
* @return {number}
* The value of `playbackRate` from the swf. A number indicating
* the current playback speed of the media, where 1 is normal speed.
*/
/**
* Get the value of `autoplay` from the swf. `autoplay` indicates
* that the media should start to play as soon as the page is ready.
*
* @method Flash#autoplay
* @return {boolean}
* - The value of `autoplay` from the swf.
* - True indicates that the media ashould start as soon as the page loads.
* - False indicates that the media should not start as soon as the page loads.
*/
/**
* Get the value of `loop` from the swf. `loop` indicates
* that the media should return to the start of the media and continue playing once
* it reaches the end.
*
* @method Flash#loop
* @return {boolean}
* - The value of `loop` from the swf.
* - True indicates that playback should seek back to start once
* the end of a media is reached.
* - False indicates that playback should not loop back to the start when the
* end of the media is reached.
*/
/**
* Get the value of `mediaGroup` from the swf.
*
* @method Flash#mediaGroup
* @return {string}
* The current value of `mediaGroup` on the swf.
*/
/**
* Get the value of `controller` from the swf.
*
* @method Flash#controller
* @return {string}
* The current value of `controller` on the swf.
*/
/**
* Get the value of `controls` from the swf. `controls` indicates
* whether the native flash controls should be shown or hidden.
*
* @method Flash#controls
* @return {boolean}
* - The value of `controls` from the swf.
* - True indicates that native controls should be showing.
* - False indicates that native controls should be hidden.
*/
/**
* Get the value of the `volume` from the swf. `volume` indicates the current
* audio level as a percentage in decimal form. This means that 1 is 100%, 0.5 is 50%, and
* so on.
*
* @method Flash#volume
* @return {number}
* The volume percent as a decimal. Value will be between 0-1.
*/
/**
* Get the value of the `muted` from the swf. `muted` indicates the current
* audio level should be silent.
*
* @method Flash#muted
* @return {boolean}
* - True if the audio should be set to silent
* - False otherwise
*/
/**
* Get the value of `defaultMuted` from the swf. `defaultMuted` indicates
* whether the media should start muted or not. Only changes the default state of the
* media. `muted` and `defaultMuted` can have different values. `muted` indicates the
* current state.
*
* @method Flash#defaultMuted
* @return {boolean}
* - The value of `defaultMuted` from the swf.
* - True indicates that the media should start muted.
* - False indicates that the media should not start muted.
*/
/**
* Get the value of `networkState` from the swf. `networkState` indicates
* the current network state. It returns an enumeration from the following list:
* - 0: NETWORK_EMPTY
* - 1: NEWORK_IDLE
* - 2: NETWORK_LOADING
* - 3: NETWORK_NO_SOURCE
*
* @method Flash#networkState
* @return {number}
* The value of `networkState` from the swf. This will be a number
* from the list in the description.
*/
/**
* Get the value of `readyState` from the swf. `readyState` indicates
* the current state of the media element. It returns an enumeration from the
* following list:
* - 0: HAVE_NOTHING
* - 1: HAVE_METADATA
* - 2: HAVE_CURRENT_DATA
* - 3: HAVE_FUTURE_DATA
* - 4: HAVE_ENOUGH_DATA
*
* @method Flash#readyState
* @return {number}
* The value of `readyState` from the swf. This will be a number
* from the list in the description.
*/
/**
* Get the value of `readyState` from the swf. `readyState` indicates
* the current state of the media element. It returns an enumeration from the
* following list:
* - 0: HAVE_NOTHING
* - 1: HAVE_METADATA
* - 2: HAVE_CURRENT_DATA
* - 3: HAVE_FUTURE_DATA
* - 4: HAVE_ENOUGH_DATA
*
* @method Flash#readyState
* @return {number}
* The value of `readyState` from the swf. This will be a number
* from the list in the description.
*/
/**
* Get the value of `initialTime` from the swf.
*
* @method Flash#initialTime
* @return {number}
* The `initialTime` proprety on the swf.
*/
/**
* Get the value of `startOffsetTime` from the swf.
*
* @method Flash#startOffsetTime
* @return {number}
* The `startOffsetTime` proprety on the swf.
*/
/**
* Get the value of `paused` from the swf. `paused` indicates whether the swf
* is current paused or not.
*
* @method Flash#paused
* @return {boolean}
* The value of `paused` from the swf.
*/
/**
* Get the value of `ended` from the swf. `ended` indicates whether
* the media has reached the end or not.
*
* @method Flash#ended
* @return {boolean}
* - True indicates that the media has ended.
* - False indicates that the media has not ended.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-ended}
*/
/**
* Get the value of `videoWidth` from the swf. `videoWidth` indicates
* the current width of the media in css pixels.
*
* @method Flash#videoWidth
* @return {number}
* The value of `videoWidth` from the swf. This will be a number
* in css pixels.
*/
/**
* Get the value of `videoHeight` from the swf. `videoHeigth` indicates
* the current height of the media in css pixels.
*
* @method Flassh.prototype.videoHeight
* @return {number}
* The value of `videoHeight` from the swf. This will be a number
* in css pixels.
*/
/** ------------------------------ Setters ------------------------------ **/
/**
* Set the value of `rtmpConnection` on the swf.
*
* @method Flash#setRtmpConnection
* @param {string} rtmpConnection
* New value to set the `rtmpConnection` property to.
*/
/**
* Set the value of `rtmpStream` on the swf.
*
* @method Flash#setRtmpStream
* @param {string} rtmpStream
* New value to set the `rtmpStream` property to.
*/
/**
* Set the value of `preload` on the swf. `preload` indicates
* what should download before the media is interacted with. It can have the following
* values:
* - none: nothing should be downloaded
* - metadata: poster and the first few frames of the media may be downloaded to get
* media dimensions and other metadata
* - auto: allow the media and metadata for the media to be downloaded before
* interaction
*
* @method Flash#setPreload
* @param {string} preload
* The value of `preload` to set on the swf. Should be 'none', 'metadata',
* or 'auto'.
*/
/**
* Set the value of `defaultPlaybackRate` on the swf.
*
* @method Flash#setDefaultPlaybackRate
* @param {number} defaultPlaybackRate
* New value to set the `defaultPlaybackRate` property to.
*/
/**
* Set the value of `playbackRate` on the swf. `playbackRate` indicates
* the rate at which the media is currently playing back. Examples:
* - if playbackRate is set to 2, media will play twice as fast.
* - if playbackRate is set to 0.5, media will play half as fast.
*
* @method Flash#setPlaybackRate
* @param {number} playbackRate
* New value of `playbackRate` on the swf. A number indicating
* the current playback speed of the media, where 1 is normal speed.
*/
/**
* Set the value of `autoplay` on the swf. `autoplay` indicates
* that the media should start to play as soon as the page is ready.
*
* @method Flash#setAutoplay
* @param {boolean} autoplay
* - The value of `autoplay` from the swf.
* - True indicates that the media ashould start as soon as the page loads.
* - False indicates that the media should not start as soon as the page loads.
*/
/**
* Set the value of `loop` on the swf. `loop` indicates
* that the media should return to the start of the media and continue playing once
* it reaches the end.
*
* @method Flash#setLoop
* @param {boolean} loop
* - True indicates that playback should seek back to start once
* the end of a media is reached.
* - False indicates that playback should not loop back to the start when the
* end of the media is reached.
*/
/**
* Set the value of `mediaGroup` on the swf.
*
* @method Flash#setMediaGroup
* @param {string} mediaGroup
* New value of `mediaGroup` to set on the swf.
*/
/**
* Set the value of `controller` on the swf.
*
* @method Flash#setController
* @param {string} controller
* New value the current value of `controller` on the swf.
*/
/**
* Get the value of `controls` from the swf. `controls` indicates
* whether the native flash controls should be shown or hidden.
*
* @method Flash#controls
* @return {boolean}
* - The value of `controls` from the swf.
* - True indicates that native controls should be showing.
* - False indicates that native controls should be hidden.
*/
/**
* Set the value of the `volume` on the swf. `volume` indicates the current
* audio level as a percentage in decimal form. This means that 1 is 100%, 0.5 is 50%, and
* so on.
*
* @method Flash#setVolume
* @param {number} percentAsDecimal
* The volume percent as a decimal. Value will be between 0-1.
*/
/**
* Set the value of the `muted` on the swf. `muted` indicates that the current
* audio level should be silent.
*
* @method Flash#setMuted
* @param {boolean} muted
* - True if the audio should be set to silent
* - False otherwise
*/
/**
* Set the value of `defaultMuted` on the swf. `defaultMuted` indicates
* whether the media should start muted or not. Only changes the default state of the
* media. `muted` and `defaultMuted` can have different values. `muted` indicates the
* current state.
*
* @method Flash#setDefaultMuted
* @param {boolean} defaultMuted
* - True indicates that the media should start muted.
* - False indicates that the media should not start muted.
*/
/* Flash Support Testing -------------------------------------------------------- */
/**
* Check if the Flash tech is currently supported.
*
* @return {boolean}
* - True if the flash tech is supported.
* - False otherwise.
*/
Flash.isSupported = function () {
return Flash.version()[0] >= 10;
// return swfobject.hasFlashPlayerVersion('10');
};
// Add Source Handler pattern functions to this tech
_tech2['default'].withSourceHandlers(Flash);
/*
* Native source handler for flash, simply passes the source to the swf element.
*
* @property {Tech~SourceObject} source
* The source object
*
* @property {Flash} tech
* The instance of the Flash tech
*/
Flash.nativeSourceHandler = {};
/**
* Check if the Flash can play the given mime type.
*
* @param {string} type
* The mimetype to check
*
* @return {string}
* 'maybe', or '' (empty string)
*/
Flash.nativeSourceHandler.canPlayType = function (type) {
if (type in Flash.formats) {
return 'maybe';
}
return '';
};
/**
* Check if the media element can handle a source natively.
*
* @param {Tech~SourceObject} source
* The source object
*
* @param {Object} [options]
* Options to be passed to the tech.
*
* @return {string}
* 'maybe', or '' (empty string).
*/
Flash.nativeSourceHandler.canHandleSource = function (source, options) {
var type = void 0;
function guessMimeType(src) {
var ext = Url.getFileExtension(src);
if (ext) {
return 'video/' + ext;
}
return '';
}
if (!source.type) {
type = guessMimeType(source.src);
} else {
// Strip code information from the type because we don't get that specific
type = source.type.replace(/;.*/, '').toLowerCase();
}
return Flash.nativeSourceHandler.canPlayType(type);
};
/**
* Pass the source to the swf.
*
* @param {Tech~SourceObject} source
* The source object
*
* @param {Flash} tech
* The instance of the Flash tech
*
* @param {Object} [options]
* The options to pass to the source
*/
Flash.nativeSourceHandler.handleSource = function (source, tech, options) {
tech.setSrc(source.src);
};
/**
* noop for native source handler dispose, as cleanup will happen automatically.
*/
Flash.nativeSourceHandler.dispose = function () {};
// Register the native source handler
Flash.registerSourceHandler(Flash.nativeSourceHandler);
/**
* Flash supported mime types.
*
* @constant {Object}
*/
Flash.formats = {
'video/flv': 'FLV',
'video/x-flv': 'FLV',
'video/mp4': 'MP4',
'video/m4v': 'MP4'
};
/**
* Called when the the swf is "ready", and makes sure that the swf is really
* ready using {@link Flash#checkReady}
*/
Flash.onReady = function (currSwf) {
var el = Dom.getEl(currSwf);
var tech = el && el.tech;
// if there is no el then the tech has been disposed
// and the tech element was removed from the player div
if (tech && tech.el()) {
// check that the flash object is really ready
Flash.checkReady(tech);
}
};
/**
* The SWF isn't always ready when it says it is. Sometimes the API functions still
* need to be added to the object. If it's not ready, we set a timeout to check again
* shortly.
*
* @param {Flash} tech
* The instance of the flash tech to check.
*/
Flash.checkReady = function (tech) {
// stop worrying if the tech has been disposed
if (!tech.el()) {
return;
}
// check if API property exists
if (tech.el().vjs_getProperty) {
// tell tech it's ready
tech.triggerReady();
} else {
// wait longer
this.setTimeout(function () {
Flash.checkReady(tech);
}, 50);
}
};
/**
* Trigger events from the swf on the Flash Tech.
*
* @param {number} swfID
* The id of the swf that had the event
*
* @param {string} eventName
* The name of the event to trigger
*/
Flash.onEvent = function (swfID, eventName) {
var tech = Dom.getEl(swfID).tech;
var args = Array.prototype.slice.call(arguments, 2);
// dispatch Flash events asynchronously for two reasons:
// - Flash swallows any exceptions generated by javascript it
// invokes
// - Flash is suspended until the javascript returns which may cause
// playback performance issues
tech.setTimeout(function () {
tech.trigger(eventName, args);
}, 1);
};
/**
* Log errors from the swf on the Flash tech.
*
* @param {number} swfID
* The id of the swf that had an error.
*
* @param {string} The error string
* The error to set on the Flash Tech.
*
* @return {MediaError|undefined}
* - Returns a MediaError when err is 'srcnotfound'
* - Returns undefined otherwise.
*/
Flash.onError = function (swfID, err) {
var tech = Dom.getEl(swfID).tech;
// trigger MEDIA_ERR_SRC_NOT_SUPPORTED
if (err === 'srcnotfound') {
return tech.error(4);
}
// trigger a custom error
tech.error('FLASH: ' + err);
};
/**
* Get the current version of Flash that is in use on the page.
*
* @return {Array}
* an array of versions that are available.
*/
Flash.version = function () {
var version = '0,0,0';
// IE
try {
version = new _window2['default'].ActiveXObject('ShockwaveFlash.ShockwaveFlash').GetVariable('$version').replace(/\D+/g, ',').match(/^,?(.+),?$/)[1];
// other browsers
} catch (e) {
try {
if (navigator.mimeTypes['application/x-shockwave-flash'].enabledPlugin) {
version = (navigator.plugins['Shockwave Flash 2.0'] || navigator.plugins['Shockwave Flash']).description.replace(/\D+/g, ',').match(/^,?(.+),?$/)[1];
}
} catch (err) {
// satisfy linter
}
}
return version.split(',');
};
/**
* Only use for non-iframe embeds.
*
* @param {Object} swf
* The videojs-swf object.
*
* @param {Object} flashVars
* Names and values to use as flash option variables.
*
* @param {Object} params
* Style parameters to set on the object.
*
* @param {Object} attributes
* Attributes to set on the element.
*
* @return {Element}
* The embeded Flash DOM element.
*/
Flash.embed = function (swf, flashVars, params, attributes) {
var code = Flash.getEmbedCode(swf, flashVars, params, attributes);
// Get element by embedding code and retrieving created element
var obj = Dom.createEl('div', { innerHTML: code }).childNodes[0];
return obj;
};
/**
* Only use for non-iframe embeds.
*
* @param {Object} swf
* The videojs-swf object.
*
* @param {Object} flashVars
* Names and values to use as flash option variables.
*
* @param {Object} params
* Style parameters to set on the object.
*
* @param {Object} attributes
* Attributes to set on the element.
*
* @return {Element}
* The embeded Flash DOM element.
*/
Flash.getEmbedCode = function (swf, flashVars, params, attributes) {
var objTag = '';
});
attributes = (0, _obj.assign)({
// Add swf to attributes (need both for IE and Others to work)
data: swf,
// Default to 100% width/height
width: '100%',
height: '100%'
}, attributes);
// Create Attributes string
Object.getOwnPropertyNames(attributes).forEach(function (key) {
attrsString += key + '="' + attributes[key] + '" ';
});
return '' + objTag + attrsString + '>' + paramsString + '';
};
// Run Flash through the RTMP decorator
(0, _flashRtmp2['default'])(Flash);
_component2['default'].registerComponent('Flash', Flash);
_tech2['default'].registerTech('Flash', Flash);
exports['default'] = Flash;
},{"5":5,"58":58,"62":62,"81":81,"88":88,"90":90,"92":92,"95":95}],60:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; };
var _templateObject = _taggedTemplateLiteralLoose(['Text Tracks are being loaded from another origin but the crossorigin attribute isn\'t used.\n This may prevent text tracks from loading.'], ['Text Tracks are being loaded from another origin but the crossorigin attribute isn\'t used.\n This may prevent text tracks from loading.']);
var _tech = _dereq_(62);
var _tech2 = _interopRequireDefault(_tech);
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _dom = _dereq_(81);
var Dom = _interopRequireWildcard(_dom);
var _url = _dereq_(92);
var Url = _interopRequireWildcard(_url);
var _fn = _dereq_(83);
var Fn = _interopRequireWildcard(_fn);
var _log = _dereq_(86);
var _log2 = _interopRequireDefault(_log);
var _tsml = _dereq_(98);
var _tsml2 = _interopRequireDefault(_tsml);
var _browser = _dereq_(78);
var browser = _interopRequireWildcard(_browser);
var _document = _dereq_(94);
var _document2 = _interopRequireDefault(_document);
var _window = _dereq_(95);
var _window2 = _interopRequireDefault(_window);
var _obj = _dereq_(88);
var _mergeOptions = _dereq_(87);
var _mergeOptions2 = _interopRequireDefault(_mergeOptions);
var _toTitleCase = _dereq_(91);
var _toTitleCase2 = _interopRequireDefault(_toTitleCase);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _taggedTemplateLiteralLoose(strings, raw) { strings.raw = raw; return strings; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file html5.js
*/
/**
* HTML5 Media Controller - Wrapper for HTML5 Media API
*
* @mixes Tech~SouceHandlerAdditions
* @extends Tech
*/
var Html5 = function (_Tech) {
_inherits(Html5, _Tech);
/**
* Create an instance of this Tech.
*
* @param {Object} [options]
* The key/value store of player options.
*
* @param {Component~ReadyCallback} ready
* Callback function to call when the `HTML5` Tech is ready.
*/
function Html5(options, ready) {
_classCallCheck(this, Html5);
var _this = _possibleConstructorReturn(this, _Tech.call(this, options, ready));
var source = options.source;
var crossoriginTracks = false;
// Set the source if one is provided
// 1) Check if the source is new (if not, we want to keep the original so playback isn't interrupted)
// 2) Check to see if the network state of the tag was failed at init, and if so, reset the source
// anyway so the error gets fired.
if (source && (_this.el_.currentSrc !== source.src || options.tag && options.tag.initNetworkState_ === 3)) {
_this.setSource(source);
} else {
_this.handleLateInit_(_this.el_);
}
if (_this.el_.hasChildNodes()) {
var nodes = _this.el_.childNodes;
var nodesLength = nodes.length;
var removeNodes = [];
while (nodesLength--) {
var node = nodes[nodesLength];
var nodeName = node.nodeName.toLowerCase();
if (nodeName === 'track') {
if (!_this.featuresNativeTextTracks) {
// Empty video tag tracks so the built-in player doesn't use them also.
// This may not be fast enough to stop HTML5 browsers from reading the tags
// so we'll need to turn off any default tracks if we're manually doing
// captions and subtitles. videoElement.textTracks
removeNodes.push(node);
} else {
// store HTMLTrackElement and TextTrack to remote list
_this.remoteTextTrackEls().addTrackElement_(node);
_this.remoteTextTracks().addTrack_(node.track);
if (!crossoriginTracks && !_this.el_.hasAttribute('crossorigin') && Url.isCrossOrigin(node.src)) {
crossoriginTracks = true;
}
}
}
}
for (var i = 0; i < removeNodes.length; i++) {
_this.el_.removeChild(removeNodes[i]);
}
}
// TODO: add text tracks into this list
var trackTypes = ['audio', 'video'];
// ProxyNative Video/Audio Track
trackTypes.forEach(function (type) {
var elTracks = _this.el()[type + 'Tracks'];
var techTracks = _this[type + 'Tracks']();
var capitalType = (0, _toTitleCase2['default'])(type);
if (!_this['featuresNative' + capitalType + 'Tracks'] || !elTracks || !elTracks.addEventListener) {
return;
}
_this['handle' + capitalType + 'TrackChange_'] = function (e) {
techTracks.trigger({
type: 'change',
target: techTracks,
currentTarget: techTracks,
srcElement: techTracks
});
};
_this['handle' + capitalType + 'TrackAdd_'] = function (e) {
return techTracks.addTrack(e.track);
};
_this['handle' + capitalType + 'TrackRemove_'] = function (e) {
return techTracks.removeTrack(e.track);
};
elTracks.addEventListener('change', _this['handle' + capitalType + 'TrackChange_']);
elTracks.addEventListener('addtrack', _this['handle' + capitalType + 'TrackAdd_']);
elTracks.addEventListener('removetrack', _this['handle' + capitalType + 'TrackRemove_']);
_this['removeOld' + capitalType + 'Tracks_'] = function (e) {
return _this.removeOldTracks_(techTracks, elTracks);
};
// Remove (native) tracks that are not used anymore
_this.on('loadstart', _this['removeOld' + capitalType + 'Tracks_']);
});
if (_this.featuresNativeTextTracks) {
if (crossoriginTracks) {
_log2['default'].warn((0, _tsml2['default'])(_templateObject));
}
_this.handleTextTrackChange_ = Fn.bind(_this, _this.handleTextTrackChange);
_this.handleTextTrackAdd_ = Fn.bind(_this, _this.handleTextTrackAdd);
_this.handleTextTrackRemove_ = Fn.bind(_this, _this.handleTextTrackRemove);
_this.proxyNativeTextTracks_();
}
// Determine if native controls should be used
// Our goal should be to get the custom controls on mobile solid everywhere
// so we can remove this all together. Right now this will block custom
// controls on touch enabled laptops like the Chrome Pixel
if ((browser.TOUCH_ENABLED || browser.IS_IPHONE || browser.IS_NATIVE_ANDROID) && options.nativeControlsForTouch === true) {
_this.setControls(true);
}
// on iOS, we want to proxy `webkitbeginfullscreen` and `webkitendfullscreen`
// into a `fullscreenchange` event
_this.proxyWebkitFullscreen_();
_this.triggerReady();
return _this;
}
/**
* Dispose of `HTML5` media element and remove all tracks.
*/
Html5.prototype.dispose = function dispose() {
var _this2 = this;
// Un-ProxyNativeTracks
['audio', 'video', 'text'].forEach(function (type) {
var capitalType = (0, _toTitleCase2['default'])(type);
var tl = _this2.el_[type + 'Tracks'];
if (tl && tl.removeEventListener) {
tl.removeEventListener('change', _this2['handle' + capitalType + 'TrackChange_']);
tl.removeEventListener('addtrack', _this2['handle' + capitalType + 'TrackAdd_']);
tl.removeEventListener('removetrack', _this2['handle' + capitalType + 'TrackRemove_']);
}
// Stop removing old text tracks
if (tl) {
_this2.off('loadstart', _this2['removeOld' + capitalType + 'Tracks_']);
}
});
Html5.disposeMediaElement(this.el_);
// tech will handle clearing of the emulated track list
_Tech.prototype.dispose.call(this);
};
/**
* Create the `Html5` Tech's DOM element.
*
* @return {Element}
* The element that gets created.
*/
Html5.prototype.createEl = function createEl() {
var el = this.options_.tag;
// Check if this browser supports moving the element into the box.
// On the iPhone video will break if you move the element,
// So we have to create a brand new element.
// If we ingested the player div, we do not need to move the media element.
if (!el || !(this.options_.playerElIngest || this.movingMediaElementInDOM)) {
// If the original tag is still there, clone and remove it.
if (el) {
var clone = el.cloneNode(true);
if (el.parentNode) {
el.parentNode.insertBefore(clone, el);
}
Html5.disposeMediaElement(el);
el = clone;
} else {
el = _document2['default'].createElement('video');
// determine if native controls should be used
var tagAttributes = this.options_.tag && Dom.getElAttributes(this.options_.tag);
var attributes = (0, _mergeOptions2['default'])({}, tagAttributes);
if (!browser.TOUCH_ENABLED || this.options_.nativeControlsForTouch !== true) {
delete attributes.controls;
}
Dom.setElAttributes(el, (0, _obj.assign)(attributes, {
id: this.options_.techId,
'class': 'vjs-tech'
}));
}
el.playerId = this.options_.playerId;
}
// Update specific tag settings, in case they were overridden
var settingsAttrs = ['autoplay', 'preload', 'loop', 'muted'];
for (var i = settingsAttrs.length - 1; i >= 0; i--) {
var attr = settingsAttrs[i];
var overwriteAttrs = {};
if (typeof this.options_[attr] !== 'undefined') {
overwriteAttrs[attr] = this.options_[attr];
}
Dom.setElAttributes(el, overwriteAttrs);
}
return el;
};
/**
* This will be triggered if the loadstart event has already fired, before videojs was
* ready. Two known examples of when this can happen are:
* 1. If we're loading the playback object after it has started loading
* 2. The media is already playing the (often with autoplay on) then
*
* This function will fire another loadstart so that videojs can catchup.
*
* @fires Tech#loadstart
*
* @return {undefined}
* returns nothing.
*/
Html5.prototype.handleLateInit_ = function handleLateInit_(el) {
var _this3 = this;
if (el.networkState === 0 || el.networkState === 3) {
// The video element hasn't started loading the source yet
// or didn't find a source
return;
}
if (el.readyState === 0) {
var _ret = function () {
// NetworkState is set synchronously BUT loadstart is fired at the
// end of the current stack, usually before setInterval(fn, 0).
// So at this point we know loadstart may have already fired or is
// about to fire, and either way the player hasn't seen it yet.
// We don't want to fire loadstart prematurely here and cause a
// double loadstart so we'll wait and see if it happens between now
// and the next loop, and fire it if not.
// HOWEVER, we also want to make sure it fires before loadedmetadata
// which could also happen between now and the next loop, so we'll
// watch for that also.
var loadstartFired = false;
var setLoadstartFired = function setLoadstartFired() {
loadstartFired = true;
};
_this3.on('loadstart', setLoadstartFired);
var triggerLoadstart = function triggerLoadstart() {
// We did miss the original loadstart. Make sure the player
// sees loadstart before loadedmetadata
if (!loadstartFired) {
this.trigger('loadstart');
}
};
_this3.on('loadedmetadata', triggerLoadstart);
_this3.ready(function () {
this.off('loadstart', setLoadstartFired);
this.off('loadedmetadata', triggerLoadstart);
if (!loadstartFired) {
// We did miss the original native loadstart. Fire it now.
this.trigger('loadstart');
}
});
return {
v: void 0
};
}();
if ((typeof _ret === 'undefined' ? 'undefined' : _typeof(_ret)) === "object") return _ret.v;
}
// From here on we know that loadstart already fired and we missed it.
// The other readyState events aren't as much of a problem if we double
// them, so not going to go to as much trouble as loadstart to prevent
// that unless we find reason to.
var eventsToTrigger = ['loadstart'];
// loadedmetadata: newly equal to HAVE_METADATA (1) or greater
eventsToTrigger.push('loadedmetadata');
// loadeddata: newly increased to HAVE_CURRENT_DATA (2) or greater
if (el.readyState >= 2) {
eventsToTrigger.push('loadeddata');
}
// canplay: newly increased to HAVE_FUTURE_DATA (3) or greater
if (el.readyState >= 3) {
eventsToTrigger.push('canplay');
}
// canplaythrough: newly equal to HAVE_ENOUGH_DATA (4)
if (el.readyState >= 4) {
eventsToTrigger.push('canplaythrough');
}
// We still need to give the player time to add event listeners
this.ready(function () {
eventsToTrigger.forEach(function (type) {
this.trigger(type);
}, this);
});
};
/**
* Add event listeners to native text track events. This adds the native text tracks
* to our emulated {@link TextTrackList}.
*/
Html5.prototype.proxyNativeTextTracks_ = function proxyNativeTextTracks_() {
var tt = this.el().textTracks;
if (tt) {
// Add tracks - if player is initialised after DOM loaded, textTracks
// will not trigger addtrack
for (var i = 0; i < tt.length; i++) {
this.textTracks().addTrack_(tt[i]);
}
if (tt.addEventListener) {
tt.addEventListener('change', this.handleTextTrackChange_);
tt.addEventListener('addtrack', this.handleTextTrackAdd_);
tt.addEventListener('removetrack', this.handleTextTrackRemove_);
}
// Remove (native) texttracks that are not used anymore
this.on('loadstart', this.removeOldTextTracks_);
}
};
/**
* Handle any {@link TextTrackList} `change` event.
*
* @param {EventTarget~Event} e
* The `change` event that caused this to run.
*
* @listens TextTrackList#change
*/
Html5.prototype.handleTextTrackChange = function handleTextTrackChange(e) {
var tt = this.textTracks();
this.textTracks().trigger({
type: 'change',
target: tt,
currentTarget: tt,
srcElement: tt
});
};
/**
* Handle any {@link TextTrackList} `addtrack` event.
*
* @param {EventTarget~Event} e
* The `addtrack` event that caused this to run.
*
* @listens TextTrackList#addtrack
*/
Html5.prototype.handleTextTrackAdd = function handleTextTrackAdd(e) {
this.textTracks().addTrack_(e.track);
};
/**
* Handle any {@link TextTrackList} `removetrack` event.
*
* @param {EventTarget~Event} e
* The `removetrack` event that caused this to run.
*
* @listens TextTrackList#removetrack
*/
Html5.prototype.handleTextTrackRemove = function handleTextTrackRemove(e) {
this.textTracks().removeTrack_(e.track);
};
/**
* This function removes any {@link AudioTrack}s, {@link VideoTrack}s, or
* {@link TextTrack}s that are not in the media elements TrackList.
*
* @param {TrackList} techTracks
* HTML5 Tech's TrackList to search through
*
* @param {TrackList} elTracks
* HTML5 media elements TrackList to search trough.
*
* @private
*/
Html5.prototype.removeOldTracks_ = function removeOldTracks_(techTracks, elTracks) {
// This will loop over the techTracks and check if they are still used by the HTML5 media element
// If not, they will be removed from the emulated list
var removeTracks = [];
if (!elTracks) {
return;
}
for (var i = 0; i < techTracks.length; i++) {
var techTrack = techTracks[i];
var found = false;
for (var j = 0; j < elTracks.length; j++) {
if (elTracks[j] === techTrack) {
found = true;
break;
}
}
if (!found) {
removeTracks.push(techTrack);
}
}
for (var _i = 0; _i < removeTracks.length; _i++) {
var track = removeTracks[_i];
techTracks.removeTrack_(track);
}
};
/**
* Remove {@link TextTrack}s that dont exist in the native track list from our
* emulated {@link TextTrackList}.
*
* @listens Tech#loadstart
*/
Html5.prototype.removeOldTextTracks_ = function removeOldTextTracks_(e) {
var techTracks = this.textTracks();
var elTracks = this.el().textTracks;
this.removeOldTracks_(techTracks, elTracks);
};
/**
* Called by {@link Player#play} to play using the `Html5` `Tech`.
*/
Html5.prototype.play = function play() {
var playPromise = this.el_.play();
// Catch/silence error when a pause interrupts a play request
// on browsers which return a promise
if (playPromise !== undefined && typeof playPromise.then === 'function') {
playPromise.then(null, function (e) {});
}
};
/**
* Set current time for the `HTML5` tech.
*
* @param {number} seconds
* Set the current time of the media to this.
*/
Html5.prototype.setCurrentTime = function setCurrentTime(seconds) {
try {
this.el_.currentTime = seconds;
} catch (e) {
(0, _log2['default'])(e, 'Video is not ready. (Video.js)');
// this.warning(VideoJS.warnings.videoNotReady);
}
};
/**
* Get the current duration of the HTML5 media element.
*
* @return {number}
* The duration of the media or 0 if there is no duration.
*/
Html5.prototype.duration = function duration() {
var _this4 = this;
// Android Chrome will report duration as Infinity for VOD HLS until after
// playback has started, which triggers the live display erroneously.
// Return NaN if playback has not started and trigger a durationupdate once
// the duration can be reliably known.
if (this.el_.duration === Infinity && browser.IS_ANDROID && browser.IS_CHROME) {
if (this.el_.currentTime === 0) {
var _ret2 = function () {
// Wait for the first `timeupdate` with currentTime > 0 - there may be
// several with 0
var checkProgress = function checkProgress() {
if (_this4.el_.currentTime > 0) {
// Trigger durationchange for genuinely live video
if (_this4.el_.duration === Infinity) {
_this4.trigger('durationchange');
}
_this4.off('timeupdate', checkProgress);
}
};
_this4.on('timeupdate', checkProgress);
return {
v: NaN
};
}();
if ((typeof _ret2 === 'undefined' ? 'undefined' : _typeof(_ret2)) === "object") return _ret2.v;
}
}
return this.el_.duration || NaN;
};
/**
* Get the current width of the HTML5 media element.
*
* @return {number}
* The width of the HTML5 media element.
*/
Html5.prototype.width = function width() {
return this.el_.offsetWidth;
};
/**
* Get the current height of the HTML5 media element.
*
* @return {number}
* The heigth of the HTML5 media element.
*/
Html5.prototype.height = function height() {
return this.el_.offsetHeight;
};
/**
* Proxy iOS `webkitbeginfullscreen` and `webkitendfullscreen` into
* `fullscreenchange` event.
*
* @private
* @fires fullscreenchange
* @listens webkitendfullscreen
* @listens webkitbeginfullscreen
* @listens webkitbeginfullscreen
*/
Html5.prototype.proxyWebkitFullscreen_ = function proxyWebkitFullscreen_() {
var _this5 = this;
if (!('webkitDisplayingFullscreen' in this.el_)) {
return;
}
var endFn = function endFn() {
this.trigger('fullscreenchange', { isFullscreen: false });
};
var beginFn = function beginFn() {
this.one('webkitendfullscreen', endFn);
this.trigger('fullscreenchange', { isFullscreen: true });
};
this.on('webkitbeginfullscreen', beginFn);
this.on('dispose', function () {
_this5.off('webkitbeginfullscreen', beginFn);
_this5.off('webkitendfullscreen', endFn);
});
};
/**
* Check if fullscreen is supported on the current playback device.
*
* @return {boolean}
* - True if fullscreen is supported.
* - False if fullscreen is not supported.
*/
Html5.prototype.supportsFullScreen = function supportsFullScreen() {
if (typeof this.el_.webkitEnterFullScreen === 'function') {
var userAgent = _window2['default'].navigator && _window2['default'].navigator.userAgent || '';
// Seems to be broken in Chromium/Chrome && Safari in Leopard
if (/Android/.test(userAgent) || !/Chrome|Mac OS X 10.5/.test(userAgent)) {
return true;
}
}
return false;
};
/**
* Request that the `HTML5` Tech enter fullscreen.
*/
Html5.prototype.enterFullScreen = function enterFullScreen() {
var video = this.el_;
if (video.paused && video.networkState <= video.HAVE_METADATA) {
// attempt to prime the video element for programmatic access
// this isn't necessary on the desktop but shouldn't hurt
this.el_.play();
// playing and pausing synchronously during the transition to fullscreen
// can get iOS ~6.1 devices into a play/pause loop
this.setTimeout(function () {
video.pause();
video.webkitEnterFullScreen();
}, 0);
} else {
video.webkitEnterFullScreen();
}
};
/**
* Request that the `HTML5` Tech exit fullscreen.
*/
Html5.prototype.exitFullScreen = function exitFullScreen() {
this.el_.webkitExitFullScreen();
};
/**
* A getter/setter for the `Html5` Tech's source object.
* > Note: Please use {@link Html5#setSource}
*
* @param {Tech~SourceObject} [src]
* The source object you want to set on the `HTML5` techs element.
*
* @return {Tech~SourceObject|undefined}
* - The current source object when a source is not passed in.
* - undefined when setting
*
* @deprecated Since version 5.
*/
Html5.prototype.src = function src(_src) {
if (_src === undefined) {
return this.el_.src;
}
// Setting src through `src` instead of `setSrc` will be deprecated
this.setSrc(_src);
};
/**
* Reset the tech by removing all sources and then calling
* {@link Html5.resetMediaElement}.
*/
Html5.prototype.reset = function reset() {
Html5.resetMediaElement(this.el_);
};
/**
* Get the current source on the `HTML5` Tech. Falls back to returning the source from
* the HTML5 media element.
*
* @return {Tech~SourceObject}
* The current source object from the HTML5 tech. With a fallback to the
* elements source.
*/
Html5.prototype.currentSrc = function currentSrc() {
if (this.currentSource_) {
return this.currentSource_.src;
}
return this.el_.currentSrc;
};
/**
* Set controls attribute for the HTML5 media Element.
*
* @param {string} val
* Value to set the controls attribute to
*/
Html5.prototype.setControls = function setControls(val) {
this.el_.controls = !!val;
};
/**
* Create and returns a remote {@link TextTrack} object.
*
* @param {string} kind
* `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
*
* @param {string} [label]
* Label to identify the text track
*
* @param {string} [language]
* Two letter language abbreviation
*
* @return {TextTrack}
* The TextTrack that gets created.
*/
Html5.prototype.addTextTrack = function addTextTrack(kind, label, language) {
if (!this.featuresNativeTextTracks) {
return _Tech.prototype.addTextTrack.call(this, kind, label, language);
}
return this.el_.addTextTrack(kind, label, language);
};
/**
* Creates either native TextTrack or an emulated TextTrack depending
* on the value of `featuresNativeTextTracks`
*
* @param {Object} options
* The object should contain the options to intialize the TextTrack with.
*
* @param {string} [options.kind]
* `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata).
*
* @param {string} [options.label].
* Label to identify the text track
*
* @param {string} [options.language]
* Two letter language abbreviation.
*
* @param {boolean} [options.default]
* Default this track to on.
*
* @param {string} [options.id]
* The internal id to assign this track.
*
* @param {string} [options.src]
* A source url for the track.
*
* @return {HTMLTrackElement}
* The track element that gets created.
*/
Html5.prototype.createRemoteTextTrack = function createRemoteTextTrack(options) {
if (!this.featuresNativeTextTracks) {
return _Tech.prototype.createRemoteTextTrack.call(this, options);
}
var htmlTrackElement = _document2['default'].createElement('track');
if (options.kind) {
htmlTrackElement.kind = options.kind;
}
if (options.label) {
htmlTrackElement.label = options.label;
}
if (options.language || options.srclang) {
htmlTrackElement.srclang = options.language || options.srclang;
}
if (options['default']) {
htmlTrackElement['default'] = options['default'];
}
if (options.id) {
htmlTrackElement.id = options.id;
}
if (options.src) {
htmlTrackElement.src = options.src;
}
return htmlTrackElement;
};
/**
* Creates a remote text track object and returns an html track element.
*
* @param {Object} options The object should contain values for
* kind, language, label, and src (location of the WebVTT file)
* @param {Boolean} [manualCleanup=true] if set to false, the TextTrack will be
* automatically removed from the video element whenever the source changes
* @return {HTMLTrackElement} An Html Track Element.
* This can be an emulated {@link HTMLTrackElement} or a native one.
* @deprecated The default value of the "manualCleanup" parameter will default
* to "false" in upcoming versions of Video.js
*/
Html5.prototype.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) {
var htmlTrackElement = _Tech.prototype.addRemoteTextTrack.call(this, options, manualCleanup);
if (this.featuresNativeTextTracks) {
this.el().appendChild(htmlTrackElement);
}
return htmlTrackElement;
};
/**
* Remove remote `TextTrack` from `TextTrackList` object
*
* @param {TextTrack} track
* `TextTrack` object to remove
*/
Html5.prototype.removeRemoteTextTrack = function removeRemoteTextTrack(track) {
_Tech.prototype.removeRemoteTextTrack.call(this, track);
if (this.featuresNativeTextTracks) {
var tracks = this.$$('track');
var i = tracks.length;
while (i--) {
if (track === tracks[i] || track === tracks[i].track) {
this.el().removeChild(tracks[i]);
}
}
}
};
return Html5;
}(_tech2['default']);
/* HTML5 Support Testing ---------------------------------------------------- */
if (Dom.isReal()) {
/**
* Element for testing browser HTML5 media capabilities
*
* @type {Element}
* @constant
* @private
*/
Html5.TEST_VID = _document2['default'].createElement('video');
var track = _document2['default'].createElement('track');
track.kind = 'captions';
track.srclang = 'en';
track.label = 'English';
Html5.TEST_VID.appendChild(track);
}
/**
* Check if HTML5 media is supported by this browser/device.
*
* @return {boolean}
* - True if HTML5 media is supported.
* - False if HTML5 media is not supported.
*/
Html5.isSupported = function () {
// IE9 with no Media Player is a LIAR! (#984)
try {
Html5.TEST_VID.volume = 0.5;
} catch (e) {
return false;
}
return !!(Html5.TEST_VID && Html5.TEST_VID.canPlayType);
};
/**
* Check if the volume can be changed in this browser/device.
* Volume cannot be changed in a lot of mobile devices.
* Specifically, it can't be changed from 1 on iOS.
*
* @return {boolean}
* - True if volume can be controlled
* - False otherwise
*/
Html5.canControlVolume = function () {
// IE will error if Windows Media Player not installed #3315
try {
var volume = Html5.TEST_VID.volume;
Html5.TEST_VID.volume = volume / 2 + 0.1;
return volume !== Html5.TEST_VID.volume;
} catch (e) {
return false;
}
};
/**
* Check if the playback rate can be changed in this browser/device.
*
* @return {boolean}
* - True if playback rate can be controlled
* - False otherwise
*/
Html5.canControlPlaybackRate = function () {
// Playback rate API is implemented in Android Chrome, but doesn't do anything
// https://github.com/videojs/video.js/issues/3180
if (browser.IS_ANDROID && browser.IS_CHROME) {
return false;
}
// IE will error if Windows Media Player not installed #3315
try {
var playbackRate = Html5.TEST_VID.playbackRate;
Html5.TEST_VID.playbackRate = playbackRate / 2 + 0.1;
return playbackRate !== Html5.TEST_VID.playbackRate;
} catch (e) {
return false;
}
};
/**
* Check to see if native `TextTrack`s are supported by this browser/device.
*
* @return {boolean}
* - True if native `TextTrack`s are supported.
* - False otherwise
*/
Html5.supportsNativeTextTracks = function () {
return browser.IS_ANY_SAFARI;
};
/**
* Check to see if native `VideoTrack`s are supported by this browser/device
*
* @return {boolean}
* - True if native `VideoTrack`s are supported.
* - False otherwise
*/
Html5.supportsNativeVideoTracks = function () {
return !!(Html5.TEST_VID && Html5.TEST_VID.videoTracks);
};
/**
* Check to see if native `AudioTrack`s are supported by this browser/device
*
* @return {boolean}
* - True if native `AudioTrack`s are supported.
* - False otherwise
*/
Html5.supportsNativeAudioTracks = function () {
return !!(Html5.TEST_VID && Html5.TEST_VID.audioTracks);
};
/**
* An array of events available on the Html5 tech.
*
* @private
* @type {Array}
*/
Html5.Events = ['loadstart', 'suspend', 'abort', 'error', 'emptied', 'stalled', 'loadedmetadata', 'loadeddata', 'canplay', 'canplaythrough', 'playing', 'waiting', 'seeking', 'seeked', 'ended', 'durationchange', 'timeupdate', 'progress', 'play', 'pause', 'ratechange', 'volumechange'];
/**
* Boolean indicating whether the `Tech` supports volume control.
*
* @type {boolean}
* @default {@link Html5.canControlVolume}
*/
Html5.prototype.featuresVolumeControl = Html5.canControlVolume();
/**
* Boolean indicating whether the `Tech` supports changing the speed at which the media
* plays. Examples:
* - Set player to play 2x (twice) as fast
* - Set player to play 0.5x (half) as fast
*
* @type {boolean}
* @default {@link Html5.canControlPlaybackRate}
*/
Html5.prototype.featuresPlaybackRate = Html5.canControlPlaybackRate();
/**
* Boolean indicating whether the `HTML5` tech currently supports the media element
* moving in the DOM. iOS breaks if you move the media element, so this is set this to
* false there. Everywhere else this should be true.
*
* @type {boolean}
* @default
*/
Html5.prototype.movingMediaElementInDOM = !browser.IS_IOS;
// TODO: Previous comment: No longer appears to be used. Can probably be removed.
// Is this true?
/**
* Boolean indicating whether the `HTML5` tech currently supports automatic media resize
* when going into fullscreen.
*
* @type {boolean}
* @default
*/
Html5.prototype.featuresFullscreenResize = true;
/**
* Boolean indicating whether the `HTML5` tech currently supports the progress event.
* If this is false, manual `progress` events will be triggred instead.
*
* @type {boolean}
* @default
*/
Html5.prototype.featuresProgressEvents = true;
/**
* Boolean indicating whether the `HTML5` tech currently supports the timeupdate event.
* If this is false, manual `timeupdate` events will be triggred instead.
*
* @default
*/
Html5.prototype.featuresTimeupdateEvents = true;
/**
* Boolean indicating whether the `HTML5` tech currently supports native `TextTrack`s.
*
* @type {boolean}
* @default {@link Html5.supportsNativeTextTracks}
*/
Html5.prototype.featuresNativeTextTracks = Html5.supportsNativeTextTracks();
/**
* Boolean indicating whether the `HTML5` tech currently supports native `VideoTrack`s.
*
* @type {boolean}
* @default {@link Html5.supportsNativeVideoTracks}
*/
Html5.prototype.featuresNativeVideoTracks = Html5.supportsNativeVideoTracks();
/**
* Boolean indicating whether the `HTML5` tech currently supports native `AudioTrack`s.
*
* @type {boolean}
* @default {@link Html5.supportsNativeAudioTracks}
*/
Html5.prototype.featuresNativeAudioTracks = Html5.supportsNativeAudioTracks();
// HTML5 Feature detection and Device Fixes --------------------------------- //
var canPlayType = Html5.TEST_VID && Html5.TEST_VID.constructor.prototype.canPlayType;
var mpegurlRE = /^application\/(?:x-|vnd\.apple\.)mpegurl/i;
var mp4RE = /^video\/mp4/i;
Html5.patchCanPlayType = function () {
// Android 4.0 and above can play HLS to some extent but it reports being unable to do so
if (browser.ANDROID_VERSION >= 4.0 && !browser.IS_FIREFOX) {
Html5.TEST_VID.constructor.prototype.canPlayType = function (type) {
if (type && mpegurlRE.test(type)) {
return 'maybe';
}
return canPlayType.call(this, type);
};
// Override Android 2.2 and less canPlayType method which is broken
} else if (browser.IS_OLD_ANDROID) {
Html5.TEST_VID.constructor.prototype.canPlayType = function (type) {
if (type && mp4RE.test(type)) {
return 'maybe';
}
return canPlayType.call(this, type);
};
}
};
Html5.unpatchCanPlayType = function () {
var r = Html5.TEST_VID.constructor.prototype.canPlayType;
Html5.TEST_VID.constructor.prototype.canPlayType = canPlayType;
return r;
};
// by default, patch the media element
Html5.patchCanPlayType();
Html5.disposeMediaElement = function (el) {
if (!el) {
return;
}
if (el.parentNode) {
el.parentNode.removeChild(el);
}
// remove any child track or source nodes to prevent their loading
while (el.hasChildNodes()) {
el.removeChild(el.firstChild);
}
// remove any src reference. not setting `src=''` because that causes a warning
// in firefox
el.removeAttribute('src');
// force the media element to update its loading state by calling load()
// however IE on Windows 7N has a bug that throws an error so need a try/catch (#793)
if (typeof el.load === 'function') {
// wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)
(function () {
try {
el.load();
} catch (e) {
// not supported
}
})();
}
};
Html5.resetMediaElement = function (el) {
if (!el) {
return;
}
var sources = el.querySelectorAll('source');
var i = sources.length;
while (i--) {
el.removeChild(sources[i]);
}
// remove any src reference.
// not setting `src=''` because that throws an error
el.removeAttribute('src');
if (typeof el.load === 'function') {
// wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)
(function () {
try {
el.load();
} catch (e) {
// satisfy linter
}
})();
}
};
/* Native HTML5 element property wrapping ----------------------------------- */
// Wrap native properties with a getter
[
/**
* Get the value of `paused` from the media element. `paused` indicates whether the media element
* is currently paused or not.
*
* @method Html5#paused
* @return {boolean}
* The value of `paused` from the media element.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-paused}
*/
'paused',
/**
* Get the value of `currentTime` from the media element. `currentTime` indicates
* the current second that the media is at in playback.
*
* @method Html5#currentTime
* @return {number}
* The value of `currentTime` from the media element.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-currenttime}
*/
'currentTime',
/**
* Get the value of `buffered` from the media element. `buffered` is a `TimeRange`
* object that represents the parts of the media that are already downloaded and
* available for playback.
*
* @method Html5#buffered
* @return {TimeRange}
* The value of `buffered` from the media element.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-buffered}
*/
'buffered',
/**
* Get the value of `volume` from the media element. `volume` indicates
* the current playback volume of audio for a media. `volume` will be a value from 0
* (silent) to 1 (loudest and default).
*
* @method Html5#volume
* @return {number}
* The value of `volume` from the media element. Value will be between 0-1.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-a-volume}
*/
'volume',
/**
* Get the value of `muted` from the media element. `muted` indicates
* that the volume for the media should be set to silent. This does not actually change
* the `volume` attribute.
*
* @method Html5#muted
* @return {boolean}
* - True if the value of `volume` should be ignored and the audio set to silent.
* - False if the value of `volume` should be used.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-muted}
*/
'muted',
/**
* Get the value of `poster` from the media element. `poster` indicates
* that the url of an image file that can/will be shown when no media data is available.
*
* @method Html5#poster
* @return {string}
* The value of `poster` from the media element. Value will be a url to an
* image.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-video-poster}
*/
'poster',
/**
* Get the value of `preload` from the media element. `preload` indicates
* what should download before the media is interacted with. It can have the following
* values:
* - none: nothing should be downloaded
* - metadata: poster and the first few frames of the media may be downloaded to get
* media dimensions and other metadata
* - auto: allow the media and metadata for the media to be downloaded before
* interaction
*
* @method Html5#preload
* @return {string}
* The value of `preload` from the media element. Will be 'none', 'metadata',
* or 'auto'.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-preload}
*/
'preload',
/**
* Get the value of `autoplay` from the media element. `autoplay` indicates
* that the media should start to play as soon as the page is ready.
*
* @method Html5#autoplay
* @return {boolean}
* - The value of `autoplay` from the media element.
* - True indicates that the media should start as soon as the page loads.
* - False indicates that the media should not start as soon as the page loads.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-autoplay}
*/
'autoplay',
/**
* Get the value of `controls` from the media element. `controls` indicates
* whether the native media controls should be shown or hidden.
*
* @method Html5#controls
* @return {boolean}
* - The value of `controls` from the media element.
* - True indicates that native controls should be showing.
* - False indicates that native controls should be hidden.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-controls}
*/
'controls',
/**
* Get the value of `loop` from the media element. `loop` indicates
* that the media should return to the start of the media and continue playing once
* it reaches the end.
*
* @method Html5#loop
* @return {boolean}
* - The value of `loop` from the media element.
* - True indicates that playback should seek back to start once
* the end of a media is reached.
* - False indicates that playback should not loop back to the start when the
* end of the media is reached.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-loop}
*/
'loop',
/**
* Get the value of the `error` from the media element. `error` indicates any
* MediaError that may have occured during playback. If error returns null there is no
* current error.
*
* @method Html5#error
* @return {MediaError|null}
* The value of `error` from the media element. Will be `MediaError` if there
* is a current error and null otherwise.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-error}
*/
'error',
/**
* Get the value of `seeking` from the media element. `seeking` indicates whether the
* media is currently seeking to a new position or not.
*
* @method Html5#seeking
* @return {boolean}
* - The value of `seeking` from the media element.
* - True indicates that the media is currently seeking to a new position.
* - Flase indicates that the media is not seeking to a new position at this time.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-seeking}
*/
'seeking',
/**
* Get the value of `seekable` from the media element. `seekable` returns a
* `TimeRange` object indicating ranges of time that can currently be `seeked` to.
*
* @method Html5#seekable
* @return {TimeRange}
* The value of `seekable` from the media element. A `TimeRange` object
* indicating the current ranges of time that can be seeked to.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-seekable}
*/
'seekable',
/**
* Get the value of `ended` from the media element. `ended` indicates whether
* the media has reached the end or not.
*
* @method Html5#ended
* @return {boolean}
* - The value of `ended` from the media element.
* - True indicates that the media has ended.
* - False indicates that the media has not ended.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-ended}
*/
'ended',
/**
* Get the value of `defaultMuted` from the media element. `defaultMuted` indicates
* whether the media should start muted or not. Only changes the default state of the
* media. `muted` and `defaultMuted` can have different values. `muted` indicates the
* current state.
*
* @method Html5#defaultMuted
* @return {boolean}
* - The value of `defaultMuted` from the media element.
* - True indicates that the media should start muted.
* - False indicates that the media should not start muted
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultmuted}
*/
'defaultMuted',
/**
* Get the value of `playbackRate` from the media element. `playbackRate` indicates
* the rate at which the media is currently playing back. Examples:
* - if playbackRate is set to 2, media will play twice as fast.
* - if playbackRate is set to 0.5, media will play half as fast.
*
* @method Html5#playbackRate
* @return {number}
* The value of `playbackRate` from the media element. A number indicating
* the current playback speed of the media, where 1 is normal speed.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}
*/
'playbackRate',
/**
* Get the value of `played` from the media element. `played` returns a `TimeRange`
* object representing points in the media timeline that have been played.
*
* @method Html5#played
* @return {TimeRange}
* The value of `played` from the media element. A `TimeRange` object indicating
* the ranges of time that have been played.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-played}
*/
'played',
/**
* Get the value of `networkState` from the media element. `networkState` indicates
* the current network state. It returns an enumeration from the following list:
* - 0: NETWORK_EMPTY
* - 1: NEWORK_IDLE
* - 2: NETWORK_LOADING
* - 3: NETWORK_NO_SOURCE
*
* @method Html5#networkState
* @return {number}
* The value of `networkState` from the media element. This will be a number
* from the list in the description.
*
* @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-networkstate}
*/
'networkState',
/**
* Get the value of `readyState` from the media element. `readyState` indicates
* the current state of the media element. It returns an enumeration from the
* following list:
* - 0: HAVE_NOTHING
* - 1: HAVE_METADATA
* - 2: HAVE_CURRENT_DATA
* - 3: HAVE_FUTURE_DATA
* - 4: HAVE_ENOUGH_DATA
*
* @method Html5#readyState
* @return {number}
* The value of `readyState` from the media element. This will be a number
* from the list in the description.
*
* @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#ready-states}
*/
'readyState',
/**
* Get the value of `videoWidth` from the video element. `videoWidth` indicates
* the current width of the video in css pixels.
*
* @method Html5#videoWidth
* @return {number}
* The value of `videoWidth` from the video element. This will be a number
* in css pixels.
*
* @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-video-videowidth}
*/
'videoWidth',
/**
* Get the value of `videoHeight` from the video element. `videoHeigth` indicates
* the current height of the video in css pixels.
*
* @method Html5#videoHeight
* @return {number}
* The value of `videoHeight` from the video element. This will be a number
* in css pixels.
*
* @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-video-videowidth}
*/
'videoHeight'].forEach(function (prop) {
Html5.prototype[prop] = function () {
return this.el_[prop];
};
});
// Wrap native properties with a setter in this format:
// set + toTitleCase(name)
[
/**
* Set the value of `volume` on the media element. `volume` indicates the current
* audio level as a percentage in decimal form. This means that 1 is 100%, 0.5 is 50%, and
* so on.
*
* @method Html5#setVolume
* @param {number} percentAsDecimal
* The volume percent as a decimal. Valid range is from 0-1.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-a-volume}
*/
'volume',
/**
* Set the value of `muted` on the media element. `muted` indicates the current
* audio level should be silent.
*
* @method Html5#setMuted
* @param {boolean} muted
* - True if the audio should be set to silent
* - False otherwise
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-muted}
*/
'muted',
/**
* Set the value of `src` on the media element. `src` indicates the current
* {@link Tech~SourceObject} for the media.
*
* @method Html5#setSrc
* @param {Tech~SourceObject} src
* The source object to set as the current source.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-src}
*/
'src',
/**
* Set the value of `poster` on the media element. `poster` is the url to
* an image file that can/will be shown when no media data is available.
*
* @method Html5#setPoster
* @param {string} poster
* The url to an image that should be used as the `poster` for the media
* element.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-poster}
*/
'poster',
/**
* Set the value of `preload` on the media element. `preload` indicates
* what should download before the media is interacted with. It can have the following
* values:
* - none: nothing should be downloaded
* - metadata: poster and the first few frames of the media may be downloaded to get
* media dimensions and other metadata
* - auto: allow the media and metadata for the media to be downloaded before
* interaction
*
* @method Html5#setPreload
* @param {string} preload
* The value of `preload` to set on the media element. Must be 'none', 'metadata',
* or 'auto'.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-preload}
*/
'preload',
/**
* Set the value of `autoplay` on the media element. `autoplay` indicates
* that the media should start to play as soon as the page is ready.
*
* @method Html5#setAutoplay
* @param {boolean} autoplay
* - True indicates that the media should start as soon as the page loads.
* - False indicates that the media should not start as soon as the page loads.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-autoplay}
*/
'autoplay',
/**
* Set the value of `loop` on the media element. `loop` indicates
* that the media should return to the start of the media and continue playing once
* it reaches the end.
*
* @method Html5#setLoop
* @param {boolean} loop
* - True indicates that playback should seek back to start once
* the end of a media is reached.
* - False indicates that playback should not loop back to the start when the
* end of the media is reached.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-loop}
*/
'loop',
/**
* Set the value of `playbackRate` on the media element. `playbackRate` indicates
* the rate at which the media should play back. Examples:
* - if playbackRate is set to 2, media will play twice as fast.
* - if playbackRate is set to 0.5, media will play half as fast.
*
* @method Html5#setPlaybackRate
* @return {number}
* The value of `playbackRate` from the media element. A number indicating
* the current playback speed of the media, where 1 is normal speed.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}
*/
'playbackRate'].forEach(function (prop) {
Html5.prototype['set' + (0, _toTitleCase2['default'])(prop)] = function (v) {
this.el_[prop] = v;
};
});
// wrap native functions with a function
[
/**
* A wrapper around the media elements `pause` function. This will call the `HTML5`
* media elements `pause` function.
*
* @method Html5#pause
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-pause}
*/
'pause',
/**
* A wrapper around the media elements `load` function. This will call the `HTML5`s
* media element `load` function.
*
* @method Html5#load
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-load}
*/
'load'].forEach(function (prop) {
Html5.prototype[prop] = function () {
return this.el_[prop]();
};
});
_tech2['default'].withSourceHandlers(Html5);
/**
* Native source handler for Html5, simply passes the source to the media element.
*
* @proprety {Tech~SourceObject} source
* The source object
*
* @proprety {Html5} tech
* The instance of the HTML5 tech.
*/
Html5.nativeSourceHandler = {};
/**
* Check if the media element can play the given mime type.
*
* @param {string} type
* The mimetype to check
*
* @return {string}
* 'probably', 'maybe', or '' (empty string)
*/
Html5.nativeSourceHandler.canPlayType = function (type) {
// IE9 on Windows 7 without MediaPlayer throws an error here
// https://github.com/videojs/video.js/issues/519
try {
return Html5.TEST_VID.canPlayType(type);
} catch (e) {
return '';
}
};
/**
* Check if the media element can handle a source natively.
*
* @param {Tech~SourceObject} source
* The source object
*
* @param {Object} [options]
* Options to be passed to the tech.
*
* @return {string}
* 'probably', 'maybe', or '' (empty string).
*/
Html5.nativeSourceHandler.canHandleSource = function (source, options) {
// If a type was provided we should rely on that
if (source.type) {
return Html5.nativeSourceHandler.canPlayType(source.type);
// If no type, fall back to checking 'video/[EXTENSION]'
} else if (source.src) {
var ext = Url.getFileExtension(source.src);
return Html5.nativeSourceHandler.canPlayType('video/' + ext);
}
return '';
};
/**
* Pass the source to the native media element.
*
* @param {Tech~SourceObject} source
* The source object
*
* @param {Html5} tech
* The instance of the Html5 tech
*
* @param {Object} [options]
* The options to pass to the source
*/
Html5.nativeSourceHandler.handleSource = function (source, tech, options) {
tech.setSrc(source.src);
};
/**
* A noop for the native dispose function, as cleanup is not needed.
*/
Html5.nativeSourceHandler.dispose = function () {};
// Register the native source handler
Html5.registerSourceHandler(Html5.nativeSourceHandler);
_component2['default'].registerComponent('Html5', Html5);
_tech2['default'].registerTech('Html5', Html5);
exports['default'] = Html5;
},{"5":5,"62":62,"78":78,"81":81,"83":83,"86":86,"87":87,"88":88,"91":91,"92":92,"94":94,"95":95,"98":98}],61:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _tech = _dereq_(62);
var _tech2 = _interopRequireDefault(_tech);
var _toTitleCase = _dereq_(91);
var _toTitleCase2 = _interopRequireDefault(_toTitleCase);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file loader.js
*/
/**
* The `MediaLoader` is the `Component` that decides which playback technology to load
* when a player is initialized.
*
* @extends Component
*/
var MediaLoader = function (_Component) {
_inherits(MediaLoader, _Component);
/**
* Create an instance of this class.
*
* @param {Player} player
* The `Player` that this class should attach to.
*
* @param {Object} [options]
* The key/value stroe of player options.
*
* @param {Component~ReadyCallback} [ready]
* The function that is run when this component is ready.
*/
function MediaLoader(player, options, ready) {
_classCallCheck(this, MediaLoader);
// If there are no sources when the player is initialized,
// load the first supported playback technology.
var _this = _possibleConstructorReturn(this, _Component.call(this, player, options, ready));
if (!options.playerOptions.sources || options.playerOptions.sources.length === 0) {
for (var i = 0, j = options.playerOptions.techOrder; i < j.length; i++) {
var techName = (0, _toTitleCase2['default'])(j[i]);
var tech = _tech2['default'].getTech(techName);
// Support old behavior of techs being registered as components.
// Remove once that deprecated behavior is removed.
if (!techName) {
tech = _component2['default'].getComponent(techName);
}
// Check if the browser supports this technology
if (tech && tech.isSupported()) {
player.loadTech_(techName);
break;
}
}
} else {
// Loop through playback technologies (HTML5, Flash) and check for support.
// Then load the best source.
// A few assumptions here:
// All playback technologies respect preload false.
player.src(options.playerOptions.sources);
}
return _this;
}
return MediaLoader;
}(_component2['default']);
_component2['default'].registerComponent('MediaLoader', MediaLoader);
exports['default'] = MediaLoader;
},{"5":5,"62":62,"91":91}],62:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; };
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _htmlTrackElement = _dereq_(66);
var _htmlTrackElement2 = _interopRequireDefault(_htmlTrackElement);
var _htmlTrackElementList = _dereq_(65);
var _htmlTrackElementList2 = _interopRequireDefault(_htmlTrackElementList);
var _mergeOptions = _dereq_(87);
var _mergeOptions2 = _interopRequireDefault(_mergeOptions);
var _textTrack = _dereq_(72);
var _textTrack2 = _interopRequireDefault(_textTrack);
var _textTrackList = _dereq_(70);
var _textTrackList2 = _interopRequireDefault(_textTrackList);
var _videoTrackList = _dereq_(76);
var _videoTrackList2 = _interopRequireDefault(_videoTrackList);
var _audioTrackList = _dereq_(63);
var _audioTrackList2 = _interopRequireDefault(_audioTrackList);
var _fn = _dereq_(83);
var Fn = _interopRequireWildcard(_fn);
var _log = _dereq_(86);
var _log2 = _interopRequireDefault(_log);
var _timeRanges = _dereq_(90);
var _buffer = _dereq_(79);
var _mediaError = _dereq_(46);
var _mediaError2 = _interopRequireDefault(_mediaError);
var _window = _dereq_(95);
var _window2 = _interopRequireDefault(_window);
var _document = _dereq_(94);
var _document2 = _interopRequireDefault(_document);
var _obj = _dereq_(88);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file tech.js
*/
/**
* An Object containing a structure like: `{src: 'url', type: 'mimetype'}` or string
* that just contains the src url alone.
* * `var SourceObject = {src: 'http://ex.com/video.mp4', type: 'video/mp4'};`
* `var SourceString = 'http://example.com/some-video.mp4';`
*
* @typedef {Object|string} Tech~SourceObject
*
* @property {string} src
* The url to the source
*
* @property {string} type
* The mime type of the source
*/
/**
* A function used by {@link Tech} to create a new {@link TextTrack}.
*
* @param {Tech} self
* An instance of the Tech class.
*
* @param {string} kind
* `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
*
* @param {string} [label]
* Label to identify the text track
*
* @param {string} [language]
* Two letter language abbreviation
*
* @param {Object} [options={}]
* An object with additional text track options
*
* @return {TextTrack}
* The text track that was created.
*/
function createTrackHelper(self, kind, label, language) {
var options = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : {};
var tracks = self.textTracks();
options.kind = kind;
if (label) {
options.label = label;
}
if (language) {
options.language = language;
}
options.tech = self;
var track = new _textTrack2['default'](options);
tracks.addTrack_(track);
return track;
}
/**
* This is the base class for media playback technology controllers, such as
* {@link Flash} and {@link HTML5}
*
* @extends Component
*/
var Tech = function (_Component) {
_inherits(Tech, _Component);
/**
* Create an instance of this Tech.
*
* @param {Object} [options]
* The key/value store of player options.
*
* @param {Component~ReadyCallback} ready
* Callback function to call when the `HTML5` Tech is ready.
*/
function Tech() {
var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
var ready = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : function () {};
_classCallCheck(this, Tech);
// we don't want the tech to report user activity automatically.
// This is done manually in addControlsListeners
options.reportTouchActivity = false;
// keep track of whether the current source has played at all to
// implement a very limited played()
var _this = _possibleConstructorReturn(this, _Component.call(this, null, options, ready));
_this.hasStarted_ = false;
_this.on('playing', function () {
this.hasStarted_ = true;
});
_this.on('loadstart', function () {
this.hasStarted_ = false;
});
_this.textTracks_ = options.textTracks;
_this.videoTracks_ = options.videoTracks;
_this.audioTracks_ = options.audioTracks;
// Manually track progress in cases where the browser/flash player doesn't report it.
if (!_this.featuresProgressEvents) {
_this.manualProgressOn();
}
// Manually track timeupdates in cases where the browser/flash player doesn't report it.
if (!_this.featuresTimeupdateEvents) {
_this.manualTimeUpdatesOn();
}
['Text', 'Audio', 'Video'].forEach(function (track) {
if (options['native' + track + 'Tracks'] === false) {
_this['featuresNative' + track + 'Tracks'] = false;
}
});
if (options.nativeCaptions === false) {
_this.featuresNativeTextTracks = false;
}
if (!_this.featuresNativeTextTracks) {
_this.emulateTextTracks();
}
_this.autoRemoteTextTracks_ = new _textTrackList2['default']();
_this.initTextTrackListeners();
_this.initTrackListeners();
// Turn on component tap events only if not using native controls
if (!options.nativeControlsForTouch) {
_this.emitTapEvents();
}
if (_this.constructor) {
_this.name_ = _this.constructor.name || 'Unknown Tech';
}
return _this;
}
/* Fallbacks for unsupported event types
================================================================================ */
/**
* Polyfill the `progress` event for browsers that don't support it natively.
*
* @see {@link Tech#trackProgress}
*/
Tech.prototype.manualProgressOn = function manualProgressOn() {
this.on('durationchange', this.onDurationChange);
this.manualProgress = true;
// Trigger progress watching when a source begins loading
this.one('ready', this.trackProgress);
};
/**
* Turn off the polyfill for `progress` events that was created in
* {@link Tech#manualProgressOn}
*/
Tech.prototype.manualProgressOff = function manualProgressOff() {
this.manualProgress = false;
this.stopTrackingProgress();
this.off('durationchange', this.onDurationChange);
};
/**
* This is used to trigger a `progress` event when the buffered percent changes. It
* sets an interval function that will be called every 500 milliseconds to check if the
* buffer end percent has changed.
*
* > This function is called by {@link Tech#manualProgressOn}
*
* @param {EventTarget~Event} event
* The `ready` event that caused this to run.
*
* @listens Tech#ready
* @fires Tech#progress
*/
Tech.prototype.trackProgress = function trackProgress(event) {
this.stopTrackingProgress();
this.progressInterval = this.setInterval(Fn.bind(this, function () {
// Don't trigger unless buffered amount is greater than last time
var numBufferedPercent = this.bufferedPercent();
if (this.bufferedPercent_ !== numBufferedPercent) {
/**
* See {@link Player#progress}
*
* @event Tech#progress
* @type {EventTarget~Event}
*/
this.trigger('progress');
}
this.bufferedPercent_ = numBufferedPercent;
if (numBufferedPercent === 1) {
this.stopTrackingProgress();
}
}), 500);
};
/**
* Update our internal duration on a `durationchange` event by calling
* {@link Tech#duration}.
*
* @param {EventTarget~Event} event
* The `durationchange` event that caused this to run.
*
* @listens Tech#durationchange
*/
Tech.prototype.onDurationChange = function onDurationChange(event) {
this.duration_ = this.duration();
};
/**
* Get and create a `TimeRange` object for buffering.
*
* @return {TimeRange}
* The time range object that was created.
*/
Tech.prototype.buffered = function buffered() {
return (0, _timeRanges.createTimeRange)(0, 0);
};
/**
* Get the percentage of the current video that is currently buffered.
*
* @return {number}
* A number from 0 to 1 that represents the decimal percentage of the
* video that is buffered.
*
*/
Tech.prototype.bufferedPercent = function bufferedPercent() {
return (0, _buffer.bufferedPercent)(this.buffered(), this.duration_);
};
/**
* Turn off the polyfill for `progress` events that was created in
* {@link Tech#manualProgressOn}
* Stop manually tracking progress events by clearing the interval that was set in
* {@link Tech#trackProgress}.
*/
Tech.prototype.stopTrackingProgress = function stopTrackingProgress() {
this.clearInterval(this.progressInterval);
};
/**
* Polyfill the `timeupdate` event for browsers that don't support it.
*
* @see {@link Tech#trackCurrentTime}
*/
Tech.prototype.manualTimeUpdatesOn = function manualTimeUpdatesOn() {
this.manualTimeUpdates = true;
this.on('play', this.trackCurrentTime);
this.on('pause', this.stopTrackingCurrentTime);
};
/**
* Turn off the polyfill for `timeupdate` events that was created in
* {@link Tech#manualTimeUpdatesOn}
*/
Tech.prototype.manualTimeUpdatesOff = function manualTimeUpdatesOff() {
this.manualTimeUpdates = false;
this.stopTrackingCurrentTime();
this.off('play', this.trackCurrentTime);
this.off('pause', this.stopTrackingCurrentTime);
};
/**
* Sets up an interval function to track current time and trigger `timeupdate` every
* 250 milliseconds.
*
* @listens Tech#play
* @triggers Tech#timeupdate
*/
Tech.prototype.trackCurrentTime = function trackCurrentTime() {
if (this.currentTimeInterval) {
this.stopTrackingCurrentTime();
}
this.currentTimeInterval = this.setInterval(function () {
/**
* Triggered at an interval of 250ms to indicated that time is passing in the video.
*
* @event Tech#timeupdate
* @type {EventTarget~Event}
*/
this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true });
// 42 = 24 fps // 250 is what Webkit uses // FF uses 15
}, 250);
};
/**
* Stop the interval function created in {@link Tech#trackCurrentTime} so that the
* `timeupdate` event is no longer triggered.
*
* @listens {Tech#pause}
*/
Tech.prototype.stopTrackingCurrentTime = function stopTrackingCurrentTime() {
this.clearInterval(this.currentTimeInterval);
// #1002 - if the video ends right before the next timeupdate would happen,
// the progress bar won't make it all the way to the end
this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true });
};
/**
* Turn off all event polyfills, clear the `Tech`s {@link AudioTrackList},
* {@link VideoTrackList}, and {@link TextTrackList}, and dispose of this Tech.
*
* @fires Component#dispose
*/
Tech.prototype.dispose = function dispose() {
// clear out all tracks because we can't reuse them between techs
this.clearTracks(['audio', 'video', 'text']);
// Turn off any manual progress or timeupdate tracking
if (this.manualProgress) {
this.manualProgressOff();
}
if (this.manualTimeUpdates) {
this.manualTimeUpdatesOff();
}
_Component.prototype.dispose.call(this);
};
/**
* Clear out a single `TrackList` or an array of `TrackLists` given their names.
*
* > Note: Techs without source handlers should call this between sources for `video`
* & `audio` tracks. You don't want to use them between tracks!
*
* @param {string[]|string} types
* TrackList names to clear, valid names are `video`, `audio`, and
* `text`.
*/
Tech.prototype.clearTracks = function clearTracks(types) {
var _this2 = this;
types = [].concat(types);
// clear out all tracks because we can't reuse them between techs
types.forEach(function (type) {
var list = _this2[type + 'Tracks']() || [];
var i = list.length;
while (i--) {
var track = list[i];
if (type === 'text') {
_this2.removeRemoteTextTrack(track);
}
list.removeTrack_(track);
}
});
};
/**
* Remove any TextTracks added via addRemoteTextTrack that are
* flagged for automatic garbage collection
*/
Tech.prototype.cleanupAutoTextTracks = function cleanupAutoTextTracks() {
var list = this.autoRemoteTextTracks_ || [];
var i = list.length;
while (i--) {
var track = list[i];
this.removeRemoteTextTrack(track);
}
};
/**
* Reset the tech, which will removes all sources and reset the internal readyState.
*
* @abstract
*/
Tech.prototype.reset = function reset() {};
/**
* Get or set an error on the Tech.
*
* @param {MediaError} [err]
* Error to set on the Tech
*
* @return {MediaError|null}
* The current error object on the tech, or null if there isn't one.
*/
Tech.prototype.error = function error(err) {
if (err !== undefined) {
this.error_ = new _mediaError2['default'](err);
this.trigger('error');
}
return this.error_;
};
/**
* Returns the `TimeRange`s that have been played through for the current source.
*
* > NOTE: This implementation is incomplete. It does not track the played `TimeRange`.
* It only checks wether the source has played at all or not.
*
* @return {TimeRange}
* - A single time range if this video has played
* - An empty set of ranges if not.
*/
Tech.prototype.played = function played() {
if (this.hasStarted_) {
return (0, _timeRanges.createTimeRange)(0, 0);
}
return (0, _timeRanges.createTimeRange)();
};
/**
* Causes a manual time update to occur if {@link Tech#manualTimeUpdatesOn} was
* previously called.
*
* @fires Tech#timeupdate
*/
Tech.prototype.setCurrentTime = function setCurrentTime() {
// improve the accuracy of manual timeupdates
if (this.manualTimeUpdates) {
/**
* A manual `timeupdate` event.
*
* @event Tech#timeupdate
* @type {EventTarget~Event}
*/
this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true });
}
};
/**
* Turn on listeners for {@link TextTrackList} events. This adds
* {@link EventTarget~EventListeners} for `texttrackchange`, `addtrack` and
* `removetrack`.
*
* @fires Tech#texttrackchange
*/
Tech.prototype.initTextTrackListeners = function initTextTrackListeners() {
var textTrackListChanges = Fn.bind(this, function () {
/**
* Triggered when tracks are added or removed on the Tech {@link TextTrackList}
*
* @event Tech#texttrackchange
* @type {EventTarget~Event}
*/
this.trigger('texttrackchange');
});
var tracks = this.textTracks();
if (!tracks) {
return;
}
tracks.addEventListener('removetrack', textTrackListChanges);
tracks.addEventListener('addtrack', textTrackListChanges);
this.on('dispose', Fn.bind(this, function () {
tracks.removeEventListener('removetrack', textTrackListChanges);
tracks.removeEventListener('addtrack', textTrackListChanges);
}));
};
/**
* Turn on listeners for {@link VideoTrackList} and {@link {AudioTrackList} events.
* This adds {@link EventTarget~EventListeners} for `addtrack`, and `removetrack`.
*
* @fires Tech#audiotrackchange
* @fires Tech#videotrackchange
*/
Tech.prototype.initTrackListeners = function initTrackListeners() {
var _this3 = this;
var trackTypes = ['video', 'audio'];
trackTypes.forEach(function (type) {
/**
* Triggered when tracks are added or removed on the Tech {@link AudioTrackList}
*
* @event Tech#audiotrackchange
* @type {EventTarget~Event}
*/
/**
* Triggered when tracks are added or removed on the Tech {@link VideoTrackList}
*
* @event Tech#videotrackchange
* @type {EventTarget~Event}
*/
var trackListChanges = function trackListChanges() {
_this3.trigger(type + 'trackchange');
};
var tracks = _this3[type + 'Tracks']();
tracks.addEventListener('removetrack', trackListChanges);
tracks.addEventListener('addtrack', trackListChanges);
_this3.on('dispose', function () {
tracks.removeEventListener('removetrack', trackListChanges);
tracks.removeEventListener('addtrack', trackListChanges);
});
});
};
/**
* Emulate TextTracks using vtt.js if necessary
*
* @fires Tech#vttjsloaded
* @fires Tech#vttjserror
*/
Tech.prototype.addWebVttScript_ = function addWebVttScript_() {
var _this4 = this;
if (!_window2['default'].WebVTT && this.el().parentNode !== null && this.el().parentNode !== undefined) {
var _ret = function () {
var vtt = _dereq_(99);
// load via require if available and vtt.js script location was not passed in
// as an option. novtt builds will turn the above require call into an empty object
// which will cause this if check to always fail.
if (!_this4.options_['vtt.js'] && (0, _obj.isPlain)(vtt) && Object.keys(vtt).length > 0) {
Object.keys(vtt).forEach(function (k) {
_window2['default'][k] = vtt[k];
});
_this4.trigger('vttjsloaded');
return {
v: void 0
};
}
// load vtt.js via the script location option or the cdn of no location was
// passed in
var script = _document2['default'].createElement('script');
script.src = _this4.options_['vtt.js'] || 'https://cdn.rawgit.com/gkatsev/vtt.js/vjs-v0.12.1/dist/vtt.min.js';
script.onload = function () {
/**
* Fired when vtt.js is loaded.
*
* @event Tech#vttjsloaded
* @type {EventTarget~Event}
*/
_this4.trigger('vttjsloaded');
};
script.onerror = function () {
/**
* Fired when vtt.js was not loaded due to an error
*
* @event Tech#vttjsloaded
* @type {EventTarget~Event}
*/
_this4.trigger('vttjserror');
};
_this4.on('dispose', function () {
script.onload = null;
script.onerror = null;
});
// but have not loaded yet and we set it to true before the inject so that
// we don't overwrite the injected window.WebVTT if it loads right away
_window2['default'].WebVTT = true;
_this4.el().parentNode.appendChild(script);
}();
if ((typeof _ret === 'undefined' ? 'undefined' : _typeof(_ret)) === "object") return _ret.v;
}
};
/**
* Emulate texttracks
*
* @method emulateTextTracks
*/
Tech.prototype.emulateTextTracks = function emulateTextTracks() {
var _this5 = this;
var tracks = this.textTracks();
if (!tracks) {
return;
}
this.remoteTextTracks().on('addtrack', function (e) {
_this5.textTracks().addTrack_(e.track);
});
this.remoteTextTracks().on('removetrack', function (e) {
_this5.textTracks().removeTrack_(e.track);
});
// Initially, Tech.el_ is a child of a dummy-div wait until the Component system
// signals that the Tech is ready at which point Tech.el_ is part of the DOM
// before inserting the WebVTT script
this.on('ready', this.addWebVttScript_);
var updateDisplay = function updateDisplay() {
return _this5.trigger('texttrackchange');
};
var textTracksChanges = function textTracksChanges() {
updateDisplay();
for (var i = 0; i < tracks.length; i++) {
var track = tracks[i];
track.removeEventListener('cuechange', updateDisplay);
if (track.mode === 'showing') {
track.addEventListener('cuechange', updateDisplay);
}
}
};
textTracksChanges();
tracks.addEventListener('change', textTracksChanges);
this.on('dispose', function () {
tracks.removeEventListener('change', textTracksChanges);
});
};
/**
* Get the `Tech`s {@link VideoTrackList}.
*
* @return {VideoTrackList}
* The video track list that the Tech is currently using.
*/
Tech.prototype.videoTracks = function videoTracks() {
this.videoTracks_ = this.videoTracks_ || new _videoTrackList2['default']();
return this.videoTracks_;
};
/**
* Get the `Tech`s {@link AudioTrackList}.
*
* @return {AudioTrackList}
* The audio track list that the Tech is currently using.
*/
Tech.prototype.audioTracks = function audioTracks() {
this.audioTracks_ = this.audioTracks_ || new _audioTrackList2['default']();
return this.audioTracks_;
};
/**
* Get the `Tech`s {@link TextTrackList}.
*
* @return {TextTrackList}
* The text track list that the Tech is currently using.
*/
Tech.prototype.textTracks = function textTracks() {
this.textTracks_ = this.textTracks_ || new _textTrackList2['default']();
return this.textTracks_;
};
/**
* Get the `Tech`s remote {@link TextTrackList}, which is created from elements
* that were added to the DOM.
*
* @return {TextTrackList}
* The remote text track list that the Tech is currently using.
*/
Tech.prototype.remoteTextTracks = function remoteTextTracks() {
this.remoteTextTracks_ = this.remoteTextTracks_ || new _textTrackList2['default']();
return this.remoteTextTracks_;
};
/**
* Get The `Tech`s {HTMLTrackElementList}, which are the elements in the DOM that are
* being used as TextTracks.
*
* @return {HTMLTrackElementList}
* The current HTML track elements that exist for the tech.
*/
Tech.prototype.remoteTextTrackEls = function remoteTextTrackEls() {
this.remoteTextTrackEls_ = this.remoteTextTrackEls_ || new _htmlTrackElementList2['default']();
return this.remoteTextTrackEls_;
};
/**
* Create and returns a remote {@link TextTrack} object.
*
* @param {string} kind
* `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
*
* @param {string} [label]
* Label to identify the text track
*
* @param {string} [language]
* Two letter language abbreviation
*
* @return {TextTrack}
* The TextTrack that gets created.
*/
Tech.prototype.addTextTrack = function addTextTrack(kind, label, language) {
if (!kind) {
throw new Error('TextTrack kind is required but was not provided');
}
return createTrackHelper(this, kind, label, language);
};
/**
* Create an emulated TextTrack for use by addRemoteTextTrack
*
* This is intended to be overridden by classes that inherit from
* Tech in order to create native or custom TextTracks.
*
* @param {Object} options
* The object should contain the options to initialize the TextTrack with.
*
* @param {string} [options.kind]
* `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata).
*
* @param {string} [options.label].
* Label to identify the text track
*
* @param {string} [options.language]
* Two letter language abbreviation.
*
* @return {HTMLTrackElement}
* The track element that gets created.
*/
Tech.prototype.createRemoteTextTrack = function createRemoteTextTrack(options) {
var track = (0, _mergeOptions2['default'])(options, {
tech: this
});
return new _htmlTrackElement2['default'](track);
};
/**
* Creates a remote text track object and returns an html track element.
*
* > Note: This can be an emulated {@link HTMLTrackElement} or a native one.
*
* @param {Object} options
* See {@link Tech#createRemoteTextTrack} for more detailed properties.
*
* @param {boolean} [manualCleanup=true]
* - When false: the TextTrack will be automatically removed from the video
* element whenever the source changes
* - When True: The TextTrack will have to be cleaned up manually
*
* @return {HTMLTrackElement}
* An Html Track Element.
*
* @deprecated The default functionality for this function will be equivalent
* to "manualCleanup=false" in the future. The manualCleanup parameter will
* also be removed.
*/
Tech.prototype.addRemoteTextTrack = function addRemoteTextTrack() {
var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
var manualCleanup = arguments[1];
var htmlTrackElement = this.createRemoteTextTrack(options);
if (manualCleanup !== true && manualCleanup !== false) {
// deprecation warning
_log2['default'].warn('Calling addRemoteTextTrack without explicitly setting the "manualCleanup" parameter to `true` is deprecated and default to `false` in future version of video.js');
manualCleanup = true;
}
// store HTMLTrackElement and TextTrack to remote list
this.remoteTextTrackEls().addTrackElement_(htmlTrackElement);
this.remoteTextTracks().addTrack_(htmlTrackElement.track);
if (manualCleanup !== true) {
// create the TextTrackList if it doesn't exist
this.autoRemoteTextTracks_.addTrack_(htmlTrackElement.track);
}
return htmlTrackElement;
};
/**
* Remove a remote text track from the remote `TextTrackList`.
*
* @param {TextTrack} track
* `TextTrack` to remove from the `TextTrackList`
*/
Tech.prototype.removeRemoteTextTrack = function removeRemoteTextTrack(track) {
var trackElement = this.remoteTextTrackEls().getTrackElementByTrack_(track);
// remove HTMLTrackElement and TextTrack from remote list
this.remoteTextTrackEls().removeTrackElement_(trackElement);
this.remoteTextTracks().removeTrack_(track);
this.autoRemoteTextTracks_.removeTrack_(track);
};
/**
* A method to set a poster from a `Tech`.
*
* @abstract
*/
Tech.prototype.setPoster = function setPoster() {};
/*
* Check if the tech can support the given mime-type.
*
* The base tech does not support any type, but source handlers might
* overwrite this.
*
* @param {string} type
* The mimetype to check for support
*
* @return {string}
* 'probably', 'maybe', or empty string
*
* @see [Spec]{@link https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement/canPlayType}
*
* @abstract
*/
Tech.prototype.canPlayType = function canPlayType() {
return '';
};
/*
* Return whether the argument is a Tech or not.
* Can be passed either a Class like `Html5` or a instance like `player.tech_`
*
* @param {Object} component
* The item to check
*
* @return {boolean}
* Whether it is a tech or not
* - True if it is a tech
* - False if it is not
*/
Tech.isTech = function isTech(component) {
return component.prototype instanceof Tech || component instanceof Tech || component === Tech;
};
/**
* Registers a `Tech` into a shared list for videojs.
*
* @param {string} name
* Name of the `Tech` to register.
*
* @param {Object} tech
* The `Tech` class to register.
*/
Tech.registerTech = function registerTech(name, tech) {
if (!Tech.techs_) {
Tech.techs_ = {};
}
if (!Tech.isTech(tech)) {
throw new Error('Tech ' + name + ' must be a Tech');
}
Tech.techs_[name] = tech;
return tech;
};
/**
* Get a `Tech` from the shared list by name.
*
* @param {string} name
* Name of the component to get
*
* @return {Tech|undefined}
* The `Tech` or undefined if there was no tech with the name requsted.
*/
Tech.getTech = function getTech(name) {
if (Tech.techs_ && Tech.techs_[name]) {
return Tech.techs_[name];
}
if (_window2['default'] && _window2['default'].videojs && _window2['default'].videojs[name]) {
_log2['default'].warn('The ' + name + ' tech was added to the videojs object when it should be registered using videojs.registerTech(name, tech)');
return _window2['default'].videojs[name];
}
};
return Tech;
}(_component2['default']);
/**
* List of associated text tracks.
*
* @type {TextTrackList}
* @private
*/
Tech.prototype.textTracks_; // eslint-disable-line
/**
* List of associated audio tracks.
*
* @type {AudioTrackList}
* @private
*/
Tech.prototype.audioTracks_; // eslint-disable-line
/**
* List of associated video tracks.
*
* @type {VideoTrackList}
* @private
*/
Tech.prototype.videoTracks_; // eslint-disable-line
/**
* Boolean indicating wether the `Tech` supports volume control.
*
* @type {boolean}
* @default
*/
Tech.prototype.featuresVolumeControl = true;
/**
* Boolean indicating wether the `Tech` support fullscreen resize control.
* Resizing plugins using request fullscreen reloads the plugin
*
* @type {boolean}
* @default
*/
Tech.prototype.featuresFullscreenResize = false;
/**
* Boolean indicating wether the `Tech` supports changing the speed at which the video
* plays. Examples:
* - Set player to play 2x (twice) as fast
* - Set player to play 0.5x (half) as fast
*
* @type {boolean}
* @default
*/
Tech.prototype.featuresPlaybackRate = false;
/**
* Boolean indicating wether the `Tech` supports the `progress` event. This is currently
* not triggered by video-js-swf. This will be used to determine if
* {@link Tech#manualProgressOn} should be called.
*
* @type {boolean}
* @default
*/
Tech.prototype.featuresProgressEvents = false;
/**
* Boolean indicating wether the `Tech` supports the `timeupdate` event. This is currently
* not triggered by video-js-swf. This will be used to determine if
* {@link Tech#manualTimeUpdates} should be called.
*
* @type {boolean}
* @default
*/
Tech.prototype.featuresTimeupdateEvents = false;
/**
* Boolean indicating wether the `Tech` supports the native `TextTrack`s.
* This will help us integrate with native `TextTrack`s if the browser supports them.
*
* @type {boolean}
* @default
*/
Tech.prototype.featuresNativeTextTracks = false;
/**
* A functional mixin for techs that want to use the Source Handler pattern.
* Source handlers are scripts for handling specific formats.
* The source handler pattern is used for adaptive formats (HLS, DASH) that
* manually load video data and feed it into a Source Buffer (Media Source Extensions)
* Example: `Tech.withSourceHandlers.call(MyTech);`
*
* @param {Tech} _Tech
* The tech to add source handler functions to.
*
* @mixes Tech~SourceHandlerAdditions
*/
Tech.withSourceHandlers = function (_Tech) {
/**
* Register a source handler
*
* @param {Function} handler
* The source handler class
*
* @param {number} [index]
* Register it at the following index
*/
_Tech.registerSourceHandler = function (handler, index) {
var handlers = _Tech.sourceHandlers;
if (!handlers) {
handlers = _Tech.sourceHandlers = [];
}
if (index === undefined) {
// add to the end of the list
index = handlers.length;
}
handlers.splice(index, 0, handler);
};
/**
* Check if the tech can support the given type. Also checks the
* Techs sourceHandlers.
*
* @param {string} type
* The mimetype to check.
*
* @return {string}
* 'probably', 'maybe', or '' (empty string)
*/
_Tech.canPlayType = function (type) {
var handlers = _Tech.sourceHandlers || [];
var can = void 0;
for (var i = 0; i < handlers.length; i++) {
can = handlers[i].canPlayType(type);
if (can) {
return can;
}
}
return '';
};
/**
* Returns the first source handler that supports the source.
*
* TODO: Answer question: should 'probably' be prioritized over 'maybe'
*
* @param {Tech~SourceObject} source
* The source object
*
* @param {Object} options
* The options passed to the tech
*
* @return {SourceHandler|null}
* The first source handler that supports the source or null if
* no SourceHandler supports the source
*/
_Tech.selectSourceHandler = function (source, options) {
var handlers = _Tech.sourceHandlers || [];
var can = void 0;
for (var i = 0; i < handlers.length; i++) {
can = handlers[i].canHandleSource(source, options);
if (can) {
return handlers[i];
}
}
return null;
};
/**
* Check if the tech can support the given source.
*
* @param {Tech~SourceObject} srcObj
* The source object
*
* @param {Object} options
* The options passed to the tech
*
* @return {string}
* 'probably', 'maybe', or '' (empty string)
*/
_Tech.canPlaySource = function (srcObj, options) {
var sh = _Tech.selectSourceHandler(srcObj, options);
if (sh) {
return sh.canHandleSource(srcObj, options);
}
return '';
};
/**
* When using a source handler, prefer its implementation of
* any function normally provided by the tech.
*/
var deferrable = ['seekable', 'duration'];
/**
* A wrapper around {@link Tech#seekable} that will call a `SourceHandler`s seekable
* function if it exists, with a fallback to the Techs seekable function.
*
* @method _Tech.seekable
*/
/**
* A wrapper around {@link Tech#duration} that will call a `SourceHandler`s duration
* function if it exists, otherwise it will fallback to the techs duration function.
*
* @method _Tech.duration
*/
deferrable.forEach(function (fnName) {
var originalFn = this[fnName];
if (typeof originalFn !== 'function') {
return;
}
this[fnName] = function () {
if (this.sourceHandler_ && this.sourceHandler_[fnName]) {
return this.sourceHandler_[fnName].apply(this.sourceHandler_, arguments);
}
return originalFn.apply(this, arguments);
};
}, _Tech.prototype);
/**
* Create a function for setting the source using a source object
* and source handlers.
* Should never be called unless a source handler was found.
*
* @param {Tech~SourceObject} source
* A source object with src and type keys
*
* @return {Tech}
* Returns itself; this method is chainable
*/
_Tech.prototype.setSource = function (source) {
var sh = _Tech.selectSourceHandler(source, this.options_);
if (!sh) {
// Fall back to a native source hander when unsupported sources are
// deliberately set
if (_Tech.nativeSourceHandler) {
sh = _Tech.nativeSourceHandler;
} else {
_log2['default'].error('No source hander found for the current source.');
}
}
// Dispose any existing source handler
this.disposeSourceHandler();
this.off('dispose', this.disposeSourceHandler);
if (sh !== _Tech.nativeSourceHandler) {
this.currentSource_ = source;
// Catch if someone replaced the src without calling setSource.
// If they do, set currentSource_ to null and dispose our source handler.
this.off(this.el_, 'loadstart', _Tech.prototype.firstLoadStartListener_);
this.off(this.el_, 'loadstart', _Tech.prototype.successiveLoadStartListener_);
this.one(this.el_, 'loadstart', _Tech.prototype.firstLoadStartListener_);
}
this.sourceHandler_ = sh.handleSource(source, this, this.options_);
this.on('dispose', this.disposeSourceHandler);
return this;
};
/**
* Called once for the first loadstart of a video.
*
* @listens Tech#loadstart
*/
_Tech.prototype.firstLoadStartListener_ = function () {
this.one(this.el_, 'loadstart', _Tech.prototype.successiveLoadStartListener_);
};
// On successive loadstarts when setSource has not been called again
/**
* Called after the first loadstart for a video occurs.
*
* @listens Tech#loadstart
*/
_Tech.prototype.successiveLoadStartListener_ = function () {
this.disposeSourceHandler();
this.one(this.el_, 'loadstart', _Tech.prototype.successiveLoadStartListener_);
};
/**
* Clean up any existing SourceHandlers and listeners when the Tech is disposed.
*
* @listens Tech#dispose
*/
_Tech.prototype.disposeSourceHandler = function () {
// if we have a source and get another one
// then we are loading something new
// than clear all of our current tracks
if (this.currentSource_) {
this.clearTracks(['audio', 'video']);
this.currentSource_ = null;
}
// always clean up auto-text tracks
this.cleanupAutoTextTracks();
if (this.sourceHandler_) {
this.off(this.el_, 'loadstart', _Tech.prototype.firstLoadStartListener_);
this.off(this.el_, 'loadstart', _Tech.prototype.successiveLoadStartListener_);
if (this.sourceHandler_.dispose) {
this.sourceHandler_.dispose();
}
this.sourceHandler_ = null;
}
};
};
_component2['default'].registerComponent('Tech', Tech);
// Old name for Tech
// @deprecated
_component2['default'].registerComponent('MediaTechController', Tech);
Tech.registerTech('Tech', Tech);
exports['default'] = Tech;
},{"46":46,"5":5,"63":63,"65":65,"66":66,"70":70,"72":72,"76":76,"79":79,"83":83,"86":86,"87":87,"88":88,"90":90,"94":94,"95":95,"99":99}],63:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _trackList = _dereq_(74);
var _trackList2 = _interopRequireDefault(_trackList);
var _browser = _dereq_(78);
var browser = _interopRequireWildcard(_browser);
var _document = _dereq_(94);
var _document2 = _interopRequireDefault(_document);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file audio-track-list.js
*/
/**
* Anywhere we call this function we diverge from the spec
* as we only support one enabled audiotrack at a time
*
* @param {AudioTrackList} list
* list to work on
*
* @param {AudioTrack} track
* The track to skip
*
* @private
*/
var disableOthers = function disableOthers(list, track) {
for (var i = 0; i < list.length; i++) {
if (track.id === list[i].id) {
continue;
}
// another audio track is enabled, disable it
list[i].enabled = false;
}
};
/**
* The current list of {@link AudioTrack} for a media file.
*
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist}
* @extends TrackList
*/
var AudioTrackList = function (_TrackList) {
_inherits(AudioTrackList, _TrackList);
/**
* Create an instance of this class.
*
* @param {AudioTrack[]} [tracks=[]]
* A list of `AudioTrack` to instantiate the list with.
*/
function AudioTrackList() {
var _this, _ret;
var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
_classCallCheck(this, AudioTrackList);
var list = void 0;
// make sure only 1 track is enabled
// sorted from last index to first index
for (var i = tracks.length - 1; i >= 0; i--) {
if (tracks[i].enabled) {
disableOthers(tracks, tracks[i]);
break;
}
}
// IE8 forces us to implement inheritance ourselves
// as it does not support Object.defineProperty properly
if (browser.IS_IE8) {
list = _document2['default'].createElement('custom');
for (var prop in _trackList2['default'].prototype) {
if (prop !== 'constructor') {
list[prop] = _trackList2['default'].prototype[prop];
}
}
for (var _prop in AudioTrackList.prototype) {
if (_prop !== 'constructor') {
list[_prop] = AudioTrackList.prototype[_prop];
}
}
}
list = (_this = _possibleConstructorReturn(this, _TrackList.call(this, tracks, list)), _this);
list.changing_ = false;
return _ret = list, _possibleConstructorReturn(_this, _ret);
}
/**
* Add an {@link AudioTrack} to the `AudioTrackList`.
*
* @param {AudioTrack} track
* The AudioTrack to add to the list
*
* @fires Track#addtrack
* @private
*/
AudioTrackList.prototype.addTrack_ = function addTrack_(track) {
var _this2 = this;
if (track.enabled) {
disableOthers(this, track);
}
_TrackList.prototype.addTrack_.call(this, track);
// native tracks don't have this
if (!track.addEventListener) {
return;
}
/**
* @listens AudioTrack#enabledchange
* @fires TrackList#change
*/
track.addEventListener('enabledchange', function () {
// when we are disabling other tracks (since we don't support
// more than one track at a time) we will set changing_
// to true so that we don't trigger additional change events
if (_this2.changing_) {
return;
}
_this2.changing_ = true;
disableOthers(_this2, track);
_this2.changing_ = false;
_this2.trigger('change');
});
};
/**
* Add an {@link AudioTrack} to the `AudioTrackList`.
*
* @param {AudioTrack} track
* The AudioTrack to add to the list
*
* @fires Track#addtrack
*/
AudioTrackList.prototype.addTrack = function addTrack(track) {
this.addTrack_(track);
};
/**
* Remove an {@link AudioTrack} from the `AudioTrackList`.
*
* @param {AudioTrack} track
* The AudioTrack to remove from the list
*
* @fires Track#removetrack
*/
AudioTrackList.prototype.removeTrack = function removeTrack(track) {
_TrackList.prototype.removeTrack_.call(this, track);
};
return AudioTrackList;
}(_trackList2['default']);
exports['default'] = AudioTrackList;
},{"74":74,"78":78,"94":94}],64:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _trackEnums = _dereq_(73);
var _track = _dereq_(75);
var _track2 = _interopRequireDefault(_track);
var _mergeOptions = _dereq_(87);
var _mergeOptions2 = _interopRequireDefault(_mergeOptions);
var _browser = _dereq_(78);
var browser = _interopRequireWildcard(_browser);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
/**
* A representation of a single `AudioTrack`. If it is part of an {@link AudioTrackList}
* only one `AudioTrack` in the list will be enabled at a time.
*
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotrack}
* @extends Track
*/
var AudioTrack = function (_Track) {
_inherits(AudioTrack, _Track);
/**
* Create an instance of this class.
*
* @param {Object} [options={}]
* Object of option names and values
*
* @param {AudioTrack~Kind} [options.kind='']
* A valid audio track kind
*
* @param {string} [options.id='vjs_track_' + Guid.newGUID()]
* A unique id for this AudioTrack.
*
* @param {string} [options.label='']
* The menu label for this track.
*
* @param {string} [options.language='']
* A valid two character language code.
*
* @param {boolean} [options.enabled]
* If this track is the one that is currently playing. If this track is part of
* an {@link AudioTrackList}, only one {@link AudioTrack} will be enabled.
*/
function AudioTrack() {
var _this, _ret;
var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
_classCallCheck(this, AudioTrack);
var settings = (0, _mergeOptions2['default'])(options, {
kind: _trackEnums.AudioTrackKind[options.kind] || ''
});
// on IE8 this will be a document element
// for every other browser this will be a normal object
var track = (_this = _possibleConstructorReturn(this, _Track.call(this, settings)), _this);
var enabled = false;
if (browser.IS_IE8) {
for (var prop in AudioTrack.prototype) {
if (prop !== 'constructor') {
track[prop] = AudioTrack.prototype[prop];
}
}
}
/**
* @member {boolean} enabled
* If this `AudioTrack` is enabled or not. When setting this will
* fire {@link AudioTrack#enabledchange} if the state of enabled is changed.
*
* @fires VideoTrack#selectedchange
*/
Object.defineProperty(track, 'enabled', {
get: function get() {
return enabled;
},
set: function set(newEnabled) {
// an invalid or unchanged value
if (typeof newEnabled !== 'boolean' || newEnabled === enabled) {
return;
}
enabled = newEnabled;
/**
* An event that fires when enabled changes on this track. This allows
* the AudioTrackList that holds this track to act accordingly.
*
* > Note: This is not part of the spec! Native tracks will do
* this internally without an event.
*
* @event AudioTrack#enabledchange
* @type {EventTarget~Event}
*/
this.trigger('enabledchange');
}
});
// if the user sets this track to selected then
// set selected to that true value otherwise
// we keep it false
if (settings.enabled) {
track.enabled = settings.enabled;
}
track.loaded_ = true;
return _ret = track, _possibleConstructorReturn(_this, _ret);
}
return AudioTrack;
}(_track2['default']);
exports['default'] = AudioTrack;
},{"73":73,"75":75,"78":78,"87":87}],65:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _browser = _dereq_(78);
var browser = _interopRequireWildcard(_browser);
var _document = _dereq_(94);
var _document2 = _interopRequireDefault(_document);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } /**
* @file html-track-element-list.js
*/
/**
* The current list of {@link HtmlTrackElement}s.
*/
var HtmlTrackElementList = function () {
/**
* Create an instance of this class.
*
* @param {HtmlTrackElement[]} [tracks=[]]
* A list of `HtmlTrackElement` to instantiate the list with.
*/
function HtmlTrackElementList() {
var trackElements = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
_classCallCheck(this, HtmlTrackElementList);
var list = this; // eslint-disable-line
if (browser.IS_IE8) {
list = _document2['default'].createElement('custom');
for (var prop in HtmlTrackElementList.prototype) {
if (prop !== 'constructor') {
list[prop] = HtmlTrackElementList.prototype[prop];
}
}
}
list.trackElements_ = [];
/**
* @member {number} length
* The current number of `Track`s in the this Trackist.
*/
Object.defineProperty(list, 'length', {
get: function get() {
return this.trackElements_.length;
}
});
for (var i = 0, length = trackElements.length; i < length; i++) {
list.addTrackElement_(trackElements[i]);
}
if (browser.IS_IE8) {
return list;
}
}
/**
* Add an {@link HtmlTrackElement} to the `HtmlTrackElementList`
*
* @param {HtmlTrackElement} trackElement
* The track element to add to the list.
*
* @private
*/
HtmlTrackElementList.prototype.addTrackElement_ = function addTrackElement_(trackElement) {
var index = this.trackElements_.length;
if (!('' + index in this)) {
Object.defineProperty(this, index, {
get: function get() {
return this.trackElements_[index];
}
});
}
// Do not add duplicate elements
if (this.trackElements_.indexOf(trackElement) === -1) {
this.trackElements_.push(trackElement);
}
};
/**
* Get an {@link HtmlTrackElement} from the `HtmlTrackElementList` given an
* {@link TextTrack}.
*
* @param {TextTrack} track
* The track associated with a track element.
*
* @return {HtmlTrackElement|undefined}
* The track element that was found or undefined.
*
* @private
*/
HtmlTrackElementList.prototype.getTrackElementByTrack_ = function getTrackElementByTrack_(track) {
var trackElement_ = void 0;
for (var i = 0, length = this.trackElements_.length; i < length; i++) {
if (track === this.trackElements_[i].track) {
trackElement_ = this.trackElements_[i];
break;
}
}
return trackElement_;
};
/**
* Remove a {@link HtmlTrackElement} from the `HtmlTrackElementList`
*
* @param {HtmlTrackElement} trackElement
* The track element to remove from the list.
*
* @private
*/
HtmlTrackElementList.prototype.removeTrackElement_ = function removeTrackElement_(trackElement) {
for (var i = 0, length = this.trackElements_.length; i < length; i++) {
if (trackElement === this.trackElements_[i]) {
this.trackElements_.splice(i, 1);
break;
}
}
};
return HtmlTrackElementList;
}();
exports['default'] = HtmlTrackElementList;
},{"78":78,"94":94}],66:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _browser = _dereq_(78);
var browser = _interopRequireWildcard(_browser);
var _document = _dereq_(94);
var _document2 = _interopRequireDefault(_document);
var _eventTarget = _dereq_(42);
var _eventTarget2 = _interopRequireDefault(_eventTarget);
var _textTrack = _dereq_(72);
var _textTrack2 = _interopRequireDefault(_textTrack);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file html-track-element.js
*/
/**
* @typedef {HTMLTrackElement~ReadyState}
* @enum {number}
*/
var NONE = 0;
var LOADING = 1;
var LOADED = 2;
var ERROR = 3;
/**
* A single track represented in the DOM.
*
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#htmltrackelement}
* @extends EventTarget
*/
var HTMLTrackElement = function (_EventTarget) {
_inherits(HTMLTrackElement, _EventTarget);
/**
* Create an instance of this class.
*
* @param {Object} options={}
* Object of option names and values
*
* @param {Tech} options.tech
* A reference to the tech that owns this HTMLTrackElement.
*
* @param {TextTrack~Kind} [options.kind='subtitles']
* A valid text track kind.
*
* @param {TextTrack~Mode} [options.mode='disabled']
* A valid text track mode.
*
* @param {string} [options.id='vjs_track_' + Guid.newGUID()]
* A unique id for this TextTrack.
*
* @param {string} [options.label='']
* The menu label for this track.
*
* @param {string} [options.language='']
* A valid two character language code.
*
* @param {string} [options.srclang='']
* A valid two character language code. An alternative, but deprioritized
* vesion of `options.language`
*
* @param {string} [options.src]
* A url to TextTrack cues.
*
* @param {boolean} [options.default]
* If this track should default to on or off.
*/
function HTMLTrackElement() {
var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
_classCallCheck(this, HTMLTrackElement);
var _this = _possibleConstructorReturn(this, _EventTarget.call(this));
var readyState = void 0;
var trackElement = _this; // eslint-disable-line
if (browser.IS_IE8) {
trackElement = _document2['default'].createElement('custom');
for (var prop in HTMLTrackElement.prototype) {
if (prop !== 'constructor') {
trackElement[prop] = HTMLTrackElement.prototype[prop];
}
}
}
var track = new _textTrack2['default'](options);
trackElement.kind = track.kind;
trackElement.src = track.src;
trackElement.srclang = track.language;
trackElement.label = track.label;
trackElement['default'] = track['default'];
/**
* @member {HTMLTrackElement~ReadyState} readyState
* The current ready state of the track element.
*/
Object.defineProperty(trackElement, 'readyState', {
get: function get() {
return readyState;
}
});
/**
* @member {TextTrack} track
* The underlying TextTrack object.
*/
Object.defineProperty(trackElement, 'track', {
get: function get() {
return track;
}
});
readyState = NONE;
/**
* @listens TextTrack#loadeddata
* @fires HTMLTrackElement#load
*/
track.addEventListener('loadeddata', function () {
readyState = LOADED;
trackElement.trigger({
type: 'load',
target: trackElement
});
});
if (browser.IS_IE8) {
var _ret;
return _ret = trackElement, _possibleConstructorReturn(_this, _ret);
}
return _this;
}
return HTMLTrackElement;
}(_eventTarget2['default']);
HTMLTrackElement.prototype.allowedEvents_ = {
load: 'load'
};
HTMLTrackElement.NONE = NONE;
HTMLTrackElement.LOADING = LOADING;
HTMLTrackElement.LOADED = LOADED;
HTMLTrackElement.ERROR = ERROR;
exports['default'] = HTMLTrackElement;
},{"42":42,"72":72,"78":78,"94":94}],67:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _browser = _dereq_(78);
var browser = _interopRequireWildcard(_browser);
var _document = _dereq_(94);
var _document2 = _interopRequireDefault(_document);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } /**
* @file text-track-cue-list.js
*/
/**
* @typedef {Object} TextTrackCue
*
* @property {string} id
* The unique id for this text track cue
*
* @property {number} startTime
* The start time for this text track cue
*
* @property {number} endTime
* The end time for this text track cue
*
* @property {boolean} pauseOnExit
* Pause when the end time is reached if true.
*
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcue}
*/
/**
* A List of TextTrackCues.
*
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcuelist}
*/
var TextTrackCueList = function () {
/**
* Create an instance of this class..
*
* @param {Array} cues
* A list of cues to be initialized with
*/
function TextTrackCueList(cues) {
_classCallCheck(this, TextTrackCueList);
var list = this; // eslint-disable-line
if (browser.IS_IE8) {
list = _document2['default'].createElement('custom');
for (var prop in TextTrackCueList.prototype) {
if (prop !== 'constructor') {
list[prop] = TextTrackCueList.prototype[prop];
}
}
}
TextTrackCueList.prototype.setCues_.call(list, cues);
/**
* @member {number} length
* The current number of `TextTrackCue`s in the TextTrackCueList.
*/
Object.defineProperty(list, 'length', {
get: function get() {
return this.length_;
}
});
if (browser.IS_IE8) {
return list;
}
}
/**
* A setter for cues in this list. Creates getters
* an an index for the cues.
*
* @param {Array} cues
* An array of cues to set
*
* @private
*/
TextTrackCueList.prototype.setCues_ = function setCues_(cues) {
var oldLength = this.length || 0;
var i = 0;
var l = cues.length;
this.cues_ = cues;
this.length_ = cues.length;
var defineProp = function defineProp(index) {
if (!('' + index in this)) {
Object.defineProperty(this, '' + index, {
get: function get() {
return this.cues_[index];
}
});
}
};
if (oldLength < l) {
i = oldLength;
for (; i < l; i++) {
defineProp.call(this, i);
}
}
};
/**
* Get a `TextTrackCue` that is currently in the `TextTrackCueList` by id.
*
* @param {string} id
* The id of the cue that should be searched for.
*
* @return {TextTrackCue|null}
* A single cue or null if none was found.
*/
TextTrackCueList.prototype.getCueById = function getCueById(id) {
var result = null;
for (var i = 0, l = this.length; i < l; i++) {
var cue = this[i];
if (cue.id === id) {
result = cue;
break;
}
}
return result;
};
return TextTrackCueList;
}();
exports['default'] = TextTrackCueList;
},{"78":78,"94":94}],68:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _fn = _dereq_(83);
var Fn = _interopRequireWildcard(_fn);
var _window = _dereq_(95);
var _window2 = _interopRequireDefault(_window);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file text-track-display.js
*/
var darkGray = '#222';
var lightGray = '#ccc';
var fontMap = {
monospace: 'monospace',
sansSerif: 'sans-serif',
serif: 'serif',
monospaceSansSerif: '"Andale Mono", "Lucida Console", monospace',
monospaceSerif: '"Courier New", monospace',
proportionalSansSerif: 'sans-serif',
proportionalSerif: 'serif',
casual: '"Comic Sans MS", Impact, fantasy',
script: '"Monotype Corsiva", cursive',
smallcaps: '"Andale Mono", "Lucida Console", monospace, sans-serif'
};
/**
* Construct an rgba color from a given hex color code.
*
* @param {number} color
* Hex number for color, like #f0e.
*
* @param {number} opacity
* Value for opacity, 0.0 - 1.0.
*
* @return {string}
* The rgba color that was created, like 'rgba(255, 0, 0, 0.3)'.
*
* @private
*/
function constructColor(color, opacity) {
return 'rgba(' +
// color looks like "#f0e"
parseInt(color[1] + color[1], 16) + ',' + parseInt(color[2] + color[2], 16) + ',' + parseInt(color[3] + color[3], 16) + ',' + opacity + ')';
}
/**
* Try to update the style of a DOM element. Some style changes will throw an error,
* particularly in IE8. Those should be noops.
*
* @param {Element} el
* The DOM element to be styled.
*
* @param {string} style
* The CSS property on the element that should be styled.
*
* @param {string} rule
* The style rule that should be applied to the property.
*/
function tryUpdateStyle(el, style, rule) {
try {
el.style[style] = rule;
} catch (e) {
// Satisfies linter.
return;
}
}
/**
* The component for displaying text track cues.
*
* @extends Component
*/
var TextTrackDisplay = function (_Component) {
_inherits(TextTrackDisplay, _Component);
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*
* @param {Component~ReadyCallback} [ready]
* The function to call when `TextTrackDisplay` is ready.
*/
function TextTrackDisplay(player, options, ready) {
_classCallCheck(this, TextTrackDisplay);
var _this = _possibleConstructorReturn(this, _Component.call(this, player, options, ready));
player.on('loadstart', Fn.bind(_this, _this.toggleDisplay));
player.on('texttrackchange', Fn.bind(_this, _this.updateDisplay));
// This used to be called during player init, but was causing an error
// if a track should show by default and the display hadn't loaded yet.
// Should probably be moved to an external track loader when we support
// tracks that don't need a display.
player.ready(Fn.bind(_this, function () {
if (player.tech_ && player.tech_.featuresNativeTextTracks) {
this.hide();
return;
}
player.on('fullscreenchange', Fn.bind(this, this.updateDisplay));
var tracks = this.options_.playerOptions.tracks || [];
for (var i = 0; i < tracks.length; i++) {
this.player_.addRemoteTextTrack(tracks[i], true);
}
var modes = { captions: 1, subtitles: 1 };
var trackList = this.player_.textTracks();
var firstDesc = void 0;
var firstCaptions = void 0;
if (trackList) {
for (var _i = 0; _i < trackList.length; _i++) {
var track = trackList[_i];
if (track['default']) {
if (track.kind === 'descriptions' && !firstDesc) {
firstDesc = track;
} else if (track.kind in modes && !firstCaptions) {
firstCaptions = track;
}
}
}
// We want to show the first default track but captions and subtitles
// take precedence over descriptions.
// So, display the first default captions or subtitles track
// and otherwise the first default descriptions track.
if (firstCaptions) {
firstCaptions.mode = 'showing';
} else if (firstDesc) {
firstDesc.mode = 'showing';
}
}
}));
return _this;
}
/**
* Turn display of {@link TextTrack}'s from the current state into the other state.
* There are only two states:
* - 'shown'
* - 'hidden'
*
* @listens Player#loadstart
*/
TextTrackDisplay.prototype.toggleDisplay = function toggleDisplay() {
if (this.player_.tech_ && this.player_.tech_.featuresNativeTextTracks) {
this.hide();
} else {
this.show();
}
};
/**
* Create the {@link Component}'s DOM element.
*
* @return {Element}
* The element that was created.
*/
TextTrackDisplay.prototype.createEl = function createEl() {
return _Component.prototype.createEl.call(this, 'div', {
className: 'vjs-text-track-display'
}, {
'aria-live': 'off',
'aria-atomic': 'true'
});
};
/**
* Clear all displayed {@link TextTrack}s.
*/
TextTrackDisplay.prototype.clearDisplay = function clearDisplay() {
if (typeof _window2['default'].WebVTT === 'function') {
_window2['default'].WebVTT.processCues(_window2['default'], [], this.el_);
}
};
/**
* Update the displayed TextTrack when a either a {@link Player#texttrackchange} or
* a {@link Player#fullscreenchange} is fired.
*
* @listens Player#texttrackchange
* @listens Player#fullscreenchange
*/
TextTrackDisplay.prototype.updateDisplay = function updateDisplay() {
var tracks = this.player_.textTracks();
this.clearDisplay();
if (!tracks) {
return;
}
// Track display prioritization model: if multiple tracks are 'showing',
// display the first 'subtitles' or 'captions' track which is 'showing',
// otherwise display the first 'descriptions' track which is 'showing'
var descriptionsTrack = null;
var captionsSubtitlesTrack = null;
var i = tracks.length;
while (i--) {
var track = tracks[i];
if (track.mode === 'showing') {
if (track.kind === 'descriptions') {
descriptionsTrack = track;
} else {
captionsSubtitlesTrack = track;
}
}
}
if (captionsSubtitlesTrack) {
if (this.getAttribute('aria-live') !== 'off') {
this.setAttribute('aria-live', 'off');
}
this.updateForTrack(captionsSubtitlesTrack);
} else if (descriptionsTrack) {
if (this.getAttribute('aria-live') !== 'assertive') {
this.setAttribute('aria-live', 'assertive');
}
this.updateForTrack(descriptionsTrack);
}
};
/**
* Add an {@link Texttrack} to to the {@link Tech}s {@link TextTrackList}.
*
* @param {TextTrack} track
* Text track object to be added to the list.
*/
TextTrackDisplay.prototype.updateForTrack = function updateForTrack(track) {
if (typeof _window2['default'].WebVTT !== 'function' || !track.activeCues) {
return;
}
var overrides = this.player_.textTrackSettings.getValues();
var cues = [];
for (var _i2 = 0; _i2 < track.activeCues.length; _i2++) {
cues.push(track.activeCues[_i2]);
}
_window2['default'].WebVTT.processCues(_window2['default'], cues, this.el_);
var i = cues.length;
while (i--) {
var cue = cues[i];
if (!cue) {
continue;
}
var cueDiv = cue.displayState;
if (overrides.color) {
cueDiv.firstChild.style.color = overrides.color;
}
if (overrides.textOpacity) {
tryUpdateStyle(cueDiv.firstChild, 'color', constructColor(overrides.color || '#fff', overrides.textOpacity));
}
if (overrides.backgroundColor) {
cueDiv.firstChild.style.backgroundColor = overrides.backgroundColor;
}
if (overrides.backgroundOpacity) {
tryUpdateStyle(cueDiv.firstChild, 'backgroundColor', constructColor(overrides.backgroundColor || '#000', overrides.backgroundOpacity));
}
if (overrides.windowColor) {
if (overrides.windowOpacity) {
tryUpdateStyle(cueDiv, 'backgroundColor', constructColor(overrides.windowColor, overrides.windowOpacity));
} else {
cueDiv.style.backgroundColor = overrides.windowColor;
}
}
if (overrides.edgeStyle) {
if (overrides.edgeStyle === 'dropshadow') {
cueDiv.firstChild.style.textShadow = '2px 2px 3px ' + darkGray + ', 2px 2px 4px ' + darkGray + ', 2px 2px 5px ' + darkGray;
} else if (overrides.edgeStyle === 'raised') {
cueDiv.firstChild.style.textShadow = '1px 1px ' + darkGray + ', 2px 2px ' + darkGray + ', 3px 3px ' + darkGray;
} else if (overrides.edgeStyle === 'depressed') {
cueDiv.firstChild.style.textShadow = '1px 1px ' + lightGray + ', 0 1px ' + lightGray + ', -1px -1px ' + darkGray + ', 0 -1px ' + darkGray;
} else if (overrides.edgeStyle === 'uniform') {
cueDiv.firstChild.style.textShadow = '0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray;
}
}
if (overrides.fontPercent && overrides.fontPercent !== 1) {
var fontSize = _window2['default'].parseFloat(cueDiv.style.fontSize);
cueDiv.style.fontSize = fontSize * overrides.fontPercent + 'px';
cueDiv.style.height = 'auto';
cueDiv.style.top = 'auto';
cueDiv.style.bottom = '2px';
}
if (overrides.fontFamily && overrides.fontFamily !== 'default') {
if (overrides.fontFamily === 'small-caps') {
cueDiv.firstChild.style.fontVariant = 'small-caps';
} else {
cueDiv.firstChild.style.fontFamily = fontMap[overrides.fontFamily];
}
}
}
};
return TextTrackDisplay;
}(_component2['default']);
_component2['default'].registerComponent('TextTrackDisplay', TextTrackDisplay);
exports['default'] = TextTrackDisplay;
},{"5":5,"83":83,"95":95}],69:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
/**
* @file text-track-list-converter.js Utilities for capturing text track state and
* re-creating tracks based on a capture.
*
* @module text-track-list-converter
*/
/**
* Examine a single {@link TextTrack} and return a JSON-compatible javascript object that
* represents the {@link TextTrack}'s state.
*
* @param {TextTrack} track
* The text track to query.
*
* @return {Object}
* A serializable javascript representation of the TextTrack.
* @private
*/
var trackToJson_ = function trackToJson_(track) {
var ret = ['kind', 'label', 'language', 'id', 'inBandMetadataTrackDispatchType', 'mode', 'src'].reduce(function (acc, prop, i) {
if (track[prop]) {
acc[prop] = track[prop];
}
return acc;
}, {
cues: track.cues && Array.prototype.map.call(track.cues, function (cue) {
return {
startTime: cue.startTime,
endTime: cue.endTime,
text: cue.text,
id: cue.id
};
})
});
return ret;
};
/**
* Examine a {@link Tech} and return a JSON-compatible javascript array that represents the
* state of all {@link TextTrack}s currently configured. The return array is compatible with
* {@link text-track-list-converter:jsonToTextTracks}.
*
* @param {Tech} tech
* The tech object to query
*
* @return {Array}
* A serializable javascript representation of the {@link Tech}s
* {@link TextTrackList}.
*/
var textTracksToJson = function textTracksToJson(tech) {
var trackEls = tech.$$('track');
var trackObjs = Array.prototype.map.call(trackEls, function (t) {
return t.track;
});
var tracks = Array.prototype.map.call(trackEls, function (trackEl) {
var json = trackToJson_(trackEl.track);
if (trackEl.src) {
json.src = trackEl.src;
}
return json;
});
return tracks.concat(Array.prototype.filter.call(tech.textTracks(), function (track) {
return trackObjs.indexOf(track) === -1;
}).map(trackToJson_));
};
/**
* Create a set of remote {@link TextTrack}s on a {@link Tech} based on an array of javascript
* object {@link TextTrack} representations.
*
* @param {Array} json
* An array of `TextTrack` representation objects, like those that would be
* produced by `textTracksToJson`.
*
* @param {Tech} tech
* The `Tech` to create the `TextTrack`s on.
*/
var jsonToTextTracks = function jsonToTextTracks(json, tech) {
json.forEach(function (track) {
var addedTrack = tech.addRemoteTextTrack(track).track;
if (!track.src && track.cues) {
track.cues.forEach(function (cue) {
return addedTrack.addCue(cue);
});
}
});
return tech.textTracks();
};
exports['default'] = { textTracksToJson: textTracksToJson, jsonToTextTracks: jsonToTextTracks, trackToJson_: trackToJson_ };
},{}],70:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _trackList = _dereq_(74);
var _trackList2 = _interopRequireDefault(_trackList);
var _fn = _dereq_(83);
var Fn = _interopRequireWildcard(_fn);
var _browser = _dereq_(78);
var browser = _interopRequireWildcard(_browser);
var _document = _dereq_(94);
var _document2 = _interopRequireDefault(_document);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file text-track-list.js
*/
/**
* The current list of {@link TextTrack} for a media file.
*
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttracklist}
* @extends TrackList
*/
var TextTrackList = function (_TrackList) {
_inherits(TextTrackList, _TrackList);
/**
* Create an instance of this class.
*
* @param {TextTrack[]} [tracks=[]]
* A list of `TextTrack` to instantiate the list with.
*/
function TextTrackList() {
var _this, _ret;
var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
_classCallCheck(this, TextTrackList);
var list = void 0;
// IE8 forces us to implement inheritance ourselves
// as it does not support Object.defineProperty properly
if (browser.IS_IE8) {
list = _document2['default'].createElement('custom');
for (var prop in _trackList2['default'].prototype) {
if (prop !== 'constructor') {
list[prop] = _trackList2['default'].prototype[prop];
}
}
for (var _prop in TextTrackList.prototype) {
if (_prop !== 'constructor') {
list[_prop] = TextTrackList.prototype[_prop];
}
}
}
list = (_this = _possibleConstructorReturn(this, _TrackList.call(this, tracks, list)), _this);
return _ret = list, _possibleConstructorReturn(_this, _ret);
}
/**
* Add a {@link TextTrack} to the `TextTrackList`
*
* @param {TextTrack} track
* The text track to add to the list.
*
* @fires TrackList#addtrack
* @private
*/
TextTrackList.prototype.addTrack_ = function addTrack_(track) {
_TrackList.prototype.addTrack_.call(this, track);
/**
* @listens TextTrack#modechange
* @fires TrackList#change
*/
track.addEventListener('modechange', Fn.bind(this, function () {
this.trigger('change');
}));
};
return TextTrackList;
}(_trackList2['default']);
exports['default'] = TextTrackList;
},{"74":74,"78":78,"83":83,"94":94}],71:[function(_dereq_,module,exports){
'use strict';
exports.__esModule = true;
var _window = _dereq_(95);
var _window2 = _interopRequireDefault(_window);
var _component = _dereq_(5);
var _component2 = _interopRequireDefault(_component);
var _dom = _dereq_(81);
var _fn = _dereq_(83);
var Fn = _interopRequireWildcard(_fn);
var _obj = _dereq_(88);
var Obj = _interopRequireWildcard(_obj);
var _log = _dereq_(86);
var _log2 = _interopRequireDefault(_log);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj['default'] = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } /**
* @file text-track-settings.js
*/
var LOCAL_STORAGE_KEY = 'vjs-text-track-settings';
var COLOR_BLACK = ['#000', 'Black'];
var COLOR_BLUE = ['#00F', 'Blue'];
var COLOR_CYAN = ['#0FF', 'Cyan'];
var COLOR_GREEN = ['#0F0', 'Green'];
var COLOR_MAGENTA = ['#F0F', 'Magenta'];
var COLOR_RED = ['#F00', 'Red'];
var COLOR_WHITE = ['#FFF', 'White'];
var COLOR_YELLOW = ['#FF0', 'Yellow'];
var OPACITY_OPAQUE = ['1', 'Opaque'];
var OPACITY_SEMI = ['0.5', 'Semi-Transparent'];
var OPACITY_TRANS = ['0', 'Transparent'];
// Configuration for the various