using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace IntelligentControlForsx { public partial class frmWaitingBox : Form { #region Properties private int _MaxWaitTime; private int _WaitTime; private bool _CancelEnable; private IAsyncResult _AsyncResult; private EventHandler _Method; private bool _IsShown = true; private readonly int _EffectCount = 10; private readonly int _EffectTime = 500; /// /// 控制界面显示的特性 /// private Timer _Timer; public string Message { get; private set; } public int TimeSpan { get; set; } public bool FormEffectEnable { get; set; } #endregion #region frmWaitingBox public frmWaitingBox(EventHandler method,int maxWaitTime,string waitMessage,bool cancelEnable,bool timerVisable) { maxWaitTime *= 1000; Initialize(method, maxWaitTime,waitMessage, cancelEnable, timerVisable); } public frmWaitingBox(EventHandler method) { int maxWaitTime=60*1000; string waitMessage = "正在处理数据,请稍后..."; bool cancelEnable=true; bool timerVisable=true; Initialize(method, maxWaitTime,waitMessage, cancelEnable, timerVisable); } public frmWaitingBox(EventHandler method, string waitMessage) { int maxWaitTime = 60 * 1000; bool cancelEnable = true; bool timerVisable = true; Initialize(method, maxWaitTime, waitMessage, cancelEnable, timerVisable); } public frmWaitingBox(EventHandler method, bool cancelEnable, bool timerVisable) { int maxWaitTime = 60*1000; string waitMessage = "正在处理数据,请稍后..."; Initialize(method, maxWaitTime,waitMessage, cancelEnable, timerVisable); } #endregion #region Initialize private void Initialize(EventHandler method, int maxWaitTime,string waitMessage,bool cancelEnable, bool timerVisable) { InitializeComponent(); //initialize form this.FormBorderStyle = FormBorderStyle.None; this.StartPosition = FormStartPosition.CenterParent; this.ShowInTaskbar = false; Color[] c = GetRandColor(); this.panel1.BackColor = c[0]; this.BackColor = c[1]; this.labMessage.Text = waitMessage; _Timer = new Timer(); _Timer.Interval = _EffectTime/_EffectCount; _Timer.Tick += _Timer_Tick; this.Opacity = 0; FormEffectEnable = true; //para TimeSpan = 500; Message = string.Empty; _CancelEnable = cancelEnable; _MaxWaitTime = maxWaitTime; _WaitTime = 0; _Method = method; this.pictureBoxCancel.Visible = _CancelEnable; this.labTimer.Visible = timerVisable; this.timer1.Interval = TimeSpan; this.timer1.Start(); } #endregion #region Color private Color[] GetRandColor() { int rMax = 248; int rMin = 204; int gMax = 250; int gMin = 215; int bMax = 250; int bMin = 240; Random r = new Random(DateTime.Now.Millisecond); int r1 = r.Next(rMin, rMax); int r2 = r1 + 5; int g1 = r.Next(gMin, gMax); int g2 = g1 + 5; int b1 = r.Next(bMin, bMax); int b2 = b1 + 5; Color c1 = Color.FromArgb(r1, g1, b1); Color c2 = Color.FromArgb(r2, g2, b2); Color[] c = { c1, c2 }; return c; } #endregion #region Events private void btnCancel_Click(object sender, EventArgs e) { this.Message = "您结束了当前操作!"; this.Close(); } private void timer1_Tick(object sender, EventArgs e) { try { _WaitTime += TimeSpan; this.labTimer.Text = string.Format("{0}秒", _WaitTime / 1000); if (!this._AsyncResult.IsCompleted) { if (_WaitTime > _MaxWaitTime) { Message = string.Format("处理数据超时{0}秒,结束当前操作!", _MaxWaitTime / 1000); this.Close(); } } else { this.Message = string.Empty; this.Close(); } } catch { } } private void frmWaitingBox_Shown(object sender, EventArgs e) { _AsyncResult = _Method.BeginInvoke(null, null, null, null); //Effect if (FormEffectEnable) { _Timer.Start(); } else this.Opacity = 1; } private void frmWaitingBox_FormClosing(object sender, FormClosingEventArgs e) { if (FormEffectEnable) { if(this.Opacity>=1) e.Cancel = true; _Timer.Start(); } } private void _Timer_Tick(object sender, EventArgs e) { try { if (_IsShown) { if (this.Opacity >= 1) { _Timer.Stop(); _IsShown = false; } this.Opacity += 1.00 / _EffectCount; } else { if (this.Opacity <= 0) { _Timer.Stop(); _IsShown = true; this.Close(); } this.Opacity -= 1.00 / _EffectCount; } } catch { } } #endregion } }