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-<template>
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- <div class="three-model" :style="'cursor: ' + (pointer ? 'pointer' : 'auto') + ';'" @click="clickEvent">
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- <loading ref="pageLoading"></loading>
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- <div class="three-html-layer">
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- <div
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- class="three-html-dom fan-info"
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- :id="htmlLayer[0].id"
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- v-show="htmlLayer[0].show"
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- :style="'left: ' + htmlLayer[0].x + 'px; top: ' + htmlLayer[0].y + 'px;'"
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- >
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- <div class="fan-info-close" @click.stop="closeFanInfo">
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- <i class="el-icon-close"></i>
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- </div>
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- <div class="fan-info-name gray-l">{{fanName}}</div>
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- <div class="fan-info-item">
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- <span class="svg-icon svg-icon-gray-l svg-icon-sm">
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- <svg-icon svgid="svg-风机" />
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- </span>
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- <span class="gray-l mg-l-8">接入</span>
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- <span class="green num">176</span>
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- <span class="green mg-l-8">台</span>
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- </div>
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- <div class="fan-info-item">
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- <span class="svg-icon svg-icon-gray-l svg-icon-sm">
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- <svg-icon svgid="svg-normal-power" />
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- </span>
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- <span class="gray-l mg-l-8">运行</span>
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- <span class="green num">1</span>
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- <span class="green mg-l-8">台</span>
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- </div>
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- <div class="fan-info-item">
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- <span class="svg-icon svg-icon-gray-l svg-icon-sm">
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- <svg-icon svgid="svg-standby" />
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- </span>
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- <span class="gray-l mg-l-8">待机</span>
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- <span class="green num">1</span>
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- <span class="green mg-l-8">台</span>
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- </div>
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- <div class="fan-info-item">
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- <span class="svg-icon svg-icon-gray-l svg-icon-sm">
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- <svg-icon svgid="svg-limit-power" />
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- </span>
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- <span class="gray-l mg-l-8">限电</span>
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- <span class="green num">1</span>
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- <span class="green mg-l-8">台</span>
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- </div>
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- <div class="fan-info-item">
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- <span class="svg-icon svg-icon-gray-l svg-icon-sm">
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- <svg-icon svgid="svg-gz-downtime" />
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- </span>
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- <span class="gray-l mg-l-8">故障</span>
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- <span class="green num">1</span>
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- <span class="green mg-l-8">台</span>
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- </div>
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- <div class="fan-info-item">
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- <span class="svg-icon svg-icon-gray-l svg-icon-sm">
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- <svg-icon svgid="svg-jx-downtime" />
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- </span>
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- <span class="gray-l mg-l-8">检修</span>
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- <span class="green num">1</span>
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- <span class="green mg-l-8">台</span>
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- </div>
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- <div class="fan-info-item">
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- <span class="svg-icon svg-icon-gray-l svg-icon-sm">
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- <svg-icon svgid="svg-offline" />
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- </span>
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- <span class="gray-l mg-l-8">离线</span>
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- <span class="green num">1</span>
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- <span class="green mg-l-8">台</span>
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- </div>
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- <div class="fan-info-item">
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- <span class="svg-icon svg-icon-gray-l svg-icon-sm">
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- <svg-icon svgid="svg-intranet-involvement" />
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- </span>
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- <span class="gray-l mg-l-8">受累</span>
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- <span class="green num">1</span>
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- <span class="green mg-l-8">台</span>
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- </div>
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- </div>
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- <div
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- class="three-html-dom build-info"
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- :id="htmlLayer[1].id"
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- v-show="htmlLayer[1].show"
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- :style="'left: ' + htmlLayer[1].x + 'px; top: ' + htmlLayer[1].y + 'px;'"
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- >
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- <div class="build-info-close" @click.stop="closeBuildInfo">
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- <i class="el-icon-close"></i>
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- </div>
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- <div class="build-info-item blue" :style="'right: '+circleXY[0].x+'px; top: '+circleXY[0].y+'px'">
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- <div class="build-info-item-num">97</div>
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- <div class="build-info-item-text">综合厂</div>
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- </div>
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- <div class="build-info-item blue" :style="'right: '+circleXY[1].x+'px; top: '+circleXY[1].y+'px'">
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- <div class="build-info-item-num">97</div>
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- <div class="build-info-item-text">风能</div>
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- </div>
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- <div class="build-info-item green" :style="'right: '+circleXY[2].x+'px; top: '+circleXY[2].y+'px'">
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- <div class="build-info-item-num">97</div>
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- <div class="build-info-item-text">利用小时</div>
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- </div>
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- <div class="build-info-item purple" :style="'right: '+circleXY[3].x+'px; top: '+circleXY[3].y+'px'">
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- <div class="build-info-item-num">97</div>
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- <div class="build-info-item-text">评分</div>
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- </div>
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- <div class="build-info-item orange" :style="'right: '+circleXY[4].x+'px; top: '+circleXY[4].y+'px'">
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- <div class="build-info-item-num">97</div>
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- <div class="build-info-item-text">MTBF</div>
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- </div>
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- <div class="build-info-item yellow" :style="'right: '+circleXY[5].x+'px; top: '+circleXY[5].y+'px'">
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- <div class="build-info-item-num">97</div>
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- <div class="build-info-item-text">设备科</div>
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- </div>
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- <div class="build-info-item blue" :style="'right: '+circleXY[6].x+'px; top: '+circleXY[6].y+'px'">
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- <div class="build-info-item-num">97</div>
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- <div class="build-info-item-text">MTTR</div>
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- </div>
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- </div>
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- </div>
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- </div>
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-</template>
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-
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-<script>
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-import loading from "@com/coms/loading/loading.vue";
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-import * as THREE from "three";
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-import { GLTFLoader } from "@node/three/examples/jsm/loaders/GLTFLoader.js";
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-import { OrbitControls } from "@node/three/examples/jsm/controls/OrbitControls.js";
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-import { GeometryUtils } from "@node/three/examples/jsm/utils/GeometryUtils.js";
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-import SvgIcon from "@com/coms/icon/svg-icon.vue";
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-let camera, scene, renderer, controls;
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-let mixers = [];
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-let clock = new THREE.Clock();
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-let fanAnimates = [];
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-let fans = [];
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-let cylinder = null;
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-export default {
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- // 名称
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- name: "ThreeModel",
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- // 使用组件
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- components: {
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- loading,
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- SvgIcon,
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- },
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- // 传入参数
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- props: {},
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- // 自定义事件
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- emits: {
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- when: null,
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- },
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- // 数据
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- data() {
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- return {
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- pointer: false,
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- htmlLayer: [
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- {
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- id: "fan-info",
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- x: 0,
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- y: 0,
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- show: false,
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- ox: 50,
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- oy: -50,
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- position: null,
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- },
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- {
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- id: "build-info",
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- x: 0,
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- y: 0,
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- show: false,
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- ox: -300,
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- oy: -50,
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- position: null,
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- },
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- ],
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- circleXY: [
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- { x: -(200*Math.sin(0/180*Math.PI)), y: -(200*Math.cos(0/180*Math.PI)) },
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- { x: -(200*Math.sin(-30/180*Math.PI)), y: -(200*Math.cos(-30/180*Math.PI)) },
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- { x: -(200*Math.sin(-60/180*Math.PI)), y: -(200*Math.cos(-60/180*Math.PI)) },
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- { x: -(200*Math.sin(-90/180*Math.PI)), y: -(200*Math.cos(-90/180*Math.PI)) },
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- { x: -(200*Math.sin(-120/180*Math.PI)), y: -(200*Math.cos(-120/180*Math.PI)) },
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- { x: -(200*Math.sin(-150/180*Math.PI)), y: -(200*Math.cos(-150/180*Math.PI)) },
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- { x: -(200*Math.sin(-180/180*Math.PI)), y: -(200*Math.cos(-180/180*Math.PI)) },
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- ],
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- colors: [
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- { colorName: 'green', state: 'dj', stateName: '待机', color: 0x05bb4c, },
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- { colorName: 'blue', state: 'yx', stateName: '运行', color: 0x4b55ae, },
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- { colorName: 'pink', state: 'xd', stateName: '限电', color: 0xc531c7, },
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- { colorName: 'red', state: 'gz', stateName: '故障', color: 0xBA3237, },
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- { colorName: 'orange', state: 'jx', stateName: '检修', color: 0xe17e23, },
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- { colorName: 'gray', state: 'lx', stateName: '离线', color: 0x606769, },
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- { colorName: 'white', state: 'sl', stateName: '受累', color: 0xffffff, },
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- ],
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- fanName: "",
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- playAnimation: true,
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- };
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- },
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- // 函数
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- methods: {
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- // Vector3 to screen
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- vector3ToScreen: function(position) {
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- const centerX = this.$el.scrollWidth / 2;
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- const centerY = this.$el.scrollHeight / 2;
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- const v3 = new THREE.Vector3(position.x, position.y, position.z);
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- const standardVec = v3.project(camera);
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- const screenX = Math.round(centerX * standardVec.x + centerX);
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- const screenY = Math.round(-centerY * standardVec.y + centerY);
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- return { x: screenX, y: screenY };
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- },
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- // 场景
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- initScene: function() {
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- scene = new THREE.Scene();
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- // scene.background = new THREE.Color(0xa0a0a0);
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- },
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- // 相机
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- initCamera: function() {
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- camera = new THREE.PerspectiveCamera(45, this.$el.scrollWidth / this.$el.scrollHeight, 0.1, 10000);
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- camera.position.set(50, 60, 50);
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- },
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- // 坐标轴
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- initAxesHelper: function() {
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- const axesHelper = new THREE.AxesHelper(150);
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- scene.add(axesHelper);
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- axesHelper.position.set(0, 0, 0);
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- },
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- // 渲染器
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- initRender: function() {
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- renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
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- // renderer.setClearAlpha(0);
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- renderer.setSize(this.$el.scrollWidth, this.$el.scrollHeight);
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- this.$el.append(renderer.domElement);
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- },
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- // 灯光
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- initLight: function() {
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- // let light = new THREE.PointLight(0xffffff, 2);
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- let light = new THREE.AmbientLight(0xffffff, 4);
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- // light.position.set(50, 50, 50);
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- scene.add(light);
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- },
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- // 控制器
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- initControls: function() {
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- controls = new OrbitControls(camera, renderer.domElement);
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- controls.enablePan = false;
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- controls.maxPolarAngle = 45 / 180 * Math.PI;
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- controls.minPolarAngle = 45 / 180 * Math.PI;
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- controls.addEventListener("change", () => {
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- this.setEveryHTML();
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- });
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- },
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- // 初始化一个风机动画
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- initFanAnimate: function(obj) {
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- let fanAnimateObj = {
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- speed: 0.05,
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- fan1: obj.getObjectByName(`${obj.name}_leaf_1`),
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- fan2: obj.getObjectByName(`${obj.name}_leaf_2`),
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- fan3: obj.getObjectByName(`${obj.name}_leaf_3`),
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- };
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- let fanAnimateFunction = function() {
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- fanAnimateObj.fan1.rotateZ(fanAnimateObj.speed);
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- fanAnimateObj.fan2.rotateZ(fanAnimateObj.speed);
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- fanAnimateObj.fan3.rotateZ(fanAnimateObj.speed);
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- fanAnimateObj.animateId = window.requestAnimationFrame(fanAnimateFunction);
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- };
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- fanAnimateObj.stop = function() {
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- window.cancelAnimationFrame(fanAnimateObj.animateId);
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- };
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- fanAnimateObj.start = function() {
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- fanAnimateFunction();
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- };
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- fanAnimateFunction();
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- fanAnimates.push(fanAnimateObj);
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- return fanAnimateObj;
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- },
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- // 清空风机动画
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- clearFanAnimate: function() {
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- while (fanAnimates.length > 0) {
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- let fanAnimateObj = fanAnimates.shift();
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- fanAnimateObj.stop();
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- }
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- this.playAnimation = false;
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- },
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- // 开始风机动画
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- startFanAnimate: function () {
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- fans.forEach(fan => {
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- this.initFanAnimate(fan);
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- });
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- this.playAnimation = true;
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- },
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- // 内容
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- initContent: function() {
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- // 加载3D地面
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- let loaderGround = new GLTFLoader(); /*实例化加载器*/
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- loaderGround.load(
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- "static/3d/group/ng.gltf",
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- (gltf) => {
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- gltf.scene.position.set(5, 10, 0);
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- scene.add(gltf.scene);
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- let mixer = new THREE.AnimationMixer(gltf.scene.children[0]);
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- mixer
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- .clipAction(gltf.animations[0])
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- .setDuration(3)
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- .play();
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- mixers.push(mixer);
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- // console.log(gltf);
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-
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- // 移除风车
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- let rootNode = scene.getObjectByName("RootNode");
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- let fan1 = scene.getObjectByName("组840");
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- let fan2 = scene.getObjectByName("组857");
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- let fan3 = scene.getObjectByName("组838");
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- rootNode.remove(fan1);
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- rootNode.remove(fan2);
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- rootNode.remove(fan3);
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- // console.log(fan2.position);
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- this.setFanPosition(rootNode, fan1);
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-
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- // 设置楼的name
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- let build = scene.getObjectByName("组833");
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- build.name = "build_headquarters";
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- build.userData.name = "build_headquarters";
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- build.children[build.children.length - 1].name = 'build_headquarters_chassis';
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- build.children[build.children.length - 1].userData.name = 'build_headquarters_chassis';
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- this.changeObjectColor(build, 'gz');
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-
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- // 移除光伏
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- let light = scene.getObjectByName("组862");
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- rootNode.remove(light);
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- this.setLightPosition(rootNode, light);
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-
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- scene.onAfterRender = () => {
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- this.$emit("when");
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- this.$refs.pageLoading.hide();
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- }
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- },
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- (xhr) => {
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- // console.log(xhr.loaded, '/', xhr.total)
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- // if (xhr.loaded == xhr.total) {
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- // this.$emit("when");
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- // setTimeout(() => {
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- // this.$refs.pageLoading.hide();
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- // }, 3000);
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- // }
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- },
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- function(error) {
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- console.error("load error!" + error.getWebGLErrorMessage());
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- }
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- );
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- },
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- // 改变元素底盘的颜色(带底盘的)
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- changeObjectColor: function (obj, colorName) {
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- let chassis = obj.getObjectByName(`${obj.name}_chassis`);
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- let color = this.colors.find(t => t.colorName == colorName || t.state == colorName || t.stateName == colorName).color;
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- chassis.material = new THREE.MeshBasicMaterial({
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- color: color,
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- opacity: 0.8,
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- transparent: true,
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- });
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- },
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- // 改变元素的颜色(光伏)
|
|
|
- changeElColor: function (obj, colorName) {
|
|
|
- let color = this.colors.find(t => t.colorName == colorName || t.state == colorName || t.stateName == colorName).color;
|
|
|
- for (let i = 1; i <= 6; i++) {
|
|
|
- let el = obj.getObjectByName(`${obj.name}_item_${i}`);
|
|
|
- el.material = new THREE.MeshBasicMaterial({
|
|
|
- color: color,
|
|
|
- opacity: 0.8,
|
|
|
- transparent: true,
|
|
|
- });
|
|
|
- }
|
|
|
- },
|
|
|
- // 设置风机name
|
|
|
- setFanName: function (obj, name) {
|
|
|
- obj.name = name;
|
|
|
- obj.userData.name = name;
|
|
|
- let fanBig1_1 = obj.getObjectByName("Box707");
|
|
|
- let fanBig1_2 = obj.getObjectByName("Box708");
|
|
|
- let fanBig1_3 = obj.getObjectByName("Box709");
|
|
|
- fanBig1_1.name = `${name}_leaf_1`;
|
|
|
- fanBig1_1.userData.name = `${name}_leaf_1`;
|
|
|
- fanBig1_2.name = `${name}_leaf_2`;
|
|
|
- fanBig1_2.userData.name = `${name}_leaf_2`;
|
|
|
- fanBig1_3.name = `${name}_leaf_3`;
|
|
|
- fanBig1_3.userData.name = `${name}_leaf_3`;
|
|
|
- obj.children[obj.children.length - 1].name = `${name}_chassis`;
|
|
|
- obj.children[obj.children.length - 1].userData.name = `${name}_chassis`;
|
|
|
- },
|
|
|
- // 设置风机位置 颜色
|
|
|
- setFanPosition: function (rootNode, obj) {
|
|
|
- // 麻黄山
|
|
|
- let fan_mhs = obj.clone(true);
|
|
|
- fan_mhs.position.set(8, 5, -6);
|
|
|
- this.setFanName(fan_mhs, "fan_mhs");
|
|
|
- rootNode.add(fan_mhs);
|
|
|
- // 牛首山
|
|
|
- let fan_nss = obj.clone(true);
|
|
|
- fan_nss.position.set(-4, 4, -15);
|
|
|
- this.setFanName(fan_nss, "fan_nss");
|
|
|
- rootNode.add(fan_nss);
|
|
|
- // 青山
|
|
|
- let fan_qs = obj.clone(true);
|
|
|
- fan_qs.position.set(12, 5, -11);
|
|
|
- this.setFanName(fan_qs, "fan_qs");
|
|
|
- rootNode.add(fan_qs);
|
|
|
- // 石板泉
|
|
|
- let fan_sbq = obj.clone(true);
|
|
|
- fan_sbq.position.set(4, 5, -13);
|
|
|
- this.setFanName(fan_sbq, "fan_sbq");
|
|
|
- rootNode.add(fan_sbq);
|
|
|
- // 香山
|
|
|
- let fan_xs = obj.clone(true);
|
|
|
- fan_xs.position.set(-9, 7, 21);
|
|
|
- this.setFanName(fan_xs, "fan_xs");
|
|
|
- rootNode.add(fan_xs);
|
|
|
-
|
|
|
- // 改一下颜色
|
|
|
- this.changeObjectColor(fan_mhs, 'green'); // 麻黄山
|
|
|
- this.changeObjectColor(fan_nss, 'xd'); // 牛首山
|
|
|
- this.changeObjectColor(fan_qs, '检修'); // 青山
|
|
|
- this.changeObjectColor(fan_sbq, 'white'); // 石板泉
|
|
|
- this.changeObjectColor(fan_xs, '运行'); // 香山
|
|
|
-
|
|
|
- // 风机存入数组
|
|
|
- fans.push(fan_mhs);
|
|
|
- fans.push(fan_nss);
|
|
|
- fans.push(fan_qs);
|
|
|
- fans.push(fan_sbq);
|
|
|
- fans.push(fan_xs);
|
|
|
-
|
|
|
- // 开始风机动画
|
|
|
- this.startFanAnimate();
|
|
|
- },
|
|
|
- // 设置光伏name
|
|
|
- setLightName: function (obj, name) {
|
|
|
- obj.name = name;
|
|
|
- obj.userData.name = name;
|
|
|
- let Box661 = obj.getObjectByName("Box661");
|
|
|
- let Box668 = obj.getObjectByName("Box668");
|
|
|
- let Box669 = obj.getObjectByName("Box669");
|
|
|
- let Box664 = obj.getObjectByName("Box664");
|
|
|
- let Box667 = obj.getObjectByName("Box667");
|
|
|
- let Box670 = obj.getObjectByName("Box670");
|
|
|
- Box661.name = `${name}_item_1`;
|
|
|
- Box661.userData.name = `${name}_item_1`;
|
|
|
- Box668.name = `${name}_item_2`;
|
|
|
- Box668.userData.name = `${name}_item_2`;
|
|
|
- Box669.name = `${name}_item_3`;
|
|
|
- Box669.userData.name = `${name}_item_3`;
|
|
|
- Box664.name = `${name}_item_4`;
|
|
|
- Box664.userData.name = `${name}_item_4`;
|
|
|
- Box667.name = `${name}_item_5`;
|
|
|
- Box667.userData.name = `${name}_item_5`;
|
|
|
- Box670.name = `${name}_item_6`;
|
|
|
- Box670.userData.name = `${name}_item_6`;
|
|
|
- },
|
|
|
- // 设置光伏位置 颜色
|
|
|
- setLightPosition: function (rootNode, obj) {
|
|
|
- let Box660 = obj.getObjectByName("Box660");
|
|
|
- let Box666 = obj.getObjectByName("Box666");
|
|
|
- let Box662 = obj.getObjectByName("Box662");
|
|
|
- let Box663 = obj.getObjectByName("Box663");
|
|
|
- let Box659 = obj.getObjectByName("Box659");
|
|
|
- let Box665 = obj.getObjectByName("Box665");
|
|
|
- obj.remove(Box660);
|
|
|
- obj.remove(Box666);
|
|
|
- obj.remove(Box662);
|
|
|
- obj.remove(Box663);
|
|
|
- obj.remove(Box659);
|
|
|
- obj.remove(Box665);
|
|
|
- // 大武口
|
|
|
- let light_dwk = obj.clone(true);
|
|
|
- light_dwk.position.set(0.28, 0.13, -35);
|
|
|
- this.setLightName(light_dwk, "light_dwk");
|
|
|
- rootNode.add(light_dwk);
|
|
|
- // 平罗
|
|
|
- let light_pl = obj.clone(true);
|
|
|
- light_pl.position.set(1.5, 0.13, -40);
|
|
|
- this.setLightName(light_pl, "light_pl");
|
|
|
- rootNode.add(light_pl);
|
|
|
- // 马场湖
|
|
|
- let light_mch = obj.clone(true);
|
|
|
- light_mch.position.set(-25, 2, -8);
|
|
|
- this.setLightName(light_mch, "light_mch");
|
|
|
- rootNode.add(light_mch);
|
|
|
- // 宣和
|
|
|
- let light_xh = obj.clone(true);
|
|
|
- light_xh.position.set(-18, 4, -3);
|
|
|
- this.setLightName(light_xh, "light_xh");
|
|
|
- rootNode.add(light_xh);
|
|
|
- // 海子井
|
|
|
- let light_hzj = obj.clone(true);
|
|
|
- light_hzj.position.set(-2, 2, -10);
|
|
|
- this.setLightName(light_hzj, "light_hzj");
|
|
|
- rootNode.add(light_hzj);
|
|
|
-
|
|
|
- // 改变颜色
|
|
|
- this.changeElColor(light_dwk, 'green'); // 大武口
|
|
|
- this.changeElColor(light_pl, '离线'); // 平罗
|
|
|
- this.changeElColor(light_mch, 'yx'); // 马场湖
|
|
|
- this.changeElColor(light_xh, 'red'); // 宣和
|
|
|
- this.changeElColor(light_hzj, '受累'); // 海子井
|
|
|
- },
|
|
|
- // 创建一个圆柱
|
|
|
- initCylinderGeometry: function(position, cr=2) {
|
|
|
- let geometry = new THREE.CylinderGeometry(cr, cr, 7, 64);
|
|
|
- //加载纹理
|
|
|
- let texture = new THREE.TextureLoader().load("static/3d/beam-texture.png");
|
|
|
- texture.wrapS = texture.wrapT = THREE.RepeatWrapping; //每个都重复
|
|
|
- texture.repeat.set(1, 1);
|
|
|
- texture.needsUpdate = true;
|
|
|
- let materials = [
|
|
|
- //圆柱侧面材质,使用纹理贴图
|
|
|
- new THREE.MeshBasicMaterial({
|
|
|
- map: texture,
|
|
|
- side: THREE.DoubleSide,
|
|
|
- transparent: true,
|
|
|
- }),
|
|
|
- //圆柱顶材质
|
|
|
- new THREE.MeshBasicMaterial({
|
|
|
- transparent: true,
|
|
|
- opacity: 0,
|
|
|
- side: THREE.DoubleSide,
|
|
|
- }),
|
|
|
- //圆柱底材质
|
|
|
- new THREE.MeshBasicMaterial({
|
|
|
- transparent: true,
|
|
|
- opacity: 0,
|
|
|
- side: THREE.DoubleSide,
|
|
|
- }),
|
|
|
- ];
|
|
|
- cylinder = new THREE.Mesh(geometry, materials);
|
|
|
- cylinder.position.set(position.x + 5.75, position.y + 8, position.z);
|
|
|
- scene.add(cylinder);
|
|
|
- },
|
|
|
- // 判断时候是可点击对象 返回null 或object
|
|
|
- getClickObject: function(intersects) {
|
|
|
- const names = ["fan", "build"];
|
|
|
- let x = true;
|
|
|
- let obj = null;
|
|
|
- for (let intersect of intersects) {
|
|
|
- let temObj = intersect.object;
|
|
|
- while (x) {
|
|
|
- for (let name of names) {
|
|
|
- if (temObj.name.indexOf(`${name}_`) == 0) {
|
|
|
- obj = temObj;
|
|
|
- x = false;
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- if (x && temObj.parent) {
|
|
|
- temObj = temObj.parent;
|
|
|
- continue;
|
|
|
- }
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return obj;
|
|
|
- },
|
|
|
- // 鼠标浮动事件 // 这招不太行 鼠标每次移动都会发射射线 导致动画卡顿
|
|
|
- mοusemοveEvent: function(event) {
|
|
|
- event.preventDefault();
|
|
|
- let vector = new THREE.Vector3((event.clientX / window.innerWidth) * 2 - 1, -(event.clientY / window.innerHeight) * 2 + 1, 0.5);
|
|
|
- vector = vector.unproject(camera);
|
|
|
- let raycaster = new THREE.Raycaster(camera.position, vector.sub(camera.position).normalize());
|
|
|
- let intersects = raycaster.intersectObjects(scene.children, true);
|
|
|
- let obj = this.getClickObject(intersects);
|
|
|
- if (obj) {
|
|
|
- this.pointer = true;
|
|
|
- } else {
|
|
|
- this.pointer = false;
|
|
|
- }
|
|
|
- },
|
|
|
- // 设置每一个html的位置
|
|
|
- setEveryHTML: function() {
|
|
|
- this.htmlLayer.forEach(value => {
|
|
|
- if (value.show && value.position) {
|
|
|
- const screen = this.vector3ToScreen(value.position);
|
|
|
- value.x = screen.x + value.ox;
|
|
|
- value.y = screen.y + value.oy;
|
|
|
- }
|
|
|
- });
|
|
|
- },
|
|
|
- // 显示风机弹出层
|
|
|
- showFanInfo: function(position) {
|
|
|
- this.htmlLayer[0].position = {
|
|
|
- x: position.x,
|
|
|
- y: position.y,
|
|
|
- z: position.z,
|
|
|
- };
|
|
|
- this.htmlLayer[0].show = true;
|
|
|
- this.setEveryHTML();
|
|
|
- },
|
|
|
- // 隐藏风机弹出层
|
|
|
- hideFanInfo: function () {
|
|
|
- this.htmlLayer[0].show = false;
|
|
|
- },
|
|
|
- // 显示楼信息弹出层
|
|
|
- showBuildInfo: function(position) {
|
|
|
- this.htmlLayer[1].position = {
|
|
|
- x: position.x,
|
|
|
- y: position.y,
|
|
|
- z: position.z,
|
|
|
- };
|
|
|
- this.htmlLayer[1].show = true;
|
|
|
- this.setEveryHTML();
|
|
|
- },
|
|
|
- // 隐藏楼信息弹出层
|
|
|
- hideBuildInfo: function () {
|
|
|
- this.htmlLayer[1].show = false;
|
|
|
- },
|
|
|
- // 关闭弹出
|
|
|
- closeFanInfo: function () {
|
|
|
- this.htmlLayer[0].show = false;
|
|
|
- if (cylinder) {
|
|
|
- scene.remove(cylinder);
|
|
|
- }
|
|
|
- },
|
|
|
- // 关闭弹出
|
|
|
- closeBuildInfo: function () {
|
|
|
- this.htmlLayer[1].show = false;
|
|
|
- if (cylinder) {
|
|
|
- scene.remove(cylinder);
|
|
|
- }
|
|
|
- },
|
|
|
- // 点击事件
|
|
|
- clickEvent: function(event) {
|
|
|
- event.preventDefault();
|
|
|
- let vector = new THREE.Vector3((event.clientX / window.innerWidth) * 2 - 1, -(event.clientY / window.innerHeight) * 2 + 1, 0.5);
|
|
|
- vector = vector.unproject(camera);
|
|
|
- let raycaster = new THREE.Raycaster(camera.position, vector.sub(camera.position).normalize());
|
|
|
- let intersects = raycaster.intersectObjects(scene.children, true);
|
|
|
- // console.log(intersects); // 输出点击的对象信息
|
|
|
- // 找是否是可点击对象
|
|
|
- let obj = this.getClickObject(intersects);
|
|
|
- if (obj) {
|
|
|
- if (cylinder) {
|
|
|
- scene.remove(cylinder);
|
|
|
- }
|
|
|
- let isBuild = false;
|
|
|
- if (obj.name.indexOf('build_') == 0) {
|
|
|
- isBuild = true;
|
|
|
- }
|
|
|
- this.initCylinderGeometry(obj.position, isBuild ? 4 : 2);
|
|
|
- this.elClick(obj.name);
|
|
|
- if (isBuild) {
|
|
|
- this.showBuildInfo(obj.position);
|
|
|
- this.hideFanInfo();
|
|
|
- } else {
|
|
|
- this.showFanInfo(obj.position);
|
|
|
- this.hideBuildInfo();
|
|
|
- }
|
|
|
- }
|
|
|
- },
|
|
|
- // 元素点击事件 绑值
|
|
|
- elClick: function (name) {
|
|
|
- switch (name) {
|
|
|
- case "fan_mhs": // 麻黄山
|
|
|
- this.fanName = "麻黄山风场";
|
|
|
- break;
|
|
|
- case "fan_nss": // 牛首山
|
|
|
- this.fanName = "牛首山风场";
|
|
|
- break;
|
|
|
- case "fan_qs": // 青山
|
|
|
- this.fanName = "青山风场";
|
|
|
- break;
|
|
|
- case "fan_sbq": // 石板泉
|
|
|
- this.fanName = "石板泉风场";
|
|
|
- break;
|
|
|
- case "fan_xs": // 香山
|
|
|
- this.fanName = "香山风场";
|
|
|
- break;
|
|
|
-
|
|
|
- case "build_headquarters": // 大楼
|
|
|
- break;
|
|
|
-
|
|
|
- default:
|
|
|
- break;
|
|
|
- }
|
|
|
- },
|
|
|
- // 初始化云
|
|
|
- initCloud: function () {
|
|
|
-
|
|
|
- },
|
|
|
- // 初始化
|
|
|
- initThree: function() {
|
|
|
- this.initScene();
|
|
|
- // this.initAxesHelper();
|
|
|
- this.initCamera();
|
|
|
- this.initRender();
|
|
|
- this.initLight();
|
|
|
- this.initControls();
|
|
|
- this.initContent();
|
|
|
- this.initCloud();
|
|
|
- renderer.setAnimationLoop(this.animate);
|
|
|
- },
|
|
|
- // 动画
|
|
|
- animate: function() {
|
|
|
- if (this.playAnimation) {
|
|
|
- var delta = clock.getDelta();
|
|
|
- for (var i = 0; i < mixers.length; i++) {
|
|
|
- // 重复播放动画
|
|
|
- mixers[i].update(delta);
|
|
|
- }
|
|
|
- }
|
|
|
- renderer.render(scene, camera);
|
|
|
- },
|
|
|
- },
|
|
|
- // 生命周期钩子
|
|
|
- beforeCreate() {
|
|
|
- // 创建前
|
|
|
- },
|
|
|
- created() {
|
|
|
- // 创建后
|
|
|
- },
|
|
|
- beforeMount() {
|
|
|
- // 渲染前
|
|
|
- },
|
|
|
- mounted() {
|
|
|
- // 渲染后
|
|
|
- this.initThree();
|
|
|
- },
|
|
|
- beforeUpdate() {
|
|
|
- // 数据更新前
|
|
|
- },
|
|
|
- updated() {
|
|
|
- // 数据更新后
|
|
|
- },
|
|
|
- beforeUnmount() {
|
|
|
- // 销毁前
|
|
|
- renderer.setAnimationLoop(null);
|
|
|
- camera = null;
|
|
|
- scene = null;
|
|
|
- renderer = null;
|
|
|
- },
|
|
|
-};
|
|
|
-</script>
|
|
|
-
|
|
|
-<style lang="less" scoped>
|
|
|
-.three-model {
|
|
|
- position: relative;
|
|
|
- overflow: hidden;
|
|
|
-
|
|
|
- .three-html-layer {
|
|
|
- position: absolute;
|
|
|
- width: 0;
|
|
|
- height: 0;
|
|
|
- top: 0;
|
|
|
- left: 0;
|
|
|
-
|
|
|
- .three-html-dom {
|
|
|
- position: absolute;
|
|
|
- }
|
|
|
-
|
|
|
- .fan-info {
|
|
|
- padding: 14px;
|
|
|
- width: 149px;
|
|
|
- height: 48px;
|
|
|
- background: #1a1f2fd8;
|
|
|
- border: 1px solid #05bb4c;
|
|
|
- box-shadow: 0px 8px 17px 1px #05bb4c66;
|
|
|
-
|
|
|
- .fan-info-close {
|
|
|
- position: absolute;
|
|
|
- width: 20px;
|
|
|
- height: 20px;
|
|
|
- top: -10px;
|
|
|
- right: -10px;
|
|
|
- border-radius: 50%;
|
|
|
- background: #1a1f2fd8;
|
|
|
- border: 1px solid #05bb4c;
|
|
|
- box-shadow: 0px 8px 17px 1px #05bb4c66;
|
|
|
- cursor: pointer;
|
|
|
- color: @gray-l;
|
|
|
- transition: all 0.3s;
|
|
|
- display: flex;
|
|
|
- align-items: center;
|
|
|
- justify-content: center;
|
|
|
- font-size: 8px;
|
|
|
-
|
|
|
- &:hover {
|
|
|
- color: #05bb4c;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- .fan-info-name {
|
|
|
- text-align: center;
|
|
|
- }
|
|
|
-
|
|
|
- .fan-info-item {
|
|
|
- display: none;
|
|
|
-
|
|
|
- +.fan-info-item {
|
|
|
- margin-top: 13px;
|
|
|
- }
|
|
|
-
|
|
|
- .svg-icon {
|
|
|
- text-align: center;
|
|
|
- }
|
|
|
-
|
|
|
- .num {
|
|
|
- display: inline-block;
|
|
|
- width: 45px;
|
|
|
- text-align: right;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- .build-info {
|
|
|
- width: 400px;
|
|
|
- height: 200px;
|
|
|
- position: relative;
|
|
|
-
|
|
|
- .build-info-close {
|
|
|
- position: absolute;
|
|
|
- width: 40px;
|
|
|
- height: 40px;
|
|
|
- top: 20px;
|
|
|
- right: 20px;
|
|
|
- border-radius: 50%;
|
|
|
- background: #1a1f2fd8;
|
|
|
- border: 1px solid #05bb4c;
|
|
|
- box-shadow: 0px 8px 17px 1px #05bb4c66;
|
|
|
- cursor: pointer;
|
|
|
- color: @gray-l;
|
|
|
- transition: all 0.3s;
|
|
|
- display: flex;
|
|
|
- align-items: center;
|
|
|
- justify-content: center;
|
|
|
- font-size: 14px;
|
|
|
-
|
|
|
- &:hover {
|
|
|
- color: #05bb4c;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- .build-info-item {
|
|
|
- width: 72px;
|
|
|
- height: 72px;
|
|
|
- border-radius: 50%;
|
|
|
- background: #1A1F2FE5;
|
|
|
- position: absolute;
|
|
|
-
|
|
|
- .build-info-item-num {
|
|
|
- font-size: 24px;
|
|
|
- font-weight: 500;
|
|
|
- color: #FFFFFF;
|
|
|
- text-align: center;
|
|
|
- line-height: 1.2;
|
|
|
- margin-top: 9px;
|
|
|
- }
|
|
|
-
|
|
|
- .build-info-item-text {
|
|
|
- font-size: 12px;
|
|
|
- color: #FFFFFF;
|
|
|
- font-weight: 400;
|
|
|
- text-align: center;
|
|
|
- }
|
|
|
-
|
|
|
- &.blue {
|
|
|
- border: 2px solid #1DA0D7;
|
|
|
- }
|
|
|
-
|
|
|
- &.green {
|
|
|
- border: 2px solid #05BB4C;
|
|
|
- }
|
|
|
-
|
|
|
- &.purple {
|
|
|
- border: 2px solid #323E6F;
|
|
|
- }
|
|
|
-
|
|
|
- &.orange {
|
|
|
- border: 2px solid #DB5520;
|
|
|
- }
|
|
|
-
|
|
|
- &.yellow {
|
|
|
- border: 2px solid #EDB32F;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-</style>
|