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- /* This file is automatically rebuilt by the Cesium build process. */
- define(['./when-e6985d2a', './Check-24cae389', './Math-392d0035', './Cartesian2-a5d6dde9', './Transforms-81680c41', './RuntimeError-61701d3e', './WebGLConstants-34c08bc0', './ComponentDatatype-cb08e294', './AttributeCompression-114c6354', './IndexDatatype-1be7d1f8', './IntersectionTests-f17c84f0', './Plane-ac6a1d3e', './createTaskProcessorWorker', './EllipsoidTangentPlane-85280670', './OrientedBoundingBox-d8219c10', './TerrainEncoding-a793a9ee'], function (when, Check, _Math, Cartesian2, Transforms, RuntimeError, WebGLConstants, ComponentDatatype, AttributeCompression, IndexDatatype, IntersectionTests, Plane, createTaskProcessorWorker, EllipsoidTangentPlane, OrientedBoundingBox, TerrainEncoding) { 'use strict';
- /**
- * Contains functions for operating on 2D triangles.
- *
- * @namespace Intersections2D
- */
- var Intersections2D = {};
- /**
- * Splits a 2D triangle at given axis-aligned threshold value and returns the resulting
- * polygon on a given side of the threshold. The resulting polygon may have 0, 1, 2,
- * 3, or 4 vertices.
- *
- * @param {Number} threshold The threshold coordinate value at which to clip the triangle.
- * @param {Boolean} keepAbove true to keep the portion of the triangle above the threshold, or false
- * to keep the portion below.
- * @param {Number} u0 The coordinate of the first vertex in the triangle, in counter-clockwise order.
- * @param {Number} u1 The coordinate of the second vertex in the triangle, in counter-clockwise order.
- * @param {Number} u2 The coordinate of the third vertex in the triangle, in counter-clockwise order.
- * @param {Number[]} [result] The array into which to copy the result. If this parameter is not supplied,
- * a new array is constructed and returned.
- * @returns {Number[]} The polygon that results after the clip, specified as a list of
- * vertices. The vertices are specified in counter-clockwise order.
- * Each vertex is either an index from the existing list (identified as
- * a 0, 1, or 2) or -1 indicating a new vertex not in the original triangle.
- * For new vertices, the -1 is followed by three additional numbers: the
- * index of each of the two original vertices forming the line segment that
- * the new vertex lies on, and the fraction of the distance from the first
- * vertex to the second one.
- *
- * @example
- * var result = Cesium.Intersections2D.clipTriangleAtAxisAlignedThreshold(0.5, false, 0.2, 0.6, 0.4);
- * // result === [2, 0, -1, 1, 0, 0.25, -1, 1, 2, 0.5]
- */
- Intersections2D.clipTriangleAtAxisAlignedThreshold = function (
- threshold,
- keepAbove,
- u0,
- u1,
- u2,
- result
- ) {
- //>>includeStart('debug', pragmas.debug);
- if (!when.defined(threshold)) {
- throw new Check.DeveloperError("threshold is required.");
- }
- if (!when.defined(keepAbove)) {
- throw new Check.DeveloperError("keepAbove is required.");
- }
- if (!when.defined(u0)) {
- throw new Check.DeveloperError("u0 is required.");
- }
- if (!when.defined(u1)) {
- throw new Check.DeveloperError("u1 is required.");
- }
- if (!when.defined(u2)) {
- throw new Check.DeveloperError("u2 is required.");
- }
- //>>includeEnd('debug');
- if (!when.defined(result)) {
- result = [];
- } else {
- result.length = 0;
- }
- var u0Behind;
- var u1Behind;
- var u2Behind;
- if (keepAbove) {
- u0Behind = u0 < threshold;
- u1Behind = u1 < threshold;
- u2Behind = u2 < threshold;
- } else {
- u0Behind = u0 > threshold;
- u1Behind = u1 > threshold;
- u2Behind = u2 > threshold;
- }
- var numBehind = u0Behind + u1Behind + u2Behind;
- var u01Ratio;
- var u02Ratio;
- var u12Ratio;
- var u10Ratio;
- var u20Ratio;
- var u21Ratio;
- if (numBehind === 1) {
- if (u0Behind) {
- u01Ratio = (threshold - u0) / (u1 - u0);
- u02Ratio = (threshold - u0) / (u2 - u0);
- result.push(1);
- result.push(2);
- if (u02Ratio !== 1.0) {
- result.push(-1);
- result.push(0);
- result.push(2);
- result.push(u02Ratio);
- }
- if (u01Ratio !== 1.0) {
- result.push(-1);
- result.push(0);
- result.push(1);
- result.push(u01Ratio);
- }
- } else if (u1Behind) {
- u12Ratio = (threshold - u1) / (u2 - u1);
- u10Ratio = (threshold - u1) / (u0 - u1);
- result.push(2);
- result.push(0);
- if (u10Ratio !== 1.0) {
- result.push(-1);
- result.push(1);
- result.push(0);
- result.push(u10Ratio);
- }
- if (u12Ratio !== 1.0) {
- result.push(-1);
- result.push(1);
- result.push(2);
- result.push(u12Ratio);
- }
- } else if (u2Behind) {
- u20Ratio = (threshold - u2) / (u0 - u2);
- u21Ratio = (threshold - u2) / (u1 - u2);
- result.push(0);
- result.push(1);
- if (u21Ratio !== 1.0) {
- result.push(-1);
- result.push(2);
- result.push(1);
- result.push(u21Ratio);
- }
- if (u20Ratio !== 1.0) {
- result.push(-1);
- result.push(2);
- result.push(0);
- result.push(u20Ratio);
- }
- }
- } else if (numBehind === 2) {
- if (!u0Behind && u0 !== threshold) {
- u10Ratio = (threshold - u1) / (u0 - u1);
- u20Ratio = (threshold - u2) / (u0 - u2);
- result.push(0);
- result.push(-1);
- result.push(1);
- result.push(0);
- result.push(u10Ratio);
- result.push(-1);
- result.push(2);
- result.push(0);
- result.push(u20Ratio);
- } else if (!u1Behind && u1 !== threshold) {
- u21Ratio = (threshold - u2) / (u1 - u2);
- u01Ratio = (threshold - u0) / (u1 - u0);
- result.push(1);
- result.push(-1);
- result.push(2);
- result.push(1);
- result.push(u21Ratio);
- result.push(-1);
- result.push(0);
- result.push(1);
- result.push(u01Ratio);
- } else if (!u2Behind && u2 !== threshold) {
- u02Ratio = (threshold - u0) / (u2 - u0);
- u12Ratio = (threshold - u1) / (u2 - u1);
- result.push(2);
- result.push(-1);
- result.push(0);
- result.push(2);
- result.push(u02Ratio);
- result.push(-1);
- result.push(1);
- result.push(2);
- result.push(u12Ratio);
- }
- } else if (numBehind !== 3) {
- // Completely in front of threshold
- result.push(0);
- result.push(1);
- result.push(2);
- }
- // else Completely behind threshold
- return result;
- };
- /**
- * Compute the barycentric coordinates of a 2D position within a 2D triangle.
- *
- * @param {Number} x The x coordinate of the position for which to find the barycentric coordinates.
- * @param {Number} y The y coordinate of the position for which to find the barycentric coordinates.
- * @param {Number} x1 The x coordinate of the triangle's first vertex.
- * @param {Number} y1 The y coordinate of the triangle's first vertex.
- * @param {Number} x2 The x coordinate of the triangle's second vertex.
- * @param {Number} y2 The y coordinate of the triangle's second vertex.
- * @param {Number} x3 The x coordinate of the triangle's third vertex.
- * @param {Number} y3 The y coordinate of the triangle's third vertex.
- * @param {Cartesian3} [result] The instance into to which to copy the result. If this parameter
- * is undefined, a new instance is created and returned.
- * @returns {Cartesian3} The barycentric coordinates of the position within the triangle.
- *
- * @example
- * var result = Cesium.Intersections2D.computeBarycentricCoordinates(0.0, 0.0, 0.0, 1.0, -1, -0.5, 1, -0.5);
- * // result === new Cesium.Cartesian3(1.0 / 3.0, 1.0 / 3.0, 1.0 / 3.0);
- */
- Intersections2D.computeBarycentricCoordinates = function (
- x,
- y,
- x1,
- y1,
- x2,
- y2,
- x3,
- y3,
- result
- ) {
- //>>includeStart('debug', pragmas.debug);
- if (!when.defined(x)) {
- throw new Check.DeveloperError("x is required.");
- }
- if (!when.defined(y)) {
- throw new Check.DeveloperError("y is required.");
- }
- if (!when.defined(x1)) {
- throw new Check.DeveloperError("x1 is required.");
- }
- if (!when.defined(y1)) {
- throw new Check.DeveloperError("y1 is required.");
- }
- if (!when.defined(x2)) {
- throw new Check.DeveloperError("x2 is required.");
- }
- if (!when.defined(y2)) {
- throw new Check.DeveloperError("y2 is required.");
- }
- if (!when.defined(x3)) {
- throw new Check.DeveloperError("x3 is required.");
- }
- if (!when.defined(y3)) {
- throw new Check.DeveloperError("y3 is required.");
- }
- //>>includeEnd('debug');
- var x1mx3 = x1 - x3;
- var x3mx2 = x3 - x2;
- var y2my3 = y2 - y3;
- var y1my3 = y1 - y3;
- var inverseDeterminant = 1.0 / (y2my3 * x1mx3 + x3mx2 * y1my3);
- var ymy3 = y - y3;
- var xmx3 = x - x3;
- var l1 = (y2my3 * xmx3 + x3mx2 * ymy3) * inverseDeterminant;
- var l2 = (-y1my3 * xmx3 + x1mx3 * ymy3) * inverseDeterminant;
- var l3 = 1.0 - l1 - l2;
- if (when.defined(result)) {
- result.x = l1;
- result.y = l2;
- result.z = l3;
- return result;
- }
- return new Cartesian2.Cartesian3(l1, l2, l3);
- };
- /**
- * Compute the intersection between 2 line segments
- *
- * @param {Number} x00 The x coordinate of the first line's first vertex.
- * @param {Number} y00 The y coordinate of the first line's first vertex.
- * @param {Number} x01 The x coordinate of the first line's second vertex.
- * @param {Number} y01 The y coordinate of the first line's second vertex.
- * @param {Number} x10 The x coordinate of the second line's first vertex.
- * @param {Number} y10 The y coordinate of the second line's first vertex.
- * @param {Number} x11 The x coordinate of the second line's second vertex.
- * @param {Number} y11 The y coordinate of the second line's second vertex.
- * @param {Cartesian2} [result] The instance into to which to copy the result. If this parameter
- * is undefined, a new instance is created and returned.
- * @returns {Cartesian2} The intersection point, undefined if there is no intersection point or lines are coincident.
- *
- * @example
- * var result = Cesium.Intersections2D.computeLineSegmentLineSegmentIntersection(0.0, 0.0, 0.0, 2.0, -1, 1, 1, 1);
- * // result === new Cesium.Cartesian2(0.0, 1.0);
- */
- Intersections2D.computeLineSegmentLineSegmentIntersection = function (
- x00,
- y00,
- x01,
- y01,
- x10,
- y10,
- x11,
- y11,
- result
- ) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.number("x00", x00);
- Check.Check.typeOf.number("y00", y00);
- Check.Check.typeOf.number("x01", x01);
- Check.Check.typeOf.number("y01", y01);
- Check.Check.typeOf.number("x10", x10);
- Check.Check.typeOf.number("y10", y10);
- Check.Check.typeOf.number("x11", x11);
- Check.Check.typeOf.number("y11", y11);
- //>>includeEnd('debug');
- var numerator1A = (x11 - x10) * (y00 - y10) - (y11 - y10) * (x00 - x10);
- var numerator1B = (x01 - x00) * (y00 - y10) - (y01 - y00) * (x00 - x10);
- var denominator1 = (y11 - y10) * (x01 - x00) - (x11 - x10) * (y01 - y00);
- // If denominator = 0, then lines are parallel. If denominator = 0 and both numerators are 0, then coincident
- if (denominator1 === 0) {
- return;
- }
- var ua1 = numerator1A / denominator1;
- var ub1 = numerator1B / denominator1;
- if (ua1 >= 0 && ua1 <= 1 && ub1 >= 0 && ub1 <= 1) {
- if (!when.defined(result)) {
- result = new Cartesian2.Cartesian2();
- }
- result.x = x00 + ua1 * (x01 - x00);
- result.y = y00 + ua1 * (y01 - y00);
- return result;
- }
- };
- var maxShort = 32767;
- var halfMaxShort = (maxShort / 2) | 0;
- var clipScratch = [];
- var clipScratch2 = [];
- var verticesScratch = [];
- var cartographicScratch = new Cartesian2.Cartographic();
- var cartesian3Scratch = new Cartesian2.Cartesian3();
- var uScratch = [];
- var vScratch = [];
- var heightScratch = [];
- var indicesScratch = [];
- var normalsScratch = [];
- var horizonOcclusionPointScratch = new Cartesian2.Cartesian3();
- var boundingSphereScratch = new Transforms.BoundingSphere();
- var orientedBoundingBoxScratch = new OrientedBoundingBox.OrientedBoundingBox();
- var decodeTexCoordsScratch = new Cartesian2.Cartesian2();
- var octEncodedNormalScratch = new Cartesian2.Cartesian3();
- function upsampleQuantizedTerrainMesh(parameters, transferableObjects) {
- var isEastChild = parameters.isEastChild;
- var isNorthChild = parameters.isNorthChild;
- var minU = isEastChild ? halfMaxShort : 0;
- var maxU = isEastChild ? maxShort : halfMaxShort;
- var minV = isNorthChild ? halfMaxShort : 0;
- var maxV = isNorthChild ? maxShort : halfMaxShort;
- var uBuffer = uScratch;
- var vBuffer = vScratch;
- var heightBuffer = heightScratch;
- var normalBuffer = normalsScratch;
- uBuffer.length = 0;
- vBuffer.length = 0;
- heightBuffer.length = 0;
- normalBuffer.length = 0;
- var indices = indicesScratch;
- indices.length = 0;
- var vertexMap = {};
- var parentVertices = parameters.vertices;
- var parentIndices = parameters.indices;
- parentIndices = parentIndices.subarray(0, parameters.indexCountWithoutSkirts);
- var encoding = TerrainEncoding.TerrainEncoding.clone(parameters.encoding);
- var hasVertexNormals = encoding.hasVertexNormals;
- var exaggeration = parameters.exaggeration;
- var vertexCount = 0;
- var quantizedVertexCount = parameters.vertexCountWithoutSkirts;
- var parentMinimumHeight = parameters.minimumHeight;
- var parentMaximumHeight = parameters.maximumHeight;
- var parentUBuffer = new Array(quantizedVertexCount);
- var parentVBuffer = new Array(quantizedVertexCount);
- var parentHeightBuffer = new Array(quantizedVertexCount);
- var parentNormalBuffer = hasVertexNormals
- ? new Array(quantizedVertexCount * 2)
- : undefined;
- var threshold = 20;
- var height;
- var i, n;
- var u, v;
- for (i = 0, n = 0; i < quantizedVertexCount; ++i, n += 2) {
- var texCoords = encoding.decodeTextureCoordinates(
- parentVertices,
- i,
- decodeTexCoordsScratch
- );
- height = encoding.decodeHeight(parentVertices, i) / exaggeration;
- u = _Math.CesiumMath.clamp((texCoords.x * maxShort) | 0, 0, maxShort);
- v = _Math.CesiumMath.clamp((texCoords.y * maxShort) | 0, 0, maxShort);
- parentHeightBuffer[i] = _Math.CesiumMath.clamp(
- (((height - parentMinimumHeight) /
- (parentMaximumHeight - parentMinimumHeight)) *
- maxShort) |
- 0,
- 0,
- maxShort
- );
- if (u < threshold) {
- u = 0;
- }
- if (v < threshold) {
- v = 0;
- }
- if (maxShort - u < threshold) {
- u = maxShort;
- }
- if (maxShort - v < threshold) {
- v = maxShort;
- }
- parentUBuffer[i] = u;
- parentVBuffer[i] = v;
- if (hasVertexNormals) {
- var encodedNormal = encoding.getOctEncodedNormal(
- parentVertices,
- i,
- octEncodedNormalScratch
- );
- parentNormalBuffer[n] = encodedNormal.x;
- parentNormalBuffer[n + 1] = encodedNormal.y;
- }
- if (
- ((isEastChild && u >= halfMaxShort) ||
- (!isEastChild && u <= halfMaxShort)) &&
- ((isNorthChild && v >= halfMaxShort) ||
- (!isNorthChild && v <= halfMaxShort))
- ) {
- vertexMap[i] = vertexCount;
- uBuffer.push(u);
- vBuffer.push(v);
- heightBuffer.push(parentHeightBuffer[i]);
- if (hasVertexNormals) {
- normalBuffer.push(parentNormalBuffer[n]);
- normalBuffer.push(parentNormalBuffer[n + 1]);
- }
- ++vertexCount;
- }
- }
- var triangleVertices = [];
- triangleVertices.push(new Vertex());
- triangleVertices.push(new Vertex());
- triangleVertices.push(new Vertex());
- var clippedTriangleVertices = [];
- clippedTriangleVertices.push(new Vertex());
- clippedTriangleVertices.push(new Vertex());
- clippedTriangleVertices.push(new Vertex());
- var clippedIndex;
- var clipped2;
- for (i = 0; i < parentIndices.length; i += 3) {
- var i0 = parentIndices[i];
- var i1 = parentIndices[i + 1];
- var i2 = parentIndices[i + 2];
- var u0 = parentUBuffer[i0];
- var u1 = parentUBuffer[i1];
- var u2 = parentUBuffer[i2];
- triangleVertices[0].initializeIndexed(
- parentUBuffer,
- parentVBuffer,
- parentHeightBuffer,
- parentNormalBuffer,
- i0
- );
- triangleVertices[1].initializeIndexed(
- parentUBuffer,
- parentVBuffer,
- parentHeightBuffer,
- parentNormalBuffer,
- i1
- );
- triangleVertices[2].initializeIndexed(
- parentUBuffer,
- parentVBuffer,
- parentHeightBuffer,
- parentNormalBuffer,
- i2
- );
- // Clip triangle on the east-west boundary.
- var clipped = Intersections2D.clipTriangleAtAxisAlignedThreshold(
- halfMaxShort,
- isEastChild,
- u0,
- u1,
- u2,
- clipScratch
- );
- // Get the first clipped triangle, if any.
- clippedIndex = 0;
- if (clippedIndex >= clipped.length) {
- continue;
- }
- clippedIndex = clippedTriangleVertices[0].initializeFromClipResult(
- clipped,
- clippedIndex,
- triangleVertices
- );
- if (clippedIndex >= clipped.length) {
- continue;
- }
- clippedIndex = clippedTriangleVertices[1].initializeFromClipResult(
- clipped,
- clippedIndex,
- triangleVertices
- );
- if (clippedIndex >= clipped.length) {
- continue;
- }
- clippedIndex = clippedTriangleVertices[2].initializeFromClipResult(
- clipped,
- clippedIndex,
- triangleVertices
- );
- // Clip the triangle against the North-south boundary.
- clipped2 = Intersections2D.clipTriangleAtAxisAlignedThreshold(
- halfMaxShort,
- isNorthChild,
- clippedTriangleVertices[0].getV(),
- clippedTriangleVertices[1].getV(),
- clippedTriangleVertices[2].getV(),
- clipScratch2
- );
- addClippedPolygon(
- uBuffer,
- vBuffer,
- heightBuffer,
- normalBuffer,
- indices,
- vertexMap,
- clipped2,
- clippedTriangleVertices,
- hasVertexNormals
- );
- // If there's another vertex in the original clipped result,
- // it forms a second triangle. Clip it as well.
- if (clippedIndex < clipped.length) {
- clippedTriangleVertices[2].clone(clippedTriangleVertices[1]);
- clippedTriangleVertices[2].initializeFromClipResult(
- clipped,
- clippedIndex,
- triangleVertices
- );
- clipped2 = Intersections2D.clipTriangleAtAxisAlignedThreshold(
- halfMaxShort,
- isNorthChild,
- clippedTriangleVertices[0].getV(),
- clippedTriangleVertices[1].getV(),
- clippedTriangleVertices[2].getV(),
- clipScratch2
- );
- addClippedPolygon(
- uBuffer,
- vBuffer,
- heightBuffer,
- normalBuffer,
- indices,
- vertexMap,
- clipped2,
- clippedTriangleVertices,
- hasVertexNormals
- );
- }
- }
- var uOffset = isEastChild ? -maxShort : 0;
- var vOffset = isNorthChild ? -maxShort : 0;
- var westIndices = [];
- var southIndices = [];
- var eastIndices = [];
- var northIndices = [];
- var minimumHeight = Number.MAX_VALUE;
- var maximumHeight = -minimumHeight;
- var cartesianVertices = verticesScratch;
- cartesianVertices.length = 0;
- var ellipsoid = Cartesian2.Ellipsoid.clone(parameters.ellipsoid);
- var rectangle = Cartesian2.Rectangle.clone(parameters.childRectangle);
- var north = rectangle.north;
- var south = rectangle.south;
- var east = rectangle.east;
- var west = rectangle.west;
- if (east < west) {
- east += _Math.CesiumMath.TWO_PI;
- }
- for (i = 0; i < uBuffer.length; ++i) {
- u = Math.round(uBuffer[i]);
- if (u <= minU) {
- westIndices.push(i);
- u = 0;
- } else if (u >= maxU) {
- eastIndices.push(i);
- u = maxShort;
- } else {
- u = u * 2 + uOffset;
- }
- uBuffer[i] = u;
- v = Math.round(vBuffer[i]);
- if (v <= minV) {
- southIndices.push(i);
- v = 0;
- } else if (v >= maxV) {
- northIndices.push(i);
- v = maxShort;
- } else {
- v = v * 2 + vOffset;
- }
- vBuffer[i] = v;
- height = _Math.CesiumMath.lerp(
- parentMinimumHeight,
- parentMaximumHeight,
- heightBuffer[i] / maxShort
- );
- if (height < minimumHeight) {
- minimumHeight = height;
- }
- if (height > maximumHeight) {
- maximumHeight = height;
- }
- heightBuffer[i] = height;
- cartographicScratch.longitude = _Math.CesiumMath.lerp(west, east, u / maxShort);
- cartographicScratch.latitude = _Math.CesiumMath.lerp(south, north, v / maxShort);
- cartographicScratch.height = height;
- ellipsoid.cartographicToCartesian(cartographicScratch, cartesian3Scratch);
- cartesianVertices.push(cartesian3Scratch.x);
- cartesianVertices.push(cartesian3Scratch.y);
- cartesianVertices.push(cartesian3Scratch.z);
- }
- var boundingSphere = Transforms.BoundingSphere.fromVertices(
- cartesianVertices,
- Cartesian2.Cartesian3.ZERO,
- 3,
- boundingSphereScratch
- );
- var orientedBoundingBox = OrientedBoundingBox.OrientedBoundingBox.fromRectangle(
- rectangle,
- minimumHeight,
- maximumHeight,
- ellipsoid,
- orientedBoundingBoxScratch
- );
- var occluder = new TerrainEncoding.EllipsoidalOccluder(ellipsoid);
- var horizonOcclusionPoint = occluder.computeHorizonCullingPointFromVerticesPossiblyUnderEllipsoid(
- boundingSphere.center,
- cartesianVertices,
- 3,
- boundingSphere.center,
- minimumHeight,
- horizonOcclusionPointScratch
- );
- var heightRange = maximumHeight - minimumHeight;
- var vertices = new Uint16Array(
- uBuffer.length + vBuffer.length + heightBuffer.length
- );
- for (i = 0; i < uBuffer.length; ++i) {
- vertices[i] = uBuffer[i];
- }
- var start = uBuffer.length;
- for (i = 0; i < vBuffer.length; ++i) {
- vertices[start + i] = vBuffer[i];
- }
- start += vBuffer.length;
- for (i = 0; i < heightBuffer.length; ++i) {
- vertices[start + i] =
- (maxShort * (heightBuffer[i] - minimumHeight)) / heightRange;
- }
- var indicesTypedArray = IndexDatatype.IndexDatatype.createTypedArray(
- uBuffer.length,
- indices
- );
- var encodedNormals;
- if (hasVertexNormals) {
- var normalArray = new Uint8Array(normalBuffer);
- transferableObjects.push(
- vertices.buffer,
- indicesTypedArray.buffer,
- normalArray.buffer
- );
- encodedNormals = normalArray.buffer;
- } else {
- transferableObjects.push(vertices.buffer, indicesTypedArray.buffer);
- }
- return {
- vertices: vertices.buffer,
- encodedNormals: encodedNormals,
- indices: indicesTypedArray.buffer,
- minimumHeight: minimumHeight,
- maximumHeight: maximumHeight,
- westIndices: westIndices,
- southIndices: southIndices,
- eastIndices: eastIndices,
- northIndices: northIndices,
- boundingSphere: boundingSphere,
- orientedBoundingBox: orientedBoundingBox,
- horizonOcclusionPoint: horizonOcclusionPoint,
- };
- }
- function Vertex() {
- this.vertexBuffer = undefined;
- this.index = undefined;
- this.first = undefined;
- this.second = undefined;
- this.ratio = undefined;
- }
- Vertex.prototype.clone = function (result) {
- if (!when.defined(result)) {
- result = new Vertex();
- }
- result.uBuffer = this.uBuffer;
- result.vBuffer = this.vBuffer;
- result.heightBuffer = this.heightBuffer;
- result.normalBuffer = this.normalBuffer;
- result.index = this.index;
- result.first = this.first;
- result.second = this.second;
- result.ratio = this.ratio;
- return result;
- };
- Vertex.prototype.initializeIndexed = function (
- uBuffer,
- vBuffer,
- heightBuffer,
- normalBuffer,
- index
- ) {
- this.uBuffer = uBuffer;
- this.vBuffer = vBuffer;
- this.heightBuffer = heightBuffer;
- this.normalBuffer = normalBuffer;
- this.index = index;
- this.first = undefined;
- this.second = undefined;
- this.ratio = undefined;
- };
- Vertex.prototype.initializeFromClipResult = function (
- clipResult,
- index,
- vertices
- ) {
- var nextIndex = index + 1;
- if (clipResult[index] !== -1) {
- vertices[clipResult[index]].clone(this);
- } else {
- this.vertexBuffer = undefined;
- this.index = undefined;
- this.first = vertices[clipResult[nextIndex]];
- ++nextIndex;
- this.second = vertices[clipResult[nextIndex]];
- ++nextIndex;
- this.ratio = clipResult[nextIndex];
- ++nextIndex;
- }
- return nextIndex;
- };
- Vertex.prototype.getKey = function () {
- if (this.isIndexed()) {
- return this.index;
- }
- return JSON.stringify({
- first: this.first.getKey(),
- second: this.second.getKey(),
- ratio: this.ratio,
- });
- };
- Vertex.prototype.isIndexed = function () {
- return when.defined(this.index);
- };
- Vertex.prototype.getH = function () {
- if (when.defined(this.index)) {
- return this.heightBuffer[this.index];
- }
- return _Math.CesiumMath.lerp(this.first.getH(), this.second.getH(), this.ratio);
- };
- Vertex.prototype.getU = function () {
- if (when.defined(this.index)) {
- return this.uBuffer[this.index];
- }
- return _Math.CesiumMath.lerp(this.first.getU(), this.second.getU(), this.ratio);
- };
- Vertex.prototype.getV = function () {
- if (when.defined(this.index)) {
- return this.vBuffer[this.index];
- }
- return _Math.CesiumMath.lerp(this.first.getV(), this.second.getV(), this.ratio);
- };
- var encodedScratch = new Cartesian2.Cartesian2();
- // An upsampled triangle may be clipped twice before it is assigned an index
- // In this case, we need a buffer to handle the recursion of getNormalX() and getNormalY().
- var depth = -1;
- var cartesianScratch1 = [new Cartesian2.Cartesian3(), new Cartesian2.Cartesian3()];
- var cartesianScratch2 = [new Cartesian2.Cartesian3(), new Cartesian2.Cartesian3()];
- function lerpOctEncodedNormal(vertex, result) {
- ++depth;
- var first = cartesianScratch1[depth];
- var second = cartesianScratch2[depth];
- first = AttributeCompression.AttributeCompression.octDecode(
- vertex.first.getNormalX(),
- vertex.first.getNormalY(),
- first
- );
- second = AttributeCompression.AttributeCompression.octDecode(
- vertex.second.getNormalX(),
- vertex.second.getNormalY(),
- second
- );
- cartesian3Scratch = Cartesian2.Cartesian3.lerp(
- first,
- second,
- vertex.ratio,
- cartesian3Scratch
- );
- Cartesian2.Cartesian3.normalize(cartesian3Scratch, cartesian3Scratch);
- AttributeCompression.AttributeCompression.octEncode(cartesian3Scratch, result);
- --depth;
- return result;
- }
- Vertex.prototype.getNormalX = function () {
- if (when.defined(this.index)) {
- return this.normalBuffer[this.index * 2];
- }
- encodedScratch = lerpOctEncodedNormal(this, encodedScratch);
- return encodedScratch.x;
- };
- Vertex.prototype.getNormalY = function () {
- if (when.defined(this.index)) {
- return this.normalBuffer[this.index * 2 + 1];
- }
- encodedScratch = lerpOctEncodedNormal(this, encodedScratch);
- return encodedScratch.y;
- };
- var polygonVertices = [];
- polygonVertices.push(new Vertex());
- polygonVertices.push(new Vertex());
- polygonVertices.push(new Vertex());
- polygonVertices.push(new Vertex());
- function addClippedPolygon(
- uBuffer,
- vBuffer,
- heightBuffer,
- normalBuffer,
- indices,
- vertexMap,
- clipped,
- triangleVertices,
- hasVertexNormals
- ) {
- if (clipped.length === 0) {
- return;
- }
- var numVertices = 0;
- var clippedIndex = 0;
- while (clippedIndex < clipped.length) {
- clippedIndex = polygonVertices[numVertices++].initializeFromClipResult(
- clipped,
- clippedIndex,
- triangleVertices
- );
- }
- for (var i = 0; i < numVertices; ++i) {
- var polygonVertex = polygonVertices[i];
- if (!polygonVertex.isIndexed()) {
- var key = polygonVertex.getKey();
- if (when.defined(vertexMap[key])) {
- polygonVertex.newIndex = vertexMap[key];
- } else {
- var newIndex = uBuffer.length;
- uBuffer.push(polygonVertex.getU());
- vBuffer.push(polygonVertex.getV());
- heightBuffer.push(polygonVertex.getH());
- if (hasVertexNormals) {
- normalBuffer.push(polygonVertex.getNormalX());
- normalBuffer.push(polygonVertex.getNormalY());
- }
- polygonVertex.newIndex = newIndex;
- vertexMap[key] = newIndex;
- }
- } else {
- polygonVertex.newIndex = vertexMap[polygonVertex.index];
- polygonVertex.uBuffer = uBuffer;
- polygonVertex.vBuffer = vBuffer;
- polygonVertex.heightBuffer = heightBuffer;
- if (hasVertexNormals) {
- polygonVertex.normalBuffer = normalBuffer;
- }
- }
- }
- if (numVertices === 3) {
- // A triangle.
- indices.push(polygonVertices[0].newIndex);
- indices.push(polygonVertices[1].newIndex);
- indices.push(polygonVertices[2].newIndex);
- } else if (numVertices === 4) {
- // A quad - two triangles.
- indices.push(polygonVertices[0].newIndex);
- indices.push(polygonVertices[1].newIndex);
- indices.push(polygonVertices[2].newIndex);
- indices.push(polygonVertices[0].newIndex);
- indices.push(polygonVertices[2].newIndex);
- indices.push(polygonVertices[3].newIndex);
- }
- }
- var upsampleQuantizedTerrainMesh$1 = createTaskProcessorWorker(upsampleQuantizedTerrainMesh);
- return upsampleQuantizedTerrainMesh$1;
- });
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