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- /* This file is automatically rebuilt by the Cesium build process. */
- define(['./when-e6985d2a', './Check-24cae389', './Math-392d0035', './Cartesian2-a5d6dde9', './Transforms-81680c41', './RuntimeError-61701d3e', './WebGLConstants-34c08bc0', './ComponentDatatype-cb08e294', './AttributeCompression-114c6354', './IndexDatatype-1be7d1f8', './IntersectionTests-f17c84f0', './Plane-ac6a1d3e', './WebMercatorProjection-a06fbf17', './createTaskProcessorWorker', './EllipsoidTangentPlane-85280670', './OrientedBoundingBox-d8219c10', './TerrainEncoding-a793a9ee'], function (when, Check, _Math, Cartesian2, Transforms, RuntimeError, WebGLConstants, ComponentDatatype, AttributeCompression, IndexDatatype, IntersectionTests, Plane, WebMercatorProjection, createTaskProcessorWorker, EllipsoidTangentPlane, OrientedBoundingBox, TerrainEncoding) { 'use strict';
- /**
- * Provides terrain or other geometry for the surface of an ellipsoid. The surface geometry is
- * organized into a pyramid of tiles according to a {@link TilingScheme}. This type describes an
- * interface and is not intended to be instantiated directly.
- *
- * @alias TerrainProvider
- * @constructor
- *
- * @see EllipsoidTerrainProvider
- * @see CesiumTerrainProvider
- * @see VRTheWorldTerrainProvider
- * @see GoogleEarthEnterpriseTerrainProvider
- */
- function TerrainProvider() {
- Check.DeveloperError.throwInstantiationError();
- }
- Object.defineProperties(TerrainProvider.prototype, {
- /**
- * Gets an event that is raised when the terrain provider encounters an asynchronous error.. By subscribing
- * to the event, you will be notified of the error and can potentially recover from it. Event listeners
- * are passed an instance of {@link TileProviderError}.
- * @memberof TerrainProvider.prototype
- * @type {Event}
- */
- errorEvent: {
- get: Check.DeveloperError.throwInstantiationError,
- },
- /**
- * Gets the credit to display when this terrain provider is active. Typically this is used to credit
- * the source of the terrain. This function should
- * not be called before {@link TerrainProvider#ready} returns true.
- * @memberof TerrainProvider.prototype
- * @type {Credit}
- */
- credit: {
- get: Check.DeveloperError.throwInstantiationError,
- },
- /**
- * Gets the tiling scheme used by the provider. This function should
- * not be called before {@link TerrainProvider#ready} returns true.
- * @memberof TerrainProvider.prototype
- * @type {TilingScheme}
- */
- tilingScheme: {
- get: Check.DeveloperError.throwInstantiationError,
- },
- /**
- * Gets a value indicating whether or not the provider is ready for use.
- * @memberof TerrainProvider.prototype
- * @type {Boolean}
- */
- ready: {
- get: Check.DeveloperError.throwInstantiationError,
- },
- /**
- * Gets a promise that resolves to true when the provider is ready for use.
- * @memberof TerrainProvider.prototype
- * @type {Promise.<Boolean>}
- * @readonly
- */
- readyPromise: {
- get: Check.DeveloperError.throwInstantiationError,
- },
- /**
- * Gets a value indicating whether or not the provider includes a water mask. The water mask
- * indicates which areas of the globe are water rather than land, so they can be rendered
- * as a reflective surface with animated waves. This function should not be
- * called before {@link TerrainProvider#ready} returns true.
- * @memberof TerrainProvider.prototype
- * @type {Boolean}
- */
- hasWaterMask: {
- get: Check.DeveloperError.throwInstantiationError,
- },
- /**
- * Gets a value indicating whether or not the requested tiles include vertex normals.
- * This function should not be called before {@link TerrainProvider#ready} returns true.
- * @memberof TerrainProvider.prototype
- * @type {Boolean}
- */
- hasVertexNormals: {
- get: Check.DeveloperError.throwInstantiationError,
- },
- /**
- * Gets an object that can be used to determine availability of terrain from this provider, such as
- * at points and in rectangles. This function should not be called before
- * {@link TerrainProvider#ready} returns true. This property may be undefined if availability
- * information is not available.
- * @memberof TerrainProvider.prototype
- * @type {TileAvailability}
- */
- availability: {
- get: Check.DeveloperError.throwInstantiationError,
- },
- });
- var regularGridIndicesCache = [];
- /**
- * Gets a list of indices for a triangle mesh representing a regular grid. Calling
- * this function multiple times with the same grid width and height returns the
- * same list of indices. The total number of vertices must be less than or equal
- * to 65536.
- *
- * @param {Number} width The number of vertices in the regular grid in the horizontal direction.
- * @param {Number} height The number of vertices in the regular grid in the vertical direction.
- * @returns {Uint16Array|Uint32Array} The list of indices. Uint16Array gets returned for 64KB or less and Uint32Array for 4GB or less.
- */
- TerrainProvider.getRegularGridIndices = function (width, height) {
- //>>includeStart('debug', pragmas.debug);
- if (width * height >= _Math.CesiumMath.FOUR_GIGABYTES) {
- throw new Check.DeveloperError(
- "The total number of vertices (width * height) must be less than 4,294,967,296."
- );
- }
- //>>includeEnd('debug');
- var byWidth = regularGridIndicesCache[width];
- if (!when.defined(byWidth)) {
- regularGridIndicesCache[width] = byWidth = [];
- }
- var indices = byWidth[height];
- if (!when.defined(indices)) {
- if (width * height < _Math.CesiumMath.SIXTY_FOUR_KILOBYTES) {
- indices = byWidth[height] = new Uint16Array(
- (width - 1) * (height - 1) * 6
- );
- } else {
- indices = byWidth[height] = new Uint32Array(
- (width - 1) * (height - 1) * 6
- );
- }
- addRegularGridIndices(width, height, indices, 0);
- }
- return indices;
- };
- var regularGridAndEdgeIndicesCache = [];
- /**
- * @private
- */
- TerrainProvider.getRegularGridIndicesAndEdgeIndices = function (width, height) {
- //>>includeStart('debug', pragmas.debug);
- if (width * height >= _Math.CesiumMath.FOUR_GIGABYTES) {
- throw new Check.DeveloperError(
- "The total number of vertices (width * height) must be less than 4,294,967,296."
- );
- }
- //>>includeEnd('debug');
- var byWidth = regularGridAndEdgeIndicesCache[width];
- if (!when.defined(byWidth)) {
- regularGridAndEdgeIndicesCache[width] = byWidth = [];
- }
- var indicesAndEdges = byWidth[height];
- if (!when.defined(indicesAndEdges)) {
- var indices = TerrainProvider.getRegularGridIndices(width, height);
- var edgeIndices = getEdgeIndices(width, height);
- var westIndicesSouthToNorth = edgeIndices.westIndicesSouthToNorth;
- var southIndicesEastToWest = edgeIndices.southIndicesEastToWest;
- var eastIndicesNorthToSouth = edgeIndices.eastIndicesNorthToSouth;
- var northIndicesWestToEast = edgeIndices.northIndicesWestToEast;
- indicesAndEdges = byWidth[height] = {
- indices: indices,
- westIndicesSouthToNorth: westIndicesSouthToNorth,
- southIndicesEastToWest: southIndicesEastToWest,
- eastIndicesNorthToSouth: eastIndicesNorthToSouth,
- northIndicesWestToEast: northIndicesWestToEast,
- };
- }
- return indicesAndEdges;
- };
- var regularGridAndSkirtAndEdgeIndicesCache = [];
- /**
- * @private
- */
- TerrainProvider.getRegularGridAndSkirtIndicesAndEdgeIndices = function (
- width,
- height
- ) {
- //>>includeStart('debug', pragmas.debug);
- if (width * height >= _Math.CesiumMath.FOUR_GIGABYTES) {
- throw new Check.DeveloperError(
- "The total number of vertices (width * height) must be less than 4,294,967,296."
- );
- }
- //>>includeEnd('debug');
- var byWidth = regularGridAndSkirtAndEdgeIndicesCache[width];
- if (!when.defined(byWidth)) {
- regularGridAndSkirtAndEdgeIndicesCache[width] = byWidth = [];
- }
- var indicesAndEdges = byWidth[height];
- if (!when.defined(indicesAndEdges)) {
- var gridVertexCount = width * height;
- var gridIndexCount = (width - 1) * (height - 1) * 6;
- var edgeVertexCount = width * 2 + height * 2;
- var edgeIndexCount = Math.max(0, edgeVertexCount - 4) * 6;
- var vertexCount = gridVertexCount + edgeVertexCount;
- var indexCount = gridIndexCount + edgeIndexCount;
- var edgeIndices = getEdgeIndices(width, height);
- var westIndicesSouthToNorth = edgeIndices.westIndicesSouthToNorth;
- var southIndicesEastToWest = edgeIndices.southIndicesEastToWest;
- var eastIndicesNorthToSouth = edgeIndices.eastIndicesNorthToSouth;
- var northIndicesWestToEast = edgeIndices.northIndicesWestToEast;
- var indices = IndexDatatype.IndexDatatype.createTypedArray(vertexCount, indexCount);
- addRegularGridIndices(width, height, indices, 0);
- TerrainProvider.addSkirtIndices(
- westIndicesSouthToNorth,
- southIndicesEastToWest,
- eastIndicesNorthToSouth,
- northIndicesWestToEast,
- gridVertexCount,
- indices,
- gridIndexCount
- );
- indicesAndEdges = byWidth[height] = {
- indices: indices,
- westIndicesSouthToNorth: westIndicesSouthToNorth,
- southIndicesEastToWest: southIndicesEastToWest,
- eastIndicesNorthToSouth: eastIndicesNorthToSouth,
- northIndicesWestToEast: northIndicesWestToEast,
- indexCountWithoutSkirts: gridIndexCount,
- };
- }
- return indicesAndEdges;
- };
- /**
- * @private
- */
- TerrainProvider.addSkirtIndices = function (
- westIndicesSouthToNorth,
- southIndicesEastToWest,
- eastIndicesNorthToSouth,
- northIndicesWestToEast,
- vertexCount,
- indices,
- offset
- ) {
- var vertexIndex = vertexCount;
- offset = addSkirtIndices(
- westIndicesSouthToNorth,
- vertexIndex,
- indices,
- offset
- );
- vertexIndex += westIndicesSouthToNorth.length;
- offset = addSkirtIndices(
- southIndicesEastToWest,
- vertexIndex,
- indices,
- offset
- );
- vertexIndex += southIndicesEastToWest.length;
- offset = addSkirtIndices(
- eastIndicesNorthToSouth,
- vertexIndex,
- indices,
- offset
- );
- vertexIndex += eastIndicesNorthToSouth.length;
- addSkirtIndices(northIndicesWestToEast, vertexIndex, indices, offset);
- };
- function getEdgeIndices(width, height) {
- var westIndicesSouthToNorth = new Array(height);
- var southIndicesEastToWest = new Array(width);
- var eastIndicesNorthToSouth = new Array(height);
- var northIndicesWestToEast = new Array(width);
- var i;
- for (i = 0; i < width; ++i) {
- northIndicesWestToEast[i] = i;
- southIndicesEastToWest[i] = width * height - 1 - i;
- }
- for (i = 0; i < height; ++i) {
- eastIndicesNorthToSouth[i] = (i + 1) * width - 1;
- westIndicesSouthToNorth[i] = (height - i - 1) * width;
- }
- return {
- westIndicesSouthToNorth: westIndicesSouthToNorth,
- southIndicesEastToWest: southIndicesEastToWest,
- eastIndicesNorthToSouth: eastIndicesNorthToSouth,
- northIndicesWestToEast: northIndicesWestToEast,
- };
- }
- function addRegularGridIndices(width, height, indices, offset) {
- var index = 0;
- for (var j = 0; j < height - 1; ++j) {
- for (var i = 0; i < width - 1; ++i) {
- var upperLeft = index;
- var lowerLeft = upperLeft + width;
- var lowerRight = lowerLeft + 1;
- var upperRight = upperLeft + 1;
- indices[offset++] = upperLeft;
- indices[offset++] = lowerLeft;
- indices[offset++] = upperRight;
- indices[offset++] = upperRight;
- indices[offset++] = lowerLeft;
- indices[offset++] = lowerRight;
- ++index;
- }
- ++index;
- }
- }
- function addSkirtIndices(edgeIndices, vertexIndex, indices, offset) {
- var previousIndex = edgeIndices[0];
- var length = edgeIndices.length;
- for (var i = 1; i < length; ++i) {
- var index = edgeIndices[i];
- indices[offset++] = previousIndex;
- indices[offset++] = index;
- indices[offset++] = vertexIndex;
- indices[offset++] = vertexIndex;
- indices[offset++] = index;
- indices[offset++] = vertexIndex + 1;
- previousIndex = index;
- ++vertexIndex;
- }
- return offset;
- }
- /**
- * Specifies the quality of terrain created from heightmaps. A value of 1.0 will
- * ensure that adjacent heightmap vertices are separated by no more than
- * {@link Globe.maximumScreenSpaceError} screen pixels and will probably go very slowly.
- * A value of 0.5 will cut the estimated level zero geometric error in half, allowing twice the
- * screen pixels between adjacent heightmap vertices and thus rendering more quickly.
- * @type {Number}
- */
- TerrainProvider.heightmapTerrainQuality = 0.25;
- /**
- * Determines an appropriate geometric error estimate when the geometry comes from a heightmap.
- *
- * @param {Ellipsoid} ellipsoid The ellipsoid to which the terrain is attached.
- * @param {Number} tileImageWidth The width, in pixels, of the heightmap associated with a single tile.
- * @param {Number} numberOfTilesAtLevelZero The number of tiles in the horizontal direction at tile level zero.
- * @returns {Number} An estimated geometric error.
- */
- TerrainProvider.getEstimatedLevelZeroGeometricErrorForAHeightmap = function (
- ellipsoid,
- tileImageWidth,
- numberOfTilesAtLevelZero
- ) {
- return (
- (ellipsoid.maximumRadius *
- 2 *
- Math.PI *
- TerrainProvider.heightmapTerrainQuality) /
- (tileImageWidth * numberOfTilesAtLevelZero)
- );
- };
- /**
- * Requests the geometry for a given tile. This function should not be called before
- * {@link TerrainProvider#ready} returns true. The result must include terrain data and
- * may optionally include a water mask and an indication of which child tiles are available.
- * @function
- *
- * @param {Number} x The X coordinate of the tile for which to request geometry.
- * @param {Number} y The Y coordinate of the tile for which to request geometry.
- * @param {Number} level The level of the tile for which to request geometry.
- * @param {Request} [request] The request object. Intended for internal use only.
- *
- * @returns {Promise.<TerrainData>|undefined} A promise for the requested geometry. If this method
- * returns undefined instead of a promise, it is an indication that too many requests are already
- * pending and the request will be retried later.
- */
- TerrainProvider.prototype.requestTileGeometry =
- Check.DeveloperError.throwInstantiationError;
- /**
- * Gets the maximum geometric error allowed in a tile at a given level. This function should not be
- * called before {@link TerrainProvider#ready} returns true.
- * @function
- *
- * @param {Number} level The tile level for which to get the maximum geometric error.
- * @returns {Number} The maximum geometric error.
- */
- TerrainProvider.prototype.getLevelMaximumGeometricError =
- Check.DeveloperError.throwInstantiationError;
- /**
- * Determines whether data for a tile is available to be loaded.
- * @function
- *
- * @param {Number} x The X coordinate of the tile for which to request geometry.
- * @param {Number} y The Y coordinate of the tile for which to request geometry.
- * @param {Number} level The level of the tile for which to request geometry.
- * @returns {Boolean} Undefined if not supported by the terrain provider, otherwise true or false.
- */
- TerrainProvider.prototype.getTileDataAvailable =
- Check.DeveloperError.throwInstantiationError;
- /**
- * Makes sure we load availability data for a tile
- * @function
- *
- * @param {Number} x The X coordinate of the tile for which to request geometry.
- * @param {Number} y The Y coordinate of the tile for which to request geometry.
- * @param {Number} level The level of the tile for which to request geometry.
- * @returns {undefined|Promise<void>} Undefined if nothing need to be loaded or a Promise that resolves when all required tiles are loaded
- */
- TerrainProvider.prototype.loadTileDataAvailability =
- Check.DeveloperError.throwInstantiationError;
- var maxShort = 32767;
- var cartesian3Scratch = new Cartesian2.Cartesian3();
- var scratchMinimum = new Cartesian2.Cartesian3();
- var scratchMaximum = new Cartesian2.Cartesian3();
- var cartographicScratch = new Cartesian2.Cartographic();
- var toPack = new Cartesian2.Cartesian2();
- var scratchNormal = new Cartesian2.Cartesian3();
- var scratchToENU = new Transforms.Matrix4();
- var scratchFromENU = new Transforms.Matrix4();
- function createVerticesFromQuantizedTerrainMesh(
- parameters,
- transferableObjects
- ) {
- var quantizedVertices = parameters.quantizedVertices;
- var quantizedVertexCount = quantizedVertices.length / 3;
- var octEncodedNormals = parameters.octEncodedNormals;
- var edgeVertexCount =
- parameters.westIndices.length +
- parameters.eastIndices.length +
- parameters.southIndices.length +
- parameters.northIndices.length;
- var includeWebMercatorT = parameters.includeWebMercatorT;
- var rectangle = Cartesian2.Rectangle.clone(parameters.rectangle);
- var west = rectangle.west;
- var south = rectangle.south;
- var east = rectangle.east;
- var north = rectangle.north;
- var ellipsoid = Cartesian2.Ellipsoid.clone(parameters.ellipsoid);
- var exaggeration = parameters.exaggeration;
- var minimumHeight = parameters.minimumHeight * exaggeration;
- var maximumHeight = parameters.maximumHeight * exaggeration;
- var center = parameters.relativeToCenter;
- var fromENU = Transforms.Transforms.eastNorthUpToFixedFrame(center, ellipsoid);
- var toENU = Transforms.Matrix4.inverseTransformation(fromENU, new Transforms.Matrix4());
- var southMercatorY;
- var oneOverMercatorHeight;
- if (includeWebMercatorT) {
- southMercatorY = WebMercatorProjection.WebMercatorProjection.geodeticLatitudeToMercatorAngle(
- south
- );
- oneOverMercatorHeight =
- 1.0 /
- (WebMercatorProjection.WebMercatorProjection.geodeticLatitudeToMercatorAngle(north) -
- southMercatorY);
- }
- var uBuffer = quantizedVertices.subarray(0, quantizedVertexCount);
- var vBuffer = quantizedVertices.subarray(
- quantizedVertexCount,
- 2 * quantizedVertexCount
- );
- var heightBuffer = quantizedVertices.subarray(
- quantizedVertexCount * 2,
- 3 * quantizedVertexCount
- );
- var hasVertexNormals = when.defined(octEncodedNormals);
- var uvs = new Array(quantizedVertexCount);
- var heights = new Array(quantizedVertexCount);
- var positions = new Array(quantizedVertexCount);
- var webMercatorTs = includeWebMercatorT
- ? new Array(quantizedVertexCount)
- : [];
- var minimum = scratchMinimum;
- minimum.x = Number.POSITIVE_INFINITY;
- minimum.y = Number.POSITIVE_INFINITY;
- minimum.z = Number.POSITIVE_INFINITY;
- var maximum = scratchMaximum;
- maximum.x = Number.NEGATIVE_INFINITY;
- maximum.y = Number.NEGATIVE_INFINITY;
- maximum.z = Number.NEGATIVE_INFINITY;
- var minLongitude = Number.POSITIVE_INFINITY;
- var maxLongitude = Number.NEGATIVE_INFINITY;
- var minLatitude = Number.POSITIVE_INFINITY;
- var maxLatitude = Number.NEGATIVE_INFINITY;
- for (var i = 0; i < quantizedVertexCount; ++i) {
- var rawU = uBuffer[i];
- var rawV = vBuffer[i];
- var u = rawU / maxShort;
- var v = rawV / maxShort;
- var height = _Math.CesiumMath.lerp(
- minimumHeight,
- maximumHeight,
- heightBuffer[i] / maxShort
- );
- cartographicScratch.longitude = _Math.CesiumMath.lerp(west, east, u);
- cartographicScratch.latitude = _Math.CesiumMath.lerp(south, north, v);
- cartographicScratch.height = height;
- minLongitude = Math.min(cartographicScratch.longitude, minLongitude);
- maxLongitude = Math.max(cartographicScratch.longitude, maxLongitude);
- minLatitude = Math.min(cartographicScratch.latitude, minLatitude);
- maxLatitude = Math.max(cartographicScratch.latitude, maxLatitude);
- var position = ellipsoid.cartographicToCartesian(cartographicScratch);
- uvs[i] = new Cartesian2.Cartesian2(u, v);
- heights[i] = height;
- positions[i] = position;
- if (includeWebMercatorT) {
- webMercatorTs[i] =
- (WebMercatorProjection.WebMercatorProjection.geodeticLatitudeToMercatorAngle(
- cartographicScratch.latitude
- ) -
- southMercatorY) *
- oneOverMercatorHeight;
- }
- Transforms.Matrix4.multiplyByPoint(toENU, position, cartesian3Scratch);
- Cartesian2.Cartesian3.minimumByComponent(cartesian3Scratch, minimum, minimum);
- Cartesian2.Cartesian3.maximumByComponent(cartesian3Scratch, maximum, maximum);
- }
- var westIndicesSouthToNorth = copyAndSort(parameters.westIndices, function (
- a,
- b
- ) {
- return uvs[a].y - uvs[b].y;
- });
- var eastIndicesNorthToSouth = copyAndSort(parameters.eastIndices, function (
- a,
- b
- ) {
- return uvs[b].y - uvs[a].y;
- });
- var southIndicesEastToWest = copyAndSort(parameters.southIndices, function (
- a,
- b
- ) {
- return uvs[b].x - uvs[a].x;
- });
- var northIndicesWestToEast = copyAndSort(parameters.northIndices, function (
- a,
- b
- ) {
- return uvs[a].x - uvs[b].x;
- });
- var orientedBoundingBox;
- var boundingSphere;
- if (exaggeration !== 1.0) {
- // Bounding volumes need to be recomputed since the tile payload assumes no exaggeration.
- boundingSphere = Transforms.BoundingSphere.fromPoints(positions);
- orientedBoundingBox = OrientedBoundingBox.OrientedBoundingBox.fromRectangle(
- rectangle,
- minimumHeight,
- maximumHeight,
- ellipsoid
- );
- }
- var occludeePointInScaledSpace;
- if (exaggeration !== 1.0 || minimumHeight < 0.0) {
- // Horizon culling point needs to be recomputed since the tile payload assumes no exaggeration.
- var occluder = new TerrainEncoding.EllipsoidalOccluder(ellipsoid);
- occludeePointInScaledSpace = occluder.computeHorizonCullingPointPossiblyUnderEllipsoid(
- center,
- positions,
- minimumHeight
- );
- }
- var hMin = minimumHeight;
- hMin = Math.min(
- hMin,
- findMinMaxSkirts(
- parameters.westIndices,
- parameters.westSkirtHeight,
- heights,
- uvs,
- rectangle,
- ellipsoid,
- toENU,
- minimum,
- maximum
- )
- );
- hMin = Math.min(
- hMin,
- findMinMaxSkirts(
- parameters.southIndices,
- parameters.southSkirtHeight,
- heights,
- uvs,
- rectangle,
- ellipsoid,
- toENU,
- minimum,
- maximum
- )
- );
- hMin = Math.min(
- hMin,
- findMinMaxSkirts(
- parameters.eastIndices,
- parameters.eastSkirtHeight,
- heights,
- uvs,
- rectangle,
- ellipsoid,
- toENU,
- minimum,
- maximum
- )
- );
- hMin = Math.min(
- hMin,
- findMinMaxSkirts(
- parameters.northIndices,
- parameters.northSkirtHeight,
- heights,
- uvs,
- rectangle,
- ellipsoid,
- toENU,
- minimum,
- maximum
- )
- );
- var aaBox = new EllipsoidTangentPlane.AxisAlignedBoundingBox(minimum, maximum, center);
- var encoding = new TerrainEncoding.TerrainEncoding(
- aaBox,
- hMin,
- maximumHeight,
- fromENU,
- hasVertexNormals,
- includeWebMercatorT
- );
- var vertexStride = encoding.getStride();
- var size =
- quantizedVertexCount * vertexStride + edgeVertexCount * vertexStride;
- var vertexBuffer = new Float32Array(size);
- var bufferIndex = 0;
- for (var j = 0; j < quantizedVertexCount; ++j) {
- if (hasVertexNormals) {
- var n = j * 2.0;
- toPack.x = octEncodedNormals[n];
- toPack.y = octEncodedNormals[n + 1];
- if (exaggeration !== 1.0) {
- var normal = AttributeCompression.AttributeCompression.octDecode(
- toPack.x,
- toPack.y,
- scratchNormal
- );
- var fromENUNormal = Transforms.Transforms.eastNorthUpToFixedFrame(
- positions[j],
- ellipsoid,
- scratchFromENU
- );
- var toENUNormal = Transforms.Matrix4.inverseTransformation(
- fromENUNormal,
- scratchToENU
- );
- Transforms.Matrix4.multiplyByPointAsVector(toENUNormal, normal, normal);
- normal.z *= exaggeration;
- Cartesian2.Cartesian3.normalize(normal, normal);
- Transforms.Matrix4.multiplyByPointAsVector(fromENUNormal, normal, normal);
- Cartesian2.Cartesian3.normalize(normal, normal);
- AttributeCompression.AttributeCompression.octEncode(normal, toPack);
- }
- }
- bufferIndex = encoding.encode(
- vertexBuffer,
- bufferIndex,
- positions[j],
- uvs[j],
- heights[j],
- toPack,
- webMercatorTs[j]
- );
- }
- var edgeTriangleCount = Math.max(0, (edgeVertexCount - 4) * 2);
- var indexBufferLength = parameters.indices.length + edgeTriangleCount * 3;
- var indexBuffer = IndexDatatype.IndexDatatype.createTypedArray(
- quantizedVertexCount + edgeVertexCount,
- indexBufferLength
- );
- indexBuffer.set(parameters.indices, 0);
- var percentage = 0.0001;
- var lonOffset = (maxLongitude - minLongitude) * percentage;
- var latOffset = (maxLatitude - minLatitude) * percentage;
- var westLongitudeOffset = -lonOffset;
- var westLatitudeOffset = 0.0;
- var eastLongitudeOffset = lonOffset;
- var eastLatitudeOffset = 0.0;
- var northLongitudeOffset = 0.0;
- var northLatitudeOffset = latOffset;
- var southLongitudeOffset = 0.0;
- var southLatitudeOffset = -latOffset;
- // Add skirts.
- var vertexBufferIndex = quantizedVertexCount * vertexStride;
- addSkirt(
- vertexBuffer,
- vertexBufferIndex,
- westIndicesSouthToNorth,
- encoding,
- heights,
- uvs,
- octEncodedNormals,
- ellipsoid,
- rectangle,
- parameters.westSkirtHeight,
- exaggeration,
- southMercatorY,
- oneOverMercatorHeight,
- westLongitudeOffset,
- westLatitudeOffset
- );
- vertexBufferIndex += parameters.westIndices.length * vertexStride;
- addSkirt(
- vertexBuffer,
- vertexBufferIndex,
- southIndicesEastToWest,
- encoding,
- heights,
- uvs,
- octEncodedNormals,
- ellipsoid,
- rectangle,
- parameters.southSkirtHeight,
- exaggeration,
- southMercatorY,
- oneOverMercatorHeight,
- southLongitudeOffset,
- southLatitudeOffset
- );
- vertexBufferIndex += parameters.southIndices.length * vertexStride;
- addSkirt(
- vertexBuffer,
- vertexBufferIndex,
- eastIndicesNorthToSouth,
- encoding,
- heights,
- uvs,
- octEncodedNormals,
- ellipsoid,
- rectangle,
- parameters.eastSkirtHeight,
- exaggeration,
- southMercatorY,
- oneOverMercatorHeight,
- eastLongitudeOffset,
- eastLatitudeOffset
- );
- vertexBufferIndex += parameters.eastIndices.length * vertexStride;
- addSkirt(
- vertexBuffer,
- vertexBufferIndex,
- northIndicesWestToEast,
- encoding,
- heights,
- uvs,
- octEncodedNormals,
- ellipsoid,
- rectangle,
- parameters.northSkirtHeight,
- exaggeration,
- southMercatorY,
- oneOverMercatorHeight,
- northLongitudeOffset,
- northLatitudeOffset
- );
- TerrainProvider.addSkirtIndices(
- westIndicesSouthToNorth,
- southIndicesEastToWest,
- eastIndicesNorthToSouth,
- northIndicesWestToEast,
- quantizedVertexCount,
- indexBuffer,
- parameters.indices.length
- );
- transferableObjects.push(vertexBuffer.buffer, indexBuffer.buffer);
- return {
- vertices: vertexBuffer.buffer,
- indices: indexBuffer.buffer,
- westIndicesSouthToNorth: westIndicesSouthToNorth,
- southIndicesEastToWest: southIndicesEastToWest,
- eastIndicesNorthToSouth: eastIndicesNorthToSouth,
- northIndicesWestToEast: northIndicesWestToEast,
- vertexStride: vertexStride,
- center: center,
- minimumHeight: minimumHeight,
- maximumHeight: maximumHeight,
- boundingSphere: boundingSphere,
- orientedBoundingBox: orientedBoundingBox,
- occludeePointInScaledSpace: occludeePointInScaledSpace,
- encoding: encoding,
- indexCountWithoutSkirts: parameters.indices.length,
- };
- }
- function findMinMaxSkirts(
- edgeIndices,
- edgeHeight,
- heights,
- uvs,
- rectangle,
- ellipsoid,
- toENU,
- minimum,
- maximum
- ) {
- var hMin = Number.POSITIVE_INFINITY;
- var north = rectangle.north;
- var south = rectangle.south;
- var east = rectangle.east;
- var west = rectangle.west;
- if (east < west) {
- east += _Math.CesiumMath.TWO_PI;
- }
- var length = edgeIndices.length;
- for (var i = 0; i < length; ++i) {
- var index = edgeIndices[i];
- var h = heights[index];
- var uv = uvs[index];
- cartographicScratch.longitude = _Math.CesiumMath.lerp(west, east, uv.x);
- cartographicScratch.latitude = _Math.CesiumMath.lerp(south, north, uv.y);
- cartographicScratch.height = h - edgeHeight;
- var position = ellipsoid.cartographicToCartesian(
- cartographicScratch,
- cartesian3Scratch
- );
- Transforms.Matrix4.multiplyByPoint(toENU, position, position);
- Cartesian2.Cartesian3.minimumByComponent(position, minimum, minimum);
- Cartesian2.Cartesian3.maximumByComponent(position, maximum, maximum);
- hMin = Math.min(hMin, cartographicScratch.height);
- }
- return hMin;
- }
- function addSkirt(
- vertexBuffer,
- vertexBufferIndex,
- edgeVertices,
- encoding,
- heights,
- uvs,
- octEncodedNormals,
- ellipsoid,
- rectangle,
- skirtLength,
- exaggeration,
- southMercatorY,
- oneOverMercatorHeight,
- longitudeOffset,
- latitudeOffset
- ) {
- var hasVertexNormals = when.defined(octEncodedNormals);
- var north = rectangle.north;
- var south = rectangle.south;
- var east = rectangle.east;
- var west = rectangle.west;
- if (east < west) {
- east += _Math.CesiumMath.TWO_PI;
- }
- var length = edgeVertices.length;
- for (var i = 0; i < length; ++i) {
- var index = edgeVertices[i];
- var h = heights[index];
- var uv = uvs[index];
- cartographicScratch.longitude =
- _Math.CesiumMath.lerp(west, east, uv.x) + longitudeOffset;
- cartographicScratch.latitude =
- _Math.CesiumMath.lerp(south, north, uv.y) + latitudeOffset;
- cartographicScratch.height = h - skirtLength;
- var position = ellipsoid.cartographicToCartesian(
- cartographicScratch,
- cartesian3Scratch
- );
- if (hasVertexNormals) {
- var n = index * 2.0;
- toPack.x = octEncodedNormals[n];
- toPack.y = octEncodedNormals[n + 1];
- if (exaggeration !== 1.0) {
- var normal = AttributeCompression.AttributeCompression.octDecode(
- toPack.x,
- toPack.y,
- scratchNormal
- );
- var fromENUNormal = Transforms.Transforms.eastNorthUpToFixedFrame(
- cartesian3Scratch,
- ellipsoid,
- scratchFromENU
- );
- var toENUNormal = Transforms.Matrix4.inverseTransformation(
- fromENUNormal,
- scratchToENU
- );
- Transforms.Matrix4.multiplyByPointAsVector(toENUNormal, normal, normal);
- normal.z *= exaggeration;
- Cartesian2.Cartesian3.normalize(normal, normal);
- Transforms.Matrix4.multiplyByPointAsVector(fromENUNormal, normal, normal);
- Cartesian2.Cartesian3.normalize(normal, normal);
- AttributeCompression.AttributeCompression.octEncode(normal, toPack);
- }
- }
- var webMercatorT;
- if (encoding.hasWebMercatorT) {
- webMercatorT =
- (WebMercatorProjection.WebMercatorProjection.geodeticLatitudeToMercatorAngle(
- cartographicScratch.latitude
- ) -
- southMercatorY) *
- oneOverMercatorHeight;
- }
- vertexBufferIndex = encoding.encode(
- vertexBuffer,
- vertexBufferIndex,
- position,
- uv,
- cartographicScratch.height,
- toPack,
- webMercatorT
- );
- }
- }
- function copyAndSort(typedArray, comparator) {
- var copy;
- if (typeof typedArray.slice === "function") {
- copy = typedArray.slice();
- if (typeof copy.sort !== "function") {
- // Sliced typed array isn't sortable, so we can't use it.
- copy = undefined;
- }
- }
- if (!when.defined(copy)) {
- copy = Array.prototype.slice.call(typedArray);
- }
- copy.sort(comparator);
- return copy;
- }
- var createVerticesFromQuantizedTerrainMesh$1 = createTaskProcessorWorker(
- createVerticesFromQuantizedTerrainMesh
- );
- return createVerticesFromQuantizedTerrainMesh$1;
- });
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