12345678910111213141516171819202122232425 |
- uniform vec4 u_highlightColor
- varying vec2 v_st
- void main()
- {
- czm_materialInput materialInput
- vec2 st = v_st
- st.t = czm_readNonPerspective(st.t, gl_FragCoord.w)
- materialInput.s = st.s
- materialInput.st = st
- materialInput.str = vec3(st, 0.0)
- czm_material material = czm_getMaterial(materialInput)
- gl_FragColor = vec4(material.diffuse + material.emission, material.alpha)
- gl_FragColor *= u_highlightColor
- czm_writeLogDepth()
- }
|