OctahedralProjectionFS.glsl 234 B

12345678910
  1. varying vec3 v_cubeMapCoordinates;
  2. uniform samplerCube cubeMap;
  3. void main()
  4. {
  5. vec4 rgbm = textureCube(cubeMap, v_cubeMapCoordinates);
  6. float m = rgbm.a * 16.0;
  7. vec3 r = rgbm.rgb * m;
  8. gl_FragColor = vec4(r * r, 1.0);
  9. }