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- #define SHIFT_RIGHT_8 0.00390625 //1.0 / 256.0
- #define SHIFT_RIGHT_16 0.00001525878 //1.0 / 65536.0
- #define SHIFT_RIGHT_24 5.960464477539063e-8//1.0 / 16777216.0
- #define BIAS 38.0
- /**
- * Unpacks a vec4 value containing values expressable as uint8 to an arbitrary float.
- *
- * @name czm_unpackFloat
- * @glslFunction
- *
- * @param {vec4} packedFloat The packed float.
- *
- * @returns {float} The floating-point depth in arbitrary range.
- */
- float czm_unpackFloat(vec4 packedFloat)
- {
- packedFloat *= 255.0;
- float temp = packedFloat.w / 2.0;
- float exponent = floor(temp);
- float sign = (temp - exponent) * 2.0;
- exponent = exponent - float(BIAS);
- sign = sign * 2.0 - 1.0;
- sign = -sign;
- float unpacked = sign * packedFloat.x * float(SHIFT_RIGHT_8);
- unpacked += sign * packedFloat.y * float(SHIFT_RIGHT_16);
- unpacked += sign * packedFloat.z * float(SHIFT_RIGHT_24);
- return unpacked * pow(10.0, exponent);
- }
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