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- vec4 czm_transformPlane(vec4 clippingPlane, mat4 transform) {
- vec3 transformedDirection = normalize((transform * vec4(clippingPlane.xyz, 0.0)).xyz);
- vec3 transformedPosition = (transform * vec4(clippingPlane.xyz * -clippingPlane.w, 1.0)).xyz;
- vec4 transformedPlane;
- transformedPlane.xyz = transformedDirection;
- transformedPlane.w = -dot(transformedDirection, transformedPosition);
- return transformedPlane;
- }
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