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- import Check from "../Core/Check.js";
- /**
- * Gets a GLSL snippet that clips a fragment using the `clip` function from {@link getClippingFunction} and styles it.
- *
- * @param {String} samplerUniformName Name of the uniform for the clipping planes texture sampler.
- * @param {String} matrixUniformName Name of the uniform for the clipping planes matrix.
- * @param {String} styleUniformName Name of the uniform for the clipping planes style, a vec4.
- * @returns {String} A string containing GLSL that clips and styles the current fragment.
- * @private
- */
- function getClipAndStyleCode(
- samplerUniformName,
- matrixUniformName,
- styleUniformName
- ) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.string("samplerUniformName", samplerUniformName);
- Check.typeOf.string("matrixUniformName", matrixUniformName);
- Check.typeOf.string("styleUniformName", styleUniformName);
- //>>includeEnd('debug');
- var shaderCode =
- " float clipDistance = clip(gl_FragCoord, " +
- samplerUniformName +
- ", " +
- matrixUniformName +
- "); \n" +
- " vec4 clippingPlanesEdgeColor = vec4(1.0); \n" +
- " clippingPlanesEdgeColor.rgb = " +
- styleUniformName +
- ".rgb; \n" +
- " float clippingPlanesEdgeWidth = " +
- styleUniformName +
- ".a; \n" +
- " if (clipDistance > 0.0 && clipDistance < clippingPlanesEdgeWidth) \n" +
- " { \n" +
- " gl_FragColor = clippingPlanesEdgeColor;\n" +
- " } \n";
- return shaderCode;
- }
- export default getClipAndStyleCode;
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