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- import defaultValue from "../Core/defaultValue.js";
- import defined from "../Core/defined.js";
- import VertexFormat from "../Core/VertexFormat.js";
- import AllMaterialAppearanceFS from "../Shaders/Appearances/AllMaterialAppearanceFS.js";
- import AllMaterialAppearanceVS from "../Shaders/Appearances/AllMaterialAppearanceVS.js";
- import BasicMaterialAppearanceFS from "../Shaders/Appearances/BasicMaterialAppearanceFS.js";
- import BasicMaterialAppearanceVS from "../Shaders/Appearances/BasicMaterialAppearanceVS.js";
- import TexturedMaterialAppearanceFS from "../Shaders/Appearances/TexturedMaterialAppearanceFS.js";
- import TexturedMaterialAppearanceVS from "../Shaders/Appearances/TexturedMaterialAppearanceVS.js";
- import Appearance from "./Appearance.js";
- import Material from "./Material.js";
- function MaterialAppearance(options) {
- options = defaultValue(options, defaultValue.EMPTY_OBJECT);
- var translucent = defaultValue(options.translucent, true);
- var closed = defaultValue(options.closed, false);
- var materialSupport = defaultValue(
- options.materialSupport,
- MaterialAppearance.MaterialSupport.TEXTURED
- );
-
- this.material = defined(options.material)
- ? options.material
- : Material.fromType(Material.ColorType);
-
- this.translucent = translucent;
- this._vertexShaderSource = defaultValue(
- options.vertexShaderSource,
- materialSupport.vertexShaderSource
- );
- this._fragmentShaderSource = defaultValue(
- options.fragmentShaderSource,
- materialSupport.fragmentShaderSource
- );
- this._renderState = Appearance.getDefaultRenderState(
- translucent,
- closed,
- options.renderState
- );
- this._closed = closed;
-
- this._materialSupport = materialSupport;
- this._vertexFormat = materialSupport.vertexFormat;
- this._flat = defaultValue(options.flat, false);
- this._faceForward = defaultValue(options.faceForward, !closed);
- }
- Object.defineProperties(MaterialAppearance.prototype, {
-
- vertexShaderSource: {
- get: function () {
- return this._vertexShaderSource;
- },
- },
-
- fragmentShaderSource: {
- get: function () {
- return this._fragmentShaderSource;
- },
- },
-
- renderState: {
- get: function () {
- return this._renderState;
- },
- },
-
- closed: {
- get: function () {
- return this._closed;
- },
- },
-
- materialSupport: {
- get: function () {
- return this._materialSupport;
- },
- },
-
- vertexFormat: {
- get: function () {
- return this._vertexFormat;
- },
- },
-
- flat: {
- get: function () {
- return this._flat;
- },
- },
-
- faceForward: {
- get: function () {
- return this._faceForward;
- },
- },
- });
- MaterialAppearance.prototype.getFragmentShaderSource =
- Appearance.prototype.getFragmentShaderSource;
- MaterialAppearance.prototype.isTranslucent = Appearance.prototype.isTranslucent;
- MaterialAppearance.prototype.getRenderState =
- Appearance.prototype.getRenderState;
- MaterialAppearance.MaterialSupport = {
-
- BASIC: Object.freeze({
- vertexFormat: VertexFormat.POSITION_AND_NORMAL,
- vertexShaderSource: BasicMaterialAppearanceVS,
- fragmentShaderSource: BasicMaterialAppearanceFS,
- }),
-
- TEXTURED: Object.freeze({
- vertexFormat: VertexFormat.POSITION_NORMAL_AND_ST,
- vertexShaderSource: TexturedMaterialAppearanceVS,
- fragmentShaderSource: TexturedMaterialAppearanceFS,
- }),
-
- ALL: Object.freeze({
- vertexFormat: VertexFormat.ALL,
- vertexShaderSource: AllMaterialAppearanceVS,
- fragmentShaderSource: AllMaterialAppearanceFS,
- }),
- };
- export default MaterialAppearance;
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