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- import defaultValue from "../Core/defaultValue.js";
- import defined from "../Core/defined.js";
- import DeveloperError from "../Core/DeveloperError.js";
- import Appearance from "./Appearance.js";
- function DebugAppearance(options) {
- options = defaultValue(options, defaultValue.EMPTY_OBJECT);
- var attributeName = options.attributeName;
- var perInstanceAttribute = options.perInstanceAttribute;
-
- if (!defined(attributeName)) {
- throw new DeveloperError("options.attributeName is required.");
- }
-
- if (!defined(perInstanceAttribute)) {
- perInstanceAttribute = false;
- }
- var glslDatatype = defaultValue(options.glslDatatype, "vec3");
- var varyingName = "v_" + attributeName;
- var getColor;
-
- if (
- attributeName === "normal" ||
- attributeName === "tangent" ||
- attributeName === "bitangent"
- ) {
- getColor =
- "vec4 getColor() { return vec4((" +
- varyingName +
- " + vec3(1.0)) * 0.5, 1.0); }\n";
- } else {
-
- if (attributeName === "st") {
- glslDatatype = "vec2";
- }
- switch (glslDatatype) {
- case "float":
- getColor =
- "vec4 getColor() { return vec4(vec3(" + varyingName + "), 1.0); }\n";
- break;
- case "vec2":
- getColor =
- "vec4 getColor() { return vec4(" + varyingName + ", 0.0, 1.0); }\n";
- break;
- case "vec3":
- getColor =
- "vec4 getColor() { return vec4(" + varyingName + ", 1.0); }\n";
- break;
- case "vec4":
- getColor = "vec4 getColor() { return " + varyingName + "; }\n";
- break;
-
- default:
- throw new DeveloperError(
- "options.glslDatatype must be float, vec2, vec3, or vec4."
- );
-
- }
- }
- var vs =
- "attribute vec3 position3DHigh;\n" +
- "attribute vec3 position3DLow;\n" +
- "attribute float batchId;\n" +
- (perInstanceAttribute
- ? ""
- : "attribute " + glslDatatype + " " + attributeName + ";\n") +
- "varying " +
- glslDatatype +
- " " +
- varyingName +
- ";\n" +
- "void main()\n" +
- "{\n" +
- "vec4 p = czm_translateRelativeToEye(position3DHigh, position3DLow);\n" +
- (perInstanceAttribute
- ? varyingName + " = czm_batchTable_" + attributeName + "(batchId);\n"
- : varyingName + " = " + attributeName + ";\n") +
- "gl_Position = czm_modelViewProjectionRelativeToEye * p;\n" +
- "}";
- var fs =
- "varying " +
- glslDatatype +
- " " +
- varyingName +
- ";\n" +
- getColor +
- "\n" +
- "void main()\n" +
- "{\n" +
- "gl_FragColor = getColor();\n" +
- "}";
-
- this.material = undefined;
-
- this.translucent = defaultValue(options.translucent, false);
- this._vertexShaderSource = defaultValue(options.vertexShaderSource, vs);
- this._fragmentShaderSource = defaultValue(options.fragmentShaderSource, fs);
- this._renderState = Appearance.getDefaultRenderState(
- false,
- false,
- options.renderState
- );
- this._closed = defaultValue(options.closed, false);
-
- this._attributeName = attributeName;
- this._glslDatatype = glslDatatype;
- }
- Object.defineProperties(DebugAppearance.prototype, {
-
- vertexShaderSource: {
- get: function () {
- return this._vertexShaderSource;
- },
- },
-
- fragmentShaderSource: {
- get: function () {
- return this._fragmentShaderSource;
- },
- },
-
- renderState: {
- get: function () {
- return this._renderState;
- },
- },
-
- closed: {
- get: function () {
- return this._closed;
- },
- },
-
- attributeName: {
- get: function () {
- return this._attributeName;
- },
- },
-
- glslDatatype: {
- get: function () {
- return this._glslDatatype;
- },
- },
- });
- DebugAppearance.prototype.getFragmentShaderSource =
- Appearance.prototype.getFragmentShaderSource;
- DebugAppearance.prototype.isTranslucent = Appearance.prototype.isTranslucent;
- DebugAppearance.prototype.getRenderState = Appearance.prototype.getRenderState;
- export default DebugAppearance;
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