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- import clone from "../Core/clone.js";
- import defined from "../Core/defined.js";
- import Expression from "./Expression.js";
- /**
- * An expression for a style applied to a {@link Cesium3DTileset}.
- * <p>
- * Evaluates a conditions expression defined using the
- * {@link https://github.com/CesiumGS/3d-tiles/tree/master/specification/Styling|3D Tiles Styling language}.
- * </p>
- * <p>
- * Implements the {@link StyleExpression} interface.
- * </p>
- *
- * @alias ConditionsExpression
- * @constructor
- *
- * @param {Object} [conditionsExpression] The conditions expression defined using the 3D Tiles Styling language.
- * @param {Object} [defines] Defines in the style.
- *
- * @example
- * var expression = new Cesium.ConditionsExpression({
- * conditions : [
- * ['${Area} > 10, 'color("#FF0000")'],
- * ['${id} !== "1"', 'color("#00FF00")'],
- * ['true', 'color("#FFFFFF")']
- * ]
- * });
- * expression.evaluateColor(feature, result); // returns a Cesium.Color object
- */
- function ConditionsExpression(conditionsExpression, defines) {
- this._conditionsExpression = clone(conditionsExpression, true);
- this._conditions = conditionsExpression.conditions;
- this._runtimeConditions = undefined;
- setRuntime(this, defines);
- }
- Object.defineProperties(ConditionsExpression.prototype, {
- /**
- * Gets the conditions expression defined in the 3D Tiles Styling language.
- *
- * @memberof ConditionsExpression.prototype
- *
- * @type {Object}
- * @readonly
- *
- * @default undefined
- */
- conditionsExpression: {
- get: function () {
- return this._conditionsExpression;
- },
- },
- });
- function Statement(condition, expression) {
- this.condition = condition;
- this.expression = expression;
- }
- function setRuntime(expression, defines) {
- var runtimeConditions = [];
- var conditions = expression._conditions;
- if (!defined(conditions)) {
- return;
- }
- var length = conditions.length;
- for (var i = 0; i < length; ++i) {
- var statement = conditions[i];
- var cond = String(statement[0]);
- var condExpression = String(statement[1]);
- runtimeConditions.push(
- new Statement(
- new Expression(cond, defines),
- new Expression(condExpression, defines)
- )
- );
- }
- expression._runtimeConditions = runtimeConditions;
- }
- /**
- * Evaluates the result of an expression, optionally using the provided feature's properties. If the result of
- * the expression in the
- * {@link https://github.com/CesiumGS/3d-tiles/tree/master/specification/Styling|3D Tiles Styling language}
- * is of type <code>Boolean</code>, <code>Number</code>, or <code>String</code>, the corresponding JavaScript
- * primitive type will be returned. If the result is a <code>RegExp</code>, a Javascript <code>RegExp</code>
- * object will be returned. If the result is a <code>Cartesian2</code>, <code>Cartesian3</code>, or <code>Cartesian4</code>,
- * a {@link Cartesian2}, {@link Cartesian3}, or {@link Cartesian4} object will be returned. If the <code>result</code> argument is
- * a {@link Color}, the {@link Cartesian4} value is converted to a {@link Color} and then returned.
- *
- * @param {Cesium3DTileFeature} feature The feature whose properties may be used as variables in the expression.
- * @param {Object} [result] The object onto which to store the result.
- * @returns {Boolean|Number|String|RegExp|Cartesian2|Cartesian3|Cartesian4|Color} The result of evaluating the expression.
- */
- ConditionsExpression.prototype.evaluate = function (feature, result) {
- var conditions = this._runtimeConditions;
- if (!defined(conditions)) {
- return undefined;
- }
- var length = conditions.length;
- for (var i = 0; i < length; ++i) {
- var statement = conditions[i];
- if (statement.condition.evaluate(feature)) {
- return statement.expression.evaluate(feature, result);
- }
- }
- };
- /**
- * Evaluates the result of a Color expression, using the values defined by a feature.
- * <p>
- * This is equivalent to {@link ConditionsExpression#evaluate} but always returns a {@link Color} object.
- * </p>
- * @param {Cesium3DTileFeature} feature The feature whose properties may be used as variables in the expression.
- * @param {Color} [result] The object in which to store the result
- * @returns {Color} The modified result parameter or a new Color instance if one was not provided.
- */
- ConditionsExpression.prototype.evaluateColor = function (feature, result) {
- var conditions = this._runtimeConditions;
- if (!defined(conditions)) {
- return undefined;
- }
- var length = conditions.length;
- for (var i = 0; i < length; ++i) {
- var statement = conditions[i];
- if (statement.condition.evaluate(feature)) {
- return statement.expression.evaluateColor(feature, result);
- }
- }
- };
- /**
- * Gets the shader function for this expression.
- * Returns undefined if the shader function can't be generated from this expression.
- *
- * @param {String} functionName Name to give to the generated function.
- * @param {String} propertyNameMap Maps property variable names to shader attribute names.
- * @param {Object} shaderState Stores information about the generated shader function, including whether it is translucent.
- * @param {String} returnType The return type of the generated function.
- *
- * @returns {String} The shader function.
- *
- * @private
- */
- ConditionsExpression.prototype.getShaderFunction = function (
- functionName,
- propertyNameMap,
- shaderState,
- returnType
- ) {
- var conditions = this._runtimeConditions;
- if (!defined(conditions) || conditions.length === 0) {
- return undefined;
- }
- var shaderFunction = "";
- var length = conditions.length;
- for (var i = 0; i < length; ++i) {
- var statement = conditions[i];
- var condition = statement.condition.getShaderExpression(
- propertyNameMap,
- shaderState
- );
- var expression = statement.expression.getShaderExpression(
- propertyNameMap,
- shaderState
- );
- // Build the if/else chain from the list of conditions
- shaderFunction +=
- " " +
- (i === 0 ? "if" : "else if") +
- " (" +
- condition +
- ") \n" +
- " { \n" +
- " return " +
- expression +
- "; \n" +
- " } \n";
- }
- shaderFunction =
- returnType +
- " " +
- functionName +
- "() \n" +
- "{ \n" +
- shaderFunction +
- " return " +
- returnType +
- "(1.0); \n" + // Return a default value if no conditions are met
- "} \n";
- return shaderFunction;
- };
- export default ConditionsExpression;
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