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- import Color from "../Core/Color.js";
- import defined from "../Core/defined.js";
- /**
- * A feature of a {@link Cesium3DTileset}.
- * <p>
- * Provides access to a feature's properties stored in the tile's batch table, as well
- * as the ability to show/hide a feature and change its highlight color via
- * {@link Cesium3DTileFeature#show} and {@link Cesium3DTileFeature#color}, respectively.
- * </p>
- * <p>
- * Modifications to a <code>Cesium3DTileFeature</code> object have the lifetime of the tile's
- * content. If the tile's content is unloaded, e.g., due to it going out of view and needing
- * to free space in the cache for visible tiles, listen to the {@link Cesium3DTileset#tileUnload} event to save any
- * modifications. Also listen to the {@link Cesium3DTileset#tileVisible} event to reapply any modifications.
- * </p>
- * <p>
- * Do not construct this directly. Access it through {@link Cesium3DTileContent#getFeature}
- * or picking using {@link Scene#pick} and {@link Scene#pickPosition}.
- * </p>
- *
- * @alias Cesium3DTileFeature
- * @constructor
- *
- * @example
- * // On mouse over, display all the properties for a feature in the console log.
- * handler.setInputAction(function(movement) {
- * var feature = scene.pick(movement.endPosition);
- * if (feature instanceof Cesium.Cesium3DTileFeature) {
- * var propertyNames = feature.getPropertyNames();
- * var length = propertyNames.length;
- * for (var i = 0; i < length; ++i) {
- * var propertyName = propertyNames[i];
- * console.log(propertyName + ': ' + feature.getProperty(propertyName));
- * }
- * }
- * }, Cesium.ScreenSpaceEventType.MOUSE_MOVE);
- */
- function Cesium3DTileFeature(content, batchId) {
- this._content = content;
- this._batchId = batchId;
- this._color = undefined; // for calling getColor
- }
- Object.defineProperties(Cesium3DTileFeature.prototype, {
- /**
- * Gets or sets if the feature will be shown. This is set for all features
- * when a style's show is evaluated.
- *
- * @memberof Cesium3DTileFeature.prototype
- *
- * @type {Boolean}
- *
- * @default true
- */
- show: {
- get: function () {
- return this._content.batchTable.getShow(this._batchId);
- },
- set: function (value) {
- this._content.batchTable.setShow(this._batchId, value);
- },
- },
- /**
- * Gets or sets the highlight color multiplied with the feature's color. When
- * this is white, the feature's color is not changed. This is set for all features
- * when a style's color is evaluated.
- *
- * @memberof Cesium3DTileFeature.prototype
- *
- * @type {Color}
- *
- * @default {@link Color.WHITE}
- */
- color: {
- get: function () {
- if (!defined(this._color)) {
- this._color = new Color();
- }
- return this._content.batchTable.getColor(this._batchId, this._color);
- },
- set: function (value) {
- this._content.batchTable.setColor(this._batchId, value);
- },
- },
- /**
- * Gets the content of the tile containing the feature.
- *
- * @memberof Cesium3DTileFeature.prototype
- *
- * @type {Cesium3DTileContent}
- *
- * @readonly
- * @private
- */
- content: {
- get: function () {
- return this._content;
- },
- },
- /**
- * Gets the tileset containing the feature.
- *
- * @memberof Cesium3DTileFeature.prototype
- *
- * @type {Cesium3DTileset}
- *
- * @readonly
- */
- tileset: {
- get: function () {
- return this._content.tileset;
- },
- },
- /**
- * All objects returned by {@link Scene#pick} have a <code>primitive</code> property. This returns
- * the tileset containing the feature.
- *
- * @memberof Cesium3DTileFeature.prototype
- *
- * @type {Cesium3DTileset}
- *
- * @readonly
- */
- primitive: {
- get: function () {
- return this._content.tileset;
- },
- },
- /**
- * @private
- */
- pickId: {
- get: function () {
- return this._content.batchTable.getPickColor(this._batchId);
- },
- },
- });
- /**
- * Returns whether the feature contains this property. This includes properties from this feature's
- * class and inherited classes when using a batch table hierarchy.
- *
- * @see {@link https://github.com/CesiumGS/3d-tiles/tree/master/extensions/3DTILES_batch_table_hierarchy}
- *
- * @param {String} name The case-sensitive name of the property.
- * @returns {Boolean} Whether the feature contains this property.
- */
- Cesium3DTileFeature.prototype.hasProperty = function (name) {
- return this._content.batchTable.hasProperty(this._batchId, name);
- };
- /**
- * Returns an array of property names for the feature. This includes properties from this feature's
- * class and inherited classes when using a batch table hierarchy.
- *
- * @see {@link https://github.com/CesiumGS/3d-tiles/tree/master/extensions/3DTILES_batch_table_hierarchy}
- *
- * @param {String[]} [results] An array into which to store the results.
- * @returns {String[]} The names of the feature's properties.
- */
- Cesium3DTileFeature.prototype.getPropertyNames = function (results) {
- return this._content.batchTable.getPropertyNames(this._batchId, results);
- };
- /**
- * Returns a copy of the value of the feature's property with the given name. This includes properties from this feature's
- * class and inherited classes when using a batch table hierarchy.
- *
- * @see {@link https://github.com/CesiumGS/3d-tiles/tree/master/extensions/3DTILES_batch_table_hierarchy}
- *
- * @param {String} name The case-sensitive name of the property.
- * @returns {*} The value of the property or <code>undefined</code> if the property does not exist.
- *
- * @example
- * // Display all the properties for a feature in the console log.
- * var propertyNames = feature.getPropertyNames();
- * var length = propertyNames.length;
- * for (var i = 0; i < length; ++i) {
- * var propertyName = propertyNames[i];
- * console.log(propertyName + ': ' + feature.getProperty(propertyName));
- * }
- */
- Cesium3DTileFeature.prototype.getProperty = function (name) {
- return this._content.batchTable.getProperty(this._batchId, name);
- };
- /**
- * Sets the value of the feature's property with the given name.
- * <p>
- * If a property with the given name doesn't exist, it is created.
- * </p>
- *
- * @param {String} name The case-sensitive name of the property.
- * @param {*} value The value of the property that will be copied.
- *
- * @exception {DeveloperError} Inherited batch table hierarchy property is read only.
- *
- * @example
- * var height = feature.getProperty('Height'); // e.g., the height of a building
- *
- * @example
- * var name = 'clicked';
- * if (feature.getProperty(name)) {
- * console.log('already clicked');
- * } else {
- * feature.setProperty(name, true);
- * console.log('first click');
- * }
- */
- Cesium3DTileFeature.prototype.setProperty = function (name, value) {
- this._content.batchTable.setProperty(this._batchId, name, value);
- // PERFORMANCE_IDEA: Probably overkill, but maybe only mark the tile dirty if the
- // property is in one of the style's expressions or - if it can be done quickly -
- // if the new property value changed the result of an expression.
- this._content.featurePropertiesDirty = true;
- };
- /**
- * Returns whether the feature's class name equals <code>className</code>. Unlike {@link Cesium3DTileFeature#isClass}
- * this function only checks the feature's exact class and not inherited classes.
- * <p>
- * This function returns <code>false</code> if no batch table hierarchy is present.
- * </p>
- *
- * @param {String} className The name to check against.
- * @returns {Boolean} Whether the feature's class name equals <code>className</code>
- *
- * @private
- */
- Cesium3DTileFeature.prototype.isExactClass = function (className) {
- return this._content.batchTable.isExactClass(this._batchId, className);
- };
- /**
- * Returns whether the feature's class or any inherited classes are named <code>className</code>.
- * <p>
- * This function returns <code>false</code> if no batch table hierarchy is present.
- * </p>
- *
- * @param {String} className The name to check against.
- * @returns {Boolean} Whether the feature's class or inherited classes are named <code>className</code>
- *
- * @private
- */
- Cesium3DTileFeature.prototype.isClass = function (className) {
- return this._content.batchTable.isClass(this._batchId, className);
- };
- /**
- * Returns the feature's class name.
- * <p>
- * This function returns <code>undefined</code> if no batch table hierarchy is present.
- * </p>
- *
- * @returns {String} The feature's class name.
- *
- * @private
- */
- Cesium3DTileFeature.prototype.getExactClassName = function () {
- return this._content.batchTable.getExactClassName(this._batchId);
- };
- export default Cesium3DTileFeature;
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