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- import BoundingRectangle from "../Core/BoundingRectangle.js";
- import defined from "../Core/defined.js";
- import destroyObject from "../Core/destroyObject.js";
- import PixelFormat from "../Core/PixelFormat.js";
- import Framebuffer from "../Renderer/Framebuffer.js";
- import PixelDatatype from "../Renderer/PixelDatatype.js";
- import RenderState from "../Renderer/RenderState.js";
- import Sampler from "../Renderer/Sampler.js";
- import Texture from "../Renderer/Texture.js";
- import BrdfLutGeneratorFS from "../Shaders/BrdfLutGeneratorFS.js";
- /**
- * @private
- */
- function BrdfLutGenerator() {
- this._framebuffer = undefined;
- this._colorTexture = undefined;
- this._drawCommand = undefined;
- }
- Object.defineProperties(BrdfLutGenerator.prototype, {
- colorTexture: {
- get: function () {
- return this._colorTexture;
- },
- },
- });
- function createCommand(generator, context) {
- var framebuffer = generator._framebuffer;
- var drawCommand = context.createViewportQuadCommand(BrdfLutGeneratorFS, {
- framebuffer: framebuffer,
- renderState: RenderState.fromCache({
- viewport: new BoundingRectangle(0.0, 0.0, 256.0, 256.0),
- }),
- });
- generator._drawCommand = drawCommand;
- }
- function createFramebuffer(generator, context) {
- var colorTexture = new Texture({
- context: context,
- width: 256,
- height: 256,
- pixelFormat: PixelFormat.RGBA,
- pixelDatatype: PixelDatatype.UNSIGNED_BYTE,
- sampler: Sampler.NEAREST,
- });
- generator._colorTexture = colorTexture;
- var framebuffer = new Framebuffer({
- context: context,
- colorTextures: [colorTexture],
- destroyAttachments: false,
- });
- generator._framebuffer = framebuffer;
- }
- BrdfLutGenerator.prototype.update = function (frameState) {
- if (!defined(this._colorTexture)) {
- var context = frameState.context;
- createFramebuffer(this, context);
- createCommand(this, context);
- this._drawCommand.execute(context);
- this._framebuffer = this._framebuffer && this._framebuffer.destroy();
- this._drawCommand.shaderProgram =
- this._drawCommand.shaderProgram &&
- this._drawCommand.shaderProgram.destroy();
- }
- };
- BrdfLutGenerator.prototype.isDestroyed = function () {
- return false;
- };
- BrdfLutGenerator.prototype.destroy = function () {
- this._colorTexture = this._colorTexture && this._colorTexture.destroy();
- return destroyObject(this);
- };
- export default BrdfLutGenerator;
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