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- import WebGLConstants from "../Core/WebGLConstants.js";
- var BlendEquation = {
-
- ADD: WebGLConstants.FUNC_ADD,
-
- SUBTRACT: WebGLConstants.FUNC_SUBTRACT,
-
- REVERSE_SUBTRACT: WebGLConstants.FUNC_REVERSE_SUBTRACT,
-
- MIN: WebGLConstants.MIN,
-
- MAX: WebGLConstants.MAX,
- };
- export default Object.freeze(BlendEquation);
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