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- import Cartesian2 from "../Core/Cartesian2.js";
- import Color from "../Core/Color.js";
- import defined from "../Core/defined.js";
- import destroyObject from "../Core/destroyObject.js";
- import PixelFormat from "../Core/PixelFormat.js";
- import ClearCommand from "../Renderer/ClearCommand.js";
- import Framebuffer from "../Renderer/Framebuffer.js";
- import PixelDatatype from "../Renderer/PixelDatatype.js";
- import Sampler from "../Renderer/Sampler.js";
- import Texture from "../Renderer/Texture.js";
- function AutoExposure() {
- this._uniformMap = undefined;
- this._command = undefined;
- this._colorTexture = undefined;
- this._depthTexture = undefined;
- this._ready = false;
- this._name = "czm_autoexposure";
- this._logDepthChanged = undefined;
- this._useLogDepth = undefined;
- this._framebuffers = undefined;
- this._previousLuminance = undefined;
- this._commands = undefined;
- this._clearCommand = undefined;
- this._minMaxLuminance = new Cartesian2();
-
- this.enabled = true;
- this._enabled = true;
-
- this.minimumLuminance = 0.1;
-
- this.maximumLuminance = 10.0;
- }
- Object.defineProperties(AutoExposure.prototype, {
-
- ready: {
- get: function () {
- return this._ready;
- },
- },
-
- name: {
- get: function () {
- return this._name;
- },
- },
-
- outputTexture: {
- get: function () {
- var framebuffers = this._framebuffers;
- if (!defined(framebuffers)) {
- return undefined;
- }
- return framebuffers[framebuffers.length - 1].getColorTexture(0);
- },
- },
- });
- function destroyFramebuffers(autoexposure) {
- var framebuffers = autoexposure._framebuffers;
- if (!defined(framebuffers)) {
- return;
- }
- var length = framebuffers.length;
- for (var i = 0; i < length; ++i) {
- framebuffers[i].destroy();
- }
- autoexposure._framebuffers = undefined;
- autoexposure._previousLuminance.destroy();
- autoexposure._previousLuminance = undefined;
- }
- function createFramebuffers(autoexposure, context) {
- destroyFramebuffers(autoexposure);
- var width = autoexposure._width;
- var height = autoexposure._height;
- var pixelFormat = PixelFormat.RGBA;
- var pixelDatatype = context.halfFloatingPointTexture
- ? PixelDatatype.HALF_FLOAT
- : PixelDatatype.FLOAT;
- var length = Math.ceil(Math.log(Math.max(width, height)) / Math.log(3.0));
- var framebuffers = new Array(length);
- for (var i = 0; i < length; ++i) {
- width = Math.max(Math.ceil(width / 3.0), 1.0);
- height = Math.max(Math.ceil(height / 3.0), 1.0);
- framebuffers[i] = new Framebuffer({
- context: context,
- colorTextures: [
- new Texture({
- context: context,
- width: width,
- height: height,
- pixelFormat: pixelFormat,
- pixelDatatype: pixelDatatype,
- sampler: Sampler.NEAREST,
- }),
- ],
- });
- }
- var lastTexture = framebuffers[length - 1].getColorTexture(0);
- autoexposure._previousLuminance = new Framebuffer({
- context: context,
- colorTextures: [
- new Texture({
- context: context,
- width: lastTexture.width,
- height: lastTexture.height,
- pixelFormat: pixelFormat,
- pixelDatatype: pixelDatatype,
- sampler: Sampler.NEAREST,
- }),
- ],
- });
- autoexposure._framebuffers = framebuffers;
- }
- function destroyCommands(autoexposure) {
- var commands = autoexposure._commands;
- if (!defined(commands)) {
- return;
- }
- var length = commands.length;
- for (var i = 0; i < length; ++i) {
- commands[i].shaderProgram.destroy();
- }
- autoexposure._commands = undefined;
- }
- function createUniformMap(autoexposure, index) {
- var uniforms;
- if (index === 0) {
- uniforms = {
- colorTexture: function () {
- return autoexposure._colorTexture;
- },
- colorTextureDimensions: function () {
- return autoexposure._colorTexture.dimensions;
- },
- };
- } else {
- var texture = autoexposure._framebuffers[index - 1].getColorTexture(0);
- uniforms = {
- colorTexture: function () {
- return texture;
- },
- colorTextureDimensions: function () {
- return texture.dimensions;
- },
- };
- }
- uniforms.minMaxLuminance = function () {
- return autoexposure._minMaxLuminance;
- };
- uniforms.previousLuminance = function () {
- return autoexposure._previousLuminance.getColorTexture(0);
- };
- return uniforms;
- }
- function getShaderSource(index, length) {
- var source =
- "uniform sampler2D colorTexture; \n" +
- "varying vec2 v_textureCoordinates; \n" +
- "float sampleTexture(vec2 offset) { \n";
- if (index === 0) {
- source +=
- " vec4 color = texture2D(colorTexture, v_textureCoordinates + offset); \n" +
- " return czm_luminance(color.rgb); \n";
- } else {
- source +=
- " return texture2D(colorTexture, v_textureCoordinates + offset).r; \n";
- }
- source += "}\n\n";
- source +=
- "uniform vec2 colorTextureDimensions; \n" +
- "uniform vec2 minMaxLuminance; \n" +
- "uniform sampler2D previousLuminance; \n" +
- "void main() { \n" +
- " float color = 0.0; \n" +
- " float xStep = 1.0 / colorTextureDimensions.x; \n" +
- " float yStep = 1.0 / colorTextureDimensions.y; \n" +
- " int count = 0; \n" +
- " for (int i = 0; i < 3; ++i) { \n" +
- " for (int j = 0; j < 3; ++j) { \n" +
- " vec2 offset; \n" +
- " offset.x = -xStep + float(i) * xStep; \n" +
- " offset.y = -yStep + float(j) * yStep; \n" +
- " if (offset.x < 0.0 || offset.x > 1.0 || offset.y < 0.0 || offset.y > 1.0) { \n" +
- " continue; \n" +
- " } \n" +
- " color += sampleTexture(offset); \n" +
- " ++count; \n" +
- " } \n" +
- " } \n" +
- " if (count > 0) { \n" +
- " color /= float(count); \n" +
- " } \n";
- if (index === length - 1) {
- source +=
- " float previous = texture2D(previousLuminance, vec2(0.5)).r; \n" +
- " color = clamp(color, minMaxLuminance.x, minMaxLuminance.y); \n" +
- " color = previous + (color - previous) / (60.0 * 1.5); \n" +
- " color = clamp(color, minMaxLuminance.x, minMaxLuminance.y); \n";
- }
- source += " gl_FragColor = vec4(color); \n" + "} \n";
- return source;
- }
- function createCommands(autoexposure, context) {
- destroyCommands(autoexposure);
- var framebuffers = autoexposure._framebuffers;
- var length = framebuffers.length;
- var commands = new Array(length);
- for (var i = 0; i < length; ++i) {
- commands[i] = context.createViewportQuadCommand(
- getShaderSource(i, length),
- {
- framebuffer: framebuffers[i],
- uniformMap: createUniformMap(autoexposure, i),
- }
- );
- }
- autoexposure._commands = commands;
- }
- AutoExposure.prototype.clear = function (context) {
- var framebuffers = this._framebuffers;
- if (!defined(framebuffers)) {
- return;
- }
- var clearCommand = this._clearCommand;
- if (!defined(clearCommand)) {
- clearCommand = this._clearCommand = new ClearCommand({
- color: new Color(0.0, 0.0, 0.0, 0.0),
- framebuffer: undefined,
- });
- }
- var length = framebuffers.length;
- for (var i = 0; i < length; ++i) {
- clearCommand.framebuffer = framebuffers[i];
- clearCommand.execute(context);
- }
- };
- AutoExposure.prototype.update = function (context) {
- var width = context.drawingBufferWidth;
- var height = context.drawingBufferHeight;
- if (width !== this._width || height !== this._height) {
- this._width = width;
- this._height = height;
- createFramebuffers(this, context);
- createCommands(this, context);
- if (!this._ready) {
- this._ready = true;
- }
- }
- this._minMaxLuminance.x = this.minimumLuminance;
- this._minMaxLuminance.y = this.maximumLuminance;
- var framebuffers = this._framebuffers;
- var temp = framebuffers[framebuffers.length - 1];
- framebuffers[framebuffers.length - 1] = this._previousLuminance;
- this._commands[
- this._commands.length - 1
- ].framebuffer = this._previousLuminance;
- this._previousLuminance = temp;
- };
- AutoExposure.prototype.execute = function (context, colorTexture) {
- this._colorTexture = colorTexture;
- var commands = this._commands;
- if (!defined(commands)) {
- return;
- }
- var length = commands.length;
- for (var i = 0; i < length; ++i) {
- commands[i].execute(context);
- }
- };
- AutoExposure.prototype.isDestroyed = function () {
- return false;
- };
- AutoExposure.prototype.destroy = function () {
- destroyFramebuffers(this);
- destroyCommands(this);
- return destroyObject(this);
- };
- export default AutoExposure;
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