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- import AttributeCompression from "./AttributeCompression.js";
- import Cartesian2 from "./Cartesian2.js";
- import Cartesian3 from "./Cartesian3.js";
- import ComponentDatatype from "./ComponentDatatype.js";
- import defaultValue from "./defaultValue.js";
- import defined from "./defined.js";
- import CesiumMath from "./Math.js";
- import Matrix4 from "./Matrix4.js";
- import TerrainQuantization from "./TerrainQuantization.js";
- var cartesian3Scratch = new Cartesian3();
- var cartesian3DimScratch = new Cartesian3();
- var cartesian2Scratch = new Cartesian2();
- var matrix4Scratch = new Matrix4();
- var matrix4Scratch2 = new Matrix4();
- var SHIFT_LEFT_12 = Math.pow(2.0, 12.0);
- /**
- * Data used to quantize and pack the terrain mesh. The position can be unpacked for picking and all attributes
- * are unpacked in the vertex shader.
- *
- * @alias TerrainEncoding
- * @constructor
- *
- * @param {AxisAlignedBoundingBox} axisAlignedBoundingBox The bounds of the tile in the east-north-up coordinates at the tiles center.
- * @param {Number} minimumHeight The minimum height.
- * @param {Number} maximumHeight The maximum height.
- * @param {Matrix4} fromENU The east-north-up to fixed frame matrix at the center of the terrain mesh.
- * @param {Boolean} hasVertexNormals If the mesh has vertex normals.
- * @param {Boolean} [hasWebMercatorT=false] true if the terrain data includes a Web Mercator texture coordinate; otherwise, false.
- *
- * @private
- */
- function TerrainEncoding(
- axisAlignedBoundingBox,
- minimumHeight,
- maximumHeight,
- fromENU,
- hasVertexNormals,
- hasWebMercatorT
- ) {
- var quantization = TerrainQuantization.NONE;
- var center;
- var toENU;
- var matrix;
- if (
- defined(axisAlignedBoundingBox) &&
- defined(minimumHeight) &&
- defined(maximumHeight) &&
- defined(fromENU)
- ) {
- var minimum = axisAlignedBoundingBox.minimum;
- var maximum = axisAlignedBoundingBox.maximum;
- var dimensions = Cartesian3.subtract(
- maximum,
- minimum,
- cartesian3DimScratch
- );
- var hDim = maximumHeight - minimumHeight;
- var maxDim = Math.max(Cartesian3.maximumComponent(dimensions), hDim);
- if (maxDim < SHIFT_LEFT_12 - 1.0) {
- quantization = TerrainQuantization.BITS12;
- } else {
- quantization = TerrainQuantization.NONE;
- }
- center = axisAlignedBoundingBox.center;
- toENU = Matrix4.inverseTransformation(fromENU, new Matrix4());
- var translation = Cartesian3.negate(minimum, cartesian3Scratch);
- Matrix4.multiply(
- Matrix4.fromTranslation(translation, matrix4Scratch),
- toENU,
- toENU
- );
- var scale = cartesian3Scratch;
- scale.x = 1.0 / dimensions.x;
- scale.y = 1.0 / dimensions.y;
- scale.z = 1.0 / dimensions.z;
- Matrix4.multiply(Matrix4.fromScale(scale, matrix4Scratch), toENU, toENU);
- matrix = Matrix4.clone(fromENU);
- Matrix4.setTranslation(matrix, Cartesian3.ZERO, matrix);
- fromENU = Matrix4.clone(fromENU, new Matrix4());
- var translationMatrix = Matrix4.fromTranslation(minimum, matrix4Scratch);
- var scaleMatrix = Matrix4.fromScale(dimensions, matrix4Scratch2);
- var st = Matrix4.multiply(translationMatrix, scaleMatrix, matrix4Scratch);
- Matrix4.multiply(fromENU, st, fromENU);
- Matrix4.multiply(matrix, st, matrix);
- }
- /**
- * How the vertices of the mesh were compressed.
- * @type {TerrainQuantization}
- */
- this.quantization = quantization;
- /**
- * The minimum height of the tile including the skirts.
- * @type {Number}
- */
- this.minimumHeight = minimumHeight;
- /**
- * The maximum height of the tile.
- * @type {Number}
- */
- this.maximumHeight = maximumHeight;
- /**
- * The center of the tile.
- * @type {Cartesian3}
- */
- this.center = center;
- /**
- * A matrix that takes a vertex from the tile, transforms it to east-north-up at the center and scales
- * it so each component is in the [0, 1] range.
- * @type {Matrix4}
- */
- this.toScaledENU = toENU;
- /**
- * A matrix that restores a vertex transformed with toScaledENU back to the earth fixed reference frame
- * @type {Matrix4}
- */
- this.fromScaledENU = fromENU;
- /**
- * The matrix used to decompress the terrain vertices in the shader for RTE rendering.
- * @type {Matrix4}
- */
- this.matrix = matrix;
- /**
- * The terrain mesh contains normals.
- * @type {Boolean}
- */
- this.hasVertexNormals = hasVertexNormals;
- /**
- * The terrain mesh contains a vertical texture coordinate following the Web Mercator projection.
- * @type {Boolean}
- */
- this.hasWebMercatorT = defaultValue(hasWebMercatorT, false);
- }
- TerrainEncoding.prototype.encode = function (
- vertexBuffer,
- bufferIndex,
- position,
- uv,
- height,
- normalToPack,
- webMercatorT
- ) {
- var u = uv.x;
- var v = uv.y;
- if (this.quantization === TerrainQuantization.BITS12) {
- position = Matrix4.multiplyByPoint(
- this.toScaledENU,
- position,
- cartesian3Scratch
- );
- position.x = CesiumMath.clamp(position.x, 0.0, 1.0);
- position.y = CesiumMath.clamp(position.y, 0.0, 1.0);
- position.z = CesiumMath.clamp(position.z, 0.0, 1.0);
- var hDim = this.maximumHeight - this.minimumHeight;
- var h = CesiumMath.clamp((height - this.minimumHeight) / hDim, 0.0, 1.0);
- Cartesian2.fromElements(position.x, position.y, cartesian2Scratch);
- var compressed0 = AttributeCompression.compressTextureCoordinates(
- cartesian2Scratch
- );
- Cartesian2.fromElements(position.z, h, cartesian2Scratch);
- var compressed1 = AttributeCompression.compressTextureCoordinates(
- cartesian2Scratch
- );
- Cartesian2.fromElements(u, v, cartesian2Scratch);
- var compressed2 = AttributeCompression.compressTextureCoordinates(
- cartesian2Scratch
- );
- vertexBuffer[bufferIndex++] = compressed0;
- vertexBuffer[bufferIndex++] = compressed1;
- vertexBuffer[bufferIndex++] = compressed2;
- if (this.hasWebMercatorT) {
- Cartesian2.fromElements(webMercatorT, 0.0, cartesian2Scratch);
- var compressed3 = AttributeCompression.compressTextureCoordinates(
- cartesian2Scratch
- );
- vertexBuffer[bufferIndex++] = compressed3;
- }
- } else {
- Cartesian3.subtract(position, this.center, cartesian3Scratch);
- vertexBuffer[bufferIndex++] = cartesian3Scratch.x;
- vertexBuffer[bufferIndex++] = cartesian3Scratch.y;
- vertexBuffer[bufferIndex++] = cartesian3Scratch.z;
- vertexBuffer[bufferIndex++] = height;
- vertexBuffer[bufferIndex++] = u;
- vertexBuffer[bufferIndex++] = v;
- if (this.hasWebMercatorT) {
- vertexBuffer[bufferIndex++] = webMercatorT;
- }
- }
- if (this.hasVertexNormals) {
- vertexBuffer[bufferIndex++] = AttributeCompression.octPackFloat(
- normalToPack
- );
- }
- return bufferIndex;
- };
- TerrainEncoding.prototype.decodePosition = function (buffer, index, result) {
- if (!defined(result)) {
- result = new Cartesian3();
- }
- index *= this.getStride();
- if (this.quantization === TerrainQuantization.BITS12) {
- var xy = AttributeCompression.decompressTextureCoordinates(
- buffer[index],
- cartesian2Scratch
- );
- result.x = xy.x;
- result.y = xy.y;
- var zh = AttributeCompression.decompressTextureCoordinates(
- buffer[index + 1],
- cartesian2Scratch
- );
- result.z = zh.x;
- return Matrix4.multiplyByPoint(this.fromScaledENU, result, result);
- }
- result.x = buffer[index];
- result.y = buffer[index + 1];
- result.z = buffer[index + 2];
- return Cartesian3.add(result, this.center, result);
- };
- TerrainEncoding.prototype.decodeTextureCoordinates = function (
- buffer,
- index,
- result
- ) {
- if (!defined(result)) {
- result = new Cartesian2();
- }
- index *= this.getStride();
- if (this.quantization === TerrainQuantization.BITS12) {
- return AttributeCompression.decompressTextureCoordinates(
- buffer[index + 2],
- result
- );
- }
- return Cartesian2.fromElements(buffer[index + 4], buffer[index + 5], result);
- };
- TerrainEncoding.prototype.decodeHeight = function (buffer, index) {
- index *= this.getStride();
- if (this.quantization === TerrainQuantization.BITS12) {
- var zh = AttributeCompression.decompressTextureCoordinates(
- buffer[index + 1],
- cartesian2Scratch
- );
- return (
- zh.y * (this.maximumHeight - this.minimumHeight) + this.minimumHeight
- );
- }
- return buffer[index + 3];
- };
- TerrainEncoding.prototype.decodeWebMercatorT = function (buffer, index) {
- index *= this.getStride();
- if (this.quantization === TerrainQuantization.BITS12) {
- return AttributeCompression.decompressTextureCoordinates(
- buffer[index + 3],
- cartesian2Scratch
- ).x;
- }
- return buffer[index + 6];
- };
- TerrainEncoding.prototype.getOctEncodedNormal = function (
- buffer,
- index,
- result
- ) {
- var stride = this.getStride();
- index = (index + 1) * stride - 1;
- var temp = buffer[index] / 256.0;
- var x = Math.floor(temp);
- var y = (temp - x) * 256.0;
- return Cartesian2.fromElements(x, y, result);
- };
- TerrainEncoding.prototype.getStride = function () {
- var vertexStride;
- switch (this.quantization) {
- case TerrainQuantization.BITS12:
- vertexStride = 3;
- break;
- default:
- vertexStride = 6;
- }
- if (this.hasWebMercatorT) {
- ++vertexStride;
- }
- if (this.hasVertexNormals) {
- ++vertexStride;
- }
- return vertexStride;
- };
- var attributesNone = {
- position3DAndHeight: 0,
- textureCoordAndEncodedNormals: 1,
- };
- var attributes = {
- compressed0: 0,
- compressed1: 1,
- };
- TerrainEncoding.prototype.getAttributes = function (buffer) {
- var datatype = ComponentDatatype.FLOAT;
- var sizeInBytes = ComponentDatatype.getSizeInBytes(datatype);
- var stride;
- if (this.quantization === TerrainQuantization.NONE) {
- var position3DAndHeightLength = 4;
- var numTexCoordComponents = 2;
- if (this.hasWebMercatorT) {
- ++numTexCoordComponents;
- }
- if (this.hasVertexNormals) {
- ++numTexCoordComponents;
- }
- stride = (position3DAndHeightLength + numTexCoordComponents) * sizeInBytes;
- return [
- {
- index: attributesNone.position3DAndHeight,
- vertexBuffer: buffer,
- componentDatatype: datatype,
- componentsPerAttribute: position3DAndHeightLength,
- offsetInBytes: 0,
- strideInBytes: stride,
- },
- {
- index: attributesNone.textureCoordAndEncodedNormals,
- vertexBuffer: buffer,
- componentDatatype: datatype,
- componentsPerAttribute: numTexCoordComponents,
- offsetInBytes: position3DAndHeightLength * sizeInBytes,
- strideInBytes: stride,
- },
- ];
- }
- var numCompressed0 = 3;
- var numCompressed1 = 0;
- if (this.hasWebMercatorT || this.hasVertexNormals) {
- ++numCompressed0;
- }
- if (this.hasWebMercatorT && this.hasVertexNormals) {
- ++numCompressed1;
- stride = (numCompressed0 + numCompressed1) * sizeInBytes;
- return [
- {
- index: attributes.compressed0,
- vertexBuffer: buffer,
- componentDatatype: datatype,
- componentsPerAttribute: numCompressed0,
- offsetInBytes: 0,
- strideInBytes: stride,
- },
- {
- index: attributes.compressed1,
- vertexBuffer: buffer,
- componentDatatype: datatype,
- componentsPerAttribute: numCompressed1,
- offsetInBytes: numCompressed0 * sizeInBytes,
- strideInBytes: stride,
- },
- ];
- }
- return [
- {
- index: attributes.compressed0,
- vertexBuffer: buffer,
- componentDatatype: datatype,
- componentsPerAttribute: numCompressed0,
- },
- ];
- };
- TerrainEncoding.prototype.getAttributeLocations = function () {
- if (this.quantization === TerrainQuantization.NONE) {
- return attributesNone;
- }
- return attributes;
- };
- TerrainEncoding.clone = function (encoding, result) {
- if (!defined(result)) {
- result = new TerrainEncoding();
- }
- result.quantization = encoding.quantization;
- result.minimumHeight = encoding.minimumHeight;
- result.maximumHeight = encoding.maximumHeight;
- result.center = Cartesian3.clone(encoding.center);
- result.toScaledENU = Matrix4.clone(encoding.toScaledENU);
- result.fromScaledENU = Matrix4.clone(encoding.fromScaledENU);
- result.matrix = Matrix4.clone(encoding.matrix);
- result.hasVertexNormals = encoding.hasVertexNormals;
- result.hasWebMercatorT = encoding.hasWebMercatorT;
- return result;
- };
- export default TerrainEncoding;
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