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- import CesiumMath from "./Math.js";
- /**
- * @private
- */
- var CylinderGeometryLibrary = {};
- /**
- * @private
- */
- CylinderGeometryLibrary.computePositions = function (
- length,
- topRadius,
- bottomRadius,
- slices,
- fill
- ) {
- var topZ = length * 0.5;
- var bottomZ = -topZ;
- var twoSlice = slices + slices;
- var size = fill ? 2 * twoSlice : twoSlice;
- var positions = new Float64Array(size * 3);
- var i;
- var index = 0;
- var tbIndex = 0;
- var bottomOffset = fill ? twoSlice * 3 : 0;
- var topOffset = fill ? (twoSlice + slices) * 3 : slices * 3;
- for (i = 0; i < slices; i++) {
- var angle = (i / slices) * CesiumMath.TWO_PI;
- var x = Math.cos(angle);
- var y = Math.sin(angle);
- var bottomX = x * bottomRadius;
- var bottomY = y * bottomRadius;
- var topX = x * topRadius;
- var topY = y * topRadius;
- positions[tbIndex + bottomOffset] = bottomX;
- positions[tbIndex + bottomOffset + 1] = bottomY;
- positions[tbIndex + bottomOffset + 2] = bottomZ;
- positions[tbIndex + topOffset] = topX;
- positions[tbIndex + topOffset + 1] = topY;
- positions[tbIndex + topOffset + 2] = topZ;
- tbIndex += 3;
- if (fill) {
- positions[index++] = bottomX;
- positions[index++] = bottomY;
- positions[index++] = bottomZ;
- positions[index++] = topX;
- positions[index++] = topY;
- positions[index++] = topZ;
- }
- }
- return positions;
- };
- export default CylinderGeometryLibrary;
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