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- /**
- * Cesium - https://github.com/CesiumGS/cesium
- *
- * Copyright 2011-2020 Cesium Contributors
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- * Columbus View (Pat. Pend.)
- *
- * Portions licensed separately.
- * See https://github.com/CesiumGS/cesium/blob/master/LICENSE.md for full licensing details.
- */
- define(['exports', './Math-1124a290', './Cartesian2-33d2657c', './Transforms-8be64844', './EllipsoidTangentPlane-ce6e380f', './PolylinePipeline-25d1e129'], function (exports, _Math, Cartesian2, Transforms, EllipsoidTangentPlane, PolylinePipeline) { 'use strict';
- /**
- * Style options for corners.
- *
- * @demo The {@link https://sandcastle.cesium.com/index.html?src=Corridor.html&label=Geometries|Corridor Demo}
- * demonstrates the three corner types, as used by {@link CorridorGraphics}.
- *
- * @enum {Number}
- */
- var CornerType = {
- /**
- * <img src="Images/CornerTypeRounded.png" style="vertical-align: middle;" width="186" height="189" />
- *
- * Corner has a smooth edge.
- * @type {Number}
- * @constant
- */
- ROUNDED: 0,
- /**
- * <img src="Images/CornerTypeMitered.png" style="vertical-align: middle;" width="186" height="189" />
- *
- * Corner point is the intersection of adjacent edges.
- * @type {Number}
- * @constant
- */
- MITERED: 1,
- /**
- * <img src="Images/CornerTypeBeveled.png" style="vertical-align: middle;" width="186" height="189" />
- *
- * Corner is clipped.
- * @type {Number}
- * @constant
- */
- BEVELED: 2,
- };
- var CornerType$1 = Object.freeze(CornerType);
- var scratch2Array = [new Cartesian2.Cartesian3(), new Cartesian2.Cartesian3()];
- var scratchCartesian1 = new Cartesian2.Cartesian3();
- var scratchCartesian2 = new Cartesian2.Cartesian3();
- var scratchCartesian3 = new Cartesian2.Cartesian3();
- var scratchCartesian4 = new Cartesian2.Cartesian3();
- var scratchCartesian5 = new Cartesian2.Cartesian3();
- var scratchCartesian6 = new Cartesian2.Cartesian3();
- var scratchCartesian7 = new Cartesian2.Cartesian3();
- var scratchCartesian8 = new Cartesian2.Cartesian3();
- var scratchCartesian9 = new Cartesian2.Cartesian3();
- var scratch1 = new Cartesian2.Cartesian3();
- var scratch2 = new Cartesian2.Cartesian3();
- /**
- * @private
- */
- var PolylineVolumeGeometryLibrary = {};
- var cartographic = new Cartesian2.Cartographic();
- function scaleToSurface(positions, ellipsoid) {
- var heights = new Array(positions.length);
- for (var i = 0; i < positions.length; i++) {
- var pos = positions[i];
- cartographic = ellipsoid.cartesianToCartographic(pos, cartographic);
- heights[i] = cartographic.height;
- positions[i] = ellipsoid.scaleToGeodeticSurface(pos, pos);
- }
- return heights;
- }
- function subdivideHeights(points, h0, h1, granularity) {
- var p0 = points[0];
- var p1 = points[1];
- var angleBetween = Cartesian2.Cartesian3.angleBetween(p0, p1);
- var numPoints = Math.ceil(angleBetween / granularity);
- var heights = new Array(numPoints);
- var i;
- if (h0 === h1) {
- for (i = 0; i < numPoints; i++) {
- heights[i] = h0;
- }
- heights.push(h1);
- return heights;
- }
- var dHeight = h1 - h0;
- var heightPerVertex = dHeight / numPoints;
- for (i = 1; i < numPoints; i++) {
- var h = h0 + i * heightPerVertex;
- heights[i] = h;
- }
- heights[0] = h0;
- heights.push(h1);
- return heights;
- }
- var nextScratch = new Cartesian2.Cartesian3();
- var prevScratch = new Cartesian2.Cartesian3();
- function computeRotationAngle(start, end, position, ellipsoid) {
- var tangentPlane = new EllipsoidTangentPlane.EllipsoidTangentPlane(position, ellipsoid);
- var next = tangentPlane.projectPointOntoPlane(
- Cartesian2.Cartesian3.add(position, start, nextScratch),
- nextScratch
- );
- var prev = tangentPlane.projectPointOntoPlane(
- Cartesian2.Cartesian3.add(position, end, prevScratch),
- prevScratch
- );
- var angle = Cartesian2.Cartesian2.angleBetween(next, prev);
- return prev.x * next.y - prev.y * next.x >= 0.0 ? -angle : angle;
- }
- var negativeX = new Cartesian2.Cartesian3(-1, 0, 0);
- var transform = new Transforms.Matrix4();
- var translation = new Transforms.Matrix4();
- var rotationZ = new Transforms.Matrix3();
- var scaleMatrix = Transforms.Matrix3.IDENTITY.clone();
- var westScratch = new Cartesian2.Cartesian3();
- var finalPosScratch = new Transforms.Cartesian4();
- var heightCartesian = new Cartesian2.Cartesian3();
- function addPosition(
- center,
- left,
- shape,
- finalPositions,
- ellipsoid,
- height,
- xScalar,
- repeat
- ) {
- var west = westScratch;
- var finalPosition = finalPosScratch;
- transform = Transforms.Transforms.eastNorthUpToFixedFrame(center, ellipsoid, transform);
- west = Transforms.Matrix4.multiplyByPointAsVector(transform, negativeX, west);
- west = Cartesian2.Cartesian3.normalize(west, west);
- var angle = computeRotationAngle(west, left, center, ellipsoid);
- rotationZ = Transforms.Matrix3.fromRotationZ(angle, rotationZ);
- heightCartesian.z = height;
- transform = Transforms.Matrix4.multiplyTransformation(
- transform,
- Transforms.Matrix4.fromRotationTranslation(rotationZ, heightCartesian, translation),
- transform
- );
- var scale = scaleMatrix;
- scale[0] = xScalar;
- for (var j = 0; j < repeat; j++) {
- for (var i = 0; i < shape.length; i += 3) {
- finalPosition = Cartesian2.Cartesian3.fromArray(shape, i, finalPosition);
- finalPosition = Transforms.Matrix3.multiplyByVector(
- scale,
- finalPosition,
- finalPosition
- );
- finalPosition = Transforms.Matrix4.multiplyByPoint(
- transform,
- finalPosition,
- finalPosition
- );
- finalPositions.push(finalPosition.x, finalPosition.y, finalPosition.z);
- }
- }
- return finalPositions;
- }
- var centerScratch = new Cartesian2.Cartesian3();
- function addPositions(
- centers,
- left,
- shape,
- finalPositions,
- ellipsoid,
- heights,
- xScalar
- ) {
- for (var i = 0; i < centers.length; i += 3) {
- var center = Cartesian2.Cartesian3.fromArray(centers, i, centerScratch);
- finalPositions = addPosition(
- center,
- left,
- shape,
- finalPositions,
- ellipsoid,
- heights[i / 3],
- xScalar,
- 1
- );
- }
- return finalPositions;
- }
- function convertShapeTo3DDuplicate(shape2D, boundingRectangle) {
- //orientate 2D shape to XZ plane center at (0, 0, 0), duplicate points
- var length = shape2D.length;
- var shape = new Array(length * 6);
- var index = 0;
- var xOffset = boundingRectangle.x + boundingRectangle.width / 2;
- var yOffset = boundingRectangle.y + boundingRectangle.height / 2;
- var point = shape2D[0];
- shape[index++] = point.x - xOffset;
- shape[index++] = 0.0;
- shape[index++] = point.y - yOffset;
- for (var i = 1; i < length; i++) {
- point = shape2D[i];
- var x = point.x - xOffset;
- var z = point.y - yOffset;
- shape[index++] = x;
- shape[index++] = 0.0;
- shape[index++] = z;
- shape[index++] = x;
- shape[index++] = 0.0;
- shape[index++] = z;
- }
- point = shape2D[0];
- shape[index++] = point.x - xOffset;
- shape[index++] = 0.0;
- shape[index++] = point.y - yOffset;
- return shape;
- }
- function convertShapeTo3D(shape2D, boundingRectangle) {
- //orientate 2D shape to XZ plane center at (0, 0, 0)
- var length = shape2D.length;
- var shape = new Array(length * 3);
- var index = 0;
- var xOffset = boundingRectangle.x + boundingRectangle.width / 2;
- var yOffset = boundingRectangle.y + boundingRectangle.height / 2;
- for (var i = 0; i < length; i++) {
- shape[index++] = shape2D[i].x - xOffset;
- shape[index++] = 0;
- shape[index++] = shape2D[i].y - yOffset;
- }
- return shape;
- }
- var quaterion = new Transforms.Quaternion();
- var startPointScratch = new Cartesian2.Cartesian3();
- var rotMatrix = new Transforms.Matrix3();
- function computeRoundCorner(
- pivot,
- startPoint,
- endPoint,
- cornerType,
- leftIsOutside,
- ellipsoid,
- finalPositions,
- shape,
- height,
- duplicatePoints
- ) {
- var angle = Cartesian2.Cartesian3.angleBetween(
- Cartesian2.Cartesian3.subtract(startPoint, pivot, scratch1),
- Cartesian2.Cartesian3.subtract(endPoint, pivot, scratch2)
- );
- var granularity =
- cornerType === CornerType$1.BEVELED
- ? 0
- : Math.ceil(angle / _Math.CesiumMath.toRadians(5));
- var m;
- if (leftIsOutside) {
- m = Transforms.Matrix3.fromQuaternion(
- Transforms.Quaternion.fromAxisAngle(
- Cartesian2.Cartesian3.negate(pivot, scratch1),
- angle / (granularity + 1),
- quaterion
- ),
- rotMatrix
- );
- } else {
- m = Transforms.Matrix3.fromQuaternion(
- Transforms.Quaternion.fromAxisAngle(pivot, angle / (granularity + 1), quaterion),
- rotMatrix
- );
- }
- var left;
- var surfacePoint;
- startPoint = Cartesian2.Cartesian3.clone(startPoint, startPointScratch);
- if (granularity > 0) {
- var repeat = duplicatePoints ? 2 : 1;
- for (var i = 0; i < granularity; i++) {
- startPoint = Transforms.Matrix3.multiplyByVector(m, startPoint, startPoint);
- left = Cartesian2.Cartesian3.subtract(startPoint, pivot, scratch1);
- left = Cartesian2.Cartesian3.normalize(left, left);
- if (!leftIsOutside) {
- left = Cartesian2.Cartesian3.negate(left, left);
- }
- surfacePoint = ellipsoid.scaleToGeodeticSurface(startPoint, scratch2);
- finalPositions = addPosition(
- surfacePoint,
- left,
- shape,
- finalPositions,
- ellipsoid,
- height,
- 1,
- repeat
- );
- }
- } else {
- left = Cartesian2.Cartesian3.subtract(startPoint, pivot, scratch1);
- left = Cartesian2.Cartesian3.normalize(left, left);
- if (!leftIsOutside) {
- left = Cartesian2.Cartesian3.negate(left, left);
- }
- surfacePoint = ellipsoid.scaleToGeodeticSurface(startPoint, scratch2);
- finalPositions = addPosition(
- surfacePoint,
- left,
- shape,
- finalPositions,
- ellipsoid,
- height,
- 1,
- 1
- );
- endPoint = Cartesian2.Cartesian3.clone(endPoint, startPointScratch);
- left = Cartesian2.Cartesian3.subtract(endPoint, pivot, scratch1);
- left = Cartesian2.Cartesian3.normalize(left, left);
- if (!leftIsOutside) {
- left = Cartesian2.Cartesian3.negate(left, left);
- }
- surfacePoint = ellipsoid.scaleToGeodeticSurface(endPoint, scratch2);
- finalPositions = addPosition(
- surfacePoint,
- left,
- shape,
- finalPositions,
- ellipsoid,
- height,
- 1,
- 1
- );
- }
- return finalPositions;
- }
- PolylineVolumeGeometryLibrary.removeDuplicatesFromShape = function (
- shapePositions
- ) {
- var length = shapePositions.length;
- var cleanedPositions = [];
- for (var i0 = length - 1, i1 = 0; i1 < length; i0 = i1++) {
- var v0 = shapePositions[i0];
- var v1 = shapePositions[i1];
- if (!Cartesian2.Cartesian2.equals(v0, v1)) {
- cleanedPositions.push(v1); // Shallow copy!
- }
- }
- return cleanedPositions;
- };
- PolylineVolumeGeometryLibrary.angleIsGreaterThanPi = function (
- forward,
- backward,
- position,
- ellipsoid
- ) {
- var tangentPlane = new EllipsoidTangentPlane.EllipsoidTangentPlane(position, ellipsoid);
- var next = tangentPlane.projectPointOntoPlane(
- Cartesian2.Cartesian3.add(position, forward, nextScratch),
- nextScratch
- );
- var prev = tangentPlane.projectPointOntoPlane(
- Cartesian2.Cartesian3.add(position, backward, prevScratch),
- prevScratch
- );
- return prev.x * next.y - prev.y * next.x >= 0.0;
- };
- var scratchForwardProjection = new Cartesian2.Cartesian3();
- var scratchBackwardProjection = new Cartesian2.Cartesian3();
- PolylineVolumeGeometryLibrary.computePositions = function (
- positions,
- shape2D,
- boundingRectangle,
- geometry,
- duplicatePoints
- ) {
- var ellipsoid = geometry._ellipsoid;
- var heights = scaleToSurface(positions, ellipsoid);
- var granularity = geometry._granularity;
- var cornerType = geometry._cornerType;
- var shapeForSides = duplicatePoints
- ? convertShapeTo3DDuplicate(shape2D, boundingRectangle)
- : convertShapeTo3D(shape2D, boundingRectangle);
- var shapeForEnds = duplicatePoints
- ? convertShapeTo3D(shape2D, boundingRectangle)
- : undefined;
- var heightOffset = boundingRectangle.height / 2;
- var width = boundingRectangle.width / 2;
- var length = positions.length;
- var finalPositions = [];
- var ends = duplicatePoints ? [] : undefined;
- var forward = scratchCartesian1;
- var backward = scratchCartesian2;
- var cornerDirection = scratchCartesian3;
- var surfaceNormal = scratchCartesian4;
- var pivot = scratchCartesian5;
- var start = scratchCartesian6;
- var end = scratchCartesian7;
- var left = scratchCartesian8;
- var previousPosition = scratchCartesian9;
- var position = positions[0];
- var nextPosition = positions[1];
- surfaceNormal = ellipsoid.geodeticSurfaceNormal(position, surfaceNormal);
- forward = Cartesian2.Cartesian3.subtract(nextPosition, position, forward);
- forward = Cartesian2.Cartesian3.normalize(forward, forward);
- left = Cartesian2.Cartesian3.cross(surfaceNormal, forward, left);
- left = Cartesian2.Cartesian3.normalize(left, left);
- var h0 = heights[0];
- var h1 = heights[1];
- if (duplicatePoints) {
- ends = addPosition(
- position,
- left,
- shapeForEnds,
- ends,
- ellipsoid,
- h0 + heightOffset,
- 1,
- 1
- );
- }
- previousPosition = Cartesian2.Cartesian3.clone(position, previousPosition);
- position = nextPosition;
- backward = Cartesian2.Cartesian3.negate(forward, backward);
- var subdividedHeights;
- var subdividedPositions;
- for (var i = 1; i < length - 1; i++) {
- var repeat = duplicatePoints ? 2 : 1;
- nextPosition = positions[i + 1];
- forward = Cartesian2.Cartesian3.subtract(nextPosition, position, forward);
- forward = Cartesian2.Cartesian3.normalize(forward, forward);
- cornerDirection = Cartesian2.Cartesian3.add(forward, backward, cornerDirection);
- cornerDirection = Cartesian2.Cartesian3.normalize(cornerDirection, cornerDirection);
- surfaceNormal = ellipsoid.geodeticSurfaceNormal(position, surfaceNormal);
- var forwardProjection = Cartesian2.Cartesian3.multiplyByScalar(
- surfaceNormal,
- Cartesian2.Cartesian3.dot(forward, surfaceNormal),
- scratchForwardProjection
- );
- Cartesian2.Cartesian3.subtract(forward, forwardProjection, forwardProjection);
- Cartesian2.Cartesian3.normalize(forwardProjection, forwardProjection);
- var backwardProjection = Cartesian2.Cartesian3.multiplyByScalar(
- surfaceNormal,
- Cartesian2.Cartesian3.dot(backward, surfaceNormal),
- scratchBackwardProjection
- );
- Cartesian2.Cartesian3.subtract(backward, backwardProjection, backwardProjection);
- Cartesian2.Cartesian3.normalize(backwardProjection, backwardProjection);
- var doCorner = !_Math.CesiumMath.equalsEpsilon(
- Math.abs(Cartesian2.Cartesian3.dot(forwardProjection, backwardProjection)),
- 1.0,
- _Math.CesiumMath.EPSILON7
- );
- if (doCorner) {
- cornerDirection = Cartesian2.Cartesian3.cross(
- cornerDirection,
- surfaceNormal,
- cornerDirection
- );
- cornerDirection = Cartesian2.Cartesian3.cross(
- surfaceNormal,
- cornerDirection,
- cornerDirection
- );
- cornerDirection = Cartesian2.Cartesian3.normalize(cornerDirection, cornerDirection);
- var scalar =
- 1 /
- Math.max(
- 0.25,
- Cartesian2.Cartesian3.magnitude(
- Cartesian2.Cartesian3.cross(cornerDirection, backward, scratch1)
- )
- );
- var leftIsOutside = PolylineVolumeGeometryLibrary.angleIsGreaterThanPi(
- forward,
- backward,
- position,
- ellipsoid
- );
- if (leftIsOutside) {
- pivot = Cartesian2.Cartesian3.add(
- position,
- Cartesian2.Cartesian3.multiplyByScalar(
- cornerDirection,
- scalar * width,
- cornerDirection
- ),
- pivot
- );
- start = Cartesian2.Cartesian3.add(
- pivot,
- Cartesian2.Cartesian3.multiplyByScalar(left, width, start),
- start
- );
- scratch2Array[0] = Cartesian2.Cartesian3.clone(previousPosition, scratch2Array[0]);
- scratch2Array[1] = Cartesian2.Cartesian3.clone(start, scratch2Array[1]);
- subdividedHeights = subdivideHeights(
- scratch2Array,
- h0 + heightOffset,
- h1 + heightOffset,
- granularity
- );
- subdividedPositions = PolylinePipeline.PolylinePipeline.generateArc({
- positions: scratch2Array,
- granularity: granularity,
- ellipsoid: ellipsoid,
- });
- finalPositions = addPositions(
- subdividedPositions,
- left,
- shapeForSides,
- finalPositions,
- ellipsoid,
- subdividedHeights,
- 1
- );
- left = Cartesian2.Cartesian3.cross(surfaceNormal, forward, left);
- left = Cartesian2.Cartesian3.normalize(left, left);
- end = Cartesian2.Cartesian3.add(
- pivot,
- Cartesian2.Cartesian3.multiplyByScalar(left, width, end),
- end
- );
- if (
- cornerType === CornerType$1.ROUNDED ||
- cornerType === CornerType$1.BEVELED
- ) {
- computeRoundCorner(
- pivot,
- start,
- end,
- cornerType,
- leftIsOutside,
- ellipsoid,
- finalPositions,
- shapeForSides,
- h1 + heightOffset,
- duplicatePoints
- );
- } else {
- cornerDirection = Cartesian2.Cartesian3.negate(cornerDirection, cornerDirection);
- finalPositions = addPosition(
- position,
- cornerDirection,
- shapeForSides,
- finalPositions,
- ellipsoid,
- h1 + heightOffset,
- scalar,
- repeat
- );
- }
- previousPosition = Cartesian2.Cartesian3.clone(end, previousPosition);
- } else {
- pivot = Cartesian2.Cartesian3.add(
- position,
- Cartesian2.Cartesian3.multiplyByScalar(
- cornerDirection,
- scalar * width,
- cornerDirection
- ),
- pivot
- );
- start = Cartesian2.Cartesian3.add(
- pivot,
- Cartesian2.Cartesian3.multiplyByScalar(left, -width, start),
- start
- );
- scratch2Array[0] = Cartesian2.Cartesian3.clone(previousPosition, scratch2Array[0]);
- scratch2Array[1] = Cartesian2.Cartesian3.clone(start, scratch2Array[1]);
- subdividedHeights = subdivideHeights(
- scratch2Array,
- h0 + heightOffset,
- h1 + heightOffset,
- granularity
- );
- subdividedPositions = PolylinePipeline.PolylinePipeline.generateArc({
- positions: scratch2Array,
- granularity: granularity,
- ellipsoid: ellipsoid,
- });
- finalPositions = addPositions(
- subdividedPositions,
- left,
- shapeForSides,
- finalPositions,
- ellipsoid,
- subdividedHeights,
- 1
- );
- left = Cartesian2.Cartesian3.cross(surfaceNormal, forward, left);
- left = Cartesian2.Cartesian3.normalize(left, left);
- end = Cartesian2.Cartesian3.add(
- pivot,
- Cartesian2.Cartesian3.multiplyByScalar(left, -width, end),
- end
- );
- if (
- cornerType === CornerType$1.ROUNDED ||
- cornerType === CornerType$1.BEVELED
- ) {
- computeRoundCorner(
- pivot,
- start,
- end,
- cornerType,
- leftIsOutside,
- ellipsoid,
- finalPositions,
- shapeForSides,
- h1 + heightOffset,
- duplicatePoints
- );
- } else {
- finalPositions = addPosition(
- position,
- cornerDirection,
- shapeForSides,
- finalPositions,
- ellipsoid,
- h1 + heightOffset,
- scalar,
- repeat
- );
- }
- previousPosition = Cartesian2.Cartesian3.clone(end, previousPosition);
- }
- backward = Cartesian2.Cartesian3.negate(forward, backward);
- } else {
- finalPositions = addPosition(
- previousPosition,
- left,
- shapeForSides,
- finalPositions,
- ellipsoid,
- h0 + heightOffset,
- 1,
- 1
- );
- previousPosition = position;
- }
- h0 = h1;
- h1 = heights[i + 1];
- position = nextPosition;
- }
- scratch2Array[0] = Cartesian2.Cartesian3.clone(previousPosition, scratch2Array[0]);
- scratch2Array[1] = Cartesian2.Cartesian3.clone(position, scratch2Array[1]);
- subdividedHeights = subdivideHeights(
- scratch2Array,
- h0 + heightOffset,
- h1 + heightOffset,
- granularity
- );
- subdividedPositions = PolylinePipeline.PolylinePipeline.generateArc({
- positions: scratch2Array,
- granularity: granularity,
- ellipsoid: ellipsoid,
- });
- finalPositions = addPositions(
- subdividedPositions,
- left,
- shapeForSides,
- finalPositions,
- ellipsoid,
- subdividedHeights,
- 1
- );
- if (duplicatePoints) {
- ends = addPosition(
- position,
- left,
- shapeForEnds,
- ends,
- ellipsoid,
- h1 + heightOffset,
- 1,
- 1
- );
- }
- length = finalPositions.length;
- var posLength = duplicatePoints ? length + ends.length : length;
- var combinedPositions = new Float64Array(posLength);
- combinedPositions.set(finalPositions);
- if (duplicatePoints) {
- combinedPositions.set(ends, length);
- }
- return combinedPositions;
- };
- exports.CornerType = CornerType$1;
- exports.PolylineVolumeGeometryLibrary = PolylineVolumeGeometryLibrary;
- });
- //# sourceMappingURL=PolylineVolumeGeometryLibrary-d573ce10.js.map
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