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- /**
- * Cesium - https://github.com/CesiumGS/cesium
- *
- * Copyright 2011-2020 Cesium Contributors
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- * Columbus View (Pat. Pend.)
- *
- * Portions licensed separately.
- * See https://github.com/CesiumGS/cesium/blob/master/LICENSE.md for full licensing details.
- */
- define(['exports', './when-54c2dc71', './Check-6c0211bc', './Math-1124a290', './Cartesian2-33d2657c', './Transforms-8be64844'], function (exports, when, Check, _Math, Cartesian2, Transforms) { 'use strict';
- /**
- * Defines functions for 2nd order polynomial functions of one variable with only real coefficients.
- *
- * @namespace QuadraticRealPolynomial
- */
- var QuadraticRealPolynomial = {};
- /**
- * Provides the discriminant of the quadratic equation from the supplied coefficients.
- *
- * @param {Number} a The coefficient of the 2nd order monomial.
- * @param {Number} b The coefficient of the 1st order monomial.
- * @param {Number} c The coefficient of the 0th order monomial.
- * @returns {Number} The value of the discriminant.
- */
- QuadraticRealPolynomial.computeDiscriminant = function (a, b, c) {
- //>>includeStart('debug', pragmas.debug);
- if (typeof a !== "number") {
- throw new Check.DeveloperError("a is a required number.");
- }
- if (typeof b !== "number") {
- throw new Check.DeveloperError("b is a required number.");
- }
- if (typeof c !== "number") {
- throw new Check.DeveloperError("c is a required number.");
- }
- //>>includeEnd('debug');
- var discriminant = b * b - 4.0 * a * c;
- return discriminant;
- };
- function addWithCancellationCheck(left, right, tolerance) {
- var difference = left + right;
- if (
- _Math.CesiumMath.sign(left) !== _Math.CesiumMath.sign(right) &&
- Math.abs(difference / Math.max(Math.abs(left), Math.abs(right))) < tolerance
- ) {
- return 0.0;
- }
- return difference;
- }
- /**
- * Provides the real valued roots of the quadratic polynomial with the provided coefficients.
- *
- * @param {Number} a The coefficient of the 2nd order monomial.
- * @param {Number} b The coefficient of the 1st order monomial.
- * @param {Number} c The coefficient of the 0th order monomial.
- * @returns {Number[]} The real valued roots.
- */
- QuadraticRealPolynomial.computeRealRoots = function (a, b, c) {
- //>>includeStart('debug', pragmas.debug);
- if (typeof a !== "number") {
- throw new Check.DeveloperError("a is a required number.");
- }
- if (typeof b !== "number") {
- throw new Check.DeveloperError("b is a required number.");
- }
- if (typeof c !== "number") {
- throw new Check.DeveloperError("c is a required number.");
- }
- //>>includeEnd('debug');
- var ratio;
- if (a === 0.0) {
- if (b === 0.0) {
- // Constant function: c = 0.
- return [];
- }
- // Linear function: b * x + c = 0.
- return [-c / b];
- } else if (b === 0.0) {
- if (c === 0.0) {
- // 2nd order monomial: a * x^2 = 0.
- return [0.0, 0.0];
- }
- var cMagnitude = Math.abs(c);
- var aMagnitude = Math.abs(a);
- if (
- cMagnitude < aMagnitude &&
- cMagnitude / aMagnitude < _Math.CesiumMath.EPSILON14
- ) {
- // c ~= 0.0.
- // 2nd order monomial: a * x^2 = 0.
- return [0.0, 0.0];
- } else if (
- cMagnitude > aMagnitude &&
- aMagnitude / cMagnitude < _Math.CesiumMath.EPSILON14
- ) {
- // a ~= 0.0.
- // Constant function: c = 0.
- return [];
- }
- // a * x^2 + c = 0
- ratio = -c / a;
- if (ratio < 0.0) {
- // Both roots are complex.
- return [];
- }
- // Both roots are real.
- var root = Math.sqrt(ratio);
- return [-root, root];
- } else if (c === 0.0) {
- // a * x^2 + b * x = 0
- ratio = -b / a;
- if (ratio < 0.0) {
- return [ratio, 0.0];
- }
- return [0.0, ratio];
- }
- // a * x^2 + b * x + c = 0
- var b2 = b * b;
- var four_ac = 4.0 * a * c;
- var radicand = addWithCancellationCheck(b2, -four_ac, _Math.CesiumMath.EPSILON14);
- if (radicand < 0.0) {
- // Both roots are complex.
- return [];
- }
- var q =
- -0.5 *
- addWithCancellationCheck(
- b,
- _Math.CesiumMath.sign(b) * Math.sqrt(radicand),
- _Math.CesiumMath.EPSILON14
- );
- if (b > 0.0) {
- return [q / a, c / q];
- }
- return [c / q, q / a];
- };
- /**
- * Defines functions for 3rd order polynomial functions of one variable with only real coefficients.
- *
- * @namespace CubicRealPolynomial
- */
- var CubicRealPolynomial = {};
- /**
- * Provides the discriminant of the cubic equation from the supplied coefficients.
- *
- * @param {Number} a The coefficient of the 3rd order monomial.
- * @param {Number} b The coefficient of the 2nd order monomial.
- * @param {Number} c The coefficient of the 1st order monomial.
- * @param {Number} d The coefficient of the 0th order monomial.
- * @returns {Number} The value of the discriminant.
- */
- CubicRealPolynomial.computeDiscriminant = function (a, b, c, d) {
- //>>includeStart('debug', pragmas.debug);
- if (typeof a !== "number") {
- throw new Check.DeveloperError("a is a required number.");
- }
- if (typeof b !== "number") {
- throw new Check.DeveloperError("b is a required number.");
- }
- if (typeof c !== "number") {
- throw new Check.DeveloperError("c is a required number.");
- }
- if (typeof d !== "number") {
- throw new Check.DeveloperError("d is a required number.");
- }
- //>>includeEnd('debug');
- var a2 = a * a;
- var b2 = b * b;
- var c2 = c * c;
- var d2 = d * d;
- var discriminant =
- 18.0 * a * b * c * d +
- b2 * c2 -
- 27.0 * a2 * d2 -
- 4.0 * (a * c2 * c + b2 * b * d);
- return discriminant;
- };
- function computeRealRoots(a, b, c, d) {
- var A = a;
- var B = b / 3.0;
- var C = c / 3.0;
- var D = d;
- var AC = A * C;
- var BD = B * D;
- var B2 = B * B;
- var C2 = C * C;
- var delta1 = A * C - B2;
- var delta2 = A * D - B * C;
- var delta3 = B * D - C2;
- var discriminant = 4.0 * delta1 * delta3 - delta2 * delta2;
- var temp;
- var temp1;
- if (discriminant < 0.0) {
- var ABar;
- var CBar;
- var DBar;
- if (B2 * BD >= AC * C2) {
- ABar = A;
- CBar = delta1;
- DBar = -2.0 * B * delta1 + A * delta2;
- } else {
- ABar = D;
- CBar = delta3;
- DBar = -D * delta2 + 2.0 * C * delta3;
- }
- var s = DBar < 0.0 ? -1.0 : 1.0; // This is not Math.Sign()!
- var temp0 = -s * Math.abs(ABar) * Math.sqrt(-discriminant);
- temp1 = -DBar + temp0;
- var x = temp1 / 2.0;
- var p = x < 0.0 ? -Math.pow(-x, 1.0 / 3.0) : Math.pow(x, 1.0 / 3.0);
- var q = temp1 === temp0 ? -p : -CBar / p;
- temp = CBar <= 0.0 ? p + q : -DBar / (p * p + q * q + CBar);
- if (B2 * BD >= AC * C2) {
- return [(temp - B) / A];
- }
- return [-D / (temp + C)];
- }
- var CBarA = delta1;
- var DBarA = -2.0 * B * delta1 + A * delta2;
- var CBarD = delta3;
- var DBarD = -D * delta2 + 2.0 * C * delta3;
- var squareRootOfDiscriminant = Math.sqrt(discriminant);
- var halfSquareRootOf3 = Math.sqrt(3.0) / 2.0;
- var theta = Math.abs(Math.atan2(A * squareRootOfDiscriminant, -DBarA) / 3.0);
- temp = 2.0 * Math.sqrt(-CBarA);
- var cosine = Math.cos(theta);
- temp1 = temp * cosine;
- var temp3 = temp * (-cosine / 2.0 - halfSquareRootOf3 * Math.sin(theta));
- var numeratorLarge = temp1 + temp3 > 2.0 * B ? temp1 - B : temp3 - B;
- var denominatorLarge = A;
- var root1 = numeratorLarge / denominatorLarge;
- theta = Math.abs(Math.atan2(D * squareRootOfDiscriminant, -DBarD) / 3.0);
- temp = 2.0 * Math.sqrt(-CBarD);
- cosine = Math.cos(theta);
- temp1 = temp * cosine;
- temp3 = temp * (-cosine / 2.0 - halfSquareRootOf3 * Math.sin(theta));
- var numeratorSmall = -D;
- var denominatorSmall = temp1 + temp3 < 2.0 * C ? temp1 + C : temp3 + C;
- var root3 = numeratorSmall / denominatorSmall;
- var E = denominatorLarge * denominatorSmall;
- var F =
- -numeratorLarge * denominatorSmall - denominatorLarge * numeratorSmall;
- var G = numeratorLarge * numeratorSmall;
- var root2 = (C * F - B * G) / (-B * F + C * E);
- if (root1 <= root2) {
- if (root1 <= root3) {
- if (root2 <= root3) {
- return [root1, root2, root3];
- }
- return [root1, root3, root2];
- }
- return [root3, root1, root2];
- }
- if (root1 <= root3) {
- return [root2, root1, root3];
- }
- if (root2 <= root3) {
- return [root2, root3, root1];
- }
- return [root3, root2, root1];
- }
- /**
- * Provides the real valued roots of the cubic polynomial with the provided coefficients.
- *
- * @param {Number} a The coefficient of the 3rd order monomial.
- * @param {Number} b The coefficient of the 2nd order monomial.
- * @param {Number} c The coefficient of the 1st order monomial.
- * @param {Number} d The coefficient of the 0th order monomial.
- * @returns {Number[]} The real valued roots.
- */
- CubicRealPolynomial.computeRealRoots = function (a, b, c, d) {
- //>>includeStart('debug', pragmas.debug);
- if (typeof a !== "number") {
- throw new Check.DeveloperError("a is a required number.");
- }
- if (typeof b !== "number") {
- throw new Check.DeveloperError("b is a required number.");
- }
- if (typeof c !== "number") {
- throw new Check.DeveloperError("c is a required number.");
- }
- if (typeof d !== "number") {
- throw new Check.DeveloperError("d is a required number.");
- }
- //>>includeEnd('debug');
- var roots;
- var ratio;
- if (a === 0.0) {
- // Quadratic function: b * x^2 + c * x + d = 0.
- return QuadraticRealPolynomial.computeRealRoots(b, c, d);
- } else if (b === 0.0) {
- if (c === 0.0) {
- if (d === 0.0) {
- // 3rd order monomial: a * x^3 = 0.
- return [0.0, 0.0, 0.0];
- }
- // a * x^3 + d = 0
- ratio = -d / a;
- var root =
- ratio < 0.0 ? -Math.pow(-ratio, 1.0 / 3.0) : Math.pow(ratio, 1.0 / 3.0);
- return [root, root, root];
- } else if (d === 0.0) {
- // x * (a * x^2 + c) = 0.
- roots = QuadraticRealPolynomial.computeRealRoots(a, 0, c);
- // Return the roots in ascending order.
- if (roots.Length === 0) {
- return [0.0];
- }
- return [roots[0], 0.0, roots[1]];
- }
- // Deflated cubic polynomial: a * x^3 + c * x + d= 0.
- return computeRealRoots(a, 0, c, d);
- } else if (c === 0.0) {
- if (d === 0.0) {
- // x^2 * (a * x + b) = 0.
- ratio = -b / a;
- if (ratio < 0.0) {
- return [ratio, 0.0, 0.0];
- }
- return [0.0, 0.0, ratio];
- }
- // a * x^3 + b * x^2 + d = 0.
- return computeRealRoots(a, b, 0, d);
- } else if (d === 0.0) {
- // x * (a * x^2 + b * x + c) = 0
- roots = QuadraticRealPolynomial.computeRealRoots(a, b, c);
- // Return the roots in ascending order.
- if (roots.length === 0) {
- return [0.0];
- } else if (roots[1] <= 0.0) {
- return [roots[0], roots[1], 0.0];
- } else if (roots[0] >= 0.0) {
- return [0.0, roots[0], roots[1]];
- }
- return [roots[0], 0.0, roots[1]];
- }
- return computeRealRoots(a, b, c, d);
- };
- /**
- * Defines functions for 4th order polynomial functions of one variable with only real coefficients.
- *
- * @namespace QuarticRealPolynomial
- */
- var QuarticRealPolynomial = {};
- /**
- * Provides the discriminant of the quartic equation from the supplied coefficients.
- *
- * @param {Number} a The coefficient of the 4th order monomial.
- * @param {Number} b The coefficient of the 3rd order monomial.
- * @param {Number} c The coefficient of the 2nd order monomial.
- * @param {Number} d The coefficient of the 1st order monomial.
- * @param {Number} e The coefficient of the 0th order monomial.
- * @returns {Number} The value of the discriminant.
- */
- QuarticRealPolynomial.computeDiscriminant = function (a, b, c, d, e) {
- //>>includeStart('debug', pragmas.debug);
- if (typeof a !== "number") {
- throw new Check.DeveloperError("a is a required number.");
- }
- if (typeof b !== "number") {
- throw new Check.DeveloperError("b is a required number.");
- }
- if (typeof c !== "number") {
- throw new Check.DeveloperError("c is a required number.");
- }
- if (typeof d !== "number") {
- throw new Check.DeveloperError("d is a required number.");
- }
- if (typeof e !== "number") {
- throw new Check.DeveloperError("e is a required number.");
- }
- //>>includeEnd('debug');
- var a2 = a * a;
- var a3 = a2 * a;
- var b2 = b * b;
- var b3 = b2 * b;
- var c2 = c * c;
- var c3 = c2 * c;
- var d2 = d * d;
- var d3 = d2 * d;
- var e2 = e * e;
- var e3 = e2 * e;
- var discriminant =
- b2 * c2 * d2 -
- 4.0 * b3 * d3 -
- 4.0 * a * c3 * d2 +
- 18 * a * b * c * d3 -
- 27.0 * a2 * d2 * d2 +
- 256.0 * a3 * e3 +
- e *
- (18.0 * b3 * c * d -
- 4.0 * b2 * c3 +
- 16.0 * a * c2 * c2 -
- 80.0 * a * b * c2 * d -
- 6.0 * a * b2 * d2 +
- 144.0 * a2 * c * d2) +
- e2 *
- (144.0 * a * b2 * c -
- 27.0 * b2 * b2 -
- 128.0 * a2 * c2 -
- 192.0 * a2 * b * d);
- return discriminant;
- };
- function original(a3, a2, a1, a0) {
- var a3Squared = a3 * a3;
- var p = a2 - (3.0 * a3Squared) / 8.0;
- var q = a1 - (a2 * a3) / 2.0 + (a3Squared * a3) / 8.0;
- var r =
- a0 -
- (a1 * a3) / 4.0 +
- (a2 * a3Squared) / 16.0 -
- (3.0 * a3Squared * a3Squared) / 256.0;
- // Find the roots of the cubic equations: h^6 + 2 p h^4 + (p^2 - 4 r) h^2 - q^2 = 0.
- var cubicRoots = CubicRealPolynomial.computeRealRoots(
- 1.0,
- 2.0 * p,
- p * p - 4.0 * r,
- -q * q
- );
- if (cubicRoots.length > 0) {
- var temp = -a3 / 4.0;
- // Use the largest positive root.
- var hSquared = cubicRoots[cubicRoots.length - 1];
- if (Math.abs(hSquared) < _Math.CesiumMath.EPSILON14) {
- // y^4 + p y^2 + r = 0.
- var roots = QuadraticRealPolynomial.computeRealRoots(1.0, p, r);
- if (roots.length === 2) {
- var root0 = roots[0];
- var root1 = roots[1];
- var y;
- if (root0 >= 0.0 && root1 >= 0.0) {
- var y0 = Math.sqrt(root0);
- var y1 = Math.sqrt(root1);
- return [temp - y1, temp - y0, temp + y0, temp + y1];
- } else if (root0 >= 0.0 && root1 < 0.0) {
- y = Math.sqrt(root0);
- return [temp - y, temp + y];
- } else if (root0 < 0.0 && root1 >= 0.0) {
- y = Math.sqrt(root1);
- return [temp - y, temp + y];
- }
- }
- return [];
- } else if (hSquared > 0.0) {
- var h = Math.sqrt(hSquared);
- var m = (p + hSquared - q / h) / 2.0;
- var n = (p + hSquared + q / h) / 2.0;
- // Now solve the two quadratic factors: (y^2 + h y + m)(y^2 - h y + n);
- var roots1 = QuadraticRealPolynomial.computeRealRoots(1.0, h, m);
- var roots2 = QuadraticRealPolynomial.computeRealRoots(1.0, -h, n);
- if (roots1.length !== 0) {
- roots1[0] += temp;
- roots1[1] += temp;
- if (roots2.length !== 0) {
- roots2[0] += temp;
- roots2[1] += temp;
- if (roots1[1] <= roots2[0]) {
- return [roots1[0], roots1[1], roots2[0], roots2[1]];
- } else if (roots2[1] <= roots1[0]) {
- return [roots2[0], roots2[1], roots1[0], roots1[1]];
- } else if (roots1[0] >= roots2[0] && roots1[1] <= roots2[1]) {
- return [roots2[0], roots1[0], roots1[1], roots2[1]];
- } else if (roots2[0] >= roots1[0] && roots2[1] <= roots1[1]) {
- return [roots1[0], roots2[0], roots2[1], roots1[1]];
- } else if (roots1[0] > roots2[0] && roots1[0] < roots2[1]) {
- return [roots2[0], roots1[0], roots2[1], roots1[1]];
- }
- return [roots1[0], roots2[0], roots1[1], roots2[1]];
- }
- return roots1;
- }
- if (roots2.length !== 0) {
- roots2[0] += temp;
- roots2[1] += temp;
- return roots2;
- }
- return [];
- }
- }
- return [];
- }
- function neumark(a3, a2, a1, a0) {
- var a1Squared = a1 * a1;
- var a2Squared = a2 * a2;
- var a3Squared = a3 * a3;
- var p = -2.0 * a2;
- var q = a1 * a3 + a2Squared - 4.0 * a0;
- var r = a3Squared * a0 - a1 * a2 * a3 + a1Squared;
- var cubicRoots = CubicRealPolynomial.computeRealRoots(1.0, p, q, r);
- if (cubicRoots.length > 0) {
- // Use the most positive root
- var y = cubicRoots[0];
- var temp = a2 - y;
- var tempSquared = temp * temp;
- var g1 = a3 / 2.0;
- var h1 = temp / 2.0;
- var m = tempSquared - 4.0 * a0;
- var mError = tempSquared + 4.0 * Math.abs(a0);
- var n = a3Squared - 4.0 * y;
- var nError = a3Squared + 4.0 * Math.abs(y);
- var g2;
- var h2;
- if (y < 0.0 || m * nError < n * mError) {
- var squareRootOfN = Math.sqrt(n);
- g2 = squareRootOfN / 2.0;
- h2 = squareRootOfN === 0.0 ? 0.0 : (a3 * h1 - a1) / squareRootOfN;
- } else {
- var squareRootOfM = Math.sqrt(m);
- g2 = squareRootOfM === 0.0 ? 0.0 : (a3 * h1 - a1) / squareRootOfM;
- h2 = squareRootOfM / 2.0;
- }
- var G;
- var g;
- if (g1 === 0.0 && g2 === 0.0) {
- G = 0.0;
- g = 0.0;
- } else if (_Math.CesiumMath.sign(g1) === _Math.CesiumMath.sign(g2)) {
- G = g1 + g2;
- g = y / G;
- } else {
- g = g1 - g2;
- G = y / g;
- }
- var H;
- var h;
- if (h1 === 0.0 && h2 === 0.0) {
- H = 0.0;
- h = 0.0;
- } else if (_Math.CesiumMath.sign(h1) === _Math.CesiumMath.sign(h2)) {
- H = h1 + h2;
- h = a0 / H;
- } else {
- h = h1 - h2;
- H = a0 / h;
- }
- // Now solve the two quadratic factors: (y^2 + G y + H)(y^2 + g y + h);
- var roots1 = QuadraticRealPolynomial.computeRealRoots(1.0, G, H);
- var roots2 = QuadraticRealPolynomial.computeRealRoots(1.0, g, h);
- if (roots1.length !== 0) {
- if (roots2.length !== 0) {
- if (roots1[1] <= roots2[0]) {
- return [roots1[0], roots1[1], roots2[0], roots2[1]];
- } else if (roots2[1] <= roots1[0]) {
- return [roots2[0], roots2[1], roots1[0], roots1[1]];
- } else if (roots1[0] >= roots2[0] && roots1[1] <= roots2[1]) {
- return [roots2[0], roots1[0], roots1[1], roots2[1]];
- } else if (roots2[0] >= roots1[0] && roots2[1] <= roots1[1]) {
- return [roots1[0], roots2[0], roots2[1], roots1[1]];
- } else if (roots1[0] > roots2[0] && roots1[0] < roots2[1]) {
- return [roots2[0], roots1[0], roots2[1], roots1[1]];
- }
- return [roots1[0], roots2[0], roots1[1], roots2[1]];
- }
- return roots1;
- }
- if (roots2.length !== 0) {
- return roots2;
- }
- }
- return [];
- }
- /**
- * Provides the real valued roots of the quartic polynomial with the provided coefficients.
- *
- * @param {Number} a The coefficient of the 4th order monomial.
- * @param {Number} b The coefficient of the 3rd order monomial.
- * @param {Number} c The coefficient of the 2nd order monomial.
- * @param {Number} d The coefficient of the 1st order monomial.
- * @param {Number} e The coefficient of the 0th order monomial.
- * @returns {Number[]} The real valued roots.
- */
- QuarticRealPolynomial.computeRealRoots = function (a, b, c, d, e) {
- //>>includeStart('debug', pragmas.debug);
- if (typeof a !== "number") {
- throw new Check.DeveloperError("a is a required number.");
- }
- if (typeof b !== "number") {
- throw new Check.DeveloperError("b is a required number.");
- }
- if (typeof c !== "number") {
- throw new Check.DeveloperError("c is a required number.");
- }
- if (typeof d !== "number") {
- throw new Check.DeveloperError("d is a required number.");
- }
- if (typeof e !== "number") {
- throw new Check.DeveloperError("e is a required number.");
- }
- //>>includeEnd('debug');
- if (Math.abs(a) < _Math.CesiumMath.EPSILON15) {
- return CubicRealPolynomial.computeRealRoots(b, c, d, e);
- }
- var a3 = b / a;
- var a2 = c / a;
- var a1 = d / a;
- var a0 = e / a;
- var k = a3 < 0.0 ? 1 : 0;
- k += a2 < 0.0 ? k + 1 : k;
- k += a1 < 0.0 ? k + 1 : k;
- k += a0 < 0.0 ? k + 1 : k;
- switch (k) {
- case 0:
- return original(a3, a2, a1, a0);
- case 1:
- return neumark(a3, a2, a1, a0);
- case 2:
- return neumark(a3, a2, a1, a0);
- case 3:
- return original(a3, a2, a1, a0);
- case 4:
- return original(a3, a2, a1, a0);
- case 5:
- return neumark(a3, a2, a1, a0);
- case 6:
- return original(a3, a2, a1, a0);
- case 7:
- return original(a3, a2, a1, a0);
- case 8:
- return neumark(a3, a2, a1, a0);
- case 9:
- return original(a3, a2, a1, a0);
- case 10:
- return original(a3, a2, a1, a0);
- case 11:
- return neumark(a3, a2, a1, a0);
- case 12:
- return original(a3, a2, a1, a0);
- case 13:
- return original(a3, a2, a1, a0);
- case 14:
- return original(a3, a2, a1, a0);
- case 15:
- return original(a3, a2, a1, a0);
- default:
- return undefined;
- }
- };
- /**
- * Represents a ray that extends infinitely from the provided origin in the provided direction.
- * @alias Ray
- * @constructor
- *
- * @param {Cartesian3} [origin=Cartesian3.ZERO] The origin of the ray.
- * @param {Cartesian3} [direction=Cartesian3.ZERO] The direction of the ray.
- */
- function Ray(origin, direction) {
- direction = Cartesian2.Cartesian3.clone(when.defaultValue(direction, Cartesian2.Cartesian3.ZERO));
- if (!Cartesian2.Cartesian3.equals(direction, Cartesian2.Cartesian3.ZERO)) {
- Cartesian2.Cartesian3.normalize(direction, direction);
- }
- /**
- * The origin of the ray.
- * @type {Cartesian3}
- * @default {@link Cartesian3.ZERO}
- */
- this.origin = Cartesian2.Cartesian3.clone(when.defaultValue(origin, Cartesian2.Cartesian3.ZERO));
- /**
- * The direction of the ray.
- * @type {Cartesian3}
- */
- this.direction = direction;
- }
- /**
- * Duplicates a Ray instance.
- *
- * @param {Ray} ray The ray to duplicate.
- * @param {Ray} [result] The object onto which to store the result.
- * @returns {Ray} The modified result parameter or a new Ray instance if one was not provided. (Returns undefined if ray is undefined)
- */
- Ray.clone = function (ray, result) {
- if (!when.defined(ray)) {
- return undefined;
- }
- if (!when.defined(result)) {
- return new Ray(ray.origin, ray.direction);
- }
- result.origin = Cartesian2.Cartesian3.clone(ray.origin);
- result.direction = Cartesian2.Cartesian3.clone(ray.direction);
- return result;
- };
- /**
- * Computes the point along the ray given by r(t) = o + t*d,
- * where o is the origin of the ray and d is the direction.
- *
- * @param {Ray} ray The ray.
- * @param {Number} t A scalar value.
- * @param {Cartesian3} [result] The object in which the result will be stored.
- * @returns {Cartesian3} The modified result parameter, or a new instance if none was provided.
- *
- * @example
- * //Get the first intersection point of a ray and an ellipsoid.
- * var intersection = Cesium.IntersectionTests.rayEllipsoid(ray, ellipsoid);
- * var point = Cesium.Ray.getPoint(ray, intersection.start);
- */
- Ray.getPoint = function (ray, t, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.Check.typeOf.object("ray", ray);
- Check.Check.typeOf.number("t", t);
- //>>includeEnd('debug');
- if (!when.defined(result)) {
- result = new Cartesian2.Cartesian3();
- }
- result = Cartesian2.Cartesian3.multiplyByScalar(ray.direction, t, result);
- return Cartesian2.Cartesian3.add(ray.origin, result, result);
- };
- /**
- * Functions for computing the intersection between geometries such as rays, planes, triangles, and ellipsoids.
- *
- * @namespace IntersectionTests
- */
- var IntersectionTests = {};
- /**
- * Computes the intersection of a ray and a plane.
- *
- * @param {Ray} ray The ray.
- * @param {Plane} plane The plane.
- * @param {Cartesian3} [result] The object onto which to store the result.
- * @returns {Cartesian3} The intersection point or undefined if there is no intersections.
- */
- IntersectionTests.rayPlane = function (ray, plane, result) {
- //>>includeStart('debug', pragmas.debug);
- if (!when.defined(ray)) {
- throw new Check.DeveloperError("ray is required.");
- }
- if (!when.defined(plane)) {
- throw new Check.DeveloperError("plane is required.");
- }
- //>>includeEnd('debug');
- if (!when.defined(result)) {
- result = new Cartesian2.Cartesian3();
- }
- var origin = ray.origin;
- var direction = ray.direction;
- var normal = plane.normal;
- var denominator = Cartesian2.Cartesian3.dot(normal, direction);
- if (Math.abs(denominator) < _Math.CesiumMath.EPSILON15) {
- // Ray is parallel to plane. The ray may be in the polygon's plane.
- return undefined;
- }
- var t = (-plane.distance - Cartesian2.Cartesian3.dot(normal, origin)) / denominator;
- if (t < 0) {
- return undefined;
- }
- result = Cartesian2.Cartesian3.multiplyByScalar(direction, t, result);
- return Cartesian2.Cartesian3.add(origin, result, result);
- };
- var scratchEdge0 = new Cartesian2.Cartesian3();
- var scratchEdge1 = new Cartesian2.Cartesian3();
- var scratchPVec = new Cartesian2.Cartesian3();
- var scratchTVec = new Cartesian2.Cartesian3();
- var scratchQVec = new Cartesian2.Cartesian3();
- /**
- * Computes the intersection of a ray and a triangle as a parametric distance along the input ray. The result is negative when the triangle is behind the ray.
- *
- * Implements {@link https://cadxfem.org/inf/Fast%20MinimumStorage%20RayTriangle%20Intersection.pdf|
- * Fast Minimum Storage Ray/Triangle Intersection} by Tomas Moller and Ben Trumbore.
- *
- * @memberof IntersectionTests
- *
- * @param {Ray} ray The ray.
- * @param {Cartesian3} p0 The first vertex of the triangle.
- * @param {Cartesian3} p1 The second vertex of the triangle.
- * @param {Cartesian3} p2 The third vertex of the triangle.
- * @param {Boolean} [cullBackFaces=false] If <code>true</code>, will only compute an intersection with the front face of the triangle
- * and return undefined for intersections with the back face.
- * @returns {Number} The intersection as a parametric distance along the ray, or undefined if there is no intersection.
- */
- IntersectionTests.rayTriangleParametric = function (
- ray,
- p0,
- p1,
- p2,
- cullBackFaces
- ) {
- //>>includeStart('debug', pragmas.debug);
- if (!when.defined(ray)) {
- throw new Check.DeveloperError("ray is required.");
- }
- if (!when.defined(p0)) {
- throw new Check.DeveloperError("p0 is required.");
- }
- if (!when.defined(p1)) {
- throw new Check.DeveloperError("p1 is required.");
- }
- if (!when.defined(p2)) {
- throw new Check.DeveloperError("p2 is required.");
- }
- //>>includeEnd('debug');
- cullBackFaces = when.defaultValue(cullBackFaces, false);
- var origin = ray.origin;
- var direction = ray.direction;
- var edge0 = Cartesian2.Cartesian3.subtract(p1, p0, scratchEdge0);
- var edge1 = Cartesian2.Cartesian3.subtract(p2, p0, scratchEdge1);
- var p = Cartesian2.Cartesian3.cross(direction, edge1, scratchPVec);
- var det = Cartesian2.Cartesian3.dot(edge0, p);
- var tvec;
- var q;
- var u;
- var v;
- var t;
- if (cullBackFaces) {
- if (det < _Math.CesiumMath.EPSILON6) {
- return undefined;
- }
- tvec = Cartesian2.Cartesian3.subtract(origin, p0, scratchTVec);
- u = Cartesian2.Cartesian3.dot(tvec, p);
- if (u < 0.0 || u > det) {
- return undefined;
- }
- q = Cartesian2.Cartesian3.cross(tvec, edge0, scratchQVec);
- v = Cartesian2.Cartesian3.dot(direction, q);
- if (v < 0.0 || u + v > det) {
- return undefined;
- }
- t = Cartesian2.Cartesian3.dot(edge1, q) / det;
- } else {
- if (Math.abs(det) < _Math.CesiumMath.EPSILON6) {
- return undefined;
- }
- var invDet = 1.0 / det;
- tvec = Cartesian2.Cartesian3.subtract(origin, p0, scratchTVec);
- u = Cartesian2.Cartesian3.dot(tvec, p) * invDet;
- if (u < 0.0 || u > 1.0) {
- return undefined;
- }
- q = Cartesian2.Cartesian3.cross(tvec, edge0, scratchQVec);
- v = Cartesian2.Cartesian3.dot(direction, q) * invDet;
- if (v < 0.0 || u + v > 1.0) {
- return undefined;
- }
- t = Cartesian2.Cartesian3.dot(edge1, q) * invDet;
- }
- return t;
- };
- /**
- * Computes the intersection of a ray and a triangle as a Cartesian3 coordinate.
- *
- * Implements {@link https://cadxfem.org/inf/Fast%20MinimumStorage%20RayTriangle%20Intersection.pdf|
- * Fast Minimum Storage Ray/Triangle Intersection} by Tomas Moller and Ben Trumbore.
- *
- * @memberof IntersectionTests
- *
- * @param {Ray} ray The ray.
- * @param {Cartesian3} p0 The first vertex of the triangle.
- * @param {Cartesian3} p1 The second vertex of the triangle.
- * @param {Cartesian3} p2 The third vertex of the triangle.
- * @param {Boolean} [cullBackFaces=false] If <code>true</code>, will only compute an intersection with the front face of the triangle
- * and return undefined for intersections with the back face.
- * @param {Cartesian3} [result] The <code>Cartesian3</code> onto which to store the result.
- * @returns {Cartesian3} The intersection point or undefined if there is no intersections.
- */
- IntersectionTests.rayTriangle = function (
- ray,
- p0,
- p1,
- p2,
- cullBackFaces,
- result
- ) {
- var t = IntersectionTests.rayTriangleParametric(
- ray,
- p0,
- p1,
- p2,
- cullBackFaces
- );
- if (!when.defined(t) || t < 0.0) {
- return undefined;
- }
- if (!when.defined(result)) {
- result = new Cartesian2.Cartesian3();
- }
- Cartesian2.Cartesian3.multiplyByScalar(ray.direction, t, result);
- return Cartesian2.Cartesian3.add(ray.origin, result, result);
- };
- var scratchLineSegmentTriangleRay = new Ray();
- /**
- * Computes the intersection of a line segment and a triangle.
- * @memberof IntersectionTests
- *
- * @param {Cartesian3} v0 The an end point of the line segment.
- * @param {Cartesian3} v1 The other end point of the line segment.
- * @param {Cartesian3} p0 The first vertex of the triangle.
- * @param {Cartesian3} p1 The second vertex of the triangle.
- * @param {Cartesian3} p2 The third vertex of the triangle.
- * @param {Boolean} [cullBackFaces=false] If <code>true</code>, will only compute an intersection with the front face of the triangle
- * and return undefined for intersections with the back face.
- * @param {Cartesian3} [result] The <code>Cartesian3</code> onto which to store the result.
- * @returns {Cartesian3} The intersection point or undefined if there is no intersections.
- */
- IntersectionTests.lineSegmentTriangle = function (
- v0,
- v1,
- p0,
- p1,
- p2,
- cullBackFaces,
- result
- ) {
- //>>includeStart('debug', pragmas.debug);
- if (!when.defined(v0)) {
- throw new Check.DeveloperError("v0 is required.");
- }
- if (!when.defined(v1)) {
- throw new Check.DeveloperError("v1 is required.");
- }
- if (!when.defined(p0)) {
- throw new Check.DeveloperError("p0 is required.");
- }
- if (!when.defined(p1)) {
- throw new Check.DeveloperError("p1 is required.");
- }
- if (!when.defined(p2)) {
- throw new Check.DeveloperError("p2 is required.");
- }
- //>>includeEnd('debug');
- var ray = scratchLineSegmentTriangleRay;
- Cartesian2.Cartesian3.clone(v0, ray.origin);
- Cartesian2.Cartesian3.subtract(v1, v0, ray.direction);
- Cartesian2.Cartesian3.normalize(ray.direction, ray.direction);
- var t = IntersectionTests.rayTriangleParametric(
- ray,
- p0,
- p1,
- p2,
- cullBackFaces
- );
- if (!when.defined(t) || t < 0.0 || t > Cartesian2.Cartesian3.distance(v0, v1)) {
- return undefined;
- }
- if (!when.defined(result)) {
- result = new Cartesian2.Cartesian3();
- }
- Cartesian2.Cartesian3.multiplyByScalar(ray.direction, t, result);
- return Cartesian2.Cartesian3.add(ray.origin, result, result);
- };
- function solveQuadratic(a, b, c, result) {
- var det = b * b - 4.0 * a * c;
- if (det < 0.0) {
- return undefined;
- } else if (det > 0.0) {
- var denom = 1.0 / (2.0 * a);
- var disc = Math.sqrt(det);
- var root0 = (-b + disc) * denom;
- var root1 = (-b - disc) * denom;
- if (root0 < root1) {
- result.root0 = root0;
- result.root1 = root1;
- } else {
- result.root0 = root1;
- result.root1 = root0;
- }
- return result;
- }
- var root = -b / (2.0 * a);
- if (root === 0.0) {
- return undefined;
- }
- result.root0 = result.root1 = root;
- return result;
- }
- var raySphereRoots = {
- root0: 0.0,
- root1: 0.0,
- };
- function raySphere(ray, sphere, result) {
- if (!when.defined(result)) {
- result = new Transforms.Interval();
- }
- var origin = ray.origin;
- var direction = ray.direction;
- var center = sphere.center;
- var radiusSquared = sphere.radius * sphere.radius;
- var diff = Cartesian2.Cartesian3.subtract(origin, center, scratchPVec);
- var a = Cartesian2.Cartesian3.dot(direction, direction);
- var b = 2.0 * Cartesian2.Cartesian3.dot(direction, diff);
- var c = Cartesian2.Cartesian3.magnitudeSquared(diff) - radiusSquared;
- var roots = solveQuadratic(a, b, c, raySphereRoots);
- if (!when.defined(roots)) {
- return undefined;
- }
- result.start = roots.root0;
- result.stop = roots.root1;
- return result;
- }
- /**
- * Computes the intersection points of a ray with a sphere.
- * @memberof IntersectionTests
- *
- * @param {Ray} ray The ray.
- * @param {BoundingSphere} sphere The sphere.
- * @param {Interval} [result] The result onto which to store the result.
- * @returns {Interval} The interval containing scalar points along the ray or undefined if there are no intersections.
- */
- IntersectionTests.raySphere = function (ray, sphere, result) {
- //>>includeStart('debug', pragmas.debug);
- if (!when.defined(ray)) {
- throw new Check.DeveloperError("ray is required.");
- }
- if (!when.defined(sphere)) {
- throw new Check.DeveloperError("sphere is required.");
- }
- //>>includeEnd('debug');
- result = raySphere(ray, sphere, result);
- if (!when.defined(result) || result.stop < 0.0) {
- return undefined;
- }
- result.start = Math.max(result.start, 0.0);
- return result;
- };
- var scratchLineSegmentRay = new Ray();
- /**
- * Computes the intersection points of a line segment with a sphere.
- * @memberof IntersectionTests
- *
- * @param {Cartesian3} p0 An end point of the line segment.
- * @param {Cartesian3} p1 The other end point of the line segment.
- * @param {BoundingSphere} sphere The sphere.
- * @param {Interval} [result] The result onto which to store the result.
- * @returns {Interval} The interval containing scalar points along the ray or undefined if there are no intersections.
- */
- IntersectionTests.lineSegmentSphere = function (p0, p1, sphere, result) {
- //>>includeStart('debug', pragmas.debug);
- if (!when.defined(p0)) {
- throw new Check.DeveloperError("p0 is required.");
- }
- if (!when.defined(p1)) {
- throw new Check.DeveloperError("p1 is required.");
- }
- if (!when.defined(sphere)) {
- throw new Check.DeveloperError("sphere is required.");
- }
- //>>includeEnd('debug');
- var ray = scratchLineSegmentRay;
- Cartesian2.Cartesian3.clone(p0, ray.origin);
- var direction = Cartesian2.Cartesian3.subtract(p1, p0, ray.direction);
- var maxT = Cartesian2.Cartesian3.magnitude(direction);
- Cartesian2.Cartesian3.normalize(direction, direction);
- result = raySphere(ray, sphere, result);
- if (!when.defined(result) || result.stop < 0.0 || result.start > maxT) {
- return undefined;
- }
- result.start = Math.max(result.start, 0.0);
- result.stop = Math.min(result.stop, maxT);
- return result;
- };
- var scratchQ = new Cartesian2.Cartesian3();
- var scratchW = new Cartesian2.Cartesian3();
- /**
- * Computes the intersection points of a ray with an ellipsoid.
- *
- * @param {Ray} ray The ray.
- * @param {Ellipsoid} ellipsoid The ellipsoid.
- * @returns {Interval} The interval containing scalar points along the ray or undefined if there are no intersections.
- */
- IntersectionTests.rayEllipsoid = function (ray, ellipsoid) {
- //>>includeStart('debug', pragmas.debug);
- if (!when.defined(ray)) {
- throw new Check.DeveloperError("ray is required.");
- }
- if (!when.defined(ellipsoid)) {
- throw new Check.DeveloperError("ellipsoid is required.");
- }
- //>>includeEnd('debug');
- var inverseRadii = ellipsoid.oneOverRadii;
- var q = Cartesian2.Cartesian3.multiplyComponents(inverseRadii, ray.origin, scratchQ);
- var w = Cartesian2.Cartesian3.multiplyComponents(inverseRadii, ray.direction, scratchW);
- var q2 = Cartesian2.Cartesian3.magnitudeSquared(q);
- var qw = Cartesian2.Cartesian3.dot(q, w);
- var difference, w2, product, discriminant, temp;
- if (q2 > 1.0) {
- // Outside ellipsoid.
- if (qw >= 0.0) {
- // Looking outward or tangent (0 intersections).
- return undefined;
- }
- // qw < 0.0.
- var qw2 = qw * qw;
- difference = q2 - 1.0; // Positively valued.
- w2 = Cartesian2.Cartesian3.magnitudeSquared(w);
- product = w2 * difference;
- if (qw2 < product) {
- // Imaginary roots (0 intersections).
- return undefined;
- } else if (qw2 > product) {
- // Distinct roots (2 intersections).
- discriminant = qw * qw - product;
- temp = -qw + Math.sqrt(discriminant); // Avoid cancellation.
- var root0 = temp / w2;
- var root1 = difference / temp;
- if (root0 < root1) {
- return new Transforms.Interval(root0, root1);
- }
- return {
- start: root1,
- stop: root0,
- };
- }
- // qw2 == product. Repeated roots (2 intersections).
- var root = Math.sqrt(difference / w2);
- return new Transforms.Interval(root, root);
- } else if (q2 < 1.0) {
- // Inside ellipsoid (2 intersections).
- difference = q2 - 1.0; // Negatively valued.
- w2 = Cartesian2.Cartesian3.magnitudeSquared(w);
- product = w2 * difference; // Negatively valued.
- discriminant = qw * qw - product;
- temp = -qw + Math.sqrt(discriminant); // Positively valued.
- return new Transforms.Interval(0.0, temp / w2);
- }
- // q2 == 1.0. On ellipsoid.
- if (qw < 0.0) {
- // Looking inward.
- w2 = Cartesian2.Cartesian3.magnitudeSquared(w);
- return new Transforms.Interval(0.0, -qw / w2);
- }
- // qw >= 0.0. Looking outward or tangent.
- return undefined;
- };
- function addWithCancellationCheck$1(left, right, tolerance) {
- var difference = left + right;
- if (
- _Math.CesiumMath.sign(left) !== _Math.CesiumMath.sign(right) &&
- Math.abs(difference / Math.max(Math.abs(left), Math.abs(right))) < tolerance
- ) {
- return 0.0;
- }
- return difference;
- }
- function quadraticVectorExpression(A, b, c, x, w) {
- var xSquared = x * x;
- var wSquared = w * w;
- var l2 = (A[Transforms.Matrix3.COLUMN1ROW1] - A[Transforms.Matrix3.COLUMN2ROW2]) * wSquared;
- var l1 =
- w *
- (x *
- addWithCancellationCheck$1(
- A[Transforms.Matrix3.COLUMN1ROW0],
- A[Transforms.Matrix3.COLUMN0ROW1],
- _Math.CesiumMath.EPSILON15
- ) +
- b.y);
- var l0 =
- A[Transforms.Matrix3.COLUMN0ROW0] * xSquared +
- A[Transforms.Matrix3.COLUMN2ROW2] * wSquared +
- x * b.x +
- c;
- var r1 =
- wSquared *
- addWithCancellationCheck$1(
- A[Transforms.Matrix3.COLUMN2ROW1],
- A[Transforms.Matrix3.COLUMN1ROW2],
- _Math.CesiumMath.EPSILON15
- );
- var r0 =
- w *
- (x *
- addWithCancellationCheck$1(A[Transforms.Matrix3.COLUMN2ROW0], A[Transforms.Matrix3.COLUMN0ROW2]) +
- b.z);
- var cosines;
- var solutions = [];
- if (r0 === 0.0 && r1 === 0.0) {
- cosines = QuadraticRealPolynomial.computeRealRoots(l2, l1, l0);
- if (cosines.length === 0) {
- return solutions;
- }
- var cosine0 = cosines[0];
- var sine0 = Math.sqrt(Math.max(1.0 - cosine0 * cosine0, 0.0));
- solutions.push(new Cartesian2.Cartesian3(x, w * cosine0, w * -sine0));
- solutions.push(new Cartesian2.Cartesian3(x, w * cosine0, w * sine0));
- if (cosines.length === 2) {
- var cosine1 = cosines[1];
- var sine1 = Math.sqrt(Math.max(1.0 - cosine1 * cosine1, 0.0));
- solutions.push(new Cartesian2.Cartesian3(x, w * cosine1, w * -sine1));
- solutions.push(new Cartesian2.Cartesian3(x, w * cosine1, w * sine1));
- }
- return solutions;
- }
- var r0Squared = r0 * r0;
- var r1Squared = r1 * r1;
- var l2Squared = l2 * l2;
- var r0r1 = r0 * r1;
- var c4 = l2Squared + r1Squared;
- var c3 = 2.0 * (l1 * l2 + r0r1);
- var c2 = 2.0 * l0 * l2 + l1 * l1 - r1Squared + r0Squared;
- var c1 = 2.0 * (l0 * l1 - r0r1);
- var c0 = l0 * l0 - r0Squared;
- if (c4 === 0.0 && c3 === 0.0 && c2 === 0.0 && c1 === 0.0) {
- return solutions;
- }
- cosines = QuarticRealPolynomial.computeRealRoots(c4, c3, c2, c1, c0);
- var length = cosines.length;
- if (length === 0) {
- return solutions;
- }
- for (var i = 0; i < length; ++i) {
- var cosine = cosines[i];
- var cosineSquared = cosine * cosine;
- var sineSquared = Math.max(1.0 - cosineSquared, 0.0);
- var sine = Math.sqrt(sineSquared);
- //var left = l2 * cosineSquared + l1 * cosine + l0;
- var left;
- if (_Math.CesiumMath.sign(l2) === _Math.CesiumMath.sign(l0)) {
- left = addWithCancellationCheck$1(
- l2 * cosineSquared + l0,
- l1 * cosine,
- _Math.CesiumMath.EPSILON12
- );
- } else if (_Math.CesiumMath.sign(l0) === _Math.CesiumMath.sign(l1 * cosine)) {
- left = addWithCancellationCheck$1(
- l2 * cosineSquared,
- l1 * cosine + l0,
- _Math.CesiumMath.EPSILON12
- );
- } else {
- left = addWithCancellationCheck$1(
- l2 * cosineSquared + l1 * cosine,
- l0,
- _Math.CesiumMath.EPSILON12
- );
- }
- var right = addWithCancellationCheck$1(r1 * cosine, r0, _Math.CesiumMath.EPSILON15);
- var product = left * right;
- if (product < 0.0) {
- solutions.push(new Cartesian2.Cartesian3(x, w * cosine, w * sine));
- } else if (product > 0.0) {
- solutions.push(new Cartesian2.Cartesian3(x, w * cosine, w * -sine));
- } else if (sine !== 0.0) {
- solutions.push(new Cartesian2.Cartesian3(x, w * cosine, w * -sine));
- solutions.push(new Cartesian2.Cartesian3(x, w * cosine, w * sine));
- ++i;
- } else {
- solutions.push(new Cartesian2.Cartesian3(x, w * cosine, w * sine));
- }
- }
- return solutions;
- }
- var firstAxisScratch = new Cartesian2.Cartesian3();
- var secondAxisScratch = new Cartesian2.Cartesian3();
- var thirdAxisScratch = new Cartesian2.Cartesian3();
- var referenceScratch = new Cartesian2.Cartesian3();
- var bCart = new Cartesian2.Cartesian3();
- var bScratch = new Transforms.Matrix3();
- var btScratch = new Transforms.Matrix3();
- var diScratch = new Transforms.Matrix3();
- var dScratch = new Transforms.Matrix3();
- var cScratch = new Transforms.Matrix3();
- var tempMatrix = new Transforms.Matrix3();
- var aScratch = new Transforms.Matrix3();
- var sScratch = new Cartesian2.Cartesian3();
- var closestScratch = new Cartesian2.Cartesian3();
- var surfPointScratch = new Cartesian2.Cartographic();
- /**
- * Provides the point along the ray which is nearest to the ellipsoid.
- *
- * @param {Ray} ray The ray.
- * @param {Ellipsoid} ellipsoid The ellipsoid.
- * @returns {Cartesian3} The nearest planetodetic point on the ray.
- */
- IntersectionTests.grazingAltitudeLocation = function (ray, ellipsoid) {
- //>>includeStart('debug', pragmas.debug);
- if (!when.defined(ray)) {
- throw new Check.DeveloperError("ray is required.");
- }
- if (!when.defined(ellipsoid)) {
- throw new Check.DeveloperError("ellipsoid is required.");
- }
- //>>includeEnd('debug');
- var position = ray.origin;
- var direction = ray.direction;
- if (!Cartesian2.Cartesian3.equals(position, Cartesian2.Cartesian3.ZERO)) {
- var normal = ellipsoid.geodeticSurfaceNormal(position, firstAxisScratch);
- if (Cartesian2.Cartesian3.dot(direction, normal) >= 0.0) {
- // The location provided is the closest point in altitude
- return position;
- }
- }
- var intersects = when.defined(this.rayEllipsoid(ray, ellipsoid));
- // Compute the scaled direction vector.
- var f = ellipsoid.transformPositionToScaledSpace(direction, firstAxisScratch);
- // Constructs a basis from the unit scaled direction vector. Construct its rotation and transpose.
- var firstAxis = Cartesian2.Cartesian3.normalize(f, f);
- var reference = Cartesian2.Cartesian3.mostOrthogonalAxis(f, referenceScratch);
- var secondAxis = Cartesian2.Cartesian3.normalize(
- Cartesian2.Cartesian3.cross(reference, firstAxis, secondAxisScratch),
- secondAxisScratch
- );
- var thirdAxis = Cartesian2.Cartesian3.normalize(
- Cartesian2.Cartesian3.cross(firstAxis, secondAxis, thirdAxisScratch),
- thirdAxisScratch
- );
- var B = bScratch;
- B[0] = firstAxis.x;
- B[1] = firstAxis.y;
- B[2] = firstAxis.z;
- B[3] = secondAxis.x;
- B[4] = secondAxis.y;
- B[5] = secondAxis.z;
- B[6] = thirdAxis.x;
- B[7] = thirdAxis.y;
- B[8] = thirdAxis.z;
- var B_T = Transforms.Matrix3.transpose(B, btScratch);
- // Get the scaling matrix and its inverse.
- var D_I = Transforms.Matrix3.fromScale(ellipsoid.radii, diScratch);
- var D = Transforms.Matrix3.fromScale(ellipsoid.oneOverRadii, dScratch);
- var C = cScratch;
- C[0] = 0.0;
- C[1] = -direction.z;
- C[2] = direction.y;
- C[3] = direction.z;
- C[4] = 0.0;
- C[5] = -direction.x;
- C[6] = -direction.y;
- C[7] = direction.x;
- C[8] = 0.0;
- var temp = Transforms.Matrix3.multiply(
- Transforms.Matrix3.multiply(B_T, D, tempMatrix),
- C,
- tempMatrix
- );
- var A = Transforms.Matrix3.multiply(Transforms.Matrix3.multiply(temp, D_I, aScratch), B, aScratch);
- var b = Transforms.Matrix3.multiplyByVector(temp, position, bCart);
- // Solve for the solutions to the expression in standard form:
- var solutions = quadraticVectorExpression(
- A,
- Cartesian2.Cartesian3.negate(b, firstAxisScratch),
- 0.0,
- 0.0,
- 1.0
- );
- var s;
- var altitude;
- var length = solutions.length;
- if (length > 0) {
- var closest = Cartesian2.Cartesian3.clone(Cartesian2.Cartesian3.ZERO, closestScratch);
- var maximumValue = Number.NEGATIVE_INFINITY;
- for (var i = 0; i < length; ++i) {
- s = Transforms.Matrix3.multiplyByVector(
- D_I,
- Transforms.Matrix3.multiplyByVector(B, solutions[i], sScratch),
- sScratch
- );
- var v = Cartesian2.Cartesian3.normalize(
- Cartesian2.Cartesian3.subtract(s, position, referenceScratch),
- referenceScratch
- );
- var dotProduct = Cartesian2.Cartesian3.dot(v, direction);
- if (dotProduct > maximumValue) {
- maximumValue = dotProduct;
- closest = Cartesian2.Cartesian3.clone(s, closest);
- }
- }
- var surfacePoint = ellipsoid.cartesianToCartographic(
- closest,
- surfPointScratch
- );
- maximumValue = _Math.CesiumMath.clamp(maximumValue, 0.0, 1.0);
- altitude =
- Cartesian2.Cartesian3.magnitude(
- Cartesian2.Cartesian3.subtract(closest, position, referenceScratch)
- ) * Math.sqrt(1.0 - maximumValue * maximumValue);
- altitude = intersects ? -altitude : altitude;
- surfacePoint.height = altitude;
- return ellipsoid.cartographicToCartesian(surfacePoint, new Cartesian2.Cartesian3());
- }
- return undefined;
- };
- var lineSegmentPlaneDifference = new Cartesian2.Cartesian3();
- /**
- * Computes the intersection of a line segment and a plane.
- *
- * @param {Cartesian3} endPoint0 An end point of the line segment.
- * @param {Cartesian3} endPoint1 The other end point of the line segment.
- * @param {Plane} plane The plane.
- * @param {Cartesian3} [result] The object onto which to store the result.
- * @returns {Cartesian3} The intersection point or undefined if there is no intersection.
- *
- * @example
- * var origin = Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883);
- * var normal = ellipsoid.geodeticSurfaceNormal(origin);
- * var plane = Cesium.Plane.fromPointNormal(origin, normal);
- *
- * var p0 = new Cesium.Cartesian3(...);
- * var p1 = new Cesium.Cartesian3(...);
- *
- * // find the intersection of the line segment from p0 to p1 and the tangent plane at origin.
- * var intersection = Cesium.IntersectionTests.lineSegmentPlane(p0, p1, plane);
- */
- IntersectionTests.lineSegmentPlane = function (
- endPoint0,
- endPoint1,
- plane,
- result
- ) {
- //>>includeStart('debug', pragmas.debug);
- if (!when.defined(endPoint0)) {
- throw new Check.DeveloperError("endPoint0 is required.");
- }
- if (!when.defined(endPoint1)) {
- throw new Check.DeveloperError("endPoint1 is required.");
- }
- if (!when.defined(plane)) {
- throw new Check.DeveloperError("plane is required.");
- }
- //>>includeEnd('debug');
- if (!when.defined(result)) {
- result = new Cartesian2.Cartesian3();
- }
- var difference = Cartesian2.Cartesian3.subtract(
- endPoint1,
- endPoint0,
- lineSegmentPlaneDifference
- );
- var normal = plane.normal;
- var nDotDiff = Cartesian2.Cartesian3.dot(normal, difference);
- // check if the segment and plane are parallel
- if (Math.abs(nDotDiff) < _Math.CesiumMath.EPSILON6) {
- return undefined;
- }
- var nDotP0 = Cartesian2.Cartesian3.dot(normal, endPoint0);
- var t = -(plane.distance + nDotP0) / nDotDiff;
- // intersection only if t is in [0, 1]
- if (t < 0.0 || t > 1.0) {
- return undefined;
- }
- // intersection is endPoint0 + t * (endPoint1 - endPoint0)
- Cartesian2.Cartesian3.multiplyByScalar(difference, t, result);
- Cartesian2.Cartesian3.add(endPoint0, result, result);
- return result;
- };
- /**
- * Computes the intersection of a triangle and a plane
- *
- * @param {Cartesian3} p0 First point of the triangle
- * @param {Cartesian3} p1 Second point of the triangle
- * @param {Cartesian3} p2 Third point of the triangle
- * @param {Plane} plane Intersection plane
- * @returns {Object} An object with properties <code>positions</code> and <code>indices</code>, which are arrays that represent three triangles that do not cross the plane. (Undefined if no intersection exists)
- *
- * @example
- * var origin = Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883);
- * var normal = ellipsoid.geodeticSurfaceNormal(origin);
- * var plane = Cesium.Plane.fromPointNormal(origin, normal);
- *
- * var p0 = new Cesium.Cartesian3(...);
- * var p1 = new Cesium.Cartesian3(...);
- * var p2 = new Cesium.Cartesian3(...);
- *
- * // convert the triangle composed of points (p0, p1, p2) to three triangles that don't cross the plane
- * var triangles = Cesium.IntersectionTests.trianglePlaneIntersection(p0, p1, p2, plane);
- */
- IntersectionTests.trianglePlaneIntersection = function (p0, p1, p2, plane) {
- //>>includeStart('debug', pragmas.debug);
- if (!when.defined(p0) || !when.defined(p1) || !when.defined(p2) || !when.defined(plane)) {
- throw new Check.DeveloperError("p0, p1, p2, and plane are required.");
- }
- //>>includeEnd('debug');
- var planeNormal = plane.normal;
- var planeD = plane.distance;
- var p0Behind = Cartesian2.Cartesian3.dot(planeNormal, p0) + planeD < 0.0;
- var p1Behind = Cartesian2.Cartesian3.dot(planeNormal, p1) + planeD < 0.0;
- var p2Behind = Cartesian2.Cartesian3.dot(planeNormal, p2) + planeD < 0.0;
- // Given these dots products, the calls to lineSegmentPlaneIntersection
- // always have defined results.
- var numBehind = 0;
- numBehind += p0Behind ? 1 : 0;
- numBehind += p1Behind ? 1 : 0;
- numBehind += p2Behind ? 1 : 0;
- var u1, u2;
- if (numBehind === 1 || numBehind === 2) {
- u1 = new Cartesian2.Cartesian3();
- u2 = new Cartesian2.Cartesian3();
- }
- if (numBehind === 1) {
- if (p0Behind) {
- IntersectionTests.lineSegmentPlane(p0, p1, plane, u1);
- IntersectionTests.lineSegmentPlane(p0, p2, plane, u2);
- return {
- positions: [p0, p1, p2, u1, u2],
- indices: [
- // Behind
- 0,
- 3,
- 4,
- // In front
- 1,
- 2,
- 4,
- 1,
- 4,
- 3,
- ],
- };
- } else if (p1Behind) {
- IntersectionTests.lineSegmentPlane(p1, p2, plane, u1);
- IntersectionTests.lineSegmentPlane(p1, p0, plane, u2);
- return {
- positions: [p0, p1, p2, u1, u2],
- indices: [
- // Behind
- 1,
- 3,
- 4,
- // In front
- 2,
- 0,
- 4,
- 2,
- 4,
- 3,
- ],
- };
- } else if (p2Behind) {
- IntersectionTests.lineSegmentPlane(p2, p0, plane, u1);
- IntersectionTests.lineSegmentPlane(p2, p1, plane, u2);
- return {
- positions: [p0, p1, p2, u1, u2],
- indices: [
- // Behind
- 2,
- 3,
- 4,
- // In front
- 0,
- 1,
- 4,
- 0,
- 4,
- 3,
- ],
- };
- }
- } else if (numBehind === 2) {
- if (!p0Behind) {
- IntersectionTests.lineSegmentPlane(p1, p0, plane, u1);
- IntersectionTests.lineSegmentPlane(p2, p0, plane, u2);
- return {
- positions: [p0, p1, p2, u1, u2],
- indices: [
- // Behind
- 1,
- 2,
- 4,
- 1,
- 4,
- 3,
- // In front
- 0,
- 3,
- 4,
- ],
- };
- } else if (!p1Behind) {
- IntersectionTests.lineSegmentPlane(p2, p1, plane, u1);
- IntersectionTests.lineSegmentPlane(p0, p1, plane, u2);
- return {
- positions: [p0, p1, p2, u1, u2],
- indices: [
- // Behind
- 2,
- 0,
- 4,
- 2,
- 4,
- 3,
- // In front
- 1,
- 3,
- 4,
- ],
- };
- } else if (!p2Behind) {
- IntersectionTests.lineSegmentPlane(p0, p2, plane, u1);
- IntersectionTests.lineSegmentPlane(p1, p2, plane, u2);
- return {
- positions: [p0, p1, p2, u1, u2],
- indices: [
- // Behind
- 0,
- 1,
- 4,
- 0,
- 4,
- 3,
- // In front
- 2,
- 3,
- 4,
- ],
- };
- }
- }
- // if numBehind is 3, the triangle is completely behind the plane;
- // otherwise, it is completely in front (numBehind is 0).
- return undefined;
- };
- exports.IntersectionTests = IntersectionTests;
- exports.Ray = Ray;
- });
- //# sourceMappingURL=IntersectionTests-afc38163.js.map
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