import Color from "../Core/Color.js"; import defined from "../Core/defined.js"; /** * A feature of a {@link Cesium3DTileset}. *

* Provides access to a feature's properties stored in the tile's batch table, as well * as the ability to show/hide a feature and change its highlight color via * {@link Cesium3DTileFeature#show} and {@link Cesium3DTileFeature#color}, respectively. *

*

* Modifications to a Cesium3DTileFeature object have the lifetime of the tile's * content. If the tile's content is unloaded, e.g., due to it going out of view and needing * to free space in the cache for visible tiles, listen to the {@link Cesium3DTileset#tileUnload} event to save any * modifications. Also listen to the {@link Cesium3DTileset#tileVisible} event to reapply any modifications. *

*

* Do not construct this directly. Access it through {@link Cesium3DTileContent#getFeature} * or picking using {@link Scene#pick} and {@link Scene#pickPosition}. *

* * @alias Cesium3DTileFeature * @constructor * * @example * // On mouse over, display all the properties for a feature in the console log. * handler.setInputAction(function(movement) { * var feature = scene.pick(movement.endPosition); * if (feature instanceof Cesium.Cesium3DTileFeature) { * var propertyNames = feature.getPropertyNames(); * var length = propertyNames.length; * for (var i = 0; i < length; ++i) { * var propertyName = propertyNames[i]; * console.log(propertyName + ': ' + feature.getProperty(propertyName)); * } * } * }, Cesium.ScreenSpaceEventType.MOUSE_MOVE); */ function Cesium3DTileFeature(content, batchId) { this._content = content; this._batchId = batchId; this._color = undefined; // for calling getColor } Object.defineProperties(Cesium3DTileFeature.prototype, { /** * Gets or sets if the feature will be shown. This is set for all features * when a style's show is evaluated. * * @memberof Cesium3DTileFeature.prototype * * @type {Boolean} * * @default true */ show: { get: function () { return this._content.batchTable.getShow(this._batchId); }, set: function (value) { this._content.batchTable.setShow(this._batchId, value); }, }, /** * Gets or sets the highlight color multiplied with the feature's color. When * this is white, the feature's color is not changed. This is set for all features * when a style's color is evaluated. * * @memberof Cesium3DTileFeature.prototype * * @type {Color} * * @default {@link Color.WHITE} */ color: { get: function () { if (!defined(this._color)) { this._color = new Color(); } return this._content.batchTable.getColor(this._batchId, this._color); }, set: function (value) { this._content.batchTable.setColor(this._batchId, value); }, }, /** * Gets the content of the tile containing the feature. * * @memberof Cesium3DTileFeature.prototype * * @type {Cesium3DTileContent} * * @readonly * @private */ content: { get: function () { return this._content; }, }, /** * Gets the tileset containing the feature. * * @memberof Cesium3DTileFeature.prototype * * @type {Cesium3DTileset} * * @readonly */ tileset: { get: function () { return this._content.tileset; }, }, /** * All objects returned by {@link Scene#pick} have a primitive property. This returns * the tileset containing the feature. * * @memberof Cesium3DTileFeature.prototype * * @type {Cesium3DTileset} * * @readonly */ primitive: { get: function () { return this._content.tileset; }, }, /** * @private */ pickId: { get: function () { return this._content.batchTable.getPickColor(this._batchId); }, }, }); /** * Returns whether the feature contains this property. This includes properties from this feature's * class and inherited classes when using a batch table hierarchy. * * @see {@link https://github.com/CesiumGS/3d-tiles/tree/master/extensions/3DTILES_batch_table_hierarchy} * * @param {String} name The case-sensitive name of the property. * @returns {Boolean} Whether the feature contains this property. */ Cesium3DTileFeature.prototype.hasProperty = function (name) { return this._content.batchTable.hasProperty(this._batchId, name); }; /** * Returns an array of property names for the feature. This includes properties from this feature's * class and inherited classes when using a batch table hierarchy. * * @see {@link https://github.com/CesiumGS/3d-tiles/tree/master/extensions/3DTILES_batch_table_hierarchy} * * @param {String[]} [results] An array into which to store the results. * @returns {String[]} The names of the feature's properties. */ Cesium3DTileFeature.prototype.getPropertyNames = function (results) { return this._content.batchTable.getPropertyNames(this._batchId, results); }; /** * Returns a copy of the value of the feature's property with the given name. This includes properties from this feature's * class and inherited classes when using a batch table hierarchy. * * @see {@link https://github.com/CesiumGS/3d-tiles/tree/master/extensions/3DTILES_batch_table_hierarchy} * * @param {String} name The case-sensitive name of the property. * @returns {*} The value of the property or undefined if the property does not exist. * * @example * // Display all the properties for a feature in the console log. * var propertyNames = feature.getPropertyNames(); * var length = propertyNames.length; * for (var i = 0; i < length; ++i) { * var propertyName = propertyNames[i]; * console.log(propertyName + ': ' + feature.getProperty(propertyName)); * } */ Cesium3DTileFeature.prototype.getProperty = function (name) { return this._content.batchTable.getProperty(this._batchId, name); }; /** * Sets the value of the feature's property with the given name. *

* If a property with the given name doesn't exist, it is created. *

* * @param {String} name The case-sensitive name of the property. * @param {*} value The value of the property that will be copied. * * @exception {DeveloperError} Inherited batch table hierarchy property is read only. * * @example * var height = feature.getProperty('Height'); // e.g., the height of a building * * @example * var name = 'clicked'; * if (feature.getProperty(name)) { * console.log('already clicked'); * } else { * feature.setProperty(name, true); * console.log('first click'); * } */ Cesium3DTileFeature.prototype.setProperty = function (name, value) { this._content.batchTable.setProperty(this._batchId, name, value); // PERFORMANCE_IDEA: Probably overkill, but maybe only mark the tile dirty if the // property is in one of the style's expressions or - if it can be done quickly - // if the new property value changed the result of an expression. this._content.featurePropertiesDirty = true; }; /** * Returns whether the feature's class name equals className. Unlike {@link Cesium3DTileFeature#isClass} * this function only checks the feature's exact class and not inherited classes. *

* This function returns false if no batch table hierarchy is present. *

* * @param {String} className The name to check against. * @returns {Boolean} Whether the feature's class name equals className * * @private */ Cesium3DTileFeature.prototype.isExactClass = function (className) { return this._content.batchTable.isExactClass(this._batchId, className); }; /** * Returns whether the feature's class or any inherited classes are named className. *

* This function returns false if no batch table hierarchy is present. *

* * @param {String} className The name to check against. * @returns {Boolean} Whether the feature's class or inherited classes are named className * * @private */ Cesium3DTileFeature.prototype.isClass = function (className) { return this._content.batchTable.isClass(this._batchId, className); }; /** * Returns the feature's class name. *

* This function returns undefined if no batch table hierarchy is present. *

* * @returns {String} The feature's class name. * * @private */ Cesium3DTileFeature.prototype.getExactClassName = function () { return this._content.batchTable.getExactClassName(this._batchId); }; export default Cesium3DTileFeature;